@threlte/rapier 0.0.1 → 0.1.0

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package/dist/CHANGELOG.md CHANGED
@@ -1,5 +1,23 @@
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  # @threlte/extras
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+ ## 0.1.0
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+
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+ ### Minor Changes
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+
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+ - c272617: Hooks added to add Joints, Collider and AutoColliders now accepts density, mass or massProperties, documentation for joints hooks added, "Basic Vehicle Controller" Recipe added.
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+
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+ ## 0.0.3
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+
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+ ### Patch Changes
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+
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+ - cd6dac6: cleaned up dead code in RigidBody component
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+
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+ ## 0.0.2
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+
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+ ### Patch Changes
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+
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+ - 62d2c5c: fixed `<RigidBody>` initial transforms
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+
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  ## 0.0.1
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  ### Patch Changes
@@ -1,26 +1,27 @@
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  <script>import { ActiveCollisionTypes, ActiveEvents, CoefficientCombineRule } from '@dimforge/rapier3d-compat';
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  import { SceneGraphObject } from '@threlte/core';
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  import { createEventDispatcher, onDestroy, onMount } from 'svelte';
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- import { Object3D, Vector3 } from 'three';
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+ import { Object3D } from 'three';
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  import { useCollisionGroups } from '../../hooks/useCollisionGroups';
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  import { useRapier } from '../../hooks/useRapier';
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  import { useRigidBody } from '../../hooks/useRigidBody';
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  import { applyTransforms } from '../../lib/applyTransforms';
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  import { createCollidersFromChildren } from '../../lib/createCollidersFromChildren';
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  import { positionToVector3 } from '../../lib/positionToVector3';
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+ import { rotationToQuaternion } from '../../lib/rotationToQuaternion';
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  export let shape = 'convexHull';
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  export let position = undefined;
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  export let rotation = undefined;
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  export let scale = undefined;
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  export let lookAt = undefined;
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- export let mass = undefined;
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- export let centerOfMass = undefined;
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- export let principalAngularInertia = undefined;
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  export let restitution = undefined;
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  export let restitutionCombineRule = undefined;
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  export let friction = undefined;
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  export let frictionCombineRule = undefined;
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  export let sensor = undefined;
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+ export let density = undefined;
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+ export let mass = undefined;
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+ export let massProperties = undefined;
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  const object = new Object3D();
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  /**
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  * Immediately apply transforms
@@ -33,7 +34,7 @@ export let colliders = [];
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  const collisionGroups = useCollisionGroups();
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  const dispatcher = createEventDispatcher();
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  onMount(() => {
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- colliders = createCollidersFromChildren(object, shape, world, rigidBody);
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+ colliders = createCollidersFromChildren(object, shape ?? 'convexHull', world, rigidBody);
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  colliders.forEach((c) => addColliderToContext(c, object, dispatcher));
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  collisionGroups.registerColliders(colliders);
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  });
@@ -47,13 +48,12 @@ $: {
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  collider.setFriction(friction ?? 0.7);
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  collider.setFrictionCombineRule(frictionCombineRule ?? CoefficientCombineRule.Average);
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  collider.setSensor(sensor ?? false);
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- const { x: cmx, y: cmy, z: cmz } = positionToVector3(centerOfMass) || new Vector3();
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- const { x: pix, y: piy, z: piz } = positionToVector3(principalAngularInertia) ||
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- new Vector3(mass ?? 1 * 0.2, mass ?? 1 * 0.2, mass ?? 1 * 0.2);
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- if (mass || centerOfMass || principalAngularInertia) {
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- collider.setDensity(0);
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- collider.setMassProperties(mass ?? 1, { x: cmx, y: cmy, z: cmz }, { x: pix, y: piy, z: piz }, { x: 0, y: 0, z: 0, w: 1 });
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- }
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+ if (density)
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+ collider.setDensity(density);
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+ if (mass)
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+ collider.setMass(mass);
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+ if (massProperties)
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+ collider.setMassProperties(massProperties.mass, positionToVector3(massProperties.centerOfMass), positionToVector3(massProperties.principalAngularInertia), rotationToQuaternion(massProperties.angularInertiaLocalFrame));
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  });
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  }
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  }
@@ -1,6 +1,6 @@
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  <script>import { ActiveCollisionTypes, ActiveEvents, CoefficientCombineRule, Collider, ColliderDesc } from '@dimforge/rapier3d-compat';
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  import { SceneGraphObject, TransformableObject, useFrame } from '@threlte/core';
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- import { createEventDispatcher, onDestroy, onMount } from 'svelte';
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+ import { createEventDispatcher, onDestroy, onMount, tick } from 'svelte';
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  import { Object3D, Quaternion, Vector3 } from 'three';
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  import { useCollisionGroups } from '../../hooks/useCollisionGroups';
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  import { useRapier } from '../../hooks/useRapier';
@@ -8,6 +8,7 @@ import { useRigidBody } from '../../hooks/useRigidBody';
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  import { applyTransforms } from '../../lib/applyTransforms';
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  import { getWorldPosition, getWorldQuaternion } from '../../lib/getWorldTransforms';
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  import { positionToVector3 } from '../../lib/positionToVector3';
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+ import { rotationToQuaternion } from '../../lib/rotationToQuaternion';
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  import { scaleColliderArgs } from '../../lib/scaleColliderArgs';
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  export let shape;
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  export let args;
@@ -15,14 +16,14 @@ export let position = undefined;
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  export let rotation = undefined;
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  export let scale = undefined;
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  export let lookAt = undefined;
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- export let mass = undefined;
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- export let centerOfMass = undefined;
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- export let principalAngularInertia = undefined;
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  export let restitution = undefined;
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  export let restitutionCombineRule = undefined;
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  export let friction = undefined;
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  export let frictionCombineRule = undefined;
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  export let sensor = undefined;
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+ export let density = undefined;
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+ export let mass = undefined;
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+ export let massProperties = undefined;
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  const object = new Object3D();
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  /**
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  * Immediately apply transforms
@@ -40,7 +41,8 @@ const dispatcher = createEventDispatcher();
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  * Actual collider setup happens onMount as only then
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  * the transforms are finished.
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  */
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- onMount(() => {
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+ onMount(async () => {
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+ await tick();
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  const scale = object.getWorldScale(new Vector3());
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  const scaledArgs = scaleColliderArgs(shape, args, scale);
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  // @ts-ignore
@@ -64,8 +66,12 @@ onMount(() => {
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  rigidBodyWorldQuatInversed.invert();
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  }
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  });
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- collider.setTranslationWrtParent(object.getWorldPosition(new Vector3()).sub(rigidBodyWorldPos));
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- collider.setRotationWrtParent(object.getWorldQuaternion(new Quaternion()).premultiply(rigidBodyWorldQuatInversed));
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+ const worldPosition = object.getWorldPosition(new Vector3()).sub(rigidBodyWorldPos);
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+ const worldRotation = object
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+ .getWorldQuaternion(new Quaternion())
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+ .premultiply(rigidBodyWorldQuatInversed);
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+ collider.setTranslationWrtParent(worldPosition);
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+ collider.setRotationWrtParent(worldRotation);
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  }
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  else {
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  collider.setTranslation(object.getWorldPosition(new Vector3()));
@@ -81,13 +87,12 @@ $: {
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  collider.setFriction(friction ?? 0.7);
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  collider.setFrictionCombineRule(frictionCombineRule ?? CoefficientCombineRule.Average);
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  collider.setSensor(sensor ?? false);
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- const { x: cmx, y: cmy, z: cmz } = positionToVector3(centerOfMass) || new Vector3();
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- const { x: pix, y: piy, z: piz } = positionToVector3(principalAngularInertia) ||
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- new Vector3(mass ?? 1 * 0.2, mass ?? 1 * 0.2, mass ?? 1 * 0.2);
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- if (mass || centerOfMass || principalAngularInertia) {
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- collider.setDensity(0);
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- collider.setMassProperties(mass ?? 1, { x: cmx, y: cmy, z: cmz }, { x: pix, y: piy, z: piz }, { x: 0, y: 0, z: 0, w: 1 });
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- }
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+ if (density)
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+ collider.setDensity(density);
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+ if (mass)
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+ collider.setMass(mass);
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+ if (massProperties)
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+ collider.setMassProperties(massProperties.mass, positionToVector3(massProperties.centerOfMass), positionToVector3(massProperties.principalAngularInertia), rotationToQuaternion(massProperties.angularInertiaLocalFrame));
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  }
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  }
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  useFrame(() => {
@@ -1,32 +1,85 @@
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  import { SvelteComponentTyped } from "svelte";
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  import { CoefficientCombineRule, Collider, ColliderDesc } from '@dimforge/rapier3d-compat';
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+ import { type Position, type Rotation } from '@threlte/core';
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  import type { ColliderEventMap } from '../../types/types';
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- declare class __sveltets_Render<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> {
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+ declare class __sveltets_Render<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>, Density extends number | undefined, Mass extends Density extends undefined ? number | undefined : undefined, MassProperties extends Density extends undefined ? Mass extends undefined ? {
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+ mass: number;
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+ centerOfMass: Position;
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+ principalAngularInertia: Position;
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+ angularInertiaLocalFrame: Rotation;
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+ } : undefined : undefined> {
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  props(): {
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  shape: Shape;
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  args: Args;
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- position?: import("@threlte/core").Position | undefined;
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- rotation?: import("@threlte/core").Rotation | undefined;
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+ position?: Position | undefined;
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+ rotation?: Rotation | undefined;
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  scale?: import("@threlte/core").Scale | undefined;
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  lookAt?: import("@threlte/core").LookAt | undefined;
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- mass?: number | undefined;
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- centerOfMass?: import("@threlte/core").Position | undefined;
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- principalAngularInertia?: import("@threlte/core").Position | undefined;
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  restitution?: number | undefined;
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  restitutionCombineRule?: CoefficientCombineRule | undefined;
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  friction?: number | undefined;
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  frictionCombineRule?: CoefficientCombineRule | undefined;
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  sensor?: boolean | undefined;
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  collider?: Collider | undefined;
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+ density?: Density | undefined;
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+ } | {
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+ shape: Shape;
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+ args: Args;
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+ position?: Position | undefined;
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+ rotation?: Rotation | undefined;
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+ scale?: import("@threlte/core").Scale | undefined;
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+ lookAt?: import("@threlte/core").LookAt | undefined;
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+ restitution?: number | undefined;
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+ restitutionCombineRule?: CoefficientCombineRule | undefined;
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+ friction?: number | undefined;
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+ frictionCombineRule?: CoefficientCombineRule | undefined;
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+ sensor?: boolean | undefined;
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+ collider?: Collider | undefined;
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+ mass?: Mass | undefined;
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+ } | {
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+ shape: Shape;
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+ args: Args;
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+ position?: Position | undefined;
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+ rotation?: Rotation | undefined;
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+ scale?: import("@threlte/core").Scale | undefined;
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+ lookAt?: import("@threlte/core").LookAt | undefined;
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+ restitution?: number | undefined;
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+ restitutionCombineRule?: CoefficientCombineRule | undefined;
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+ friction?: number | undefined;
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+ frictionCombineRule?: CoefficientCombineRule | undefined;
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+ sensor?: boolean | undefined;
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+ collider?: Collider | undefined;
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+ mass?: Mass | undefined;
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+ massProperties?: MassProperties | undefined;
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  };
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  events(): ColliderEventMap;
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  slots(): {
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  default: {};
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  };
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  }
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- export declare type ColliderProps<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> = ReturnType<__sveltets_Render<Shape, Args>['props']>;
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- export declare type ColliderEvents<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> = ReturnType<__sveltets_Render<Shape, Args>['events']>;
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- export declare type ColliderSlots<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> = ReturnType<__sveltets_Render<Shape, Args>['slots']>;
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- export default class Collider<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>> extends SvelteComponentTyped<ColliderProps<Shape, Args>, ColliderEvents<Shape, Args>, ColliderSlots<Shape, Args>> {
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+ export declare type ColliderProps<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>, Density extends number | undefined, Mass extends Density extends undefined ? number | undefined : undefined, MassProperties extends Density extends undefined ? Mass extends undefined ? {
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+ mass: number;
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+ centerOfMass: Position;
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+ principalAngularInertia: Position;
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+ angularInertiaLocalFrame: Rotation;
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+ } : undefined : undefined> = ReturnType<__sveltets_Render<Shape, Args, Density, Mass, MassProperties>['props']>;
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+ export declare type ColliderEvents<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>, Density extends number | undefined, Mass extends Density extends undefined ? number | undefined : undefined, MassProperties extends Density extends undefined ? Mass extends undefined ? {
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+ mass: number;
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+ centerOfMass: Position;
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+ principalAngularInertia: Position;
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+ angularInertiaLocalFrame: Rotation;
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+ } : undefined : undefined> = ReturnType<__sveltets_Render<Shape, Args, Density, Mass, MassProperties>['events']>;
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+ export declare type ColliderSlots<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>, Density extends number | undefined, Mass extends Density extends undefined ? number | undefined : undefined, MassProperties extends Density extends undefined ? Mass extends undefined ? {
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+ mass: number;
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+ centerOfMass: Position;
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+ principalAngularInertia: Position;
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+ angularInertiaLocalFrame: Rotation;
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+ } : undefined : undefined> = ReturnType<__sveltets_Render<Shape, Args, Density, Mass, MassProperties>['slots']>;
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+ export default class Collider<Shape extends 'ball' | 'capsule' | 'segment' | 'triangle' | 'roundTriangle' | 'polyline' | 'trimesh' | 'cuboid' | 'roundCuboid' | 'heightfield' | 'cylinder' | 'roundCylinder' | 'cone' | 'roundCone' | 'convexHull' | 'convexMesh' | 'roundConvexHull' | 'roundConvexMesh', Args extends Parameters<typeof ColliderDesc[Shape]>, Density extends number | undefined, Mass extends Density extends undefined ? number | undefined : undefined, MassProperties extends Density extends undefined ? Mass extends undefined ? {
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+ mass: number;
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+ centerOfMass: Position;
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+ principalAngularInertia: Position;
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+ angularInertiaLocalFrame: Rotation;
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+ } : undefined : undefined> extends SvelteComponentTyped<ColliderProps<Shape, Args, Density, Mass, MassProperties>, ColliderEvents<Shape, Args, Density, Mass, MassProperties>, ColliderSlots<Shape, Args, Density, Mass, MassProperties>> {
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  }
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  export {};
@@ -0,0 +1,5 @@
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+ <script>import { useRevoluteJoint } from '../../hooks/useRevoluteJoint';
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+ export const { joint, rigidBodyA, rigidBodyB } = useRevoluteJoint();
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+ </script>
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+
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+ <slot {rigidBodyA} {rigidBodyB} />
@@ -0,0 +1,23 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ joint?: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RevoluteImpulseJoint> | undefined;
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+ rigidBodyA?: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined> | undefined;
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+ rigidBodyB?: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined> | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {
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+ default: {
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+ rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
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+ rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
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+ };
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+ };
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+ };
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+ export declare type RevoluteJointProps = typeof __propDef.props;
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+ export declare type RevoluteJointEvents = typeof __propDef.events;
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+ export declare type RevoluteJointSlots = typeof __propDef.slots;
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+ export default class RevoluteJoint extends SvelteComponentTyped<RevoluteJointProps, RevoluteJointEvents, RevoluteJointSlots> {
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+ }
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+ export {};
@@ -1,13 +1,14 @@
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  <script>import { LayerableObject, SceneGraphObject } from '@threlte/core';
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- import { createEventDispatcher, onDestroy, setContext } from 'svelte';
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+ import { createEventDispatcher, onDestroy, setContext, tick } from 'svelte';
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  import { Object3D, Vector3 } from 'three';
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  import { useRapier } from '../../hooks/useRapier';
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  import { applyTransforms } from '../../lib/applyTransforms';
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- import { getWorldPosition, getWorldQuaternion } from '../../lib/getWorldTransforms';
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+ import { getWorldPosition, getWorldQuaternion, getWorldScale } from '../../lib/getWorldTransforms';
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  import { parseRigidBodyType } from '../../lib/parseRigidBodyType';
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  import { positionToVector3 } from '../../lib/positionToVector3';
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  import { rotationToEuler } from '../../lib/rotationToEuler';
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  const { world, rapier, addRigidBodyToContext, removeRigidBodyFromContext } = useRapier();
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+ export let debug = false;
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  export let type = 'dynamic';
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  export let canSleep = true;
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  export let linearVelocity = {};
@@ -53,54 +54,71 @@ applyTransforms(object, position, rotation, scale, lookAt);
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  * the world position to the RigidBody
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  */
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  object.updateWorldMatrix(true, false);
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- const worldPosition = getWorldPosition(object);
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- const worldRotation = getWorldQuaternion(object);
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- const parentWorldScale = object.parent?.getWorldScale(new Vector3()) || new Vector3(1, 1, 1);
59
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  /**
60
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  * RigidBody Description
61
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  */
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- const desc = new rapier.RigidBodyDesc(parseRigidBodyType(type))
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- .setCanSleep(canSleep)
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- .setTranslation(worldPosition.x * parentWorldScale.x, worldPosition.y * parentWorldScale.y, worldPosition.z * parentWorldScale.z)
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- .setRotation({ x: worldRotation.x, y: worldRotation.y, z: worldRotation.z, w: worldRotation.w });
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+ const desc = new rapier.RigidBodyDesc(parseRigidBodyType(type)).setCanSleep(canSleep);
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+ export let rigidBody = undefined;
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  /**
67
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  * RigidBody init
68
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  */
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- export const rigidBody = world.createRigidBody(desc);
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+ export const rigidBodyTemp = world.createRigidBody(desc);
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+ /**
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+ * Apply transforms after the parent component added "object" to itself
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+ */
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+ const initPosition = async () => {
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+ await tick();
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+ applyTransforms(object, position, rotation, scale, lookAt);
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+ object.updateMatrix();
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+ object.updateWorldMatrix(true, false);
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+ const parentWorldScale = object.parent ? getWorldScale(object.parent) : new Vector3(1, 1, 1);
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+ const worldPosition = getWorldPosition(object).multiply(parentWorldScale);
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+ const worldQuaternion = getWorldQuaternion(object);
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+ rigidBodyTemp.setTranslation(worldPosition, true);
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+ rigidBodyTemp.setRotation(worldQuaternion, true);
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+ if (debug) {
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+ console.log('worldPosition', worldPosition);
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+ console.log('worldQuaternion', worldQuaternion);
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+ }
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+ if (debug)
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+ console.log(JSON.stringify(desc, null, 2));
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+ rigidBody = rigidBodyTemp;
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+ };
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+ initPosition();
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  /**
71
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  * Will come in handy in the future for joints
72
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  */
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- object.userData.rigidBody = rigidBody;
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+ object.userData.rigidBody = rigidBodyTemp;
74
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  /**
75
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  * Reactive RigidBody properties
76
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  */
77
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  $: {
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- rigidBody.setBodyType(parseRigidBodyType(type));
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- rigidBody.setLinvel(positionToVector3(linearVelocity), true);
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- rigidBody.setAngvel(rotationToEuler(angularVelocity), true);
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- rigidBody.setGravityScale(gravityScale, true);
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- rigidBody.enableCcd(ccd);
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- rigidBody.setDominanceGroup(dominance);
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- rigidBody.lockRotations(lockRotations, true);
85
- rigidBody.lockTranslations(lockTranslations, true);
86
- rigidBody.setEnabledRotations(...enabledRotations, true);
87
- rigidBody.setEnabledTranslations(...enabledTranslations, true);
96
+ rigidBodyTemp.setBodyType(parseRigidBodyType(type));
97
+ rigidBodyTemp.setLinvel(positionToVector3(linearVelocity), true);
98
+ rigidBodyTemp.setAngvel(rotationToEuler(angularVelocity), true);
99
+ rigidBodyTemp.setGravityScale(gravityScale, true);
100
+ rigidBodyTemp.enableCcd(ccd);
101
+ rigidBodyTemp.setDominanceGroup(dominance);
102
+ rigidBodyTemp.lockRotations(lockRotations, true);
103
+ rigidBodyTemp.lockTranslations(lockTranslations, true);
104
+ rigidBodyTemp.setEnabledRotations(...enabledRotations, true);
105
+ rigidBodyTemp.setEnabledTranslations(...enabledTranslations, true);
88
106
  }
89
107
  /**
90
108
  * Setting the RigidBody context so that colliders can
91
109
  * hook onto.
92
110
  */
93
- setContext('threlte-rapier-rigidbody', rigidBody);
111
+ setContext('threlte-rapier-rigidbody', rigidBodyTemp);
94
112
  /**
95
113
  * Add the mesh to the context
96
114
  */
97
- addRigidBodyToContext(rigidBody, object, dispatcher);
115
+ addRigidBodyToContext(rigidBodyTemp, object, dispatcher);
98
116
  /**
99
117
  * cleanup
100
118
  */
101
119
  onDestroy(() => {
102
- removeRigidBodyFromContext(rigidBody);
103
- world.removeRigidBody(rigidBody);
120
+ removeRigidBodyFromContext(rigidBodyTemp);
121
+ world.removeRigidBody(rigidBodyTemp);
104
122
  });
105
123
  </script>
106
124
 
@@ -1,8 +1,10 @@
1
1
  import { SvelteComponentTyped } from "svelte";
2
+ import type { RigidBody } from '@dimforge/rapier3d-compat';
2
3
  import type { RigidBodyProperties } from '../../types/components';
3
4
  import type { RigidBodyEventMap } from '../../types/types';
4
5
  declare const __propDef: {
5
6
  props: {
7
+ debug?: boolean | undefined;
6
8
  type?: import("../../lib/parseRigidBodyType").RigidBodyTypeString | undefined;
7
9
  canSleep?: boolean | undefined;
8
10
  linearVelocity?: import("@threlte/core").Position | undefined;
@@ -18,15 +20,16 @@ declare const __propDef: {
18
20
  enabledRotations?: import("../../types/components").Boolean3Array | undefined;
19
21
  enabledTranslations?: import("../../types/components").Boolean3Array | undefined;
20
22
  dominance?: number | undefined;
23
+ rigidBody?: RigidBody | undefined;
21
24
  /**
22
25
  * RigidBody init
23
- */ rigidBody?: import("@dimforge/rapier3d-compat").RigidBody | undefined;
26
+ */ rigidBodyTemp?: RigidBody | undefined;
24
27
  };
25
28
  slots: {
26
29
  default: {};
27
30
  };
28
31
  getters: {
29
- rigidBody: import("@dimforge/rapier3d-compat").RigidBody;
32
+ rigidBodyTemp: RigidBody;
30
33
  };
31
34
  events: RigidBodyEventMap;
32
35
  };
@@ -34,6 +37,6 @@ export declare type RigidBodyProps = typeof __propDef.props;
34
37
  export declare type RigidBodyEvents = typeof __propDef.events;
35
38
  export declare type RigidBodySlots = typeof __propDef.slots;
36
39
  export default class RigidBody extends SvelteComponentTyped<RigidBodyProps, RigidBodyEvents, RigidBodySlots> {
37
- get rigidBody(): import("@dimforge/rapier3d-compat").RigidBody;
40
+ get rigidBodyTemp(): RigidBody;
38
41
  }
39
42
  export {};
@@ -0,0 +1,7 @@
1
+ import type { FixedImpulseJoint } from '@dimforge/rapier3d-compat';
2
+ import type { Position, Rotation } from '@threlte/core';
3
+ export declare const useFixedJoint: (anchorA: Position, frameA: Rotation, anchorB: Position, frameB: Rotation) => {
4
+ joint: import("svelte/store").Writable<FixedImpulseJoint>;
5
+ rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
6
+ rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
+ };
@@ -0,0 +1,10 @@
1
+ import { positionToVector3 } from '../lib/positionToVector3';
2
+ import { rotationToQuaternion } from '../lib/rotationToQuaternion';
3
+ import { useJoint } from './useJoint';
4
+ // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
5
+ export const useFixedJoint = (anchorA, frameA, anchorB, frameB) => {
6
+ return useJoint((rbA, rbB, { world, rapier }) => {
7
+ const params = rapier.JointData.fixed(positionToVector3(anchorA), rotationToQuaternion(frameA), positionToVector3(anchorB), rotationToQuaternion(frameB));
8
+ return world.createImpulseJoint(params, rbA, rbB, true);
9
+ });
10
+ };
@@ -0,0 +1,7 @@
1
+ import type { ImpulseJoint, RigidBody } from '@dimforge/rapier3d-compat';
2
+ import type { RapierContext } from '../types/types';
3
+ export declare const useJoint: <T extends ImpulseJoint>(initializeJoint: (rigidBodyA: RigidBody, rigidBodyB: RigidBody, ctx: RapierContext) => T) => {
4
+ joint: import("svelte/store").Writable<T>;
5
+ rigidBodyA: import("svelte/store").Writable<RigidBody | undefined>;
6
+ rigidBodyB: import("svelte/store").Writable<RigidBody | undefined>;
7
+ };
@@ -0,0 +1,31 @@
1
+ import { onDestroy } from 'svelte';
2
+ import { derived, get, writable } from 'svelte/store';
3
+ import { useRapier } from './useRapier';
4
+ // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
5
+ export const useJoint = (initializeJoint) => {
6
+ const rigidBodyA = writable(undefined);
7
+ const rigidBodyB = writable(undefined);
8
+ const ctx = useRapier();
9
+ const bodies = derived([rigidBodyA, rigidBodyB], ([rbA, rbB]) => {
10
+ if (!!rbA && !!rbB) {
11
+ return [rbA, rbB];
12
+ }
13
+ });
14
+ const joint = writable(undefined);
15
+ const unsubscribeBodies = bodies.subscribe((bodies) => {
16
+ if (bodies)
17
+ joint.set(initializeJoint(...bodies, ctx));
18
+ });
19
+ onDestroy(() => {
20
+ unsubscribeBodies();
21
+ const j = get(joint);
22
+ if (!j)
23
+ return;
24
+ ctx.world.removeImpulseJoint(j, true);
25
+ });
26
+ return {
27
+ joint,
28
+ rigidBodyA,
29
+ rigidBodyB
30
+ };
31
+ };
@@ -0,0 +1,7 @@
1
+ import type { PrismaticImpulseJoint } from '@dimforge/rapier3d-compat';
2
+ import type { Position } from '@threlte/core';
3
+ export declare const usePrismaticJoint: (anchorA: Position, anchorB: Position, axis: Position, limits?: [min: number, max: number]) => {
4
+ joint: import("svelte/store").Writable<PrismaticImpulseJoint>;
5
+ rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
6
+ rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
+ };
@@ -0,0 +1,13 @@
1
+ import { positionToVector3 } from '../lib/positionToVector3';
2
+ import { useJoint } from './useJoint';
3
+ // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
4
+ export const usePrismaticJoint = (anchorA, anchorB, axis, limits) => {
5
+ return useJoint((rbA, rbB, { world, rapier }) => {
6
+ const params = rapier.JointData.prismatic(positionToVector3(anchorA), positionToVector3(anchorB), positionToVector3(axis).normalize());
7
+ if (limits) {
8
+ params.limitsEnabled = true;
9
+ params.limits = limits;
10
+ }
11
+ return world.createImpulseJoint(params, rbA, rbB, true);
12
+ });
13
+ };
@@ -0,0 +1,7 @@
1
+ import type { RevoluteImpulseJoint } from '@dimforge/rapier3d-compat';
2
+ import type { Position } from '@threlte/core';
3
+ export declare const useRevoluteJoint: (anchorA: Position, anchorB: Position, axis: Position, limits?: [min: number, max: number]) => {
4
+ joint: import("svelte/store").Writable<RevoluteImpulseJoint>;
5
+ rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
6
+ rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
+ };
@@ -0,0 +1,13 @@
1
+ import { positionToVector3 } from '../lib/positionToVector3';
2
+ import { useJoint } from './useJoint';
3
+ // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
4
+ export const useRevoluteJoint = (anchorA, anchorB, axis, limits) => {
5
+ return useJoint((rbA, rbB, { world, rapier }) => {
6
+ const params = rapier.JointData.revolute(positionToVector3(anchorA), positionToVector3(anchorB), positionToVector3(axis).normalize());
7
+ if (limits) {
8
+ params.limitsEnabled = true;
9
+ params.limits = limits;
10
+ }
11
+ return world.createImpulseJoint(params, rbA, rbB, true);
12
+ });
13
+ };
@@ -0,0 +1,7 @@
1
+ import type { SphericalImpulseJoint } from '@dimforge/rapier3d-compat';
2
+ import type { Position } from '@threlte/core';
3
+ export declare const useSphericalJoint: (anchorA: Position, anchorB: Position) => {
4
+ joint: import("svelte/store").Writable<SphericalImpulseJoint>;
5
+ rigidBodyA: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
6
+ rigidBodyB: import("svelte/store").Writable<import("@dimforge/rapier3d-compat").RigidBody | undefined>;
7
+ };
@@ -0,0 +1,11 @@
1
+ import { navigating } from '$app/stores';
2
+ import { positionToVector3 } from '../lib/positionToVector3';
3
+ import { useJoint } from './useJoint';
4
+ // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
5
+ export const useSphericalJoint = (anchorA, anchorB) => {
6
+ return useJoint((rbA, rbB, { world, rapier }) => {
7
+ const params = rapier.JointData.spherical(positionToVector3(anchorA), positionToVector3(anchorB));
8
+ return world.createImpulseJoint(params, rbA, rbB, true);
9
+ });
10
+ };
11
+ navigating;
package/dist/index.d.ts CHANGED
@@ -1,6 +1,10 @@
1
1
  export { useRapier } from './hooks/useRapier';
2
2
  export { useCollisionGroups } from './hooks/useCollisionGroups';
3
3
  export { useRigidBody } from './hooks/useRigidBody';
4
+ export { useRevoluteJoint } from './hooks/useRevoluteJoint';
5
+ export { usePrismaticJoint } from './hooks/usePrismaticJoint';
6
+ export { useFixedJoint } from './hooks/useFixedJoint';
7
+ export { useSphericalJoint } from './hooks/useSphericalJoint';
4
8
  export { default as World } from './components/World/World.svelte';
5
9
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
6
10
  export { default as Debug } from './components/Debug/Debug.svelte';
@@ -8,5 +12,5 @@ export { default as Collider } from './components/Colliders/Collider.svelte';
8
12
  export { default as AutoColliders } from './components/Colliders/AutoColliders.svelte';
9
13
  export { default as CollisionGroups } from './components/CollisionGroups/CollisionGroups.svelte';
10
14
  export { default as BasicPlayerController } from './recipes/BasicPlayerController.svelte';
11
- export type { AutoCollidersProperties, ColliderProperties, Boolean3Array, RigidBodyProperties, WorldProperties } from './types/components';
15
+ export type { AutoCollidersProperties, Boolean3Array, RigidBodyProperties, WorldProperties } from './types/components';
12
16
  export type { CollisionGroupsBitMask, AutoCollidersShapes, ColliderEventDispatcher, ColliderShapes, RapierContext, RigidBodyEventDispatcher } from './types/types';
package/dist/index.js CHANGED
@@ -2,6 +2,11 @@
2
2
  export { useRapier } from './hooks/useRapier';
3
3
  export { useCollisionGroups } from './hooks/useCollisionGroups';
4
4
  export { useRigidBody } from './hooks/useRigidBody';
5
+ // Joints
6
+ export { useRevoluteJoint } from './hooks/useRevoluteJoint';
7
+ export { usePrismaticJoint } from './hooks/usePrismaticJoint';
8
+ export { useFixedJoint } from './hooks/useFixedJoint';
9
+ export { useSphericalJoint } from './hooks/useSphericalJoint';
5
10
  // components
6
11
  export { default as World } from './components/World/World.svelte';
7
12
  export { default as RigidBody } from './components/RigidBody/RigidBody.svelte';
@@ -1,7 +1,8 @@
1
1
  import { Euler, Object3D, Quaternion, Vector3 } from 'three';
2
- const tempVector3 = new Vector3();
2
+ const tempPosition = new Vector3();
3
3
  const tempQuaternion = new Quaternion();
4
- const tempEuler = new Euler();
4
+ const tempRotation = new Euler();
5
+ const tempScale = new Vector3();
5
6
  /**
6
7
  * Get the world position of an object.
7
8
  * If no target is provided, a globally used
@@ -12,7 +13,7 @@ const tempEuler = new Euler();
12
13
  * @returns
13
14
  */
14
15
  export const getWorldPosition = (object, target) => {
15
- return object.getWorldPosition(target ?? tempVector3);
16
+ return object.getWorldPosition(target ?? tempPosition);
16
17
  };
17
18
  /**
18
19
  * Get the world quaternion of an object.
@@ -39,7 +40,7 @@ export const getWorldRotation = (object, target) => {
39
40
  object.getWorldQuaternion(tempQuaternion);
40
41
  return target
41
42
  ? target.setFromQuaternion(tempQuaternion)
42
- : tempEuler.setFromQuaternion(tempQuaternion);
43
+ : tempRotation.setFromQuaternion(tempQuaternion);
43
44
  };
44
45
  /**
45
46
  * Get the world scale of an object.
@@ -51,5 +52,5 @@ export const getWorldRotation = (object, target) => {
51
52
  * @returns
52
53
  */
53
54
  export const getWorldScale = (object, target) => {
54
- return object.getWorldScale(target ?? tempVector3);
55
+ return object.getWorldScale(target ?? tempScale);
55
56
  };
@@ -72,6 +72,7 @@ export declare type ColliderProperties<Shape extends ColliderShapes> = Omit<Tran
72
72
  * More info https://rapier.rs/docs/user_guides/javascript/colliders#mass-properties
73
73
  */
74
74
  mass?: number;
75
+ density?: number;
75
76
  /**
76
77
  * The center of mass of this rigid body
77
78
  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@threlte/rapier",
3
- "version": "0.0.1",
3
+ "version": "0.1.0",
4
4
  "author": "Grischa Erbe <hello@legrisch.com> (https://legrisch.com)",
5
5
  "license": "MIT",
6
6
  "devDependencies": {
@@ -8,7 +8,7 @@
8
8
  "@sveltejs/adapter-auto": "next",
9
9
  "@sveltejs/adapter-static": "^1.0.0-next.29",
10
10
  "@sveltejs/kit": "next",
11
- "@threlte/core": "4.1.2",
11
+ "@threlte/core": "4.3.1",
12
12
  "@types/node": "^18.0.3",
13
13
  "@types/three": "^0.140.0",
14
14
  "@typescript-eslint/eslint-plugin": "^4.31.1",
@@ -1,33 +0,0 @@
1
- import { SvelteComponentTyped } from "svelte";
2
- import { type Collider } from '@dimforge/rapier3d-compat';
3
- import type { AutoCollidersProperties } from '../../types/components';
4
- import type { ColliderEventMap } from '../../types/types';
5
- declare const __propDef: {
6
- props: {
7
- shape?: import("../../types/types").AutoCollidersShapes | undefined;
8
- position?: AutoCollidersProperties['position'];
9
- rotation?: AutoCollidersProperties['rotation'];
10
- scale?: AutoCollidersProperties['scale'];
11
- lookAt?: AutoCollidersProperties['lookAt'];
12
- mass?: AutoCollidersProperties['mass'];
13
- centerOfMass?: AutoCollidersProperties['centerOfMass'];
14
- principalAngularInertia?: AutoCollidersProperties['principalAngularInertia'];
15
- restitution?: AutoCollidersProperties['restitution'];
16
- restitutionCombineRule?: AutoCollidersProperties['restitutionCombineRule'];
17
- friction?: AutoCollidersProperties['friction'];
18
- frictionCombineRule?: AutoCollidersProperties['frictionCombineRule'];
19
- sensor?: AutoCollidersProperties['sensor'];
20
- colliders?: Collider[] | undefined;
21
- };
22
- slots: {
23
- default: {};
24
- };
25
- getters: {};
26
- events: ColliderEventMap;
27
- };
28
- export declare type AutoCollidersProps = typeof __propDef.props;
29
- export declare type AutoCollidersEvents = typeof __propDef.events;
30
- export declare type AutoCollidersSlots = typeof __propDef.slots;
31
- export default class AutoColliders extends SvelteComponentTyped<AutoCollidersProps, AutoCollidersEvents, AutoCollidersSlots> {
32
- }
33
- export {};