@threlte/rapier 3.0.0-next.13 → 3.0.0-next.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/dist/components/Attractor/Attractor.svelte.d.ts +4 -34
  2. package/dist/components/Attractor/types.d.ts +30 -0
  3. package/dist/components/Attractor/types.js +1 -0
  4. package/dist/components/Colliders/{AutoColliders.svelte → AutoColliders/AutoColliders.svelte} +17 -10
  5. package/dist/components/Colliders/AutoColliders/AutoColliders.svelte.d.ts +23 -0
  6. package/dist/components/Colliders/AutoColliders/types.d.ts +74 -0
  7. package/dist/components/Colliders/AutoColliders/types.js +1 -0
  8. package/dist/components/Colliders/{Collider.svelte → Collider/Collider.svelte} +20 -16
  9. package/dist/components/Colliders/Collider/Collider.svelte.d.ts +21 -0
  10. package/dist/components/Colliders/Collider/types.d.ts +83 -0
  11. package/dist/components/Colliders/Collider/types.js +1 -0
  12. package/dist/components/CollisionGroups/CollisionGroups.svelte +4 -1
  13. package/dist/components/CollisionGroups/CollisionGroups.svelte.d.ts +17 -33
  14. package/dist/components/CollisionGroups/types.d.ts +19 -0
  15. package/dist/components/CollisionGroups/types.js +1 -0
  16. package/dist/components/Debug/Debug.svelte +5 -5
  17. package/dist/components/Debug/Debug.svelte.d.ts +4 -7
  18. package/dist/components/Debug/types.d.ts +3 -0
  19. package/dist/components/Debug/types.js +1 -0
  20. package/dist/components/RigidBody/RigidBody.svelte.d.ts +4 -102
  21. package/dist/components/RigidBody/types.d.ts +85 -0
  22. package/dist/components/RigidBody/types.js +1 -0
  23. package/dist/components/World/InnerWorld.svelte.d.ts +4 -15
  24. package/dist/components/World/World.svelte.d.ts +4 -49
  25. package/dist/components/World/types.d.ts +32 -0
  26. package/dist/components/World/types.js +1 -0
  27. package/dist/index.d.ts +3 -4
  28. package/dist/index.js +2 -4
  29. package/dist/lib/useCreateEvent.d.ts +2 -2
  30. package/dist/lib/useCreateEvent.js +3 -5
  31. package/dist/types/types.d.ts +3 -4
  32. package/package.json +4 -4
  33. package/dist/components/Colliders/AutoColliders.svelte.d.ts +0 -84
  34. package/dist/components/Colliders/Collider.svelte.d.ts +0 -109
  35. package/dist/recipes/BasicPlayerController.svelte +0 -142
  36. package/dist/recipes/BasicPlayerController.svelte.d.ts +0 -29
@@ -0,0 +1,85 @@
1
+ import { RigidBody as RapierRigidBody } from '@dimforge/rapier3d-compat';
2
+ import { type Snippet } from 'svelte';
3
+ import type { Euler, Vector3 } from 'three';
4
+ import type { RigidBodyTypeString } from '../../lib/parseRigidBodyType';
5
+ import type { CreateEvent, RigidBodyEvents } from '../../types/types';
6
+ export type Boolean3Array = [x: boolean, y: boolean, z: boolean];
7
+ export type RigidBodyProps = CreateEvent<RapierRigidBody> & RigidBodyEvents & {
8
+ rigidBody?: RapierRigidBody | undefined;
9
+ /**
10
+ * Specify the type of this rigid body
11
+ */
12
+ type?: RigidBodyTypeString;
13
+ /** Whether or not this body can sleep.
14
+ * default: true
15
+ */
16
+ canSleep?: boolean;
17
+ /** The linear velocity of this body.
18
+ * default: zero velocity
19
+ */
20
+ linearVelocity?: Parameters<Vector3['set']>;
21
+ /** The angular velocity of this body.
22
+ * Default: zero velocity.
23
+ */
24
+ angularVelocity?: Parameters<Euler['set']>;
25
+ /**
26
+ * The scaling factor applied to the gravity affecting the rigid-body.
27
+ * Default: 1.0
28
+ */
29
+ gravityScale?: number;
30
+ /**
31
+ * Whether or not Continous Collision Detection is enabled for this rigid-body.
32
+ * https://rapier.rs/docs/user_guides/javascript/rigid_bodies#continuous-collision-detection
33
+ * @default false
34
+ */
35
+ ccd?: boolean;
36
+ /**
37
+ * Locks all rotations that would have resulted from forces on the created rigid-body.
38
+ */
39
+ lockRotations?: boolean;
40
+ /**
41
+ * Locks all translations that would have resulted from forces on the created rigid-body.
42
+ */
43
+ lockTranslations?: boolean;
44
+ /**
45
+ * Allow rotation of this rigid-body only along specific axes.
46
+ */
47
+ enabledRotations?: Boolean3Array;
48
+ /**
49
+ * Allow translations of this rigid-body only along specific axes.
50
+ */
51
+ enabledTranslations?: Boolean3Array;
52
+ /**
53
+ * Dominance is a non-realistic, but sometimes useful, feature.
54
+ * It can be used to make one rigid-body immune to forces
55
+ * originating from contacts with some other bodies.
56
+ *
57
+ * Number in the range -127 to 127, default is 0
58
+ */
59
+ dominance?: number;
60
+ /**
61
+ * Damping lets you slow down a rigid-body automatically. This can be used to
62
+ * achieve a wide variety of effects like fake air friction. Larger values of
63
+ * damping coefficients lead to a stronger slow-downs. Their default
64
+ * values are 0.0 (no damping at all).
65
+ */
66
+ linearDamping?: number;
67
+ /**
68
+ * Damping lets you slow down a rigid-body automatically. This can be used to
69
+ * achieve a wide variety of effects like fake air friction. Larger values of
70
+ * damping coefficients lead to a stronger slow-downs. Their default
71
+ * values are 0.0 (no damping at all).
72
+ */
73
+ angularDamping?: number;
74
+ /**
75
+ * Set the rigidBody as enabled or disabled.
76
+ */
77
+ enabled?: boolean;
78
+ /**
79
+ * An arbitrary user-defined object associated with this rigid-body.
80
+ */
81
+ userData?: Record<string, any>;
82
+ children?: Snippet<[{
83
+ rigidBody: RapierRigidBody;
84
+ }]>;
85
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,15 +1,4 @@
1
- import { SvelteComponent } from "svelte";
2
- import type { WorldProps } from './World.svelte';
3
- declare const __propDef: {
4
- props: WorldProps;
5
- events: {
6
- [evt: string]: CustomEvent<any>;
7
- };
8
- slots: {};
9
- };
10
- export type InnerWorldProps = typeof __propDef.props;
11
- export type InnerWorldEvents = typeof __propDef.events;
12
- export type InnerWorldSlots = typeof __propDef.slots;
13
- export default class InnerWorld extends SvelteComponent<InnerWorldProps, InnerWorldEvents, InnerWorldSlots> {
14
- }
15
- export {};
1
+ /// <reference types="svelte" />
2
+ import type { WorldProps } from './types';
3
+ declare const InnerWorld: import("svelte").Component<WorldProps, {}, "">;
4
+ export default InnerWorld;
@@ -1,49 +1,4 @@
1
- import type {
2
- RawBroadPhase,
3
- RawCCDSolver,
4
- RawColliderSet,
5
- RawDebugRenderPipeline,
6
- RawImpulseJointSet,
7
- RawIntegrationParameters,
8
- RawIslandManager,
9
- RawMultibodyJointSet,
10
- RawNarrowPhase,
11
- RawPhysicsPipeline,
12
- RawQueryPipeline,
13
- RawRigidBodySet,
14
- RawSerializationPipeline
15
- } from '@dimforge/rapier3d-compat/raw'
16
- import { SvelteComponent, type Snippet } from 'svelte'
17
- import type { Vector3 } from 'three'
18
- import type { Key, Stage } from '@threlte/core'
19
-
20
- export type WorldProps = {
21
- framerate?: number | 'varying'
22
- autoStart?: boolean
23
- gravity?: Parameters<Vector3['set']>
24
- rawIntegrationParameters?: RawIntegrationParameters
25
- rawIslands?: RawIslandManager
26
- rawBroadPhase?: RawBroadPhase
27
- rawNarrowPhase?: RawNarrowPhase
28
- rawBodies?: RawRigidBodySet
29
- rawColliders?: RawColliderSet
30
- rawImpulseJoints?: RawImpulseJointSet
31
- rawMultibodyJoints?: RawMultibodyJointSet
32
- rawCCDSolver?: RawCCDSolver
33
- rawQueryPipeline?: RawQueryPipeline
34
- rawPhysicsPipeline?: RawPhysicsPipeline
35
- rawSerializationPipeline?: RawSerializationPipeline
36
- rawDebugRenderPipeline?: RawDebugRenderPipeline
37
- simulationStageOptions?: {
38
- before?: (Key | Stage) | (Key | Stage)[]
39
- after?: (Key | Stage) | (Key | Stage)[]
40
- }
41
- synchronizationStageOptions?: {
42
- before?: (Key | Stage) | (Key | Stage)[]
43
- after?: (Key | Stage) | (Key | Stage)[]
44
- }
45
- children?: Snippet
46
- fallback?: Snippet<[error: any]>
47
- }
48
-
49
- export default class World extends SvelteComponent<WorldProps> {}
1
+ /// <reference types="svelte" />
2
+ import type { WorldProps } from './types';
3
+ declare const World: import("svelte").Component<WorldProps, {}, "">;
4
+ export default World;
@@ -0,0 +1,32 @@
1
+ import type { RawBroadPhase, RawCCDSolver, RawColliderSet, RawDebugRenderPipeline, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawQueryPipeline, RawRigidBodySet, RawSerializationPipeline } from '@dimforge/rapier3d-compat/raw';
2
+ import type { Key, Stage } from '@threlte/core';
3
+ import { type Snippet } from 'svelte';
4
+ import type { Vector3 } from 'three';
5
+ export type WorldProps = {
6
+ framerate?: number | 'varying';
7
+ autoStart?: boolean;
8
+ gravity?: Parameters<Vector3['set']>;
9
+ rawIntegrationParameters?: RawIntegrationParameters;
10
+ rawIslands?: RawIslandManager;
11
+ rawBroadPhase?: RawBroadPhase;
12
+ rawNarrowPhase?: RawNarrowPhase;
13
+ rawBodies?: RawRigidBodySet;
14
+ rawColliders?: RawColliderSet;
15
+ rawImpulseJoints?: RawImpulseJointSet;
16
+ rawMultibodyJoints?: RawMultibodyJointSet;
17
+ rawCCDSolver?: RawCCDSolver;
18
+ rawQueryPipeline?: RawQueryPipeline;
19
+ rawPhysicsPipeline?: RawPhysicsPipeline;
20
+ rawSerializationPipeline?: RawSerializationPipeline;
21
+ rawDebugRenderPipeline?: RawDebugRenderPipeline;
22
+ simulationStageOptions?: {
23
+ before?: (Key | Stage) | (Key | Stage)[];
24
+ after?: (Key | Stage) | (Key | Stage)[];
25
+ };
26
+ synchronizationStageOptions?: {
27
+ before?: (Key | Stage) | (Key | Stage)[];
28
+ after?: (Key | Stage) | (Key | Stage)[];
29
+ };
30
+ children?: Snippet;
31
+ fallback?: Snippet<[error: any]>;
32
+ };
@@ -0,0 +1 @@
1
+ export {};
package/dist/index.d.ts CHANGED
@@ -9,10 +9,9 @@ export { useJoint } from './hooks/useJoint';
9
9
  export { default as World } from './components/World/World.svelte';
10
10
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
11
11
  export { default as Debug } from './components/Debug/Debug.svelte';
12
- export { default as Collider } from './components/Colliders/Collider.svelte';
13
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
12
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
13
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
14
14
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
15
15
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
16
16
  export { computeBitMask } from './lib/computeBitMask';
17
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
18
- export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderEventDispatcher, ColliderShapes, RapierContext, RigidBodyEventDispatcher, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType } from './types/types';
17
+ export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderShapes, RapierContext, CollisionEnterEvent, CollisionExitEvent, SensorEnterEvent, SensorExitEvent, ContactEvent, GravityType, CreateEvent, Framerate } from './types/types';
package/dist/index.js CHANGED
@@ -12,11 +12,9 @@ export { useJoint } from './hooks/useJoint';
12
12
  export { default as World } from './components/World/World.svelte';
13
13
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
14
14
  export { default as Debug } from './components/Debug/Debug.svelte';
15
- export { default as Collider } from './components/Colliders/Collider.svelte';
16
- export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
15
+ export { default as Collider } from './components/Colliders/Collider/Collider.svelte';
16
+ export { default as AutoColliders } from './components/Colliders/AutoColliders/AutoColliders.svelte';
17
17
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
18
18
  export { default as Attractor } from './components/Attractor/Attractor.svelte';
19
19
  // lib
20
20
  export { computeBitMask } from './lib/computeBitMask';
21
- // recipes
22
- export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
@@ -1,4 +1,4 @@
1
- import type { ColliderEvents } from '../types/types';
2
- export declare const useCreateEvent: <T>(oncreate?: ColliderEvents['oncreate']) => {
1
+ import type { CreateEvent } from '../types/types';
2
+ export declare const useCreateEvent: <T>(oncreate?: CreateEvent<T>['oncreate']) => {
3
3
  updateRef: (newRef: T) => void;
4
4
  };
@@ -7,13 +7,11 @@ export const useCreateEvent = (oncreate) => {
7
7
  cleanupFunctions.forEach((cleanup) => cleanup());
8
8
  // clear the cleanup functions array
9
9
  cleanupFunctions.length = 0;
10
- const cleanup = (callback) => {
11
- // add cleanup function to array
12
- cleanupFunctions.push(callback);
13
- };
14
10
  if (ref === undefined)
15
11
  return;
16
- oncreate?.({ ref, cleanup });
12
+ const cleanup = oncreate?.(ref);
13
+ if (cleanup)
14
+ cleanupFunctions.push(cleanup);
17
15
  };
18
16
  const updateRef = (newRef) => {
19
17
  ref = newRef;
@@ -6,11 +6,10 @@ import type { Readable, Writable } from 'svelte/store';
6
6
  import type { Object3D } from 'three';
7
7
  export type ColliderShapes = 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh';
8
8
  export type AutoCollidersShapes = 'cuboid' | 'ball' | 'trimesh' | 'convexHull' | 'capsule';
9
+ export type CreateEvent<T> = {
10
+ oncreate?: (ref: T) => void | (() => void);
11
+ };
9
12
  export type ColliderEvents = {
10
- oncreate?: (event: {
11
- ref: Collider;
12
- cleanup: (callback: () => void) => void;
13
- }) => void;
14
13
  oncollisionenter?: (event: {
15
14
  targetCollider: Collider;
16
15
  targetRigidBody: RigidBody | null;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@threlte/rapier",
3
- "version": "3.0.0-next.13",
3
+ "version": "3.0.0-next.15",
4
4
  "author": "Grischa Erbe <hello@legrisch.com> (https://legrisch.com)",
5
5
  "license": "MIT",
6
6
  "description": "Components and hooks to use the Rapier physics engine in Threlte",
@@ -8,7 +8,7 @@
8
8
  "@dimforge/rapier3d-compat": "^0.14.0",
9
9
  "@sveltejs/adapter-auto": "^3.2.0",
10
10
  "@sveltejs/kit": "^2.7.2",
11
- "@sveltejs/package": "^2.3.1",
11
+ "@sveltejs/package": "^2.3.7",
12
12
  "@sveltejs/vite-plugin-svelte": "^3.1.0",
13
13
  "@types/node": "^20.12.7",
14
14
  "@types/three": "^0.169.0",
@@ -22,7 +22,7 @@
22
22
  "prettier-plugin-svelte": "^3.2.2",
23
23
  "publint": "^0.2.7",
24
24
  "rimraf": "^5.0.5",
25
- "svelte": "^5.0.5",
25
+ "svelte": "^5.1.6",
26
26
  "svelte-check": "^3.6.9",
27
27
  "svelte-preprocess": "^5.1.3",
28
28
  "svelte2tsx": "^0.7.6",
@@ -31,7 +31,7 @@
31
31
  "type-fest": "^4.15.0",
32
32
  "typescript": "^5.4.5",
33
33
  "vite": "^5.2.8",
34
- "@threlte/core": "8.0.0-next.21"
34
+ "@threlte/core": "8.0.0-next.23"
35
35
  },
36
36
  "peerDependencies": {
37
37
  "@dimforge/rapier3d-compat": ">=0.14",
@@ -1,84 +0,0 @@
1
- import type { CoefficientCombineRule, Collider } from '@dimforge/rapier3d-compat'
2
- import { SvelteComponent, type Snippet } from 'svelte'
3
- import type { Euler, Vector3 } from 'three'
4
- import type { AutoCollidersShapes, ColliderEvents } from '../../types/types'
5
-
6
- // ------------------ BASE ------------------
7
-
8
- type BaseProps = {
9
- shape?: AutoCollidersShapes
10
- restitution?: number
11
- restitutionCombineRule?: CoefficientCombineRule
12
- friction?: number
13
- frictionCombineRule?: CoefficientCombineRule
14
- sensor?: boolean
15
- colliders?: Collider[]
16
- contactForceEventThreshold?: number
17
-
18
- refresh?: () => void
19
-
20
- oncreate?: () => void
21
- }
22
-
23
- // ------------------ MASS ------------------
24
-
25
- type Density = {
26
- density: number
27
-
28
- mass?: never
29
- centerOfMass?: never
30
- principalAngularInertia?: never
31
- angularInertiaLocalFrame?: never
32
- }
33
-
34
- type Mass = {
35
- mass: number
36
- density?: never
37
- centerOfMass?: never
38
- principalAngularInertia?: never
39
- angularInertiaLocalFrame?: never
40
- }
41
-
42
- type MassProperties = {
43
- mass: number
44
- centerOfMass: Parameters<Vector3['set']>
45
- principalAngularInertia: Parameters<Vector3['set']>
46
- angularInertiaLocalFrame: Parameters<Euler['set']>
47
- density?: never
48
- }
49
-
50
- type NoMassProperties = {
51
- density?: never
52
- mass?: never
53
- centerOfMass?: never
54
- principalAngularInertia?: never
55
- angularInertiaLocalFrame?: never
56
- }
57
-
58
- export type MassDef = Density | Mass | MassProperties | NoMassProperties
59
-
60
- type MassProps<TMassDef extends MassDef> = TMassDef extends Density
61
- ? Density
62
- : TMassDef extends MassProperties
63
- ? MassProperties
64
- : TMassDef extends Mass
65
- ? Mass
66
- : NoMassProperties
67
-
68
- // ------------------ COLLIDER ------------------
69
-
70
- export type AutoCollidersProps<TMassDef extends MassDef> = BaseProps &
71
- MassProps<TMassDef> & {
72
- children?: Snippet<
73
- [
74
- {
75
- colliders: Collider[]
76
- refresh: () => void
77
- }
78
- ]
79
- >
80
- }
81
-
82
- export default class AutoColliders<TMassDef extends MassDef> extends SvelteComponent<
83
- AutoCollidersProps<TMassDef>
84
- > {}
@@ -1,109 +0,0 @@
1
- import type {
2
- CoefficientCombineRule,
3
- Collider as RapierCollider,
4
- ColliderDesc
5
- } from '@dimforge/rapier3d-compat'
6
- import { SvelteComponent, type Snippet } from 'svelte'
7
- import type { Euler, Vector3 } from 'three'
8
- import type { ColliderEvents } from '../../types/types'
9
-
10
- // ------------------ BASE ------------------
11
-
12
- type Type = 'static' | 'dynamic'
13
-
14
- type BaseProps = {
15
- type?: Type
16
- restitution?: number
17
- restitutionCombineRule?: CoefficientCombineRule
18
- friction?: number
19
- frictionCombineRule?: CoefficientCombineRule
20
- sensor?: boolean
21
- collider?: RapierCollider
22
- contactForceEventThreshold?: number
23
- refresh?: () => void
24
- }
25
-
26
- // ------------------ SHAPE ------------------
27
-
28
- export type Shape =
29
- | 'ball'
30
- | 'capsule'
31
- | 'segment'
32
- | 'triangle'
33
- | 'roundTriangle'
34
- | 'polyline'
35
- | 'trimesh'
36
- | 'cuboid'
37
- | 'roundCuboid'
38
- | 'heightfield'
39
- | 'cylinder'
40
- | 'roundCylinder'
41
- | 'cone'
42
- | 'roundCone'
43
- | 'convexHull'
44
- | 'convexMesh'
45
- | 'roundConvexHull'
46
- | 'roundConvexMesh'
47
-
48
- type Args<TShape extends Shape> = Parameters<(typeof ColliderDesc)[TShape]>
49
-
50
- type ShapeProps<TShape extends Shape> = {
51
- shape: TShape
52
- args: Args<TShape>
53
- }
54
-
55
- // ------------------ MASS ------------------
56
-
57
- type Density = {
58
- density: number
59
- mass?: never
60
- centerOfMass?: never
61
- principalAngularInertia?: never
62
- angularInertiaLocalFrame?: never
63
- }
64
- type Mass = {
65
- mass: number
66
- density?: never
67
- centerOfMass?: never
68
- principalAngularInertia?: never
69
- angularInertiaLocalFrame?: never
70
- }
71
- type MassProperties = {
72
- mass: number
73
- centerOfMass: Parameters<Vector3['set']>
74
- principalAngularInertia: Parameters<Vector3['set']>
75
- angularInertiaLocalFrame: Parameters<Euler['set']>
76
- density?: never
77
- }
78
-
79
- type NoMassProperties = {
80
- density?: never
81
- mass?: never
82
- centerOfMass?: never
83
- principalAngularInertia?: never
84
- angularInertiaLocalFrame?: never
85
- }
86
-
87
- export type MassDef = Density | Mass | MassProperties | NoMassProperties
88
-
89
- type MassProps<TMassDef extends MassDef> = TMassDef extends Density
90
- ? Density
91
- : TMassDef extends MassProperties
92
- ? MassProperties
93
- : TMassDef extends Mass
94
- ? Mass
95
- : NoMassProperties
96
-
97
- // ------------------ COLLIDER ------------------
98
-
99
- export type ColliderProps<TShape extends Shape, TMassDef extends MassDef> = BaseProps &
100
- ColliderEvents &
101
- ShapeProps<TShape> &
102
- MassProps<TMassDef> & {
103
- children?: Snippet<[{ collider?: RapierCollider }]>
104
- }
105
-
106
- export default class Collider<
107
- TShape extends Shape,
108
- TMassDef extends MassDef
109
- > extends SvelteComponent<ColliderProps<TShape, TMassDef>> {}
@@ -1,142 +0,0 @@
1
- <script lang="ts">import { T, useTask } from '@threlte/core';
2
- import { Vector2, Vector3 } from 'three';
3
- import Collider from '../components/Colliders/Collider.svelte';
4
- import CollisionGroups from '../components/CollisionGroups/CollisionGroups.svelte';
5
- import RigidBody from '../components/RigidBody/RigidBody.svelte';
6
- export let position = undefined;
7
- export let height = 1.7;
8
- export let radius = 0.3;
9
- export let speed = 1;
10
- export let jumpStrength = 3;
11
- export let playerCollisionGroups = [0];
12
- export let groundCollisionGroups = [15];
13
- export let ongroundenter = undefined;
14
- export let ongroundexit = undefined;
15
- let rigidBody;
16
- const keys = {
17
- up: false,
18
- down: false,
19
- left: false,
20
- right: false
21
- };
22
- const t = new Vector3();
23
- const t2 = new Vector2();
24
- let grounded = false;
25
- let groundsSensored = 0;
26
- $: {
27
- if (groundsSensored === 0)
28
- grounded = false;
29
- else
30
- grounded = true;
31
- }
32
- $: grounded ? ongroundenter?.() : ongroundexit?.();
33
- const { start } = useTask(() => {
34
- t.set(0, 0, 0);
35
- if (keys.down)
36
- t.x += 1;
37
- if (keys.up)
38
- t.x -= 1;
39
- if (keys.left)
40
- t.z += 1;
41
- if (keys.right)
42
- t.z -= 1;
43
- const l = t.length();
44
- const xzLength = t2.set(t.x, t.z).length();
45
- if (l > 0)
46
- t.divideScalar(l).multiplyScalar(speed);
47
- if (xzLength > 0) {
48
- rigidBody.resetForces(true);
49
- rigidBody.resetTorques(true);
50
- }
51
- const linVel = rigidBody.linvel();
52
- t.y = linVel.y;
53
- rigidBody.setLinvel(t, true);
54
- });
55
- $: if (rigidBody)
56
- start();
57
- const onKeyDown = (e) => {
58
- switch (e.key.toLowerCase()) {
59
- case 's':
60
- case 'arrowdown':
61
- keys.down = true;
62
- break;
63
- case 'w':
64
- case 'arrowup':
65
- keys.up = true;
66
- break;
67
- case 'a':
68
- case 'arrowleft':
69
- keys.left = true;
70
- break;
71
- case 'd':
72
- case 'arrowright':
73
- keys.right = true;
74
- break;
75
- case ' ':
76
- if (!rigidBody || !grounded)
77
- break;
78
- rigidBody.applyImpulse({ x: 0, y: jumpStrength, z: 0 }, true);
79
- default:
80
- break;
81
- }
82
- };
83
- const onKeyUp = (e) => {
84
- switch (e.key.toLowerCase()) {
85
- case 's':
86
- case 'arrowdown':
87
- keys.down = false;
88
- break;
89
- case 'w':
90
- case 'arrowup':
91
- keys.up = false;
92
- break;
93
- case 'a':
94
- case 'arrowleft':
95
- keys.left = false;
96
- break;
97
- case 'd':
98
- case 'arrowright':
99
- keys.right = false;
100
- break;
101
- default:
102
- break;
103
- }
104
- };
105
- </script>
106
-
107
- <svelte:window
108
- on:keydown|preventDefault={onKeyDown}
109
- on:keyup|preventDefault={onKeyUp}
110
- />
111
-
112
- <T.Group {position}>
113
- <RigidBody
114
- dominance={127}
115
- enabledRotations={[false, false, false]}
116
- bind:rigidBody
117
- type={'dynamic'}
118
- >
119
- <CollisionGroups groups={playerCollisionGroups}>
120
- <Collider
121
- shape={'capsule'}
122
- args={[height / 2 - radius, radius]}
123
- />
124
- </CollisionGroups>
125
-
126
- <CollisionGroups groups={groundCollisionGroups}>
127
- <T.Group position={[0, -height / 2 + radius, 0]}>
128
- <Collider
129
- sensor
130
- onsensorenter={() => (groundsSensored += 1)}
131
- onsensorexit={() => (groundsSensored -= 1)}
132
- shape={'ball'}
133
- args={[radius * 1.2]}
134
- />
135
- </T.Group>
136
- </CollisionGroups>
137
-
138
- <T.Group position.y={-height / 2}>
139
- <slot />
140
- </T.Group>
141
- </RigidBody>
142
- </T.Group>
@@ -1,29 +0,0 @@
1
- import { SvelteComponent } from "svelte";
2
- import { Vector3 } from 'three';
3
- import type { CollisionGroupsBitMask } from '../types/types';
4
- declare const __propDef: {
5
- props: {
6
- position?: Parameters<Vector3['set']> | undefined;
7
- height?: number | undefined;
8
- radius?: number | undefined;
9
- speed?: number | undefined;
10
- jumpStrength?: number | undefined;
11
- playerCollisionGroups?: CollisionGroupsBitMask | undefined;
12
- groundCollisionGroups?: CollisionGroupsBitMask | undefined;
13
- ongroundenter?: (() => void) | undefined;
14
- ongroundexit?: (() => void) | undefined;
15
- children?: import("svelte").Snippet<[]> | undefined;
16
- };
17
- events: {
18
- [evt: string]: CustomEvent<any>;
19
- };
20
- slots: {
21
- default: {};
22
- };
23
- };
24
- export type BasicPlayerControllerProps = typeof __propDef.props;
25
- export type BasicPlayerControllerEvents = typeof __propDef.events;
26
- export type BasicPlayerControllerSlots = typeof __propDef.slots;
27
- export default class BasicPlayerController extends SvelteComponent<BasicPlayerControllerProps, BasicPlayerControllerEvents, BasicPlayerControllerSlots> {
28
- }
29
- export {};