@tldraw/editor 3.14.0-canary.ee1f3f027485 → 3.14.0-canary.ee7f3d43f08d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +122 -104
- package/dist-cjs/index.js +8 -8
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/config/TLSessionStateSnapshot.js +1 -12
- package/dist-cjs/lib/config/TLSessionStateSnapshot.js.map +3 -3
- package/dist-cjs/lib/editor/Editor.js +76 -78
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/bindings/BindingUtil.js.map +2 -2
- package/dist-cjs/lib/editor/derivations/bindingsIndex.js +22 -22
- package/dist-cjs/lib/editor/derivations/bindingsIndex.js.map +2 -2
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +16 -20
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
- package/dist-cjs/lib/editor/derivations/parentsToChildren.js +16 -16
- package/dist-cjs/lib/editor/derivations/parentsToChildren.js.map +2 -2
- package/dist-cjs/lib/editor/managers/{ClickManager.js → ClickManager/ClickManager.js} +1 -1
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/{EdgeScrollManager.js → EdgeScrollManager/EdgeScrollManager.js} +2 -2
- package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/{FontManager.js → FontManager/FontManager.js} +4 -1
- package/dist-cjs/lib/editor/managers/FontManager/FontManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/{HistoryManager.js → HistoryManager/HistoryManager.js} +64 -6
- package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/{ScribbleManager.js → ScribbleManager/ScribbleManager.js} +1 -1
- package/dist-cjs/lib/editor/managers/ScribbleManager/ScribbleManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/{TextManager.js → TextManager/TextManager.js} +72 -42
- package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/{TickManager.js → TickManager/TickManager.js} +1 -1
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/{UserPreferencesManager.js → UserPreferencesManager/UserPreferencesManager.js} +1 -1
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +7 -0
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js +8 -0
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +6 -0
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/tools/StateNode.js +3 -3
- package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
- package/dist-cjs/lib/editor/types/external-content.js.map +1 -1
- package/dist-cjs/lib/exports/getSvgJsx.js.map +1 -1
- package/dist-cjs/lib/hooks/useCanvasEvents.js +1 -2
- package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
- package/dist-cjs/lib/primitives/Box.js +33 -33
- package/dist-cjs/lib/primitives/Box.js.map +2 -2
- package/dist-cjs/lib/primitives/Vec.js +13 -8
- package/dist-cjs/lib/primitives/Vec.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Arc2d.js +41 -21
- package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js +11 -11
- package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +13 -16
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +4 -4
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Edge2d.js +14 -17
- package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +10 -10
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Point2d.js +6 -6
- package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Polygon2d.js +3 -0
- package/dist-cjs/lib/primitives/geometry/Polygon2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js +8 -5
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Rectangle2d.js +22 -11
- package/dist-cjs/lib/primitives/geometry/Rectangle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js +22 -22
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
- package/dist-cjs/lib/utils/reorderShapes.js +11 -10
- package/dist-cjs/lib/utils/reorderShapes.js.map +2 -2
- package/dist-cjs/lib/utils/richText.js +7 -2
- package/dist-cjs/lib/utils/richText.js.map +2 -2
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +122 -104
- package/dist-esm/index.mjs +12 -8
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/config/TLSessionStateSnapshot.mjs +1 -1
- package/dist-esm/lib/config/TLSessionStateSnapshot.mjs.map +2 -2
- package/dist-esm/lib/editor/Editor.mjs +76 -78
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/bindings/BindingUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/derivations/bindingsIndex.mjs +22 -22
- package/dist-esm/lib/editor/derivations/bindingsIndex.mjs.map +2 -2
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +16 -20
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
- package/dist-esm/lib/editor/derivations/parentsToChildren.mjs +16 -16
- package/dist-esm/lib/editor/derivations/parentsToChildren.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/{ClickManager.mjs → ClickManager/ClickManager.mjs} +1 -1
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/{EdgeScrollManager.mjs → EdgeScrollManager/EdgeScrollManager.mjs} +2 -2
- package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/{FontManager.mjs → FontManager/FontManager.mjs} +4 -1
- package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/{HistoryManager.mjs → HistoryManager/HistoryManager.mjs} +60 -2
- package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/{ScribbleManager.mjs → ScribbleManager/ScribbleManager.mjs} +1 -1
- package/dist-esm/lib/editor/managers/ScribbleManager/ScribbleManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/{TextManager.mjs → TextManager/TextManager.mjs} +72 -42
- package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/{TickManager.mjs → TickManager/TickManager.mjs} +1 -1
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/{UserPreferencesManager.mjs → UserPreferencesManager/UserPreferencesManager.mjs} +1 -1
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +7 -0
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +8 -0
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +6 -0
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/tools/StateNode.mjs +3 -3
- package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
- package/dist-esm/lib/exports/getSvgJsx.mjs.map +1 -1
- package/dist-esm/lib/hooks/useCanvasEvents.mjs +1 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
- package/dist-esm/lib/primitives/Box.mjs +33 -33
- package/dist-esm/lib/primitives/Box.mjs.map +2 -2
- package/dist-esm/lib/primitives/Vec.mjs +13 -8
- package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs +41 -21
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs +11 -11
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +13 -16
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +4 -4
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs +14 -17
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +11 -11
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Point2d.mjs +6 -6
- package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Polygon2d.mjs +3 -0
- package/dist-esm/lib/primitives/geometry/Polygon2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +8 -5
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs +22 -11
- package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +22 -22
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
- package/dist-esm/lib/utils/reorderShapes.mjs +11 -10
- package/dist-esm/lib/utils/reorderShapes.mjs.map +2 -2
- package/dist-esm/lib/utils/richText.mjs +8 -3
- package/dist-esm/lib/utils/richText.mjs.map +2 -2
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/editor.css +433 -482
- package/package.json +8 -9
- package/src/index.ts +15 -7
- package/src/lib/config/TLSessionStateSnapshot.ts +1 -1
- package/src/lib/editor/Editor.test.ts +252 -3
- package/src/lib/editor/Editor.ts +77 -76
- package/src/lib/editor/bindings/BindingUtil.ts +6 -0
- package/src/lib/editor/derivations/bindingsIndex.ts +27 -26
- package/src/lib/editor/derivations/notVisibleShapes.ts +24 -25
- package/src/lib/editor/derivations/parentsToChildren.ts +28 -25
- package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +442 -0
- package/src/lib/editor/managers/{ClickManager.ts → ClickManager/ClickManager.ts} +3 -3
- package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.test.ts +374 -0
- package/src/lib/editor/managers/{EdgeScrollManager.ts → EdgeScrollManager/EdgeScrollManager.ts} +3 -3
- package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +455 -0
- package/src/lib/editor/managers/{FocusManager.ts → FocusManager/FocusManager.ts} +1 -1
- package/src/lib/editor/managers/FontManager/FontManager.test.ts +263 -0
- package/src/lib/editor/managers/{FontManager.ts → FontManager/FontManager.ts} +5 -2
- package/src/lib/editor/managers/{HistoryManager.test.ts → HistoryManager/HistoryManager.test.ts} +388 -1
- package/src/lib/editor/managers/{HistoryManager.ts → HistoryManager/HistoryManager.ts} +73 -2
- package/src/lib/editor/managers/ScribbleManager/ScribbleManager.test.ts +624 -0
- package/src/lib/editor/managers/{ScribbleManager.ts → ScribbleManager/ScribbleManager.ts} +2 -2
- package/src/lib/editor/managers/SnapManager/SnapManager.test.ts +485 -0
- package/src/lib/editor/managers/TextManager/TextManager.test.ts +407 -0
- package/src/lib/editor/managers/{TextManager.ts → TextManager/TextManager.ts} +117 -87
- package/src/lib/editor/managers/TickManager/TickManager.test.ts +314 -0
- package/src/lib/editor/managers/{TickManager.ts → TickManager/TickManager.ts} +2 -2
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +591 -0
- package/src/lib/editor/managers/{UserPreferencesManager.ts → UserPreferencesManager/UserPreferencesManager.ts} +2 -2
- package/src/lib/editor/shapes/ShapeUtil.ts +10 -1
- package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +8 -0
- package/src/lib/editor/tools/StateNode.ts +3 -3
- package/src/lib/editor/types/external-content.ts +11 -2
- package/src/lib/exports/getSvgJsx.tsx +1 -1
- package/src/lib/hooks/useCanvasEvents.ts +0 -1
- package/src/lib/primitives/Box.test.ts +588 -7
- package/src/lib/primitives/Box.ts +33 -33
- package/src/lib/primitives/Vec.test.ts +2 -2
- package/src/lib/primitives/Vec.ts +13 -8
- package/src/lib/primitives/geometry/Arc2d.ts +42 -23
- package/src/lib/primitives/geometry/Circle2d.ts +12 -12
- package/src/lib/primitives/geometry/CubicBezier2d.test.ts +5 -0
- package/src/lib/primitives/geometry/CubicBezier2d.ts +13 -17
- package/src/lib/primitives/geometry/CubicSpline2d.ts +5 -5
- package/src/lib/primitives/geometry/Edge2d.ts +14 -18
- package/src/lib/primitives/geometry/Ellipse2d.ts +12 -13
- package/src/lib/primitives/geometry/Point2d.ts +6 -6
- package/src/lib/primitives/geometry/Polygon2d.ts +4 -0
- package/src/lib/primitives/geometry/Polyline2d.ts +10 -7
- package/src/lib/primitives/geometry/Rectangle2d.ts +24 -11
- package/src/lib/primitives/geometry/Stadium2d.ts +22 -23
- package/src/lib/utils/reorderShapes.ts +10 -13
- package/src/lib/utils/richText.ts +10 -4
- package/src/version.ts +3 -3
- package/dist-cjs/lib/editor/managers/ClickManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/EdgeScrollManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/FocusManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/FontManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/HistoryManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/ScribbleManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/Stack.js +0 -82
- package/dist-cjs/lib/editor/managers/Stack.js.map +0 -7
- package/dist-cjs/lib/editor/managers/TextManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/TickManager.js.map +0 -7
- package/dist-cjs/lib/editor/managers/UserPreferencesManager.js.map +0 -7
- package/dist-esm/lib/editor/managers/ClickManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/EdgeScrollManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/FocusManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/FontManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/HistoryManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/ScribbleManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/Stack.mjs +0 -62
- package/dist-esm/lib/editor/managers/Stack.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/TextManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/TickManager.mjs.map +0 -7
- package/dist-esm/lib/editor/managers/UserPreferencesManager.mjs.map +0 -7
- package/src/lib/editor/managers/ScribbleManager.test.ts +0 -32
- package/src/lib/editor/managers/Stack.ts +0 -71
- /package/dist-cjs/lib/editor/managers/{FocusManager.js → FocusManager/FocusManager.js} +0 -0
- /package/dist-esm/lib/editor/managers/{FocusManager.mjs → FocusManager/FocusManager.mjs} +0 -0
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"sources": ["../../../src/lib/exports/getSvgJsx.tsx"],
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"sourcesContent": ["import { useAtom, useValue } from '@tldraw/state-react'\nimport {\n\tTLFrameShape,\n\tTLGroupShape,\n\tTLShape,\n\tTLShapeId,\n\tgetDefaultColorTheme,\n} from '@tldraw/tlschema'\nimport { hasOwnProperty, promiseWithResolve, uniqueId } from '@tldraw/utils'\nimport {\n\tComponentType,\n\tFragment,\n\tReactElement,\n\tReactNode,\n\tuseEffect,\n\tuseLayoutEffect,\n\tuseMemo,\n\tuseRef,\n} from 'react'\nimport { flushSync } from 'react-dom'\nimport { ErrorBoundary } from '../components/ErrorBoundary'\nimport { InnerShape, InnerShapeBackground } from '../components/Shape'\nimport { Editor, TLRenderingShape } from '../editor/Editor'\nimport { TLFontFace } from '../editor/managers/FontManager'\nimport { ShapeUtil } from '../editor/shapes/ShapeUtil'\nimport {\n\tSvgExportContext,\n\tSvgExportContextProvider,\n\tSvgExportDef,\n} from '../editor/types/SvgExportContext'\nimport { TLImageExportOptions } from '../editor/types/misc-types'\nimport { useEditor } from '../hooks/useEditor'\nimport { useEvent } from '../hooks/useEvent'\nimport { suffixSafeId, useUniqueSafeId } from '../hooks/useSafeId'\nimport { Box } from '../primitives/Box'\nimport { Mat } from '../primitives/Mat'\nimport { ExportDelay } from './ExportDelay'\n\nexport function getSvgJsx(editor: Editor, ids: TLShapeId[], opts: TLImageExportOptions = {}) {\n\tif (!window.document) throw Error('No document')\n\n\tconst {\n\t\tscale = 1,\n\t\t// should we include the background in the export? or is it transparent?\n\t\tbackground = editor.getInstanceState().exportBackground,\n\t\tpadding = editor.options.defaultSvgPadding,\n\t\tpreserveAspectRatio,\n\t} = opts\n\n\tconst isDarkMode = opts.darkMode ?? editor.user.getIsDarkMode()\n\n\t// ---Figure out which shapes we need to include\n\tconst shapeIdsToInclude = editor.getShapeAndDescendantIds(ids)\n\tconst renderingShapes = editor\n\t\t.getUnorderedRenderingShapes(false)\n\t\t.filter(({ id }) => shapeIdsToInclude.has(id))\n\n\t// --- Common bounding box of all shapes\n\tlet bbox: null | Box = null\n\tif (opts.bounds) {\n\t\tbbox = opts.bounds\n\t} else {\n\t\tfor (const { id } of renderingShapes) {\n\t\t\tconst maskedPageBounds = editor.getShapeMaskedPageBounds(id)\n\t\t\tif (!maskedPageBounds) continue\n\t\t\tif (bbox) {\n\t\t\t\tbbox.union(maskedPageBounds)\n\t\t\t} else {\n\t\t\t\tbbox = maskedPageBounds.clone()\n\t\t\t}\n\t\t}\n\t}\n\n\t// no unmasked shapes to export\n\tif (!bbox) return\n\n\tconst singleFrameShapeId =\n\t\tids.length === 1 && editor.isShapeOfType<TLFrameShape>(editor.getShape(ids[0])!, 'frame')\n\t\t\t? ids[0]\n\t\t\t: null\n\tif (!singleFrameShapeId) {\n\t\t// Expand by an extra 32 pixels\n\t\tbbox.expandBy(padding)\n\t}\n\n\t// We want the svg image to be BIGGER THAN USUAL to account for image quality\n\tconst w = bbox.width * scale\n\tconst h = bbox.height * scale\n\n\ttry {\n\t\tdocument.body.focus?.() // weird but necessary\n\t} catch {\n\t\t// not implemented\n\t}\n\n\tconst exportDelay = new ExportDelay(editor.options.maxExportDelayMs)\n\n\tconst initialEffectPromise = promiseWithResolve<void>()\n\texportDelay.waitUntil(initialEffectPromise)\n\n\tconst svg = (\n\t\t<SvgExport\n\t\t\teditor={editor}\n\t\t\tpreserveAspectRatio={preserveAspectRatio}\n\t\t\tscale={scale}\n\t\t\tpixelRatio={opts.pixelRatio ?? null}\n\t\t\tbbox={bbox}\n\t\t\tbackground={background}\n\t\t\tsingleFrameShapeId={singleFrameShapeId}\n\t\t\tisDarkMode={isDarkMode}\n\t\t\trenderingShapes={renderingShapes}\n\t\t\tonMount={initialEffectPromise.resolve}\n\t\t\twaitUntil={exportDelay.waitUntil}\n\t\t>\n\t\t\t{}\n\t\t</SvgExport>\n\t)\n\n\treturn { jsx: svg, width: w, height: h, exportDelay }\n}\n\nfunction SvgExport({\n\teditor,\n\tpreserveAspectRatio,\n\tscale,\n\tpixelRatio,\n\tbbox,\n\tbackground,\n\tsingleFrameShapeId,\n\tisDarkMode,\n\trenderingShapes,\n\tonMount,\n\twaitUntil,\n}: {\n\teditor: Editor\n\tpreserveAspectRatio?: string\n\tscale: number\n\tpixelRatio: number | null\n\tbbox: Box\n\tbackground: boolean\n\tsingleFrameShapeId: TLShapeId | null\n\tisDarkMode: boolean\n\trenderingShapes: TLRenderingShape[]\n\tonMount(): void\n\twaitUntil(promise: Promise<void>): void\n}) {\n\tconst masksId = useUniqueSafeId()\n\tconst theme = getDefaultColorTheme({ isDarkMode })\n\n\tconst stateAtom = useAtom<{\n\t\tdefsById: Record<\n\t\t\tstring,\n\t\t\t{ pending: false; element: ReactNode } | { pending: true; element: Promise<ReactNode> }\n\t\t>\n\t\tshapeElements: ReactElement[] | null\n\t}>('export state', { defsById: {}, shapeElements: null })\n\tconst { defsById, shapeElements } = useValue(stateAtom)\n\n\tconst addExportDef = useEvent((def: SvgExportDef) => {\n\t\tstateAtom.update((state) => {\n\t\t\tif (hasOwnProperty(state.defsById, def.key)) return state\n\n\t\t\tconst promise = Promise.resolve(def.getElement())\n\t\t\twaitUntil(\n\t\t\t\tpromise.then((result) => {\n\t\t\t\t\tstateAtom.update((state) => ({\n\t\t\t\t\t\t...state,\n\t\t\t\t\t\tdefsById: { ...state.defsById, [def.key]: { pending: false, element: result } },\n\t\t\t\t\t}))\n\t\t\t\t})\n\t\t\t)\n\t\t\treturn {\n\t\t\t\t...state,\n\t\t\t\tdefsById: { ...state.defsById, [def.key]: { pending: true, element: promise } },\n\t\t\t}\n\t\t})\n\t})\n\n\tconst exportContext = useMemo(\n\t\t(): SvgExportContext => ({\n\t\t\tisDarkMode,\n\t\t\twaitUntil,\n\t\t\taddExportDef,\n\t\t\tscale,\n\t\t\tpixelRatio,\n\t\t\tasync resolveAssetUrl(assetId, width) {\n\t\t\t\tconst asset = editor.getAsset(assetId)\n\t\t\t\tif (!asset || (asset.type !== 'image' && asset.type !== 'video')) return null\n\n\t\t\t\treturn await editor.resolveAssetUrl(assetId, {\n\t\t\t\t\tscreenScale: scale * (width / asset.props.w),\n\t\t\t\t\tshouldResolveToOriginal: pixelRatio === null,\n\t\t\t\t\tdpr: pixelRatio ?? undefined,\n\t\t\t\t})\n\t\t\t},\n\t\t}),\n\t\t[isDarkMode, waitUntil, addExportDef, scale, pixelRatio, editor]\n\t)\n\n\tconst didRenderRef = useRef(false)\n\tuseLayoutEffect(() => {\n\t\tif (didRenderRef.current) {\n\t\t\tthrow new Error('SvgExport should only render once - do not use with react strict mode')\n\t\t}\n\t\tdidRenderRef.current = true\n\t\t;(async () => {\n\t\t\tconst shapeDefs: Record<string, { pending: false; element: ReactElement }> = {}\n\n\t\t\t// Then render everything. The shapes with assets should all hit the cache\n\t\t\tconst unorderedShapeElementPromises = renderingShapes.map(\n\t\t\t\tasync ({ id, opacity, index, backgroundIndex }) => {\n\t\t\t\t\t// Don't render the frame if we're only exporting a single frame and it's children\n\t\t\t\t\tif (id === singleFrameShapeId) return []\n\n\t\t\t\t\tconst shape = editor.getShape(id)!\n\n\t\t\t\t\tif (editor.isShapeOfType<TLGroupShape>(shape, 'group')) return []\n\n\t\t\t\t\tconst elements = []\n\t\t\t\t\tconst util = editor.getShapeUtil(shape)\n\n\t\t\t\t\tif (util.toSvg || util.toBackgroundSvg) {\n\t\t\t\t\t\t// If the shape has any sort of custom svg export, let's use that.\n\t\t\t\t\t\tconst [toSvgResult, toBackgroundSvgResult] = await Promise.all([\n\t\t\t\t\t\t\tutil.toSvg?.(shape, exportContext),\n\t\t\t\t\t\t\tutil.toBackgroundSvg?.(shape, exportContext),\n\t\t\t\t\t\t])\n\n\t\t\t\t\t\tconst pageTransform = editor.getShapePageTransform(shape)\n\t\t\t\t\t\tlet pageTransformString = pageTransform!.toCssString()\n\t\t\t\t\t\tlet scale = 1\n\t\t\t\t\t\tif ('scale' in shape.props) {\n\t\t\t\t\t\t\tif (shape.props.scale !== 1) {\n\t\t\t\t\t\t\t\tscale = shape.props.scale\n\t\t\t\t\t\t\t\tpageTransformString = `${pageTransformString} scale(${shape.props.scale}, ${shape.props.scale})`\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Create svg mask if shape has a frame as parent\n\t\t\t\t\t\tconst pageMask = editor.getShapeMask(shape.id)\n\t\t\t\t\t\tconst shapeMask = pageMask\n\t\t\t\t\t\t\t? Mat.From(Mat.Inverse(pageTransform)).applyToPoints(pageMask)\n\t\t\t\t\t\t\t: null\n\t\t\t\t\t\tconst shapeMaskId = suffixSafeId(masksId, shape.id)\n\t\t\t\t\t\tif (shapeMask) {\n\t\t\t\t\t\t\t// Create a clip path and add it to defs\n\t\t\t\t\t\t\tshapeDefs[shapeMaskId] = {\n\t\t\t\t\t\t\t\tpending: false,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<clipPath id={shapeMaskId}>\n\t\t\t\t\t\t\t\t\t\t{/* Create a polyline mask that does the clipping */}\n\t\t\t\t\t\t\t\t\t\t<path\n\t\t\t\t\t\t\t\t\t\t\td={`M${shapeMask.map(({ x, y }) => `${x / scale},${y / scale}`).join('L')}Z`}\n\t\t\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t\t\t</clipPath>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (toSvgResult) {\n\t\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\t\tzIndex: index,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<g\n\t\t\t\t\t\t\t\t\t\tkey={`fg_${shape.id}`}\n\t\t\t\t\t\t\t\t\t\ttransform={pageTransformString}\n\t\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t\t\tclipPath={pageMask ? `url(#${shapeMaskId})` : undefined}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t{toSvgResult}\n\t\t\t\t\t\t\t\t\t</g>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (toBackgroundSvgResult) {\n\t\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\t\tzIndex: backgroundIndex,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<g\n\t\t\t\t\t\t\t\t\t\tkey={`bg_${shape.id}`}\n\t\t\t\t\t\t\t\t\t\ttransform={pageTransformString}\n\t\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t\t\tclipPath={pageMask ? `url(#${shapeMaskId})` : undefined}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t{toBackgroundSvgResult}\n\t\t\t\t\t\t\t\t\t</g>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the shape doesn't have a custom svg export, we'll use its normal HTML\n\t\t\t\t\t\t// renderer in a foreignObject.\n\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\tzIndex: index,\n\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t<ForeignObjectShape\n\t\t\t\t\t\t\t\t\tkey={`fg_${shape.id}`}\n\t\t\t\t\t\t\t\t\tshape={shape}\n\t\t\t\t\t\t\t\t\tutil={util}\n\t\t\t\t\t\t\t\t\tcomponent={InnerShape}\n\t\t\t\t\t\t\t\t\tclassName=\"tl-shape\"\n\t\t\t\t\t\t\t\t\tbbox={bbox}\n\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t),\n\t\t\t\t\t\t})\n\n\t\t\t\t\t\tif (util.backgroundComponent) {\n\t\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\t\tzIndex: backgroundIndex,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<ForeignObjectShape\n\t\t\t\t\t\t\t\t\t\tkey={`bg_${shape.id}`}\n\t\t\t\t\t\t\t\t\t\tshape={shape}\n\t\t\t\t\t\t\t\t\t\tutil={util}\n\t\t\t\t\t\t\t\t\t\tcomponent={InnerShapeBackground}\n\t\t\t\t\t\t\t\t\t\tclassName=\"tl-shape tl-shape-background\"\n\t\t\t\t\t\t\t\t\t\tbbox={bbox}\n\t\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn elements\n\t\t\t\t}\n\t\t\t)\n\n\t\t\tconst unorderedShapeElements = (await Promise.all(unorderedShapeElementPromises)).flat()\n\n\t\t\tflushSync(() => {\n\t\t\t\tstateAtom.update((state) => ({\n\t\t\t\t\t...state,\n\t\t\t\t\tshapeElements: unorderedShapeElements\n\t\t\t\t\t\t.sort((a, b) => a.zIndex - b.zIndex)\n\t\t\t\t\t\t.map(({ element }) => element),\n\t\t\t\t\tdefsById: { ...state.defsById, ...shapeDefs },\n\t\t\t\t}))\n\t\t\t})\n\t\t})()\n\t}, [bbox, editor, exportContext, masksId, renderingShapes, singleFrameShapeId, stateAtom])\n\n\tuseEffect(() => {\n\t\tconst fontsInUse = new Set<TLFontFace>()\n\t\tfor (const { id } of renderingShapes) {\n\t\t\tfor (const font of editor.fonts.getShapeFontFaces(id)) {\n\t\t\t\tfontsInUse.add(font)\n\t\t\t}\n\t\t}\n\n\t\tfor (const font of fontsInUse) {\n\t\t\taddExportDef({\n\t\t\t\tkey: uniqueId(),\n\t\t\t\tgetElement: async () => {\n\t\t\t\t\tconst declaration = await editor.fonts.toEmbeddedCssDeclaration(font)\n\t\t\t\t\treturn <style nonce={editor.options.nonce}>{declaration}</style>\n\t\t\t\t},\n\t\t\t})\n\t\t}\n\t}, [editor, renderingShapes, addExportDef])\n\n\tuseEffect(() => {\n\t\tif (shapeElements === null) return\n\t\tonMount()\n\t}, [onMount, shapeElements])\n\n\tlet backgroundColor = background ? theme.background : 'transparent'\n\n\tif (singleFrameShapeId && background) {\n\t\tconst frameShapeUtil = editor.getShapeUtil('frame') as any as\n\t\t\t| undefined\n\t\t\t| { options: { showColors: boolean } }\n\t\tif (frameShapeUtil?.options.showColors) {\n\t\t\tconst shape = editor.getShape(singleFrameShapeId)! as TLFrameShape\n\t\t\tconst color = theme[shape.props.color]\n\t\t\tbackgroundColor = color.frame.fill\n\t\t} else {\n\t\t\tbackgroundColor = theme.solid\n\t\t}\n\t}\n\n\treturn (\n\t\t<SvgExportContextProvider editor={editor} context={exportContext}>\n\t\t\t<svg\n\t\t\t\tpreserveAspectRatio={preserveAspectRatio}\n\t\t\t\tdirection=\"ltr\"\n\t\t\t\twidth={bbox.width * scale}\n\t\t\t\theight={bbox.height * scale}\n\t\t\t\tviewBox={`${bbox.minX} ${bbox.minY} ${bbox.width} ${bbox.height}`}\n\t\t\t\tstrokeLinecap=\"round\"\n\t\t\t\tstrokeLinejoin=\"round\"\n\t\t\t\tstyle={{ backgroundColor }}\n\t\t\t\tdata-color-mode={isDarkMode ? 'dark' : 'light'}\n\t\t\t\tclassName={`tl-container tl-theme__force-sRGB ${isDarkMode ? 'tl-theme__dark' : 'tl-theme__light'}`}\n\t\t\t>\n\t\t\t\t<defs>\n\t\t\t\t\t{Object.entries(defsById).map(([key, def]) =>\n\t\t\t\t\t\tdef.pending ? null : <Fragment key={key}>{def.element}</Fragment>\n\t\t\t\t\t)}\n\t\t\t\t</defs>\n\t\t\t\t{shapeElements}\n\t\t\t</svg>\n\t\t</SvgExportContextProvider>\n\t)\n}\n\nfunction ForeignObjectShape({\n\tshape,\n\tutil,\n\tclassName,\n\tcomponent: Component,\n\tbbox,\n\topacity,\n}: {\n\tshape: TLShape\n\tutil: ShapeUtil\n\tclassName?: string\n\tcomponent: ComponentType<{ shape: TLShape; util: ShapeUtil }>\n\tbbox: Box\n\topacity: number\n}) {\n\tconst editor = useEditor()\n\n\tconst transform = Mat.Translate(-bbox.minX, -bbox.minY).multiply(\n\t\teditor.getShapePageTransform(shape.id)!\n\t)\n\n\tconst bounds = editor.getShapeGeometry(shape.id).bounds\n\tconst width = Math.max(bounds.width, 1)\n\tconst height = Math.max(bounds.height, 1)\n\n\treturn (\n\t\t<ErrorBoundary fallback={() => null}>\n\t\t\t<foreignObject\n\t\t\t\tx={bbox.minX}\n\t\t\t\ty={bbox.minY}\n\t\t\t\twidth={bbox.w}\n\t\t\t\theight={bbox.h}\n\t\t\t\tclassName=\"tl-shape-foreign-object tl-export-embed-styles\"\n\t\t\t>\n\t\t\t\t<div\n\t\t\t\t\tclassName={className}\n\t\t\t\t\tdata-shape-type={shape.type}\n\t\t\t\t\tstyle={{\n\t\t\t\t\t\tclipPath: editor.getShapeClipPath(shape.id),\n\t\t\t\t\t\ttransform: transform.toCssString(),\n\t\t\t\t\t\twidth,\n\t\t\t\t\t\theight,\n\t\t\t\t\t\topacity,\n\t\t\t\t\t}}\n\t\t\t\t>\n\t\t\t\t\t<Component shape={shape} util={util} />\n\t\t\t\t</div>\n\t\t\t</foreignObject>\n\t\t</ErrorBoundary>\n\t)\n}\n"],
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4
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"sourcesContent": ["import { useAtom, useValue } from '@tldraw/state-react'\nimport {\n\tTLFrameShape,\n\tTLGroupShape,\n\tTLShape,\n\tTLShapeId,\n\tgetDefaultColorTheme,\n} from '@tldraw/tlschema'\nimport { hasOwnProperty, promiseWithResolve, uniqueId } from '@tldraw/utils'\nimport {\n\tComponentType,\n\tFragment,\n\tReactElement,\n\tReactNode,\n\tuseEffect,\n\tuseLayoutEffect,\n\tuseMemo,\n\tuseRef,\n} from 'react'\nimport { flushSync } from 'react-dom'\nimport { ErrorBoundary } from '../components/ErrorBoundary'\nimport { InnerShape, InnerShapeBackground } from '../components/Shape'\nimport { Editor, TLRenderingShape } from '../editor/Editor'\nimport { TLFontFace } from '../editor/managers/FontManager/FontManager'\nimport { ShapeUtil } from '../editor/shapes/ShapeUtil'\nimport {\n\tSvgExportContext,\n\tSvgExportContextProvider,\n\tSvgExportDef,\n} from '../editor/types/SvgExportContext'\nimport { TLImageExportOptions } from '../editor/types/misc-types'\nimport { useEditor } from '../hooks/useEditor'\nimport { useEvent } from '../hooks/useEvent'\nimport { suffixSafeId, useUniqueSafeId } from '../hooks/useSafeId'\nimport { Box } from '../primitives/Box'\nimport { Mat } from '../primitives/Mat'\nimport { ExportDelay } from './ExportDelay'\n\nexport function getSvgJsx(editor: Editor, ids: TLShapeId[], opts: TLImageExportOptions = {}) {\n\tif (!window.document) throw Error('No document')\n\n\tconst {\n\t\tscale = 1,\n\t\t// should we include the background in the export? or is it transparent?\n\t\tbackground = editor.getInstanceState().exportBackground,\n\t\tpadding = editor.options.defaultSvgPadding,\n\t\tpreserveAspectRatio,\n\t} = opts\n\n\tconst isDarkMode = opts.darkMode ?? editor.user.getIsDarkMode()\n\n\t// ---Figure out which shapes we need to include\n\tconst shapeIdsToInclude = editor.getShapeAndDescendantIds(ids)\n\tconst renderingShapes = editor\n\t\t.getUnorderedRenderingShapes(false)\n\t\t.filter(({ id }) => shapeIdsToInclude.has(id))\n\n\t// --- Common bounding box of all shapes\n\tlet bbox: null | Box = null\n\tif (opts.bounds) {\n\t\tbbox = opts.bounds\n\t} else {\n\t\tfor (const { id } of renderingShapes) {\n\t\t\tconst maskedPageBounds = editor.getShapeMaskedPageBounds(id)\n\t\t\tif (!maskedPageBounds) continue\n\t\t\tif (bbox) {\n\t\t\t\tbbox.union(maskedPageBounds)\n\t\t\t} else {\n\t\t\t\tbbox = maskedPageBounds.clone()\n\t\t\t}\n\t\t}\n\t}\n\n\t// no unmasked shapes to export\n\tif (!bbox) return\n\n\tconst singleFrameShapeId =\n\t\tids.length === 1 && editor.isShapeOfType<TLFrameShape>(editor.getShape(ids[0])!, 'frame')\n\t\t\t? ids[0]\n\t\t\t: null\n\tif (!singleFrameShapeId) {\n\t\t// Expand by an extra 32 pixels\n\t\tbbox.expandBy(padding)\n\t}\n\n\t// We want the svg image to be BIGGER THAN USUAL to account for image quality\n\tconst w = bbox.width * scale\n\tconst h = bbox.height * scale\n\n\ttry {\n\t\tdocument.body.focus?.() // weird but necessary\n\t} catch {\n\t\t// not implemented\n\t}\n\n\tconst exportDelay = new ExportDelay(editor.options.maxExportDelayMs)\n\n\tconst initialEffectPromise = promiseWithResolve<void>()\n\texportDelay.waitUntil(initialEffectPromise)\n\n\tconst svg = (\n\t\t<SvgExport\n\t\t\teditor={editor}\n\t\t\tpreserveAspectRatio={preserveAspectRatio}\n\t\t\tscale={scale}\n\t\t\tpixelRatio={opts.pixelRatio ?? null}\n\t\t\tbbox={bbox}\n\t\t\tbackground={background}\n\t\t\tsingleFrameShapeId={singleFrameShapeId}\n\t\t\tisDarkMode={isDarkMode}\n\t\t\trenderingShapes={renderingShapes}\n\t\t\tonMount={initialEffectPromise.resolve}\n\t\t\twaitUntil={exportDelay.waitUntil}\n\t\t>\n\t\t\t{}\n\t\t</SvgExport>\n\t)\n\n\treturn { jsx: svg, width: w, height: h, exportDelay }\n}\n\nfunction SvgExport({\n\teditor,\n\tpreserveAspectRatio,\n\tscale,\n\tpixelRatio,\n\tbbox,\n\tbackground,\n\tsingleFrameShapeId,\n\tisDarkMode,\n\trenderingShapes,\n\tonMount,\n\twaitUntil,\n}: {\n\teditor: Editor\n\tpreserveAspectRatio?: string\n\tscale: number\n\tpixelRatio: number | null\n\tbbox: Box\n\tbackground: boolean\n\tsingleFrameShapeId: TLShapeId | null\n\tisDarkMode: boolean\n\trenderingShapes: TLRenderingShape[]\n\tonMount(): void\n\twaitUntil(promise: Promise<void>): void\n}) {\n\tconst masksId = useUniqueSafeId()\n\tconst theme = getDefaultColorTheme({ isDarkMode })\n\n\tconst stateAtom = useAtom<{\n\t\tdefsById: Record<\n\t\t\tstring,\n\t\t\t{ pending: false; element: ReactNode } | { pending: true; element: Promise<ReactNode> }\n\t\t>\n\t\tshapeElements: ReactElement[] | null\n\t}>('export state', { defsById: {}, shapeElements: null })\n\tconst { defsById, shapeElements } = useValue(stateAtom)\n\n\tconst addExportDef = useEvent((def: SvgExportDef) => {\n\t\tstateAtom.update((state) => {\n\t\t\tif (hasOwnProperty(state.defsById, def.key)) return state\n\n\t\t\tconst promise = Promise.resolve(def.getElement())\n\t\t\twaitUntil(\n\t\t\t\tpromise.then((result) => {\n\t\t\t\t\tstateAtom.update((state) => ({\n\t\t\t\t\t\t...state,\n\t\t\t\t\t\tdefsById: { ...state.defsById, [def.key]: { pending: false, element: result } },\n\t\t\t\t\t}))\n\t\t\t\t})\n\t\t\t)\n\t\t\treturn {\n\t\t\t\t...state,\n\t\t\t\tdefsById: { ...state.defsById, [def.key]: { pending: true, element: promise } },\n\t\t\t}\n\t\t})\n\t})\n\n\tconst exportContext = useMemo(\n\t\t(): SvgExportContext => ({\n\t\t\tisDarkMode,\n\t\t\twaitUntil,\n\t\t\taddExportDef,\n\t\t\tscale,\n\t\t\tpixelRatio,\n\t\t\tasync resolveAssetUrl(assetId, width) {\n\t\t\t\tconst asset = editor.getAsset(assetId)\n\t\t\t\tif (!asset || (asset.type !== 'image' && asset.type !== 'video')) return null\n\n\t\t\t\treturn await editor.resolveAssetUrl(assetId, {\n\t\t\t\t\tscreenScale: scale * (width / asset.props.w),\n\t\t\t\t\tshouldResolveToOriginal: pixelRatio === null,\n\t\t\t\t\tdpr: pixelRatio ?? undefined,\n\t\t\t\t})\n\t\t\t},\n\t\t}),\n\t\t[isDarkMode, waitUntil, addExportDef, scale, pixelRatio, editor]\n\t)\n\n\tconst didRenderRef = useRef(false)\n\tuseLayoutEffect(() => {\n\t\tif (didRenderRef.current) {\n\t\t\tthrow new Error('SvgExport should only render once - do not use with react strict mode')\n\t\t}\n\t\tdidRenderRef.current = true\n\t\t;(async () => {\n\t\t\tconst shapeDefs: Record<string, { pending: false; element: ReactElement }> = {}\n\n\t\t\t// Then render everything. The shapes with assets should all hit the cache\n\t\t\tconst unorderedShapeElementPromises = renderingShapes.map(\n\t\t\t\tasync ({ id, opacity, index, backgroundIndex }) => {\n\t\t\t\t\t// Don't render the frame if we're only exporting a single frame and it's children\n\t\t\t\t\tif (id === singleFrameShapeId) return []\n\n\t\t\t\t\tconst shape = editor.getShape(id)!\n\n\t\t\t\t\tif (editor.isShapeOfType<TLGroupShape>(shape, 'group')) return []\n\n\t\t\t\t\tconst elements = []\n\t\t\t\t\tconst util = editor.getShapeUtil(shape)\n\n\t\t\t\t\tif (util.toSvg || util.toBackgroundSvg) {\n\t\t\t\t\t\t// If the shape has any sort of custom svg export, let's use that.\n\t\t\t\t\t\tconst [toSvgResult, toBackgroundSvgResult] = await Promise.all([\n\t\t\t\t\t\t\tutil.toSvg?.(shape, exportContext),\n\t\t\t\t\t\t\tutil.toBackgroundSvg?.(shape, exportContext),\n\t\t\t\t\t\t])\n\n\t\t\t\t\t\tconst pageTransform = editor.getShapePageTransform(shape)\n\t\t\t\t\t\tlet pageTransformString = pageTransform!.toCssString()\n\t\t\t\t\t\tlet scale = 1\n\t\t\t\t\t\tif ('scale' in shape.props) {\n\t\t\t\t\t\t\tif (shape.props.scale !== 1) {\n\t\t\t\t\t\t\t\tscale = shape.props.scale\n\t\t\t\t\t\t\t\tpageTransformString = `${pageTransformString} scale(${shape.props.scale}, ${shape.props.scale})`\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Create svg mask if shape has a frame as parent\n\t\t\t\t\t\tconst pageMask = editor.getShapeMask(shape.id)\n\t\t\t\t\t\tconst shapeMask = pageMask\n\t\t\t\t\t\t\t? Mat.From(Mat.Inverse(pageTransform)).applyToPoints(pageMask)\n\t\t\t\t\t\t\t: null\n\t\t\t\t\t\tconst shapeMaskId = suffixSafeId(masksId, shape.id)\n\t\t\t\t\t\tif (shapeMask) {\n\t\t\t\t\t\t\t// Create a clip path and add it to defs\n\t\t\t\t\t\t\tshapeDefs[shapeMaskId] = {\n\t\t\t\t\t\t\t\tpending: false,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<clipPath id={shapeMaskId}>\n\t\t\t\t\t\t\t\t\t\t{/* Create a polyline mask that does the clipping */}\n\t\t\t\t\t\t\t\t\t\t<path\n\t\t\t\t\t\t\t\t\t\t\td={`M${shapeMask.map(({ x, y }) => `${x / scale},${y / scale}`).join('L')}Z`}\n\t\t\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t\t\t</clipPath>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (toSvgResult) {\n\t\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\t\tzIndex: index,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<g\n\t\t\t\t\t\t\t\t\t\tkey={`fg_${shape.id}`}\n\t\t\t\t\t\t\t\t\t\ttransform={pageTransformString}\n\t\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t\t\tclipPath={pageMask ? `url(#${shapeMaskId})` : undefined}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t{toSvgResult}\n\t\t\t\t\t\t\t\t\t</g>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (toBackgroundSvgResult) {\n\t\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\t\tzIndex: backgroundIndex,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<g\n\t\t\t\t\t\t\t\t\t\tkey={`bg_${shape.id}`}\n\t\t\t\t\t\t\t\t\t\ttransform={pageTransformString}\n\t\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t\t\tclipPath={pageMask ? `url(#${shapeMaskId})` : undefined}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t{toBackgroundSvgResult}\n\t\t\t\t\t\t\t\t\t</g>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the shape doesn't have a custom svg export, we'll use its normal HTML\n\t\t\t\t\t\t// renderer in a foreignObject.\n\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\tzIndex: index,\n\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t<ForeignObjectShape\n\t\t\t\t\t\t\t\t\tkey={`fg_${shape.id}`}\n\t\t\t\t\t\t\t\t\tshape={shape}\n\t\t\t\t\t\t\t\t\tutil={util}\n\t\t\t\t\t\t\t\t\tcomponent={InnerShape}\n\t\t\t\t\t\t\t\t\tclassName=\"tl-shape\"\n\t\t\t\t\t\t\t\t\tbbox={bbox}\n\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t),\n\t\t\t\t\t\t})\n\n\t\t\t\t\t\tif (util.backgroundComponent) {\n\t\t\t\t\t\t\telements.push({\n\t\t\t\t\t\t\t\tzIndex: backgroundIndex,\n\t\t\t\t\t\t\t\telement: (\n\t\t\t\t\t\t\t\t\t<ForeignObjectShape\n\t\t\t\t\t\t\t\t\t\tkey={`bg_${shape.id}`}\n\t\t\t\t\t\t\t\t\t\tshape={shape}\n\t\t\t\t\t\t\t\t\t\tutil={util}\n\t\t\t\t\t\t\t\t\t\tcomponent={InnerShapeBackground}\n\t\t\t\t\t\t\t\t\t\tclassName=\"tl-shape tl-shape-background\"\n\t\t\t\t\t\t\t\t\t\tbbox={bbox}\n\t\t\t\t\t\t\t\t\t\topacity={opacity}\n\t\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn elements\n\t\t\t\t}\n\t\t\t)\n\n\t\t\tconst unorderedShapeElements = (await Promise.all(unorderedShapeElementPromises)).flat()\n\n\t\t\tflushSync(() => {\n\t\t\t\tstateAtom.update((state) => ({\n\t\t\t\t\t...state,\n\t\t\t\t\tshapeElements: unorderedShapeElements\n\t\t\t\t\t\t.sort((a, b) => a.zIndex - b.zIndex)\n\t\t\t\t\t\t.map(({ element }) => element),\n\t\t\t\t\tdefsById: { ...state.defsById, ...shapeDefs },\n\t\t\t\t}))\n\t\t\t})\n\t\t})()\n\t}, [bbox, editor, exportContext, masksId, renderingShapes, singleFrameShapeId, stateAtom])\n\n\tuseEffect(() => {\n\t\tconst fontsInUse = new Set<TLFontFace>()\n\t\tfor (const { id } of renderingShapes) {\n\t\t\tfor (const font of editor.fonts.getShapeFontFaces(id)) {\n\t\t\t\tfontsInUse.add(font)\n\t\t\t}\n\t\t}\n\n\t\tfor (const font of fontsInUse) {\n\t\t\taddExportDef({\n\t\t\t\tkey: uniqueId(),\n\t\t\t\tgetElement: async () => {\n\t\t\t\t\tconst declaration = await editor.fonts.toEmbeddedCssDeclaration(font)\n\t\t\t\t\treturn <style nonce={editor.options.nonce}>{declaration}</style>\n\t\t\t\t},\n\t\t\t})\n\t\t}\n\t}, [editor, renderingShapes, addExportDef])\n\n\tuseEffect(() => {\n\t\tif (shapeElements === null) return\n\t\tonMount()\n\t}, [onMount, shapeElements])\n\n\tlet backgroundColor = background ? theme.background : 'transparent'\n\n\tif (singleFrameShapeId && background) {\n\t\tconst frameShapeUtil = editor.getShapeUtil('frame') as any as\n\t\t\t| undefined\n\t\t\t| { options: { showColors: boolean } }\n\t\tif (frameShapeUtil?.options.showColors) {\n\t\t\tconst shape = editor.getShape(singleFrameShapeId)! as TLFrameShape\n\t\t\tconst color = theme[shape.props.color]\n\t\t\tbackgroundColor = color.frame.fill\n\t\t} else {\n\t\t\tbackgroundColor = theme.solid\n\t\t}\n\t}\n\n\treturn (\n\t\t<SvgExportContextProvider editor={editor} context={exportContext}>\n\t\t\t<svg\n\t\t\t\tpreserveAspectRatio={preserveAspectRatio}\n\t\t\t\tdirection=\"ltr\"\n\t\t\t\twidth={bbox.width * scale}\n\t\t\t\theight={bbox.height * scale}\n\t\t\t\tviewBox={`${bbox.minX} ${bbox.minY} ${bbox.width} ${bbox.height}`}\n\t\t\t\tstrokeLinecap=\"round\"\n\t\t\t\tstrokeLinejoin=\"round\"\n\t\t\t\tstyle={{ backgroundColor }}\n\t\t\t\tdata-color-mode={isDarkMode ? 'dark' : 'light'}\n\t\t\t\tclassName={`tl-container tl-theme__force-sRGB ${isDarkMode ? 'tl-theme__dark' : 'tl-theme__light'}`}\n\t\t\t>\n\t\t\t\t<defs>\n\t\t\t\t\t{Object.entries(defsById).map(([key, def]) =>\n\t\t\t\t\t\tdef.pending ? null : <Fragment key={key}>{def.element}</Fragment>\n\t\t\t\t\t)}\n\t\t\t\t</defs>\n\t\t\t\t{shapeElements}\n\t\t\t</svg>\n\t\t</SvgExportContextProvider>\n\t)\n}\n\nfunction ForeignObjectShape({\n\tshape,\n\tutil,\n\tclassName,\n\tcomponent: Component,\n\tbbox,\n\topacity,\n}: {\n\tshape: TLShape\n\tutil: ShapeUtil\n\tclassName?: string\n\tcomponent: ComponentType<{ shape: TLShape; util: ShapeUtil }>\n\tbbox: Box\n\topacity: number\n}) {\n\tconst editor = useEditor()\n\n\tconst transform = Mat.Translate(-bbox.minX, -bbox.minY).multiply(\n\t\teditor.getShapePageTransform(shape.id)!\n\t)\n\n\tconst bounds = editor.getShapeGeometry(shape.id).bounds\n\tconst width = Math.max(bounds.width, 1)\n\tconst height = Math.max(bounds.height, 1)\n\n\treturn (\n\t\t<ErrorBoundary fallback={() => null}>\n\t\t\t<foreignObject\n\t\t\t\tx={bbox.minX}\n\t\t\t\ty={bbox.minY}\n\t\t\t\twidth={bbox.w}\n\t\t\t\theight={bbox.h}\n\t\t\t\tclassName=\"tl-shape-foreign-object tl-export-embed-styles\"\n\t\t\t>\n\t\t\t\t<div\n\t\t\t\t\tclassName={className}\n\t\t\t\t\tdata-shape-type={shape.type}\n\t\t\t\t\tstyle={{\n\t\t\t\t\t\tclipPath: editor.getShapeClipPath(shape.id),\n\t\t\t\t\t\ttransform: transform.toCssString(),\n\t\t\t\t\t\twidth,\n\t\t\t\t\t\theight,\n\t\t\t\t\t\topacity,\n\t\t\t\t\t}}\n\t\t\t\t>\n\t\t\t\t\t<Component shape={shape} util={util} />\n\t\t\t\t</div>\n\t\t\t</foreignObject>\n\t\t</ErrorBoundary>\n\t)\n}\n"],
|
|
5
5
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"mappings": 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"names": ["state", "scale"]
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}
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@@ -103,8 +103,7 @@ function useCanvasEvents() {
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await editor.putExternalContent({
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type: "files",
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files,
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-
point: editor.screenToPage({ x: e.clientX, y: e.clientY })
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-
ignoreParent: false
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+
point: editor.screenToPage({ x: e.clientX, y: e.clientY })
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});
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return;
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}
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@@ -1,7 +1,7 @@
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1
1
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{
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2
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"version": 3,
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3
3
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"sources": ["../../../src/lib/hooks/useCanvasEvents.ts"],
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4
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-
"sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport React, { useMemo } from 'react'\nimport { RIGHT_MOUSE_BUTTON } from '../constants'\nimport {\n\tpreventDefault,\n\treleasePointerCapture,\n\tsetPointerCapture,\n\tstopEventPropagation,\n} from '../utils/dom'\nimport { getPointerInfo } from '../utils/getPointerInfo'\nimport { useEditor } from './useEditor'\n\nexport function useCanvasEvents() {\n\tconst editor = useEditor()\n\tconst currentTool = useValue('current tool', () => editor.getCurrentTool(), [editor])\n\n\tconst events = useMemo(\n\t\tfunction canvasEvents() {\n\t\t\t// Track the last screen point\n\t\t\tlet lastX: number, lastY: number\n\n\t\t\tfunction onPointerDown(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\n\t\t\t\tif (e.button === RIGHT_MOUSE_BUTTON) {\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\t\tname: 'right_click',\n\t\t\t\t\t\t...getPointerInfo(e),\n\t\t\t\t\t})\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tif (e.button !== 0 && e.button !== 1 && e.button !== 5) return\n\n\t\t\t\tsetPointerCapture(e.currentTarget, e)\n\n\t\t\t\teditor.dispatch({\n\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\tname: 'pointer_down',\n\t\t\t\t\t...getPointerInfo(e),\n\t\t\t\t})\n\t\t\t}\n\n\t\t\tfunction onPointerMove(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\n\t\t\t\tif (e.clientX === lastX && e.clientY === lastY) return\n\t\t\t\tlastX = e.clientX\n\t\t\t\tlastY = e.clientY\n\n\t\t\t\t// For tools that benefit from a higher fidelity of events,\n\t\t\t\t// we dispatch the coalesced events.\n\t\t\t\t// N.B. Sometimes getCoalescedEvents isn't present on iOS, ugh.\n\t\t\t\tconst events =\n\t\t\t\t\tcurrentTool.useCoalescedEvents && e.nativeEvent.getCoalescedEvents\n\t\t\t\t\t\t? e.nativeEvent.getCoalescedEvents()\n\t\t\t\t\t\t: [e]\n\t\t\t\tfor (const singleEvent of events) {\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\t\tname: 'pointer_move',\n\t\t\t\t\t\t...getPointerInfo(singleEvent),\n\t\t\t\t\t})\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfunction onPointerUp(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\t\t\t\tif (e.button !== 0 && e.button !== 1 && e.button !== 2 && e.button !== 5) return\n\t\t\t\tlastX = e.clientX\n\t\t\t\tlastY = e.clientY\n\n\t\t\t\treleasePointerCapture(e.currentTarget, e)\n\n\t\t\t\teditor.dispatch({\n\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\tname: 'pointer_up',\n\t\t\t\t\t...getPointerInfo(e),\n\t\t\t\t})\n\t\t\t}\n\n\t\t\tfunction onPointerEnter(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\t\t\t\tif (editor.getInstanceState().isPenMode && e.pointerType !== 'pen') return\n\t\t\t\tconst canHover = e.pointerType === 'mouse' || e.pointerType === 'pen'\n\t\t\t\teditor.updateInstanceState({ isHoveringCanvas: canHover ? true : null })\n\t\t\t}\n\n\t\t\tfunction onPointerLeave(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\t\t\t\tif (editor.getInstanceState().isPenMode && e.pointerType !== 'pen') return\n\t\t\t\tconst canHover = e.pointerType === 'mouse' || e.pointerType === 'pen'\n\t\t\t\teditor.updateInstanceState({ isHoveringCanvas: canHover ? false : null })\n\t\t\t}\n\n\t\t\tfunction onTouchStart(e: React.TouchEvent) {\n\t\t\t\t;(e as any).isKilled = true\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\n\t\t\tfunction onTouchEnd(e: React.TouchEvent) {\n\t\t\t\t;(e as any).isKilled = true\n\t\t\t\t// check that e.target is an HTMLElement\n\t\t\t\tif (!(e.target instanceof HTMLElement)) return\n\n\t\t\t\tif (\n\t\t\t\t\te.target.tagName !== 'A' &&\n\t\t\t\t\te.target.tagName !== 'TEXTAREA' &&\n\t\t\t\t\t!e.target.isContentEditable &&\n\t\t\t\t\t// When in EditingShape state, we are actually clicking on a 'DIV'\n\t\t\t\t\t// not A/TEXTAREA/contenteditable element yet. So, to preserve cursor position\n\t\t\t\t\t// for edit mode on mobile we need to not preventDefault.\n\t\t\t\t\t// TODO: Find out if we still need this preventDefault in general though.\n\t\t\t\t\t!(editor.getEditingShape() && e.target.className.includes('tl-text-content'))\n\t\t\t\t) {\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfunction onDragOver(e: React.DragEvent<Element>) {\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\n\t\t\tasync function onDrop(e: React.DragEvent<Element>) {\n\t\t\t\tpreventDefault(e)\n\t\t\t\tstopEventPropagation(e)\n\n\t\t\t\tif (e.dataTransfer?.files?.length) {\n\t\t\t\t\tconst files = Array.from(e.dataTransfer.files)\n\n\t\t\t\t\tawait editor.putExternalContent({\n\t\t\t\t\t\ttype: 'files',\n\t\t\t\t\t\tfiles,\n\t\t\t\t\t\tpoint: editor.screenToPage({ x: e.clientX, y: e.clientY }),\n\t\t\t\t\t
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5
|
-
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|
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4
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+
"sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport React, { useMemo } from 'react'\nimport { RIGHT_MOUSE_BUTTON } from '../constants'\nimport {\n\tpreventDefault,\n\treleasePointerCapture,\n\tsetPointerCapture,\n\tstopEventPropagation,\n} from '../utils/dom'\nimport { getPointerInfo } from '../utils/getPointerInfo'\nimport { useEditor } from './useEditor'\n\nexport function useCanvasEvents() {\n\tconst editor = useEditor()\n\tconst currentTool = useValue('current tool', () => editor.getCurrentTool(), [editor])\n\n\tconst events = useMemo(\n\t\tfunction canvasEvents() {\n\t\t\t// Track the last screen point\n\t\t\tlet lastX: number, lastY: number\n\n\t\t\tfunction onPointerDown(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\n\t\t\t\tif (e.button === RIGHT_MOUSE_BUTTON) {\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\t\tname: 'right_click',\n\t\t\t\t\t\t...getPointerInfo(e),\n\t\t\t\t\t})\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tif (e.button !== 0 && e.button !== 1 && e.button !== 5) return\n\n\t\t\t\tsetPointerCapture(e.currentTarget, e)\n\n\t\t\t\teditor.dispatch({\n\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\tname: 'pointer_down',\n\t\t\t\t\t...getPointerInfo(e),\n\t\t\t\t})\n\t\t\t}\n\n\t\t\tfunction onPointerMove(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\n\t\t\t\tif (e.clientX === lastX && e.clientY === lastY) return\n\t\t\t\tlastX = e.clientX\n\t\t\t\tlastY = e.clientY\n\n\t\t\t\t// For tools that benefit from a higher fidelity of events,\n\t\t\t\t// we dispatch the coalesced events.\n\t\t\t\t// N.B. Sometimes getCoalescedEvents isn't present on iOS, ugh.\n\t\t\t\tconst events =\n\t\t\t\t\tcurrentTool.useCoalescedEvents && e.nativeEvent.getCoalescedEvents\n\t\t\t\t\t\t? e.nativeEvent.getCoalescedEvents()\n\t\t\t\t\t\t: [e]\n\t\t\t\tfor (const singleEvent of events) {\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\t\tname: 'pointer_move',\n\t\t\t\t\t\t...getPointerInfo(singleEvent),\n\t\t\t\t\t})\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfunction onPointerUp(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\t\t\t\tif (e.button !== 0 && e.button !== 1 && e.button !== 2 && e.button !== 5) return\n\t\t\t\tlastX = e.clientX\n\t\t\t\tlastY = e.clientY\n\n\t\t\t\treleasePointerCapture(e.currentTarget, e)\n\n\t\t\t\teditor.dispatch({\n\t\t\t\t\ttype: 'pointer',\n\t\t\t\t\ttarget: 'canvas',\n\t\t\t\t\tname: 'pointer_up',\n\t\t\t\t\t...getPointerInfo(e),\n\t\t\t\t})\n\t\t\t}\n\n\t\t\tfunction onPointerEnter(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\t\t\t\tif (editor.getInstanceState().isPenMode && e.pointerType !== 'pen') return\n\t\t\t\tconst canHover = e.pointerType === 'mouse' || e.pointerType === 'pen'\n\t\t\t\teditor.updateInstanceState({ isHoveringCanvas: canHover ? true : null })\n\t\t\t}\n\n\t\t\tfunction onPointerLeave(e: React.PointerEvent) {\n\t\t\t\tif ((e as any).isKilled) return\n\t\t\t\tif (editor.getInstanceState().isPenMode && e.pointerType !== 'pen') return\n\t\t\t\tconst canHover = e.pointerType === 'mouse' || e.pointerType === 'pen'\n\t\t\t\teditor.updateInstanceState({ isHoveringCanvas: canHover ? false : null })\n\t\t\t}\n\n\t\t\tfunction onTouchStart(e: React.TouchEvent) {\n\t\t\t\t;(e as any).isKilled = true\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\n\t\t\tfunction onTouchEnd(e: React.TouchEvent) {\n\t\t\t\t;(e as any).isKilled = true\n\t\t\t\t// check that e.target is an HTMLElement\n\t\t\t\tif (!(e.target instanceof HTMLElement)) return\n\n\t\t\t\tif (\n\t\t\t\t\te.target.tagName !== 'A' &&\n\t\t\t\t\te.target.tagName !== 'TEXTAREA' &&\n\t\t\t\t\t!e.target.isContentEditable &&\n\t\t\t\t\t// When in EditingShape state, we are actually clicking on a 'DIV'\n\t\t\t\t\t// not A/TEXTAREA/contenteditable element yet. So, to preserve cursor position\n\t\t\t\t\t// for edit mode on mobile we need to not preventDefault.\n\t\t\t\t\t// TODO: Find out if we still need this preventDefault in general though.\n\t\t\t\t\t!(editor.getEditingShape() && e.target.className.includes('tl-text-content'))\n\t\t\t\t) {\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfunction onDragOver(e: React.DragEvent<Element>) {\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\n\t\t\tasync function onDrop(e: React.DragEvent<Element>) {\n\t\t\t\tpreventDefault(e)\n\t\t\t\tstopEventPropagation(e)\n\n\t\t\t\tif (e.dataTransfer?.files?.length) {\n\t\t\t\t\tconst files = Array.from(e.dataTransfer.files)\n\n\t\t\t\t\tawait editor.putExternalContent({\n\t\t\t\t\t\ttype: 'files',\n\t\t\t\t\t\tfiles,\n\t\t\t\t\t\tpoint: editor.screenToPage({ x: e.clientX, y: e.clientY }),\n\t\t\t\t\t})\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconst url = e.dataTransfer.getData('url')\n\t\t\t\tif (url) {\n\t\t\t\t\tawait editor.putExternalContent({\n\t\t\t\t\t\ttype: 'url',\n\t\t\t\t\t\turl,\n\t\t\t\t\t\tpoint: editor.screenToPage({ x: e.clientX, y: e.clientY }),\n\t\t\t\t\t})\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfunction onClick(e: React.MouseEvent) {\n\t\t\t\tstopEventPropagation(e)\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tonPointerDown,\n\t\t\t\tonPointerMove,\n\t\t\t\tonPointerUp,\n\t\t\t\tonPointerEnter,\n\t\t\t\tonPointerLeave,\n\t\t\t\tonDragOver,\n\t\t\t\tonDrop,\n\t\t\t\tonTouchStart,\n\t\t\t\tonTouchEnd,\n\t\t\t\tonClick,\n\t\t\t}\n\t\t},\n\t\t[editor, currentTool]\n\t)\n\n\treturn events\n}\n"],
|
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5
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+
"mappings": "AAAA,SAAS,gBAAgB;AACzB,SAAgB,eAAe;AAC/B,SAAS,0BAA0B;AACnC;AAAA,EACC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACM;AACP,SAAS,sBAAsB;AAC/B,SAAS,iBAAiB;AAEnB,SAAS,kBAAkB;AACjC,QAAM,SAAS,UAAU;AACzB,QAAM,cAAc,SAAS,gBAAgB,MAAM,OAAO,eAAe,GAAG,CAAC,MAAM,CAAC;AAEpF,QAAM,SAAS;AAAA,IACd,SAAS,eAAe;AAEvB,UAAI,OAAe;AAEnB,eAAS,cAAc,GAAuB;AAC7C,YAAK,EAAU,SAAU;AAEzB,YAAI,EAAE,WAAW,oBAAoB;AACpC,iBAAO,SAAS;AAAA,YACf,MAAM;AAAA,YACN,QAAQ;AAAA,YACR,MAAM;AAAA,YACN,GAAG,eAAe,CAAC;AAAA,UACpB,CAAC;AACD;AAAA,QACD;AAEA,YAAI,EAAE,WAAW,KAAK,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG;AAExD,0BAAkB,EAAE,eAAe,CAAC;AAEpC,eAAO,SAAS;AAAA,UACf,MAAM;AAAA,UACN,QAAQ;AAAA,UACR,MAAM;AAAA,UACN,GAAG,eAAe,CAAC;AAAA,QACpB,CAAC;AAAA,MACF;AAEA,eAAS,cAAc,GAAuB;AAC7C,YAAK,EAAU,SAAU;AAEzB,YAAI,EAAE,YAAY,SAAS,EAAE,YAAY,MAAO;AAChD,gBAAQ,EAAE;AACV,gBAAQ,EAAE;AAKV,cAAMA,UACL,YAAY,sBAAsB,EAAE,YAAY,qBAC7C,EAAE,YAAY,mBAAmB,IACjC,CAAC,CAAC;AACN,mBAAW,eAAeA,SAAQ;AACjC,iBAAO,SAAS;AAAA,YACf,MAAM;AAAA,YACN,QAAQ;AAAA,YACR,MAAM;AAAA,YACN,GAAG,eAAe,WAAW;AAAA,UAC9B,CAAC;AAAA,QACF;AAAA,MACD;AAEA,eAAS,YAAY,GAAuB;AAC3C,YAAK,EAAU,SAAU;AACzB,YAAI,EAAE,WAAW,KAAK,EAAE,WAAW,KAAK,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG;AAC1E,gBAAQ,EAAE;AACV,gBAAQ,EAAE;AAEV,8BAAsB,EAAE,eAAe,CAAC;AAExC,eAAO,SAAS;AAAA,UACf,MAAM;AAAA,UACN,QAAQ;AAAA,UACR,MAAM;AAAA,UACN,GAAG,eAAe,CAAC;AAAA,QACpB,CAAC;AAAA,MACF;AAEA,eAAS,eAAe,GAAuB;AAC9C,YAAK,EAAU,SAAU;AACzB,YAAI,OAAO,iBAAiB,EAAE,aAAa,EAAE,gBAAgB,MAAO;AACpE,cAAM,WAAW,EAAE,gBAAgB,WAAW,EAAE,gBAAgB;AAChE,eAAO,oBAAoB,EAAE,kBAAkB,WAAW,OAAO,KAAK,CAAC;AAAA,MACxE;AAEA,eAAS,eAAe,GAAuB;AAC9C,YAAK,EAAU,SAAU;AACzB,YAAI,OAAO,iBAAiB,EAAE,aAAa,EAAE,gBAAgB,MAAO;AACpE,cAAM,WAAW,EAAE,gBAAgB,WAAW,EAAE,gBAAgB;AAChE,eAAO,oBAAoB,EAAE,kBAAkB,WAAW,QAAQ,KAAK,CAAC;AAAA,MACzE;AAEA,eAAS,aAAa,GAAqB;AAC1C;AAAC,QAAC,EAAU,WAAW;AACvB,uBAAe,CAAC;AAAA,MACjB;AAEA,eAAS,WAAW,GAAqB;AACxC;AAAC,QAAC,EAAU,WAAW;AAEvB,YAAI,EAAE,EAAE,kBAAkB,aAAc;AAExC,YACC,EAAE,OAAO,YAAY,OACrB,EAAE,OAAO,YAAY,cACrB,CAAC,EAAE,OAAO;AAAA;AAAA;AAAA;AAAA,QAKV,EAAE,OAAO,gBAAgB,KAAK,EAAE,OAAO,UAAU,SAAS,iBAAiB,IAC1E;AACD,yBAAe,CAAC;AAAA,QACjB;AAAA,MACD;AAEA,eAAS,WAAW,GAA6B;AAChD,uBAAe,CAAC;AAAA,MACjB;AAEA,qBAAe,OAAO,GAA6B;AAClD,uBAAe,CAAC;AAChB,6BAAqB,CAAC;AAEtB,YAAI,EAAE,cAAc,OAAO,QAAQ;AAClC,gBAAM,QAAQ,MAAM,KAAK,EAAE,aAAa,KAAK;AAE7C,gBAAM,OAAO,mBAAmB;AAAA,YAC/B,MAAM;AAAA,YACN;AAAA,YACA,OAAO,OAAO,aAAa,EAAE,GAAG,EAAE,SAAS,GAAG,EAAE,QAAQ,CAAC;AAAA,UAC1D,CAAC;AACD;AAAA,QACD;AAEA,cAAM,MAAM,EAAE,aAAa,QAAQ,KAAK;AACxC,YAAI,KAAK;AACR,gBAAM,OAAO,mBAAmB;AAAA,YAC/B,MAAM;AAAA,YACN;AAAA,YACA,OAAO,OAAO,aAAa,EAAE,GAAG,EAAE,SAAS,GAAG,EAAE,QAAQ,CAAC;AAAA,UAC1D,CAAC;AACD;AAAA,QACD;AAAA,MACD;AAEA,eAAS,QAAQ,GAAqB;AACrC,6BAAqB,CAAC;AAAA,MACvB;AAEA,aAAO;AAAA,QACN;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAAA,IACD;AAAA,IACA,CAAC,QAAQ,WAAW;AAAA,EACrB;AAEA,SAAO;AACR;",
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6
6
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"names": ["events"]
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7
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}
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@@ -90,30 +90,30 @@ class Box {
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}
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// eslint-disable-next-line no-restricted-syntax
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get center() {
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return new Vec(this.
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return new Vec(this.x + this.w / 2, this.y + this.h / 2);
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}
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// eslint-disable-next-line no-restricted-syntax
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set center(v) {
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this.
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this.
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this.x = v.x - this.w / 2;
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this.y = v.y - this.h / 2;
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}
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// eslint-disable-next-line no-restricted-syntax
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get corners() {
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return [
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new Vec(this.
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new Vec(this.
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new Vec(this.
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new Vec(this.
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new Vec(this.x, this.y),
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new Vec(this.x + this.w, this.y),
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new Vec(this.x + this.w, this.y + this.h),
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new Vec(this.x, this.y + this.h)
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];
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}
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// eslint-disable-next-line no-restricted-syntax
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get cornersAndCenter() {
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return [
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new Vec(this.
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new Vec(this.
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new Vec(this.
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new Vec(this.
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this.
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new Vec(this.x, this.y),
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new Vec(this.x + this.w, this.y),
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new Vec(this.x + this.w, this.y + this.h),
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new Vec(this.x, this.y + this.h),
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new Vec(this.x + this.w / 2, this.y + this.h / 2)
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];
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}
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// eslint-disable-next-line no-restricted-syntax
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@@ -152,10 +152,10 @@ class Box {
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return this;
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}
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expand(A) {
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const minX = Math.min(this.
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const minY = Math.min(this.
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const maxX = Math.max(this.
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const maxY = Math.max(this.
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const minX = Math.min(this.x, A.x);
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const minY = Math.min(this.y, A.y);
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const maxX = Math.max(this.x + this.w, A.x + A.w);
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const maxY = Math.max(this.y + this.h, A.y + A.h);
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this.x = minX;
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this.w = maxX - minX;
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@@ -186,10 +186,10 @@ class Box {
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return this;
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}
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snapToGrid(size) {
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const minX = Math.round(this.
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const minY = Math.round(this.
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const maxX = Math.round(this.
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const maxY = Math.round(this.
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const minX = Math.round(this.x / size) * size;
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const minY = Math.round(this.y / size) * size;
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const maxX = Math.round((this.x + this.w) / size) * size;
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const maxY = Math.round((this.y + this.h) / size) * size;
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this.minX = minX;
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this.minY = minY;
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this.width = Math.max(1, maxX - minX);
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getHandlePoint(handle) {
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switch (handle) {
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case "top_left":
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return new Vec(this.
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return new Vec(this.x, this.y);
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case "top_right":
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return new Vec(this.
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return new Vec(this.x + this.w, this.y);
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case "bottom_left":
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return new Vec(this.
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return new Vec(this.x, this.y + this.h);
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case "bottom_right":
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return new Vec(this.
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return new Vec(this.x + this.w, this.y + this.h);
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return new Vec(this.
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return new Vec(this.x + this.w / 2, this.y);
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case "right":
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return new Vec(this.
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return new Vec(this.x + this.w, this.y + this.h / 2);
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case "bottom":
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return new Vec(this.
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return new Vec(this.x + this.w / 2, this.y + this.h);
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case "left":
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return new Vec(this.
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return new Vec(this.x, this.y + this.h / 2);
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}
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}
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toJson() {
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return { x: this.
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}
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resize(handle, dx, dy) {
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const { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this;
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@@ -281,10 +281,10 @@ class Box {
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union(box) {
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const minX = Math.min(this.
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const minY = Math.min(this.
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const maxX = Math.max(this.
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const maxY = Math.max(this.
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const maxX = Math.max(this.x + this.w, box.x + box.w);
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const maxY = Math.max(this.y + this.h, box.y + box.h);
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this.width = maxX - minX;
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../../../src/lib/primitives/Box.ts"],
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-
"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.midX, this.midY)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.minX = v.x - this.width / 2\n\t\tthis.minY = v.y - this.height / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t\tthis.center,\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.minX, A.minX)\n\t\tconst minY = Math.min(this.minY, A.minY)\n\t\tconst maxX = Math.max(this.maxX, A.maxX)\n\t\tconst maxY = Math.max(this.maxY, A.maxY)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.minX / size) * size\n\t\tconst minY = Math.round(this.minY / size) * size\n\t\tconst maxX = Math.round(this.maxX / size) * size\n\t\tconst maxY = Math.round(this.maxY / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.minX, this.minY)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.maxX, this.minY)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.minX, this.maxY)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.maxX, this.maxY)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.midX, this.minY)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.maxX, this.midY)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.midX, this.maxY)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.minX, this.midY)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.minX, y: this.minY, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.minX, box.x)\n\t\tconst minY = Math.min(this.minY, box.y)\n\t\tconst maxX = Math.max(this.maxX, box.w + box.x)\n\t\tconst maxY = Math.max(this.maxY, box.h + box.y)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. 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+
"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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5
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6
6
|
"names": []
|
|
7
7
|
}
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|
@@ -145,10 +145,14 @@ class Vec {
|
|
|
145
145
|
return this;
|
|
146
146
|
}
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147
147
|
uni() {
|
|
148
|
-
|
|
148
|
+
const l = this.len();
|
|
149
|
+
if (l === 0) return this;
|
|
150
|
+
this.x /= l;
|
|
151
|
+
this.y /= l;
|
|
152
|
+
return this;
|
|
149
153
|
}
|
|
150
154
|
tan(V) {
|
|
151
|
-
return
|
|
155
|
+
return this.sub(V).uni();
|
|
152
156
|
}
|
|
153
157
|
dist(V) {
|
|
154
158
|
return Vec.Dist(this, V);
|
|
@@ -181,14 +185,14 @@ class Vec {
|
|
|
181
185
|
equalsXY(x, y) {
|
|
182
186
|
return Vec.EqualsXY(this, x, y);
|
|
183
187
|
}
|
|
188
|
+
/** @deprecated use `uni` instead */
|
|
184
189
|
norm() {
|
|
185
|
-
|
|
186
|
-
this.x = l === 0 ? 0 : this.x / l;
|
|
187
|
-
this.y = l === 0 ? 0 : this.y / l;
|
|
188
|
-
return this;
|
|
190
|
+
return this.uni();
|
|
189
191
|
}
|
|
190
192
|
toFixed() {
|
|
191
|
-
|
|
193
|
+
this.x = toFixed(this.x);
|
|
194
|
+
this.y = toFixed(this.y);
|
|
195
|
+
return this;
|
|
192
196
|
}
|
|
193
197
|
toString() {
|
|
194
198
|
return Vec.ToString(Vec.ToFixed(this));
|
|
@@ -292,7 +296,8 @@ class Vec {
|
|
|
292
296
|
* Get the unit vector of A.
|
|
293
297
|
*/
|
|
294
298
|
static Uni(A) {
|
|
295
|
-
|
|
299
|
+
const l = Vec.Len(A);
|
|
300
|
+
return new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l);
|
|
296
301
|
}
|
|
297
302
|
static Tan(A, B) {
|
|
298
303
|
return Vec.Uni(Vec.Sub(A, B));
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../src/lib/primitives/Vec.ts"],
|
|
4
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-
"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nimport { clamp, toFixed } from './utils'\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\treturn Vec.Uni(this)\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn Vec.Tan(this, V)\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\tnorm() {\n\t\tconst l = this.len()\n\t\tthis.x = l === 0 ? 0 : this.x / l\n\t\tthis.y = l === 0 ? 0 : this.y / l\n\t\treturn this\n\t}\n\n\ttoFixed() {\n\t\treturn Vec.ToFixed(this)\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\treturn Vec.Div(A, Vec.Len(A))\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
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5
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+
"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nimport { clamp, toFixed } from './utils'\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\t/** @deprecated use `uni` instead */\n\tnorm() {\n\t\treturn this.uni()\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
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5
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6
6
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"names": ["clamp"]
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7
7
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}
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