@tiptap/vue-3 3.23.5 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +14 -6
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +24 -7
- package/dist/index.js.map +1 -1
- package/dist/menus/index.cjs +63 -14
- package/dist/menus/index.cjs.map +1 -1
- package/dist/menus/index.js +63 -14
- package/dist/menus/index.js.map +1 -1
- package/package.json +25 -26
- package/src/Editor.ts +2 -2
- package/src/EditorContent.ts +10 -1
- package/src/VueMarkViewRenderer.ts +10 -3
- package/src/VueNodeViewRenderer.ts +24 -9
- package/src/menus/BubbleMenu.ts +12 -2
package/dist/menus/index.js.map
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{"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n pluginKey = 'bubbleMenu',\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.pluginKey = pluginKey\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n if (!this.isVisible) {\n return\n }\n\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n if (!this.isVisible || this.editor.isDestroyed || !this.element.isConnected) {\n return\n }\n\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.show()\n this.updatePosition()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n /**\n * Handles the transaction event to update the position of the bubble menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n * The `pluginKey` defaults to `bubbleMenu`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta(this.pluginKey)\n if (meta === 'updatePosition') {\n this.updatePosition()\n } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n this.updateOptions(meta.options)\n } else if (meta === 'hide') {\n this.hide()\n } else if (meta === 'show') {\n this.updatePosition()\n this.show()\n }\n }\n\n updateOptions(newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>) {\n if (newProps.updateDelay !== undefined) {\n this.updateDelay = newProps.updateDelay\n }\n\n if (newProps.resizeDelay !== undefined) {\n this.resizeDelay = newProps.resizeDelay\n }\n\n if (newProps.appendTo !== undefined) {\n this.appendTo = newProps.appendTo\n }\n\n if (newProps.getReferencedVirtualElement !== undefined) {\n this.getReferencedVirtualElement = newProps.getReferencedVirtualElement\n }\n\n if (newProps.shouldShow !== undefined) {\n if (newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('bubbleMenu')\n\n onMounted(() => {\n const { editor, options, resizeDelay, appendTo, shouldShow, getReferencedVirtualElement, updateDelay } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey: resolvedPluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { editor } = props\n\n editor.unregisterPlugin(resolvedPluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState, Transaction } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the floating menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * @default 250\n */\n public updateDelay: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * @default 60\n */\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({\n editor,\n element,\n view,\n pluginKey = 'floatingMenu',\n updateDelay = 250,\n resizeDelay = 60,\n options,\n appendTo,\n shouldShow,\n }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.pluginKey = pluginKey\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n /**\n * Handles the transaction event to update the position of the floating menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n * The `pluginKey` defaults to `floatingMenu`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta(this.pluginKey)\n if (meta === 'updatePosition') {\n this.updatePosition()\n } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n this.updateOptions(meta.options)\n } else if (meta === 'hide') {\n this.hide()\n } else if (meta === 'show') {\n this.updatePosition()\n this.show()\n }\n }\n\n updateOptions(newProps: Partial<Omit<FloatingMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>) {\n if (newProps.updateDelay !== undefined) {\n this.updateDelay = newProps.updateDelay\n }\n\n if (newProps.resizeDelay !== undefined) {\n this.resizeDelay = newProps.resizeDelay\n }\n\n if (newProps.appendTo !== undefined) {\n this.appendTo = newProps.appendTo\n }\n\n if (newProps.shouldShow !== undefined) {\n if (newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n /**\n * Handles the window resize event to update the position of the floating menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n updatePosition() {\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n 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'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('floatingMenu')\n\n onMounted(() => {\n const { editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey: resolvedPluginKey,\n editor,\n element: el,\n updateDelay,\n resizeDelay,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { editor } = 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{"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({\n view,\n state,\n from,\n to,\n }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(\n flip(\n typeof this.floatingUIOptions.flip !== 'boolean'\n ? this.floatingUIOptions.flip\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(\n typeof this.floatingUIOptions.shift !== 'boolean'\n ? this.floatingUIOptions.shift\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(\n typeof this.floatingUIOptions.offset !== 'boolean'\n ? this.floatingUIOptions.offset\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(\n size(\n typeof this.floatingUIOptions.size !== 'boolean'\n ? this.floatingUIOptions.size\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean'\n ? this.floatingUIOptions.autoPlacement\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(\n hide(\n typeof this.floatingUIOptions.hide !== 'boolean'\n ? this.floatingUIOptions.hide\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(\n typeof this.floatingUIOptions.inline !== 'boolean'\n ? this.floatingUIOptions.inline\n : undefined,\n ),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper\n ? node\n : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n pluginKey = 'bubbleMenu',\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.pluginKey = pluginKey\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n if (!this.isVisible) {\n return\n }\n\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n if (!this.isVisible || this.editor.isDestroyed || !this.element.isConnected) {\n return\n }\n\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (\n view: EditorView,\n selectionChanged: boolean,\n docChanged: boolean,\n oldState?: EditorState,\n ) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.show()\n this.updatePosition()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n /**\n * Handles the transaction event to update the position of the bubble menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n * The `pluginKey` defaults to `bubbleMenu`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta(this.pluginKey)\n if (meta === 'updatePosition') {\n this.updatePosition()\n } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n this.updateOptions(meta.options)\n } else if (meta === 'hide') {\n this.hide()\n } else if (meta === 'show') {\n this.updatePosition()\n this.show()\n }\n }\n\n updateOptions(\n newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>,\n ) {\n if (newProps.updateDelay !== undefined) {\n this.updateDelay = newProps.updateDelay\n }\n\n if (newProps.resizeDelay !== undefined) {\n this.resizeDelay = newProps.resizeDelay\n }\n\n if (newProps.appendTo !== undefined) {\n this.appendTo = newProps.appendTo\n }\n\n if (newProps.getReferencedVirtualElement !== undefined) {\n this.getReferencedVirtualElement = newProps.getReferencedVirtualElement\n }\n\n if (newProps.shouldShow !== undefined) {\n if (newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key:\n typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<\n Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>\n >,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('bubbleMenu')\n\n onMounted(() => {\n const {\n editor,\n options,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey: resolvedPluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { editor } = props\n\n editor.unregisterPlugin(resolvedPluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState, Transaction } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the floating menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public pluginKey: PluginKey | string\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * @default 250\n */\n public updateDelay: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * @default 60\n */\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (\n !view.hasFocus() ||\n !empty ||\n !isRootDepth ||\n !isEmptyTextBlock ||\n !this.editor.isEditable\n ) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(\n flip(\n typeof this.floatingUIOptions.flip !== 'boolean'\n ? this.floatingUIOptions.flip\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(\n typeof this.floatingUIOptions.shift !== 'boolean'\n ? this.floatingUIOptions.shift\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(\n typeof this.floatingUIOptions.offset !== 'boolean'\n ? this.floatingUIOptions.offset\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(\n size(\n typeof this.floatingUIOptions.size !== 'boolean'\n ? this.floatingUIOptions.size\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean'\n ? this.floatingUIOptions.autoPlacement\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(\n hide(\n typeof this.floatingUIOptions.hide !== 'boolean'\n ? this.floatingUIOptions.hide\n : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(\n typeof this.floatingUIOptions.inline !== 'boolean'\n ? this.floatingUIOptions.inline\n : undefined,\n ),\n )\n }\n\n return middlewares\n }\n\n constructor({\n editor,\n element,\n view,\n pluginKey = 'floatingMenu',\n updateDelay = 250,\n resizeDelay = 60,\n options,\n appendTo,\n shouldShow,\n }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.pluginKey = pluginKey\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (\n view: EditorView,\n selectionChanged: boolean,\n docChanged: boolean,\n oldState?: EditorState,\n ) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n /**\n * Handles the transaction event to update the position of the floating menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n * The `pluginKey` defaults to `floatingMenu`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta(this.pluginKey)\n if (meta === 'updatePosition') {\n this.updatePosition()\n } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n this.updateOptions(meta.options)\n } else if (meta === 'hide') {\n this.hide()\n } else if (meta === 'show') {\n this.updatePosition()\n this.show()\n }\n }\n\n updateOptions(\n newProps: Partial<Omit<FloatingMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>,\n ) {\n if (newProps.updateDelay !== undefined) {\n this.updateDelay = newProps.updateDelay\n }\n\n if (newProps.resizeDelay !== undefined) {\n this.resizeDelay = newProps.resizeDelay\n }\n\n if (newProps.appendTo !== undefined) {\n this.appendTo = newProps.appendTo\n }\n\n if (newProps.shouldShow !== undefined) {\n if (newProps.shouldShow) {\n this.shouldShow = newProps.shouldShow\n }\n }\n\n if (newProps.options !== undefined) {\n // Handle scrollTarget change - need to remove old listener and add new one\n // Use nullish coalescing to default to window when scrollTarget is undefined/null\n const newScrollTarget = newProps.options.scrollTarget ?? window\n\n if (newScrollTarget !== this.scrollTarget) {\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.scrollTarget = newScrollTarget\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n }\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...newProps.options,\n }\n }\n }\n\n /**\n * Handles the window resize event to update the position of the floating menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n updatePosition() {\n if (!this.view?.dom?.parentNode) {\n return\n }\n\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy, middlewareData }) => {\n // Handle hide middleware - hide element if reference is hidden or element has escaped\n if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n this.element.style.visibility = 'hidden'\n return\n }\n\n this.element.style.visibility = 'visible'\n 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{\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key:\n typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: undefined,\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n const resolvedPluginKey = props.pluginKey ?? new PluginKey('floatingMenu')\n\n onMounted(() => {\n const { editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey: resolvedPluginKey,\n editor,\n element: el,\n updateDelay,\n resizeDelay,\n options,\n appendTo,\n shouldShow,\n }),\n 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|
package/package.json
CHANGED
|
@@ -1,17 +1,31 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@tiptap/vue-3",
|
|
3
|
+
"version": "3.24.0",
|
|
3
4
|
"description": "Vue components for tiptap",
|
|
4
|
-
"version": "3.23.5",
|
|
5
|
-
"homepage": "https://tiptap.dev",
|
|
6
5
|
"keywords": [
|
|
7
6
|
"tiptap",
|
|
8
7
|
"tiptap vue components"
|
|
9
8
|
],
|
|
9
|
+
"homepage": "https://tiptap.dev",
|
|
10
10
|
"license": "MIT",
|
|
11
|
+
"repository": {
|
|
12
|
+
"type": "git",
|
|
13
|
+
"url": "https://github.com/ueberdosis/tiptap",
|
|
14
|
+
"directory": "packages/vue-3"
|
|
15
|
+
},
|
|
11
16
|
"funding": {
|
|
12
17
|
"type": "github",
|
|
13
18
|
"url": "https://github.com/sponsors/ueberdosis"
|
|
14
19
|
},
|
|
20
|
+
"files": [
|
|
21
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+
"src",
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|
22
|
+
"dist"
|
|
23
|
+
],
|
|
24
|
+
"type": "module",
|
|
25
|
+
"sideEffects": false,
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|
26
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+
"main": "dist/index.cjs",
|
|
27
|
+
"module": "dist/index.js",
|
|
28
|
+
"types": "dist/index.d.ts",
|
|
15
29
|
"exports": {
|
|
16
30
|
".": {
|
|
17
31
|
"types": {
|
|
@@ -30,37 +44,22 @@
|
|
|
30
44
|
"require": "./dist/menus/index.cjs"
|
|
31
45
|
}
|
|
32
46
|
},
|
|
33
|
-
"main": "dist/index.cjs",
|
|
34
|
-
"module": "dist/index.js",
|
|
35
|
-
"types": "dist/index.d.ts",
|
|
36
|
-
"type": "module",
|
|
37
|
-
"files": [
|
|
38
|
-
"src",
|
|
39
|
-
"dist"
|
|
40
|
-
],
|
|
41
47
|
"devDependencies": {
|
|
42
48
|
"vue": "^3.5.13",
|
|
43
|
-
"@tiptap/
|
|
44
|
-
"@tiptap/
|
|
45
|
-
},
|
|
46
|
-
"optionalDependencies": {
|
|
47
|
-
"@tiptap/extension-bubble-menu": "^3.23.5",
|
|
48
|
-
"@tiptap/extension-floating-menu": "^3.23.5"
|
|
49
|
+
"@tiptap/pm": "^3.24.0",
|
|
50
|
+
"@tiptap/core": "^3.24.0"
|
|
49
51
|
},
|
|
50
52
|
"peerDependencies": {
|
|
51
|
-
"vue": "^3.0.0",
|
|
52
53
|
"@floating-ui/dom": "^1.0.0",
|
|
53
|
-
"
|
|
54
|
-
"@tiptap/
|
|
54
|
+
"vue": "^3.0.0",
|
|
55
|
+
"@tiptap/core": "3.24.0",
|
|
56
|
+
"@tiptap/pm": "3.24.0"
|
|
55
57
|
},
|
|
56
|
-
"
|
|
57
|
-
"
|
|
58
|
-
"
|
|
59
|
-
"directory": "packages/vue-3"
|
|
58
|
+
"optionalDependencies": {
|
|
59
|
+
"@tiptap/extension-bubble-menu": "^3.24.0",
|
|
60
|
+
"@tiptap/extension-floating-menu": "^3.24.0"
|
|
60
61
|
},
|
|
61
|
-
"sideEffects": false,
|
|
62
62
|
"scripts": {
|
|
63
|
-
"build": "tsup"
|
|
64
|
-
"lint": "prettier ./src/ --check && eslint --cache --quiet --no-error-on-unmatched-pattern ./src/"
|
|
63
|
+
"build": "tsup"
|
|
65
64
|
}
|
|
66
65
|
}
|
package/src/Editor.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
/*
|
|
1
|
+
/* oslint-disable react-hooks/rules-of-hooks */
|
|
2
2
|
import type { EditorOptions, Storage } from '@tiptap/core'
|
|
3
3
|
import { Editor as CoreEditor } from '@tiptap/core'
|
|
4
4
|
import type { EditorState, Plugin, PluginKey } from '@tiptap/pm/state'
|
|
@@ -51,7 +51,7 @@ export class Editor extends CoreEditor {
|
|
|
51
51
|
this.reactiveExtensionStorage.value = this.extensionStorage
|
|
52
52
|
})
|
|
53
53
|
|
|
54
|
-
return markRaw(this) //
|
|
54
|
+
return markRaw(this) // oxlint-disable-line
|
|
55
55
|
}
|
|
56
56
|
|
|
57
57
|
get state() {
|
package/src/EditorContent.ts
CHANGED
|
@@ -1,5 +1,14 @@
|
|
|
1
1
|
import type { PropType, Ref } from 'vue'
|
|
2
|
-
import {
|
|
2
|
+
import {
|
|
3
|
+
defineComponent,
|
|
4
|
+
getCurrentInstance,
|
|
5
|
+
h,
|
|
6
|
+
nextTick,
|
|
7
|
+
onBeforeUnmount,
|
|
8
|
+
ref,
|
|
9
|
+
unref,
|
|
10
|
+
watchEffect,
|
|
11
|
+
} from 'vue'
|
|
3
12
|
|
|
4
13
|
import type { Editor } from './Editor.js'
|
|
5
14
|
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
/*
|
|
1
|
+
/* oslint-disable no-underscore-dangle */
|
|
2
2
|
import type { MarkViewProps, MarkViewRenderer, MarkViewRendererOptions } from '@tiptap/core'
|
|
3
3
|
import { MarkView } from '@tiptap/core'
|
|
4
4
|
import type { Component, PropType } from 'vue'
|
|
@@ -67,10 +67,17 @@ export const MarkViewContent = defineComponent({
|
|
|
67
67
|
export class VueMarkView extends MarkView<Component, VueMarkViewRendererOptions> {
|
|
68
68
|
renderer: VueRenderer
|
|
69
69
|
|
|
70
|
-
constructor(
|
|
70
|
+
constructor(
|
|
71
|
+
component: Component,
|
|
72
|
+
props: MarkViewProps,
|
|
73
|
+
options?: Partial<VueMarkViewRendererOptions>,
|
|
74
|
+
) {
|
|
71
75
|
super(component, props, options)
|
|
72
76
|
|
|
73
|
-
const componentProps = {
|
|
77
|
+
const componentProps = {
|
|
78
|
+
...props,
|
|
79
|
+
updateAttributes: this.updateAttributes.bind(this),
|
|
80
|
+
} satisfies MarkViewProps
|
|
74
81
|
|
|
75
82
|
// Create extended component with provide
|
|
76
83
|
const extendedComponent = defineComponent({
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
/*
|
|
1
|
+
/* oslint-disable no-underscore-dangle */
|
|
2
2
|
import type {
|
|
3
3
|
DecorationWithType,
|
|
4
4
|
NodeViewProps,
|
|
@@ -85,7 +85,11 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
|
|
|
85
85
|
|
|
86
86
|
private cachedExtensionWithSyncedStorage: NodeViewProps['extension'] | null = null
|
|
87
87
|
|
|
88
|
-
constructor(
|
|
88
|
+
constructor(
|
|
89
|
+
component: Component,
|
|
90
|
+
props: NodeViewRendererProps,
|
|
91
|
+
options?: Partial<VueNodeViewRendererOptions>,
|
|
92
|
+
) {
|
|
89
93
|
super(component, props, options)
|
|
90
94
|
|
|
91
95
|
if (this.options.trackNodeViewPosition) {
|
|
@@ -151,18 +155,18 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
|
|
|
151
155
|
},
|
|
152
156
|
// add support for scoped styles
|
|
153
157
|
// @ts-ignore
|
|
154
|
-
//
|
|
158
|
+
// oxlint-disable-next-line
|
|
155
159
|
__scopeId: this.component.__scopeId,
|
|
156
160
|
// add support for CSS Modules
|
|
157
161
|
// @ts-ignore
|
|
158
|
-
//
|
|
162
|
+
// oxlint-disable-next-line
|
|
159
163
|
__cssModules: this.component.__cssModules,
|
|
160
164
|
// add support for vue devtools
|
|
161
165
|
// @ts-ignore
|
|
162
|
-
//
|
|
166
|
+
// oxlint-disable-next-line
|
|
163
167
|
__name: this.component.__name,
|
|
164
168
|
// @ts-ignore
|
|
165
|
-
//
|
|
169
|
+
// oxlint-disable-next-line
|
|
166
170
|
__file: this.component.__file,
|
|
167
171
|
})
|
|
168
172
|
|
|
@@ -251,7 +255,11 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
|
|
|
251
255
|
* On update, update the React component.
|
|
252
256
|
* To prevent unnecessary updates, the `update` option can be used.
|
|
253
257
|
*/
|
|
254
|
-
update(
|
|
258
|
+
update(
|
|
259
|
+
node: ProseMirrorNode,
|
|
260
|
+
decorations: readonly Decoration[],
|
|
261
|
+
innerDecorations: DecorationSource,
|
|
262
|
+
): boolean {
|
|
255
263
|
const rerenderComponent = (props?: Record<string, any>) => {
|
|
256
264
|
this.decorationClasses.value = this.getDecorationClasses()
|
|
257
265
|
this.renderer.updateProps(props)
|
|
@@ -274,7 +282,12 @@ class VueNodeView extends NodeView<Component, Editor, VueNodeViewRendererOptions
|
|
|
274
282
|
oldInnerDecorations,
|
|
275
283
|
innerDecorations,
|
|
276
284
|
updateProps: () =>
|
|
277
|
-
rerenderComponent({
|
|
285
|
+
rerenderComponent({
|
|
286
|
+
node,
|
|
287
|
+
decorations,
|
|
288
|
+
innerDecorations,
|
|
289
|
+
extension: this.extensionWithSyncedStorage,
|
|
290
|
+
}),
|
|
278
291
|
})
|
|
279
292
|
}
|
|
280
293
|
|
|
@@ -376,7 +389,9 @@ export function VueNodeViewRenderer(
|
|
|
376
389
|
}
|
|
377
390
|
// check for class-component and normalize if neccessary
|
|
378
391
|
const normalizedComponent =
|
|
379
|
-
typeof component === 'function' && '__vccOpts' in component
|
|
392
|
+
typeof component === 'function' && '__vccOpts' in component
|
|
393
|
+
? (component.__vccOpts as Component)
|
|
394
|
+
: component
|
|
380
395
|
|
|
381
396
|
return new VueNodeView(normalizedComponent, props, options)
|
|
382
397
|
}
|
package/src/menus/BubbleMenu.ts
CHANGED
|
@@ -46,7 +46,9 @@ export const BubbleMenu = defineComponent({
|
|
|
46
46
|
},
|
|
47
47
|
|
|
48
48
|
getReferencedVirtualElement: {
|
|
49
|
-
type: Function as PropType<
|
|
49
|
+
type: Function as PropType<
|
|
50
|
+
Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>
|
|
51
|
+
>,
|
|
50
52
|
default: undefined,
|
|
51
53
|
},
|
|
52
54
|
},
|
|
@@ -56,7 +58,15 @@ export const BubbleMenu = defineComponent({
|
|
|
56
58
|
const resolvedPluginKey = props.pluginKey ?? new PluginKey('bubbleMenu')
|
|
57
59
|
|
|
58
60
|
onMounted(() => {
|
|
59
|
-
const {
|
|
61
|
+
const {
|
|
62
|
+
editor,
|
|
63
|
+
options,
|
|
64
|
+
resizeDelay,
|
|
65
|
+
appendTo,
|
|
66
|
+
shouldShow,
|
|
67
|
+
getReferencedVirtualElement,
|
|
68
|
+
updateDelay,
|
|
69
|
+
} = props
|
|
60
70
|
|
|
61
71
|
const el = root.value
|
|
62
72
|
|