@tldraw/editor 3.14.0-canary.f6a0206007b3 → 3.14.0-canary.f8af44c4d1e2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -34,7 +34,11 @@ class FontManager {
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  const shapeUtil = this.editor.getShapeUtil(shape);
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  return shapeUtil.getFontFaces(shape);
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  },
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- { areResultsEqual: import_utils.areArraysShallowEqual, areRecordsEqual: (a, b) => a.props === b.props }
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+ {
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+ areResultsEqual: import_utils.areArraysShallowEqual,
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+ // @ts-expect-error
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+ areRecordsEqual: (a, b) => a.props.richText === b.props.richText
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+ }
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  );
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  this.shapeFontLoadStateCache = editor.store.createCache(
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  (id) => {
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../../src/lib/editor/managers/FontManager.ts"],
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- "sourcesContent": ["import { computed, EMPTY_ARRAY, transact } from '@tldraw/state'\nimport { AtomMap } from '@tldraw/store'\nimport { TLShape, TLShapeId } from '@tldraw/tlschema'\nimport {\n\tareArraysShallowEqual,\n\tcompact,\n\tFileHelpers,\n\tmapObjectMapValues,\n\tobjectMapEntries,\n} from '@tldraw/utils'\nimport { Editor } from '../Editor'\n\n/**\n * Represents the `src` property of a {@link TLFontFace}.\n * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/src | `src`} for details of the properties here.\n * @public\n */\nexport interface TLFontFaceSource {\n\t/**\n\t * A URL from which to load the font. If the value here is a key in\n\t * {@link tldraw#TLEditorAssetUrls.fonts}, the value from there will be used instead.\n\t */\n\turl: string\n\tformat?: string\n\ttech?: string\n}\n\n/**\n * A font face that can be used in the editor. The properties of this are largely the same as the\n * ones in the\n * {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face | css `@font-face` rule}.\n * @public\n */\nexport interface TLFontFace {\n\t/**\n\t * How this font can be referred to in CSS.\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-family | `font-family`}.\n\t */\n\treadonly family: string\n\t/**\n\t * The source of the font. This\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/src | `src`}.\n\t */\n\treadonly src: TLFontFaceSource\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/ascent-override | `ascent-override`}.\n\t */\n\treadonly ascentOverride?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/descent-override | `descent-override`}.\n\t */\n\treadonly descentOverride?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-stretch | `font-stretch`}.\n\t */\n\treadonly stretch?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-style | `font-style`}.\n\t */\n\treadonly style?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-weight | `font-weight`}.\n\t */\n\treadonly weight?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-feature-settings | `font-feature-settings`}.\n\t */\n\treadonly featureSettings?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/line-gap-override | `line-gap-override`}.\n\t */\n\treadonly lineGapOverride?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/unicode-range | `unicode-range`}.\n\t */\n\treadonly unicodeRange?: string\n}\n\ninterface FontState {\n\treadonly state: 'loading' | 'ready' | 'error'\n\treadonly instance: FontFace\n\treadonly loadingPromise: Promise<void>\n}\n\n/** @public */\nexport class FontManager {\n\tconstructor(\n\t\tprivate readonly editor: Editor,\n\t\tprivate readonly assetUrls?: { [key: string]: string | undefined }\n\t) {\n\t\tthis.shapeFontFacesCache = editor.store.createComputedCache(\n\t\t\t'shape font faces',\n\t\t\t(shape: TLShape) => {\n\t\t\t\tconst shapeUtil = this.editor.getShapeUtil(shape)\n\t\t\t\treturn shapeUtil.getFontFaces(shape)\n\t\t\t},\n\t\t\t{ areResultsEqual: areArraysShallowEqual, areRecordsEqual: (a, b) => a.props === b.props }\n\t\t)\n\n\t\tthis.shapeFontLoadStateCache = editor.store.createCache<(FontState | null)[], TLShape>(\n\t\t\t(id: TLShapeId) => {\n\t\t\t\tconst fontFacesComputed = computed('font faces', () => this.getShapeFontFaces(id))\n\t\t\t\treturn computed(\n\t\t\t\t\t'font load state',\n\t\t\t\t\t() => {\n\t\t\t\t\t\tconst states = fontFacesComputed.get().map((face) => this.getFontState(face))\n\t\t\t\t\t\treturn states\n\t\t\t\t\t},\n\t\t\t\t\t{ isEqual: areArraysShallowEqual }\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\t}\n\n\tprivate readonly shapeFontFacesCache\n\tprivate readonly shapeFontLoadStateCache\n\n\tgetShapeFontFaces(shape: TLShape | TLShapeId): TLFontFace[] {\n\t\tconst shapeId = typeof shape === 'string' ? shape : shape.id\n\t\treturn this.shapeFontFacesCache.get(shapeId) ?? EMPTY_ARRAY\n\t}\n\n\ttrackFontsForShape(shape: TLShape | TLShapeId) {\n\t\tconst shapeId = typeof shape === 'string' ? shape : shape.id\n\t\tthis.shapeFontLoadStateCache.get(shapeId)\n\t}\n\n\tasync loadRequiredFontsForCurrentPage(limit = Infinity) {\n\t\tconst neededFonts = new Set<TLFontFace>()\n\t\tfor (const shapeId of this.editor.getCurrentPageShapeIds()) {\n\t\t\tfor (const font of this.getShapeFontFaces(this.editor.getShape(shapeId)!)) {\n\t\t\t\tneededFonts.add(font)\n\t\t\t}\n\t\t}\n\n\t\tif (neededFonts.size > limit) {\n\t\t\treturn\n\t\t}\n\n\t\tconst promises = Array.from(neededFonts, (font) => this.ensureFontIsLoaded(font))\n\t\tawait Promise.all(promises)\n\t}\n\n\tprivate readonly fontStates = new AtomMap<TLFontFace, FontState>('font states')\n\tprivate getFontState(font: TLFontFace): FontState | null {\n\t\treturn this.fontStates.get(font) ?? null\n\t}\n\n\tensureFontIsLoaded(font: TLFontFace): Promise<void> {\n\t\tconst existingState = this.getFontState(font)\n\t\tif (existingState) return existingState.loadingPromise\n\n\t\tconst instance = this.findOrCreateFontFace(font)\n\t\tconst state: FontState = {\n\t\t\tstate: 'loading',\n\t\t\tinstance,\n\t\t\tloadingPromise: instance\n\t\t\t\t.load()\n\t\t\t\t.then(() => {\n\t\t\t\t\tdocument.fonts.add(instance)\n\t\t\t\t\tthis.fontStates.update(font, (s) => ({ ...s, state: 'ready' }))\n\t\t\t\t})\n\t\t\t\t.catch((err) => {\n\t\t\t\t\tconsole.error(err)\n\t\t\t\t\tthis.fontStates.update(font, (s) => ({ ...s, state: 'error' }))\n\t\t\t\t}),\n\t\t}\n\n\t\tthis.fontStates.set(font, state)\n\t\treturn state.loadingPromise\n\t}\n\n\tprivate fontsToLoad = new Set<TLFontFace>()\n\trequestFonts(fonts: TLFontFace[]) {\n\t\tif (!this.fontsToLoad.size) {\n\t\t\tqueueMicrotask(() => {\n\t\t\t\tif (this.editor.isDisposed) return\n\t\t\t\tconst toLoad = this.fontsToLoad\n\t\t\t\tthis.fontsToLoad = new Set()\n\t\t\t\ttransact(() => {\n\t\t\t\t\tfor (const font of toLoad) {\n\t\t\t\t\t\tthis.ensureFontIsLoaded(font)\n\t\t\t\t\t}\n\t\t\t\t})\n\t\t\t})\n\t\t}\n\t\tfor (const font of fonts) {\n\t\t\tthis.fontsToLoad.add(font)\n\t\t}\n\t}\n\n\tprivate findOrCreateFontFace(font: TLFontFace) {\n\t\tfor (const existing of document.fonts) {\n\t\t\tif (\n\t\t\t\texisting.family === font.family &&\n\t\t\t\tobjectMapEntries(defaultFontFaceDescriptors).every(\n\t\t\t\t\t([key, defaultValue]) => existing[key] === (font[key] ?? defaultValue)\n\t\t\t\t)\n\t\t\t) {\n\t\t\t\treturn existing\n\t\t\t}\n\t\t}\n\n\t\tconst url = this.assetUrls?.[font.src.url] ?? font.src.url\n\t\tconst instance = new FontFace(font.family, `url(${JSON.stringify(url)})`, {\n\t\t\t...mapObjectMapValues(defaultFontFaceDescriptors, (key) => font[key]),\n\t\t\tdisplay: 'swap',\n\t\t})\n\n\t\tdocument.fonts.add(instance)\n\n\t\treturn instance\n\t}\n\n\tasync toEmbeddedCssDeclaration(font: TLFontFace) {\n\t\tconst url = this.assetUrls?.[font.src.url] ?? font.src.url\n\t\tconst dataUrl = await FileHelpers.urlToDataUrl(url)\n\n\t\tconst src = compact([\n\t\t\t`url(\"${dataUrl}\")`,\n\t\t\tfont.src.format ? `format(${font.src.format})` : null,\n\t\t\tfont.src.tech ? `tech(${font.src.tech})` : null,\n\t\t]).join(' ')\n\t\treturn compact([\n\t\t\t`@font-face {`,\n\t\t\t` font-family: \"${font.family}\";`,\n\t\t\tfont.ascentOverride ? ` ascent-override: ${font.ascentOverride};` : null,\n\t\t\tfont.descentOverride ? ` descent-override: ${font.descentOverride};` : null,\n\t\t\tfont.stretch ? ` font-stretch: ${font.stretch};` : null,\n\t\t\tfont.style ? ` font-style: ${font.style};` : null,\n\t\t\tfont.weight ? ` font-weight: ${font.weight};` : null,\n\t\t\tfont.featureSettings ? ` font-feature-settings: ${font.featureSettings};` : null,\n\t\t\tfont.lineGapOverride ? ` line-gap-override: ${font.lineGapOverride};` : null,\n\t\t\tfont.unicodeRange ? ` unicode-range: ${font.unicodeRange};` : null,\n\t\t\t` src: ${src};`,\n\t\t\t`}`,\n\t\t]).join('\\n')\n\t}\n}\n\n// From https://drafts.csswg.org/css-font-loading/#fontface-interface\nconst defaultFontFaceDescriptors = {\n\tstyle: 'normal',\n\tweight: 'normal',\n\tstretch: 'normal',\n\tunicodeRange: 'U+0-10FFFF',\n\tfeatureSettings: 'normal',\n\tascentOverride: 'normal',\n\tdescentOverride: 'normal',\n\tlineGapOverride: 'normal',\n}\n"],
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+ "sourcesContent": ["import { computed, EMPTY_ARRAY, transact } from '@tldraw/state'\nimport { AtomMap } from '@tldraw/store'\nimport { TLShape, TLShapeId } from '@tldraw/tlschema'\nimport {\n\tareArraysShallowEqual,\n\tcompact,\n\tFileHelpers,\n\tmapObjectMapValues,\n\tobjectMapEntries,\n} from '@tldraw/utils'\nimport { Editor } from '../Editor'\n\n/**\n * Represents the `src` property of a {@link TLFontFace}.\n * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/src | `src`} for details of the properties here.\n * @public\n */\nexport interface TLFontFaceSource {\n\t/**\n\t * A URL from which to load the font. If the value here is a key in\n\t * {@link tldraw#TLEditorAssetUrls.fonts}, the value from there will be used instead.\n\t */\n\turl: string\n\tformat?: string\n\ttech?: string\n}\n\n/**\n * A font face that can be used in the editor. The properties of this are largely the same as the\n * ones in the\n * {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face | css `@font-face` rule}.\n * @public\n */\nexport interface TLFontFace {\n\t/**\n\t * How this font can be referred to in CSS.\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-family | `font-family`}.\n\t */\n\treadonly family: string\n\t/**\n\t * The source of the font. This\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/src | `src`}.\n\t */\n\treadonly src: TLFontFaceSource\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/ascent-override | `ascent-override`}.\n\t */\n\treadonly ascentOverride?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/descent-override | `descent-override`}.\n\t */\n\treadonly descentOverride?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-stretch | `font-stretch`}.\n\t */\n\treadonly stretch?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-style | `font-style`}.\n\t */\n\treadonly style?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-weight | `font-weight`}.\n\t */\n\treadonly weight?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/font-feature-settings | `font-feature-settings`}.\n\t */\n\treadonly featureSettings?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/line-gap-override | `line-gap-override`}.\n\t */\n\treadonly lineGapOverride?: string\n\t/**\n\t * See {@link https://developer.mozilla.org/en-US/docs/Web/CSS/@font-face/unicode-range | `unicode-range`}.\n\t */\n\treadonly unicodeRange?: string\n}\n\ninterface FontState {\n\treadonly state: 'loading' | 'ready' | 'error'\n\treadonly instance: FontFace\n\treadonly loadingPromise: Promise<void>\n}\n\n/** @public */\nexport class FontManager {\n\tconstructor(\n\t\tprivate readonly editor: Editor,\n\t\tprivate readonly assetUrls?: { [key: string]: string | undefined }\n\t) {\n\t\tthis.shapeFontFacesCache = editor.store.createComputedCache(\n\t\t\t'shape font faces',\n\t\t\t(shape: TLShape) => {\n\t\t\t\tconst shapeUtil = this.editor.getShapeUtil(shape)\n\t\t\t\treturn shapeUtil.getFontFaces(shape)\n\t\t\t},\n\t\t\t{\n\t\t\t\tareResultsEqual: areArraysShallowEqual,\n\t\t\t\t// @ts-expect-error\n\t\t\t\tareRecordsEqual: (a, b) => a.props.richText === b.props.richText,\n\t\t\t}\n\t\t)\n\n\t\tthis.shapeFontLoadStateCache = editor.store.createCache<(FontState | null)[], TLShape>(\n\t\t\t(id: TLShapeId) => {\n\t\t\t\tconst fontFacesComputed = computed('font faces', () => this.getShapeFontFaces(id))\n\t\t\t\treturn computed(\n\t\t\t\t\t'font load state',\n\t\t\t\t\t() => {\n\t\t\t\t\t\tconst states = fontFacesComputed.get().map((face) => this.getFontState(face))\n\t\t\t\t\t\treturn states\n\t\t\t\t\t},\n\t\t\t\t\t{ isEqual: areArraysShallowEqual }\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\t}\n\n\tprivate readonly shapeFontFacesCache\n\tprivate readonly shapeFontLoadStateCache\n\n\tgetShapeFontFaces(shape: TLShape | TLShapeId): TLFontFace[] {\n\t\tconst shapeId = typeof shape === 'string' ? shape : shape.id\n\t\treturn this.shapeFontFacesCache.get(shapeId) ?? EMPTY_ARRAY\n\t}\n\n\ttrackFontsForShape(shape: TLShape | TLShapeId) {\n\t\tconst shapeId = typeof shape === 'string' ? shape : shape.id\n\t\tthis.shapeFontLoadStateCache.get(shapeId)\n\t}\n\n\tasync loadRequiredFontsForCurrentPage(limit = Infinity) {\n\t\tconst neededFonts = new Set<TLFontFace>()\n\t\tfor (const shapeId of this.editor.getCurrentPageShapeIds()) {\n\t\t\tfor (const font of this.getShapeFontFaces(this.editor.getShape(shapeId)!)) {\n\t\t\t\tneededFonts.add(font)\n\t\t\t}\n\t\t}\n\n\t\tif (neededFonts.size > limit) {\n\t\t\treturn\n\t\t}\n\n\t\tconst promises = Array.from(neededFonts, (font) => this.ensureFontIsLoaded(font))\n\t\tawait Promise.all(promises)\n\t}\n\n\tprivate readonly fontStates = new AtomMap<TLFontFace, FontState>('font states')\n\tprivate getFontState(font: TLFontFace): FontState | null {\n\t\treturn this.fontStates.get(font) ?? null\n\t}\n\n\tensureFontIsLoaded(font: TLFontFace): Promise<void> {\n\t\tconst existingState = this.getFontState(font)\n\t\tif (existingState) return existingState.loadingPromise\n\n\t\tconst instance = this.findOrCreateFontFace(font)\n\t\tconst state: FontState = {\n\t\t\tstate: 'loading',\n\t\t\tinstance,\n\t\t\tloadingPromise: instance\n\t\t\t\t.load()\n\t\t\t\t.then(() => {\n\t\t\t\t\tdocument.fonts.add(instance)\n\t\t\t\t\tthis.fontStates.update(font, (s) => ({ ...s, state: 'ready' }))\n\t\t\t\t})\n\t\t\t\t.catch((err) => {\n\t\t\t\t\tconsole.error(err)\n\t\t\t\t\tthis.fontStates.update(font, (s) => ({ ...s, state: 'error' }))\n\t\t\t\t}),\n\t\t}\n\n\t\tthis.fontStates.set(font, state)\n\t\treturn state.loadingPromise\n\t}\n\n\tprivate fontsToLoad = new Set<TLFontFace>()\n\trequestFonts(fonts: TLFontFace[]) {\n\t\tif (!this.fontsToLoad.size) {\n\t\t\tqueueMicrotask(() => {\n\t\t\t\tif (this.editor.isDisposed) return\n\t\t\t\tconst toLoad = this.fontsToLoad\n\t\t\t\tthis.fontsToLoad = new Set()\n\t\t\t\ttransact(() => {\n\t\t\t\t\tfor (const font of toLoad) {\n\t\t\t\t\t\tthis.ensureFontIsLoaded(font)\n\t\t\t\t\t}\n\t\t\t\t})\n\t\t\t})\n\t\t}\n\t\tfor (const font of fonts) {\n\t\t\tthis.fontsToLoad.add(font)\n\t\t}\n\t}\n\n\tprivate findOrCreateFontFace(font: TLFontFace) {\n\t\tfor (const existing of document.fonts) {\n\t\t\tif (\n\t\t\t\texisting.family === font.family &&\n\t\t\t\tobjectMapEntries(defaultFontFaceDescriptors).every(\n\t\t\t\t\t([key, defaultValue]) => existing[key] === (font[key] ?? defaultValue)\n\t\t\t\t)\n\t\t\t) {\n\t\t\t\treturn existing\n\t\t\t}\n\t\t}\n\n\t\tconst url = this.assetUrls?.[font.src.url] ?? font.src.url\n\t\tconst instance = new FontFace(font.family, `url(${JSON.stringify(url)})`, {\n\t\t\t...mapObjectMapValues(defaultFontFaceDescriptors, (key) => font[key]),\n\t\t\tdisplay: 'swap',\n\t\t})\n\n\t\tdocument.fonts.add(instance)\n\n\t\treturn instance\n\t}\n\n\tasync toEmbeddedCssDeclaration(font: TLFontFace) {\n\t\tconst url = this.assetUrls?.[font.src.url] ?? font.src.url\n\t\tconst dataUrl = await FileHelpers.urlToDataUrl(url)\n\n\t\tconst src = compact([\n\t\t\t`url(\"${dataUrl}\")`,\n\t\t\tfont.src.format ? `format(${font.src.format})` : null,\n\t\t\tfont.src.tech ? `tech(${font.src.tech})` : null,\n\t\t]).join(' ')\n\t\treturn compact([\n\t\t\t`@font-face {`,\n\t\t\t` font-family: \"${font.family}\";`,\n\t\t\tfont.ascentOverride ? ` ascent-override: ${font.ascentOverride};` : null,\n\t\t\tfont.descentOverride ? ` descent-override: ${font.descentOverride};` : null,\n\t\t\tfont.stretch ? ` font-stretch: ${font.stretch};` : null,\n\t\t\tfont.style ? ` font-style: ${font.style};` : null,\n\t\t\tfont.weight ? ` font-weight: ${font.weight};` : null,\n\t\t\tfont.featureSettings ? ` font-feature-settings: ${font.featureSettings};` : null,\n\t\t\tfont.lineGapOverride ? ` line-gap-override: ${font.lineGapOverride};` : null,\n\t\t\tfont.unicodeRange ? ` unicode-range: ${font.unicodeRange};` : null,\n\t\t\t` src: ${src};`,\n\t\t\t`}`,\n\t\t]).join('\\n')\n\t}\n}\n\n// From https://drafts.csswg.org/css-font-loading/#fontface-interface\nconst defaultFontFaceDescriptors = {\n\tstyle: 'normal',\n\tweight: 'normal',\n\tstretch: 'normal',\n\tunicodeRange: 'U+0-10FFFF',\n\tfeatureSettings: 'normal',\n\tascentOverride: 'normal',\n\tdescentOverride: 'normal',\n\tlineGapOverride: 'normal',\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -118,30 +118,30 @@ class Box {
118
118
  }
119
119
  // eslint-disable-next-line no-restricted-syntax
120
120
  get center() {
121
- return new import_Vec.Vec(this.midX, this.midY);
121
+ return new import_Vec.Vec(this.x + this.w / 2, this.y + this.h / 2);
122
122
  }
123
123
  // eslint-disable-next-line no-restricted-syntax
124
124
  set center(v) {
125
- this.minX = v.x - this.width / 2;
126
- this.minY = v.y - this.height / 2;
125
+ this.x = v.x - this.w / 2;
126
+ this.y = v.y - this.h / 2;
127
127
  }
128
128
  // eslint-disable-next-line no-restricted-syntax
129
129
  get corners() {
130
130
  return [
131
- new import_Vec.Vec(this.minX, this.minY),
132
- new import_Vec.Vec(this.maxX, this.minY),
133
- new import_Vec.Vec(this.maxX, this.maxY),
134
- new import_Vec.Vec(this.minX, this.maxY)
131
+ new import_Vec.Vec(this.x, this.y),
132
+ new import_Vec.Vec(this.x + this.w, this.y),
133
+ new import_Vec.Vec(this.x + this.w, this.y + this.h),
134
+ new import_Vec.Vec(this.x, this.y + this.h)
135
135
  ];
136
136
  }
137
137
  // eslint-disable-next-line no-restricted-syntax
138
138
  get cornersAndCenter() {
139
139
  return [
140
- new import_Vec.Vec(this.minX, this.minY),
141
- new import_Vec.Vec(this.maxX, this.minY),
142
- new import_Vec.Vec(this.maxX, this.maxY),
143
- new import_Vec.Vec(this.minX, this.maxY),
144
- this.center
140
+ new import_Vec.Vec(this.x, this.y),
141
+ new import_Vec.Vec(this.x + this.w, this.y),
142
+ new import_Vec.Vec(this.x + this.w, this.y + this.h),
143
+ new import_Vec.Vec(this.x, this.y + this.h),
144
+ new import_Vec.Vec(this.x + this.w / 2, this.y + this.h / 2)
145
145
  ];
146
146
  }
147
147
  // eslint-disable-next-line no-restricted-syntax
@@ -180,10 +180,10 @@ class Box {
180
180
  return this;
181
181
  }
182
182
  expand(A) {
183
- const minX = Math.min(this.minX, A.minX);
184
- const minY = Math.min(this.minY, A.minY);
185
- const maxX = Math.max(this.maxX, A.maxX);
186
- const maxY = Math.max(this.maxY, A.maxY);
183
+ const minX = Math.min(this.x, A.x);
184
+ const minY = Math.min(this.y, A.y);
185
+ const maxX = Math.max(this.x + this.w, A.x + A.w);
186
+ const maxY = Math.max(this.y + this.h, A.y + A.h);
187
187
  this.x = minX;
188
188
  this.y = minY;
189
189
  this.w = maxX - minX;
@@ -214,10 +214,10 @@ class Box {
214
214
  return this;
215
215
  }
216
216
  snapToGrid(size) {
217
- const minX = Math.round(this.minX / size) * size;
218
- const minY = Math.round(this.minY / size) * size;
219
- const maxX = Math.round(this.maxX / size) * size;
220
- const maxY = Math.round(this.maxY / size) * size;
217
+ const minX = Math.round(this.x / size) * size;
218
+ const minY = Math.round(this.y / size) * size;
219
+ const maxX = Math.round((this.x + this.w) / size) * size;
220
+ const maxY = Math.round((this.y + this.h) / size) * size;
221
221
  this.minX = minX;
222
222
  this.minY = minY;
223
223
  this.width = Math.max(1, maxX - minX);
@@ -238,25 +238,25 @@ class Box {
238
238
  getHandlePoint(handle) {
239
239
  switch (handle) {
240
240
  case "top_left":
241
- return new import_Vec.Vec(this.minX, this.minY);
241
+ return new import_Vec.Vec(this.x, this.y);
242
242
  case "top_right":
243
- return new import_Vec.Vec(this.maxX, this.minY);
243
+ return new import_Vec.Vec(this.x + this.w, this.y);
244
244
  case "bottom_left":
245
- return new import_Vec.Vec(this.minX, this.maxY);
245
+ return new import_Vec.Vec(this.x, this.y + this.h);
246
246
  case "bottom_right":
247
- return new import_Vec.Vec(this.maxX, this.maxY);
247
+ return new import_Vec.Vec(this.x + this.w, this.y + this.h);
248
248
  case "top":
249
- return new import_Vec.Vec(this.midX, this.minY);
249
+ return new import_Vec.Vec(this.x + this.w / 2, this.y);
250
250
  case "right":
251
- return new import_Vec.Vec(this.maxX, this.midY);
251
+ return new import_Vec.Vec(this.x + this.w, this.y + this.h / 2);
252
252
  case "bottom":
253
- return new import_Vec.Vec(this.midX, this.maxY);
253
+ return new import_Vec.Vec(this.x + this.w / 2, this.y + this.h);
254
254
  case "left":
255
- return new import_Vec.Vec(this.minX, this.midY);
255
+ return new import_Vec.Vec(this.x, this.y + this.h / 2);
256
256
  }
257
257
  }
258
258
  toJson() {
259
- return { x: this.minX, y: this.minY, w: this.w, h: this.h };
259
+ return { x: this.x, y: this.y, w: this.w, h: this.h };
260
260
  }
261
261
  resize(handle, dx, dy) {
262
262
  const { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this;
@@ -309,10 +309,10 @@ class Box {
309
309
  this.height = Math.abs(b1y - b0y);
310
310
  }
311
311
  union(box) {
312
- const minX = Math.min(this.minX, box.x);
313
- const minY = Math.min(this.minY, box.y);
314
- const maxX = Math.max(this.maxX, box.w + box.x);
315
- const maxY = Math.max(this.maxY, box.h + box.y);
312
+ const minX = Math.min(this.x, box.x);
313
+ const minY = Math.min(this.y, box.y);
314
+ const maxX = Math.max(this.x + this.w, box.x + box.w);
315
+ const maxY = Math.max(this.y + this.h, box.y + box.h);
316
316
  this.x = minX;
317
317
  this.y = minY;
318
318
  this.width = maxX - minX;
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/primitives/Box.ts"],
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- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.midX, this.midY)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.minX = v.x - this.width / 2\n\t\tthis.minY = v.y - this.height / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t\tthis.center,\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.minX, A.minX)\n\t\tconst minY = Math.min(this.minY, A.minY)\n\t\tconst maxX = Math.max(this.maxX, A.maxX)\n\t\tconst maxY = Math.max(this.maxY, A.maxY)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.minX / size) * size\n\t\tconst minY = Math.round(this.minY / size) * size\n\t\tconst maxX = Math.round(this.maxX / size) * size\n\t\tconst maxY = Math.round(this.maxY / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.minX, this.minY)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.maxX, this.minY)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.minX, this.maxY)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.maxX, this.maxY)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.midX, this.minY)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.maxX, this.midY)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.midX, this.maxY)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.minX, this.midY)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.minX, y: this.minY, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.minX, box.x)\n\t\tconst minY = Math.min(this.minY, box.y)\n\t\tconst maxX = Math.max(this.maxX, box.w + box.x)\n\t\tconst maxY = Math.max(this.maxY, box.h + box.y)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tprettyMuchEquals(other: Box | BoxModel) {\n\t\treturn this.clone().toFixed().equals(Box.From(other).toFixed())\n\t}\n\n\tstatic PrettyMuchEquals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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4
+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tprettyMuchEquals(other: Box | BoxModel) {\n\t\treturn this.clone().toFixed().equals(Box.From(other).toFixed())\n\t}\n\n\tstatic PrettyMuchEquals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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6
6
  "names": []
7
7
  }
@@ -22,10 +22,10 @@ __export(version_exports, {
22
22
  version: () => version
23
23
  });
24
24
  module.exports = __toCommonJS(version_exports);
25
- const version = "3.14.0-canary.f6a0206007b3";
25
+ const version = "3.14.0-canary.f8af44c4d1e2";
26
26
  const publishDates = {
27
27
  major: "2024-09-13T14:36:29.063Z",
28
- minor: "2025-06-03T09:18:36.909Z",
29
- patch: "2025-06-03T09:18:36.909Z"
28
+ minor: "2025-06-06T13:42:11.362Z",
29
+ patch: "2025-06-06T13:42:11.362Z"
30
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  };
31
31
  //# sourceMappingURL=version.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.14.0-canary.f6a0206007b3'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-06-03T09:18:36.909Z',\n\tpatch: '2025-06-03T09:18:36.909Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.14.0-canary.f8af44c4d1e2'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-06-06T13:42:11.362Z',\n\tpatch: '2025-06-06T13:42:11.362Z',\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
@@ -289,7 +289,7 @@ function debugEnableLicensing() {
289
289
  }
290
290
  registerTldrawLibraryVersion(
291
291
  "@tldraw/editor",
292
- "3.14.0-canary.f6a0206007b3",
292
+ "3.14.0-canary.f8af44c4d1e2",
293
293
  "esm"
294
294
  );
295
295
  export {
@@ -2854,10 +2854,7 @@ class Editor extends (_a = EventEmitter, _getIsShapeHiddenCache_dec = [computed]
2854
2854
  }
2855
2855
  getViewportScreenCenter() {
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  const viewportScreenBounds = this.getViewportScreenBounds();
2857
- return new Vec(
2858
- viewportScreenBounds.midX - viewportScreenBounds.minX,
2859
- viewportScreenBounds.midY - viewportScreenBounds.minY
2860
- );
2857
+ return new Vec(viewportScreenBounds.w / 2, viewportScreenBounds.h / 2);
2861
2858
  }
2862
2859
  getViewportPageBounds() {
2863
2860
  const { w, h } = this.getViewportScreenBounds();