@threlte/rapier 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +21 -0
- package/README.md +19 -0
- package/dist/CHANGELOG.md +103 -0
- package/dist/LICENSE.md +21 -0
- package/dist/README.md +19 -0
- package/dist/components/Colliders/AutoColliders.svelte +74 -0
- package/dist/components/Colliders/AutoColliders.svelte.d.ts +33 -0
- package/dist/components/Colliders/Collider.svelte +119 -0
- package/dist/components/Colliders/Collider.svelte.d.ts +32 -0
- package/dist/components/CollisionGroups/CollisionGroups.svelte +31 -0
- package/dist/components/CollisionGroups/CollisionGroups.svelte.d.ts +21 -0
- package/dist/components/Debug/Debug.svelte +30 -0
- package/dist/components/Debug/Debug.svelte.d.ts +60 -0
- package/dist/components/RigidBody/RigidBody.svelte +111 -0
- package/dist/components/RigidBody/RigidBody.svelte.d.ts +39 -0
- package/dist/components/World/InnerWorld.svelte +32 -0
- package/dist/components/World/InnerWorld.svelte.d.ts +32 -0
- package/dist/components/World/World.svelte +63 -0
- package/dist/components/World/World.svelte.d.ts +33 -0
- package/dist/hooks/useCollisionGroups.d.ts +5 -0
- package/dist/hooks/useCollisionGroups.js +52 -0
- package/dist/hooks/useFrameHandler.d.ts +2 -0
- package/dist/hooks/useFrameHandler.js +176 -0
- package/dist/hooks/useRapier.d.ts +2 -0
- package/dist/hooks/useRapier.js +4 -0
- package/dist/hooks/useRigidBody.d.ts +2 -0
- package/dist/hooks/useRigidBody.js +4 -0
- package/dist/index.d.ts +12 -0
- package/dist/index.js +13 -0
- package/dist/lib/applyTransforms.d.ts +3 -0
- package/dist/lib/applyTransforms.js +17 -0
- package/dist/lib/createCollidersFromChildren.d.ts +16 -0
- package/dist/lib/createCollidersFromChildren.js +94 -0
- package/dist/lib/createRapierContext.d.ts +16 -0
- package/dist/lib/createRapierContext.js +56 -0
- package/dist/lib/getWorldTransforms.d.ts +41 -0
- package/dist/lib/getWorldTransforms.js +55 -0
- package/dist/lib/parseRigidBodyType.d.ts +3 -0
- package/dist/lib/parseRigidBodyType.js +10 -0
- package/dist/lib/positionToVector3.d.ts +3 -0
- package/dist/lib/positionToVector3.js +8 -0
- package/dist/lib/rotationToEuler.d.ts +3 -0
- package/dist/lib/rotationToEuler.js +8 -0
- package/dist/lib/rotationToQuaternion.d.ts +3 -0
- package/dist/lib/rotationToQuaternion.js +10 -0
- package/dist/lib/scaleColliderArgs.d.ts +5 -0
- package/dist/lib/scaleColliderArgs.js +25 -0
- package/dist/lib/scaleToVector3.d.ts +3 -0
- package/dist/lib/scaleToVector3.js +16 -0
- package/dist/recipes/BasicPlayerController.svelte +129 -0
- package/dist/recipes/BasicPlayerController.svelte.d.ts +29 -0
- package/dist/types/components.d.ts +131 -0
- package/dist/types/components.js +1 -0
- package/dist/types/types.d.ts +38 -0
- package/dist/types/types.js +1 -0
- package/package.json +50 -0
package/LICENSE.md
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MIT License
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Copyright (c) 2022 Grischa Erbe
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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<h1 align="center">@threlte/rapier</h1>
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Provides easy to use components and hooks to use the [rapier](https://rapier.rs/) physics engine in threlte.
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## Official Documentation
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Visit [threlte.xyz](https://threlte.xyz)
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## Support
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Join the [Discord server](https://discord.gg/EqUBCfCaGm)
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---
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### License
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The MIT License (MIT). Please see [License File](LICENSE.md) for more information.
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# @threlte/extras
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## 0.0.1
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### Patch Changes
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- 7a3fa6b: # NEW PACKAGE: @threlte/rapier
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This package provides easy to use components and hooks to use the [rapier](https://rapier.rs/) physics engine in threlte.
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It comes with several components to get you started: [`<World>`](https://threlte.xyz/rapier/world), [`<RigidBody>`](https://threlte.xyz/rapier/rigid-body), [`<Collider>`](https://threlte.xyz/rapier/collider), [`<AutoColliders>`](https://threlte.xyz/rapier/auto-colliders), [`<CollisionGroups>`](https://threlte.xyz/rapier/collision-groups) and [`<Debug>`](https://threlte.xyz/rapier/debug).
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It also features several handy hooks: [`<useRapier>`](https://threlte.xyz/rapier/use-rapier), [`<useCollisionGroups>`](https://threlte.xyz/rapier/use-collision-groups) and [`<useRigidBody>`](https://threlte.xyz/rapier/use-rigid-body).
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## 4.0.0
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### Major Changes
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- 52e021c: # Breaking Change
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The threlte repository has been moved to its own GitHub Organization: [https://github.com/threlte/threlte](https://github.com/threlte/threlte).
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threlte consists now of two npm packages: `@threlte/core` and `@threlte/extras`, managed in a mono repository:
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`@threlte/core` consists of components, hooks and other utilites that follow three.js principles, nomenclature and inheritance as closely as useful and possible. Therefore components that have been part of the package `threlte` have been moved to the new home of all kinds of useful abstractons: `@threlte/extras`.
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`@threlte/extras` consists of useful abstractions and helpers that you may find yourself use all the time. These components do not need to follow three.js principles as strict as exports from `@threlte/core`, but they do where it makes sense.
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## The breaking changes in detail:
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- Moved `<GLTF>` component as well as `useGltf` hook to `@threlte/extras`.
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- Moved `<Text>` component to `@threlte/extras`.
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## How to update
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Replace imports from `threlte` and `threlte/extras`:
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1. `npm rm threlte`
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2. `npm i -D @threlte/core @threlte/extras`
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3. Replace `import {…} from 'threlte'` with `import {…} from '@threlte/core'`
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4. Replace `import {…} from 'threlte/extras'` with `import {…} from '@threlte/extras'`
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Specifically replace imports of `<GLTF>`, `useGltf` or `<Text>`:
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3. Replace `import { GLTF, useGltf, Text } from 'threlte'` with `import { GLTF, useGltf, Text } from '@threlte/extras'`
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# Other changes
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- The documentation is now hosted on Vercel and as such we are hoping for a Vercel Sponsorship for OSS. There have also been some style fixes and overhauls.
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## 3.13.10
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### Patch Changes
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- 4de7371: added svelte identifier
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## 3.13.9
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### Patch Changes
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- 41cc5a1: test
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## 3.13.8
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### Patch Changes
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- 79a64f5: test
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## 3.13.7
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### Patch Changes
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- test
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## 3.13.6
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### Patch Changes
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- trying to delete
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## 3.13.5
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### Patch Changes
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- 11aa5eb: yes
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## 3.13.4
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### Patch Changes
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- 0c40456: added scripts to clean up packages
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- 7cc4e5d: added node types
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## 3.13.3
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- a2a6d93: test
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## 3.13.2
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### Patch Changes
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- 8dbf8cd: Test
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package/dist/LICENSE.md
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MIT License
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Copyright (c) 2022 Grischa Erbe
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/dist/README.md
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1
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<h1 align="center">@threlte/rapier</h1>
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Provides easy to use components and hooks to use the [rapier](https://rapier.rs/) physics engine in threlte.
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## Official Documentation
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Visit [threlte.xyz](https://threlte.xyz)
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## Support
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Join the [Discord server](https://discord.gg/EqUBCfCaGm)
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---
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### License
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The MIT License (MIT). Please see [License File](LICENSE.md) for more information.
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<script>import { ActiveCollisionTypes, ActiveEvents, CoefficientCombineRule } from '@dimforge/rapier3d-compat';
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import { SceneGraphObject } from '@threlte/core';
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import { createEventDispatcher, onDestroy, onMount } from 'svelte';
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import { Object3D, Vector3 } from 'three';
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import { useCollisionGroups } from '../../hooks/useCollisionGroups';
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import { useRapier } from '../../hooks/useRapier';
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import { useRigidBody } from '../../hooks/useRigidBody';
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import { applyTransforms } from '../../lib/applyTransforms';
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import { createCollidersFromChildren } from '../../lib/createCollidersFromChildren';
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import { positionToVector3 } from '../../lib/positionToVector3';
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export let shape = 'convexHull';
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export let position = undefined;
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export let rotation = undefined;
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export let scale = undefined;
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export let lookAt = undefined;
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export let mass = undefined;
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export let centerOfMass = undefined;
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export let principalAngularInertia = undefined;
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export let restitution = undefined;
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export let restitutionCombineRule = undefined;
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export let friction = undefined;
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export let frictionCombineRule = undefined;
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export let sensor = undefined;
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const object = new Object3D();
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/**
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* Immediately apply transforms
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*/
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applyTransforms(object, position, rotation, scale, lookAt);
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object.updateWorldMatrix(true, false);
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const rigidBody = useRigidBody();
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const { world, addColliderToContext, removeColliderFromContext } = useRapier();
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export let colliders = [];
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const collisionGroups = useCollisionGroups();
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const dispatcher = createEventDispatcher();
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onMount(() => {
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colliders = createCollidersFromChildren(object, shape, world, rigidBody);
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colliders.forEach((c) => addColliderToContext(c, object, dispatcher));
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collisionGroups.registerColliders(colliders);
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});
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$: {
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if (colliders.length > 0) {
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colliders.forEach((collider) => {
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collider.setActiveEvents(ActiveEvents.COLLISION_EVENTS);
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collider.setActiveCollisionTypes(ActiveCollisionTypes.ALL);
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collider.setRestitution(restitution ?? 0);
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collider.setRestitutionCombineRule(restitutionCombineRule ?? CoefficientCombineRule.Average);
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collider.setFriction(friction ?? 0.7);
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collider.setFrictionCombineRule(frictionCombineRule ?? CoefficientCombineRule.Average);
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collider.setSensor(sensor ?? false);
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const { x: cmx, y: cmy, z: cmz } = positionToVector3(centerOfMass) || new Vector3();
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const { x: pix, y: piy, z: piz } = positionToVector3(principalAngularInertia) ||
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new Vector3(mass ?? 1 * 0.2, mass ?? 1 * 0.2, mass ?? 1 * 0.2);
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if (mass || centerOfMass || principalAngularInertia) {
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collider.setDensity(0);
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collider.setMassProperties(mass ?? 1, { x: cmx, y: cmy, z: cmz }, { x: pix, y: piy, z: piz }, { x: 0, y: 0, z: 0, w: 1 });
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}
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});
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}
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}
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/**
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* Cleanup
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*/
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onDestroy(() => {
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collisionGroups.removeColliders(colliders);
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colliders.forEach((c) => {
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removeColliderFromContext(c);
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world.removeCollider(c, true);
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});
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});
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</script>
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<SceneGraphObject {object}>
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<slot />
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</SceneGraphObject>
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import { SvelteComponentTyped } from "svelte";
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import { type Collider } from '@dimforge/rapier3d-compat';
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import type { AutoCollidersProperties } from '../../types/components';
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import type { ColliderEventMap } from '../../types/types';
|
|
5
|
+
declare const __propDef: {
|
|
6
|
+
props: {
|
|
7
|
+
shape?: import("../../types/types").AutoCollidersShapes | undefined;
|
|
8
|
+
position?: AutoCollidersProperties['position'];
|
|
9
|
+
rotation?: AutoCollidersProperties['rotation'];
|
|
10
|
+
scale?: AutoCollidersProperties['scale'];
|
|
11
|
+
lookAt?: AutoCollidersProperties['lookAt'];
|
|
12
|
+
mass?: AutoCollidersProperties['mass'];
|
|
13
|
+
centerOfMass?: AutoCollidersProperties['centerOfMass'];
|
|
14
|
+
principalAngularInertia?: AutoCollidersProperties['principalAngularInertia'];
|
|
15
|
+
restitution?: AutoCollidersProperties['restitution'];
|
|
16
|
+
restitutionCombineRule?: AutoCollidersProperties['restitutionCombineRule'];
|
|
17
|
+
friction?: AutoCollidersProperties['friction'];
|
|
18
|
+
frictionCombineRule?: AutoCollidersProperties['frictionCombineRule'];
|
|
19
|
+
sensor?: AutoCollidersProperties['sensor'];
|
|
20
|
+
colliders?: Collider[] | undefined;
|
|
21
|
+
};
|
|
22
|
+
slots: {
|
|
23
|
+
default: {};
|
|
24
|
+
};
|
|
25
|
+
getters: {};
|
|
26
|
+
events: ColliderEventMap;
|
|
27
|
+
};
|
|
28
|
+
export declare type AutoCollidersProps = typeof __propDef.props;
|
|
29
|
+
export declare type AutoCollidersEvents = typeof __propDef.events;
|
|
30
|
+
export declare type AutoCollidersSlots = typeof __propDef.slots;
|
|
31
|
+
export default class AutoColliders extends SvelteComponentTyped<AutoCollidersProps, AutoCollidersEvents, AutoCollidersSlots> {
|
|
32
|
+
}
|
|
33
|
+
export {};
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
<script>import { ActiveCollisionTypes, ActiveEvents, CoefficientCombineRule, Collider, ColliderDesc } from '@dimforge/rapier3d-compat';
|
|
2
|
+
import { SceneGraphObject, TransformableObject, useFrame } from '@threlte/core';
|
|
3
|
+
import { createEventDispatcher, onDestroy, onMount } from 'svelte';
|
|
4
|
+
import { Object3D, Quaternion, Vector3 } from 'three';
|
|
5
|
+
import { useCollisionGroups } from '../../hooks/useCollisionGroups';
|
|
6
|
+
import { useRapier } from '../../hooks/useRapier';
|
|
7
|
+
import { useRigidBody } from '../../hooks/useRigidBody';
|
|
8
|
+
import { applyTransforms } from '../../lib/applyTransforms';
|
|
9
|
+
import { getWorldPosition, getWorldQuaternion } from '../../lib/getWorldTransforms';
|
|
10
|
+
import { positionToVector3 } from '../../lib/positionToVector3';
|
|
11
|
+
import { scaleColliderArgs } from '../../lib/scaleColliderArgs';
|
|
12
|
+
export let shape;
|
|
13
|
+
export let args;
|
|
14
|
+
export let position = undefined;
|
|
15
|
+
export let rotation = undefined;
|
|
16
|
+
export let scale = undefined;
|
|
17
|
+
export let lookAt = undefined;
|
|
18
|
+
export let mass = undefined;
|
|
19
|
+
export let centerOfMass = undefined;
|
|
20
|
+
export let principalAngularInertia = undefined;
|
|
21
|
+
export let restitution = undefined;
|
|
22
|
+
export let restitutionCombineRule = undefined;
|
|
23
|
+
export let friction = undefined;
|
|
24
|
+
export let frictionCombineRule = undefined;
|
|
25
|
+
export let sensor = undefined;
|
|
26
|
+
const object = new Object3D();
|
|
27
|
+
/**
|
|
28
|
+
* Immediately apply transforms
|
|
29
|
+
*/
|
|
30
|
+
applyTransforms(object, position, rotation, scale, lookAt);
|
|
31
|
+
object.updateWorldMatrix(true, false);
|
|
32
|
+
const rigidBody = useRigidBody();
|
|
33
|
+
const isAttached = !!rigidBody;
|
|
34
|
+
const rapierContext = useRapier();
|
|
35
|
+
const { world } = rapierContext;
|
|
36
|
+
export let collider = undefined;
|
|
37
|
+
const collisionGroups = useCollisionGroups();
|
|
38
|
+
const dispatcher = createEventDispatcher();
|
|
39
|
+
/**
|
|
40
|
+
* Actual collider setup happens onMount as only then
|
|
41
|
+
* the transforms are finished.
|
|
42
|
+
*/
|
|
43
|
+
onMount(() => {
|
|
44
|
+
const scale = object.getWorldScale(new Vector3());
|
|
45
|
+
const scaledArgs = scaleColliderArgs(shape, args, scale);
|
|
46
|
+
// @ts-ignore
|
|
47
|
+
const colliderDesc = ColliderDesc[shape](...scaledArgs);
|
|
48
|
+
collider = world.createCollider(colliderDesc, rigidBody);
|
|
49
|
+
/**
|
|
50
|
+
* Add collider to context
|
|
51
|
+
*/
|
|
52
|
+
rapierContext.addColliderToContext(collider, object, dispatcher);
|
|
53
|
+
/**
|
|
54
|
+
* For use in conjunction with component <CollisionGroups>
|
|
55
|
+
*/
|
|
56
|
+
collisionGroups.registerColliders([collider]);
|
|
57
|
+
if (isAttached) {
|
|
58
|
+
const rigidBodyWorldPos = new Vector3();
|
|
59
|
+
const rigidBodyWorldQuatInversed = new Quaternion();
|
|
60
|
+
object.traverseAncestors((child) => {
|
|
61
|
+
if (child.userData.isRigidBody) {
|
|
62
|
+
child.getWorldPosition(rigidBodyWorldPos);
|
|
63
|
+
child.getWorldQuaternion(rigidBodyWorldQuatInversed);
|
|
64
|
+
rigidBodyWorldQuatInversed.invert();
|
|
65
|
+
}
|
|
66
|
+
});
|
|
67
|
+
collider.setTranslationWrtParent(object.getWorldPosition(new Vector3()).sub(rigidBodyWorldPos));
|
|
68
|
+
collider.setRotationWrtParent(object.getWorldQuaternion(new Quaternion()).premultiply(rigidBodyWorldQuatInversed));
|
|
69
|
+
}
|
|
70
|
+
else {
|
|
71
|
+
collider.setTranslation(object.getWorldPosition(new Vector3()));
|
|
72
|
+
collider.setRotation(object.getWorldQuaternion(new Quaternion()));
|
|
73
|
+
}
|
|
74
|
+
});
|
|
75
|
+
$: {
|
|
76
|
+
if (collider) {
|
|
77
|
+
collider.setActiveEvents(ActiveEvents.COLLISION_EVENTS);
|
|
78
|
+
collider.setActiveCollisionTypes(ActiveCollisionTypes.ALL);
|
|
79
|
+
collider.setRestitution(restitution ?? 0);
|
|
80
|
+
collider.setRestitutionCombineRule(restitutionCombineRule ?? CoefficientCombineRule.Average);
|
|
81
|
+
collider.setFriction(friction ?? 0.7);
|
|
82
|
+
collider.setFrictionCombineRule(frictionCombineRule ?? CoefficientCombineRule.Average);
|
|
83
|
+
collider.setSensor(sensor ?? false);
|
|
84
|
+
const { x: cmx, y: cmy, z: cmz } = positionToVector3(centerOfMass) || new Vector3();
|
|
85
|
+
const { x: pix, y: piy, z: piz } = positionToVector3(principalAngularInertia) ||
|
|
86
|
+
new Vector3(mass ?? 1 * 0.2, mass ?? 1 * 0.2, mass ?? 1 * 0.2);
|
|
87
|
+
if (mass || centerOfMass || principalAngularInertia) {
|
|
88
|
+
collider.setDensity(0);
|
|
89
|
+
collider.setMassProperties(mass ?? 1, { x: cmx, y: cmy, z: cmz }, { x: pix, y: piy, z: piz }, { x: 0, y: 0, z: 0, w: 1 });
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
useFrame(() => {
|
|
94
|
+
if (!collider)
|
|
95
|
+
return;
|
|
96
|
+
collider.setTranslation(getWorldPosition(object));
|
|
97
|
+
collider.setRotation(getWorldQuaternion(object));
|
|
98
|
+
}, {
|
|
99
|
+
autostart: !isAttached
|
|
100
|
+
});
|
|
101
|
+
/**
|
|
102
|
+
* Cleanup
|
|
103
|
+
*/
|
|
104
|
+
onDestroy(() => {
|
|
105
|
+
if (!collider)
|
|
106
|
+
return;
|
|
107
|
+
rapierContext.removeColliderFromContext(collider);
|
|
108
|
+
collisionGroups.removeColliders([collider]);
|
|
109
|
+
world.removeCollider(collider, true);
|
|
110
|
+
});
|
|
111
|
+
</script>
|
|
112
|
+
|
|
113
|
+
<SceneGraphObject {object}>
|
|
114
|
+
<slot />
|
|
115
|
+
</SceneGraphObject>
|
|
116
|
+
|
|
117
|
+
{#if !isAttached}
|
|
118
|
+
<TransformableObject {object} {position} {rotation} {scale} />
|
|
119
|
+
{/if}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { SvelteComponentTyped } from "svelte";
|
|
2
|
+
import { CoefficientCombineRule, Collider, ColliderDesc } from '@dimforge/rapier3d-compat';
|
|
3
|
+
import type { ColliderEventMap } from '../../types/types';
|
|
4
|
+
declare class __sveltets_Render<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> {
|
|
5
|
+
props(): {
|
|
6
|
+
shape: Shape;
|
|
7
|
+
args: Args;
|
|
8
|
+
position?: import("@threlte/core").Position | undefined;
|
|
9
|
+
rotation?: import("@threlte/core").Rotation | undefined;
|
|
10
|
+
scale?: import("@threlte/core").Scale | undefined;
|
|
11
|
+
lookAt?: import("@threlte/core").LookAt | undefined;
|
|
12
|
+
mass?: number | undefined;
|
|
13
|
+
centerOfMass?: import("@threlte/core").Position | undefined;
|
|
14
|
+
principalAngularInertia?: import("@threlte/core").Position | undefined;
|
|
15
|
+
restitution?: number | undefined;
|
|
16
|
+
restitutionCombineRule?: CoefficientCombineRule | undefined;
|
|
17
|
+
friction?: number | undefined;
|
|
18
|
+
frictionCombineRule?: CoefficientCombineRule | undefined;
|
|
19
|
+
sensor?: boolean | undefined;
|
|
20
|
+
collider?: Collider | undefined;
|
|
21
|
+
};
|
|
22
|
+
events(): ColliderEventMap;
|
|
23
|
+
slots(): {
|
|
24
|
+
default: {};
|
|
25
|
+
};
|
|
26
|
+
}
|
|
27
|
+
export declare type ColliderProps<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> = ReturnType<__sveltets_Render<Shape, Args>['props']>;
|
|
28
|
+
export declare type ColliderEvents<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> = ReturnType<__sveltets_Render<Shape, Args>['events']>;
|
|
29
|
+
export declare type ColliderSlots<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> = ReturnType<__sveltets_Render<Shape, Args>['slots']>;
|
|
30
|
+
export default class Collider<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> extends SvelteComponentTyped<ColliderProps<Shape, Args>, ColliderEvents<Shape, Args>, ColliderSlots<Shape, Args>> {
|
|
31
|
+
}
|
|
32
|
+
export {};
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
<script>import { setContext } from 'svelte';
|
|
2
|
+
import { writable } from 'svelte/store';
|
|
3
|
+
export let groups = undefined;
|
|
4
|
+
export let filter = undefined;
|
|
5
|
+
export let memberships = undefined;
|
|
6
|
+
const computeBitMask = (groups, filter, memberships) => {
|
|
7
|
+
if (groups !== undefined) {
|
|
8
|
+
// groups is setting the filter and memberships at once
|
|
9
|
+
const g = groups;
|
|
10
|
+
const mask = g.reduce((acc, f) => {
|
|
11
|
+
return acc | (1 << f);
|
|
12
|
+
}, 0) |
|
|
13
|
+
g.reduce((acc, m) => {
|
|
14
|
+
return acc | (1 << (m + 16));
|
|
15
|
+
}, 0);
|
|
16
|
+
return mask;
|
|
17
|
+
}
|
|
18
|
+
const mask = memberships.reduce((acc, f) => {
|
|
19
|
+
return acc | (1 << f);
|
|
20
|
+
}, 0) |
|
|
21
|
+
filter.reduce((acc, m) => {
|
|
22
|
+
return acc | (1 << (m + 16));
|
|
23
|
+
}, 0);
|
|
24
|
+
return mask;
|
|
25
|
+
};
|
|
26
|
+
const store = writable(computeBitMask(groups, filter, memberships));
|
|
27
|
+
$: store.set(computeBitMask(groups, filter, memberships));
|
|
28
|
+
setContext('threlte-rapier-collision-group', store);
|
|
29
|
+
</script>
|
|
30
|
+
|
|
31
|
+
<slot />
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { SvelteComponentTyped } from "svelte";
|
|
2
|
+
declare class __sveltets_Render<Groups extends (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] | undefined, MembershipsAndFilter extends Groups extends undefined ? (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] : undefined> {
|
|
3
|
+
props(): {
|
|
4
|
+
groups: Groups;
|
|
5
|
+
} | {
|
|
6
|
+
filter: MembershipsAndFilter;
|
|
7
|
+
memberships: MembershipsAndFilter;
|
|
8
|
+
};
|
|
9
|
+
events(): {} & {
|
|
10
|
+
[evt: string]: CustomEvent<any>;
|
|
11
|
+
};
|
|
12
|
+
slots(): {
|
|
13
|
+
default: {};
|
|
14
|
+
};
|
|
15
|
+
}
|
|
16
|
+
export declare type CollisionGroupsProps<Groups extends (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] | undefined, MembershipsAndFilter extends Groups extends undefined ? (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] : undefined> = ReturnType<__sveltets_Render<Groups, MembershipsAndFilter>['props']>;
|
|
17
|
+
export declare type CollisionGroupsEvents<Groups extends (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] | undefined, MembershipsAndFilter extends Groups extends undefined ? (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] : undefined> = ReturnType<__sveltets_Render<Groups, MembershipsAndFilter>['events']>;
|
|
18
|
+
export declare type CollisionGroupsSlots<Groups extends (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] | undefined, MembershipsAndFilter extends Groups extends undefined ? (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] : undefined> = ReturnType<__sveltets_Render<Groups, MembershipsAndFilter>['slots']>;
|
|
19
|
+
export default class CollisionGroups<Groups extends (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] | undefined, MembershipsAndFilter extends Groups extends undefined ? (0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15)[] : undefined> extends SvelteComponentTyped<CollisionGroupsProps<Groups, MembershipsAndFilter>, CollisionGroupsEvents<Groups, MembershipsAndFilter>, CollisionGroupsSlots<Groups, MembershipsAndFilter>> {
|
|
20
|
+
}
|
|
21
|
+
export {};
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
<script>import { LineSegments, useFrame } from '@threlte/core';
|
|
2
|
+
import { onDestroy } from 'svelte';
|
|
3
|
+
import { BufferAttribute, BufferGeometry, LineBasicMaterial } from 'three';
|
|
4
|
+
import { useRapier } from '../../hooks/useRapier';
|
|
5
|
+
export let vertexColors = true;
|
|
6
|
+
const material = new LineBasicMaterial({
|
|
7
|
+
vertexColors,
|
|
8
|
+
...$$props
|
|
9
|
+
});
|
|
10
|
+
const { world } = useRapier();
|
|
11
|
+
const buffers = world.debugRender();
|
|
12
|
+
const vertices = new BufferAttribute(buffers.vertices, 3);
|
|
13
|
+
const colors = new BufferAttribute(buffers.colors, 4);
|
|
14
|
+
const geometry = new BufferGeometry();
|
|
15
|
+
geometry.setAttribute('position', vertices);
|
|
16
|
+
geometry.setAttribute('color', colors);
|
|
17
|
+
useFrame(() => {
|
|
18
|
+
const buffers = world.debugRender();
|
|
19
|
+
const vertices = new BufferAttribute(buffers.vertices, 3);
|
|
20
|
+
const colors = new BufferAttribute(buffers.colors, 4);
|
|
21
|
+
geometry.setAttribute('position', vertices);
|
|
22
|
+
geometry.setAttribute('color', colors);
|
|
23
|
+
});
|
|
24
|
+
onDestroy(() => {
|
|
25
|
+
geometry.dispose();
|
|
26
|
+
material.dispose();
|
|
27
|
+
});
|
|
28
|
+
</script>
|
|
29
|
+
|
|
30
|
+
<LineSegments renderOrder={Infinity} {geometry} {material} />
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1
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import { SvelteComponentTyped } from "svelte";
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declare const __propDef: {
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props: {
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color?: import("three").ColorRepresentation | undefined;
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linewidth?: number | undefined;
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linecap?: string | undefined;
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linejoin?: string | undefined;
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alphaTest?: number | undefined;
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alphaToCoverage?: boolean | undefined;
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blendDst?: import("three").BlendingDstFactor | undefined;
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blendDstAlpha?: number | undefined;
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blendEquation?: import("three").BlendingEquation | undefined;
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blendEquationAlpha?: number | undefined;
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blending?: import("three").Blending | undefined;
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blendSrc?: import("three").BlendingDstFactor | import("three").BlendingSrcFactor | undefined;
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blendSrcAlpha?: number | undefined;
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clipIntersection?: boolean | undefined;
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clippingPlanes?: import("three").Plane[] | undefined;
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clipShadows?: boolean | undefined;
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colorWrite?: boolean | undefined;
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defines?: any;
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depthFunc?: import("three").DepthModes | undefined;
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depthTest?: boolean | undefined;
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depthWrite?: boolean | undefined;
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name?: string | undefined;
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opacity?: number | undefined;
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polygonOffset?: boolean | undefined;
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polygonOffsetFactor?: number | undefined;
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polygonOffsetUnits?: number | undefined;
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precision?: "highp" | "mediump" | "lowp" | null | undefined;
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premultipliedAlpha?: boolean | undefined;
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dithering?: boolean | undefined;
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side?: import("three").Side | undefined;
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shadowSide?: import("three").Side | undefined;
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toneMapped?: boolean | undefined;
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transparent?: boolean | undefined;
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vertexColors?: boolean | undefined;
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visible?: boolean | undefined;
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format?: import("three").PixelFormat | undefined;
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stencilWrite?: boolean | undefined;
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stencilFunc?: import("three").StencilFunc | undefined;
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stencilRef?: number | undefined;
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stencilWriteMask?: number | undefined;
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stencilFuncMask?: number | undefined;
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stencilFail?: import("three").StencilOp | undefined;
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stencilZFail?: import("three").StencilOp | undefined;
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stencilZPass?: import("three").StencilOp | undefined;
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48
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userData?: any;
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};
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events: {
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[evt: string]: CustomEvent<any>;
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};
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slots: {};
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54
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};
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55
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export declare type DebugProps = typeof __propDef.props;
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56
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export declare type DebugEvents = typeof __propDef.events;
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57
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export declare type DebugSlots = typeof __propDef.slots;
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58
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export default class Debug extends SvelteComponentTyped<DebugProps, DebugEvents, DebugSlots> {
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59
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}
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60
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export {};
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