@ticktockbent/rogue-ts 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +175 -0
  3. package/dist/armor.d.ts +18 -0
  4. package/dist/armor.d.ts.map +1 -0
  5. package/dist/armor.js +84 -0
  6. package/dist/armor.js.map +1 -0
  7. package/dist/chase.d.ts +15 -0
  8. package/dist/chase.d.ts.map +1 -0
  9. package/dist/chase.js +152 -0
  10. package/dist/chase.js.map +1 -0
  11. package/dist/command.d.ts +12 -0
  12. package/dist/command.d.ts.map +1 -0
  13. package/dist/command.js +761 -0
  14. package/dist/command.js.map +1 -0
  15. package/dist/curses.d.ts +102 -0
  16. package/dist/curses.d.ts.map +1 -0
  17. package/dist/curses.js +47 -0
  18. package/dist/curses.js.map +1 -0
  19. package/dist/daemon.d.ts +43 -0
  20. package/dist/daemon.d.ts.map +1 -0
  21. package/dist/daemon.js +116 -0
  22. package/dist/daemon.js.map +1 -0
  23. package/dist/daemons.d.ts +47 -0
  24. package/dist/daemons.d.ts.map +1 -0
  25. package/dist/daemons.js +194 -0
  26. package/dist/daemons.js.map +1 -0
  27. package/dist/fight.d.ts +52 -0
  28. package/dist/fight.d.ts.map +1 -0
  29. package/dist/fight.js +508 -0
  30. package/dist/fight.js.map +1 -0
  31. package/dist/globals.d.ts +387 -0
  32. package/dist/globals.d.ts.map +1 -0
  33. package/dist/globals.js +935 -0
  34. package/dist/globals.js.map +1 -0
  35. package/dist/index.d.ts +11 -0
  36. package/dist/index.d.ts.map +1 -0
  37. package/dist/index.js +9 -0
  38. package/dist/index.js.map +1 -0
  39. package/dist/init.d.ts +30 -0
  40. package/dist/init.d.ts.map +1 -0
  41. package/dist/init.js +159 -0
  42. package/dist/init.js.map +1 -0
  43. package/dist/io.d.ts +48 -0
  44. package/dist/io.d.ts.map +1 -0
  45. package/dist/io.js +248 -0
  46. package/dist/io.js.map +1 -0
  47. package/dist/list.d.ts +37 -0
  48. package/dist/list.d.ts.map +1 -0
  49. package/dist/list.js +109 -0
  50. package/dist/list.js.map +1 -0
  51. package/dist/main.d.ts +23 -0
  52. package/dist/main.d.ts.map +1 -0
  53. package/dist/main.js +207 -0
  54. package/dist/main.js.map +1 -0
  55. package/dist/misc.d.ts +53 -0
  56. package/dist/misc.d.ts.map +1 -0
  57. package/dist/misc.js +296 -0
  58. package/dist/misc.js.map +1 -0
  59. package/dist/monsters.d.ts +55 -0
  60. package/dist/monsters.d.ts.map +1 -0
  61. package/dist/monsters.js +211 -0
  62. package/dist/monsters.js.map +1 -0
  63. package/dist/move.d.ts +23 -0
  64. package/dist/move.d.ts.map +1 -0
  65. package/dist/move.js +270 -0
  66. package/dist/move.js.map +1 -0
  67. package/dist/new_level.d.ts +17 -0
  68. package/dist/new_level.d.ts.map +1 -0
  69. package/dist/new_level.js +173 -0
  70. package/dist/new_level.js.map +1 -0
  71. package/dist/pack.d.ts +47 -0
  72. package/dist/pack.d.ts.map +1 -0
  73. package/dist/pack.js +359 -0
  74. package/dist/pack.js.map +1 -0
  75. package/dist/passages.d.ts +23 -0
  76. package/dist/passages.d.ts.map +1 -0
  77. package/dist/passages.js +277 -0
  78. package/dist/passages.js.map +1 -0
  79. package/dist/potions.d.ts +13 -0
  80. package/dist/potions.d.ts.map +1 -0
  81. package/dist/potions.js +239 -0
  82. package/dist/potions.js.map +1 -0
  83. package/dist/rings.d.ts +13 -0
  84. package/dist/rings.d.ts.map +1 -0
  85. package/dist/rings.js +173 -0
  86. package/dist/rings.js.map +1 -0
  87. package/dist/rip.d.ts +22 -0
  88. package/dist/rip.d.ts.map +1 -0
  89. package/dist/rip.js +216 -0
  90. package/dist/rip.js.map +1 -0
  91. package/dist/rooms.d.ts +62 -0
  92. package/dist/rooms.d.ts.map +1 -0
  93. package/dist/rooms.js +432 -0
  94. package/dist/rooms.js.map +1 -0
  95. package/dist/save.d.ts +25 -0
  96. package/dist/save.d.ts.map +1 -0
  97. package/dist/save.js +565 -0
  98. package/dist/save.js.map +1 -0
  99. package/dist/scrolls.d.ts +13 -0
  100. package/dist/scrolls.d.ts.map +1 -0
  101. package/dist/scrolls.js +305 -0
  102. package/dist/scrolls.js.map +1 -0
  103. package/dist/sticks.d.ts +9 -0
  104. package/dist/sticks.d.ts.map +1 -0
  105. package/dist/sticks.js +379 -0
  106. package/dist/sticks.js.map +1 -0
  107. package/dist/things.d.ts +28 -0
  108. package/dist/things.d.ts.map +1 -0
  109. package/dist/things.js +307 -0
  110. package/dist/things.js.map +1 -0
  111. package/dist/types.d.ts +113 -0
  112. package/dist/types.d.ts.map +1 -0
  113. package/dist/types.js +10 -0
  114. package/dist/types.js.map +1 -0
  115. package/dist/util.d.ts +36 -0
  116. package/dist/util.d.ts.map +1 -0
  117. package/dist/util.js +198 -0
  118. package/dist/util.js.map +1 -0
  119. package/dist/weapons.d.ts +22 -0
  120. package/dist/weapons.d.ts.map +1 -0
  121. package/dist/weapons.js +185 -0
  122. package/dist/weapons.js.map +1 -0
  123. package/package.json +31 -0
package/dist/rooms.js ADDED
@@ -0,0 +1,432 @@
1
+ /**
2
+ * Room creation and layout.
3
+ * Ported from rooms.c
4
+ */
5
+ import { state, MAXROOMS, NUMLINES, NUMCOLS, ISDARK, ISGONE, ISMAZE, FLOOR, PASSAGE, DOOR, GOLD, F_PASS, F_REAL, F_PNUM, ISBLIND, SEEMONST, ISMANY, INDEX, chat, setCh, flat, moat, GOLDCALC, } from "./globals.js";
6
+ import { rnd } from "./util.js";
7
+ import { step_ok, getBackend } from "./io.js";
8
+ import { new_item, new_monster_thing } from "./list.js";
9
+ import { _attach } from "./list.js";
10
+ import { new_monster, randmonster } from "./monsters.js";
11
+ const GOLDGRP = 1;
12
+ let mazeMaxY = 0;
13
+ let mazeMaxX = 0;
14
+ let mazeStartY = 0;
15
+ let mazeStartX = 0;
16
+ const maze = [];
17
+ function initMaze() {
18
+ const rows = Math.floor(NUMLINES / 3) + 1;
19
+ const cols = Math.floor(NUMCOLS / 3) + 1;
20
+ maze.length = 0;
21
+ for (let y = 0; y <= rows; y++) {
22
+ maze[y] = [];
23
+ for (let x = 0; x <= cols; x++) {
24
+ maze[y][x] = { nexits: 0, exits: [], used: false };
25
+ }
26
+ }
27
+ }
28
+ /**
29
+ * rnd_room: Pick a random room that isn't gone.
30
+ */
31
+ export function rnd_room() {
32
+ let rm;
33
+ do {
34
+ rm = rnd(MAXROOMS);
35
+ } while (state.rooms[rm].r_flags & ISGONE);
36
+ return rm;
37
+ }
38
+ /**
39
+ * do_rooms: Create rooms and corridors with a connectivity graph.
40
+ * Monster/item placement is stubbed — filled in by later phases.
41
+ */
42
+ export function do_rooms() {
43
+ const bsze = {
44
+ x: Math.floor(NUMCOLS / 3),
45
+ y: Math.floor(NUMLINES / 3),
46
+ };
47
+ const top = { x: 0, y: 0 };
48
+ // Clear things for a new level
49
+ for (const rp of state.rooms) {
50
+ rp.r_goldval = 0;
51
+ rp.r_nexits = 0;
52
+ rp.r_flags = 0;
53
+ rp.r_exit = [];
54
+ }
55
+ // Put the gone rooms, if any, on the level
56
+ const leftOut = rnd(4);
57
+ for (let i = 0; i < leftOut; i++) {
58
+ state.rooms[rnd_room()].r_flags |= ISGONE;
59
+ }
60
+ // Dig and populate all the rooms on the level
61
+ for (let i = 0; i < MAXROOMS; i++) {
62
+ const rp = state.rooms[i];
63
+ // Find upper left corner of box that this room goes in
64
+ top.x = (i % 3) * bsze.x + 1;
65
+ top.y = Math.floor(i / 3) * bsze.y;
66
+ if (rp.r_flags & ISGONE) {
67
+ // Place a gone room
68
+ do {
69
+ rp.r_pos.x = top.x + rnd(bsze.x - 2) + 1;
70
+ rp.r_pos.y = top.y + rnd(bsze.y - 2) + 1;
71
+ rp.r_max.x = -NUMCOLS;
72
+ rp.r_max.y = -NUMLINES;
73
+ } while (!(rp.r_pos.y > 0 && rp.r_pos.y < NUMLINES - 1));
74
+ continue;
75
+ }
76
+ // Set room type
77
+ if (rnd(10) < state.level - 1) {
78
+ rp.r_flags |= ISDARK;
79
+ if (rnd(15) === 0) {
80
+ rp.r_flags = ISMAZE;
81
+ }
82
+ }
83
+ // Find a place and size for a random room
84
+ if (rp.r_flags & ISMAZE) {
85
+ rp.r_max.x = bsze.x - 1;
86
+ rp.r_max.y = bsze.y - 1;
87
+ rp.r_pos.x = top.x;
88
+ if (rp.r_pos.x === 1) {
89
+ rp.r_pos.x = 0;
90
+ }
91
+ rp.r_pos.y = top.y;
92
+ if (rp.r_pos.y === 0) {
93
+ rp.r_pos.y++;
94
+ rp.r_max.y--;
95
+ }
96
+ }
97
+ else {
98
+ let roomSizeAttempts = 0;
99
+ do {
100
+ rp.r_max.x = rnd(bsze.x - 4) + 4;
101
+ rp.r_max.y = rnd(bsze.y - 4) + 4;
102
+ rp.r_pos.x = top.x + rnd(bsze.x - rp.r_max.x);
103
+ rp.r_pos.y = top.y + rnd(bsze.y - rp.r_max.y);
104
+ // Guard against infinite loop: when the room is too tall for
105
+ // its grid cell, rnd(bsze.y - r_max.y) can only produce 0,
106
+ // making r_pos.y permanently stuck at 0. Force y=1 as fallback.
107
+ if (++roomSizeAttempts > 100 && rp.r_pos.y === 0) {
108
+ rp.r_pos.y = 1;
109
+ }
110
+ } while (rp.r_pos.y === 0);
111
+ }
112
+ draw_room(rp);
113
+ // Put the gold in
114
+ if (rnd(2) === 0 && (!state.amulet || state.level >= state.max_level)) {
115
+ const goldItem = new_item();
116
+ goldItem.o_arm = rp.r_goldval = GOLDCALC();
117
+ find_floor(rp, rp.r_gold, false, false);
118
+ goldItem.o_pos.x = rp.r_gold.x;
119
+ goldItem.o_pos.y = rp.r_gold.y;
120
+ setCh(rp.r_gold.y, rp.r_gold.x, GOLD);
121
+ goldItem.o_flags = ISMANY;
122
+ goldItem.o_group = GOLDGRP;
123
+ goldItem.o_type = GOLD.charCodeAt(0);
124
+ // attach to lvl_obj list
125
+ const listHead = { head: state.lvl_obj };
126
+ _attach(listHead, goldItem);
127
+ state.lvl_obj = listHead.head;
128
+ }
129
+ // Spawn monsters in rooms
130
+ if (rnd(100) < (rp.r_goldval > 0 ? 80 : 25)) {
131
+ const monsterCoord = { y: 0, x: 0 };
132
+ find_floor(rp, monsterCoord, false, true);
133
+ const monsterThing = new_monster_thing();
134
+ new_monster(monsterThing, randmonster(false), monsterCoord);
135
+ }
136
+ }
137
+ }
138
+ /**
139
+ * draw_room: Draw a box around a room and lay down the floor.
140
+ * For maze rooms, draw the maze.
141
+ */
142
+ export function draw_room(rp) {
143
+ if (rp.r_flags & ISMAZE) {
144
+ do_maze(rp);
145
+ }
146
+ else {
147
+ vert(rp, rp.r_pos.x); // left side
148
+ vert(rp, rp.r_pos.x + rp.r_max.x - 1); // right side
149
+ horiz(rp, rp.r_pos.y); // top
150
+ horiz(rp, rp.r_pos.y + rp.r_max.y - 1); // bottom
151
+ // Put the floor down
152
+ for (let y = rp.r_pos.y + 1; y < rp.r_pos.y + rp.r_max.y - 1; y++) {
153
+ for (let x = rp.r_pos.x + 1; x < rp.r_pos.x + rp.r_max.x - 1; x++) {
154
+ setCh(y, x, FLOOR);
155
+ }
156
+ }
157
+ }
158
+ }
159
+ /**
160
+ * vert: Draw a vertical line (wall).
161
+ */
162
+ export function vert(rp, startx) {
163
+ for (let y = rp.r_pos.y + 1; y <= rp.r_max.y + rp.r_pos.y - 1; y++) {
164
+ setCh(y, startx, "|");
165
+ }
166
+ }
167
+ /**
168
+ * horiz: Draw a horizontal line (wall).
169
+ */
170
+ export function horiz(rp, starty) {
171
+ for (let x = rp.r_pos.x; x <= rp.r_pos.x + rp.r_max.x - 1; x++) {
172
+ setCh(starty, x, "-");
173
+ }
174
+ }
175
+ /**
176
+ * do_maze: Dig a maze in a room.
177
+ */
178
+ export function do_maze(rp) {
179
+ initMaze();
180
+ mazeMaxY = rp.r_max.y;
181
+ mazeMaxX = rp.r_max.x;
182
+ mazeStartY = rp.r_pos.y;
183
+ mazeStartX = rp.r_pos.x;
184
+ const startY = Math.floor(rnd(rp.r_max.y) / 2) * 2;
185
+ const startX = Math.floor(rnd(rp.r_max.x) / 2) * 2;
186
+ const pos = { y: startY + mazeStartY, x: startX + mazeStartX };
187
+ putpass(pos);
188
+ dig(startY, startX);
189
+ }
190
+ /**
191
+ * dig: Dig out from current position in the maze.
192
+ */
193
+ function dig(y, x) {
194
+ const del = [
195
+ { x: 2, y: 0 }, { x: -2, y: 0 }, { x: 0, y: 2 }, { x: 0, y: -2 },
196
+ ];
197
+ for (;;) {
198
+ let count = 0;
199
+ let nextY = 0;
200
+ let nextX = 0;
201
+ for (const cp of del) {
202
+ const newY = y + cp.y;
203
+ const newX = x + cp.x;
204
+ if (newY < 0 || newY > mazeMaxY || newX < 0 || newX > mazeMaxX) {
205
+ continue;
206
+ }
207
+ if (flat(newY + mazeStartY, newX + mazeStartX) & F_PASS) {
208
+ continue;
209
+ }
210
+ count++;
211
+ if (rnd(count) === 0) {
212
+ nextY = newY;
213
+ nextX = newX;
214
+ }
215
+ }
216
+ if (count === 0)
217
+ return;
218
+ accnt_maze(y, x, nextY, nextX);
219
+ accnt_maze(nextY, nextX, y, x);
220
+ const pos = { x: 0, y: 0 };
221
+ if (nextY === y) {
222
+ pos.y = y + mazeStartY;
223
+ pos.x = (nextX - x < 0) ? nextX + mazeStartX + 1 : nextX + mazeStartX - 1;
224
+ }
225
+ else {
226
+ pos.x = x + mazeStartX;
227
+ pos.y = (nextY - y < 0) ? nextY + mazeStartY + 1 : nextY + mazeStartY - 1;
228
+ }
229
+ putpass(pos);
230
+ pos.y = nextY + mazeStartY;
231
+ pos.x = nextX + mazeStartX;
232
+ putpass(pos);
233
+ dig(nextY, nextX);
234
+ }
235
+ }
236
+ /**
237
+ * accnt_maze: Account for maze exits.
238
+ */
239
+ function accnt_maze(y, x, ny, nx) {
240
+ if (!maze[y] || !maze[y][x])
241
+ return;
242
+ const sp = maze[y][x];
243
+ for (const cp of sp.exits) {
244
+ if (cp.y === ny && cp.x === nx)
245
+ return;
246
+ }
247
+ sp.exits.push({ y: ny, x: nx });
248
+ sp.nexits = sp.exits.length;
249
+ }
250
+ /**
251
+ * putpass: Add a passage character at coordinates.
252
+ */
253
+ export function putpass(cp) {
254
+ const pp = INDEX(cp.y, cp.x);
255
+ pp.p_flags |= F_PASS;
256
+ if (rnd(10) + 1 < state.level && rnd(40) === 0) {
257
+ pp.p_flags &= ~F_REAL;
258
+ }
259
+ else {
260
+ pp.p_ch = PASSAGE;
261
+ }
262
+ }
263
+ /**
264
+ * rnd_pos: Pick a random spot in a room.
265
+ */
266
+ export function rnd_pos(rp, cp) {
267
+ cp.x = rp.r_pos.x + rnd(rp.r_max.x - 2) + 1;
268
+ cp.y = rp.r_pos.y + rnd(rp.r_max.y - 2) + 1;
269
+ }
270
+ /**
271
+ * find_floor: Find a valid floor spot in a room.
272
+ * If rp is null, pick a new room each iteration.
273
+ */
274
+ export function find_floor(rpIn, cp, limit, monst) {
275
+ let rp = rpIn;
276
+ const pickroom = rp === null;
277
+ let compchar = "";
278
+ const limitNum = typeof limit === "number" ? limit : (limit ? 1 : 0);
279
+ let count = limitNum;
280
+ if (!pickroom && rp !== null) {
281
+ compchar = (rp.r_flags & ISMAZE) ? PASSAGE : FLOOR;
282
+ }
283
+ for (;;) {
284
+ if (limitNum > 0 && count-- === 0)
285
+ return false;
286
+ if (pickroom) {
287
+ rp = state.rooms[rnd_room()];
288
+ compchar = (rp.r_flags & ISMAZE) ? PASSAGE : FLOOR;
289
+ }
290
+ if (rp === null)
291
+ continue;
292
+ rnd_pos(rp, cp);
293
+ const pp = INDEX(cp.y, cp.x);
294
+ if (monst) {
295
+ if (pp.p_monst === null && step_ok(pp.p_ch)) {
296
+ return true;
297
+ }
298
+ }
299
+ else if (pp.p_ch === compchar) {
300
+ return true;
301
+ }
302
+ }
303
+ }
304
+ /**
305
+ * enter_room: Code executed when you appear in a room.
306
+ * Full implementation requires Phase 4+ dependencies (see_monst, etc.)
307
+ */
308
+ export function enter_room(cp) {
309
+ const backend = getBackend();
310
+ const rp = roomin(cp);
311
+ if (rp === null)
312
+ return;
313
+ state.player.t_room = rp;
314
+ door_open(rp);
315
+ if (!(rp.r_flags & ISDARK) && !(state.player.t_flags & ISBLIND)) {
316
+ for (let y = rp.r_pos.y; y < rp.r_max.y + rp.r_pos.y; y++) {
317
+ backend.move(y, rp.r_pos.x);
318
+ for (let x = rp.r_pos.x; x < rp.r_max.x + rp.r_pos.x; x++) {
319
+ const tp = moat(y, x);
320
+ const ch = chat(y, x);
321
+ if (tp === null) {
322
+ const screenCh = String.fromCharCode(backend.inch() & 0xff);
323
+ if (screenCh !== ch) {
324
+ backend.addch(ch.charCodeAt(0));
325
+ }
326
+ else {
327
+ backend.move(y, x + 1);
328
+ }
329
+ }
330
+ else if (tp._kind === "monster") {
331
+ tp.t_oldch = ch;
332
+ // C original: show monster if visible or SEEMONST active
333
+ if (state.player.t_flags & SEEMONST) {
334
+ backend.addch(tp.t_type.charCodeAt(0));
335
+ }
336
+ else {
337
+ backend.addch(tp.t_disguise.charCodeAt(0));
338
+ }
339
+ }
340
+ }
341
+ }
342
+ }
343
+ }
344
+ /**
345
+ * leave_room: Code for when we exit a room.
346
+ */
347
+ export function leave_room(cp) {
348
+ const backend = getBackend();
349
+ const rp = state.player.t_room;
350
+ if (rp === null)
351
+ return;
352
+ if (rp.r_flags & ISMAZE)
353
+ return;
354
+ let floorCh;
355
+ if (rp.r_flags & ISGONE) {
356
+ floorCh = PASSAGE;
357
+ }
358
+ else if (!(rp.r_flags & ISDARK) || (state.player.t_flags & ISBLIND)) {
359
+ floorCh = FLOOR;
360
+ }
361
+ else {
362
+ floorCh = " ";
363
+ }
364
+ state.player.t_room = state.passages[flat(cp.y, cp.x) & F_PNUM] || null;
365
+ for (let y = rp.r_pos.y; y < rp.r_max.y + rp.r_pos.y; y++) {
366
+ for (let x = rp.r_pos.x; x < rp.r_max.x + rp.r_pos.x; x++) {
367
+ backend.move(y, x);
368
+ const ch = String.fromCharCode(backend.inch() & 0xff);
369
+ if (ch === FLOOR) {
370
+ if (floorCh === " ") {
371
+ backend.addch(" ".charCodeAt(0));
372
+ }
373
+ }
374
+ else if (ch >= "A" && ch <= "Z") {
375
+ // Monster on screen — replace with floor or door
376
+ const pp = INDEX(y, x);
377
+ backend.addch((pp.p_ch === DOOR ? DOOR : floorCh).charCodeAt(0));
378
+ }
379
+ }
380
+ }
381
+ door_open(rp);
382
+ }
383
+ /**
384
+ * door_open: Open all the doors in a room.
385
+ */
386
+ export function door_open(rp) {
387
+ const backend = getBackend();
388
+ for (let i = 0; i < rp.r_nexits; i++) {
389
+ const exit = rp.r_exit[i];
390
+ if (!exit)
391
+ continue;
392
+ const pp = INDEX(exit.y, exit.x);
393
+ if (pp.p_ch === DOOR || !(pp.p_flags & F_REAL)) {
394
+ backend.move(exit.y, exit.x);
395
+ if (pp.p_flags & F_REAL) {
396
+ backend.addch(DOOR.charCodeAt(0));
397
+ }
398
+ else {
399
+ // Secret door — show as wall
400
+ if (exit.y === rp.r_pos.y || exit.y === rp.r_pos.y + rp.r_max.y - 1) {
401
+ backend.addch("-".charCodeAt(0));
402
+ }
403
+ else {
404
+ backend.addch("|".charCodeAt(0));
405
+ }
406
+ }
407
+ }
408
+ }
409
+ }
410
+ /**
411
+ * roomin: Find what room a coordinate is in.
412
+ */
413
+ export function roomin(cp) {
414
+ // Fast path: check F_PASS flag first (passages)
415
+ const flags = flat(cp.y, cp.x);
416
+ if (flags & F_PASS) {
417
+ const passNum = flags & F_PNUM;
418
+ if (passNum < state.passages.length) {
419
+ return state.passages[passNum];
420
+ }
421
+ }
422
+ for (const rp of state.rooms) {
423
+ if (cp.x >= rp.r_pos.x &&
424
+ cp.x <= rp.r_pos.x + rp.r_max.x &&
425
+ cp.y >= rp.r_pos.y &&
426
+ cp.y <= rp.r_pos.y + rp.r_max.y) {
427
+ return rp;
428
+ }
429
+ }
430
+ return null;
431
+ }
432
+ //# sourceMappingURL=rooms.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rooms.js","sourceRoot":"","sources":["../src/rooms.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH,OAAO,EACL,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAC1D,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAC1B,MAAM,EAAE,MAAM,EAAU,MAAM,EAC9B,OAAO,EAAE,QAAQ,EAAE,MAAM,EACzB,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAW,IAAI,EACvC,QAAQ,GACT,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,GAAG,EAAE,MAAM,WAAW,CAAC;AAChC,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAEzD,MAAM,OAAO,GAAG,CAAC,CAAC;AASlB,IAAI,QAAQ,GAAG,CAAC,CAAC;AACjB,IAAI,QAAQ,GAAG,CAAC,CAAC;AACjB,IAAI,UAAU,GAAG,CAAC,CAAC;AACnB,IAAI,UAAU,GAAG,CAAC,CAAC;AACnB,MAAM,IAAI,GAAiB,EAAE,CAAC;AAE9B,SAAS,QAAQ;IACf,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAC1C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACzC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;QACrD,CAAC;IACH,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,QAAQ;IACtB,IAAI,EAAU,CAAC;IACf,GAAG,CAAC;QACF,EAAE,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC;IACrB,CAAC,QAAQ,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,OAAO,GAAG,MAAM,EAAE;IAC3C,OAAO,EAAE,CAAC;AACZ,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,QAAQ;IACtB,MAAM,IAAI,GAAU;QAClB,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,CAAC;QAC1B,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;KAC5B,CAAC;IACF,MAAM,GAAG,GAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAElC,+BAA+B;IAC/B,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAC7B,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC;QACjB,EAAE,CAAC,QAAQ,GAAG,CAAC,CAAC;QAChB,EAAE,CAAC,OAAO,GAAG,CAAC,CAAC;QACf,EAAE,CAAC,MAAM,GAAG,EAAE,CAAC;IACjB,CAAC;IAED,2CAA2C;IAC3C,MAAM,OAAO,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;QACjC,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC,OAAO,IAAI,MAAM,CAAC;IAC5C,CAAC;IAED,8CAA8C;IAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAE1B,uDAAuD;QACvD,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAC7B,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAEnC,IAAI,EAAE,CAAC,OAAO,GAAG,MAAM,EAAE,CAAC;YACxB,oBAAoB;YACpB,GAAG,CAAC;gBACF,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACzC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACzC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC;gBACtB,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC;YACzB,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,CAAC,CAAC,EAAE;YACzD,SAAS;QACX,CAAC;QAED,gBAAgB;QAChB,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC;YAC9B,EAAE,CAAC,OAAO,IAAI,MAAM,CAAC;YACrB,IAAI,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC;gBAClB,EAAE,CAAC,OAAO,GAAG,MAAM,CAAC;YACtB,CAAC;QACH,CAAC;QAED,0CAA0C;QAC1C,IAAI,EAAE,CAAC,OAAO,GAAG,MAAM,EAAE,CAAC;YACxB,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YACxB,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YACxB,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACnB,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;gBACrB,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;YACjB,CAAC;YACD,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACnB,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;gBACrB,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACb,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,CAAC;QACH,CAAC;aAAM,CAAC;YACN,IAAI,gBAAgB,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC;gBACF,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACjC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACjC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAC9C,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAC9C,6DAA6D;gBAC7D,2DAA2D;gBAC3D,gEAAgE;gBAChE,IAAI,EAAE,gBAAgB,GAAG,GAAG,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;oBACjD,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;gBACjB,CAAC;YACH,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;QAC7B,CAAC;QAED,SAAS,CAAC,EAAE,CAAC,CAAC;QAEd,kBAAkB;QAClB,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,KAAK,IAAI,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;YACtE,MAAM,QAAQ,GAAG,QAAQ,EAAE,CAAC;YAC5B,QAAQ,CAAC,KAAK,GAAG,EAAE,CAAC,SAAS,GAAG,QAAQ,EAAE,CAAC;YAC3C,UAAU,CAAC,EAAE,EAAE,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YACxC,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC;YAC/B,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC;YAC/B,KAAK,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YACtC,QAAQ,CAAC,OAAO,GAAG,MAAM,CAAC;YAC1B,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;YAC3B,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACrC,yBAAyB;YACzB,MAAM,QAAQ,GAAG,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC;YACzC,OAAO,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAC5B,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAC,IAAI,CAAC;QAChC,CAAC;QAED,0BAA0B;QAC1B,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;YAC3C,UAAU,CAAC,EAAE,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;YAC1C,MAAM,YAAY,GAAG,iBAAiB,EAAE,CAAC;YACzC,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,KAAK,CAAC,EAAE,YAAY,CAAC,CAAC;QAC9D,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,SAAS,CAAC,EAAQ;IAChC,IAAI,EAAE,CAAC,OAAO,GAAG,MAAM,EAAE,CAAC;QACxB,OAAO,CAAC,EAAE,CAAC,CAAC;IACd,CAAC;SAAM,CAAC;QACN,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAyB,YAAY;QAC1D,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAO,aAAa;QAC1D,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAyB,MAAM;QACrD,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAO,SAAS;QAEvD,qBAAqB;QACrB,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAClE,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YACrB,CAAC;QACH,CAAC;IACH,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,IAAI,CAAC,EAAQ,EAAE,MAAc;IAC3C,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACnE,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IACxB,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,KAAK,CAAC,EAAQ,EAAE,MAAc;IAC5C,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/D,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;IACxB,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,OAAO,CAAC,EAAQ;IAC9B,QAAQ,EAAE,CAAC;IAEX,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;IACtB,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;IACtB,UAAU,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;IACxB,UAAU,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;IAExB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACnD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAEnD,MAAM,GAAG,GAAU,EAAE,CAAC,EAAE,MAAM,GAAG,UAAU,EAAE,CAAC,EAAE,MAAM,GAAG,UAAU,EAAE,CAAC;IACtE,OAAO,CAAC,GAAG,CAAC,CAAC;IACb,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AACtB,CAAC;AAED;;GAEG;AACH,SAAS,GAAG,CAAC,CAAS,EAAE,CAAS;IAC/B,MAAM,GAAG,GAAY;QACnB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;KACjE,CAAC;IAEF,SAAS,CAAC;QACR,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,KAAK,MAAM,EAAE,IAAI,GAAG,EAAE,CAAC;YACrB,MAAM,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACtB,MAAM,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAEtB,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,QAAQ,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,QAAQ,EAAE,CAAC;gBAC/D,SAAS;YACX,CAAC;YACD,IAAI,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,GAAG,UAAU,CAAC,GAAG,MAAM,EAAE,CAAC;gBACxD,SAAS;YACX,CAAC;YACD,KAAK,EAAE,CAAC;YACR,IAAI,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;gBACrB,KAAK,GAAG,IAAI,CAAC;gBACb,KAAK,GAAG,IAAI,CAAC;YACf,CAAC;QACH,CAAC;QAED,IAAI,KAAK,KAAK,CAAC;YAAE,OAAO;QAExB,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAC/B,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/B,MAAM,GAAG,GAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAClC,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YAChB,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;YACvB,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAC5E,CAAC;aAAM,CAAC;YACN,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;YACvB,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAC5E,CAAC;QACD,OAAO,CAAC,GAAG,CAAC,CAAC;QAEb,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,UAAU,CAAC;QAC3B,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,UAAU,CAAC;QAC3B,OAAO,CAAC,GAAG,CAAC,CAAC;QAEb,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACpB,CAAC;AACH,CAAC;AAED;;GAEG;AACH,SAAS,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU;IAC9D,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAAE,OAAO;IACpC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAEtB,KAAK,MAAM,EAAE,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC;QAC1B,IAAI,EAAE,CAAC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,KAAK,EAAE;YAAE,OAAO;IACzC,CAAC;IACD,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAChC,EAAE,CAAC,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC;AAC9B,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,OAAO,CAAC,EAAS;IAC/B,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7B,EAAE,CAAC,OAAO,IAAI,MAAM,CAAC;IACrB,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,IAAI,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC;QAC/C,EAAE,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC;IACxB,CAAC;SAAM,CAAC;QACN,EAAE,CAAC,IAAI,GAAG,OAAO,CAAC;IACpB,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,OAAO,CAAC,EAAQ,EAAE,EAAS;IACzC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAC5C,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9C,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,UAAU,CACxB,IAAiB,EACjB,EAAS,EACT,KAAuB,EACvB,KAAc;IAEd,IAAI,EAAE,GAAG,IAAI,CAAC;IACd,MAAM,QAAQ,GAAG,EAAE,KAAK,IAAI,CAAC;IAC7B,IAAI,QAAQ,GAAG,EAAE,CAAC;IAClB,MAAM,QAAQ,GAAG,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrE,IAAI,KAAK,GAAG,QAAQ,CAAC;IAErB,IAAI,CAAC,QAAQ,IAAI,EAAE,KAAK,IAAI,EAAE,CAAC;QAC7B,QAAQ,GAAG,CAAC,EAAE,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC;IACrD,CAAC;IAED,SAAS,CAAC;QACR,IAAI,QAAQ,GAAG,CAAC,IAAI,KAAK,EAAE,KAAK,CAAC;YAAE,OAAO,KAAK,CAAC;QAEhD,IAAI,QAAQ,EAAE,CAAC;YACb,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC;YAC7B,QAAQ,GAAG,CAAC,EAAE,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;QAED,IAAI,EAAE,KAAK,IAAI;YAAE,SAAS;QAC1B,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAEhB,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,EAAE,CAAC,OAAO,KAAK,IAAI,IAAI,OAAO,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC5C,OAAO,IAAI,CAAC;YACd,CAAC;QACH,CAAC;aAAM,IAAI,EAAE,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,UAAU,CAAC,EAAS;IAClC,MAAM,OAAO,GAAG,UAAU,EAAE,CAAC;IAC7B,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC;IACtB,IAAI,EAAE,KAAK,IAAI;QAAE,OAAO;IAExB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,EAAE,CAAC;IACzB,SAAS,CAAC,EAAE,CAAC,CAAC;IAEd,IAAI,CAAC,CAAC,EAAE,CAAC,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC,EAAE,CAAC;QAChE,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACtB,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACtB,IAAI,EAAE,KAAK,IAAI,EAAE,CAAC;oBAChB,MAAM,QAAQ,GAAG,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,CAAC;oBAC5D,IAAI,QAAQ,KAAK,EAAE,EAAE,CAAC;wBACpB,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClC,CAAC;yBAAM,CAAC;wBACN,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBACzB,CAAC;gBACH,CAAC;qBAAM,IAAI,EAAE,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;oBAClC,EAAE,CAAC,OAAO,GAAG,EAAE,CAAC;oBAChB,yDAAyD;oBACzD,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,QAAQ,EAAE,CAAC;wBACpC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBACzC,CAAC;yBAAM,CAAC;wBACN,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC7C,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,UAAU,CAAC,EAAS;IAClC,MAAM,OAAO,GAAG,UAAU,EAAE,CAAC;IAC7B,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC;IAC/B,IAAI,EAAE,KAAK,IAAI;QAAE,OAAO;IAExB,IAAI,EAAE,CAAC,OAAO,GAAG,MAAM;QAAE,OAAO;IAEhC,IAAI,OAAe,CAAC;IACpB,IAAI,EAAE,CAAC,OAAO,GAAG,MAAM,EAAE,CAAC;QACxB,OAAO,GAAG,OAAO,CAAC;IACpB,CAAC;SAAM,IAAI,CAAC,CAAC,EAAE,CAAC,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC,EAAE,CAAC;QACtE,OAAO,GAAG,KAAK,CAAC;IAClB,CAAC;SAAM,CAAC;QACN,OAAO,GAAG,GAAG,CAAC;IAChB,CAAC;IAED,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC;IAExE,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC1D,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACnB,MAAM,EAAE,GAAG,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,CAAC;YAEtD,IAAI,EAAE,KAAK,KAAK,EAAE,CAAC;gBACjB,IAAI,OAAO,KAAK,GAAG,EAAE,CAAC;oBACpB,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnC,CAAC;YACH,CAAC;iBAAM,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,EAAE,CAAC;gBAClC,iDAAiD;gBACjD,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvB,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YACnE,CAAC;QACH,CAAC;IACH,CAAC;IACD,SAAS,CAAC,EAAE,CAAC,CAAC;AAChB,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,SAAS,CAAC,EAAQ;IAChC,MAAM,OAAO,GAAG,UAAU,EAAE,CAAC;IAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,MAAM,IAAI,GAAG,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,CAAC,IAAI;YAAE,SAAS;QACpB,MAAM,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,OAAO,GAAG,MAAM,CAAC,EAAE,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAI,EAAE,CAAC,OAAO,GAAG,MAAM,EAAE,CAAC;gBACxB,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACN,6BAA6B;gBAC7B,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;oBACpE,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnC,CAAC;qBAAM,CAAC;oBACN,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnC,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,MAAM,CAAC,EAAS;IAC9B,gDAAgD;IAChD,MAAM,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/B,IAAI,KAAK,GAAG,MAAM,EAAE,CAAC;QACnB,MAAM,OAAO,GAAG,KAAK,GAAG,MAAM,CAAC;QAC/B,IAAI,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACpC,OAAO,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACjC,CAAC;IACH,CAAC;IAED,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAC7B,IACE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC;YAClB,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC;YAC/B,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC;YAClB,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,EAC/B,CAAC;YACD,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,OAAO,IAAI,CAAC;AACd,CAAC"}
package/dist/save.d.ts ADDED
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Save and restore game state.
3
+ * JSON-based serialization (not binary-compatible with C Rogue).
4
+ *
5
+ * The main challenges are:
6
+ * 1. Linked lists (mlist, lvl_obj, t_pack) → serialized as arrays
7
+ * 2. Cross-references (cur_armor, cur_weapon, cur_ring → pack items;
8
+ * Place.p_monst → mlist monsters; t_room → rooms[]) → resolved via IDs
9
+ * 3. Daemon function references → mapped to/from string names
10
+ * 4. CursesWindow handles → not serialized; re-obtained on restore
11
+ */
12
+ type DaemonFunc = (arg: number) => Promise<void>;
13
+ export declare function registerDaemonFunc(name: string, func: DaemonFunc): void;
14
+ /**
15
+ * saveGame: Serialize the entire game state to a JSON string.
16
+ */
17
+ export declare function saveGame(): string;
18
+ /**
19
+ * restoreGame: Deserialize a saved game JSON string into the global state.
20
+ * Call this AFTER resetState() and before re-entering the game loop.
21
+ * Returns true on success, false on error.
22
+ */
23
+ export declare function restoreGame(jsonStr: string): boolean;
24
+ export {};
25
+ //# sourceMappingURL=save.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"save.d.ts","sourceRoot":"","sources":["../src/save.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAeH,KAAK,UAAU,GAAG,CAAC,GAAG,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;AAIjD,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI,CAGvE;AAmPD;;GAEG;AACH,wBAAgB,QAAQ,IAAI,MAAM,CAkMjC;AAoGD;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAwLpD"}