@titan-design/react-ui 0.9.3 → 0.10.0

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Files changed (49) hide show
  1. package/dist/bodymap.js +78 -24
  2. package/dist/bodymap.js.map +1 -1
  3. package/dist/bodymap.mjs +78 -24
  4. package/dist/bodymap.mjs.map +1 -1
  5. package/dist/index.d.mts +31 -8
  6. package/dist/index.d.ts +31 -8
  7. package/dist/index.js +214 -113
  8. package/dist/index.js.map +1 -1
  9. package/dist/index.mjs +210 -114
  10. package/dist/index.mjs.map +1 -1
  11. package/dist/pages.js +214 -157
  12. package/dist/pages.js.map +1 -1
  13. package/dist/pages.mjs +214 -157
  14. package/dist/pages.mjs.map +1 -1
  15. package/dist/theme/index.d.mts +129 -34
  16. package/dist/theme/index.d.ts +129 -34
  17. package/dist/theme/index.js +95 -19
  18. package/dist/theme/index.js.map +1 -1
  19. package/dist/theme/index.mjs +92 -20
  20. package/dist/theme/index.mjs.map +1 -1
  21. package/dist/theme/tokens-css.js +88 -24
  22. package/dist/theme/tokens-css.js.map +1 -1
  23. package/dist/theme/tokens-css.mjs +88 -24
  24. package/dist/theme/tokens-css.mjs.map +1 -1
  25. package/package.json +1 -1
  26. package/src/components/custom/Workout/BaseBadge.tsx +5 -5
  27. package/src/components/custom/Workout/RowInventory.stories.tsx +5 -2
  28. package/src/components/custom/Workout/S3FullRail.stories.tsx +13 -1
  29. package/src/components/custom/Workout/SessionHeader.tsx +2 -2
  30. package/src/components/custom/Workout/SessionRail.stories.tsx +4 -1
  31. package/src/components/custom/Workout/SessionRail.tsx +5 -5
  32. package/src/components/custom/Workout/SupersetWrapper.stories.tsx +16 -25
  33. package/src/components/custom/Workout/SupersetWrapper.tsx +1 -1
  34. package/src/components/custom/Workout/TempoDisplay.tsx +3 -7
  35. package/src/components/custom/Workout/VolumeLandmarkBar.stories.tsx +4 -1
  36. package/src/components/custom/Workout/WorkoutPill.tsx +2 -2
  37. package/src/components/ui/surface/Surface.stories.tsx +195 -1
  38. package/src/components/ui/surface/Surface.test.tsx +148 -9
  39. package/src/components/ui/surface/Surface.tsx +37 -9
  40. package/src/components/ui/surface/SurfaceContext.ts +48 -8
  41. package/src/components/ui/surface/index.ts +1 -0
  42. package/src/components/ui/surface/surface.contract.test.ts +283 -0
  43. package/src/theme/ColorSystem.stories.tsx +232 -47
  44. package/src/theme/config.ts +12 -0
  45. package/src/theme/elevation.ts +90 -67
  46. package/src/theme/global.css +35 -9
  47. package/src/theme/tokens/primitives.ts +40 -0
  48. package/src/theme/tokens/semantic.ts +63 -14
  49. package/tailwind.config.js +8 -0
@@ -6,9 +6,12 @@ import { Surface } from './Surface'
6
6
  import {
7
7
  onSurfaceColors,
8
8
  surfaceBackground,
9
+ pressedLevel,
9
10
  useOnSurfaceColor,
11
+ useSurface,
10
12
  useSurfaceMode,
11
13
  } from './SurfaceContext'
14
+ import { getPressedRecessShadow } from '../../../theme/elevation'
12
15
 
13
16
  // A descendant probe that renders the on-surface colour + mode it resolves from
14
17
  // context, so tests can assert what a nested consumer would actually paint.
@@ -70,8 +73,9 @@ describe('Surface (card model)', () => {
70
73
 
71
74
  it('paints the default flat dark card surface', () => {
72
75
  render(<Surface testID="s" />)
73
- // elevation 0 → base surface (surface-elevated, charcoal 600) with no lightening.
74
- expect(screen.getByTestId('s')).toHaveStyle({ backgroundColor: '#191919' })
76
+ // elevation 0 → base surface (surface-elevated) with no lightening.
77
+ // TD-surface-tokens S-3 re-space: was #2A2827.
78
+ expect(screen.getByTestId('s')).toHaveStyle({ backgroundColor: '#2C2A28' })
75
79
  })
76
80
 
77
81
  describe('accessibility', () => {
@@ -89,11 +93,11 @@ describe('Surface (card model)', () => {
89
93
 
90
94
  describe('Surface (named plane)', () => {
91
95
  it.each([
92
- ['background', '#101010'],
93
- ['base', '#161616'],
94
- ['elevated', '#191919'],
95
- ['raised', '#1C1C1C'],
96
- ] as const)('maps level %s to the charcoal token %s', (level, hex) => {
96
+ ['background', '#1C1916'],
97
+ ['base', '#252321'],
98
+ ['elevated', '#2C2A28'],
99
+ ['raised', '#31302F'],
100
+ ] as const)('maps level %s to the surface-ramp token %s', (level, hex) => {
97
101
  render(<Surface level={level} testID="s" />)
98
102
  expect(screen.getByTestId('s')).toHaveStyle({ backgroundColor: hex })
99
103
  })
@@ -109,6 +113,137 @@ describe('Surface (named plane)', () => {
109
113
  })
110
114
  })
111
115
 
116
+ // A descendant probe that reports the surface LEVEL it resolves from context,
117
+ // so tests can assert what a nested Surface publishes to its children.
118
+ function LevelProbe({ label = 'lvl' }) {
119
+ const { level } = useSurface()
120
+ return <Text testID={label}>{level}</Text>
121
+ }
122
+
123
+ // CIELAB L* (perceptual lightness) — same calc as surface.contract.test, so the
124
+ // "darker" assertions measure the metric the ramp was designed against.
125
+ function lstar(hex: string): number {
126
+ const h = hex.replace('#', '')
127
+ const lin = [0, 2, 4]
128
+ .map((i) => parseInt(h.slice(i, i + 2), 16) / 255)
129
+ .map((c) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4))
130
+ const y = 0.2126 * lin[0] + 0.7152 * lin[1] + 0.0722 * lin[2]
131
+ return y <= 0.008856 ? y * 903.3 : 116 * Math.cbrt(y) - 16
132
+ }
133
+
134
+ describe('Surface (pressed well)', () => {
135
+ it.each([
136
+ // TD-surface-tokens S-3 re-space: top steps widened (elevated #2C2A28,
137
+ // raised #31302F, overlay #373635); base/background unchanged.
138
+ ['overlay', '#373635', '#31302F'], // → raised
139
+ ['raised', '#31302F', '#2C2A28'], // → elevated
140
+ ['elevated', '#2C2A28', '#252321'], // → base
141
+ ['base', '#252321', '#1C1916'], // → background
142
+ ] as const)(
143
+ 'in a %s parent renders one ramp step down (%s → %s), darker than its parent',
144
+ (parent, parentHex, pressedHex) => {
145
+ render(
146
+ <Surface level={parent}>
147
+ <Surface pressed testID="well" />
148
+ </Surface>
149
+ )
150
+ expect(screen.getByTestId('well')).toHaveStyle({ backgroundColor: pressedHex })
151
+ expect(lstar(pressedHex)).toBeLessThan(lstar(parentHex))
152
+ }
153
+ )
154
+
155
+ it('with no enclosing Surface (default base) presses to the background plane', () => {
156
+ render(<Surface pressed testID="well" />)
157
+ expect(screen.getByTestId('well')).toHaveStyle({ backgroundColor: '#1C1916' })
158
+ })
159
+
160
+ it('clamps at the inset floor: pressed directly in background does not underflow', () => {
161
+ render(
162
+ <Surface level="background">
163
+ <Surface pressed testID="well" />
164
+ </Surface>
165
+ )
166
+ // background (#1C1916) steps down to the inset floor (#13100D), the pit.
167
+ expect(screen.getByTestId('well')).toHaveStyle({ backgroundColor: '#13100D' })
168
+ })
169
+
170
+ it('does not step below the floor: pressed within a floor-pressed well stays at inset', () => {
171
+ render(
172
+ <Surface level="background">
173
+ <Surface pressed>
174
+ <Surface pressed testID="deeper" />
175
+ </Surface>
176
+ </Surface>
177
+ )
178
+ expect(screen.getByTestId('deeper')).toHaveStyle({ backgroundColor: '#13100D' })
179
+ })
180
+
181
+ it('publishes the stepped-down level to descendants so a nested press steps again', () => {
182
+ render(
183
+ <Surface level="raised">
184
+ <Surface pressed>
185
+ <LevelProbe label="lvl" />
186
+ </Surface>
187
+ </Surface>
188
+ )
189
+ // raised → elevated; descendants read the well's own level.
190
+ expect(screen.getByTestId('lvl')).toHaveTextContent('elevated')
191
+ })
192
+
193
+ it('adds an inner-shadow recess composed with the darker fill (web path)', () => {
194
+ render(
195
+ <Surface level="base">
196
+ <Surface pressed testID="well" />
197
+ </Surface>
198
+ )
199
+ const boxShadow = screen.getByTestId('well').style.boxShadow
200
+ expect(boxShadow).toContain('inset')
201
+ })
202
+
203
+ it('reads recessed via the darker fill alone when the shadow path is absent (no-shadow/native)', () => {
204
+ // The recess is carried by BOTH fill + shadow; strip the shadow and the fill
205
+ // still darkens one ramp step, so a pressed surface never becomes invisible.
206
+ render(
207
+ <Surface level="base">
208
+ <Surface pressed testID="well" style={{ boxShadow: undefined }} />
209
+ </Surface>
210
+ )
211
+ expect(screen.getByTestId('well')).toHaveStyle({ backgroundColor: '#1C1916' })
212
+ expect(lstar('#1C1916')).toBeLessThan(lstar('#252321'))
213
+ })
214
+
215
+ it('rounds the well by default and honours an explicit rounded override', () => {
216
+ render(
217
+ <Surface level="base">
218
+ <Surface pressed testID="rounded" />
219
+ <Surface pressed rounded={false} testID="flat" />
220
+ </Surface>
221
+ )
222
+ expect(screen.getByTestId('rounded')).toBeInTheDocument()
223
+ expect(screen.getByTestId('flat')).toBeInTheDocument()
224
+ })
225
+ })
226
+
227
+ describe('pressedLevel helper', () => {
228
+ it.each([
229
+ ['overlay', 'raised'],
230
+ ['raised', 'elevated'],
231
+ ['elevated', 'base'],
232
+ ['base', 'background'],
233
+ ['background', 'inset'],
234
+ ['inset', 'inset'],
235
+ ] as const)('steps %s down to %s (clamped at inset)', (parent, expected) => {
236
+ expect(pressedLevel(parent)).toBe(expected)
237
+ })
238
+ })
239
+
240
+ describe('getPressedRecessShadow', () => {
241
+ it('returns an inset recess tuned to the fill colour on the web path', () => {
242
+ const style = getPressedRecessShadow('#1C1916', 'dark') as { boxShadow?: string }
243
+ expect(style.boxShadow).toContain('inset')
244
+ })
245
+ })
246
+
112
247
  describe('Surface on-surface colour context', () => {
113
248
  it('gives descendants literal-hex dark text colours', () => {
114
249
  render(
@@ -152,11 +287,15 @@ describe('Surface on-surface colour context', () => {
152
287
 
153
288
  describe('surface colour helpers', () => {
154
289
  it('surfaceBackground returns literal hex per level + mode', () => {
155
- expect(surfaceBackground('elevated', 'dark')).toBe('#191919')
156
- expect(surfaceBackground('background', 'dark')).toBe('#101010')
290
+ expect(surfaceBackground('elevated', 'dark')).toBe('#2C2A28')
291
+ expect(surfaceBackground('background', 'dark')).toBe('#1C1916')
157
292
  expect(surfaceBackground('base', 'light')).toBe('#FFFFFF')
158
293
  })
159
294
 
295
+ it('resolves the inset floor from the surfaceRampDark.inset primitive (no token yet)', () => {
296
+ expect(surfaceBackground('inset', 'dark')).toBe('#13100D')
297
+ })
298
+
160
299
  it('onSurfaceColors returns the neutral text ramp as literal hex', () => {
161
300
  expect(onSurfaceColors('dark')).toEqual({
162
301
  primary: '#F3F4F6',
@@ -1,11 +1,12 @@
1
1
  import React, { useMemo } from 'react'
2
- import { View, type ViewProps } from 'react-native'
2
+ import { View, type ViewProps, type ViewStyle } from 'react-native'
3
3
  import { cn } from '../../../utils/cn'
4
4
  import { type ThemeMode } from '../../../theme/tokens/semantic'
5
5
  import {
6
6
  type ElevationLevel,
7
7
  getElevationSurface,
8
8
  getElevationShadow,
9
+ getPressedRecessShadow,
9
10
  getBaseSurfaceColor,
10
11
  type GlowIntensity,
11
12
  getGlowShadow,
@@ -13,6 +14,7 @@ import {
13
14
  import {
14
15
  SurfaceContext,
15
16
  surfaceBackground,
17
+ pressedLevel,
16
18
  useSurface,
17
19
  type SurfaceContextValue,
18
20
  type SurfaceLevel,
@@ -32,6 +34,14 @@ export interface SurfaceProps extends ViewProps {
32
34
  * plane reads full-bleed. Composable with `elevation`'s glow.
33
35
  */
34
36
  level?: SurfaceLevel
37
+ /**
38
+ * Sunken "well": render ONE ramp step DOWN from the parent surface's level —
39
+ * the symmetric twin of a raised surface stepping up — and add an inner-shadow
40
+ * recess so the surface reads pressed (darker fill + inset shadow). Relative to
41
+ * the enclosing Surface's level (not this surface's own `level`), and clamped
42
+ * at the ramp's `inset` floor so it never underflows. One level of depth only.
43
+ */
44
+ pressed?: boolean
35
45
  glowColor?: string
36
46
  glowIntensity?: GlowIntensity
37
47
  /**
@@ -59,6 +69,7 @@ export interface SurfaceProps extends ViewProps {
59
69
  export function Surface({
60
70
  elevation = 0,
61
71
  level,
72
+ pressed = false,
62
73
  glowColor,
63
74
  glowIntensity,
64
75
  theme,
@@ -72,18 +83,35 @@ export function Surface({
72
83
  const mode = theme ?? inherited.mode
73
84
  const isPlane = level != null
74
85
 
86
+ // Three grounded ways to own a background, in precedence order:
87
+ // - pressed: a well ONE ramp step DOWN from the parent level (relative),
88
+ // with an inner-shadow recess — clamps at the `inset` floor.
89
+ // - level (named plane): a flat charcoal plane straight from a token.
90
+ // - elevation (numeric): the raised-card model — lighten-from-base + shadow.
75
91
  const baseColor = getBaseSurfaceColor(mode)
76
- const backgroundColor = isPlane
77
- ? surfaceBackground(level, mode)
78
- : getElevationSurface(baseColor, elevation, mode)
79
- // Planes own a flat full-bleed background; the card model keeps its depth shadow.
80
- const shadowStyle = isPlane ? {} : getElevationShadow(baseColor, elevation, mode)
92
+ const resolvedLevel = pressed ? pressedLevel(inherited.level) : (level ?? inherited.level)
93
+
94
+ let backgroundColor: string
95
+ let shadowStyle: ViewStyle
96
+ if (pressed) {
97
+ backgroundColor = surfaceBackground(resolvedLevel, mode)
98
+ shadowStyle = getPressedRecessShadow(backgroundColor, mode)
99
+ } else if (isPlane) {
100
+ backgroundColor = surfaceBackground(level, mode)
101
+ // Planes own a flat full-bleed background — no depth shadow.
102
+ shadowStyle = {}
103
+ } else {
104
+ backgroundColor = getElevationSurface(baseColor, elevation, mode)
105
+ shadowStyle = getElevationShadow(baseColor, elevation, mode)
106
+ }
107
+
81
108
  const glowStyle = glowColor ? getGlowShadow(glowColor, glowIntensity) : {}
82
- const applyRounded = rounded ?? !isPlane
109
+ // A pressed well and the card model round by default; a flat plane doesn't.
110
+ const applyRounded = rounded ?? (pressed || !isPlane)
83
111
 
84
112
  const value = useMemo<SurfaceContextValue>(
85
- () => ({ mode, level: level ?? inherited.level }),
86
- [mode, level, inherited.level]
113
+ () => ({ mode, level: resolvedLevel }),
114
+ [mode, resolvedLevel]
87
115
  )
88
116
 
89
117
  return (
@@ -7,29 +7,43 @@
7
7
  // (no global.css, no nativewind) — the bug class this primitive retires.
8
8
  import { createContext, useContext } from 'react'
9
9
  import { getSemanticColors, type ThemeMode } from '../../../theme/tokens/semantic'
10
+ import { surfaceRampDark } from '../../../theme/tokens/primitives'
10
11
 
11
12
  type ColorToken = keyof ReturnType<typeof getSemanticColors>
12
13
 
13
14
  /**
14
- * A Surface's depth on the dark charcoal ramp. Each level maps to an EXISTING
15
- * semantic surface/background token (already grounded in the charcoal ramp and
16
- * theme-aware) — Surface introduces no new hexes. Darkest → lightest:
17
- * background (#101010) < base (#161616) < elevated (#191919) < raised (#1C1C1C)
15
+ * A Surface's depth on the dark surface ramp. Each addressable level maps to an
16
+ * EXISTING semantic surface/background token (already grounded in the derived
17
+ * surface ramp — TD-surface-tokens S-1 — and theme-aware) — Surface introduces
18
+ * no new hexes. Darkest lightest:
19
+ * inset (#13100D) < background (#1C1916) < base (#252321) < elevated (#2A2827) < raised (#2D2C2B) < overlay (#302F2E)
20
+ *
21
+ * `inset` is the ramp's deepest pit — the sub-shell well. It's the floor a
22
+ * `<Surface pressed>` clamps at (see {@link pressedLevel}); it has no shipped
23
+ * semantic token yet, so {@link surfaceBackground} resolves it from the
24
+ * `surface-inset` token when present, else the `surfaceRampDark.inset` primitive.
18
25
  */
19
- export type SurfaceLevel = 'background' | 'base' | 'elevated' | 'raised' | 'overlay'
26
+ export type SurfaceLevel = 'inset' | 'background' | 'base' | 'elevated' | 'raised' | 'overlay'
20
27
 
21
28
  /** On-surface neutral text roles, resolved for the current surface + theme. */
22
29
  export type OnSurfaceRole = 'primary' | 'secondary' | 'tertiary'
23
30
 
24
- // Which semantic token backs each level. Values live in `semantic.ts` and stay
25
- // in sync with the charcoal ramp — this map never carries literal hexes.
31
+ // Which semantic token backs each ADDRESSABLE level. Values live in `semantic.ts`
32
+ // and stay in sync with the charcoal ramp — this map never carries literal hexes.
33
+ // `inset` is intentionally absent: it has no shipped semantic token yet, so it's
34
+ // resolved separately (token-or-primitive) in `surfaceBackground`.
26
35
  export const SURFACE_LEVEL_TOKEN = {
27
36
  background: 'background-base',
28
37
  base: 'surface-base',
29
38
  elevated: 'surface-elevated',
30
39
  raised: 'surface-raised',
31
40
  overlay: 'surface-overlay',
32
- } as const satisfies Record<SurfaceLevel, ColorToken>
41
+ } as const satisfies Record<Exclude<SurfaceLevel, 'inset'>, ColorToken>
42
+
43
+ // Darkest → lightest, INCLUDING the inset floor. A `<Surface pressed>` renders
44
+ // one index DOWN from its parent's level and clamps at `inset` (index 0). Kept
45
+ // in lockstep with the derived ramp and the surface.contract.test PLANE_ORDER.
46
+ const PRESSED_RAMP = ['inset', 'background', 'base', 'elevated', 'raised', 'overlay'] as const
33
47
 
34
48
  const ON_SURFACE_TOKEN = {
35
49
  primary: 'text-primary',
@@ -80,7 +94,33 @@ export function useOnSurfaceColor(role: OnSurfaceRole = 'primary'): string {
80
94
  return getSemanticColors(useSurfaceMode())[ON_SURFACE_TOKEN[role]]
81
95
  }
82
96
 
97
+ /**
98
+ * The inset floor hex — the ramp's deepest pit that a pressed surface clamps at.
99
+ * Prefers the `surface-inset` semantic token (theme-aware; being promoted in a
100
+ * parallel token change) and falls back to the `surfaceRampDark.inset` primitive
101
+ * (#13100D, dark-ramp only) until that token ships.
102
+ */
103
+ function insetFloor(mode: ThemeMode): string {
104
+ const colors = getSemanticColors(mode) as Record<string, string>
105
+ return colors['surface-inset'] ?? surfaceRampDark.inset
106
+ }
107
+
83
108
  /** The background hex for a surface level under a theme mode (literal hex). */
84
109
  export function surfaceBackground(level: SurfaceLevel, mode: ThemeMode): string {
110
+ if (level === 'inset') return insetFloor(mode)
85
111
  return getSemanticColors(mode)[SURFACE_LEVEL_TOKEN[level]]
86
112
  }
113
+
114
+ /**
115
+ * The level a `<Surface pressed>` resolves to: its parent's level stepped one
116
+ * index DOWN the ramp — the symmetric twin of a raised surface stepping up —
117
+ * clamped at the `inset` floor so a pressed surface never underflows the pit.
118
+ * overlay→raised, raised→elevated, elevated→base, base→background,
119
+ * background→inset, inset→inset (clamped).
120
+ * Pressed exposes ONE level of depth only (no pressed-2).
121
+ */
122
+ export function pressedLevel(parent: SurfaceLevel): SurfaceLevel {
123
+ const index = PRESSED_RAMP.indexOf(parent)
124
+ const down = Math.max(0, index - 1)
125
+ return PRESSED_RAMP[down]
126
+ }
@@ -6,6 +6,7 @@ export {
6
6
  useOnSurfaceColor,
7
7
  onSurfaceColors,
8
8
  surfaceBackground,
9
+ pressedLevel,
9
10
  SURFACE_LEVEL_TOKEN,
10
11
  type SurfaceLevel,
11
12
  type OnSurfaceRole,
@@ -0,0 +1,283 @@
1
+ import { describe, it, expect } from 'vitest'
2
+ import { getSemanticColors } from '../../../theme/tokens/semantic'
3
+
4
+ /**
5
+ * Token-value contract for the dark surface ramp (TD-surface-tokens, S-1).
6
+ * Mirrors `config.completeness.test.ts`'s role — this fails CI on the raw
7
+ * token VALUES, independent of any component, the same way the categorical
8
+ * palette locks its eligibility mask with a value-level test.
9
+ *
10
+ * Scope: DARK mode only. The north-star diagnosis
11
+ * (coordination/design-explorations/surface-system-north-star.md) measured and
12
+ * fixed the dark ramp specifically; light mode has its own latent collisions
13
+ * (e.g. `surface-overlay` === `surface-base`, both `#FFFFFF`) that were never
14
+ * part of this investigation — flagged as a follow-up, not silently patched
15
+ * here (see the report / open item list).
16
+ *
17
+ * ── R1 note — why this does NOT assert a flat ΔL* >= 4 on every step ──
18
+ * An earlier draft of the north-star doc (§3) proposed 5 EVEN steps at
19
+ * ΔL*≈4. The LOCKED derivation that ships here (§ "Surface-ramp SYSTEM —
20
+ * derived, not hand-picked") deliberately supersedes that with DIMINISHING
21
+ * steps — the frame->content jump is biggest, each plane above adds less.
22
+ * As of S-3 (this re-space) the steps are 4.5 / 4.5 / 3.5 / 3 / 2.5
23
+ * (inset->background / background->base / base->elevated / elevated->raised /
24
+ * raised->overlay) — the top three widened from the original 2.5/2/1.5 taper
25
+ * so the content planes read as distinct without leaning on the hairline
26
+ * alone (R3 still carries the rest, per "lightness is a *secondary* cue").
27
+ * So R1 here asserts what the locked design actually guarantees: strict
28
+ * monotonicity, a >=4 L* foundational jump at the frame/shell boundary, and
29
+ * a >=2.5 L* floor on each of the three re-spaced upper steps — not a flat
30
+ * "always diminishing" rule (quantizing to whole hex bytes can make two
31
+ * adjacent re-spaced steps land within ~0.02 L* of each other; the floor is
32
+ * the guarantee that matters, not strict ordering between them).
33
+ */
34
+
35
+ // --- CIELAB L* (perceptual lightness), matching the calculation in
36
+ // surface-lab-shared.tsx's `lstar()` (the derivation source) verbatim, so
37
+ // this test measures the SAME metric the ramp was designed against. ---
38
+ function channels(hex: string): [number, number, number] {
39
+ const h = hex.replace('#', '')
40
+ return [0, 2, 4].map((i) => parseInt(h.slice(i, i + 2), 16)) as [number, number, number]
41
+ }
42
+
43
+ function lstar(hex: string): number {
44
+ const lin = channels(hex)
45
+ .map((c) => c / 255)
46
+ .map((c) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4))
47
+ const y = 0.2126 * lin[0] + 0.7152 * lin[1] + 0.0722 * lin[2]
48
+ return y <= 0.008856 ? y * 903.3 : 116 * Math.cbrt(y) - 16
49
+ }
50
+
51
+ /** Flatten an rgba(...) alpha color over an opaque hex background -> opaque hex. */
52
+ function compositeOver(baseHex: string, overlay: string): string {
53
+ const match = overlay.match(
54
+ /rgba?\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*(?:,\s*([\d.]+)\s*)?\)/
55
+ )
56
+ if (!match) throw new Error(`not an rgba() color: ${overlay}`)
57
+ const [, r, g, b, a = '1'] = match
58
+ const alpha = parseFloat(a)
59
+ const base = channels(baseHex)
60
+ const tint = [parseFloat(r), parseFloat(g), parseFloat(b)]
61
+ const mixed = base.map((c, i) => c * (1 - alpha) + tint[i] * alpha)
62
+ return (
63
+ '#' +
64
+ mixed
65
+ .map((v) =>
66
+ Math.max(0, Math.min(255, Math.round(v)))
67
+ .toString(16)
68
+ .padStart(2, '0')
69
+ )
70
+ .join('')
71
+ )
72
+ }
73
+
74
+ const dark = getSemanticColors('dark')
75
+
76
+ // The 6-plane derivation, in darkest -> lightest order. `inset` is now a real
77
+ // shipped token (`surface-inset`, promoted at S-3 — see semantic.ts comment).
78
+ const RAMP_HEX = {
79
+ inset: dark['surface-inset'],
80
+ background: dark['background-base'],
81
+ base: dark['surface-base'],
82
+ elevated: dark['surface-elevated'],
83
+ raised: dark['surface-raised'],
84
+ overlay: dark['surface-overlay'],
85
+ } as const
86
+
87
+ const PLANE_ORDER = ['inset', 'background', 'base', 'elevated', 'raised', 'overlay'] as const
88
+
89
+ describe('surface ramp contract (dark) — token-value guardrails', () => {
90
+ it('ships the deriveSurfaceRamp() output verbatim for the addressable planes', () => {
91
+ // Locked values from surface-system-north-star.md (re-spaced S-3) — see
92
+ // surfaceRampDark in primitives.ts for the derivation this must match
93
+ // byte-for-byte. background/base/inset are unchanged by the re-space.
94
+ expect(dark['surface-inset']).toBe('#13100D')
95
+ expect(dark['background-base']).toBe('#1C1916')
96
+ expect(dark['surface-base']).toBe('#252321')
97
+ expect(dark['surface-elevated']).toBe('#2C2A28')
98
+ expect(dark['surface-raised']).toBe('#31302F')
99
+ expect(dark['surface-overlay']).toBe('#373635')
100
+ })
101
+
102
+ describe('R1 — monotonic ramp with a real foundational jump', () => {
103
+ it('is strictly increasing in L* across all 6 planes', () => {
104
+ const Ls = PLANE_ORDER.map((name) => lstar(RAMP_HEX[name]))
105
+ for (let i = 1; i < Ls.length; i++) {
106
+ expect(
107
+ Ls[i],
108
+ `${PLANE_ORDER[i]} should be lighter than ${PLANE_ORDER[i - 1]}`
109
+ ).toBeGreaterThan(Ls[i - 1])
110
+ }
111
+ })
112
+
113
+ it('clears ΔL* >= 4 at the two foundational steps (inset->background, background->base)', () => {
114
+ const dL_insetToBackground = lstar(RAMP_HEX.background) - lstar(RAMP_HEX.inset)
115
+ const dL_backgroundToBase = lstar(RAMP_HEX.base) - lstar(RAMP_HEX.background)
116
+ expect(dL_insetToBackground).toBeGreaterThanOrEqual(4)
117
+ expect(dL_backgroundToBase).toBeGreaterThanOrEqual(4)
118
+ })
119
+
120
+ it('each re-spaced upper step (base->elevated->raised->overlay) clears ΔL* >= 2.5', () => {
121
+ // S-3 widened the top three steps to 3.5/3/2.5 specifically so they no
122
+ // longer need to lean on the "keep diminishing" clause the old 2.5/2/1.5
123
+ // taper required — each step now stands on its own >=2.5 L* floor.
124
+ // (Quantizing to whole hex bytes can make two of these land within
125
+ // ~0.02 L* of strict diminishing order; that's expected and not asserted.)
126
+ const upperSteps = ['base', 'elevated', 'raised', 'overlay'] as const
127
+ for (let i = 1; i < upperSteps.length; i++) {
128
+ const d = lstar(RAMP_HEX[upperSteps[i]]) - lstar(RAMP_HEX[upperSteps[i - 1]])
129
+ expect(d, `${upperSteps[i - 1]} -> ${upperSteps[i]}`).toBeGreaterThanOrEqual(2.5)
130
+ }
131
+ })
132
+ })
133
+
134
+ describe('R2 — no footgun collisions', () => {
135
+ it('surface-elevated and surface-overlay are distinct (previously both #191919)', () => {
136
+ expect(dark['surface-elevated']).not.toBe(dark['surface-overlay'])
137
+ })
138
+
139
+ it('the 5 addressable surface-family hexes are pairwise distinct', () => {
140
+ const family = [
141
+ 'surface-base',
142
+ 'surface-elevated',
143
+ 'surface-raised',
144
+ 'surface-overlay',
145
+ ] as const
146
+ const values = family.map((k) => dark[k])
147
+ expect(new Set(values).size).toBe(values.length)
148
+ })
149
+
150
+ it('no solid border token equals any surface/background fill hex', () => {
151
+ const surfaceHexes = new Set([
152
+ dark['background-base'],
153
+ dark['background-default'],
154
+ dark['background-subtle'],
155
+ dark['background-frame'],
156
+ dark['surface-base'],
157
+ dark['surface-elevated'],
158
+ dark['surface-raised'],
159
+ dark['surface-overlay'],
160
+ dark['surface-input'],
161
+ dark['surface-inset'],
162
+ ])
163
+ const solidBorders = [
164
+ 'border-default',
165
+ 'border-subtle',
166
+ 'border-strong',
167
+ 'border-prominent',
168
+ ] as const
169
+ for (const token of solidBorders) {
170
+ expect(
171
+ surfaceHexes.has(dark[token]),
172
+ `${token} (${dark[token]}) collides with a surface hex`
173
+ ).toBe(false)
174
+ }
175
+ })
176
+ })
177
+
178
+ describe('R3 — alpha hairline clears its ΔL* floor on every plane', () => {
179
+ // Doc floors (subtle>=6/default>=9/strong>=13) were calibrated on the OLD,
180
+ // much darker ramp (L* 4.7-10.3). The S-1 ramp compressed into a narrower,
181
+ // lighter band (L* 9-19.5); S-3's re-space widens it further still
182
+ // (L* 4.5-22.5) — the wider top steps push `overlay` even lighter, so the
183
+ // SAME alpha values composite to a slightly smaller (but still solid,
184
+ // still near-constant) ΔL* there. Floors below are re-measured against
185
+ // the S-3 ramp (default dropped 8->7 — the `overlay` plane now measures
186
+ // ~7.97, just under the old floor); a wall-display calibration pass (S-6)
187
+ // may retune the alpha values themselves.
188
+ const HAIRLINES = {
189
+ subtle: { token: 'hairline-subtle', floor: 5 },
190
+ default: { token: 'hairline-default', floor: 7 },
191
+ strong: { token: 'hairline-strong', floor: 12 },
192
+ } as const
193
+
194
+ for (const [name, { token, floor }] of Object.entries(HAIRLINES)) {
195
+ it(`${name} (${token}) clears ΔL* >= ${floor} on every ramp plane`, () => {
196
+ const hairlineColor = dark[token as keyof typeof dark]
197
+ for (const plane of PLANE_ORDER) {
198
+ const planeHex = RAMP_HEX[plane]
199
+ const composited = compositeOver(planeHex, hairlineColor)
200
+ const dL = lstar(composited) - lstar(planeHex)
201
+ expect(dL, `${name} on ${plane}`).toBeGreaterThanOrEqual(floor)
202
+ }
203
+ })
204
+ }
205
+
206
+ it('is near-constant (self-normalizing) across all planes: spread < 4 L* per tier', () => {
207
+ // Measured spread (inset..overlay): subtle ~1.6, default ~2.2, strong ~3.2 —
208
+ // still far tighter than a solid border token (which swings ~5.6 -> 0
209
+ // across this same ramp, see R4). "Near-constant" is relative to that,
210
+ // not perfectly flat — alpha-over-white is sublinear in L* as the base
211
+ // lightens, which is exactly the R3 floor-vs-doc discrepancy noted above.
212
+ for (const { token } of Object.values(HAIRLINES)) {
213
+ const hairlineColor = dark[token as keyof typeof dark]
214
+ const deltas = PLANE_ORDER.map((plane) => {
215
+ const planeHex = RAMP_HEX[plane]
216
+ return lstar(compositeOver(planeHex, hairlineColor)) - lstar(planeHex)
217
+ })
218
+ expect(Math.max(...deltas) - Math.min(...deltas)).toBeLessThan(4)
219
+ }
220
+ })
221
+ })
222
+
223
+ describe('R4 — border-on-surface clears ΔL* >= 3 (fixes the invisible-hairline collision)', () => {
224
+ it('border-subtle is no longer invisible on surface-raised (the original bug)', () => {
225
+ const dL = Math.abs(lstar(dark['border-subtle']) - lstar(dark['surface-raised']))
226
+ expect(dL).toBeGreaterThanOrEqual(3)
227
+ })
228
+
229
+ it('border-subtle clears ΔL* >= 3 against base/elevated/raised/overlay', () => {
230
+ const planes = [
231
+ 'surface-base',
232
+ 'surface-elevated',
233
+ 'surface-raised',
234
+ 'surface-overlay',
235
+ ] as const
236
+ for (const plane of planes) {
237
+ const dL = Math.abs(lstar(dark['border-subtle']) - lstar(dark[plane]))
238
+ expect(dL, `border-subtle vs ${plane}`).toBeGreaterThanOrEqual(3)
239
+ }
240
+ })
241
+ })
242
+
243
+ describe('R5 — background-frame and surface-inset (S-3 new tokens)', () => {
244
+ it('background-frame is darker than background-base', () => {
245
+ expect(lstar(dark['background-frame'])).toBeLessThan(lstar(dark['background-base']))
246
+ })
247
+
248
+ it('background-frame is distinct from every surface/background token', () => {
249
+ const otherTokens = [
250
+ 'background-base',
251
+ 'background-default',
252
+ 'background-subtle',
253
+ 'surface-base',
254
+ 'surface-elevated',
255
+ 'surface-raised',
256
+ 'surface-overlay',
257
+ 'surface-input',
258
+ 'surface-inset',
259
+ ] as const
260
+ for (const token of otherTokens) {
261
+ expect(dark['background-frame'], `background-frame vs ${token}`).not.toBe(dark[token])
262
+ }
263
+ })
264
+
265
+ it('surface-inset is the darkest surface-family token', () => {
266
+ const surfaceFamily = [
267
+ 'surface-base',
268
+ 'surface-elevated',
269
+ 'surface-raised',
270
+ 'surface-overlay',
271
+ 'surface-input',
272
+ ] as const
273
+ const insetL = lstar(dark['surface-inset'])
274
+ for (const token of surfaceFamily) {
275
+ expect(insetL, `surface-inset vs ${token}`).toBeLessThan(lstar(dark[token]))
276
+ }
277
+ })
278
+
279
+ it('surface-inset is distinct from background-frame', () => {
280
+ expect(dark['surface-inset']).not.toBe(dark['background-frame'])
281
+ })
282
+ })
283
+ })