@tldraw/editor 3.13.0-canary.44a0b42690d2 → 3.13.0-canary.4887e1f52521

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Files changed (174) hide show
  1. package/dist-cjs/index.d.ts +128 -113
  2. package/dist-cjs/index.js +7 -22
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +2 -1
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/Shape.js +12 -8
  7. package/dist-cjs/lib/components/Shape.js.map +2 -2
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +37 -8
  9. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  10. package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js +17 -11
  11. package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js.map +2 -2
  12. package/dist-cjs/lib/components/default-components/DefaultSpinner.js +1 -1
  13. package/dist-cjs/lib/components/default-components/DefaultSpinner.js.map +2 -2
  14. package/dist-cjs/lib/editor/Editor.js +85 -24
  15. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  16. package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js.map +2 -2
  17. package/dist-cjs/lib/editor/managers/TextManager.js +10 -0
  18. package/dist-cjs/lib/editor/managers/TextManager.js.map +2 -2
  19. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +1 -1
  20. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  21. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +0 -3
  22. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
  23. package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js.map +2 -2
  24. package/dist-cjs/lib/exports/getSvgJsx.js +12 -3
  25. package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
  26. package/dist-cjs/lib/hooks/useDocumentEvents.js +3 -2
  27. package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
  28. package/dist-cjs/lib/hooks/useEditorComponents.js +16 -16
  29. package/dist-cjs/lib/hooks/useEditorComponents.js.map +2 -2
  30. package/dist-cjs/lib/options.js.map +2 -2
  31. package/dist-cjs/lib/primitives/Box.js +16 -0
  32. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  33. package/dist-cjs/lib/primitives/Mat.js +1 -1
  34. package/dist-cjs/lib/primitives/Mat.js.map +2 -2
  35. package/dist-cjs/lib/primitives/Vec.js +20 -0
  36. package/dist-cjs/lib/primitives/Vec.js.map +2 -2
  37. package/dist-cjs/lib/primitives/geometry/Arc2d.js +2 -2
  38. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  39. package/dist-cjs/lib/primitives/geometry/Circle2d.js +1 -1
  40. package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
  41. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +1 -1
  42. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
  43. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
  44. package/dist-cjs/lib/primitives/geometry/Edge2d.js +1 -1
  45. package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
  46. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
  47. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +91 -20
  48. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
  49. package/dist-cjs/lib/primitives/geometry/Group2d.js +55 -2
  50. package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
  51. package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
  52. package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
  53. package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
  54. package/dist-cjs/lib/utils/areShapesContentEqual.js +25 -0
  55. package/dist-cjs/lib/utils/areShapesContentEqual.js.map +7 -0
  56. package/dist-cjs/lib/utils/debug-flags.js +5 -2
  57. package/dist-cjs/lib/utils/debug-flags.js.map +2 -2
  58. package/dist-cjs/lib/utils/dom.js +3 -3
  59. package/dist-cjs/lib/utils/dom.js.map +2 -2
  60. package/dist-cjs/lib/utils/nearestMultiple.js +34 -0
  61. package/dist-cjs/lib/utils/nearestMultiple.js.map +7 -0
  62. package/dist-cjs/lib/utils/rotation.js +5 -5
  63. package/dist-cjs/lib/utils/rotation.js.map +2 -2
  64. package/dist-cjs/version.js +3 -3
  65. package/dist-cjs/version.js.map +1 -1
  66. package/dist-esm/index.d.mts +128 -113
  67. package/dist-esm/index.mjs +9 -41
  68. package/dist-esm/index.mjs.map +2 -2
  69. package/dist-esm/lib/TldrawEditor.mjs +2 -1
  70. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  71. package/dist-esm/lib/components/Shape.mjs +12 -8
  72. package/dist-esm/lib/components/Shape.mjs.map +2 -2
  73. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +37 -8
  74. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  75. package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs +17 -11
  76. package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs.map +2 -2
  77. package/dist-esm/lib/components/default-components/DefaultSpinner.mjs +1 -1
  78. package/dist-esm/lib/components/default-components/DefaultSpinner.mjs.map +2 -2
  79. package/dist-esm/lib/editor/Editor.mjs +85 -24
  80. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  81. package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs.map +2 -2
  82. package/dist-esm/lib/editor/managers/TextManager.mjs +10 -0
  83. package/dist-esm/lib/editor/managers/TextManager.mjs.map +2 -2
  84. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +1 -1
  85. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  86. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +0 -3
  87. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
  88. package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs.map +2 -2
  89. package/dist-esm/lib/exports/getSvgJsx.mjs +12 -3
  90. package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
  91. package/dist-esm/lib/hooks/useDocumentEvents.mjs +3 -2
  92. package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
  93. package/dist-esm/lib/hooks/useEditorComponents.mjs +16 -18
  94. package/dist-esm/lib/hooks/useEditorComponents.mjs.map +2 -2
  95. package/dist-esm/lib/options.mjs.map +2 -2
  96. package/dist-esm/lib/primitives/Box.mjs +16 -0
  97. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  98. package/dist-esm/lib/primitives/Mat.mjs +1 -1
  99. package/dist-esm/lib/primitives/Mat.mjs.map +2 -2
  100. package/dist-esm/lib/primitives/Vec.mjs +20 -0
  101. package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
  102. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +2 -2
  103. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  104. package/dist-esm/lib/primitives/geometry/Circle2d.mjs +1 -1
  105. package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
  106. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +1 -1
  107. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
  108. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
  109. package/dist-esm/lib/primitives/geometry/Edge2d.mjs +1 -1
  110. package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
  111. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
  112. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +92 -21
  113. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  114. package/dist-esm/lib/primitives/geometry/Group2d.mjs +55 -2
  115. package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
  116. package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
  117. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
  118. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
  119. package/dist-esm/lib/utils/areShapesContentEqual.mjs +5 -0
  120. package/dist-esm/lib/utils/areShapesContentEqual.mjs.map +7 -0
  121. package/dist-esm/lib/utils/debug-flags.mjs +5 -2
  122. package/dist-esm/lib/utils/debug-flags.mjs.map +2 -2
  123. package/dist-esm/lib/utils/dom.mjs +3 -3
  124. package/dist-esm/lib/utils/dom.mjs.map +2 -2
  125. package/dist-esm/lib/utils/nearestMultiple.mjs +14 -0
  126. package/dist-esm/lib/utils/nearestMultiple.mjs.map +7 -0
  127. package/dist-esm/lib/utils/rotation.mjs +5 -5
  128. package/dist-esm/lib/utils/rotation.mjs.map +2 -2
  129. package/dist-esm/version.mjs +3 -3
  130. package/dist-esm/version.mjs.map +1 -1
  131. package/editor.css +41 -4
  132. package/package.json +7 -7
  133. package/src/index.ts +16 -31
  134. package/src/lib/TldrawEditor.tsx +6 -1
  135. package/src/lib/components/Shape.tsx +14 -10
  136. package/src/lib/components/default-components/DefaultCanvas.tsx +43 -8
  137. package/src/lib/components/default-components/DefaultShapeIndicator.tsx +17 -8
  138. package/src/lib/components/default-components/DefaultSpinner.tsx +1 -1
  139. package/src/lib/editor/Editor.test.ts +1 -1
  140. package/src/lib/editor/Editor.ts +96 -24
  141. package/src/lib/editor/managers/SnapManager/HandleSnaps.ts +0 -1
  142. package/src/lib/editor/managers/TextManager.ts +12 -0
  143. package/src/lib/editor/shapes/ShapeUtil.ts +23 -3
  144. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +0 -4
  145. package/src/lib/editor/shapes/shared/getPerfectDashProps.ts +9 -9
  146. package/src/lib/exports/getSvgJsx.tsx +16 -7
  147. package/src/lib/hooks/useDocumentEvents.ts +7 -2
  148. package/src/lib/hooks/useEditorComponents.tsx +33 -32
  149. package/src/lib/options.ts +4 -0
  150. package/src/lib/primitives/Box.ts +20 -0
  151. package/src/lib/primitives/Mat.ts +5 -4
  152. package/src/lib/primitives/Vec.ts +23 -0
  153. package/src/lib/primitives/geometry/Arc2d.ts +5 -5
  154. package/src/lib/primitives/geometry/Circle2d.ts +4 -4
  155. package/src/lib/primitives/geometry/CubicBezier2d.ts +4 -4
  156. package/src/lib/primitives/geometry/CubicSpline2d.ts +3 -3
  157. package/src/lib/primitives/geometry/Edge2d.ts +3 -3
  158. package/src/lib/primitives/geometry/Ellipse2d.ts +3 -3
  159. package/src/lib/primitives/geometry/Geometry2d.test.ts +42 -0
  160. package/src/lib/primitives/geometry/Geometry2d.ts +123 -35
  161. package/src/lib/primitives/geometry/Group2d.ts +70 -7
  162. package/src/lib/primitives/geometry/Point2d.ts +2 -2
  163. package/src/lib/primitives/geometry/Polyline2d.ts +3 -3
  164. package/src/lib/primitives/geometry/Stadium2d.ts +3 -3
  165. package/src/lib/test/currentToolIdMask.test.ts +1 -1
  166. package/src/lib/test/user.test.ts +1 -1
  167. package/src/lib/utils/areShapesContentEqual.ts +4 -0
  168. package/src/lib/utils/debug-flags.ts +7 -2
  169. package/src/lib/utils/dom.ts +4 -4
  170. package/src/lib/utils/nearestMultiple.ts +13 -0
  171. package/src/lib/utils/rotation.ts +8 -6
  172. package/src/lib/utils/sync/LocalIndexedDb.test.ts +1 -1
  173. package/src/lib/utils/sync/TLLocalSyncClient.test.ts +1 -1
  174. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
1
1
  {
2
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  "version": 3,
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  "sources": ["../../../src/lib/hooks/useDocumentEvents.ts"],
4
- "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { useEffect } from 'react'\nimport { Editor } from '../editor/Editor'\nimport { TLKeyboardEventInfo } from '../editor/types/event-types'\nimport { activeElementShouldCaptureKeys, preventDefault, stopEventPropagation } from '../utils/dom'\nimport { isAccelKey } from '../utils/keyboard'\nimport { useContainer } from './useContainer'\nimport { useEditor } from './useEditor'\n\nexport function useDocumentEvents() {\n\tconst editor = useEditor()\n\tconst container = useContainer()\n\n\tconst isAppFocused = useValue('isFocused', () => editor.getIsFocused(), [editor])\n\n\t// Prevent the browser's default drag and drop behavior on our container (UI, etc)\n\tuseEffect(() => {\n\t\tif (!container) return\n\n\t\tfunction onDrop(e: DragEvent) {\n\t\t\t// this is tricky: we don't want the event to do anything\n\t\t\t// here, but we do want it to make its way to the canvas,\n\t\t\t// even if the drop is over some other element (like a toolbar),\n\t\t\t// so we're going to flag the event and then dispatch\n\t\t\t// it to the canvas; the canvas will handle it and try to\n\t\t\t// stop it from propagating back, but in case we do see it again,\n\t\t\t// we'll look for the flag so we know to stop it from being\n\t\t\t// re-dispatched, which would lead to an infinite loop.\n\t\t\tif ((e as any).isSpecialRedispatchedEvent) return\n\t\t\tpreventDefault(e)\n\t\t\tstopEventPropagation(e)\n\t\t\tconst cvs = container.querySelector('.tl-canvas')\n\t\t\tif (!cvs) return\n\t\t\tconst newEvent = new DragEvent(e.type, e)\n\t\t\t;(newEvent as any).isSpecialRedispatchedEvent = true\n\t\t\tcvs.dispatchEvent(newEvent)\n\t\t}\n\n\t\tcontainer.addEventListener('dragover', onDrop)\n\t\tcontainer.addEventListener('drop', onDrop)\n\t\treturn () => {\n\t\t\tcontainer.removeEventListener('dragover', onDrop)\n\t\t\tcontainer.removeEventListener('drop', onDrop)\n\t\t}\n\t}, [container])\n\n\tuseEffect(() => {\n\t\tif (typeof window === 'undefined' || !('matchMedia' in window)) return\n\n\t\t// https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio#monitoring_screen_resolution_or_zoom_level_changes\n\t\tlet remove: (() => void) | null = null\n\t\tconst updatePixelRatio = () => {\n\t\t\tif (remove != null) {\n\t\t\t\tremove()\n\t\t\t}\n\t\t\tconst mqString = `(resolution: ${window.devicePixelRatio}dppx)`\n\t\t\tconst media = matchMedia(mqString)\n\t\t\t// Safari only started supporting `addEventListener('change',...) in version 14\n\t\t\t// https://developer.mozilla.org/en-US/docs/Web/API/MediaQueryList/change_event\n\t\t\tconst safariCb = (ev: any) => {\n\t\t\t\tif (ev.type === 'change') {\n\t\t\t\t\tupdatePixelRatio()\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (media.addEventListener) {\n\t\t\t\tmedia.addEventListener('change', updatePixelRatio)\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t} else if (media.addListener) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\tmedia.addListener(safariCb)\n\t\t\t}\n\t\t\tremove = () => {\n\t\t\t\tif (media.removeEventListener) {\n\t\t\t\t\tmedia.removeEventListener('change', updatePixelRatio)\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t} else if (media.removeListener) {\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\tmedia.removeListener(safariCb)\n\t\t\t\t}\n\t\t\t}\n\t\t\teditor.updateInstanceState({ devicePixelRatio: window.devicePixelRatio })\n\t\t}\n\t\tupdatePixelRatio()\n\t\treturn () => {\n\t\t\tremove?.()\n\t\t}\n\t}, [editor])\n\n\tuseEffect(() => {\n\t\tif (!isAppFocused) return\n\n\t\tconst handleKeyDown = (e: KeyboardEvent) => {\n\t\t\tif (\n\t\t\t\te.altKey &&\n\t\t\t\t// todo: When should we allow the alt key to be used? Perhaps states should declare which keys matter to them?\n\t\t\t\t(editor.isIn('zoom') || !editor.getPath().endsWith('.idle')) &&\n\t\t\t\t!areShortcutsDisabled(editor)\n\t\t\t) {\n\t\t\t\t// On windows the alt key opens the menu bar.\n\t\t\t\t// We want to prevent that if the user is doing something else,\n\t\t\t\t// e.g. resizing a shape\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\n\t\t\tif ((e as any).isKilled) return\n\t\t\t;(e as any).isKilled = true\n\t\t\tconst hasSelectedShapes = !!editor.getSelectedShapeIds().length\n\n\t\t\tswitch (e.key) {\n\t\t\t\tcase '=':\n\t\t\t\tcase '-':\n\t\t\t\tcase '0': {\n\t\t\t\t\t// These keys are used for zooming. Technically we only use\n\t\t\t\t\t// the + - and 0 keys, however it's common for them to be\n\t\t\t\t\t// paired with modifier keys (command / control) so we need\n\t\t\t\t\t// to prevent the browser's regular actions (i.e. zooming\n\t\t\t\t\t// the page). A user can zoom by unfocusing the editor.\n\t\t\t\t\tif (e.metaKey || e.ctrlKey) {\n\t\t\t\t\t\tpreventDefault(e)\n\t\t\t\t\t\treturn\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'Tab': {\n\t\t\t\t\tif (areShortcutsDisabled(editor)) {\n\t\t\t\t\t\treturn\n\t\t\t\t\t}\n\t\t\t\t\tif (hasSelectedShapes) {\n\t\t\t\t\t\t// This is used in tandem with shape navigation.\n\t\t\t\t\t\tpreventDefault(e)\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'ArrowLeft':\n\t\t\t\tcase 'ArrowRight':\n\t\t\t\tcase 'ArrowUp':\n\t\t\t\tcase 'ArrowDown': {\n\t\t\t\t\tif (areShortcutsDisabled(editor)) {\n\t\t\t\t\t\treturn\n\t\t\t\t\t}\n\t\t\t\t\tif (hasSelectedShapes && (e.metaKey || e.ctrlKey)) {\n\t\t\t\t\t\t// This is used in tandem with shape navigation.\n\t\t\t\t\t\tpreventDefault(e)\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase ',': {\n\t\t\t\t\t// this was moved to useKeyBoardShortcuts; it's possible\n\t\t\t\t\t// that the comma key is pressed when the container is not\n\t\t\t\t\t// focused, for example when the user has just interacted\n\t\t\t\t\t// with the toolbar. We need to handle it on the window\n\t\t\t\t\t// (ofc ensuring it's a correct time for a shortcut)\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tcase 'Escape': {\n\t\t\t\t\t// In certain browsers, pressing escape while in full screen mode\n\t\t\t\t\t// will exit full screen mode. We want to allow that, but not when\n\t\t\t\t\t// escape is being handled by the editor. When a user has an editing\n\t\t\t\t\t// shape, escape stops editing. When a user is using a tool, escape\n\t\t\t\t\t// returns to the select tool. When the user has selected shapes,\n\t\t\t\t\t// escape de-selects them. Only when the user's selection is empty\n\t\t\t\t\t// should we allow escape to do its normal thing.\n\n\t\t\t\t\tif (editor.getEditingShape() || editor.getSelectedShapeIds().length > 0) {\n\t\t\t\t\t\tpreventDefault(e)\n\t\t\t\t\t}\n\n\t\t\t\t\t// Don't do anything if we open menus open\n\t\t\t\t\tif (editor.menus.getOpenMenus().length > 0) return\n\n\t\t\t\t\tif (editor.inputs.keys.has('Escape')) {\n\t\t\t\t\t\t// noop\n\t\t\t\t\t} else {\n\t\t\t\t\t\teditor.inputs.keys.add('Escape')\n\n\t\t\t\t\t\teditor.cancel()\n\t\t\t\t\t\t// Pressing escape will focus the document.body,\n\t\t\t\t\t\t// which will cause the app to lose focus, which\n\t\t\t\t\t\t// will break additional shortcuts. We need to\n\t\t\t\t\t\t// refocus the container in order to keep these\n\t\t\t\t\t\t// shortcuts working.\n\t\t\t\t\t\tcontainer.focus()\n\t\t\t\t\t}\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tdefault: {\n\t\t\t\t\tif (areShortcutsDisabled(editor)) {\n\t\t\t\t\t\treturn\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tconst info: TLKeyboardEventInfo = {\n\t\t\t\ttype: 'keyboard',\n\t\t\t\tname: e.repeat ? 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We prevent the\n\t\t\t\t// touchstart event in that case.\n\t\t\t\t// todo: make this relative to the actual window, not the editor's screen bounds\n\t\t\t\tif (\n\t\t\t\t\ttouchXPosition - touchXRadius < 10 ||\n\t\t\t\t\ttouchXPosition + touchXRadius > editor.getViewportScreenBounds().width - 10\n\t\t\t\t) {\n\t\t\t\t\tif ((e.target as HTMLElement)?.tagName === 'BUTTON') {\n\t\t\t\t\t\t// Force a click before bailing\n\t\t\t\t\t\t;(e.target as HTMLButtonElement)?.click()\n\t\t\t\t\t}\n\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Prevent wheel events that occur inside of the container\n\t\tconst handleWheel = (e: WheelEvent) => {\n\t\t\t// Ctrl/Meta key indicates a pinch event (funny, eh?)\n\t\t\tif (container.contains(e.target as Node) && (e.ctrlKey || e.metaKey)) {\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\t\t}\n\n\t\tcontainer.addEventListener('touchstart', handleTouchStart, { passive: false })\n\n\t\tcontainer.addEventListener('wheel', handleWheel, { passive: false })\n\n\t\tdocument.addEventListener('gesturestart', preventDefault)\n\t\tdocument.addEventListener('gesturechange', preventDefault)\n\t\tdocument.addEventListener('gestureend', preventDefault)\n\n\t\tcontainer.addEventListener('keydown', handleKeyDown)\n\t\tcontainer.addEventListener('keyup', handleKeyUp)\n\n\t\treturn () => {\n\t\t\tcontainer.removeEventListener('touchstart', handleTouchStart)\n\n\t\t\tcontainer.removeEventListener('wheel', handleWheel)\n\n\t\t\tdocument.removeEventListener('gesturestart', preventDefault)\n\t\t\tdocument.removeEventListener('gesturechange', preventDefault)\n\t\t\tdocument.removeEventListener('gestureend', preventDefault)\n\n\t\t\tcontainer.removeEventListener('keydown', handleKeyDown)\n\t\t\tcontainer.removeEventListener('keyup', handleKeyUp)\n\t\t}\n\t}, [editor, container, isAppFocused])\n}\n\nfunction areShortcutsDisabled(editor: Editor) {\n\treturn editor.menus.hasOpenMenus() || activeElementShouldCaptureKeys()\n}\n"],
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+ "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { useEffect } from 'react'\nimport { Editor } from '../editor/Editor'\nimport { TLKeyboardEventInfo } from '../editor/types/event-types'\nimport { activeElementShouldCaptureKeys, preventDefault, stopEventPropagation } from '../utils/dom'\nimport { isAccelKey } from '../utils/keyboard'\nimport { useContainer } from './useContainer'\nimport { useEditor } from './useEditor'\n\nexport function useDocumentEvents() {\n\tconst editor = useEditor()\n\tconst container = useContainer()\n\n\tconst isEditing = useValue('isEditing', () => editor.getEditingShapeId(), [editor])\n\tconst isAppFocused = useValue('isFocused', () => editor.getIsFocused(), [editor])\n\n\t// Prevent the browser's default drag and drop behavior on our container (UI, etc)\n\tuseEffect(() => {\n\t\tif (!container) return\n\n\t\tfunction onDrop(e: DragEvent) {\n\t\t\t// this is tricky: we don't want the event to do anything\n\t\t\t// here, but we do want it to make its way to the canvas,\n\t\t\t// even if the drop is over some other element (like a toolbar),\n\t\t\t// so we're going to flag the event and then dispatch\n\t\t\t// it to the canvas; the canvas will handle it and try to\n\t\t\t// stop it from propagating back, but in case we do see it again,\n\t\t\t// we'll look for the flag so we know to stop it from being\n\t\t\t// re-dispatched, which would lead to an infinite loop.\n\t\t\tif ((e as any).isSpecialRedispatchedEvent) return\n\t\t\tpreventDefault(e)\n\t\t\tstopEventPropagation(e)\n\t\t\tconst cvs = container.querySelector('.tl-canvas')\n\t\t\tif (!cvs) return\n\t\t\tconst newEvent = new DragEvent(e.type, e)\n\t\t\t;(newEvent as any).isSpecialRedispatchedEvent = true\n\t\t\tcvs.dispatchEvent(newEvent)\n\t\t}\n\n\t\tcontainer.addEventListener('dragover', onDrop)\n\t\tcontainer.addEventListener('drop', onDrop)\n\t\treturn () => {\n\t\t\tcontainer.removeEventListener('dragover', onDrop)\n\t\t\tcontainer.removeEventListener('drop', onDrop)\n\t\t}\n\t}, [container])\n\n\tuseEffect(() => {\n\t\tif (typeof window === 'undefined' || !('matchMedia' in window)) return\n\n\t\t// https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio#monitoring_screen_resolution_or_zoom_level_changes\n\t\tlet remove: (() => void) | null = null\n\t\tconst updatePixelRatio = () => {\n\t\t\tif (remove != null) {\n\t\t\t\tremove()\n\t\t\t}\n\t\t\tconst mqString = `(resolution: ${window.devicePixelRatio}dppx)`\n\t\t\tconst media = matchMedia(mqString)\n\t\t\t// Safari only started supporting `addEventListener('change',...) in version 14\n\t\t\t// https://developer.mozilla.org/en-US/docs/Web/API/MediaQueryList/change_event\n\t\t\tconst safariCb = (ev: any) => {\n\t\t\t\tif (ev.type === 'change') {\n\t\t\t\t\tupdatePixelRatio()\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (media.addEventListener) {\n\t\t\t\tmedia.addEventListener('change', updatePixelRatio)\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t} else if (media.addListener) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\tmedia.addListener(safariCb)\n\t\t\t}\n\t\t\tremove = () => {\n\t\t\t\tif (media.removeEventListener) {\n\t\t\t\t\tmedia.removeEventListener('change', updatePixelRatio)\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t} else if (media.removeListener) {\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\tmedia.removeListener(safariCb)\n\t\t\t\t}\n\t\t\t}\n\t\t\teditor.updateInstanceState({ devicePixelRatio: window.devicePixelRatio })\n\t\t}\n\t\tupdatePixelRatio()\n\t\treturn () => {\n\t\t\tremove?.()\n\t\t}\n\t}, [editor])\n\n\tuseEffect(() => {\n\t\tif (!isAppFocused) return\n\n\t\tconst handleKeyDown = (e: KeyboardEvent) => {\n\t\t\tif (\n\t\t\t\te.altKey &&\n\t\t\t\t// todo: When should we allow the alt key to be used? Perhaps states should declare which keys matter to them?\n\t\t\t\t(editor.isIn('zoom') || !editor.getPath().endsWith('.idle')) &&\n\t\t\t\t!areShortcutsDisabled(editor)\n\t\t\t) {\n\t\t\t\t// On windows the alt key opens the menu bar.\n\t\t\t\t// We want to prevent that if the user is doing something else,\n\t\t\t\t// e.g. resizing a shape\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\n\t\t\tif ((e as any).isKilled) return\n\t\t\t;(e as any).isKilled = true\n\t\t\tconst hasSelectedShapes = !!editor.getSelectedShapeIds().length\n\n\t\t\tswitch (e.key) {\n\t\t\t\tcase '=':\n\t\t\t\tcase '-':\n\t\t\t\tcase '0': {\n\t\t\t\t\t// These keys are used for zooming. Technically we only use\n\t\t\t\t\t// the + - and 0 keys, however it's common for them to be\n\t\t\t\t\t// paired with modifier keys (command / control) so we need\n\t\t\t\t\t// to prevent the browser's regular actions (i.e. zooming\n\t\t\t\t\t// the page). 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We need to\n\t\t\t\t\t\t// refocus the container in order to keep these\n\t\t\t\t\t\t// shortcuts working.\n\t\t\t\t\t\tcontainer.focus()\n\t\t\t\t\t}\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tdefault: {\n\t\t\t\t\tif (areShortcutsDisabled(editor)) {\n\t\t\t\t\t\treturn\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tconst info: TLKeyboardEventInfo = {\n\t\t\t\ttype: 'keyboard',\n\t\t\t\tname: e.repeat ? 'key_repeat' : 'key_down',\n\t\t\t\tkey: e.key,\n\t\t\t\tcode: e.code,\n\t\t\t\tshiftKey: e.shiftKey,\n\t\t\t\taltKey: e.altKey,\n\t\t\t\tctrlKey: e.metaKey || e.ctrlKey,\n\t\t\t\tmetaKey: e.metaKey,\n\t\t\t\taccelKey: isAccelKey(e),\n\t\t\t}\n\n\t\t\teditor.dispatch(info)\n\t\t}\n\n\t\tconst handleKeyUp = (e: KeyboardEvent) => {\n\t\t\tif ((e as any).isKilled) return\n\t\t\t;(e as any).isKilled = true\n\n\t\t\tif (areShortcutsDisabled(editor)) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tif (e.key === ',') {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst info: TLKeyboardEventInfo = {\n\t\t\t\ttype: 'keyboard',\n\t\t\t\tname: 'key_up',\n\t\t\t\tkey: e.key,\n\t\t\t\tcode: e.code,\n\t\t\t\tshiftKey: e.shiftKey,\n\t\t\t\taltKey: e.altKey,\n\t\t\t\tctrlKey: e.metaKey || e.ctrlKey,\n\t\t\t\tmetaKey: e.metaKey,\n\t\t\t\taccelKey: isAccelKey(e),\n\t\t\t}\n\n\t\t\teditor.dispatch(info)\n\t\t}\n\n\t\tfunction handleTouchStart(e: TouchEvent) {\n\t\t\tif (container.contains(e.target as Node)) {\n\t\t\t\t// Center point of the touch area\n\t\t\t\tconst touchXPosition = e.touches[0].pageX\n\t\t\t\t// Size of the touch area\n\t\t\t\tconst touchXRadius = e.touches[0].radiusX || 0\n\n\t\t\t\t// We set a threshold (10px) on both sizes of the screen,\n\t\t\t\t// if the touch area overlaps with the screen edges\n\t\t\t\t// it's likely to trigger the navigation. We prevent the\n\t\t\t\t// touchstart event in that case.\n\t\t\t\t// todo: make this relative to the actual window, not the editor's screen bounds\n\t\t\t\tif (\n\t\t\t\t\ttouchXPosition - touchXRadius < 10 ||\n\t\t\t\t\ttouchXPosition + touchXRadius > editor.getViewportScreenBounds().width - 10\n\t\t\t\t) {\n\t\t\t\t\tif ((e.target as HTMLElement)?.tagName === 'BUTTON') {\n\t\t\t\t\t\t// Force a click before bailing\n\t\t\t\t\t\t;(e.target as HTMLButtonElement)?.click()\n\t\t\t\t\t}\n\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Prevent wheel events that occur inside of the container\n\t\tconst handleWheel = (e: WheelEvent) => {\n\t\t\t// Ctrl/Meta key indicates a pinch event (funny, eh?)\n\t\t\tif (container.contains(e.target as Node) && (e.ctrlKey || e.metaKey)) {\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\t\t}\n\n\t\tcontainer.addEventListener('touchstart', handleTouchStart, { passive: false })\n\n\t\tcontainer.addEventListener('wheel', handleWheel, { passive: false })\n\n\t\tdocument.addEventListener('gesturestart', preventDefault)\n\t\tdocument.addEventListener('gesturechange', preventDefault)\n\t\tdocument.addEventListener('gestureend', preventDefault)\n\n\t\tcontainer.addEventListener('keydown', handleKeyDown)\n\t\tcontainer.addEventListener('keyup', handleKeyUp)\n\n\t\treturn () => {\n\t\t\tcontainer.removeEventListener('touchstart', handleTouchStart)\n\n\t\t\tcontainer.removeEventListener('wheel', handleWheel)\n\n\t\t\tdocument.removeEventListener('gesturestart', preventDefault)\n\t\t\tdocument.removeEventListener('gesturechange', preventDefault)\n\t\t\tdocument.removeEventListener('gestureend', preventDefault)\n\n\t\t\tcontainer.removeEventListener('keydown', handleKeyDown)\n\t\t\tcontainer.removeEventListener('keyup', handleKeyUp)\n\t\t}\n\t}, [editor, container, isAppFocused, isEditing])\n}\n\nfunction areShortcutsDisabled(editor: Editor) {\n\treturn editor.menus.hasOpenMenus() || activeElementShouldCaptureKeys()\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -17,9 +17,6 @@ import { DefaultHandle } from "../components/default-components/DefaultHandle.mj
17
17
  import { DefaultHandles } from "../components/default-components/DefaultHandles.mjs";
18
18
  import { DefaultLoadingScreen } from "../components/default-components/DefaultLoadingScreen.mjs";
19
19
  import { DefaultScribble } from "../components/default-components/DefaultScribble.mjs";
20
- import {
21
- DefaultSelectionBackground
22
- } from "../components/default-components/DefaultSelectionBackground.mjs";
23
20
  import {
24
21
  DefaultSelectionForeground
25
22
  } from "../components/default-components/DefaultSelectionForeground.mjs";
@@ -48,32 +45,33 @@ function EditorComponentsProvider({
48
45
  const value = useMemo(
49
46
  () => ({
50
47
  Background: DefaultBackground,
51
- SvgDefs: DefaultSvgDefs,
52
48
  Brush: DefaultBrush,
53
- ZoomBrush: DefaultBrush,
49
+ Canvas: DefaultCanvas,
54
50
  CollaboratorBrush: DefaultBrush,
55
- Cursor: DefaultCursor,
56
51
  CollaboratorCursor: DefaultCursor,
57
52
  CollaboratorHint: DefaultCollaboratorHint,
53
+ CollaboratorScribble: DefaultScribble,
58
54
  CollaboratorShapeIndicator: DefaultShapeIndicator,
55
+ Cursor: DefaultCursor,
59
56
  Grid: DefaultGrid,
57
+ Handle: DefaultHandle,
58
+ Handles: DefaultHandles,
59
+ InFrontOfTheCanvas: null,
60
+ LoadingScreen: DefaultLoadingScreen,
61
+ OnTheCanvas: null,
62
+ Overlays: null,
60
63
  Scribble: DefaultScribble,
64
+ SelectionBackground: null,
65
+ SelectionForeground: DefaultSelectionForeground,
66
+ ShapeIndicator: DefaultShapeIndicator,
67
+ ShapeIndicators: DefaultShapeIndicators,
61
68
  SnapIndicator: DefaultSnapIndicator,
62
- Handles: DefaultHandles,
63
- Handle: DefaultHandle,
64
- CollaboratorScribble: DefaultScribble,
69
+ Spinner: DefaultSpinner,
70
+ SvgDefs: DefaultSvgDefs,
71
+ ZoomBrush: DefaultBrush,
65
72
  ErrorFallback: DefaultErrorFallback,
66
73
  ShapeErrorFallback: DefaultShapeErrorFallback,
67
74
  ShapeIndicatorErrorFallback: DefaultShapeIndicatorErrorFallback,
68
- Spinner: DefaultSpinner,
69
- SelectionBackground: DefaultSelectionBackground,
70
- SelectionForeground: DefaultSelectionForeground,
71
- ShapeIndicators: DefaultShapeIndicators,
72
- ShapeIndicator: DefaultShapeIndicator,
73
- OnTheCanvas: null,
74
- InFrontOfTheCanvas: null,
75
- Canvas: DefaultCanvas,
76
- LoadingScreen: DefaultLoadingScreen,
77
75
  ..._overrides
78
76
  }),
79
77
  [_overrides]
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/hooks/useEditorComponents.tsx"],
4
- "sourcesContent": ["import { ComponentType, ReactNode, createContext, useContext, useMemo } from 'react'\nimport { DefaultBackground } from '../components/default-components/DefaultBackground'\nimport { DefaultBrush, TLBrushProps } from '../components/default-components/DefaultBrush'\nimport {\n\tDefaultCanvas,\n\tTLCanvasComponentProps,\n} from '../components/default-components/DefaultCanvas'\nimport {\n\tDefaultCollaboratorHint,\n\tTLCollaboratorHintProps,\n} from '../components/default-components/DefaultCollaboratorHint'\nimport { DefaultCursor, TLCursorProps } from '../components/default-components/DefaultCursor'\nimport {\n\tDefaultErrorFallback,\n\tTLErrorFallbackComponent,\n} from '../components/default-components/DefaultErrorFallback'\nimport { DefaultGrid, TLGridProps } from '../components/default-components/DefaultGrid'\nimport { DefaultHandle, TLHandleProps } from '../components/default-components/DefaultHandle'\nimport { DefaultHandles, TLHandlesProps } from '../components/default-components/DefaultHandles'\nimport { DefaultLoadingScreen } from '../components/default-components/DefaultLoadingScreen'\nimport { DefaultScribble, TLScribbleProps } from '../components/default-components/DefaultScribble'\nimport {\n\tDefaultSelectionBackground,\n\tTLSelectionBackgroundProps,\n} from '../components/default-components/DefaultSelectionBackground'\nimport {\n\tDefaultSelectionForeground,\n\tTLSelectionForegroundProps,\n} from '../components/default-components/DefaultSelectionForeground'\nimport {\n\tDefaultShapeErrorFallback,\n\tTLShapeErrorFallbackComponent,\n} from '../components/default-components/DefaultShapeErrorFallback'\nimport {\n\tDefaultShapeIndicator,\n\tTLShapeIndicatorProps,\n} from '../components/default-components/DefaultShapeIndicator'\nimport {\n\tDefaultShapeIndicatorErrorFallback,\n\tTLShapeIndicatorErrorFallbackComponent,\n} from '../components/default-components/DefaultShapeIndicatorErrorFallback'\nimport { DefaultShapeIndicators } from '../components/default-components/DefaultShapeIndicators'\nimport {\n\tDefaultSnapIndicator,\n\tTLSnapIndicatorProps,\n} from '../components/default-components/DefaultSnapIndictor'\nimport { DefaultSpinner } from '../components/default-components/DefaultSpinner'\nimport { DefaultSvgDefs } from '../components/default-components/DefaultSvgDefs'\nimport { useShallowObjectIdentity } from './useIdentity'\n\n/** @public */\nexport interface TLEditorComponents {\n\tBackground?: ComponentType | null\n\tSvgDefs?: ComponentType | null\n\tBrush?: ComponentType<TLBrushProps> | null\n\tZoomBrush?: ComponentType<TLBrushProps> | null\n\tShapeIndicators?: ComponentType | null\n\tShapeIndicator?: ComponentType<TLShapeIndicatorProps> | null\n\tCursor?: ComponentType<TLCursorProps> | null\n\tCanvas?: ComponentType<TLCanvasComponentProps> | null\n\tCollaboratorBrush?: ComponentType<TLBrushProps> | null\n\tCollaboratorCursor?: ComponentType<TLCursorProps> | null\n\tCollaboratorHint?: ComponentType<TLCollaboratorHintProps> | null\n\tCollaboratorShapeIndicator?: ComponentType<TLShapeIndicatorProps> | null\n\tGrid?: ComponentType<TLGridProps> | null\n\tScribble?: ComponentType<TLScribbleProps> | null\n\tCollaboratorScribble?: ComponentType<TLScribbleProps> | null\n\tSnapIndicator?: ComponentType<TLSnapIndicatorProps> | null\n\tHandles?: ComponentType<TLHandlesProps> | null\n\tHandle?: ComponentType<TLHandleProps> | null\n\tSpinner?: ComponentType | null\n\tSelectionForeground?: ComponentType<TLSelectionForegroundProps> | null\n\tSelectionBackground?: ComponentType<TLSelectionBackgroundProps> | null\n\tOnTheCanvas?: ComponentType | null\n\tInFrontOfTheCanvas?: ComponentType | null\n\tLoadingScreen?: ComponentType | null\n\n\t// These will always have defaults\n\tErrorFallback?: TLErrorFallbackComponent\n\tShapeErrorFallback?: TLShapeErrorFallbackComponent\n\tShapeIndicatorErrorFallback?: TLShapeIndicatorErrorFallbackComponent\n}\n\nconst EditorComponentsContext = createContext<null | Required<TLEditorComponents>>(null)\n\ninterface ComponentsContextProviderProps {\n\toverrides?: TLEditorComponents\n\tchildren: ReactNode\n}\n\nexport function EditorComponentsProvider({\n\toverrides = {},\n\tchildren,\n}: ComponentsContextProviderProps) {\n\tconst _overrides = useShallowObjectIdentity(overrides)\n\tconst value = useMemo(\n\t\t(): Required<TLEditorComponents> => ({\n\t\t\tBackground: DefaultBackground,\n\t\t\tSvgDefs: DefaultSvgDefs,\n\t\t\tBrush: DefaultBrush,\n\t\t\tZoomBrush: DefaultBrush,\n\t\t\tCollaboratorBrush: DefaultBrush,\n\t\t\tCursor: DefaultCursor,\n\t\t\tCollaboratorCursor: DefaultCursor,\n\t\t\tCollaboratorHint: DefaultCollaboratorHint,\n\t\t\tCollaboratorShapeIndicator: DefaultShapeIndicator,\n\t\t\tGrid: DefaultGrid,\n\t\t\tScribble: DefaultScribble,\n\t\t\tSnapIndicator: DefaultSnapIndicator,\n\t\t\tHandles: DefaultHandles,\n\t\t\tHandle: DefaultHandle,\n\t\t\tCollaboratorScribble: DefaultScribble,\n\t\t\tErrorFallback: DefaultErrorFallback,\n\t\t\tShapeErrorFallback: DefaultShapeErrorFallback,\n\t\t\tShapeIndicatorErrorFallback: DefaultShapeIndicatorErrorFallback,\n\t\t\tSpinner: DefaultSpinner,\n\t\t\tSelectionBackground: DefaultSelectionBackground,\n\t\t\tSelectionForeground: DefaultSelectionForeground,\n\t\t\tShapeIndicators: DefaultShapeIndicators,\n\t\t\tShapeIndicator: DefaultShapeIndicator,\n\t\t\tOnTheCanvas: null,\n\t\t\tInFrontOfTheCanvas: null,\n\t\t\tCanvas: DefaultCanvas,\n\t\t\tLoadingScreen: DefaultLoadingScreen,\n\t\t\t..._overrides,\n\t\t}),\n\t\t[_overrides]\n\t)\n\n\treturn (\n\t\t<EditorComponentsContext.Provider value={value}>{children}</EditorComponentsContext.Provider>\n\t)\n}\n\n/** @public */\nexport function useEditorComponents() {\n\tconst components = useContext(EditorComponentsContext)\n\tif (!components) {\n\t\tthrow new Error('useEditorComponents must be used inside of <EditorComponentsProvider />')\n\t}\n\treturn components\n}\n"],
5
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+ "sourcesContent": ["import { ComponentType, ReactNode, createContext, useContext, useMemo } from 'react'\nimport { DefaultBackground } from '../components/default-components/DefaultBackground'\nimport { DefaultBrush, TLBrushProps } from '../components/default-components/DefaultBrush'\nimport {\n\tDefaultCanvas,\n\tTLCanvasComponentProps,\n} from '../components/default-components/DefaultCanvas'\nimport {\n\tDefaultCollaboratorHint,\n\tTLCollaboratorHintProps,\n} from '../components/default-components/DefaultCollaboratorHint'\nimport { DefaultCursor, TLCursorProps } from '../components/default-components/DefaultCursor'\nimport {\n\tDefaultErrorFallback,\n\tTLErrorFallbackComponent,\n} from '../components/default-components/DefaultErrorFallback'\nimport { DefaultGrid, TLGridProps } from '../components/default-components/DefaultGrid'\nimport { DefaultHandle, TLHandleProps } from '../components/default-components/DefaultHandle'\nimport { DefaultHandles, TLHandlesProps } from '../components/default-components/DefaultHandles'\nimport { DefaultLoadingScreen } from '../components/default-components/DefaultLoadingScreen'\nimport { DefaultScribble, TLScribbleProps } from '../components/default-components/DefaultScribble'\nimport { TLSelectionBackgroundProps } from '../components/default-components/DefaultSelectionBackground'\nimport {\n\tDefaultSelectionForeground,\n\tTLSelectionForegroundProps,\n} from '../components/default-components/DefaultSelectionForeground'\nimport {\n\tDefaultShapeErrorFallback,\n\tTLShapeErrorFallbackComponent,\n} from '../components/default-components/DefaultShapeErrorFallback'\nimport {\n\tDefaultShapeIndicator,\n\tTLShapeIndicatorProps,\n} from '../components/default-components/DefaultShapeIndicator'\nimport {\n\tDefaultShapeIndicatorErrorFallback,\n\tTLShapeIndicatorErrorFallbackComponent,\n} from '../components/default-components/DefaultShapeIndicatorErrorFallback'\nimport { DefaultShapeIndicators } from '../components/default-components/DefaultShapeIndicators'\nimport {\n\tDefaultSnapIndicator,\n\tTLSnapIndicatorProps,\n} from '../components/default-components/DefaultSnapIndictor'\nimport { DefaultSpinner } from '../components/default-components/DefaultSpinner'\nimport { DefaultSvgDefs } from '../components/default-components/DefaultSvgDefs'\nimport { useShallowObjectIdentity } from './useIdentity'\n\n/** @public */\nexport interface TLEditorComponents {\n\tBackground?: ComponentType | null\n\tBrush?: ComponentType<TLBrushProps> | null\n\tCanvas?: ComponentType<TLCanvasComponentProps> | null\n\tCollaboratorBrush?: ComponentType<TLBrushProps> | null\n\tCollaboratorCursor?: ComponentType<TLCursorProps> | null\n\tCollaboratorHint?: ComponentType<TLCollaboratorHintProps> | null\n\tCollaboratorScribble?: ComponentType<TLScribbleProps> | null\n\tCollaboratorShapeIndicator?: ComponentType<TLShapeIndicatorProps> | null\n\tCursor?: ComponentType<TLCursorProps> | null\n\tGrid?: ComponentType<TLGridProps> | null\n\tHandle?: ComponentType<TLHandleProps> | null\n\tHandles?: ComponentType<TLHandlesProps> | null\n\tInFrontOfTheCanvas?: ComponentType | null\n\tLoadingScreen?: ComponentType | null\n\tOnTheCanvas?: ComponentType | null\n\tOverlays?: ComponentType | null\n\tScribble?: ComponentType<TLScribbleProps> | null\n\tSelectionBackground?: ComponentType<TLSelectionBackgroundProps> | null\n\tSelectionForeground?: ComponentType<TLSelectionForegroundProps> | null\n\tShapeIndicator?: ComponentType<TLShapeIndicatorProps> | null\n\tShapeIndicators?: ComponentType | null\n\tSnapIndicator?: ComponentType<TLSnapIndicatorProps> | null\n\tSpinner?: ComponentType | null\n\tSvgDefs?: ComponentType | null\n\tZoomBrush?: ComponentType<TLBrushProps> | null\n\n\t// These will always have defaults\n\tErrorFallback?: TLErrorFallbackComponent\n\tShapeErrorFallback?: TLShapeErrorFallbackComponent\n\tShapeIndicatorErrorFallback?: TLShapeIndicatorErrorFallbackComponent\n}\n\nconst EditorComponentsContext = createContext<null | Required<TLEditorComponents>>(null)\n\ninterface ComponentsContextProviderProps {\n\toverrides?: TLEditorComponents\n\tchildren: ReactNode\n}\n\nexport function EditorComponentsProvider({\n\toverrides = {},\n\tchildren,\n}: ComponentsContextProviderProps) {\n\tconst _overrides = useShallowObjectIdentity(overrides)\n\tconst value = useMemo(\n\t\t(): Required<TLEditorComponents> => ({\n\t\t\tBackground: DefaultBackground,\n\t\t\tBrush: DefaultBrush,\n\t\t\tCanvas: DefaultCanvas,\n\t\t\tCollaboratorBrush: DefaultBrush,\n\t\t\tCollaboratorCursor: DefaultCursor,\n\t\t\tCollaboratorHint: DefaultCollaboratorHint,\n\t\t\tCollaboratorScribble: DefaultScribble,\n\t\t\tCollaboratorShapeIndicator: DefaultShapeIndicator,\n\t\t\tCursor: DefaultCursor,\n\t\t\tGrid: DefaultGrid,\n\t\t\tHandle: DefaultHandle,\n\t\t\tHandles: DefaultHandles,\n\t\t\tInFrontOfTheCanvas: null,\n\t\t\tLoadingScreen: DefaultLoadingScreen,\n\t\t\tOnTheCanvas: null,\n\t\t\tOverlays: null,\n\t\t\tScribble: DefaultScribble,\n\t\t\tSelectionBackground: null,\n\t\t\tSelectionForeground: DefaultSelectionForeground,\n\t\t\tShapeIndicator: DefaultShapeIndicator,\n\t\t\tShapeIndicators: DefaultShapeIndicators,\n\t\t\tSnapIndicator: DefaultSnapIndicator,\n\t\t\tSpinner: DefaultSpinner,\n\t\t\tSvgDefs: DefaultSvgDefs,\n\t\t\tZoomBrush: DefaultBrush,\n\n\t\t\tErrorFallback: DefaultErrorFallback,\n\t\t\tShapeErrorFallback: DefaultShapeErrorFallback,\n\t\t\tShapeIndicatorErrorFallback: DefaultShapeIndicatorErrorFallback,\n\n\t\t\t..._overrides,\n\t\t}),\n\t\t[_overrides]\n\t)\n\n\treturn (\n\t\t<EditorComponentsContext.Provider value={value}>{children}</EditorComponentsContext.Provider>\n\t)\n}\n\n/** @public */\nexport function useEditorComponents() {\n\tconst components = useContext(EditorComponentsContext)\n\tif (!components) {\n\t\tthrow new Error('useEditorComponents must be used inside of <EditorComponentsProvider />')\n\t}\n\treturn components\n}\n"],
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6
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  "names": []
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  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/options.ts"],
4
- "sourcesContent": ["import { ComponentType, Fragment } from 'react'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\treadonly maxExportDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tmaxExportDelayMs: 5000,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n} as const satisfies TldrawOptions\n"],
5
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4
+ "sourcesContent": ["import { ComponentType, Fragment } from 'react'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\treadonly maxExportDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tmaxExportDelayMs: 5000,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n} as const satisfies TldrawOptions\n"],
5
+ "mappings": "AAAA,SAAwB,gBAAgB;AAyFjC,MAAM,uBAAuB;AAAA,EACnC,kBAAkB;AAAA,EAClB,gBAAgB;AAAA,EAChB,UAAU;AAAA,EACV,mBAAmB;AAAA,EACnB,yBAAyB;AAAA,EACzB,uBAAuB;AAAA,EACvB,sBAAsB;AAAA,EACtB,2BAA2B;AAAA;AAAA,EAC3B,qBAAqB;AAAA;AAAA,EACrB,mBAAmB;AAAA,EACnB,qBAAqB;AAAA,EACrB,WAAW;AAAA,IACV,EAAE,KAAK,IAAI,KAAK,MAAM,MAAM,GAAG;AAAA,IAC/B,EAAE,KAAK,MAAM,KAAK,OAAO,MAAM,GAAG;AAAA,IAClC,EAAE,KAAK,MAAM,KAAK,GAAG,MAAM,EAAE;AAAA,IAC7B,EAAE,KAAK,KAAK,KAAK,KAAK,MAAM,EAAE;AAAA,EAC/B;AAAA,EACA,+BAA+B;AAAA,EAC/B,2BAA2B;AAAA,EAC3B,6BAA6B;AAAA,EAC7B,uBAAuB;AAAA,EACvB,eAAe;AAAA,EACf,iBAAiB;AAAA,EACjB,wBAAwB;AAAA,EACxB,iBAAiB;AAAA,EACjB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,cAAc;AAAA,EACd,qBAAqB;AAAA,EACrB,eAAe;AAAA,EACf,qBAAqB;AAAA,EACrB,0BAA0B;AAAA,EAC1B,2BAA2B;AAAA,EAC3B,cAAc;AAAA,EACd,kBAAkB;AAAA,EAClB,iCAAiC;AAAA,EACjC,yBAAyB;AAAA,EACzB,+BAA+B;AAAA,EAC/B,gBAAgB;AAAA,EAChB,gCAAgC;AAAA,EAChC,4BAA4B;AAAA,EAC5B,OAAO;AACR;",
6
6
  "names": []
7
7
  }
@@ -29,6 +29,10 @@ class Box {
29
29
  this.x = n;
30
30
  }
31
31
  // eslint-disable-next-line no-restricted-syntax
32
+ get left() {
33
+ return this.x;
34
+ }
35
+ // eslint-disable-next-line no-restricted-syntax
32
36
  get midX() {
33
37
  return this.x + this.w / 2;
34
38
  }
@@ -37,6 +41,10 @@ class Box {
37
41
  return this.x + this.w;
38
42
  }
39
43
  // eslint-disable-next-line no-restricted-syntax
44
+ get right() {
45
+ return this.x + this.w;
46
+ }
47
+ // eslint-disable-next-line no-restricted-syntax
40
48
  get minY() {
41
49
  return this.y;
42
50
  }
@@ -45,6 +53,10 @@ class Box {
45
53
  this.y = n;
46
54
  }
47
55
  // eslint-disable-next-line no-restricted-syntax
56
+ get top() {
57
+ return this.y;
58
+ }
59
+ // eslint-disable-next-line no-restricted-syntax
48
60
  get midY() {
49
61
  return this.y + this.h / 2;
50
62
  }
@@ -53,6 +65,10 @@ class Box {
53
65
  return this.y + this.h;
54
66
  }
55
67
  // eslint-disable-next-line no-restricted-syntax
68
+ get bottom() {
69
+ return this.y + this.h;
70
+ }
71
+ // eslint-disable-next-line no-restricted-syntax
56
72
  get width() {
57
73
  return this.w;
58
74
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Box.ts"],
4
- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.midX, this.midY)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.minX = v.x - this.width / 2\n\t\tthis.minY = v.y - this.height / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t\tthis.center,\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.minX, A.minX)\n\t\tconst minY = Math.min(this.minY, A.minY)\n\t\tconst maxX = Math.max(this.maxX, A.maxX)\n\t\tconst maxY = Math.max(this.maxY, A.maxY)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.minX / size) * size\n\t\tconst minY = Math.round(this.minY / size) * size\n\t\tconst maxX = Math.round(this.maxX / size) * size\n\t\tconst maxY = Math.round(this.maxY / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.minX, this.minY)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.maxX, this.minY)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.minX, this.maxY)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.maxX, this.maxY)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.midX, this.minY)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.maxX, this.midY)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.midX, this.maxY)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.minX, this.midY)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.minX, y: this.minY, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.minX, box.x)\n\t\tconst minY = Math.min(this.minY, box.y)\n\t\tconst maxX = Math.max(this.maxX, box.w + box.x)\n\t\tconst maxY = Math.max(this.maxY, box.h + box.y)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. 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+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.midX, this.midY)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.minX = v.x - this.width / 2\n\t\tthis.minY = v.y - this.height / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t\tthis.center,\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.minX, A.minX)\n\t\tconst minY = Math.min(this.minY, A.minY)\n\t\tconst maxX = Math.max(this.maxX, A.maxX)\n\t\tconst maxY = Math.max(this.maxY, A.maxY)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.minX / size) * size\n\t\tconst minY = Math.round(this.minY / size) * size\n\t\tconst maxX = Math.round(this.maxX / size) * size\n\t\tconst maxY = Math.round(this.maxY / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.minX, this.minY)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.maxX, this.minY)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.minX, this.maxY)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.maxX, this.maxY)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.midX, this.minY)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.maxX, this.midY)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.midX, this.maxY)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.minX, this.midY)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.minX, y: this.minY, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.minX, box.x)\n\t\tconst minY = Math.min(this.minY, box.y)\n\t\tconst maxX = Math.max(this.maxX, box.w + box.x)\n\t\tconst maxY = Math.max(this.maxY, box.h + box.y)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. 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6
6
  "names": []
7
7
  }
@@ -107,7 +107,7 @@ class Mat {
107
107
  static Scale(x, y, cx, cy) {
108
108
  const scaleMatrix = new Mat(x, 0, 0, y, 0, 0);
109
109
  if (cx === void 0) return scaleMatrix;
110
- return Mat.Compose(Mat.Translate(cx, cy), scaleMatrix, Mat.Translate(-cx, -cy));
110
+ return Mat.Translate(cx, cy).multiply(scaleMatrix).translate(-cx, -cy);
111
111
  }
112
112
  static Multiply(m1, m2) {
113
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  return {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Mat.ts"],
4
- "sourcesContent": ["import { Box } from './Box'\nimport { clampRadians, HALF_PI, toDomPrecision } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n/** @public */\nexport type MatLike = MatModel | Mat\n\n/** @public */\nexport interface MatModel {\n\ta: number\n\tb: number\n\tc: number\n\td: number\n\te: number\n\tf: number\n}\n\n// function getIdentity() {\n// return new Mat(1.0, 0.0, 0.0, 1.0, 0.0, 0.0)\n// }\n\n/** @public */\nexport class Mat {\n\tconstructor(a: number, b: number, c: number, d: number, e: number, f: number) {\n\t\tthis.a = a\n\t\tthis.b = b\n\t\tthis.c = c\n\t\tthis.d = d\n\t\tthis.e = e\n\t\tthis.f = f\n\t}\n\n\ta = 1.0\n\tb = 0.0\n\tc = 0.0\n\td = 1.0\n\te = 0.0\n\tf = 0.0\n\n\tequals(m: Mat | MatModel) {\n\t\treturn (\n\t\t\tthis === m ||\n\t\t\t(this.a === m.a &&\n\t\t\t\tthis.b === m.b &&\n\t\t\t\tthis.c === m.c &&\n\t\t\t\tthis.d === m.d &&\n\t\t\t\tthis.e === m.e &&\n\t\t\t\tthis.f === m.f)\n\t\t)\n\t}\n\n\tidentity() {\n\t\tthis.a = 1.0\n\t\tthis.b = 0.0\n\t\tthis.c = 0.0\n\t\tthis.d = 1.0\n\t\tthis.e = 0.0\n\t\tthis.f = 0.0\n\t\treturn this\n\t}\n\n\tmultiply(m: Mat | MatModel) {\n\t\tconst m2: MatModel = m\n\t\tconst { a, b, c, d, e, f } = this\n\t\tthis.a = a * m2.a + c * m2.b\n\t\tthis.c = a * m2.c + c * m2.d\n\t\tthis.e = a * m2.e + c * m2.f + e\n\t\tthis.b = b * m2.a + d * m2.b\n\t\tthis.d = b * m2.c + d * m2.d\n\t\tthis.f = b * m2.e + d * m2.f + f\n\t\treturn this\n\t}\n\n\trotate(r: number, cx?: number, cy?: number) {\n\t\tif (r === 0) return this\n\t\tif (cx === undefined) return this.multiply(Mat.Rotate(r))\n\t\treturn this.translate(cx, cy!).multiply(Mat.Rotate(r)).translate(-cx, -cy!)\n\t}\n\n\ttranslate(x: number, y: number): Mat {\n\t\treturn this.multiply(Mat.Translate(x, y!))\n\t}\n\n\tscale(x: number, y: number) {\n\t\treturn this.multiply(Mat.Scale(x, y))\n\t}\n\n\tinvert() {\n\t\tconst { a, b, c, d, e, f } = this\n\t\tconst denom = a * d - b * c\n\t\tthis.a = d / denom\n\t\tthis.b = b / -denom\n\t\tthis.c = c / -denom\n\t\tthis.d = a / denom\n\t\tthis.e = (d * e - c * f) / -denom\n\t\tthis.f = (b * e - a * f) / denom\n\t\treturn this\n\t}\n\n\tapplyToPoint(point: VecLike) {\n\t\treturn Mat.applyToPoint(this, point)\n\t}\n\n\tapplyToPoints(points: VecLike[]) {\n\t\treturn Mat.applyToPoints(this, points)\n\t}\n\n\trotation() {\n\t\treturn Mat.Rotation(this)\n\t}\n\n\tpoint() {\n\t\treturn Mat.Point(this)\n\t}\n\n\tdecomposed() {\n\t\treturn Mat.Decompose(this)\n\t}\n\n\ttoCssString() {\n\t\treturn Mat.toCssString(this)\n\t}\n\n\tsetTo(model: MatModel) {\n\t\tObject.assign(this, model)\n\t\treturn this\n\t}\n\n\tdecompose() {\n\t\treturn Mat.Decompose(this)\n\t}\n\n\tclone() {\n\t\treturn new Mat(this.a, this.b, this.c, this.d, this.e, this.f)\n\t}\n\n\t/* --------------------- Static --------------------- */\n\n\tstatic Identity() {\n\t\treturn new Mat(1.0, 0.0, 0.0, 1.0, 0.0, 0.0)\n\t}\n\n\tstatic Translate(x: number, y: number) {\n\t\treturn new Mat(1.0, 0.0, 0.0, 1.0, x, y)\n\t}\n\n\tstatic Rotate(r: number, cx?: number, cy?: number) {\n\t\tif (r === 0) return Mat.Identity()\n\n\t\tconst cosAngle = Math.cos(r)\n\t\tconst sinAngle = Math.sin(r)\n\n\t\tconst rotationMatrix = new Mat(cosAngle, sinAngle, -sinAngle, cosAngle, 0.0, 0.0)\n\n\t\tif (cx === undefined) return rotationMatrix\n\n\t\treturn Mat.Compose(Mat.Translate(cx, cy!), rotationMatrix, Mat.Translate(-cx, -cy!))\n\t}\n\n\tstatic Scale(x: number, y: number): MatModel\n\tstatic Scale(x: number, y: number, cx: number, cy: number): MatModel\n\tstatic Scale(x: number, y: number, cx?: number, cy?: number): MatModel {\n\t\tconst scaleMatrix = new Mat(x, 0, 0, y, 0, 0)\n\t\tif (cx === undefined) return scaleMatrix\n\t\treturn Mat.Compose(Mat.Translate(cx, cy!), scaleMatrix, Mat.Translate(-cx, -cy!))\n\t}\n\tstatic Multiply(m1: MatModel, m2: MatModel): MatModel {\n\t\treturn {\n\t\t\ta: m1.a * m2.a + m1.c * m2.b,\n\t\t\tc: m1.a * m2.c + m1.c * m2.d,\n\t\t\te: m1.a * m2.e + m1.c * m2.f + m1.e,\n\t\t\tb: m1.b * m2.a + m1.d * m2.b,\n\t\t\td: m1.b * m2.c + m1.d * m2.d,\n\t\t\tf: m1.b * m2.e + m1.d * m2.f + m1.f,\n\t\t}\n\t}\n\n\tstatic Inverse(m: MatModel): MatModel {\n\t\tconst denom = m.a * m.d - m.b * m.c\n\t\treturn {\n\t\t\ta: m.d / denom,\n\t\t\tb: m.b / -denom,\n\t\t\tc: m.c / -denom,\n\t\t\td: m.a / denom,\n\t\t\te: (m.d * m.e - m.c * m.f) / -denom,\n\t\t\tf: (m.b * m.e - m.a * m.f) / denom,\n\t\t}\n\t}\n\n\tstatic Absolute(m: MatLike): MatModel {\n\t\tconst denom = m.a * m.d - m.b * m.c\n\t\treturn {\n\t\t\ta: m.d / denom,\n\t\t\tb: m.b / -denom,\n\t\t\tc: m.c / -denom,\n\t\t\td: m.a / denom,\n\t\t\te: (m.d * m.e - m.c * m.f) / denom,\n\t\t\tf: (m.b * m.e - m.a * m.f) / -denom,\n\t\t}\n\t}\n\n\tstatic Compose(...matrices: MatLike[]) {\n\t\tconst matrix = Mat.Identity()\n\t\tfor (let i = 0, n = matrices.length; i < n; i++) {\n\t\t\tmatrix.multiply(matrices[i])\n\t\t}\n\t\treturn matrix\n\t}\n\n\tstatic Point(m: MatLike) {\n\t\treturn new Vec(m.e, m.f)\n\t}\n\n\tstatic Rotation(m: MatLike): number {\n\t\tlet rotation\n\n\t\tif (m.a !== 0 || m.c !== 0) {\n\t\t\tconst hypotAc = (m.a * m.a + m.c * m.c) ** 0.5\n\t\t\trotation = Math.acos(m.a / hypotAc) * (m.c > 0 ? -1 : 1)\n\t\t} else if (m.b !== 0 || m.d !== 0) {\n\t\t\tconst hypotBd = (m.b * m.b + m.d * m.d) ** 0.5\n\t\t\trotation = HALF_PI + Math.acos(m.b / hypotBd) * (m.d > 0 ? -1 : 1)\n\t\t} else {\n\t\t\trotation = 0\n\t\t}\n\n\t\treturn clampRadians(rotation)\n\t}\n\n\tstatic Decompose(m: MatLike) {\n\t\tlet scaleX, scaleY, rotation\n\n\t\tif (m.a !== 0 || m.c !== 0) {\n\t\t\tconst hypotAc = (m.a * m.a + m.c * m.c) ** 0.5\n\t\t\tscaleX = hypotAc\n\t\t\tscaleY = (m.a * m.d - m.b * m.c) / hypotAc\n\t\t\trotation = Math.acos(m.a / hypotAc) * (m.c > 0 ? -1 : 1)\n\t\t} else if (m.b !== 0 || m.d !== 0) {\n\t\t\tconst hypotBd = (m.b * m.b + m.d * m.d) ** 0.5\n\t\t\tscaleX = (m.a * m.d - m.b * m.c) / hypotBd\n\t\t\tscaleY = hypotBd\n\t\t\trotation = HALF_PI + Math.acos(m.b / hypotBd) * (m.d > 0 ? -1 : 1)\n\t\t} else {\n\t\t\tscaleX = 0\n\t\t\tscaleY = 0\n\t\t\trotation = 0\n\t\t}\n\n\t\treturn {\n\t\t\tx: m.e,\n\t\t\ty: m.f,\n\t\t\tscaleX,\n\t\t\tscaleY,\n\t\t\trotation: clampRadians(rotation),\n\t\t}\n\t}\n\n\tstatic Smooth(m: MatLike, precision = 10000000000) {\n\t\tm.a = Math.round(m.a * precision) / precision\n\t\tm.b = Math.round(m.b * precision) / precision\n\t\tm.c = Math.round(m.c * precision) / precision\n\t\tm.d = Math.round(m.d * precision) / precision\n\t\tm.e = Math.round(m.e * precision) / precision\n\t\tm.f = Math.round(m.f * precision) / precision\n\t\treturn m\n\t}\n\n\tstatic toCssString(m: MatLike) {\n\t\treturn `matrix(${toDomPrecision(m.a)}, ${toDomPrecision(m.b)}, ${toDomPrecision(\n\t\t\tm.c\n\t\t)}, ${toDomPrecision(m.d)}, ${toDomPrecision(m.e)}, ${toDomPrecision(m.f)})`\n\t}\n\n\tstatic applyToPoint(m: MatLike, point: VecLike) {\n\t\treturn new Vec(\n\t\t\tm.a * point.x + m.c * point.y + m.e,\n\t\t\tm.b * point.x + m.d * point.y + m.f,\n\t\t\tpoint.z\n\t\t)\n\t}\n\n\tstatic applyToXY(m: MatLike, x: number, y: number) {\n\t\treturn [m.a * x + m.c * y + m.e, m.b * x + m.d * y + m.f]\n\t}\n\n\tstatic applyToPoints(m: MatLike, points: VecLike[]): Vec[] {\n\t\treturn points.map(\n\t\t\t(point) =>\n\t\t\t\tnew Vec(m.a * point.x + m.c * point.y + m.e, m.b * point.x + m.d * point.y + m.f, point.z)\n\t\t)\n\t}\n\n\tstatic applyToBounds(m: MatLike, box: Box) {\n\t\treturn new Box(m.e + box.minX, m.f + box.minY, box.width, box.height)\n\t}\n\n\tstatic From(m: MatLike) {\n\t\treturn new Mat(m.a, m.b, m.c, m.d, m.e, m.f)\n\t}\n\n\tstatic Cast(m: MatLike) {\n\t\treturn m instanceof Mat ? m : Mat.From(m)\n\t}\n}\n\n/** @public */\nexport function decomposeMatrix(m: MatLike) {\n\treturn {\n\t\tx: m.e,\n\t\ty: m.f,\n\t\tscaleX: Math.sqrt(m.a * m.a + m.b * m.b),\n\t\tscaleY: Math.sqrt(m.c * m.c + m.d * m.d),\n\t\trotation: Math.atan2(m.b, m.a),\n\t}\n}\n"],
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+ "sourcesContent": ["import { Box } from './Box'\nimport { clampRadians, HALF_PI, toDomPrecision } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n/** @public */\nexport type MatLike = MatModel | Mat\n\n/** @public */\nexport interface MatModel {\n\ta: number\n\tb: number\n\tc: number\n\td: number\n\te: number\n\tf: number\n}\n\n// function getIdentity() {\n// return new Mat(1.0, 0.0, 0.0, 1.0, 0.0, 0.0)\n// }\n\n/** @public */\nexport class Mat {\n\tconstructor(a: number, b: number, c: number, d: number, e: number, f: number) {\n\t\tthis.a = a\n\t\tthis.b = b\n\t\tthis.c = c\n\t\tthis.d = d\n\t\tthis.e = e\n\t\tthis.f = f\n\t}\n\n\ta = 1.0\n\tb = 0.0\n\tc = 0.0\n\td = 1.0\n\te = 0.0\n\tf = 0.0\n\n\tequals(m: Mat | MatModel) {\n\t\treturn (\n\t\t\tthis === m ||\n\t\t\t(this.a === m.a &&\n\t\t\t\tthis.b === m.b &&\n\t\t\t\tthis.c === m.c &&\n\t\t\t\tthis.d === m.d &&\n\t\t\t\tthis.e === m.e &&\n\t\t\t\tthis.f === m.f)\n\t\t)\n\t}\n\n\tidentity() {\n\t\tthis.a = 1.0\n\t\tthis.b = 0.0\n\t\tthis.c = 0.0\n\t\tthis.d = 1.0\n\t\tthis.e = 0.0\n\t\tthis.f = 0.0\n\t\treturn this\n\t}\n\n\tmultiply(m: Mat | MatModel) {\n\t\tconst m2: MatModel = m\n\t\tconst { a, b, c, d, e, f } = this\n\t\tthis.a = a * m2.a + c * m2.b\n\t\tthis.c = a * m2.c + c * m2.d\n\t\tthis.e = a * m2.e + c * m2.f + e\n\t\tthis.b = b * m2.a + d * m2.b\n\t\tthis.d = b * m2.c + d * m2.d\n\t\tthis.f = b * m2.e + d * m2.f + f\n\t\treturn this\n\t}\n\n\trotate(r: number, cx?: number, cy?: number) {\n\t\tif (r === 0) return this\n\t\tif (cx === undefined) return this.multiply(Mat.Rotate(r))\n\t\treturn this.translate(cx, cy!).multiply(Mat.Rotate(r)).translate(-cx, -cy!)\n\t}\n\n\ttranslate(x: number, y: number): Mat {\n\t\treturn this.multiply(Mat.Translate(x, y!))\n\t}\n\n\tscale(x: number, y: number) {\n\t\treturn this.multiply(Mat.Scale(x, y))\n\t}\n\n\tinvert() {\n\t\tconst { a, b, c, d, e, f } = this\n\t\tconst denom = a * d - b * c\n\t\tthis.a = d / denom\n\t\tthis.b = b / -denom\n\t\tthis.c = c / -denom\n\t\tthis.d = a / denom\n\t\tthis.e = (d * e - c * f) / -denom\n\t\tthis.f = (b * e - a * f) / denom\n\t\treturn this\n\t}\n\n\tapplyToPoint(point: VecLike) {\n\t\treturn Mat.applyToPoint(this, point)\n\t}\n\n\tapplyToPoints(points: VecLike[]) {\n\t\treturn Mat.applyToPoints(this, points)\n\t}\n\n\trotation() {\n\t\treturn Mat.Rotation(this)\n\t}\n\n\tpoint() {\n\t\treturn Mat.Point(this)\n\t}\n\n\tdecomposed() {\n\t\treturn Mat.Decompose(this)\n\t}\n\n\ttoCssString() {\n\t\treturn Mat.toCssString(this)\n\t}\n\n\tsetTo(model: MatModel) {\n\t\tObject.assign(this, model)\n\t\treturn this\n\t}\n\n\tdecompose() {\n\t\treturn Mat.Decompose(this)\n\t}\n\n\tclone() {\n\t\treturn new Mat(this.a, this.b, this.c, this.d, this.e, this.f)\n\t}\n\n\t/* --------------------- Static --------------------- */\n\n\tstatic Identity() {\n\t\treturn new Mat(1.0, 0.0, 0.0, 1.0, 0.0, 0.0)\n\t}\n\n\tstatic Translate(x: number, y: number) {\n\t\treturn new Mat(1.0, 0.0, 0.0, 1.0, x, y)\n\t}\n\n\tstatic Rotate(r: number, cx?: number, cy?: number) {\n\t\tif (r === 0) return Mat.Identity()\n\n\t\tconst cosAngle = Math.cos(r)\n\t\tconst sinAngle = Math.sin(r)\n\n\t\tconst rotationMatrix = new Mat(cosAngle, sinAngle, -sinAngle, cosAngle, 0.0, 0.0)\n\n\t\tif (cx === undefined) return rotationMatrix\n\n\t\treturn Mat.Compose(Mat.Translate(cx, cy!), rotationMatrix, Mat.Translate(-cx, -cy!))\n\t}\n\n\tstatic Scale(x: number, y: number): Mat\n\tstatic Scale(x: number, y: number, cx: number, cy: number): Mat\n\tstatic Scale(x: number, y: number, cx?: number, cy?: number): Mat {\n\t\tconst scaleMatrix = new Mat(x, 0, 0, y, 0, 0)\n\t\tif (cx === undefined) return scaleMatrix\n\n\t\treturn Mat.Translate(cx, cy!).multiply(scaleMatrix).translate(-cx, -cy!)\n\t}\n\tstatic Multiply(m1: MatModel, m2: MatModel): MatModel {\n\t\treturn {\n\t\t\ta: m1.a * m2.a + m1.c * m2.b,\n\t\t\tc: m1.a * m2.c + m1.c * m2.d,\n\t\t\te: m1.a * m2.e + m1.c * m2.f + m1.e,\n\t\t\tb: m1.b * m2.a + m1.d * m2.b,\n\t\t\td: m1.b * m2.c + m1.d * m2.d,\n\t\t\tf: m1.b * m2.e + m1.d * m2.f + m1.f,\n\t\t}\n\t}\n\n\tstatic Inverse(m: MatModel): MatModel {\n\t\tconst denom = m.a * m.d - m.b * m.c\n\t\treturn {\n\t\t\ta: m.d / denom,\n\t\t\tb: m.b / -denom,\n\t\t\tc: m.c / -denom,\n\t\t\td: m.a / denom,\n\t\t\te: (m.d * m.e - m.c * m.f) / -denom,\n\t\t\tf: (m.b * m.e - m.a * m.f) / denom,\n\t\t}\n\t}\n\n\tstatic Absolute(m: MatLike): MatModel {\n\t\tconst denom = m.a * m.d - m.b * m.c\n\t\treturn {\n\t\t\ta: m.d / denom,\n\t\t\tb: m.b / -denom,\n\t\t\tc: m.c / -denom,\n\t\t\td: m.a / denom,\n\t\t\te: (m.d * m.e - m.c * m.f) / denom,\n\t\t\tf: (m.b * m.e - m.a * m.f) / -denom,\n\t\t}\n\t}\n\n\tstatic Compose(...matrices: MatLike[]) {\n\t\tconst matrix = Mat.Identity()\n\t\tfor (let i = 0, n = matrices.length; i < n; i++) {\n\t\t\tmatrix.multiply(matrices[i])\n\t\t}\n\t\treturn matrix\n\t}\n\n\tstatic Point(m: MatLike) {\n\t\treturn new Vec(m.e, m.f)\n\t}\n\n\tstatic Rotation(m: MatLike): number {\n\t\tlet rotation\n\n\t\tif (m.a !== 0 || m.c !== 0) {\n\t\t\tconst hypotAc = (m.a * m.a + m.c * m.c) ** 0.5\n\t\t\trotation = Math.acos(m.a / hypotAc) * (m.c > 0 ? -1 : 1)\n\t\t} else if (m.b !== 0 || m.d !== 0) {\n\t\t\tconst hypotBd = (m.b * m.b + m.d * m.d) ** 0.5\n\t\t\trotation = HALF_PI + Math.acos(m.b / hypotBd) * (m.d > 0 ? -1 : 1)\n\t\t} else {\n\t\t\trotation = 0\n\t\t}\n\n\t\treturn clampRadians(rotation)\n\t}\n\n\tstatic Decompose(m: MatLike) {\n\t\tlet scaleX, scaleY, rotation\n\n\t\tif (m.a !== 0 || m.c !== 0) {\n\t\t\tconst hypotAc = (m.a * m.a + m.c * m.c) ** 0.5\n\t\t\tscaleX = hypotAc\n\t\t\tscaleY = (m.a * m.d - m.b * m.c) / hypotAc\n\t\t\trotation = Math.acos(m.a / hypotAc) * (m.c > 0 ? -1 : 1)\n\t\t} else if (m.b !== 0 || m.d !== 0) {\n\t\t\tconst hypotBd = (m.b * m.b + m.d * m.d) ** 0.5\n\t\t\tscaleX = (m.a * m.d - m.b * m.c) / hypotBd\n\t\t\tscaleY = hypotBd\n\t\t\trotation = HALF_PI + Math.acos(m.b / hypotBd) * (m.d > 0 ? -1 : 1)\n\t\t} else {\n\t\t\tscaleX = 0\n\t\t\tscaleY = 0\n\t\t\trotation = 0\n\t\t}\n\n\t\treturn {\n\t\t\tx: m.e,\n\t\t\ty: m.f,\n\t\t\tscaleX,\n\t\t\tscaleY,\n\t\t\trotation: clampRadians(rotation),\n\t\t}\n\t}\n\n\tstatic Smooth(m: MatLike, precision = 10000000000) {\n\t\tm.a = Math.round(m.a * precision) / precision\n\t\tm.b = Math.round(m.b * precision) / precision\n\t\tm.c = Math.round(m.c * precision) / precision\n\t\tm.d = Math.round(m.d * precision) / precision\n\t\tm.e = Math.round(m.e * precision) / precision\n\t\tm.f = Math.round(m.f * precision) / precision\n\t\treturn m\n\t}\n\n\tstatic toCssString(m: MatLike) {\n\t\treturn `matrix(${toDomPrecision(m.a)}, ${toDomPrecision(m.b)}, ${toDomPrecision(\n\t\t\tm.c\n\t\t)}, ${toDomPrecision(m.d)}, ${toDomPrecision(m.e)}, ${toDomPrecision(m.f)})`\n\t}\n\n\tstatic applyToPoint(m: MatLike, point: VecLike) {\n\t\treturn new Vec(\n\t\t\tm.a * point.x + m.c * point.y + m.e,\n\t\t\tm.b * point.x + m.d * point.y + m.f,\n\t\t\tpoint.z\n\t\t)\n\t}\n\n\tstatic applyToXY(m: MatLike, x: number, y: number) {\n\t\treturn [m.a * x + m.c * y + m.e, m.b * x + m.d * y + m.f]\n\t}\n\n\tstatic applyToPoints(m: MatLike, points: VecLike[]): Vec[] {\n\t\treturn points.map(\n\t\t\t(point) =>\n\t\t\t\tnew Vec(m.a * point.x + m.c * point.y + m.e, m.b * point.x + m.d * point.y + m.f, point.z)\n\t\t)\n\t}\n\n\tstatic applyToBounds(m: MatLike, box: Box) {\n\t\treturn new Box(m.e + box.minX, m.f + box.minY, box.width, box.height)\n\t}\n\n\tstatic From(m: MatLike) {\n\t\treturn new Mat(m.a, m.b, m.c, m.d, m.e, m.f)\n\t}\n\n\tstatic Cast(m: MatLike) {\n\t\treturn m instanceof Mat ? m : Mat.From(m)\n\t}\n}\n\n/** @public */\nexport function decomposeMatrix(m: MatLike) {\n\treturn {\n\t\tx: m.e,\n\t\ty: m.f,\n\t\tscaleX: Math.sqrt(m.a * m.a + m.b * m.b),\n\t\tscaleY: Math.sqrt(m.c * m.c + m.d * m.d),\n\t\trotation: Math.atan2(m.b, m.a),\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -245,6 +245,10 @@ class Vec {
245
245
  static Dist(A, B) {
246
246
  return ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5;
247
247
  }
248
+ // Get the Manhattan distance between two points.
249
+ static ManhattanDist(A, B) {
250
+ return Math.abs(A.x - B.x) + Math.abs(A.y - B.y);
251
+ }
248
252
  // Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.
249
253
  static DistMin(A, B, n) {
250
254
  return (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2;
@@ -364,9 +368,25 @@ class Vec {
364
368
  static IsNaN(A) {
365
369
  return isNaN(A.x) || isNaN(A.y);
366
370
  }
371
+ /**
372
+ * Get the angle from position A to position B.
373
+ */
367
374
  static Angle(A, B) {
368
375
  return Math.atan2(B.y - A.y, B.x - A.x);
369
376
  }
377
+ /**
378
+ * Get the angle between vector A and vector B. This will return the smallest angle between the
379
+ * two vectors, between -π and π. The sign indicates direction of angle.
380
+ */
381
+ static AngleBetween(A, B) {
382
+ const p = A.x * B.x + A.y * B.y;
383
+ const n = Math.sqrt(
384
+ (Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))
385
+ );
386
+ const sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1;
387
+ const angle = sign * Math.acos(p / n);
388
+ return angle;
389
+ }
370
390
  /**
371
391
  * Linearly interpolate between two points.
372
392
  * @param A - The first point.