@threlte/rapier 3.0.0-next.2 → 3.0.0-next.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/dist/components/Attractor/Attractor.svelte.d.ts +3 -34
  2. package/dist/components/Attractor/types.d.ts +30 -0
  3. package/dist/components/Attractor/types.js +1 -0
  4. package/dist/components/Colliders/{AutoColliders.svelte → AutoColliders/AutoColliders.svelte} +27 -14
  5. package/dist/components/Colliders/AutoColliders/AutoColliders.svelte.d.ts +22 -0
  6. package/dist/components/Colliders/AutoColliders/types.d.ts +74 -0
  7. package/dist/components/Colliders/AutoColliders/types.js +1 -0
  8. package/dist/components/Colliders/{Collider.svelte → Collider/Collider.svelte} +30 -20
  9. package/dist/components/Colliders/Collider/Collider.svelte.d.ts +20 -0
  10. package/dist/components/Colliders/Collider/types.d.ts +83 -0
  11. package/dist/components/Colliders/Collider/types.js +1 -0
  12. package/dist/components/CollisionGroups/CollisionGroups.svelte +4 -1
  13. package/dist/components/CollisionGroups/CollisionGroups.svelte.d.ts +16 -33
  14. package/dist/components/CollisionGroups/types.d.ts +19 -0
  15. package/dist/components/CollisionGroups/types.js +1 -0
  16. package/dist/components/Debug/Debug.svelte +5 -5
  17. package/dist/components/Debug/Debug.svelte.d.ts +3 -7
  18. package/dist/components/Debug/types.d.ts +3 -0
  19. package/dist/components/Debug/types.js +1 -0
  20. package/dist/components/RigidBody/RigidBody.svelte +17 -6
  21. package/dist/components/RigidBody/RigidBody.svelte.d.ts +3 -102
  22. package/dist/components/RigidBody/overrideTeleportMethods.d.ts +14 -0
  23. package/dist/components/RigidBody/overrideTeleportMethods.js +31 -0
  24. package/dist/components/RigidBody/types.d.ts +85 -0
  25. package/dist/components/RigidBody/types.js +1 -0
  26. package/dist/components/World/InnerWorld.svelte +27 -5
  27. package/dist/components/World/InnerWorld.svelte.d.ts +3 -21
  28. package/dist/components/World/World.svelte +9 -57
  29. package/dist/components/World/World.svelte.d.ts +3 -38
  30. package/dist/components/World/types.d.ts +32 -0
  31. package/dist/components/World/types.js +1 -0
  32. package/dist/hooks/useFixedJoint.d.ts +2 -3
  33. package/dist/hooks/useJoint.d.ts +0 -1
  34. package/dist/hooks/usePhysicsTask.d.ts +16 -0
  35. package/dist/hooks/usePhysicsTask.js +32 -0
  36. package/dist/hooks/usePrismaticJoint.d.ts +1 -2
  37. package/dist/hooks/useRevoluteJoint.d.ts +1 -2
  38. package/dist/hooks/useRopeJoint.d.ts +10 -0
  39. package/dist/hooks/useRopeJoint.js +14 -0
  40. package/dist/hooks/useSphericalJoint.d.ts +1 -2
  41. package/dist/hooks/utils.js +3 -2
  42. package/dist/index.d.ts +5 -4
  43. package/dist/index.js +4 -4
  44. package/dist/lib/applyColliderActiveEvents.d.ts +1 -1
  45. package/dist/lib/applyTransforms.d.ts +1 -1
  46. package/dist/lib/createCollidersFromChildren.d.ts +1 -1
  47. package/dist/lib/createCollidersFromChildren.js +18 -3
  48. package/dist/lib/createPhysicsStages.d.ts +15 -0
  49. package/dist/lib/createPhysicsStages.js +43 -0
  50. package/dist/lib/createPhysicsTasks.d.ts +19 -0
  51. package/dist/{hooks/useFrameHandler.js → lib/createPhysicsTasks.js} +109 -40
  52. package/dist/lib/createRapierContext.d.ts +14 -20
  53. package/dist/lib/createRapierContext.js +35 -11
  54. package/dist/lib/eulerToQuaternion.d.ts +2 -2
  55. package/dist/lib/initRapier.svelte.d.ts +1 -0
  56. package/dist/lib/initRapier.svelte.js +16 -0
  57. package/dist/lib/keys.d.ts +2 -0
  58. package/dist/lib/keys.js +2 -0
  59. package/dist/lib/useCreateEvent.d.ts +2 -2
  60. package/dist/lib/useCreateEvent.js +3 -5
  61. package/dist/types/types.d.ts +36 -9
  62. package/package.json +33 -14
  63. package/dist/components/Colliders/AutoColliders.svelte.d.ts +0 -84
  64. package/dist/components/Colliders/Collider.svelte.d.ts +0 -109
  65. package/dist/hooks/useFrameHandler.d.ts +0 -3
  66. package/dist/hooks/useHasEventListener.d.ts +0 -3
  67. package/dist/hooks/useHasEventListener.js +0 -11
  68. package/dist/recipes/BasicPlayerController.svelte +0 -142
  69. package/dist/recipes/BasicPlayerController.svelte.d.ts +0 -31
@@ -1,102 +1,3 @@
1
- import { RigidBody as RapierRigidBody } from '@dimforge/rapier3d-compat'
2
- import { SvelteComponent, type Snippet } from 'svelte'
3
- import type { Euler, Vector3 } from 'three'
4
- import type { RigidBodyTypeString } from '../../lib/parseRigidBodyType'
5
- import type { RigidBodyEvents } from '../../types/types'
6
-
7
- export type Boolean3Array = [x: boolean, y: boolean, z: boolean]
8
-
9
- export type RigidBodyProps = {
10
- rigidBody?: RapierRigidBody
11
-
12
- /**
13
- * Specify the type of this rigid body
14
- */
15
- type?: RigidBodyTypeString
16
-
17
- /** Whether or not this body can sleep.
18
- * default: true
19
- */
20
- canSleep?: boolean
21
-
22
- /** The linear velocity of this body.
23
- * default: zero velocity
24
- */
25
- linearVelocity?: Parameters<Vector3['set']>
26
-
27
- /** The angular velocity of this body.
28
- * Default: zero velocity.
29
- */
30
- angularVelocity?: Parameters<Euler['set']>
31
-
32
- /**
33
- * The scaling factor applied to the gravity affecting the rigid-body.
34
- * Default: 1.0
35
- */
36
- gravityScale?: number
37
-
38
- /**
39
- * Whether or not Continous Collision Detection is enabled for this rigid-body.
40
- * https://rapier.rs/docs/user_guides/javascript/rigid_bodies#continuous-collision-detection
41
- * @default false
42
- */
43
- ccd?: boolean
44
-
45
- /**
46
- * Locks all rotations that would have resulted from forces on the created rigid-body.
47
- */
48
- lockRotations?: boolean
49
-
50
- /**
51
- * Locks all translations that would have resulted from forces on the created rigid-body.
52
- */
53
- lockTranslations?: boolean
54
-
55
- /**
56
- * Allow rotation of this rigid-body only along specific axes.
57
- */
58
- enabledRotations?: Boolean3Array
59
-
60
- /**
61
- * Allow translations of this rigid-body only along specific axes.
62
- */
63
- enabledTranslations?: Boolean3Array
64
-
65
- /**
66
- * Dominance is a non-realistic, but sometimes useful, feature.
67
- * It can be used to make one rigid-body immune to forces
68
- * originating from contacts with some other bodies.
69
- *
70
- * Number in the range -127 to 127, default is 0
71
- */
72
- dominance?: number
73
-
74
- /**
75
- * Damping lets you slow down a rigid-body automatically. This can be used to
76
- * achieve a wide variety of effects like fake air friction. Larger values of
77
- * damping coefficients lead to a stronger slow-downs. Their default
78
- * values are 0.0 (no damping at all).
79
- */
80
- linearDamping?: number
81
-
82
- /**
83
- * Damping lets you slow down a rigid-body automatically. This can be used to
84
- * achieve a wide variety of effects like fake air friction. Larger values of
85
- * damping coefficients lead to a stronger slow-downs. Their default
86
- * values are 0.0 (no damping at all).
87
- */
88
- angularDamping?: number
89
-
90
- /**
91
- * Set the rigidBody as enabled or disabled.
92
- */
93
- enabled?: boolean
94
- /**
95
- * An arbitrary user-defined object associated with this rigid-body.
96
- */
97
- userData?: Record<string, any>
98
-
99
- children?: Snippet<[{ rigidBody: RapierRigidBody }]>
100
- }
101
-
102
- export default class RigidBody extends SvelteComponent<RigidBodyProps & RigidBodyEvents> {}
1
+ import type { RigidBodyProps } from './types';
2
+ declare const RigidBody: import("svelte").Component<RigidBodyProps, {}, "rigidBody">;
3
+ export default RigidBody;
@@ -0,0 +1,14 @@
1
+ import type { RigidBody } from '@dimforge/rapier3d-compat';
2
+ import type { Object3D } from 'three';
3
+ export type ExtractMethods<ObjectType> = Pick<ObjectType, {
4
+ [Method in keyof ObjectType]: ObjectType[Method] extends (...args: any[]) => any ? Method : never;
5
+ }[keyof ObjectType]>;
6
+ /**
7
+ * When using a fixed framerate, Threlte is interpolating the position and
8
+ * rotation of RigidBody objects. Sometimes, this is not desirable, especially
9
+ * when using methods on the rigidbody that teleport the object, e.g. should
10
+ * lead to a sudden change in translation/rotation such as `rb.setTranslation`.
11
+ * These methods are overridden to reset the physics simulation position and
12
+ * rotation to the current object position and rotation.
13
+ */
14
+ export declare const overrideTeleportMethods: (rb: RigidBody, object: Object3D) => void;
@@ -0,0 +1,31 @@
1
+ const overrideMethods = {
2
+ position: ['setTranslation', 'setNextKinematicTranslation'],
3
+ rotation: ['setRotation', 'setNextKinematicRotation']
4
+ };
5
+ /**
6
+ * When using a fixed framerate, Threlte is interpolating the position and
7
+ * rotation of RigidBody objects. Sometimes, this is not desirable, especially
8
+ * when using methods on the rigidbody that teleport the object, e.g. should
9
+ * lead to a sudden change in translation/rotation such as `rb.setTranslation`.
10
+ * These methods are overridden to reset the physics simulation position and
11
+ * rotation to the current object position and rotation.
12
+ */
13
+ export const overrideTeleportMethods = (rb, object) => {
14
+ const originalMethods = {};
15
+ overrideMethods.position.forEach((method) => {
16
+ originalMethods[method] = rb[method].bind(rb);
17
+ const proxy = (...args) => {
18
+ object.userData.physics.resetPosition = true;
19
+ return originalMethods[method](...args);
20
+ };
21
+ rb[method] = proxy;
22
+ });
23
+ overrideMethods.rotation.forEach((method) => {
24
+ originalMethods[method] = rb[method].bind(rb);
25
+ const proxy = (...args) => {
26
+ object.userData.physics.resetRotation = true;
27
+ return originalMethods[method](...args);
28
+ };
29
+ rb[method] = proxy;
30
+ });
31
+ };
@@ -0,0 +1,85 @@
1
+ import { RigidBody as RapierRigidBody } from '@dimforge/rapier3d-compat';
2
+ import { type Snippet } from 'svelte';
3
+ import type { Euler, Vector3 } from 'three';
4
+ import type { RigidBodyTypeString } from '../../lib/parseRigidBodyType';
5
+ import type { CreateEvent, RigidBodyEvents } from '../../types/types';
6
+ export type Boolean3Array = [x: boolean, y: boolean, z: boolean];
7
+ export type RigidBodyProps = CreateEvent<RapierRigidBody> & RigidBodyEvents & {
8
+ rigidBody?: RapierRigidBody | undefined;
9
+ /**
10
+ * Specify the type of this rigid body
11
+ */
12
+ type?: RigidBodyTypeString;
13
+ /** Whether or not this body can sleep.
14
+ * default: true
15
+ */
16
+ canSleep?: boolean;
17
+ /** The linear velocity of this body.
18
+ * default: zero velocity
19
+ */
20
+ linearVelocity?: Parameters<Vector3['set']>;
21
+ /** The angular velocity of this body.
22
+ * Default: zero velocity.
23
+ */
24
+ angularVelocity?: Parameters<Euler['set']>;
25
+ /**
26
+ * The scaling factor applied to the gravity affecting the rigid-body.
27
+ * Default: 1.0
28
+ */
29
+ gravityScale?: number;
30
+ /**
31
+ * Whether or not Continous Collision Detection is enabled for this rigid-body.
32
+ * https://rapier.rs/docs/user_guides/javascript/rigid_bodies#continuous-collision-detection
33
+ * @default false
34
+ */
35
+ ccd?: boolean;
36
+ /**
37
+ * Locks all rotations that would have resulted from forces on the created rigid-body.
38
+ */
39
+ lockRotations?: boolean;
40
+ /**
41
+ * Locks all translations that would have resulted from forces on the created rigid-body.
42
+ */
43
+ lockTranslations?: boolean;
44
+ /**
45
+ * Allow rotation of this rigid-body only along specific axes.
46
+ */
47
+ enabledRotations?: Boolean3Array;
48
+ /**
49
+ * Allow translations of this rigid-body only along specific axes.
50
+ */
51
+ enabledTranslations?: Boolean3Array;
52
+ /**
53
+ * Dominance is a non-realistic, but sometimes useful, feature.
54
+ * It can be used to make one rigid-body immune to forces
55
+ * originating from contacts with some other bodies.
56
+ *
57
+ * Number in the range -127 to 127, default is 0
58
+ */
59
+ dominance?: number;
60
+ /**
61
+ * Damping lets you slow down a rigid-body automatically. This can be used to
62
+ * achieve a wide variety of effects like fake air friction. Larger values of
63
+ * damping coefficients lead to a stronger slow-downs. Their default
64
+ * values are 0.0 (no damping at all).
65
+ */
66
+ linearDamping?: number;
67
+ /**
68
+ * Damping lets you slow down a rigid-body automatically. This can be used to
69
+ * achieve a wide variety of effects like fake air friction. Larger values of
70
+ * damping coefficients lead to a stronger slow-downs. Their default
71
+ * values are 0.0 (no damping at all).
72
+ */
73
+ angularDamping?: number;
74
+ /**
75
+ * Set the rigidBody as enabled or disabled.
76
+ */
77
+ enabled?: boolean;
78
+ /**
79
+ * An arbitrary user-defined object associated with this rigid-body.
80
+ */
81
+ userData?: Record<string, any>;
82
+ children?: Snippet<[{
83
+ rigidBody: RapierRigidBody;
84
+ }]>;
85
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,19 +1,41 @@
1
1
  <script lang="ts">import { onDestroy, setContext, tick } from 'svelte';
2
- import { useFrameHandler } from '../../hooks/useFrameHandler';
3
2
  import { createRapierContext } from '../../lib/createRapierContext';
4
- let { gravity = [0, -9.81, 0], rawIntegrationParameters, rawIslands, rawBroadPhase, rawNarrowPhase, rawBodies, rawColliders, rawImpulseJoints, rawMultibodyJoints, rawCCDSolver, rawQueryPipeline, rawPhysicsPipeline, rawSerializationPipeline, rawDebugRenderPipeline, stage } = $props();
5
- const rapierContext = createRapierContext({ x: gravity[0], y: gravity[1], z: gravity[2] }, rawIntegrationParameters, rawIslands, rawBroadPhase, rawNarrowPhase, rawBodies, rawColliders, rawImpulseJoints, rawMultibodyJoints, rawCCDSolver, rawQueryPipeline, rawPhysicsPipeline, rawSerializationPipeline, rawDebugRenderPipeline);
3
+ let { gravity = [0, -9.81, 0], rawIntegrationParameters, rawIslands, rawBroadPhase, rawNarrowPhase, rawBodies, rawColliders, rawImpulseJoints, rawMultibodyJoints, rawCCDSolver, rawQueryPipeline, rawPhysicsPipeline, rawSerializationPipeline, rawDebugRenderPipeline, framerate, autoStart = true, simulationStageOptions, synchronizationStageOptions, children } = $props();
4
+ const rapierContext = createRapierContext([
5
+ { x: gravity[0], y: gravity[1], z: gravity[2] },
6
+ rawIntegrationParameters,
7
+ rawIslands,
8
+ rawBroadPhase,
9
+ rawNarrowPhase,
10
+ rawBodies,
11
+ rawColliders,
12
+ rawImpulseJoints,
13
+ rawMultibodyJoints,
14
+ rawCCDSolver,
15
+ rawQueryPipeline,
16
+ rawPhysicsPipeline,
17
+ rawSerializationPipeline,
18
+ rawDebugRenderPipeline
19
+ ], {
20
+ framerate,
21
+ autoStart,
22
+ simulationStageOptions,
23
+ synchronizationStageOptions
24
+ });
6
25
  setContext('threlte-rapier-context', rapierContext);
7
26
  $effect.pre(() => {
8
27
  if (gravity !== undefined) {
9
28
  rapierContext.world.gravity = { x: gravity[0], y: gravity[1], z: gravity[2] };
10
29
  }
11
30
  });
12
- useFrameHandler(rapierContext, stage);
31
+ $effect.pre(() => {
32
+ if (framerate !== undefined)
33
+ rapierContext.framerate.set(framerate);
34
+ });
13
35
  onDestroy(async () => {
14
36
  await tick();
15
37
  rapierContext.world.free();
16
38
  });
17
39
  </script>
18
40
 
19
- <slot />
41
+ {@render children?.()}
@@ -1,21 +1,3 @@
1
- import { SvelteComponent } from "svelte";
2
- import type { WorldProps } from './World.svelte';
3
- declare const __propDef: {
4
- props: WorldProps & {
5
- children?: ((this: void) => typeof import("svelte").SnippetReturn & {
6
- _: "functions passed to {@render ...} tags must use the `Snippet` type imported from \"svelte\"";
7
- }) | undefined;
8
- };
9
- events: {
10
- [evt: string]: CustomEvent<any>;
11
- };
12
- slots: {
13
- default: {};
14
- };
15
- };
16
- export type InnerWorldProps = typeof __propDef.props;
17
- export type InnerWorldEvents = typeof __propDef.events;
18
- export type InnerWorldSlots = typeof __propDef.slots;
19
- export default class InnerWorld extends SvelteComponent<InnerWorldProps, InnerWorldEvents, InnerWorldSlots> {
20
- }
21
- export {};
1
+ import type { WorldProps } from './types';
2
+ declare const InnerWorld: import("svelte").Component<WorldProps, {}, "">;
3
+ export default InnerWorld;
@@ -1,60 +1,12 @@
1
- <script
2
- context="module"
3
- lang="ts"
4
- >import RAPIER from '@dimforge/rapier3d-compat';
5
- import { onMount } from 'svelte';
6
- import { writable } from 'svelte/store';
7
- /**
8
- * RAPIER.init() should only be called once
9
- */
10
- const initialized = writable(false);
1
+ <script lang="ts">import { initRapier } from '../../lib/initRapier.svelte';
2
+ import InnerWorld from './InnerWorld.svelte';
3
+ let { fallback, children, ...rest } = $props();
11
4
  </script>
12
5
 
13
- <script lang="ts">import InnerWorld from './InnerWorld.svelte';
14
- let { gravity, rawIntegrationParameters, rawIslands, rawBroadPhase, rawNarrowPhase, rawBodies, rawColliders, rawImpulseJoints, rawMultibodyJoints, rawCCDSolver, rawQueryPipeline, rawPhysicsPipeline, rawSerializationPipeline, rawDebugRenderPipeline,
15
- /**
16
- * This is passed to the useTask handler.
17
- * Use this to control when the rapier physics engine is updating the scene.
18
- * @default undefined
19
- */
20
- stage } = $props();
21
- let error = $state(false);
22
- const init = async () => {
23
- if ($initialized)
24
- return;
25
- try {
26
- await RAPIER.init();
27
- $initialized = true;
28
- }
29
- catch (e) {
30
- error = true;
31
- }
32
- };
33
- onMount(init);
34
- </script>
35
-
36
- {#if $initialized}
37
- <InnerWorld
38
- {gravity}
39
- {rawIntegrationParameters}
40
- {rawIslands}
41
- {rawBroadPhase}
42
- {rawNarrowPhase}
43
- {rawBodies}
44
- {rawColliders}
45
- {rawImpulseJoints}
46
- {rawMultibodyJoints}
47
- {rawCCDSolver}
48
- {rawQueryPipeline}
49
- {rawPhysicsPipeline}
50
- {rawSerializationPipeline}
51
- {rawDebugRenderPipeline}
52
- {stage}
53
- >
54
- <slot />
6
+ {#await initRapier() then _}
7
+ <InnerWorld {...rest}>
8
+ {@render children?.()}
55
9
  </InnerWorld>
56
- {/if}
57
-
58
- {#if error}
59
- <slot name="fallback" />
60
- {/if}
10
+ {:catch error}
11
+ {@render fallback?.(error)}
12
+ {/await}
@@ -1,38 +1,3 @@
1
- import type {
2
- RawBroadPhase,
3
- RawCCDSolver,
4
- RawColliderSet,
5
- RawDebugRenderPipeline,
6
- RawImpulseJointSet,
7
- RawIntegrationParameters,
8
- RawIslandManager,
9
- RawMultibodyJointSet,
10
- RawNarrowPhase,
11
- RawPhysicsPipeline,
12
- RawQueryPipeline,
13
- RawRigidBodySet,
14
- RawSerializationPipeline
15
- } from '@dimforge/rapier3d-compat/raw'
16
- import { SvelteComponent } from 'svelte'
17
- import type { Vector3 } from 'three'
18
- import type { Key, Stage } from '@threlte/core'
19
-
20
- export type WorldProps = {
21
- gravity?: Parameters<Vector3['set']>
22
- rawIntegrationParameters?: RawIntegrationParameters
23
- rawIslands?: RawIslandManager
24
- rawBroadPhase?: RawBroadPhase
25
- rawNarrowPhase?: RawNarrowPhase
26
- rawBodies?: RawRigidBodySet
27
- rawColliders?: RawColliderSet
28
- rawImpulseJoints?: RawImpulseJointSet
29
- rawMultibodyJoints?: RawMultibodyJointSet
30
- rawCCDSolver?: RawCCDSolver
31
- rawQueryPipeline?: RawQueryPipeline
32
- rawPhysicsPipeline?: RawPhysicsPipeline
33
- rawSerializationPipeline?: RawSerializationPipeline
34
- rawDebugRenderPipeline?: RawDebugRenderPipeline
35
- stage?: Key | Stage
36
- }
37
-
38
- export default class World extends SvelteComponent<WorldProps> {}
1
+ import type { WorldProps } from './types';
2
+ declare const World: import("svelte").Component<WorldProps, {}, "">;
3
+ export default World;
@@ -0,0 +1,32 @@
1
+ import type { RawBroadPhase, RawCCDSolver, RawColliderSet, RawDebugRenderPipeline, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawQueryPipeline, RawRigidBodySet, RawSerializationPipeline } from '@dimforge/rapier3d-compat/raw';
2
+ import type { Key, Stage } from '@threlte/core';
3
+ import { type Snippet } from 'svelte';
4
+ import type { Vector3 } from 'three';
5
+ export type WorldProps = {
6
+ framerate?: number | 'varying';
7
+ autoStart?: boolean;
8
+ gravity?: Parameters<Vector3['set']>;
9
+ rawIntegrationParameters?: RawIntegrationParameters;
10
+ rawIslands?: RawIslandManager;
11
+ rawBroadPhase?: RawBroadPhase;
12
+ rawNarrowPhase?: RawNarrowPhase;
13
+ rawBodies?: RawRigidBodySet;
14
+ rawColliders?: RawColliderSet;
15
+ rawImpulseJoints?: RawImpulseJointSet;
16
+ rawMultibodyJoints?: RawMultibodyJointSet;
17
+ rawCCDSolver?: RawCCDSolver;
18
+ rawQueryPipeline?: RawQueryPipeline;
19
+ rawPhysicsPipeline?: RawPhysicsPipeline;
20
+ rawSerializationPipeline?: RawSerializationPipeline;
21
+ rawDebugRenderPipeline?: RawDebugRenderPipeline;
22
+ simulationStageOptions?: {
23
+ before?: (Key | Stage) | (Key | Stage)[];
24
+ after?: (Key | Stage) | (Key | Stage)[];
25
+ };
26
+ synchronizationStageOptions?: {
27
+ before?: (Key | Stage) | (Key | Stage)[];
28
+ after?: (Key | Stage) | (Key | Stage)[];
29
+ };
30
+ children?: Snippet;
31
+ fallback?: Snippet<[error: any]>;
32
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { FixedImpulseJoint } from '@dimforge/rapier3d-compat';
3
- import { Euler } from 'three';
4
- export declare const useFixedJoint: (anchorA: [x: number, y: number, z: number], frameA: Parameters<Euler['set']> | Euler, anchorB: [x: number, y: number, z: number], frameB: Parameters<Euler['set']> | Euler) => {
2
+ import { Euler, Vector3 } from 'three';
3
+ export declare const useFixedJoint: (anchorA: Parameters<Vector3["set"]>, frameA: Parameters<Euler["set"]> | Euler, anchorB: Parameters<Vector3["set"]>, frameB: Parameters<Euler["set"]> | Euler) => {
5
4
  joint: import("svelte/store").Writable<FixedImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
@@ -1,4 +1,3 @@
1
- /// <reference types="svelte" />
2
1
  import { MultibodyJoint, type ImpulseJoint, type RigidBody } from '@dimforge/rapier3d-compat';
3
2
  import type { RapierContext } from '../types/types';
4
3
  export declare const useJoint: <T extends ImpulseJoint | MultibodyJoint>(initializeJoint: (rigidBodyA: RigidBody, rigidBodyB: RigidBody, ctx: RapierContext) => T) => {
@@ -0,0 +1,16 @@
1
+ import { type Key, type ThrelteUseTask, type ThrelteUseTaskOptions } from '@threlte/core';
2
+ /**
3
+ * Adds a handler to the physics simulation. The handler is always executed as
4
+ * part of the simulation stage and before the simulation task.
5
+ *
6
+ * `start` and `stop` functions are returned and the options allow setting the
7
+ * handler to not start automatically.
8
+ *
9
+ * Use the options `after` and `before` to control the order of execution.
10
+ *
11
+ * @param {(delta: number) => void} fn callback function
12
+ * @param {ThrelteUseTaskOptions} options options
13
+ * @returns {ThrelteUseTask}
14
+ */
15
+ export declare function usePhysicsTask(fn: (delta: number) => void, options?: ThrelteUseTaskOptions): ThrelteUseTask;
16
+ export declare function usePhysicsTask(key: Key, fn: (delta: number) => void, options?: ThrelteUseTaskOptions): ThrelteUseTask;
@@ -0,0 +1,32 @@
1
+ import { useTask } from '@threlte/core';
2
+ import { useRapier } from './useRapier';
3
+ const isKey = (value) => {
4
+ return typeof value === 'string' || typeof value === 'symbol';
5
+ };
6
+ export function usePhysicsTask(keyOrFn, fnOrOptions, options) {
7
+ const { simulationTask, simulationStage } = useRapier();
8
+ let key;
9
+ let fn;
10
+ let opts;
11
+ if (isKey(keyOrFn)) {
12
+ key = keyOrFn;
13
+ fn = fnOrOptions;
14
+ opts = options ?? {};
15
+ }
16
+ else {
17
+ key = Symbol('usePhysicsTask');
18
+ fn = keyOrFn;
19
+ opts = (fnOrOptions ?? {});
20
+ }
21
+ if (opts.before && Array.isArray(opts.before)) {
22
+ opts.before.push(simulationTask);
23
+ }
24
+ else if (opts.before) {
25
+ opts.before = [opts.before, simulationTask];
26
+ }
27
+ else {
28
+ opts.before = [simulationTask];
29
+ }
30
+ opts.stage = simulationStage;
31
+ return useTask(key, fn, opts);
32
+ }
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { PrismaticImpulseJoint } from '@dimforge/rapier3d-compat';
3
2
  import { Vector3 } from 'three';
4
- export declare const usePrismaticJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3, axis: Parameters<Vector3['set']> | Vector3, limits?: [min: number, max: number]) => {
3
+ export declare const usePrismaticJoint: (anchorA: Parameters<Vector3["set"]> | Vector3, anchorB: Parameters<Vector3["set"]> | Vector3, axis: Parameters<Vector3["set"]> | Vector3, limits?: [min: number, max: number]) => {
5
4
  joint: import("svelte/store").Writable<PrismaticImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { RevoluteImpulseJoint } from '@dimforge/rapier3d-compat';
3
2
  import { Vector3 } from 'three';
4
- export declare const useRevoluteJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3, axis: Parameters<Vector3['set']> | Vector3, limits?: [min: number, max: number]) => {
3
+ export declare const useRevoluteJoint: (anchorA: Parameters<Vector3["set"]> | Vector3, anchorB: Parameters<Vector3["set"]> | Vector3, axis: Parameters<Vector3["set"]> | Vector3, limits?: [min: number, max: number]) => {
5
4
  joint: import("svelte/store").Writable<RevoluteImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
@@ -0,0 +1,10 @@
1
+ import type { RopeImpulseJoint } from '@dimforge/rapier3d-compat';
2
+ import { Vector3 } from 'three';
3
+ /**
4
+ * The rope joint limits the max distance between two bodies.
5
+ */
6
+ export declare const useRopeJoint: (anchorA: Parameters<Vector3["set"]> | Vector3, anchorB: Parameters<Vector3["set"]> | Vector3, length: number) => {
7
+ joint: import("svelte/store").Writable<RopeImpulseJoint>;
8
+ rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
9
+ rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
10
+ };
@@ -0,0 +1,14 @@
1
+ import { Vector3 } from 'three';
2
+ import { useJoint } from './useJoint';
3
+ import { isVector3 } from './utils';
4
+ /**
5
+ * The rope joint limits the max distance between two bodies.
6
+ */
7
+ export const useRopeJoint = (anchorA, anchorB, length) => {
8
+ return useJoint((rbA, rbB, { world, rapier }) => {
9
+ const jaA = isVector3(anchorA) ? anchorA : new Vector3(...anchorA);
10
+ const jaB = isVector3(anchorB) ? anchorB : new Vector3(...anchorB);
11
+ const params = rapier.JointData.rope(length, jaA, jaB);
12
+ return world.createImpulseJoint(params, rbA, rbB, true);
13
+ });
14
+ };
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { SphericalImpulseJoint } from '@dimforge/rapier3d-compat';
3
2
  import { Vector3 } from 'three';
4
- export declare const useSphericalJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3) => {
3
+ export declare const useSphericalJoint: (anchorA: Parameters<Vector3["set"]> | Vector3, anchorB: Parameters<Vector3["set"]> | Vector3) => {
5
4
  joint: import("svelte/store").Writable<SphericalImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
@@ -1,6 +1,7 @@
1
+ import { isInstanceOf } from '@threlte/core';
1
2
  export const isVector3 = (v) => {
2
- return v.isVector3;
3
+ return isInstanceOf(v, 'Vector3');
3
4
  };
4
5
  export const isEuler = (v) => {
5
- return v.isEuler;
6
+ return isInstanceOf(v, 'Euler');
6
7
  };
package/dist/index.d.ts CHANGED
@@ -1,18 +1,19 @@
1
1
  export { useRapier } from './hooks/useRapier';
2
2
  export { useCollisionGroups } from './hooks/useCollisionGroups';
3
3
  export { useRigidBody } from './hooks/useRigidBody';
4
+ export { usePhysicsTask } from './hooks/usePhysicsTask';
4
5
  export { useRevoluteJoint } from './hooks/useRevoluteJoint';
5
6
  export { usePrismaticJoint } from './hooks/usePrismaticJoint';
6
7
  export { useFixedJoint } from './hooks/useFixedJoint';
7
8
  export { useSphericalJoint } from './hooks/useSphericalJoint';
8
9
  export { useJoint } from './hooks/useJoint';
10
+ export { useRopeJoint } from './hooks/useRopeJoint';
9
11
  export { default as World } from './components/World/World.svelte';
10
12
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
11
13
  export { default as Debug } from './components/Debug/Debug.svelte';
12
- export { default as Collider } from './components/Colliders/Collider.svelte';
13
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
14
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
15
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
14
16
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
15
17
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
16
18
  export { computeBitMask } from './lib/computeBitMask';
17
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
18
- export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderEventDispatcher, ColliderShapes, RapierContext, RigidBodyEventDispatcher, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType } from './types/types';
19
+ export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderShapes, RapierContext, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType, CreateEvent, Framerate } from './types/types';
package/dist/index.js CHANGED
@@ -2,21 +2,21 @@
2
2
  export { useRapier } from './hooks/useRapier';
3
3
  export { useCollisionGroups } from './hooks/useCollisionGroups';
4
4
  export { useRigidBody } from './hooks/useRigidBody';
5
+ export { usePhysicsTask } from './hooks/usePhysicsTask';
5
6
  // Joints
6
7
  export { useRevoluteJoint } from './hooks/useRevoluteJoint';
7
8
  export { usePrismaticJoint } from './hooks/usePrismaticJoint';
8
9
  export { useFixedJoint } from './hooks/useFixedJoint';
9
10
  export { useSphericalJoint } from './hooks/useSphericalJoint';
10
11
  export { useJoint } from './hooks/useJoint';
12
+ export { useRopeJoint } from './hooks/useRopeJoint';
11
13
  // components
12
14
  export { default as World } from './components/World/World.svelte';
13
15
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
14
16
  export { default as Debug } from './components/Debug/Debug.svelte';
15
- export { default as Collider } from './components/Colliders/Collider.svelte';
16
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
17
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
18
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
17
19
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
18
20
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
19
21
  // lib
20
22
  export { computeBitMask } from './lib/computeBitMask';
21
- // recipes
22
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';