@tiptap/vue-3 3.8.0 → 3.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -429,7 +429,7 @@ var BubbleMenu2 = (0, import_vue.defineComponent)({
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  }
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  },
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  setup(props, { slots, attrs }) {
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- const el = document.createElement("div");
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+ const root = (0, import_vue.ref)(null);
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  (0, import_vue.onMounted)(() => {
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  const {
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  editor,
@@ -441,6 +441,10 @@ var BubbleMenu2 = (0, import_vue.defineComponent)({
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  getReferencedVirtualElement,
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  updateDelay
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  } = props;
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+ const el = root.value;
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+ if (!el) {
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+ return;
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+ }
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  el.style.visibility = "hidden";
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  el.style.position = "absolute";
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  el.remove();
@@ -466,7 +470,7 @@ var BubbleMenu2 = (0, import_vue.defineComponent)({
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  });
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  return () => {
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  var _a;
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- return (0, import_vue.h)(import_vue.Teleport, { to: el }, (0, import_vue.h)("div", { ...attrs, ref: "root" }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
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+ return (0, import_vue.h)("div", { ref: root, ...attrs }, (_a = slots.default) == null ? void 0 : _a.call(slots));
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  };
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  }
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  });
@@ -741,11 +745,11 @@ var FloatingMenu2 = (0, import_vue2.defineComponent)({
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  }
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  },
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  setup(props, { slots, attrs }) {
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- const el = document.createElement("div");
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  const root = (0, import_vue2.ref)(null);
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  (0, import_vue2.onMounted)(() => {
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  const { pluginKey, editor, options, appendTo, shouldShow } = props;
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- if (!root.value) {
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+ const el = root.value;
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+ if (!el) {
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  return;
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  }
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  el.style.visibility = "hidden";
@@ -768,7 +772,7 @@ var FloatingMenu2 = (0, import_vue2.defineComponent)({
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  });
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  return () => {
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  var _a;
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- return (0, import_vue2.h)(import_vue2.Teleport, { to: el }, (0, import_vue2.h)("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
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+ return (0, import_vue2.h)("div", { ref: root, ...attrs }, (_a = slots.default) == null ? void 0 : _a.call(slots));
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  };
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  }
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  });
@@ -1 +1 @@
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- {"version":3,"sources":["../../src/menus/index.ts","../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["export * from './BubbleMenu.js'\nexport * from './FloatingMenu.js'\n","import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: 'root' }, slots.default?.()))\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n if (!root.value) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => 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1
+ {"version":3,"sources":["../../src/menus/index.ts","../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["export * from './BubbleMenu.js'\nexport * from './FloatingMenu.js'\n","import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { 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@@ -373,7 +373,7 @@ var BubbleMenu = Extension.create({
373
373
  });
374
374
 
375
375
  // src/menus/BubbleMenu.ts
376
- import { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from "vue";
376
+ import { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from "vue";
377
377
  var BubbleMenu2 = defineComponent({
378
378
  name: "BubbleMenu",
379
379
  inheritAttrs: false,
@@ -412,7 +412,7 @@ var BubbleMenu2 = defineComponent({
412
412
  }
413
413
  },
414
414
  setup(props, { slots, attrs }) {
415
- const el = document.createElement("div");
415
+ const root = ref(null);
416
416
  onMounted(() => {
417
417
  const {
418
418
  editor,
@@ -424,6 +424,10 @@ var BubbleMenu2 = defineComponent({
424
424
  getReferencedVirtualElement,
425
425
  updateDelay
426
426
  } = props;
427
+ const el = root.value;
428
+ if (!el) {
429
+ return;
430
+ }
427
431
  el.style.visibility = "hidden";
428
432
  el.style.position = "absolute";
429
433
  el.remove();
@@ -449,7 +453,7 @@ var BubbleMenu2 = defineComponent({
449
453
  });
450
454
  return () => {
451
455
  var _a;
452
- return h(Teleport, { to: el }, h("div", { ...attrs, ref: "root" }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
456
+ return h("div", { ref: root, ...attrs }, (_a = slots.default) == null ? void 0 : _a.call(slots));
453
457
  };
454
458
  }
455
459
  });
@@ -705,7 +709,7 @@ var FloatingMenu = Extension2.create({
705
709
  });
706
710
 
707
711
  // src/menus/FloatingMenu.ts
708
- import { defineComponent as defineComponent2, h as h2, onBeforeUnmount as onBeforeUnmount2, onMounted as onMounted2, ref, Teleport as Teleport2 } from "vue";
712
+ import { defineComponent as defineComponent2, h as h2, onBeforeUnmount as onBeforeUnmount2, onMounted as onMounted2, ref as ref2 } from "vue";
709
713
  var FloatingMenu2 = defineComponent2({
710
714
  name: "FloatingMenu",
711
715
  inheritAttrs: false,
@@ -734,11 +738,11 @@ var FloatingMenu2 = defineComponent2({
734
738
  }
735
739
  },
736
740
  setup(props, { slots, attrs }) {
737
- const el = document.createElement("div");
738
- const root = ref(null);
741
+ const root = ref2(null);
739
742
  onMounted2(() => {
740
743
  const { pluginKey, editor, options, appendTo, shouldShow } = props;
741
- if (!root.value) {
744
+ const el = root.value;
745
+ if (!el) {
742
746
  return;
743
747
  }
744
748
  el.style.visibility = "hidden";
@@ -761,7 +765,7 @@ var FloatingMenu2 = defineComponent2({
761
765
  });
762
766
  return () => {
763
767
  var _a;
764
- return h2(Teleport2, { to: el }, h2("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
768
+ return h2("div", { ref: root, ...attrs }, (_a = slots.default) == null ? void 0 : _a.call(slots));
765
769
  };
766
770
  }
767
771
  });
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: 'root' }, slots.default?.()))\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n if (!root.value) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: root }, slots.default?.()))\n 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1
+ {"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { 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package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tiptap/vue-3",
3
3
  "description": "Vue components for tiptap",
4
- "version": "3.8.0",
4
+ "version": "3.9.0",
5
5
  "homepage": "https://tiptap.dev",
6
6
  "keywords": [
7
7
  "tiptap",
@@ -40,18 +40,18 @@
40
40
  ],
41
41
  "devDependencies": {
42
42
  "vue": "^3.5.13",
43
- "@tiptap/core": "^3.8.0",
44
- "@tiptap/pm": "^3.8.0"
43
+ "@tiptap/core": "^3.9.0",
44
+ "@tiptap/pm": "^3.9.0"
45
45
  },
46
46
  "optionalDependencies": {
47
- "@tiptap/extension-bubble-menu": "^3.8.0",
48
- "@tiptap/extension-floating-menu": "^3.8.0"
47
+ "@tiptap/extension-bubble-menu": "^3.9.0",
48
+ "@tiptap/extension-floating-menu": "^3.9.0"
49
49
  },
50
50
  "peerDependencies": {
51
51
  "vue": "^3.0.0",
52
52
  "@floating-ui/dom": "^1.0.0",
53
- "@tiptap/core": "^3.8.0",
54
- "@tiptap/pm": "^3.8.0"
53
+ "@tiptap/core": "^3.9.0",
54
+ "@tiptap/pm": "^3.9.0"
55
55
  },
56
56
  "repository": {
57
57
  "type": "git",
@@ -1,7 +1,7 @@
1
1
  import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'
2
2
  import { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'
3
3
  import type { PropType } from 'vue'
4
- import { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from 'vue'
4
+ import { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
5
5
 
6
6
  export const BubbleMenu = defineComponent({
7
7
  name: 'BubbleMenu',
@@ -51,7 +51,7 @@ export const BubbleMenu = defineComponent({
51
51
  },
52
52
 
53
53
  setup(props, { slots, attrs }) {
54
- const el = document.createElement('div')
54
+ const root = ref<HTMLElement | null>(null)
55
55
 
56
56
  onMounted(() => {
57
57
  const {
@@ -65,6 +65,12 @@ export const BubbleMenu = defineComponent({
65
65
  updateDelay,
66
66
  } = props
67
67
 
68
+ const el = root.value
69
+
70
+ if (!el) {
71
+ return
72
+ }
73
+
68
74
  el.style.visibility = 'hidden'
69
75
  el.style.position = 'absolute'
70
76
 
@@ -94,7 +100,8 @@ export const BubbleMenu = defineComponent({
94
100
  editor.unregisterPlugin(pluginKey)
95
101
  })
96
102
 
97
- // Teleport only instantiates element + slot subtree; plugin controls final placement
98
- return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: 'root' }, slots.default?.()))
103
+ // Vue owns this element; attrs are applied reactively by Vue
104
+ // Plugin re-parents it when showing the menu
105
+ return () => h('div', { ref: root, ...attrs }, slots.default?.())
99
106
  },
100
107
  })
@@ -1,7 +1,7 @@
1
1
  import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'
2
2
  import { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'
3
3
  import type { PropType } from 'vue'
4
- import { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'
4
+ import { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'
5
5
 
6
6
  export const FloatingMenu = defineComponent({
7
7
  name: 'FloatingMenu',
@@ -38,13 +38,14 @@ export const FloatingMenu = defineComponent({
38
38
  },
39
39
 
40
40
  setup(props, { slots, attrs }) {
41
- const el = document.createElement('div')
42
41
  const root = ref<HTMLElement | null>(null)
43
42
 
44
43
  onMounted(() => {
45
44
  const { pluginKey, editor, options, appendTo, shouldShow } = props
46
45
 
47
- if (!root.value) {
46
+ const el = root.value
47
+
48
+ if (!el) {
48
49
  return
49
50
  }
50
51
 
@@ -72,7 +73,8 @@ export const FloatingMenu = defineComponent({
72
73
  editor.unregisterPlugin(pluginKey)
73
74
  })
74
75
 
75
- // Teleport only instantiates element + slot subtree; plugin controls final placement
76
- return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: root }, slots.default?.()))
76
+ // Vue owns this element; attrs are applied reactively by Vue
77
+ // Plugin re-parents it when showing the menu
78
+ return () => h('div', { ref: root, ...attrs }, slots.default?.())
77
79
  },
78
80
  })