@tileflow/dev 0.1.0-alpha.37 → 0.1.0-alpha.38

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package/README.md CHANGED
@@ -66,6 +66,8 @@ compile icons separately can use `prepareTileflowMapTreeModels` from `@tileflow/
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  the map's model directories, base directory, working directory, target and diagnostic path. Pass
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  its `models` result as `preparedAssets.models` when compiling the style; retain its source
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  identities and watch paths when managing revisions. The artifact pipeline does this automatically.
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+ A GLB whose materials name only `bark`, `leaves`, `fronds` or `stem` is a tree model; any other
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+ is a building model, whose materials name its parts.
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  To write production output rather than manage it in memory:
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package/dist/artifacts.js CHANGED
@@ -32,7 +32,7 @@ import {
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  usesTileflowLineBackgroundGlyphs,
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  writeTileflowArtifactPlan,
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  writeTileflowBuildArtifacts
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- } from "./chunk-UKWAQKLH.js";
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+ } from "./chunk-MRFNAWWR.js";
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  import {
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  getTileflowAssetBasePath,
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  getTileflowAssetFileName,
@@ -44,7 +44,7 @@ import {
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  encodeTileflowLandmarkRegion,
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  packageTileflowLandmarkTile,
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  prepareTileflowBuildingModel
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- } from "./chunk-5RT4CHSK.js";
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+ } from "./chunk-54VM4SNV.js";
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  import "./chunk-7C4F6GAX.js";
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  import "./chunk-KDFTE4Q5.js";
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  import {