@tileflow/core 0.1.0-alpha.40 → 0.1.0-alpha.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -5285,7 +5285,7 @@ function tileflowSunLightMatrix(direction, box, view = {}) {
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  ];
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  const matrix = new Float32Array(16);
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  for (let row = 0; row < 4; row += 1)
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- for (let column = 0; column < 4; column += 1) matrix[column * 4 + row] = rows[row][column];
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+ for (let column2 = 0; column2 < 4; column2 += 1) matrix[column2 * 4 + row] = rows[row][column2];
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  return {
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  matrix,
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  depth: hd * 2,
@@ -6197,6 +6197,12 @@ var tileflowModelParts = Object.freeze({
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  accent: 3,
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  roof: 4
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  });
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+ var tileflowModelArchitecturalPartNames = Object.freeze(
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+ Object.keys(tileflowModelParts)
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+ );
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+ function isTileflowModelPartName(value) {
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+ return typeof value === "string" && value.length <= 32 && /^[a-z][a-z0-9]*(?:[-_][a-z0-9]+)*$/u.test(value);
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+ }
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  var tileflowModelLightingRoles = Object.freeze({
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  unclassified: 0,
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  wall: 1,
@@ -6206,7 +6212,16 @@ var tileflowModelLightingRoles = Object.freeze({
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  lamp: 5,
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  logo: 6
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  });
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- var tileflowModelDefaultLightingRoles = Object.freeze([1, 1, 4, 1, 3]);
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+ var architecturalRoles = {
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+ surface: 1,
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+ secondary: 1,
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+ glass: 4,
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+ accent: 1,
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+ roof: 3
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+ };
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+ function tileflowModelDefaultLightingRole(part) {
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+ return Object.hasOwn(architecturalRoles, part) ? architecturalRoles[part] : tileflowModelLightingRoles.unclassified;
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+ }
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  var tileflowModelLimits = Object.freeze({
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  /** Levels of detail, nearest first. */
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  levels: 3,
@@ -6223,7 +6238,9 @@ var tileflowModelLimits = Object.freeze({
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  /** Models in one prepared file, as a landmark tile holds them. */
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  models: 512,
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  /** Bytes of one prepared file. */
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- bytes: 16 * 1024 * 1024
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+ bytes: 16 * 1024 * 1024,
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+ /** Differently named parts of one level. */
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+ parts: 16
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  });
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  var tileflowModelVertexBytes = 16;
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  function tileflowModelFootprintInTile(footprint, placement3, tile, extent5) {
@@ -6369,6 +6386,9 @@ function readModelRoleLighting(value) {
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  ...entry.colorMix === void 0 ? {} : { colorMix: bounded(entry.colorMix, 0, 1, 1) },
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  ...entry.metallic === void 0 ? {} : { metallic: bounded(entry.metallic, 0, 1, 0) },
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  ...entry.roughness === void 0 ? {} : { roughness: bounded(entry.roughness, 0, 1, 1) },
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+ ...entry.shading === "map" || entry.shading === "physical" ? { shading: entry.shading } : {},
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+ ...entry.ambientOcclusion === void 0 ? {} : { ambientOcclusion: bounded(entry.ambientOcclusion, 0, 1, 1) },
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+ ...entry.partColorMix === void 0 ? {} : { partColorMix: bounded(entry.partColorMix, 0, 1, 1) },
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  ...readRoleColorVariation(entry.colorVariation),
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  emissiveHeight: Array.isArray(gradient) && gradient.length === 5 && gradient.every(
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  (v2, i2) => typeof v2 === "number" && Number.isFinite(v2) && v2 <= 1 && v2 >= (i2 === 4 ? -1 : 0)
@@ -6465,6 +6485,7 @@ var tileflowDefaultBuildings3DDesign = Object.freeze({
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  windows: false,
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  shadows: true,
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  occlusion: true,
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+ groundOcclusion: 0.16,
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  modelOcclusion: 0.75
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  });
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  function readTileflowBuildings3D(metadata) {
@@ -6488,7 +6509,7 @@ function readTileflowBuildings3D(metadata) {
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  },
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  color,
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  edges: within(value.edges, 1, 0),
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- edgeRadius: within(value.edgeRadius, 1, defaults.edgeRadius),
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+ edgeRadius: within(value.edgeRadius, 1.5, defaults.edgeRadius),
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  lighting: value.lighting === "style" ? "style" : defaults.lighting,
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  colorVariation: within(value.colorVariation, 1, 0),
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  verticalGradient: value.verticalGradient !== false,
@@ -6501,6 +6522,7 @@ function readTileflowBuildings3D(metadata) {
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  ...readTileflowBuildingsEntrance(value.entrance),
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  shadows: typeof value.shadows === "boolean" ? value.shadows : defaults.shadows,
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  occlusion: typeof value.occlusion === "boolean" ? value.occlusion : defaults.occlusion,
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+ groundOcclusion: within(value.groundOcclusion, 1, defaults.groundOcclusion),
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  modelOcclusion: within(value.modelOcclusion, 1, defaults.modelOcclusion),
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  ...modelsOf(value.models),
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  ...modelColorsOf(value.modelColors),
@@ -6547,8 +6569,8 @@ function modelsOf(value) {
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  function modelColorsOf(value) {
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  if (!isRecord6(value)) return {};
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  const colors = {};
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- for (const part of Object.keys(tileflowModelParts))
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- if (typeof value[part] === "string") colors[part] = value[part];
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+ for (const [part, color] of Object.entries(value))
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+ if (isTileflowModelPartName(part) && typeof color === "string") colors[part] = color;
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  return Object.keys(colors).length > 0 ? { modelColors: colors } : {};
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  }
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  function landmarksOf(value) {
@@ -7508,7 +7530,7 @@ function meshTileflowBuildings(layer, options) {
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  const scale = tileflowBuildingExtent / layer.extent;
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  const metresPerUnit = options.tileMetres / tileflowBuildingExtent;
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  const fallback = options.defaultHeight ?? 5;
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- const edgeRadius = Number.isFinite(options.edgeRadius) ? Math.max(0, Math.min(1, options.edgeRadius)) / metresPerUnit : 0;
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+ const edgeRadius = Number.isFinite(options.edgeRadius) ? Math.max(0, Math.min(1.5, options.edgeRadius)) / metresPerUnit : 0;
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  const vertices = new VertexWriter();
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  const roofs = new IndexWriter();
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  const walls = new IndexWriter();
@@ -10047,7 +10069,7 @@ function browserWorker() {
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  if (typeof Worker === "undefined" || false)
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  return;
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  const url = URL.createObjectURL(
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0:de);l.push({x:ne,y:te,...ce,turn:ee(H,4),shade:ee(H,5),form:Me.indexOf(le),rank:x,seed:ee(H,7),canopy:1}),c+=1}}}}let _=[],F=e.hedges;if(F){let w=q/F.extent,y=xr/(s/F.extent);for(let b of F.features){if(b.type==="Point"||b.properties[t.subclass]!=="hedge")continue;let x=b.properties[t.hedge]==="hedge_bank"?kr:0,T=(xe(b.properties[t.height],vr)??Mr)+x;for(let A of b.geometry){let v=y/2,L=0;for(let O=0;O+3<A.length;O+=2){let[V,R,S,z]=[A[O],A[O+1],A[O+2],A[O+3]],P=Math.hypot(S-V,z-R),Z=(Math.atan2(R-z,S-V)/(Math.PI*2)+1)%1;for(;v<=L+P;){let j=P>0?(v-L)/P:0,G=V+(S-V)*j,W=R+(z-R)*j;if(G>=0&&W>=0&&G<F.extent&&W<F.extent){let se=ze(r.x*q+G*w,r.y*q+W*w,17);_.push({x:G*w,y:W*w,height:T,turn:Z,shade:ee(se,5),seed:ee(se,7)})}v+=y}L+=P}}}}let k=w=>Te(Math.floor(n.variants?.[Me[w]]??1),[1,4]),M=w=>Math.min(k(w.form)-1,Math.floor(ee(Math.floor(w.seed*256),9)*k(w.form))),B=l.map(M),U=l.map((w,y)=>y);U.sort((w,y)=>l[w].form-l[y].form||B[w]-B[y]||l[w].rank-l[y].rank);let E=new Uint8Array(l.length*tn),C=new DataView(E.buffer),I=0,D=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...D(),variants:Array.from({length:k(y)},D)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};U.forEach((w,y)=>{let b=l[w],x=y*tn;C.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),C.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),C.setUint16(x+4,Math.round(b.height*10),!0),C.setUint16(x+6,Math.round(b.crown*10),!0),E[x+8]=Math.floor(b.turn*256)&255,E[x+9]=Math.floor(b.shade*256)&255,E[x+10]=b.form,E[x+11]=b.rank,E[x+12]=Math.floor(b.seed*256)&255,E[x+13]=b.canopy,E[x+14]=B[w],I=Math.max(I,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let N=new Uint8Array(_.length*tn),Y=new DataView(N.buffer);return _.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(Tr*10),!0),N[b+8]=Math.round(w.turn*256)&255,N[b+9]=Math.floor(w.shade*256)&255,N[b+12]=Math.floor(w.seed*256)&255,I=Math.max(I,w.height)}),{trees:E,forms:K,hedges:N,tallest:I,mapped:u,canopy:c}}function Ar(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function An([e,n],t){return e+(n-e)*t}function Sr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function ze(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return ze(e,n,20973)/4294967296}var Lr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Br(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Br(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Cr(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Or(a,o,r);return l?[l]:[]}))})}}function Or(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Lr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Ur(s,o))})}function Ur(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Cr(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Pr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Pr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function dt(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function mt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,Er=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,Er.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
10051
10073
  );
10052
10074
  try {
10053
10075
  return new Worker(url, { name: "tileflow-tiles" });
@@ -11037,7 +11059,7 @@ var protocolPrefix = `${tileflowPmtilesProtocol}://`;
11037
11059
  function registerTileflowPmtilesProtocol(registry, options = {}) {
11038
11060
  if (registeredPmtilesProtocols.has(registry.addProtocol)) return;
11039
11061
  const maximumDirectoryDepth = normalizeMaximumDirectoryDepth(options.maximumDirectoryDepth);
11040
- const protocol2 = new TileflowPmtilesProtocol(maximumDirectoryDepth);
11062
+ const protocol2 = new TileflowPmtilesProtocol(maximumDirectoryDepth, options.transformArchiveUrl);
11041
11063
  sharedProtocol ??= protocol2;
11042
11064
  registry.addProtocol(tileflowPmtilesProtocol, protocol2.tile);
11043
11065
  registeredPmtilesProtocols.add(registry.addProtocol);
@@ -11059,10 +11081,12 @@ function isTileflowPmtilesUrl(url) {
11059
11081
  return url.startsWith(protocolPrefix);
11060
11082
  }
11061
11083
  var TileflowPmtilesProtocol = class {
11062
- constructor(maximumDirectoryDepth) {
11084
+ constructor(maximumDirectoryDepth, transformArchiveUrl = (url) => url) {
11063
11085
  this.maximumDirectoryDepth = maximumDirectoryDepth;
11086
+ this.transformArchiveUrl = transformArchiveUrl;
11064
11087
  }
11065
11088
  maximumDirectoryDepth;
11089
+ transformArchiveUrl;
11066
11090
  #archives = /* @__PURE__ */ new Map();
11067
11091
  tilev4 = async (request, abortController) => {
11068
11092
  if (request.type === "json") {
@@ -11095,7 +11119,10 @@ var TileflowPmtilesProtocol = class {
11095
11119
  #archive(target) {
11096
11120
  let archive = this.#archives.get(target);
11097
11121
  if (!archive) {
11098
- archive = new TileflowPmtilesArchive(target, this.maximumDirectoryDepth);
11122
+ archive = new TileflowPmtilesArchive(
11123
+ this.transformArchiveUrl(target),
11124
+ this.maximumDirectoryDepth
11125
+ );
11099
11126
  this.#archives.set(target, archive);
11100
11127
  }
11101
11128
  return archive;
@@ -11239,7 +11266,7 @@ function tileflowTilesForBounds(bounds, zoom) {
11239
11266
  throw new RangeError("Tile bounds are [west, south, east, north] in degrees.");
11240
11267
  const z2 = Math.max(0, Math.round(zoom));
11241
11268
  const count = 2 ** z2;
11242
- const column = (lng) => Math.min(count - 1, Math.max(0, Math.floor((lng + 180) / 360 * count)));
11269
+ const column2 = (lng) => Math.min(count - 1, Math.max(0, Math.floor((lng + 180) / 360 * count)));
11243
11270
  const row = (lat) => {
11244
11271
  const clamped = Math.min(earthLatitudeLimit, Math.max(-earthLatitudeLimit, lat));
11245
11272
  const radians2 = clamped * Math.PI / 180;
@@ -11247,8 +11274,8 @@ function tileflowTilesForBounds(bounds, zoom) {
11247
11274
  return Math.min(count - 1, Math.max(0, Math.floor(y2 * count)));
11248
11275
  };
11249
11276
  const columns2 = [];
11250
- const first = column(west);
11251
- const last = column(east);
11277
+ const first = column2(west);
11278
+ const last = column2(east);
11252
11279
  if (west <= east) for (let x3 = first; x3 <= last; x3 += 1) columns2.push(x3);
11253
11280
  else {
11254
11281
  for (let x3 = first; x3 < count; x3 += 1) columns2.push(x3);
@@ -12004,6 +12031,7 @@ function checkTileflowModelSurface(surface, vertices, indices) {
12004
12031
  const value = attributes4[i2];
12005
12032
  if (!Number.isFinite(value) || Math.abs(value) > 65536) fail("unbounded vertex attributes");
12006
12033
  if (i2 % 8 >= 4 && (value < 0 || value > 1)) fail("vertex RGBA must be zero to one");
12034
+ if ((i2 % 8 === 2 || i2 % 8 === 3) && (value < 0 || value > 1)) fail("UV1 must be zero to one");
12007
12035
  }
12008
12036
  if (!Array.isArray(materials) || materials.length < 1 || materials.length > tileflowModelSurfaceLimits.materials)
12009
12037
  fail("material count exceeds the limit");
@@ -12085,7 +12113,7 @@ function checkTileflowModelSurface(surface, vertices, indices) {
12085
12113
  fail("emitter count exceeds the limit");
12086
12114
  for (const emitter of emitters) {
12087
12115
  if (!emitter || typeof emitter !== "object") fail("invalid area emitter");
12088
- if (!tuple(emitter.start, 3, -2e3, 2e3) || !tuple(emitter.end, 3, -2e3, 2e3) || !number(emitter.height, 0.01, 1e3) || emitter.depth !== void 0 && !number(emitter.depth, 0, 100) || !Object.hasOwn(tileflowModelLightingRoles, emitter.role) || !Object.hasOwn(tileflowModelParts, emitter.part))
12116
+ if (!tuple(emitter.start, 3, -2e3, 2e3) || !tuple(emitter.end, 3, -2e3, 2e3) || !number(emitter.height, 0.01, 1e3) || emitter.depth !== void 0 && !number(emitter.depth, 0, 100) || !Object.hasOwn(tileflowModelLightingRoles, emitter.role) || !isTileflowModelPartName(emitter.part))
12089
12117
  fail("invalid area emitter");
12090
12118
  if (Math.hypot(emitter.end[0] - emitter.start[0], emitter.end[1] - emitter.start[1]) < 1e-3 || Math.abs(emitter.end[2] - emitter.start[2]) > 0.01)
12091
12119
  fail("an area emitter needs a horizontal lower edge");
@@ -12126,7 +12154,6 @@ function tileflowModelImageSize(bytes, mimeType) {
12126
12154
  var levelNames = ["near", "mid", "far"];
12127
12155
  var meshopt = "EXT_meshopt_compression";
12128
12156
  var quantisation = "KHR_mesh_quantization";
12129
- var partCount = Object.keys(tileflowModelParts).length;
12130
12157
  var roleCount = Object.keys(tileflowModelLightingRoles).length;
12131
12158
  var modelId2 = /^[a-z0-9]+(?:-[a-z0-9]+)*$/u;
12132
12159
  var [glbMagic, jsonChunk, binChunk] = [1179937895, 1313821514, 5130562];
@@ -12163,7 +12190,7 @@ async function decodeTileflowModels(buffer, decompressor) {
12163
12190
  if (source !== 0 || byteStride !== stride || count * byteStride !== length)
12164
12191
  throw new Error();
12165
12192
  if (filter !== void 0 && filter !== "NONE") throw new Error();
12166
- if (mode !== (stride > 4 ? "ATTRIBUTES" : "TRIANGLES")) throw new Error();
12193
+ if (mode !== (view.target === 34963 ? "TRIANGLES" : "ATTRIBUTES")) throw new Error();
12167
12194
  out = new Uint8Array(length);
12168
12195
  decoder.decodeGltfBuffer(out, count, byteStride, slice(bin, byteOffset, byteLength), mode);
12169
12196
  } else {
@@ -12202,6 +12229,7 @@ async function decodeTileflowModels(buffer, decompressor) {
12202
12229
  }
12203
12230
  levels.push({
12204
12231
  vertices: level.vertices,
12232
+ partNames: level.partNames,
12205
12233
  indices: level.indices,
12206
12234
  centre: level.centre,
12207
12235
  step: level.step,
@@ -12290,6 +12318,9 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12290
12318
  const indexCount = index?.count;
12291
12319
  if (!width || index.type !== "SCALAR" || (index.byteOffset ?? 0) !== 0 || !Number.isInteger(indexCount) || indexCount < 3 || indexCount % 3 !== 0 || indexCount / 3 > tileflowModelLimits.triangles)
12292
12320
  throw new Error();
12321
+ const own = node.extras?.tileflow?.parts;
12322
+ const partNames = own === void 0 ? tileflowModelArchitecturalPartNames : own;
12323
+ if (!isPartNames(partNames)) throw new Error();
12293
12324
  const vertices = viewBytes(
12294
12325
  position.bufferView,
12295
12326
  tileflowModelVertexBytes,
@@ -12298,8 +12329,8 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12298
12329
  for (let vertex = 0; vertex < count; vertex += 1) {
12299
12330
  const at = vertex * tileflowModelVertexBytes;
12300
12331
  const part = vertices[at + 12];
12301
- if (part >= partCount) throw new Error();
12302
- if (!hasLightingRoles) vertices[at + 15] = tileflowModelDefaultLightingRoles[part];
12332
+ if (part >= partNames.length) throw new Error();
12333
+ if (!hasLightingRoles) vertices[at + 15] = tileflowModelDefaultLightingRole(partNames[part]);
12303
12334
  else if (vertices[at + 15] >= roleCount) throw new Error();
12304
12335
  }
12305
12336
  const indexBytes = viewBytes(index.bufferView, width, indexCount * width);
@@ -12308,18 +12339,30 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12308
12339
  const physical = node.extras?.tileflow?.surface;
12309
12340
  let surface;
12310
12341
  if (physical !== void 0) {
12311
- if (physical?.version !== 1 || !Array.isArray(physical.attributes) || physical.attributes.length !== 2)
12342
+ if (physical?.version !== 2 || !Array.isArray(physical.attributes) || physical.attributes.length !== 3)
12312
12343
  throw new Error();
12313
- const uv = accessor(physical.attributes[0]);
12314
- const colour = accessor(physical.attributes[1]);
12315
- if (!uv || !colour || (uv.byteOffset ?? 0) !== 0 || colour.byteOffset !== 16 || uv.bufferView !== colour.bufferView || [uv, colour].some(
12316
- (value) => value.componentType !== 5126 || value.type !== "VEC4" || value.count !== count || value.normalized === true
12317
- ))
12344
+ const [uv, lightmap, colour] = physical.attributes.map(accessor);
12345
+ if (!uv || !lightmap || !colour || (uv.byteOffset ?? 0) !== 0 || colour.byteOffset !== 8 || (lightmap.byteOffset ?? 0) !== 0 || uv.bufferView !== colour.bufferView || uv.bufferView === lightmap.bufferView || uv.componentType !== 5126 || uv.type !== "VEC2" || colour.componentType !== 5126 || colour.type !== "VEC4" || lightmap.componentType !== 5123 || lightmap.type !== "VEC2" || lightmap.normalized !== true || [uv, lightmap, colour].some((value) => value.count !== count))
12318
12346
  throw new Error();
12319
- const attributeBytes = viewBytes(uv.bufferView, 32, count * 32);
12347
+ const restBytes = viewBytes(uv.bufferView, 24, count * 24);
12348
+ const lightmapBytes = viewBytes(lightmap.bufferView, 4, count * 4);
12349
+ const rest = new Float32Array(
12350
+ restBytes.buffer.slice(restBytes.byteOffset, restBytes.byteOffset + count * 24)
12351
+ );
12352
+ const second = new Uint16Array(
12353
+ lightmapBytes.buffer.slice(lightmapBytes.byteOffset, lightmapBytes.byteOffset + count * 4)
12354
+ );
12355
+ const attributes4 = new Float32Array(count * 8);
12356
+ for (let vertex = 0; vertex < count; vertex++) {
12357
+ const at = vertex * 8;
12358
+ attributes4[at] = rest[vertex * 6];
12359
+ attributes4[at + 1] = rest[vertex * 6 + 1];
12360
+ attributes4[at + 2] = second[vertex * 2] / 65535;
12361
+ attributes4[at + 3] = second[vertex * 2 + 1] / 65535;
12362
+ attributes4.set(rest.subarray(vertex * 6 + 2, vertex * 6 + 6), at + 4);
12363
+ }
12320
12364
  if (!Array.isArray(physical.textures) || physical.textures.length > 32) throw new Error();
12321
- surface = {
12322
- attributes: new Float32Array(attributeBytes.buffer, attributeBytes.byteOffset, count * 8),
12365
+ const read = {
12323
12366
  materials: physical.materials,
12324
12367
  ranges: physical.ranges,
12325
12368
  textures: physical.textures.map((texture) => {
@@ -12330,10 +12373,12 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12330
12373
  }),
12331
12374
  ...physical.emitters === void 0 ? {} : { emitters: physical.emitters }
12332
12375
  };
12333
- checkTileflowModelSurface(surface, count, indexCount);
12376
+ checkTileflowModelSurface({ ...read, attributes: attributes4 }, count, indexCount);
12377
+ surface = { ...read, uv: column(attributes4, 0), rgba: column(attributes4, 4) };
12334
12378
  }
12335
12379
  return {
12336
12380
  vertices,
12381
+ partNames: [...partNames],
12337
12382
  indices,
12338
12383
  centre: [centre[0], centre[1], centre[2]],
12339
12384
  step: scale[0],
@@ -12342,6 +12387,21 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12342
12387
  surface
12343
12388
  };
12344
12389
  }
12390
+ function column(attributes4, first) {
12391
+ const out = attributes4.slice(first, first + 4);
12392
+ for (let at = 8 + first; at < attributes4.length; at += 8)
12393
+ for (let component = 0; component < 4; component += 1)
12394
+ if (attributes4[at + component] !== out[component]) {
12395
+ const all = new Float32Array(attributes4.length / 2);
12396
+ for (let vertex = 0; vertex < all.length / 4; vertex += 1)
12397
+ all.set(attributes4.subarray(vertex * 8 + first, vertex * 8 + first + 4), vertex * 4);
12398
+ return all;
12399
+ }
12400
+ return out;
12401
+ }
12402
+ function isPartNames(names) {
12403
+ return Array.isArray(names) && names.length >= 1 && names.length <= tileflowModelLimits.parts && names.every(isTileflowModelPartName) && new Set(names).size === names.length;
12404
+ }
12345
12405
  function readGlb(bytes) {
12346
12406
  if (bytes.byteLength < 20 || bytes.byteLength > tileflowModelLimits.bytes) throw new Error();
12347
12407
  const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
@@ -12375,6 +12435,42 @@ function placed(at) {
12375
12435
  return typeof longitude === "number" && typeof latitude === "number" && longitude >= -180 && longitude <= 180 && latitude >= -85 && latitude <= 85;
12376
12436
  }
12377
12437
 
12438
+ // src/models-3d-levels.ts
12439
+ var tileflowModelLevelDistances = Object.freeze({
12440
+ tall: Object.freeze([2e3, 5e3]),
12441
+ wide: Object.freeze([1500, 3500]),
12442
+ small: Object.freeze([1e3, 2500])
12443
+ });
12444
+ var tileflowModelLevelHysteresis = 1.1;
12445
+ function tileflowModelLevelDistancesOf(bounds) {
12446
+ const [minX, minY, , maxX, maxY, maxZ] = bounds;
12447
+ if (maxZ >= 30) return tileflowModelLevelDistances.tall;
12448
+ if (Math.max(maxX - minX, maxY - minY) >= 80) return tileflowModelLevelDistances.wide;
12449
+ return tileflowModelLevelDistances.small;
12450
+ }
12451
+ function tileflowModelCameraDistance(model, view) {
12452
+ const [minX, minY, minZ, maxX, maxY, maxZ] = model.bounds;
12453
+ const [x3, y2, z2] = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
12454
+ const turn = model.heading * Math.PI / 180;
12455
+ const east = x3 * Math.cos(turn) + y2 * Math.sin(turn);
12456
+ const north = -x3 * Math.sin(turn) + y2 * Math.cos(turn);
12457
+ return Math.hypot(view.camera[0] - east, view.camera[1] - north, view.camera[2] - z2);
12458
+ }
12459
+ function tileflowModelLevel(model, view, previous) {
12460
+ const thresholds = tileflowModelLevelDistancesOf(model.bounds);
12461
+ const last = Math.max(0, Math.min(model.levels, thresholds.length + 1) - 1);
12462
+ const distance = tileflowModelCameraDistance(model, view);
12463
+ if (!Number.isFinite(distance)) return 0;
12464
+ const margin = previous === void 0 ? 1 : tileflowModelLevelHysteresis;
12465
+ let level = Math.max(0, Math.min(last, previous ?? 0));
12466
+ while (level < last && distance >= thresholds[level] * margin) level += 1;
12467
+ while (level > 0 && distance < thresholds[level - 1] / margin) level -= 1;
12468
+ return level;
12469
+ }
12470
+ function tileflowModelShadowLevel(level, levels) {
12471
+ return Math.max(0, Math.min(level + 1, levels - 1));
12472
+ }
12473
+
12378
12474
  // src/models-3d-landmarks.ts
12379
12475
  var tileflowLandmarkTileZoom = 14;
12380
12476
  var tileflowLandmarkRegionZoom = 6;
@@ -12408,8 +12504,7 @@ function validFootprint(footprint) {
12408
12504
  }
12409
12505
  function readTileflowLandmarkRegion(json) {
12410
12506
  if (!isRecord9(json)) return void 0;
12411
- const named = json.format === "tileflow-landmark-region-v2";
12412
- if (!named && json.format !== "tileflow-landmark-region-v1") return void 0;
12507
+ if (json.format !== "tileflow-landmark-region-v2") return void 0;
12413
12508
  const region = json.region;
12414
12509
  if (json.zoom !== tileflowLandmarkTileZoom || !Array.isArray(region) || region.length !== 3 || region[0] !== tileflowLandmarkRegionZoom || !Array.isArray(json.tiles))
12415
12510
  return void 0;
@@ -12417,17 +12512,13 @@ function readTileflowLandmarkRegion(json) {
12417
12512
  if (!Number.isInteger(x3) || !Number.isInteger(y2)) return void 0;
12418
12513
  const tiles = [];
12419
12514
  for (const tile of json.tiles) {
12420
- if (!Array.isArray(tile) || tile.length !== (named ? 4 : 3)) return void 0;
12515
+ if (!Array.isArray(tile) || tile.length !== 4) return void 0;
12421
12516
  const [tx, ty, hash4, listed] = tile;
12422
12517
  if (!Number.isInteger(tx) || !Number.isInteger(ty) || typeof hash4 !== "string")
12423
12518
  return void 0;
12424
12519
  if (!sha256.test(hash4)) return void 0;
12425
12520
  const [rx, ry] = tileflowLandmarkRegionOf([tx, ty]);
12426
12521
  if (rx !== x3 || ry !== y2) return void 0;
12427
- if (!named) {
12428
- tiles.push([tx, ty, hash4]);
12429
- continue;
12430
- }
12431
12522
  const landmarks = readLandmarks(listed, tx, ty);
12432
12523
  if (!landmarks) return void 0;
12433
12524
  tiles.push([tx, ty, hash4, landmarks]);
@@ -12656,10 +12747,11 @@ uniform vec3 u_emissive;
12656
12747
  uniform float u_normal_strength;
12657
12748
  uniform float u_occlusion_strength;
12658
12749
  uniform bool u_unlit;
12659
- uniform vec3 u_part_colours[5];
12660
- uniform float u_part_mix[5];
12750
+ // Each part's colour, and how far the map's colour replaces the material's own.
12751
+ uniform vec4 u_parts[${tileflowModelLimits.parts}];
12661
12752
  uniform vec4 u_role_colour[7];
12662
12753
  uniform vec4 u_role_material[7]; // metallic, roughness, their respective override weights
12754
+ uniform vec3 u_role_appearance[7]; // map shading share, ambient occlusion multiplier, part colour share
12663
12755
 
12664
12756
  vec3 fromSRGB(vec3 colour) {
12665
12757
  return pow(max(colour, vec3(0.0)), vec3(2.2));
@@ -12689,7 +12781,8 @@ vec3 materialNormal(vec3 normal) {
12689
12781
  vec3 materialBase(int role) {
12690
12782
  vec4 own = u_role_colour[role];
12691
12783
  vec3 factor = mix(u_base_colour.rgb, fromSRGB(own.rgb), own.a);
12692
- factor = mix(factor, fromSRGB(u_part_colours[v_part]), u_part_mix[v_part]);
12784
+ vec4 part = u_parts[v_part];
12785
+ factor = mix(factor, fromSRGB(part.rgb), part.a * u_role_appearance[role].z);
12693
12786
  return factor * v_rgba.rgb * fromSRGB(materialTexture(0).rgb);
12694
12787
  }
12695
12788
 
@@ -12726,7 +12819,7 @@ vec3 physicalLight(vec3 base, vec3 normal, float lit, int role) {
12726
12819
  float exposure = (0.96 + 0.04 * clamp(normal.z, -1.0, 1.0)) *
12727
12820
  (1.0 - 0.3 * min(directional, 1.0) * max(-dot(normal, u_sun_dir), 0.0));
12728
12821
  float ao = mix(1.0, v_light * mix(1.0, materialTexture(3).r, u_occlusion_strength),
12729
- u_ambient_occlusion);
12822
+ u_ambient_occlusion * u_role_appearance[role].y);
12730
12823
  vec3 ambient = (diffuse + reflectedSky) * u_sky_light * exposure * ao;
12731
12824
  return ambient + min(direct, vec3(1.0));
12732
12825
  }
@@ -12739,10 +12832,7 @@ var tileflowModelAttributes = [
12739
12832
  ["a_paint", 3, "UNSIGNED_BYTE", false, 12],
12740
12833
  ["a_lighting_role", 1, "UNSIGNED_BYTE", false, 15]
12741
12834
  ];
12742
- var tileflowModelSurfaceAttributes = [
12743
- ["a_uv", 4, "FLOAT", false, 0],
12744
- ["a_rgba", 4, "FLOAT", false, 16]
12745
- ];
12835
+ var tileflowModelSurfaceAttributes = ["a_uv", "a_rgba"];
12746
12836
  var attributes2 = `
12747
12837
  in vec3 a_position; // whole steps from the level's centre, in glTF's axes
12748
12838
  in vec3 a_normal; // in glTF's axes
@@ -12813,7 +12903,7 @@ ${attributes2}
12813
12903
  uniform mat4 u_light_matrix;
12814
12904
  uniform vec3 u_shadow_dir;
12815
12905
  uniform float u_normal_offset;
12816
- uniform vec3 u_part_colours[5];
12906
+ uniform vec4 u_parts[${tileflowModelLimits.parts}];
12817
12907
  uniform vec2 u_model_height;
12818
12908
  ${placement}
12819
12909
  out vec3 v_colour;
@@ -12840,11 +12930,11 @@ void main() {
12840
12930
  v_shadow = shadow.xyz * 0.5 + 0.5;
12841
12931
  v_normal = normal;
12842
12932
  int part = int(a_paint.x + 0.5);
12843
- v_part = clamp(part, 0, 4);
12933
+ v_part = clamp(part, 0, ${tileflowModelLimits.parts - 1});
12844
12934
  v_uv = a_uv;
12845
12935
  v_rgba = a_rgba;
12846
12936
  v_position = vec3(m.xy, z);
12847
- vec3 colour = u_part_colours[clamp(part, 0, 4)];
12937
+ vec3 colour = u_parts[v_part].rgb;
12848
12938
  // A material lighter or darker than mid-grey makes its part lighter or darker.
12849
12939
  v_colour = colour * (0.55 + 0.45 * (a_paint.y / 255.0) * 2.0);
12850
12940
  v_light = a_paint.z / 255.0;
@@ -12877,10 +12967,10 @@ ${modelPhysicalLighting}
12877
12967
 
12878
12968
  // The buildings' light: a sunlit roof keeps its colour, a face turned to a low sun glows, and shade
12879
12969
  // takes the sky's colour; a face that looks down sees little sky.
12880
- vec3 shade(vec3 normal, float lit) {
12970
+ vec3 shade(vec3 normal, float lit, float occlusion) {
12881
12971
  float facing = dot(normal, u_sun_dir);
12882
12972
  vec3 sky = u_sky_light * mix(mix(0.8, 0.5, u_night), 1.0, max(normal.z, -0.4));
12883
- sky *= mix(1.0, v_light, u_ambient_occlusion);
12973
+ sky *= mix(1.0, v_light, u_ambient_occlusion * occlusion);
12884
12974
  vec3 light = sky + u_sun_light * max(facing, 0.0) * (1.0 - u_shadow * (1.0 - lit));
12885
12975
  vec3 roof = u_sky_light + u_sun_light * max(u_sun_dir.z, 0.0);
12886
12976
  return min(pow(light / max(roof, vec3(1e-4)), vec3(1.0 / 2.2)), vec3(1.7));
@@ -12901,14 +12991,22 @@ void main() {
12901
12991
  if (u_physical) {
12902
12992
  float alpha = materialAlpha();
12903
12993
  vec3 base = materialBase(role);
12904
- vec3 radiance = physicalLight(base, normal, lit, role);
12994
+ float mapShare = u_role_appearance[role].x;
12995
+ vec3 radiance;
12996
+ if (mapShare >= 1.0) {
12997
+ radiance = base * fromSRGB(shade(normal, lit, u_role_appearance[role].y));
12998
+ } else {
12999
+ radiance = physicalLight(base, normal, lit, role);
13000
+ if (mapShare > 0.0)
13001
+ radiance = mix(radiance, base * fromSRGB(shade(normal, lit, u_role_appearance[role].y)), mapShare);
13002
+ }
12905
13003
  radiance += u_emissive * fromSRGB(materialTexture(4).rgb);
12906
13004
  vec4 own = u_role_emission_colour[role];
12907
13005
  radiance = mix(radiance, mix(base, fromSRGB(own.rgb), own.a), emission);
12908
13006
  fragColor = vec4(hazed(toSRGB(radiance)), alpha * u_opacity);
12909
13007
  return;
12910
13008
  }
12911
- vec3 colour = v_colour * shade(normal, lit);
13009
+ vec3 colour = v_colour * shade(normal, lit, u_role_appearance[role].y);
12912
13010
  if (emission > 0.0) {
12913
13011
  vec4 own = u_role_emission_colour[role];
12914
13012
  vec3 target = mix(v_colour, own.rgb, own.a);
@@ -12958,21 +13056,39 @@ function closeModelImages(images) {
12958
13056
  }
12959
13057
  function uploadModelSurface(gl, level, images) {
12960
13058
  if (!level.surface) return void 0;
12961
- const vbo = gl.createBuffer();
12962
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
12963
- gl.bufferData(gl.ARRAY_BUFFER, level.surface.attributes, gl.STATIC_DRAW);
12964
- for (const [
12965
- index,
12966
- [, size, type, normalised, offset]
12967
- ] of tileflowModelSurfaceAttributes.entries()) {
13059
+ const streams = [level.surface.uv, level.surface.rgba];
13060
+ const shared4 = streams.map((stream) => stream.length === 4 ? stream : void 0);
13061
+ const bytes = streams.reduce(
13062
+ (sum2, stream) => sum2 + (stream.length > 4 ? stream.byteLength : 0),
13063
+ 0
13064
+ );
13065
+ let vbo;
13066
+ if (bytes > 0) {
13067
+ vbo = gl.createBuffer();
13068
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
13069
+ gl.bufferData(gl.ARRAY_BUFFER, bytes, gl.STATIC_DRAW);
13070
+ }
13071
+ let offset = 0;
13072
+ for (const [index, stream] of streams.entries()) {
12968
13073
  const location = index + tileflowModelAttributes.length;
13074
+ if (stream.length === 4) {
13075
+ gl.disableVertexAttribArray(location);
13076
+ continue;
13077
+ }
13078
+ gl.bufferSubData(gl.ARRAY_BUFFER, offset, stream);
12969
13079
  gl.enableVertexAttribArray(location);
12970
- gl.vertexAttribPointer(location, size, gl[type], normalised, 32, offset);
13080
+ gl.vertexAttribPointer(location, 4, gl.FLOAT, false, 16, offset);
13081
+ offset += stream.byteLength;
12971
13082
  }
12972
13083
  const flip = gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);
12973
13084
  const premultiply = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
12974
13085
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
12975
13086
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
13087
+ const coloured = /* @__PURE__ */ new Set();
13088
+ for (const material of level.surface.materials)
13089
+ for (const channel of tileflowModelTextureChannels)
13090
+ if (channel !== "occlusionTexture" && material[channel])
13091
+ coloured.add(material[channel].texture);
12976
13092
  try {
12977
13093
  const textures = level.surface.textures.map((source, index) => {
12978
13094
  const texture = gl.createTexture();
@@ -12982,7 +13098,9 @@ function uploadModelSurface(gl, level, images) {
12982
13098
  const min = source.minFilter ?? gl.LINEAR_MIPMAP_LINEAR;
12983
13099
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min);
12984
13100
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, source.magFilter ?? gl.LINEAR);
12985
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, images[index]);
13101
+ if (coloured.has(index))
13102
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, images[index]);
13103
+ else gl.texImage2D(gl.TEXTURE_2D, 0, gl.R8, gl.RED, gl.UNSIGNED_BYTE, images[index]);
12986
13104
  if (min >= gl.NEAREST_MIPMAP_NEAREST) gl.generateMipmap(gl.TEXTURE_2D);
12987
13105
  return texture;
12988
13106
  });
@@ -13003,7 +13121,8 @@ function uploadModelSurface(gl, level, images) {
13003
13121
  );
13004
13122
  }
13005
13123
  return {
13006
- vbo,
13124
+ ...vbo ? { vbo } : {},
13125
+ shared: shared4,
13007
13126
  textures,
13008
13127
  centres,
13009
13128
  emitters: (level.surface.emitters ?? []).map(modelEmitterGeometry)
@@ -13013,6 +13132,10 @@ function uploadModelSurface(gl, level, images) {
13013
13132
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply);
13014
13133
  }
13015
13134
  }
13135
+ function bindModelSurfaceShared(gl, buffers) {
13136
+ for (const [index, value] of buffers.shared.entries())
13137
+ if (value) gl.vertexAttrib4fv(index + tileflowModelAttributes.length, value);
13138
+ }
13016
13139
  function bindModelMaterial(gl, uniforms, material, buffers, blank) {
13017
13140
  const at = (name) => uniforms[name] ?? null;
13018
13141
  gl.uniform1i(at("u_physical"), material ? 1 : 0);
@@ -13059,7 +13182,6 @@ var keptModels = 12;
13059
13182
  var keptLandmarkTiles = 9;
13060
13183
  var keptLandmarkRegions = 8;
13061
13184
  var reachTiles = 1;
13062
- var levelDistances = [900, 2600];
13063
13185
  var retryAfter = 3e4;
13064
13186
  var tilesetRetryAfter = 3e5;
13065
13187
  var landmarkHold = 3e3;
@@ -13187,7 +13309,7 @@ function createTileflowPlacedModels(options) {
13187
13309
  const tiles = new Map(
13188
13310
  region.tiles.map((tile) => [
13189
13311
  `${tile[0]}/${tile[1]}`,
13190
- { hash: tile[2], ...tile[3] ? { landmarks: tile[3] } : {} }
13312
+ { hash: tile[2], landmarks: tile[3] }
13191
13313
  ])
13192
13314
  );
13193
13315
  regions.set(regionKey, { tiles, used: performance.now() });
@@ -13430,7 +13552,7 @@ function createTileflowPlacedModels(options) {
13430
13552
  else {
13431
13553
  const failing = (tileFailed.get(hash4) ?? 0) > now;
13432
13554
  if (!tileLoading.has(hash4) && !failing) loadTile(hash4);
13433
- if (named.landmarks && !failing) onTheirWay.set(hash4, named.landmarks);
13555
+ if (!failing) onTheirWay.set(hash4, named.landmarks);
13434
13556
  }
13435
13557
  }
13436
13558
  if (nearHashes.size !== wantedTiles.size || [...nearHashes].some((hash4) => !wantedTiles.has(hash4))) {
@@ -13476,6 +13598,7 @@ function createTileflowPlacedModels(options) {
13476
13598
  for (const entry of next)
13477
13599
  if (!before.delete(entry)) {
13478
13600
  entry.standingSince = now;
13601
+ entry.level = void 0;
13479
13602
  changed.push(...reach(entry));
13480
13603
  }
13481
13604
  for (const entry of before.keys()) {
@@ -13586,13 +13709,17 @@ function createTileflowPlacedModels(options) {
13586
13709
  version2 += 1;
13587
13710
  }
13588
13711
  },
13589
- levelOf(model, centre) {
13590
- const [longitude, latitude] = model.placement.at;
13591
- const north = (latitude - centre.lat) * 111320;
13592
- const east = (longitude - centre.lng) * 111320 * Math.cos(centre.lat * Math.PI / 180);
13593
- const distance = Math.hypot(north, east);
13594
- const level = levelDistances.findIndex((limit) => distance < limit);
13595
- return Math.min(model.model.levels.length - 1, level < 0 ? levelDistances.length : level);
13712
+ levelOf(model, view) {
13713
+ model.level = tileflowModelLevel(
13714
+ {
13715
+ bounds: model.model.bounds,
13716
+ heading: model.placement.heading,
13717
+ levels: model.model.levels.length
13718
+ },
13719
+ view,
13720
+ model.level
13721
+ );
13722
+ return model.level;
13596
13723
  },
13597
13724
  key: () => String(version2),
13598
13725
  release(context) {
@@ -13651,7 +13778,7 @@ function releaseBuffers(context, entry) {
13651
13778
  context.deleteBuffer(level.vbo);
13652
13779
  context.deleteBuffer(level.ibo);
13653
13780
  if (level.surface) {
13654
- context.deleteBuffer(level.surface.vbo);
13781
+ if (level.surface.vbo) context.deleteBuffer(level.surface.vbo);
13655
13782
  for (const texture of level.surface.textures) context.deleteTexture(texture);
13656
13783
  }
13657
13784
  }
@@ -13671,7 +13798,7 @@ function sampleModelRole(profile, identity) {
13671
13798
  };
13672
13799
  const variation = profile?.colorVariation;
13673
13800
  let color = profile?.color ? tileflowColourChannels(profile.color)?.slice(0, 3) : void 0;
13674
- if (variation) {
13801
+ if (variation && !color) {
13675
13802
  const hsl = [variation.hue, variation.saturation, variation.lightness].map(
13676
13803
  ([low, high], channel) => low + (high - low) * random(channel + 1)
13677
13804
  );
@@ -14170,7 +14297,7 @@ function createTileflowBuildings3D(options) {
14170
14297
  }
14171
14298
  return { zoom: camera.zoom, tiles: [left, top, right, bottom], tallest };
14172
14299
  },
14173
- key: () => `buildings:${visibleScale().toFixed(4)}:${modelScale().toFixed(4)}:${generation}:${models.key()}:${programs.depth ? 1 : 0}`,
14300
+ key: () => `buildings:${visibleScale().toFixed(4)}:${modelScale().toFixed(4)}:${generation}:${models.key()}:${programs.depth ? 1 : 0}:${(modelScale() > 0 ? modelsDrawn() : []).map(shadowLevelOf).join("")}`,
14174
14301
  drawDepth(context, frame) {
14175
14302
  const program = programs.depth;
14176
14303
  if (!program) return;
@@ -14224,15 +14351,22 @@ function createTileflowBuildings3D(options) {
14224
14351
  const modelsShown = modelScale();
14225
14352
  context.uniform1f(modelDepth.uniforms.u_scale, modelsShown);
14226
14353
  context.uniform1f(modelDepth.uniforms.u_metres, frame.metres);
14227
- const centre = map.getCenter();
14228
14354
  for (const model of modelsShown > 0 ? modelsDrawn() : []) {
14229
14355
  const stand = standOf(model);
14356
+ const offset = frame.offsetOf({ x: stand.tileX, y: stand.tileY }, camera.zoom);
14357
+ const [left, top, low, right, bottom, high] = modelBox(model, stand);
14358
+ if (!buildingBoxVisible(frame.light.matrix, [
14359
+ (left + offset[0]) * frame.metres,
14360
+ -(bottom + offset[1]) * frame.metres,
14361
+ low,
14362
+ (right + offset[0]) * frame.metres,
14363
+ -(top + offset[1]) * frame.metres,
14364
+ high
14365
+ ]))
14366
+ continue;
14230
14367
  setPlacement(context, modelDepth, model, stand);
14231
- context.uniform2f(
14232
- modelDepth.uniforms.u_offset,
14233
- ...frame.offsetOf({ x: stand.tileX, y: stand.tileY }, camera.zoom)
14234
- );
14235
- drawModel(context, modelDepth, model, models.levelOf(model, centre), "depth");
14368
+ context.uniform2f(modelDepth.uniforms.u_offset, ...offset);
14369
+ drawModel(context, modelDepth, model, shadowLevelOf(model), "depth");
14236
14370
  }
14237
14371
  }
14238
14372
  };
@@ -14261,6 +14395,21 @@ function createTileflowBuildings3D(options) {
14261
14395
  reach: Math.hypot(Math.max(-minX, maxX), Math.max(-minY, maxY)) / tileMetres
14262
14396
  };
14263
14397
  }
14398
+ function modelBox(model, stand) {
14399
+ const reach = stand.reach * tileflowBuildingExtent;
14400
+ const [ax, ay] = stand.anchor;
14401
+ const [, , low, , , high] = model.model.bounds;
14402
+ return [ax - reach, ay - reach, Math.min(0, low), ax + reach, ay + reach, high + 0.1];
14403
+ }
14404
+ function modelView(model) {
14405
+ return { camera: modelCamera(model) };
14406
+ }
14407
+ function levelOf(model) {
14408
+ return models.levelOf(model, modelView(model));
14409
+ }
14410
+ function shadowLevelOf(model) {
14411
+ return tileflowModelShadowLevel(levelOf(model), model.model.levels.length);
14412
+ }
14264
14413
  function setPlacement(context, program, model, stand) {
14265
14414
  const u = program.uniforms;
14266
14415
  const turn = model.placement.heading * Math.PI / 180;
@@ -14279,6 +14428,7 @@ function createTileflowBuildings3D(options) {
14279
14428
  model.model.bounds[5] - model.model.bounds[2]
14280
14429
  );
14281
14430
  context.bindVertexArray(buffers.vao);
14431
+ if (buffers.surface) bindModelSurfaceShared(context, buffers.surface);
14282
14432
  if (!mesh.surface) {
14283
14433
  if (pass === "blend") return;
14284
14434
  bindModelMaterial(context, program.uniforms, void 0, void 0, blank);
@@ -14321,23 +14471,27 @@ function createTileflowBuildings3D(options) {
14321
14471
  function partColoursNow() {
14322
14472
  const { themes, lower, upper, mix: mix2 } = designsOnScreen();
14323
14473
  const base = themeColour();
14324
- const out = new Float32Array(15);
14325
- for (const [part, index] of Object.entries(tileflowModelParts)) {
14326
- const derived = derivedParts[part](base);
14327
- const below = rgbOf2(themes[lower].modelColors?.[part]) ?? derived;
14328
- const above = rgbOf2(themes[upper].modelColors?.[part]) ?? derived;
14329
- for (let channel = 0; channel < 3; channel += 1)
14330
- out[index * 3 + channel] = below[channel] + (above[channel] - below[channel]) * mix2;
14331
- }
14332
- return out;
14474
+ const named = (index, part) => {
14475
+ const colours = themes[index].modelColors;
14476
+ return colours && Object.hasOwn(colours, part) ? rgbOf2(colours[part]) : void 0;
14477
+ };
14478
+ return (part) => {
14479
+ const derived = Object.hasOwn(derivedParts, part) ? derivedParts[part](base) : base;
14480
+ const below = named(lower, part);
14481
+ const above = named(upper, part);
14482
+ const [from, to] = [below ?? derived, above ?? derived];
14483
+ return [
14484
+ from[0] + (to[0] - from[0]) * mix2,
14485
+ from[1] + (to[1] - from[1]) * mix2,
14486
+ from[2] + (to[2] - from[2]) * mix2,
14487
+ (below ? 1 - mix2 : 0) + (above ? mix2 : 0)
14488
+ ];
14489
+ };
14333
14490
  }
14334
- function partMixNow() {
14335
- const { themes, lower, upper, mix: mix2 } = designsOnScreen();
14336
- return Float32Array.from(
14337
- Object.keys(tileflowModelParts).map(
14338
- (part) => (themes[lower].modelColors?.[part] ? 1 - mix2 : 0) + (themes[upper].modelColors?.[part] ? mix2 : 0)
14339
- )
14340
- );
14491
+ function partPalette(names, colourOf2) {
14492
+ const out = new Float32Array(tileflowModelLimits.parts * 4);
14493
+ for (const [index, name] of names.entries()) out.set(colourOf2(name), index * 4);
14494
+ return out;
14341
14495
  }
14342
14496
  function modelCamera(model) {
14343
14497
  const zoom = map.getZoom();
@@ -14371,10 +14525,14 @@ function createTileflowBuildings3D(options) {
14371
14525
  const powers = new Float32Array(7);
14372
14526
  const materialColours = new Float32Array(28);
14373
14527
  const materials = new Float32Array(28);
14528
+ const appearance = new Float32Array(21);
14374
14529
  for (const [role, id] of Object.entries(tileflowModelLightingRoles)) {
14375
14530
  const from = themes[lower].modelLighting?.[role], to = themes[upper].modelLighting?.[role];
14376
14531
  const sampledFrom = sampleModelRole(from, `${identity}:${role}`);
14377
14532
  const sampledTo = sampleModelRole(to, `${identity}:${role}`);
14533
+ appearance[id * 3] = (from?.shading === "map" ? 1 - mix2 : 0) + (to?.shading === "map" ? mix2 : 0);
14534
+ appearance[id * 3 + 1] = (from?.ambientOcclusion ?? 1) * (1 - mix2) + (to?.ambientOcclusion ?? 1) * mix2;
14535
+ appearance[id * 3 + 2] = (from?.partColorMix ?? 1) * (1 - mix2) + (to?.partColorMix ?? 1) * mix2;
14378
14536
  strengths[id] = sampledFrom.strength * (1 - mix2) + sampledTo.strength * mix2;
14379
14537
  const ca = sampledFrom.color, cb = sampledTo.color;
14380
14538
  for (let channel = 0; channel < 3; channel++)
@@ -14394,7 +14552,7 @@ function createTileflowBuildings3D(options) {
14394
14552
  gradients[id * 4 + component] = first[component] * (1 - mix2) + second[component] * mix2;
14395
14553
  powers[id] = first[4] * (1 - mix2) + second[4] * mix2;
14396
14554
  }
14397
- const result = { strengths, colours, gradients, powers, materialColours, materials };
14555
+ const result = { strengths, colours, gradients, powers, materialColours, materials, appearance };
14398
14556
  if (modelLightingCache.size >= 1024)
14399
14557
  modelLightingCache.delete(modelLightingCache.keys().next().value);
14400
14558
  modelLightingCache.set(identity, result);
@@ -14431,6 +14589,11 @@ function createTileflowBuildings3D(options) {
14431
14589
  context.uniform4fv(uniforms.u_projection_clipping_plane, data.clippingPlane);
14432
14590
  context.uniform1f(uniforms.u_projection_transition, data.projectionTransition);
14433
14591
  context.uniformMatrix4fv(uniforms.u_projection_fallback_matrix, false, data.fallbackMatrix);
14592
+ return data;
14593
+ }
14594
+ function modelInView(args, data, box) {
14595
+ if (args.shaderData.variantName !== "mercator") return true;
14596
+ return buildingBoxVisible(data.mainMatrix, box) && (hazeDepth === Infinity || buildingBoxDepth(data.mainMatrix, box) < hazeDepth);
14434
14597
  }
14435
14598
  function reachNow() {
14436
14599
  const ring = camera.ring();
@@ -14533,7 +14696,7 @@ function createTileflowBuildings3D(options) {
14533
14696
  context.uniform1f(program.uniforms.u_band, tileflowBuildingOcclusion.ground);
14534
14697
  context.uniform1f(
14535
14698
  program.uniforms.u_band_strength,
14536
- tileflowBuildingOcclusion.groundStrength * visibleOpacity()
14699
+ mixed2((entry) => entry.groundOcclusion ?? tileflowBuildingOcclusion.groundStrength) * visibleOpacity()
14537
14700
  );
14538
14701
  for (const tile of entries) {
14539
14702
  const { x: x3, y: y2, value } = tile;
@@ -14749,11 +14912,12 @@ function createTileflowBuildings3D(options) {
14749
14912
  m.u_ambient_occlusion,
14750
14913
  occlusionOn ? mixed2((entry) => entry.modelOcclusion ?? 0.75) : 0
14751
14914
  );
14752
- context.uniform3fv(m.u_part_colours, partColoursNow());
14753
- context.uniform1fv(m.u_part_mix, partMixNow());
14915
+ const colourOf2 = partColoursNow();
14754
14916
  scene.bindShadow(context, m, light.strength);
14755
- const centre = map.getCenter();
14756
14917
  for (const entry of list) {
14918
+ const stand = standOf(entry);
14919
+ const data = project(context, model, args, stand.tileX, stand.tileY);
14920
+ if (!modelInView(args, data, modelBox(entry, stand))) continue;
14757
14921
  const emission = modelLightingNow(entry.model.id);
14758
14922
  context.uniform1fv(m.u_role_emission, emission.strengths);
14759
14923
  context.uniform4fv(m.u_role_emission_colour, emission.colours);
@@ -14761,8 +14925,7 @@ function createTileflowBuildings3D(options) {
14761
14925
  context.uniform1fv(m.u_role_emission_power, emission.powers);
14762
14926
  context.uniform4fv(m.u_role_colour, emission.materialColours);
14763
14927
  context.uniform4fv(m.u_role_material, emission.materials);
14764
- const stand = standOf(entry);
14765
- project(context, model, args, stand.tileX, stand.tileY);
14928
+ context.uniform3fv(m.u_role_appearance, emission.appearance);
14766
14929
  const at = placed2(stand.tileX, stand.tileY);
14767
14930
  context.uniform2f(m.u_offset, ...at.offset);
14768
14931
  context.uniform1f(m.u_metres, at.metres);
@@ -14772,7 +14935,12 @@ function createTileflowBuildings3D(options) {
14772
14935
  m.u_opacity,
14773
14936
  pass === "blend" ? modelsOpacity * appearanceOf(entry, now) : 1
14774
14937
  );
14775
- drawModel(context, model, entry, models.levelOf(entry, centre), pass);
14938
+ const level = levelOf(entry);
14939
+ context.uniform4fv(
14940
+ m.u_parts,
14941
+ partPalette(entry.model.levels[level].partNames, colourOf2)
14942
+ );
14943
+ drawModel(context, model, entry, level, pass);
14776
14944
  }
14777
14945
  }
14778
14946
  }
@@ -14874,10 +15042,9 @@ function createTileflowBuildings3D(options) {
14874
15042
  );
14875
15043
  context.bindVertexArray(null);
14876
15044
  context.uniform1f(u.u_scale, modelsShown);
14877
- const palette = partColoursNow();
14878
- const paletteMix = partMixNow();
15045
+ const colourOf2 = partColoursNow();
14879
15046
  for (const entry of standing) {
14880
- const level = models.levelOf(entry, map.getCenter());
15047
+ const level = levelOf(entry);
14881
15048
  const surface = entry.model.levels[level].surface;
14882
15049
  if (!surface?.emitters?.length) continue;
14883
15050
  const stand = standOf(entry), lighting2 = modelLightingNow(entry.model.id);
@@ -14885,7 +15052,7 @@ function createTileflowBuildings3D(options) {
14885
15052
  setPlacement(context, emitterProgram, entry, stand);
14886
15053
  context.uniform1f(u.u_opacity, modelsOpacity * appearanceOf(entry, now));
14887
15054
  for (const [index, emitter] of surface.emitters.entries()) {
14888
- const role = tileflowModelLightingRoles[emitter.role], part = tileflowModelParts[emitter.part];
15055
+ const role = tileflowModelLightingRoles[emitter.role], part = colourOf2(emitter.part);
14889
15056
  const geometry2 = entry.gl[level].surface.emitters[index];
14890
15057
  const gradient = lighting2.gradients.subarray(role * 4, role * 4 + 4);
14891
15058
  const bounds = entry.model.bounds;
@@ -14896,9 +15063,9 @@ function createTileflowBuildings3D(options) {
14896
15063
  if (strength <= 0) continue;
14897
15064
  const own = lighting2.colours.subarray(role * 4, role * 4 + 4);
14898
15065
  const tint = lighting2.materialColours.subarray(role * 4, role * 4 + 4);
14899
- const tintWeight = tint[3] * (1 - paletteMix[part]);
15066
+ const tintWeight = tint[3] * (1 - part[3] * lighting2.appearance[role * 3 + 2]);
14900
15067
  const colour = [0, 1, 2].map(
14901
- (channel) => own[3] > 0 ? own[channel] : palette[part * 3 + channel] * (1 - tintWeight) + tint[channel] * tintWeight
15068
+ (channel) => own[3] > 0 ? own[channel] : part[channel] * (1 - tintWeight) + tint[channel] * tintWeight
14902
15069
  );
14903
15070
  context.uniform3fv(u.u_emitter_positions, geometry2.positions);
14904
15071
  context.uniform4fv(u.u_emitter_coordinates, geometry2.coordinates);
@@ -14948,8 +15115,11 @@ ${shaderData.define}`;
14948
15115
  const fragment = shader(context.FRAGMENT_SHADER, fragmentText);
14949
15116
  context.attachShader(program, vertex);
14950
15117
  context.attachShader(program, fragment);
14951
- const bound = name === "model" || name === "modelDepth" ? [...tileflowModelAttributes, ...tileflowModelSurfaceAttributes] : tileflowBuildingAttributes;
14952
- for (const [index, [attribute]] of bound.entries())
15118
+ const bound = name === "model" || name === "modelDepth" ? [
15119
+ ...tileflowModelAttributes.map(([attribute]) => attribute),
15120
+ ...tileflowModelSurfaceAttributes
15121
+ ] : tileflowBuildingAttributes.map(([attribute]) => attribute);
15122
+ for (const [index, attribute] of bound.entries())
14953
15123
  context.bindAttribLocation(program, index, attribute);
14954
15124
  context.linkProgram(program);
14955
15125
  return { name, program, vertex, fragment, variant: shaderData.variantName };
@@ -16231,7 +16401,7 @@ var version = 1;
16231
16401
  var headerBytes = 16;
16232
16402
  var vertexBytes = 12;
16233
16403
  var positionRange = 2;
16234
- var partCount2 = Object.keys(tileflowTreeParts).length;
16404
+ var partCount = Object.keys(tileflowTreeParts).length;
16235
16405
  function decodeTileflowTreeModel(text2, level) {
16236
16406
  if (typeof text2 !== "string" || text2.length > 2e5) return void 0;
16237
16407
  let bytes;
@@ -16262,7 +16432,7 @@ function decodeTileflowTreeModel(text2, level) {
16262
16432
  positions.push(view.getInt16(at + axis * 2, true) / 32767 * positionRange);
16263
16433
  normals.push(view.getInt8(at + 6 + axis) / 127);
16264
16434
  }
16265
- if (bytes[at + 9] >= partCount2) return void 0;
16435
+ if (bytes[at + 9] >= partCount) return void 0;
16266
16436
  parts.push(bytes[at + 9]);
16267
16437
  shades.push(bytes[at + 10] / 255 * 2 - 1);
16268
16438
  occlusion.push(bytes[at + 11] / 255);
@@ -19662,12 +19832,13 @@ var registeredContourProtocols = /* @__PURE__ */ new WeakSet();
19662
19832
  function registerTileflowContourProtocol(registry, options = {}) {
19663
19833
  if (registeredContourProtocols.has(registry.addProtocol)) return;
19664
19834
  const handler = createTileflowContourProtocolHandler(
19665
- options.loadMaplibreContour ?? loadPinnedMaplibreContour
19835
+ options.loadMaplibreContour ?? loadPinnedMaplibreContour,
19836
+ options.transformDemUrl
19666
19837
  );
19667
19838
  registry.addProtocol(tileflowContourProtocol, handler);
19668
19839
  registeredContourProtocols.add(registry.addProtocol);
19669
19840
  }
19670
- function createTileflowContourProtocolHandler(loadModule) {
19841
+ function createTileflowContourProtocolHandler(loadModule, transformDemUrl = (url) => url) {
19671
19842
  let library;
19672
19843
  const sources = /* @__PURE__ */ new Map();
19673
19844
  return async (request, abortController) => {
@@ -19682,7 +19853,7 @@ function createTileflowContourProtocolHandler(loadModule) {
19682
19853
  (module) => new module.DemSource({
19683
19854
  encoding: config.encoding,
19684
19855
  maxzoom: config.demMaxzoom,
19685
- url: config.demUrl,
19856
+ url: transformDemUrl(config.demUrl),
19686
19857
  // Upstream workers use a generated `blob:` URL. The main-thread manager keeps the
19687
19858
  // protocol usable in strict-CSP applications and deterministic local captures.
19688
19859
  worker: false