@threlte/rapier 1.0.0-next.2 → 1.0.0-next.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +55 -8
- package/dist/components/World/InnerWorld.svelte.d.ts +3 -3
- package/dist/hooks/useFixedJoint.d.ts +1 -0
- package/dist/hooks/useJoint.d.ts +1 -0
- package/dist/hooks/usePrismaticJoint.d.ts +1 -0
- package/dist/hooks/useRevoluteJoint.d.ts +1 -0
- package/dist/hooks/useSphericalJoint.d.ts +1 -0
- package/dist/lib/computeBitMask.d.ts +3 -3
- package/dist/lib/createRapierContext.d.ts +1 -0
- package/dist/lib/eulerToQuaternion.d.ts +1 -1
- package/dist/lib/parseRigidBodyType.d.ts +1 -1
- package/dist/recipes/BasicPlayerController.svelte.d.ts +3 -3
- package/dist/types/types.d.ts +20 -20
- package/package.json +32 -27
- package/dist/CHANGELOG.md +0 -183
- package/dist/LICENSE.md +0 -21
- package/dist/README.md +0 -19
package/README.md
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<div align="right">
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<a href="https://www.npmjs.com/package/@threlte/rapier">
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<img alt="npm" src="https://img.shields.io/npm/v/@threlte/rapier?color=fe4100&labelColor=171d27&logo=npm&logoColor=white"/>
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</a>
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<a href="https://github.com/threlte/threlte/blob/main/LICENSE.md">
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<img alt="license" src="https://img.shields.io/npm/l/@threlte/core?color=fe4100&labelColor=171d27&logo=git&logoColor=white"/>
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</a>
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<a href="https://discord.com/channels/985983540804091964">
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<img alt="discord" src="https://img.shields.io/discord/985983540804091964?label=discord&color=fe4100&labelColor=171d27&logo=discord&logoColor=white"/>
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</a>
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<a href="https://next.threlte.xyz">
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<img alt="docs" src="https://img.shields.io/website?down_color=red&down_message=offline&label=docs&color=fe4100&labelColor=171d27&up_message=online&url=https%3A%2F%2Fthrelte.xyz&logo=svelte&logoColor=white"/>
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</a>
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</div>
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<
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<a href="https://next.threlte.xyz">
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<img src="./threlte-banner.jpg"/>
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</a>
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## Rapidly Build Interactive 3D Apps for the Web
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Threlte is a [Svelte](https://svelte.dev/) library that simplifies creating 3D apps for the web. It provides a **declarative**, **type-safe**, **reactive** and **interactive** API out-of-the-box.
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Threlte's **3D rendering** is powered by [Three.js](https://threejs.org/), and it also provides a **physics engine** through [Rapier](https://rapier.rs/) and an **animation studio** via [Theatre.js](https://www.theatrejs.com/); see [packages](#packages) for details.
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Check out our **[documentation](https://next.threlte.xyz)** and our **[Discord community](https://discord.gg/EqUBCfCaGm)**.
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## @threlte/rapier
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[@threlte/rapier](https://next.threlte.xyz/docs/reference/rapier/getting-started) enables performant physics in your Threlte app through the [Rapier engine](https://rapier.rs/).
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This is a great way to implement key features of games or simulators, such as collisions, gravity and attraction fields.
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## Quickstart
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### Installation
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For a quick interactive setup of a fresh Threlte project, run:
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```sh
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npm create threlte my-project
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```
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and select the `@threlte/rapier` option.
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Alternatively you can check out the full [installation instructions](https://next.threlte.xyz/docs/learn/getting-started/installation).
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### Support
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Have questions? Feel free to ask in our [Discord support forum](https://discord.com/channels/985983540804091964/1031843197963477002).
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## Contributing
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Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are **greatly appreciated**.
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- **Filing Issues** - if you have feature requestions or you think you spotted a bug, [submit an issue](https://github.com/threlte/threlte/issues/new).
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- **Contributing Code** - if you would like to drop us a PR, read the [contribution guide](https://github.com/threlte/threlte/blob/main/CONTRIBUTING.md) first.
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## Sponsors
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[](https://vercel.com/?utm_source=threlte&utm_campaign=oss)
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---
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### License
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The MIT License (MIT). Please see [License File](LICENSE.md) for more information.
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The MIT License (MIT). Please see the [License File](LICENSE.md) for more information.
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default: {};
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};
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};
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export
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export
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export
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export type InnerWorldProps = typeof __propDef.props;
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export type InnerWorldEvents = typeof __propDef.events;
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export type InnerWorldSlots = typeof __propDef.slots;
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export default class InnerWorld extends SvelteComponentTyped<InnerWorldProps, InnerWorldEvents, InnerWorldSlots> {
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}
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export {};
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/// <reference types="svelte" />
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import type { FixedImpulseJoint } from '@dimforge/rapier3d-compat';
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import { Euler } from 'three';
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export declare const useFixedJoint: (anchorA: [x: number, y: number, z: number], frameA: Parameters<Euler['set']> | Euler, anchorB: [x: number, y: number, z: number], frameB: Parameters<Euler['set']> | Euler) => {
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package/dist/hooks/useJoint.d.ts
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/// <reference types="svelte" />
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import { MultibodyJoint, type ImpulseJoint, type RigidBody } from '@dimforge/rapier3d-compat';
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import type { RapierContext } from '../types/types';
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export declare const useJoint: <T extends ImpulseJoint | MultibodyJoint>(initializeJoint: (rigidBodyA: RigidBody, rigidBodyB: RigidBody, ctx: RapierContext) => T) => {
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/// <reference types="svelte" />
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import type { PrismaticImpulseJoint } from '@dimforge/rapier3d-compat';
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import { Vector3 } from 'three';
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export declare const usePrismaticJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3, axis: Parameters<Vector3['set']> | Vector3, limits?: [min: number, max: number]) => {
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/// <reference types="svelte" />
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import type { RevoluteImpulseJoint } from '@dimforge/rapier3d-compat';
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import { Vector3 } from 'three';
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export declare const useRevoluteJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3, axis: Parameters<Vector3['set']> | Vector3, limits?: [min: number, max: number]) => {
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/// <reference types="svelte" />
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import type { SphericalImpulseJoint } from '@dimforge/rapier3d-compat';
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import { Vector3 } from 'three';
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export declare const useSphericalJoint: (anchorA: Parameters<Vector3['set']> | Vector3, anchorB: Parameters<Vector3['set']> | Vector3) => {
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export
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type N = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15;
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export type Groups = N[];
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export type MembershipsAndFilter = N[];
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export declare const computeBitMask: (groups: Groups, filter: MembershipsAndFilter, memberships: MembershipsAndFilter) => number;
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export {};
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* @param values
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* @returns
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*/
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export declare const eulerToQuaternion: (values: [x: number, y: number, z: number, order?:
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export declare const eulerToQuaternion: (values: [x: number, y: number, z: number, order?: import("three").EulerOrder | undefined]) => Quaternion;
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import { RigidBodyType } from '@dimforge/rapier3d-compat';
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export type RigidBodyTypeString = 'fixed' | 'dynamic' | 'kinematicPosition' | 'kinematicVelocity';
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export declare const parseRigidBodyType: (type: RigidBodyTypeString) => RigidBodyType;
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default: {};
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};
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};
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export type BasicPlayerControllerProps = typeof __propDef.props;
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export type BasicPlayerControllerEvents = typeof __propDef.events;
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export type BasicPlayerControllerSlots = typeof __propDef.slots;
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export default class BasicPlayerController extends SvelteComponentTyped<BasicPlayerControllerProps, BasicPlayerControllerEvents, BasicPlayerControllerSlots> {
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}
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export {};
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package/dist/types/types.d.ts
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import type { Writable } from 'svelte/store';
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import type { useHasEventListeners } from '../hooks/useHasEventListener';
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import type { createRapierContext } from '../lib/createRapierContext';
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export type ColliderShapes = 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh';
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export type AutoCollidersShapes = 'cuboid' | 'ball' | 'trimesh' | 'convexHull' | 'capsule';
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export type ColliderEventMap = {
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collisionenter: {
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targetCollider: Collider;
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targetRigidBody: RigidBody | null;
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};
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};
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export type CollisionEnterEvent = CustomEvent<ColliderEventMap['collisionenter']>;
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export type CollisionExitEvent = CustomEvent<ColliderEventMap['collisionexit']>;
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export type SensorEnterEvent = CustomEvent<ColliderEventMap['sensorenter']>;
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export type SensorExitEvent = CustomEvent<ColliderEventMap['sensorexit']>;
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export type ContactEvent = CustomEvent<ColliderEventMap['contact']>;
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export type RigidBodyEventMap = ColliderEventMap & {
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sleep: void;
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wake: void;
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};
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export type RigidBodyEventDispatcher = ReturnType<typeof createRawEventDispatcher<RigidBodyEventMap>>;
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export type ColliderEventDispatcher = ReturnType<typeof createRawEventDispatcher<ColliderEventMap>>;
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export type RigidBodyEventDispatchers = Map<RigidBodyHandle, RigidBodyEventDispatcher>;
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export type ColliderEventDispatchers = Map<ColliderHandle, ColliderEventDispatcher>;
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export type RapierContext = ReturnType<typeof createRapierContext>;
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export type CollisionGroupsContext = Writable<number> | undefined;
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export type RigidBodyUserData = {
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};
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export type ThrelteRigidBody = RigidBody & {
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userData?: RigidBodyUserData;
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};
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export type RigidBodyContext = ThrelteRigidBody;
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export type CollisionGroupsBitMask = (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[];
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/**
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export type GravityType = 'static' | 'linear' | 'newtonian';
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package/package.json
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{
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"name": "@threlte/rapier",
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"version": "1.0.0-next.
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"version": "1.0.0-next.4",
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"author": "Grischa Erbe <hello@legrisch.com> (https://legrisch.com)",
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"license": "MIT",
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"devDependencies": {
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"@threlte/core": "6.0.0-next.3",
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"@sveltejs/adapter-auto": "^2.0.0",
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"eslint-plugin-svelte": "^2.30.0",
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"prettier-plugin-svelte": "^2.10.1",
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"typescript": "^5.0.0",
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"@threlte/core": "6.0.0-next.12"
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},
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"dependencies": {
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"three": "^0.151.3",
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"svelte": "^4.1.1",
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"@dimforge/rapier3d-compat": "^0.11.2"
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# @threlte/extras
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### Minor Changes
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This package provides easy to use components and hooks to use the [rapier](https://rapier.rs/) physics engine in threlte.
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It comes with several components to get you started: [`<World>`](https://threlte.xyz/rapier/world), [`<RigidBody>`](https://threlte.xyz/rapier/rigid-body), [`<Collider>`](https://threlte.xyz/rapier/collider), [`<AutoColliders>`](https://threlte.xyz/rapier/auto-colliders), [`<CollisionGroups>`](https://threlte.xyz/rapier/collision-groups) and [`<Debug>`](https://threlte.xyz/rapier/debug).
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It also features several handy hooks: [`<useRapier>`](https://threlte.xyz/rapier/use-rapier), [`<useCollisionGroups>`](https://threlte.xyz/rapier/use-collision-groups) and [`<useRigidBody>`](https://threlte.xyz/rapier/use-rigid-body).
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`@threlte/core` consists of components, hooks and other utilites that follow three.js principles, nomenclature and inheritance as closely as useful and possible. Therefore components that have been part of the package `threlte` have been moved to the new home of all kinds of useful abstractons: `@threlte/extras`.
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`@threlte/extras` consists of useful abstractions and helpers that you may find yourself use all the time. These components do not need to follow three.js principles as strict as exports from `@threlte/core`, but they do where it makes sense.
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## The breaking changes in detail:
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## How to update
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Replace imports from `threlte` and `threlte/extras`:
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2. `npm i -D @threlte/core @threlte/extras`
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3. Replace `import {…} from 'threlte'` with `import {…} from '@threlte/core'`
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Specifically replace imports of `<GLTF>`, `useGltf` or `<Text>`:
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3. Replace `import { GLTF, useGltf, Text } from 'threlte'` with `import { GLTF, useGltf, Text } from '@threlte/extras'`
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# Other changes
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- The documentation is now hosted on Vercel and as such we are hoping for a Vercel Sponsorship for OSS. There have also been some style fixes and overhauls.
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## 3.13.10
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## 3.13.9
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### Patch Changes
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## 3.13.8
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## 3.13.7
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### Patch Changes
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## 3.13.6
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### Patch Changes
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## 3.13.5
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### Patch Changes
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### Patch Changes
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## 3.13.3
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## 3.13.2
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### Patch Changes
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- 8dbf8cd: Test
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package/dist/LICENSE.md
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MIT License
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Copyright (c) 2022 Grischa Erbe
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/dist/README.md
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1
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|
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<h1 align="center">@threlte/rapier</h1>
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|
4
|
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|
|
5
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Provides easy to use components and hooks to use the [rapier](https://rapier.rs/) physics engine in threlte.
|
|
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|
|
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## Official Documentation
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|
8
|
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|
|
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Visit [threlte.xyz](https://threlte.xyz)
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|
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|
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## Support
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12
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Join the [Discord server](https://discord.gg/EqUBCfCaGm)
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---
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### License
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The MIT License (MIT). Please see [License File](LICENSE.md) for more information.
|