@tiptap/vue-3 3.6.4 → 3.6.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -179,6 +179,7 @@ var BubbleMenuView = class {
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  this.update(view, view.state);
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  if (this.getShouldShow()) {
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  this.show();
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+ this.updatePosition();
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  }
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  }
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  get middlewares() {
@@ -310,7 +311,7 @@ var BubbleMenuView = class {
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  from,
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  to
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  });
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- return shouldShow;
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+ return shouldShow || false;
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  }
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  show() {
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  var _a;
@@ -428,7 +429,7 @@ var BubbleMenu2 = (0, import_vue.defineComponent)({
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  }
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  },
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  setup(props, { slots, attrs }) {
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- const root = (0, import_vue.ref)(null);
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+ const el = document.createElement("div");
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  (0, import_vue.onMounted)(() => {
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  const {
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  editor,
@@ -440,25 +441,24 @@ var BubbleMenu2 = (0, import_vue.defineComponent)({
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  getReferencedVirtualElement,
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  updateDelay
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  } = props;
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- if (!root.value) {
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- return;
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- }
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- root.value.style.visibility = "hidden";
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- root.value.style.position = "absolute";
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- root.value.remove();
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- editor.registerPlugin(
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- BubbleMenuPlugin({
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- editor,
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- element: root.value,
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- options,
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- pluginKey,
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- resizeDelay,
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- appendTo,
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- shouldShow,
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- getReferencedVirtualElement,
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- updateDelay
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- })
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- );
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+ el.style.visibility = "hidden";
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+ el.style.position = "absolute";
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+ el.remove();
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+ (0, import_vue.nextTick)(() => {
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+ editor.registerPlugin(
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+ BubbleMenuPlugin({
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+ editor,
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+ element: el,
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+ options,
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+ pluginKey,
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+ resizeDelay,
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+ appendTo,
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+ shouldShow,
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+ getReferencedVirtualElement,
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+ updateDelay
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+ })
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+ );
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+ });
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  });
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  (0, import_vue.onBeforeUnmount)(() => {
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  const { pluginKey, editor } = props;
@@ -466,7 +466,7 @@ var BubbleMenu2 = (0, import_vue.defineComponent)({
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  });
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  return () => {
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  var _a;
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- return (0, import_vue.h)(import_vue.Teleport, { to: "body" }, (0, import_vue.h)("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
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+ return (0, import_vue.h)(import_vue.Teleport, { to: el }, (0, import_vue.h)("div", { ...attrs, ref: "root" }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
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  };
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  }
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  });
@@ -554,6 +554,7 @@ var FloatingMenuView = class {
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  this.update(view, view.state);
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  if (this.getShouldShow()) {
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  this.show();
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+ this.updatePosition();
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  }
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  }
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  getTextContent(node) {
@@ -740,20 +741,21 @@ var FloatingMenu2 = (0, import_vue2.defineComponent)({
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  }
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  },
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  setup(props, { slots, attrs }) {
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+ const el = document.createElement("div");
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  const root = (0, import_vue2.ref)(null);
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  (0, import_vue2.onMounted)(() => {
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  const { pluginKey, editor, options, appendTo, shouldShow } = props;
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  if (!root.value) {
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  return;
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  }
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- root.value.style.visibility = "hidden";
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- root.value.style.position = "absolute";
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- root.value.remove();
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+ el.style.visibility = "hidden";
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+ el.style.position = "absolute";
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+ el.remove();
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  editor.registerPlugin(
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  FloatingMenuPlugin({
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  pluginKey,
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  editor,
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- element: root.value,
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+ element: el,
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  options,
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  appendTo,
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  shouldShow
@@ -766,7 +768,7 @@ var FloatingMenu2 = (0, import_vue2.defineComponent)({
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  });
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  return () => {
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  var _a;
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- return (0, import_vue2.h)(import_vue2.Teleport, { to: "body" }, (0, import_vue2.h)("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
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+ return (0, import_vue2.h)(import_vue2.Teleport, { to: el }, (0, import_vue2.h)("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
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  };
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  }
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  });
@@ -1 +1 @@
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- {"version":3,"sources":["../../src/menus/index.ts","../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["export * from './BubbleMenu.js'\nexport * from './FloatingMenu.js'\n","import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n if (!root.value) {\n return\n }\n\n root.value.style.visibility = 'hidden'\n root.value.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n root.value.remove()\n\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: root.value as HTMLElement,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: 'body' }, h('div', { ...attrs, ref: root }, slots.default?.()))\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n if (!root.value) {\n return\n }\n\n root.value.style.visibility = 'hidden'\n root.value.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n root.value.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: root.value as HTMLElement,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: 'body' }, h('div', { ...attrs, ref: root }, slots.default?.()))\n 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1
+ {"version":3,"sources":["../../src/menus/index.ts","../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["export * from './BubbleMenu.js'\nexport * from './FloatingMenu.js'\n","import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: 'root' }, slots.default?.()))\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n if (!root.value) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: root }, slots.default?.()))\n 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@@ -162,6 +162,7 @@ var BubbleMenuView = class {
162
162
  this.update(view, view.state);
163
163
  if (this.getShouldShow()) {
164
164
  this.show();
165
+ this.updatePosition();
165
166
  }
166
167
  }
167
168
  get middlewares() {
@@ -293,7 +294,7 @@ var BubbleMenuView = class {
293
294
  from,
294
295
  to
295
296
  });
296
- return shouldShow;
297
+ return shouldShow || false;
297
298
  }
298
299
  show() {
299
300
  var _a;
@@ -372,7 +373,7 @@ var BubbleMenu = Extension.create({
372
373
  });
373
374
 
374
375
  // src/menus/BubbleMenu.ts
375
- import { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from "vue";
376
+ import { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from "vue";
376
377
  var BubbleMenu2 = defineComponent({
377
378
  name: "BubbleMenu",
378
379
  inheritAttrs: false,
@@ -411,7 +412,7 @@ var BubbleMenu2 = defineComponent({
411
412
  }
412
413
  },
413
414
  setup(props, { slots, attrs }) {
414
- const root = ref(null);
415
+ const el = document.createElement("div");
415
416
  onMounted(() => {
416
417
  const {
417
418
  editor,
@@ -423,25 +424,24 @@ var BubbleMenu2 = defineComponent({
423
424
  getReferencedVirtualElement,
424
425
  updateDelay
425
426
  } = props;
426
- if (!root.value) {
427
- return;
428
- }
429
- root.value.style.visibility = "hidden";
430
- root.value.style.position = "absolute";
431
- root.value.remove();
432
- editor.registerPlugin(
433
- BubbleMenuPlugin({
434
- editor,
435
- element: root.value,
436
- options,
437
- pluginKey,
438
- resizeDelay,
439
- appendTo,
440
- shouldShow,
441
- getReferencedVirtualElement,
442
- updateDelay
443
- })
444
- );
427
+ el.style.visibility = "hidden";
428
+ el.style.position = "absolute";
429
+ el.remove();
430
+ nextTick(() => {
431
+ editor.registerPlugin(
432
+ BubbleMenuPlugin({
433
+ editor,
434
+ element: el,
435
+ options,
436
+ pluginKey,
437
+ resizeDelay,
438
+ appendTo,
439
+ shouldShow,
440
+ getReferencedVirtualElement,
441
+ updateDelay
442
+ })
443
+ );
444
+ });
445
445
  });
446
446
  onBeforeUnmount(() => {
447
447
  const { pluginKey, editor } = props;
@@ -449,7 +449,7 @@ var BubbleMenu2 = defineComponent({
449
449
  });
450
450
  return () => {
451
451
  var _a;
452
- return h(Teleport, { to: "body" }, h("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
452
+ return h(Teleport, { to: el }, h("div", { ...attrs, ref: "root" }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
453
453
  };
454
454
  }
455
455
  });
@@ -547,6 +547,7 @@ var FloatingMenuView = class {
547
547
  this.update(view, view.state);
548
548
  if (this.getShouldShow()) {
549
549
  this.show();
550
+ this.updatePosition();
550
551
  }
551
552
  }
552
553
  getTextContent(node) {
@@ -704,7 +705,7 @@ var FloatingMenu = Extension2.create({
704
705
  });
705
706
 
706
707
  // src/menus/FloatingMenu.ts
707
- import { defineComponent as defineComponent2, h as h2, onBeforeUnmount as onBeforeUnmount2, onMounted as onMounted2, ref as ref2, Teleport as Teleport2 } from "vue";
708
+ import { defineComponent as defineComponent2, h as h2, onBeforeUnmount as onBeforeUnmount2, onMounted as onMounted2, ref, Teleport as Teleport2 } from "vue";
708
709
  var FloatingMenu2 = defineComponent2({
709
710
  name: "FloatingMenu",
710
711
  inheritAttrs: false,
@@ -733,20 +734,21 @@ var FloatingMenu2 = defineComponent2({
733
734
  }
734
735
  },
735
736
  setup(props, { slots, attrs }) {
736
- const root = ref2(null);
737
+ const el = document.createElement("div");
738
+ const root = ref(null);
737
739
  onMounted2(() => {
738
740
  const { pluginKey, editor, options, appendTo, shouldShow } = props;
739
741
  if (!root.value) {
740
742
  return;
741
743
  }
742
- root.value.style.visibility = "hidden";
743
- root.value.style.position = "absolute";
744
- root.value.remove();
744
+ el.style.visibility = "hidden";
745
+ el.style.position = "absolute";
746
+ el.remove();
745
747
  editor.registerPlugin(
746
748
  FloatingMenuPlugin({
747
749
  pluginKey,
748
750
  editor,
749
- element: root.value,
751
+ element: el,
750
752
  options,
751
753
  appendTo,
752
754
  shouldShow
@@ -759,7 +761,7 @@ var FloatingMenu2 = defineComponent2({
759
761
  });
760
762
  return () => {
761
763
  var _a;
762
- return h2(Teleport2, { to: "body" }, h2("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
764
+ return h2(Teleport2, { to: el }, h2("div", { ...attrs, ref: root }, (_a = slots.default) == null ? void 0 : _a.call(slots)));
763
765
  };
764
766
  }
765
767
  });
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n if (!root.value) {\n return\n }\n\n root.value.style.visibility = 'hidden'\n root.value.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n root.value.remove()\n\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: root.value as HTMLElement,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: 'body' }, h('div', { ...attrs, ref: root }, slots.default?.()))\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n if (!root.value) {\n return\n }\n\n root.value.style.visibility = 'hidden'\n root.value.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n root.value.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: root.value as HTMLElement,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: 'body' }, h('div', { ...attrs, ref: root }, slots.default?.()))\n 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1
+ {"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../../extension-bubble-menu/src/index.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../../extension-floating-menu/src/index.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import { Extension } from '@tiptap/core'\n\nimport type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'\nimport { BubbleMenuPlugin } from './bubble-menu-plugin.js'\n\nexport type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a bubble menu.\n * @see https://tiptap.dev/api/extensions/bubble-menu\n */\nexport const BubbleMenu = Extension.create<BubbleMenuOptions>({\n name: 'bubbleMenu',\n\n addOptions() {\n return {\n element: null,\n pluginKey: 'bubbleMenu',\n updateDelay: undefined,\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n BubbleMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n updateDelay: this.options.updateDelay,\n options: this.options.options,\n appendTo: this.options.appendTo,\n getReferencedVirtualElement: this.options.getReferencedVirtualElement,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import { BubbleMenu } from './bubble-menu.js'\n\nexport * from './bubble-menu.js'\nexport * from './bubble-menu-plugin.js'\n\nexport default BubbleMenu\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: 'root' }, slots.default?.()))\n },\n})\n","import { Extension } from '@tiptap/core'\n\nimport type { FloatingMenuPluginProps } from './floating-menu-plugin.js'\nimport { FloatingMenuPlugin } from './floating-menu-plugin.js'\n\nexport type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement | null\n}\n\n/**\n * This extension allows you to create a floating menu.\n * @see https://tiptap.dev/api/extensions/floating-menu\n */\nexport const FloatingMenu = Extension.create<FloatingMenuOptions>({\n name: 'floatingMenu',\n\n addOptions() {\n return {\n element: null,\n options: {},\n pluginKey: 'floatingMenu',\n appendTo: undefined,\n shouldShow: null,\n }\n },\n\n addProseMirrorPlugins() {\n if (!this.options.element) {\n return []\n }\n\n return [\n FloatingMenuPlugin({\n pluginKey: this.options.pluginKey,\n editor: this.editor,\n element: this.options.element,\n options: this.options.options,\n appendTo: this.options.appendTo,\n shouldShow: this.options.shouldShow,\n }),\n ]\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import { FloatingMenu } from './floating-menu.js'\n\nexport * from './floating-menu.js'\nexport * from './floating-menu-plugin.js'\n\nexport default FloatingMenu\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: Object as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const el = document.createElement('div')\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n if (!root.value) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Teleport only instantiates element + slot subtree; plugin controls final placement\n return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: root }, slots.default?.()))\n 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package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tiptap/vue-3",
3
3
  "description": "Vue components for tiptap",
4
- "version": "3.6.4",
4
+ "version": "3.6.6",
5
5
  "homepage": "https://tiptap.dev",
6
6
  "keywords": [
7
7
  "tiptap",
@@ -40,18 +40,18 @@
40
40
  ],
41
41
  "devDependencies": {
42
42
  "vue": "^3.5.13",
43
- "@tiptap/pm": "^3.6.4",
44
- "@tiptap/core": "^3.6.4"
43
+ "@tiptap/core": "^3.6.6",
44
+ "@tiptap/pm": "^3.6.6"
45
45
  },
46
46
  "optionalDependencies": {
47
- "@tiptap/extension-bubble-menu": "^3.6.4",
48
- "@tiptap/extension-floating-menu": "^3.6.4"
47
+ "@tiptap/extension-bubble-menu": "^3.6.6",
48
+ "@tiptap/extension-floating-menu": "^3.6.6"
49
49
  },
50
50
  "peerDependencies": {
51
51
  "vue": "^3.0.0",
52
52
  "@floating-ui/dom": "^1.0.0",
53
- "@tiptap/core": "^3.6.4",
54
- "@tiptap/pm": "^3.6.4"
53
+ "@tiptap/core": "^3.6.6",
54
+ "@tiptap/pm": "^3.6.6"
55
55
  },
56
56
  "repository": {
57
57
  "type": "git",
@@ -1,7 +1,7 @@
1
1
  import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'
2
2
  import { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'
3
3
  import type { PropType } from 'vue'
4
- import { defineComponent, h, onBeforeUnmount, onMounted, ref, Teleport } from 'vue'
4
+ import { defineComponent, h, nextTick, onBeforeUnmount, onMounted, Teleport } from 'vue'
5
5
 
6
6
  export const BubbleMenu = defineComponent({
7
7
  name: 'BubbleMenu',
@@ -51,7 +51,7 @@ export const BubbleMenu = defineComponent({
51
51
  },
52
52
 
53
53
  setup(props, { slots, attrs }) {
54
- const root = ref<HTMLElement | null>(null)
54
+ const el = document.createElement('div')
55
55
 
56
56
  onMounted(() => {
57
57
  const {
@@ -65,29 +65,27 @@ export const BubbleMenu = defineComponent({
65
65
  updateDelay,
66
66
  } = props
67
67
 
68
- if (!root.value) {
69
- return
70
- }
71
-
72
- root.value.style.visibility = 'hidden'
73
- root.value.style.position = 'absolute'
68
+ el.style.visibility = 'hidden'
69
+ el.style.position = 'absolute'
74
70
 
75
71
  // Remove element from DOM; plugin will re-parent it when shown
76
- root.value.remove()
77
-
78
- editor.registerPlugin(
79
- BubbleMenuPlugin({
80
- editor,
81
- element: root.value as HTMLElement,
82
- options,
83
- pluginKey,
84
- resizeDelay,
85
- appendTo,
86
- shouldShow,
87
- getReferencedVirtualElement,
88
- updateDelay,
89
- }),
90
- )
72
+ el.remove()
73
+
74
+ nextTick(() => {
75
+ editor.registerPlugin(
76
+ BubbleMenuPlugin({
77
+ editor,
78
+ element: el,
79
+ options,
80
+ pluginKey,
81
+ resizeDelay,
82
+ appendTo,
83
+ shouldShow,
84
+ getReferencedVirtualElement,
85
+ updateDelay,
86
+ }),
87
+ )
88
+ })
91
89
  })
92
90
 
93
91
  onBeforeUnmount(() => {
@@ -97,6 +95,6 @@ export const BubbleMenu = defineComponent({
97
95
  })
98
96
 
99
97
  // Teleport only instantiates element + slot subtree; plugin controls final placement
100
- return () => h(Teleport, { to: 'body' }, h('div', { ...attrs, ref: root }, slots.default?.()))
98
+ return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: 'root' }, slots.default?.()))
101
99
  },
102
100
  })
@@ -38,6 +38,7 @@ export const FloatingMenu = defineComponent({
38
38
  },
39
39
 
40
40
  setup(props, { slots, attrs }) {
41
+ const el = document.createElement('div')
41
42
  const root = ref<HTMLElement | null>(null)
42
43
 
43
44
  onMounted(() => {
@@ -47,17 +48,17 @@ export const FloatingMenu = defineComponent({
47
48
  return
48
49
  }
49
50
 
50
- root.value.style.visibility = 'hidden'
51
- root.value.style.position = 'absolute'
51
+ el.style.visibility = 'hidden'
52
+ el.style.position = 'absolute'
52
53
 
53
54
  // Remove element from DOM; plugin will re-parent it when shown
54
- root.value.remove()
55
+ el.remove()
55
56
 
56
57
  editor.registerPlugin(
57
58
  FloatingMenuPlugin({
58
59
  pluginKey,
59
60
  editor,
60
- element: root.value as HTMLElement,
61
+ element: el,
61
62
  options,
62
63
  appendTo,
63
64
  shouldShow,
@@ -72,6 +73,6 @@ export const FloatingMenu = defineComponent({
72
73
  })
73
74
 
74
75
  // Teleport only instantiates element + slot subtree; plugin controls final placement
75
- return () => h(Teleport, { to: 'body' }, h('div', { ...attrs, ref: root }, slots.default?.()))
76
+ return () => h(Teleport, { to: el }, h('div', { ...attrs, ref: root }, slots.default?.()))
76
77
  },
77
78
  })