@tiptap/vue-3 3.15.3 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.cts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/menus/index.cjs +56 -2
- package/dist/menus/index.cjs.map +1 -1
- package/dist/menus/index.d.cts +51 -0
- package/dist/menus/index.d.ts +51 -0
- package/dist/menus/index.js +56 -2
- package/dist/menus/index.js.map +1 -1
- package/package.json +7 -7
- package/src/menus/FloatingMenu.ts +13 -1
package/dist/index.d.cts
CHANGED
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@@ -2,7 +2,7 @@ import { Editor as Editor$1, EditorOptions, Storage, MarkViewRendererOptions, Ma
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export * from '@tiptap/core';
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import { EditorState, Plugin, PluginKey } from '@tiptap/pm/state';
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import * as vue from 'vue';
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import {
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import { ComponentInternalInstance, ComponentPublicInstance, AppContext, PropType, Ref, h, Component } from 'vue';
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import { Node } from '@tiptap/pm/model';
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import { Decoration, DecorationSource } from '@tiptap/pm/view';
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package/dist/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@ import { Editor as Editor$1, EditorOptions, Storage, MarkViewRendererOptions, Ma
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export * from '@tiptap/core';
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import { EditorState, Plugin, PluginKey } from '@tiptap/pm/state';
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import * as vue from 'vue';
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import {
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import { ComponentInternalInstance, ComponentPublicInstance, AppContext, PropType, Ref, h, Component } from 'vue';
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import { Node } from '@tiptap/pm/model';
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import { Decoration, DecorationSource } from '@tiptap/pm/view';
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package/dist/menus/index.cjs
CHANGED
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@@ -455,9 +455,19 @@ var import_dom2 = require("@floating-ui/dom");
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var import_core2 = require("@tiptap/core");
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var import_state2 = require("@tiptap/pm/state");
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var FloatingMenuView = class {
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constructor({
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constructor({
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editor,
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element,
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view,
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462
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updateDelay = 250,
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resizeDelay = 60,
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options,
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appendTo,
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shouldShow
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}) {
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this.preventHide = false;
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this.isVisible = false;
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this.scrollTarget = window;
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this.shouldShow = ({ view, state }) => {
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const { selection } = state;
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const { $anchor, empty } = selection;
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@@ -514,10 +524,38 @@ var FloatingMenuView = class {
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}
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this.hide();
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};
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/**
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* Handles the transaction event to update the position of the floating menu.
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529
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* This allows external code to trigger a position update via:
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* `editor.view.dispatch(editor.state.tr.setMeta('floatingMenu', 'updatePosition'))`
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*/
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this.transactionHandler = ({ transaction: tr }) => {
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const meta = tr.getMeta("floatingMenu");
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if (meta === "updatePosition") {
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this.updatePosition();
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}
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};
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/**
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* Handles the window resize event to update the position of the floating menu.
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* It uses a debounce mechanism to prevent excessive updates.
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* The delay is defined by the `resizeDelay` property.
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*/
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this.resizeHandler = () => {
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if (this.resizeDebounceTimer) {
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clearTimeout(this.resizeDebounceTimer);
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}
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this.resizeDebounceTimer = window.setTimeout(() => {
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this.updatePosition();
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}, this.resizeDelay);
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};
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var _a;
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this.editor = editor;
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this.element = element;
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this.view = view;
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this.updateDelay = updateDelay;
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this.resizeDelay = resizeDelay;
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this.appendTo = appendTo;
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this.scrollTarget = (_a = options == null ? void 0 : options.scrollTarget) != null ? _a : window;
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this.floatingUIOptions = {
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...this.floatingUIOptions,
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...options
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@@ -529,6 +567,9 @@ var FloatingMenuView = class {
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this.element.addEventListener("mousedown", this.mousedownHandler, { capture: true });
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this.editor.on("focus", this.focusHandler);
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this.editor.on("blur", this.blurHandler);
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this.editor.on("transaction", this.transactionHandler);
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window.addEventListener("resize", this.resizeHandler);
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this.scrollTarget.addEventListener("scroll", this.resizeHandler);
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this.update(view, view.state);
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if (this.getShouldShow()) {
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this.show();
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@@ -648,8 +689,11 @@ var FloatingMenuView = class {
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destroy() {
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this.hide();
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this.element.removeEventListener("mousedown", this.mousedownHandler, { capture: true });
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window.removeEventListener("resize", this.resizeHandler);
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this.scrollTarget.removeEventListener("scroll", this.resizeHandler);
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this.editor.off("focus", this.focusHandler);
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this.editor.off("blur", this.blurHandler);
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this.editor.off("transaction", this.transactionHandler);
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if (this.floatingUIOptions.onDestroy) {
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this.floatingUIOptions.onDestroy();
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}
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@@ -678,6 +722,14 @@ var FloatingMenu = (0, import_vue2.defineComponent)({
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type: Object,
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required: true
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},
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updateDelay: {
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type: Number,
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default: void 0
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},
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resizeDelay: {
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type: Number,
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default: void 0
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},
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options: {
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type: Object,
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default: () => ({})
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@@ -694,7 +746,7 @@ var FloatingMenu = (0, import_vue2.defineComponent)({
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setup(props, { slots, attrs }) {
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const root = (0, import_vue2.ref)(null);
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(0, import_vue2.onMounted)(() => {
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const { pluginKey, editor, options, appendTo, shouldShow } = props;
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const { pluginKey, editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props;
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const el = root.value;
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if (!el) {
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return;
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@@ -707,6 +759,8 @@ var FloatingMenu = (0, import_vue2.defineComponent)({
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element: el,
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options,
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appendTo,
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package/dist/menus/index.cjs.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../src/menus/index.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["export * from './BubbleMenu.js'\nexport * from './FloatingMenu.js'\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n options,\n appendTo,\n shouldShow,\n }),\n )\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n 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{"version":3,"sources":["../../src/menus/index.ts","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["export * from './BubbleMenu.js'\nexport * from './FloatingMenu.js'\n","import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState, Transaction } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the floating menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * @default 250\n */\n public updateDelay: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * @default 60\n */\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n options,\n appendTo,\n shouldShow,\n }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n /**\n * Handles the transaction event to update the position of the floating menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta('floatingMenu', 'updatePosition'))`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('floatingMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n /**\n * Handles the window resize event to update the position of the floating menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n 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|
package/dist/menus/index.d.cts
CHANGED
|
@@ -217,6 +217,20 @@ interface FloatingMenuPluginProps {
|
|
|
217
217
|
* @default null
|
|
218
218
|
*/
|
|
219
219
|
element: HTMLElement;
|
|
220
|
+
/**
|
|
221
|
+
* The delay in milliseconds before the menu should be updated.
|
|
222
|
+
* This can be useful to prevent performance issues.
|
|
223
|
+
* @type {number}
|
|
224
|
+
* @default 250
|
|
225
|
+
*/
|
|
226
|
+
updateDelay?: number;
|
|
227
|
+
/**
|
|
228
|
+
* The delay in milliseconds before the menu position should be updated on window resize.
|
|
229
|
+
* This can be useful to prevent performance issues.
|
|
230
|
+
* @type {number}
|
|
231
|
+
* @default 60
|
|
232
|
+
*/
|
|
233
|
+
resizeDelay?: number;
|
|
220
234
|
/**
|
|
221
235
|
* The DOM element to append your menu to. Default is the editor's parent element.
|
|
222
236
|
*
|
|
@@ -259,9 +273,27 @@ interface FloatingMenuPluginProps {
|
|
|
259
273
|
onHide?: () => void;
|
|
260
274
|
onUpdate?: () => void;
|
|
261
275
|
onDestroy?: () => void;
|
|
276
|
+
/**
|
|
277
|
+
* The scrollable element that should be listened to when updating the position of the floating menu.
|
|
278
|
+
* If not provided, the window will be used.
|
|
279
|
+
* @type {HTMLElement | Window}
|
|
280
|
+
*/
|
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|
+
scrollTarget?: HTMLElement | Window;
|
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|
};
|
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|
}
|
|
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|
|
|
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|
+
declare module '@tiptap/core' {
|
|
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|
+
interface Commands<ReturnType> {
|
|
287
|
+
floatingMenu: {
|
|
288
|
+
/**
|
|
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|
+
* Update the position of the floating menu.
|
|
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|
+
* @example editor.commands.updateFloatingMenuPosition()
|
|
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|
+
*/
|
|
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|
+
updateFloatingMenuPosition: () => ReturnType;
|
|
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|
+
};
|
|
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|
+
}
|
|
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|
+
}
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|
+
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|
declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
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298
|
pluginKey: {
|
|
267
299
|
type: null;
|
|
@@ -271,6 +303,14 @@ declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
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271
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|
type: PropType<FloatingMenuPluginProps["editor"]>;
|
|
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|
required: true;
|
|
273
305
|
};
|
|
306
|
+
updateDelay: {
|
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|
+
type: PropType<FloatingMenuPluginProps["updateDelay"]>;
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+
default: undefined;
|
|
309
|
+
};
|
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|
+
resizeDelay: {
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|
+
type: PropType<FloatingMenuPluginProps["resizeDelay"]>;
|
|
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|
+
default: undefined;
|
|
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|
+
};
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|
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314
|
options: {
|
|
275
315
|
type: PropType<FloatingMenuPluginProps["options"]>;
|
|
276
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|
default: () => {};
|
|
@@ -294,6 +334,14 @@ declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
|
294
334
|
type: PropType<FloatingMenuPluginProps["editor"]>;
|
|
295
335
|
required: true;
|
|
296
336
|
};
|
|
337
|
+
updateDelay: {
|
|
338
|
+
type: PropType<FloatingMenuPluginProps["updateDelay"]>;
|
|
339
|
+
default: undefined;
|
|
340
|
+
};
|
|
341
|
+
resizeDelay: {
|
|
342
|
+
type: PropType<FloatingMenuPluginProps["resizeDelay"]>;
|
|
343
|
+
default: undefined;
|
|
344
|
+
};
|
|
297
345
|
options: {
|
|
298
346
|
type: PropType<FloatingMenuPluginProps["options"]>;
|
|
299
347
|
default: () => {};
|
|
@@ -322,7 +370,10 @@ declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
|
322
370
|
onHide?: () => void;
|
|
323
371
|
onUpdate?: () => void;
|
|
324
372
|
onDestroy?: () => void;
|
|
373
|
+
scrollTarget?: HTMLElement | Window;
|
|
325
374
|
} | undefined;
|
|
375
|
+
updateDelay: number | undefined;
|
|
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|
+
resizeDelay: number | undefined;
|
|
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377
|
appendTo: HTMLElement | (() => HTMLElement) | undefined;
|
|
327
378
|
shouldShow: (props: {
|
|
328
379
|
editor: _tiptap_core.Editor;
|
package/dist/menus/index.d.ts
CHANGED
|
@@ -217,6 +217,20 @@ interface FloatingMenuPluginProps {
|
|
|
217
217
|
* @default null
|
|
218
218
|
*/
|
|
219
219
|
element: HTMLElement;
|
|
220
|
+
/**
|
|
221
|
+
* The delay in milliseconds before the menu should be updated.
|
|
222
|
+
* This can be useful to prevent performance issues.
|
|
223
|
+
* @type {number}
|
|
224
|
+
* @default 250
|
|
225
|
+
*/
|
|
226
|
+
updateDelay?: number;
|
|
227
|
+
/**
|
|
228
|
+
* The delay in milliseconds before the menu position should be updated on window resize.
|
|
229
|
+
* This can be useful to prevent performance issues.
|
|
230
|
+
* @type {number}
|
|
231
|
+
* @default 60
|
|
232
|
+
*/
|
|
233
|
+
resizeDelay?: number;
|
|
220
234
|
/**
|
|
221
235
|
* The DOM element to append your menu to. Default is the editor's parent element.
|
|
222
236
|
*
|
|
@@ -259,9 +273,27 @@ interface FloatingMenuPluginProps {
|
|
|
259
273
|
onHide?: () => void;
|
|
260
274
|
onUpdate?: () => void;
|
|
261
275
|
onDestroy?: () => void;
|
|
276
|
+
/**
|
|
277
|
+
* The scrollable element that should be listened to when updating the position of the floating menu.
|
|
278
|
+
* If not provided, the window will be used.
|
|
279
|
+
* @type {HTMLElement | Window}
|
|
280
|
+
*/
|
|
281
|
+
scrollTarget?: HTMLElement | Window;
|
|
262
282
|
};
|
|
263
283
|
}
|
|
264
284
|
|
|
285
|
+
declare module '@tiptap/core' {
|
|
286
|
+
interface Commands<ReturnType> {
|
|
287
|
+
floatingMenu: {
|
|
288
|
+
/**
|
|
289
|
+
* Update the position of the floating menu.
|
|
290
|
+
* @example editor.commands.updateFloatingMenuPosition()
|
|
291
|
+
*/
|
|
292
|
+
updateFloatingMenuPosition: () => ReturnType;
|
|
293
|
+
};
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
|
|
265
297
|
declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
266
298
|
pluginKey: {
|
|
267
299
|
type: null;
|
|
@@ -271,6 +303,14 @@ declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
|
271
303
|
type: PropType<FloatingMenuPluginProps["editor"]>;
|
|
272
304
|
required: true;
|
|
273
305
|
};
|
|
306
|
+
updateDelay: {
|
|
307
|
+
type: PropType<FloatingMenuPluginProps["updateDelay"]>;
|
|
308
|
+
default: undefined;
|
|
309
|
+
};
|
|
310
|
+
resizeDelay: {
|
|
311
|
+
type: PropType<FloatingMenuPluginProps["resizeDelay"]>;
|
|
312
|
+
default: undefined;
|
|
313
|
+
};
|
|
274
314
|
options: {
|
|
275
315
|
type: PropType<FloatingMenuPluginProps["options"]>;
|
|
276
316
|
default: () => {};
|
|
@@ -294,6 +334,14 @@ declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
|
294
334
|
type: PropType<FloatingMenuPluginProps["editor"]>;
|
|
295
335
|
required: true;
|
|
296
336
|
};
|
|
337
|
+
updateDelay: {
|
|
338
|
+
type: PropType<FloatingMenuPluginProps["updateDelay"]>;
|
|
339
|
+
default: undefined;
|
|
340
|
+
};
|
|
341
|
+
resizeDelay: {
|
|
342
|
+
type: PropType<FloatingMenuPluginProps["resizeDelay"]>;
|
|
343
|
+
default: undefined;
|
|
344
|
+
};
|
|
297
345
|
options: {
|
|
298
346
|
type: PropType<FloatingMenuPluginProps["options"]>;
|
|
299
347
|
default: () => {};
|
|
@@ -322,7 +370,10 @@ declare const FloatingMenu: vue.DefineComponent<vue.ExtractPropTypes<{
|
|
|
322
370
|
onHide?: () => void;
|
|
323
371
|
onUpdate?: () => void;
|
|
324
372
|
onDestroy?: () => void;
|
|
373
|
+
scrollTarget?: HTMLElement | Window;
|
|
325
374
|
} | undefined;
|
|
375
|
+
updateDelay: number | undefined;
|
|
376
|
+
resizeDelay: number | undefined;
|
|
326
377
|
appendTo: HTMLElement | (() => HTMLElement) | undefined;
|
|
327
378
|
shouldShow: (props: {
|
|
328
379
|
editor: _tiptap_core.Editor;
|
package/dist/menus/index.js
CHANGED
|
@@ -448,9 +448,19 @@ import {
|
|
|
448
448
|
import { getText, getTextSerializersFromSchema, posToDOMRect as posToDOMRect2 } from "@tiptap/core";
|
|
449
449
|
import { Plugin as Plugin2, PluginKey as PluginKey2 } from "@tiptap/pm/state";
|
|
450
450
|
var FloatingMenuView = class {
|
|
451
|
-
constructor({
|
|
451
|
+
constructor({
|
|
452
|
+
editor,
|
|
453
|
+
element,
|
|
454
|
+
view,
|
|
455
|
+
updateDelay = 250,
|
|
456
|
+
resizeDelay = 60,
|
|
457
|
+
options,
|
|
458
|
+
appendTo,
|
|
459
|
+
shouldShow
|
|
460
|
+
}) {
|
|
452
461
|
this.preventHide = false;
|
|
453
462
|
this.isVisible = false;
|
|
463
|
+
this.scrollTarget = window;
|
|
454
464
|
this.shouldShow = ({ view, state }) => {
|
|
455
465
|
const { selection } = state;
|
|
456
466
|
const { $anchor, empty } = selection;
|
|
@@ -507,10 +517,38 @@ var FloatingMenuView = class {
|
|
|
507
517
|
}
|
|
508
518
|
this.hide();
|
|
509
519
|
};
|
|
520
|
+
/**
|
|
521
|
+
* Handles the transaction event to update the position of the floating menu.
|
|
522
|
+
* This allows external code to trigger a position update via:
|
|
523
|
+
* `editor.view.dispatch(editor.state.tr.setMeta('floatingMenu', 'updatePosition'))`
|
|
524
|
+
*/
|
|
525
|
+
this.transactionHandler = ({ transaction: tr }) => {
|
|
526
|
+
const meta = tr.getMeta("floatingMenu");
|
|
527
|
+
if (meta === "updatePosition") {
|
|
528
|
+
this.updatePosition();
|
|
529
|
+
}
|
|
530
|
+
};
|
|
531
|
+
/**
|
|
532
|
+
* Handles the window resize event to update the position of the floating menu.
|
|
533
|
+
* It uses a debounce mechanism to prevent excessive updates.
|
|
534
|
+
* The delay is defined by the `resizeDelay` property.
|
|
535
|
+
*/
|
|
536
|
+
this.resizeHandler = () => {
|
|
537
|
+
if (this.resizeDebounceTimer) {
|
|
538
|
+
clearTimeout(this.resizeDebounceTimer);
|
|
539
|
+
}
|
|
540
|
+
this.resizeDebounceTimer = window.setTimeout(() => {
|
|
541
|
+
this.updatePosition();
|
|
542
|
+
}, this.resizeDelay);
|
|
543
|
+
};
|
|
544
|
+
var _a;
|
|
510
545
|
this.editor = editor;
|
|
511
546
|
this.element = element;
|
|
512
547
|
this.view = view;
|
|
548
|
+
this.updateDelay = updateDelay;
|
|
549
|
+
this.resizeDelay = resizeDelay;
|
|
513
550
|
this.appendTo = appendTo;
|
|
551
|
+
this.scrollTarget = (_a = options == null ? void 0 : options.scrollTarget) != null ? _a : window;
|
|
514
552
|
this.floatingUIOptions = {
|
|
515
553
|
...this.floatingUIOptions,
|
|
516
554
|
...options
|
|
@@ -522,6 +560,9 @@ var FloatingMenuView = class {
|
|
|
522
560
|
this.element.addEventListener("mousedown", this.mousedownHandler, { capture: true });
|
|
523
561
|
this.editor.on("focus", this.focusHandler);
|
|
524
562
|
this.editor.on("blur", this.blurHandler);
|
|
563
|
+
this.editor.on("transaction", this.transactionHandler);
|
|
564
|
+
window.addEventListener("resize", this.resizeHandler);
|
|
565
|
+
this.scrollTarget.addEventListener("scroll", this.resizeHandler);
|
|
525
566
|
this.update(view, view.state);
|
|
526
567
|
if (this.getShouldShow()) {
|
|
527
568
|
this.show();
|
|
@@ -641,8 +682,11 @@ var FloatingMenuView = class {
|
|
|
641
682
|
destroy() {
|
|
642
683
|
this.hide();
|
|
643
684
|
this.element.removeEventListener("mousedown", this.mousedownHandler, { capture: true });
|
|
685
|
+
window.removeEventListener("resize", this.resizeHandler);
|
|
686
|
+
this.scrollTarget.removeEventListener("scroll", this.resizeHandler);
|
|
644
687
|
this.editor.off("focus", this.focusHandler);
|
|
645
688
|
this.editor.off("blur", this.blurHandler);
|
|
689
|
+
this.editor.off("transaction", this.transactionHandler);
|
|
646
690
|
if (this.floatingUIOptions.onDestroy) {
|
|
647
691
|
this.floatingUIOptions.onDestroy();
|
|
648
692
|
}
|
|
@@ -671,6 +715,14 @@ var FloatingMenu = defineComponent2({
|
|
|
671
715
|
type: Object,
|
|
672
716
|
required: true
|
|
673
717
|
},
|
|
718
|
+
updateDelay: {
|
|
719
|
+
type: Number,
|
|
720
|
+
default: void 0
|
|
721
|
+
},
|
|
722
|
+
resizeDelay: {
|
|
723
|
+
type: Number,
|
|
724
|
+
default: void 0
|
|
725
|
+
},
|
|
674
726
|
options: {
|
|
675
727
|
type: Object,
|
|
676
728
|
default: () => ({})
|
|
@@ -687,7 +739,7 @@ var FloatingMenu = defineComponent2({
|
|
|
687
739
|
setup(props, { slots, attrs }) {
|
|
688
740
|
const root = ref2(null);
|
|
689
741
|
onMounted2(() => {
|
|
690
|
-
const { pluginKey, editor, options, appendTo, shouldShow } = props;
|
|
742
|
+
const { pluginKey, editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props;
|
|
691
743
|
const el = root.value;
|
|
692
744
|
if (!el) {
|
|
693
745
|
return;
|
|
@@ -700,6 +752,8 @@ var FloatingMenu = defineComponent2({
|
|
|
700
752
|
pluginKey,
|
|
701
753
|
editor,
|
|
702
754
|
element: el,
|
|
755
|
+
updateDelay,
|
|
756
|
+
resizeDelay,
|
|
703
757
|
options,
|
|
704
758
|
appendTo,
|
|
705
759
|
shouldShow
|
package/dist/menus/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public preventHide = false\n\n private isVisible = false\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({ editor, element, view, options, appendTo, shouldShow }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.appendTo = appendTo\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, 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FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as 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{"version":3,"sources":["../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["import {\n type Middleware,\n type VirtualElement,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n const top = Math.min(rect1.top, rect2.top)\n const bottom = Math.max(rect1.bottom, rect2.bottom)\n const left = Math.min(rect1.left, rect2.left)\n const right = Math.max(rect1.right, rect2.right)\n const width = right - left\n const height = bottom - top\n const x = left\n const y = top\n return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n /**\n * The plugin key.\n * @type {PluginKey | string}\n * @default 'bubbleMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @type {HTMLElement}\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n element: HTMLElement\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that returns the virtual element for the menu.\n * This is useful when the menu needs to be positioned relative to a specific DOM element.\n * @type {() => VirtualElement | null}\n * @default Position based on the selection.\n */\n getReferencedVirtualElement?: () => VirtualElement | null\n\n /**\n * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the bubble menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n public updateDelay: number\n\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'top',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n onShow: undefined,\n onHide: undefined,\n onUpdate: undefined,\n onDestroy: undefined,\n }\n\n public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n const { doc, selection } = state\n const { empty } = selection\n\n // Sometime check for `empty` is not enough.\n // Doubleclick an empty paragraph returns a node size of 2.\n // So we check also for an empty text size.\n const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n // When clicking on a element inside the bubble menu the editor \"blur\" event\n // is called and the bubble menu item is focussed. In this case we should\n // consider the menu as part of the editor and keep showing the menu\n const isChildOfMenu = this.element.contains(document.activeElement)\n\n const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n private get virtualElement(): VirtualElement | undefined {\n const { selection } = this.editor.state\n\n const referencedVirtualElement = this.getReferencedVirtualElement?.()\n if (referencedVirtualElement) {\n return referencedVirtualElement\n }\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n let virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n if (selection instanceof NodeSelection) {\n let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n if (nodeViewWrapper) {\n node = nodeViewWrapper as HTMLElement\n }\n\n if (node) {\n virtualElement = {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n getClientRects: () => [node.getBoundingClientRect()],\n }\n }\n }\n\n // this is a special case for cell selections\n if (selection instanceof CellSelection) {\n const { $anchorCell, $headCell } = selection\n\n const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n const fromDOM = this.view.nodeDOM(from)\n const toDOM = this.view.nodeDOM(to)\n\n if (!fromDOM || !toDOM) {\n return\n }\n\n const clientRect =\n fromDOM === toDOM\n ? (fromDOM as HTMLElement).getBoundingClientRect()\n : combineDOMRects(\n (fromDOM as HTMLElement).getBoundingClientRect(),\n (toDOM as HTMLElement).getBoundingClientRect(),\n )\n\n virtualElement = {\n getBoundingClientRect: () => clientRect,\n getClientRects: () => [clientRect],\n }\n }\n\n return virtualElement\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n shouldShow,\n appendTo,\n getReferencedVirtualElement,\n options,\n }: BubbleMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n this.getReferencedVirtualElement = getReferencedVirtualElement\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n dragstartHandler = () => {\n this.hide()\n }\n\n /**\n * Handles the window resize event to update the position of the bubble menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.editor.isDestroyed) {\n this.destroy()\n return\n }\n\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n updatePosition() {\n const virtualElement = this.virtualElement\n\n if (!virtualElement) {\n return\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const { state } = view\n const hasValidSelection = state.selection.from !== state.selection.to\n\n if (this.updateDelay > 0 && hasValidSelection) {\n this.handleDebouncedUpdate(view, oldState)\n return\n }\n\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n if (!selectionChanged && !docChanged) {\n return\n }\n\n if (this.updateDebounceTimer) {\n clearTimeout(this.updateDebounceTimer)\n }\n\n this.updateDebounceTimer = window.setTimeout(() => {\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }, this.updateDelay)\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n // support for CellSelections\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n element: this.element,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow || false\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('bubbleMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new BubbleMenuView({ view, ...options }),\n })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, nextTick, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const BubbleMenu = defineComponent({\n name: 'BubbleMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n type: [String, Object] as PropType<BubbleMenuPluginProps['pluginKey']>,\n default: 'bubbleMenu',\n },\n\n editor: {\n type: Object as PropType<BubbleMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<BubbleMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n\n getReferencedVirtualElement: {\n type: Function as PropType<Exclude<Required<BubbleMenuPluginProps>['getReferencedVirtualElement'], null>>,\n default: undefined,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const {\n editor,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n nextTick(() => {\n editor.registerPlugin(\n BubbleMenuPlugin({\n editor,\n element: el,\n options,\n pluginKey,\n resizeDelay,\n appendTo,\n shouldShow,\n getReferencedVirtualElement,\n updateDelay,\n }),\n )\n })\n })\n\n onBeforeUnmount(() => {\n const { pluginKey, editor } = props\n\n editor.unregisterPlugin(pluginKey)\n })\n\n // Vue owns this element; attrs are applied reactively by Vue\n // Plugin re-parents it when showing the menu\n return () => h('div', { ref: root, ...attrs }, slots.default?.())\n },\n})\n","import {\n type Middleware,\n arrow,\n autoPlacement,\n computePosition,\n flip,\n hide,\n inline,\n offset,\n shift,\n size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState, Transaction } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n /**\n * The plugin key for the floating menu.\n * @default 'floatingMenu'\n */\n pluginKey: PluginKey | string\n\n /**\n * The editor instance.\n * @default null\n */\n editor: Editor\n\n /**\n * The DOM element that contains your menu.\n * @default null\n */\n element: HTMLElement\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 250\n */\n updateDelay?: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * This can be useful to prevent performance issues.\n * @type {number}\n * @default 60\n */\n resizeDelay?: number\n\n /**\n * The DOM element to append your menu to. Default is the editor's parent element.\n *\n * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n *\n * @type {HTMLElement}\n * @default null\n */\n appendTo?: HTMLElement | (() => HTMLElement)\n\n /**\n * A function that determines whether the menu should be shown or not.\n * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n */\n shouldShow?:\n | ((props: {\n editor: Editor\n view: EditorView\n state: EditorState\n oldState?: EditorState\n from: number\n to: number\n }) => boolean)\n | null\n\n /**\n * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n * hide, and inline middlewares.\n * @default {}\n * @see https://floating-ui.com/docs/computePosition#options\n */\n options?: {\n strategy?: 'absolute' | 'fixed'\n placement?:\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end'\n offset?: Parameters<typeof offset>[0] | boolean\n flip?: Parameters<typeof flip>[0] | boolean\n shift?: Parameters<typeof shift>[0] | boolean\n arrow?: Parameters<typeof arrow>[0] | false\n size?: Parameters<typeof size>[0] | boolean\n autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n hide?: Parameters<typeof hide>[0] | boolean\n inline?: Parameters<typeof inline>[0] | boolean\n\n onShow?: () => void\n onHide?: () => void\n onUpdate?: () => void\n onDestroy?: () => void\n\n /**\n * The scrollable element that should be listened to when updating the position of the floating menu.\n * If not provided, the window will be used.\n * @type {HTMLElement | Window}\n */\n scrollTarget?: HTMLElement | Window\n }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n /**\n * The editor view.\n */\n view: EditorView\n}\n\nexport class FloatingMenuView {\n public editor: Editor\n\n public element: HTMLElement\n\n public view: EditorView\n\n public preventHide = false\n\n /**\n * The delay in milliseconds before the menu should be updated.\n * @default 250\n */\n public updateDelay: number\n\n /**\n * The delay in milliseconds before the menu position should be updated on window resize.\n * @default 60\n */\n public resizeDelay: number\n\n public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n private updateDebounceTimer: number | undefined\n\n private resizeDebounceTimer: number | undefined\n\n private isVisible = false\n\n private scrollTarget: HTMLElement | Window = window\n\n private getTextContent(node: ProsemirrorNode) {\n return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n }\n\n public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n const { selection } = state\n const { $anchor, empty } = selection\n const isRootDepth = $anchor.depth === 1\n\n const isEmptyTextBlock =\n $anchor.parent.isTextblock &&\n !$anchor.parent.type.spec.code &&\n !$anchor.parent.textContent &&\n $anchor.parent.childCount === 0 &&\n !this.getTextContent($anchor.parent)\n\n if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n return false\n }\n\n return true\n }\n\n private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n strategy: 'absolute',\n placement: 'right',\n offset: 8,\n flip: {},\n shift: {},\n arrow: false,\n size: false,\n autoPlacement: false,\n hide: false,\n inline: false,\n }\n\n get middlewares() {\n const middlewares: Middleware[] = []\n\n if (this.floatingUIOptions.flip) {\n middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n }\n\n if (this.floatingUIOptions.shift) {\n middlewares.push(\n shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n )\n }\n\n if (this.floatingUIOptions.offset) {\n middlewares.push(\n offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n )\n }\n\n if (this.floatingUIOptions.arrow) {\n middlewares.push(arrow(this.floatingUIOptions.arrow))\n }\n\n if (this.floatingUIOptions.size) {\n middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n }\n\n if (this.floatingUIOptions.autoPlacement) {\n middlewares.push(\n autoPlacement(\n typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n ),\n )\n }\n\n if (this.floatingUIOptions.hide) {\n middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n }\n\n if (this.floatingUIOptions.inline) {\n middlewares.push(\n inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n )\n }\n\n return middlewares\n }\n\n constructor({\n editor,\n element,\n view,\n updateDelay = 250,\n resizeDelay = 60,\n options,\n appendTo,\n shouldShow,\n }: FloatingMenuViewProps) {\n this.editor = editor\n this.element = element\n this.view = view\n this.updateDelay = updateDelay\n this.resizeDelay = resizeDelay\n this.appendTo = appendTo\n this.scrollTarget = options?.scrollTarget ?? window\n\n this.floatingUIOptions = {\n ...this.floatingUIOptions,\n ...options,\n }\n\n this.element.tabIndex = 0\n\n if (shouldShow) {\n this.shouldShow = shouldShow\n }\n\n this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n this.editor.on('focus', this.focusHandler)\n this.editor.on('blur', this.blurHandler)\n this.editor.on('transaction', this.transactionHandler)\n window.addEventListener('resize', this.resizeHandler)\n this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n this.update(view, view.state)\n\n if (this.getShouldShow()) {\n this.show()\n this.updatePosition()\n }\n }\n\n getShouldShow(oldState?: EditorState) {\n const { state } = this.view\n const { selection } = state\n\n const { ranges } = selection\n const from = Math.min(...ranges.map(range => range.$from.pos))\n const to = Math.max(...ranges.map(range => range.$to.pos))\n\n const shouldShow = this.shouldShow?.({\n editor: this.editor,\n view: this.view,\n state,\n oldState,\n from,\n to,\n })\n\n return shouldShow\n }\n\n updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n const { composing } = view\n\n const isSame = !selectionChanged && !docChanged\n\n if (composing || isSame) {\n return\n }\n\n const shouldShow = this.getShouldShow(oldState)\n\n if (!shouldShow) {\n this.hide()\n\n return\n }\n\n this.updatePosition()\n this.show()\n }\n\n mousedownHandler = () => {\n this.preventHide = true\n }\n\n focusHandler = () => {\n // we use `setTimeout` to make sure `selection` is already updated\n setTimeout(() => this.update(this.editor.view))\n }\n\n blurHandler = ({ event }: { event: FocusEvent }) => {\n if (this.preventHide) {\n this.preventHide = false\n\n return\n }\n\n if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n return\n }\n\n if (event?.relatedTarget === this.editor.view.dom) {\n return\n }\n\n this.hide()\n }\n\n /**\n * Handles the transaction event to update the position of the floating menu.\n * This allows external code to trigger a position update via:\n * `editor.view.dispatch(editor.state.tr.setMeta('floatingMenu', 'updatePosition'))`\n */\n transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n const meta = tr.getMeta('floatingMenu')\n if (meta === 'updatePosition') {\n this.updatePosition()\n }\n }\n\n /**\n * Handles the window resize event to update the position of the floating menu.\n * It uses a debounce mechanism to prevent excessive updates.\n * The delay is defined by the `resizeDelay` property.\n */\n resizeHandler = () => {\n if (this.resizeDebounceTimer) {\n clearTimeout(this.resizeDebounceTimer)\n }\n\n this.resizeDebounceTimer = window.setTimeout(() => {\n this.updatePosition()\n }, this.resizeDelay)\n }\n\n updatePosition() {\n const { selection } = this.editor.state\n\n const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n const virtualElement = {\n getBoundingClientRect: () => domRect,\n getClientRects: () => [domRect],\n }\n\n computePosition(virtualElement, this.element, {\n placement: this.floatingUIOptions.placement,\n strategy: this.floatingUIOptions.strategy,\n middleware: this.middlewares,\n }).then(({ x, y, strategy }) => {\n this.element.style.width = 'max-content'\n this.element.style.position = strategy\n this.element.style.left = `${x}px`\n this.element.style.top = `${y}px`\n\n if (this.isVisible && this.floatingUIOptions.onUpdate) {\n this.floatingUIOptions.onUpdate()\n }\n })\n }\n\n update(view: EditorView, oldState?: EditorState) {\n const selectionChanged = !oldState?.selection.eq(view.state.selection)\n const docChanged = !oldState?.doc.eq(view.state.doc)\n\n this.updateHandler(view, selectionChanged, docChanged, oldState)\n }\n\n show() {\n if (this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'visible'\n this.element.style.opacity = '1'\n\n // attach to appendTo or editor's parent element\n const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n if (this.floatingUIOptions.onShow) {\n this.floatingUIOptions.onShow()\n }\n\n this.isVisible = true\n }\n\n hide() {\n if (!this.isVisible) {\n return\n }\n\n this.element.style.visibility = 'hidden'\n this.element.style.opacity = '0'\n // remove from the parent element\n this.element.remove()\n\n if (this.floatingUIOptions.onHide) {\n this.floatingUIOptions.onHide()\n }\n\n this.isVisible = false\n }\n\n destroy() {\n this.hide()\n this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n window.removeEventListener('resize', this.resizeHandler)\n this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n this.editor.off('focus', this.focusHandler)\n this.editor.off('blur', this.blurHandler)\n this.editor.off('transaction', this.transactionHandler)\n\n if (this.floatingUIOptions.onDestroy) {\n this.floatingUIOptions.onDestroy()\n }\n }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n return new Plugin({\n key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n view: view => new FloatingMenuView({ view, ...options }),\n })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport type { PropType } from 'vue'\nimport { defineComponent, h, onBeforeUnmount, onMounted, ref } from 'vue'\n\nexport const FloatingMenu = defineComponent({\n name: 'FloatingMenu',\n\n inheritAttrs: false,\n\n props: {\n pluginKey: {\n // TODO: TypeScript breaks :(\n // type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n type: null,\n default: 'floatingMenu',\n },\n\n editor: {\n type: Object as PropType<FloatingMenuPluginProps['editor']>,\n required: true,\n },\n\n updateDelay: {\n type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,\n default: undefined,\n },\n\n resizeDelay: {\n type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,\n default: undefined,\n },\n\n options: {\n type: Object as PropType<FloatingMenuPluginProps['options']>,\n default: () => ({}),\n },\n\n appendTo: {\n type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n default: undefined,\n },\n\n shouldShow: {\n type: Function as PropType<Exclude<Required<FloatingMenuPluginProps>['shouldShow'], null>>,\n default: null,\n },\n },\n\n setup(props, { slots, attrs }) {\n const root = ref<HTMLElement | null>(null)\n\n onMounted(() => {\n const { pluginKey, editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props\n\n const el = root.value\n\n if (!el) {\n return\n }\n\n el.style.visibility = 'hidden'\n el.style.position = 'absolute'\n\n // Remove element from DOM; plugin will re-parent it when shown\n el.remove()\n\n editor.registerPlugin(\n FloatingMenuPlugin({\n pluginKey,\n editor,\n element: el,\n 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|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@tiptap/vue-3",
|
|
3
3
|
"description": "Vue components for tiptap",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.16.0",
|
|
5
5
|
"homepage": "https://tiptap.dev",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"tiptap",
|
|
@@ -40,18 +40,18 @@
|
|
|
40
40
|
],
|
|
41
41
|
"devDependencies": {
|
|
42
42
|
"vue": "^3.5.13",
|
|
43
|
-
"@tiptap/
|
|
44
|
-
"@tiptap/
|
|
43
|
+
"@tiptap/core": "^3.16.0",
|
|
44
|
+
"@tiptap/pm": "^3.16.0"
|
|
45
45
|
},
|
|
46
46
|
"optionalDependencies": {
|
|
47
|
-
"@tiptap/extension-bubble-menu": "^3.
|
|
48
|
-
"@tiptap/extension-floating-menu": "^3.
|
|
47
|
+
"@tiptap/extension-bubble-menu": "^3.16.0",
|
|
48
|
+
"@tiptap/extension-floating-menu": "^3.16.0"
|
|
49
49
|
},
|
|
50
50
|
"peerDependencies": {
|
|
51
51
|
"vue": "^3.0.0",
|
|
52
52
|
"@floating-ui/dom": "^1.0.0",
|
|
53
|
-
"@tiptap/core": "^3.
|
|
54
|
-
"@tiptap/pm": "^3.
|
|
53
|
+
"@tiptap/core": "^3.16.0",
|
|
54
|
+
"@tiptap/pm": "^3.16.0"
|
|
55
55
|
},
|
|
56
56
|
"repository": {
|
|
57
57
|
"type": "git",
|
|
@@ -21,6 +21,16 @@ export const FloatingMenu = defineComponent({
|
|
|
21
21
|
required: true,
|
|
22
22
|
},
|
|
23
23
|
|
|
24
|
+
updateDelay: {
|
|
25
|
+
type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,
|
|
26
|
+
default: undefined,
|
|
27
|
+
},
|
|
28
|
+
|
|
29
|
+
resizeDelay: {
|
|
30
|
+
type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,
|
|
31
|
+
default: undefined,
|
|
32
|
+
},
|
|
33
|
+
|
|
24
34
|
options: {
|
|
25
35
|
type: Object as PropType<FloatingMenuPluginProps['options']>,
|
|
26
36
|
default: () => ({}),
|
|
@@ -41,7 +51,7 @@ export const FloatingMenu = defineComponent({
|
|
|
41
51
|
const root = ref<HTMLElement | null>(null)
|
|
42
52
|
|
|
43
53
|
onMounted(() => {
|
|
44
|
-
const { pluginKey, editor, options, appendTo, shouldShow } = props
|
|
54
|
+
const { pluginKey, editor, updateDelay, resizeDelay, options, appendTo, shouldShow } = props
|
|
45
55
|
|
|
46
56
|
const el = root.value
|
|
47
57
|
|
|
@@ -60,6 +70,8 @@ export const FloatingMenu = defineComponent({
|
|
|
60
70
|
pluginKey,
|
|
61
71
|
editor,
|
|
62
72
|
element: el,
|
|
73
|
+
updateDelay,
|
|
74
|
+
resizeDelay,
|
|
63
75
|
options,
|
|
64
76
|
appendTo,
|
|
65
77
|
shouldShow,
|