@tileflow/maps 0.1.0-alpha.17 → 0.1.0-alpha.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +24 -19
- package/dist/index.js +181 -123
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -81,21 +81,19 @@ Streets has twelve theme/time combinations. Inspector offers **Default**, **Fade
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presets. Default retains the configuration key `light`: `theme="light" timeOfDay="night"`
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selects `dark`, while `theme="light" timeOfDay="day"` selects `light`. The other concrete themes
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are `dawn`, `dusk`, `faded`, `monochrome`, `dawn-faded`, `dawn-monochrome`, `dusk-faded`,
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`dusk-monochrome`, `dark-faded`, and `dark-monochrome`.
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`dusk-monochrome`, `dark-faded`, and `dark-monochrome`. All twelve appearances share roads, label placement, fonts and icon artwork.
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Colors and lighting vary; flat-map colors are authored independently.
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Scene lighting is calibrated against Mapbox Standard. Streets owns its cartography: slate-blue
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roads with stronger regional outlines, neutral urban surfaces, pale warm rural ground, green
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parks and subtle cream buildings. Its palette is not a fixed copy of the provider's reference
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colors.
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colors. All appearances use the daylight map's category-colored POI discs and pictograms.
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Maki pictograms distinguish transport modes and POI types. Scene-sun lighting preserves
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unshadowed roof paint while allowing light color to affect walls.
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site. The other themes retain their own authored land-cover palettes. Urban and education
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areas use neutral surfaces; farmland stays pale, while mapped orchards and nurseries remain
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The regional climate underlay is temporarily disabled while shared URL delivery is prepared;
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compiled styles omit its image source and raster layer. Themes use their authored land-cover
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palettes. Urban and education areas use neutral surfaces; farmland stays pale, while mapped orchards and nurseries remain
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green. Underground footprints flagged `hide_3d` are omitted from the flat building layers. Streets
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suspends duplicate flat building footprints in 3D so roads remain visible under open landmarks;
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2D mode restores ordinary footprints. Normal 3D buildings keep a small neutral/active tone difference. Authored models use
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@@ -119,12 +117,12 @@ at junctions. Links remain narrower and draw before receiving roads. Tunnel casi
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surface and bridge casings are continuous. Construction fills and marks draw below roads in
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service. Crosswalks and compact blue-gray arrows fade in from z16.5.
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Surface footpaths and cycleways share geometry across appearances, at 92% of their authored
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width and without casings. Day uses white over mapped green ground and gray-earth elsewhere.
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The shared `roads.pathGround` compiler and browser protocol clip the green portions from the
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same vector tiles; a complete ground-colored path remains visible if context cannot load.
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Road carriageway outlines draw above these paths. This treatment belongs to the Streets
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definition and survives normal artifact regeneration
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definition and survives normal artifact regeneration in every palette and time preset.
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Road palettes, width profiles, building outlines and the overview backgrounds are authored here
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in Maps; consumers inherit them without installing a separately edited style snapshot.
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@@ -150,10 +148,9 @@ Streets rounds exterior building corners with a 1.5-metre radius and softens the
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lighting transition (`threeDimensional.edgeRadius: 1.5`). Courtyards and tile cuts retain their shape.
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Shields use 9 px DINish Bold and closer spacing at z11–13. Street names yield to destinations
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and draw above flat footprints but below 3D buildings, with viewport-aligned letters.
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3D lights use
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Shading differs; `controller.setSun({date, location})` uses the real sun instead of presets.
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3D lights use a southern sun by day, southeast at dawn, southwest at dusk and western moonlight
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at night. At each moment, palettes share light direction, strength and shadow geometry;
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only light colors change. `controller.setSun({date, location})` uses the real sun instead.
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Streets enables `camera.adaptivePerspective`. See camera, landmark and lighting settings in
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[3D buildings](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/README.md).
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The buildings' `threeDimensional.lighting` and `shadows` options control the effect, and each
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@@ -169,7 +166,8 @@ Pedestrian paths group separately. Compact types preserve language;
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`labels.roadNameFormat: 'full'` keeps source names.
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Disabling roads omits their names.
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Road rings, ramp and surface ordering use [Core's replaceable defaults](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/README.md).
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All non-day themes grade day's ground, water, roads, trees and 2D/3D materials across zooms:
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yellow warmth at dawn, dimmer stone at dusk, cool night. Day palettes stay unchanged.
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Each theme paints a [street sky](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/README.md) with night stars; `atmosphere: true`
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on a globe map adds space around it. Mercator and native targets remain supported.
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@@ -327,7 +325,14 @@ concrete theme names remain available for existing applications and captures. Th
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is inherited when extending Streets without overriding it.
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See the [time-of-day contract](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/README.md#style-with-themes-and-semantic-modules).
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Streets packages
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Streets packages contrasted routes and compact trees. Climate artwork and its attribution are
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retained for future URL delivery, but the underlay is not included in compiled styles.
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When the 3D view is active, available buildings and models appear at full height from zoom 14.25
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without zoom entrance animations.
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Pitch is capped at 38° through zoom 15; closer views use the application's maximum.
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Daylight combines warm limestone buildings, ivory model surfaces, smoked-blue glazing and warm
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roof tones under warm sunlight and cool skylight. Models share ordinary-building shading, with
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soft contact shadows and ambient occlusion in recesses. Monochrome materials stay neutral.
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Glass parts can be recoloured independently through `modelColors.glass`; window roles retain
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that glass tint even on a shared stone part, with `modelLighting.window.colorScale: 0.96`.
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Other maps can override their colour and material without regenerating the model.
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