@threlte/rapier 3.0.0-next.14 → 3.0.0-next.16

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Files changed (44) hide show
  1. package/dist/components/Attractor/Attractor.svelte.d.ts +3 -34
  2. package/dist/components/Attractor/types.d.ts +30 -0
  3. package/dist/components/Attractor/types.js +1 -0
  4. package/dist/components/Colliders/{AutoColliders.svelte → AutoColliders/AutoColliders.svelte} +17 -10
  5. package/dist/components/Colliders/AutoColliders/AutoColliders.svelte.d.ts +22 -0
  6. package/dist/components/Colliders/AutoColliders/types.d.ts +74 -0
  7. package/dist/components/Colliders/AutoColliders/types.js +1 -0
  8. package/dist/components/Colliders/{Collider.svelte → Collider/Collider.svelte} +20 -16
  9. package/dist/components/Colliders/Collider/Collider.svelte.d.ts +20 -0
  10. package/dist/components/Colliders/Collider/types.d.ts +83 -0
  11. package/dist/components/Colliders/Collider/types.js +1 -0
  12. package/dist/components/CollisionGroups/CollisionGroups.svelte +4 -1
  13. package/dist/components/CollisionGroups/CollisionGroups.svelte.d.ts +16 -33
  14. package/dist/components/CollisionGroups/types.d.ts +19 -0
  15. package/dist/components/CollisionGroups/types.js +1 -0
  16. package/dist/components/Debug/Debug.svelte +5 -5
  17. package/dist/components/Debug/Debug.svelte.d.ts +3 -7
  18. package/dist/components/Debug/types.d.ts +3 -0
  19. package/dist/components/Debug/types.js +1 -0
  20. package/dist/components/RigidBody/RigidBody.svelte.d.ts +3 -102
  21. package/dist/components/RigidBody/types.d.ts +85 -0
  22. package/dist/components/RigidBody/types.js +1 -0
  23. package/dist/components/World/InnerWorld.svelte.d.ts +1 -2
  24. package/dist/components/World/World.svelte.d.ts +3 -49
  25. package/dist/components/World/types.d.ts +32 -0
  26. package/dist/components/World/types.js +1 -0
  27. package/dist/hooks/useFixedJoint.d.ts +2 -3
  28. package/dist/hooks/useJoint.d.ts +0 -1
  29. package/dist/hooks/usePrismaticJoint.d.ts +1 -2
  30. package/dist/hooks/useRevoluteJoint.d.ts +1 -2
  31. package/dist/hooks/useSphericalJoint.d.ts +1 -2
  32. package/dist/index.d.ts +3 -4
  33. package/dist/index.js +2 -4
  34. package/dist/lib/applyTransforms.d.ts +1 -1
  35. package/dist/lib/createRapierContext.d.ts +1 -1
  36. package/dist/lib/eulerToQuaternion.d.ts +2 -2
  37. package/dist/lib/useCreateEvent.d.ts +2 -2
  38. package/dist/lib/useCreateEvent.js +3 -5
  39. package/dist/types/types.d.ts +3 -5
  40. package/package.json +8 -8
  41. package/dist/components/Colliders/AutoColliders.svelte.d.ts +0 -84
  42. package/dist/components/Colliders/Collider.svelte.d.ts +0 -109
  43. package/dist/recipes/BasicPlayerController.svelte +0 -142
  44. package/dist/recipes/BasicPlayerController.svelte.d.ts +0 -40
@@ -0,0 +1,85 @@
1
+ import { RigidBody as RapierRigidBody } from '@dimforge/rapier3d-compat';
2
+ import { type Snippet } from 'svelte';
3
+ import type { Euler, Vector3 } from 'three';
4
+ import type { RigidBodyTypeString } from '../../lib/parseRigidBodyType';
5
+ import type { CreateEvent, RigidBodyEvents } from '../../types/types';
6
+ export type Boolean3Array = [x: boolean, y: boolean, z: boolean];
7
+ export type RigidBodyProps = CreateEvent<RapierRigidBody> & RigidBodyEvents & {
8
+ rigidBody?: RapierRigidBody | undefined;
9
+ /**
10
+ * Specify the type of this rigid body
11
+ */
12
+ type?: RigidBodyTypeString;
13
+ /** Whether or not this body can sleep.
14
+ * default: true
15
+ */
16
+ canSleep?: boolean;
17
+ /** The linear velocity of this body.
18
+ * default: zero velocity
19
+ */
20
+ linearVelocity?: Parameters<Vector3['set']>;
21
+ /** The angular velocity of this body.
22
+ * Default: zero velocity.
23
+ */
24
+ angularVelocity?: Parameters<Euler['set']>;
25
+ /**
26
+ * The scaling factor applied to the gravity affecting the rigid-body.
27
+ * Default: 1.0
28
+ */
29
+ gravityScale?: number;
30
+ /**
31
+ * Whether or not Continous Collision Detection is enabled for this rigid-body.
32
+ * https://rapier.rs/docs/user_guides/javascript/rigid_bodies#continuous-collision-detection
33
+ * @default false
34
+ */
35
+ ccd?: boolean;
36
+ /**
37
+ * Locks all rotations that would have resulted from forces on the created rigid-body.
38
+ */
39
+ lockRotations?: boolean;
40
+ /**
41
+ * Locks all translations that would have resulted from forces on the created rigid-body.
42
+ */
43
+ lockTranslations?: boolean;
44
+ /**
45
+ * Allow rotation of this rigid-body only along specific axes.
46
+ */
47
+ enabledRotations?: Boolean3Array;
48
+ /**
49
+ * Allow translations of this rigid-body only along specific axes.
50
+ */
51
+ enabledTranslations?: Boolean3Array;
52
+ /**
53
+ * Dominance is a non-realistic, but sometimes useful, feature.
54
+ * It can be used to make one rigid-body immune to forces
55
+ * originating from contacts with some other bodies.
56
+ *
57
+ * Number in the range -127 to 127, default is 0
58
+ */
59
+ dominance?: number;
60
+ /**
61
+ * Damping lets you slow down a rigid-body automatically. This can be used to
62
+ * achieve a wide variety of effects like fake air friction. Larger values of
63
+ * damping coefficients lead to a stronger slow-downs. Their default
64
+ * values are 0.0 (no damping at all).
65
+ */
66
+ linearDamping?: number;
67
+ /**
68
+ * Damping lets you slow down a rigid-body automatically. This can be used to
69
+ * achieve a wide variety of effects like fake air friction. Larger values of
70
+ * damping coefficients lead to a stronger slow-downs. Their default
71
+ * values are 0.0 (no damping at all).
72
+ */
73
+ angularDamping?: number;
74
+ /**
75
+ * Set the rigidBody as enabled or disabled.
76
+ */
77
+ enabled?: boolean;
78
+ /**
79
+ * An arbitrary user-defined object associated with this rigid-body.
80
+ */
81
+ userData?: Record<string, any>;
82
+ children?: Snippet<[{
83
+ rigidBody: RapierRigidBody;
84
+ }]>;
85
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,4 +1,3 @@
1
- /// <reference types="svelte" />
2
- import type { WorldProps } from './World.svelte';
1
+ import type { WorldProps } from './types';
3
2
  declare const InnerWorld: import("svelte").Component<WorldProps, {}, "">;
4
3
  export default InnerWorld;
@@ -1,49 +1,3 @@
1
- import type {
2
- RawBroadPhase,
3
- RawCCDSolver,
4
- RawColliderSet,
5
- RawDebugRenderPipeline,
6
- RawImpulseJointSet,
7
- RawIntegrationParameters,
8
- RawIslandManager,
9
- RawMultibodyJointSet,
10
- RawNarrowPhase,
11
- RawPhysicsPipeline,
12
- RawQueryPipeline,
13
- RawRigidBodySet,
14
- RawSerializationPipeline
15
- } from '@dimforge/rapier3d-compat/raw'
16
- import { SvelteComponent, type Snippet } from 'svelte'
17
- import type { Vector3 } from 'three'
18
- import type { Key, Stage } from '@threlte/core'
19
-
20
- export type WorldProps = {
21
- framerate?: number | 'varying'
22
- autoStart?: boolean
23
- gravity?: Parameters<Vector3['set']>
24
- rawIntegrationParameters?: RawIntegrationParameters
25
- rawIslands?: RawIslandManager
26
- rawBroadPhase?: RawBroadPhase
27
- rawNarrowPhase?: RawNarrowPhase
28
- rawBodies?: RawRigidBodySet
29
- rawColliders?: RawColliderSet
30
- rawImpulseJoints?: RawImpulseJointSet
31
- rawMultibodyJoints?: RawMultibodyJointSet
32
- rawCCDSolver?: RawCCDSolver
33
- rawQueryPipeline?: RawQueryPipeline
34
- rawPhysicsPipeline?: RawPhysicsPipeline
35
- rawSerializationPipeline?: RawSerializationPipeline
36
- rawDebugRenderPipeline?: RawDebugRenderPipeline
37
- simulationStageOptions?: {
38
- before?: (Key | Stage) | (Key | Stage)[]
39
- after?: (Key | Stage) | (Key | Stage)[]
40
- }
41
- synchronizationStageOptions?: {
42
- before?: (Key | Stage) | (Key | Stage)[]
43
- after?: (Key | Stage) | (Key | Stage)[]
44
- }
45
- children?: Snippet
46
- fallback?: Snippet<[error: any]>
47
- }
48
-
49
- export default class World extends SvelteComponent<WorldProps> {}
1
+ import type { WorldProps } from './types';
2
+ declare const World: import("svelte").Component<WorldProps, {}, "">;
3
+ export default World;
@@ -0,0 +1,32 @@
1
+ import type { RawBroadPhase, RawCCDSolver, RawColliderSet, RawDebugRenderPipeline, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawQueryPipeline, RawRigidBodySet, RawSerializationPipeline } from '@dimforge/rapier3d-compat/raw';
2
+ import type { Key, Stage } from '@threlte/core';
3
+ import { type Snippet } from 'svelte';
4
+ import type { Vector3 } from 'three';
5
+ export type WorldProps = {
6
+ framerate?: number | 'varying';
7
+ autoStart?: boolean;
8
+ gravity?: Parameters<Vector3['set']>;
9
+ rawIntegrationParameters?: RawIntegrationParameters;
10
+ rawIslands?: RawIslandManager;
11
+ rawBroadPhase?: RawBroadPhase;
12
+ rawNarrowPhase?: RawNarrowPhase;
13
+ rawBodies?: RawRigidBodySet;
14
+ rawColliders?: RawColliderSet;
15
+ rawImpulseJoints?: RawImpulseJointSet;
16
+ rawMultibodyJoints?: RawMultibodyJointSet;
17
+ rawCCDSolver?: RawCCDSolver;
18
+ rawQueryPipeline?: RawQueryPipeline;
19
+ rawPhysicsPipeline?: RawPhysicsPipeline;
20
+ rawSerializationPipeline?: RawSerializationPipeline;
21
+ rawDebugRenderPipeline?: RawDebugRenderPipeline;
22
+ simulationStageOptions?: {
23
+ before?: (Key | Stage) | (Key | Stage)[];
24
+ after?: (Key | Stage) | (Key | Stage)[];
25
+ };
26
+ synchronizationStageOptions?: {
27
+ before?: (Key | Stage) | (Key | Stage)[];
28
+ after?: (Key | Stage) | (Key | Stage)[];
29
+ };
30
+ children?: Snippet;
31
+ fallback?: Snippet<[error: any]>;
32
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { FixedImpulseJoint } from '@dimforge/rapier3d-compat';
3
- import { Euler } from 'three';
4
- export declare const useFixedJoint: (anchorA: [x: number, y: number, z: number], frameA: Parameters<Euler['set']> | Euler, anchorB: [x: number, y: number, z: number], frameB: Parameters<Euler['set']> | Euler) => {
2
+ import { Euler, Vector3 } from 'three';
3
+ export declare const useFixedJoint: (anchorA: Parameters<Vector3["set"]>, frameA: Parameters<Euler["set"]> | Euler, anchorB: Parameters<Vector3["set"]>, frameB: Parameters<Euler["set"]> | Euler) => {
5
4
  joint: import("svelte/store").Writable<FixedImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
@@ -1,4 +1,3 @@
1
- /// <reference types="svelte" />
2
1
  import { MultibodyJoint, type ImpulseJoint, type RigidBody } from '@dimforge/rapier3d-compat';
3
2
  import type { RapierContext } from '../types/types';
4
3
  export declare const useJoint: <T extends ImpulseJoint | MultibodyJoint>(initializeJoint: (rigidBodyA: RigidBody, rigidBodyB: RigidBody, ctx: RapierContext) => T) => {
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { PrismaticImpulseJoint } from '@dimforge/rapier3d-compat';
3
2
  import { Vector3 } from 'three';
4
- export declare const usePrismaticJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3, axis: Parameters<Vector3['set']> | Vector3, limits?: [min: number, max: number]) => {
3
+ export declare const usePrismaticJoint: (anchorA: Parameters<Vector3["set"]> | Vector3, anchorB: Parameters<Vector3["set"]> | Vector3, axis: Parameters<Vector3["set"]> | Vector3, limits?: [min: number, max: number]) => {
5
4
  joint: import("svelte/store").Writable<PrismaticImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { RevoluteImpulseJoint } from '@dimforge/rapier3d-compat';
3
2
  import { Vector3 } from 'three';
4
- export declare const useRevoluteJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3, axis: Parameters<Vector3['set']> | Vector3, limits?: [min: number, max: number]) => {
3
+ export declare const useRevoluteJoint: (anchorA: Parameters<Vector3["set"]> | Vector3, anchorB: Parameters<Vector3["set"]> | Vector3, axis: Parameters<Vector3["set"]> | Vector3, limits?: [min: number, max: number]) => {
5
4
  joint: import("svelte/store").Writable<RevoluteImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
@@ -1,7 +1,6 @@
1
- /// <reference types="svelte" />
2
1
  import type { SphericalImpulseJoint } from '@dimforge/rapier3d-compat';
3
2
  import { Vector3 } from 'three';
4
- export declare const useSphericalJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3) => {
3
+ export declare const useSphericalJoint: (anchorA: Parameters<Vector3["set"]> | Vector3, anchorB: Parameters<Vector3["set"]> | Vector3) => {
5
4
  joint: import("svelte/store").Writable<SphericalImpulseJoint>;
6
5
  rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
6
  rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
package/dist/index.d.ts CHANGED
@@ -9,10 +9,9 @@ export { useJoint } from './hooks/useJoint';
9
9
  export { default as World } from './components/World/World.svelte';
10
10
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
11
11
  export { default as Debug } from './components/Debug/Debug.svelte';
12
- export { default as Collider } from './components/Colliders/Collider.svelte';
13
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
12
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
13
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
14
14
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
15
15
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
16
16
  export { computeBitMask } from './lib/computeBitMask';
17
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
18
- export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderEventDispatcher, ColliderShapes, RapierContext, RigidBodyEventDispatcher, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType } from './types/types';
17
+ export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderShapes, RapierContext, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType, CreateEvent, Framerate } from './types/types';
package/dist/index.js CHANGED
@@ -12,11 +12,9 @@ export { useJoint } from './hooks/useJoint';
12
12
  export { default as World } from './components/World/World.svelte';
13
13
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
14
14
  export { default as Debug } from './components/Debug/Debug.svelte';
15
- export { default as Collider } from './components/Colliders/Collider.svelte';
16
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
15
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
16
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
17
17
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
18
18
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
19
19
  // lib
20
20
  export { computeBitMask } from './lib/computeBitMask';
21
- // recipes
22
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
@@ -1,2 +1,2 @@
1
1
  import type { Euler, Object3D, Vector3 } from 'three';
2
- export declare const applyTransforms: (object: Object3D, position?: Parameters<Vector3['set']>, rotation?: Parameters<Euler['set']>, scale?: Parameters<Vector3['set']>) => void;
2
+ export declare const applyTransforms: (object: Object3D, position?: Parameters<Vector3["set"]>, rotation?: Parameters<Euler["set"]>, scale?: Parameters<Vector3["set"]>) => void;
@@ -1,7 +1,7 @@
1
1
  import RAPIER from '@dimforge/rapier3d-compat';
2
2
  import { type Key, type Stage } from '@threlte/core';
3
3
  import type { Framerate, RapierContext } from '../types/types';
4
- export declare const createRapierContext: (worldArgs: [gravity: RAPIER.Vector, rawIntegrationParameters?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawIntegrationParameters | undefined, rawIslands?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawIslandManager | undefined, rawBroadPhase?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawBroadPhase | undefined, rawNarrowPhase?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawNarrowPhase | undefined, rawBodies?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawRigidBodySet | undefined, rawColliders?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawColliderSet | undefined, rawImpulseJoints?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawImpulseJointSet | undefined, rawMultibodyJoints?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawMultibodyJointSet | undefined, rawCCDSolver?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawCCDSolver | undefined, rawQueryPipeline?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawQueryPipeline | undefined, rawPhysicsPipeline?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawPhysicsPipeline | undefined, rawSerializationPipeline?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawSerializationPipeline | undefined, rawDebugRenderPipeline?: import("@dimforge/rapier3d-compat/rapier_wasm3d").RawDebugRenderPipeline | undefined], options: {
4
+ export declare const createRapierContext: (worldArgs: ConstructorParameters<typeof RAPIER.World>, options: {
5
5
  framerate?: Framerate;
6
6
  autoStart?: boolean;
7
7
  simulationStageOptions?: {
@@ -1,7 +1,7 @@
1
- import { Quaternion } from 'three';
1
+ import { Euler, Quaternion } from 'three';
2
2
  /**
3
3
  * Sets the values of a temporary Euler and returns the quaternion from that
4
4
  * @param values
5
5
  * @returns
6
6
  */
7
- export declare const eulerToQuaternion: (values: [x: number, y: number, z: number, order?: import("three").EulerOrder | undefined]) => Quaternion;
7
+ export declare const eulerToQuaternion: (values: Parameters<Euler["set"]>) => Quaternion;
@@ -1,4 +1,4 @@
1
- import type { ColliderEvents } from '../types/types';
2
- export declare const useCreateEvent: <T>(oncreate?: ColliderEvents['oncreate']) => {
1
+ import type { CreateEvent } from '../types/types';
2
+ export declare const useCreateEvent: <T>(oncreate?: CreateEvent<T>["oncreate"]) => {
3
3
  updateRef: (newRef: T) => void;
4
4
  };
@@ -7,13 +7,11 @@ export const useCreateEvent = (oncreate) => {
7
7
  cleanupFunctions.forEach((cleanup) => cleanup());
8
8
  // clear the cleanup functions array
9
9
  cleanupFunctions.length = 0;
10
- const cleanup = (callback) => {
11
- // add cleanup function to array
12
- cleanupFunctions.push(callback);
13
- };
14
10
  if (ref === undefined)
15
11
  return;
16
- oncreate?.({ ref, cleanup });
12
+ const cleanup = oncreate?.(ref);
13
+ if (cleanup)
14
+ cleanupFunctions.push(cleanup);
17
15
  };
18
16
  const updateRef = (newRef) => {
19
17
  ref = newRef;
@@ -1,4 +1,3 @@
1
- /// <reference types="svelte" />
2
1
  import { World, type Collider, type RigidBody, type TempContactManifold, type Vector } from '@dimforge/rapier3d-compat';
3
2
  import RAPIER from '@dimforge/rapier3d-compat';
4
3
  import type { CurrentWritable, Stage, Task } from '@threlte/core';
@@ -6,11 +5,10 @@ import type { Readable, Writable } from 'svelte/store';
6
5
  import type { Object3D } from 'three';
7
6
  export type ColliderShapes = 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh';
8
7
  export type AutoCollidersShapes = 'cuboid' | 'ball' | 'trimesh' | 'convexHull' | 'capsule';
8
+ export type CreateEvent<T> = {
9
+ oncreate?: (ref: T) => void | (() => void);
10
+ };
9
11
  export type ColliderEvents = {
10
- oncreate?: (event: {
11
- ref: Collider;
12
- cleanup: (callback: () => void) => void;
13
- }) => void;
14
12
  oncollisionenter?: (event: {
15
13
  targetCollider: Collider;
16
14
  targetRigidBody: RigidBody | null;
package/package.json CHANGED
@@ -1,15 +1,15 @@
1
1
  {
2
2
  "name": "@threlte/rapier",
3
- "version": "3.0.0-next.14",
3
+ "version": "3.0.0-next.16",
4
4
  "author": "Grischa Erbe <hello@legrisch.com> (https://legrisch.com)",
5
5
  "license": "MIT",
6
6
  "description": "Components and hooks to use the Rapier physics engine in Threlte",
7
7
  "devDependencies": {
8
8
  "@dimforge/rapier3d-compat": "^0.14.0",
9
- "@sveltejs/adapter-auto": "^3.2.0",
10
- "@sveltejs/kit": "^2.7.2",
9
+ "@sveltejs/adapter-auto": "^3.3.1",
10
+ "@sveltejs/kit": "^2.7.7",
11
11
  "@sveltejs/package": "^2.3.7",
12
- "@sveltejs/vite-plugin-svelte": "^3.1.0",
12
+ "@sveltejs/vite-plugin-svelte": "^4.0.0",
13
13
  "@types/node": "^20.12.7",
14
14
  "@types/three": "^0.169.0",
15
15
  "@typescript-eslint/eslint-plugin": "^7.6.0",
@@ -22,16 +22,16 @@
22
22
  "prettier-plugin-svelte": "^3.2.2",
23
23
  "publint": "^0.2.7",
24
24
  "rimraf": "^5.0.5",
25
- "svelte": "^5.1.6",
25
+ "svelte": "^5.1.10",
26
26
  "svelte-check": "^3.6.9",
27
27
  "svelte-preprocess": "^5.1.3",
28
28
  "svelte2tsx": "^0.7.6",
29
- "three": "^0.169.0",
29
+ "three": "^0.170.0",
30
30
  "tslib": "^2.6.2",
31
31
  "type-fest": "^4.15.0",
32
- "typescript": "^5.4.5",
32
+ "typescript": "^5.6.3",
33
33
  "vite": "^5.2.8",
34
- "@threlte/core": "8.0.0-next.23"
34
+ "@threlte/core": "8.0.0-next.28"
35
35
  },
36
36
  "peerDependencies": {
37
37
  "@dimforge/rapier3d-compat": ">=0.14",
@@ -1,84 +0,0 @@
1
- import type { CoefficientCombineRule, Collider } from '@dimforge/rapier3d-compat'
2
- import { SvelteComponent, type Snippet } from 'svelte'
3
- import type { Euler, Vector3 } from 'three'
4
- import type { AutoCollidersShapes, ColliderEvents } from '../../types/types'
5
-
6
- // ------------------ BASE ------------------
7
-
8
- type BaseProps = {
9
- shape?: AutoCollidersShapes
10
- restitution?: number
11
- restitutionCombineRule?: CoefficientCombineRule
12
- friction?: number
13
- frictionCombineRule?: CoefficientCombineRule
14
- sensor?: boolean
15
- colliders?: Collider[]
16
- contactForceEventThreshold?: number
17
-
18
- refresh?: () => void
19
-
20
- oncreate?: () => void
21
- }
22
-
23
- // ------------------ MASS ------------------
24
-
25
- type Density = {
26
- density: number
27
-
28
- mass?: never
29
- centerOfMass?: never
30
- principalAngularInertia?: never
31
- angularInertiaLocalFrame?: never
32
- }
33
-
34
- type Mass = {
35
- mass: number
36
- density?: never
37
- centerOfMass?: never
38
- principalAngularInertia?: never
39
- angularInertiaLocalFrame?: never
40
- }
41
-
42
- type MassProperties = {
43
- mass: number
44
- centerOfMass: Parameters<Vector3['set']>
45
- principalAngularInertia: Parameters<Vector3['set']>
46
- angularInertiaLocalFrame: Parameters<Euler['set']>
47
- density?: never
48
- }
49
-
50
- type NoMassProperties = {
51
- density?: never
52
- mass?: never
53
- centerOfMass?: never
54
- principalAngularInertia?: never
55
- angularInertiaLocalFrame?: never
56
- }
57
-
58
- export type MassDef = Density | Mass | MassProperties | NoMassProperties
59
-
60
- type MassProps<TMassDef extends MassDef> = TMassDef extends Density
61
- ? Density
62
- : TMassDef extends MassProperties
63
- ? MassProperties
64
- : TMassDef extends Mass
65
- ? Mass
66
- : NoMassProperties
67
-
68
- // ------------------ COLLIDER ------------------
69
-
70
- export type AutoCollidersProps<TMassDef extends MassDef> = BaseProps &
71
- MassProps<TMassDef> & {
72
- children?: Snippet<
73
- [
74
- {
75
- colliders: Collider[]
76
- refresh: () => void
77
- }
78
- ]
79
- >
80
- }
81
-
82
- export default class AutoColliders<TMassDef extends MassDef> extends SvelteComponent<
83
- AutoCollidersProps<TMassDef>
84
- > {}
@@ -1,109 +0,0 @@
1
- import type {
2
- CoefficientCombineRule,
3
- Collider as RapierCollider,
4
- ColliderDesc
5
- } from '@dimforge/rapier3d-compat'
6
- import { SvelteComponent, type Snippet } from 'svelte'
7
- import type { Euler, Vector3 } from 'three'
8
- import type { ColliderEvents } from '../../types/types'
9
-
10
- // ------------------ BASE ------------------
11
-
12
- type Type = 'static' | 'dynamic'
13
-
14
- type BaseProps = {
15
- type?: Type
16
- restitution?: number
17
- restitutionCombineRule?: CoefficientCombineRule
18
- friction?: number
19
- frictionCombineRule?: CoefficientCombineRule
20
- sensor?: boolean
21
- collider?: RapierCollider
22
- contactForceEventThreshold?: number
23
- refresh?: () => void
24
- }
25
-
26
- // ------------------ SHAPE ------------------
27
-
28
- export type Shape =
29
- | 'ball'
30
- | 'capsule'
31
- | 'segment'
32
- | 'triangle'
33
- | 'roundTriangle'
34
- | 'polyline'
35
- | 'trimesh'
36
- | 'cuboid'
37
- | 'roundCuboid'
38
- | 'heightfield'
39
- | 'cylinder'
40
- | 'roundCylinder'
41
- | 'cone'
42
- | 'roundCone'
43
- | 'convexHull'
44
- | 'convexMesh'
45
- | 'roundConvexHull'
46
- | 'roundConvexMesh'
47
-
48
- type Args<TShape extends Shape> = Parameters<(typeof ColliderDesc)[TShape]>
49
-
50
- type ShapeProps<TShape extends Shape> = {
51
- shape: TShape
52
- args: Args<TShape>
53
- }
54
-
55
- // ------------------ MASS ------------------
56
-
57
- type Density = {
58
- density: number
59
- mass?: never
60
- centerOfMass?: never
61
- principalAngularInertia?: never
62
- angularInertiaLocalFrame?: never
63
- }
64
- type Mass = {
65
- mass: number
66
- density?: never
67
- centerOfMass?: never
68
- principalAngularInertia?: never
69
- angularInertiaLocalFrame?: never
70
- }
71
- type MassProperties = {
72
- mass: number
73
- centerOfMass: Parameters<Vector3['set']>
74
- principalAngularInertia: Parameters<Vector3['set']>
75
- angularInertiaLocalFrame: Parameters<Euler['set']>
76
- density?: never
77
- }
78
-
79
- type NoMassProperties = {
80
- density?: never
81
- mass?: never
82
- centerOfMass?: never
83
- principalAngularInertia?: never
84
- angularInertiaLocalFrame?: never
85
- }
86
-
87
- export type MassDef = Density | Mass | MassProperties | NoMassProperties
88
-
89
- type MassProps<TMassDef extends MassDef> = TMassDef extends Density
90
- ? Density
91
- : TMassDef extends MassProperties
92
- ? MassProperties
93
- : TMassDef extends Mass
94
- ? Mass
95
- : NoMassProperties
96
-
97
- // ------------------ COLLIDER ------------------
98
-
99
- export type ColliderProps<TShape extends Shape, TMassDef extends MassDef> = BaseProps &
100
- ColliderEvents &
101
- ShapeProps<TShape> &
102
- MassProps<TMassDef> & {
103
- children?: Snippet<[{ collider?: RapierCollider }]>
104
- }
105
-
106
- export default class Collider<
107
- TShape extends Shape,
108
- TMassDef extends MassDef
109
- > extends SvelteComponent<ColliderProps<TShape, TMassDef>> {}