@tiptap/vue-3 3.23.6 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- {"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n pluginKey = 'bubbleMenu',\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.pluginKey = pluginKey\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n if (!this.isVisible) {\n return\n }\n\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n if (!this.isVisible || this.editor.isDestroyed || !this.element.isConnected) {\n return\n }\n\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.show()\n this.updatePosition()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n /**\n * Handles the transaction event to update the position of the bubble menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n * The `pluginKey` defaults to `bubbleMenu`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta(this.pluginKey)\n if (meta === 'updatePosition') {\n this.updatePosition()\n } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n this.updateOptions(meta.options)\n } else if (meta === 'hide') {\n this.hide()\n } else if (meta === 'show') {\n this.updatePosition()\n this.show()\n }\n }\n\n updateOptions(newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>) {\n if (newProps.updateDelay !== undefined) {\n this.updateDelay = newProps.updateDelay\n }\n\n if (newProps.resizeDelay !== undefined) {\n this.resizeDelay = newProps.resizeDelay\n }\n\n if (newProps.appendTo !== undefined) {\n this.appendTo = newProps.appendTo\n }\n\n if (newProps.getReferencedVirtualElement !== undefined) {\n this.getReferencedVirtualElement = newProps.getReferencedVirtualElement\n }\n\n if (newProps.shouldShow !== undefined) {\n if (newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('bubbleMenu')\n\n onMounted(() => {\n const { editor, options, resizeDelay, appendTo, shouldShow, getReferencedVirtualElement, updateDelay } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey: resolvedPluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { editor } = props\n\n editor.unregisterPlugin(resolvedPluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState, Transaction } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the floating menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * @default 250\n */\n public updateDelay: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * @default 60\n */\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 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this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n /**\n * Handles the transaction event to update the position of the floating menu.\n * This allows external code to trigger a position update 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(newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n /**\n * Handles the window resize event to update the position of the floating menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n updatePosition() {\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n 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'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('floatingMenu')\n\n onMounted(() => {\n const { editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey: resolvedPluginKey,\n editor,\n element: el,\n updateDelay,\n resizeDelay,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { editor } = 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Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({\n view,\n state,\n from,\n to,\n }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(\n flip(\n typeof this.floatingUIOptions.flip !== 'boolean'\n ? this.floatingUIOptions.flip\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(\n typeof this.floatingUIOptions.shift !== 'boolean'\n ? this.floatingUIOptions.shift\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(\n typeof this.floatingUIOptions.offset !== 'boolean'\n ? this.floatingUIOptions.offset\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(\n size(\n typeof this.floatingUIOptions.size !== 'boolean'\n ? this.floatingUIOptions.size\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean'\n ? this.floatingUIOptions.autoPlacement\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(\n hide(\n typeof this.floatingUIOptions.hide !== 'boolean'\n ? this.floatingUIOptions.hide\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(\n typeof this.floatingUIOptions.inline !== 'boolean'\n ? this.floatingUIOptions.inline\n : undefined,\n ),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper\n ? node\n : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n pluginKey = 'bubbleMenu',\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.pluginKey = pluginKey\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n if (!this.isVisible) {\n return\n }\n\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n if (!this.isVisible || this.editor.isDestroyed || !this.element.isConnected) {\n return\n }\n\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (\n view: EditorView,\n selectionChanged: boolean,\n docChanged: boolean,\n oldState?: EditorState,\n ) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.show()\n this.updatePosition()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n /**\n * Handles the transaction event to update the position of the bubble menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n * The `pluginKey` defaults to `bubbleMenu`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta(this.pluginKey)\n if (meta === 'updatePosition') {\n this.updatePosition()\n } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n this.updateOptions(meta.options)\n } else if (meta === 'hide') {\n this.hide()\n } else if (meta === 'show') {\n this.updatePosition()\n this.show()\n }\n }\n\n updateOptions(\n newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>,\n ) {\n if (newProps.updateDelay !== undefined) {\n this.updateDelay = newProps.updateDelay\n }\n\n if (newProps.resizeDelay !== undefined) {\n this.resizeDelay = newProps.resizeDelay\n }\n\n if (newProps.appendTo !== undefined) {\n this.appendTo = newProps.appendTo\n }\n\n if (newProps.getReferencedVirtualElement !== undefined) {\n this.getReferencedVirtualElement = newProps.getReferencedVirtualElement\n }\n\n if (newProps.shouldShow !== undefined) {\n if (newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key:\n typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<\n Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>\n >,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('bubbleMenu')\n\n onMounted(() => {\n const {\n editor,\n options,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey: resolvedPluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { editor } = props\n\n editor.unregisterPlugin(resolvedPluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState, Transaction } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the floating menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * @default 250\n */\n public updateDelay: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * @default 60\n */\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (\n !view.hasFocus() ||\n !empty ||\n !isRootDepth ||\n !isEmptyTextBlock ||\n !this.editor.isEditable\n ) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(\n flip(\n typeof this.floatingUIOptions.flip !== 'boolean'\n ? this.floatingUIOptions.flip\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(\n typeof this.floatingUIOptions.shift !== 'boolean'\n ? this.floatingUIOptions.shift\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(\n typeof this.floatingUIOptions.offset !== 'boolean'\n ? this.floatingUIOptions.offset\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(\n size(\n typeof this.floatingUIOptions.size !== 'boolean'\n ? this.floatingUIOptions.size\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean'\n ? this.floatingUIOptions.autoPlacement\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(\n hide(\n typeof this.floatingUIOptions.hide !== 'boolean'\n ? this.floatingUIOptions.hide\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(\n typeof this.floatingUIOptions.inline !== 'boolean'\n ? this.floatingUIOptions.inline\n : undefined,\n ),\n )\n }\n\n return middlewares\n }\n\n constructor({\n editor,\n element,\n view,\n pluginKey = 'floatingMenu',\n updateDelay = 250,\n resizeDelay = 60,\n options,\n appendTo,\n shouldShow,\n }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.pluginKey = pluginKey\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (\n view: EditorView,\n selectionChanged: boolean,\n docChanged: boolean,\n oldState?: EditorState,\n ) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n /**\n * Handles the transaction event to update the position of the floating menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n * The `pluginKey` defaults to `floatingMenu`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta(this.pluginKey)\n if (meta === 'updatePosition') {\n this.updatePosition()\n } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n this.updateOptions(meta.options)\n } else if (meta === 'hide') {\n this.hide()\n } else if (meta === 'show') {\n this.updatePosition()\n this.show()\n }\n }\n\n updateOptions(\n newProps: Partial<Omit<FloatingMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>,\n ) {\n if (newProps.updateDelay !== undefined) {\n this.updateDelay = newProps.updateDelay\n }\n\n if (newProps.resizeDelay !== undefined) {\n this.resizeDelay = newProps.resizeDelay\n }\n\n if (newProps.appendTo !== undefined) {\n this.appendTo = newProps.appendTo\n }\n\n if (newProps.shouldShow !== undefined) {\n if (newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n /**\n * Handles the window resize event to update the position of the floating menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n updatePosition() {\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n 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{\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key:\n typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('floatingMenu')\n\n onMounted(() => {\n const { editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey: resolvedPluginKey,\n editor,\n element: el,\n updateDelay,\n resizeDelay,\n options,\n appendTo,\n shouldShow,\n }),\n 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package/package.json CHANGED
@@ -1,17 +1,31 @@
1
1
  {
2
2
  "name": "@tiptap/vue-3",
3
+ "version": "3.25.0",
3
4
  "description": "Vue components for tiptap",
4
- "version": "3.23.6",
5
- "homepage": "https://tiptap.dev",
6
5
  "keywords": [
7
6
  "tiptap",
8
7
  "tiptap vue components"
9
8
  ],
9
+ "homepage": "https://tiptap.dev",
10
10
  "license": "MIT",
11
+ "repository": {
12
+ "type": "git",
13
+ "url": "https://github.com/ueberdosis/tiptap",
14
+ "directory": "packages/vue-3"
15
+ },
11
16
  "funding": {
12
17
  "type": "github",
13
18
  "url": "https://github.com/sponsors/ueberdosis"
14
19
  },
20
+ "files": [
21
+ "src",
22
+ "dist"
23
+ ],
24
+ "type": "module",
25
+ "sideEffects": false,
26
+ "main": "dist/index.cjs",
27
+ "module": "dist/index.js",
28
+ "types": "dist/index.d.ts",
15
29
  "exports": {
16
30
  ".": {
17
31
  "types": {
@@ -30,37 +44,22 @@
30
44
  "require": "./dist/menus/index.cjs"
31
45
  }
32
46
  },
33
- "main": "dist/index.cjs",
34
- "module": "dist/index.js",
35
- "types": "dist/index.d.ts",
36
- "type": "module",
37
- "files": [
38
- "src",
39
- "dist"
40
- ],
41
47
  "devDependencies": {
42
48
  "vue": "^3.5.13",
43
- "@tiptap/core": "^3.23.6",
44
- "@tiptap/pm": "^3.23.6"
45
- },
46
- "optionalDependencies": {
47
- "@tiptap/extension-bubble-menu": "^3.23.6",
48
- "@tiptap/extension-floating-menu": "^3.23.6"
49
+ "@tiptap/core": "^3.25.0",
50
+ "@tiptap/pm": "^3.25.0"
49
51
  },
50
52
  "peerDependencies": {
51
- "vue": "^3.0.0",
52
53
  "@floating-ui/dom": "^1.0.0",
53
- "@tiptap/core": "3.23.6",
54
- "@tiptap/pm": "3.23.6"
54
+ "vue": "^3.0.0",
55
+ "@tiptap/core": "3.25.0",
56
+ "@tiptap/pm": "3.25.0"
55
57
  },
56
- "repository": {
57
- "type": "git",
58
- "url": "https://github.com/ueberdosis/tiptap",
59
- "directory": "packages/vue-3"
58
+ "optionalDependencies": {
59
+ "@tiptap/extension-bubble-menu": "^3.25.0",
60
+ "@tiptap/extension-floating-menu": "^3.25.0"
60
61
  },
61
- "sideEffects": false,
62
62
  "scripts": {
63
- "build": "tsup",
64
- "lint": "prettier ./src/ --check && eslint --cache --quiet --no-error-on-unmatched-pattern ./src/"
63
+ "build": "tsup"
65
64
  }
66
65
  }
package/src/Editor.ts CHANGED
@@ -1,4 +1,4 @@
1
- /* eslint-disable react-hooks/rules-of-hooks */
1
+ /* oslint-disable react-hooks/rules-of-hooks */
2
2
  import type { EditorOptions, Storage } from '@tiptap/core'
3
3
  import { Editor as CoreEditor } from '@tiptap/core'
4
4
  import type { EditorState, Plugin, PluginKey } from '@tiptap/pm/state'
@@ -51,7 +51,7 @@ export class Editor extends CoreEditor {
51
51
  this.reactiveExtensionStorage.value = this.extensionStorage
52
52
  })
53
53
 
54
- return markRaw(this) // eslint-disable-line
54
+ return markRaw(this) // oxlint-disable-line
55
55
  }
56
56
 
57
57
  get state() {
@@ -1,5 +1,14 @@
1
1
  import type { PropType, Ref } from 'vue'
2
- import { defineComponent, getCurrentInstance, h, nextTick, onBeforeUnmount, ref, unref, watchEffect } from 'vue'
2
+ import {
3
+ defineComponent,
4
+ getCurrentInstance,
5
+ h,
6
+ nextTick,
7
+ onBeforeUnmount,
8
+ ref,
9
+ unref,
10
+ watchEffect,
11
+ } from 'vue'
3
12
 
4
13
  import type { Editor } from './Editor.js'
5
14
 
@@ -10,6 +10,24 @@ export const NodeViewContent = defineComponent({
10
10
  },
11
11
  },
12
12
 
13
+ inject: {
14
+ nodeViewContentRef: { default: undefined },
15
+ },
16
+
17
+ mounted() {
18
+ const ref = (this as any).nodeViewContentRef as ((el: HTMLElement | null) => void) | undefined
19
+ if (ref && this.$el) {
20
+ ref(this.$el)
21
+ }
22
+ },
23
+
24
+ beforeUnmount() {
25
+ const ref = (this as any).nodeViewContentRef as ((el: HTMLElement | null) => void) | undefined
26
+ if (ref) {
27
+ ref(null)
28
+ }
29
+ },
30
+
13
31
  render() {
14
32
  return h(this.as, {
15
33
  style: {
@@ -1,4 +1,4 @@
1
- /* eslint-disable no-underscore-dangle */
1
+ /* oslint-disable no-underscore-dangle */
2
2
  import type { MarkViewProps, MarkViewRenderer, MarkViewRendererOptions } from '@tiptap/core'
3
3
  import { MarkView } from '@tiptap/core'
4
4
  import type { Component, PropType } from 'vue'
@@ -67,10 +67,17 @@ export const MarkViewContent = defineComponent({
67
67
  export class VueMarkView extends MarkView<Component, VueMarkViewRendererOptions> {
68
68
  renderer: VueRenderer
69
69
 
70
- constructor(component: Component, props: MarkViewProps, options?: Partial<VueMarkViewRendererOptions>) {
70
+ constructor(
71
+ component: Component,
72
+ props: MarkViewProps,
73
+ options?: Partial<VueMarkViewRendererOptions>,
74
+ ) {
71
75
  super(component, props, options)
72
76
 
73
- const componentProps = { ...props, updateAttributes: this.updateAttributes.bind(this) } satisfies MarkViewProps
77
+ const componentProps = {
78
+ ...props,
79
+ updateAttributes: this.updateAttributes.bind(this),
80
+ } satisfies MarkViewProps
74
81
 
75
82
  // Create extended component with provide
76
83
  const extendedComponent = defineComponent({
@@ -1,4 +1,4 @@
1
- /* eslint-disable no-underscore-dangle */
1
+ /* oslint-disable no-underscore-dangle */
2
2
  import type {
3
3
  DecorationWithType,
4
4
  NodeViewProps,
@@ -81,11 +81,28 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
81
81
 
82
82
  decorationClasses!: Ref<string>
83
83
 
84
+ /**
85
+ * The element that holds the rich-text content of the node.
86
+ * Always created for non-leaf nodes to guarantee a valid contentDOM,
87
+ * even when the user's component does not include a NodeViewContent.
88
+ * This matches React's behavior and prevents ProseMirror from
89
+ * thrashing the DOM when contentDOM is unexpectedly null.
90
+ *
91
+ * NOTE: must NOT have an initializer (= null), because class field
92
+ * initializers run AFTER super() and would overwrite the value set
93
+ * by mount() during the super() call.
94
+ */
95
+ contentDOMElement!: HTMLElement | null
96
+
84
97
  private currentPos: number | undefined
85
98
 
86
99
  private cachedExtensionWithSyncedStorage: NodeViewProps['extension'] | null = null
87
100
 
88
- constructor(component: Component, props: NodeViewRendererProps, options?: Partial<VueNodeViewRendererOptions>) {
101
+ constructor(
102
+ component: Component,
103
+ props: NodeViewRendererProps,
104
+ options?: Partial<VueNodeViewRendererOptions>,
105
+ ) {
89
106
  super(component, props, options)
90
107
 
91
108
  if (this.options.trackNodeViewPosition) {
@@ -144,6 +161,14 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
144
161
  setup: reactiveProps => {
145
162
  provide('onDragStart', onDragStart)
146
163
  provide('decorationClasses', this.decorationClasses)
164
+ provide('nodeViewContentRef', (el: HTMLElement | null) => {
165
+ if (!this.contentDOMElement) return
166
+
167
+ if (el && el.firstChild !== this.contentDOMElement) {
168
+ // NodeViewContent mounted: move the contentDOMElement inside it
169
+ el.appendChild(this.contentDOMElement)
170
+ }
171
+ })
147
172
 
148
173
  return (this.component as any).setup?.(reactiveProps, {
149
174
  expose: () => undefined,
@@ -151,18 +176,18 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
151
176
  },
152
177
  // add support for scoped styles
153
178
  // @ts-ignore
154
- // eslint-disable-next-line
179
+ // oxlint-disable-next-line
155
180
  __scopeId: this.component.__scopeId,
156
181
  // add support for CSS Modules
157
182
  // @ts-ignore
158
- // eslint-disable-next-line
183
+ // oxlint-disable-next-line
159
184
  __cssModules: this.component.__cssModules,
160
185
  // add support for vue devtools
161
186
  // @ts-ignore
162
- // eslint-disable-next-line
187
+ // oxlint-disable-next-line
163
188
  __name: this.component.__name,
164
189
  // @ts-ignore
165
- // eslint-disable-next-line
190
+ // oxlint-disable-next-line
166
191
  __file: this.component.__file,
167
192
  })
168
193
 
@@ -171,6 +196,18 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
171
196
 
172
197
  this.currentPos = this.getPos()
173
198
 
199
+ if (!this.node.isLeaf) {
200
+ // Create the content DOM element BEFORE rendering the Vue component,
201
+ // so it is available immediately when ProseMirror accesses contentDOM
202
+ // during the initial DOM build.
203
+ this.contentDOMElement = document.createElement(this.node.isInline ? 'span' : 'div')
204
+ this.contentDOMElement.style.whiteSpace = 'inherit'
205
+ // Use a distinct attribute to avoid clashing with the user's
206
+ // <node-view-content> element (which carries data-node-view-content).
207
+ // Matches React's data-node-view-content-react convention.
208
+ this.contentDOMElement.dataset.nodeViewContentVue = ''
209
+ }
210
+
174
211
  this.renderer = new VueRenderer(extendedComponent, {
175
212
  editor: this.editor,
176
213
  props: mountProps,
@@ -211,7 +248,7 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
211
248
  return null
212
249
  }
213
250
 
214
- return this.dom.querySelector('[data-node-view-content]') as HTMLElement | null
251
+ return this.contentDOMElement
215
252
  }
216
253
 
217
254
  /**
@@ -251,7 +288,11 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
251
288
  * On update, update the React component.
252
289
  * To prevent unnecessary updates, the `update` option can be used.
253
290
  */
254
- update(node: ProseMirrorNode, decorations: readonly Decoration[], innerDecorations: DecorationSource): boolean {
291
+ update(
292
+ node: ProseMirrorNode,
293
+ decorations: readonly Decoration[],
294
+ innerDecorations: DecorationSource,
295
+ ): boolean {
255
296
  const rerenderComponent = (props?: Record<string, any>) => {
256
297
  this.decorationClasses.value = this.getDecorationClasses()
257
298
  this.renderer.updateProps(props)
@@ -274,7 +315,12 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
274
315
  oldInnerDecorations,
275
316
  innerDecorations,
276
317
  updateProps: () =>
277
- rerenderComponent({ node, decorations, innerDecorations, extension: this.extensionWithSyncedStorage }),
318
+ rerenderComponent({
319
+ node,
320
+ decorations,
321
+ innerDecorations,
322
+ extension: this.extensionWithSyncedStorage,
323
+ }),
278
324
  })
279
325
  }
280
326
 
@@ -360,6 +406,8 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
360
406
  if (this.options.trackNodeViewPosition) {
361
407
  this.editor.off('update', this.handlePositionUpdate)
362
408
  }
409
+
410
+ this.contentDOMElement = null
363
411
  }
364
412
  }
365
413
 
@@ -376,7 +424,9 @@ export function VueNodeViewRenderer(
376
424
  }
377
425
  // check for class-component and normalize if neccessary
378
426
  const normalizedComponent =
379
- typeof component === 'function' && '__vccOpts' in component ? (component.__vccOpts as Component) : component
427
+ typeof component === 'function' && '__vccOpts' in component
428
+ ? (component.__vccOpts as Component)
429
+ : component
380
430
 
381
431
  return new VueNodeView(normalizedComponent, props, options)
382
432
  }
@@ -46,7 +46,9 @@ export const BubbleMenu = defineComponent({
46
46
  },
47
47
 
48
48
  getReferencedVirtualElement: {
49
- type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,
49
+ type: Function as PropType<
50
+ Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>
51
+ >,
50
52
  default: undefined,
51
53
  },
52
54
  },
@@ -56,7 +58,15 @@ export const BubbleMenu = defineComponent({
56
58
  const resolvedPluginKey = props.pluginKey ?? new PluginKey('bubbleMenu')
57
59
 
58
60
  onMounted(() => {
59
- const { editor, options, resizeDelay, appendTo, shouldShow, getReferencedVirtualElement, updateDelay } = props
61
+ const {
62
+ editor,
63
+ options,
64
+ resizeDelay,
65
+ appendTo,
66
+ shouldShow,
67
+ getReferencedVirtualElement,
68
+ updateDelay,
69
+ } = props
60
70
 
61
71
  const el = root.value
62
72