@tldraw/editor 3.16.0-internal.51e99e128bd4 → 3.16.0-next.15f085081fd5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/dist-cjs/index.d.ts +26 -0
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/lib/TldrawEditor.js +5 -1
  4. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  5. package/dist-cjs/lib/components/Shape.js +7 -10
  6. package/dist-cjs/lib/components/Shape.js.map +2 -2
  7. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +4 -23
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  9. package/dist-cjs/lib/editor/Editor.js +17 -0
  10. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  11. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +13 -0
  12. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  13. package/dist-cjs/lib/exports/getSvgJsx.js +34 -14
  14. package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
  15. package/dist-cjs/lib/hooks/useCanvasEvents.js +7 -5
  16. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
  17. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js +4 -1
  18. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
  19. package/dist-cjs/lib/primitives/Box.js +3 -0
  20. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  21. package/dist-cjs/version.js +3 -3
  22. package/dist-cjs/version.js.map +1 -1
  23. package/dist-esm/index.d.mts +26 -0
  24. package/dist-esm/index.mjs +1 -1
  25. package/dist-esm/lib/TldrawEditor.mjs +5 -1
  26. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  27. package/dist-esm/lib/components/Shape.mjs +7 -10
  28. package/dist-esm/lib/components/Shape.mjs.map +2 -2
  29. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +4 -23
  30. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  31. package/dist-esm/lib/editor/Editor.mjs +17 -0
  32. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  33. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +13 -0
  34. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  35. package/dist-esm/lib/exports/getSvgJsx.mjs +34 -14
  36. package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
  37. package/dist-esm/lib/hooks/useCanvasEvents.mjs +7 -5
  38. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
  39. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs +4 -1
  40. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
  41. package/dist-esm/lib/primitives/Box.mjs +4 -1
  42. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  43. package/dist-esm/version.mjs +3 -3
  44. package/dist-esm/version.mjs.map +1 -1
  45. package/editor.css +8 -0
  46. package/package.json +7 -7
  47. package/src/lib/TldrawEditor.tsx +6 -1
  48. package/src/lib/components/Shape.tsx +6 -12
  49. package/src/lib/components/default-components/DefaultCanvas.tsx +5 -22
  50. package/src/lib/editor/Editor.ts +18 -0
  51. package/src/lib/editor/shapes/ShapeUtil.ts +14 -0
  52. package/src/lib/exports/getSvgJsx.test.ts +868 -0
  53. package/src/lib/exports/getSvgJsx.tsx +76 -19
  54. package/src/lib/hooks/useCanvasEvents.ts +6 -6
  55. package/src/lib/hooks/usePassThroughWheelEvents.ts +6 -1
  56. package/src/lib/primitives/Box.test.ts +126 -0
  57. package/src/lib/primitives/Box.ts +10 -1
  58. package/src/version.ts +3 -3
  59. package/dist-cjs/lib/utils/nearestMultiple.js +0 -34
  60. package/dist-cjs/lib/utils/nearestMultiple.js.map +0 -7
  61. package/dist-esm/lib/utils/nearestMultiple.mjs +0 -14
  62. package/dist-esm/lib/utils/nearestMultiple.mjs.map +0 -7
  63. package/src/lib/utils/nearestMultiple.ts +0 -13
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Box.ts"],
4
- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
5
- "mappings": "AACA,SAAS,WAAoB;AAC7B,SAAS,IAAI,KAAK,mBAAmB;AAuB9B,MAAM,IAAI;AAAA,EAChB,YAAY,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EACV;AAAA,EAEA,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA;AAAA,EAGJ,IAAI,QAAQ;AACX,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9B;AAAA;AAAA,EAGA,IAAI,MAAM,KAAU;AACnB,SAAK,IAAI,IAAI;AACb,SAAK,IAAI,IAAI;AAAA,EACd;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,KAAK,GAAW;AACnB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,QAAQ;AACX,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,KAAK,GAAW;AACnB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,MAAM;AACT,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,QAAQ;AACX,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,MAAM,GAAW;AACpB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO,GAAW;AACrB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,cAAc;AACjB,WAAO,KAAK,QAAQ,KAAK;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,EACxD;AAAA;AAAA,EAGA,IAAI,OAAO,GAAQ;AAClB,SAAK,IAAI,EAAE,IAAI,KAAK,IAAI;AACxB,SAAK,IAAI,EAAE,IAAI,KAAK,IAAI;AAAA,EACzB;AAAA;AAAA,EAGA,IAAI,UAAU;AACb,WAAO;AAAA,MACN,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACtB,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACxC,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,IAChC;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,mBAAmB;AACtB,WAAO;AAAA,MACN,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACtB,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACxC,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,IACjD;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,QAA2B;AAC9B,UAAM,EAAE,QAAQ,IAAI;AACpB,WAAO;AAAA,MACN,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,IACxB;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,OAAY;AACf,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAQ;AACb,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG;AAC/B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAQ;AACd,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC;AACjC,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC;AACjC,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,IAAI,EAAE,CAAC;AAChD,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,IAAI,EAAE,CAAC;AAEhD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI,OAAO;AAChB,SAAK,IAAI,OAAO;AAChB,WAAO;AAAA,EACR;AAAA,EAEA,SAAS,GAAW;AACnB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK,IAAI;AACd,SAAK,KAAK,IAAI;AACd,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW;AAChB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ;AACP,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC;AAAA,EAC1B;AAAA,EAEA,UAAU,OAAgB;AACzB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW,MAAc;AACxB,UAAM,OAAO,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI;AACzC,UAAM,OAAO,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI;AACzC,UAAM,OAAO,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI;AACpD,UAAM,OAAO,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI;AACpD,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ,KAAK,IAAI,GAAG,OAAO,IAAI;AACpC,SAAK,SAAS,KAAK,IAAI,GAAG,OAAO,IAAI;AAAA,EACtC;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,cAAc,GAAY,SAAS,GAAG;AACrC,WAAO,IAAI,cAAc,MAAM,GAAG,MAAM;AAAA,EACzC;AAAA,EAEA,eAAe,QAAyC;AACvD,YAAQ,QAAQ;AAAA,MACf,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC9B,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACvC,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACvC,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MAChD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAAA,MAC3C,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,MACpD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACpD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,IAC5C;AAAA,EACD;AAAA,EAEA,SAAmB;AAClB,WAAO,EAAE,GAAG,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,KAAK,EAAE;AAAA,EACrD;AAAA,EAEA,OAAO,QAAkD,IAAY,IAAY;AAChF,UAAM,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AACvD,QAAI,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AAKrD,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,eAAe;AACnB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AACA,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,aAAa;AACjB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AAEA,UAAM,UAAU,MAAM,QAAQ,MAAM;AACpC,UAAM,UAAU,MAAM,QAAQ,MAAM;AAEpC,UAAM,QAAQ,SAAS;AACvB,UAAM,QAAQ,SAAS;AAEvB,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ,KAAK,IAAI,MAAM,GAAG;AAC/B,SAAK,SAAS,KAAK,IAAI,MAAM,GAAG;AAAA,EACjC;AAAA,EAEA,MAAM,KAAe;AACpB,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC;AACnC,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC;AACnC,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,IAAI,CAAC;AACpD,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,IAAI,CAAC;AAEpD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,KAAK,KAAe;AAC1B,WAAO,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,WAAW,QAAiB,MAAe;AACjD,WAAO,IAAI,IAAI,OAAO,IAAI,KAAK,IAAI,GAAG,OAAO,IAAI,KAAK,IAAI,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAC5E;AAAA,EAEA,OAAO,WAAW,QAAmB;AACpC,QAAI,OAAO,WAAW,EAAG,QAAO,IAAI,IAAI;AACxC,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAK;AAC9C,cAAQ,OAAO,CAAC;AAChB,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAAA,IAC9B;AAEA,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,OAAO,GAAQ,GAAQ;AAC7B,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AAEpC,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAW;AAClC,WAAO,IAAI,IAAI,EAAE,OAAO,GAAG,EAAE,OAAO,GAAG,EAAE,QAAQ,IAAI,GAAG,EAAE,SAAS,IAAI,CAAC;AAAA,EACzE;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE;AAAA,EAC9E;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE;AAAA,EAC5E;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,IAAI,SAAS,GAAG,CAAC,KAAK,IAAI,SAAS,GAAG,CAAC;AAAA,EAC/C;AAAA,EAEA,OAAO,cAAc,GAAQ,GAAY,SAAS,GAAG;AACpD,WAAO,EACN,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO;AAAA,EAEjB;AAAA,EAEA,OAAO,OAAO,OAAc;AAC3B,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AAEX,aAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACtC,YAAM,IAAI,MAAM,CAAC;AACjB,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAAA,IAC7B;AAEA,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,MAAM,GAAQ,QAAQ,GAAG;AAC/B,UAAM,EAAE,QAAQ,IAAI;AACpB,QAAI,OAAO;AAAA,IAEX;AAEA,WAAO;AAAA,MACN,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,IACxB;AAAA,EACD;AAAA,EAEA,OAAO,OACN,KACA,QACA,IACA,IACA,sBAAsB,OACrB;AACD,UAAM,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AACvD,QAAI,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AAKrD,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,eAAe;AACnB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AACA,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,aAAa;AACjB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AAEA,UAAM,UAAU,MAAM,QAAQ,MAAM;AACpC,UAAM,UAAU,MAAM,QAAQ,MAAM;AAEpC,UAAM,QAAQ,SAAS;AACvB,UAAM,QAAQ,SAAS;AAOvB,QAAI,qBAAqB;AACxB,YAAM,eAAe,MAAM,QAAQ,MAAM;AACzC,YAAM,KAAK,KAAK,IAAI,MAAM,GAAG;AAC7B,YAAM,KAAK,KAAK,IAAI,MAAM,GAAG;AAC7B,YAAM,KAAK,MAAM,SAAS,IAAI,IAAI,OAAO,IAAI;AAC7C,YAAM,KAAK,MAAM,SAAS,IAAI,IAAI,MAAM;AACxC,YAAM,SAAS,cAAc,KAAK;AAElC,cAAQ,QAAQ;AAAA,QACf,KAAK,YAAY;AAChB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,aAAa;AACjB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,gBAAgB;AACpB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,eAAe;AACnB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK;AAAA,QACL,KAAK,OAAO;AACX,gBAAM,KAAK,MAAM,OAAO;AACxB,gBAAM,IAAI,KAAK;AACf,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AACd;AAAA,QACD;AAAA,QACA,KAAK;AAAA,QACL,KAAK,SAAS;AACb,gBAAM,KAAK,MAAM,OAAO;AACxB,gBAAM,IAAI,KAAK;AACf,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AACd;AAAA,QACD;AAAA,MACD;AAAA,IACD;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,UAAM,QAAQ,IAAI,IAAI,KAAK,KAAK,KAAK,IAAI,MAAM,GAAG,GAAG,KAAK,IAAI,MAAM,GAAG,CAAC;AAExE,WAAO;AAAA,MACN,KAAK;AAAA,MACL,QAAQ,EAAG,MAAM,QAAQ,IAAI,SAAU,SAAS,IAAI,IAAI,KAAK,QAAQ,CAAC;AAAA,MACtE,QAAQ,EAAG,MAAM,SAAS,IAAI,UAAW,SAAS,IAAI,IAAI,KAAK,QAAQ,CAAC;AAAA,IACzE;AAAA,EACD;AAAA,EAEA,OAAO,OAAuB;AAC7B,WAAO,IAAI,OAAO,MAAM,KAAK;AAAA,EAC9B;AAAA,EAEA,OAAO,OAAO,GAAmB,GAAmB;AACnD,WAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;AAAA,EAC/D;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAC3B,SAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAC3B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,QAAQ,OAAuB;AACrC,WAAO,IAAI,IAAI,MAAM,GAAG,MAAM,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC,CAAC;AAAA,EAC5E;AACD;AAGO,SAAS,qBAAqB,QAAyB;AAC7D,UAAQ,QAAQ;AAAA,IACf,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR;AACC,aAAO;AAAA,EACT;AACD;AAGO,SAAS,qBAAqB,QAAyB;AAC7D,UAAQ,QAAQ;AAAA,IACf,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR;AACC,aAAO;AAAA,EACT;AACD;AAEA,MAAM,4BAA4B;AAAA,EACjC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAGO,SAAS,sBAAsB,QAAyB,UAAmC;AAEjG,aAAW,WAAW;AACtB,QAAM,WAAW,KAAK,MAAM,YAAY,KAAK,EAAE;AAE/C,QAAM,eAAe,0BAA0B,QAAQ,MAAM;AAC7D,SAAO,2BAA2B,eAAe,YAAY,0BAA0B,MAAM;AAC9F;AAGO,SAAS,kBAAkB,WAAiD;AAClF,SACC,cAAc,cACd,cAAc,eACd,cAAc,kBACd,cAAc;AAEhB;AAGO,MAAM,oCAAoC;AAAA,EAChD,iBAAiB;AAAA,EACjB,kBAAkB;AAAA,EAClB,qBAAqB;AAAA,EACrB,oBAAoB;AAAA,EACpB,eAAe;AAChB;",
4
+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
5
+ "mappings": "AACA,SAAS,WAAoB;AAC7B,SAAS,kBAAkB,IAAI,KAAK,mBAAmB;AAuBhD,MAAM,IAAI;AAAA,EAChB,YAAY,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EACV;AAAA,EAEA,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA;AAAA,EAGJ,IAAI,QAAQ;AACX,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9B;AAAA;AAAA,EAGA,IAAI,MAAM,KAAU;AACnB,SAAK,IAAI,IAAI;AACb,SAAK,IAAI,IAAI;AAAA,EACd;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,KAAK,GAAW;AACnB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,QAAQ;AACX,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,KAAK,GAAW;AACnB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,MAAM;AACT,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,QAAQ;AACX,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,MAAM,GAAW;AACpB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO,GAAW;AACrB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,cAAc;AACjB,WAAO,KAAK,QAAQ,KAAK;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,EACxD;AAAA;AAAA,EAGA,IAAI,OAAO,GAAQ;AAClB,SAAK,IAAI,EAAE,IAAI,KAAK,IAAI;AACxB,SAAK,IAAI,EAAE,IAAI,KAAK,IAAI;AAAA,EACzB;AAAA;AAAA,EAGA,IAAI,UAAU;AACb,WAAO;AAAA,MACN,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACtB,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACxC,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,IAChC;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,mBAAmB;AACtB,WAAO;AAAA,MACN,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACtB,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACxC,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,IACjD;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,QAA2B;AAC9B,UAAM,EAAE,QAAQ,IAAI;AACpB,WAAO;AAAA,MACN,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,IACxB;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,OAAY;AACf,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAQ;AACb,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG;AAC/B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAQ;AACd,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC;AACjC,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC;AACjC,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,IAAI,EAAE,CAAC;AAChD,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,IAAI,EAAE,CAAC;AAEhD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI,OAAO;AAChB,SAAK,IAAI,OAAO;AAChB,WAAO;AAAA,EACR;AAAA,EAEA,SAAS,GAAW;AACnB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK,IAAI;AACd,SAAK,KAAK,IAAI;AACd,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW;AAChB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ;AACP,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC;AAAA,EAC1B;AAAA,EAEA,UAAU,OAAgB;AACzB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW,MAAc;AACxB,UAAM,OAAO,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI;AACzC,UAAM,OAAO,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI;AACzC,UAAM,OAAO,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI;AACpD,UAAM,OAAO,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI;AACpD,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ,KAAK,IAAI,GAAG,OAAO,IAAI;AACpC,SAAK,SAAS,KAAK,IAAI,GAAG,OAAO,IAAI;AAAA,EACtC;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,cAAc,GAAY,SAAS,GAAG;AACrC,WAAO,IAAI,cAAc,MAAM,GAAG,MAAM;AAAA,EACzC;AAAA,EAEA,eAAe,QAAyC;AACvD,YAAQ,QAAQ;AAAA,MACf,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC9B,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACvC,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACvC,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MAChD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAAA,MAC3C,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,MACpD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACpD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,IAC5C;AAAA,EACD;AAAA,EAEA,SAAmB;AAClB,WAAO,EAAE,GAAG,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,KAAK,EAAE;AAAA,EACrD;AAAA,EAEA,OAAO,QAAkD,IAAY,IAAY;AAChF,UAAM,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AACvD,QAAI,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AAKrD,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,eAAe;AACnB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AACA,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,aAAa;AACjB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AAEA,UAAM,UAAU,MAAM,QAAQ,MAAM;AACpC,UAAM,UAAU,MAAM,QAAQ,MAAM;AAEpC,UAAM,QAAQ,SAAS;AACvB,UAAM,QAAQ,SAAS;AAEvB,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ,KAAK,IAAI,MAAM,GAAG;AAC/B,SAAK,SAAS,KAAK,IAAI,MAAM,GAAG;AAAA,EACjC;AAAA,EAEA,MAAM,KAAe;AACpB,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC;AACnC,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC;AACnC,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,IAAI,CAAC;AACpD,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,IAAI,CAAC;AAEpD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,KAAK,KAAe;AAC1B,WAAO,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,WAAW,QAAiB,MAAe;AACjD,WAAO,IAAI,IAAI,OAAO,IAAI,KAAK,IAAI,GAAG,OAAO,IAAI,KAAK,IAAI,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAC5E;AAAA,EAEA,OAAO,WAAW,QAAmB;AACpC,QAAI,OAAO,WAAW,EAAG,QAAO,IAAI,IAAI;AACxC,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAK;AAC9C,cAAQ,OAAO,CAAC;AAChB,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAAA,IAC9B;AAEA,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,OAAO,GAAQ,GAAQ;AAC7B,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AAEpC,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAW;AAClC,WAAO,IAAI,IAAI,EAAE,OAAO,GAAG,EAAE,OAAO,GAAG,EAAE,QAAQ,IAAI,GAAG,EAAE,SAAS,IAAI,CAAC;AAAA,EACzE;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE;AAAA,EAC9E;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE;AAAA,EAC5E;AAAA,EAEA,OAAO,sBAAsB,GAAQ,GAAQ,WAAoB;AAChE,WACC,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,KAC1C,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,KAC1C,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,KAC1C,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS;AAAA,EAE5C;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,IAAI,SAAS,GAAG,CAAC,KAAK,IAAI,SAAS,GAAG,CAAC;AAAA,EAC/C;AAAA,EAEA,OAAO,cAAc,GAAQ,GAAY,SAAS,GAAG;AACpD,WAAO,EACN,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO;AAAA,EAEjB;AAAA,EAEA,OAAO,OAAO,OAAc;AAC3B,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AAEX,aAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACtC,YAAM,IAAI,MAAM,CAAC;AACjB,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAAA,IAC7B;AAEA,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,MAAM,GAAQ,QAAQ,GAAG;AAC/B,UAAM,EAAE,QAAQ,IAAI;AACpB,QAAI,OAAO;AAAA,IAEX;AAEA,WAAO;AAAA,MACN,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,IACxB;AAAA,EACD;AAAA,EAEA,OAAO,OACN,KACA,QACA,IACA,IACA,sBAAsB,OACrB;AACD,UAAM,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AACvD,QAAI,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AAKrD,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,eAAe;AACnB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AACA,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,aAAa;AACjB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AAEA,UAAM,UAAU,MAAM,QAAQ,MAAM;AACpC,UAAM,UAAU,MAAM,QAAQ,MAAM;AAEpC,UAAM,QAAQ,SAAS;AACvB,UAAM,QAAQ,SAAS;AAOvB,QAAI,qBAAqB;AACxB,YAAM,eAAe,MAAM,QAAQ,MAAM;AACzC,YAAM,KAAK,KAAK,IAAI,MAAM,GAAG;AAC7B,YAAM,KAAK,KAAK,IAAI,MAAM,GAAG;AAC7B,YAAM,KAAK,MAAM,SAAS,IAAI,IAAI,OAAO,IAAI;AAC7C,YAAM,KAAK,MAAM,SAAS,IAAI,IAAI,MAAM;AACxC,YAAM,SAAS,cAAc,KAAK;AAElC,cAAQ,QAAQ;AAAA,QACf,KAAK,YAAY;AAChB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,aAAa;AACjB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,gBAAgB;AACpB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,eAAe;AACnB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK;AAAA,QACL,KAAK,OAAO;AACX,gBAAM,KAAK,MAAM,OAAO;AACxB,gBAAM,IAAI,KAAK;AACf,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AACd;AAAA,QACD;AAAA,QACA,KAAK;AAAA,QACL,KAAK,SAAS;AACb,gBAAM,KAAK,MAAM,OAAO;AACxB,gBAAM,IAAI,KAAK;AACf,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AACd;AAAA,QACD;AAAA,MACD;AAAA,IACD;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,UAAM,QAAQ,IAAI,IAAI,KAAK,KAAK,KAAK,IAAI,MAAM,GAAG,GAAG,KAAK,IAAI,MAAM,GAAG,CAAC;AAExE,WAAO;AAAA,MACN,KAAK;AAAA,MACL,QAAQ,EAAG,MAAM,QAAQ,IAAI,SAAU,SAAS,IAAI,IAAI,KAAK,QAAQ,CAAC;AAAA,MACtE,QAAQ,EAAG,MAAM,SAAS,IAAI,UAAW,SAAS,IAAI,IAAI,KAAK,QAAQ,CAAC;AAAA,IACzE;AAAA,EACD;AAAA,EAEA,OAAO,OAAuB;AAC7B,WAAO,IAAI,OAAO,MAAM,KAAK;AAAA,EAC9B;AAAA,EAEA,OAAO,OAAO,GAAmB,GAAmB;AACnD,WAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;AAAA,EAC/D;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAC3B,SAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAC3B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,QAAQ,OAAuB;AACrC,WAAO,IAAI,IAAI,MAAM,GAAG,MAAM,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC,CAAC;AAAA,EAC5E;AACD;AAGO,SAAS,qBAAqB,QAAyB;AAC7D,UAAQ,QAAQ;AAAA,IACf,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR;AACC,aAAO;AAAA,EACT;AACD;AAGO,SAAS,qBAAqB,QAAyB;AAC7D,UAAQ,QAAQ;AAAA,IACf,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR;AACC,aAAO;AAAA,EACT;AACD;AAEA,MAAM,4BAA4B;AAAA,EACjC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAGO,SAAS,sBAAsB,QAAyB,UAAmC;AAEjG,aAAW,WAAW;AACtB,QAAM,WAAW,KAAK,MAAM,YAAY,KAAK,EAAE;AAE/C,QAAM,eAAe,0BAA0B,QAAQ,MAAM;AAC7D,SAAO,2BAA2B,eAAe,YAAY,0BAA0B,MAAM;AAC9F;AAGO,SAAS,kBAAkB,WAAiD;AAClF,SACC,cAAc,cACd,cAAc,eACd,cAAc,kBACd,cAAc;AAEhB;AAGO,MAAM,oCAAoC;AAAA,EAChD,iBAAiB;AAAA,EACjB,kBAAkB;AAAA,EAClB,qBAAqB;AAAA,EACrB,oBAAoB;AAAA,EACpB,eAAe;AAChB;",
6
6
  "names": []
7
7
  }
@@ -1,8 +1,8 @@
1
- const version = "3.16.0-internal.51e99e128bd4";
1
+ const version = "3.16.0-next.15f085081fd5";
2
2
  const publishDates = {
3
3
  major: "2024-09-13T14:36:29.063Z",
4
- minor: "2025-08-19T10:06:54.740Z",
5
- patch: "2025-08-19T10:06:54.740Z"
4
+ minor: "2025-08-27T13:43:07.665Z",
5
+ patch: "2025-08-27T13:43:07.665Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-internal.51e99e128bd4'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-08-19T10:06:54.740Z',\n\tpatch: '2025-08-19T10:06:54.740Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-next.15f085081fd5'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-08-27T13:43:07.665Z',\n\tpatch: '2025-08-27T13:43:07.665Z',\n}\n"],
5
5
  "mappings": "AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
package/editor.css CHANGED
@@ -29,6 +29,7 @@
29
29
  --tl-layer-watermark: 200;
30
30
  --tl-layer-canvas-shapes: 300;
31
31
  --tl-layer-canvas-overlays: 500;
32
+ --tl-layer-canvas-in-front: 600;
32
33
  --tl-layer-canvas-blocker: 10000;
33
34
 
34
35
  /* Canvas overlays z-index */
@@ -297,6 +298,13 @@ input,
297
298
  contain: strict;
298
299
  }
299
300
 
301
+ .tl-canvas__in-front {
302
+ position: absolute;
303
+ inset: 0;
304
+ pointer-events: none;
305
+ z-index: var(--tl-layer-canvas-in-front);
306
+ }
307
+
300
308
  .tl-shapes {
301
309
  position: relative;
302
310
  z-index: var(--tl-layer-canvas-shapes);
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tldraw/editor",
3
3
  "description": "tldraw infinite canvas SDK (editor).",
4
- "version": "3.16.0-internal.51e99e128bd4",
4
+ "version": "3.16.0-next.15f085081fd5",
5
5
  "author": {
6
6
  "name": "tldraw Inc.",
7
7
  "email": "hello@tldraw.com"
@@ -50,12 +50,12 @@
50
50
  "@tiptap/core": "^2.9.1",
51
51
  "@tiptap/pm": "^2.9.1",
52
52
  "@tiptap/react": "^2.9.1",
53
- "@tldraw/state": "3.16.0-internal.51e99e128bd4",
54
- "@tldraw/state-react": "3.16.0-internal.51e99e128bd4",
55
- "@tldraw/store": "3.16.0-internal.51e99e128bd4",
56
- "@tldraw/tlschema": "3.16.0-internal.51e99e128bd4",
57
- "@tldraw/utils": "3.16.0-internal.51e99e128bd4",
58
- "@tldraw/validate": "3.16.0-internal.51e99e128bd4",
53
+ "@tldraw/state": "3.16.0-next.15f085081fd5",
54
+ "@tldraw/state-react": "3.16.0-next.15f085081fd5",
55
+ "@tldraw/store": "3.16.0-next.15f085081fd5",
56
+ "@tldraw/tlschema": "3.16.0-next.15f085081fd5",
57
+ "@tldraw/utils": "3.16.0-next.15f085081fd5",
58
+ "@tldraw/validate": "3.16.0-next.15f085081fd5",
59
59
  "@types/core-js": "^2.5.8",
60
60
  "@use-gesture/react": "^10.3.1",
61
61
  "classnames": "^2.5.1",
@@ -586,8 +586,13 @@ function TldrawEditorWithReadyStore({
586
586
  if (editor !== fontLoadingState?.editor) {
587
587
  fontLoadingState = null
588
588
  }
589
- useEffect(() => {
589
+ useLayoutEffect(() => {
590
590
  if (!editor) return
591
+ if (editor.options.maxFontsToLoadBeforeRender === 0) {
592
+ setFontLoadingState({ editor, isLoaded: true })
593
+ return
594
+ }
595
+
591
596
  let isCancelled = false
592
597
 
593
598
  setFontLoadingState({ editor, isLoaded: false })
@@ -28,7 +28,6 @@ export const Shape = memo(function Shape({
28
28
  index,
29
29
  backgroundIndex,
30
30
  opacity,
31
- dprMultiple,
32
31
  }: {
33
32
  id: TLShapeId
34
33
  shape: TLShape
@@ -36,7 +35,6 @@ export const Shape = memo(function Shape({
36
35
  index: number
37
36
  backgroundIndex: number
38
37
  opacity: number
39
- dprMultiple: number
40
38
  }) {
41
39
  const editor = useEditor()
42
40
 
@@ -91,18 +89,14 @@ export const Shape = memo(function Shape({
91
89
  }
92
90
 
93
91
  // Width / Height
94
- // We round the shape width and height up to the nearest multiple of dprMultiple
95
- // to avoid the browser making miscalculations when applying the transform.
96
- const widthRemainder = bounds.w % dprMultiple
97
- const heightRemainder = bounds.h % dprMultiple
98
- const width = widthRemainder === 0 ? bounds.w : bounds.w + (dprMultiple - widthRemainder)
99
- const height = heightRemainder === 0 ? bounds.h : bounds.h + (dprMultiple - heightRemainder)
92
+ const width = Math.max(bounds.width, 1)
93
+ const height = Math.max(bounds.height, 1)
100
94
 
101
95
  if (width !== prev.width || height !== prev.height) {
102
- setStyleProperty(containerRef.current, 'width', Math.max(width, dprMultiple) + 'px')
103
- setStyleProperty(containerRef.current, 'height', Math.max(height, dprMultiple) + 'px')
104
- setStyleProperty(bgContainerRef.current, 'width', Math.max(width, dprMultiple) + 'px')
105
- setStyleProperty(bgContainerRef.current, 'height', Math.max(height, dprMultiple) + 'px')
96
+ setStyleProperty(containerRef.current, 'width', width + 'px')
97
+ setStyleProperty(containerRef.current, 'height', height + 'px')
98
+ setStyleProperty(bgContainerRef.current, 'width', width + 'px')
99
+ setStyleProperty(bgContainerRef.current, 'height', height + 'px')
106
100
  prev.width = width
107
101
  prev.height = height
108
102
  }
@@ -22,7 +22,6 @@ import { Vec } from '../../primitives/Vec'
22
22
  import { toDomPrecision } from '../../primitives/utils'
23
23
  import { debugFlags } from '../../utils/debug-flags'
24
24
  import { setStyleProperty } from '../../utils/dom'
25
- import { nearestMultiple } from '../../utils/nearestMultiple'
26
25
  import { GeometryDebuggingView } from '../GeometryDebuggingView'
27
26
  import { LiveCollaborators } from '../LiveCollaborators'
28
27
  import { MenuClickCapture } from '../MenuClickCapture'
@@ -173,10 +172,12 @@ export function DefaultCanvas({ className }: TLCanvasComponentProps) {
173
172
  <LiveCollaborators />
174
173
  </div>
175
174
  </div>
175
+ <div className="tl-canvas__in-front">
176
+ <InFrontOfTheCanvasWrapper />
177
+ </div>
176
178
  <MovingCameraHitTestBlocker />
177
179
  </div>
178
180
  <MenuClickCapture />
179
- <InFrontOfTheCanvasWrapper />
180
181
  </>
181
182
  )
182
183
  }
@@ -390,18 +391,9 @@ function ShapesWithSVGs() {
390
391
 
391
392
  const renderingShapes = useValue('rendering shapes', () => editor.getRenderingShapes(), [editor])
392
393
 
393
- const dprMultiple = useValue(
394
- 'dpr multiple',
395
- () =>
396
- // dprMultiple is the smallest number we can multiply dpr by to get an integer
397
- // it's usually 1, 2, or 4 (for e.g. dpr of 2, 2.5 and 2.25 respectively)
398
- nearestMultiple(Math.floor(editor.getInstanceState().devicePixelRatio * 100) / 100),
399
- [editor]
400
- )
401
-
402
394
  return renderingShapes.map((result) => (
403
395
  <Fragment key={result.id + '_fragment'}>
404
- <Shape {...result} dprMultiple={dprMultiple} />
396
+ <Shape {...result} />
405
397
  <DebugSvgCopy id={result.id} mode="iframe" />
406
398
  </Fragment>
407
399
  ))
@@ -436,19 +428,10 @@ function ShapesToDisplay() {
436
428
 
437
429
  const renderingShapes = useValue('rendering shapes', () => editor.getRenderingShapes(), [editor])
438
430
 
439
- const dprMultiple = useValue(
440
- 'dpr multiple',
441
- () =>
442
- // dprMultiple is the smallest number we can multiply dpr by to get an integer
443
- // it's usually 1, 2, or 4 (for e.g. dpr of 2, 2.5 and 2.25 respectively)
444
- nearestMultiple(Math.floor(editor.getInstanceState().devicePixelRatio * 100) / 100),
445
- [editor]
446
- )
447
-
448
431
  return (
449
432
  <>
450
433
  {renderingShapes.map((result) => (
451
- <Shape key={result.id + '_shape'} {...result} dprMultiple={dprMultiple} />
434
+ <Shape key={result.id + '_shape'} {...result} />
452
435
  ))}
453
436
  {tlenv.isSafari && <ReflowIfNeeded />}
454
437
  </>
@@ -9519,6 +9519,24 @@ export class Editor extends EventEmitter<TLEventMap> {
9519
9519
  }
9520
9520
  }
9521
9521
 
9522
+ /**
9523
+ * Get an exported image of the given shapes as a data URL.
9524
+ *
9525
+ * @param shapes - The shapes (or shape ids) to export.
9526
+ * @param opts - Options for the export.
9527
+ *
9528
+ * @returns A data URL of the image.
9529
+ * @public
9530
+ */
9531
+ async toImageDataUrl(shapes: TLShapeId[] | TLShape[], opts: TLImageExportOptions = {}) {
9532
+ const { blob, width, height } = await this.toImage(shapes, opts)
9533
+ return {
9534
+ url: await FileHelpers.blobToDataUrl(blob),
9535
+ width,
9536
+ height,
9537
+ }
9538
+ }
9539
+
9522
9540
  /* --------------------- Events --------------------- */
9523
9541
 
9524
9542
  /**
@@ -341,6 +341,20 @@ export abstract class ShapeUtil<Shape extends TLUnknownShape = TLUnknownShape> {
341
341
  return false
342
342
  }
343
343
 
344
+ /**
345
+ * By default, the bounds of an image export are the bounds of all the shapes it contains, plus
346
+ * some padding. If an export includes a shape where `isExportBoundsContainer` is true, then the
347
+ * padding is skipped _if the bounds of that shape contains all the other shapes_. This is
348
+ * useful in cases like annotating on top of an image, where you usually want to avoid extra
349
+ * padding around the image if you don't need it.
350
+ *
351
+ * @param _shape - The shape to check
352
+ * @returns True if this shape should be treated as an export bounds container
353
+ */
354
+ isExportBoundsContainer(_shape: Shape): boolean {
355
+ return false
356
+ }
357
+
344
358
  /**
345
359
  * Get a JSX element for the shape (as an HTML element) to be rendered as part of the canvas background - behind any other shape content.
346
360
  *