@tinyburg/tinytower-vegas-sdk 0.0.0-stage → 0.1.0

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package/dist/Scopes.js ADDED
@@ -0,0 +1,81 @@
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+ /**
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+ * The scopes the Tiny Tower Vegas api is guarded by, as a game-rooted tree, built with
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+ * `@tinyburg/nimblebit-sdk`'s `defineGame`. Only the endpoints this sdk defines
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+ * are covered; areas without both a read and a write side are left out until
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+ * their endpoints exist.
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+ *
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+ * @since 1.0.0
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+ * @category Scopes
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+ */
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+ import { defineGame } from "@tinyburg/nimblebit-sdk/NimblebitScopes";
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+ /**
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+ * @since 1.0.0
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+ * @category Games
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+ */
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+ export const TinyTowerVegas = /*#__PURE__*/defineGame({
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+ name: "tinytowervegas",
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+ description: "Tiny Tower Vegas",
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+ read: {
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+ description: "Everything in Tiny Tower Vegas that only looks"
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+ },
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+ write: {
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+ description: "Everything in Tiny Tower Vegas that changes a player's game"
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+ },
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+ areas: {
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+ device: {
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+ description: "Player accounts and their devices",
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+ read: {
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+ description: "Look up player accounts",
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+ leaves: {
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+ player_details: "Look up a player's public profile details"
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+ }
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+ },
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+ write: {
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+ description: "Change a player's account or devices",
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+ leaves: {
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+ verify_device: "Complete a device verification code"
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+ }
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+ }
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+ },
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+ social: {
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+ description: "Gifts, visits and friends",
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+ read: {
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+ description: "See gifts, visits and friends' games",
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+ leaves: {
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+ get_items: "See the items waiting for a player",
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+ get_visits: "See who has visited a player",
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+ pull_friend_game: "Download a friend's game data",
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+ pull_friend_meta: "Fetch metadata about a player's friends"
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+ }
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+ },
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+ write: {
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+ description: "Send and accept gifts and items",
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+ leaves: {
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+ send_item: "Send items to another player",
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+ receive_item: "Accept an item on a player's behalf"
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+ }
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+ }
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+ }
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+ }
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+ });
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+ /**
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+ * The game's areas, by name, for annotating endpoints.
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+ *
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+ * @since 1.0.0
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+ * @category Areas
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+ */
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+ export const {
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+ device: Device,
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+ social: Social
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+ } = TinyTowerVegas.areas;
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+ /**
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+ * @since 1.0.0
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+ * @category Tree
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+ */
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+ export const Games = [TinyTowerVegas];
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+ /**
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+ * @since 1.0.0
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+ * @category Tree
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+ */
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+ export const all = () => Games.flatMap(game => [game, game.read, game.write, ...Object.values(game.areas).flatMap(area => [area, area.read, ...area.read.children, area.write, ...area.write.children])]);
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+ //# sourceMappingURL=Scopes.js.map
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+ {"version":3,"file":"Scopes.js","names":[],"sources":["../src/Scopes.ts"],"sourcesContent":[null],"mappings":"AAAA;;;;;;;;;AAUA,SAA2C,UAAU,QAAQ,yCAAyC;AAEtG;;;;AAIA,OAAO,MAAM,cAAc,gBAAG,UAAU,CAAC;EACrC,IAAI,EAAE,gBAAgB;EACtB,WAAW,EAAE,kBAAkB;EAC/B,IAAI,EAAE;IAAE,WAAW,EAAE;EAAgD,CAAE;EACvE,KAAK,EAAE;IAAE,WAAW,EAAE;EAA6D,CAAE;EACrF,KAAK,EAAE;IACH,MAAM,EAAE;MACJ,WAAW,EAAE,mCAAmC;MAChD,IAAI,EAAE;QACF,WAAW,EAAE,yBAAyB;QACtC,MAAM,EAAE;UACJ,cAAc,EAAE;;OAEvB;MACD,KAAK,EAAE;QACH,WAAW,EAAE,sCAAsC;QACnD,MAAM,EAAE;UACJ,aAAa,EAAE;;;KAG1B;IACD,MAAM,EAAE;MACJ,WAAW,EAAE,2BAA2B;MACxC,IAAI,EAAE;QACF,WAAW,EAAE,sCAAsC;QACnD,MAAM,EAAE;UACJ,SAAS,EAAE,oCAAoC;UAC/C,UAAU,EAAE,8BAA8B;UAC1C,gBAAgB,EAAE,+BAA+B;UACjD,gBAAgB,EAAE;;OAEzB;MACD,KAAK,EAAE;QACH,WAAW,EAAE,iCAAiC;QAC9C,MAAM,EAAE;UACJ,SAAS,EAAE,8BAA8B;UACzC,YAAY,EAAE;;;;;CAKjC,CAAC;AAEF;;;;;;AAMA,OAAO,MAAM;EAAE,MAAM,EAAE,MAAM;EAAE,MAAM,EAAE;AAAM,CAAE,GAAG,cAAc,CAAC,KAAK;AAEtE;;;;AAIA,OAAO,MAAM,KAAK,GAAwB,CAAC,cAAc,CAAC;AAE1D;;;;AAIA,OAAO,MAAM,GAAG,GAAG,MACf,KAAK,CAAC,OAAO,CAAE,IAAI,IAAK,CACpB,IAAI,EACJ,IAAI,CAAC,IAAI,EACT,IAAI,CAAC,KAAK,EACV,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,OAAO,CAAE,IAAI,IAAK,CAC3C,IAAI,EACJ,IAAI,CAAC,IAAI,EACT,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,EACrB,IAAI,CAAC,KAAK,EACV,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CACzB,CAAC,CACL,CAAC","ignoreList":[]}
@@ -0,0 +1,83 @@
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+ /**
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+ * Tiny Tower Vegas SDK: signed calls against Nimblebit's NBSync service.
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+ *
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+ * Signing reuses `@tinyburg/nimblebit-sdk` (`NimblebitAuth`): the game secret
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+ * salt (from `NBSync._ss`) is provided as the auth key, and each request is
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+ * `md5(<preimage> + <secret salt>)` with a random uint32 `salt` in the path.
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+ * All method preimages below are the Tiny Tower formula with the `vegas` game code.
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+ *
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+ * The methods that were exercised live against sync.nimblebit.com are marked
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+ * VERIFIED; save-bearing / write paths follow the same pattern but were not
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+ * exercised. Save bytes are returned raw (base64-decoded); inflating (pako) and
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+ * parsing into a save schema is left to the caller.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ import type * as Schema from "effect/Schema";
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+ import * as Effect from "effect/Effect";
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+ import { HttpClient } from "effect/http";
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+ import * as Redacted from "effect/Redacted";
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+ import { NimblebitAuth } from "@tinyburg/nimblebit-sdk";
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+ /**
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+ * Requests a new player ("burnbot") from the Nimblebit servers. VERIFIED.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export declare const device_newPlayer: Effect.Effect<{
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+ readonly playerId: string & import("effect/Brand").Brand<"PlayerId">;
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+ readonly playerSs: Redacted.Redacted<string> & import("effect/Brand").Brand<"PlayerAuthKey">;
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+ }, import("effect/http-api/HttpApiError").BadRequest | import("effect/http-api/HttpApiError").Forbidden | import("effect/http/HttpClientError").HttpClientError | import("effect/http-api/HttpApiError").InternalServerError | import("@tinyburg/nimblebit-sdk/internal/Error").NimblebitError | import("effect/PlatformError").PlatformError | Schema.SchemaError | import("effect/http-api/HttpApiError").Unauthorized, HttpClient.HttpClient | NimblebitAuth.NimblebitAuth>;
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+ /**
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+ * Retrieves player details. VERIFIED.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export declare const device_playerDetails: (args_0: {
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+ readonly playerAuthKey: Redacted.Redacted<string> & import("effect/Brand").Brand<"PlayerAuthKey">;
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+ readonly playerId: string & import("effect/Brand").Brand<"PlayerId">;
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+ }) => Effect.Effect<{
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+ readonly playerId: string & import("effect/Brand").Brand<"PlayerId">;
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+ readonly playerEmail: Redacted.Redacted<string> & import("effect/Brand").Brand<"PlayerEmail">;
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+ readonly registered: boolean;
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+ readonly blacklisted: boolean;
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+ readonly saveVersion: number;
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+ readonly checksum: string;
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+ }, import("effect/http-api/HttpApiError").BadRequest | import("effect/http-api/HttpApiError").Forbidden | import("effect/http/HttpClientError").HttpClientError | import("effect/http-api/HttpApiError").InternalServerError | import("@tinyburg/nimblebit-sdk/internal/Error").NimblebitError | import("effect/PlatformError").PlatformError | Schema.SchemaError | import("effect/http-api/HttpApiError").Unauthorized, HttpClient.HttpClient | NimblebitAuth.NimblebitAuth>;
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+ /**
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+ * Pulls the player's cloud save. Returns raw base64-decoded bytes (inflate +
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+ * parse separately). Success envelope DERIVED from Tiny Tower.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export declare const sync_pullSave: (args_0: {
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+ readonly playerAuthKey: Redacted.Redacted<string> & import("effect/Brand").Brand<"PlayerAuthKey">;
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+ readonly playerId: string & import("effect/Brand").Brand<"PlayerId">;
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+ }) => Effect.Effect<{
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+ readonly success: "NotFound";
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+ } | {
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+ readonly success: "Found";
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+ readonly data: Uint8Array<ArrayBufferLike>;
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+ readonly checksum: string;
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+ readonly saveId: number;
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+ }, import("effect/http-api/HttpApiError").BadRequest | import("effect/http-api/HttpApiError").Forbidden | import("effect/http/HttpClientError").HttpClientError | import("effect/http-api/HttpApiError").InternalServerError | import("@tinyburg/nimblebit-sdk/internal/Error").NimblebitError | import("effect/PlatformError").PlatformError | Schema.SchemaError | import("effect/http-api/HttpApiError").Unauthorized, HttpClient.HttpClient | NimblebitAuth.NimblebitAuth>;
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+ /**
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+ * Lists items (parts/gifts) waiting for the player. VERIFIED
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+ * (`/get_items/pt/...` -> `{ success:"Found", gifts:[...] }`, no total).
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export declare const social_getItems: (args_0: {
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+ readonly playerAuthKey: Redacted.Redacted<string> & import("effect/Brand").Brand<"PlayerAuthKey">;
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+ readonly playerId: string & import("effect/Brand").Brand<"PlayerId">;
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+ }) => Effect.Effect<{
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+ readonly success: "NotFound";
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+ } | {
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+ readonly success: "Found";
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+ readonly gifts: readonly unknown[];
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+ }, import("effect/http-api/HttpApiError").BadRequest | import("effect/http-api/HttpApiError").Forbidden | import("effect/http/HttpClientError").HttpClientError | import("effect/http-api/HttpApiError").InternalServerError | import("@tinyburg/nimblebit-sdk/internal/Error").NimblebitError | import("effect/PlatformError").PlatformError | Schema.SchemaError | import("effect/http-api/HttpApiError").Unauthorized, HttpClient.HttpClient | NimblebitAuth.NimblebitAuth>;
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+ //# sourceMappingURL=TinyTowerVegas.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"TinyTowerVegas.d.ts","sourceRoot":"","sources":["../src/TinyTowerVegas.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,KAAK,KAAK,MAAM,MAAM,eAAe,CAAC;AAE7C,OAAO,KAAK,MAAM,MAAM,eAAe,CAAC;AAExC,OAAO,EAAE,UAAU,EAAqB,MAAM,aAAa,CAAC;AAE5D,OAAO,KAAK,QAAQ,MAAM,iBAAiB,CAAC;AAI5C,OAAO,EAAE,aAAa,EAAkB,MAAM,yBAAyB,CAAC;AAIxE;;;;;GAKG;AACH,eAAO,MAAM,gBAAgB;;;8cA6B3B,CAAC;AAEH;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB;;;;;;;;;;8cA+B/B,CAAC;AAEH;;;;;;GAMG;AACH,eAAO,MAAM,aAAa;;;;;;;;;;8cA+BxB,CAAC;AAEH;;;;;;GAMG;AACH,eAAO,MAAM,eAAe;;;;;;;;8cA+B1B,CAAC"}
@@ -0,0 +1,172 @@
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+ /**
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+ * Tiny Tower Vegas SDK: signed calls against Nimblebit's NBSync service.
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+ *
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+ * Signing reuses `@tinyburg/nimblebit-sdk` (`NimblebitAuth`): the game secret
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+ * salt (from `NBSync._ss`) is provided as the auth key, and each request is
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+ * `md5(<preimage> + <secret salt>)` with a random uint32 `salt` in the path.
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+ * All method preimages below are the Tiny Tower formula with the `vegas` game code.
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+ *
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+ * The methods that were exercised live against sync.nimblebit.com are marked
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+ * VERIFIED; save-bearing / write paths follow the same pattern but were not
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+ * exercised. Save bytes are returned raw (base64-decoded); inflating (pako) and
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+ * parsing into a save schema is left to the caller.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ import * as Effect from "effect/Effect";
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+ import * as Function from "effect/Function";
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+ import { HttpClient, HttpClientRequest } from "effect/http";
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+ import { HttpApiClient } from "effect/http-api";
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+ import * as Redacted from "effect/Redacted";
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+ import { NimblebitAuth, NimblebitError } from "@tinyburg/nimblebit-sdk";
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+ import * as Endpoints from "./Endpoints.js";
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+ /**
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+ * Requests a new player ("burnbot") from the Nimblebit servers. VERIFIED.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export const device_newPlayer = /*#__PURE__*/Effect.gen(function* () {
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+ const nimblebitAuth = yield* NimblebitAuth.NimblebitAuth;
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+ const httpClient = yield* HttpClient.HttpClient;
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+ const maybeAddBearerToken = nimblebitAuth.host !== "https://sync.nimblebit.com" ? HttpClientRequest.bearerToken(nimblebitAuth.authKey) : Function.identity;
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+ const endpoint = yield* HttpApiClient.endpoint(Endpoints.Api, {
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+ baseUrl: nimblebitAuth.host,
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+ group: "DeviceManagementGroup",
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+ endpoint: "DeviceNewPlayer",
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+ httpClient: HttpClient.mapRequest(httpClient, maybeAddBearerToken)
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+ });
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+ const salt1 = yield* nimblebitAuth.salt;
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+ const salt2 = yield* nimblebitAuth.salt;
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+ const hash = yield* nimblebitAuth.sign(`vegas/${salt1}/${salt2}`);
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+ const response = yield* endpoint({
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+ params: {
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+ salt1,
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+ salt2,
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+ hash
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+ }
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+ });
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+ if ("error" in response) {
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+ return yield* new NimblebitError.NimblebitError({
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+ method: "DeviceNewPlayer",
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+ module: "DeviceManagementGroup",
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+ cause: response.error
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+ });
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+ }
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+ return response;
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+ });
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+ /**
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+ * Retrieves player details. VERIFIED.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export const device_playerDetails = /*#__PURE__*/Effect.fn("device_playerDetails")(function* ({
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+ playerAuthKey,
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+ playerId
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+ }) {
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+ const nimblebitAuth = yield* NimblebitAuth.NimblebitAuth;
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+ const httpClient = yield* HttpClient.HttpClient;
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+ const maybeAddBearerToken = nimblebitAuth.host !== "https://sync.nimblebit.com" ? HttpClientRequest.bearerToken(nimblebitAuth.authKey) : Function.identity;
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+ const endpoint = yield* HttpApiClient.endpoint(Endpoints.Api, {
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+ baseUrl: nimblebitAuth.host,
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+ group: "DeviceManagementGroup",
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+ endpoint: "DevicePlayerDetails",
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+ httpClient: HttpClient.mapRequest(httpClient, maybeAddBearerToken)
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+ });
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+ const salt = yield* nimblebitAuth.salt;
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+ const hash = yield* nimblebitAuth.sign(`vegas/${playerId}/${salt}${Redacted.value(playerAuthKey)}`);
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+ const response = yield* endpoint({
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+ params: {
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+ playerId,
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+ salt,
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+ hash
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+ }
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+ });
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+ if ("error" in response) {
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+ return yield* new NimblebitError.NimblebitError({
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+ method: "DevicePlayerDetails",
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+ module: "DeviceManagementGroup",
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+ cause: response.error
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+ });
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+ }
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+ return response.player;
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+ });
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+ /**
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+ * Pulls the player's cloud save. Returns raw base64-decoded bytes (inflate +
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+ * parse separately). Success envelope DERIVED from Tiny Tower.
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+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export const sync_pullSave = /*#__PURE__*/Effect.fn("sync_pullSave")(function* ({
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+ playerAuthKey,
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+ playerId
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+ }) {
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+ const nimblebitAuth = yield* NimblebitAuth.NimblebitAuth;
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+ const httpClient = yield* HttpClient.HttpClient;
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+ const maybeAddBearerToken = nimblebitAuth.host !== "https://sync.nimblebit.com" ? HttpClientRequest.bearerToken(nimblebitAuth.authKey) : Function.identity;
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+ const endpoint = yield* HttpApiClient.endpoint(Endpoints.Api, {
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+ baseUrl: nimblebitAuth.host,
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+ group: "SyncManagementGroup",
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+ endpoint: "SyncPullSave",
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+ httpClient: HttpClient.mapRequest(httpClient, maybeAddBearerToken)
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+ });
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+ const salt = yield* nimblebitAuth.salt;
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+ const hash = yield* nimblebitAuth.sign(`vegas/${playerId}/${salt}${Redacted.value(playerAuthKey)}`);
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+ const response = yield* endpoint({
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+ params: {
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+ playerId,
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+ salt,
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+ hash
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+ }
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+ });
125
+ if ("error" in response) {
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+ return yield* new NimblebitError.NimblebitError({
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+ method: "SyncPullSave",
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+ module: "SyncManagementGroup",
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+ cause: response.error
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+ });
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+ }
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+ return response;
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+ });
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+ /**
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+ * Lists items (parts/gifts) waiting for the player. VERIFIED
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+ * (`/get_items/pt/...` -> `{ success:"Found", gifts:[...] }`, no total).
137
+ *
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+ * @since 1.0.0
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+ * @category SDK
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+ */
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+ export const social_getItems = /*#__PURE__*/Effect.fn("social_getItems")(function* ({
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+ playerAuthKey,
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+ playerId
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+ }) {
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+ const nimblebitAuth = yield* NimblebitAuth.NimblebitAuth;
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+ const httpClient = yield* HttpClient.HttpClient;
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+ const maybeAddBearerToken = nimblebitAuth.host !== "https://sync.nimblebit.com" ? HttpClientRequest.bearerToken(nimblebitAuth.authKey) : Function.identity;
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+ const endpoint = yield* HttpApiClient.endpoint(Endpoints.Api, {
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+ baseUrl: nimblebitAuth.host,
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+ group: "SocialGroup",
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+ endpoint: "SocialGetItems",
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+ httpClient: HttpClient.mapRequest(httpClient, maybeAddBearerToken)
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+ });
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+ const salt = yield* nimblebitAuth.salt;
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+ const hash = yield* nimblebitAuth.sign(`vegas/${playerId}/${salt}${Redacted.value(playerAuthKey)}`);
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+ const response = yield* endpoint({
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+ params: {
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+ playerId,
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+ salt,
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+ hash
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+ }
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+ });
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+ if ("error" in response) {
164
+ return yield* new NimblebitError.NimblebitError({
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+ method: "SocialGetItems",
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+ module: "SocialGroup",
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+ cause: response.error
168
+ });
169
+ }
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+ return response;
171
+ });
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+ //# sourceMappingURL=TinyTowerVegas.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,56 @@
1
+ /**
2
+ * @since 1.0.0
3
+ */
4
+ /**
5
+ * Tiny Tower Vegas (game code `vegas`) NBSync api endpoints.
6
+ *
7
+ * Signing: a random `salt` (signed int32) goes in the path, and `hash` is
8
+ * `md5(<preimage> + <game secret salt>)` with the preimage
9
+ * `vegas/<playerId>/<salt><playerAuthKey>` (variants noted per endpoint). The
10
+ * secret salt is the value extracted from `NBSync._ss`.
11
+ *
12
+ * Verification (live server + Frida DTO inspection of the game, 2026-08-26):
13
+ * - Signing is MD5, server-validated (same scheme as Tiny Tower / Pocket
14
+ * Planes; the game computes SHA-256 only for the unauthenticated `register`).
15
+ * - Response envelopes VERIFIED by reading the game's DTO classes at runtime:
16
+ * register, player_details, sync/pull (NBSyncGameSaveResponse), current_version,
17
+ * verify_device, friend/pull_game, friend/pull_meta (meta is a flat
18
+ * Dictionary<String,Object> on pt), send_item (NBSyncItemsSendResponse),
19
+ * get_items (NBSyncItemsGetResponse: success/gifts, NO `total` unlike pp).
20
+ * `get_items` was also exercised live with a burnbot.
21
+ * - Standard NBSync endpoint set plus get_visits and receive_item.
22
+ *
23
+ * Game-specific save/meta schemas are left as `Schema.Unknown` placeholders.
24
+ *
25
+ * @since 1.0.0
26
+ * @category Endpoints
27
+ */
28
+ export * as Endpoints from "./Endpoints.ts";
29
+ /**
30
+ * The scopes the Tiny Tower Vegas api is guarded by, as a game-rooted tree, built with
31
+ * `@tinyburg/nimblebit-sdk`'s `defineGame`. Only the endpoints this sdk defines
32
+ * are covered; areas without both a read and a write side are left out until
33
+ * their endpoints exist.
34
+ *
35
+ * @since 1.0.0
36
+ * @category Scopes
37
+ */
38
+ export * as Scopes from "./Scopes.ts";
39
+ /**
40
+ * Tiny Tower Vegas SDK: signed calls against Nimblebit's NBSync service.
41
+ *
42
+ * Signing reuses `@tinyburg/nimblebit-sdk` (`NimblebitAuth`): the game secret
43
+ * salt (from `NBSync._ss`) is provided as the auth key, and each request is
44
+ * `md5(<preimage> + <secret salt>)` with a random uint32 `salt` in the path.
45
+ * All method preimages below are the Tiny Tower formula with the `vegas` game code.
46
+ *
47
+ * The methods that were exercised live against sync.nimblebit.com are marked
48
+ * VERIFIED; save-bearing / write paths follow the same pattern but were not
49
+ * exercised. Save bytes are returned raw (base64-decoded); inflating (pako) and
50
+ * parsing into a save schema is left to the caller.
51
+ *
52
+ * @since 1.0.0
53
+ * @category SDK
54
+ */
55
+ export * as TinyTowerVegas from "./TinyTowerVegas.ts";
56
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,OAAO,KAAK,SAAS,MAAM,gBAAgB,CAAA;AAE3C;;;;;;;;GAQG;AACH,OAAO,KAAK,MAAM,MAAM,aAAa,CAAA;AAErC;;;;;;;;;;;;;;;GAeG;AACH,OAAO,KAAK,cAAc,MAAM,qBAAqB,CAAA"}
package/dist/index.js ADDED
@@ -0,0 +1,56 @@
1
+ /**
2
+ * @since 1.0.0
3
+ */
4
+ /**
5
+ * Tiny Tower Vegas (game code `vegas`) NBSync api endpoints.
6
+ *
7
+ * Signing: a random `salt` (signed int32) goes in the path, and `hash` is
8
+ * `md5(<preimage> + <game secret salt>)` with the preimage
9
+ * `vegas/<playerId>/<salt><playerAuthKey>` (variants noted per endpoint). The
10
+ * secret salt is the value extracted from `NBSync._ss`.
11
+ *
12
+ * Verification (live server + Frida DTO inspection of the game, 2026-08-26):
13
+ * - Signing is MD5, server-validated (same scheme as Tiny Tower / Pocket
14
+ * Planes; the game computes SHA-256 only for the unauthenticated `register`).
15
+ * - Response envelopes VERIFIED by reading the game's DTO classes at runtime:
16
+ * register, player_details, sync/pull (NBSyncGameSaveResponse), current_version,
17
+ * verify_device, friend/pull_game, friend/pull_meta (meta is a flat
18
+ * Dictionary<String,Object> on pt), send_item (NBSyncItemsSendResponse),
19
+ * get_items (NBSyncItemsGetResponse: success/gifts, NO `total` unlike pp).
20
+ * `get_items` was also exercised live with a burnbot.
21
+ * - Standard NBSync endpoint set plus get_visits and receive_item.
22
+ *
23
+ * Game-specific save/meta schemas are left as `Schema.Unknown` placeholders.
24
+ *
25
+ * @since 1.0.0
26
+ * @category Endpoints
27
+ */
28
+ export * as Endpoints from "./Endpoints.js";
29
+ /**
30
+ * The scopes the Tiny Tower Vegas api is guarded by, as a game-rooted tree, built with
31
+ * `@tinyburg/nimblebit-sdk`'s `defineGame`. Only the endpoints this sdk defines
32
+ * are covered; areas without both a read and a write side are left out until
33
+ * their endpoints exist.
34
+ *
35
+ * @since 1.0.0
36
+ * @category Scopes
37
+ */
38
+ export * as Scopes from "./Scopes.js";
39
+ /**
40
+ * Tiny Tower Vegas SDK: signed calls against Nimblebit's NBSync service.
41
+ *
42
+ * Signing reuses `@tinyburg/nimblebit-sdk` (`NimblebitAuth`): the game secret
43
+ * salt (from `NBSync._ss`) is provided as the auth key, and each request is
44
+ * `md5(<preimage> + <secret salt>)` with a random uint32 `salt` in the path.
45
+ * All method preimages below are the Tiny Tower formula with the `vegas` game code.
46
+ *
47
+ * The methods that were exercised live against sync.nimblebit.com are marked
48
+ * VERIFIED; save-bearing / write paths follow the same pattern but were not
49
+ * exercised. Save bytes are returned raw (base64-decoded); inflating (pako) and
50
+ * parsing into a save schema is left to the caller.
51
+ *
52
+ * @since 1.0.0
53
+ * @category SDK
54
+ */
55
+ export * as TinyTowerVegas from "./TinyTowerVegas.js";
56
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","names":[],"sources":["../src/index.ts"],"sourcesContent":[null],"mappings":"AAAA;;;AAIA;;;;;;;;;;;;;;;;;;;;;;;;AAwBA,OAAO,KAAK,SAAS,MAAM,gBAAgB;AAE3C;;;;;;;;;AASA,OAAO,KAAK,MAAM,MAAM,aAAa;AAErC;;;;;;;;;;;;;;;;AAgBA,OAAO,KAAK,cAAc,MAAM,qBAAqB","ignoreList":[]}
package/package.json CHANGED
@@ -1,6 +1,51 @@
1
1
  {
2
2
  "name": "@tinyburg/tinytower-vegas-sdk",
3
- "version": "0.0.0-stage",
4
- "stub": true,
5
- "description": "Temporary package placeholder for staged publishing"
3
+ "version": "0.1.0",
4
+ "description": "api for the mobile game Tiny Tower Vegas by Nimblebit",
5
+ "keywords": [
6
+ "nimblebit",
7
+ "tinytowervegas"
8
+ ],
9
+ "homepage": "https://github.com/leonitousconforti/tinyburg",
10
+ "license": "GPL-3.0-only",
11
+ "author": "Leo Conforti <leo@leoconforti.us> (https://leoconforti.us)",
12
+ "repository": {
13
+ "type": "git",
14
+ "url": "https://github.com/leonitousconforti/tinyburg.git",
15
+ "directory": "packages/tinytower-vegas-sdk"
16
+ },
17
+ "files": [
18
+ "src/**/*.ts",
19
+ "dist/**/*.js",
20
+ "dist/**/*.js.map",
21
+ "dist/**/*.d.ts",
22
+ "dist/**/*.d.ts.map"
23
+ ],
24
+ "type": "module",
25
+ "sideEffects": false,
26
+ "exports": {
27
+ "./package.json": "./package.json",
28
+ ".": "./dist/index.js",
29
+ "./*": "./dist/*.js",
30
+ "./internal/*": null
31
+ },
32
+ "publishConfig": {
33
+ "access": "public"
34
+ },
35
+ "dependencies": {
36
+ "@tinyburg/nimblebit-sdk": "0.2.0"
37
+ },
38
+ "devDependencies": {
39
+ "@yielded/auth": "0.1.0-beta.47",
40
+ "effect": "4.1.1"
41
+ },
42
+ "peerDependencies": {
43
+ "@yielded/auth": "0.1.0-beta.47",
44
+ "effect": "4.1.1"
45
+ },
46
+ "scripts": {
47
+ "build": "tsc -b tsconfig.build.json && babel dist --plugins annotate-pure-calls --out-dir dist --source-maps",
48
+ "check": "tsc -b tsconfig.json",
49
+ "codegen": "build-utils prepare-v4"
50
+ }
6
51
  }