@threlte/xr 1.5.1 → 1.5.3

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@@ -69,10 +69,17 @@ export const setupPointerControls = (context, handContext, fixedStep = 1 / 40) =
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  const intersections = [];
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  const rawHits = context.raycaster.intersectObjects(context.interactiveObjects, true);
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  const seen = new Set();
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+ // Deduplicate hits by object. When recursive=true, intersectObjects searches
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+ // each registered object's full subtree, so a child that is itself registered
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+ // appears once per registered ancestor — causing duplicate events. The key is
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+ // context-sensitive so that legitimate multi-hit objects are preserved:
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+ // InstancedMesh — each instance is a distinct target, key by instanceId
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+ // Points — each point is a distinct target, key by point index
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+ // Mesh / other — uuid only; multiple face hits are the same surface
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  const hits = rawHits.filter((hit) => {
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  const key = hit.instanceId !== undefined
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  ? `${hit.object.uuid}|${hit.instanceId}`
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- : hit.index !== undefined
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+ : hit.object.isPoints
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  ? `${hit.object.uuid}|${hit.index}`
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  : hit.object.uuid;
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  if (seen.has(key))
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@threlte/xr",
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- "version": "1.5.1",
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+ "version": "1.5.3",
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  "author": "Micheal Parks <michealparks1989@gmail.com> (https://parks.lol)",
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  "license": "MIT",
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  "description": "Tools to more easily create VR and AR experiences with Threlte",
@@ -28,7 +28,7 @@
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  "typescript-eslint": "^8.32.0",
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  "vite": "^7.1.4",
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  "vite-plugin-mkcert": "^1.17.5",
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- "@threlte/core": "8.5.4"
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+ "@threlte/core": "8.5.8"
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  },
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  "peerDependencies": {
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  "svelte": ">=5",
@@ -64,6 +64,7 @@
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  "svelte": "./dist/index.js",
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  "files": [
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  "dist",
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+ "!dist/**/__tests__",
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  "!dist/**/*.test.*",
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  "!dist/**/*.spec.*"
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  ],