@tldraw/editor 3.14.0-canary.ee1f3f027485 → 3.14.0-canary.f6a0206007b3

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Files changed (105) hide show
  1. package/dist-cjs/index.d.ts +59 -46
  2. package/dist-cjs/index.js +3 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/editor/Editor.js +2 -2
  5. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  6. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +16 -20
  7. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
  8. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +8 -0
  9. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  10. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +6 -0
  11. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
  12. package/dist-cjs/lib/primitives/Box.js +6 -0
  13. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  14. package/dist-cjs/lib/primitives/Vec.js +13 -8
  15. package/dist-cjs/lib/primitives/Vec.js.map +2 -2
  16. package/dist-cjs/lib/primitives/geometry/Arc2d.js +41 -21
  17. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  18. package/dist-cjs/lib/primitives/geometry/Circle2d.js +11 -11
  19. package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
  20. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +13 -16
  21. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
  22. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +4 -4
  23. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
  24. package/dist-cjs/lib/primitives/geometry/Edge2d.js +14 -17
  25. package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
  26. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +10 -10
  27. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
  28. package/dist-cjs/lib/primitives/geometry/Point2d.js +6 -6
  29. package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
  30. package/dist-cjs/lib/primitives/geometry/Polygon2d.js +3 -0
  31. package/dist-cjs/lib/primitives/geometry/Polygon2d.js.map +2 -2
  32. package/dist-cjs/lib/primitives/geometry/Polyline2d.js +8 -5
  33. package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
  34. package/dist-cjs/lib/primitives/geometry/Rectangle2d.js +22 -11
  35. package/dist-cjs/lib/primitives/geometry/Rectangle2d.js.map +2 -2
  36. package/dist-cjs/lib/primitives/geometry/Stadium2d.js +22 -22
  37. package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
  38. package/dist-cjs/lib/utils/areShapesContentEqual.js +1 -1
  39. package/dist-cjs/lib/utils/areShapesContentEqual.js.map +2 -2
  40. package/dist-cjs/version.js +3 -3
  41. package/dist-cjs/version.js.map +1 -1
  42. package/dist-esm/index.d.mts +59 -46
  43. package/dist-esm/index.mjs +3 -1
  44. package/dist-esm/index.mjs.map +2 -2
  45. package/dist-esm/lib/editor/Editor.mjs +2 -2
  46. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  47. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +16 -20
  48. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
  49. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +8 -0
  50. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  51. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +6 -0
  52. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
  53. package/dist-esm/lib/primitives/Box.mjs +6 -0
  54. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  55. package/dist-esm/lib/primitives/Vec.mjs +13 -8
  56. package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
  57. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +41 -21
  58. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  59. package/dist-esm/lib/primitives/geometry/Circle2d.mjs +11 -11
  60. package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
  61. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +13 -16
  62. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
  63. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +4 -4
  64. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
  65. package/dist-esm/lib/primitives/geometry/Edge2d.mjs +14 -17
  66. package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
  67. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +11 -11
  68. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
  69. package/dist-esm/lib/primitives/geometry/Point2d.mjs +6 -6
  70. package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
  71. package/dist-esm/lib/primitives/geometry/Polygon2d.mjs +3 -0
  72. package/dist-esm/lib/primitives/geometry/Polygon2d.mjs.map +2 -2
  73. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +8 -5
  74. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
  75. package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs +22 -11
  76. package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs.map +2 -2
  77. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +22 -22
  78. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
  79. package/dist-esm/lib/utils/areShapesContentEqual.mjs +1 -1
  80. package/dist-esm/lib/utils/areShapesContentEqual.mjs.map +2 -2
  81. package/dist-esm/version.mjs +3 -3
  82. package/dist-esm/version.mjs.map +1 -1
  83. package/package.json +7 -7
  84. package/src/index.ts +1 -0
  85. package/src/lib/editor/Editor.ts +3 -2
  86. package/src/lib/editor/derivations/notVisibleShapes.ts +24 -25
  87. package/src/lib/editor/shapes/ShapeUtil.ts +9 -0
  88. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +8 -0
  89. package/src/lib/primitives/Box.ts +8 -0
  90. package/src/lib/primitives/Vec.test.ts +2 -2
  91. package/src/lib/primitives/Vec.ts +13 -8
  92. package/src/lib/primitives/geometry/Arc2d.ts +42 -23
  93. package/src/lib/primitives/geometry/Circle2d.ts +12 -12
  94. package/src/lib/primitives/geometry/CubicBezier2d.test.ts +5 -0
  95. package/src/lib/primitives/geometry/CubicBezier2d.ts +13 -17
  96. package/src/lib/primitives/geometry/CubicSpline2d.ts +5 -5
  97. package/src/lib/primitives/geometry/Edge2d.ts +14 -18
  98. package/src/lib/primitives/geometry/Ellipse2d.ts +12 -13
  99. package/src/lib/primitives/geometry/Point2d.ts +6 -6
  100. package/src/lib/primitives/geometry/Polygon2d.ts +4 -0
  101. package/src/lib/primitives/geometry/Polyline2d.ts +10 -7
  102. package/src/lib/primitives/geometry/Rectangle2d.ts +24 -11
  103. package/src/lib/primitives/geometry/Stadium2d.ts +22 -23
  104. package/src/lib/utils/areShapesContentEqual.ts +2 -1
  105. package/src/version.ts +3 -3
@@ -1,26 +1,22 @@
1
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  import { computed, isUninitialized } from "@tldraw/state";
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- function isShapeNotVisible(editor, id, viewportPageBounds) {
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- const maskedPageBounds = editor.getShapeMaskedPageBounds(id);
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- if (maskedPageBounds === void 0) return true;
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- return !viewportPageBounds.includes(maskedPageBounds);
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+ function fromScratch(editor) {
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+ const shapesIds = editor.getCurrentPageShapeIds();
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+ const viewportPageBounds = editor.getViewportPageBounds();
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+ const notVisibleShapes2 = /* @__PURE__ */ new Set();
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+ shapesIds.forEach((id) => {
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+ const pageBounds = editor.getShapePageBounds(id);
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+ if (pageBounds === void 0 || !viewportPageBounds.includes(pageBounds)) {
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+ notVisibleShapes2.add(id);
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+ }
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+ });
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+ return notVisibleShapes2;
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  }
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- const notVisibleShapes = (editor) => {
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- function fromScratch(editor2) {
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- const shapes = editor2.getCurrentPageShapeIds();
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- const viewportPageBounds = editor2.getViewportPageBounds();
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- const notVisibleShapes2 = /* @__PURE__ */ new Set();
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- shapes.forEach((id) => {
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- if (isShapeNotVisible(editor2, id, viewportPageBounds)) {
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- notVisibleShapes2.add(id);
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- }
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- });
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- return notVisibleShapes2;
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- }
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- return computed("notVisibleShapes", (prevValue) => {
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+ function notVisibleShapes(editor) {
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+ return computed("notVisibleShapes", function updateNotVisibleShapes(prevValue) {
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+ const nextValue = fromScratch(editor);
20
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  if (isUninitialized(prevValue)) {
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- return fromScratch(editor);
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+ return nextValue;
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  }
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- const nextValue = fromScratch(editor);
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  if (prevValue.size !== nextValue.size) return nextValue;
25
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  for (const prev of prevValue) {
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  if (!nextValue.has(prev)) {
@@ -29,7 +25,7 @@ const notVisibleShapes = (editor) => {
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  }
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  return prevValue;
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  });
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- };
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+ }
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  export {
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  notVisibleShapes
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  };
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
3
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  "sources": ["../../../../src/lib/editor/derivations/notVisibleShapes.ts"],
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- "sourcesContent": ["import { computed, isUninitialized } from '@tldraw/state'\nimport { TLShapeId } from '@tldraw/tlschema'\nimport { Box } from '../../primitives/Box'\nimport { Editor } from '../Editor'\n\nfunction isShapeNotVisible(editor: Editor, id: TLShapeId, viewportPageBounds: Box): boolean {\n\tconst maskedPageBounds = editor.getShapeMaskedPageBounds(id)\n\t// if the shape is fully outside of its parent's clipping bounds...\n\tif (maskedPageBounds === undefined) return true\n\n\t// if the shape is fully outside of the viewport page bounds...\n\treturn !viewportPageBounds.includes(maskedPageBounds)\n}\n\n/**\n * Incremental derivation of not visible shapes.\n * Non visible shapes are shapes outside of the viewport page bounds and shapes outside of parent's clipping bounds.\n *\n * @param editor - Instance of the tldraw Editor.\n * @returns Incremental derivation of non visible shapes.\n */\nexport const notVisibleShapes = (editor: Editor) => {\n\tfunction fromScratch(editor: Editor): Set<TLShapeId> {\n\t\tconst shapes = editor.getCurrentPageShapeIds()\n\t\tconst viewportPageBounds = editor.getViewportPageBounds()\n\t\tconst notVisibleShapes = new Set<TLShapeId>()\n\t\tshapes.forEach((id) => {\n\t\t\tif (isShapeNotVisible(editor, id, viewportPageBounds)) {\n\t\t\t\tnotVisibleShapes.add(id)\n\t\t\t}\n\t\t})\n\t\treturn notVisibleShapes\n\t}\n\treturn computed<Set<TLShapeId>>('notVisibleShapes', (prevValue) => {\n\t\tif (isUninitialized(prevValue)) {\n\t\t\treturn fromScratch(editor)\n\t\t}\n\n\t\tconst nextValue = fromScratch(editor)\n\n\t\tif (prevValue.size !== nextValue.size) return nextValue\n\t\tfor (const prev of prevValue) {\n\t\t\tif (!nextValue.has(prev)) {\n\t\t\t\treturn nextValue\n\t\t\t}\n\t\t}\n\t\treturn prevValue\n\t})\n}\n"],
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- "mappings": "AAAA,SAAS,UAAU,uBAAuB;AAK1C,SAAS,kBAAkB,QAAgB,IAAe,oBAAkC;AAC3F,QAAM,mBAAmB,OAAO,yBAAyB,EAAE;AAE3D,MAAI,qBAAqB,OAAW,QAAO;AAG3C,SAAO,CAAC,mBAAmB,SAAS,gBAAgB;AACrD;AASO,MAAM,mBAAmB,CAAC,WAAmB;AACnD,WAAS,YAAYA,SAAgC;AACpD,UAAM,SAASA,QAAO,uBAAuB;AAC7C,UAAM,qBAAqBA,QAAO,sBAAsB;AACxD,UAAMC,oBAAmB,oBAAI,IAAe;AAC5C,WAAO,QAAQ,CAAC,OAAO;AACtB,UAAI,kBAAkBD,SAAQ,IAAI,kBAAkB,GAAG;AACtD,QAAAC,kBAAiB,IAAI,EAAE;AAAA,MACxB;AAAA,IACD,CAAC;AACD,WAAOA;AAAA,EACR;AACA,SAAO,SAAyB,oBAAoB,CAAC,cAAc;AAClE,QAAI,gBAAgB,SAAS,GAAG;AAC/B,aAAO,YAAY,MAAM;AAAA,IAC1B;AAEA,UAAM,YAAY,YAAY,MAAM;AAEpC,QAAI,UAAU,SAAS,UAAU,KAAM,QAAO;AAC9C,eAAW,QAAQ,WAAW;AAC7B,UAAI,CAAC,UAAU,IAAI,IAAI,GAAG;AACzB,eAAO;AAAA,MACR;AAAA,IACD;AACA,WAAO;AAAA,EACR,CAAC;AACF;",
6
- "names": ["editor", "notVisibleShapes"]
4
+ "sourcesContent": ["import { computed, isUninitialized } from '@tldraw/state'\nimport { TLShapeId } from '@tldraw/tlschema'\nimport { Editor } from '../Editor'\n\nfunction fromScratch(editor: Editor): Set<TLShapeId> {\n\tconst shapesIds = editor.getCurrentPageShapeIds()\n\tconst viewportPageBounds = editor.getViewportPageBounds()\n\tconst notVisibleShapes = new Set<TLShapeId>()\n\tshapesIds.forEach((id) => {\n\t\t// If the shape is fully outside of the viewport page bounds, add it to the set.\n\t\t// We'll ignore masks here, since they're more expensive to compute and the overhead is not worth it.\n\t\tconst pageBounds = editor.getShapePageBounds(id)\n\t\tif (pageBounds === undefined || !viewportPageBounds.includes(pageBounds)) {\n\t\t\tnotVisibleShapes.add(id)\n\t\t}\n\t})\n\treturn notVisibleShapes\n}\n\n/**\n * Incremental derivation of not visible shapes.\n * Non visible shapes are shapes outside of the viewport page bounds.\n *\n * @param editor - Instance of the tldraw Editor.\n * @returns Incremental derivation of non visible shapes.\n */\nexport function notVisibleShapes(editor: Editor) {\n\treturn computed<Set<TLShapeId>>('notVisibleShapes', function updateNotVisibleShapes(prevValue) {\n\t\tconst nextValue = fromScratch(editor)\n\n\t\tif (isUninitialized(prevValue)) {\n\t\t\treturn nextValue\n\t\t}\n\n\t\t// If there are more or less shapes, we know there's a change\n\t\tif (prevValue.size !== nextValue.size) return nextValue\n\n\t\t// If any of the old shapes are not in the new set, we know there's a change\n\t\tfor (const prev of prevValue) {\n\t\t\tif (!nextValue.has(prev)) {\n\t\t\t\treturn nextValue\n\t\t\t}\n\t\t}\n\n\t\t// If we've made it here, we know that the set is the same\n\t\treturn prevValue\n\t})\n}\n"],
5
+ "mappings": "AAAA,SAAS,UAAU,uBAAuB;AAI1C,SAAS,YAAY,QAAgC;AACpD,QAAM,YAAY,OAAO,uBAAuB;AAChD,QAAM,qBAAqB,OAAO,sBAAsB;AACxD,QAAMA,oBAAmB,oBAAI,IAAe;AAC5C,YAAU,QAAQ,CAAC,OAAO;AAGzB,UAAM,aAAa,OAAO,mBAAmB,EAAE;AAC/C,QAAI,eAAe,UAAa,CAAC,mBAAmB,SAAS,UAAU,GAAG;AACzE,MAAAA,kBAAiB,IAAI,EAAE;AAAA,IACxB;AAAA,EACD,CAAC;AACD,SAAOA;AACR;AASO,SAAS,iBAAiB,QAAgB;AAChD,SAAO,SAAyB,oBAAoB,SAAS,uBAAuB,WAAW;AAC9F,UAAM,YAAY,YAAY,MAAM;AAEpC,QAAI,gBAAgB,SAAS,GAAG;AAC/B,aAAO;AAAA,IACR;AAGA,QAAI,UAAU,SAAS,UAAU,KAAM,QAAO;AAG9C,eAAW,QAAQ,WAAW;AAC7B,UAAI,CAAC,UAAU,IAAI,IAAI,GAAG;AACzB,eAAO;AAAA,MACR;AAAA,IACD;AAGA,WAAO;AAAA,EACR,CAAC;AACF;",
6
+ "names": ["notVisibleShapes"]
7
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  }
@@ -116,6 +116,14 @@ class ShapeUtil {
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  canResize(_shape) {
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  return true;
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  }
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+ /**
120
+ * When the shape is resized, whether the shape's children should also be resized.
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+ *
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+ * @public
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+ */
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+ canResizeChildren(_shape) {
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+ return true;
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+ }
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  /**
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  * Whether the shape can be edited in read-only mode.
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  *
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
3
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  "sources": ["../../../../src/lib/editor/shapes/ShapeUtil.ts"],
4
- "sourcesContent": ["/* eslint-disable @typescript-eslint/no-unused-vars */\nimport { EMPTY_ARRAY } from '@tldraw/state'\nimport { LegacyMigrations, MigrationSequence } from '@tldraw/store'\nimport {\n\tRecordProps,\n\tTLHandle,\n\tTLPropsMigrations,\n\tTLShape,\n\tTLShapeCrop,\n\tTLShapePartial,\n\tTLUnknownShape,\n} from '@tldraw/tlschema'\nimport { ReactElement } from 'react'\nimport { Box, SelectionHandle } from '../../primitives/Box'\nimport { Vec } from '../../primitives/Vec'\nimport { Geometry2d } from '../../primitives/geometry/Geometry2d'\nimport type { Editor } from '../Editor'\nimport { TLFontFace } from '../managers/FontManager'\nimport { BoundsSnapGeometry } from '../managers/SnapManager/BoundsSnaps'\nimport { HandleSnapGeometry } from '../managers/SnapManager/HandleSnaps'\nimport { SvgExportContext } from '../types/SvgExportContext'\nimport { TLClickEventInfo } from '../types/event-types'\nimport { TLResizeHandle } from '../types/selection-types'\n\n/** @public */\nexport interface TLShapeUtilConstructor<\n\tT extends TLUnknownShape,\n\tU extends ShapeUtil<T> = ShapeUtil<T>,\n> {\n\tnew (editor: Editor): U\n\ttype: T['type']\n\tprops?: RecordProps<T>\n\tmigrations?: LegacyMigrations | TLPropsMigrations | MigrationSequence\n}\n\n/**\n * Options passed to {@link ShapeUtil.canBind}. A binding that could be made. At least one of\n * `fromShapeType` or `toShapeType` will belong to this shape util.\n *\n * @public\n */\nexport interface TLShapeUtilCanBindOpts<Shape extends TLUnknownShape = TLUnknownShape> {\n\t/** The type of shape referenced by the `fromId` of the binding. */\n\tfromShapeType: string\n\t/** The type of shape referenced by the `toId` of the binding. */\n\ttoShapeType: string\n\t/** The type of binding. */\n\tbindingType: string\n}\n\n/**\n * Options passed to {@link ShapeUtil.canBeLaidOut}.\n *\n * @public\n */\nexport interface TLShapeUtilCanBeLaidOutOpts {\n\t/** The type of action causing the layout. */\n\ttype?: 'align' | 'distribute' | 'pack' | 'stack' | 'flip' | 'stretch'\n\t/** The other shapes being laid out */\n\tshapes?: TLShape[]\n}\n\n/** Additional options for the {@link ShapeUtil.getGeometry} method.\n *\n * @public\n */\nexport interface TLGeometryOpts {\n\t/** The context in which the geometry is being requested. */\n\tcontext?: string\n}\n\n/** @public */\nexport interface TLShapeUtilCanvasSvgDef {\n\tkey: string\n\tcomponent: React.ComponentType\n}\n\n/** @public */\nexport abstract class ShapeUtil<Shape extends TLUnknownShape = TLUnknownShape> {\n\t/** Configure this shape utils {@link ShapeUtil.options | `options`}. */\n\tstatic configure<T extends TLShapeUtilConstructor<any, any>>(\n\t\tthis: T,\n\t\toptions: T extends new (...args: any[]) => { options: infer Options } ? Partial<Options> : never\n\t): T {\n\t\t// @ts-expect-error -- typescript has no idea what's going on here but it's fine\n\t\treturn class extends this {\n\t\t\t// @ts-expect-error\n\t\t\toptions = { ...this.options, ...options }\n\t\t}\n\t}\n\n\tconstructor(public editor: Editor) {}\n\n\t/**\n\t * Options for this shape util. If you're implementing a custom shape util, you can override\n\t * this to provide customization options for your shape. If using an existing shape util, you\n\t * can customizing this by calling {@link ShapeUtil.configure}.\n\t */\n\toptions = {}\n\n\t/**\n\t * Props allow you to define the shape's properties in a way that the editor can understand.\n\t * This has two main uses:\n\t *\n\t * 1. Validation. Shapes will be validated using these props to stop bad data from being saved.\n\t * 2. Styles. Each {@link @tldraw/tlschema#StyleProp} in the props can be set on many shapes at\n\t * once, and will be remembered from one shape to the next.\n\t *\n\t * @example\n\t * ```tsx\n\t * import {T, TLBaseShape, TLDefaultColorStyle, DefaultColorStyle, ShapeUtil} from 'tldraw'\n\t *\n\t * type MyShape = TLBaseShape<'mine', {\n\t * color: TLDefaultColorStyle,\n\t * text: string,\n\t * }>\n\t *\n\t * class MyShapeUtil extends ShapeUtil<MyShape> {\n\t * static props = {\n\t * // we use tldraw's built-in color style:\n\t * color: DefaultColorStyle,\n\t * // validate that the text prop is a string:\n\t * text: T.string,\n\t * }\n\t * }\n\t * ```\n\t */\n\tstatic props?: RecordProps<TLUnknownShape>\n\n\t/**\n\t * Migrations allow you to make changes to a shape's props over time. Read the\n\t * {@link https://www.tldraw.dev/docs/persistence#Shape-props-migrations | shape prop migrations}\n\t * guide for more information.\n\t */\n\tstatic migrations?: LegacyMigrations | TLPropsMigrations | MigrationSequence\n\n\t/**\n\t * The type of the shape util, which should match the shape's type.\n\t *\n\t * @public\n\t */\n\tstatic type: string\n\n\t/**\n\t * Get the default props for a shape.\n\t *\n\t * @public\n\t */\n\tabstract getDefaultProps(): Shape['props']\n\n\t/**\n\t * Get the shape's geometry.\n\t *\n\t * @param shape - The shape.\n\t * @param opts - Additional options for the request.\n\t * @public\n\t */\n\tabstract getGeometry(shape: Shape, opts?: TLGeometryOpts): Geometry2d\n\n\t/**\n\t * Get a JSX element for the shape (as an HTML element).\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tabstract component(shape: Shape): any\n\n\t/**\n\t * Get JSX describing the shape's indicator (as an SVG element).\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tabstract indicator(shape: Shape): any\n\n\t/**\n\t * Get the font faces that should be rendered in the document in order for this shape to render\n\t * correctly.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tgetFontFaces(shape: Shape): TLFontFace[] {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\t/**\n\t * Whether the shape can be snapped to by another shape.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tcanSnap(_shape: Shape): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be tabbed to.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tcanTabTo(_shape: Shape): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be scrolled while editing.\n\t *\n\t * @public\n\t */\n\tcanScroll(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can be bound to. See {@link TLShapeUtilCanBindOpts} for details.\n\t *\n\t * @public\n\t */\n\tcanBind(_opts: TLShapeUtilCanBindOpts): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be double clicked to edit.\n\t *\n\t * @public\n\t */\n\tcanEdit(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can be resized.\n\t *\n\t * @public\n\t */\n\tcanResize(_shape: Shape): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be edited in read-only mode.\n\t *\n\t * @public\n\t */\n\tcanEditInReadonly(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can be cropped.\n\t *\n\t * @public\n\t */\n\tcanCrop(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can participate in layout functions such as alignment or distribution.\n\t *\n\t * @param shape - The shape.\n\t * @param info - Additional context information: the type of action causing the layout and the\n\t * @public\n\t *\n\t * @public\n\t */\n\tcanBeLaidOut(_shape: Shape, _info: TLShapeUtilCanBeLaidOutOpts): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Does this shape provide a background for its children? If this is true,\n\t * then any children with a `renderBackground` method will have their\n\t * backgrounds rendered _above_ this shape. Otherwise, the children's\n\t * backgrounds will be rendered above either the next ancestor that provides\n\t * a background, or the canvas background.\n\t *\n\t * @internal\n\t */\n\tprovidesBackgroundForChildren(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its resize handles when selected.\n\t *\n\t * @public\n\t */\n\thideResizeHandles(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its rotation handles when selected.\n\t *\n\t * @public\n\t */\n\thideRotateHandle(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its selection bounds background when selected.\n\t *\n\t * @public\n\t */\n\thideSelectionBoundsBg(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its selection bounds foreground when selected.\n\t *\n\t * @public\n\t */\n\thideSelectionBoundsFg(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape's aspect ratio is locked.\n\t *\n\t * @public\n\t */\n\tisAspectRatioLocked(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Get a JSX element for the shape (as an HTML element) to be rendered as part of the canvas background - behind any other shape content.\n\t *\n\t * @param shape - The shape.\n\t * @internal\n\t */\n\tbackgroundComponent?(shape: Shape): any\n\n\t/**\n\t * Get the interpolated props for an animating shape. This is an optional method.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * util.getInterpolatedProps?.(startShape, endShape, t)\n\t * ```\n\t *\n\t * @param startShape - The initial shape.\n\t * @param endShape - The initial shape.\n\t * @param progress - The normalized progress between zero (start) and 1 (end).\n\t * @public\n\t */\n\tgetInterpolatedProps?(startShape: Shape, endShape: Shape, progress: number): Shape['props']\n\n\t/**\n\t * Get an array of handle models for the shape. This is an optional method.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * util.getHandles?.(myShape)\n\t * ```\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tgetHandles?(shape: Shape): TLHandle[]\n\n\t/**\n\t * Get whether the shape can receive children of a given type.\n\t *\n\t * @param shape - The shape.\n\t * @param type - The shape type.\n\t * @public\n\t */\n\tcanReceiveNewChildrenOfType(_shape: Shape, _type: TLShape['type']) {\n\t\treturn false\n\t}\n\n\t/**\n\t * Get whether the shape can receive children of a given type.\n\t *\n\t * @param shape - The shape type.\n\t * @param shapes - The shapes that are being dropped.\n\t * @public\n\t */\n\tcanDropShapes(_shape: Shape, _shapes: TLShape[]) {\n\t\treturn false\n\t}\n\n\t/**\n\t * Get the shape as an SVG object.\n\t *\n\t * @param shape - The shape.\n\t * @param ctx - The export context for the SVG - used for adding e.g. \\<def\\>s\n\t * @returns An SVG element.\n\t * @public\n\t */\n\ttoSvg?(shape: Shape, ctx: SvgExportContext): ReactElement | null | Promise<ReactElement | null>\n\n\t/**\n\t * Get the shape's background layer as an SVG object.\n\t *\n\t * @param shape - The shape.\n\t * @param ctx - ctx - The export context for the SVG - used for adding e.g. \\<def\\>s\n\t * @returns An SVG element.\n\t * @public\n\t */\n\ttoBackgroundSvg?(\n\t\tshape: Shape,\n\t\tctx: SvgExportContext\n\t): ReactElement | null | Promise<ReactElement | null>\n\n\t/** @internal */\n\texpandSelectionOutlinePx(shape: Shape): number | Box {\n\t\treturn 0\n\t}\n\n\t/**\n\t * Return elements to be added to the \\<defs\\> section of the canvases SVG context. This can be\n\t * used to define SVG content (e.g. patterns & masks) that can be referred to by ID from svg\n\t * elements returned by `component`.\n\t *\n\t * Each def should have a unique `key`. If multiple defs from different shapes all have the same\n\t * key, only one will be used.\n\t */\n\tgetCanvasSvgDefs(): TLShapeUtilCanvasSvgDef[] {\n\t\treturn []\n\t}\n\n\t/**\n\t * Get the geometry to use when snapping to this this shape in translate/resize operations. See\n\t * {@link BoundsSnapGeometry} for details.\n\t */\n\tgetBoundsSnapGeometry(_shape: Shape): BoundsSnapGeometry {\n\t\treturn {}\n\t}\n\n\t/**\n\t * Get the geometry to use when snapping handles to this shape. See {@link HandleSnapGeometry}\n\t * for details.\n\t */\n\tgetHandleSnapGeometry(_shape: Shape): HandleSnapGeometry {\n\t\treturn {}\n\t}\n\n\tgetText(_shape: Shape): string | undefined {\n\t\treturn undefined\n\t}\n\n\tgetAriaDescriptor(_shape: Shape): string | undefined {\n\t\treturn undefined\n\t}\n\n\t// Events\n\n\t/**\n\t * A callback called just before a shape is created. This method provides a last chance to modify\n\t * the created shape.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * onBeforeCreate = (next) => {\n\t * \treturn { ...next, x: next.x + 1 }\n\t * }\n\t * ```\n\t *\n\t * @param next - The next shape.\n\t * @returns The next shape or void.\n\t * @public\n\t */\n\tonBeforeCreate?(next: Shape): Shape | void\n\n\t/**\n\t * A callback called just before a shape is updated. This method provides a last chance to modify\n\t * the updated shape.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * onBeforeUpdate = (prev, next) => {\n\t * \tif (prev.x === next.x) {\n\t * \t\treturn { ...next, x: next.x + 1 }\n\t * \t}\n\t * }\n\t * ```\n\t *\n\t * @param prev - The previous shape.\n\t * @param next - The next shape.\n\t * @returns The next shape or void.\n\t * @public\n\t */\n\tonBeforeUpdate?(prev: Shape, next: Shape): Shape | void\n\n\t/**\n\t * A callback called when a shape changes from a crop.\n\t *\n\t * @param shape - The shape at the start of the crop.\n\t * @param info - Info about the crop.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonCrop?(\n\t\tshape: Shape,\n\t\tinfo: TLCropInfo<Shape>\n\t): Omit<TLShapePartial<Shape>, 'id' | 'type'> | undefined | void\n\n\t/**\n\t * A callback called when some other shapes are dragged over this one.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * onDragShapesOver = (shape, shapes) => {\n\t * \tthis.editor.reparentShapes(shapes, shape.id)\n\t * }\n\t * ```\n\t *\n\t * @param shape - The shape.\n\t * @param shapes - The shapes that are being dragged over this one.\n\t * @public\n\t */\n\tonDragShapesOver?(shape: Shape, shapes: TLShape[]): void\n\n\t/**\n\t * A callback called when some other shapes are dragged out of this one.\n\t *\n\t * @param shape - The shape.\n\t * @param shapes - The shapes that are being dragged out.\n\t * @public\n\t */\n\tonDragShapesOut?(shape: Shape, shapes: TLShape[]): void\n\n\t/**\n\t * A callback called when some other shapes are dropped over this one.\n\t *\n\t * @param shape - The shape.\n\t * @param shapes - The shapes that are being dropped over this one.\n\t * @public\n\t */\n\tonDropShapesOver?(shape: Shape, shapes: TLShape[]): void\n\n\t/**\n\t * A callback called when a shape starts being resized.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonResizeStart?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape changes from a resize.\n\t *\n\t * @param shape - The shape at the start of the resize.\n\t * @param info - Info about the resize.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonResize?(\n\t\tshape: Shape,\n\t\tinfo: TLResizeInfo<Shape>\n\t): Omit<TLShapePartial<Shape>, 'id' | 'type'> | undefined | void\n\n\t/**\n\t * A callback called when a shape finishes resizing.\n\t *\n\t * @param initial - The shape at the start of the resize.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonResizeEnd?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape starts being translated.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonTranslateStart?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape changes from a translation.\n\t *\n\t * @param initial - The shape at the start of the translation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonTranslate?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape finishes translating.\n\t *\n\t * @param initial - The shape at the start of the translation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonTranslateEnd?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's handle changes.\n\t *\n\t * @param shape - The current shape.\n\t * @param info - An object containing the handle and whether the handle is 'precise' or not.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonHandleDrag?(shape: Shape, info: TLHandleDragInfo<Shape>): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape starts being rotated.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonRotateStart?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape changes from a rotation.\n\t *\n\t * @param initial - The shape at the start of the rotation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonRotate?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape finishes rotating.\n\t *\n\t * @param initial - The shape at the start of the rotation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonRotateEnd?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * Not currently used.\n\t *\n\t * @internal\n\t */\n\tonBindingChange?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's children change.\n\t *\n\t * @param shape - The shape.\n\t * @returns An array of shape updates, or void.\n\t * @public\n\t */\n\tonChildrenChange?(shape: Shape): TLShapePartial[] | void\n\n\t/**\n\t * A callback called when a shape's handle is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @param handle - The handle that is double-clicked.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClickHandle?(shape: Shape, handle: TLHandle): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's edge is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @param info - Info about the edge.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClickEdge?(shape: Shape, info: TLClickEventInfo): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's corner is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @param info - Info about the corner.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClickCorner?(shape: Shape, info: TLClickEventInfo): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClick?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape is clicked.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonClick?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape starts being edited.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tonEditStart?(shape: Shape): void\n\n\t/**\n\t * A callback called when a shape finishes being edited.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tonEditEnd?(shape: Shape): void\n}\n\n/**\n * Info about a crop.\n * @param handle - The handle being dragged.\n * @param change - The distance the handle is moved.\n * @param initialShape - The shape at the start of the resize.\n * @public\n */\nexport interface TLCropInfo<T extends TLShape> {\n\thandle: SelectionHandle\n\tchange: Vec\n\tcrop: TLShapeCrop\n\tuncroppedSize: { w: number; h: number }\n\tinitialShape: T\n}\n\n/**\n * The type of resize.\n *\n * 'scale_shape' - The shape is being scaled, usually as part of a larger selection.\n *\n * 'resize_bounds' - The user is directly manipulating an individual shape's bounds using a resize\n * handle. It is up to shape util implementers to decide how they want to handle the two\n * situations.\n *\n * @public\n */\nexport type TLResizeMode = 'scale_shape' | 'resize_bounds'\n\n/**\n * Info about a resize.\n * @param newPoint - The new local position of the shape.\n * @param handle - The handle being dragged.\n * @param mode - The type of resize.\n * @param scaleX - The scale in the x-axis.\n * @param scaleY - The scale in the y-axis.\n * @param initialBounds - The bounds of the shape at the start of the resize.\n * @param initialShape - The shape at the start of the resize.\n * @public\n */\nexport interface TLResizeInfo<T extends TLShape> {\n\tnewPoint: Vec\n\thandle: TLResizeHandle\n\tmode: TLResizeMode\n\tscaleX: number\n\tscaleY: number\n\tinitialBounds: Box\n\tinitialShape: T\n}\n\n/* -------------------- Dragging -------------------- */\n\n/** @public */\nexport interface TLHandleDragInfo<T extends TLShape> {\n\thandle: TLHandle\n\tisPrecise: boolean\n\tinitial?: T | undefined\n}\n"],
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+ "sourcesContent": ["/* eslint-disable @typescript-eslint/no-unused-vars */\nimport { EMPTY_ARRAY } from '@tldraw/state'\nimport { LegacyMigrations, MigrationSequence } from '@tldraw/store'\nimport {\n\tRecordProps,\n\tTLHandle,\n\tTLPropsMigrations,\n\tTLShape,\n\tTLShapeCrop,\n\tTLShapePartial,\n\tTLUnknownShape,\n} from '@tldraw/tlschema'\nimport { ReactElement } from 'react'\nimport { Box, SelectionHandle } from '../../primitives/Box'\nimport { Vec } from '../../primitives/Vec'\nimport { Geometry2d } from '../../primitives/geometry/Geometry2d'\nimport type { Editor } from '../Editor'\nimport { TLFontFace } from '../managers/FontManager'\nimport { BoundsSnapGeometry } from '../managers/SnapManager/BoundsSnaps'\nimport { HandleSnapGeometry } from '../managers/SnapManager/HandleSnaps'\nimport { SvgExportContext } from '../types/SvgExportContext'\nimport { TLClickEventInfo } from '../types/event-types'\nimport { TLResizeHandle } from '../types/selection-types'\n\n/** @public */\nexport interface TLShapeUtilConstructor<\n\tT extends TLUnknownShape,\n\tU extends ShapeUtil<T> = ShapeUtil<T>,\n> {\n\tnew (editor: Editor): U\n\ttype: T['type']\n\tprops?: RecordProps<T>\n\tmigrations?: LegacyMigrations | TLPropsMigrations | MigrationSequence\n}\n\n/**\n * Options passed to {@link ShapeUtil.canBind}. A binding that could be made. At least one of\n * `fromShapeType` or `toShapeType` will belong to this shape util.\n *\n * @public\n */\nexport interface TLShapeUtilCanBindOpts<Shape extends TLUnknownShape = TLUnknownShape> {\n\t/** The type of shape referenced by the `fromId` of the binding. */\n\tfromShapeType: string\n\t/** The type of shape referenced by the `toId` of the binding. */\n\ttoShapeType: string\n\t/** The type of binding. */\n\tbindingType: string\n}\n\n/**\n * Options passed to {@link ShapeUtil.canBeLaidOut}.\n *\n * @public\n */\nexport interface TLShapeUtilCanBeLaidOutOpts {\n\t/** The type of action causing the layout. */\n\ttype?: 'align' | 'distribute' | 'pack' | 'stack' | 'flip' | 'stretch'\n\t/** The other shapes being laid out */\n\tshapes?: TLShape[]\n}\n\n/** Additional options for the {@link ShapeUtil.getGeometry} method.\n *\n * @public\n */\nexport interface TLGeometryOpts {\n\t/** The context in which the geometry is being requested. */\n\tcontext?: string\n}\n\n/** @public */\nexport interface TLShapeUtilCanvasSvgDef {\n\tkey: string\n\tcomponent: React.ComponentType\n}\n\n/** @public */\nexport abstract class ShapeUtil<Shape extends TLUnknownShape = TLUnknownShape> {\n\t/** Configure this shape utils {@link ShapeUtil.options | `options`}. */\n\tstatic configure<T extends TLShapeUtilConstructor<any, any>>(\n\t\tthis: T,\n\t\toptions: T extends new (...args: any[]) => { options: infer Options } ? Partial<Options> : never\n\t): T {\n\t\t// @ts-expect-error -- typescript has no idea what's going on here but it's fine\n\t\treturn class extends this {\n\t\t\t// @ts-expect-error\n\t\t\toptions = { ...this.options, ...options }\n\t\t}\n\t}\n\n\tconstructor(public editor: Editor) {}\n\n\t/**\n\t * Options for this shape util. If you're implementing a custom shape util, you can override\n\t * this to provide customization options for your shape. If using an existing shape util, you\n\t * can customizing this by calling {@link ShapeUtil.configure}.\n\t */\n\toptions = {}\n\n\t/**\n\t * Props allow you to define the shape's properties in a way that the editor can understand.\n\t * This has two main uses:\n\t *\n\t * 1. Validation. Shapes will be validated using these props to stop bad data from being saved.\n\t * 2. Styles. Each {@link @tldraw/tlschema#StyleProp} in the props can be set on many shapes at\n\t * once, and will be remembered from one shape to the next.\n\t *\n\t * @example\n\t * ```tsx\n\t * import {T, TLBaseShape, TLDefaultColorStyle, DefaultColorStyle, ShapeUtil} from 'tldraw'\n\t *\n\t * type MyShape = TLBaseShape<'mine', {\n\t * color: TLDefaultColorStyle,\n\t * text: string,\n\t * }>\n\t *\n\t * class MyShapeUtil extends ShapeUtil<MyShape> {\n\t * static props = {\n\t * // we use tldraw's built-in color style:\n\t * color: DefaultColorStyle,\n\t * // validate that the text prop is a string:\n\t * text: T.string,\n\t * }\n\t * }\n\t * ```\n\t */\n\tstatic props?: RecordProps<TLUnknownShape>\n\n\t/**\n\t * Migrations allow you to make changes to a shape's props over time. Read the\n\t * {@link https://www.tldraw.dev/docs/persistence#Shape-props-migrations | shape prop migrations}\n\t * guide for more information.\n\t */\n\tstatic migrations?: LegacyMigrations | TLPropsMigrations | MigrationSequence\n\n\t/**\n\t * The type of the shape util, which should match the shape's type.\n\t *\n\t * @public\n\t */\n\tstatic type: string\n\n\t/**\n\t * Get the default props for a shape.\n\t *\n\t * @public\n\t */\n\tabstract getDefaultProps(): Shape['props']\n\n\t/**\n\t * Get the shape's geometry.\n\t *\n\t * @param shape - The shape.\n\t * @param opts - Additional options for the request.\n\t * @public\n\t */\n\tabstract getGeometry(shape: Shape, opts?: TLGeometryOpts): Geometry2d\n\n\t/**\n\t * Get a JSX element for the shape (as an HTML element).\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tabstract component(shape: Shape): any\n\n\t/**\n\t * Get JSX describing the shape's indicator (as an SVG element).\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tabstract indicator(shape: Shape): any\n\n\t/**\n\t * Get the font faces that should be rendered in the document in order for this shape to render\n\t * correctly.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tgetFontFaces(shape: Shape): TLFontFace[] {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\t/**\n\t * Whether the shape can be snapped to by another shape.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tcanSnap(_shape: Shape): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be tabbed to.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tcanTabTo(_shape: Shape): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be scrolled while editing.\n\t *\n\t * @public\n\t */\n\tcanScroll(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can be bound to. See {@link TLShapeUtilCanBindOpts} for details.\n\t *\n\t * @public\n\t */\n\tcanBind(_opts: TLShapeUtilCanBindOpts): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be double clicked to edit.\n\t *\n\t * @public\n\t */\n\tcanEdit(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can be resized.\n\t *\n\t * @public\n\t */\n\tcanResize(_shape: Shape): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * When the shape is resized, whether the shape's children should also be resized.\n\t *\n\t * @public\n\t */\n\tcanResizeChildren(_shape: Shape): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Whether the shape can be edited in read-only mode.\n\t *\n\t * @public\n\t */\n\tcanEditInReadonly(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can be cropped.\n\t *\n\t * @public\n\t */\n\tcanCrop(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape can participate in layout functions such as alignment or distribution.\n\t *\n\t * @param shape - The shape.\n\t * @param info - Additional context information: the type of action causing the layout and the\n\t * @public\n\t *\n\t * @public\n\t */\n\tcanBeLaidOut(_shape: Shape, _info: TLShapeUtilCanBeLaidOutOpts): boolean {\n\t\treturn true\n\t}\n\n\t/**\n\t * Does this shape provide a background for its children? If this is true,\n\t * then any children with a `renderBackground` method will have their\n\t * backgrounds rendered _above_ this shape. Otherwise, the children's\n\t * backgrounds will be rendered above either the next ancestor that provides\n\t * a background, or the canvas background.\n\t *\n\t * @internal\n\t */\n\tprovidesBackgroundForChildren(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its resize handles when selected.\n\t *\n\t * @public\n\t */\n\thideResizeHandles(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its rotation handles when selected.\n\t *\n\t * @public\n\t */\n\thideRotateHandle(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its selection bounds background when selected.\n\t *\n\t * @public\n\t */\n\thideSelectionBoundsBg(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape should hide its selection bounds foreground when selected.\n\t *\n\t * @public\n\t */\n\thideSelectionBoundsFg(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Whether the shape's aspect ratio is locked.\n\t *\n\t * @public\n\t */\n\tisAspectRatioLocked(_shape: Shape): boolean {\n\t\treturn false\n\t}\n\n\t/**\n\t * Get a JSX element for the shape (as an HTML element) to be rendered as part of the canvas background - behind any other shape content.\n\t *\n\t * @param shape - The shape.\n\t * @internal\n\t */\n\tbackgroundComponent?(shape: Shape): any\n\n\t/**\n\t * Get the interpolated props for an animating shape. This is an optional method.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * util.getInterpolatedProps?.(startShape, endShape, t)\n\t * ```\n\t *\n\t * @param startShape - The initial shape.\n\t * @param endShape - The initial shape.\n\t * @param progress - The normalized progress between zero (start) and 1 (end).\n\t * @public\n\t */\n\tgetInterpolatedProps?(startShape: Shape, endShape: Shape, progress: number): Shape['props']\n\n\t/**\n\t * Get an array of handle models for the shape. This is an optional method.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * util.getHandles?.(myShape)\n\t * ```\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tgetHandles?(shape: Shape): TLHandle[]\n\n\t/**\n\t * Get whether the shape can receive children of a given type.\n\t *\n\t * @param shape - The shape.\n\t * @param type - The shape type.\n\t * @public\n\t */\n\tcanReceiveNewChildrenOfType(_shape: Shape, _type: TLShape['type']) {\n\t\treturn false\n\t}\n\n\t/**\n\t * Get whether the shape can receive children of a given type.\n\t *\n\t * @param shape - The shape type.\n\t * @param shapes - The shapes that are being dropped.\n\t * @public\n\t */\n\tcanDropShapes(_shape: Shape, _shapes: TLShape[]) {\n\t\treturn false\n\t}\n\n\t/**\n\t * Get the shape as an SVG object.\n\t *\n\t * @param shape - The shape.\n\t * @param ctx - The export context for the SVG - used for adding e.g. \\<def\\>s\n\t * @returns An SVG element.\n\t * @public\n\t */\n\ttoSvg?(shape: Shape, ctx: SvgExportContext): ReactElement | null | Promise<ReactElement | null>\n\n\t/**\n\t * Get the shape's background layer as an SVG object.\n\t *\n\t * @param shape - The shape.\n\t * @param ctx - ctx - The export context for the SVG - used for adding e.g. \\<def\\>s\n\t * @returns An SVG element.\n\t * @public\n\t */\n\ttoBackgroundSvg?(\n\t\tshape: Shape,\n\t\tctx: SvgExportContext\n\t): ReactElement | null | Promise<ReactElement | null>\n\n\t/** @internal */\n\texpandSelectionOutlinePx(shape: Shape): number | Box {\n\t\treturn 0\n\t}\n\n\t/**\n\t * Return elements to be added to the \\<defs\\> section of the canvases SVG context. This can be\n\t * used to define SVG content (e.g. patterns & masks) that can be referred to by ID from svg\n\t * elements returned by `component`.\n\t *\n\t * Each def should have a unique `key`. If multiple defs from different shapes all have the same\n\t * key, only one will be used.\n\t */\n\tgetCanvasSvgDefs(): TLShapeUtilCanvasSvgDef[] {\n\t\treturn []\n\t}\n\n\t/**\n\t * Get the geometry to use when snapping to this this shape in translate/resize operations. See\n\t * {@link BoundsSnapGeometry} for details.\n\t */\n\tgetBoundsSnapGeometry(_shape: Shape): BoundsSnapGeometry {\n\t\treturn {}\n\t}\n\n\t/**\n\t * Get the geometry to use when snapping handles to this shape. See {@link HandleSnapGeometry}\n\t * for details.\n\t */\n\tgetHandleSnapGeometry(_shape: Shape): HandleSnapGeometry {\n\t\treturn {}\n\t}\n\n\tgetText(_shape: Shape): string | undefined {\n\t\treturn undefined\n\t}\n\n\tgetAriaDescriptor(_shape: Shape): string | undefined {\n\t\treturn undefined\n\t}\n\n\t// Events\n\n\t/**\n\t * A callback called just before a shape is created. This method provides a last chance to modify\n\t * the created shape.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * onBeforeCreate = (next) => {\n\t * \treturn { ...next, x: next.x + 1 }\n\t * }\n\t * ```\n\t *\n\t * @param next - The next shape.\n\t * @returns The next shape or void.\n\t * @public\n\t */\n\tonBeforeCreate?(next: Shape): Shape | void\n\n\t/**\n\t * A callback called just before a shape is updated. This method provides a last chance to modify\n\t * the updated shape.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * onBeforeUpdate = (prev, next) => {\n\t * \tif (prev.x === next.x) {\n\t * \t\treturn { ...next, x: next.x + 1 }\n\t * \t}\n\t * }\n\t * ```\n\t *\n\t * @param prev - The previous shape.\n\t * @param next - The next shape.\n\t * @returns The next shape or void.\n\t * @public\n\t */\n\tonBeforeUpdate?(prev: Shape, next: Shape): Shape | void\n\n\t/**\n\t * A callback called when a shape changes from a crop.\n\t *\n\t * @param shape - The shape at the start of the crop.\n\t * @param info - Info about the crop.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonCrop?(\n\t\tshape: Shape,\n\t\tinfo: TLCropInfo<Shape>\n\t): Omit<TLShapePartial<Shape>, 'id' | 'type'> | undefined | void\n\n\t/**\n\t * A callback called when some other shapes are dragged over this one.\n\t *\n\t * @example\n\t *\n\t * ```ts\n\t * onDragShapesOver = (shape, shapes) => {\n\t * \tthis.editor.reparentShapes(shapes, shape.id)\n\t * }\n\t * ```\n\t *\n\t * @param shape - The shape.\n\t * @param shapes - The shapes that are being dragged over this one.\n\t * @public\n\t */\n\tonDragShapesOver?(shape: Shape, shapes: TLShape[]): void\n\n\t/**\n\t * A callback called when some other shapes are dragged out of this one.\n\t *\n\t * @param shape - The shape.\n\t * @param shapes - The shapes that are being dragged out.\n\t * @public\n\t */\n\tonDragShapesOut?(shape: Shape, shapes: TLShape[]): void\n\n\t/**\n\t * A callback called when some other shapes are dropped over this one.\n\t *\n\t * @param shape - The shape.\n\t * @param shapes - The shapes that are being dropped over this one.\n\t * @public\n\t */\n\tonDropShapesOver?(shape: Shape, shapes: TLShape[]): void\n\n\t/**\n\t * A callback called when a shape starts being resized.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonResizeStart?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape changes from a resize.\n\t *\n\t * @param shape - The shape at the start of the resize.\n\t * @param info - Info about the resize.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonResize?(\n\t\tshape: Shape,\n\t\tinfo: TLResizeInfo<Shape>\n\t): Omit<TLShapePartial<Shape>, 'id' | 'type'> | undefined | void\n\n\t/**\n\t * A callback called when a shape finishes resizing.\n\t *\n\t * @param initial - The shape at the start of the resize.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonResizeEnd?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape starts being translated.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonTranslateStart?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape changes from a translation.\n\t *\n\t * @param initial - The shape at the start of the translation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonTranslate?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape finishes translating.\n\t *\n\t * @param initial - The shape at the start of the translation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonTranslateEnd?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's handle changes.\n\t *\n\t * @param shape - The current shape.\n\t * @param info - An object containing the handle and whether the handle is 'precise' or not.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonHandleDrag?(shape: Shape, info: TLHandleDragInfo<Shape>): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape starts being rotated.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonRotateStart?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape changes from a rotation.\n\t *\n\t * @param initial - The shape at the start of the rotation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonRotate?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape finishes rotating.\n\t *\n\t * @param initial - The shape at the start of the rotation.\n\t * @param current - The current shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonRotateEnd?(initial: Shape, current: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * Not currently used.\n\t *\n\t * @internal\n\t */\n\tonBindingChange?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's children change.\n\t *\n\t * @param shape - The shape.\n\t * @returns An array of shape updates, or void.\n\t * @public\n\t */\n\tonChildrenChange?(shape: Shape): TLShapePartial[] | void\n\n\t/**\n\t * A callback called when a shape's handle is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @param handle - The handle that is double-clicked.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClickHandle?(shape: Shape, handle: TLHandle): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's edge is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @param info - Info about the edge.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClickEdge?(shape: Shape, info: TLClickEventInfo): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape's corner is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @param info - Info about the corner.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClickCorner?(shape: Shape, info: TLClickEventInfo): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape is double clicked.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonDoubleClick?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape is clicked.\n\t *\n\t * @param shape - The shape.\n\t * @returns A change to apply to the shape, or void.\n\t * @public\n\t */\n\tonClick?(shape: Shape): TLShapePartial<Shape> | void\n\n\t/**\n\t * A callback called when a shape starts being edited.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tonEditStart?(shape: Shape): void\n\n\t/**\n\t * A callback called when a shape finishes being edited.\n\t *\n\t * @param shape - The shape.\n\t * @public\n\t */\n\tonEditEnd?(shape: Shape): void\n}\n\n/**\n * Info about a crop.\n * @param handle - The handle being dragged.\n * @param change - The distance the handle is moved.\n * @param initialShape - The shape at the start of the resize.\n * @public\n */\nexport interface TLCropInfo<T extends TLShape> {\n\thandle: SelectionHandle\n\tchange: Vec\n\tcrop: TLShapeCrop\n\tuncroppedSize: { w: number; h: number }\n\tinitialShape: T\n}\n\n/**\n * The type of resize.\n *\n * 'scale_shape' - The shape is being scaled, usually as part of a larger selection.\n *\n * 'resize_bounds' - The user is directly manipulating an individual shape's bounds using a resize\n * handle. It is up to shape util implementers to decide how they want to handle the two\n * situations.\n *\n * @public\n */\nexport type TLResizeMode = 'scale_shape' | 'resize_bounds'\n\n/**\n * Info about a resize.\n * @param newPoint - The new local position of the shape.\n * @param handle - The handle being dragged.\n * @param mode - The type of resize.\n * @param scaleX - The scale in the x-axis.\n * @param scaleY - The scale in the y-axis.\n * @param initialBounds - The bounds of the shape at the start of the resize.\n * @param initialShape - The shape at the start of the resize.\n * @public\n */\nexport interface TLResizeInfo<T extends TLShape> {\n\tnewPoint: Vec\n\thandle: TLResizeHandle\n\tmode: TLResizeMode\n\tscaleX: number\n\tscaleY: number\n\tinitialBounds: Box\n\tinitialShape: T\n}\n\n/* -------------------- Dragging -------------------- */\n\n/** @public */\nexport interface TLHandleDragInfo<T extends TLShape> {\n\thandle: TLHandle\n\tisPrecise: boolean\n\tinitial?: T | undefined\n}\n"],
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6
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  "names": []
7
7
  }
@@ -15,6 +15,12 @@ class GroupShapeUtil extends ShapeUtil {
15
15
  canBind() {
16
16
  return false;
17
17
  }
18
+ canResize() {
19
+ return false;
20
+ }
21
+ canResizeChildren() {
22
+ return true;
23
+ }
18
24
  getDefaultProps() {
19
25
  return {};
20
26
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../src/lib/editor/shapes/group/GroupShapeUtil.tsx"],
4
- "sourcesContent": ["import { TLGroupShape, groupShapeMigrations, groupShapeProps } from '@tldraw/tlschema'\nimport { SVGContainer } from '../../../components/SVGContainer'\nimport { Geometry2d } from '../../../primitives/geometry/Geometry2d'\nimport { Group2d } from '../../../primitives/geometry/Group2d'\nimport { Rectangle2d } from '../../../primitives/geometry/Rectangle2d'\nimport { ShapeUtil } from '../ShapeUtil'\nimport { DashedOutlineBox } from './DashedOutlineBox'\n\n/** @public */\nexport class GroupShapeUtil extends ShapeUtil<TLGroupShape> {\n\tstatic override type = 'group' as const\n\tstatic override props = groupShapeProps\n\tstatic override migrations = groupShapeMigrations\n\n\toverride hideSelectionBoundsFg() {\n\t\treturn true\n\t}\n\n\toverride canBind() {\n\t\treturn false\n\t}\n\n\tgetDefaultProps(): TLGroupShape['props'] {\n\t\treturn {}\n\t}\n\n\tgetGeometry(shape: TLGroupShape): Geometry2d {\n\t\tconst children = this.editor.getSortedChildIdsForParent(shape.id)\n\t\tif (children.length === 0) {\n\t\t\treturn new Rectangle2d({ width: 1, height: 1, isFilled: false })\n\t\t}\n\n\t\treturn new Group2d({\n\t\t\tchildren: children.map((childId) => {\n\t\t\t\tconst shape = this.editor.getShape(childId)!\n\t\t\t\treturn this.editor\n\t\t\t\t\t.getShapeGeometry(childId)\n\t\t\t\t\t.transform(this.editor.getShapeLocalTransform(shape)!, { isLabel: false })\n\t\t\t}),\n\t\t})\n\t}\n\n\tcomponent(shape: TLGroupShape) {\n\t\tconst isErasing = this.editor.getErasingShapeIds().includes(shape.id)\n\n\t\tconst { hintingShapeIds } = this.editor.getCurrentPageState()\n\t\tconst isHintingOtherGroup =\n\t\t\thintingShapeIds.length > 0 &&\n\t\t\thintingShapeIds.some(\n\t\t\t\t(id) =>\n\t\t\t\t\tid !== shape.id &&\n\t\t\t\t\tthis.editor.isShapeOfType<TLGroupShape>(this.editor.getShape(id)!, 'group')\n\t\t\t)\n\n\t\tconst isFocused = this.editor.getCurrentPageState().focusedGroupId !== shape.id\n\n\t\tif (\n\t\t\t!isErasing && // always show the outline while we're erasing the group\n\t\t\t// show the outline while the group is focused unless something outside of the group is being hinted\n\t\t\t// this happens dropping shapes from a group onto some outside group\n\t\t\t(isFocused || isHintingOtherGroup)\n\t\t) {\n\t\t\treturn null\n\t\t}\n\n\t\tconst bounds = this.editor.getShapeGeometry(shape).bounds\n\n\t\treturn (\n\t\t\t<SVGContainer>\n\t\t\t\t<DashedOutlineBox className=\"tl-group\" bounds={bounds} />\n\t\t\t</SVGContainer>\n\t\t)\n\t}\n\n\tindicator(shape: TLGroupShape) {\n\t\t// Not a class component, but eslint can't tell that :(\n\t\tconst bounds = this.editor.getShapeGeometry(shape).bounds\n\t\treturn <DashedOutlineBox className=\"\" bounds={bounds} />\n\t}\n\n\toverride onChildrenChange(group: TLGroupShape) {\n\t\tconst children = this.editor.getSortedChildIdsForParent(group.id)\n\t\tif (children.length === 0) {\n\t\t\tif (this.editor.getCurrentPageState().focusedGroupId === group.id) {\n\t\t\t\tthis.editor.popFocusedGroupId()\n\t\t\t}\n\t\t\tthis.editor.deleteShapes([group.id])\n\t\t\treturn\n\t\t} else if (children.length === 1) {\n\t\t\tif (this.editor.getCurrentPageState().focusedGroupId === group.id) {\n\t\t\t\tthis.editor.popFocusedGroupId()\n\t\t\t}\n\t\t\tthis.editor.reparentShapes(children, group.parentId)\n\t\t\tthis.editor.deleteShapes([group.id])\n\t\t\treturn\n\t\t}\n\t}\n}\n"],
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+ "sourcesContent": ["import { TLGroupShape, groupShapeMigrations, groupShapeProps } from '@tldraw/tlschema'\nimport { SVGContainer } from '../../../components/SVGContainer'\nimport { Geometry2d } from '../../../primitives/geometry/Geometry2d'\nimport { Group2d } from '../../../primitives/geometry/Group2d'\nimport { Rectangle2d } from '../../../primitives/geometry/Rectangle2d'\nimport { ShapeUtil } from '../ShapeUtil'\nimport { DashedOutlineBox } from './DashedOutlineBox'\n\n/** @public */\nexport class GroupShapeUtil extends ShapeUtil<TLGroupShape> {\n\tstatic override type = 'group' as const\n\tstatic override props = groupShapeProps\n\tstatic override migrations = groupShapeMigrations\n\n\toverride hideSelectionBoundsFg() {\n\t\treturn true\n\t}\n\n\toverride canBind() {\n\t\treturn false\n\t}\n\n\tcanResize() {\n\t\treturn false\n\t}\n\n\tcanResizeChildren() {\n\t\treturn true\n\t}\n\n\tgetDefaultProps(): TLGroupShape['props'] {\n\t\treturn {}\n\t}\n\n\tgetGeometry(shape: TLGroupShape): Geometry2d {\n\t\tconst children = this.editor.getSortedChildIdsForParent(shape.id)\n\t\tif (children.length === 0) {\n\t\t\treturn new Rectangle2d({ width: 1, height: 1, isFilled: false })\n\t\t}\n\n\t\treturn new Group2d({\n\t\t\tchildren: children.map((childId) => {\n\t\t\t\tconst shape = this.editor.getShape(childId)!\n\t\t\t\treturn this.editor\n\t\t\t\t\t.getShapeGeometry(childId)\n\t\t\t\t\t.transform(this.editor.getShapeLocalTransform(shape)!, { isLabel: false })\n\t\t\t}),\n\t\t})\n\t}\n\n\tcomponent(shape: TLGroupShape) {\n\t\tconst isErasing = this.editor.getErasingShapeIds().includes(shape.id)\n\n\t\tconst { hintingShapeIds } = this.editor.getCurrentPageState()\n\t\tconst isHintingOtherGroup =\n\t\t\thintingShapeIds.length > 0 &&\n\t\t\thintingShapeIds.some(\n\t\t\t\t(id) =>\n\t\t\t\t\tid !== shape.id &&\n\t\t\t\t\tthis.editor.isShapeOfType<TLGroupShape>(this.editor.getShape(id)!, 'group')\n\t\t\t)\n\n\t\tconst isFocused = this.editor.getCurrentPageState().focusedGroupId !== shape.id\n\n\t\tif (\n\t\t\t!isErasing && // always show the outline while we're erasing the group\n\t\t\t// show the outline while the group is focused unless something outside of the group is being hinted\n\t\t\t// this happens dropping shapes from a group onto some outside group\n\t\t\t(isFocused || isHintingOtherGroup)\n\t\t) {\n\t\t\treturn null\n\t\t}\n\n\t\tconst bounds = this.editor.getShapeGeometry(shape).bounds\n\n\t\treturn (\n\t\t\t<SVGContainer>\n\t\t\t\t<DashedOutlineBox className=\"tl-group\" bounds={bounds} />\n\t\t\t</SVGContainer>\n\t\t)\n\t}\n\n\tindicator(shape: TLGroupShape) {\n\t\t// Not a class component, but eslint can't tell that :(\n\t\tconst bounds = this.editor.getShapeGeometry(shape).bounds\n\t\treturn <DashedOutlineBox className=\"\" bounds={bounds} />\n\t}\n\n\toverride onChildrenChange(group: TLGroupShape) {\n\t\tconst children = this.editor.getSortedChildIdsForParent(group.id)\n\t\tif (children.length === 0) {\n\t\t\tif (this.editor.getCurrentPageState().focusedGroupId === group.id) {\n\t\t\t\tthis.editor.popFocusedGroupId()\n\t\t\t}\n\t\t\tthis.editor.deleteShapes([group.id])\n\t\t\treturn\n\t\t} else if (children.length === 1) {\n\t\t\tif (this.editor.getCurrentPageState().focusedGroupId === group.id) {\n\t\t\t\tthis.editor.popFocusedGroupId()\n\t\t\t}\n\t\t\tthis.editor.reparentShapes(children, group.parentId)\n\t\t\tthis.editor.deleteShapes([group.id])\n\t\t\treturn\n\t\t}\n\t}\n}\n"],
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6
6
  "names": ["shape"]
7
7
  }
@@ -464,6 +464,12 @@ class Box {
464
464
  static Equals(a, b) {
465
465
  return b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h;
466
466
  }
467
+ prettyMuchEquals(other) {
468
+ return this.clone().toFixed().equals(Box.From(other).toFixed());
469
+ }
470
+ static PrettyMuchEquals(a, b) {
471
+ return b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h;
472
+ }
467
473
  zeroFix() {
468
474
  this.w = Math.max(1, this.w);
469
475
  this.h = Math.max(1, this.h);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Box.ts"],
4
- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.midX, this.midY)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.minX = v.x - this.width / 2\n\t\tthis.minY = v.y - this.height / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t\tthis.center,\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.minX, A.minX)\n\t\tconst minY = Math.min(this.minY, A.minY)\n\t\tconst maxX = Math.max(this.maxX, A.maxX)\n\t\tconst maxY = Math.max(this.maxY, A.maxY)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.minX / size) * size\n\t\tconst minY = Math.round(this.minY / size) * size\n\t\tconst maxX = Math.round(this.maxX / size) * size\n\t\tconst maxY = Math.round(this.maxY / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.minX, this.minY)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.maxX, this.minY)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.minX, this.maxY)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.maxX, this.maxY)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.midX, this.minY)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.maxX, this.midY)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.midX, this.maxY)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.minX, this.midY)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.minX, y: this.minY, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.minX, box.x)\n\t\tconst minY = Math.min(this.minY, box.y)\n\t\tconst maxX = Math.max(this.maxX, box.w + box.x)\n\t\tconst maxY = Math.max(this.maxY, box.h + box.y)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. 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+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.midX, this.midY)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.minX = v.x - this.width / 2\n\t\tthis.minY = v.y - this.height / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t\tthis.center,\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.minX, A.minX)\n\t\tconst minY = Math.min(this.minY, A.minY)\n\t\tconst maxX = Math.max(this.maxX, A.maxX)\n\t\tconst maxY = Math.max(this.maxY, A.maxY)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.minX / size) * size\n\t\tconst minY = Math.round(this.minY / size) * size\n\t\tconst maxX = Math.round(this.maxX / size) * size\n\t\tconst maxY = Math.round(this.maxY / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.minX, this.minY)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.maxX, this.minY)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.minX, this.maxY)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.maxX, this.maxY)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.midX, this.minY)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.maxX, this.midY)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.midX, this.maxY)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.minX, this.midY)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.minX, y: this.minY, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.minX, box.x)\n\t\tconst minY = Math.min(this.minY, box.y)\n\t\tconst maxX = Math.max(this.maxX, box.w + box.x)\n\t\tconst maxY = Math.max(this.maxY, box.h + box.y)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. 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6
6
  "names": []
7
7
  }
@@ -145,10 +145,14 @@ class Vec {
145
145
  return this;
146
146
  }
147
147
  uni() {
148
- return Vec.Uni(this);
148
+ const l = this.len();
149
+ if (l === 0) return this;
150
+ this.x /= l;
151
+ this.y /= l;
152
+ return this;
149
153
  }
150
154
  tan(V) {
151
- return Vec.Tan(this, V);
155
+ return this.sub(V).uni();
152
156
  }
153
157
  dist(V) {
154
158
  return Vec.Dist(this, V);
@@ -181,14 +185,14 @@ class Vec {
181
185
  equalsXY(x, y) {
182
186
  return Vec.EqualsXY(this, x, y);
183
187
  }
188
+ /** @deprecated use `uni` instead */
184
189
  norm() {
185
- const l = this.len();
186
- this.x = l === 0 ? 0 : this.x / l;
187
- this.y = l === 0 ? 0 : this.y / l;
188
- return this;
190
+ return this.uni();
189
191
  }
190
192
  toFixed() {
191
- return Vec.ToFixed(this);
193
+ this.x = toFixed(this.x);
194
+ this.y = toFixed(this.y);
195
+ return this;
192
196
  }
193
197
  toString() {
194
198
  return Vec.ToString(Vec.ToFixed(this));
@@ -292,7 +296,8 @@ class Vec {
292
296
  * Get the unit vector of A.
293
297
  */
294
298
  static Uni(A) {
295
- return Vec.Div(A, Vec.Len(A));
299
+ const l = Vec.Len(A);
300
+ return new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l);
296
301
  }
297
302
  static Tan(A, B) {
298
303
  return Vec.Uni(Vec.Sub(A, B));