@tiens.nguyen/gu-cli 1.0.822 → 1.0.823

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@@ -0,0 +1,35 @@
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+ /**
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+ * `gu` without the bin path in the macOS window title (#358) — see relaunchPlan in
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+ * terminal-title.mjs. gu-repl.mjs imports this FIRST, so the process is replaced before any other
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+ * module has loaded or anything has been drawn.
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+ */
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+ import { fileURLToPath } from "node:url";
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+ import { relaunchPlan, restoreAfterRelaunch } from "./terminal-title.mjs";
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+
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+ export const RELAUNCHED = restoreAfterRelaunch(process);
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+
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+ if (!RELAUNCHED) {
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+ const plan = relaunchPlan({
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+ platform: process.platform,
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+ hasExecve: typeof process.execve === "function",
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+ env: process.env,
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+ argv: process.argv,
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+ execPath: process.execPath,
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+ script: fileURLToPath(new URL("./gu-repl.mjs", import.meta.url)),
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+ stdinTTY: !!process.stdin.isTTY,
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+ stdoutTTY: !!process.stdout.isTTY,
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+ });
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+ if (plan) {
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+ // Node 23–24 flag execve as experimental; that warning would be gu's first line.
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+ const emitWarning = process.emitWarning;
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+ process.emitWarning = (w, ...rest) =>
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+ /execve/i.test(String(w?.message ?? w)) ? undefined : emitWarning.call(process, w, ...rest);
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+ try {
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+ process.execve(plan.file, plan.args, plan.env); // does not return when it works
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+ } catch {
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+ // not allowed here (sandbox, odd node build): start the normal way, path and all
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+ } finally {
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+ process.emitWarning = emitWarning;
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+ }
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+ }
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+ }
package/gu-repl.mjs CHANGED
@@ -23,6 +23,7 @@
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  * Requires the worker daemon to be running (it claims the job).
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  * Commands: /exit /model /new /help Ctrl-C stops following the current run.
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  */
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+ import { RELAUNCHED } from "./gu-relaunch.mjs"; // FIRST: may replace this process (#358)
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  import { readFile, mkdir, writeFile, unlink, rename } from "node:fs/promises";
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  import { readStepTokens, readTurnCache } from "./step-tokens.mjs";
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  import { snapshotInput, restoreInput, replaceStoppedQuestion, restoredQuestionLetGo, stopNoteLines } from "./turn-stop.mjs";
@@ -14571,3 +14572,10 @@ function releaseScreenAtExit() {
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  }
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  main();
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+ // Relaunched as `gu` (gu-relaunch.mjs), this file is Node's --import preload, and Node opens its
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+ // own REPL on the terminal once the preload finishes — so it does not finish. When nothing is
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+ // left to do, gu exits with its own code instead of Node's "unsettled top-level await" (13).
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+ if (RELAUNCHED) {
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+ process.on("beforeExit", () => process.exit(process.exitCode ?? 0));
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+ await new Promise(() => {});
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@tiens.nguyen/gu-cli",
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- "version": "1.0.822",
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+ "version": "1.0.823",
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  "description": "Gu CLI — the gu terminal plus the local worker that runs agent / OCR / PDF / embedding jobs on your Mac (Ollama / MLX / OpenAI-compatible).",
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  "type": "module",
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  "license": "MIT",
@@ -116,6 +116,7 @@
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  "coding-key-prompt.mjs",
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  "model-fallback.mjs",
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  "terminal-title.mjs",
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+ "gu-relaunch.mjs",
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  "server-keys.mjs",
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  "add-server.mjs",
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  "powershell-alias.mjs",
@@ -22,6 +22,8 @@
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  * the bytes.
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  */
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+ import { pathToFileURL } from "node:url";
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+
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  /** What fits on a tab next to its neighbours. Terminals clip a title; they do not wrap it. */
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  export const TITLE_MAX = 60;
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@@ -77,6 +79,56 @@ export function idleTitle(folder) {
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  return name ? `gu · ${trimTitle(name, TITLE_MAX - 5)}` : "gu";
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  }
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+ /**
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+ * THE PATH AFTER THE TITLE (#358). macOS Terminal (and iTerm) put the running process and its
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+ * arguments next to the title gu sets: `bb3d — gu · bb3d — node /opt/homebrew/Cellar/node/…/bin/gu`.
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+ * The kernel builds that argv from the `#!/usr/bin/env node` line, so gu cannot change it in
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+ * place — `process.title` blanks the argv area and Terminal then shows the first ENVIRONMENT
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+ * variable instead (`gu TMPDIR=/var/folders/…`), and a child process shows as `gu ◂ node …`.
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+ *
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+ * What does work: replace the process (process.execve, Node ≥ 23.11) with node whose whole argv
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+ * is `gu` and which loads this script as an --import preload. Terminal then shows `gu`. The
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+ * user's flags travel in an env var, and restoreAfterRelaunch puts process.argv back the way
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+ * it was, so nothing after it can tell. Node starts its own REPL once a preload finishes, so
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+ * the relaunched gu-repl.mjs never finishes (see its last lines).
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+ *
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+ * Only for the plain interactive `gu` on macOS: a subcommand, --help/--version, a pipe (node
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+ * would read a PROGRAM from a non-terminal stdin), Windows and Linux keep the old start.
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+ * GU_NO_RELAUNCH=1 turns it off.
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+ */
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+ export const RELAUNCH_ENV = "GU_RELAUNCHED";
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+
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+ /** → { file, args, env } for process.execve, or null to start the normal way. */
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+ export function relaunchPlan({ platform, hasExecve, env = {}, argv = [], execPath, script, stdinTTY, stdoutTTY }) {
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+ if (platform !== "darwin" || !hasExecve || !stdinTTY || !stdoutTTY || !execPath || !script) return null;
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+ if (env[RELAUNCH_ENV] != null || env.GU_NO_RELAUNCH === "1") return null;
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+ const args = argv.slice(2);
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+ if (args.some((a) => !a.startsWith("-") || a === "--help" || a === "-h" || a === "--version")) return null;
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+ const state = JSON.stringify({ script, args, nodeOptions: env.NODE_OPTIONS ?? null });
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+ // A file URL has no spaces (%20) and no quotes, so it is one NODE_OPTIONS word as it stands.
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+ const nodeOptions = [`--import=${pathToFileURL(script).href}`, env.NODE_OPTIONS].filter(Boolean).join(" ");
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+ return { file: execPath, args: ["gu"], env: { ...env, [RELAUNCH_ENV]: state, NODE_OPTIONS: nodeOptions } };
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+ }
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+
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+ /**
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+ * In the relaunched process: put process.argv and NODE_OPTIONS back, and take the marker out of
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+ * the environment — every process gu starts (the worker, the agent's commands) inherits it, and
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+ * a NODE_OPTIONS that preloads gu-repl.mjs would start a gu inside each node they run.
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+ * → true when this process is the relaunched one.
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+ */
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+ export function restoreAfterRelaunch(proc) {
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+ const raw = proc.env[RELAUNCH_ENV];
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+ if (raw == null) return false;
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+ delete proc.env[RELAUNCH_ENV];
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+ let s;
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+ try { s = JSON.parse(raw); } catch { return false; }
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+ if (proc.argv.length !== 1 || !s?.script) return false; // a stale marker, not our relaunch
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+ if (s.nodeOptions == null) delete proc.env.NODE_OPTIONS;
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+ else proc.env.NODE_OPTIONS = s.nodeOptions;
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+ proc.argv.splice(0, proc.argv.length, proc.execPath, s.script, ...(s.args ?? []));
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+ return true;
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+ }
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+
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  /** Where the agent model answers chat, from a base that may or may not already end in /v1. */
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  export function chatEndpoint(url) {
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  const root = String(url ?? "").trim().replace(/\/+$/, "");