@tivio/sdk-react 10.2.1 → 11.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +70 -4
- package/dist/index.js +1 -1
- package/dist/sdk-react.d.ts +70 -4
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -675,15 +675,53 @@ export declare interface BaseInteractiveWidget<TAnswer extends BaseQuestionAnswe
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readonly type: InteractiveWidgetType;
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readonly status: InteractiveWidgetStatus;
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readonly questionsCount: number;
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678
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/**
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* Id of the answer option the current user picked for {@link currentQuestion}.
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680
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*
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* @remarks
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* This is **optimistic local state**, not a server-confirmed value. It is set
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* immediately when `submitAnswer` is called (before the backend responds) so the
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* UI can reflect the choice without delay. For quizzes it is reverted to its
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* previous value if the submission fails; for **polls** it is intentionally kept
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* on failure (polls favor a smooth voting experience over per-vote precision), so
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* the user keeps seeing their pick for this session. It is scoped to this
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* device/session and resets when the question changes — it does not reflect a vote
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* made by the same user elsewhere.
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*/
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readonly currentAnswerId?: string;
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/**
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* The state to render **right now** for the audience. Render your scene off this.
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*
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* @remarks
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* It is kept in sync with the viewer's delayed video stream: it switches to the
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* next state exactly when that state becomes active, not before. To show a preview
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* of what's coming (e.g. a "voting opens in N s" screen), read
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* {@link currentStateWithDelay}'s `state` together with {@link secondsUntilStateChange}.
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*/
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readonly currentState: TState;
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/**
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-
*
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* The **upcoming** state and the absolute time it becomes active (`enteredAt`).
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*
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* @remarks
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* While a transition is pending, `state` is already the next state whereas
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* {@link currentState} still reports what's on screen. Use this together with
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* {@link secondsUntilStateChange} to render a countdown / preview of the next state.
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*/
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readonly currentStateWithDelay: InteractiveWidgetCurrentStateWithDelay<TState>;
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readonly currentQuestion: CurrentQuestion<TAnswer> | null;
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readonly answers?: TAnswer[];
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readonly questionIndex?: number;
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/**
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* Whether the current user has submitted an answer for {@link currentQuestion}.
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*
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* @remarks
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* This is **optimistic local state**, not a server-confirmed value. It flips to
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* `true` the moment `submitAnswer` is called (before the backend responds). For
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* quizzes it is reverted to `false` if the submission fails; for **polls** it is
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* intentionally kept `true` on failure, so the user keeps seeing their vote as
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* submitted for this session. It is scoped to this device/session and resets when
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* the question changes.
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*/
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readonly isSubmitted?: boolean;
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readonly userRole: InteractiveWidgetRole;
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readonly scenes: TScene[];
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@@ -694,6 +732,27 @@ export declare interface BaseInteractiveWidget<TAnswer extends BaseQuestionAnswe
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* disruption to existing consumers.
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*/
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readonly isWaitingForStart: boolean;
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/**
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* Delay (in seconds) applied to the audience-facing
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* state relative to the live state, so end users see widget transitions in sync
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* with their delayed video stream.
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*/
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readonly audienceDelayInSeconds: number;
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/**
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* Number of users currently active on the video this widget belongs to.
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* Sourced live from the video document (`activeUsers.value`).
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*/
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readonly activeUsers?: number;
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/**
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* Whole seconds until the {@link currentStateWithDelay} state becomes active for
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* the audience; `0` when no transition is pending.
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*
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* @remarks
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* Use this for countdown UIs instead of computing time yourself — it is already
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* synced to server time. Reading it in render is safe (it updates at most once per
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* second). Derive "is a transition pending?" as `secondsUntilStateChange > 0`.
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*/
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readonly secondsUntilStateChange: number;
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answerQuestion(answerId: string): void;
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submitAnswer(request: Pick<SubmitAnswerRequest, 'answerOptionId' | 'answerText'>): Promise<void>;
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verifyJoinCode(joinCode: string, shouldJoinPlayer?: boolean): Promise<boolean>;
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@@ -1473,7 +1532,12 @@ export declare enum CustomerId {
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MYSTICO = "MYSTICO",
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MORAVEC = "MORAVEC",
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JAN_TUNA = "JAN_TUNA",
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PODNIKATELSKY_MINDSET = "PODNIKATELSKY_MINDSET"
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PODNIKATELSKY_MINDSET = "PODNIKATELSKY_MINDSET",
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PETR_HOFMAN = "PETR_HOFMAN",
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NCSLM = "NCSLM",
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DOUCKO_S_ROBINEM = "DOUCKO_S_ROBINEM",
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KVIZ_PLEASE = "KVIZ_PLEASE",
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TALKSHOW_KOTAK_LIVE = "TALKSHOW_KOTAK_LIVE"
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}
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export declare interface CustomScript {
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@@ -4475,7 +4539,7 @@ export declare interface PollWidget<TScene extends InteractiveWidgetScene = Inte
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readonly type: InteractiveWidgetType.POLL;
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}
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export declare type PollWidgetState = InteractiveWidgetState.IDLE | InteractiveWidgetState.CURRENT_QUESTION | InteractiveWidgetState.
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export declare type PollWidgetState = InteractiveWidgetState.IDLE | InteractiveWidgetState.CURRENT_QUESTION | InteractiveWidgetState.RESOLVED_QUESTION | InteractiveWidgetState.RESET_GAME | InteractiveWidgetState.NEXT_STATE;
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/**
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* @public
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@@ -5165,7 +5229,9 @@ export declare interface QuestionRepository {
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readonly selectedAnswerId: string | undefined;
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isSubmitted: boolean;
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isSubmitting: boolean;
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setCurrentQuestion: (question: CurrentQuestion | null, role: InteractiveWidgetRole,
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setCurrentQuestion: (question: CurrentQuestion | null, role: InteractiveWidgetRole,
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/** Time limit for the question. Omit/undefined means no timer (e.g. polls). */
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secondsToAnswer: number | undefined, shouldEnterAtTimestampMs?: number, shouldAdjustEndTimestampMs?: boolean) => void;
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selectAnswer: (answerId: string | undefined) => void;
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setShowCountdown: (showCountdown: boolean) => void;
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reset: () => void;
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