@tldraw/editor 3.16.0-canary.f60032f16651 → 3.16.0-canary.faec5de49906
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +77 -101
- package/dist-cjs/index.js +3 -5
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/TldrawEditor.js +6 -6
- package/dist-cjs/lib/TldrawEditor.js.map +2 -2
- package/dist-cjs/lib/components/Shape.js +7 -10
- package/dist-cjs/lib/components/Shape.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js +4 -23
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js +1 -1
- package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js.map +1 -1
- package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js +1 -1
- package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultScribble.js +1 -1
- package/dist-cjs/lib/components/default-components/DefaultScribble.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js +9 -1
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js.map +2 -2
- package/dist-cjs/lib/config/TLUserPreferences.js +9 -3
- package/dist-cjs/lib/config/TLUserPreferences.js.map +2 -2
- package/dist-cjs/lib/editor/Editor.js +61 -126
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +4 -0
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +2 -2
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +9 -4
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js +23 -0
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
- package/dist-cjs/lib/exports/getSvgJsx.js +35 -16
- package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
- package/dist-cjs/lib/hooks/useCanvasEvents.js +7 -5
- package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js +4 -1
- package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js +4 -1
- package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
- package/dist-cjs/lib/license/LicenseManager.js +120 -50
- package/dist-cjs/lib/license/LicenseManager.js.map +2 -2
- package/dist-cjs/lib/license/LicenseProvider.js +39 -1
- package/dist-cjs/lib/license/LicenseProvider.js.map +2 -2
- package/dist-cjs/lib/license/Watermark.js +72 -10
- package/dist-cjs/lib/license/Watermark.js.map +3 -3
- package/dist-cjs/lib/license/useLicenseManagerState.js.map +2 -2
- package/dist-cjs/lib/options.js +7 -0
- package/dist-cjs/lib/options.js.map +2 -2
- package/dist-cjs/lib/primitives/Box.js +3 -0
- package/dist-cjs/lib/primitives/Box.js.map +2 -2
- package/dist-cjs/lib/primitives/Vec.js +0 -4
- package/dist-cjs/lib/primitives/Vec.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +50 -20
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Group2d.js +8 -1
- package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
- package/dist-cjs/lib/utils/reparenting.js +2 -35
- package/dist-cjs/lib/utils/reparenting.js.map +3 -3
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +77 -101
- package/dist-esm/index.mjs +3 -5
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/TldrawEditor.mjs +6 -6
- package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
- package/dist-esm/lib/components/Shape.mjs +7 -10
- package/dist-esm/lib/components/Shape.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +4 -23
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs +1 -1
- package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs.map +1 -1
- package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs +1 -1
- package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultScribble.mjs +1 -1
- package/dist-esm/lib/components/default-components/DefaultScribble.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs +9 -1
- package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs.map +2 -2
- package/dist-esm/lib/config/TLUserPreferences.mjs +9 -3
- package/dist-esm/lib/config/TLUserPreferences.mjs.map +2 -2
- package/dist-esm/lib/editor/Editor.mjs +61 -126
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +4 -0
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +9 -4
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +23 -0
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/exports/getSvgJsx.mjs +36 -16
- package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs +7 -5
- package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs +4 -1
- package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs +4 -1
- package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
- package/dist-esm/lib/license/LicenseManager.mjs +121 -51
- package/dist-esm/lib/license/LicenseManager.mjs.map +2 -2
- package/dist-esm/lib/license/LicenseProvider.mjs +39 -2
- package/dist-esm/lib/license/LicenseProvider.mjs.map +2 -2
- package/dist-esm/lib/license/Watermark.mjs +72 -10
- package/dist-esm/lib/license/Watermark.mjs.map +3 -3
- package/dist-esm/lib/license/useLicenseManagerState.mjs.map +2 -2
- package/dist-esm/lib/options.mjs +7 -0
- package/dist-esm/lib/options.mjs.map +2 -2
- package/dist-esm/lib/primitives/Box.mjs +4 -1
- package/dist-esm/lib/primitives/Box.mjs.map +2 -2
- package/dist-esm/lib/primitives/Vec.mjs +0 -4
- package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +53 -21
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Group2d.mjs +8 -1
- package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
- package/dist-esm/lib/utils/reparenting.mjs +3 -40
- package/dist-esm/lib/utils/reparenting.mjs.map +2 -2
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/editor.css +308 -290
- package/package.json +14 -37
- package/src/index.ts +2 -9
- package/src/lib/TldrawEditor.tsx +7 -14
- package/src/lib/components/Shape.tsx +6 -12
- package/src/lib/components/default-components/DefaultCanvas.tsx +5 -22
- package/src/lib/components/default-components/DefaultCollaboratorHint.tsx +1 -1
- package/src/lib/components/default-components/DefaultErrorFallback.tsx +1 -1
- package/src/lib/components/default-components/DefaultScribble.tsx +1 -1
- package/src/lib/components/default-components/DefaultShapeIndicator.tsx +5 -1
- package/src/lib/config/TLUserPreferences.ts +8 -1
- package/src/lib/editor/Editor.test.ts +12 -11
- package/src/lib/editor/Editor.ts +79 -168
- package/src/lib/editor/derivations/notVisibleShapes.ts +6 -0
- package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +15 -14
- package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.test.ts +16 -15
- package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +49 -48
- package/src/lib/editor/managers/FontManager/FontManager.test.ts +24 -23
- package/src/lib/editor/managers/HistoryManager/HistoryManager.test.ts +7 -6
- package/src/lib/editor/managers/ScribbleManager/ScribbleManager.test.ts +12 -11
- package/src/lib/editor/managers/SnapManager/SnapManager.test.ts +57 -50
- package/src/lib/editor/managers/TextManager/TextManager.test.ts +51 -26
- package/src/lib/editor/managers/TickManager/TickManager.test.ts +14 -13
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +34 -26
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +6 -1
- package/src/lib/editor/shapes/ShapeUtil.ts +46 -0
- package/src/lib/editor/types/misc-types.ts +0 -6
- package/src/lib/exports/getSvgJsx.test.ts +868 -0
- package/src/lib/exports/getSvgJsx.tsx +78 -21
- package/src/lib/hooks/useCanvasEvents.ts +6 -6
- package/src/lib/hooks/usePassThroughMouseOverEvents.ts +4 -1
- package/src/lib/hooks/usePassThroughWheelEvents.ts +6 -1
- package/src/lib/license/LicenseManager.test.ts +648 -383
- package/src/lib/license/LicenseManager.ts +173 -53
- package/src/lib/license/LicenseProvider.tsx +74 -2
- package/src/lib/license/Watermark.test.tsx +2 -1
- package/src/lib/license/Watermark.tsx +77 -10
- package/src/lib/license/useLicenseManagerState.ts +2 -2
- package/src/lib/options.ts +8 -0
- package/src/lib/primitives/Box.test.ts +126 -0
- package/src/lib/primitives/Box.ts +10 -1
- package/src/lib/primitives/Vec.ts +0 -5
- package/src/lib/primitives/geometry/Geometry2d.test.ts +420 -0
- package/src/lib/primitives/geometry/Geometry2d.ts +78 -21
- package/src/lib/primitives/geometry/Group2d.ts +10 -1
- package/src/lib/utils/reparenting.ts +3 -69
- package/src/lib/utils/sync/LocalIndexedDb.test.ts +2 -1
- package/src/lib/utils/sync/TLLocalSyncClient.test.ts +15 -15
- package/src/version.ts +3 -3
- package/dist-cjs/lib/utils/nearestMultiple.js +0 -34
- package/dist-cjs/lib/utils/nearestMultiple.js.map +0 -7
- package/dist-esm/lib/utils/nearestMultiple.mjs +0 -14
- package/dist-esm/lib/utils/nearestMultiple.mjs.map +0 -7
- package/src/lib/utils/nearestMultiple.ts +0 -13
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@@ -45,10 +45,16 @@ class Geometry2d {
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isLabel = false;
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isEmptyLabel = false;
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isInternal = false;
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excludeFromShapeBounds = false;
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debugColor;
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ignore;
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constructor(opts) {
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const {
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const {
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isLabel = false,
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isEmptyLabel = false,
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isInternal = false,
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excludeFromShapeBounds = false
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} = opts;
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this.isFilled = opts.isFilled;
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this.isClosed = opts.isClosed;
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this.debugColor = opts.debugColor;
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this.isLabel = isLabel;
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this.isEmptyLabel = isEmptyLabel;
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this.isInternal = isInternal;
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this.excludeFromShapeBounds = excludeFromShapeBounds;
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}
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isExcludedByFilter(filters) {
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if (!filters) return false;
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const distanceAlongRoute = closestSegment.distanceToStart + import_Vec.Vec.Dist(closestSegment.start, closestSegment.nearestPoint);
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return distanceAlongRoute / length;
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}
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/** @deprecated Iterate the vertices instead. */
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nearestPointOnLineSegment(A, B) {
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const { vertices } = this;
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let nearest;
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let dist = Infinity;
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let d, p, q;
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for (let i = 0; i < vertices.length; i++) {
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p = vertices[i];
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q = import_Vec.Vec.NearestPointOnLineSegment(A, B, p, true);
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d = import_Vec.Vec.Dist2(p, q);
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if (d < dist) {
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dist = d;
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nearest = q;
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}
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}
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if (!nearest) throw Error("nearest point not found");
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return nearest;
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}
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isPointInBounds(point, margin = 0) {
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const { bounds } = this;
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return !(point.x < bounds.minX - margin || point.y < bounds.minY - margin || point.x > bounds.maxX + margin || point.y > bounds.maxY + margin);
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}
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overlapsPolygon(_polygon) {
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const polygon = _polygon.map((v) => import_Vec.Vec.From(v));
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const { vertices, center, isFilled, isEmptyLabel, isClosed } = this;
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if (isEmptyLabel) return false;
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if (vertices.some((v) => (0, import_utils2.pointInPolygon)(v, polygon))) {
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return true;
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}
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if (isClosed) {
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if (isFilled) {
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if ((0, import_utils2.pointInPolygon)(center, polygon)) {
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return true;
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}
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if (polygon.every((v) => (0, import_utils2.pointInPolygon)(v, vertices))) {
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return true;
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}
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}
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if ((0, import_intersect.polygonsIntersect)(polygon, vertices)) {
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return true;
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}
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} else {
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if ((0, import_intersect.polygonIntersectsPolyline)(polygon, vertices)) {
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return true;
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}
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}
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return false;
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}
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transform(transform, opts) {
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return new TransformedGeometry2d(this, transform, opts);
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return this._vertices;
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}
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getBoundsVertices() {
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return this.vertices;
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}
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_boundsVertices;
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get boundsVertices() {
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if (!this._boundsVertices) {
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}
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return this._boundsVertices;
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}
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return import_Box.Box.FromPoints(this.boundsVertices);
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}
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return this.geometry.getVertices(filters).map((v) => import_Mat.Mat.applyToPoint(this.matrix, v));
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}
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getBoundsVertices() {
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return this.geometry.getBoundsVertices().map((v) => import_Mat.Mat.applyToPoint(this.matrix, v));
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}
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"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst { isLabel = false, isEmptyLabel = false, isInternal = false } = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: VecLike, B: VecLike): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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"mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAgC;AAChC,iBAAoB;AACpB,iBAA8B;AAC9B,iBAA6B;AAC7B,
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"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n\texcludeFromShapeBounds?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\texcludeFromShapeBounds = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst {\n\t\t\tisLabel = false,\n\t\t\tisEmptyLabel = false,\n\t\t\tisInternal = false,\n\t\t\texcludeFromShapeBounds = false,\n\t\t} = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t\tthis.excludeFromShapeBounds = excludeFromShapeBounds\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\toverlapsPolygon(_polygon: VecLike[]): boolean {\n\t\tconst polygon = _polygon.map((v) => Vec.From(v))\n\n\t\t// Otherwise, check if the geometry itself overlaps the polygon\n\t\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = this\n\n\t\t// We'll do things in order of cheapest to most expensive checks\n\n\t\t// Skip empty labels\n\t\tif (isEmptyLabel) return false\n\n\t\t// If any of the geometry's vertices are inside the polygon, it's inside\n\t\tif (vertices.some((v) => pointInPolygon(v, polygon))) {\n\t\t\treturn true\n\t\t}\n\n\t\t// If the geometry is filled and closed and its center is inside the polygon, it's inside\n\t\tif (isClosed) {\n\t\t\tif (isFilled) {\n\t\t\t\t// If closed and filled, check if the center is inside the polygon\n\t\t\t\tif (pointInPolygon(center, polygon)) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\n\t\t\t\t// ..then, slightly more expensive check, see the geometry covers the entire polygon but not its center\n\t\t\t\tif (polygon.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If any the geometry's vertices intersect the edge of the polygon, it's inside.\n\t\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t\t// If the geometry is closed, intersect as a polygon\n\t\t\tif (polygonsIntersect(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t} else {\n\t\t\t// If the geometry is not closed, intersect as a polyline\n\t\t\tif (polygonIntersectsPolyline(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If none of the above checks passed, the geometry is outside the polygon\n\t\treturn false\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\treturn this.vertices\n\t}\n\n\tprivate _boundsVertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget boundsVertices(): Vec[] {\n\t\tif (!this._boundsVertices) {\n\t\t\tthis._boundsVertices = this.getBoundsVertices()\n\t\t}\n\t\treturn this._boundsVertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.boundsVertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\treturn this.geometry.getBoundsVertices().map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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"mappings": 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6
6
|
"names": ["import_utils"]
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|
7
7
|
}
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|
@@ -99,6 +99,10 @@ class Group2d extends import_Geometry2d.Geometry2d {
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99
99
|
return child.intersectCircle(center, radius, filters);
|
|
100
100
|
});
|
|
101
101
|
}
|
|
102
|
+
getBoundsVertices() {
|
|
103
|
+
if (this.excludeFromShapeBounds) return [];
|
|
104
|
+
return this.children.flatMap((child) => child.getBoundsVertices());
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|
105
|
+
}
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102
106
|
intersectPolygon(polygon, filters) {
|
|
103
107
|
return this.children.flatMap((child) => {
|
|
104
108
|
if (child.isExcludedByFilter(filters)) return import_state.EMPTY_ARRAY;
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@@ -174,7 +178,7 @@ class Group2d extends import_Geometry2d.Geometry2d {
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|
174
178
|
for (const child of this.children) {
|
|
175
179
|
path += child.toSimpleSvgPath();
|
|
176
180
|
}
|
|
177
|
-
const corners = import_Box.Box.FromPoints(this.
|
|
181
|
+
const corners = import_Box.Box.FromPoints(this.boundsVertices).corners;
|
|
178
182
|
for (let i = 0, n = corners.length; i < n; i++) {
|
|
179
183
|
const corner = corners[i];
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|
180
184
|
const prevCorner = corners[(i - 1 + n) % n];
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|
@@ -199,5 +203,8 @@ class Group2d extends import_Geometry2d.Geometry2d {
|
|
|
199
203
|
getSvgPathData() {
|
|
200
204
|
return this.children.map((c, i) => c.isLabel ? "" : c.getSvgPathData(i === 0)).join(" ");
|
|
201
205
|
}
|
|
206
|
+
overlapsPolygon(polygon) {
|
|
207
|
+
return this.children.some((child) => child.overlapsPolygon(polygon));
|
|
208
|
+
}
|
|
202
209
|
}
|
|
203
210
|
//# sourceMappingURL=Group2d.js.map
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Group2d.ts"],
|
|
4
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-
"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { assert, invLerp, lerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tconst addChildren = (children: Geometry2d[]) => {\n\t\t\tfor (const child of children) {\n\t\t\t\tif (child instanceof Group2d) {\n\t\t\t\t\taddChildren(child.children)\n\t\t\t\t} else if (child.ignore) {\n\t\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t\t} else {\n\t\t\t\t\tthis.children.push(child)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\taddChildren(config.children)\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectLineSegment(A, B, filters)\n\t\t})\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectCircle(center, radius, filters)\n\t\t})\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolygon(polygon, filters)\n\t\t})\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolyline(polyline, filters)\n\t\t})\n\t}\n\n\toverride interpolateAlongEdge(t: number, filters?: Geometry2dFilters): Vec {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tconst distanceToTravel = t * totalLength\n\t\tlet distanceTraveled = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.length\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\treturn child.interpolateAlongEdge(\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),\n\t\t\t\t\tfilters\n\t\t\t\t)\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.children[this.children.length - 1].interpolateAlongEdge(1, filters)\n\t}\n\n\toverride uninterpolateAlongEdge(point: VecLike, filters?: Geometry2dFilters): number {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tlet closestChild = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.getLength(filters)\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\n\t\t\tconst distance = child.distanceToPoint(point, false, filters)\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestChild = {\n\t\t\t\t\tstartLength: distanceTraveled,\n\t\t\t\t\tendLength: newDistanceTraveled,\n\t\t\t\t\tchild,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\tassert(closestChild)\n\n\t\tconst normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters)\n\t\tconst childTLength = lerp(\n\t\t\tclosestChild.startLength,\n\t\t\tclosestChild.endLength,\n\t\t\tnormalizedDistanceInChild\n\t\t)\n\t\treturn childTLength / totalLength\n\t}\n\n\toverride transform(transform: Mat): Geometry2d {\n\t\treturn new Group2d({\n\t\t\tchildren: this.children.map((c) => c.transform(transform)),\n\t\t\tisLabel: this.isLabel,\n\t\t\tdebugColor: this.debugColor,\n\t\t\tignore: this.ignore,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.
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"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { assert, invLerp, lerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tconst addChildren = (children: Geometry2d[]) => {\n\t\t\tfor (const child of children) {\n\t\t\t\tif (child instanceof Group2d) {\n\t\t\t\t\taddChildren(child.children)\n\t\t\t\t} else if (child.ignore) {\n\t\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t\t} else {\n\t\t\t\t\tthis.children.push(child)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\taddChildren(config.children)\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectLineSegment(A, B, filters)\n\t\t})\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectCircle(center, radius, filters)\n\t\t})\n\t}\n\n\toverride getBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\treturn this.children.flatMap((child) => child.getBoundsVertices())\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolygon(polygon, filters)\n\t\t})\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolyline(polyline, filters)\n\t\t})\n\t}\n\n\toverride interpolateAlongEdge(t: number, filters?: Geometry2dFilters): Vec {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tconst distanceToTravel = t * totalLength\n\t\tlet distanceTraveled = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.length\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\treturn child.interpolateAlongEdge(\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),\n\t\t\t\t\tfilters\n\t\t\t\t)\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.children[this.children.length - 1].interpolateAlongEdge(1, filters)\n\t}\n\n\toverride uninterpolateAlongEdge(point: VecLike, filters?: Geometry2dFilters): number {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tlet closestChild = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.getLength(filters)\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\n\t\t\tconst distance = child.distanceToPoint(point, false, filters)\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestChild = {\n\t\t\t\t\tstartLength: distanceTraveled,\n\t\t\t\t\tendLength: newDistanceTraveled,\n\t\t\t\t\tchild,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\tassert(closestChild)\n\n\t\tconst normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters)\n\t\tconst childTLength = lerp(\n\t\t\tclosestChild.startLength,\n\t\t\tclosestChild.endLength,\n\t\t\tnormalizedDistanceInChild\n\t\t)\n\t\treturn childTLength / totalLength\n\t}\n\n\toverride transform(transform: Mat): Geometry2d {\n\t\treturn new Group2d({\n\t\t\tchildren: this.children.map((c) => c.transform(transform)),\n\t\t\tisLabel: this.isLabel,\n\t\t\tdebugColor: this.debugColor,\n\t\t\tignore: this.ignore,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.boundsVertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 1 + n) % n]\n\t\t\tconst prevDist = corner.dist(prevCorner)\n\t\t\tconst nextCorner = corners[(i + 1) % n]\n\t\t\tconst nextDist = corner.dist(nextCorner)\n\n\t\t\tconst A = corner.clone().lrp(prevCorner, 4 / prevDist)\n\t\t\tconst B = corner\n\t\t\tconst C = corner.clone().lrp(nextCorner, 4 / nextDist)\n\n\t\t\tpath += `M${A.x},${A.y} L${B.x},${B.y} L${C.x},${C.y} `\n\t\t}\n\t\treturn path\n\t}\n\n\tgetLength(filters?: Geometry2dFilters): number {\n\t\tlet length = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tlength += child.length\n\t\t}\n\t\treturn length\n\t}\n\n\tgetSvgPathData(): string {\n\t\treturn this.children.map((c, i) => (c.isLabel ? '' : c.getSvgPathData(i === 0))).join(' ')\n\t}\n\n\toverlapsPolygon(polygon: VecLike[]): boolean {\n\t\treturn this.children.some((child) => child.overlapsPolygon(polygon))\n\t}\n}\n"],
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const movingGroups = /* @__PURE__ */ new Set();
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if (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck;
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const parentPolygonInShapeSpace = editor.getShapePageTransform(shape).clone().invert().applyToPoints(parentPagePolygon);
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if (editor.getShapeGeometry(shape).overlapsPolygon(parentPolygonInShapeSpace)) {
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{
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"version": 3,
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"sources": ["../../../src/lib/utils/reparenting.ts"],
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"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { TLGroupShape, TLParentId, TLShape, TLShapeId } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndexAbove, getIndexBetween } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { Vec } from '../primitives/Vec'\nimport { Geometry2d } from '../primitives/geometry/Geometry2d'\nimport { Group2d } from '../primitives/geometry/Group2d'\nimport {\n\tintersectPolygonPolygon,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../primitives/intersect'\nimport { pointInPolygon } from '../primitives/utils'\n\n/**\n * Reparents shapes that are no longer contained within their parent shapes.\n * todo: rename me to something more descriptive, like `reparentOccludedShapes` or `reparentAutoDroppedShapes`\n *\n * @param editor - The editor instance.\n * @param shapeIds - The IDs of the shapes to reparent.\n * @param opts - Optional options, including a callback to filter out certain parents, such as when removing a frame.\n *\n * @public\n */\nexport function kickoutOccludedShapes(\n\teditor: Editor,\n\tshapeIds: TLShapeId[],\n\topts?: { filter?(parent: TLShape): boolean }\n) {\n\tconst parentsToCheck = new Set<TLShape>()\n\n\tfor (const id of shapeIds) {\n\t\tconst shape = editor.getShape(id)\n\n\t\tif (!shape) continue\n\t\tparentsToCheck.add(shape)\n\n\t\tconst parent = editor.getShape(shape.parentId)\n\t\tif (!parent) continue\n\t\tparentsToCheck.add(parent)\n\t}\n\n\t// Check all of the parents and gather up parents who have lost children\n\tconst parentsToLostChildren = new Map<TLShape, TLShapeId[]>()\n\n\tfor (const parent of parentsToCheck) {\n\t\tconst childIds = editor.getSortedChildIdsForParent(parent)\n\t\tif (opts?.filter && !opts.filter(parent)) {\n\t\t\t// If the shape is filtered out, we kick out all of its children\n\t\t\tparentsToLostChildren.set(parent, childIds)\n\t\t} else {\n\t\t\tconst overlappingChildren = getOverlappingShapes(editor, parent.id, childIds)\n\t\t\tif (overlappingChildren.length < childIds.length) {\n\t\t\t\tparentsToLostChildren.set(\n\t\t\t\t\tparent,\n\t\t\t\t\tchildIds.filter((id) => !overlappingChildren.includes(id))\n\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Get all of the shapes on the current page, sorted by their index\n\tconst sortedShapeIds = editor.getCurrentPageShapesSorted().map((s) => s.id)\n\n\tconst parentsToNewChildren: Record<\n\t\tTLParentId,\n\t\t{ parentId: TLParentId; shapeIds: TLShapeId[]; index?: IndexKey }\n\t> = {}\n\n\tfor (const [prevParent, lostChildrenIds] of parentsToLostChildren) {\n\t\tconst lostChildren = compact(lostChildrenIds.map((id) => editor.getShape(id)))\n\n\t\t// Don't fall \"up\" into frames in front of the shape\n\t\t// if (pageShapes.indexOf(shape) < frameSortPosition) continue shapeCheck\n\n\t\t// Otherwise, we have no next dropping shape under the cursor, so go find\n\t\t// all the frames on the page where the moving shapes will fall into\n\t\tconst { reparenting, remainingShapesToReparent } = getDroppedShapesToNewParents(\n\t\t\teditor,\n\t\t\tlostChildren,\n\t\t\t(shape, maybeNewParent) => {\n\t\t\t\t// If we're filtering out a potential parent, don't reparent shapes to the filtered out shape\n\t\t\t\tif (opts?.filter && !opts.filter(maybeNewParent)) return false\n\t\t\t\treturn (\n\t\t\t\t\tmaybeNewParent.id !== prevParent.id &&\n\t\t\t\t\tsortedShapeIds.indexOf(maybeNewParent.id) < sortedShapeIds.indexOf(shape.id)\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\n\t\treparenting.forEach((childrenToReparent, newParentId) => {\n\t\t\tif (childrenToReparent.length === 0) return\n\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\tshapeIds: [],\n\t\t\t\t}\n\t\t\t}\n\t\t\tparentsToNewChildren[newParentId].shapeIds.push(...childrenToReparent.map((s) => s.id))\n\t\t})\n\n\t\t// Reparent the rest to the page (or containing group)\n\t\tif (remainingShapesToReparent.size > 0) {\n\t\t\t// The remaining shapes are going to be reparented to the old parent's containing group, if there was one, or else to the page\n\t\t\tconst newParentId =\n\t\t\t\teditor.findShapeAncestor(prevParent, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))\n\t\t\t\t\t?.id ?? editor.getCurrentPageId()\n\n\t\t\tremainingShapesToReparent.forEach((shape) => {\n\t\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\t\tlet insertIndexKey: IndexKey | undefined\n\n\t\t\t\t\tconst oldParentSiblingIds = editor.getSortedChildIdsForParent(newParentId)\n\t\t\t\t\tconst oldParentIndex = oldParentSiblingIds.indexOf(prevParent.id)\n\t\t\t\t\tif (oldParentIndex > -1) {\n\t\t\t\t\t\t// If the old parent is a direct child of the new parent, then we'll add them above the old parent but below the next sibling.\n\t\t\t\t\t\tconst siblingsIndexAbove = oldParentSiblingIds[oldParentIndex + 1]\n\t\t\t\t\t\tconst indexKeyAbove = siblingsIndexAbove\n\t\t\t\t\t\t\t? editor.getShape(siblingsIndexAbove)!.index\n\t\t\t\t\t\t\t: getIndexAbove(prevParent.index)\n\t\t\t\t\t\tinsertIndexKey = getIndexBetween(prevParent.index, indexKeyAbove)\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the old parent is not a direct child of the new parent, then we'll add them to the \"top\" of the new parent's children.\n\t\t\t\t\t\t// This is done automatically if we leave the index undefined, so let's do that.\n\t\t\t\t\t}\n\n\t\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\t\tshapeIds: [],\n\t\t\t\t\t\tindex: insertIndexKey,\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tparentsToNewChildren[newParentId].shapeIds.push(shape.id)\n\t\t\t})\n\t\t}\n\t}\n\n\teditor.run(() => {\n\t\tObject.values(parentsToNewChildren).forEach(({ parentId, shapeIds, index }) => {\n\t\t\tif (shapeIds.length === 0) return\n\t\t\t// Before we reparent, sort the new shape ids by their place in the original absolute order on the page\n\t\t\tshapeIds.sort((a, b) => (sortedShapeIds.indexOf(a) < sortedShapeIds.indexOf(b) ? -1 : 1))\n\t\t\teditor.reparentShapes(shapeIds, parentId, index)\n\t\t})\n\t})\n}\n\n/**\n * Get the shapes that overlap with a given shape.\n *\n * @param editor - The editor instance.\n * @param shape - The shapes or shape IDs to check against.\n * @param otherShapes - The shapes or shape IDs to check for overlap.\n * @returns An array of shapes or shape IDs that overlap with the given shape.\n */\nfunction getOverlappingShapes<T extends TLShape[] | TLShapeId[]>(\n\teditor: Editor,\n\tshape: T[number],\n\totherShapes: T\n) {\n\tif (otherShapes.length === 0) {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\tconst parentPageBounds = editor.getShapePageBounds(shape)\n\tif (!parentPageBounds) return EMPTY_ARRAY\n\n\tconst parentGeometry = editor.getShapeGeometry(shape)\n\tconst parentPageTransform = editor.getShapePageTransform(shape)\n\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\n\tconst parentPageMaskVertices = editor.getShapeMask(shape)\n\tconst parentPagePolygon = parentPageMaskVertices\n\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t: parentPageCorners\n\n\tif (!parentPagePolygon) return EMPTY_ARRAY\n\n\treturn otherShapes.filter((childId) => {\n\t\tconst shapePageBounds = editor.getShapePageBounds(childId)\n\t\tif (!shapePageBounds || !parentPageBounds.includes(shapePageBounds)) return false\n\n\t\tconst parentPolygonInShapeShape = editor\n\t\t\t.getShapePageTransform(childId)\n\t\t\t.clone()\n\t\t\t.invert()\n\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\tconst geometry = editor.getShapeGeometry(childId)\n\n\t\treturn doesGeometryOverlapPolygon(geometry, parentPolygonInShapeShape)\n\t})\n}\n\n/**\n * @public\n */\nexport function doesGeometryOverlapPolygon(\n\tgeometry: Geometry2d,\n\tparentCornersInShapeSpace: Vec[]\n): boolean {\n\t// If the child is a group, check if any of its children overlap the box\n\tif (geometry instanceof Group2d) {\n\t\treturn geometry.children.some((childGeometry) =>\n\t\t\tdoesGeometryOverlapPolygon(childGeometry, parentCornersInShapeSpace)\n\t\t)\n\t}\n\n\t// Otherwise, check if the geometry overlaps the box\n\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = geometry\n\n\t// We'll do things in order of cheapest to most expensive checks\n\n\t// Skip empty labels\n\tif (isEmptyLabel) return false\n\n\t// If any of the shape's vertices are inside the occluder, it's inside\n\tif (vertices.some((v) => pointInPolygon(v, parentCornersInShapeSpace))) {\n\t\treturn true\n\t}\n\n\t// If the shape is filled and closed and its center is inside the parent, it's inside\n\tif (isClosed) {\n\t\tif (isFilled) {\n\t\t\t// If closed and filled, check if the center is inside the parent\n\t\t\tif (pointInPolygon(center, parentCornersInShapeSpace)) {\n\t\t\t\treturn true\n\t\t\t}\n\n\t\t\t// ..then, slightly more expensive check, see the shape covers the entire parent but not its center\n\t\t\tif (parentCornersInShapeSpace.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If any the shape's vertices intersect the edge of the occluder, it's inside.\n\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t// If the child shape is closed, intersect as a polygon\n\t\tif (polygonsIntersect(parentCornersInShapeSpace, vertices)) {\n\t\t\treturn true\n\t\t}\n\t} else {\n\t\t// if the child shape is not closed, intersect as a polyline\n\t\tif (polygonIntersectsPolyline(parentCornersInShapeSpace, vertices)) {\n\t\t\treturn true\n\t\t}\n\t}\n\n\t// If none of the above checks passed, the shape is outside the parent\n\treturn false\n}\n\n/**\n * Get the shapes that will be reparented to new parents when the shapes are dropped.\n *\n * @param editor - The editor instance.\n * @param shapes - The shapes to check.\n * @param cb - A callback to filter out certain shapes.\n * @returns An object with the shapes that will be reparented to new parents and the shapes that will be reparented to the page or their ancestral group.\n *\n * @public\n */\nexport function getDroppedShapesToNewParents(\n\teditor: Editor,\n\tshapes: Set<TLShape> | TLShape[],\n\tcb?: (shape: TLShape, parent: TLShape) => boolean\n) {\n\tconst shapesToActuallyCheck = new Set<TLShape>(shapes)\n\tconst movingGroups = new Set<TLGroupShape>()\n\n\tfor (const shape of shapes) {\n\t\tconst parent = editor.getShapeParent(shape)\n\t\tif (parent && editor.isShapeOfType<TLGroupShape>(parent, 'group')) {\n\t\t\tif (!movingGroups.has(parent)) {\n\t\t\t\tmovingGroups.add(parent)\n\t\t\t}\n\t\t}\n\t}\n\n\t// If all of a group's children are moving, then move the group instead\n\tfor (const movingGroup of movingGroups) {\n\t\tconst children = compact(\n\t\t\teditor.getSortedChildIdsForParent(movingGroup).map((id) => editor.getShape(id))\n\t\t)\n\t\tfor (const child of children) {\n\t\t\tshapesToActuallyCheck.delete(child)\n\t\t}\n\t\tshapesToActuallyCheck.add(movingGroup)\n\t}\n\n\t// this could be cached and passed in\n\tconst shapeGroupIds = new Map<TLShapeId, TLShapeId | undefined>()\n\n\tconst reparenting = new Map<TLShapeId, TLShape[]>()\n\n\tconst remainingShapesToReparent = new Set(shapesToActuallyCheck)\n\n\tconst potentialParentShapes = editor\n\t\t.getCurrentPageShapesSorted()\n\t\t// filter out any shapes that aren't frames or that are included among the provided shapes\n\t\t.filter(\n\t\t\t(s) =>\n\t\t\t\teditor.getShapeUtil(s).canReceiveNewChildrenOfType?.(s, s.type) &&\n\t\t\t\t!remainingShapesToReparent.has(s)\n\t\t)\n\n\tparentCheck: for (let i = potentialParentShapes.length - 1; i >= 0; i--) {\n\t\tconst parentShape = potentialParentShapes[i]\n\t\tconst parentShapeContainingGroupId = editor.findShapeAncestor(parentShape, (s) =>\n\t\t\teditor.isShapeOfType<TLGroupShape>(s, 'group')\n\t\t)?.id\n\n\t\tconst parentGeometry = editor.getShapeGeometry(parentShape)\n\t\tconst parentPageTransform = editor.getShapePageTransform(parentShape)\n\t\tconst parentPageMaskVertices = editor.getShapeMask(parentShape)\n\t\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\t\tconst parentPagePolygon = parentPageMaskVertices\n\t\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t\t: parentPageCorners\n\n\t\tif (!parentPagePolygon) continue parentCheck\n\n\t\tconst childrenToReparent = []\n\n\t\t// For each of the dropping shapes...\n\t\tshapeCheck: for (const shape of remainingShapesToReparent) {\n\t\t\t// Don't reparent a frame to itself\n\t\t\tif (parentShape.id === shape.id) continue shapeCheck\n\n\t\t\t// Use the callback to filter out certain shapes\n\t\t\tif (cb && !cb(shape, parentShape)) continue shapeCheck\n\n\t\t\tif (!shapeGroupIds.has(shape.id)) {\n\t\t\t\tshapeGroupIds.set(\n\t\t\t\t\tshape.id,\n\t\t\t\t\teditor.findShapeAncestor(shape, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))?.id\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tconst shapeGroupId = shapeGroupIds.get(shape.id)\n\n\t\t\t// Are the shape and the parent part of different groups?\n\t\t\tif (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck\n\n\t\t\t// Is the shape is actually the ancestor of the parent?\n\t\t\tif (editor.findShapeAncestor(parentShape, (s) => shape.id === s.id)) continue shapeCheck\n\n\t\t\t// Convert the parent polygon to the shape's space\n\t\t\tconst parentPolygonInShapeSpace = editor\n\t\t\t\t.getShapePageTransform(shape)\n\t\t\t\t.clone()\n\t\t\t\t.invert()\n\t\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\t\t// If the shape overlaps the parent polygon, reparent it to that parent\n\t\t\tif (doesGeometryOverlapPolygon(editor.getShapeGeometry(shape), parentPolygonInShapeSpace)) {\n\t\t\t\t// Use the util to check if the shape can be reparented to the parent\n\t\t\t\tif (\n\t\t\t\t\t!editor.getShapeUtil(parentShape).canReceiveNewChildrenOfType?.(parentShape, shape.type)\n\t\t\t\t)\n\t\t\t\t\tcontinue shapeCheck\n\n\t\t\t\tif (shape.parentId !== parentShape.id) {\n\t\t\t\t\tchildrenToReparent.push(shape)\n\t\t\t\t}\n\t\t\t\tremainingShapesToReparent.delete(shape)\n\t\t\t\tcontinue shapeCheck\n\t\t\t}\n\t\t}\n\n\t\tif (childrenToReparent.length) {\n\t\t\treparenting.set(parentShape.id, childrenToReparent)\n\t\t}\n\t}\n\n\treturn {\n\t\t// these are the shapes that will be reparented to new parents\n\t\treparenting,\n\t\t// these are the shapes that will be reparented to the page or their ancestral group\n\t\tremainingShapesToReparent,\n\t}\n}\n"],
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"mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA
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"names": ["
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"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { TLGroupShape, TLParentId, TLShape, TLShapeId } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndexAbove, getIndexBetween } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { intersectPolygonPolygon } from '../primitives/intersect'\n\n/**\n * Reparents shapes that are no longer contained within their parent shapes.\n * todo: rename me to something more descriptive, like `reparentOccludedShapes` or `reparentAutoDroppedShapes`\n *\n * @param editor - The editor instance.\n * @param shapeIds - The IDs of the shapes to reparent.\n * @param opts - Optional options, including a callback to filter out certain parents, such as when removing a frame.\n *\n * @public\n */\nexport function kickoutOccludedShapes(\n\teditor: Editor,\n\tshapeIds: TLShapeId[],\n\topts?: { filter?(parent: TLShape): boolean }\n) {\n\tconst parentsToCheck = new Set<TLShape>()\n\n\tfor (const id of shapeIds) {\n\t\tconst shape = editor.getShape(id)\n\n\t\tif (!shape) continue\n\t\tparentsToCheck.add(shape)\n\n\t\tconst parent = editor.getShape(shape.parentId)\n\t\tif (!parent) continue\n\t\tparentsToCheck.add(parent)\n\t}\n\n\t// Check all of the parents and gather up parents who have lost children\n\tconst parentsToLostChildren = new Map<TLShape, TLShapeId[]>()\n\n\tfor (const parent of parentsToCheck) {\n\t\tconst childIds = editor.getSortedChildIdsForParent(parent)\n\t\tif (opts?.filter && !opts.filter(parent)) {\n\t\t\t// If the shape is filtered out, we kick out all of its children\n\t\t\tparentsToLostChildren.set(parent, childIds)\n\t\t} else {\n\t\t\tconst overlappingChildren = getOverlappingShapes(editor, parent.id, childIds)\n\t\t\tif (overlappingChildren.length < childIds.length) {\n\t\t\t\tparentsToLostChildren.set(\n\t\t\t\t\tparent,\n\t\t\t\t\tchildIds.filter((id) => !overlappingChildren.includes(id))\n\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Get all of the shapes on the current page, sorted by their index\n\tconst sortedShapeIds = editor.getCurrentPageShapesSorted().map((s) => s.id)\n\n\tconst parentsToNewChildren: Record<\n\t\tTLParentId,\n\t\t{ parentId: TLParentId; shapeIds: TLShapeId[]; index?: IndexKey }\n\t> = {}\n\n\tfor (const [prevParent, lostChildrenIds] of parentsToLostChildren) {\n\t\tconst lostChildren = compact(lostChildrenIds.map((id) => editor.getShape(id)))\n\n\t\t// Don't fall \"up\" into frames in front of the shape\n\t\t// if (pageShapes.indexOf(shape) < frameSortPosition) continue shapeCheck\n\n\t\t// Otherwise, we have no next dropping shape under the cursor, so go find\n\t\t// all the frames on the page where the moving shapes will fall into\n\t\tconst { reparenting, remainingShapesToReparent } = getDroppedShapesToNewParents(\n\t\t\teditor,\n\t\t\tlostChildren,\n\t\t\t(shape, maybeNewParent) => {\n\t\t\t\t// If we're filtering out a potential parent, don't reparent shapes to the filtered out shape\n\t\t\t\tif (opts?.filter && !opts.filter(maybeNewParent)) return false\n\t\t\t\treturn (\n\t\t\t\t\tmaybeNewParent.id !== prevParent.id &&\n\t\t\t\t\tsortedShapeIds.indexOf(maybeNewParent.id) < sortedShapeIds.indexOf(shape.id)\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\n\t\treparenting.forEach((childrenToReparent, newParentId) => {\n\t\t\tif (childrenToReparent.length === 0) return\n\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\tshapeIds: [],\n\t\t\t\t}\n\t\t\t}\n\t\t\tparentsToNewChildren[newParentId].shapeIds.push(...childrenToReparent.map((s) => s.id))\n\t\t})\n\n\t\t// Reparent the rest to the page (or containing group)\n\t\tif (remainingShapesToReparent.size > 0) {\n\t\t\t// The remaining shapes are going to be reparented to the old parent's containing group, if there was one, or else to the page\n\t\t\tconst newParentId =\n\t\t\t\teditor.findShapeAncestor(prevParent, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))\n\t\t\t\t\t?.id ?? editor.getCurrentPageId()\n\n\t\t\tremainingShapesToReparent.forEach((shape) => {\n\t\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\t\tlet insertIndexKey: IndexKey | undefined\n\n\t\t\t\t\tconst oldParentSiblingIds = editor.getSortedChildIdsForParent(newParentId)\n\t\t\t\t\tconst oldParentIndex = oldParentSiblingIds.indexOf(prevParent.id)\n\t\t\t\t\tif (oldParentIndex > -1) {\n\t\t\t\t\t\t// If the old parent is a direct child of the new parent, then we'll add them above the old parent but below the next sibling.\n\t\t\t\t\t\tconst siblingsIndexAbove = oldParentSiblingIds[oldParentIndex + 1]\n\t\t\t\t\t\tconst indexKeyAbove = siblingsIndexAbove\n\t\t\t\t\t\t\t? editor.getShape(siblingsIndexAbove)!.index\n\t\t\t\t\t\t\t: getIndexAbove(prevParent.index)\n\t\t\t\t\t\tinsertIndexKey = getIndexBetween(prevParent.index, indexKeyAbove)\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the old parent is not a direct child of the new parent, then we'll add them to the \"top\" of the new parent's children.\n\t\t\t\t\t\t// This is done automatically if we leave the index undefined, so let's do that.\n\t\t\t\t\t}\n\n\t\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\t\tshapeIds: [],\n\t\t\t\t\t\tindex: insertIndexKey,\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tparentsToNewChildren[newParentId].shapeIds.push(shape.id)\n\t\t\t})\n\t\t}\n\t}\n\n\teditor.run(() => {\n\t\tObject.values(parentsToNewChildren).forEach(({ parentId, shapeIds, index }) => {\n\t\t\tif (shapeIds.length === 0) return\n\t\t\t// Before we reparent, sort the new shape ids by their place in the original absolute order on the page\n\t\t\tshapeIds.sort((a, b) => (sortedShapeIds.indexOf(a) < sortedShapeIds.indexOf(b) ? -1 : 1))\n\t\t\teditor.reparentShapes(shapeIds, parentId, index)\n\t\t})\n\t})\n}\n\n/**\n * Get the shapes that overlap with a given shape.\n *\n * @param editor - The editor instance.\n * @param shape - The shapes or shape IDs to check against.\n * @param otherShapes - The shapes or shape IDs to check for overlap.\n * @returns An array of shapes or shape IDs that overlap with the given shape.\n */\nfunction getOverlappingShapes<T extends TLShape[] | TLShapeId[]>(\n\teditor: Editor,\n\tshape: T[number],\n\totherShapes: T\n) {\n\tif (otherShapes.length === 0) {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\tconst parentPageBounds = editor.getShapePageBounds(shape)\n\tif (!parentPageBounds) return EMPTY_ARRAY\n\n\tconst parentGeometry = editor.getShapeGeometry(shape)\n\tconst parentPageTransform = editor.getShapePageTransform(shape)\n\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\n\tconst parentPageMaskVertices = editor.getShapeMask(shape)\n\tconst parentPagePolygon = parentPageMaskVertices\n\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t: parentPageCorners\n\n\tif (!parentPagePolygon) return EMPTY_ARRAY\n\n\treturn otherShapes.filter((childId) => {\n\t\tconst shapePageBounds = editor.getShapePageBounds(childId)\n\t\tif (!shapePageBounds || !parentPageBounds.includes(shapePageBounds)) return false\n\n\t\tconst parentPolygonInShapeShape = editor\n\t\t\t.getShapePageTransform(childId)\n\t\t\t.clone()\n\t\t\t.invert()\n\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\tconst geometry = editor.getShapeGeometry(childId)\n\n\t\treturn geometry.overlapsPolygon(parentPolygonInShapeShape)\n\t})\n}\n\n/**\n * Get the shapes that will be reparented to new parents when the shapes are dropped.\n *\n * @param editor - The editor instance.\n * @param shapes - The shapes to check.\n * @param cb - A callback to filter out certain shapes.\n * @returns An object with the shapes that will be reparented to new parents and the shapes that will be reparented to the page or their ancestral group.\n *\n * @public\n */\nexport function getDroppedShapesToNewParents(\n\teditor: Editor,\n\tshapes: Set<TLShape> | TLShape[],\n\tcb?: (shape: TLShape, parent: TLShape) => boolean\n) {\n\tconst shapesToActuallyCheck = new Set<TLShape>(shapes)\n\tconst movingGroups = new Set<TLGroupShape>()\n\n\tfor (const shape of shapes) {\n\t\tconst parent = editor.getShapeParent(shape)\n\t\tif (parent && editor.isShapeOfType<TLGroupShape>(parent, 'group')) {\n\t\t\tif (!movingGroups.has(parent)) {\n\t\t\t\tmovingGroups.add(parent)\n\t\t\t}\n\t\t}\n\t}\n\n\t// If all of a group's children are moving, then move the group instead\n\tfor (const movingGroup of movingGroups) {\n\t\tconst children = compact(\n\t\t\teditor.getSortedChildIdsForParent(movingGroup).map((id) => editor.getShape(id))\n\t\t)\n\t\tfor (const child of children) {\n\t\t\tshapesToActuallyCheck.delete(child)\n\t\t}\n\t\tshapesToActuallyCheck.add(movingGroup)\n\t}\n\n\t// this could be cached and passed in\n\tconst shapeGroupIds = new Map<TLShapeId, TLShapeId | undefined>()\n\n\tconst reparenting = new Map<TLShapeId, TLShape[]>()\n\n\tconst remainingShapesToReparent = new Set(shapesToActuallyCheck)\n\n\tconst potentialParentShapes = editor\n\t\t.getCurrentPageShapesSorted()\n\t\t// filter out any shapes that aren't frames or that are included among the provided shapes\n\t\t.filter(\n\t\t\t(s) =>\n\t\t\t\teditor.getShapeUtil(s).canReceiveNewChildrenOfType?.(s, s.type) &&\n\t\t\t\t!remainingShapesToReparent.has(s)\n\t\t)\n\n\tparentCheck: for (let i = potentialParentShapes.length - 1; i >= 0; i--) {\n\t\tconst parentShape = potentialParentShapes[i]\n\t\tconst parentShapeContainingGroupId = editor.findShapeAncestor(parentShape, (s) =>\n\t\t\teditor.isShapeOfType<TLGroupShape>(s, 'group')\n\t\t)?.id\n\n\t\tconst parentGeometry = editor.getShapeGeometry(parentShape)\n\t\tconst parentPageTransform = editor.getShapePageTransform(parentShape)\n\t\tconst parentPageMaskVertices = editor.getShapeMask(parentShape)\n\t\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\t\tconst parentPagePolygon = parentPageMaskVertices\n\t\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t\t: parentPageCorners\n\n\t\tif (!parentPagePolygon) continue parentCheck\n\n\t\tconst childrenToReparent = []\n\n\t\t// For each of the dropping shapes...\n\t\tshapeCheck: for (const shape of remainingShapesToReparent) {\n\t\t\t// Don't reparent a frame to itself\n\t\t\tif (parentShape.id === shape.id) continue shapeCheck\n\n\t\t\t// Use the callback to filter out certain shapes\n\t\t\tif (cb && !cb(shape, parentShape)) continue shapeCheck\n\n\t\t\tif (!shapeGroupIds.has(shape.id)) {\n\t\t\t\tshapeGroupIds.set(\n\t\t\t\t\tshape.id,\n\t\t\t\t\teditor.findShapeAncestor(shape, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))?.id\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tconst shapeGroupId = shapeGroupIds.get(shape.id)\n\n\t\t\t// Are the shape and the parent part of different groups?\n\t\t\tif (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck\n\n\t\t\t// Is the shape is actually the ancestor of the parent?\n\t\t\tif (editor.findShapeAncestor(parentShape, (s) => shape.id === s.id)) continue shapeCheck\n\n\t\t\t// Convert the parent polygon to the shape's space\n\t\t\tconst parentPolygonInShapeSpace = editor\n\t\t\t\t.getShapePageTransform(shape)\n\t\t\t\t.clone()\n\t\t\t\t.invert()\n\t\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\t\t// If the shape overlaps the parent polygon, reparent it to that parent\n\t\t\tif (editor.getShapeGeometry(shape).overlapsPolygon(parentPolygonInShapeSpace)) {\n\t\t\t\t// Use the util to check if the shape can be reparented to the parent\n\t\t\t\tif (\n\t\t\t\t\t!editor.getShapeUtil(parentShape).canReceiveNewChildrenOfType?.(parentShape, shape.type)\n\t\t\t\t)\n\t\t\t\t\tcontinue shapeCheck\n\n\t\t\t\tif (shape.parentId !== parentShape.id) {\n\t\t\t\t\tchildrenToReparent.push(shape)\n\t\t\t\t}\n\t\t\t\tremainingShapesToReparent.delete(shape)\n\t\t\t\tcontinue shapeCheck\n\t\t\t}\n\t\t}\n\n\t\tif (childrenToReparent.length) {\n\t\t\treparenting.set(parentShape.id, childrenToReparent)\n\t\t}\n\t}\n\n\treturn {\n\t\t// these are the shapes that will be reparented to new parents\n\t\treparenting,\n\t\t// these are the shapes that will be reparented to the page or their ancestral group\n\t\tremainingShapesToReparent,\n\t}\n}\n"],
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5
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+
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6
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+
"names": ["shapeIds"]
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7
7
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}
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package/dist-cjs/version.js
CHANGED
|
@@ -22,10 +22,10 @@ __export(version_exports, {
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22
22
|
version: () => version
|
|
23
23
|
});
|
|
24
24
|
module.exports = __toCommonJS(version_exports);
|
|
25
|
-
const version = "3.16.0-canary.
|
|
25
|
+
const version = "3.16.0-canary.faec5de49906";
|
|
26
26
|
const publishDates = {
|
|
27
27
|
major: "2024-09-13T14:36:29.063Z",
|
|
28
|
-
minor: "2025-
|
|
29
|
-
patch: "2025-
|
|
28
|
+
minor: "2025-09-11T13:12:32.426Z",
|
|
29
|
+
patch: "2025-09-11T13:12:32.426Z"
|
|
30
30
|
};
|
|
31
31
|
//# sourceMappingURL=version.js.map
|
package/dist-cjs/version.js.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/version.ts"],
|
|
4
|
-
"sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-canary.
|
|
4
|
+
"sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-canary.faec5de49906'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-09-11T13:12:32.426Z',\n\tpatch: '2025-09-11T13:12:32.426Z',\n}\n"],
|
|
5
5
|
"mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|