@tldraw/editor 3.15.0-canary.21bb6b44433a → 3.15.0-canary.24182c470c85

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Files changed (131) hide show
  1. package/dist-cjs/index.d.ts +103 -7
  2. package/dist-cjs/index.js +3 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/components/SVGContainer.js +1 -1
  5. package/dist-cjs/lib/components/SVGContainer.js.map +2 -2
  6. package/dist-cjs/lib/components/default-components/DefaultBrush.js +1 -1
  7. package/dist-cjs/lib/components/default-components/DefaultBrush.js.map +2 -2
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +1 -1
  9. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  10. package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js +1 -1
  11. package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js.map +2 -2
  12. package/dist-cjs/lib/components/default-components/DefaultCursor.js +1 -1
  13. package/dist-cjs/lib/components/default-components/DefaultCursor.js.map +2 -2
  14. package/dist-cjs/lib/components/default-components/DefaultGrid.js +1 -1
  15. package/dist-cjs/lib/components/default-components/DefaultGrid.js.map +2 -2
  16. package/dist-cjs/lib/components/default-components/DefaultHandles.js +1 -1
  17. package/dist-cjs/lib/components/default-components/DefaultHandles.js.map +2 -2
  18. package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js +1 -1
  19. package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js.map +2 -2
  20. package/dist-cjs/lib/components/default-components/DefaultSnapIndictor.js +1 -1
  21. package/dist-cjs/lib/components/default-components/DefaultSnapIndictor.js.map +2 -2
  22. package/dist-cjs/lib/components/default-components/DefaultSpinner.js +27 -15
  23. package/dist-cjs/lib/components/default-components/DefaultSpinner.js.map +3 -3
  24. package/dist-cjs/lib/editor/Editor.js +88 -43
  25. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  26. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js +96 -101
  27. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +2 -2
  28. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  29. package/dist-cjs/lib/editor/tools/StateNode.js +20 -1
  30. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  31. package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
  32. package/dist-cjs/lib/hooks/useEditorComponents.js.map +1 -1
  33. package/dist-cjs/lib/license/Watermark.js +2 -2
  34. package/dist-cjs/lib/license/Watermark.js.map +2 -2
  35. package/dist-cjs/lib/primitives/geometry/Arc2d.js +1 -1
  36. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  37. package/dist-cjs/lib/primitives/geometry/Circle2d.js +1 -1
  38. package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
  39. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +3 -1
  40. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
  41. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +1 -1
  42. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
  43. package/dist-cjs/lib/primitives/geometry/geometry-constants.js +2 -2
  44. package/dist-cjs/lib/primitives/geometry/geometry-constants.js.map +2 -2
  45. package/dist-cjs/lib/primitives/intersect.js +4 -4
  46. package/dist-cjs/lib/primitives/intersect.js.map +2 -2
  47. package/dist-cjs/lib/primitives/utils.js +4 -0
  48. package/dist-cjs/lib/primitives/utils.js.map +2 -2
  49. package/dist-cjs/version.js +3 -3
  50. package/dist-cjs/version.js.map +1 -1
  51. package/dist-esm/index.d.mts +103 -7
  52. package/dist-esm/index.mjs +3 -1
  53. package/dist-esm/index.mjs.map +2 -2
  54. package/dist-esm/lib/components/SVGContainer.mjs +1 -1
  55. package/dist-esm/lib/components/SVGContainer.mjs.map +2 -2
  56. package/dist-esm/lib/components/default-components/DefaultBrush.mjs +1 -1
  57. package/dist-esm/lib/components/default-components/DefaultBrush.mjs.map +2 -2
  58. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +1 -1
  59. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  60. package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs +1 -1
  61. package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs.map +2 -2
  62. package/dist-esm/lib/components/default-components/DefaultCursor.mjs +1 -1
  63. package/dist-esm/lib/components/default-components/DefaultCursor.mjs.map +2 -2
  64. package/dist-esm/lib/components/default-components/DefaultGrid.mjs +1 -1
  65. package/dist-esm/lib/components/default-components/DefaultGrid.mjs.map +2 -2
  66. package/dist-esm/lib/components/default-components/DefaultHandles.mjs +1 -1
  67. package/dist-esm/lib/components/default-components/DefaultHandles.mjs.map +2 -2
  68. package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs +1 -1
  69. package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs.map +2 -2
  70. package/dist-esm/lib/components/default-components/DefaultSnapIndictor.mjs +1 -1
  71. package/dist-esm/lib/components/default-components/DefaultSnapIndictor.mjs.map +2 -2
  72. package/dist-esm/lib/components/default-components/DefaultSpinner.mjs +17 -15
  73. package/dist-esm/lib/components/default-components/DefaultSpinner.mjs.map +2 -2
  74. package/dist-esm/lib/editor/Editor.mjs +88 -43
  75. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  76. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs +96 -101
  77. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +2 -2
  78. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  79. package/dist-esm/lib/editor/tools/StateNode.mjs +20 -1
  80. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  81. package/dist-esm/lib/hooks/useEditorComponents.mjs.map +1 -1
  82. package/dist-esm/lib/license/Watermark.mjs +2 -2
  83. package/dist-esm/lib/license/Watermark.mjs.map +2 -2
  84. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +2 -2
  85. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  86. package/dist-esm/lib/primitives/geometry/Circle2d.mjs +2 -2
  87. package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
  88. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +3 -1
  89. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
  90. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +2 -2
  91. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
  92. package/dist-esm/lib/primitives/geometry/geometry-constants.mjs +2 -2
  93. package/dist-esm/lib/primitives/geometry/geometry-constants.mjs.map +2 -2
  94. package/dist-esm/lib/primitives/intersect.mjs +5 -5
  95. package/dist-esm/lib/primitives/intersect.mjs.map +2 -2
  96. package/dist-esm/lib/primitives/utils.mjs +4 -0
  97. package/dist-esm/lib/primitives/utils.mjs.map +2 -2
  98. package/dist-esm/version.mjs +3 -3
  99. package/dist-esm/version.mjs.map +1 -1
  100. package/editor.css +21 -27
  101. package/package.json +9 -8
  102. package/src/index.ts +2 -0
  103. package/src/lib/components/SVGContainer.tsx +1 -1
  104. package/src/lib/components/default-components/DefaultBrush.tsx +1 -1
  105. package/src/lib/components/default-components/DefaultCanvas.tsx +1 -1
  106. package/src/lib/components/default-components/DefaultCollaboratorHint.tsx +1 -1
  107. package/src/lib/components/default-components/DefaultCursor.tsx +1 -1
  108. package/src/lib/components/default-components/DefaultGrid.tsx +1 -1
  109. package/src/lib/components/default-components/DefaultHandles.tsx +5 -1
  110. package/src/lib/components/default-components/DefaultShapeIndicator.tsx +1 -1
  111. package/src/lib/components/default-components/DefaultSnapIndictor.tsx +1 -1
  112. package/src/lib/components/default-components/DefaultSpinner.tsx +12 -12
  113. package/src/lib/editor/Editor.test.ts +407 -0
  114. package/src/lib/editor/Editor.ts +106 -44
  115. package/src/lib/editor/managers/TextManager/TextManager.ts +108 -128
  116. package/src/lib/editor/shapes/ShapeUtil.ts +57 -0
  117. package/src/lib/editor/tools/StateNode.test.ts +285 -0
  118. package/src/lib/editor/tools/StateNode.ts +27 -1
  119. package/src/lib/editor/types/misc-types.ts +19 -0
  120. package/src/lib/hooks/useEditorComponents.tsx +1 -1
  121. package/src/lib/license/Watermark.tsx +2 -2
  122. package/src/lib/primitives/geometry/Arc2d.ts +2 -2
  123. package/src/lib/primitives/geometry/Circle2d.ts +2 -2
  124. package/src/lib/primitives/geometry/CubicBezier2d.ts +4 -1
  125. package/src/lib/primitives/geometry/Ellipse2d.ts +2 -2
  126. package/src/lib/primitives/geometry/geometry-constants.ts +2 -1
  127. package/src/lib/primitives/intersect.test.ts +57 -11
  128. package/src/lib/primitives/intersect.ts +12 -5
  129. package/src/lib/primitives/utils.ts +11 -0
  130. package/src/version.ts +3 -3
  131. package/src/lib/test/currentToolIdMask.test.ts +0 -49
@@ -133,7 +133,7 @@ To remove the watermark, please purchase a license at tldraw.dev.
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  }
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  .${className}:hover > button {
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- animation: delayed_link 0.2s forwards ease-in-out;
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+ animation: ${className}_delayed_link 0.2s forwards ease-in-out;
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  animation-delay: 0.32s;
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  }
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@@ -143,7 +143,7 @@ To remove the watermark, please purchase a license at tldraw.dev.
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  }
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- @keyframes delayed_link {
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+ @keyframes ${className}_delayed_link {
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  0% {
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  cursor: inherit;
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  opacity: .38;
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/license/Watermark.tsx"],
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- "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { memo, useRef } from 'react'\nimport { useCanvasEvents } from '../hooks/useCanvasEvents'\nimport { useEditor } from '../hooks/useEditor'\nimport { usePassThroughWheelEvents } from '../hooks/usePassThroughWheelEvents'\nimport { preventDefault, stopEventPropagation } from '../utils/dom'\nimport { runtime } from '../utils/runtime'\nimport { watermarkDesktopSvg, watermarkMobileSvg } from '../watermarks'\nimport { LicenseManager } from './LicenseManager'\nimport { useLicenseContext } from './LicenseProvider'\nimport { useLicenseManagerState } from './useLicenseManagerState'\n\nconst WATERMARK_DESKTOP_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkDesktopSvg)}`\nconst WATERMARK_MOBILE_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkMobileSvg)}`\n\n/** @internal */\nexport const Watermark = memo(function Watermark() {\n\tconst licenseManager = useLicenseContext()\n\tconst editor = useEditor()\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\n\tconst licenseManagerState = useLicenseManagerState(licenseManager)\n\n\tif (!['licensed-with-watermark', 'unlicensed'].includes(licenseManagerState)) return null\n\n\treturn (\n\t\t<>\n\t\t\t<LicenseStyles />\n\t\t\t<WatermarkInner src={isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC} />\n\t\t</>\n\t)\n})\n\nconst WatermarkInner = memo(function WatermarkInner({ src }: { src: string }) {\n\tconst editor = useEditor()\n\tconst isDebugMode = useValue('debug mode', () => editor.getInstanceState().isDebugMode, [editor])\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\tconst events = useCanvasEvents()\n\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\tconst maskCss = `url('${src}') center 100% / 100% no-repeat`\n\tconst url = 'https://tldraw.dev/?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark'\n\n\treturn (\n\t\t<div\n\t\t\tref={ref}\n\t\t\tclassName={LicenseManager.className}\n\t\t\tdata-debug={isDebugMode}\n\t\t\tdata-mobile={isMobile}\n\t\t\tdraggable={false}\n\t\t\t{...events}\n\t\t>\n\t\t\t<button\n\t\t\t\tdraggable={false}\n\t\t\t\trole=\"button\"\n\t\t\t\tonPointerDown={(e) => {\n\t\t\t\t\tstopEventPropagation(e)\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}}\n\t\t\t\ttitle=\"made with tldraw\"\n\t\t\t\tonClick={() => runtime.openWindow(url, '_blank')}\n\t\t\t\tstyle={{ mask: maskCss, WebkitMask: maskCss }}\n\t\t\t/>\n\t\t</div>\n\t)\n})\n\nconst LicenseStyles = memo(function LicenseStyles() {\n\tconst editor = useEditor()\n\tconst className = LicenseManager.className\n\n\tconst CSS = `/* ------------------- SEE LICENSE -------------------\nThe tldraw watermark is part of tldraw's license. It is shown for unlicensed\nor \"licensed-with-watermark\" users. By using this library, you agree to\npreserve the watermark's behavior, keeping it visible, unobscured, and\navailable to user-interaction.\n\nTo remove the watermark, please purchase a license at tldraw.dev.\n*/\n\n\t.${className} {\n\t\tposition: absolute;\n\t\tbottom: var(--space-2);\n\t\tright: var(--space-2);\n\t\twidth: 96px;\n\t\theight: 32px;\n\t\tdisplay: flex;\n\t\talign-items: center;\n\t\tjustify-content: center;\n\t\tz-index: var(--layer-watermark) !important;\n\t\tbackground-color: color-mix(in srgb, var(--color-background) 62%, transparent);\n\t\topacity: 1;\n\t\tborder-radius: 5px;\n\t\tpointer-events: all;\n\t\tpadding: 2px;\n\t\tbox-sizing: content-box;\n\t}\n\n\t.${className} > button {\n\t\tposition: absolute;\n\t\twidth: 96px;\n\t\theight: 32px;\n\t\tpointer-events: all;\n\t\tcursor: inherit;\n\t\tcolor: var(--color-text);\n\t\topacity: .38;\n\t\tborder: 0;\n\t\tpadding: 0;\n\t\tbackground-color: currentColor;\n\t}\n\n\t.${className}[data-debug='true'] {\n\t\tbottom: 46px;\n\t}\n\n\t.${className}[data-mobile='true'] {\n\t\tborder-radius: 4px 0px 0px 4px;\n\t\tright: -2px;\n\t\twidth: 8px;\n\t\theight: 48px;\n\t}\n\n\t.${className}[data-mobile='true'] > button {\n\t\twidth: 8px;\n\t\theight: 32px;\n\t}\n\n\t@media (hover: hover) {\n\t\t.${className} > button {\n\t\t\tpointer-events: none;\n\t\t}\n\n\t\t.${className}:hover {\n\t\t\tbackground-color: var(--color-background);\n\t\t\ttransition: background-color 0.2s ease-in-out;\n\t\t\ttransition-delay: 0.32s;\n\t\t}\n\n\t\t.${className}:hover > button {\n\t\t\tanimation: delayed_link 0.2s forwards ease-in-out;\n\t\t\tanimation-delay: 0.32s;\n\t\t}\n\n\t\t.${className} > button:focus-visible {\n\t\t\topacity: 1;\n\t\t}\n\t}\n\n\n\t@keyframes delayed_link {\n\t\t0% {\n\t\t\tcursor: inherit;\n\t\t\topacity: .38;\n\t\t\tpointer-events: none;\n\t\t}\n\t\t100% {\n\t\t\tcursor: pointer;\n\t\t\topacity: 1;\n\t\t\tpointer-events: all;\n\t\t}\n\t}`\n\n\treturn <style nonce={editor.options.nonce}>{CSS}</style>\n})\n"],
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+ "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { memo, useRef } from 'react'\nimport { useCanvasEvents } from '../hooks/useCanvasEvents'\nimport { useEditor } from '../hooks/useEditor'\nimport { usePassThroughWheelEvents } from '../hooks/usePassThroughWheelEvents'\nimport { preventDefault, stopEventPropagation } from '../utils/dom'\nimport { runtime } from '../utils/runtime'\nimport { watermarkDesktopSvg, watermarkMobileSvg } from '../watermarks'\nimport { LicenseManager } from './LicenseManager'\nimport { useLicenseContext } from './LicenseProvider'\nimport { useLicenseManagerState } from './useLicenseManagerState'\n\nconst WATERMARK_DESKTOP_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkDesktopSvg)}`\nconst WATERMARK_MOBILE_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkMobileSvg)}`\n\n/** @internal */\nexport const Watermark = memo(function Watermark() {\n\tconst licenseManager = useLicenseContext()\n\tconst editor = useEditor()\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\n\tconst licenseManagerState = useLicenseManagerState(licenseManager)\n\n\tif (!['licensed-with-watermark', 'unlicensed'].includes(licenseManagerState)) return null\n\n\treturn (\n\t\t<>\n\t\t\t<LicenseStyles />\n\t\t\t<WatermarkInner src={isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC} />\n\t\t</>\n\t)\n})\n\nconst WatermarkInner = memo(function WatermarkInner({ src }: { src: string }) {\n\tconst editor = useEditor()\n\tconst isDebugMode = useValue('debug mode', () => editor.getInstanceState().isDebugMode, [editor])\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\tconst events = useCanvasEvents()\n\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\tconst maskCss = `url('${src}') center 100% / 100% no-repeat`\n\tconst url = 'https://tldraw.dev/?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark'\n\n\treturn (\n\t\t<div\n\t\t\tref={ref}\n\t\t\tclassName={LicenseManager.className}\n\t\t\tdata-debug={isDebugMode}\n\t\t\tdata-mobile={isMobile}\n\t\t\tdraggable={false}\n\t\t\t{...events}\n\t\t>\n\t\t\t<button\n\t\t\t\tdraggable={false}\n\t\t\t\trole=\"button\"\n\t\t\t\tonPointerDown={(e) => {\n\t\t\t\t\tstopEventPropagation(e)\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}}\n\t\t\t\ttitle=\"made with tldraw\"\n\t\t\t\tonClick={() => runtime.openWindow(url, '_blank')}\n\t\t\t\tstyle={{ mask: maskCss, WebkitMask: maskCss }}\n\t\t\t/>\n\t\t</div>\n\t)\n})\n\nconst LicenseStyles = memo(function LicenseStyles() {\n\tconst editor = useEditor()\n\tconst className = LicenseManager.className\n\n\tconst CSS = `/* ------------------- SEE LICENSE -------------------\nThe tldraw watermark is part of tldraw's license. It is shown for unlicensed\nor \"licensed-with-watermark\" users. By using this library, you agree to\npreserve the watermark's behavior, keeping it visible, unobscured, and\navailable to user-interaction.\n\nTo remove the watermark, please purchase a license at tldraw.dev.\n*/\n\n\t.${className} {\n\t\tposition: absolute;\n\t\tbottom: var(--space-2);\n\t\tright: var(--space-2);\n\t\twidth: 96px;\n\t\theight: 32px;\n\t\tdisplay: flex;\n\t\talign-items: center;\n\t\tjustify-content: center;\n\t\tz-index: var(--layer-watermark) !important;\n\t\tbackground-color: color-mix(in srgb, var(--color-background) 62%, transparent);\n\t\topacity: 1;\n\t\tborder-radius: 5px;\n\t\tpointer-events: all;\n\t\tpadding: 2px;\n\t\tbox-sizing: content-box;\n\t}\n\n\t.${className} > button {\n\t\tposition: absolute;\n\t\twidth: 96px;\n\t\theight: 32px;\n\t\tpointer-events: all;\n\t\tcursor: inherit;\n\t\tcolor: var(--color-text);\n\t\topacity: .38;\n\t\tborder: 0;\n\t\tpadding: 0;\n\t\tbackground-color: currentColor;\n\t}\n\n\t.${className}[data-debug='true'] {\n\t\tbottom: 46px;\n\t}\n\n\t.${className}[data-mobile='true'] {\n\t\tborder-radius: 4px 0px 0px 4px;\n\t\tright: -2px;\n\t\twidth: 8px;\n\t\theight: 48px;\n\t}\n\n\t.${className}[data-mobile='true'] > button {\n\t\twidth: 8px;\n\t\theight: 32px;\n\t}\n\n\t@media (hover: hover) {\n\t\t.${className} > button {\n\t\t\tpointer-events: none;\n\t\t}\n\n\t\t.${className}:hover {\n\t\t\tbackground-color: var(--color-background);\n\t\t\ttransition: background-color 0.2s ease-in-out;\n\t\t\ttransition-delay: 0.32s;\n\t\t}\n\n\t\t.${className}:hover > button {\n\t\t\tanimation: ${className}_delayed_link 0.2s forwards ease-in-out;\n\t\t\tanimation-delay: 0.32s;\n\t\t}\n\n\t\t.${className} > button:focus-visible {\n\t\t\topacity: 1;\n\t\t}\n\t}\n\n\n\t@keyframes ${className}_delayed_link {\n\t\t0% {\n\t\t\tcursor: inherit;\n\t\t\topacity: .38;\n\t\t\tpointer-events: none;\n\t\t}\n\t\t100% {\n\t\t\tcursor: pointer;\n\t\t\topacity: 1;\n\t\t\tpointer-events: all;\n\t\t}\n\t}`\n\n\treturn <style nonce={editor.options.nonce}>{CSS}</style>\n})\n"],
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6
6
  "names": ["Watermark", "WatermarkInner", "LicenseStyles"]
7
7
  }
@@ -2,7 +2,7 @@ import { Vec } from "../Vec.mjs";
2
2
  import { intersectLineSegmentCircle } from "../intersect.mjs";
3
3
  import { getArcMeasure, getPointInArcT, getPointOnCircle } from "../utils.mjs";
4
4
  import { Geometry2d } from "./Geometry2d.mjs";
5
- import { getVerticesCountForLength } from "./geometry-constants.mjs";
5
+ import { getVerticesCountForArcLength } from "./geometry-constants.mjs";
6
6
  class Arc2d extends Geometry2d {
7
7
  _center;
8
8
  _radius;
@@ -72,7 +72,7 @@ class Arc2d extends Geometry2d {
72
72
  getVertices() {
73
73
  const { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this;
74
74
  const vertices = [];
75
- for (let i = 0, n = getVerticesCountForLength(Math.abs(length)); i < n + 1; i++) {
75
+ for (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {
76
76
  const t = i / n * measure;
77
77
  const angle = angleStart + t;
78
78
  vertices.push(getPointOnCircle(_center, radius, angle));
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Arc2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForLength } from './geometry-constants'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Get the point (P) on the arc, then pick the nearest of A, B, and P\n\t\tconst P = Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tfor (const p of [A, B, P]) {\n\t\t\td = Vec.Dist2(point, p)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
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+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Get the point (P) on the arc, then pick the nearest of A, B, and P\n\t\tconst P = Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tfor (const p of [A, B, P]) {\n\t\t\td = Vec.Dist2(point, p)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -3,7 +3,7 @@ import { Vec } from "../Vec.mjs";
3
3
  import { intersectLineSegmentCircle } from "../intersect.mjs";
4
4
  import { PI2, getPointOnCircle } from "../utils.mjs";
5
5
  import { Geometry2d } from "./Geometry2d.mjs";
6
- import { getVerticesCountForLength } from "./geometry-constants.mjs";
6
+ import { getVerticesCountForArcLength } from "./geometry-constants.mjs";
7
7
  class Circle2d extends Geometry2d {
8
8
  constructor(config) {
9
9
  super({ isClosed: true, ...config });
@@ -25,7 +25,7 @@ class Circle2d extends Geometry2d {
25
25
  const { _center, _radius: radius } = this;
26
26
  const perimeter = PI2 * radius;
27
27
  const vertices = [];
28
- for (let i = 0, n = getVerticesCountForLength(perimeter); i < n; i++) {
28
+ for (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {
29
29
  const angle = i / n * PI2;
30
30
  vertices.push(getPointOnCircle(_center, radius, angle));
31
31
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Circle2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForLength } from './geometry-constants'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst { _center, _radius: radius } = this\n\t\tif (_center.equals(point)) return Vec.AddXY(_center, radius, 0)\n\t\treturn Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn intersectLineSegmentCircle(A, B, _center, radius + distance) !== null\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn `M${_center.x + radius},${_center.y} a${radius},${radius} 0 1,0 ${radius * 2},0a${radius},${radius} 0 1,0 -${radius * 2},0`\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst { _center, _radius: radius } = this\n\t\tif (_center.equals(point)) return Vec.AddXY(_center, radius, 0)\n\t\treturn Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn intersectLineSegmentCircle(A, B, _center, radius + distance) !== null\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn `M${_center.x + radius},${_center.y} a${radius},${radius} 0 1,0 ${radius * 2},0a${radius},${radius} 0 1,0 -${radius * 2},0`\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -5,6 +5,7 @@ class CubicBezier2d extends Polyline2d {
5
5
  _b;
6
6
  _c;
7
7
  _d;
8
+ _resolution;
8
9
  constructor(config) {
9
10
  const { start: a, cp1: b, cp2: c, end: d } = config;
10
11
  super({ ...config, points: [a, d] });
@@ -12,11 +13,12 @@ class CubicBezier2d extends Polyline2d {
12
13
  this._b = b;
13
14
  this._c = c;
14
15
  this._d = d;
16
+ this._resolution = config.resolution ?? 10;
15
17
  }
16
18
  getVertices() {
17
19
  const vertices = [];
18
20
  const { _a: a, _b: b, _c: c, _d: d } = this;
19
- for (let i = 0, n = 10; i <= n; i++) {
21
+ for (let i = 0, n = this._resolution; i <= n; i++) {
20
22
  const t = i / n;
21
23
  vertices.push(
22
24
  new Vec(
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/CubicBezier2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = 10; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\tprivate _resolution: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t\tresolution?: number\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t\tthis._resolution = config.resolution ?? 10\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = this._resolution; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -3,7 +3,7 @@ import { Vec } from "../Vec.mjs";
3
3
  import { PI, PI2, clamp, perimeterOfEllipse } from "../utils.mjs";
4
4
  import { Edge2d } from "./Edge2d.mjs";
5
5
  import { Geometry2d } from "./Geometry2d.mjs";
6
- import { getVerticesCountForLength } from "./geometry-constants.mjs";
6
+ import { getVerticesCountForArcLength } from "./geometry-constants.mjs";
7
7
  class Ellipse2d extends Geometry2d {
8
8
  constructor(config) {
9
9
  super({ ...config, isClosed: true });
@@ -35,7 +35,7 @@ class Ellipse2d extends Geometry2d {
35
35
  const cy = h / 2;
36
36
  const q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2);
37
37
  const p = PI * (cx + cy) * (1 + 3 * q / (10 + Math.sqrt(4 - 3 * q)));
38
- const len = getVerticesCountForLength(p);
38
+ const len = getVerticesCountForArcLength(p);
39
39
  const step = PI2 / len;
40
40
  const a = Math.cos(step);
41
41
  const b = Math.sin(step);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Ellipse2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
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+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForArcLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,9 +1,9 @@
1
1
  const SPACING = 20;
2
2
  const MIN_COUNT = 8;
3
- function getVerticesCountForLength(length, spacing = SPACING) {
3
+ function getVerticesCountForArcLength(length, spacing = SPACING) {
4
4
  return Math.max(MIN_COUNT, Math.ceil(length / spacing));
5
5
  }
6
6
  export {
7
- getVerticesCountForLength
7
+ getVerticesCountForArcLength
8
8
  };
9
9
  //# sourceMappingURL=geometry-constants.mjs.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/geometry-constants.ts"],
4
- "sourcesContent": ["const SPACING = 20\nconst MIN_COUNT = 8\n\nexport function getVerticesCountForLength(length: number, spacing = SPACING) {\n\treturn Math.max(MIN_COUNT, Math.ceil(length / spacing))\n}\n"],
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4
+ "sourcesContent": ["const SPACING = 20\nconst MIN_COUNT = 8\n\n/** @internal */\nexport function getVerticesCountForArcLength(length: number, spacing = SPACING) {\n\treturn Math.max(MIN_COUNT, Math.ceil(length / spacing))\n}\n"],
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6
6
  "names": []
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7
  }
@@ -1,6 +1,6 @@
1
- import { pointInPolygon } from "./utils.mjs";
1
+ import { approximately, approximatelyLte, pointInPolygon } from "./utils.mjs";
2
2
  import { Vec } from "./Vec.mjs";
3
- function intersectLineSegmentLineSegment(a1, a2, b1, b2) {
3
+ function intersectLineSegmentLineSegment(a1, a2, b1, b2, precision = 1e-10) {
4
4
  const ABx = a1.x - b1.x;
5
5
  const ABy = a1.y - b1.y;
6
6
  const BVx = b2.x - b1.x;
@@ -10,12 +10,12 @@ function intersectLineSegmentLineSegment(a1, a2, b1, b2) {
10
10
  const ua_t = BVx * ABy - BVy * ABx;
11
11
  const ub_t = AVx * ABy - AVy * ABx;
12
12
  const u_b = BVy * AVx - BVx * AVy;
13
- if (ua_t === 0 || ub_t === 0) return null;
14
- if (u_b === 0) return null;
13
+ if (approximately(ua_t, 0, precision) || approximately(ub_t, 0, precision)) return null;
14
+ if (approximately(u_b, 0, precision)) return null;
15
15
  if (u_b !== 0) {
16
16
  const ua = ua_t / u_b;
17
17
  const ub = ub_t / u_b;
18
- if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
18
+ if (approximatelyLte(0, ua, precision) && approximatelyLte(ua, 1, precision) && approximatelyLte(0, ub, precision) && approximatelyLte(ub, 1, precision)) {
19
19
  return Vec.AddXY(a1, ua * AVx, ua * AVy);
20
20
  }
21
21
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/intersect.ts"],
4
- "sourcesContent": ["import { Box } from './Box'\nimport { pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (ua_t === 0 || ub_t === 0) return null // coincident\n\n\tif (u_b === 0) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; i < n; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(a1, a2, points[i], points[i + 1])\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a closed polygon.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 1, n = points.length; i < n + 1; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(\n\t\t\ta1,\n\t\t\ta2,\n\t\t\tpoints[i - 1],\n\t\t\tpoints[i % points.length]\n\t\t)\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a circle.\n *\n * @param c1 - The first circle's center.\n * @param r1 - The first circle's radius.\n * @param c2 - The second circle's center.\n * @param r2 - The second circle's radius.\n * @public\n */\nexport function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number) {\n\tlet dx = c2.x - c1.x\n\tlet dy = c2.y - c1.y\n\tconst d = Math.sqrt(dx * dx + dy * dy),\n\t\tx = (d * d - r2 * r2 + r1 * r1) / (2 * d),\n\t\ty = Math.sqrt(r1 * r1 - x * x)\n\tdx /= d\n\tdy /= d\n\treturn [\n\t\tnew Vec(c1.x + dx * x - dy * y, c1.y + dy * x + dx * y),\n\t\tnew Vec(c1.x + dx * x + dy * y, c1.y + dy * x - dx * y),\n\t]\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\ta = points[i]\n\t\tb = points[(i + 1) % points.length]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectCirclePolyline(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 1, n = points.length; i < n; i++) {\n\t\ta = points[i - 1]\n\t\tb = points[i]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a polygon and a bounding box.\n *\n * @public\n */\nexport function intersectPolygonBounds(points: VecLike[], bounds: Box) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike[] | null\n\n\tfor (const side of bounds.sides) {\n\t\tsegmentIntersection = intersectLineSegmentPolygon(side[0], side[1], points)\n\t\tif (segmentIntersection) result.push(...segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\nfunction ccw(A: VecLike, B: VecLike, C: VecLike) {\n\treturn (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x)\n}\n\n/** @public */\nexport function linesIntersect(A: VecLike, B: VecLike, C: VecLike, D: VecLike) {\n\treturn ccw(A, C, D) !== ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D)\n}\n\n/**\n * Create a new convex polygon as the intersection of two convex polygons.\n *\n * @param polygonA - An array of points representing the first polygon.\n * @param polygonB - An array of points representing the second polygon.\n * @public\n */\nexport function intersectPolygonPolygon(\n\tpolygonA: VecLike[],\n\tpolygonB: VecLike[]\n): VecLike[] | null {\n\t// Create an empty polygon as result\n\tconst result: Map<string, VecLike> = new Map()\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\n\t// Add all corners of PolygonA that is inside PolygonB to result\n\tfor (let i = 0, n = polygonA.length; i < n; i++) {\n\t\ta = polygonA[i]\n\t\tif (pointInPolygon(a, polygonB)) {\n\t\t\tconst id = getPointId(a)\n\t\t\tif (!result.has(id)) {\n\t\t\t\tresult.set(id, a)\n\t\t\t}\n\t\t}\n\t}\n\t// Add all corners of PolygonB that is inside PolygonA to result\n\tfor (let i = 0, n = polygonB.length; i < n; i++) {\n\t\ta = polygonB[i]\n\t\tif (pointInPolygon(a, polygonA)) {\n\t\t\tconst id = getPointId(a)\n\t\t\tif (!result.has(id)) {\n\t\t\t\tresult.set(id, a)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Add all intersection points to result\n\tfor (let i = 0, n = polygonA.length; i < n; i++) {\n\t\ta = polygonA[i]\n\t\tb = polygonA[(i + 1) % polygonA.length]\n\n\t\tfor (let j = 0, m = polygonB.length; j < m; j++) {\n\t\t\tc = polygonB[j]\n\t\t\td = polygonB[(j + 1) % polygonB.length]\n\t\t\tconst intersection = intersectLineSegmentLineSegment(a, b, c, d)\n\n\t\t\tif (intersection !== null) {\n\t\t\t\tconst id = getPointId(intersection)\n\t\t\t\tif (!result.has(id)) {\n\t\t\t\t\tresult.set(id, intersection)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tif (result.size === 0) return null // no intersection\n\n\t// Order all points in the result counter-clockwise.\n\treturn orderClockwise([...result.values()])\n}\n\n/**\n * Find all the points where `polyA` and `polyB` intersect and returns them in an undefined order.\n * To find the polygon that's the intersection of polyA and polyB, use `intersectPolygonPolygon`\n * instead, which orders the points and includes internal points.\n *\n * @param polyA - The first polygon.\n * @param polyB - The second polygon.\n * @param isAClosed - Whether `polyA` is a closed polygon or a polyline.\n * @param isBClosed - Whether `polyB` is a closed polygon or a polyline.\n * @public\n */\nexport function intersectPolys(\n\tpolyA: VecLike[],\n\tpolyB: VecLike[],\n\tisAClosed: boolean,\n\tisBClosed: boolean\n): VecLike[] {\n\tconst result: Map<string, VecLike> = new Map()\n\n\t// Add all intersection points to result\n\tfor (let i = 0, n = isAClosed ? polyA.length : polyA.length - 1; i < n; i++) {\n\t\tconst currentA = polyA[i]\n\t\tconst nextA = polyA[(i + 1) % polyA.length]\n\n\t\tfor (let j = 0, m = isBClosed ? polyB.length : polyB.length - 1; j < m; j++) {\n\t\t\tconst currentB = polyB[j]\n\t\t\tconst nextB = polyB[(j + 1) % polyB.length]\n\t\t\tconst intersection = intersectLineSegmentLineSegment(currentA, nextA, currentB, nextB)\n\n\t\t\tif (intersection !== null) {\n\t\t\t\tconst id = getPointId(intersection)\n\t\t\t\tif (!result.has(id)) {\n\t\t\t\t\tresult.set(id, intersection)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn [...result.values()]\n}\n\nfunction getPointId(point: VecLike) {\n\treturn `${point.x},${point.y}`\n}\n\nfunction orderClockwise(points: VecLike[]): VecLike[] {\n\tconst C = Vec.Average(points)\n\treturn points.sort((A, B) => Vec.Angle(C, A) - Vec.Angle(C, B))\n}\n\n/** @public */\nexport function polygonsIntersect(a: VecLike[], b: VecLike[]) {\n\tlet a0: VecLike, a1: VecLike, b0: VecLike, b1: VecLike\n\tfor (let i = 0, n = a.length; i < n; i++) {\n\t\ta0 = a[i]\n\t\ta1 = a[(i + 1) % n]\n\t\tfor (let j = 0, m = b.length; j < m; j++) {\n\t\t\tb0 = b[j]\n\t\t\tb1 = b[(j + 1) % m]\n\t\t\tif (linesIntersect(a0, a1, b0, b1)) return true\n\t\t}\n\t}\n\treturn false\n}\n\n/** @public */\nexport function polygonIntersectsPolyline(polygon: VecLike[], polyline: VecLike[]) {\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\tfor (let i = 0, n = polygon.length; i < n; i++) {\n\t\ta = polygon[i]\n\t\tb = polygon[(i + 1) % n]\n\n\t\tfor (let j = 1, m = polyline.length; j < m; j++) {\n\t\t\tc = polyline[j - 1]\n\t\t\td = polyline[j]\n\t\t\tif (linesIntersect(a, b, c, d)) return true\n\t\t}\n\t}\n\treturn false\n}\n"],
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+ "sourcesContent": ["import { Box } from './Box'\nimport { approximately, approximatelyLte, pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike,\n\tprecision = 1e-10\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (approximately(ua_t, 0, precision) || approximately(ub_t, 0, precision)) return null // coincident\n\n\tif (approximately(u_b, 0, precision)) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (\n\t\t\tapproximatelyLte(0, ua, precision) &&\n\t\t\tapproximatelyLte(ua, 1, precision) &&\n\t\t\tapproximatelyLte(0, ub, precision) &&\n\t\t\tapproximatelyLte(ub, 1, precision)\n\t\t) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; 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i++) {\n\t\ta0 = a[i]\n\t\ta1 = a[(i + 1) % n]\n\t\tfor (let j = 0, m = b.length; j < m; j++) {\n\t\t\tb0 = b[j]\n\t\t\tb1 = b[(j + 1) % m]\n\t\t\tif (linesIntersect(a0, a1, b0, b1)) return true\n\t\t}\n\t}\n\treturn false\n}\n\n/** @public */\nexport function polygonIntersectsPolyline(polygon: VecLike[], polyline: VecLike[]) {\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\tfor (let i = 0, n = polygon.length; i < n; i++) {\n\t\ta = polygon[i]\n\t\tb = polygon[(i + 1) % n]\n\n\t\tfor (let j = 1, m = polyline.length; j < m; j++) {\n\t\t\tc = polyline[j - 1]\n\t\t\td = polyline[j]\n\t\t\tif (linesIntersect(a, b, c, d)) return true\n\t\t}\n\t}\n\treturn false\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -19,6 +19,9 @@ function toPrecision(n, precision = 1e10) {
19
19
  function approximately(a, b, precision = 1e-6) {
20
20
  return Math.abs(a - b) <= precision;
21
21
  }
22
+ function approximatelyLte(a, b, precision = 1e-6) {
23
+ return a < b || approximately(a, b, precision);
24
+ }
22
25
  function perimeterOfEllipse(rx, ry) {
23
26
  const h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2);
24
27
  return PI * (rx + ry) * (1 + 3 * h / (10 + Math.sqrt(4 - 3 * h)));
@@ -203,6 +206,7 @@ export {
203
206
  SIN,
204
207
  angleDistance,
205
208
  approximately,
209
+ approximatelyLte,
206
210
  areAnglesCompatible,
207
211
  average,
208
212
  canonicalizeRotation,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/utils.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from './Vec'\n\n/** @public */\nexport function precise(A: VecLike) {\n\treturn `${toDomPrecision(A.x)},${toDomPrecision(A.y)} `\n}\n\n/** @public */\nexport function average(A: VecLike, B: VecLike) {\n\treturn `${toDomPrecision((A.x + B.x) / 2)},${toDomPrecision((A.y + B.y) / 2)} `\n}\n\n/** @public */\nexport const PI = Math.PI\n/** @public */\nexport const HALF_PI = PI / 2\n/** @public */\nexport const PI2 = PI * 2\n/** @public */\nexport const SIN = Math.sin\n\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1) // 1\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @public\n */\nexport function clamp(n: number, min: number): number\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1, 10) // 1\n * const B = clamp(11, 1, 10) // 10\n * const C = clamp(5, 1, 10) // 5\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @param max - The maximum value.\n * @public\n */\nexport function clamp(n: number, min: number, max: number): number\nexport function clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\n/**\n * Get a number to a precision.\n *\n * @param n - The number.\n * @param precision - The precision.\n * @public\n */\nexport function toPrecision(n: number, precision = 10000000000) {\n\tif (!n) return 0\n\treturn Math.round(n * precision) / precision\n}\n\n/**\n * Whether two numbers numbers a and b are approximately equal.\n *\n * @param a - The first point.\n * @param b - The second point.\n * @public\n */\nexport function approximately(a: number, b: number, precision = 0.000001) {\n\treturn Math.abs(a - b) <= precision\n}\n\n/**\n * Find the approximate perimeter of an ellipse.\n *\n * @param rx - The ellipse's x radius.\n * @param ry - The ellipse's y radius.\n * @public\n */\nexport function perimeterOfEllipse(rx: number, ry: number): number {\n\tconst h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)\n\treturn PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))\n}\n\n/**\n * @param a - Any angle in radians\n * @returns A number between 0 and 2 * PI\n * @public\n */\nexport function canonicalizeRotation(a: number) {\n\ta = a % PI2\n\tif (a < 0) {\n\t\ta = a + PI2\n\t} else if (a === 0) {\n\t\t// prevent negative zero\n\t\ta = 0\n\t}\n\treturn a\n}\n\n/**\n * Get the clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function clockwiseAngleDist(a0: number, a1: number): number {\n\ta0 = canonicalizeRotation(a0)\n\ta1 = canonicalizeRotation(a1)\n\tif (a0 > a1) {\n\t\ta1 += PI2\n\t}\n\treturn a1 - a0\n}\n\n/**\n * Get the counter-clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function counterClockwiseAngleDist(a0: number, a1: number): number {\n\treturn PI2 - clockwiseAngleDist(a0, a1)\n}\n\n/**\n * Get the short angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function shortAngleDist(a0: number, a1: number): number {\n\tconst da = (a1 - a0) % PI2\n\treturn ((2 * da) % PI2) - da\n}\n\n/**\n * Clamp radians within 0 and 2PI\n *\n * @param r - The radian value.\n * @public\n */\nexport function clampRadians(r: number): number {\n\treturn (PI2 + r) % PI2\n}\n\n/**\n * Clamp rotation to even segments.\n *\n * @param r - The rotation in radians.\n * @param segments - The number of segments.\n * @public\n */\nexport function snapAngle(r: number, segments: number): number {\n\tconst seg = PI2 / segments\n\tlet ang = (Math.floor((clampRadians(r) + seg / 2) / seg) * seg) % PI2\n\tif (ang < PI) ang += PI2\n\tif (ang > PI) ang -= PI2\n\treturn ang\n}\n\n/**\n * Checks whether two angles are approximately at right-angles or parallel to each other\n *\n * @param a - Angle a (radians)\n * @param b - Angle b (radians)\n * @returns True iff the angles are approximately at right-angles or parallel to each other\n * @public\n */\nexport function areAnglesCompatible(a: number, b: number) {\n\treturn a === b || approximately((a % (Math.PI / 2)) - (b % (Math.PI / 2)), 0)\n}\n\n/**\n * Convert degrees to radians.\n *\n * @param d - The degree in degrees.\n * @public\n */\nexport function degreesToRadians(d: number): number {\n\treturn (d * PI) / 180\n}\n\n/**\n * Convert radians to degrees.\n *\n * @param r - The degree in radians.\n * @public\n */\nexport function radiansToDegrees(r: number): number {\n\treturn (r * 180) / PI\n}\n\n/**\n * Get a point on the perimeter of a circle.\n *\n * @param center - The center of the circle.\n * @param r - The radius of the circle.\n * @param a - The angle in radians.\n * @public\n */\nexport function getPointOnCircle(center: VecLike, r: number, a: number) {\n\treturn new Vec(center.x, center.y).add(Vec.FromAngle(a, r))\n}\n\n/** @public */\nexport function getPolygonVertices(width: number, height: number, sides: number) {\n\tconst cx = width / 2\n\tconst cy = height / 2\n\tconst pointsOnPerimeter: Vec[] = []\n\n\tlet minX = Infinity\n\tlet maxX = -Infinity\n\tlet minY = Infinity\n\tlet maxY = -Infinity\n\tfor (let i = 0; i < sides; i++) {\n\t\tconst step = PI2 / sides\n\t\tconst t = -HALF_PI + i * step\n\t\tconst x = cx + cx * Math.cos(t)\n\t\tconst y = cy + cy * Math.sin(t)\n\t\tif (x < minX) minX = x\n\t\tif (y < minY) minY = y\n\t\tif (x > maxX) maxX = x\n\t\tif (y > maxY) maxY = y\n\t\tpointsOnPerimeter.push(new Vec(x, y))\n\t}\n\n\t// Bounds of calculated points\n\tconst w = maxX - minX\n\tconst h = maxY - minY\n\n\t// Difference between input bounds and calculated bounds\n\tconst dx = width - w\n\tconst dy = height - h\n\n\t// If there's a difference, scale the points to the input bounds\n\tif (dx !== 0 || dy !== 0) {\n\t\tfor (let i = 0; i < pointsOnPerimeter.length; i++) {\n\t\t\tconst pt = pointsOnPerimeter[i]\n\t\t\tpt.x = ((pt.x - minX) / w) * width\n\t\t\tpt.y = ((pt.y - minY) / h) * height\n\t\t}\n\t}\n\n\treturn pointsOnPerimeter\n}\n\n/**\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns True if the ranges overlap\n * @public\n */\nexport function rangesOverlap(a0: number, a1: number, b0: number, b1: number): boolean {\n\treturn a0 < b1 && b0 < a1\n}\n\n/**\n * Finds the intersection of two ranges.\n *\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns The intersection of the ranges, or null if no intersection\n * @public\n */\nexport function rangeIntersection(\n\ta0: number,\n\ta1: number,\n\tb0: number,\n\tb1: number\n): [number, number] | null {\n\tconst min = Math.max(a0, b0)\n\tconst max = Math.min(a1, b1)\n\tif (min <= max) {\n\t\treturn [min, max]\n\t}\n\treturn null\n}\n\n/** Helper for point in polygon */\nfunction cross(x: VecLike, y: VecLike, z: VecLike): number {\n\treturn (y.x - x.x) * (z.y - x.y) - (z.x - x.x) * (y.y - x.y)\n}\n\n/**\n * Get whether a point is inside of a polygon.\n *\n * ```ts\n * const result = pointInPolygon(myPoint, myPoints)\n * ```\n *\n * @public\n */\nexport function pointInPolygon(A: VecLike, points: VecLike[]): boolean {\n\tlet windingNumber = 0\n\tlet a: VecLike\n\tlet b: VecLike\n\n\tfor (let i = 0; i < points.length; i++) {\n\t\ta = points[i]\n\t\t// Point is the same as one of the corners of the polygon\n\t\tif (a.x === A.x && a.y === A.y) return true\n\n\t\tb = points[(i + 1) % points.length]\n\n\t\t// Point is on the polygon edge\n\t\tif (Vec.Dist(A, a) + Vec.Dist(A, b) === Vec.Dist(a, b)) return true\n\n\t\tif (a.y <= A.y) {\n\t\t\tif (b.y > A.y && cross(a, b, A) > 0) {\n\t\t\t\twindingNumber += 1\n\t\t\t}\n\t\t} else if (b.y <= A.y && cross(a, b, A) < 0) {\n\t\t\twindingNumber -= 1\n\t\t}\n\t}\n\n\treturn windingNumber !== 0\n}\n\n/**\n * The DOM likes values to be fixed to 3 decimal places\n *\n * @public\n */\nexport function toDomPrecision(v: number) {\n\treturn Math.round(v * 1e4) / 1e4\n}\n\n/**\n * @public\n */\nexport function toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/**\n * Check if a float is safe to use. ie: Not too big or small.\n * @public\n */\nexport const isSafeFloat = (n: number) => {\n\treturn Math.abs(n) < Number.MAX_SAFE_INTEGER\n}\n\n/**\n * Get the angle of a point on an arc.\n * @param fromAngle - The angle from center to arc's start point (A) on the circle\n * @param toAngle - The angle from center to arc's end point (B) on the circle\n * @param direction - The direction of the arc (1 = counter-clockwise, -1 = clockwise)\n * @returns The distance in radians between the two angles according to the direction\n * @public\n */\nexport function angleDistance(fromAngle: number, toAngle: number, direction: number) {\n\tconst dist =\n\t\tdirection < 0\n\t\t\t? clockwiseAngleDist(fromAngle, toAngle)\n\t\t\t: counterClockwiseAngleDist(fromAngle, toAngle)\n\treturn dist\n}\n\n/**\n * Returns the t value of the point on the arc.\n *\n * @param mAB - The measure of the arc from A to B, negative if counter-clockwise\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param P - The angle on the circle (P) to find the t value for\n *\n * @returns The t value of the point on the arc, with 0 being the start and 1 being the end\n *\n * @public\n */\nexport function getPointInArcT(mAB: number, A: number, B: number, P: number): number {\n\tlet mAP: number\n\tif (Math.abs(mAB) > PI) {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst mPB = shortAngleDist(P, B)\n\t\tif (Math.abs(mAP) < Math.abs(mPB)) {\n\t\t\treturn mAP / mAB\n\t\t} else {\n\t\t\treturn (mAB - mPB) / mAB\n\t\t}\n\t} else {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst t = mAP / mAB\n\n\t\t// If the arc is something like -2.8 to 2.2, then we'll get a weird bug\n\t\t// where the measurement to the center is negative but measure to points\n\t\t// near the end are positive\n\t\tif (Math.sign(mAP) !== Math.sign(mAB)) {\n\t\t\treturn Math.abs(t) > 0.5 ? 1 : 0\n\t\t}\n\n\t\treturn t\n\t}\n}\n\n/**\n * Get the measure of an arc.\n *\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param sweepFlag - 1 if the arc is clockwise, 0 if counter-clockwise\n * @param largeArcFlag - 1 if the arc is greater than 180 degrees, 0 if less than 180 degrees\n *\n * @returns The measure of the arc, negative if counter-clockwise\n *\n * @public\n */\nexport function getArcMeasure(A: number, B: number, sweepFlag: number, largeArcFlag: number) {\n\tconst m = ((2 * ((B - A) % PI2)) % PI2) - ((B - A) % PI2)\n\tif (!largeArcFlag) return m\n\treturn (PI2 - Math.abs(m)) * (sweepFlag ? 1 : -1)\n}\n\n/**\n * Get the center of a circle from three points.\n *\n * @param a - The first point\n * @param b - The second point\n * @param c - The third point\n *\n * @returns The center of the circle or null if the points are collinear\n *\n * @public\n */\nexport function centerOfCircleFromThreePoints(a: VecLike, b: VecLike, c: VecLike) {\n\tconst u = -2 * (a.x * (b.y - c.y) - a.y * (b.x - c.x) + b.x * c.y - c.x * b.y)\n\tconst x =\n\t\t((a.x * a.x + a.y * a.y) * (c.y - b.y) +\n\t\t\t(b.x * b.x + b.y * b.y) * (a.y - c.y) +\n\t\t\t(c.x * c.x + c.y * c.y) * (b.y - a.y)) /\n\t\tu\n\tconst y =\n\t\t((a.x * a.x + a.y * a.y) * (b.x - c.x) +\n\t\t\t(b.x * b.x + b.y * b.y) * (c.x - a.x) +\n\t\t\t(c.x * c.x + c.y * c.y) * (a.x - b.x)) /\n\t\tu\n\tif (!Number.isFinite(x) || !Number.isFinite(y)) {\n\t\treturn null\n\t}\n\treturn new Vec(x, y)\n}\n\n/** @public */\nexport function getPointsOnArc(\n\tstartPoint: VecLike,\n\tendPoint: VecLike,\n\tcenter: VecLike | null,\n\tradius: number,\n\tnumPoints: number\n): Vec[] {\n\tif (center === null) {\n\t\treturn [Vec.From(startPoint), Vec.From(endPoint)]\n\t}\n\tconst results: Vec[] = []\n\tconst startAngle = Vec.Angle(center, startPoint)\n\tconst endAngle = Vec.Angle(center, endPoint)\n\tconst l = clockwiseAngleDist(startAngle, endAngle)\n\tfor (let i = 0; i < numPoints; i++) {\n\t\tconst t = i / (numPoints - 1)\n\t\tconst angle = startAngle + l * t\n\t\tconst point = getPointOnCircle(center, radius, angle)\n\t\tresults.push(point)\n\t}\n\treturn results\n}\n"],
5
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+ "sourcesContent": ["import { Vec, VecLike } from './Vec'\n\n/** @public */\nexport function precise(A: VecLike) {\n\treturn `${toDomPrecision(A.x)},${toDomPrecision(A.y)} `\n}\n\n/** @public */\nexport function average(A: VecLike, B: VecLike) {\n\treturn `${toDomPrecision((A.x + B.x) / 2)},${toDomPrecision((A.y + B.y) / 2)} `\n}\n\n/** @public */\nexport const PI = Math.PI\n/** @public */\nexport const HALF_PI = PI / 2\n/** @public */\nexport const PI2 = PI * 2\n/** @public */\nexport const SIN = Math.sin\n\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1) // 1\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @public\n */\nexport function clamp(n: number, min: number): number\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1, 10) // 1\n * const B = clamp(11, 1, 10) // 10\n * const C = clamp(5, 1, 10) // 5\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @param max - The maximum value.\n * @public\n */\nexport function clamp(n: number, min: number, max: number): number\nexport function clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\n/**\n * Get a number to a precision.\n *\n * @param n - The number.\n * @param precision - The precision.\n * @public\n */\nexport function toPrecision(n: number, precision = 10000000000) {\n\tif (!n) return 0\n\treturn Math.round(n * precision) / precision\n}\n\n/**\n * Whether two numbers numbers a and b are approximately equal.\n *\n * @param a - The first point.\n * @param b - The second point.\n * @public\n */\nexport function approximately(a: number, b: number, precision = 0.000001) {\n\treturn Math.abs(a - b) <= precision\n}\n\n/**\n * Whether a number is approximately less than or equal to another number.\n *\n * @param a - The first number.\n * @param b - The second number.\n * @public\n */\nexport function approximatelyLte(a: number, b: number, precision = 0.000001) {\n\treturn a < b || approximately(a, b, precision)\n}\n\n/**\n * Find the approximate perimeter of an ellipse.\n *\n * @param rx - The ellipse's x radius.\n * @param ry - The ellipse's y radius.\n * @public\n */\nexport function perimeterOfEllipse(rx: number, ry: number): number {\n\tconst h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)\n\treturn PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))\n}\n\n/**\n * @param a - Any angle in radians\n * @returns A number between 0 and 2 * PI\n * @public\n */\nexport function canonicalizeRotation(a: number) {\n\ta = a % PI2\n\tif (a < 0) {\n\t\ta = a + PI2\n\t} else if (a === 0) {\n\t\t// prevent negative zero\n\t\ta = 0\n\t}\n\treturn a\n}\n\n/**\n * Get the clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function clockwiseAngleDist(a0: number, a1: number): number {\n\ta0 = canonicalizeRotation(a0)\n\ta1 = canonicalizeRotation(a1)\n\tif (a0 > a1) {\n\t\ta1 += PI2\n\t}\n\treturn a1 - a0\n}\n\n/**\n * Get the counter-clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function counterClockwiseAngleDist(a0: number, a1: number): number {\n\treturn PI2 - clockwiseAngleDist(a0, a1)\n}\n\n/**\n * Get the short angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function shortAngleDist(a0: number, a1: number): number {\n\tconst da = (a1 - a0) % PI2\n\treturn ((2 * da) % PI2) - da\n}\n\n/**\n * Clamp radians within 0 and 2PI\n *\n * @param r - The radian value.\n * @public\n */\nexport function clampRadians(r: number): number {\n\treturn (PI2 + r) % PI2\n}\n\n/**\n * Clamp rotation to even segments.\n *\n * @param r - The rotation in radians.\n * @param segments - The number of segments.\n * @public\n */\nexport function snapAngle(r: number, segments: number): number {\n\tconst seg = PI2 / segments\n\tlet ang = (Math.floor((clampRadians(r) + seg / 2) / seg) * seg) % PI2\n\tif (ang < PI) ang += PI2\n\tif (ang > PI) ang -= PI2\n\treturn ang\n}\n\n/**\n * Checks whether two angles are approximately at right-angles or parallel to each other\n *\n * @param a - Angle a (radians)\n * @param b - Angle b (radians)\n * @returns True iff the angles are approximately at right-angles or parallel to each other\n * @public\n */\nexport function areAnglesCompatible(a: number, b: number) {\n\treturn a === b || approximately((a % (Math.PI / 2)) - (b % (Math.PI / 2)), 0)\n}\n\n/**\n * Convert degrees to radians.\n *\n * @param d - The degree in degrees.\n * @public\n */\nexport function degreesToRadians(d: number): number {\n\treturn (d * PI) / 180\n}\n\n/**\n * Convert radians to degrees.\n *\n * @param r - The degree in radians.\n * @public\n */\nexport function radiansToDegrees(r: number): number {\n\treturn (r * 180) / PI\n}\n\n/**\n * Get a point on the perimeter of a circle.\n *\n * @param center - The center of the circle.\n * @param r - The radius of the circle.\n * @param a - The angle in radians.\n * @public\n */\nexport function getPointOnCircle(center: VecLike, r: number, a: number) {\n\treturn new Vec(center.x, center.y).add(Vec.FromAngle(a, r))\n}\n\n/** @public */\nexport function getPolygonVertices(width: number, height: number, sides: number) {\n\tconst cx = width / 2\n\tconst cy = height / 2\n\tconst pointsOnPerimeter: Vec[] = []\n\n\tlet minX = Infinity\n\tlet maxX = -Infinity\n\tlet minY = Infinity\n\tlet maxY = -Infinity\n\tfor (let i = 0; i < sides; i++) {\n\t\tconst step = PI2 / sides\n\t\tconst t = -HALF_PI + i * step\n\t\tconst x = cx + cx * Math.cos(t)\n\t\tconst y = cy + cy * Math.sin(t)\n\t\tif (x < minX) minX = x\n\t\tif (y < minY) minY = y\n\t\tif (x > maxX) maxX = x\n\t\tif (y > maxY) maxY = y\n\t\tpointsOnPerimeter.push(new Vec(x, y))\n\t}\n\n\t// Bounds of calculated points\n\tconst w = maxX - minX\n\tconst h = maxY - minY\n\n\t// Difference between input bounds and calculated bounds\n\tconst dx = width - w\n\tconst dy = height - h\n\n\t// If there's a difference, scale the points to the input bounds\n\tif (dx !== 0 || dy !== 0) {\n\t\tfor (let i = 0; i < pointsOnPerimeter.length; i++) {\n\t\t\tconst pt = pointsOnPerimeter[i]\n\t\t\tpt.x = ((pt.x - minX) / w) * width\n\t\t\tpt.y = ((pt.y - minY) / h) * height\n\t\t}\n\t}\n\n\treturn pointsOnPerimeter\n}\n\n/**\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns True if the ranges overlap\n * @public\n */\nexport function rangesOverlap(a0: number, a1: number, b0: number, b1: number): boolean {\n\treturn a0 < b1 && b0 < a1\n}\n\n/**\n * Finds the intersection of two ranges.\n *\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns The intersection of the ranges, or null if no intersection\n * @public\n */\nexport function rangeIntersection(\n\ta0: number,\n\ta1: number,\n\tb0: number,\n\tb1: number\n): [number, number] | null {\n\tconst min = Math.max(a0, b0)\n\tconst max = Math.min(a1, b1)\n\tif (min <= max) {\n\t\treturn [min, max]\n\t}\n\treturn null\n}\n\n/** Helper for point in polygon */\nfunction cross(x: VecLike, y: VecLike, z: VecLike): number {\n\treturn (y.x - x.x) * (z.y - x.y) - (z.x - x.x) * (y.y - x.y)\n}\n\n/**\n * Get whether a point is inside of a polygon.\n *\n * ```ts\n * const result = pointInPolygon(myPoint, myPoints)\n * ```\n *\n * @public\n */\nexport function pointInPolygon(A: VecLike, points: VecLike[]): boolean {\n\tlet windingNumber = 0\n\tlet a: VecLike\n\tlet b: VecLike\n\n\tfor (let i = 0; i < points.length; i++) {\n\t\ta = points[i]\n\t\t// Point is the same as one of the corners of the polygon\n\t\tif (a.x === A.x && a.y === A.y) return true\n\n\t\tb = points[(i + 1) % points.length]\n\n\t\t// Point is on the polygon edge\n\t\tif (Vec.Dist(A, a) + Vec.Dist(A, b) === Vec.Dist(a, b)) return true\n\n\t\tif (a.y <= A.y) {\n\t\t\tif (b.y > A.y && cross(a, b, A) > 0) {\n\t\t\t\twindingNumber += 1\n\t\t\t}\n\t\t} else if (b.y <= A.y && cross(a, b, A) < 0) {\n\t\t\twindingNumber -= 1\n\t\t}\n\t}\n\n\treturn windingNumber !== 0\n}\n\n/**\n * The DOM likes values to be fixed to 3 decimal places\n *\n * @public\n */\nexport function toDomPrecision(v: number) {\n\treturn Math.round(v * 1e4) / 1e4\n}\n\n/**\n * @public\n */\nexport function toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/**\n * Check if a float is safe to use. ie: Not too big or small.\n * @public\n */\nexport const isSafeFloat = (n: number) => {\n\treturn Math.abs(n) < Number.MAX_SAFE_INTEGER\n}\n\n/**\n * Get the angle of a point on an arc.\n * @param fromAngle - The angle from center to arc's start point (A) on the circle\n * @param toAngle - The angle from center to arc's end point (B) on the circle\n * @param direction - The direction of the arc (1 = counter-clockwise, -1 = clockwise)\n * @returns The distance in radians between the two angles according to the direction\n * @public\n */\nexport function angleDistance(fromAngle: number, toAngle: number, direction: number) {\n\tconst dist =\n\t\tdirection < 0\n\t\t\t? clockwiseAngleDist(fromAngle, toAngle)\n\t\t\t: counterClockwiseAngleDist(fromAngle, toAngle)\n\treturn dist\n}\n\n/**\n * Returns the t value of the point on the arc.\n *\n * @param mAB - The measure of the arc from A to B, negative if counter-clockwise\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param P - The angle on the circle (P) to find the t value for\n *\n * @returns The t value of the point on the arc, with 0 being the start and 1 being the end\n *\n * @public\n */\nexport function getPointInArcT(mAB: number, A: number, B: number, P: number): number {\n\tlet mAP: number\n\tif (Math.abs(mAB) > PI) {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst mPB = shortAngleDist(P, B)\n\t\tif (Math.abs(mAP) < Math.abs(mPB)) {\n\t\t\treturn mAP / mAB\n\t\t} else {\n\t\t\treturn (mAB - mPB) / mAB\n\t\t}\n\t} else {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst t = mAP / mAB\n\n\t\t// If the arc is something like -2.8 to 2.2, then we'll get a weird bug\n\t\t// where the measurement to the center is negative but measure to points\n\t\t// near the end are positive\n\t\tif (Math.sign(mAP) !== Math.sign(mAB)) {\n\t\t\treturn Math.abs(t) > 0.5 ? 1 : 0\n\t\t}\n\n\t\treturn t\n\t}\n}\n\n/**\n * Get the measure of an arc.\n *\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param sweepFlag - 1 if the arc is clockwise, 0 if counter-clockwise\n * @param largeArcFlag - 1 if the arc is greater than 180 degrees, 0 if less than 180 degrees\n *\n * @returns The measure of the arc, negative if counter-clockwise\n *\n * @public\n */\nexport function getArcMeasure(A: number, B: number, sweepFlag: number, largeArcFlag: number) {\n\tconst m = ((2 * ((B - A) % PI2)) % PI2) - ((B - A) % PI2)\n\tif (!largeArcFlag) return m\n\treturn (PI2 - Math.abs(m)) * (sweepFlag ? 1 : -1)\n}\n\n/**\n * Get the center of a circle from three points.\n *\n * @param a - The first point\n * @param b - The second point\n * @param c - The third point\n *\n * @returns The center of the circle or null if the points are collinear\n *\n * @public\n */\nexport function centerOfCircleFromThreePoints(a: VecLike, b: VecLike, c: VecLike) {\n\tconst u = -2 * (a.x * (b.y - c.y) - a.y * (b.x - c.x) + b.x * c.y - c.x * b.y)\n\tconst x =\n\t\t((a.x * a.x + a.y * a.y) * (c.y - b.y) +\n\t\t\t(b.x * b.x + b.y * b.y) * (a.y - c.y) +\n\t\t\t(c.x * c.x + c.y * c.y) * (b.y - a.y)) /\n\t\tu\n\tconst y =\n\t\t((a.x * a.x + a.y * a.y) * (b.x - c.x) +\n\t\t\t(b.x * b.x + b.y * b.y) * (c.x - a.x) +\n\t\t\t(c.x * c.x + c.y * c.y) * (a.x - b.x)) /\n\t\tu\n\tif (!Number.isFinite(x) || !Number.isFinite(y)) {\n\t\treturn null\n\t}\n\treturn new Vec(x, y)\n}\n\n/** @public */\nexport function getPointsOnArc(\n\tstartPoint: VecLike,\n\tendPoint: VecLike,\n\tcenter: VecLike | null,\n\tradius: number,\n\tnumPoints: number\n): Vec[] {\n\tif (center === null) {\n\t\treturn [Vec.From(startPoint), Vec.From(endPoint)]\n\t}\n\tconst results: Vec[] = []\n\tconst startAngle = Vec.Angle(center, startPoint)\n\tconst endAngle = Vec.Angle(center, endPoint)\n\tconst l = clockwiseAngleDist(startAngle, endAngle)\n\tfor (let i = 0; i < numPoints; i++) {\n\t\tconst t = i / (numPoints - 1)\n\t\tconst angle = startAngle + l * t\n\t\tconst point = getPointOnCircle(center, radius, angle)\n\t\tresults.push(point)\n\t}\n\treturn results\n}\n"],
5
+ "mappings": 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6
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  "names": []
7
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  }
@@ -1,8 +1,8 @@
1
- const version = "3.15.0-canary.21bb6b44433a";
1
+ const version = "3.15.0-canary.24182c470c85";
2
2
  const publishDates = {
3
3
  major: "2024-09-13T14:36:29.063Z",
4
- minor: "2025-07-08T16:23:39.770Z",
5
- patch: "2025-07-08T16:23:39.770Z"
4
+ minor: "2025-07-29T14:40:12.366Z",
5
+ patch: "2025-07-29T14:40:12.366Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.15.0-canary.21bb6b44433a'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-07-08T16:23:39.770Z',\n\tpatch: '2025-07-08T16:23:39.770Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.15.0-canary.24182c470c85'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-07-29T14:40:12.366Z',\n\tpatch: '2025-07-29T14:40:12.366Z',\n}\n"],
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6
6
  "names": []
7
7
  }