@threlte/gltf 0.0.4 → 0.0.5

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package/CHANGELOG.md ADDED
@@ -0,0 +1,7 @@
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+ # @threlte/gltf
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+
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+ ## 0.0.5
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+
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+ ### Patch Changes
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+
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+ - 8520f65: useDraco bugfix
package/package.json CHANGED
@@ -1,10 +1,7 @@
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  {
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  "name": "@threlte/gltf",
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- "version": "0.0.4",
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+ "version": "0.0.5",
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  "description": "GLTF to Threlte converter",
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- "scripts": {
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- "cleanup": "rm -rf node_modules"
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- },
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  "type": "module",
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  "keywords": [
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  "gltf",
@@ -65,5 +62,8 @@
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  "*.{js,jsx,ts,tsx}": [
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  "prettier --write"
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  ]
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+ },
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+ "scripts": {
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+ "cleanup": "rm -rf node_modules"
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  }
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- }
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+ }
package/readme.md CHANGED
@@ -244,3 +244,7 @@ gltfLoader.load(url, (gltf) => {
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  - [three](https://github.com/mrdoob/three.js/) (>= 122.x)
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  - @threlte/core > 5.0.0
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  - @threlte/core > 4.9.3
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+
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+ ## Credits
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+
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+ This tool started off as a fork of [gltfjsx](https://github.com/pmndrs/gltfjsx) by [pmndrs](https://pmnd.rs/).
@@ -456,6 +456,17 @@ function parse(fileName, gltf, options = {}) {
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  // 2nd pass to eliminate hard to swat left-overs
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  const scene = printThrelte(gltf.scene)
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+ const useGltfOptions =
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+ options.transform && options.draco
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+ ? {
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+ useDraco: options.draco
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+ }
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+ : options.transform
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+ ? {
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+ useDraco: true
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+ }
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+ : undefined
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+
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  // Output
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  return `
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  <!--
@@ -487,11 +498,7 @@ ${parseExtras(gltf.parser.json.asset && gltf.parser.json.asset.extras)}-->
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  ${options.types ? printThrelteTypes(objects, animations) : ''}
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  const { gltf } = useGltf${options.types ? '<GLTFResult>' : ''}('${url}'${
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- options.draco
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- ? `, {
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- useDraco: ${JSON.stringify(options.draco)},
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- }`
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- : ''
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+ useGltfOptions ? `, ${JSON.stringify(useGltfOptions)}` : ''
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  })
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  ${
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  hasAnimations
package/Arcade.glb DELETED
Binary file
package/Arcade.svelte DELETED
@@ -1,86 +0,0 @@
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- <!--
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- Auto-generated by: https://github.com/threlte/threlte/tree/main/packages/gltf
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- Command: npx @threlte/gltf@0.0.3 Arcade.glb
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- -->
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- <script>
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- import { Group } from 'three'
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- import { T, Three } from '@threlte/core'
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- import { useGltf } from '@threlte/extras'
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-
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- export const ref = new Group()
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-
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- const { gltf } = useGltf('/Arcade.glb')
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- </script>
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-
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- {#if $gltf}
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- <Three type={ref} {...$$restProps}>
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- <T.Mesh
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- geometry={$gltf.nodes.Screen.geometry}
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- material={$gltf.materials.Screen}
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- position={[0, 1.38, 0.14]}
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- scale={1.01}
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- />
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- <T.Mesh
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- geometry={$gltf.nodes.BodyMesh.geometry}
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- material={$gltf.materials['machine body main']}
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- position={[0.28, 0, 0]}
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- />
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- <T.Mesh
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- geometry={$gltf.nodes.LeftCover.geometry}
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- material={$gltf.materials['machine body outer']}
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- position={[0.3, 1.21, -0.13]}
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- />
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- <T.Mesh
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- geometry={$gltf.nodes.RightCover.geometry}
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- material={$gltf.materials['machine body outer']}
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- position={[-0.3, 1.21, -0.13]}
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- scale={[-1, 1, 1]}
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- />
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- <T.Mesh
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- geometry={$gltf.nodes.ScreenFrame.geometry}
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- material={$gltf.materials['screen frame']}
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- position={[0.28, 0.06, 0.03]}
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- />
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- <T.Mesh
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- geometry={$gltf.nodes.joystick_base.geometry}
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- material={$gltf.materials['joystick base']}
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- position={[0.13, 0.96, -0.2]}
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- rotation={[-0.19, 0, 0]}
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- />
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- <T.Mesh
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- geometry={$gltf.nodes.Main_Button_Enclosure.geometry}
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- material={$gltf.materials['joystick base']}
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- position={[-0.11, 0.98, -0.09]}
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- rotation={[-0.18, 0, 0]}
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- scale={0.94}
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- >
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- <T.Mesh
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- geometry={$gltf.nodes.Main_Button.geometry}
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- material={$gltf.materials['joystick cap']}
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- position={[0, 0.01, 0]}
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- rotation={[0.19, 0, 0]}
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- scale={0.72}
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- />
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- </T.Mesh>
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- <T.Mesh
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- geometry={$gltf.nodes.joystick_stick_application.geometry}
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- material={$gltf.materials['joystick base']}
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- position={[0.13, 0.97, -0.2]}
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- rotation={[-0.19, 0, 0]}
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- >
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- <T.Mesh
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- geometry={$gltf.nodes.joystick_stick.geometry}
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- material={$gltf.materials['joystick stick']}
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- position={[0, -0.01, 0]}
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- >
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- <T.Mesh
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- geometry={$gltf.nodes.joystick_cap.geometry}
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- material={$gltf.materials['joystick cap']}
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- position={[0, 0.11, 0]}
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- />
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- </T.Mesh>
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- </T.Mesh>
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-
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- <slot {ref} />
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- </Three>
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- {/if}