@titan-design/react-ui 0.9.2 → 0.10.0

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Files changed (53) hide show
  1. package/dist/bodymap.js +78 -24
  2. package/dist/bodymap.js.map +1 -1
  3. package/dist/bodymap.mjs +78 -24
  4. package/dist/bodymap.mjs.map +1 -1
  5. package/dist/index.d.mts +215 -123
  6. package/dist/index.d.ts +215 -123
  7. package/dist/index.js +408 -259
  8. package/dist/index.js.map +1 -1
  9. package/dist/index.mjs +258 -121
  10. package/dist/index.mjs.map +1 -1
  11. package/dist/pages.js +214 -157
  12. package/dist/pages.js.map +1 -1
  13. package/dist/pages.mjs +214 -157
  14. package/dist/pages.mjs.map +1 -1
  15. package/dist/theme/index.d.mts +895 -795
  16. package/dist/theme/index.d.ts +895 -795
  17. package/dist/theme/index.js +101 -20
  18. package/dist/theme/index.js.map +1 -1
  19. package/dist/theme/index.mjs +99 -22
  20. package/dist/theme/index.mjs.map +1 -1
  21. package/dist/theme/tokens-css.js +88 -24
  22. package/dist/theme/tokens-css.js.map +1 -1
  23. package/dist/theme/tokens-css.mjs +88 -24
  24. package/dist/theme/tokens-css.mjs.map +1 -1
  25. package/package.json +1 -1
  26. package/src/components/custom/Workout/BaseBadge.tsx +5 -5
  27. package/src/components/custom/Workout/RowInventory.stories.tsx +5 -2
  28. package/src/components/custom/Workout/S3FullRail.stories.tsx +13 -1
  29. package/src/components/custom/Workout/SessionHeader.tsx +11 -13
  30. package/src/components/custom/Workout/SessionRail.stories.tsx +4 -1
  31. package/src/components/custom/Workout/SessionRail.tsx +16 -14
  32. package/src/components/custom/Workout/SupersetWrapper.stories.tsx +16 -25
  33. package/src/components/custom/Workout/SupersetWrapper.tsx +1 -1
  34. package/src/components/custom/Workout/TempoDisplay.tsx +3 -7
  35. package/src/components/custom/Workout/VolumeLandmarkBar.stories.tsx +4 -1
  36. package/src/components/custom/Workout/WorkoutPill.tsx +2 -2
  37. package/src/components/shell/DashboardShell.tsx +6 -3
  38. package/src/components/ui/surface/Surface.stories.tsx +244 -1
  39. package/src/components/ui/surface/Surface.test.tsx +244 -1
  40. package/src/components/ui/surface/Surface.tsx +98 -20
  41. package/src/components/ui/surface/SurfaceContext.ts +126 -0
  42. package/src/components/ui/surface/index.ts +13 -0
  43. package/src/components/ui/surface/surface.contract.test.ts +283 -0
  44. package/src/test/nativewind-stub.ts +13 -0
  45. package/src/theme/ColorSystem.stories.tsx +232 -47
  46. package/src/theme/ThemeProvider.test.tsx +24 -0
  47. package/src/theme/ThemeProvider.tsx +23 -6
  48. package/src/theme/config.ts +12 -0
  49. package/src/theme/elevation.ts +90 -67
  50. package/src/theme/global.css +35 -9
  51. package/src/theme/tokens/primitives.ts +40 -0
  52. package/src/theme/tokens/semantic.ts +63 -14
  53. package/tailwind.config.js +8 -0
@@ -0,0 +1,126 @@
1
+ // On-surface colour context (TD-05.12).
2
+ //
3
+ // A <Surface> owns a background from a small elevation scale AND publishes the
4
+ // current theme mode so descendant text/icons resolve their colour from "what
5
+ // surface am I on" instead of a `text-*` className. Those classNames silently
6
+ // fail to black when the tree renders as raw RN in the standalone wall SPA
7
+ // (no global.css, no nativewind) — the bug class this primitive retires.
8
+ import { createContext, useContext } from 'react'
9
+ import { getSemanticColors, type ThemeMode } from '../../../theme/tokens/semantic'
10
+ import { surfaceRampDark } from '../../../theme/tokens/primitives'
11
+
12
+ type ColorToken = keyof ReturnType<typeof getSemanticColors>
13
+
14
+ /**
15
+ * A Surface's depth on the dark surface ramp. Each addressable level maps to an
16
+ * EXISTING semantic surface/background token (already grounded in the derived
17
+ * surface ramp — TD-surface-tokens S-1 — and theme-aware) — Surface introduces
18
+ * no new hexes. Darkest → lightest:
19
+ * inset (#13100D) < background (#1C1916) < base (#252321) < elevated (#2A2827) < raised (#2D2C2B) < overlay (#302F2E)
20
+ *
21
+ * `inset` is the ramp's deepest pit — the sub-shell well. It's the floor a
22
+ * `<Surface pressed>` clamps at (see {@link pressedLevel}); it has no shipped
23
+ * semantic token yet, so {@link surfaceBackground} resolves it from the
24
+ * `surface-inset` token when present, else the `surfaceRampDark.inset` primitive.
25
+ */
26
+ export type SurfaceLevel = 'inset' | 'background' | 'base' | 'elevated' | 'raised' | 'overlay'
27
+
28
+ /** On-surface neutral text roles, resolved for the current surface + theme. */
29
+ export type OnSurfaceRole = 'primary' | 'secondary' | 'tertiary'
30
+
31
+ // Which semantic token backs each ADDRESSABLE level. Values live in `semantic.ts`
32
+ // and stay in sync with the charcoal ramp — this map never carries literal hexes.
33
+ // `inset` is intentionally absent: it has no shipped semantic token yet, so it's
34
+ // resolved separately (token-or-primitive) in `surfaceBackground`.
35
+ export const SURFACE_LEVEL_TOKEN = {
36
+ background: 'background-base',
37
+ base: 'surface-base',
38
+ elevated: 'surface-elevated',
39
+ raised: 'surface-raised',
40
+ overlay: 'surface-overlay',
41
+ } as const satisfies Record<Exclude<SurfaceLevel, 'inset'>, ColorToken>
42
+
43
+ // Darkest → lightest, INCLUDING the inset floor. A `<Surface pressed>` renders
44
+ // one index DOWN from its parent's level and clamps at `inset` (index 0). Kept
45
+ // in lockstep with the derived ramp and the surface.contract.test PLANE_ORDER.
46
+ const PRESSED_RAMP = ['inset', 'background', 'base', 'elevated', 'raised', 'overlay'] as const
47
+
48
+ const ON_SURFACE_TOKEN = {
49
+ primary: 'text-primary',
50
+ secondary: 'text-secondary',
51
+ tertiary: 'text-tertiary',
52
+ } as const satisfies Record<OnSurfaceRole, ColorToken>
53
+
54
+ export interface SurfaceContextValue {
55
+ /** Active theme mode. Defaults to dark (the wall). */
56
+ mode: ThemeMode
57
+ /** Depth of the nearest enclosing Surface. */
58
+ level: SurfaceLevel
59
+ }
60
+
61
+ // Default context: dark 'base' plane, so descendants OUTSIDE any Surface still
62
+ // resolve to real dark colours (never black) on the dark-only wall.
63
+ const DEFAULT_CONTEXT: SurfaceContextValue = { mode: 'dark', level: 'base' }
64
+
65
+ export const SurfaceContext = createContext<SurfaceContextValue>(DEFAULT_CONTEXT)
66
+
67
+ /** The nearest surface context ({ mode, level }); default dark 'base'. */
68
+ export function useSurface(): SurfaceContextValue {
69
+ return useContext(SurfaceContext)
70
+ }
71
+
72
+ /** The active theme mode from the nearest Surface/provider (default dark). */
73
+ export function useSurfaceMode(): ThemeMode {
74
+ return useContext(SurfaceContext).mode
75
+ }
76
+
77
+ /**
78
+ * Literal-hex on-surface neutral text colours for a theme mode. Uses
79
+ * `getSemanticColors` (literal hex — the TempoBar pattern), never `resolveColor`
80
+ * (which returns `var()` under the RNW vitest alias), so values stay real in
81
+ * tested component code and on raw-RN surfaces alike.
82
+ */
83
+ export function onSurfaceColors(mode: ThemeMode): Record<OnSurfaceRole, string> {
84
+ const c = getSemanticColors(mode)
85
+ return {
86
+ primary: c[ON_SURFACE_TOKEN.primary],
87
+ secondary: c[ON_SURFACE_TOKEN.secondary],
88
+ tertiary: c[ON_SURFACE_TOKEN.tertiary],
89
+ }
90
+ }
91
+
92
+ /** Resolve one on-surface text colour for descendants of a Surface. */
93
+ export function useOnSurfaceColor(role: OnSurfaceRole = 'primary'): string {
94
+ return getSemanticColors(useSurfaceMode())[ON_SURFACE_TOKEN[role]]
95
+ }
96
+
97
+ /**
98
+ * The inset floor hex — the ramp's deepest pit that a pressed surface clamps at.
99
+ * Prefers the `surface-inset` semantic token (theme-aware; being promoted in a
100
+ * parallel token change) and falls back to the `surfaceRampDark.inset` primitive
101
+ * (#13100D, dark-ramp only) until that token ships.
102
+ */
103
+ function insetFloor(mode: ThemeMode): string {
104
+ const colors = getSemanticColors(mode) as Record<string, string>
105
+ return colors['surface-inset'] ?? surfaceRampDark.inset
106
+ }
107
+
108
+ /** The background hex for a surface level under a theme mode (literal hex). */
109
+ export function surfaceBackground(level: SurfaceLevel, mode: ThemeMode): string {
110
+ if (level === 'inset') return insetFloor(mode)
111
+ return getSemanticColors(mode)[SURFACE_LEVEL_TOKEN[level]]
112
+ }
113
+
114
+ /**
115
+ * The level a `<Surface pressed>` resolves to: its parent's level stepped one
116
+ * index DOWN the ramp — the symmetric twin of a raised surface stepping up —
117
+ * clamped at the `inset` floor so a pressed surface never underflows the pit.
118
+ * overlay→raised, raised→elevated, elevated→base, base→background,
119
+ * background→inset, inset→inset (clamped).
120
+ * Pressed exposes ONE level of depth only (no pressed-2).
121
+ */
122
+ export function pressedLevel(parent: SurfaceLevel): SurfaceLevel {
123
+ const index = PRESSED_RAMP.indexOf(parent)
124
+ const down = Math.max(0, index - 1)
125
+ return PRESSED_RAMP[down]
126
+ }
@@ -1 +1,14 @@
1
1
  export { Surface, type SurfaceProps } from './Surface'
2
+ export {
3
+ SurfaceContext,
4
+ useSurface,
5
+ useSurfaceMode,
6
+ useOnSurfaceColor,
7
+ onSurfaceColors,
8
+ surfaceBackground,
9
+ pressedLevel,
10
+ SURFACE_LEVEL_TOKEN,
11
+ type SurfaceLevel,
12
+ type OnSurfaceRole,
13
+ type SurfaceContextValue,
14
+ } from './SurfaceContext'
@@ -0,0 +1,283 @@
1
+ import { describe, it, expect } from 'vitest'
2
+ import { getSemanticColors } from '../../../theme/tokens/semantic'
3
+
4
+ /**
5
+ * Token-value contract for the dark surface ramp (TD-surface-tokens, S-1).
6
+ * Mirrors `config.completeness.test.ts`'s role — this fails CI on the raw
7
+ * token VALUES, independent of any component, the same way the categorical
8
+ * palette locks its eligibility mask with a value-level test.
9
+ *
10
+ * Scope: DARK mode only. The north-star diagnosis
11
+ * (coordination/design-explorations/surface-system-north-star.md) measured and
12
+ * fixed the dark ramp specifically; light mode has its own latent collisions
13
+ * (e.g. `surface-overlay` === `surface-base`, both `#FFFFFF`) that were never
14
+ * part of this investigation — flagged as a follow-up, not silently patched
15
+ * here (see the report / open item list).
16
+ *
17
+ * ── R1 note — why this does NOT assert a flat ΔL* >= 4 on every step ──
18
+ * An earlier draft of the north-star doc (§3) proposed 5 EVEN steps at
19
+ * ΔL*≈4. The LOCKED derivation that ships here (§ "Surface-ramp SYSTEM —
20
+ * derived, not hand-picked") deliberately supersedes that with DIMINISHING
21
+ * steps — the frame->content jump is biggest, each plane above adds less.
22
+ * As of S-3 (this re-space) the steps are 4.5 / 4.5 / 3.5 / 3 / 2.5
23
+ * (inset->background / background->base / base->elevated / elevated->raised /
24
+ * raised->overlay) — the top three widened from the original 2.5/2/1.5 taper
25
+ * so the content planes read as distinct without leaning on the hairline
26
+ * alone (R3 still carries the rest, per "lightness is a *secondary* cue").
27
+ * So R1 here asserts what the locked design actually guarantees: strict
28
+ * monotonicity, a >=4 L* foundational jump at the frame/shell boundary, and
29
+ * a >=2.5 L* floor on each of the three re-spaced upper steps — not a flat
30
+ * "always diminishing" rule (quantizing to whole hex bytes can make two
31
+ * adjacent re-spaced steps land within ~0.02 L* of each other; the floor is
32
+ * the guarantee that matters, not strict ordering between them).
33
+ */
34
+
35
+ // --- CIELAB L* (perceptual lightness), matching the calculation in
36
+ // surface-lab-shared.tsx's `lstar()` (the derivation source) verbatim, so
37
+ // this test measures the SAME metric the ramp was designed against. ---
38
+ function channels(hex: string): [number, number, number] {
39
+ const h = hex.replace('#', '')
40
+ return [0, 2, 4].map((i) => parseInt(h.slice(i, i + 2), 16)) as [number, number, number]
41
+ }
42
+
43
+ function lstar(hex: string): number {
44
+ const lin = channels(hex)
45
+ .map((c) => c / 255)
46
+ .map((c) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4))
47
+ const y = 0.2126 * lin[0] + 0.7152 * lin[1] + 0.0722 * lin[2]
48
+ return y <= 0.008856 ? y * 903.3 : 116 * Math.cbrt(y) - 16
49
+ }
50
+
51
+ /** Flatten an rgba(...) alpha color over an opaque hex background -> opaque hex. */
52
+ function compositeOver(baseHex: string, overlay: string): string {
53
+ const match = overlay.match(
54
+ /rgba?\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*(?:,\s*([\d.]+)\s*)?\)/
55
+ )
56
+ if (!match) throw new Error(`not an rgba() color: ${overlay}`)
57
+ const [, r, g, b, a = '1'] = match
58
+ const alpha = parseFloat(a)
59
+ const base = channels(baseHex)
60
+ const tint = [parseFloat(r), parseFloat(g), parseFloat(b)]
61
+ const mixed = base.map((c, i) => c * (1 - alpha) + tint[i] * alpha)
62
+ return (
63
+ '#' +
64
+ mixed
65
+ .map((v) =>
66
+ Math.max(0, Math.min(255, Math.round(v)))
67
+ .toString(16)
68
+ .padStart(2, '0')
69
+ )
70
+ .join('')
71
+ )
72
+ }
73
+
74
+ const dark = getSemanticColors('dark')
75
+
76
+ // The 6-plane derivation, in darkest -> lightest order. `inset` is now a real
77
+ // shipped token (`surface-inset`, promoted at S-3 — see semantic.ts comment).
78
+ const RAMP_HEX = {
79
+ inset: dark['surface-inset'],
80
+ background: dark['background-base'],
81
+ base: dark['surface-base'],
82
+ elevated: dark['surface-elevated'],
83
+ raised: dark['surface-raised'],
84
+ overlay: dark['surface-overlay'],
85
+ } as const
86
+
87
+ const PLANE_ORDER = ['inset', 'background', 'base', 'elevated', 'raised', 'overlay'] as const
88
+
89
+ describe('surface ramp contract (dark) — token-value guardrails', () => {
90
+ it('ships the deriveSurfaceRamp() output verbatim for the addressable planes', () => {
91
+ // Locked values from surface-system-north-star.md (re-spaced S-3) — see
92
+ // surfaceRampDark in primitives.ts for the derivation this must match
93
+ // byte-for-byte. background/base/inset are unchanged by the re-space.
94
+ expect(dark['surface-inset']).toBe('#13100D')
95
+ expect(dark['background-base']).toBe('#1C1916')
96
+ expect(dark['surface-base']).toBe('#252321')
97
+ expect(dark['surface-elevated']).toBe('#2C2A28')
98
+ expect(dark['surface-raised']).toBe('#31302F')
99
+ expect(dark['surface-overlay']).toBe('#373635')
100
+ })
101
+
102
+ describe('R1 — monotonic ramp with a real foundational jump', () => {
103
+ it('is strictly increasing in L* across all 6 planes', () => {
104
+ const Ls = PLANE_ORDER.map((name) => lstar(RAMP_HEX[name]))
105
+ for (let i = 1; i < Ls.length; i++) {
106
+ expect(
107
+ Ls[i],
108
+ `${PLANE_ORDER[i]} should be lighter than ${PLANE_ORDER[i - 1]}`
109
+ ).toBeGreaterThan(Ls[i - 1])
110
+ }
111
+ })
112
+
113
+ it('clears ΔL* >= 4 at the two foundational steps (inset->background, background->base)', () => {
114
+ const dL_insetToBackground = lstar(RAMP_HEX.background) - lstar(RAMP_HEX.inset)
115
+ const dL_backgroundToBase = lstar(RAMP_HEX.base) - lstar(RAMP_HEX.background)
116
+ expect(dL_insetToBackground).toBeGreaterThanOrEqual(4)
117
+ expect(dL_backgroundToBase).toBeGreaterThanOrEqual(4)
118
+ })
119
+
120
+ it('each re-spaced upper step (base->elevated->raised->overlay) clears ΔL* >= 2.5', () => {
121
+ // S-3 widened the top three steps to 3.5/3/2.5 specifically so they no
122
+ // longer need to lean on the "keep diminishing" clause the old 2.5/2/1.5
123
+ // taper required — each step now stands on its own >=2.5 L* floor.
124
+ // (Quantizing to whole hex bytes can make two of these land within
125
+ // ~0.02 L* of strict diminishing order; that's expected and not asserted.)
126
+ const upperSteps = ['base', 'elevated', 'raised', 'overlay'] as const
127
+ for (let i = 1; i < upperSteps.length; i++) {
128
+ const d = lstar(RAMP_HEX[upperSteps[i]]) - lstar(RAMP_HEX[upperSteps[i - 1]])
129
+ expect(d, `${upperSteps[i - 1]} -> ${upperSteps[i]}`).toBeGreaterThanOrEqual(2.5)
130
+ }
131
+ })
132
+ })
133
+
134
+ describe('R2 — no footgun collisions', () => {
135
+ it('surface-elevated and surface-overlay are distinct (previously both #191919)', () => {
136
+ expect(dark['surface-elevated']).not.toBe(dark['surface-overlay'])
137
+ })
138
+
139
+ it('the 5 addressable surface-family hexes are pairwise distinct', () => {
140
+ const family = [
141
+ 'surface-base',
142
+ 'surface-elevated',
143
+ 'surface-raised',
144
+ 'surface-overlay',
145
+ ] as const
146
+ const values = family.map((k) => dark[k])
147
+ expect(new Set(values).size).toBe(values.length)
148
+ })
149
+
150
+ it('no solid border token equals any surface/background fill hex', () => {
151
+ const surfaceHexes = new Set([
152
+ dark['background-base'],
153
+ dark['background-default'],
154
+ dark['background-subtle'],
155
+ dark['background-frame'],
156
+ dark['surface-base'],
157
+ dark['surface-elevated'],
158
+ dark['surface-raised'],
159
+ dark['surface-overlay'],
160
+ dark['surface-input'],
161
+ dark['surface-inset'],
162
+ ])
163
+ const solidBorders = [
164
+ 'border-default',
165
+ 'border-subtle',
166
+ 'border-strong',
167
+ 'border-prominent',
168
+ ] as const
169
+ for (const token of solidBorders) {
170
+ expect(
171
+ surfaceHexes.has(dark[token]),
172
+ `${token} (${dark[token]}) collides with a surface hex`
173
+ ).toBe(false)
174
+ }
175
+ })
176
+ })
177
+
178
+ describe('R3 — alpha hairline clears its ΔL* floor on every plane', () => {
179
+ // Doc floors (subtle>=6/default>=9/strong>=13) were calibrated on the OLD,
180
+ // much darker ramp (L* 4.7-10.3). The S-1 ramp compressed into a narrower,
181
+ // lighter band (L* 9-19.5); S-3's re-space widens it further still
182
+ // (L* 4.5-22.5) — the wider top steps push `overlay` even lighter, so the
183
+ // SAME alpha values composite to a slightly smaller (but still solid,
184
+ // still near-constant) ΔL* there. Floors below are re-measured against
185
+ // the S-3 ramp (default dropped 8->7 — the `overlay` plane now measures
186
+ // ~7.97, just under the old floor); a wall-display calibration pass (S-6)
187
+ // may retune the alpha values themselves.
188
+ const HAIRLINES = {
189
+ subtle: { token: 'hairline-subtle', floor: 5 },
190
+ default: { token: 'hairline-default', floor: 7 },
191
+ strong: { token: 'hairline-strong', floor: 12 },
192
+ } as const
193
+
194
+ for (const [name, { token, floor }] of Object.entries(HAIRLINES)) {
195
+ it(`${name} (${token}) clears ΔL* >= ${floor} on every ramp plane`, () => {
196
+ const hairlineColor = dark[token as keyof typeof dark]
197
+ for (const plane of PLANE_ORDER) {
198
+ const planeHex = RAMP_HEX[plane]
199
+ const composited = compositeOver(planeHex, hairlineColor)
200
+ const dL = lstar(composited) - lstar(planeHex)
201
+ expect(dL, `${name} on ${plane}`).toBeGreaterThanOrEqual(floor)
202
+ }
203
+ })
204
+ }
205
+
206
+ it('is near-constant (self-normalizing) across all planes: spread < 4 L* per tier', () => {
207
+ // Measured spread (inset..overlay): subtle ~1.6, default ~2.2, strong ~3.2 —
208
+ // still far tighter than a solid border token (which swings ~5.6 -> 0
209
+ // across this same ramp, see R4). "Near-constant" is relative to that,
210
+ // not perfectly flat — alpha-over-white is sublinear in L* as the base
211
+ // lightens, which is exactly the R3 floor-vs-doc discrepancy noted above.
212
+ for (const { token } of Object.values(HAIRLINES)) {
213
+ const hairlineColor = dark[token as keyof typeof dark]
214
+ const deltas = PLANE_ORDER.map((plane) => {
215
+ const planeHex = RAMP_HEX[plane]
216
+ return lstar(compositeOver(planeHex, hairlineColor)) - lstar(planeHex)
217
+ })
218
+ expect(Math.max(...deltas) - Math.min(...deltas)).toBeLessThan(4)
219
+ }
220
+ })
221
+ })
222
+
223
+ describe('R4 — border-on-surface clears ΔL* >= 3 (fixes the invisible-hairline collision)', () => {
224
+ it('border-subtle is no longer invisible on surface-raised (the original bug)', () => {
225
+ const dL = Math.abs(lstar(dark['border-subtle']) - lstar(dark['surface-raised']))
226
+ expect(dL).toBeGreaterThanOrEqual(3)
227
+ })
228
+
229
+ it('border-subtle clears ΔL* >= 3 against base/elevated/raised/overlay', () => {
230
+ const planes = [
231
+ 'surface-base',
232
+ 'surface-elevated',
233
+ 'surface-raised',
234
+ 'surface-overlay',
235
+ ] as const
236
+ for (const plane of planes) {
237
+ const dL = Math.abs(lstar(dark['border-subtle']) - lstar(dark[plane]))
238
+ expect(dL, `border-subtle vs ${plane}`).toBeGreaterThanOrEqual(3)
239
+ }
240
+ })
241
+ })
242
+
243
+ describe('R5 — background-frame and surface-inset (S-3 new tokens)', () => {
244
+ it('background-frame is darker than background-base', () => {
245
+ expect(lstar(dark['background-frame'])).toBeLessThan(lstar(dark['background-base']))
246
+ })
247
+
248
+ it('background-frame is distinct from every surface/background token', () => {
249
+ const otherTokens = [
250
+ 'background-base',
251
+ 'background-default',
252
+ 'background-subtle',
253
+ 'surface-base',
254
+ 'surface-elevated',
255
+ 'surface-raised',
256
+ 'surface-overlay',
257
+ 'surface-input',
258
+ 'surface-inset',
259
+ ] as const
260
+ for (const token of otherTokens) {
261
+ expect(dark['background-frame'], `background-frame vs ${token}`).not.toBe(dark[token])
262
+ }
263
+ })
264
+
265
+ it('surface-inset is the darkest surface-family token', () => {
266
+ const surfaceFamily = [
267
+ 'surface-base',
268
+ 'surface-elevated',
269
+ 'surface-raised',
270
+ 'surface-overlay',
271
+ 'surface-input',
272
+ ] as const
273
+ const insetL = lstar(dark['surface-inset'])
274
+ for (const token of surfaceFamily) {
275
+ expect(insetL, `surface-inset vs ${token}`).toBeLessThan(lstar(dark[token]))
276
+ }
277
+ })
278
+
279
+ it('surface-inset is distinct from background-frame', () => {
280
+ expect(dark['surface-inset']).not.toBe(dark['background-frame'])
281
+ })
282
+ })
283
+ })
@@ -11,3 +11,16 @@
11
11
  export function vars(values: Record<string, string>): Record<string, string> {
12
12
  return values
13
13
  }
14
+
15
+ /**
16
+ * Stand-in for nativewind's `useColorScheme()`. Under the web test env there is
17
+ * no nativewind theme applied, so it reports `undefined` (the "no explicit
18
+ * scheme" signal) — matching ThemeProvider's dark fallback for `mode="system"`.
19
+ */
20
+ export function useColorScheme(): {
21
+ colorScheme: 'light' | 'dark' | undefined
22
+ setColorScheme: (scheme: 'light' | 'dark' | 'system') => void
23
+ toggleColorScheme: () => void
24
+ } {
25
+ return { colorScheme: undefined, setColorScheme: () => {}, toggleColorScheme: () => {} }
26
+ }