@threlte/rapier 3.0.0-next.14 → 3.0.0-next.15

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Files changed (36) hide show
  1. package/dist/components/Attractor/Attractor.svelte.d.ts +4 -34
  2. package/dist/components/Attractor/types.d.ts +30 -0
  3. package/dist/components/Attractor/types.js +1 -0
  4. package/dist/components/Colliders/{AutoColliders.svelte → AutoColliders/AutoColliders.svelte} +17 -10
  5. package/dist/components/Colliders/AutoColliders/AutoColliders.svelte.d.ts +23 -0
  6. package/dist/components/Colliders/AutoColliders/types.d.ts +74 -0
  7. package/dist/components/Colliders/AutoColliders/types.js +1 -0
  8. package/dist/components/Colliders/{Collider.svelte → Collider/Collider.svelte} +20 -16
  9. package/dist/components/Colliders/Collider/Collider.svelte.d.ts +21 -0
  10. package/dist/components/Colliders/Collider/types.d.ts +83 -0
  11. package/dist/components/Colliders/Collider/types.js +1 -0
  12. package/dist/components/CollisionGroups/CollisionGroups.svelte +4 -1
  13. package/dist/components/CollisionGroups/CollisionGroups.svelte.d.ts +17 -33
  14. package/dist/components/CollisionGroups/types.d.ts +19 -0
  15. package/dist/components/CollisionGroups/types.js +1 -0
  16. package/dist/components/Debug/Debug.svelte +5 -5
  17. package/dist/components/Debug/Debug.svelte.d.ts +4 -7
  18. package/dist/components/Debug/types.d.ts +3 -0
  19. package/dist/components/Debug/types.js +1 -0
  20. package/dist/components/RigidBody/RigidBody.svelte.d.ts +4 -102
  21. package/dist/components/RigidBody/types.d.ts +85 -0
  22. package/dist/components/RigidBody/types.js +1 -0
  23. package/dist/components/World/InnerWorld.svelte.d.ts +1 -1
  24. package/dist/components/World/World.svelte.d.ts +4 -49
  25. package/dist/components/World/types.d.ts +32 -0
  26. package/dist/components/World/types.js +1 -0
  27. package/dist/index.d.ts +3 -4
  28. package/dist/index.js +2 -4
  29. package/dist/lib/useCreateEvent.d.ts +2 -2
  30. package/dist/lib/useCreateEvent.js +3 -5
  31. package/dist/types/types.d.ts +3 -4
  32. package/package.json +1 -1
  33. package/dist/components/Colliders/AutoColliders.svelte.d.ts +0 -84
  34. package/dist/components/Colliders/Collider.svelte.d.ts +0 -109
  35. package/dist/recipes/BasicPlayerController.svelte +0 -142
  36. package/dist/recipes/BasicPlayerController.svelte.d.ts +0 -40
@@ -1,34 +1,4 @@
1
- import { Props } from '@threlte/core'
2
- import { SvelteComponent } from 'svelte'
3
- import type { Group } from 'three'
4
- import type { GravityType } from '../../types/types'
5
-
6
- type AttractorProps = Props<Group> & {
7
- /**
8
- * The strength factor applied to the impulse affecting rigid-bodies within range. For newtonian
9
- * calculations, strength is treated as m1 mass.
10
- * Default: 1.0
11
- */
12
- strength?: number
13
- /**
14
- * The radius for the Attractor's sphere of influence within which rigid-bodies will be affected.
15
- * Default: 10.0
16
- */
17
- range?: number
18
- /**
19
- * The method of calculating gravity on rigid bodies within range.
20
- * 'static' = the same force (strength) is applied on bodies within range, regardless of distance
21
- * 'linear' = force is calculated as strength * distance / range (force decreases the farther a body is from the attractor position)
22
- * 'newtonian' = force is calculated as gravitationalConstant * mass1 * mass2 / Math.pow(distance, 2)
23
- * Default: 'static'
24
- */
25
- gravityType?: GravityType
26
- /**
27
- * The gravitational constant used to calculate force in newtonian calculations. Most people probably won't use this,
28
- * but it provides an option for more realistic physics simulations.
29
- * Default: 6.673e-11
30
- */
31
- gravitationalConstant?: number
32
- }
33
-
34
- export default class Attractor extends SvelteComponent<AttractorProps> {}
1
+ /// <reference types="svelte" />
2
+ import type { AttractorProps } from './types';
3
+ declare const Attractor: import("svelte").Component<AttractorProps, {}, "ref">;
4
+ export default Attractor;
@@ -0,0 +1,30 @@
1
+ import type { Props } from '@threlte/core';
2
+ import type { Group } from 'three';
3
+ import type { GravityType } from '../../types/types';
4
+ export type AttractorProps = Props<Group> & {
5
+ /**
6
+ * The strength factor applied to the impulse affecting rigid-bodies within range. For newtonian
7
+ * calculations, strength is treated as m1 mass.
8
+ * Default: 1.0
9
+ */
10
+ strength?: number;
11
+ /**
12
+ * The radius for the Attractor's sphere of influence within which rigid-bodies will be affected.
13
+ * Default: 10.0
14
+ */
15
+ range?: number;
16
+ /**
17
+ * The method of calculating gravity on rigid bodies within range.
18
+ * 'static' = the same force (strength) is applied on bodies within range, regardless of distance
19
+ * 'linear' = force is calculated as strength * distance / range (force decreases the farther a body is from the attractor position)
20
+ * 'newtonian' = force is calculated as gravitationalConstant * mass1 * mass2 / Math.pow(distance, 2)
21
+ * Default: 'static'
22
+ */
23
+ gravityType?: GravityType;
24
+ /**
25
+ * The gravitational constant used to calculate force in newtonian calculations. Most people probably won't use this,
26
+ * but it provides an option for more realistic physics simulations.
27
+ * Default: 6.673e-11
28
+ */
29
+ gravitationalConstant?: number;
30
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,16 +1,19 @@
1
- <script lang="ts">import { ActiveCollisionTypes, CoefficientCombineRule } from '@dimforge/rapier3d-compat';
1
+ <script
2
+ lang="ts"
3
+ generics="TMassDef extends MassDef"
4
+ >import { ActiveCollisionTypes, CoefficientCombineRule } from '@dimforge/rapier3d-compat';
2
5
  import { createParentObject3DContext, useParentObject3D, watch } from '@threlte/core';
3
6
  import { onDestroy, onMount } from 'svelte';
4
7
  import { Group } from 'three';
5
- import { useCollisionGroups } from '../../hooks/useCollisionGroups';
6
- import { useRapier } from '../../hooks/useRapier';
7
- import { useRigidBody } from '../../hooks/useRigidBody';
8
- import { applyColliderActiveEvents } from '../../lib/applyColliderActiveEvents';
9
- import { createCollidersFromChildren } from '../../lib/createCollidersFromChildren';
10
- import { eulerToQuaternion } from '../../lib/eulerToQuaternion';
11
- import { useParentRigidbodyObject } from '../../lib/rigidBodyObjectContext';
12
- import { useCreateEvent } from '../../lib/useCreateEvent';
13
- let { shape = 'convexHull', restitution, restitutionCombineRule, friction, frictionCombineRule, sensor, contactForceEventThreshold, density, mass, centerOfMass, principalAngularInertia, angularInertiaLocalFrame, refresh = $bindable(() => create()), colliders = $bindable(), oncreate, oncollisionenter, oncollisionexit, oncontact, onsensorenter, onsensorexit, children } = $props();
8
+ import { useCollisionGroups } from '../../../hooks/useCollisionGroups';
9
+ import { useRapier } from '../../../hooks/useRapier';
10
+ import { useRigidBody } from '../../../hooks/useRigidBody';
11
+ import { applyColliderActiveEvents } from '../../../lib/applyColliderActiveEvents';
12
+ import { createCollidersFromChildren } from '../../../lib/createCollidersFromChildren';
13
+ import { eulerToQuaternion } from '../../../lib/eulerToQuaternion';
14
+ import { useParentRigidbodyObject } from '../../../lib/rigidBodyObjectContext';
15
+ import { useCreateEvent } from '../../../lib/useCreateEvent';
16
+ let { shape = 'convexHull', restitution, restitutionCombineRule, friction, frictionCombineRule, sensor, contactForceEventThreshold, density, mass, centerOfMass, principalAngularInertia, angularInertiaLocalFrame, colliders = $bindable(), oncreate, oncollisionenter, oncollisionexit, oncontact, onsensorenter, onsensorexit, children } = $props();
14
17
  const group = new Group();
15
18
  const { updateRef } = useCreateEvent(oncreate);
16
19
  const rigidBody = useRigidBody();
@@ -63,6 +66,10 @@ const create = () => {
63
66
  });
64
67
  updateRef(colliders);
65
68
  };
69
+ /**
70
+ * Refresh the colliders.
71
+ */
72
+ export const refresh = () => create();
66
73
  onMount(() => {
67
74
  create();
68
75
  });
@@ -0,0 +1,23 @@
1
+ /// <reference types="svelte" />
2
+ import type { AutoCollidersProps, MassDef } from './types';
3
+ declare class __sveltets_Render<TMassDef extends MassDef> {
4
+ props(): AutoCollidersProps<TMassDef>;
5
+ events(): {};
6
+ slots(): {};
7
+ bindings(): "colliders";
8
+ exports(): {
9
+ /**
10
+ * Refresh the colliders.
11
+ */ refresh: () => void;
12
+ };
13
+ }
14
+ interface $$IsomorphicComponent {
15
+ new <TMassDef extends MassDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TMassDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TMassDef>['props']>, ReturnType<__sveltets_Render<TMassDef>['events']>, ReturnType<__sveltets_Render<TMassDef>['slots']>> & {
16
+ $$bindings?: ReturnType<__sveltets_Render<TMassDef>['bindings']>;
17
+ } & ReturnType<__sveltets_Render<TMassDef>['exports']>;
18
+ <TMassDef extends MassDef>(internal: unknown, props: ReturnType<__sveltets_Render<TMassDef>['props']> & {}): ReturnType<__sveltets_Render<TMassDef>['exports']>;
19
+ z_$$bindings?: ReturnType<__sveltets_Render<any>['bindings']>;
20
+ }
21
+ declare const AutoColliders: $$IsomorphicComponent;
22
+ type AutoColliders<TMassDef extends MassDef> = InstanceType<typeof AutoColliders<TMassDef>>;
23
+ export default AutoColliders;
@@ -0,0 +1,74 @@
1
+ import type { CoefficientCombineRule, Collider } from '@dimforge/rapier3d-compat';
2
+ import { type Snippet } from 'svelte';
3
+ import type { Euler, Vector3 } from 'three';
4
+ import type { AutoCollidersShapes, ColliderEvents, CreateEvent } from '../../../types/types';
5
+ type BaseProps = {
6
+ /**
7
+ * The shape of the collider.
8
+ */
9
+ shape?: AutoCollidersShapes;
10
+ /** The restitution coefficient of this collider. */
11
+ restitution?: number;
12
+ /** he rule used to combine the restitution coefficients of two colliders involved in a contact. */
13
+ restitutionCombineRule?: CoefficientCombineRule;
14
+ /** The friction coefficient of this collider. */
15
+ friction?: number;
16
+ /** The rule used to combine the friction coefficients of two colliders involved in a contact. */
17
+ frictionCombineRule?: CoefficientCombineRule;
18
+ /** Whether this collider is a sensor. A sensor collider does not generate
19
+ * contacts. They only generate intersection events when one sensor collider
20
+ * and another collider start/stop touching. Sensor colliders are generally
21
+ * used to detect when something enters an area. Note that, for symmetry with
22
+ * non-sensor colliders, sensors do contribute to the mass of a rigid-body
23
+ * they are attached to.
24
+ */
25
+ sensor?: boolean;
26
+ colliders?: Collider[];
27
+ /** The total force magnitude beyond which a contact force event can be emitted. */
28
+ contactForceEventThreshold?: number;
29
+ };
30
+ type Density = {
31
+ /** The density of this collider. */
32
+ density: number;
33
+ mass?: never;
34
+ centerOfMass?: never;
35
+ principalAngularInertia?: never;
36
+ angularInertiaLocalFrame?: never;
37
+ };
38
+ type Mass = {
39
+ /** The mass of this collider. */
40
+ mass: number;
41
+ density?: never;
42
+ centerOfMass?: never;
43
+ principalAngularInertia?: never;
44
+ angularInertiaLocalFrame?: never;
45
+ };
46
+ type MassProperties = {
47
+ /** The mass of this collider. */
48
+ mass: number;
49
+ /** The center of mass of this collider. */
50
+ centerOfMass: Parameters<Vector3['set']>;
51
+ /** The principal angular inertia of this collider. */
52
+ principalAngularInertia: Parameters<Vector3['set']>;
53
+ /** The angular inertia local frame of this collider. */
54
+ angularInertiaLocalFrame: Parameters<Euler['set']>;
55
+ density?: never;
56
+ };
57
+ type NoMassProperties = {
58
+ density?: never;
59
+ mass?: never;
60
+ centerOfMass?: never;
61
+ principalAngularInertia?: never;
62
+ angularInertiaLocalFrame?: never;
63
+ };
64
+ export type MassDef = Density | Mass | MassProperties | NoMassProperties;
65
+ type MassProps<TMassDef extends MassDef> = TMassDef extends Density ? Density : TMassDef extends MassProperties ? MassProperties : TMassDef extends Mass ? Mass : NoMassProperties;
66
+ export type AutoCollidersProps<TMassDef extends MassDef> = CreateEvent<Collider[]> & ColliderEvents & BaseProps & MassProps<TMassDef> & {
67
+ children?: Snippet<[
68
+ {
69
+ colliders: Collider[];
70
+ refresh: () => void;
71
+ }
72
+ ]>;
73
+ };
74
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -1,22 +1,20 @@
1
- <script lang="ts">import { ActiveCollisionTypes, CoefficientCombineRule, Collider, ColliderDesc } from '@dimforge/rapier3d-compat';
1
+ <script
2
+ lang="ts"
3
+ generics="TShape extends Shape, TMassDef extends MassDef"
4
+ >import { ActiveCollisionTypes, CoefficientCombineRule, ColliderDesc } from '@dimforge/rapier3d-compat';
2
5
  import { createParentObject3DContext, useParentObject3D, useTask, watch } from '@threlte/core';
3
6
  import { onDestroy, onMount, tick } from 'svelte';
4
7
  import { Object3D, Quaternion, Vector3 } from 'three';
5
- import { useCollisionGroups } from '../../hooks/useCollisionGroups';
6
- import { useRapier } from '../../hooks/useRapier';
7
- import { useRigidBody } from '../../hooks/useRigidBody';
8
- import { applyColliderActiveEvents } from '../../lib/applyColliderActiveEvents';
9
- import { eulerToQuaternion } from '../../lib/eulerToQuaternion';
10
- import { getWorldPosition, getWorldQuaternion } from '../../lib/getWorldTransforms';
11
- import { useParentRigidbodyObject } from '../../lib/rigidBodyObjectContext';
12
- import { scaleColliderArgs } from '../../lib/scaleColliderArgs';
13
- import { useCreateEvent } from '../../lib/useCreateEvent';
14
- let { shape, args, type, restitution, restitutionCombineRule, friction, frictionCombineRule, sensor, contactForceEventThreshold, density, mass, centerOfMass, principalAngularInertia, angularInertiaLocalFrame, collider = $bindable(), refresh = $bindable(() => {
15
- if (!collider)
16
- return;
17
- collider.setTranslation(getWorldPosition(object));
18
- collider.setRotation(getWorldQuaternion(object));
19
- }), oncreate, oncollisionenter, oncollisionexit, oncontact, onsensorenter, onsensorexit, children } = $props();
8
+ import { useCollisionGroups } from '../../../hooks/useCollisionGroups';
9
+ import { useRapier } from '../../../hooks/useRapier';
10
+ import { useRigidBody } from '../../../hooks/useRigidBody';
11
+ import { applyColliderActiveEvents } from '../../../lib/applyColliderActiveEvents';
12
+ import { eulerToQuaternion } from '../../../lib/eulerToQuaternion';
13
+ import { getWorldPosition, getWorldQuaternion } from '../../../lib/getWorldTransforms';
14
+ import { useParentRigidbodyObject } from '../../../lib/rigidBodyObjectContext';
15
+ import { scaleColliderArgs } from '../../../lib/scaleColliderArgs';
16
+ import { useCreateEvent } from '../../../lib/useCreateEvent';
17
+ let { shape, args, type, restitution, restitutionCombineRule, friction, frictionCombineRule, sensor, contactForceEventThreshold, density, mass, centerOfMass, principalAngularInertia, angularInertiaLocalFrame, collider = $bindable(), oncreate, oncollisionenter, oncollisionexit, oncontact, onsensorenter, onsensorexit, children } = $props();
20
18
  const object = new Object3D();
21
19
  const { updateRef } = useCreateEvent(oncreate);
22
20
  const rigidBody = useRigidBody();
@@ -108,6 +106,12 @@ $effect.pre(() => {
108
106
  applyColliderActiveEvents(collider, events, rigidBody?.userData?.events);
109
107
  }
110
108
  });
109
+ export const refresh = () => {
110
+ if (!collider)
111
+ return;
112
+ collider.setTranslation(getWorldPosition(object));
113
+ collider.setRotation(getWorldQuaternion(object));
114
+ };
111
115
  /**
112
116
  * If the Collider isAttached (i.e. NOT child of a RigidBody), update the
113
117
  * transforms on every frame.
@@ -0,0 +1,21 @@
1
+ /// <reference types="svelte" />
2
+ import type { ColliderProps, MassDef, Shape } from './types';
3
+ declare class __sveltets_Render<TShape extends Shape, TMassDef extends MassDef> {
4
+ props(): ColliderProps<TShape, TMassDef>;
5
+ events(): {};
6
+ slots(): {};
7
+ bindings(): "collider";
8
+ exports(): {
9
+ refresh: () => void;
10
+ };
11
+ }
12
+ interface $$IsomorphicComponent {
13
+ new <TShape extends Shape, TMassDef extends MassDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>, ReturnType<__sveltets_Render<TShape, TMassDef>['events']>, ReturnType<__sveltets_Render<TShape, TMassDef>['slots']>> & {
14
+ $$bindings?: ReturnType<__sveltets_Render<TShape, TMassDef>['bindings']>;
15
+ } & ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>;
16
+ <TShape extends Shape, TMassDef extends MassDef>(internal: unknown, props: ReturnType<__sveltets_Render<TShape, TMassDef>['props']> & {}): ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>;
17
+ z_$$bindings?: ReturnType<__sveltets_Render<any, any>['bindings']>;
18
+ }
19
+ declare const Collider: $$IsomorphicComponent;
20
+ type Collider<TShape extends Shape, TMassDef extends MassDef> = InstanceType<typeof Collider<TShape, TMassDef>>;
21
+ export default Collider;
@@ -0,0 +1,83 @@
1
+ import type { CoefficientCombineRule, Collider, ColliderDesc, Collider as RapierCollider } from '@dimforge/rapier3d-compat';
2
+ import { type Snippet } from 'svelte';
3
+ import type { Euler, Vector3 } from 'three';
4
+ import type { ColliderEvents, CreateEvent } from '../../../types/types';
5
+ type Type = 'static' | 'dynamic';
6
+ type BaseProps = {
7
+ /**
8
+ * If a collider is *not* attached to a RigidBody and its type is `static`,
9
+ * its transform is only applied once on initialization. If the transform
10
+ * should be updated every frame, set the type to `dynamic`.
11
+ */
12
+ type?: Type;
13
+ /** The restitution coefficient of this collider. */
14
+ restitution?: number;
15
+ /** he rule used to combine the restitution coefficients of two colliders involved in a contact. */
16
+ restitutionCombineRule?: CoefficientCombineRule;
17
+ /** The friction coefficient of this collider. */
18
+ friction?: number;
19
+ /** The rule used to combine the friction coefficients of two colliders involved in a contact. */
20
+ frictionCombineRule?: CoefficientCombineRule;
21
+ /** Whether this collider is a sensor. A sensor collider does not generate
22
+ * contacts. They only generate intersection events when one sensor collider
23
+ * and another collider start/stop touching. Sensor colliders are generally
24
+ * used to detect when something enters an area. Note that, for symmetry with
25
+ * non-sensor colliders, sensors do contribute to the mass of a rigid-body
26
+ * they are attached to.
27
+ */
28
+ sensor?: boolean;
29
+ collider?: RapierCollider;
30
+ /** The total force magnitude beyond which a contact force event can be emitted. */
31
+ contactForceEventThreshold?: number;
32
+ };
33
+ /**
34
+ * The shape of the collider.
35
+ */
36
+ export type Shape = 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh';
37
+ type Args<TShape extends Shape> = Parameters<(typeof ColliderDesc)[TShape]>;
38
+ type ShapeProps<TShape extends Shape> = {
39
+ shape: TShape;
40
+ args: Args<TShape>;
41
+ };
42
+ type Density = {
43
+ /** The density of this collider. */
44
+ density: number;
45
+ mass?: never;
46
+ centerOfMass?: never;
47
+ principalAngularInertia?: never;
48
+ angularInertiaLocalFrame?: never;
49
+ };
50
+ type Mass = {
51
+ /** The mass of this collider. */
52
+ mass: number;
53
+ density?: never;
54
+ centerOfMass?: never;
55
+ principalAngularInertia?: never;
56
+ angularInertiaLocalFrame?: never;
57
+ };
58
+ type MassProperties = {
59
+ /** The mass of this collider. */
60
+ mass: number;
61
+ /** The center of mass of this collider. */
62
+ centerOfMass: Parameters<Vector3['set']>;
63
+ /** The principal angular inertia of this collider. */
64
+ principalAngularInertia: Parameters<Vector3['set']>;
65
+ /** The angular inertia local frame of this collider. */
66
+ angularInertiaLocalFrame: Parameters<Euler['set']>;
67
+ density?: never;
68
+ };
69
+ type NoMassProperties = {
70
+ density?: never;
71
+ mass?: never;
72
+ centerOfMass?: never;
73
+ principalAngularInertia?: never;
74
+ angularInertiaLocalFrame?: never;
75
+ };
76
+ export type MassDef = Density | Mass | MassProperties | NoMassProperties;
77
+ type MassProps<TMassDef extends MassDef> = TMassDef extends Density ? Density : TMassDef extends MassProperties ? MassProperties : TMassDef extends Mass ? Mass : NoMassProperties;
78
+ export type ColliderProps<TShape extends Shape, TMassDef extends MassDef> = CreateEvent<Collider> & ColliderEvents & BaseProps & ShapeProps<TShape> & MassProps<TMassDef> & {
79
+ children?: Snippet<[{
80
+ collider?: RapierCollider;
81
+ }]>;
82
+ };
83
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -1,4 +1,7 @@
1
- <script lang="ts">import { setContext } from 'svelte';
1
+ <script
2
+ lang="ts"
3
+ generics="TGroupsDef extends GroupsDef"
4
+ >import { setContext } from 'svelte';
2
5
  import { writable } from 'svelte/store';
3
6
  import { computeBitMask } from '../../lib/computeBitMask';
4
7
  let { groups, filter, memberships, children } = $props();
@@ -1,35 +1,19 @@
1
- import { SvelteComponent, type Snippet } from 'svelte'
2
-
3
- type N = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
4
-
5
- export type Groups = N[]
6
-
7
- export type MembershipsAndFilter = N[]
8
-
9
- type GroupsProps = {
10
- groups: N[]
11
-
12
- filter?: never
13
- memberships?: never
14
-
15
- children?: Snippet
1
+ /// <reference types="svelte" />
2
+ import type { CollisionGroupsProps, GroupsDef } from './types';
3
+ declare class __sveltets_Render<TGroupsDef extends GroupsDef> {
4
+ props(): CollisionGroupsProps<TGroupsDef>;
5
+ events(): {};
6
+ slots(): {};
7
+ bindings(): "";
8
+ exports(): {};
16
9
  }
17
-
18
- type MembershipsAndFilterProps = {
19
- filter: N[]
20
- memberships: N[]
21
-
22
- groups?: never
23
-
24
- children?: Snippet
10
+ interface $$IsomorphicComponent {
11
+ new <TGroupsDef extends GroupsDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TGroupsDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TGroupsDef>['props']>, ReturnType<__sveltets_Render<TGroupsDef>['events']>, ReturnType<__sveltets_Render<TGroupsDef>['slots']>> & {
12
+ $$bindings?: ReturnType<__sveltets_Render<TGroupsDef>['bindings']>;
13
+ } & ReturnType<__sveltets_Render<TGroupsDef>['exports']>;
14
+ <TGroupsDef extends GroupsDef>(internal: unknown, props: ReturnType<__sveltets_Render<TGroupsDef>['props']> & {}): ReturnType<__sveltets_Render<TGroupsDef>['exports']>;
15
+ z_$$bindings?: ReturnType<__sveltets_Render<any>['bindings']>;
25
16
  }
26
-
27
- type GroupsDef = GroupsProps | MembershipsAndFilterProps
28
-
29
- export type CollisionGroupsProps<TGroupsDef extends GroupsDef> = TGroupsDef extends GroupsProps
30
- ? GroupsProps
31
- : MembershipsAndFilterProps
32
-
33
- export default class CollisionGroups<TGroupsDef extends GroupsDef> extends SvelteComponent<
34
- CollisionGroupsProps<TGroupsDef>
35
- > {}
17
+ declare const CollisionGroups: $$IsomorphicComponent;
18
+ type CollisionGroups<TGroupsDef extends GroupsDef> = InstanceType<typeof CollisionGroups<TGroupsDef>>;
19
+ export default CollisionGroups;
@@ -0,0 +1,19 @@
1
+ import { type Snippet } from 'svelte';
2
+ type N = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15;
3
+ export type Groups = N[];
4
+ export type MembershipsAndFilter = N[];
5
+ type GroupsProps = {
6
+ groups: N[];
7
+ filter?: never;
8
+ memberships?: never;
9
+ children?: Snippet;
10
+ };
11
+ type MembershipsAndFilterProps = {
12
+ filter: N[];
13
+ memberships: N[];
14
+ groups?: never;
15
+ children?: Snippet;
16
+ };
17
+ export type GroupsDef = GroupsProps | MembershipsAndFilterProps;
18
+ export type CollisionGroupsProps<TGroupsDef extends GroupsDef> = TGroupsDef extends GroupsProps ? GroupsProps : MembershipsAndFilterProps;
19
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -1,8 +1,8 @@
1
1
  <script lang="ts">import { T, useTask } from '@threlte/core';
2
2
  import { onDestroy } from 'svelte';
3
- import { BufferAttribute, BufferGeometry } from 'three';
3
+ import { BufferAttribute, BufferGeometry, LineSegments } from 'three';
4
4
  import { useRapier } from '../../hooks/useRapier';
5
- let { ref = $bindable(), ...props } = $props();
5
+ let { ref = $bindable(new LineSegments()), ...props } = $props();
6
6
  const { world, debug } = useRapier();
7
7
  const geometry = new BufferGeometry();
8
8
  debug.set(true);
@@ -18,12 +18,12 @@ onDestroy(() => {
18
18
  });
19
19
  </script>
20
20
 
21
- <T.LineSegments
22
- bind:ref
21
+ <T
22
+ is={ref}
23
23
  frustumCulled={false}
24
24
  renderOrder={Infinity}
25
25
  {...props}
26
26
  >
27
27
  <T is={geometry} />
28
28
  <T.LineBasicMaterial vertexColors />
29
- </T.LineSegments>
29
+ </T>
@@ -1,7 +1,4 @@
1
- import type { Props } from '@threlte/core'
2
- import { SvelteComponent } from 'svelte'
3
- import type { LineSegments } from 'three'
4
-
5
- export type DebugProps = Props<LineSegments>
6
-
7
- export default class Debug extends SvelteComponent<DebugProps> {}
1
+ /// <reference types="svelte" />
2
+ import type { DebugProps } from './types';
3
+ declare const Debug: import("svelte").Component<DebugProps, {}, "ref">;
4
+ export default Debug;
@@ -0,0 +1,3 @@
1
+ import type { Props } from '@threlte/core';
2
+ import type { LineSegments } from 'three';
3
+ export type DebugProps = Props<LineSegments>;
@@ -0,0 +1 @@
1
+ export {};
@@ -1,102 +1,4 @@
1
- import { RigidBody as RapierRigidBody } from '@dimforge/rapier3d-compat'
2
- import { SvelteComponent, type Snippet } from 'svelte'
3
- import type { Euler, Vector3 } from 'three'
4
- import type { RigidBodyTypeString } from '../../lib/parseRigidBodyType'
5
- import type { RigidBodyEvents } from '../../types/types'
6
-
7
- export type Boolean3Array = [x: boolean, y: boolean, z: boolean]
8
-
9
- export type RigidBodyProps = {
10
- rigidBody?: RapierRigidBody | undefined
11
-
12
- /**
13
- * Specify the type of this rigid body
14
- */
15
- type?: RigidBodyTypeString
16
-
17
- /** Whether or not this body can sleep.
18
- * default: true
19
- */
20
- canSleep?: boolean
21
-
22
- /** The linear velocity of this body.
23
- * default: zero velocity
24
- */
25
- linearVelocity?: Parameters<Vector3['set']>
26
-
27
- /** The angular velocity of this body.
28
- * Default: zero velocity.
29
- */
30
- angularVelocity?: Parameters<Euler['set']>
31
-
32
- /**
33
- * The scaling factor applied to the gravity affecting the rigid-body.
34
- * Default: 1.0
35
- */
36
- gravityScale?: number
37
-
38
- /**
39
- * Whether or not Continous Collision Detection is enabled for this rigid-body.
40
- * https://rapier.rs/docs/user_guides/javascript/rigid_bodies#continuous-collision-detection
41
- * @default false
42
- */
43
- ccd?: boolean
44
-
45
- /**
46
- * Locks all rotations that would have resulted from forces on the created rigid-body.
47
- */
48
- lockRotations?: boolean
49
-
50
- /**
51
- * Locks all translations that would have resulted from forces on the created rigid-body.
52
- */
53
- lockTranslations?: boolean
54
-
55
- /**
56
- * Allow rotation of this rigid-body only along specific axes.
57
- */
58
- enabledRotations?: Boolean3Array
59
-
60
- /**
61
- * Allow translations of this rigid-body only along specific axes.
62
- */
63
- enabledTranslations?: Boolean3Array
64
-
65
- /**
66
- * Dominance is a non-realistic, but sometimes useful, feature.
67
- * It can be used to make one rigid-body immune to forces
68
- * originating from contacts with some other bodies.
69
- *
70
- * Number in the range -127 to 127, default is 0
71
- */
72
- dominance?: number
73
-
74
- /**
75
- * Damping lets you slow down a rigid-body automatically. This can be used to
76
- * achieve a wide variety of effects like fake air friction. Larger values of
77
- * damping coefficients lead to a stronger slow-downs. Their default
78
- * values are 0.0 (no damping at all).
79
- */
80
- linearDamping?: number
81
-
82
- /**
83
- * Damping lets you slow down a rigid-body automatically. This can be used to
84
- * achieve a wide variety of effects like fake air friction. Larger values of
85
- * damping coefficients lead to a stronger slow-downs. Their default
86
- * values are 0.0 (no damping at all).
87
- */
88
- angularDamping?: number
89
-
90
- /**
91
- * Set the rigidBody as enabled or disabled.
92
- */
93
- enabled?: boolean
94
- /**
95
- * An arbitrary user-defined object associated with this rigid-body.
96
- */
97
- userData?: Record<string, any>
98
-
99
- children?: Snippet<[{ rigidBody: RapierRigidBody }]>
100
- }
101
-
102
- export default class RigidBody extends SvelteComponent<RigidBodyProps & RigidBodyEvents> {}
1
+ /// <reference types="svelte" />
2
+ import type { RigidBodyProps } from './types';
3
+ declare const RigidBody: import("svelte").Component<RigidBodyProps, {}, "rigidBody">;
4
+ export default RigidBody;
@@ -0,0 +1,85 @@
1
+ import { RigidBody as RapierRigidBody } from '@dimforge/rapier3d-compat';
2
+ import { type Snippet } from 'svelte';
3
+ import type { Euler, Vector3 } from 'three';
4
+ import type { RigidBodyTypeString } from '../../lib/parseRigidBodyType';
5
+ import type { CreateEvent, RigidBodyEvents } from '../../types/types';
6
+ export type Boolean3Array = [x: boolean, y: boolean, z: boolean];
7
+ export type RigidBodyProps = CreateEvent<RapierRigidBody> & RigidBodyEvents & {
8
+ rigidBody?: RapierRigidBody | undefined;
9
+ /**
10
+ * Specify the type of this rigid body
11
+ */
12
+ type?: RigidBodyTypeString;
13
+ /** Whether or not this body can sleep.
14
+ * default: true
15
+ */
16
+ canSleep?: boolean;
17
+ /** The linear velocity of this body.
18
+ * default: zero velocity
19
+ */
20
+ linearVelocity?: Parameters<Vector3['set']>;
21
+ /** The angular velocity of this body.
22
+ * Default: zero velocity.
23
+ */
24
+ angularVelocity?: Parameters<Euler['set']>;
25
+ /**
26
+ * The scaling factor applied to the gravity affecting the rigid-body.
27
+ * Default: 1.0
28
+ */
29
+ gravityScale?: number;
30
+ /**
31
+ * Whether or not Continous Collision Detection is enabled for this rigid-body.
32
+ * https://rapier.rs/docs/user_guides/javascript/rigid_bodies#continuous-collision-detection
33
+ * @default false
34
+ */
35
+ ccd?: boolean;
36
+ /**
37
+ * Locks all rotations that would have resulted from forces on the created rigid-body.
38
+ */
39
+ lockRotations?: boolean;
40
+ /**
41
+ * Locks all translations that would have resulted from forces on the created rigid-body.
42
+ */
43
+ lockTranslations?: boolean;
44
+ /**
45
+ * Allow rotation of this rigid-body only along specific axes.
46
+ */
47
+ enabledRotations?: Boolean3Array;
48
+ /**
49
+ * Allow translations of this rigid-body only along specific axes.
50
+ */
51
+ enabledTranslations?: Boolean3Array;
52
+ /**
53
+ * Dominance is a non-realistic, but sometimes useful, feature.
54
+ * It can be used to make one rigid-body immune to forces
55
+ * originating from contacts with some other bodies.
56
+ *
57
+ * Number in the range -127 to 127, default is 0
58
+ */
59
+ dominance?: number;
60
+ /**
61
+ * Damping lets you slow down a rigid-body automatically. This can be used to
62
+ * achieve a wide variety of effects like fake air friction. Larger values of
63
+ * damping coefficients lead to a stronger slow-downs. Their default
64
+ * values are 0.0 (no damping at all).
65
+ */
66
+ linearDamping?: number;
67
+ /**
68
+ * Damping lets you slow down a rigid-body automatically. This can be used to
69
+ * achieve a wide variety of effects like fake air friction. Larger values of
70
+ * damping coefficients lead to a stronger slow-downs. Their default
71
+ * values are 0.0 (no damping at all).
72
+ */
73
+ angularDamping?: number;
74
+ /**
75
+ * Set the rigidBody as enabled or disabled.
76
+ */
77
+ enabled?: boolean;
78
+ /**
79
+ * An arbitrary user-defined object associated with this rigid-body.
80
+ */
81
+ userData?: Record<string, any>;
82
+ children?: Snippet<[{
83
+ rigidBody: RapierRigidBody;
84
+ }]>;
85
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,4 +1,4 @@
1
1
  /// <reference types="svelte" />
2
- import type { WorldProps } from './World.svelte';
2
+ import type { WorldProps } from './types';
3
3
  declare const InnerWorld: import("svelte").Component<WorldProps, {}, "">;
4
4
  export default InnerWorld;
@@ -1,49 +1,4 @@
1
- import type {
2
- RawBroadPhase,
3
- RawCCDSolver,
4
- RawColliderSet,
5
- RawDebugRenderPipeline,
6
- RawImpulseJointSet,
7
- RawIntegrationParameters,
8
- RawIslandManager,
9
- RawMultibodyJointSet,
10
- RawNarrowPhase,
11
- RawPhysicsPipeline,
12
- RawQueryPipeline,
13
- RawRigidBodySet,
14
- RawSerializationPipeline
15
- } from '@dimforge/rapier3d-compat/raw'
16
- import { SvelteComponent, type Snippet } from 'svelte'
17
- import type { Vector3 } from 'three'
18
- import type { Key, Stage } from '@threlte/core'
19
-
20
- export type WorldProps = {
21
- framerate?: number | 'varying'
22
- autoStart?: boolean
23
- gravity?: Parameters<Vector3['set']>
24
- rawIntegrationParameters?: RawIntegrationParameters
25
- rawIslands?: RawIslandManager
26
- rawBroadPhase?: RawBroadPhase
27
- rawNarrowPhase?: RawNarrowPhase
28
- rawBodies?: RawRigidBodySet
29
- rawColliders?: RawColliderSet
30
- rawImpulseJoints?: RawImpulseJointSet
31
- rawMultibodyJoints?: RawMultibodyJointSet
32
- rawCCDSolver?: RawCCDSolver
33
- rawQueryPipeline?: RawQueryPipeline
34
- rawPhysicsPipeline?: RawPhysicsPipeline
35
- rawSerializationPipeline?: RawSerializationPipeline
36
- rawDebugRenderPipeline?: RawDebugRenderPipeline
37
- simulationStageOptions?: {
38
- before?: (Key | Stage) | (Key | Stage)[]
39
- after?: (Key | Stage) | (Key | Stage)[]
40
- }
41
- synchronizationStageOptions?: {
42
- before?: (Key | Stage) | (Key | Stage)[]
43
- after?: (Key | Stage) | (Key | Stage)[]
44
- }
45
- children?: Snippet
46
- fallback?: Snippet<[error: any]>
47
- }
48
-
49
- export default class World extends SvelteComponent<WorldProps> {}
1
+ /// <reference types="svelte" />
2
+ import type { WorldProps } from './types';
3
+ declare const World: import("svelte").Component<WorldProps, {}, "">;
4
+ export default World;
@@ -0,0 +1,32 @@
1
+ import type { RawBroadPhase, RawCCDSolver, RawColliderSet, RawDebugRenderPipeline, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawQueryPipeline, RawRigidBodySet, RawSerializationPipeline } from '@dimforge/rapier3d-compat/raw';
2
+ import type { Key, Stage } from '@threlte/core';
3
+ import { type Snippet } from 'svelte';
4
+ import type { Vector3 } from 'three';
5
+ export type WorldProps = {
6
+ framerate?: number | 'varying';
7
+ autoStart?: boolean;
8
+ gravity?: Parameters<Vector3['set']>;
9
+ rawIntegrationParameters?: RawIntegrationParameters;
10
+ rawIslands?: RawIslandManager;
11
+ rawBroadPhase?: RawBroadPhase;
12
+ rawNarrowPhase?: RawNarrowPhase;
13
+ rawBodies?: RawRigidBodySet;
14
+ rawColliders?: RawColliderSet;
15
+ rawImpulseJoints?: RawImpulseJointSet;
16
+ rawMultibodyJoints?: RawMultibodyJointSet;
17
+ rawCCDSolver?: RawCCDSolver;
18
+ rawQueryPipeline?: RawQueryPipeline;
19
+ rawPhysicsPipeline?: RawPhysicsPipeline;
20
+ rawSerializationPipeline?: RawSerializationPipeline;
21
+ rawDebugRenderPipeline?: RawDebugRenderPipeline;
22
+ simulationStageOptions?: {
23
+ before?: (Key | Stage) | (Key | Stage)[];
24
+ after?: (Key | Stage) | (Key | Stage)[];
25
+ };
26
+ synchronizationStageOptions?: {
27
+ before?: (Key | Stage) | (Key | Stage)[];
28
+ after?: (Key | Stage) | (Key | Stage)[];
29
+ };
30
+ children?: Snippet;
31
+ fallback?: Snippet<[error: any]>;
32
+ };
@@ -0,0 +1 @@
1
+ export {};
package/dist/index.d.ts CHANGED
@@ -9,10 +9,9 @@ export { useJoint } from './hooks/useJoint';
9
9
  export { default as World } from './components/World/World.svelte';
10
10
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
11
11
  export { default as Debug } from './components/Debug/Debug.svelte';
12
- export { default as Collider } from './components/Colliders/Collider.svelte';
13
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
12
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
13
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
14
14
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
15
15
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
16
16
  export { computeBitMask } from './lib/computeBitMask';
17
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
18
- export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderEventDispatcher, ColliderShapes, RapierContext, RigidBodyEventDispatcher, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType } from './types/types';
17
+ export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderShapes, RapierContext, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType, CreateEvent, Framerate } from './types/types';
package/dist/index.js CHANGED
@@ -12,11 +12,9 @@ export { useJoint } from './hooks/useJoint';
12
12
  export { default as World } from './components/World/World.svelte';
13
13
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
14
14
  export { default as Debug } from './components/Debug/Debug.svelte';
15
- export { default as Collider } from './components/Colliders/Collider.svelte';
16
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
15
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
16
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
17
17
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
18
18
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
19
19
  // lib
20
20
  export { computeBitMask } from './lib/computeBitMask';
21
- // recipes
22
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
@@ -1,4 +1,4 @@
1
- import type { ColliderEvents } from '../types/types';
2
- export declare const useCreateEvent: <T>(oncreate?: ColliderEvents['oncreate']) => {
1
+ import type { CreateEvent } from '../types/types';
2
+ export declare const useCreateEvent: <T>(oncreate?: CreateEvent<T>['oncreate']) => {
3
3
  updateRef: (newRef: T) => void;
4
4
  };
@@ -7,13 +7,11 @@ export const useCreateEvent = (oncreate) => {
7
7
  cleanupFunctions.forEach((cleanup) => cleanup());
8
8
  // clear the cleanup functions array
9
9
  cleanupFunctions.length = 0;
10
- const cleanup = (callback) => {
11
- // add cleanup function to array
12
- cleanupFunctions.push(callback);
13
- };
14
10
  if (ref === undefined)
15
11
  return;
16
- oncreate?.({ ref, cleanup });
12
+ const cleanup = oncreate?.(ref);
13
+ if (cleanup)
14
+ cleanupFunctions.push(cleanup);
17
15
  };
18
16
  const updateRef = (newRef) => {
19
17
  ref = newRef;
@@ -6,11 +6,10 @@ import type { Readable, Writable } from 'svelte/store';
6
6
  import type { Object3D } from 'three';
7
7
  export type ColliderShapes = 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh';
8
8
  export type AutoCollidersShapes = 'cuboid' | 'ball' | 'trimesh' | 'convexHull' | 'capsule';
9
+ export type CreateEvent<T> = {
10
+ oncreate?: (ref: T) => void | (() => void);
11
+ };
9
12
  export type ColliderEvents = {
10
- oncreate?: (event: {
11
- ref: Collider;
12
- cleanup: (callback: () => void) => void;
13
- }) => void;
14
13
  oncollisionenter?: (event: {
15
14
  targetCollider: Collider;
16
15
  targetRigidBody: RigidBody | null;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@threlte/rapier",
3
- "version": "3.0.0-next.14",
3
+ "version": "3.0.0-next.15",
4
4
  "author": "Grischa Erbe <hello@legrisch.com> (https://legrisch.com)",
5
5
  "license": "MIT",
6
6
  "description": "Components and hooks to use the Rapier physics engine in Threlte",
@@ -1,84 +0,0 @@
1
- import type { CoefficientCombineRule, Collider } from '@dimforge/rapier3d-compat'
2
- import { SvelteComponent, type Snippet } from 'svelte'
3
- import type { Euler, Vector3 } from 'three'
4
- import type { AutoCollidersShapes, ColliderEvents } from '../../types/types'
5
-
6
- // ------------------ BASE ------------------
7
-
8
- type BaseProps = {
9
- shape?: AutoCollidersShapes
10
- restitution?: number
11
- restitutionCombineRule?: CoefficientCombineRule
12
- friction?: number
13
- frictionCombineRule?: CoefficientCombineRule
14
- sensor?: boolean
15
- colliders?: Collider[]
16
- contactForceEventThreshold?: number
17
-
18
- refresh?: () => void
19
-
20
- oncreate?: () => void
21
- }
22
-
23
- // ------------------ MASS ------------------
24
-
25
- type Density = {
26
- density: number
27
-
28
- mass?: never
29
- centerOfMass?: never
30
- principalAngularInertia?: never
31
- angularInertiaLocalFrame?: never
32
- }
33
-
34
- type Mass = {
35
- mass: number
36
- density?: never
37
- centerOfMass?: never
38
- principalAngularInertia?: never
39
- angularInertiaLocalFrame?: never
40
- }
41
-
42
- type MassProperties = {
43
- mass: number
44
- centerOfMass: Parameters<Vector3['set']>
45
- principalAngularInertia: Parameters<Vector3['set']>
46
- angularInertiaLocalFrame: Parameters<Euler['set']>
47
- density?: never
48
- }
49
-
50
- type NoMassProperties = {
51
- density?: never
52
- mass?: never
53
- centerOfMass?: never
54
- principalAngularInertia?: never
55
- angularInertiaLocalFrame?: never
56
- }
57
-
58
- export type MassDef = Density | Mass | MassProperties | NoMassProperties
59
-
60
- type MassProps<TMassDef extends MassDef> = TMassDef extends Density
61
- ? Density
62
- : TMassDef extends MassProperties
63
- ? MassProperties
64
- : TMassDef extends Mass
65
- ? Mass
66
- : NoMassProperties
67
-
68
- // ------------------ COLLIDER ------------------
69
-
70
- export type AutoCollidersProps<TMassDef extends MassDef> = BaseProps &
71
- MassProps<TMassDef> & {
72
- children?: Snippet<
73
- [
74
- {
75
- colliders: Collider[]
76
- refresh: () => void
77
- }
78
- ]
79
- >
80
- }
81
-
82
- export default class AutoColliders<TMassDef extends MassDef> extends SvelteComponent<
83
- AutoCollidersProps<TMassDef>
84
- > {}
@@ -1,109 +0,0 @@
1
- import type {
2
- CoefficientCombineRule,
3
- Collider as RapierCollider,
4
- ColliderDesc
5
- } from '@dimforge/rapier3d-compat'
6
- import { SvelteComponent, type Snippet } from 'svelte'
7
- import type { Euler, Vector3 } from 'three'
8
- import type { ColliderEvents } from '../../types/types'
9
-
10
- // ------------------ BASE ------------------
11
-
12
- type Type = 'static' | 'dynamic'
13
-
14
- type BaseProps = {
15
- type?: Type
16
- restitution?: number
17
- restitutionCombineRule?: CoefficientCombineRule
18
- friction?: number
19
- frictionCombineRule?: CoefficientCombineRule
20
- sensor?: boolean
21
- collider?: RapierCollider
22
- contactForceEventThreshold?: number
23
- refresh?: () => void
24
- }
25
-
26
- // ------------------ SHAPE ------------------
27
-
28
- export type Shape =
29
- | 'ball'
30
- | 'capsule'
31
- | 'segment'
32
- | 'triangle'
33
- | 'roundTriangle'
34
- | 'polyline'
35
- | 'trimesh'
36
- | 'cuboid'
37
- | 'roundCuboid'
38
- | 'heightfield'
39
- | 'cylinder'
40
- | 'roundCylinder'
41
- | 'cone'
42
- | 'roundCone'
43
- | 'convexHull'
44
- | 'convexMesh'
45
- | 'roundConvexHull'
46
- | 'roundConvexMesh'
47
-
48
- type Args<TShape extends Shape> = Parameters<(typeof ColliderDesc)[TShape]>
49
-
50
- type ShapeProps<TShape extends Shape> = {
51
- shape: TShape
52
- args: Args<TShape>
53
- }
54
-
55
- // ------------------ MASS ------------------
56
-
57
- type Density = {
58
- density: number
59
- mass?: never
60
- centerOfMass?: never
61
- principalAngularInertia?: never
62
- angularInertiaLocalFrame?: never
63
- }
64
- type Mass = {
65
- mass: number
66
- density?: never
67
- centerOfMass?: never
68
- principalAngularInertia?: never
69
- angularInertiaLocalFrame?: never
70
- }
71
- type MassProperties = {
72
- mass: number
73
- centerOfMass: Parameters<Vector3['set']>
74
- principalAngularInertia: Parameters<Vector3['set']>
75
- angularInertiaLocalFrame: Parameters<Euler['set']>
76
- density?: never
77
- }
78
-
79
- type NoMassProperties = {
80
- density?: never
81
- mass?: never
82
- centerOfMass?: never
83
- principalAngularInertia?: never
84
- angularInertiaLocalFrame?: never
85
- }
86
-
87
- export type MassDef = Density | Mass | MassProperties | NoMassProperties
88
-
89
- type MassProps<TMassDef extends MassDef> = TMassDef extends Density
90
- ? Density
91
- : TMassDef extends MassProperties
92
- ? MassProperties
93
- : TMassDef extends Mass
94
- ? Mass
95
- : NoMassProperties
96
-
97
- // ------------------ COLLIDER ------------------
98
-
99
- export type ColliderProps<TShape extends Shape, TMassDef extends MassDef> = BaseProps &
100
- ColliderEvents &
101
- ShapeProps<TShape> &
102
- MassProps<TMassDef> & {
103
- children?: Snippet<[{ collider?: RapierCollider }]>
104
- }
105
-
106
- export default class Collider<
107
- TShape extends Shape,
108
- TMassDef extends MassDef
109
- > extends SvelteComponent<ColliderProps<TShape, TMassDef>> {}
@@ -1,142 +0,0 @@
1
- <script lang="ts">import { T, useTask } from '@threlte/core';
2
- import { Vector2, Vector3 } from 'three';
3
- import Collider from '../components/Colliders/Collider.svelte';
4
- import CollisionGroups from '../components/CollisionGroups/CollisionGroups.svelte';
5
- import RigidBody from '../components/RigidBody/RigidBody.svelte';
6
- export let position = undefined;
7
- export let height = 1.7;
8
- export let radius = 0.3;
9
- export let speed = 1;
10
- export let jumpStrength = 3;
11
- export let playerCollisionGroups = [0];
12
- export let groundCollisionGroups = [15];
13
- export let ongroundenter = undefined;
14
- export let ongroundexit = undefined;
15
- let rigidBody;
16
- const keys = {
17
- up: false,
18
- down: false,
19
- left: false,
20
- right: false
21
- };
22
- const t = new Vector3();
23
- const t2 = new Vector2();
24
- let grounded = false;
25
- let groundsSensored = 0;
26
- $: {
27
- if (groundsSensored === 0)
28
- grounded = false;
29
- else
30
- grounded = true;
31
- }
32
- $: grounded ? ongroundenter?.() : ongroundexit?.();
33
- const { start } = useTask(() => {
34
- t.set(0, 0, 0);
35
- if (keys.down)
36
- t.x += 1;
37
- if (keys.up)
38
- t.x -= 1;
39
- if (keys.left)
40
- t.z += 1;
41
- if (keys.right)
42
- t.z -= 1;
43
- const l = t.length();
44
- const xzLength = t2.set(t.x, t.z).length();
45
- if (l > 0)
46
- t.divideScalar(l).multiplyScalar(speed);
47
- if (xzLength > 0) {
48
- rigidBody.resetForces(true);
49
- rigidBody.resetTorques(true);
50
- }
51
- const linVel = rigidBody.linvel();
52
- t.y = linVel.y;
53
- rigidBody.setLinvel(t, true);
54
- });
55
- $: if (rigidBody)
56
- start();
57
- const onKeyDown = (e) => {
58
- switch (e.key.toLowerCase()) {
59
- case 's':
60
- case 'arrowdown':
61
- keys.down = true;
62
- break;
63
- case 'w':
64
- case 'arrowup':
65
- keys.up = true;
66
- break;
67
- case 'a':
68
- case 'arrowleft':
69
- keys.left = true;
70
- break;
71
- case 'd':
72
- case 'arrowright':
73
- keys.right = true;
74
- break;
75
- case ' ':
76
- if (!rigidBody || !grounded)
77
- break;
78
- rigidBody.applyImpulse({ x: 0, y: jumpStrength, z: 0 }, true);
79
- default:
80
- break;
81
- }
82
- };
83
- const onKeyUp = (e) => {
84
- switch (e.key.toLowerCase()) {
85
- case 's':
86
- case 'arrowdown':
87
- keys.down = false;
88
- break;
89
- case 'w':
90
- case 'arrowup':
91
- keys.up = false;
92
- break;
93
- case 'a':
94
- case 'arrowleft':
95
- keys.left = false;
96
- break;
97
- case 'd':
98
- case 'arrowright':
99
- keys.right = false;
100
- break;
101
- default:
102
- break;
103
- }
104
- };
105
- </script>
106
-
107
- <svelte:window
108
- on:keydown|preventDefault={onKeyDown}
109
- on:keyup|preventDefault={onKeyUp}
110
- />
111
-
112
- <T.Group {position}>
113
- <RigidBody
114
- dominance={127}
115
- enabledRotations={[false, false, false]}
116
- bind:rigidBody
117
- type={'dynamic'}
118
- >
119
- <CollisionGroups groups={playerCollisionGroups}>
120
- <Collider
121
- shape={'capsule'}
122
- args={[height / 2 - radius, radius]}
123
- />
124
- </CollisionGroups>
125
-
126
- <CollisionGroups groups={groundCollisionGroups}>
127
- <T.Group position={[0, -height / 2 + radius, 0]}>
128
- <Collider
129
- sensor
130
- onsensorenter={() => (groundsSensored += 1)}
131
- onsensorexit={() => (groundsSensored -= 1)}
132
- shape={'ball'}
133
- args={[radius * 1.2]}
134
- />
135
- </T.Group>
136
- </CollisionGroups>
137
-
138
- <T.Group position.y={-height / 2}>
139
- <slot />
140
- </T.Group>
141
- </RigidBody>
142
- </T.Group>
@@ -1,40 +0,0 @@
1
- /// <reference types="svelte" />
2
- import { Vector3 } from 'three';
3
- import type { CollisionGroupsBitMask } from '../types/types';
4
- interface $$__sveltets_2_IsomorphicComponent<Props extends Record<string, any> = any, Events extends Record<string, any> = any, Slots extends Record<string, any> = any, Exports = {}, Bindings = string> {
5
- new (options: import('svelte').ComponentConstructorOptions<Props>): import('svelte').SvelteComponent<Props, Events, Slots> & {
6
- $$bindings?: Bindings;
7
- } & Exports;
8
- (internal: unknown, props: Props & {
9
- $$events?: Events;
10
- $$slots?: Slots;
11
- }): Exports & {
12
- $set?: any;
13
- $on?: any;
14
- };
15
- z_$$bindings?: Bindings;
16
- }
17
- type $$__sveltets_2_PropsWithChildren<Props, Slots> = Props & (Slots extends {
18
- default: any;
19
- } ? Props extends Record<string, never> ? any : {
20
- children?: any;
21
- } : {});
22
- declare const BasicPlayerController: $$__sveltets_2_IsomorphicComponent<$$__sveltets_2_PropsWithChildren<{
23
- position?: Parameters<Vector3['set']> | undefined;
24
- height?: number | undefined;
25
- radius?: number | undefined;
26
- speed?: number | undefined;
27
- jumpStrength?: number | undefined;
28
- playerCollisionGroups?: CollisionGroupsBitMask | undefined;
29
- groundCollisionGroups?: CollisionGroupsBitMask | undefined;
30
- ongroundenter?: (() => void) | undefined;
31
- ongroundexit?: (() => void) | undefined;
32
- }, {
33
- default: {};
34
- }>, {
35
- [evt: string]: CustomEvent<any>;
36
- }, {
37
- default: {};
38
- }, {}, string>;
39
- type BasicPlayerController = InstanceType<typeof BasicPlayerController>;
40
- export default BasicPlayerController;