@timardex/cluemart-shared 1.5.511 → 1.5.512

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Files changed (38) hide show
  1. package/dist/{chunk-LJJCZVW4.mjs → chunk-TZBKOYFM.mjs} +1 -1
  2. package/dist/{chunk-LJJCZVW4.mjs.map → chunk-TZBKOYFM.mjs.map} +1 -1
  3. package/dist/{chunk-FTEZFZZW.mjs → chunk-U3RFZUPB.mjs} +2 -2
  4. package/dist/{chunk-2GSMGPKT.mjs → chunk-YHE6M5DD.mjs} +24 -18
  5. package/dist/{chunk-2GSMGPKT.mjs.map → chunk-YHE6M5DD.mjs.map} +1 -1
  6. package/dist/{chunk-OMXMDHJ3.mjs → chunk-Z6YIR3MO.mjs} +2 -2
  7. package/dist/formFields/index.mjs +3 -3
  8. package/dist/{game-PMt_jT_7.d.ts → game-BkJDVMMI.d.ts} +6 -6
  9. package/dist/{game-65XFYqKi.d.mts → game-BunlgBR3.d.mts} +6 -6
  10. package/dist/graphql/index.cjs +23 -17
  11. package/dist/graphql/index.cjs.map +1 -1
  12. package/dist/graphql/index.d.mts +10 -10
  13. package/dist/graphql/index.d.ts +10 -10
  14. package/dist/graphql/index.mjs +1 -1
  15. package/dist/hooks/index.cjs +23 -17
  16. package/dist/hooks/index.cjs.map +1 -1
  17. package/dist/hooks/index.d.mts +2 -2
  18. package/dist/hooks/index.d.ts +2 -2
  19. package/dist/hooks/index.mjs +4 -4
  20. package/dist/index.cjs +23 -17
  21. package/dist/index.cjs.map +1 -1
  22. package/dist/index.d.mts +14 -14
  23. package/dist/index.d.ts +14 -14
  24. package/dist/index.mjs +23 -17
  25. package/dist/index.mjs.map +1 -1
  26. package/dist/{post-fnGzMU9c.d.ts → post-CdBp2FwH.d.ts} +1 -1
  27. package/dist/{post-BJHPePwy.d.mts → post-DHlHtpG9.d.mts} +1 -1
  28. package/dist/types/index.cjs.map +1 -1
  29. package/dist/types/index.d.mts +2 -2
  30. package/dist/types/index.d.ts +2 -2
  31. package/dist/types/index.mjs +1 -1
  32. package/dist/utils/index.cjs.map +1 -1
  33. package/dist/utils/index.d.mts +1 -1
  34. package/dist/utils/index.d.ts +1 -1
  35. package/dist/utils/index.mjs +2 -2
  36. package/package.json +1 -1
  37. /package/dist/{chunk-FTEZFZZW.mjs.map → chunk-U3RFZUPB.mjs.map} +0 -0
  38. /package/dist/{chunk-OMXMDHJ3.mjs.map → chunk-Z6YIR3MO.mjs.map} +0 -0
@@ -117,4 +117,4 @@ export {
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  gameTypeToDisplayName,
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  EnumGameStatus
119
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  };
120
- //# sourceMappingURL=chunk-LJJCZVW4.mjs.map
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+ //# sourceMappingURL=chunk-TZBKOYFM.mjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/types/game.ts"],"sourcesContent":["import { OwnerType } from \"./global\";\n\nexport const gameScreenIdentifierList = [\n {\n clue: \"Where your actions turn into a timeline.\",\n id: \"activities\",\n match: \"/profile/activities\",\n },\n {\n clue: \"Where conversations happen without speaking.\",\n id: \"chat\",\n match: \"/profile/chat\",\n },\n {\n clue: \"The place to redefine who you are.\",\n id: \"edit-profile\",\n match: \"/profile/edit-profile\",\n },\n {\n clue: \"A single moment worth showing up for.\",\n id: \"single-event\",\n match: /^\\/events\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"What’s happening around you, right now.\",\n id: \"events-near-me\",\n match: \"/events/events-near-me\",\n },\n {\n clue: \"A collection of things worth attending.\",\n id: \"events\",\n match: \"/events\",\n },\n {\n clue: \"What’s happening in a wider area—not just nearby.\",\n id: \"events-region\",\n match: /^\\/events\\/region\\/[^/]+$/,\n },\n {\n clue: \"Where you go to find something specific.\",\n id: \"events-search\",\n match: \"/events/search\",\n },\n {\n clue: \"Where fun becomes a challenge.\",\n id: \"games\",\n match: \"/games\",\n },\n {\n clue: \"Your starting point for everything.\",\n id: \"home\",\n match: \"/\",\n },\n {\n clue: \"Where the app taps you on the shoulder.\",\n id: \"notifications\",\n match: \"/notifications\",\n },\n {\n clue: \"Where you fine-tune your experience.\",\n id: \"options\",\n match: \"/options\",\n },\n {\n clue: \"A single collaborator in the ecosystem.\",\n id: \"single-partner\",\n match: /^\\/partners\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"The network behind the scenes.\",\n id: \"partners\",\n match: \"/partners\",\n },\n {\n clue: \"Where you share something with everyone.\",\n id: \"single-visitor-post\",\n match: /^\\/visitors\\/posts\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"Your identity, on display.\",\n id: \"profile\",\n match: \"/profile\",\n },\n {\n clue: \"One provider offering something valuable.\",\n id: \"single-vendor\",\n match: /^\\/vendors\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"A marketplace of providers.\",\n id: \"vendors\",\n match: \"/vendors\",\n },\n {\n clue: \"People who stopped by to see you.\",\n id: \"visitors\",\n match: \"/visitors\",\n },\n] as const;\n\nexport type GamePlacement = (typeof gameScreenIdentifierList)[number][\"id\"];\nexport type GamePlacementClue =\n (typeof gameScreenIdentifierList)[number][\"clue\"];\n\nexport enum EnumGameType {\n DAILY_CLUE = \"dailyClue\",\n}\n\nexport const gameTypeToDisplayName: Record<EnumGameType, string> = {\n [EnumGameType.DAILY_CLUE]: \"Daily Clue\",\n};\n\nexport type GameDate = {\n startDate: Date;\n endDate: Date;\n};\n\nexport type BaseGame = {\n gameDate: GameDate;\n gameSolution: string;\n gameType: EnumGameType;\n};\n\nexport type DailyClueGameData = {\n gameFields: BaseGame;\n lastFoundDate: Date | null;\n points: number;\n letterInfo: {\n collected: string[] | null; // The letters the user has found, e.g. [\"C\", \"L\", \"U\"]\n shuffled: string[]; // The letters of the solution, but shuffled, e.g. [\"L\", \"C\", \"U\"]\n todaysLetter: string | null; // The letter the user has to find today, e.g. \"C\"\n todaysClue: GamePlacementClue | null; // The clue for user to find the letter, e.g. related to {todaysPlacement}\n todaysPlacement: GamePlacement | null; // The screen where the user has to find the clue, e.g. \"HomeScreen\"\n };\n // User has found the clue 3 days in a row, this is incrementing if the user finds the clue and decrements if user misses a day\n streak: number;\n};\n\nexport enum EnumGameStatus {\n GAME_COMPLETED = \"GAME_COMPLETED\",\n GAME_IN_PROGRESS = \"GAME_IN_PROGRESS\",\n GAME_LEFT = \"GAME_LEFT\",\n GAME_STARTED = \"GAME_STARTED\",\n}\n\nexport type GameHistory = {\n gameDate: GameDate;\n gameStatus: EnumGameStatus;\n gameType: EnumGameType;\n pointsEarned: number;\n};\n\ntype GameDataMap = {\n [EnumGameType.DAILY_CLUE]: DailyClueGameData;\n};\ntype GameDataMapType = {\n [K in keyof GameDataMap]?: GameDataMap[K] | null;\n};\n\nexport type GameDataType = {\n active: boolean;\n createdAt: Date;\n gameData: GameDataMapType;\n gameHistory: GameHistory[] | null;\n gameType: EnumGameType;\n updatedAt: Date | null;\n};\n\nexport type GameType = {\n _id: string;\n active: boolean;\n createdAt: Date;\n deletedAt: Date | null;\n game: GameDataType[] | null;\n owner: OwnerType;\n points: number;\n updatedAt: Date | null;\n};\n\nexport type GameLeaderboard = {\n gameHistory: GameHistory[] | null;\n overallPoints: number;\n owner: OwnerType;\n};\n"],"mappings":";AAEO,IAAM,2BAA2B;AAAA,EACtC;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AACF;AAMO,IAAK,eAAL,kBAAKA,kBAAL;AACL,EAAAA,cAAA,gBAAa;AADH,SAAAA;AAAA,GAAA;AAIL,IAAM,wBAAsD;AAAA,EACjE,CAAC,4BAAuB,GAAG;AAC7B;AA4BO,IAAK,iBAAL,kBAAKC,oBAAL;AACL,EAAAA,gBAAA,oBAAiB;AACjB,EAAAA,gBAAA,sBAAmB;AACnB,EAAAA,gBAAA,eAAY;AACZ,EAAAA,gBAAA,kBAAe;AAJL,SAAAA;AAAA,GAAA;","names":["EnumGameType","EnumGameStatus"]}
1
+ {"version":3,"sources":["../src/types/game.ts"],"sourcesContent":["import { OwnerType } from \"./global\";\n\nexport const gameScreenIdentifierList = [\n {\n clue: \"Where your actions turn into a timeline.\",\n id: \"activities\",\n match: \"/profile/activities\",\n },\n {\n clue: \"Where conversations happen without speaking.\",\n id: \"chat\",\n match: \"/profile/chat\",\n },\n {\n clue: \"The place to redefine who you are.\",\n id: \"edit-profile\",\n match: \"/profile/edit-profile\",\n },\n {\n clue: \"A single moment worth showing up for.\",\n id: \"single-event\",\n match: /^\\/events\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"What’s happening around you, right now.\",\n id: \"events-near-me\",\n match: \"/events/events-near-me\",\n },\n {\n clue: \"A collection of things worth attending.\",\n id: \"events\",\n match: \"/events\",\n },\n {\n clue: \"What’s happening in a wider area—not just nearby.\",\n id: \"events-region\",\n match: /^\\/events\\/region\\/[^/]+$/,\n },\n {\n clue: \"Where you go to find something specific.\",\n id: \"events-search\",\n match: \"/events/search\",\n },\n {\n clue: \"Where fun becomes a challenge.\",\n id: \"games\",\n match: \"/games\",\n },\n {\n clue: \"Your starting point for everything.\",\n id: \"home\",\n match: \"/\",\n },\n {\n clue: \"Where the app taps you on the shoulder.\",\n id: \"notifications\",\n match: \"/notifications\",\n },\n {\n clue: \"Where you fine-tune your experience.\",\n id: \"options\",\n match: \"/options\",\n },\n {\n clue: \"A single collaborator in the ecosystem.\",\n id: \"single-partner\",\n match: /^\\/partners\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"The network behind the scenes.\",\n id: \"partners\",\n match: \"/partners\",\n },\n {\n clue: \"Where you share something with everyone.\",\n id: \"single-visitor-post\",\n match: /^\\/visitors\\/posts\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"Your identity, on display.\",\n id: \"profile\",\n match: \"/profile\",\n },\n {\n clue: \"One provider offering something valuable.\",\n id: \"single-vendor\",\n match: /^\\/vendors\\/[a-f0-9]{24}$/,\n },\n {\n clue: \"A marketplace of providers.\",\n id: \"vendors\",\n match: \"/vendors\",\n },\n {\n clue: \"People who stopped by to see you.\",\n id: \"visitors\",\n match: \"/visitors\",\n },\n] as const;\n\nexport type GamePlacement = (typeof gameScreenIdentifierList)[number][\"id\"];\nexport type GamePlacementClue =\n (typeof gameScreenIdentifierList)[number][\"clue\"];\n\nexport enum EnumGameType {\n DAILY_CLUE = \"dailyClue\",\n}\n\nexport const gameTypeToDisplayName: Record<EnumGameType, string> = {\n [EnumGameType.DAILY_CLUE]: \"Daily Clue\",\n};\n\nexport type GameDate = {\n startDate: Date;\n endDate: Date;\n};\n\nexport type BaseGame = {\n gameDate: GameDate;\n gameSolution: string;\n gameType: EnumGameType;\n};\n\nexport type DailyClueGameData = {\n gameFields: BaseGame;\n lastFoundDate: Date | null;\n points: number;\n letterInfo: {\n collected: string[] | null; // The letters the user has found, e.g. [\"C\", \"L\", \"U\"]\n shuffled: string[]; // The letters of the solution, but shuffled, e.g. [\"L\", \"C\", \"U\"]\n todaysLetter: string | null; // The letter the user has to find today, e.g. \"C\"\n todaysClue: GamePlacementClue | null; // The clue for user to find the letter, e.g. related to {todaysPlacement}\n todaysPlacement: GamePlacement | null; // The screen where the user has to find the clue, e.g. \"HomeScreen\"\n };\n // User has found the clue 3 days in a row, this is incrementing if the user finds the clue and decrements if user misses a day\n streak: number;\n};\n\nexport enum EnumGameStatus {\n GAME_COMPLETED = \"GAME_COMPLETED\",\n GAME_IN_PROGRESS = \"GAME_IN_PROGRESS\",\n GAME_LEFT = \"GAME_LEFT\",\n GAME_STARTED = \"GAME_STARTED\",\n}\n\nexport type GameHistory = {\n gameDate: GameDate;\n gameStatus: EnumGameStatus;\n gameType: EnumGameType;\n pointsEarned: number;\n};\n\ntype GameDataMap = {\n [EnumGameType.DAILY_CLUE]: DailyClueGameData;\n};\ntype GameDataType = {\n [K in keyof GameDataMap]?: GameDataMap[K] | null;\n};\n\nexport type GameType = {\n active: boolean;\n createdAt: Date;\n gameData: GameDataType;\n gameHistory: GameHistory[] | null;\n gameType: EnumGameType;\n updatedAt: Date | null;\n};\n\nexport type GameDocType = {\n _id: string;\n active: boolean;\n createdAt: Date;\n deletedAt: Date | null;\n games: GameType[] | null;\n owner: OwnerType;\n points: number;\n updatedAt: Date | null;\n};\n\nexport type GameLeaderboard = {\n gameHistory: GameHistory[] | null;\n overallPoints: number;\n owner: OwnerType;\n};\n"],"mappings":";AAEO,IAAM,2BAA2B;AAAA,EACtC;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AAAA,EACA;AAAA,IACE,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,OAAO;AAAA,EACT;AACF;AAMO,IAAK,eAAL,kBAAKA,kBAAL;AACL,EAAAA,cAAA,gBAAa;AADH,SAAAA;AAAA,GAAA;AAIL,IAAM,wBAAsD;AAAA,EACjE,CAAC,4BAAuB,GAAG;AAC7B;AA4BO,IAAK,iBAAL,kBAAKC,oBAAL;AACL,EAAAA,gBAAA,oBAAiB;AACjB,EAAAA,gBAAA,sBAAmB;AACnB,EAAAA,gBAAA,eAAY;AACZ,EAAAA,gBAAA,kBAAe;AAJL,SAAAA;AAAA,GAAA;","names":["EnumGameType","EnumGameStatus"]}
@@ -5,7 +5,7 @@ import {
5
5
  } from "./chunk-534WN2SR.mjs";
6
6
  import {
7
7
  gameScreenIdentifierList
8
- } from "./chunk-LJJCZVW4.mjs";
8
+ } from "./chunk-TZBKOYFM.mjs";
9
9
 
10
10
  // src/utils/date.ts
11
11
  import dayjs from "dayjs";
@@ -269,4 +269,4 @@ export {
269
269
  IOS_URL,
270
270
  ANDROID_URL
271
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  };
272
- //# sourceMappingURL=chunk-FTEZFZZW.mjs.map
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+ //# sourceMappingURL=chunk-U3RFZUPB.mjs.map
@@ -3241,12 +3241,18 @@ var GAME_HISTORY_FIELDS_FRAGMENT = gql29`
3241
3241
  `;
3242
3242
  var GAME_DATA_FIELDS_FRAGMENT = gql29`
3243
3243
  fragment GameDataFields on GameDataType {
3244
+ dailyClue {
3245
+ ...DailyClueGameDataFields
3246
+ }
3247
+ }
3248
+ ${DAILY_CLUE_GAME_DATA_FIELDS_FRAGMENT}
3249
+ `;
3250
+ var GAME_FIELDS_FRAGMENT = gql29`
3251
+ fragment GameFields on GameType {
3244
3252
  active
3245
3253
  createdAt
3246
3254
  gameData {
3247
- dailyClue {
3248
- ...DailyClueGameDataFields
3249
- }
3255
+ ...GameDataFields
3250
3256
  }
3251
3257
  gameHistory {
3252
3258
  ...GameHistoryFields
@@ -3254,17 +3260,17 @@ var GAME_DATA_FIELDS_FRAGMENT = gql29`
3254
3260
  gameType
3255
3261
  updatedAt
3256
3262
  }
3257
- ${DAILY_CLUE_GAME_DATA_FIELDS_FRAGMENT}
3263
+ ${GAME_DATA_FIELDS_FRAGMENT}
3258
3264
  ${GAME_HISTORY_FIELDS_FRAGMENT}
3259
3265
  `;
3260
- var GAME_FIELDS_FRAGMENT = gql29`
3261
- fragment GameFields on GameType {
3266
+ var GAME_DOC_FIELDS_FRAGMENT = gql29`
3267
+ fragment GameDocFields on GameDocType {
3262
3268
  _id
3263
3269
  active
3264
3270
  createdAt
3265
3271
  deletedAt
3266
- game {
3267
- ...GameDataFields
3272
+ games {
3273
+ ...GameFields
3268
3274
  }
3269
3275
  owner {
3270
3276
  ...OwnerFields
@@ -3273,23 +3279,23 @@ var GAME_FIELDS_FRAGMENT = gql29`
3273
3279
  updatedAt
3274
3280
  }
3275
3281
  ${OWNER_FIELDS_FRAGMENT}
3276
- ${GAME_DATA_FIELDS_FRAGMENT}
3282
+ ${GAME_FIELDS_FRAGMENT}
3277
3283
  `;
3278
3284
  var GET_GAMES = gql29`
3279
3285
  query getGames {
3280
3286
  games {
3281
- ...GameFields
3287
+ ...GameDocFields
3282
3288
  }
3283
3289
  }
3284
- ${GAME_FIELDS_FRAGMENT}
3290
+ ${GAME_DOC_FIELDS_FRAGMENT}
3285
3291
  `;
3286
3292
  var GET_GAME = gql29`
3287
3293
  query getGame($_id: ID!) {
3288
3294
  game(_id: $_id) {
3289
- ...GameFields
3295
+ ...GameDocFields
3290
3296
  }
3291
3297
  }
3292
- ${GAME_FIELDS_FRAGMENT}
3298
+ ${GAME_DOC_FIELDS_FRAGMENT}
3293
3299
  `;
3294
3300
  var GET_GAME_LEADERBOARD = gql29`
3295
3301
  query getGameLeaderboard {
@@ -3549,10 +3555,10 @@ import { gql as gql34 } from "@apollo/client";
3549
3555
  var START_GAME_MUTATION = gql34`
3550
3556
  mutation startGame($input: BaseGameInputType!) {
3551
3557
  startGame(input: $input) {
3552
- ...GameFields
3558
+ ...GameDocFields
3553
3559
  }
3554
3560
  }
3555
- ${GAME_FIELDS_FRAGMENT}
3561
+ ${GAME_DOC_FIELDS_FRAGMENT}
3556
3562
  `;
3557
3563
  var LEAVE_GAME_MUTATION = gql34`
3558
3564
  mutation leaveGame($_id: ID!, $gameType: GameTypeEnumType!) {
@@ -3562,10 +3568,10 @@ var LEAVE_GAME_MUTATION = gql34`
3562
3568
  var UPDATE_DAILY_CLUE_MUTATION = gql34`
3563
3569
  mutation updateDailyClueGame($_id: ID!, $foundLetter: String!) {
3564
3570
  updateDailyClueGame(_id: $_id, foundLetter: $foundLetter) {
3565
- ...GameFields
3571
+ ...GameDocFields
3566
3572
  }
3567
3573
  }
3568
- ${GAME_FIELDS_FRAGMENT}
3574
+ ${GAME_DOC_FIELDS_FRAGMENT}
3569
3575
  `;
3570
3576
 
3571
3577
  // src/graphql/hooks/game/hooksMutation.ts
@@ -3776,4 +3782,4 @@ export {
3776
3782
  useGetGame,
3777
3783
  useGetGameLeaderboard
3778
3784
  };
3779
- //# sourceMappingURL=chunk-2GSMGPKT.mjs.map
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+ //# sourceMappingURL=chunk-YHE6M5DD.mjs.map