@tldraw/editor 3.16.0-canary.c1bcdabc9513 → 3.16.0-canary.ca33603d9bda

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Files changed (102) hide show
  1. package/dist-cjs/index.d.ts +50 -101
  2. package/dist-cjs/index.js +1 -5
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +5 -5
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/Shape.js +7 -10
  7. package/dist-cjs/lib/components/Shape.js.map +2 -2
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +4 -23
  9. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  10. package/dist-cjs/lib/editor/Editor.js +31 -109
  11. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  12. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +13 -0
  13. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  14. package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
  15. package/dist-cjs/lib/exports/getSvgJsx.js +34 -14
  16. package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
  17. package/dist-cjs/lib/hooks/useCanvasEvents.js +7 -5
  18. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
  19. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js +4 -1
  20. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
  21. package/dist-cjs/lib/license/LicenseManager.js +17 -22
  22. package/dist-cjs/lib/license/LicenseManager.js.map +2 -2
  23. package/dist-cjs/lib/license/LicenseProvider.js +5 -0
  24. package/dist-cjs/lib/license/LicenseProvider.js.map +2 -2
  25. package/dist-cjs/lib/license/useLicenseManagerState.js.map +2 -2
  26. package/dist-cjs/lib/primitives/Box.js +3 -0
  27. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  28. package/dist-cjs/lib/primitives/Vec.js +0 -4
  29. package/dist-cjs/lib/primitives/Vec.js.map +2 -2
  30. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +26 -18
  31. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
  32. package/dist-cjs/lib/primitives/geometry/Group2d.js +3 -0
  33. package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
  34. package/dist-cjs/lib/utils/reparenting.js +2 -35
  35. package/dist-cjs/lib/utils/reparenting.js.map +3 -3
  36. package/dist-cjs/version.js +3 -3
  37. package/dist-cjs/version.js.map +1 -1
  38. package/dist-esm/index.d.mts +50 -101
  39. package/dist-esm/index.mjs +1 -5
  40. package/dist-esm/index.mjs.map +2 -2
  41. package/dist-esm/lib/TldrawEditor.mjs +5 -5
  42. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  43. package/dist-esm/lib/components/Shape.mjs +7 -10
  44. package/dist-esm/lib/components/Shape.mjs.map +2 -2
  45. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +4 -23
  46. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  47. package/dist-esm/lib/editor/Editor.mjs +31 -109
  48. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  49. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +13 -0
  50. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  51. package/dist-esm/lib/exports/getSvgJsx.mjs +34 -14
  52. package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
  53. package/dist-esm/lib/hooks/useCanvasEvents.mjs +7 -5
  54. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
  55. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs +4 -1
  56. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
  57. package/dist-esm/lib/license/LicenseManager.mjs +17 -22
  58. package/dist-esm/lib/license/LicenseManager.mjs.map +2 -2
  59. package/dist-esm/lib/license/LicenseProvider.mjs +5 -0
  60. package/dist-esm/lib/license/LicenseProvider.mjs.map +2 -2
  61. package/dist-esm/lib/license/useLicenseManagerState.mjs.map +2 -2
  62. package/dist-esm/lib/primitives/Box.mjs +4 -1
  63. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  64. package/dist-esm/lib/primitives/Vec.mjs +0 -4
  65. package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
  66. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +29 -19
  67. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  68. package/dist-esm/lib/primitives/geometry/Group2d.mjs +3 -0
  69. package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
  70. package/dist-esm/lib/utils/reparenting.mjs +3 -40
  71. package/dist-esm/lib/utils/reparenting.mjs.map +2 -2
  72. package/dist-esm/version.mjs +3 -3
  73. package/dist-esm/version.mjs.map +1 -1
  74. package/editor.css +8 -0
  75. package/package.json +7 -7
  76. package/src/index.ts +1 -9
  77. package/src/lib/TldrawEditor.tsx +6 -12
  78. package/src/lib/components/Shape.tsx +6 -12
  79. package/src/lib/components/default-components/DefaultCanvas.tsx +5 -22
  80. package/src/lib/editor/Editor.ts +38 -146
  81. package/src/lib/editor/shapes/ShapeUtil.ts +35 -0
  82. package/src/lib/editor/types/misc-types.ts +0 -6
  83. package/src/lib/exports/getSvgJsx.test.ts +868 -0
  84. package/src/lib/exports/getSvgJsx.tsx +76 -19
  85. package/src/lib/hooks/useCanvasEvents.ts +6 -6
  86. package/src/lib/hooks/usePassThroughWheelEvents.ts +6 -1
  87. package/src/lib/license/LicenseManager.test.ts +58 -51
  88. package/src/lib/license/LicenseManager.ts +32 -24
  89. package/src/lib/license/LicenseProvider.tsx +8 -0
  90. package/src/lib/license/useLicenseManagerState.ts +2 -2
  91. package/src/lib/primitives/Box.test.ts +126 -0
  92. package/src/lib/primitives/Box.ts +10 -1
  93. package/src/lib/primitives/Vec.ts +0 -5
  94. package/src/lib/primitives/geometry/Geometry2d.ts +49 -19
  95. package/src/lib/primitives/geometry/Group2d.ts +4 -0
  96. package/src/lib/utils/reparenting.ts +3 -69
  97. package/src/version.ts +3 -3
  98. package/dist-cjs/lib/utils/nearestMultiple.js +0 -34
  99. package/dist-cjs/lib/utils/nearestMultiple.js.map +0 -7
  100. package/dist-esm/lib/utils/nearestMultiple.mjs +0 -14
  101. package/dist-esm/lib/utils/nearestMultiple.mjs.map +0 -7
  102. package/src/lib/utils/nearestMultiple.ts +0 -13
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../../src/lib/primitives/geometry/Geometry2d.ts"],
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- "sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst { isLabel = false, isEmptyLabel = false, isInternal = false } = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: VecLike, B: VecLike): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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+ "sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst { isLabel = false, isEmptyLabel = false, isInternal = false } = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\toverlapsPolygon(_polygon: VecLike[]): boolean {\n\t\tconst polygon = _polygon.map((v) => Vec.From(v))\n\n\t\t// Otherwise, check if the geometry itself overlaps the polygon\n\t\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = this\n\n\t\t// We'll do things in order of cheapest to most expensive checks\n\n\t\t// Skip empty labels\n\t\tif (isEmptyLabel) return false\n\n\t\t// If any of the geometry's vertices are inside the polygon, it's inside\n\t\tif (vertices.some((v) => pointInPolygon(v, polygon))) {\n\t\t\treturn true\n\t\t}\n\n\t\t// If the geometry is filled and closed and its center is inside the polygon, it's inside\n\t\tif (isClosed) {\n\t\t\tif (isFilled) {\n\t\t\t\t// If closed and filled, check if the center is inside the polygon\n\t\t\t\tif (pointInPolygon(center, polygon)) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\n\t\t\t\t// ..then, slightly more expensive check, see the geometry covers the entire polygon but not its center\n\t\t\t\tif (polygon.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If any the geometry's vertices intersect the edge of the polygon, it's inside.\n\t\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t\t// If the geometry is closed, intersect as a polygon\n\t\t\tif (polygonsIntersect(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t} else {\n\t\t\t// If the geometry is not closed, intersect as a polyline\n\t\t\tif (polygonIntersectsPolyline(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If none of the above checks passed, the geometry is outside the polygon\n\t\treturn false\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
5
+ "mappings": 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6
6
  "names": ["import_utils"]
7
7
  }
@@ -199,5 +199,8 @@ class Group2d extends import_Geometry2d.Geometry2d {
199
199
  getSvgPathData() {
200
200
  return this.children.map((c, i) => c.isLabel ? "" : c.getSvgPathData(i === 0)).join(" ");
201
201
  }
202
+ overlapsPolygon(polygon) {
203
+ return this.children.some((child) => child.overlapsPolygon(polygon));
204
+ }
202
205
  }
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  //# sourceMappingURL=Group2d.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Group2d.ts"],
4
- "sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { assert, invLerp, lerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tconst addChildren = (children: Geometry2d[]) => {\n\t\t\tfor (const child of children) {\n\t\t\t\tif (child instanceof Group2d) {\n\t\t\t\t\taddChildren(child.children)\n\t\t\t\t} else if (child.ignore) {\n\t\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t\t} else {\n\t\t\t\t\tthis.children.push(child)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\taddChildren(config.children)\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectLineSegment(A, B, filters)\n\t\t})\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectCircle(center, radius, filters)\n\t\t})\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolygon(polygon, filters)\n\t\t})\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolyline(polyline, filters)\n\t\t})\n\t}\n\n\toverride interpolateAlongEdge(t: number, filters?: Geometry2dFilters): Vec {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tconst distanceToTravel = t * totalLength\n\t\tlet distanceTraveled = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.length\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\treturn child.interpolateAlongEdge(\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),\n\t\t\t\t\tfilters\n\t\t\t\t)\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.children[this.children.length - 1].interpolateAlongEdge(1, filters)\n\t}\n\n\toverride uninterpolateAlongEdge(point: VecLike, filters?: Geometry2dFilters): number {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tlet closestChild = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.getLength(filters)\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\n\t\t\tconst distance = child.distanceToPoint(point, false, filters)\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestChild = {\n\t\t\t\t\tstartLength: distanceTraveled,\n\t\t\t\t\tendLength: newDistanceTraveled,\n\t\t\t\t\tchild,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\tassert(closestChild)\n\n\t\tconst normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters)\n\t\tconst childTLength = lerp(\n\t\t\tclosestChild.startLength,\n\t\t\tclosestChild.endLength,\n\t\t\tnormalizedDistanceInChild\n\t\t)\n\t\treturn childTLength / totalLength\n\t}\n\n\toverride transform(transform: Mat): Geometry2d {\n\t\treturn new Group2d({\n\t\t\tchildren: this.children.map((c) => c.transform(transform)),\n\t\t\tisLabel: this.isLabel,\n\t\t\tdebugColor: this.debugColor,\n\t\t\tignore: this.ignore,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.vertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 1 + n) % n]\n\t\t\tconst prevDist = corner.dist(prevCorner)\n\t\t\tconst nextCorner = corners[(i + 1) % n]\n\t\t\tconst nextDist = corner.dist(nextCorner)\n\n\t\t\tconst A = corner.clone().lrp(prevCorner, 4 / prevDist)\n\t\t\tconst B = corner\n\t\t\tconst C = corner.clone().lrp(nextCorner, 4 / nextDist)\n\n\t\t\tpath += `M${A.x},${A.y} L${B.x},${B.y} L${C.x},${C.y} `\n\t\t}\n\t\treturn path\n\t}\n\n\tgetLength(filters?: Geometry2dFilters): number {\n\t\tlet length = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tlength += child.length\n\t\t}\n\t\treturn length\n\t}\n\n\tgetSvgPathData(): string {\n\t\treturn this.children.map((c, i) => (c.isLabel ? '' : c.getSvgPathData(i === 0))).join(' ')\n\t}\n}\n"],
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+ "sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { assert, invLerp, lerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tconst addChildren = (children: Geometry2d[]) => {\n\t\t\tfor (const child of children) {\n\t\t\t\tif (child instanceof Group2d) {\n\t\t\t\t\taddChildren(child.children)\n\t\t\t\t} else if (child.ignore) {\n\t\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t\t} else {\n\t\t\t\t\tthis.children.push(child)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\taddChildren(config.children)\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectLineSegment(A, B, filters)\n\t\t})\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectCircle(center, radius, filters)\n\t\t})\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolygon(polygon, filters)\n\t\t})\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolyline(polyline, filters)\n\t\t})\n\t}\n\n\toverride interpolateAlongEdge(t: number, filters?: Geometry2dFilters): Vec {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tconst distanceToTravel = t * totalLength\n\t\tlet distanceTraveled = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.length\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\treturn child.interpolateAlongEdge(\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),\n\t\t\t\t\tfilters\n\t\t\t\t)\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.children[this.children.length - 1].interpolateAlongEdge(1, filters)\n\t}\n\n\toverride uninterpolateAlongEdge(point: VecLike, filters?: Geometry2dFilters): number {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tlet closestChild = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.getLength(filters)\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\n\t\t\tconst distance = child.distanceToPoint(point, false, filters)\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestChild = {\n\t\t\t\t\tstartLength: distanceTraveled,\n\t\t\t\t\tendLength: newDistanceTraveled,\n\t\t\t\t\tchild,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\tassert(closestChild)\n\n\t\tconst normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters)\n\t\tconst childTLength = lerp(\n\t\t\tclosestChild.startLength,\n\t\t\tclosestChild.endLength,\n\t\t\tnormalizedDistanceInChild\n\t\t)\n\t\treturn childTLength / totalLength\n\t}\n\n\toverride transform(transform: Mat): Geometry2d {\n\t\treturn new Group2d({\n\t\t\tchildren: this.children.map((c) => c.transform(transform)),\n\t\t\tisLabel: this.isLabel,\n\t\t\tdebugColor: this.debugColor,\n\t\t\tignore: this.ignore,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.vertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 1 + n) % n]\n\t\t\tconst prevDist = corner.dist(prevCorner)\n\t\t\tconst nextCorner = corners[(i + 1) % n]\n\t\t\tconst nextDist = corner.dist(nextCorner)\n\n\t\t\tconst A = corner.clone().lrp(prevCorner, 4 / prevDist)\n\t\t\tconst B = corner\n\t\t\tconst C = corner.clone().lrp(nextCorner, 4 / nextDist)\n\n\t\t\tpath += `M${A.x},${A.y} L${B.x},${B.y} L${C.x},${C.y} `\n\t\t}\n\t\treturn path\n\t}\n\n\tgetLength(filters?: Geometry2dFilters): number {\n\t\tlet length = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tlength += child.length\n\t\t}\n\t\treturn length\n\t}\n\n\tgetSvgPathData(): string {\n\t\treturn this.children.map((c, i) => (c.isLabel ? '' : c.getSvgPathData(i === 0))).join(' ')\n\t}\n\n\toverlapsPolygon(polygon: VecLike[]): boolean {\n\t\treturn this.children.some((child) => child.overlapsPolygon(polygon))\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -18,16 +18,13 @@ var __copyProps = (to, from, except, desc) => {
18
18
  var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
19
  var reparenting_exports = {};
20
20
  __export(reparenting_exports, {
21
- doesGeometryOverlapPolygon: () => doesGeometryOverlapPolygon,
22
21
  getDroppedShapesToNewParents: () => getDroppedShapesToNewParents,
23
22
  kickoutOccludedShapes: () => kickoutOccludedShapes
24
23
  });
25
24
  module.exports = __toCommonJS(reparenting_exports);
26
25
  var import_state = require("@tldraw/state");
27
26
  var import_utils = require("@tldraw/utils");
28
- var import_Group2d = require("../primitives/geometry/Group2d");
29
27
  var import_intersect = require("../primitives/intersect");
30
- var import_utils2 = require("../primitives/utils");
31
28
  function kickoutOccludedShapes(editor, shapeIds, opts) {
32
29
  const parentsToCheck = /* @__PURE__ */ new Set();
33
30
  for (const id of shapeIds) {
@@ -123,39 +120,9 @@ function getOverlappingShapes(editor, shape, otherShapes) {
123
120
  if (!shapePageBounds || !parentPageBounds.includes(shapePageBounds)) return false;
124
121
  const parentPolygonInShapeShape = editor.getShapePageTransform(childId).clone().invert().applyToPoints(parentPagePolygon);
125
122
  const geometry = editor.getShapeGeometry(childId);
126
- return doesGeometryOverlapPolygon(geometry, parentPolygonInShapeShape);
123
+ return geometry.overlapsPolygon(parentPolygonInShapeShape);
127
124
  });
128
125
  }
129
- function doesGeometryOverlapPolygon(geometry, parentCornersInShapeSpace) {
130
- if (geometry instanceof import_Group2d.Group2d) {
131
- return geometry.children.some(
132
- (childGeometry) => doesGeometryOverlapPolygon(childGeometry, parentCornersInShapeSpace)
133
- );
134
- }
135
- const { vertices, center, isFilled, isEmptyLabel, isClosed } = geometry;
136
- if (isEmptyLabel) return false;
137
- if (vertices.some((v) => (0, import_utils2.pointInPolygon)(v, parentCornersInShapeSpace))) {
138
- return true;
139
- }
140
- if (isClosed) {
141
- if (isFilled) {
142
- if ((0, import_utils2.pointInPolygon)(center, parentCornersInShapeSpace)) {
143
- return true;
144
- }
145
- if (parentCornersInShapeSpace.every((v) => (0, import_utils2.pointInPolygon)(v, vertices))) {
146
- return true;
147
- }
148
- }
149
- if ((0, import_intersect.polygonsIntersect)(parentCornersInShapeSpace, vertices)) {
150
- return true;
151
- }
152
- } else {
153
- if ((0, import_intersect.polygonIntersectsPolyline)(parentCornersInShapeSpace, vertices)) {
154
- return true;
155
- }
156
- }
157
- return false;
158
- }
159
126
  function getDroppedShapesToNewParents(editor, shapes, cb) {
160
127
  const shapesToActuallyCheck = new Set(shapes);
161
128
  const movingGroups = /* @__PURE__ */ new Set();
@@ -208,7 +175,7 @@ function getDroppedShapesToNewParents(editor, shapes, cb) {
208
175
  if (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck;
209
176
  if (editor.findShapeAncestor(parentShape, (s) => shape.id === s.id)) continue shapeCheck;
210
177
  const parentPolygonInShapeSpace = editor.getShapePageTransform(shape).clone().invert().applyToPoints(parentPagePolygon);
211
- if (doesGeometryOverlapPolygon(editor.getShapeGeometry(shape), parentPolygonInShapeSpace)) {
178
+ if (editor.getShapeGeometry(shape).overlapsPolygon(parentPolygonInShapeSpace)) {
212
179
  if (!editor.getShapeUtil(parentShape).canReceiveNewChildrenOfType?.(parentShape, shape.type))
213
180
  continue shapeCheck;
214
181
  if (shape.parentId !== parentShape.id) {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/reparenting.ts"],
4
- "sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { TLGroupShape, TLParentId, TLShape, TLShapeId } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndexAbove, getIndexBetween } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { Vec } from '../primitives/Vec'\nimport { Geometry2d } from '../primitives/geometry/Geometry2d'\nimport { Group2d } from '../primitives/geometry/Group2d'\nimport {\n\tintersectPolygonPolygon,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../primitives/intersect'\nimport { pointInPolygon } from '../primitives/utils'\n\n/**\n * Reparents shapes that are no longer contained within their parent shapes.\n * todo: rename me to something more descriptive, like `reparentOccludedShapes` or `reparentAutoDroppedShapes`\n *\n * @param editor - The editor instance.\n * @param shapeIds - The IDs of the shapes to reparent.\n * @param opts - Optional options, including a callback to filter out certain parents, such as when removing a frame.\n *\n * @public\n */\nexport function kickoutOccludedShapes(\n\teditor: Editor,\n\tshapeIds: TLShapeId[],\n\topts?: { filter?(parent: TLShape): boolean }\n) {\n\tconst parentsToCheck = new Set<TLShape>()\n\n\tfor (const id of shapeIds) {\n\t\tconst shape = editor.getShape(id)\n\n\t\tif (!shape) continue\n\t\tparentsToCheck.add(shape)\n\n\t\tconst parent = editor.getShape(shape.parentId)\n\t\tif (!parent) continue\n\t\tparentsToCheck.add(parent)\n\t}\n\n\t// Check all of the parents and gather up parents who have lost children\n\tconst parentsToLostChildren = new Map<TLShape, TLShapeId[]>()\n\n\tfor (const parent of parentsToCheck) {\n\t\tconst childIds = editor.getSortedChildIdsForParent(parent)\n\t\tif (opts?.filter && !opts.filter(parent)) {\n\t\t\t// If the shape is filtered out, we kick out all of its children\n\t\t\tparentsToLostChildren.set(parent, childIds)\n\t\t} else {\n\t\t\tconst overlappingChildren = getOverlappingShapes(editor, parent.id, childIds)\n\t\t\tif (overlappingChildren.length < childIds.length) {\n\t\t\t\tparentsToLostChildren.set(\n\t\t\t\t\tparent,\n\t\t\t\t\tchildIds.filter((id) => !overlappingChildren.includes(id))\n\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Get all of the shapes on the current page, sorted by their index\n\tconst sortedShapeIds = editor.getCurrentPageShapesSorted().map((s) => s.id)\n\n\tconst parentsToNewChildren: Record<\n\t\tTLParentId,\n\t\t{ parentId: TLParentId; shapeIds: TLShapeId[]; index?: IndexKey }\n\t> = {}\n\n\tfor (const [prevParent, lostChildrenIds] of parentsToLostChildren) {\n\t\tconst lostChildren = compact(lostChildrenIds.map((id) => editor.getShape(id)))\n\n\t\t// Don't fall \"up\" into frames in front of the shape\n\t\t// if (pageShapes.indexOf(shape) < frameSortPosition) continue shapeCheck\n\n\t\t// Otherwise, we have no next dropping shape under the cursor, so go find\n\t\t// all the frames on the page where the moving shapes will fall into\n\t\tconst { reparenting, remainingShapesToReparent } = getDroppedShapesToNewParents(\n\t\t\teditor,\n\t\t\tlostChildren,\n\t\t\t(shape, maybeNewParent) => {\n\t\t\t\t// If we're filtering out a potential parent, don't reparent shapes to the filtered out shape\n\t\t\t\tif (opts?.filter && !opts.filter(maybeNewParent)) return false\n\t\t\t\treturn (\n\t\t\t\t\tmaybeNewParent.id !== prevParent.id &&\n\t\t\t\t\tsortedShapeIds.indexOf(maybeNewParent.id) < sortedShapeIds.indexOf(shape.id)\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\n\t\treparenting.forEach((childrenToReparent, newParentId) => {\n\t\t\tif (childrenToReparent.length === 0) return\n\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\tshapeIds: [],\n\t\t\t\t}\n\t\t\t}\n\t\t\tparentsToNewChildren[newParentId].shapeIds.push(...childrenToReparent.map((s) => s.id))\n\t\t})\n\n\t\t// Reparent the rest to the page (or containing group)\n\t\tif (remainingShapesToReparent.size > 0) {\n\t\t\t// The remaining shapes are going to be reparented to the old parent's containing group, if there was one, or else to the page\n\t\t\tconst newParentId =\n\t\t\t\teditor.findShapeAncestor(prevParent, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))\n\t\t\t\t\t?.id ?? editor.getCurrentPageId()\n\n\t\t\tremainingShapesToReparent.forEach((shape) => {\n\t\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\t\tlet insertIndexKey: IndexKey | undefined\n\n\t\t\t\t\tconst oldParentSiblingIds = editor.getSortedChildIdsForParent(newParentId)\n\t\t\t\t\tconst oldParentIndex = oldParentSiblingIds.indexOf(prevParent.id)\n\t\t\t\t\tif (oldParentIndex > -1) {\n\t\t\t\t\t\t// If the old parent is a direct child of the new parent, then we'll add them above the old parent but below the next sibling.\n\t\t\t\t\t\tconst siblingsIndexAbove = oldParentSiblingIds[oldParentIndex + 1]\n\t\t\t\t\t\tconst indexKeyAbove = siblingsIndexAbove\n\t\t\t\t\t\t\t? editor.getShape(siblingsIndexAbove)!.index\n\t\t\t\t\t\t\t: getIndexAbove(prevParent.index)\n\t\t\t\t\t\tinsertIndexKey = getIndexBetween(prevParent.index, indexKeyAbove)\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the old parent is not a direct child of the new parent, then we'll add them to the \"top\" of the new parent's children.\n\t\t\t\t\t\t// This is done automatically if we leave the index undefined, so let's do that.\n\t\t\t\t\t}\n\n\t\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\t\tshapeIds: [],\n\t\t\t\t\t\tindex: insertIndexKey,\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tparentsToNewChildren[newParentId].shapeIds.push(shape.id)\n\t\t\t})\n\t\t}\n\t}\n\n\teditor.run(() => {\n\t\tObject.values(parentsToNewChildren).forEach(({ parentId, shapeIds, index }) => {\n\t\t\tif (shapeIds.length === 0) return\n\t\t\t// Before we reparent, sort the new shape ids by their place in the original absolute order on the page\n\t\t\tshapeIds.sort((a, b) => (sortedShapeIds.indexOf(a) < sortedShapeIds.indexOf(b) ? -1 : 1))\n\t\t\teditor.reparentShapes(shapeIds, parentId, index)\n\t\t})\n\t})\n}\n\n/**\n * Get the shapes that overlap with a given shape.\n *\n * @param editor - The editor instance.\n * @param shape - The shapes or shape IDs to check against.\n * @param otherShapes - The shapes or shape IDs to check for overlap.\n * @returns An array of shapes or shape IDs that overlap with the given shape.\n */\nfunction getOverlappingShapes<T extends TLShape[] | TLShapeId[]>(\n\teditor: Editor,\n\tshape: T[number],\n\totherShapes: T\n) {\n\tif (otherShapes.length === 0) {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\tconst parentPageBounds = editor.getShapePageBounds(shape)\n\tif (!parentPageBounds) return EMPTY_ARRAY\n\n\tconst parentGeometry = editor.getShapeGeometry(shape)\n\tconst parentPageTransform = editor.getShapePageTransform(shape)\n\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\n\tconst parentPageMaskVertices = editor.getShapeMask(shape)\n\tconst parentPagePolygon = parentPageMaskVertices\n\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t: parentPageCorners\n\n\tif (!parentPagePolygon) return EMPTY_ARRAY\n\n\treturn otherShapes.filter((childId) => {\n\t\tconst shapePageBounds = editor.getShapePageBounds(childId)\n\t\tif (!shapePageBounds || !parentPageBounds.includes(shapePageBounds)) return false\n\n\t\tconst parentPolygonInShapeShape = editor\n\t\t\t.getShapePageTransform(childId)\n\t\t\t.clone()\n\t\t\t.invert()\n\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\tconst geometry = editor.getShapeGeometry(childId)\n\n\t\treturn doesGeometryOverlapPolygon(geometry, parentPolygonInShapeShape)\n\t})\n}\n\n/**\n * @public\n */\nexport function doesGeometryOverlapPolygon(\n\tgeometry: Geometry2d,\n\tparentCornersInShapeSpace: Vec[]\n): boolean {\n\t// If the child is a group, check if any of its children overlap the box\n\tif (geometry instanceof Group2d) {\n\t\treturn geometry.children.some((childGeometry) =>\n\t\t\tdoesGeometryOverlapPolygon(childGeometry, parentCornersInShapeSpace)\n\t\t)\n\t}\n\n\t// Otherwise, check if the geometry overlaps the box\n\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = geometry\n\n\t// We'll do things in order of cheapest to most expensive checks\n\n\t// Skip empty labels\n\tif (isEmptyLabel) return false\n\n\t// If any of the shape's vertices are inside the occluder, it's inside\n\tif (vertices.some((v) => pointInPolygon(v, parentCornersInShapeSpace))) {\n\t\treturn true\n\t}\n\n\t// If the shape is filled and closed and its center is inside the parent, it's inside\n\tif (isClosed) {\n\t\tif (isFilled) {\n\t\t\t// If closed and filled, check if the center is inside the parent\n\t\t\tif (pointInPolygon(center, parentCornersInShapeSpace)) {\n\t\t\t\treturn true\n\t\t\t}\n\n\t\t\t// ..then, slightly more expensive check, see the shape covers the entire parent but not its center\n\t\t\tif (parentCornersInShapeSpace.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If any the shape's vertices intersect the edge of the occluder, it's inside.\n\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t// If the child shape is closed, intersect as a polygon\n\t\tif (polygonsIntersect(parentCornersInShapeSpace, vertices)) {\n\t\t\treturn true\n\t\t}\n\t} else {\n\t\t// if the child shape is not closed, intersect as a polyline\n\t\tif (polygonIntersectsPolyline(parentCornersInShapeSpace, vertices)) {\n\t\t\treturn true\n\t\t}\n\t}\n\n\t// If none of the above checks passed, the shape is outside the parent\n\treturn false\n}\n\n/**\n * Get the shapes that will be reparented to new parents when the shapes are dropped.\n *\n * @param editor - The editor instance.\n * @param shapes - The shapes to check.\n * @param cb - A callback to filter out certain shapes.\n * @returns An object with the shapes that will be reparented to new parents and the shapes that will be reparented to the page or their ancestral group.\n *\n * @public\n */\nexport function getDroppedShapesToNewParents(\n\teditor: Editor,\n\tshapes: Set<TLShape> | TLShape[],\n\tcb?: (shape: TLShape, parent: TLShape) => boolean\n) {\n\tconst shapesToActuallyCheck = new Set<TLShape>(shapes)\n\tconst movingGroups = new Set<TLGroupShape>()\n\n\tfor (const shape of shapes) {\n\t\tconst parent = editor.getShapeParent(shape)\n\t\tif (parent && editor.isShapeOfType<TLGroupShape>(parent, 'group')) {\n\t\t\tif (!movingGroups.has(parent)) {\n\t\t\t\tmovingGroups.add(parent)\n\t\t\t}\n\t\t}\n\t}\n\n\t// If all of a group's children are moving, then move the group instead\n\tfor (const movingGroup of movingGroups) {\n\t\tconst children = compact(\n\t\t\teditor.getSortedChildIdsForParent(movingGroup).map((id) => editor.getShape(id))\n\t\t)\n\t\tfor (const child of children) 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editor.getShapeGeometry(parentShape)\n\t\tconst parentPageTransform = editor.getShapePageTransform(parentShape)\n\t\tconst parentPageMaskVertices = editor.getShapeMask(parentShape)\n\t\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\t\tconst parentPagePolygon = parentPageMaskVertices\n\t\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t\t: parentPageCorners\n\n\t\tif (!parentPagePolygon) continue parentCheck\n\n\t\tconst childrenToReparent = []\n\n\t\t// For each of the dropping shapes...\n\t\tshapeCheck: for (const shape of remainingShapesToReparent) {\n\t\t\t// Don't reparent a frame to itself\n\t\t\tif (parentShape.id === shape.id) continue shapeCheck\n\n\t\t\t// Use the callback to filter out certain shapes\n\t\t\tif (cb && !cb(shape, parentShape)) continue shapeCheck\n\n\t\t\tif (!shapeGroupIds.has(shape.id)) {\n\t\t\t\tshapeGroupIds.set(\n\t\t\t\t\tshape.id,\n\t\t\t\t\teditor.findShapeAncestor(shape, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))?.id\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tconst shapeGroupId = shapeGroupIds.get(shape.id)\n\n\t\t\t// Are the shape and the parent part of different groups?\n\t\t\tif (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck\n\n\t\t\t// Is the shape is actually the ancestor of the parent?\n\t\t\tif (editor.findShapeAncestor(parentShape, (s) => shape.id === s.id)) continue shapeCheck\n\n\t\t\t// Convert the parent polygon to the shape's space\n\t\t\tconst parentPolygonInShapeSpace = editor\n\t\t\t\t.getShapePageTransform(shape)\n\t\t\t\t.clone()\n\t\t\t\t.invert()\n\t\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\t\t// If the shape overlaps the parent polygon, reparent it to that parent\n\t\t\tif (doesGeometryOverlapPolygon(editor.getShapeGeometry(shape), parentPolygonInShapeSpace)) {\n\t\t\t\t// Use the util to check if the shape can be reparented to the parent\n\t\t\t\tif 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5
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6
- "names": ["import_utils", "shapeIds"]
4
+ "sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { TLGroupShape, TLParentId, TLShape, TLShapeId } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndexAbove, getIndexBetween } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { intersectPolygonPolygon } from '../primitives/intersect'\n\n/**\n * Reparents shapes that are no longer contained within their parent shapes.\n * todo: rename me to something more descriptive, like `reparentOccludedShapes` or `reparentAutoDroppedShapes`\n *\n * @param editor - The editor instance.\n * @param shapeIds - The IDs of the shapes to reparent.\n * @param opts - Optional options, including a callback to filter out certain parents, such as when removing a frame.\n *\n * @public\n */\nexport function kickoutOccludedShapes(\n\teditor: Editor,\n\tshapeIds: TLShapeId[],\n\topts?: { filter?(parent: TLShape): boolean }\n) {\n\tconst parentsToCheck = new Set<TLShape>()\n\n\tfor (const id of shapeIds) {\n\t\tconst shape = editor.getShape(id)\n\n\t\tif (!shape) continue\n\t\tparentsToCheck.add(shape)\n\n\t\tconst parent = editor.getShape(shape.parentId)\n\t\tif (!parent) continue\n\t\tparentsToCheck.add(parent)\n\t}\n\n\t// Check all of the parents and gather up parents who have lost children\n\tconst parentsToLostChildren = new Map<TLShape, TLShapeId[]>()\n\n\tfor (const parent of parentsToCheck) {\n\t\tconst childIds = editor.getSortedChildIdsForParent(parent)\n\t\tif (opts?.filter && !opts.filter(parent)) {\n\t\t\t// If the shape is filtered out, we kick out all of its children\n\t\t\tparentsToLostChildren.set(parent, childIds)\n\t\t} else {\n\t\t\tconst overlappingChildren = getOverlappingShapes(editor, parent.id, childIds)\n\t\t\tif (overlappingChildren.length < childIds.length) {\n\t\t\t\tparentsToLostChildren.set(\n\t\t\t\t\tparent,\n\t\t\t\t\tchildIds.filter((id) => !overlappingChildren.includes(id))\n\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Get all of the shapes on the current page, sorted by their index\n\tconst sortedShapeIds = editor.getCurrentPageShapesSorted().map((s) => s.id)\n\n\tconst parentsToNewChildren: Record<\n\t\tTLParentId,\n\t\t{ parentId: TLParentId; shapeIds: TLShapeId[]; index?: IndexKey }\n\t> = {}\n\n\tfor (const [prevParent, lostChildrenIds] of parentsToLostChildren) {\n\t\tconst lostChildren = compact(lostChildrenIds.map((id) => editor.getShape(id)))\n\n\t\t// Don't fall \"up\" into frames in front of the shape\n\t\t// if (pageShapes.indexOf(shape) < frameSortPosition) continue shapeCheck\n\n\t\t// Otherwise, we have no next dropping shape under the cursor, so go find\n\t\t// all the frames on the page where the moving shapes will fall into\n\t\tconst { reparenting, remainingShapesToReparent } = getDroppedShapesToNewParents(\n\t\t\teditor,\n\t\t\tlostChildren,\n\t\t\t(shape, maybeNewParent) => {\n\t\t\t\t// If we're filtering out a potential parent, don't reparent shapes to the filtered out shape\n\t\t\t\tif (opts?.filter && !opts.filter(maybeNewParent)) return false\n\t\t\t\treturn (\n\t\t\t\t\tmaybeNewParent.id !== prevParent.id &&\n\t\t\t\t\tsortedShapeIds.indexOf(maybeNewParent.id) < sortedShapeIds.indexOf(shape.id)\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\n\t\treparenting.forEach((childrenToReparent, newParentId) => {\n\t\t\tif (childrenToReparent.length === 0) return\n\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\tshapeIds: [],\n\t\t\t\t}\n\t\t\t}\n\t\t\tparentsToNewChildren[newParentId].shapeIds.push(...childrenToReparent.map((s) => s.id))\n\t\t})\n\n\t\t// Reparent the rest to the page (or containing group)\n\t\tif (remainingShapesToReparent.size > 0) {\n\t\t\t// The remaining shapes are going to be reparented to the old parent's containing group, if there was one, or else to the page\n\t\t\tconst newParentId =\n\t\t\t\teditor.findShapeAncestor(prevParent, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))\n\t\t\t\t\t?.id ?? editor.getCurrentPageId()\n\n\t\t\tremainingShapesToReparent.forEach((shape) => {\n\t\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\t\tlet insertIndexKey: IndexKey | undefined\n\n\t\t\t\t\tconst oldParentSiblingIds = editor.getSortedChildIdsForParent(newParentId)\n\t\t\t\t\tconst oldParentIndex = oldParentSiblingIds.indexOf(prevParent.id)\n\t\t\t\t\tif (oldParentIndex > -1) {\n\t\t\t\t\t\t// If the old parent is a direct child of the new parent, then we'll add them above the old parent but below the next sibling.\n\t\t\t\t\t\tconst siblingsIndexAbove = oldParentSiblingIds[oldParentIndex + 1]\n\t\t\t\t\t\tconst indexKeyAbove = siblingsIndexAbove\n\t\t\t\t\t\t\t? editor.getShape(siblingsIndexAbove)!.index\n\t\t\t\t\t\t\t: getIndexAbove(prevParent.index)\n\t\t\t\t\t\tinsertIndexKey = getIndexBetween(prevParent.index, indexKeyAbove)\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the old parent is not a direct child of the new parent, then we'll add them to the \"top\" of the new parent's children.\n\t\t\t\t\t\t// This is done automatically if we leave the index undefined, so let's do that.\n\t\t\t\t\t}\n\n\t\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\t\tshapeIds: [],\n\t\t\t\t\t\tindex: insertIndexKey,\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tparentsToNewChildren[newParentId].shapeIds.push(shape.id)\n\t\t\t})\n\t\t}\n\t}\n\n\teditor.run(() => {\n\t\tObject.values(parentsToNewChildren).forEach(({ parentId, shapeIds, index }) => {\n\t\t\tif (shapeIds.length === 0) return\n\t\t\t// Before we reparent, sort the new shape ids by their place in the original absolute order on the page\n\t\t\tshapeIds.sort((a, b) => (sortedShapeIds.indexOf(a) < sortedShapeIds.indexOf(b) ? -1 : 1))\n\t\t\teditor.reparentShapes(shapeIds, parentId, index)\n\t\t})\n\t})\n}\n\n/**\n * Get the shapes that overlap with a given shape.\n *\n * @param editor - The editor instance.\n * @param shape - The shapes or shape IDs to check against.\n * @param otherShapes - The shapes or shape IDs to check for overlap.\n * @returns An array of shapes or shape IDs that overlap with the given shape.\n */\nfunction getOverlappingShapes<T extends TLShape[] | TLShapeId[]>(\n\teditor: Editor,\n\tshape: T[number],\n\totherShapes: T\n) {\n\tif (otherShapes.length === 0) {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\tconst parentPageBounds = editor.getShapePageBounds(shape)\n\tif (!parentPageBounds) return EMPTY_ARRAY\n\n\tconst parentGeometry = editor.getShapeGeometry(shape)\n\tconst parentPageTransform = editor.getShapePageTransform(shape)\n\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\n\tconst parentPageMaskVertices = editor.getShapeMask(shape)\n\tconst parentPagePolygon = parentPageMaskVertices\n\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t: parentPageCorners\n\n\tif (!parentPagePolygon) return EMPTY_ARRAY\n\n\treturn otherShapes.filter((childId) => {\n\t\tconst shapePageBounds = editor.getShapePageBounds(childId)\n\t\tif (!shapePageBounds || !parentPageBounds.includes(shapePageBounds)) return false\n\n\t\tconst parentPolygonInShapeShape = editor\n\t\t\t.getShapePageTransform(childId)\n\t\t\t.clone()\n\t\t\t.invert()\n\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\tconst geometry = editor.getShapeGeometry(childId)\n\n\t\treturn geometry.overlapsPolygon(parentPolygonInShapeShape)\n\t})\n}\n\n/**\n * Get the shapes that will be reparented to new parents when the shapes are dropped.\n *\n * @param editor - The editor instance.\n * @param shapes - The shapes to check.\n * @param cb - A callback to filter out certain shapes.\n * @returns An object with the shapes that will be reparented to new parents and the shapes that will be reparented to the page or their ancestral group.\n *\n * @public\n */\nexport function getDroppedShapesToNewParents(\n\teditor: Editor,\n\tshapes: Set<TLShape> | TLShape[],\n\tcb?: (shape: TLShape, parent: TLShape) => boolean\n) {\n\tconst shapesToActuallyCheck = new Set<TLShape>(shapes)\n\tconst movingGroups = new Set<TLGroupShape>()\n\n\tfor (const shape of shapes) {\n\t\tconst parent = editor.getShapeParent(shape)\n\t\tif (parent && editor.isShapeOfType<TLGroupShape>(parent, 'group')) {\n\t\t\tif (!movingGroups.has(parent)) {\n\t\t\t\tmovingGroups.add(parent)\n\t\t\t}\n\t\t}\n\t}\n\n\t// If all of a group's children are moving, then move the group instead\n\tfor (const movingGroup of movingGroups) {\n\t\tconst children = compact(\n\t\t\teditor.getSortedChildIdsForParent(movingGroup).map((id) => editor.getShape(id))\n\t\t)\n\t\tfor (const child of children) {\n\t\t\tshapesToActuallyCheck.delete(child)\n\t\t}\n\t\tshapesToActuallyCheck.add(movingGroup)\n\t}\n\n\t// this could be cached and passed in\n\tconst shapeGroupIds = new Map<TLShapeId, TLShapeId | undefined>()\n\n\tconst reparenting = new Map<TLShapeId, TLShape[]>()\n\n\tconst remainingShapesToReparent = new Set(shapesToActuallyCheck)\n\n\tconst potentialParentShapes = editor\n\t\t.getCurrentPageShapesSorted()\n\t\t// filter out any shapes that aren't frames or that are included among the provided shapes\n\t\t.filter(\n\t\t\t(s) =>\n\t\t\t\teditor.getShapeUtil(s).canReceiveNewChildrenOfType?.(s, s.type) &&\n\t\t\t\t!remainingShapesToReparent.has(s)\n\t\t)\n\n\tparentCheck: for (let i = potentialParentShapes.length - 1; i >= 0; i--) {\n\t\tconst parentShape = potentialParentShapes[i]\n\t\tconst parentShapeContainingGroupId = editor.findShapeAncestor(parentShape, (s) =>\n\t\t\teditor.isShapeOfType<TLGroupShape>(s, 'group')\n\t\t)?.id\n\n\t\tconst parentGeometry = editor.getShapeGeometry(parentShape)\n\t\tconst parentPageTransform = editor.getShapePageTransform(parentShape)\n\t\tconst parentPageMaskVertices = editor.getShapeMask(parentShape)\n\t\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\t\tconst parentPagePolygon = parentPageMaskVertices\n\t\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t\t: parentPageCorners\n\n\t\tif (!parentPagePolygon) continue parentCheck\n\n\t\tconst childrenToReparent = []\n\n\t\t// For each of the dropping shapes...\n\t\tshapeCheck: for (const shape of remainingShapesToReparent) {\n\t\t\t// Don't reparent a frame to itself\n\t\t\tif (parentShape.id === shape.id) continue shapeCheck\n\n\t\t\t// Use the callback to filter out certain shapes\n\t\t\tif (cb && !cb(shape, parentShape)) continue shapeCheck\n\n\t\t\tif (!shapeGroupIds.has(shape.id)) {\n\t\t\t\tshapeGroupIds.set(\n\t\t\t\t\tshape.id,\n\t\t\t\t\teditor.findShapeAncestor(shape, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))?.id\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tconst shapeGroupId = shapeGroupIds.get(shape.id)\n\n\t\t\t// Are the shape and the parent part of different groups?\n\t\t\tif (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck\n\n\t\t\t// Is the shape is actually the ancestor of the parent?\n\t\t\tif (editor.findShapeAncestor(parentShape, (s) => shape.id === s.id)) continue shapeCheck\n\n\t\t\t// Convert the parent polygon to the shape's space\n\t\t\tconst parentPolygonInShapeSpace = editor\n\t\t\t\t.getShapePageTransform(shape)\n\t\t\t\t.clone()\n\t\t\t\t.invert()\n\t\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\t\t// If the shape overlaps the parent polygon, reparent it to that parent\n\t\t\tif (editor.getShapeGeometry(shape).overlapsPolygon(parentPolygonInShapeSpace)) {\n\t\t\t\t// Use the util to check if the shape can be reparented to the parent\n\t\t\t\tif (\n\t\t\t\t\t!editor.getShapeUtil(parentShape).canReceiveNewChildrenOfType?.(parentShape, shape.type)\n\t\t\t\t)\n\t\t\t\t\tcontinue shapeCheck\n\n\t\t\t\tif (shape.parentId !== parentShape.id) {\n\t\t\t\t\tchildrenToReparent.push(shape)\n\t\t\t\t}\n\t\t\t\tremainingShapesToReparent.delete(shape)\n\t\t\t\tcontinue shapeCheck\n\t\t\t}\n\t\t}\n\n\t\tif (childrenToReparent.length) {\n\t\t\treparenting.set(parentShape.id, childrenToReparent)\n\t\t}\n\t}\n\n\treturn {\n\t\t// these are the shapes that will be reparented to new parents\n\t\treparenting,\n\t\t// these are the shapes that will be reparented to the page or their ancestral group\n\t\tremainingShapesToReparent,\n\t}\n}\n"],
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6
+ "names": ["shapeIds"]
7
7
  }
@@ -22,10 +22,10 @@ __export(version_exports, {
22
22
  version: () => version
23
23
  });
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  module.exports = __toCommonJS(version_exports);
25
- const version = "3.16.0-canary.c1bcdabc9513";
25
+ const version = "3.16.0-canary.ca33603d9bda";
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  const publishDates = {
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  major: "2024-09-13T14:36:29.063Z",
28
- minor: "2025-08-17T08:02:22.032Z",
29
- patch: "2025-08-17T08:02:22.032Z"
28
+ minor: "2025-09-03T08:49:47.670Z",
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+ patch: "2025-09-03T08:49:47.670Z"
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  };
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  //# sourceMappingURL=version.js.map
@@ -1,7 +1,7 @@
1
1
  {
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  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-canary.c1bcdabc9513'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-08-17T08:02:22.032Z',\n\tpatch: '2025-08-17T08:02:22.032Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.16.0-canary.ca33603d9bda'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-09-03T08:49:47.670Z',\n\tpatch: '2025-09-03T08:49:47.670Z',\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
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  "names": []
7
7
  }