@tldraw/editor 3.16.0-canary.d98fc0b9bd6a → 3.16.0-canary.da558c1dc67d

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Files changed (63) hide show
  1. package/dist-cjs/index.d.ts +45 -0
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/lib/TldrawEditor.js +5 -1
  4. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  5. package/dist-cjs/lib/components/Shape.js +7 -10
  6. package/dist-cjs/lib/components/Shape.js.map +2 -2
  7. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +4 -23
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  9. package/dist-cjs/lib/editor/Editor.js +28 -10
  10. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  11. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +13 -0
  12. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  13. package/dist-cjs/lib/exports/getSvgJsx.js +34 -14
  14. package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
  15. package/dist-cjs/lib/hooks/useCanvasEvents.js +7 -5
  16. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
  17. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js +4 -1
  18. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
  19. package/dist-cjs/lib/primitives/Box.js +3 -0
  20. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  21. package/dist-cjs/version.js +3 -3
  22. package/dist-cjs/version.js.map +1 -1
  23. package/dist-esm/index.d.mts +45 -0
  24. package/dist-esm/index.mjs +1 -1
  25. package/dist-esm/lib/TldrawEditor.mjs +5 -1
  26. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  27. package/dist-esm/lib/components/Shape.mjs +7 -10
  28. package/dist-esm/lib/components/Shape.mjs.map +2 -2
  29. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +4 -23
  30. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  31. package/dist-esm/lib/editor/Editor.mjs +28 -10
  32. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  33. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +13 -0
  34. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  35. package/dist-esm/lib/exports/getSvgJsx.mjs +34 -14
  36. package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
  37. package/dist-esm/lib/hooks/useCanvasEvents.mjs +7 -5
  38. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
  39. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs +4 -1
  40. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
  41. package/dist-esm/lib/primitives/Box.mjs +4 -1
  42. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  43. package/dist-esm/version.mjs +3 -3
  44. package/dist-esm/version.mjs.map +1 -1
  45. package/editor.css +8 -0
  46. package/package.json +7 -7
  47. package/src/lib/TldrawEditor.tsx +6 -1
  48. package/src/lib/components/Shape.tsx +6 -12
  49. package/src/lib/components/default-components/DefaultCanvas.tsx +5 -22
  50. package/src/lib/editor/Editor.ts +37 -21
  51. package/src/lib/editor/shapes/ShapeUtil.ts +35 -0
  52. package/src/lib/exports/getSvgJsx.test.ts +868 -0
  53. package/src/lib/exports/getSvgJsx.tsx +76 -19
  54. package/src/lib/hooks/useCanvasEvents.ts +6 -6
  55. package/src/lib/hooks/usePassThroughWheelEvents.ts +6 -1
  56. package/src/lib/primitives/Box.test.ts +126 -0
  57. package/src/lib/primitives/Box.ts +10 -1
  58. package/src/version.ts +3 -3
  59. package/dist-cjs/lib/utils/nearestMultiple.js +0 -34
  60. package/dist-cjs/lib/utils/nearestMultiple.js.map +0 -7
  61. package/dist-esm/lib/utils/nearestMultiple.mjs +0 -14
  62. package/dist-esm/lib/utils/nearestMultiple.mjs.map +0 -7
  63. package/src/lib/utils/nearestMultiple.ts +0 -13
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/primitives/Box.ts"],
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- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. 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4
+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. 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6
6
  "names": []
7
7
  }
@@ -1,8 +1,8 @@
1
- const version = "3.16.0-canary.d98fc0b9bd6a";
1
+ const version = "3.16.0-canary.da558c1dc67d";
2
2
  const publishDates = {
3
3
  major: "2024-09-13T14:36:29.063Z",
4
- minor: "2025-08-20T08:36:55.202Z",
5
- patch: "2025-08-20T08:36:55.202Z"
4
+ minor: "2025-08-27T14:24:59.882Z",
5
+ patch: "2025-08-27T14:24:59.882Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-canary.d98fc0b9bd6a'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-08-20T08:36:55.202Z',\n\tpatch: '2025-08-20T08:36:55.202Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-canary.da558c1dc67d'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-08-27T14:24:59.882Z',\n\tpatch: '2025-08-27T14:24:59.882Z',\n}\n"],
5
5
  "mappings": "AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
package/editor.css CHANGED
@@ -29,6 +29,7 @@
29
29
  --tl-layer-watermark: 200;
30
30
  --tl-layer-canvas-shapes: 300;
31
31
  --tl-layer-canvas-overlays: 500;
32
+ --tl-layer-canvas-in-front: 600;
32
33
  --tl-layer-canvas-blocker: 10000;
33
34
 
34
35
  /* Canvas overlays z-index */
@@ -297,6 +298,13 @@ input,
297
298
  contain: strict;
298
299
  }
299
300
 
301
+ .tl-canvas__in-front {
302
+ position: absolute;
303
+ inset: 0;
304
+ pointer-events: none;
305
+ z-index: var(--tl-layer-canvas-in-front);
306
+ }
307
+
300
308
  .tl-shapes {
301
309
  position: relative;
302
310
  z-index: var(--tl-layer-canvas-shapes);
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tldraw/editor",
3
3
  "description": "tldraw infinite canvas SDK (editor).",
4
- "version": "3.16.0-canary.d98fc0b9bd6a",
4
+ "version": "3.16.0-canary.da558c1dc67d",
5
5
  "author": {
6
6
  "name": "tldraw Inc.",
7
7
  "email": "hello@tldraw.com"
@@ -50,12 +50,12 @@
50
50
  "@tiptap/core": "^2.9.1",
51
51
  "@tiptap/pm": "^2.9.1",
52
52
  "@tiptap/react": "^2.9.1",
53
- "@tldraw/state": "3.16.0-canary.d98fc0b9bd6a",
54
- "@tldraw/state-react": "3.16.0-canary.d98fc0b9bd6a",
55
- "@tldraw/store": "3.16.0-canary.d98fc0b9bd6a",
56
- "@tldraw/tlschema": "3.16.0-canary.d98fc0b9bd6a",
57
- "@tldraw/utils": "3.16.0-canary.d98fc0b9bd6a",
58
- "@tldraw/validate": "3.16.0-canary.d98fc0b9bd6a",
53
+ "@tldraw/state": "3.16.0-canary.da558c1dc67d",
54
+ "@tldraw/state-react": "3.16.0-canary.da558c1dc67d",
55
+ "@tldraw/store": "3.16.0-canary.da558c1dc67d",
56
+ "@tldraw/tlschema": "3.16.0-canary.da558c1dc67d",
57
+ "@tldraw/utils": "3.16.0-canary.da558c1dc67d",
58
+ "@tldraw/validate": "3.16.0-canary.da558c1dc67d",
59
59
  "@types/core-js": "^2.5.8",
60
60
  "@use-gesture/react": "^10.3.1",
61
61
  "classnames": "^2.5.1",
@@ -586,8 +586,13 @@ function TldrawEditorWithReadyStore({
586
586
  if (editor !== fontLoadingState?.editor) {
587
587
  fontLoadingState = null
588
588
  }
589
- useEffect(() => {
589
+ useLayoutEffect(() => {
590
590
  if (!editor) return
591
+ if (editor.options.maxFontsToLoadBeforeRender === 0) {
592
+ setFontLoadingState({ editor, isLoaded: true })
593
+ return
594
+ }
595
+
591
596
  let isCancelled = false
592
597
 
593
598
  setFontLoadingState({ editor, isLoaded: false })
@@ -28,7 +28,6 @@ export const Shape = memo(function Shape({
28
28
  index,
29
29
  backgroundIndex,
30
30
  opacity,
31
- dprMultiple,
32
31
  }: {
33
32
  id: TLShapeId
34
33
  shape: TLShape
@@ -36,7 +35,6 @@ export const Shape = memo(function Shape({
36
35
  index: number
37
36
  backgroundIndex: number
38
37
  opacity: number
39
- dprMultiple: number
40
38
  }) {
41
39
  const editor = useEditor()
42
40
 
@@ -91,18 +89,14 @@ export const Shape = memo(function Shape({
91
89
  }
92
90
 
93
91
  // Width / Height
94
- // We round the shape width and height up to the nearest multiple of dprMultiple
95
- // to avoid the browser making miscalculations when applying the transform.
96
- const widthRemainder = bounds.w % dprMultiple
97
- const heightRemainder = bounds.h % dprMultiple
98
- const width = widthRemainder === 0 ? bounds.w : bounds.w + (dprMultiple - widthRemainder)
99
- const height = heightRemainder === 0 ? bounds.h : bounds.h + (dprMultiple - heightRemainder)
92
+ const width = Math.max(bounds.width, 1)
93
+ const height = Math.max(bounds.height, 1)
100
94
 
101
95
  if (width !== prev.width || height !== prev.height) {
102
- setStyleProperty(containerRef.current, 'width', Math.max(width, dprMultiple) + 'px')
103
- setStyleProperty(containerRef.current, 'height', Math.max(height, dprMultiple) + 'px')
104
- setStyleProperty(bgContainerRef.current, 'width', Math.max(width, dprMultiple) + 'px')
105
- setStyleProperty(bgContainerRef.current, 'height', Math.max(height, dprMultiple) + 'px')
96
+ setStyleProperty(containerRef.current, 'width', width + 'px')
97
+ setStyleProperty(containerRef.current, 'height', height + 'px')
98
+ setStyleProperty(bgContainerRef.current, 'width', width + 'px')
99
+ setStyleProperty(bgContainerRef.current, 'height', height + 'px')
106
100
  prev.width = width
107
101
  prev.height = height
108
102
  }
@@ -22,7 +22,6 @@ import { Vec } from '../../primitives/Vec'
22
22
  import { toDomPrecision } from '../../primitives/utils'
23
23
  import { debugFlags } from '../../utils/debug-flags'
24
24
  import { setStyleProperty } from '../../utils/dom'
25
- import { nearestMultiple } from '../../utils/nearestMultiple'
26
25
  import { GeometryDebuggingView } from '../GeometryDebuggingView'
27
26
  import { LiveCollaborators } from '../LiveCollaborators'
28
27
  import { MenuClickCapture } from '../MenuClickCapture'
@@ -173,10 +172,12 @@ export function DefaultCanvas({ className }: TLCanvasComponentProps) {
173
172
  <LiveCollaborators />
174
173
  </div>
175
174
  </div>
175
+ <div className="tl-canvas__in-front">
176
+ <InFrontOfTheCanvasWrapper />
177
+ </div>
176
178
  <MovingCameraHitTestBlocker />
177
179
  </div>
178
180
  <MenuClickCapture />
179
- <InFrontOfTheCanvasWrapper />
180
181
  </>
181
182
  )
182
183
  }
@@ -390,18 +391,9 @@ function ShapesWithSVGs() {
390
391
 
391
392
  const renderingShapes = useValue('rendering shapes', () => editor.getRenderingShapes(), [editor])
392
393
 
393
- const dprMultiple = useValue(
394
- 'dpr multiple',
395
- () =>
396
- // dprMultiple is the smallest number we can multiply dpr by to get an integer
397
- // it's usually 1, 2, or 4 (for e.g. dpr of 2, 2.5 and 2.25 respectively)
398
- nearestMultiple(Math.floor(editor.getInstanceState().devicePixelRatio * 100) / 100),
399
- [editor]
400
- )
401
-
402
394
  return renderingShapes.map((result) => (
403
395
  <Fragment key={result.id + '_fragment'}>
404
- <Shape {...result} dprMultiple={dprMultiple} />
396
+ <Shape {...result} />
405
397
  <DebugSvgCopy id={result.id} mode="iframe" />
406
398
  </Fragment>
407
399
  ))
@@ -436,19 +428,10 @@ function ShapesToDisplay() {
436
428
 
437
429
  const renderingShapes = useValue('rendering shapes', () => editor.getRenderingShapes(), [editor])
438
430
 
439
- const dprMultiple = useValue(
440
- 'dpr multiple',
441
- () =>
442
- // dprMultiple is the smallest number we can multiply dpr by to get an integer
443
- // it's usually 1, 2, or 4 (for e.g. dpr of 2, 2.5 and 2.25 respectively)
444
- nearestMultiple(Math.floor(editor.getInstanceState().devicePixelRatio * 100) / 100),
445
- [editor]
446
- )
447
-
448
431
  return (
449
432
  <>
450
433
  {renderingShapes.map((result) => (
451
- <Shape key={result.id + '_shape'} {...result} dprMultiple={dprMultiple} />
434
+ <Shape key={result.id + '_shape'} {...result} />
452
435
  ))}
453
436
  {tlenv.isSafari && <ReflowIfNeeded />}
454
437
  </>
@@ -4860,27 +4860,25 @@ export class Editor extends EventEmitter<TLEventMap> {
4860
4860
  return this.store.createComputedCache('pageMaskCache', (shape) => {
4861
4861
  if (isPageId(shape.parentId)) return undefined
4862
4862
 
4863
- const frameAncestors = this.getShapeAncestors(shape.id).filter((shape) =>
4864
- this.isShapeOfType<TLFrameShape>(shape, 'frame')
4865
- )
4866
-
4867
- if (frameAncestors.length === 0) return undefined
4868
-
4869
- const pageMask = frameAncestors
4870
- .map<Vec[] | undefined>((s) => {
4871
- // Apply the frame transform to the frame outline to get the frame outline in the current page space
4872
- const geometry = this.getShapeGeometry(s.id)
4873
- const pageTransform = this.getShapePageTransform(s.id)
4874
- return pageTransform.applyToPoints(geometry.vertices)
4875
- })
4876
- .reduce((acc, b) => {
4877
- if (!(b && acc)) return undefined
4878
- const intersection = intersectPolygonPolygon(acc, b)
4879
- if (intersection) {
4880
- return intersection.map(Vec.Cast)
4881
- }
4882
- return []
4883
- })
4863
+ const clipPaths: Vec[][] = []
4864
+ // Get all ancestors that can potentially clip this shape
4865
+ for (const ancestor of this.getShapeAncestors(shape.id)) {
4866
+ const util = this.getShapeUtil(ancestor)
4867
+ const clipPath = util.getClipPath?.(ancestor)
4868
+ if (!clipPath) continue
4869
+ if (util.shouldClipChild?.(shape) === false) continue
4870
+ const pageTransform = this.getShapePageTransform(ancestor.id)
4871
+ clipPaths.push(pageTransform.applyToPoints(clipPath))
4872
+ }
4873
+ if (clipPaths.length === 0) return undefined
4874
+
4875
+ const pageMask = clipPaths.reduce((acc, b) => {
4876
+ const intersection = intersectPolygonPolygon(acc, b)
4877
+ if (intersection) {
4878
+ return intersection.map(Vec.Cast)
4879
+ }
4880
+ return []
4881
+ })
4884
4882
 
4885
4883
  return pageMask
4886
4884
  })
@@ -9519,6 +9517,24 @@ export class Editor extends EventEmitter<TLEventMap> {
9519
9517
  }
9520
9518
  }
9521
9519
 
9520
+ /**
9521
+ * Get an exported image of the given shapes as a data URL.
9522
+ *
9523
+ * @param shapes - The shapes (or shape ids) to export.
9524
+ * @param opts - Options for the export.
9525
+ *
9526
+ * @returns A data URL of the image.
9527
+ * @public
9528
+ */
9529
+ async toImageDataUrl(shapes: TLShapeId[] | TLShape[], opts: TLImageExportOptions = {}) {
9530
+ const { blob, width, height } = await this.toImage(shapes, opts)
9531
+ return {
9532
+ url: await FileHelpers.blobToDataUrl(blob),
9533
+ width,
9534
+ height,
9535
+ }
9536
+ }
9537
+
9522
9538
  /* --------------------- Events --------------------- */
9523
9539
 
9524
9540
  /**
@@ -296,6 +296,27 @@ export abstract class ShapeUtil<Shape extends TLUnknownShape = TLUnknownShape> {
296
296
  return false
297
297
  }
298
298
 
299
+ /**
300
+ * Get the clip path to apply to this shape's children.
301
+ *
302
+ * @param shape - The shape to get the clip path for
303
+ * @returns Array of points defining the clipping polygon in local coordinates, or undefined if no clipping
304
+ * @public
305
+ */
306
+ getClipPath?(shape: Shape): Vec[] | undefined
307
+
308
+ /**
309
+ * Whether a specific child shape should be clipped by this shape.
310
+ * Only called if getClipPath returns a valid polygon.
311
+ *
312
+ * If not defined, the default behavior is to clip all children.
313
+ *
314
+ * @param child - The child shape to check
315
+ * @returns boolean indicating if this child should be clipped
316
+ * @public
317
+ */
318
+ shouldClipChild?(child: TLShape): boolean
319
+
299
320
  /**
300
321
  * Whether the shape should hide its resize handles when selected.
301
322
  *
@@ -341,6 +362,20 @@ export abstract class ShapeUtil<Shape extends TLUnknownShape = TLUnknownShape> {
341
362
  return false
342
363
  }
343
364
 
365
+ /**
366
+ * By default, the bounds of an image export are the bounds of all the shapes it contains, plus
367
+ * some padding. If an export includes a shape where `isExportBoundsContainer` is true, then the
368
+ * padding is skipped _if the bounds of that shape contains all the other shapes_. This is
369
+ * useful in cases like annotating on top of an image, where you usually want to avoid extra
370
+ * padding around the image if you don't need it.
371
+ *
372
+ * @param _shape - The shape to check
373
+ * @returns True if this shape should be treated as an export bounds container
374
+ */
375
+ isExportBoundsContainer(_shape: Shape): boolean {
376
+ return false
377
+ }
378
+
344
379
  /**
345
380
  * Get a JSX element for the shape (as an HTML element) to be rendered as part of the canvas background - behind any other shape content.
346
381
  *