@tileflow/core 0.1.0-alpha.45 → 0.1.0-alpha.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -209,7 +209,7 @@ var init_operations = __esm({
209
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  // src/sun.ts
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  function normalizeTileflowAzimuth(azimuth) {
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  const turned = azimuth % 360;
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- return turned < 0 ? turned + 360 : turned === 0 ? 0 : turned;
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+ return turned < 0 ? (turned + 360) % 360 : turned === 0 ? 0 : turned;
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  }
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  function tileflowSunPosition(date, location) {
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  const time = typeof date === "number" ? date : date.getTime();
@@ -308,8 +308,7 @@ function mixTileflowSunPresets(from, to, t) {
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  const colour = (a, b2) => mixTileflowColours(a, b2, at) ?? (at < 0.5 ? a : b2);
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  const number = (a, b2) => a + (b2 - a) * at;
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  return Object.freeze({
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- azimuth: mixTileflowAzimuths(from.azimuth, to.azimuth, at),
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- altitude: number(from.altitude, to.altitude),
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+ ...mixTileflowSunDirections(from, to, at),
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  color: colour(from.color, to.color),
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  intensity: number(from.intensity, to.intensity),
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  shadowIntensity: number(from.shadowIntensity, to.shadowIntensity),
@@ -319,6 +318,24 @@ function mixTileflowSunPresets(from, to, t) {
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  })
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  });
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  }
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+ function mixTileflowSunDirections(from, to, t) {
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+ const at = clamp01(Number.isFinite(t) ? t : 0);
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+ if (at === 0) return from;
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+ if (at === 1) return to;
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+ const a = tileflowSunDirection(from.azimuth, from.altitude);
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+ const b2 = tileflowSunDirection(to.azimuth, to.altitude);
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+ const azimuth = mixTileflowAzimuths(from.azimuth, to.azimuth, at);
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+ if (a[0] * b2[0] + a[1] * b2[1] + a[2] * b2[2] < -0.9995)
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+ return { azimuth, altitude: from.altitude + (to.altitude - from.altitude) * at };
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+ const x3 = a[0] + (b2[0] - a[0]) * at;
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+ const y2 = a[1] + (b2[1] - a[1]) * at;
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+ const z2 = a[2] + (b2[2] - a[2]) * at;
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+ const horizontal = Math.hypot(x3, y2);
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+ return {
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+ azimuth: horizontal < 1e-12 ? azimuth : normalizeTileflowAzimuth(Math.atan2(x3, y2) / degrees),
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+ altitude: Math.atan2(z2, horizontal) / degrees
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+ };
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+ }
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  function tileflowSunPresetAt(presets, position) {
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  if (presets.length === 0) return void 0;
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  const at = Math.min(presets.length - 1, Math.max(0, Number.isFinite(position) ? position : 0));
@@ -4969,6 +4986,30 @@ async function readBoundedTileflowBrowserResource(response, maximumBytes, label)
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  return bytes2;
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  }
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+ // src/clear-layers-browser.ts
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+ var clearLayers = [
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+ ["tileflow-global-landcover-underlay", "raster-opacity"]
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+ ];
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+ function isTileflowClearValue(value) {
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+ if (typeof value === "number") return value === 0;
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+ if (!Array.isArray(value)) return false;
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+ const outputs = value[0] === "interpolate" ? value.slice(4).filter((_2, index) => index % 2 === 0) : value[0] === "step" ? value.slice(2).filter((_2, index) => index % 2 === 0) : void 0;
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+ return outputs !== void 0 && outputs.every((output) => output === 0);
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+ }
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+ function syncTileflowClearLayers(map) {
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+ if (typeof map.getLayer !== "function" || typeof map.getPaintProperty !== "function" || typeof map.getLayoutProperty !== "function" || typeof map.setLayoutProperty !== "function")
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+ return;
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+ for (const [layer, property] of clearLayers) {
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+ try {
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+ if (!map.getLayer.call(map, layer)) continue;
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+ const visibility = isTileflowClearValue(map.getPaintProperty.call(map, layer, property)) ? "none" : "visible";
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+ if ((map.getLayoutProperty.call(map, layer, "visibility") ?? "visible") !== visibility)
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+ map.setLayoutProperty.call(map, layer, "visibility", visibility);
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+ } catch {
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+ }
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+ }
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+ }
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+
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  // src/dynamic-style-images.ts
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  var owners = /* @__PURE__ */ new WeakMap();
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  function isRestoredCopy(image, previous) {
@@ -9462,7 +9503,7 @@ function record5(value) {
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  var tileflowBuildingsMetadataKey = "tileflow:buildings";
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  var tileflowDefaultBuildings3DDesign = Object.freeze({
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  source: "tileflow",
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- layers: Object.freeze({ building: "building", places: "poi" }),
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+ layers: Object.freeze({ building: "building", places: "poi_label" }),
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  color: "#d8d0c0",
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  edges: 0,
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  edgeRadius: 0.8,
@@ -10535,12 +10576,17 @@ function meshTileflowBuildings(layer, options) {
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  for (const [featureIndex, feature] of layer.features.entries()) {
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  if (feature.type !== "Polygon" || features.length >= 65535) continue;
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  const properties = feature.properties;
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- const hidden = properties.hide_3d;
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- if (hidden === true || hidden === 1 || hidden === "1" || hidden === "true") continue;
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- const height = Math.min(6e3, positive(properties.render_height) ?? fallback);
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- const base = Math.min(height, positive(properties.render_min_height) ?? 0);
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- const tone = tones[String(properties.building_tone ?? "")] ?? 0;
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- const group = classGroups[String(properties.class ?? "")] ?? 0;
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+ if (drawnByParts(properties)) continue;
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+ const height = Math.min(
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+ 6e3,
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+ positive(properties.height) ?? positive(properties.render_height) ?? fallback
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+ );
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+ const base = Math.min(
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+ height,
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+ positive(properties.min_height) ?? positive(properties.render_min_height) ?? 0
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+ );
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+ const tone = tones[String(properties.tone ?? "")] ?? 0;
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+ const group = classGroups[String(properties.use ?? properties.class ?? "")] ?? 0;
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  const use = uses.get(featureIndex) ?? 0;
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  const index = features.length;
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  let used = false;
@@ -10966,8 +11012,7 @@ function nightUsesOf(layer, options) {
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  const shapes = [];
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  for (const [index, feature] of layer.features.entries()) {
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  if (feature.type !== "Polygon") continue;
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- const hidden = feature.properties.hide_3d;
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- if (hidden === true || hidden === 1 || hidden === "1" || hidden === "true") continue;
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+ if (drawnByParts(feature.properties)) continue;
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  const box = [Infinity, Infinity, -Infinity, -Infinity];
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  for (const ring of feature.geometry)
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  for (let at = 0; at + 1 < ring.length; at += 2) {
@@ -10982,7 +11027,7 @@ function nightUsesOf(layer, options) {
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  for (const place of places.features) {
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  if (place.type !== "Point") continue;
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  const properties = place.properties;
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- const use = placeNightUses[String(properties.type ?? "")] ?? placeNightUses[String(properties.subclass ?? "")] ?? placeNightUses[String(properties.class ?? "")];
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+ const use = placeNightUses[String(properties.type ?? "")] ?? placeNightUses[String(properties.class ?? "")];
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  if (!use) continue;
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  for (const points of place.geometry)
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  for (let at = 0; at + 1 < points.length; at += 2) {
@@ -11112,8 +11157,17 @@ function hash(value) {
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  const s = Math.sin(value * 12.9898 + 78.233) * 43758.5453;
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  return s - Math.floor(s);
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  }
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+ function drawnByParts(properties) {
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+ const hidden = properties.hide_3d;
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+ return properties.extrude === false || hidden === true || hidden === 1 || hidden === "1" || hidden === "true";
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+ }
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  // src/scene-3d-shaders.ts
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+ var tileflowAmbientLight = `
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+ vec3 ambientLight(vec3 sky, vec3 normal) {
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+ float up = clamp(normal.z, -1.0, 1.0);
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+ return sky * (0.96 + 0.04 * up);
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+ }`;
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  var tileflowShadowLookup = `
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  uniform highp sampler2DShadow u_shadow_map;
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  uniform float u_shadow;
@@ -11539,6 +11593,7 @@ uniform float u_edge_width; // their width, in the drawing buffer's pixels
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  uniform vec3 u_edge_colour; // the application's colour for them
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  uniform float u_edge_own; // how much of them takes the application's colour, from 0 to 1
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  ${nightLight}
11596
+ ${tileflowAmbientLight}
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  ${tileflowShadowLookup}
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  ${tileflowHazeFragment}
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  out vec4 fragColor;
@@ -11583,11 +11638,10 @@ vec3 styleColour(vec3 colour, vec3 normal) {
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  }
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  // A surface's light over the light a sunlit roof takes, in the map's colours: a sunlit roof keeps
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- // its colour, a wall turned to a low sun glows, and shade takes the sky's colour. A wall sees half
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- // the sky; broad daylight fill keeps facades luminous, while night has little bounced light.
11641
+ // its colour, a wall turned to a low sun glows, and shade takes the sky's colour.
11588
11642
  vec3 shade(vec3 normal, float lit) {
11589
11643
  float facing = dot(normal, u_sun_dir);
11590
- vec3 sky = u_sky_light * mix(mix(0.92, 0.5, u_night), 1.0, normal.z);
11644
+ vec3 sky = ambientLight(u_sky_light, normal);
11591
11645
  vec3 light = sky + u_sun_light * max(facing, 0.0) * (1.0 - u_shadow * (1.0 - lit));
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  vec3 roof = u_sky_light + u_sun_light * max(u_sun_dir.z, 0.0);
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  return min(pow(light / max(roof, vec3(1e-4)), vec3(1.0 / 2.2)), vec3(1.7));
@@ -11944,7 +11998,7 @@ var streets = {
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11998
  primary: { spacing: 30, kerb: 10 },
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11999
  secondary: { spacing: 32, kerb: 8.5 },
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  tertiary: { spacing: 34, kerb: 7 },
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- minor: { spacing: 36, kerb: 5.5 },
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+ street: { spacing: 36, kerb: 5.5 },
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12002
  pedestrian: { spacing: 26, kerb: 3 }
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  };
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12004
  var litOnly = {
@@ -11995,7 +12049,7 @@ function placeTileflowStreetLights(layers, options) {
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  const scale = extent / furniture.extent;
11996
12050
  for (const feature of furniture.features) {
11997
12051
  const properties = feature.properties;
11998
- if (feature.type !== "Point" || properties.subclass !== "street_lamp") continue;
12052
+ if (feature.type !== "Point" || properties.type !== "street_lamp") continue;
11999
12053
  const height = lampHeight(properties);
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  const colour = lampColour(properties);
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12055
  const count = Math.max(1, Math.min(4, Number(properties.light_count) || 1));
@@ -12076,12 +12130,10 @@ function placeTileflowStreetLights(layers, options) {
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12130
  return writer.done(mapped);
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12131
  }
12078
12132
  function streetRule(properties, mode) {
12079
- if (properties.brunnel === "tunnel" || properties.covered === true) return void 0;
12133
+ if (properties.structure === "tunnel" || properties.covered === true) return void 0;
12080
12134
  const lit2 = properties.lit;
12081
12135
  if (lit2 === false || lit2 === "no") return void 0;
12082
- const featureClass = String(properties.class ?? "");
12083
- const subclass = String(properties.subclass ?? "");
12084
- const kind = featureClass === "path" && (subclass === "pedestrian" || subclass === "living_street") ? "pedestrian" : featureClass;
12136
+ const kind = String(properties.class ?? "");
12085
12137
  const rule = streets[kind];
12086
12138
  if (rule && (mode === "streets" || isLit(lit2))) return rule;
12087
12139
  const litRule = litOnly[kind];
@@ -12193,7 +12245,7 @@ var tileflowDefaultStreetLightsDesign = Object.freeze({
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12245
  source: "tileflow",
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12246
  layers: Object.freeze({
12195
12247
  streetFurniture: "street_furniture",
12196
- transportation: "transportation",
12248
+ transportation: "road",
12197
12249
  sidewalk: "sidewalk"
12198
12250
  }),
12199
12251
  estimate: "lit",
@@ -12238,7 +12290,8 @@ var tileflowWorldTreeFields = Object.freeze({
12238
12290
  canopyClearance: "clearance_px_z15",
12239
12291
  canopyCover: "cover_pct",
12240
12292
  canopyHeight: "height_m",
12241
- subclass: "subclass",
12293
+ // The barrier kind: World's `type`.
12294
+ subclass: "type",
12242
12295
  hedge: "hedge"
12243
12296
  });
12244
12297
  var tileflowDefaultUnknownTreeForms = Object.freeze({
@@ -13068,7 +13121,7 @@ function browserWorker() {
13068
13121
  if (typeof Worker === "undefined" || false)
13069
13122
  return;
13070
13123
  const url = URL.createObjectURL(
13071
- new Blob(['"use strict";(()=>{var Be=new Set,ln=!1;function Pe(e,n,t=2){let i=n&&n.length,o=i?n[0]*t:e.length;Be.size&&Be.clear();let r=In(e,0,o,t,!0),s=[];if(!r||r.next===r.prev)return s;let a=0,l=0,u=0;if(i&&(r=xt(e,n,r,t)),e.length>80*t){a=e[0],l=e[1];let c=a,f=l;for(let d=t;d<o;d+=t){let g=e[d],m=e[d+1];g<a&&(a=g),m<l&&(l=m),g>c&&(c=g),m>f&&(f=m)}u=Math.max(c-a,f-l),u=u!==0?32767/u:0}return un(r,s,a,l,u),s}function In(e,n,t,i,o){let r=null;if(o===Ct(e,n,t,i)>0)for(let s=n;s<t;s+=i)r=En(s/i|0,e[s],e[s+1],r);else for(let s=t-i;s>=n;s-=i)r=En(s/i|0,e[s],e[s+1],r);return r&&Oe(r,r.next)&&(Ue(r),r=r.next),r}function ge(e,n=e){let t=n===e,i=e,o;do o=!1,i!==i.next&&(Be.size===0||!Be.has(i))&&(Oe(i,i.next)||Q(i.prev,i,i.next)===0)?((t||i===n)&&(n=i.prev),ln=!0,Ue(i),i=i.prev,o=!0):(t||i!==n)&&(i=i.next,o=!t);while(o||i!==n);return n}function un(e,n,t,i,o){o&&_t(e,t,i,o);let r=e,s=!1;for(;e.prev!==e.next;){let 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13072
13125
  );
13073
13126
  try {
13074
13127
  return new Worker(url, { name: "tileflow-tiles" });
@@ -16074,16 +16127,17 @@ uniform vec4 u_role_emission_gradient[7];
16074
16127
  uniform float u_role_emission_power[7];
16075
16128
  uniform float u_opacity;
16076
16129
  out vec4 fragColor;
16130
+ ${tileflowAmbientLight}
16077
16131
  ${tileflowShadowLookup}
16078
16132
  ${tileflowHazeFragment}
16079
16133
  ${modelMaterialSampling}
16080
16134
  ${modelPhysicalLighting}
16081
16135
 
16082
16136
  // The buildings' light: a sunlit roof keeps its colour, a face turned to a low sun glows, and shade
16083
- // takes the sky's colour; a face that looks down sees little sky.
16137
+ // takes the sky's colour. Baked occlusion independently attenuates ambient light in recesses.
16084
16138
  vec3 shade(vec3 normal, float lit, float occlusion) {
16085
16139
  float facing = dot(normal, u_sun_dir);
16086
- vec3 sky = u_sky_light * mix(mix(0.8, 0.5, u_night), 1.0, max(normal.z, -0.4));
16140
+ vec3 sky = ambientLight(u_sky_light, normal);
16087
16141
  sky *= mix(1.0, v_light, u_ambient_occlusion * occlusion);
16088
16142
  vec3 light = sky + u_sun_light * max(facing, 0.0) * (1.0 - u_shadow * (1.0 - lit));
16089
16143
  vec3 roof = u_sky_light + u_sun_light * max(u_sun_dir.z, 0.0);
@@ -22958,8 +23012,27 @@ function createTileflowAppearanceController(options) {
22958
23012
  }
22959
23013
 
22960
23014
  // src/path-ground-geometry.ts
22961
- var coverClasses = /* @__PURE__ */ new Set(["grass", "wood", "forest", "wetland"]);
22962
- var useClasses = /* @__PURE__ */ new Set(["cemetery", "pitch", "track", "playground", "zoo"]);
23015
+ var greenClasses = /* @__PURE__ */ new Set([
23016
+ "cemetery",
23017
+ "flowerbed",
23018
+ "forest",
23019
+ "garden",
23020
+ "golf",
23021
+ "grass",
23022
+ "heath",
23023
+ "meadow",
23024
+ "orchard",
23025
+ "park",
23026
+ "pitch",
23027
+ "playground",
23028
+ "recreation_ground",
23029
+ "scrub",
23030
+ "track",
23031
+ "village_green",
23032
+ "wetland",
23033
+ "wood",
23034
+ "zoo"
23035
+ ]);
22963
23036
  var pathClasses = /* @__PURE__ */ new Set([
22964
23037
  "footway",
22965
23038
  "path",
@@ -22971,18 +23044,18 @@ var pathClasses = /* @__PURE__ */ new Set([
22971
23044
  ]);
22972
23045
  function deriveTileflowGreenPaths(bytes2, bindings) {
22973
23046
  const tile = decodeTileflowVectorTile(bytes2, {
22974
- layers: [bindings.road, bindings.landcover, bindings.landuse]
23047
+ layers: [bindings.road, ...bindings.ground]
22975
23048
  });
22976
23049
  const road = tile[bindings.road];
22977
23050
  if (!road) return encodeLines(bindings.road, 4096, []);
22978
23051
  const polygons = [];
22979
- for (const name of [bindings.landcover, bindings.landuse]) {
23052
+ for (const name of new Set(bindings.ground)) {
22980
23053
  const layer = tile[name];
22981
23054
  if (!layer) continue;
22982
23055
  for (const feature of layer.features) {
22983
23056
  const kind = String(feature.properties[bindings.class]);
22984
- const subclass = String(feature.properties[bindings.subclass]);
22985
- const green = name === bindings.landcover ? coverClasses.has(kind) || kind === "farmland" && ["orchard", "plant_nursery"].includes(subclass) : useClasses.has(kind);
23057
+ const type = String(feature.properties[bindings.type]);
23058
+ const green = greenClasses.has(kind) || kind === "farmland" && ["orchard", "plant_nursery"].includes(type);
22986
23059
  if (feature.type !== "Polygon" || !green) continue;
22987
23060
  let current;
22988
23061
  for (const raw of feature.geometry) {
@@ -22997,7 +23070,9 @@ function deriveTileflowGreenPaths(bytes2, bindings) {
22997
23070
  const features = [];
22998
23071
  for (const feature of road.features) {
22999
23072
  const p = feature.properties;
23000
- if (feature.type !== "LineString" || !["path", "path_construction"].includes(String(p[bindings.class])) || !pathClasses.has(String(p[bindings.subclass])) || ["bridge", "tunnel"].includes(String(p[bindings.brunnel])))
23073
+ if (feature.type !== "LineString" || !["path", "pedestrian", "construction", "path_construction"].includes(
23074
+ String(p[bindings.class])
23075
+ ) || !pathClasses.has(String(p[bindings.type])) || ["bridge", "tunnel"].includes(String(p[bindings.structure])))
23001
23076
  continue;
23002
23077
  const geometry2 = feature.geometry.flatMap((line) => clipLineToGreen(line, polygons));
23003
23078
  if (geometry2.length) features.push({ ...feature, geometry: geometry2 });
@@ -23183,9 +23258,9 @@ function parsePathGroundRequest(value) {
23183
23258
  if (url.protocol !== `${tileflowPathGroundProtocol}:` || url.hostname !== "source" || url.username || url.password || url.hash)
23184
23259
  throw new Error("Invalid path context URL");
23185
23260
  const source = JSON.parse(url.searchParams.get("source") ?? "null");
23186
- if (!source || !["road", "landcover", "landuse", "class", "subclass", "brunnel"].every(
23261
+ if (!source || !["road", "class", "type", "structure"].every(
23187
23262
  (k) => typeof source[k] === "string"
23188
- ))
23263
+ ) || !Array.isArray(source.ground) || source.ground.length === 0 || source.ground.length > 8 || !source.ground.every((layer) => typeof layer === "string"))
23189
23264
  throw new Error("Invalid path context bindings");
23190
23265
  if (!source.url && !source.tiles?.length) throw new Error("Missing path context source");
23191
23266
  for (const endpoint of [source.url, ...source.tiles ?? []].filter((s) => !!s)) {
@@ -24282,16 +24357,22 @@ function createTileflowThemeController(options) {
24282
24357
  const invalidateMetadata = () => {
24283
24358
  metadataStyle = void 0;
24284
24359
  };
24360
+ const syncClearLayers = () => syncTileflowClearLayers(options.map);
24285
24361
  const releaseMetadata = () => {
24286
24362
  options.map.off("styledata", invalidateMetadata);
24287
24363
  options.map.off("style.load", invalidateMetadata);
24364
+ options.map.off("styledata", syncClearLayers);
24365
+ options.map.off("style.load", syncClearLayers);
24288
24366
  options.map.off("remove", releaseMetadata);
24289
24367
  options.map.off("styledata", syncFamilyImages);
24290
24368
  invalidateMetadata();
24291
24369
  };
24292
24370
  options.map.on("styledata", invalidateMetadata);
24293
24371
  options.map.on("style.load", invalidateMetadata);
24372
+ options.map.on("style.load", syncClearLayers);
24373
+ options.map.on("styledata", syncClearLayers);
24294
24374
  options.map.on("remove", releaseMetadata);
24375
+ syncClearLayers();
24295
24376
  let shown = { style: options.initialStyle ?? options.initial.style };
24296
24377
  let activeBlend;
24297
24378
  let pendingBlend;
@@ -25176,8 +25257,7 @@ function createTileflowThemeController(options) {
25176
25257
  const eased = t * t * (3 - 2 * t);
25177
25258
  const to = target ?? themeSunPreset().preset;
25178
25259
  sunShown = {
25179
- azimuth: mixTileflowAzimuths(from.azimuth, to.azimuth, eased),
25180
- altitude: from.altitude + (to.altitude - from.altitude) * eased,
25260
+ ...mixTileflowSunDirections(from, to, eased),
25181
25261
  source: target?.source ?? from.source
25182
25262
  };
25183
25263
  writeSunLight();
package/dist/build.d.ts CHANGED
@@ -1,8 +1,8 @@
1
1
  import { T as TileflowCaptureScene, a as TileflowCaptureShot } from './capture-shot-ChPQvPyi.js';
2
- import { T as TileflowRenderedIconIdentity, a as TileflowIconCompositionV1, R as ResolvedTileflowMap, b as TileflowDataRequirementsV1, c as TileflowSourceRequirementsV1, d as TileflowMap, e as TileflowStyleOptions, f as TileflowInspectedStyle, g as TileflowPreparedMapAssets } from './icon-composition-Dph-24oC.js';
3
- export { h as TileflowDataCompatibilityIssue, i as TileflowDataFieldRequirement, j as TileflowDataFieldType, k as TileflowDataLayerRequirement, l as TileflowObservedDataContractV1, m as TileflowStyleInspection, n as TileflowStyleInspectionContribution, o as TileflowStyleInspectionLayer, p as TileflowStyleInspectionRenderOperation, q as collectMapLineage, r as inferTileflowDataRequirements, s as inferTileflowSourceRequirements, t as tileflowStyleInspectionSchemaVersion, v as validateTileflowDataCompatibility } from './icon-composition-Dph-24oC.js';
4
- import { M as MapLibreStyle, f as TileflowTimeOfDayVariants, T as TileflowRuntimeManifest } from './manifest-types-GeYn0SQM.js';
5
- export { j as TileflowStyleFamily, k as createTileflowStyleFamily, l as expandTileflowFamilyTemplate, m as expandTileflowStyleFamily, n as materializeTileflowStyleFamily, p as parseTileflowStyleFamily, o as tileflowStyleFamilyLimits, w as withTileflowFamilyTemplate } from './manifest-types-GeYn0SQM.js';
2
+ import { T as TileflowRenderedIconIdentity, a as TileflowIconCompositionV1, R as ResolvedTileflowMap, b as TileflowDataRequirementsV1, c as TileflowSourceRequirementsV1, d as TileflowMap, e as TileflowStyleOptions, f as TileflowInspectedStyle, g as TileflowPreparedMapAssets } from './icon-composition-CInvkr7s.js';
3
+ export { h as TileflowDataCompatibilityIssue, i as TileflowDataFieldRequirement, j as TileflowDataFieldType, k as TileflowDataLayerRequirement, l as TileflowObservedDataContractV1, m as TileflowStyleInspection, n as TileflowStyleInspectionContribution, o as TileflowStyleInspectionLayer, p as TileflowStyleInspectionRenderOperation, q as collectMapLineage, r as inferTileflowDataRequirements, s as inferTileflowSourceRequirements, t as tileflowStyleInspectionSchemaVersion, v as validateTileflowDataCompatibility } from './icon-composition-CInvkr7s.js';
4
+ import { M as MapLibreStyle, f as TileflowTimeOfDayVariants, T as TileflowRuntimeManifest } from './manifest-types-CcD4OQkJ.js';
5
+ export { j as TileflowStyleFamily, k as createTileflowStyleFamily, l as expandTileflowFamilyTemplate, m as expandTileflowStyleFamily, n as materializeTileflowStyleFamily, p as parseTileflowStyleFamily, o as tileflowStyleFamilyLimits, w as withTileflowFamilyTemplate } from './manifest-types-CcD4OQkJ.js';
6
6
  import { z } from 'zod';
7
7
 
8
8
  declare const tileflowMapRevisionSchemaVersion: 1;