@tileflow/core 0.1.0-alpha.31 → 0.1.0-alpha.33

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Files changed (40) hide show
  1. package/README.md +41 -2
  2. package/THIRD_PARTY_NOTICES.md +25 -2
  3. package/dist/browser.d.ts +1008 -16
  4. package/dist/browser.js +6661 -1392
  5. package/dist/build.d.ts +64 -56
  6. package/dist/build.js +702 -253
  7. package/dist/capture-shot-ChPQvPyi.d.ts +291 -0
  8. package/dist/capture.d.ts +1 -1
  9. package/dist/capture.js +230 -0
  10. package/dist/config-reference.json +1710 -1370
  11. package/dist/{icon-composition-BiOTwrvD.d.ts → icon-composition-CSnN2-Xt.d.ts} +169 -33
  12. package/dist/index.d.ts +57 -13
  13. package/dist/index.js +1684 -800
  14. package/dist/{manifest-types-CTT2eLbp.d.ts → manifest-types-E7m23eXL.d.ts} +18 -1
  15. package/dist/manifest.d.ts +2 -2
  16. package/dist/native-profile.d.ts +25 -11
  17. package/dist/native-profile.js +21 -1
  18. package/dist/native.js +1893 -1884
  19. package/dist/runtime.d.ts +1 -1
  20. package/docs/application-tile-reading.md +80 -0
  21. package/docs/authoring-model.md +16 -6
  22. package/docs/buildings-3d.md +168 -0
  23. package/docs/camera-moves-and-tile-cache.md +112 -0
  24. package/docs/capture-scenes.md +5 -1
  25. package/docs/capture-shots.md +173 -0
  26. package/docs/compiled-style-performance.md +4 -1
  27. package/docs/data-is-separate-from-design.md +103 -9
  28. package/docs/depth-markers.md +65 -0
  29. package/docs/dynamic-style-images.md +100 -0
  30. package/docs/native-artifact-profile.md +5 -3
  31. package/docs/public-api-and-browser-subpath.md +3 -3
  32. package/docs/route-drawing.md +191 -0
  33. package/docs/shared-visual-primitives.md +20 -0
  34. package/docs/street-lights.md +80 -0
  35. package/docs/style-states.md +73 -0
  36. package/docs/sun-and-light.md +125 -0
  37. package/docs/theme-transitions-and-blends.md +41 -2
  38. package/docs/themes-and-module-styles.md +7 -0
  39. package/package.json +4 -1
  40. package/dist/capture-scene-D6soWztE.d.ts +0 -161
@@ -128,9 +128,7 @@ published, immutable glyph collection independent of World data. The older `/fon
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  remains a mutable compatibility URL and does not make a resolved map byte-reproducible. The global
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  glyph `assetSetSha256` is not the same-domain value as the per-map `assetSetSha256` in
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  `build-manifest.json`.
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- Cyberpunk and Matrix each replace the URL provider with their own packaged Oxanium directory and
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- reference the exact local faces `Oxanium Medium` and `Oxanium SemiBold`. Baedeker and Siegfried
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- each own a packaged directory containing Cormorant Garamond Regular, SemiBold, and Italic.
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+ Baedeker and Siegfried each own a packaged directory containing Cormorant Garamond Regular, SemiBold, and Italic.
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132
 
135
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  Name the official generation deliberately, or use another OpenMapTiles-compatible vector source:
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@@ -320,21 +318,117 @@ explicit because the data contract cannot assume a sprite name. They require pos
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  `markings` evidence and reject `crossing=no`; both fields are semantic bindings, so custom schemas
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  can remap them without weakening that rule.
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+ Datasets may also publish the optional, decorative `canopy` layer: points inside urban parks and
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+ gardens, at most one per cell of a grid of about 20 m that measured tree canopy covers. Each point
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+ tells how much room a drawn grove of tree crowns has and how dense the canopy around it is. The
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+ points are not surveyed trees, are unrelated to the optional `tree` layer, and are not search or
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+ interaction targets. `openMapTiles()` and `tileflowWorldV1Schema()` bind the layer as `canopy` and
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+ its numeric fields as follows:
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+
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+ - `canopyRank` (`rank`): a stable integer from 0 through 15. Lower ranks appear at lower zooms, and
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+ the rank can vary artwork.
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+ - `canopyClearanceAtZoom15` (`clearance_px_z15`): 4, 6, 8, 12, 16, or 24. This is the lower bound
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+ of the distance from the point to the nearest edge a crown must not cover, such as a park edge,
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+ water, a building, a plaza, a pitch, or a roadway, in pixels of a 512-pixel tile at zoom 15. A
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+ grove fits at zoom `z` when its drawn reach in screen pixels is at most
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+ `clearance_px_z15 × 2^(z − 15)`.
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+ - `canopyCoverPercent` (`cover_pct`): 3, 30, or 60, the lower bound of the share, in percent, of
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+ canopy taller than 3 m within 10 m of the point. The field is absent where no measurement exists;
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+ treat absence as a middle density.
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+
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+ Features are MultiPoints, one per identical set of attributes. Native zoom 15 holds every point,
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+ zoom 14 holds the points whose rank is below 8 at the same positions, and clients overzoom zoom 15.
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+ `validateTileflowWorldV1Tilejson(...)` accepts a TileJSON without `canopy`; once declared, the layer
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+ must occur exactly once, declare native z14–z15, and advertise Number `rank`, `clearance_px_z15`, and
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+ `cover_pct`. No module draws the layer. A source without it remains valid, and render passes bound
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+ to it draw nothing. `capabilities: {canopy: false}` removes the binding, after which a pass with
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+ `feature: 'canopy'` fails with a missing-binding error.
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+
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+ Draw groves with symbol render passes, one grove of whole crowns per point, sized to its room:
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+
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+ <!-- docs:check -->
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+
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+ ```ts
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+ import {expr, field, fixed, renderPass, token, vegetation, withRenderStack} from '@tileflow/core';
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+
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+ // The grove artwork reaches 32 pixels from its center at icon size 1.
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+ const clearance = expr.get(field('canopyClearanceAtZoom15'));
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+ // The size that fills the room at one zoom, never larger than the artwork itself.
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+ const fit = (divisor: number) => expr.min(expr.divide(clearance, divisor), 1);
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+
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+ const groves = (minZoom: number, fromRank: number, toRank: number) =>
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+ renderPass({
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+ placement: 'above-vegetation',
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+ feature: 'canopy',
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+ renderer: 'symbol',
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+ selector: {
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+ kind: 'all',
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+ selectors: [
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+ {field: 'canopyRank', kind: 'compare', operator: 'gte', value: fromRank},
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+ {field: 'canopyRank', kind: 'compare', operator: 'lt', value: toRank},
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+ ],
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+ },
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+ style: {
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+ minZoom,
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+ icon: {
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+ ignorePlacement: true,
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+ image: token.image('vegetation.canopy.grove'),
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+ overlap: 'always',
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+ size: expr.interpolate({base: 2, kind: 'exponential'}, expr.zoom(), [
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+ [14, fit(64)],
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+ [15, fit(32)],
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+ [16, fit(16)],
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+ [17, fit(8)],
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+ [18, fit(4)],
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+ ]),
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+ },
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+ text: {
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+ field: 'o',
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+ font: token.font('default'),
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+ opacity: fixed(0, {reason: 'The core text only decides placement'}),
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+ overlap: 'cooperative',
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+ size: fixed(8, {reason: 'Matches the solid core of the grove artwork'}),
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+ },
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+ },
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+ });
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+
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+ export const canopyGroves = withRenderStack(vegetation(), {
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+ groves14: groves(14, 0, 4),
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+ groves15: groves(15, 4, 8),
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+ groves16: groves(16, 8, 16),
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+ });
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+ ```
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+
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+ - Give each rank range its own pass with `minZoom`, so its points appear whole at their entry zoom.
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+ MapLibre evaluates expressions that combine zoom and feature data at whole zoom levels and
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+ interpolates between them, so a fade per feature would leave symbols half transparent. Zoom 14
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+ tiles carry the ranks below 8, so the first pass may cover ranks 0–7.
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+ - Size each grove from `canopyClearanceAtZoom15`. Here the size is `clearance / 32` at zoom 15 and
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+ doubles with each zoom until the grove reaches the artwork's size, which keeps the reach within
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+ the room.
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+ - Collision tests an icon's whole image, including the transparent margin around the crowns. A small
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+ invisible text the size of the grove's core therefore decides placement with
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+ `overlap: 'cooperative'`, while the icon draws with `overlap: 'always'` and `ignorePlacement: true`.
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+ Groves may overlap each other but give way to labels, which draw above the vegetation band and are
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+ therefore placed first, with the default `never`.
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+
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+ Every theme of the map must define the image token, and the map's icon directories must provide the
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+ artwork. Native artifacts replace `cooperative` with `allowOverlap: true`, so there groves can cover
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+ labels; see [symbol overlap modes](shared-visual-primitives.md#symbol-overlap-modes).
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+
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  The optional `business_corridor` extension contains activity-selected source footprints below
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  buildings. Its `activity_score`, `rank`, `min_zoom`, and `confidence` fields control a quiet local
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421
  warm tint without drawing POI-radius circles. Current building footprints may carry sparse
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  `building_tone=commercial|destination|active`; absence means the neutral base building. The three
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  values preserve why the warm tone was selected even when a theme maps them to the same color.
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- Building visibility is fixed by the layer zoom contract and never by optional semantics. Immutable
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- V8.9 archives carrying `building_kind` or `has_business` remain readable as a defensive
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- compatibility path, but new candidates do not emit those fields. The land module also exposes
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+ Building visibility is fixed by the layer zoom contract and never by optional semantics. The land
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+ module also exposes
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  `medical`, `education`, and `government` independently instead of collapsing their already distinct
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  source classes into one civic color.
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428
 
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  World and text assets are independent contracts. `tileflowWorld()` selects `world-v1/current` or an
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- exact `releaseId + descriptorSha256`; a `glyphs` declaration contains its own complete URL. Ordinary
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- imports of Streets, Baedeker, Cívica, Ferraris, Härad, Siegfried, Soundings, Cyberpunk, Matrix, Blueprint, and Super Tile World
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- remain usable because each official map owns or inherits a URL or packaged-font provider.
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+ exact `releaseId + descriptorSha256`; a `glyphs` declaration contains its own complete URL. Every
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+ official map compiles as imported because it owns or inherits a URL or packaged-font provider.
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  URL-backed maps become exact-byte reproducible
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  when the immutable global base-asset set is published and their explicit URL is updated to its
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  `assetSetSha256` path; no World or compiler fallback participates in that rollout. The global
@@ -0,0 +1,65 @@
1
+ # Depth markers
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+
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+ DOM markers float above the map: in a 3D scene a pin behind a tower still shows in front of it.
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+ `createTileflowDepthMarkers` draws markers in the map's 3D scene instead. A MapLibre custom layer
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+ draws them against the depth the map's extrusions write, so nearer buildings hide them as the camera
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+ moves.
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+
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+ ## Add markers
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+
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+ This example assumes an existing MapLibre map named `map` with 3D buildings, and two pictures drawn
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+ by the application:
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+
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+ <!-- docs:check -->
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+
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+ ```ts
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+ import {createTileflowDepthMarkers, type TileflowDepthMarkerMap} from '@tileflow/core/browser';
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+
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+ export function pinDestination(
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+ map: TileflowDepthMarkerMap,
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+ at: [number, number],
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+ pin: HTMLCanvasElement,
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+ ring: HTMLCanvasElement,
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+ ) {
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+ const markers = createTileflowDepthMarkers(map);
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+ // A pin facing the viewer, 28 × 40 CSS pixels, standing on the position.
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+ markers.add({lngLat: at, image: pin, size: [28, 40], anchor: 'bottom'});
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+ // A ring lying on the ground, 60 metres across.
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+ const halo = markers.add({lngLat: at, image: ring, size: [60, 60], alignment: 'ground'});
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+ return {
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+ pulse: (opacity: number) => halo.update({opacity}),
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+ dispose: () => markers.dispose(),
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+ };
33
+ }
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+ ```
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+
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+ A marker has:
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+
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+ - **Position.** `lngLat`, and `altitude` in metres above the ground.
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+ - **Picture.** `image`: an image, an image bitmap, a canvas or image data. After drawing into a
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+ canvas again, pass it to `update({image})` so the marker uploads it once more. Markers that share
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+ a picture share its upload.
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+ - **Alignment.** `screen` (the default) faces the viewer at `size` in CSS pixels, like a pin.
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+ `ground` lies flat on the ground at `size` in metres, in the camera's perspective, like a ring or
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+ an arrow painted on the street.
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+ - **Anchor and placement.** `anchor` (`center` or `bottom`), `offset` in CSS pixels for screen
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+ markers, and `rotation` in degrees clockwise: from the screen's up for screen markers, from north
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+ for ground markers.
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+ - **Opacity.** From 0 to 1.
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+ - **`occlude`.** Defaults to true: nearer 3D content hides the marker. Set it to false for a marker
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+ that must always show.
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+
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+ Markers test against the scene's depth without writing to it, so they never hide one another. A
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+ screen marker takes the depth of its position: a tower in front of the position hides the whole
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+ pin, a tower in front of part of it hides that part.
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+
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+ ## Layer and lifecycle
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+
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+ The markers share one custom layer, `tileflow-depth-markers` unless `id` names another, added with
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+ the first marker. `beforeId` places it under a layer, given as an id or as a function that finds the
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+ layer again after a style change. After a style change the layer puts itself back, and pictures
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+ are uploaded again. `dispose()` removes the layer and releases its GPU resources.
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+
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+ Depth markers need MapLibre GL JS on WebGL 2 (GL JS 5 or later). They work on globe and Mercator
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+ projections. They draw pictures only: draw text and effects into the picture, or keep DOM markers
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+ for interactive content.
@@ -0,0 +1,100 @@
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+ # Dynamic style images
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+
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+ Use `registerImage` on an existing `TileflowThemeController` from `@tileflow/core/browser` when an
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+ application draws RGBA pixels that depend on a theme or style state. The controller owns the image's
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+ registration, refresh and restoration. The application owns its drawing and prepares asynchronous
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+ assets before registration. This browser API is tested with MapLibre GL JS 6.13; it is not a Native
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+ or Static Maps image contract.
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+
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+ Start with the [Core guide](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/README.md)
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+ and [theme controller setup](theme-transitions-and-blends.md#use-the-core-controller).
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+ The map's symbol layer must already refer to the same image ID in every theme. Register before its
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+ first placement. Choose an ID that does not exist in the sprite or belong to another application
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+ resource. Registering an image does not create a layer or add points to a source.
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+
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+ ## Draw an alert from state
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+
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+ This helper runs after browser mounting, with the controller for the existing map. The image is
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+ 64 physical pixels at pixel ratio 2, so it occupies 32 logical pixels before the layer's icon scale.
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+
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+ <!-- docs:check -->
21
+
22
+ ```ts
23
+ import type {TileflowThemeController} from '@tileflow/core/browser';
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+
25
+ export function registerAlert(controller: TileflowThemeController) {
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+ const canvas = document.createElement('canvas');
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+ canvas.width = canvas.height = 64;
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+ const context = canvas.getContext('2d', {willReadFrequently: true});
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+ if (!context) throw new Error('Canvas 2D is unavailable.');
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+
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+ return controller.registerImage('live-alert', {
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+ width: 64,
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+ height: 64,
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+ pixelRatio: 2,
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+ states: ['alert'],
36
+ render({theme, states}) {
37
+ context.clearRect(0, 0, 64, 64);
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+ context.beginPath();
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+ context.arc(32, 32, 24, 0, Math.PI * 2);
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+ context.fillStyle = states.alert ? '#ee624e' : '#edbd53';
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+ context.fill();
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+ context.strokeStyle = theme === 'night' ? '#ffffff' : '#253b42';
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+ context.lineWidth = 4;
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+ context.stroke();
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+ return context.getImageData(0, 0, 64, 64).data;
46
+ },
47
+ onError(error) {
48
+ console.error('Alert image could not refresh:', error);
49
+ },
50
+ });
51
+ }
52
+
53
+ export async function activateAlert(controller: TileflowThemeController) {
54
+ await controller.setState('alert', true);
55
+ }
56
+ ```
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+
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+ The resource receives the states listed in `states`, including intermediate values during numeric
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+ state transitions. `theme` is the committed theme, or the nearest theme of a blend. `blend` exposes
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+ its position and ordered theme names for continuous artwork interpolation. States not set through
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+ this controller remain undefined; an explicit null is distinct from an unset state.
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+
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+ ## Update and release
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+
65
+ Theme changes and changes to declared states schedule a refresh. Identical inputs do no work;
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+ several changes before the next animation frame coalesce. The `setState` promise describes the
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+ state transition, not completion of the next image frame. There is no independent animation clock.
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+ For camera values, new application data or another external input, call the returned handle's
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+ `refresh()`. Read those values inside `render`, and return `undefined` when the existing pixels are
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+ still correct. Undefined output on the first render creates a transparent image.
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+
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+ `render` is synchronous and returns exactly `width * height * 4` RGBA bytes as a `Uint8Array` or
73
+ `Uint8ClampedArray`. The controller copies the buffer. Width and height must be integers from 1
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+ through 2048; pixel ratio must be positive and finite. All three remain fixed until disposal.
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+ Changing pixel ratio while keeping physical size would change logical size and collision geometry,
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+ so choose it at registration rather than following device pixel ratio changes automatically.
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+
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+ A style reload restores the last valid image before placement. WebGL context loss suspends image
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+ work; restoration replays pixels and processes pending inputs. `handle.dispose()` removes only
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+ that resource's image and cancels its pending work. `controller.dispose()` releases all of its
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+ images. Map removal cancels work and releases listeners. Disposal is idempotent.
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+
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+ Invalid registration throws before claiming a resource. Later render failures keep the last valid
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+ pixels and call `onError`, or `console.error` when omitted. A later refresh can retry. Another image
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+ owner is never silently overwritten. The application must not call `addImage`, `updateImage` or
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+ `removeImage` for a registered ID. Dynamic IDs must stay identical across blended themes; mixing
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+ them with theme-specific atlas artwork is rejected before the blend replaces the style.
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+
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+ ## Placement and scope
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+
91
+ This API changes image pixels only. It does not resize icons, split layers, change padding,
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+ anchors, sort order, overlap, filters or source features. Native symbol placement and collisions
93
+ remain governed by the authored style. Transparent pixels still occupy the image's existing
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+ geometry: this API does not define separate visual and collision bounds.
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+
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+ All features using an ID share its pixels and state. Independent per-feature animation, SDF
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+ generation, image loading, GPU composition and automatic framework props are outside this API.
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+ Keep every selectable icon in the same symbol layer RGBA, including fallbacks; mixing these images
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+ with SDF icons does not become supported through registration.
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+ Profile the application's drawing cost and visible symbol rendering on its target devices.
@@ -72,8 +72,10 @@ Dev's `native-lowering-v1` preparation policy explicitly converts a fixed `{type
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  projection to Native's implicit Mercator before this validator runs. This is a recorded projection
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  change, not globe support or visual equivalence. One authored map serves web and native preparation;
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74
  no native-specific Streets definition is used. Preparation adapts only finite `line-cap` and
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- `line-dasharray` decisions into constant-property layers. Other unsupported properties have no implicit fallback. The raw validator continues to reject
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- unlowered unsupported expressions. See the [preparation contract](https://github.com/tileflow/tileflow-sdk/blob/main/packages/dev/docs/native-artifacts.md)
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+ `line-dasharray` decisions into constant-property layers, and replaces constant `icon-overlap` and
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+ `text-overlap` modes with their `*-allow-overlap` equivalent. Other unsupported properties have no
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+ implicit fallback. The raw validator continues to reject unlowered unsupported expressions and
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+ overlap modes. See the [preparation contract](https://github.com/tileflow/tileflow-sdk/blob/main/packages/dev/docs/native-artifacts.md)
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  for the grammar, expansion limits and pending native visual checks. The lowering checks establish
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  per-feature selection and cap/dash values, not global feature draw order. A copied `line-sort-key`
79
81
  cannot preserve ordering between simultaneous physical branches; overlapping features may produce
@@ -81,7 +83,7 @@ a different composition even when every property value is retained.
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83
 
82
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  `native-build.json` uses strict schema version 2 and `preparationVersion: 'native-lowering-v1'`.
83
85
  Its `transformations` array is ordered by map/theme and binds the input/lowered style hashes,
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- projection policy and physical layer spans. The runtime manifest remains version 1. An old v1
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+ projection policy, physical layer spans and symbol overlap replacements. The runtime manifest remains version 1. An old v1
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  build-record decoder must reject v2 rather than silently ignore the preparation evidence.
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88
 
87
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  Text must use a valid glyph template containing `{fontstack}` and `{range}`, or a complete static
@@ -16,9 +16,9 @@ inside a named `maplibreOverlay()` bound to a named Team source.
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16
 
17
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  Advanced cartography remains in the same public language: `withRenderStack()`, `renderPass()`, and
18
18
  `refineRenderTarget()` address owner-local semantic targets without exposing physical layer IDs,
19
- sources, source layers, raw filters, or before/after anchors. Typed `field()` references and
20
- `expr.*` builders stay semantic until the compiler's single lowering boundary. There is no recipe
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- subpath or alternate compiler integration API.
19
+ sources, source layers, raw filters, or physical before/after layer anchors. Typed `field()`
20
+ references and `expr.*` builders stay semantic until the compiler's single lowering boundary. There
21
+ is no recipe subpath or alternate compiler integration API.
22
22
 
23
23
  `mapRevisionSha256` hashes only resolved cartography: the effective design after `extends`, the
24
24
  semantic language, compiler-owned effective contributions, and exact source icon/font identities.
@@ -0,0 +1,191 @@
1
+ # Route drawing
2
+
3
+ An application that draws a route on a Tileflow map can take the route's colours from the theme and
4
+ draw the line on with a moving head. Themes set route inks; the theme controller returns them for
5
+ the theme on screen; `createTileflowLineProgress` animates a group of line layers along their
6
+ length; `createTileflowGroundLayers` keeps them on the ground, under the map's 3D buildings.
7
+
8
+ ## Set route inks in a theme
9
+
10
+ Route inks are optional theme tokens. A theme that sets none uses defaults for its colour scheme:
11
+ a blue line on a dark edge for light themes, a lighter blue with a glow and a bright core for dark
12
+ themes.
13
+
14
+ | Token | Kind | Use |
15
+ | -------------------- | ------ | ----------------------------------------------------- |
16
+ | `route.line` | colour | The chosen route. |
17
+ | `route.casing` | colour | The edge each side of the line, apart from the roads. |
18
+ | `route.core` | colour | A thin line along the middle. |
19
+ | `route.glow` | colour | A soft halo around the route. |
20
+ | `route.alternative` | colour | Other routes offered beside the chosen one. |
21
+ | `route.glow.opacity` | number | The halo's opacity, from 0 (none) to 1. |
22
+ | `route.core.opacity` | number | The core's opacity, from 0 (none) to 1. |
23
+
24
+ Every theme of a map carries the same tokens, so a map that sets route inks sets them in each of
25
+ its themes:
26
+
27
+ <!-- docs:check -->
28
+
29
+ ```ts
30
+ import {defineTheme, type TileflowTheme} from '@tileflow/core';
31
+
32
+ export function withNeonRoute(base: TileflowTheme, id: string): TileflowTheme {
33
+ return defineTheme(base, {
34
+ id,
35
+ version: 1,
36
+ colorScheme: base.colorScheme,
37
+ tokens: {
38
+ color: {
39
+ 'route.line': '#ff4fae',
40
+ 'route.casing': '#0b0f12',
41
+ 'route.core': '#ffe0f0',
42
+ 'route.glow': '#ff4fae',
43
+ },
44
+ number: {'route.glow.opacity': 0.55, 'route.core.opacity': 0.9},
45
+ },
46
+ });
47
+ }
48
+ ```
49
+
50
+ The compiler publishes the resolved inks in the style's `tileflow:route` metadata.
51
+ `readTileflowRouteInks(style.metadata)` reads them from a style document;
52
+ `tileflowStyleRouteInks(style)` also falls back on the defaults for a style compiled without them.
53
+
54
+ ## Draw a route in the theme's inks
55
+
56
+ The theme controller's `getRouteInks()` returns the inks of the theme on screen. During a blend it
57
+ mixes them between the neighbouring themes at the blend's position, in the same colour space as
58
+ the map's own colours. Read them again after `setTheme` or `setBlend`.
59
+
60
+ `createTileflowLineProgress(map, {layers})` owns the `line-gradient` and `line-opacity` of a group of
61
+ line layers. Their source must be GeoJSON with `lineMetrics: true`. The controller shows the line
62
+ from `start` to `end` (shares of its length), a highlight at the head while the line is being drawn,
63
+ and an optional light at `light`. It writes only what changed, paints a layer again when a style
64
+ change re-creates it, and skips layers that are not on the map.
65
+
66
+ This example assumes an existing MapLibre map named `map` whose style already holds four line
67
+ layers over a GeoJSON source with `lineMetrics: true`:
68
+
69
+ <!-- docs:check -->
70
+
71
+ ```ts
72
+ import {
73
+ createTileflowLineProgress,
74
+ type TileflowLineProgressMap,
75
+ type TileflowRouteInks,
76
+ } from '@tileflow/core/browser';
77
+
78
+ const layers = (inks: TileflowRouteInks) => [
79
+ {id: 'route-glow', color: inks.glow, highlight: '#ffffff', opacity: inks.glowOpacity},
80
+ {id: 'route-casing', color: inks.casing},
81
+ {id: 'route-line', color: inks.line, highlight: inks.core},
82
+ {id: 'route-core', color: inks.core, highlight: '#ffffff', opacity: inks.coreOpacity},
83
+ ];
84
+
85
+ export async function drawRoute(
86
+ map: TileflowLineProgressMap,
87
+ inks: TileflowRouteInks,
88
+ lengthInMetres: number,
89
+ ) {
90
+ const route = createTileflowLineProgress(map, {
91
+ layers: layers(inks),
92
+ // A 90 m highlight, whatever the route's length.
93
+ headLength: Math.min(0.2, 90 / lengthInMetres),
94
+ initial: {end: 0},
95
+ });
96
+ await route.animate({to: {end: 1}, duration: 2500});
97
+ // A light runs along the drawn route.
98
+ await route.animate({to: {light: 1}, duration: 1500});
99
+ route.set({light: undefined});
100
+ return {
101
+ recolour: (next: TileflowRouteInks) => route.configure({layers: layers(next)}),
102
+ fadeOut: () => route.animate({to: {opacity: 0}, duration: 400}),
103
+ dispose: () => route.dispose(),
104
+ };
105
+ }
106
+ ```
107
+
108
+ `animate` resolves `true` when the line gets where it was sent, and `false` when `set`, another
109
+ animation, or `dispose` stops it first; the line stays where it was stopped. A browser preference
110
+ for reduced motion shows the target at once. `tileflowLineProgressGradient(state, options)` returns
111
+ the same gradient for a single state, for styles built ahead of time.
112
+
113
+ ## Keep a route under 3D buildings
114
+
115
+ MapLibre draws a 2D layer that comes after a 3D layer, such as extruded buildings or a custom layer
116
+ drawn in 3D, without testing depth. A route added under the labels therefore crosses in front of
117
+ the buildings. A route that lies on the ground goes before the first 3D layer: every building then
118
+ hides it exactly where it stands in front of it.
119
+
120
+ `tileflowGroundBeforeId(map)` returns that layer: the first 3D layer above the roads, or the start
121
+ of the vegetation when the buildings are flat, so a ground layer still covers the roads and the
122
+ flat buildings. Pass it as `beforeId` to `map.addLayer` for a single layer.
123
+
124
+ `createTileflowGroundLayers(map, {layers, occludedOpacity})` keeps a group of layers there, bottom
125
+ to top as given:
126
+
127
+ - It adds the layers, or moves those already on the map. A layer whose source is not on the map yet
128
+ is added when the source is.
129
+ - After a style change, it brings back the layers the change dropped, with the paint and layout
130
+ last written through the group.
131
+ - When a 3D layer lands above the group, such as a custom layer added later, the group moves under
132
+ it.
133
+ - `occludedOpacity` lets a line show through 3D content: by layer id, how much of the line shows
134
+ where buildings hide it, from 0 (nothing, the default) to 1. The group draws a copy of the line
135
+ over the 3D content at the line's opacity times that share, as a navigation app shows a route
136
+ through buildings. The copy lies over the group's other layers too, so where the line shows, it
137
+ tints the layers drawn above the line slightly; a line at the top of the group shows no change.
138
+ Only line layers whose `line-opacity` is a number can show through.
139
+
140
+ Paint the group's layers through the group, so the copies follow them. A helper that paints layers
141
+ takes the group in place of the map:
142
+
143
+ <!-- docs:check -->
144
+
145
+ ```ts
146
+ import {
147
+ createTileflowGroundLayers,
148
+ createTileflowLineProgress,
149
+ type TileflowGroundLayersMap,
150
+ type TileflowRouteInks,
151
+ } from '@tileflow/core/browser';
152
+
153
+ export function addRoute(map: TileflowGroundLayersMap, inks: TileflowRouteInks) {
154
+ // The map already holds a GeoJSON source named 'route' with `lineMetrics: true`.
155
+ const line = (id: string, width: number) => ({
156
+ id,
157
+ type: 'line',
158
+ source: 'route',
159
+ layout: {'line-cap': 'round', 'line-join': 'round'},
160
+ paint: {'line-width': width},
161
+ });
162
+ const ground = createTileflowGroundLayers(map, {
163
+ layers: [line('route-casing', 12), line('route-line', 8), line('route-core', 2)],
164
+ occludedOpacity: {'route-line': 0.35},
165
+ });
166
+ const route = createTileflowLineProgress(ground, {
167
+ layers: [
168
+ {id: 'route-casing', color: inks.casing},
169
+ {id: 'route-line', color: inks.line, highlight: inks.core},
170
+ {id: 'route-core', color: inks.core, opacity: inks.coreOpacity},
171
+ ],
172
+ initial: {end: 0},
173
+ });
174
+ return {
175
+ draw: () => route.animate({to: {end: 1}, duration: 2500}),
176
+ remove: () => {
177
+ route.dispose();
178
+ ground.dispose();
179
+ },
180
+ };
181
+ }
182
+ ```
183
+
184
+ `dispose` takes the group's layers and copies off the map. The copies keep the layer's id with
185
+ `:occluded` after it.
186
+
187
+ ## Cost
188
+
189
+ Each frame of an animation writes one `line-gradient` per layer, and MapLibre rebuilds that layer's
190
+ gradient texture. A route of a few layers costs little; avoid animating dozens of long lines at
191
+ once.
@@ -22,6 +22,26 @@ Compounds express common cartographic structures: `AreaStyle` has `fill` and `ou
22
22
  optional `text`, `icon`, and `marker`. Geographic selection remains owned by semantic modules;
23
23
  ordinary visual styles intentionally do not accept raw source filters.
24
24
 
25
+ ## Symbol overlap modes
26
+
27
+ `text.allowOverlap` and `icon.allowOverlap` either hide a part that collides with a symbol placed
28
+ before it or always show it. `overlap` selects one of three modes instead:
29
+
30
+ - `never`: hide the part when it collides.
31
+ - `always`: show the part even when it collides.
32
+ - `cooperative`: show the part unless it collides with a symbol placed with `never`. It may overlap
33
+ symbols placed with `always` or `cooperative`.
34
+
35
+ MapLibre places symbols from the top layer down, so a symbol placed before another is usually higher
36
+ in the stack. `overlap` takes precedence over `allowOverlap` on the same part, including an
37
+ `allowOverlap` default supplied by a module or already present on a refined target, so the compiled
38
+ layer carries only `text-overlap` or `icon-overlap`. MapLibre Native has no overlap modes, so native
39
+ artifact preparation replaces the mode with the matching `text-allow-overlap` or
40
+ `icon-allow-overlap`: `false` for `never` and `true` for `always` and `cooperative`. There a
41
+ cooperative part no longer gives way to symbols placed with `never`. The
42
+ [canopy grove recipe](data-is-separate-from-design.md) uses a cooperative text to decide where
43
+ icons draw.
44
+
25
45
  ## Line-fitted text backgrounds
26
46
 
27
47
  `text.background` draws one opaque strip behind each shaped line of a label, fitted to that line's
@@ -0,0 +1,80 @@
1
+ # Street lights
2
+
3
+ `createTileflowStreetLights` lights a Tileflow map's streets at night from its own vector tiles. The
4
+ lamps the map's data holds shine where they stand, each with a pool of light on the ground and a
5
+ glowing head. Streets and pavements the data maps as lit, but whose lamps it does not hold, take a
6
+ soft light along them that claims no lamp's place. As the theme controller's sun darkens the map,
7
+ the lights switch on one by one; they go out as day comes.
8
+
9
+ It is a custom WebGL2 layer for MapLibre GL JS, drawn above the map's buildings and below its
10
+ labels. When `createTileflowBuildings3D` raises the buildings, they hide the lamps behind them. It
11
+ needs WebGL2 and the Mercator projection, and shines from zoom 14 by default.
12
+
13
+ ## Light the streets
14
+
15
+ This example assumes an existing MapLibre map showing a Tileflow map whose vector source is called
16
+ `tileflow`, as Tileflow's maps call World, and a theme controller for it:
17
+
18
+ <!-- docs:check -->
19
+
20
+ ```ts
21
+ import {
22
+ createTileflowStreetLights,
23
+ type TileflowStreetLightsMap,
24
+ type TileflowThemeController,
25
+ } from '@tileflow/core/browser';
26
+
27
+ export function lightTheStreets(map: TileflowStreetLightsMap, controller: TileflowThemeController) {
28
+ // The lights switch on as the theme's or the application's sun darkens the map.
29
+ return createTileflowStreetLights({map, controller});
30
+ }
31
+ ```
32
+
33
+ The lights follow `controller.getSun()`: they switch on as its `brightness` falls through dusk, each
34
+ lamp at its own moment, and are all on at night. A theme whose night has no `lighting.sun` keeps
35
+ the default daylight sun, so its lights stay off; see
36
+ [sun and light](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/docs/sun-and-light.md).
37
+ `on` reports how far they have switched on, from 0 to 1, `stats` the lamps on screen, and
38
+ `dispose()` takes the layer off the map.
39
+
40
+ ## What the light comes from
41
+
42
+ The layer reads the source's z15 tiles round the camera, the zoom at which World carries its street
43
+ detail:
44
+
45
+ - Lamps from World's `street_furniture` points whose `subclass` is `street_lamp`. Where the data
46
+ gives them, a lamp's `height`, `lamp_mount`, `light_count`, `lamp_type` and `light_colour` set how
47
+ high it stands, how far its light reaches and its colour: sodium lamps shine orange, LED and
48
+ metal-halide lamps white. Other lamps take `color`, a warm white by default.
49
+ - Streets in World's `transportation` layer, and pavements in its `sidewalk` layer, that the data
50
+ maps as lit (`lit`). A street mapped as unlit never takes light.
51
+
52
+ How much of this a city's data holds varies widely: some map most of their lamps or most of their
53
+ lit streets, others almost none. Where the data says nothing, the streets stay dark.
54
+
55
+ `estimate` chooses where the layer adds light the data does not map as lamps:
56
+
57
+ - `lit` (the default): along the streets and pavements mapped as lit.
58
+ - `streets`: also along streets the data says nothing about, in tiles where the data maps few
59
+ lamps. This invents light, as night windows do, for maps that want every street lit; a tile whose
60
+ data maps its lamps keeps to them.
61
+ - `none`: only mapped lamps shine.
62
+
63
+ Estimated light keeps to the middle of its street and shows no lamp head, so it reads as a lit
64
+ street rather than as lamps that may not stand there.
65
+
66
+ ## Options
67
+
68
+ `intensity` scales the light from 0 to 2 (1 by default). `minzoom` (14 by default) and `maxTiles`
69
+ (25 by default, at most 64) bound where and how far the lights shine. `beforeId` places the layer
70
+ before another one; `source` names a vector source other than `tileflow`; `transformRequest`
71
+ applies the map's request rules to the tiles the layer reads.
72
+
73
+ Layers that read the same source share each tile's download, so the street lights and the 3D
74
+ buildings fetch a tile once between them.
75
+
76
+ ## Limits
77
+
78
+ - Mercator only; the layer draws nothing below its `minzoom`.
79
+ - The light falls on the ground; walls the lamps face are not lit by them.
80
+ - No terrain: lamps stand on flat ground.