@threepipe/plugin-blend-importer 0.0.5 → 0.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -1,11 +1,12 @@
1
1
  /**
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  * @license
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- * @threepipe/plugin-blend-importer v0.0.5
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+ * @threepipe/plugin-blend-importer v0.0.7
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  * Copyright 2022-2025 repalash <palash@shaders.app>
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  * Apache-2.0 License
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  * See ./dependencies.txt for any bundled third-party dependencies and licenses.
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  */
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  import { BaseImporterPlugin, Importer, FileLoader, Object3D, Object3D2, PerspectiveCamera0, OrthographicCamera0, PointLight2, PhysicalMaterial, Mesh2, BufferGeometry2, BufferAttribute } from "threepipe";
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+ import { Quaternion as Quaternion$1, Vector3 as Vector3$1 } from "threepipe";
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  let worker = null;
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  const return_object = {
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  loadBlendFromArrayBuffer: function(array_buffer) {
@@ -411,6 +412,15 @@ function worker_code() {
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  function toString(buffer, _in, _out) {
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  return String.fromCharCode.apply(String, new Uint8Array(buffer, _in, _out - _in));
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  }
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+ function seekCheck(buffer, _in, str) {
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+ const length = str.length;
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+ for (let i = 0; i < length; i++) {
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+ if (buffer.getUint8(_in + i) !== str.charCodeAt(i)) {
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+ return false;
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+ }
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+ }
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+ return true;
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+ }
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  function readFile() {
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  let count = 0;
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  let offset2 = 0;
@@ -461,14 +471,13 @@ function worker_code() {
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  offset2++;
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  curr_count++;
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  }
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- if (toString(_data, offset2, offset2 + 4) !== "TYPE") {
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- for (let j = 0; j < 8; j++) {
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- if (toString(_data, offset2, offset2 + 4) === "TYPE") break;
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- offset2++;
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- }
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+ for (let j = 0; j < 8; j++) {
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+ if (seekCheck(data, offset2, "TYPE")) break;
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+ offset2++;
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  }
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- if (toString(_data, offset2, offset2 + 4) !== "TYPE") {
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- debugger;
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+ if (!seekCheck(data, offset2, "TYPE")) {
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+ ERROR = "Unexpected alignment error in SDNA parsing";
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+ break;
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  }
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  offset2 += 4;
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  count = data.getUint32(offset2, true);
@@ -484,14 +493,13 @@ function worker_code() {
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  offset2++;
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  curr_count++;
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  }
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- if (toString(_data, offset2, offset2 + 4) !== "TLEN") {
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- for (let j = 0; j < 8; j++) {
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- if (toString(_data, offset2, offset2 + 4) === "TLEN") break;
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- offset2++;
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- }
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+ for (let j = 0; j < 8; j++) {
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+ if (seekCheck(data, offset2, "TLEN")) break;
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+ offset2++;
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  }
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- if (toString(_data, offset2, offset2 + 4) !== "TLEN") {
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- debugger;
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+ if (!seekCheck(data, offset2, "TLEN")) {
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+ ERROR = "Unexpected alignment error in SDNA parsing";
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+ break;
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  }
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  offset2 += 4;
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  curr_count = 0;
@@ -500,14 +508,13 @@ function worker_code() {
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  offset2 += 2;
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  curr_count++;
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  }
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- if (toString(_data, offset2, offset2 + 4) !== "STRC") {
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- for (let j = 0; j < 8; j++) {
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- if (toString(_data, offset2, offset2 + 4) === "STRC") break;
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- offset2++;
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- }
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+ for (let j = 0; j < 8; j++) {
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+ if (seekCheck(data, offset2, "STRC")) break;
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+ offset2++;
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  }
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- if (toString(_data, offset2, offset2 + 4) !== "STRC") {
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- debugger;
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+ if (!seekCheck(data, offset2, "STRC")) {
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+ ERROR = "Unexpected alignment error in SDNA parsing";
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+ break;
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  }
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  offset2 += 4;
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  const structure_count = data.getInt32(offset2, BIG_ENDIAN);
@@ -637,17 +644,17 @@ function createCamera(object, ctx) {
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  const type = cdata.type;
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  let camera;
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  if (type === 0) {
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+ const sensorWidth = cdata.sensor_x || 36;
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+ const sensorHeight = cdata.sensor_y || 24;
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+ const lens = cdata.lens || 50;
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+ const fov = 2 * Math.atan(sensorHeight / (2 * lens)) * (180 / Math.PI);
640
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  camera = new ctx.PerspectiveCamera(
641
- cdata.lens || 50,
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- // fov or lens
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- (cdata.sensor_x || 36) / (cdata.sensor_y || 24),
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- // aspect
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+ fov,
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+ sensorWidth / sensorHeight,
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  cdata.clipsta || 0.1,
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- // near
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  cdata.clipend || 1e3
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- // far
649
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  );
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- camera.position.set(0, 0, 0);
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+ if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
651
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  if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
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  if ("shifty" in cdata) camera.userData.shiftY = cdata.shifty;
653
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  } else if (type === 1) {
@@ -665,7 +672,6 @@ function createCamera(object, ctx) {
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  cdata.clipsta || 0.1,
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  cdata.clipend || 1e3
667
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  );
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- camera.position.set(0, 0, 0);
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  if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
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  if ("shifty" in cdata) camera.userData.shiftY = cdata.shifty;
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  } else {
@@ -712,12 +718,13 @@ function getLayer(layers, i) {
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  return layers[i];
713
719
  }
714
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  function createBufferGeometry(meshData, ctx) {
715
- var _a;
716
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  if (meshData.mpoly) return createBufferGeometryOld(meshData, ctx);
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  const geometry = new ctx.BufferGeometry();
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  geometry.name = meshData.aname || "";
719
724
  let vertices;
725
+ let verticesData;
720
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  let indices;
727
+ let indicesData;
721
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  if (meshData.vdata && meshData.vdata.layers && meshData.vdata.totlayer > 0) {
722
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  for (let i = 0; i < meshData.vdata.totlayer; i++) {
723
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  const layer = getLayer(meshData.vdata.layers, i);
@@ -727,6 +734,7 @@ function createBufferGeometry(meshData, ctx) {
727
734
  continue;
728
735
  }
729
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  vertices = layer;
737
+ verticesData = data;
730
738
  }
731
739
  }
732
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  }
@@ -739,6 +747,7 @@ function createBufferGeometry(meshData, ctx) {
739
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  continue;
740
748
  }
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  indices = layer;
750
+ indicesData = data;
742
751
  }
743
752
  }
744
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  }
@@ -746,26 +755,26 @@ function createBufferGeometry(meshData, ctx) {
746
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  if (meshData.poly_offset_indices && meshData.totpoly > 0) {
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  faceIndices = [...new Int32Array(meshData.poly_offset_indices.__blender_file__.AB, meshData.poly_offset_indices.__data_address__, meshData.totpoly + 1)];
748
757
  }
749
- if ((vertices == null ? void 0 : vertices.data) && vertices.data.length > 0) {
750
- const positions = new Float32Array(vertices.data.length * 3);
751
- for (let j = 0; j < vertices.data.length; j++) {
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- const vertex = vertices.data[j];
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- if (vertex.x !== void 0) {
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- positions[j * 3] = vertex.x;
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- positions[j * 3 + 1] = vertex.z;
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- positions[j * 3 + 2] = -vertex.y;
757
- } else if (vertex.co !== void 0) {
758
- positions[j * 3] = vertex.co[0];
759
- positions[j * 3 + 1] = vertex.co[2];
760
- positions[j * 3 + 2] = -vertex.co[1];
758
+ if (verticesData && verticesData.length > 0) {
759
+ const positions = new Float32Array(verticesData.length * 3);
760
+ for (let j = 0; j < verticesData.length; j++) {
761
+ const { x, y, z, co } = verticesData[j] || {};
762
+ if (x !== void 0) {
763
+ positions[j * 3] = x;
764
+ positions[j * 3 + 1] = z;
765
+ positions[j * 3 + 2] = -y;
766
+ } else if (co !== void 0) {
767
+ positions[j * 3] = co[0];
768
+ positions[j * 3 + 1] = co[2];
769
+ positions[j * 3 + 2] = -co[1];
761
770
  } else {
762
- console.error("BlendLoader - unknown vertex", vertex);
771
+ console.error("BlendLoader - unknown vertex", verticesData[j]);
763
772
  break;
764
773
  }
765
774
  }
766
775
  geometry.setAttribute("position", new ctx.BufferAttribute(positions, 3));
767
776
  }
768
- if ((indices == null ? void 0 : indices.data) && indices.data.length > 0 && ((_a = vertices == null ? void 0 : vertices.data) == null ? void 0 : _a.length)) {
777
+ if (indicesData && indicesData.length > 0 && (verticesData == null ? void 0 : verticesData.length)) {
769
778
  const faceSize = meshData.totloop / meshData.totpoly;
770
779
  if (faceIndices.length > 0) {
771
780
  let totalTriangles = 0;
@@ -780,11 +789,11 @@ function createBufferGeometry(meshData, ctx) {
780
789
  const faceEnd = faceIndices[i + 1];
781
790
  const faceVertCount = faceEnd - faceStart;
782
791
  if (faceVertCount >= 3) {
783
- const firstVert = indices.data[faceStart].i;
792
+ const firstVert = indicesData[faceStart].i;
784
793
  for (let k = 1; k < faceVertCount - 1; k++) {
785
794
  indexes[t++] = firstVert;
786
- indexes[t++] = indices.data[faceStart + k].i;
787
- indexes[t++] = indices.data[faceStart + k + 1].i;
795
+ indexes[t++] = indicesData[faceStart + k].i;
796
+ indexes[t++] = indicesData[faceStart + k + 1].i;
788
797
  }
789
798
  }
790
799
  }
@@ -839,21 +848,24 @@ function createBufferGeometryOld(mesh, ctx) {
839
848
  if (indexi - 1 + l < len)
840
849
  index += indexi - 1 + l;
841
850
  const loop = loops[index];
842
- const vert = vertices[loop.v];
851
+ const { co, no } = vertices[loop.v] || {};
843
852
  indices[currentIndex] = currentIndex;
844
- positions[currentIndex * 3 + 0] = vert.co[0];
845
- positions[currentIndex * 3 + 1] = vert.co[2];
846
- positions[currentIndex * 3 + 2] = -vert.co[1];
847
- if (vert.no) {
848
- normals[currentIndex * 3 + 0] = vert.no[0];
849
- normals[currentIndex * 3 + 1] = vert.no[2];
850
- normals[currentIndex * 3 + 2] = -vert.no[1];
853
+ if (co) {
854
+ positions[currentIndex * 3 + 0] = co[0];
855
+ positions[currentIndex * 3 + 1] = co[2];
856
+ positions[currentIndex * 3 + 2] = -co[1];
857
+ }
858
+ if (no) {
859
+ normals[currentIndex * 3 + 0] = no[0];
860
+ normals[currentIndex * 3 + 1] = no[2];
861
+ normals[currentIndex * 3 + 2] = -no[1];
851
862
  } else {
852
863
  computeNormals = true;
853
864
  }
854
865
  if (uv) {
855
- uvs[currentIndex * 2 + 0] = uv[index].uv[0];
856
- uvs[currentIndex * 2 + 1] = uv[index].uv[1];
866
+ const uv1 = uv[index].uv;
867
+ uvs[currentIndex * 2 + 0] = uv1[0];
868
+ uvs[currentIndex * 2 + 1] = uv1[1];
857
869
  }
858
870
  currentIndex++;
859
871
  }
@@ -878,13 +890,6 @@ function createMaterial(mat, ctx) {
878
890
  material.transparent = material.opacity < 1;
879
891
  return material;
880
892
  }
881
- function setCreateTransform(object, obj) {
882
- obj.name = object.aname;
883
- obj.quaternion.set(object.quat[1], object.quat[3], -object.quat[2], object.quat[0]);
884
- obj.scale.set(object.size[0], object.size[1], object.size[2]);
885
- obj.position.set(object.loc[0], object.loc[2], -object.loc[1]);
886
- obj.updateMatrix();
887
- }
888
893
  function createMesh(object, loaded, ctx) {
889
894
  if (!object.data) {
890
895
  return void 0;
@@ -899,6 +904,1765 @@ function createMesh(object, loaded, ctx) {
899
904
  mesh.receiveShadow = true;
900
905
  return mesh;
901
906
  }
907
+ function clamp(value, min, max) {
908
+ return Math.max(min, Math.min(max, value));
909
+ }
910
+ class Quaternion {
911
+ constructor(x = 0, y = 0, z = 0, w = 1) {
912
+ this.isQuaternion = true;
913
+ this._x = x;
914
+ this._y = y;
915
+ this._z = z;
916
+ this._w = w;
917
+ }
918
+ static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
919
+ let x0 = src0[srcOffset0 + 0], y0 = src0[srcOffset0 + 1], z0 = src0[srcOffset0 + 2], w0 = src0[srcOffset0 + 3];
920
+ const x1 = src1[srcOffset1 + 0], y1 = src1[srcOffset1 + 1], z1 = src1[srcOffset1 + 2], w1 = src1[srcOffset1 + 3];
921
+ if (t === 0) {
922
+ dst[dstOffset + 0] = x0;
923
+ dst[dstOffset + 1] = y0;
924
+ dst[dstOffset + 2] = z0;
925
+ dst[dstOffset + 3] = w0;
926
+ return;
927
+ }
928
+ if (t === 1) {
929
+ dst[dstOffset + 0] = x1;
930
+ dst[dstOffset + 1] = y1;
931
+ dst[dstOffset + 2] = z1;
932
+ dst[dstOffset + 3] = w1;
933
+ return;
934
+ }
935
+ if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
936
+ let s = 1 - t;
937
+ const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, dir = cos >= 0 ? 1 : -1, sqrSin = 1 - cos * cos;
938
+ if (sqrSin > Number.EPSILON) {
939
+ const sin = Math.sqrt(sqrSin), len = Math.atan2(sin, cos * dir);
940
+ s = Math.sin(s * len) / sin;
941
+ t = Math.sin(t * len) / sin;
942
+ }
943
+ const tDir = t * dir;
944
+ x0 = x0 * s + x1 * tDir;
945
+ y0 = y0 * s + y1 * tDir;
946
+ z0 = z0 * s + z1 * tDir;
947
+ w0 = w0 * s + w1 * tDir;
948
+ if (s === 1 - t) {
949
+ const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0);
950
+ x0 *= f;
951
+ y0 *= f;
952
+ z0 *= f;
953
+ w0 *= f;
954
+ }
955
+ }
956
+ dst[dstOffset] = x0;
957
+ dst[dstOffset + 1] = y0;
958
+ dst[dstOffset + 2] = z0;
959
+ dst[dstOffset + 3] = w0;
960
+ }
961
+ static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) {
962
+ const x0 = src0[srcOffset0];
963
+ const y0 = src0[srcOffset0 + 1];
964
+ const z0 = src0[srcOffset0 + 2];
965
+ const w0 = src0[srcOffset0 + 3];
966
+ const x1 = src1[srcOffset1];
967
+ const y1 = src1[srcOffset1 + 1];
968
+ const z1 = src1[srcOffset1 + 2];
969
+ const w1 = src1[srcOffset1 + 3];
970
+ dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
971
+ dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
972
+ dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
973
+ dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
974
+ return dst;
975
+ }
976
+ get x() {
977
+ return this._x;
978
+ }
979
+ set x(value) {
980
+ this._x = value;
981
+ this._onChangeCallback();
982
+ }
983
+ get y() {
984
+ return this._y;
985
+ }
986
+ set y(value) {
987
+ this._y = value;
988
+ this._onChangeCallback();
989
+ }
990
+ get z() {
991
+ return this._z;
992
+ }
993
+ set z(value) {
994
+ this._z = value;
995
+ this._onChangeCallback();
996
+ }
997
+ get w() {
998
+ return this._w;
999
+ }
1000
+ set w(value) {
1001
+ this._w = value;
1002
+ this._onChangeCallback();
1003
+ }
1004
+ set(x, y, z, w) {
1005
+ this._x = x;
1006
+ this._y = y;
1007
+ this._z = z;
1008
+ this._w = w;
1009
+ this._onChangeCallback();
1010
+ return this;
1011
+ }
1012
+ clone() {
1013
+ return new this.constructor(this._x, this._y, this._z, this._w);
1014
+ }
1015
+ copy(quaternion) {
1016
+ this._x = quaternion.x;
1017
+ this._y = quaternion.y;
1018
+ this._z = quaternion.z;
1019
+ this._w = quaternion.w;
1020
+ this._onChangeCallback();
1021
+ return this;
1022
+ }
1023
+ setFromEuler(euler, update = true) {
1024
+ const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
1025
+ const cos = Math.cos;
1026
+ const sin = Math.sin;
1027
+ const c1 = cos(x / 2);
1028
+ const c2 = cos(y / 2);
1029
+ const c3 = cos(z / 2);
1030
+ const s1 = sin(x / 2);
1031
+ const s2 = sin(y / 2);
1032
+ const s3 = sin(z / 2);
1033
+ switch (order) {
1034
+ case "XYZ":
1035
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
1036
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
1037
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
1038
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
1039
+ break;
1040
+ case "YXZ":
1041
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
1042
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
1043
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
1044
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
1045
+ break;
1046
+ case "ZXY":
1047
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
1048
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
1049
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
1050
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
1051
+ break;
1052
+ case "ZYX":
1053
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
1054
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
1055
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
1056
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
1057
+ break;
1058
+ case "YZX":
1059
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
1060
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
1061
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
1062
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
1063
+ break;
1064
+ case "XZY":
1065
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
1066
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
1067
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
1068
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
1069
+ break;
1070
+ default:
1071
+ console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + order);
1072
+ }
1073
+ if (update === true) this._onChangeCallback();
1074
+ return this;
1075
+ }
1076
+ setFromAxisAngle(axis, angle) {
1077
+ const halfAngle = angle / 2, s = Math.sin(halfAngle);
1078
+ this._x = axis.x * s;
1079
+ this._y = axis.y * s;
1080
+ this._z = axis.z * s;
1081
+ this._w = Math.cos(halfAngle);
1082
+ this._onChangeCallback();
1083
+ return this;
1084
+ }
1085
+ setFromRotationMatrix(m) {
1086
+ const te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10], trace = m11 + m22 + m33;
1087
+ if (trace > 0) {
1088
+ const s = 0.5 / Math.sqrt(trace + 1);
1089
+ this._w = 0.25 / s;
1090
+ this._x = (m32 - m23) * s;
1091
+ this._y = (m13 - m31) * s;
1092
+ this._z = (m21 - m12) * s;
1093
+ } else if (m11 > m22 && m11 > m33) {
1094
+ const s = 2 * Math.sqrt(1 + m11 - m22 - m33);
1095
+ this._w = (m32 - m23) / s;
1096
+ this._x = 0.25 * s;
1097
+ this._y = (m12 + m21) / s;
1098
+ this._z = (m13 + m31) / s;
1099
+ } else if (m22 > m33) {
1100
+ const s = 2 * Math.sqrt(1 + m22 - m11 - m33);
1101
+ this._w = (m13 - m31) / s;
1102
+ this._x = (m12 + m21) / s;
1103
+ this._y = 0.25 * s;
1104
+ this._z = (m23 + m32) / s;
1105
+ } else {
1106
+ const s = 2 * Math.sqrt(1 + m33 - m11 - m22);
1107
+ this._w = (m21 - m12) / s;
1108
+ this._x = (m13 + m31) / s;
1109
+ this._y = (m23 + m32) / s;
1110
+ this._z = 0.25 * s;
1111
+ }
1112
+ this._onChangeCallback();
1113
+ return this;
1114
+ }
1115
+ setFromUnitVectors(vFrom, vTo) {
1116
+ let r = vFrom.dot(vTo) + 1;
1117
+ if (r < Number.EPSILON) {
1118
+ r = 0;
1119
+ if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
1120
+ this._x = -vFrom.y;
1121
+ this._y = vFrom.x;
1122
+ this._z = 0;
1123
+ this._w = r;
1124
+ } else {
1125
+ this._x = 0;
1126
+ this._y = -vFrom.z;
1127
+ this._z = vFrom.y;
1128
+ this._w = r;
1129
+ }
1130
+ } else {
1131
+ this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
1132
+ this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
1133
+ this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
1134
+ this._w = r;
1135
+ }
1136
+ return this.normalize();
1137
+ }
1138
+ angleTo(q) {
1139
+ return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1)));
1140
+ }
1141
+ rotateTowards(q, step) {
1142
+ const angle = this.angleTo(q);
1143
+ if (angle === 0) return this;
1144
+ const t = Math.min(1, step / angle);
1145
+ this.slerp(q, t);
1146
+ return this;
1147
+ }
1148
+ identity() {
1149
+ return this.set(0, 0, 0, 1);
1150
+ }
1151
+ invert() {
1152
+ return this.conjugate();
1153
+ }
1154
+ conjugate() {
1155
+ this._x *= -1;
1156
+ this._y *= -1;
1157
+ this._z *= -1;
1158
+ this._onChangeCallback();
1159
+ return this;
1160
+ }
1161
+ dot(v) {
1162
+ return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
1163
+ }
1164
+ lengthSq() {
1165
+ return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
1166
+ }
1167
+ length() {
1168
+ return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
1169
+ }
1170
+ normalize() {
1171
+ let l = this.length();
1172
+ if (l === 0) {
1173
+ this._x = 0;
1174
+ this._y = 0;
1175
+ this._z = 0;
1176
+ this._w = 1;
1177
+ } else {
1178
+ l = 1 / l;
1179
+ this._x = this._x * l;
1180
+ this._y = this._y * l;
1181
+ this._z = this._z * l;
1182
+ this._w = this._w * l;
1183
+ }
1184
+ this._onChangeCallback();
1185
+ return this;
1186
+ }
1187
+ multiply(q) {
1188
+ return this.multiplyQuaternions(this, q);
1189
+ }
1190
+ premultiply(q) {
1191
+ return this.multiplyQuaternions(q, this);
1192
+ }
1193
+ multiplyQuaternions(a, b) {
1194
+ const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
1195
+ const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
1196
+ this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
1197
+ this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
1198
+ this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
1199
+ this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
1200
+ this._onChangeCallback();
1201
+ return this;
1202
+ }
1203
+ slerp(qb, t) {
1204
+ if (t === 0) return this;
1205
+ if (t === 1) return this.copy(qb);
1206
+ const x = this._x, y = this._y, z = this._z, w = this._w;
1207
+ let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
1208
+ if (cosHalfTheta < 0) {
1209
+ this._w = -qb._w;
1210
+ this._x = -qb._x;
1211
+ this._y = -qb._y;
1212
+ this._z = -qb._z;
1213
+ cosHalfTheta = -cosHalfTheta;
1214
+ } else {
1215
+ this.copy(qb);
1216
+ }
1217
+ if (cosHalfTheta >= 1) {
1218
+ this._w = w;
1219
+ this._x = x;
1220
+ this._y = y;
1221
+ this._z = z;
1222
+ return this;
1223
+ }
1224
+ const sqrSinHalfTheta = 1 - cosHalfTheta * cosHalfTheta;
1225
+ if (sqrSinHalfTheta <= Number.EPSILON) {
1226
+ const s = 1 - t;
1227
+ this._w = s * w + t * this._w;
1228
+ this._x = s * x + t * this._x;
1229
+ this._y = s * y + t * this._y;
1230
+ this._z = s * z + t * this._z;
1231
+ this.normalize();
1232
+ return this;
1233
+ }
1234
+ const sinHalfTheta = Math.sqrt(sqrSinHalfTheta);
1235
+ const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta);
1236
+ const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
1237
+ this._w = w * ratioA + this._w * ratioB;
1238
+ this._x = x * ratioA + this._x * ratioB;
1239
+ this._y = y * ratioA + this._y * ratioB;
1240
+ this._z = z * ratioA + this._z * ratioB;
1241
+ this._onChangeCallback();
1242
+ return this;
1243
+ }
1244
+ slerpQuaternions(qa, qb, t) {
1245
+ return this.copy(qa).slerp(qb, t);
1246
+ }
1247
+ random() {
1248
+ const u1 = Math.random();
1249
+ const sqrt1u1 = Math.sqrt(1 - u1);
1250
+ const sqrtu1 = Math.sqrt(u1);
1251
+ const u2 = 2 * Math.PI * Math.random();
1252
+ const u3 = 2 * Math.PI * Math.random();
1253
+ return this.set(
1254
+ sqrt1u1 * Math.cos(u2),
1255
+ sqrtu1 * Math.sin(u3),
1256
+ sqrtu1 * Math.cos(u3),
1257
+ sqrt1u1 * Math.sin(u2)
1258
+ );
1259
+ }
1260
+ equals(quaternion) {
1261
+ return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w;
1262
+ }
1263
+ fromArray(array, offset = 0) {
1264
+ this._x = array[offset];
1265
+ this._y = array[offset + 1];
1266
+ this._z = array[offset + 2];
1267
+ this._w = array[offset + 3];
1268
+ this._onChangeCallback();
1269
+ return this;
1270
+ }
1271
+ toArray(array = [], offset = 0) {
1272
+ array[offset] = this._x;
1273
+ array[offset + 1] = this._y;
1274
+ array[offset + 2] = this._z;
1275
+ array[offset + 3] = this._w;
1276
+ return array;
1277
+ }
1278
+ fromBufferAttribute(attribute, index) {
1279
+ this._x = attribute.getX(index);
1280
+ this._y = attribute.getY(index);
1281
+ this._z = attribute.getZ(index);
1282
+ this._w = attribute.getW(index);
1283
+ this._onChangeCallback();
1284
+ return this;
1285
+ }
1286
+ toJSON() {
1287
+ return this.toArray();
1288
+ }
1289
+ _onChange(callback) {
1290
+ this._onChangeCallback = callback;
1291
+ return this;
1292
+ }
1293
+ _onChangeCallback() {
1294
+ }
1295
+ *[Symbol.iterator]() {
1296
+ yield this._x;
1297
+ yield this._y;
1298
+ yield this._z;
1299
+ yield this._w;
1300
+ }
1301
+ }
1302
+ const WebGLCoordinateSystem = 2e3;
1303
+ const WebGPUCoordinateSystem = 2001;
1304
+ class Vector3 {
1305
+ constructor(x = 0, y = 0, z = 0) {
1306
+ Vector3.prototype.isVector3 = true;
1307
+ this.x = x;
1308
+ this.y = y;
1309
+ this.z = z;
1310
+ }
1311
+ set(x, y, z) {
1312
+ if (z === void 0) z = this.z;
1313
+ this.x = x;
1314
+ this.y = y;
1315
+ this.z = z;
1316
+ return this;
1317
+ }
1318
+ setScalar(scalar) {
1319
+ this.x = scalar;
1320
+ this.y = scalar;
1321
+ this.z = scalar;
1322
+ return this;
1323
+ }
1324
+ setX(x) {
1325
+ this.x = x;
1326
+ return this;
1327
+ }
1328
+ setY(y) {
1329
+ this.y = y;
1330
+ return this;
1331
+ }
1332
+ setZ(z) {
1333
+ this.z = z;
1334
+ return this;
1335
+ }
1336
+ setComponent(index, value) {
1337
+ switch (index) {
1338
+ case 0:
1339
+ this.x = value;
1340
+ break;
1341
+ case 1:
1342
+ this.y = value;
1343
+ break;
1344
+ case 2:
1345
+ this.z = value;
1346
+ break;
1347
+ default:
1348
+ throw new Error("index is out of range: " + index);
1349
+ }
1350
+ return this;
1351
+ }
1352
+ getComponent(index) {
1353
+ switch (index) {
1354
+ case 0:
1355
+ return this.x;
1356
+ case 1:
1357
+ return this.y;
1358
+ case 2:
1359
+ return this.z;
1360
+ default:
1361
+ throw new Error("index is out of range: " + index);
1362
+ }
1363
+ }
1364
+ clone() {
1365
+ return new this.constructor(this.x, this.y, this.z);
1366
+ }
1367
+ copy(v) {
1368
+ this.x = v.x;
1369
+ this.y = v.y;
1370
+ this.z = v.z;
1371
+ return this;
1372
+ }
1373
+ add(v) {
1374
+ this.x += v.x;
1375
+ this.y += v.y;
1376
+ this.z += v.z;
1377
+ return this;
1378
+ }
1379
+ addScalar(s) {
1380
+ this.x += s;
1381
+ this.y += s;
1382
+ this.z += s;
1383
+ return this;
1384
+ }
1385
+ addVectors(a, b) {
1386
+ this.x = a.x + b.x;
1387
+ this.y = a.y + b.y;
1388
+ this.z = a.z + b.z;
1389
+ return this;
1390
+ }
1391
+ addScaledVector(v, s) {
1392
+ this.x += v.x * s;
1393
+ this.y += v.y * s;
1394
+ this.z += v.z * s;
1395
+ return this;
1396
+ }
1397
+ sub(v) {
1398
+ this.x -= v.x;
1399
+ this.y -= v.y;
1400
+ this.z -= v.z;
1401
+ return this;
1402
+ }
1403
+ subScalar(s) {
1404
+ this.x -= s;
1405
+ this.y -= s;
1406
+ this.z -= s;
1407
+ return this;
1408
+ }
1409
+ subVectors(a, b) {
1410
+ this.x = a.x - b.x;
1411
+ this.y = a.y - b.y;
1412
+ this.z = a.z - b.z;
1413
+ return this;
1414
+ }
1415
+ multiply(v) {
1416
+ this.x *= v.x;
1417
+ this.y *= v.y;
1418
+ this.z *= v.z;
1419
+ return this;
1420
+ }
1421
+ multiplyScalar(scalar) {
1422
+ this.x *= scalar;
1423
+ this.y *= scalar;
1424
+ this.z *= scalar;
1425
+ return this;
1426
+ }
1427
+ multiplyVectors(a, b) {
1428
+ this.x = a.x * b.x;
1429
+ this.y = a.y * b.y;
1430
+ this.z = a.z * b.z;
1431
+ return this;
1432
+ }
1433
+ applyEuler(euler) {
1434
+ return this.applyQuaternion(_quaternion$1.setFromEuler(euler));
1435
+ }
1436
+ applyAxisAngle(axis, angle) {
1437
+ return this.applyQuaternion(_quaternion$1.setFromAxisAngle(axis, angle));
1438
+ }
1439
+ applyMatrix3(m) {
1440
+ const x = this.x, y = this.y, z = this.z;
1441
+ const e = m.elements;
1442
+ this.x = e[0] * x + e[3] * y + e[6] * z;
1443
+ this.y = e[1] * x + e[4] * y + e[7] * z;
1444
+ this.z = e[2] * x + e[5] * y + e[8] * z;
1445
+ return this;
1446
+ }
1447
+ applyNormalMatrix(m) {
1448
+ return this.applyMatrix3(m).normalize();
1449
+ }
1450
+ applyMatrix4(m) {
1451
+ const x = this.x, y = this.y, z = this.z;
1452
+ const e = m.elements;
1453
+ const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
1454
+ this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w;
1455
+ this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w;
1456
+ this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w;
1457
+ return this;
1458
+ }
1459
+ applyQuaternion(q) {
1460
+ const vx = this.x, vy = this.y, vz = this.z;
1461
+ const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
1462
+ const tx = 2 * (qy * vz - qz * vy);
1463
+ const ty = 2 * (qz * vx - qx * vz);
1464
+ const tz = 2 * (qx * vy - qy * vx);
1465
+ this.x = vx + qw * tx + qy * tz - qz * ty;
1466
+ this.y = vy + qw * ty + qz * tx - qx * tz;
1467
+ this.z = vz + qw * tz + qx * ty - qy * tx;
1468
+ return this;
1469
+ }
1470
+ project(camera) {
1471
+ return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);
1472
+ }
1473
+ unproject(camera) {
1474
+ return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);
1475
+ }
1476
+ transformDirection(m) {
1477
+ const x = this.x, y = this.y, z = this.z;
1478
+ const e = m.elements;
1479
+ this.x = e[0] * x + e[4] * y + e[8] * z;
1480
+ this.y = e[1] * x + e[5] * y + e[9] * z;
1481
+ this.z = e[2] * x + e[6] * y + e[10] * z;
1482
+ return this.normalize();
1483
+ }
1484
+ divide(v) {
1485
+ this.x /= v.x;
1486
+ this.y /= v.y;
1487
+ this.z /= v.z;
1488
+ return this;
1489
+ }
1490
+ divideScalar(scalar) {
1491
+ return this.multiplyScalar(1 / scalar);
1492
+ }
1493
+ min(v) {
1494
+ this.x = Math.min(this.x, v.x);
1495
+ this.y = Math.min(this.y, v.y);
1496
+ this.z = Math.min(this.z, v.z);
1497
+ return this;
1498
+ }
1499
+ max(v) {
1500
+ this.x = Math.max(this.x, v.x);
1501
+ this.y = Math.max(this.y, v.y);
1502
+ this.z = Math.max(this.z, v.z);
1503
+ return this;
1504
+ }
1505
+ clamp(min, max) {
1506
+ this.x = Math.max(min.x, Math.min(max.x, this.x));
1507
+ this.y = Math.max(min.y, Math.min(max.y, this.y));
1508
+ this.z = Math.max(min.z, Math.min(max.z, this.z));
1509
+ return this;
1510
+ }
1511
+ clampScalar(minVal, maxVal) {
1512
+ this.x = Math.max(minVal, Math.min(maxVal, this.x));
1513
+ this.y = Math.max(minVal, Math.min(maxVal, this.y));
1514
+ this.z = Math.max(minVal, Math.min(maxVal, this.z));
1515
+ return this;
1516
+ }
1517
+ clampLength(min, max) {
1518
+ const length = this.length();
1519
+ return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
1520
+ }
1521
+ floor() {
1522
+ this.x = Math.floor(this.x);
1523
+ this.y = Math.floor(this.y);
1524
+ this.z = Math.floor(this.z);
1525
+ return this;
1526
+ }
1527
+ ceil() {
1528
+ this.x = Math.ceil(this.x);
1529
+ this.y = Math.ceil(this.y);
1530
+ this.z = Math.ceil(this.z);
1531
+ return this;
1532
+ }
1533
+ round() {
1534
+ this.x = Math.round(this.x);
1535
+ this.y = Math.round(this.y);
1536
+ this.z = Math.round(this.z);
1537
+ return this;
1538
+ }
1539
+ roundToZero() {
1540
+ this.x = Math.trunc(this.x);
1541
+ this.y = Math.trunc(this.y);
1542
+ this.z = Math.trunc(this.z);
1543
+ return this;
1544
+ }
1545
+ negate() {
1546
+ this.x = -this.x;
1547
+ this.y = -this.y;
1548
+ this.z = -this.z;
1549
+ return this;
1550
+ }
1551
+ dot(v) {
1552
+ return this.x * v.x + this.y * v.y + this.z * v.z;
1553
+ }
1554
+ // TODO lengthSquared?
1555
+ lengthSq() {
1556
+ return this.x * this.x + this.y * this.y + this.z * this.z;
1557
+ }
1558
+ length() {
1559
+ return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
1560
+ }
1561
+ manhattanLength() {
1562
+ return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
1563
+ }
1564
+ normalize() {
1565
+ return this.divideScalar(this.length() || 1);
1566
+ }
1567
+ setLength(length) {
1568
+ return this.normalize().multiplyScalar(length);
1569
+ }
1570
+ lerp(v, alpha) {
1571
+ this.x += (v.x - this.x) * alpha;
1572
+ this.y += (v.y - this.y) * alpha;
1573
+ this.z += (v.z - this.z) * alpha;
1574
+ return this;
1575
+ }
1576
+ lerpVectors(v1, v2, alpha) {
1577
+ this.x = v1.x + (v2.x - v1.x) * alpha;
1578
+ this.y = v1.y + (v2.y - v1.y) * alpha;
1579
+ this.z = v1.z + (v2.z - v1.z) * alpha;
1580
+ return this;
1581
+ }
1582
+ cross(v) {
1583
+ return this.crossVectors(this, v);
1584
+ }
1585
+ crossVectors(a, b) {
1586
+ const ax = a.x, ay = a.y, az = a.z;
1587
+ const bx = b.x, by = b.y, bz = b.z;
1588
+ this.x = ay * bz - az * by;
1589
+ this.y = az * bx - ax * bz;
1590
+ this.z = ax * by - ay * bx;
1591
+ return this;
1592
+ }
1593
+ projectOnVector(v) {
1594
+ const denominator = v.lengthSq();
1595
+ if (denominator === 0) return this.set(0, 0, 0);
1596
+ const scalar = v.dot(this) / denominator;
1597
+ return this.copy(v).multiplyScalar(scalar);
1598
+ }
1599
+ projectOnPlane(planeNormal) {
1600
+ _vector.copy(this).projectOnVector(planeNormal);
1601
+ return this.sub(_vector);
1602
+ }
1603
+ reflect(normal) {
1604
+ return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal)));
1605
+ }
1606
+ angleTo(v) {
1607
+ const denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
1608
+ if (denominator === 0) return Math.PI / 2;
1609
+ const theta = this.dot(v) / denominator;
1610
+ return Math.acos(clamp(theta, -1, 1));
1611
+ }
1612
+ distanceTo(v) {
1613
+ return Math.sqrt(this.distanceToSquared(v));
1614
+ }
1615
+ distanceToSquared(v) {
1616
+ const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
1617
+ return dx * dx + dy * dy + dz * dz;
1618
+ }
1619
+ manhattanDistanceTo(v) {
1620
+ return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z);
1621
+ }
1622
+ setFromSpherical(s) {
1623
+ return this.setFromSphericalCoords(s.radius, s.phi, s.theta);
1624
+ }
1625
+ setFromSphericalCoords(radius, phi, theta) {
1626
+ const sinPhiRadius = Math.sin(phi) * radius;
1627
+ this.x = sinPhiRadius * Math.sin(theta);
1628
+ this.y = Math.cos(phi) * radius;
1629
+ this.z = sinPhiRadius * Math.cos(theta);
1630
+ return this;
1631
+ }
1632
+ setFromCylindrical(c) {
1633
+ return this.setFromCylindricalCoords(c.radius, c.theta, c.y);
1634
+ }
1635
+ setFromCylindricalCoords(radius, theta, y) {
1636
+ this.x = radius * Math.sin(theta);
1637
+ this.y = y;
1638
+ this.z = radius * Math.cos(theta);
1639
+ return this;
1640
+ }
1641
+ setFromMatrixPosition(m) {
1642
+ const e = m.elements;
1643
+ this.x = e[12];
1644
+ this.y = e[13];
1645
+ this.z = e[14];
1646
+ return this;
1647
+ }
1648
+ setFromMatrixScale(m) {
1649
+ const sx = this.setFromMatrixColumn(m, 0).length();
1650
+ const sy = this.setFromMatrixColumn(m, 1).length();
1651
+ const sz = this.setFromMatrixColumn(m, 2).length();
1652
+ this.x = sx;
1653
+ this.y = sy;
1654
+ this.z = sz;
1655
+ return this;
1656
+ }
1657
+ setFromMatrixColumn(m, index) {
1658
+ return this.fromArray(m.elements, index * 4);
1659
+ }
1660
+ setFromMatrix3Column(m, index) {
1661
+ return this.fromArray(m.elements, index * 3);
1662
+ }
1663
+ setFromEuler(e) {
1664
+ this.x = e._x;
1665
+ this.y = e._y;
1666
+ this.z = e._z;
1667
+ return this;
1668
+ }
1669
+ setFromColor(c) {
1670
+ this.x = c.r;
1671
+ this.y = c.g;
1672
+ this.z = c.b;
1673
+ return this;
1674
+ }
1675
+ equals(v) {
1676
+ return v.x === this.x && v.y === this.y && v.z === this.z;
1677
+ }
1678
+ fromArray(array, offset = 0) {
1679
+ this.x = array[offset];
1680
+ this.y = array[offset + 1];
1681
+ this.z = array[offset + 2];
1682
+ return this;
1683
+ }
1684
+ toArray(array = [], offset = 0) {
1685
+ array[offset] = this.x;
1686
+ array[offset + 1] = this.y;
1687
+ array[offset + 2] = this.z;
1688
+ return array;
1689
+ }
1690
+ fromBufferAttribute(attribute, index) {
1691
+ this.x = attribute.getX(index);
1692
+ this.y = attribute.getY(index);
1693
+ this.z = attribute.getZ(index);
1694
+ return this;
1695
+ }
1696
+ random() {
1697
+ this.x = Math.random();
1698
+ this.y = Math.random();
1699
+ this.z = Math.random();
1700
+ return this;
1701
+ }
1702
+ randomDirection() {
1703
+ const u = (Math.random() - 0.5) * 2;
1704
+ const t = Math.random() * Math.PI * 2;
1705
+ const f = Math.sqrt(1 - u ** 2);
1706
+ this.x = f * Math.cos(t);
1707
+ this.y = f * Math.sin(t);
1708
+ this.z = u;
1709
+ return this;
1710
+ }
1711
+ *[Symbol.iterator]() {
1712
+ yield this.x;
1713
+ yield this.y;
1714
+ yield this.z;
1715
+ }
1716
+ }
1717
+ const _vector = /* @__PURE__ */ new Vector3();
1718
+ const _quaternion$1 = /* @__PURE__ */ new Quaternion();
1719
+ class Matrix4 {
1720
+ constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
1721
+ Matrix4.prototype.isMatrix4 = true;
1722
+ this.elements = [
1723
+ 1,
1724
+ 0,
1725
+ 0,
1726
+ 0,
1727
+ 0,
1728
+ 1,
1729
+ 0,
1730
+ 0,
1731
+ 0,
1732
+ 0,
1733
+ 1,
1734
+ 0,
1735
+ 0,
1736
+ 0,
1737
+ 0,
1738
+ 1
1739
+ ];
1740
+ if (n11 !== void 0) {
1741
+ this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44);
1742
+ }
1743
+ }
1744
+ set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
1745
+ const te = this.elements;
1746
+ te[0] = n11;
1747
+ te[4] = n12;
1748
+ te[8] = n13;
1749
+ te[12] = n14;
1750
+ te[1] = n21;
1751
+ te[5] = n22;
1752
+ te[9] = n23;
1753
+ te[13] = n24;
1754
+ te[2] = n31;
1755
+ te[6] = n32;
1756
+ te[10] = n33;
1757
+ te[14] = n34;
1758
+ te[3] = n41;
1759
+ te[7] = n42;
1760
+ te[11] = n43;
1761
+ te[15] = n44;
1762
+ return this;
1763
+ }
1764
+ identity() {
1765
+ this.set(
1766
+ 1,
1767
+ 0,
1768
+ 0,
1769
+ 0,
1770
+ 0,
1771
+ 1,
1772
+ 0,
1773
+ 0,
1774
+ 0,
1775
+ 0,
1776
+ 1,
1777
+ 0,
1778
+ 0,
1779
+ 0,
1780
+ 0,
1781
+ 1
1782
+ );
1783
+ return this;
1784
+ }
1785
+ clone() {
1786
+ return new Matrix4().fromArray(this.elements);
1787
+ }
1788
+ copy(m) {
1789
+ const te = this.elements;
1790
+ const me = m.elements;
1791
+ te[0] = me[0];
1792
+ te[1] = me[1];
1793
+ te[2] = me[2];
1794
+ te[3] = me[3];
1795
+ te[4] = me[4];
1796
+ te[5] = me[5];
1797
+ te[6] = me[6];
1798
+ te[7] = me[7];
1799
+ te[8] = me[8];
1800
+ te[9] = me[9];
1801
+ te[10] = me[10];
1802
+ te[11] = me[11];
1803
+ te[12] = me[12];
1804
+ te[13] = me[13];
1805
+ te[14] = me[14];
1806
+ te[15] = me[15];
1807
+ return this;
1808
+ }
1809
+ copyPosition(m) {
1810
+ const te = this.elements, me = m.elements;
1811
+ te[12] = me[12];
1812
+ te[13] = me[13];
1813
+ te[14] = me[14];
1814
+ return this;
1815
+ }
1816
+ setFromMatrix3(m) {
1817
+ const me = m.elements;
1818
+ this.set(
1819
+ me[0],
1820
+ me[3],
1821
+ me[6],
1822
+ 0,
1823
+ me[1],
1824
+ me[4],
1825
+ me[7],
1826
+ 0,
1827
+ me[2],
1828
+ me[5],
1829
+ me[8],
1830
+ 0,
1831
+ 0,
1832
+ 0,
1833
+ 0,
1834
+ 1
1835
+ );
1836
+ return this;
1837
+ }
1838
+ extractBasis(xAxis, yAxis, zAxis) {
1839
+ xAxis.setFromMatrixColumn(this, 0);
1840
+ yAxis.setFromMatrixColumn(this, 1);
1841
+ zAxis.setFromMatrixColumn(this, 2);
1842
+ return this;
1843
+ }
1844
+ makeBasis(xAxis, yAxis, zAxis) {
1845
+ this.set(
1846
+ xAxis.x,
1847
+ yAxis.x,
1848
+ zAxis.x,
1849
+ 0,
1850
+ xAxis.y,
1851
+ yAxis.y,
1852
+ zAxis.y,
1853
+ 0,
1854
+ xAxis.z,
1855
+ yAxis.z,
1856
+ zAxis.z,
1857
+ 0,
1858
+ 0,
1859
+ 0,
1860
+ 0,
1861
+ 1
1862
+ );
1863
+ return this;
1864
+ }
1865
+ extractRotation(m) {
1866
+ const te = this.elements;
1867
+ const me = m.elements;
1868
+ const scaleX = 1 / _v1.setFromMatrixColumn(m, 0).length();
1869
+ const scaleY = 1 / _v1.setFromMatrixColumn(m, 1).length();
1870
+ const scaleZ = 1 / _v1.setFromMatrixColumn(m, 2).length();
1871
+ te[0] = me[0] * scaleX;
1872
+ te[1] = me[1] * scaleX;
1873
+ te[2] = me[2] * scaleX;
1874
+ te[3] = 0;
1875
+ te[4] = me[4] * scaleY;
1876
+ te[5] = me[5] * scaleY;
1877
+ te[6] = me[6] * scaleY;
1878
+ te[7] = 0;
1879
+ te[8] = me[8] * scaleZ;
1880
+ te[9] = me[9] * scaleZ;
1881
+ te[10] = me[10] * scaleZ;
1882
+ te[11] = 0;
1883
+ te[12] = 0;
1884
+ te[13] = 0;
1885
+ te[14] = 0;
1886
+ te[15] = 1;
1887
+ return this;
1888
+ }
1889
+ makeRotationFromEuler(euler) {
1890
+ const te = this.elements;
1891
+ const x = euler.x, y = euler.y, z = euler.z;
1892
+ const a = Math.cos(x), b = Math.sin(x);
1893
+ const c = Math.cos(y), d = Math.sin(y);
1894
+ const e = Math.cos(z), f = Math.sin(z);
1895
+ if (euler.order === "XYZ") {
1896
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
1897
+ te[0] = c * e;
1898
+ te[4] = -c * f;
1899
+ te[8] = d;
1900
+ te[1] = af + be * d;
1901
+ te[5] = ae - bf * d;
1902
+ te[9] = -b * c;
1903
+ te[2] = bf - ae * d;
1904
+ te[6] = be + af * d;
1905
+ te[10] = a * c;
1906
+ } else if (euler.order === "YXZ") {
1907
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
1908
+ te[0] = ce + df * b;
1909
+ te[4] = de * b - cf;
1910
+ te[8] = a * d;
1911
+ te[1] = a * f;
1912
+ te[5] = a * e;
1913
+ te[9] = -b;
1914
+ te[2] = cf * b - de;
1915
+ te[6] = df + ce * b;
1916
+ te[10] = a * c;
1917
+ } else if (euler.order === "ZXY") {
1918
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
1919
+ te[0] = ce - df * b;
1920
+ te[4] = -a * f;
1921
+ te[8] = de + cf * b;
1922
+ te[1] = cf + de * b;
1923
+ te[5] = a * e;
1924
+ te[9] = df - ce * b;
1925
+ te[2] = -a * d;
1926
+ te[6] = b;
1927
+ te[10] = a * c;
1928
+ } else if (euler.order === "ZYX") {
1929
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
1930
+ te[0] = c * e;
1931
+ te[4] = be * d - af;
1932
+ te[8] = ae * d + bf;
1933
+ te[1] = c * f;
1934
+ te[5] = bf * d + ae;
1935
+ te[9] = af * d - be;
1936
+ te[2] = -d;
1937
+ te[6] = b * c;
1938
+ te[10] = a * c;
1939
+ } else if (euler.order === "YZX") {
1940
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
1941
+ te[0] = c * e;
1942
+ te[4] = bd - ac * f;
1943
+ te[8] = bc * f + ad;
1944
+ te[1] = f;
1945
+ te[5] = a * e;
1946
+ te[9] = -b * e;
1947
+ te[2] = -d * e;
1948
+ te[6] = ad * f + bc;
1949
+ te[10] = ac - bd * f;
1950
+ } else if (euler.order === "XZY") {
1951
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
1952
+ te[0] = c * e;
1953
+ te[4] = -f;
1954
+ te[8] = d * e;
1955
+ te[1] = ac * f + bd;
1956
+ te[5] = a * e;
1957
+ te[9] = ad * f - bc;
1958
+ te[2] = bc * f - ad;
1959
+ te[6] = b * e;
1960
+ te[10] = bd * f + ac;
1961
+ }
1962
+ te[3] = 0;
1963
+ te[7] = 0;
1964
+ te[11] = 0;
1965
+ te[12] = 0;
1966
+ te[13] = 0;
1967
+ te[14] = 0;
1968
+ te[15] = 1;
1969
+ return this;
1970
+ }
1971
+ makeRotationFromQuaternion(q) {
1972
+ return this.compose(_zero, q, _one);
1973
+ }
1974
+ lookAt(eye, target, up) {
1975
+ const te = this.elements;
1976
+ _z.subVectors(eye, target);
1977
+ if (_z.lengthSq() === 0) {
1978
+ _z.z = 1;
1979
+ }
1980
+ _z.normalize();
1981
+ _x.crossVectors(up, _z);
1982
+ if (_x.lengthSq() === 0) {
1983
+ if (Math.abs(up.z) === 1) {
1984
+ _z.x += 1e-4;
1985
+ } else {
1986
+ _z.z += 1e-4;
1987
+ }
1988
+ _z.normalize();
1989
+ _x.crossVectors(up, _z);
1990
+ }
1991
+ _x.normalize();
1992
+ _y.crossVectors(_z, _x);
1993
+ te[0] = _x.x;
1994
+ te[4] = _y.x;
1995
+ te[8] = _z.x;
1996
+ te[1] = _x.y;
1997
+ te[5] = _y.y;
1998
+ te[9] = _z.y;
1999
+ te[2] = _x.z;
2000
+ te[6] = _y.z;
2001
+ te[10] = _z.z;
2002
+ return this;
2003
+ }
2004
+ multiply(m) {
2005
+ return this.multiplyMatrices(this, m);
2006
+ }
2007
+ premultiply(m) {
2008
+ return this.multiplyMatrices(m, this);
2009
+ }
2010
+ multiplyMatrices(a, b) {
2011
+ const ae = a.elements;
2012
+ const be = b.elements;
2013
+ const te = this.elements;
2014
+ const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];
2015
+ const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];
2016
+ const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];
2017
+ const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];
2018
+ const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12];
2019
+ const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13];
2020
+ const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14];
2021
+ const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15];
2022
+ te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
2023
+ te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
2024
+ te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
2025
+ te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
2026
+ te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
2027
+ te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
2028
+ te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
2029
+ te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
2030
+ te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
2031
+ te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
2032
+ te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
2033
+ te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
2034
+ te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
2035
+ te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
2036
+ te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
2037
+ te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
2038
+ return this;
2039
+ }
2040
+ multiplyScalar(s) {
2041
+ const te = this.elements;
2042
+ te[0] *= s;
2043
+ te[4] *= s;
2044
+ te[8] *= s;
2045
+ te[12] *= s;
2046
+ te[1] *= s;
2047
+ te[5] *= s;
2048
+ te[9] *= s;
2049
+ te[13] *= s;
2050
+ te[2] *= s;
2051
+ te[6] *= s;
2052
+ te[10] *= s;
2053
+ te[14] *= s;
2054
+ te[3] *= s;
2055
+ te[7] *= s;
2056
+ te[11] *= s;
2057
+ te[15] *= s;
2058
+ return this;
2059
+ }
2060
+ determinant() {
2061
+ const te = this.elements;
2062
+ const n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12];
2063
+ const n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13];
2064
+ const n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14];
2065
+ const n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15];
2066
+ return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31);
2067
+ }
2068
+ transpose() {
2069
+ const te = this.elements;
2070
+ let tmp;
2071
+ tmp = te[1];
2072
+ te[1] = te[4];
2073
+ te[4] = tmp;
2074
+ tmp = te[2];
2075
+ te[2] = te[8];
2076
+ te[8] = tmp;
2077
+ tmp = te[6];
2078
+ te[6] = te[9];
2079
+ te[9] = tmp;
2080
+ tmp = te[3];
2081
+ te[3] = te[12];
2082
+ te[12] = tmp;
2083
+ tmp = te[7];
2084
+ te[7] = te[13];
2085
+ te[13] = tmp;
2086
+ tmp = te[11];
2087
+ te[11] = te[14];
2088
+ te[14] = tmp;
2089
+ return this;
2090
+ }
2091
+ setPosition(x, y, z) {
2092
+ const te = this.elements;
2093
+ if (x.isVector3) {
2094
+ te[12] = x.x;
2095
+ te[13] = x.y;
2096
+ te[14] = x.z;
2097
+ } else {
2098
+ te[12] = x;
2099
+ te[13] = y;
2100
+ te[14] = z;
2101
+ }
2102
+ return this;
2103
+ }
2104
+ invert() {
2105
+ const te = this.elements, n11 = te[0], n21 = te[1], n31 = te[2], n41 = te[3], n12 = te[4], n22 = te[5], n32 = te[6], n42 = te[7], n13 = te[8], n23 = te[9], n33 = te[10], n43 = te[11], n14 = te[12], n24 = te[13], n34 = te[14], n44 = te[15], t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
2106
+ const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
2107
+ if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
2108
+ const detInv = 1 / det;
2109
+ te[0] = t11 * detInv;
2110
+ te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
2111
+ te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
2112
+ te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
2113
+ te[4] = t12 * detInv;
2114
+ te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
2115
+ te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
2116
+ te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
2117
+ te[8] = t13 * detInv;
2118
+ te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
2119
+ te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
2120
+ te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
2121
+ te[12] = t14 * detInv;
2122
+ te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
2123
+ te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
2124
+ te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
2125
+ return this;
2126
+ }
2127
+ scale(v) {
2128
+ const te = this.elements;
2129
+ const x = v.x, y = v.y, z = v.z;
2130
+ te[0] *= x;
2131
+ te[4] *= y;
2132
+ te[8] *= z;
2133
+ te[1] *= x;
2134
+ te[5] *= y;
2135
+ te[9] *= z;
2136
+ te[2] *= x;
2137
+ te[6] *= y;
2138
+ te[10] *= z;
2139
+ te[3] *= x;
2140
+ te[7] *= y;
2141
+ te[11] *= z;
2142
+ return this;
2143
+ }
2144
+ getMaxScaleOnAxis() {
2145
+ const te = this.elements;
2146
+ const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
2147
+ const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
2148
+ const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
2149
+ return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
2150
+ }
2151
+ makeTranslation(x, y, z) {
2152
+ if (x.isVector3) {
2153
+ this.set(
2154
+ 1,
2155
+ 0,
2156
+ 0,
2157
+ x.x,
2158
+ 0,
2159
+ 1,
2160
+ 0,
2161
+ x.y,
2162
+ 0,
2163
+ 0,
2164
+ 1,
2165
+ x.z,
2166
+ 0,
2167
+ 0,
2168
+ 0,
2169
+ 1
2170
+ );
2171
+ } else {
2172
+ this.set(
2173
+ 1,
2174
+ 0,
2175
+ 0,
2176
+ x,
2177
+ 0,
2178
+ 1,
2179
+ 0,
2180
+ y,
2181
+ 0,
2182
+ 0,
2183
+ 1,
2184
+ z,
2185
+ 0,
2186
+ 0,
2187
+ 0,
2188
+ 1
2189
+ );
2190
+ }
2191
+ return this;
2192
+ }
2193
+ makeRotationX(theta) {
2194
+ const c = Math.cos(theta), s = Math.sin(theta);
2195
+ this.set(
2196
+ 1,
2197
+ 0,
2198
+ 0,
2199
+ 0,
2200
+ 0,
2201
+ c,
2202
+ -s,
2203
+ 0,
2204
+ 0,
2205
+ s,
2206
+ c,
2207
+ 0,
2208
+ 0,
2209
+ 0,
2210
+ 0,
2211
+ 1
2212
+ );
2213
+ return this;
2214
+ }
2215
+ makeRotationY(theta) {
2216
+ const c = Math.cos(theta), s = Math.sin(theta);
2217
+ this.set(
2218
+ c,
2219
+ 0,
2220
+ s,
2221
+ 0,
2222
+ 0,
2223
+ 1,
2224
+ 0,
2225
+ 0,
2226
+ -s,
2227
+ 0,
2228
+ c,
2229
+ 0,
2230
+ 0,
2231
+ 0,
2232
+ 0,
2233
+ 1
2234
+ );
2235
+ return this;
2236
+ }
2237
+ makeRotationZ(theta) {
2238
+ const c = Math.cos(theta), s = Math.sin(theta);
2239
+ this.set(
2240
+ c,
2241
+ -s,
2242
+ 0,
2243
+ 0,
2244
+ s,
2245
+ c,
2246
+ 0,
2247
+ 0,
2248
+ 0,
2249
+ 0,
2250
+ 1,
2251
+ 0,
2252
+ 0,
2253
+ 0,
2254
+ 0,
2255
+ 1
2256
+ );
2257
+ return this;
2258
+ }
2259
+ makeRotationAxis(axis, angle) {
2260
+ const c = Math.cos(angle);
2261
+ const s = Math.sin(angle);
2262
+ const t = 1 - c;
2263
+ const x = axis.x, y = axis.y, z = axis.z;
2264
+ const tx = t * x, ty = t * y;
2265
+ this.set(
2266
+ tx * x + c,
2267
+ tx * y - s * z,
2268
+ tx * z + s * y,
2269
+ 0,
2270
+ tx * y + s * z,
2271
+ ty * y + c,
2272
+ ty * z - s * x,
2273
+ 0,
2274
+ tx * z - s * y,
2275
+ ty * z + s * x,
2276
+ t * z * z + c,
2277
+ 0,
2278
+ 0,
2279
+ 0,
2280
+ 0,
2281
+ 1
2282
+ );
2283
+ return this;
2284
+ }
2285
+ makeScale(x, y, z) {
2286
+ this.set(
2287
+ x,
2288
+ 0,
2289
+ 0,
2290
+ 0,
2291
+ 0,
2292
+ y,
2293
+ 0,
2294
+ 0,
2295
+ 0,
2296
+ 0,
2297
+ z,
2298
+ 0,
2299
+ 0,
2300
+ 0,
2301
+ 0,
2302
+ 1
2303
+ );
2304
+ return this;
2305
+ }
2306
+ makeShear(xy, xz, yx, yz, zx, zy) {
2307
+ this.set(
2308
+ 1,
2309
+ yx,
2310
+ zx,
2311
+ 0,
2312
+ xy,
2313
+ 1,
2314
+ zy,
2315
+ 0,
2316
+ xz,
2317
+ yz,
2318
+ 1,
2319
+ 0,
2320
+ 0,
2321
+ 0,
2322
+ 0,
2323
+ 1
2324
+ );
2325
+ return this;
2326
+ }
2327
+ compose(position, quaternion, scale) {
2328
+ const te = this.elements;
2329
+ const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
2330
+ const x2 = x + x, y2 = y + y, z2 = z + z;
2331
+ const xx = x * x2, xy = x * y2, xz = x * z2;
2332
+ const yy = y * y2, yz = y * z2, zz = z * z2;
2333
+ const wx = w * x2, wy = w * y2, wz = w * z2;
2334
+ const sx = scale.x, sy = scale.y, sz = scale.z;
2335
+ te[0] = (1 - (yy + zz)) * sx;
2336
+ te[1] = (xy + wz) * sx;
2337
+ te[2] = (xz - wy) * sx;
2338
+ te[3] = 0;
2339
+ te[4] = (xy - wz) * sy;
2340
+ te[5] = (1 - (xx + zz)) * sy;
2341
+ te[6] = (yz + wx) * sy;
2342
+ te[7] = 0;
2343
+ te[8] = (xz + wy) * sz;
2344
+ te[9] = (yz - wx) * sz;
2345
+ te[10] = (1 - (xx + yy)) * sz;
2346
+ te[11] = 0;
2347
+ te[12] = position.x;
2348
+ te[13] = position.y;
2349
+ te[14] = position.z;
2350
+ te[15] = 1;
2351
+ return this;
2352
+ }
2353
+ decompose(position, quaternion, scale) {
2354
+ const te = this.elements;
2355
+ let sx = _v1.set(te[0], te[1], te[2]).length();
2356
+ const sy = _v1.set(te[4], te[5], te[6]).length();
2357
+ const sz = _v1.set(te[8], te[9], te[10]).length();
2358
+ const det = this.determinant();
2359
+ if (det < 0) sx = -sx;
2360
+ position.x = te[12];
2361
+ position.y = te[13];
2362
+ position.z = te[14];
2363
+ _m1.copy(this);
2364
+ const invSX = 1 / sx;
2365
+ const invSY = 1 / sy;
2366
+ const invSZ = 1 / sz;
2367
+ _m1.elements[0] *= invSX;
2368
+ _m1.elements[1] *= invSX;
2369
+ _m1.elements[2] *= invSX;
2370
+ _m1.elements[4] *= invSY;
2371
+ _m1.elements[5] *= invSY;
2372
+ _m1.elements[6] *= invSY;
2373
+ _m1.elements[8] *= invSZ;
2374
+ _m1.elements[9] *= invSZ;
2375
+ _m1.elements[10] *= invSZ;
2376
+ quaternion.setFromRotationMatrix(_m1);
2377
+ scale.x = sx;
2378
+ scale.y = sy;
2379
+ scale.z = sz;
2380
+ return this;
2381
+ }
2382
+ makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
2383
+ const te = this.elements;
2384
+ const x = 2 * near / (right - left);
2385
+ const y = 2 * near / (top - bottom);
2386
+ const a = (right + left) / (right - left);
2387
+ const b = (top + bottom) / (top - bottom);
2388
+ let c, d;
2389
+ if (coordinateSystem === WebGLCoordinateSystem) {
2390
+ c = -(far + near) / (far - near);
2391
+ d = -2 * far * near / (far - near);
2392
+ } else if (coordinateSystem === WebGPUCoordinateSystem) {
2393
+ c = -far / (far - near);
2394
+ d = -far * near / (far - near);
2395
+ } else {
2396
+ throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + coordinateSystem);
2397
+ }
2398
+ te[0] = x;
2399
+ te[4] = 0;
2400
+ te[8] = a;
2401
+ te[12] = 0;
2402
+ te[1] = 0;
2403
+ te[5] = y;
2404
+ te[9] = b;
2405
+ te[13] = 0;
2406
+ te[2] = 0;
2407
+ te[6] = 0;
2408
+ te[10] = c;
2409
+ te[14] = d;
2410
+ te[3] = 0;
2411
+ te[7] = 0;
2412
+ te[11] = -1;
2413
+ te[15] = 0;
2414
+ return this;
2415
+ }
2416
+ makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
2417
+ const te = this.elements;
2418
+ const w = 1 / (right - left);
2419
+ const h = 1 / (top - bottom);
2420
+ const p = 1 / (far - near);
2421
+ const x = (right + left) * w;
2422
+ const y = (top + bottom) * h;
2423
+ let z, zInv;
2424
+ if (coordinateSystem === WebGLCoordinateSystem) {
2425
+ z = (far + near) * p;
2426
+ zInv = -2 * p;
2427
+ } else if (coordinateSystem === WebGPUCoordinateSystem) {
2428
+ z = near * p;
2429
+ zInv = -1 * p;
2430
+ } else {
2431
+ throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + coordinateSystem);
2432
+ }
2433
+ te[0] = 2 * w;
2434
+ te[4] = 0;
2435
+ te[8] = 0;
2436
+ te[12] = -x;
2437
+ te[1] = 0;
2438
+ te[5] = 2 * h;
2439
+ te[9] = 0;
2440
+ te[13] = -y;
2441
+ te[2] = 0;
2442
+ te[6] = 0;
2443
+ te[10] = zInv;
2444
+ te[14] = -z;
2445
+ te[3] = 0;
2446
+ te[7] = 0;
2447
+ te[11] = 0;
2448
+ te[15] = 1;
2449
+ return this;
2450
+ }
2451
+ equals(matrix) {
2452
+ const te = this.elements;
2453
+ const me = matrix.elements;
2454
+ for (let i = 0; i < 16; i++) {
2455
+ if (te[i] !== me[i]) return false;
2456
+ }
2457
+ return true;
2458
+ }
2459
+ fromArray(array, offset = 0) {
2460
+ for (let i = 0; i < 16; i++) {
2461
+ this.elements[i] = array[i + offset];
2462
+ }
2463
+ return this;
2464
+ }
2465
+ toArray(array = [], offset = 0) {
2466
+ const te = this.elements;
2467
+ array[offset] = te[0];
2468
+ array[offset + 1] = te[1];
2469
+ array[offset + 2] = te[2];
2470
+ array[offset + 3] = te[3];
2471
+ array[offset + 4] = te[4];
2472
+ array[offset + 5] = te[5];
2473
+ array[offset + 6] = te[6];
2474
+ array[offset + 7] = te[7];
2475
+ array[offset + 8] = te[8];
2476
+ array[offset + 9] = te[9];
2477
+ array[offset + 10] = te[10];
2478
+ array[offset + 11] = te[11];
2479
+ array[offset + 12] = te[12];
2480
+ array[offset + 13] = te[13];
2481
+ array[offset + 14] = te[14];
2482
+ array[offset + 15] = te[15];
2483
+ return array;
2484
+ }
2485
+ }
2486
+ const _v1 = /* @__PURE__ */ new Vector3();
2487
+ const _m1 = /* @__PURE__ */ new Matrix4();
2488
+ const _zero = /* @__PURE__ */ new Vector3(0, 0, 0);
2489
+ const _one = /* @__PURE__ */ new Vector3(1, 1, 1);
2490
+ const _x = /* @__PURE__ */ new Vector3();
2491
+ const _y = /* @__PURE__ */ new Vector3();
2492
+ const _z = /* @__PURE__ */ new Vector3();
2493
+ const _matrix = /* @__PURE__ */ new Matrix4();
2494
+ const _quaternion = /* @__PURE__ */ new Quaternion();
2495
+ class Euler {
2496
+ constructor(x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER) {
2497
+ this.isEuler = true;
2498
+ this._x = x;
2499
+ this._y = y;
2500
+ this._z = z;
2501
+ this._order = order;
2502
+ }
2503
+ get x() {
2504
+ return this._x;
2505
+ }
2506
+ set x(value) {
2507
+ this._x = value;
2508
+ this._onChangeCallback();
2509
+ }
2510
+ get y() {
2511
+ return this._y;
2512
+ }
2513
+ set y(value) {
2514
+ this._y = value;
2515
+ this._onChangeCallback();
2516
+ }
2517
+ get z() {
2518
+ return this._z;
2519
+ }
2520
+ set z(value) {
2521
+ this._z = value;
2522
+ this._onChangeCallback();
2523
+ }
2524
+ get order() {
2525
+ return this._order;
2526
+ }
2527
+ set order(value) {
2528
+ this._order = value;
2529
+ this._onChangeCallback();
2530
+ }
2531
+ set(x, y, z, order = this._order) {
2532
+ this._x = x;
2533
+ this._y = y;
2534
+ this._z = z;
2535
+ this._order = order;
2536
+ this._onChangeCallback();
2537
+ return this;
2538
+ }
2539
+ clone() {
2540
+ return new this.constructor(this._x, this._y, this._z, this._order);
2541
+ }
2542
+ copy(euler) {
2543
+ this._x = euler._x;
2544
+ this._y = euler._y;
2545
+ this._z = euler._z;
2546
+ this._order = euler._order;
2547
+ this._onChangeCallback();
2548
+ return this;
2549
+ }
2550
+ setFromRotationMatrix(m, order = this._order, update = true) {
2551
+ const te = m.elements;
2552
+ const m11 = te[0], m12 = te[4], m13 = te[8];
2553
+ const m21 = te[1], m22 = te[5], m23 = te[9];
2554
+ const m31 = te[2], m32 = te[6], m33 = te[10];
2555
+ switch (order) {
2556
+ case "XYZ":
2557
+ this._y = Math.asin(clamp(m13, -1, 1));
2558
+ if (Math.abs(m13) < 0.9999999) {
2559
+ this._x = Math.atan2(-m23, m33);
2560
+ this._z = Math.atan2(-m12, m11);
2561
+ } else {
2562
+ this._x = Math.atan2(m32, m22);
2563
+ this._z = 0;
2564
+ }
2565
+ break;
2566
+ case "YXZ":
2567
+ this._x = Math.asin(-clamp(m23, -1, 1));
2568
+ if (Math.abs(m23) < 0.9999999) {
2569
+ this._y = Math.atan2(m13, m33);
2570
+ this._z = Math.atan2(m21, m22);
2571
+ } else {
2572
+ this._y = Math.atan2(-m31, m11);
2573
+ this._z = 0;
2574
+ }
2575
+ break;
2576
+ case "ZXY":
2577
+ this._x = Math.asin(clamp(m32, -1, 1));
2578
+ if (Math.abs(m32) < 0.9999999) {
2579
+ this._y = Math.atan2(-m31, m33);
2580
+ this._z = Math.atan2(-m12, m22);
2581
+ } else {
2582
+ this._y = 0;
2583
+ this._z = Math.atan2(m21, m11);
2584
+ }
2585
+ break;
2586
+ case "ZYX":
2587
+ this._y = Math.asin(-clamp(m31, -1, 1));
2588
+ if (Math.abs(m31) < 0.9999999) {
2589
+ this._x = Math.atan2(m32, m33);
2590
+ this._z = Math.atan2(m21, m11);
2591
+ } else {
2592
+ this._x = 0;
2593
+ this._z = Math.atan2(-m12, m22);
2594
+ }
2595
+ break;
2596
+ case "YZX":
2597
+ this._z = Math.asin(clamp(m21, -1, 1));
2598
+ if (Math.abs(m21) < 0.9999999) {
2599
+ this._x = Math.atan2(-m23, m22);
2600
+ this._y = Math.atan2(-m31, m11);
2601
+ } else {
2602
+ this._x = 0;
2603
+ this._y = Math.atan2(m13, m33);
2604
+ }
2605
+ break;
2606
+ case "XZY":
2607
+ this._z = Math.asin(-clamp(m12, -1, 1));
2608
+ if (Math.abs(m12) < 0.9999999) {
2609
+ this._x = Math.atan2(m32, m22);
2610
+ this._y = Math.atan2(m13, m11);
2611
+ } else {
2612
+ this._x = Math.atan2(-m23, m33);
2613
+ this._y = 0;
2614
+ }
2615
+ break;
2616
+ default:
2617
+ console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + order);
2618
+ }
2619
+ this._order = order;
2620
+ if (update === true) this._onChangeCallback();
2621
+ return this;
2622
+ }
2623
+ setFromQuaternion(q, order, update) {
2624
+ _matrix.makeRotationFromQuaternion(q);
2625
+ return this.setFromRotationMatrix(_matrix, order, update);
2626
+ }
2627
+ setFromVector3(v, order = this._order) {
2628
+ return this.set(v.x, v.y, v.z, order);
2629
+ }
2630
+ reorder(newOrder) {
2631
+ _quaternion.setFromEuler(this);
2632
+ return this.setFromQuaternion(_quaternion, newOrder);
2633
+ }
2634
+ equals(euler) {
2635
+ return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
2636
+ }
2637
+ fromArray(array) {
2638
+ this._x = array[0];
2639
+ this._y = array[1];
2640
+ this._z = array[2];
2641
+ if (array[3] !== void 0) this._order = array[3];
2642
+ this._onChangeCallback();
2643
+ return this;
2644
+ }
2645
+ toArray(array = [], offset = 0) {
2646
+ array[offset] = this._x;
2647
+ array[offset + 1] = this._y;
2648
+ array[offset + 2] = this._z;
2649
+ array[offset + 3] = this._order;
2650
+ return array;
2651
+ }
2652
+ _onChange(callback) {
2653
+ this._onChangeCallback = callback;
2654
+ return this;
2655
+ }
2656
+ _onChangeCallback() {
2657
+ }
2658
+ *[Symbol.iterator]() {
2659
+ yield this._x;
2660
+ yield this._y;
2661
+ yield this._z;
2662
+ yield this._order;
2663
+ }
2664
+ }
2665
+ Euler.DEFAULT_ORDER = "XYZ";
902
2666
  const blenderObjectTypes = {
903
2667
  empty: 0,
904
2668
  mesh: 1,
@@ -935,7 +2699,7 @@ async function createObjects(file, ctx) {
935
2699
  console.warn("Unsupported object type", object.type, object, obj);
936
2700
  }
937
2701
  if (obj) {
938
- setCreateTransform(object, obj);
2702
+ setTransform(object, obj);
939
2703
  const exChildren = childMap.get(object);
940
2704
  if (exChildren) {
941
2705
  for (const exChild of exChildren) {
@@ -945,7 +2709,7 @@ async function createObjects(file, ctx) {
945
2709
  }
946
2710
  objMap.set(object, obj);
947
2711
  if (object.parent === object) {
948
- console.error("invalid, parent same as object, adding to root", object);
2712
+ console.error("BlendLoader - invalid, parent same as object, adding to root", object);
949
2713
  objects.push(obj);
950
2714
  } else if (!object.parent) {
951
2715
  objects.push(obj);
@@ -964,11 +2728,35 @@ async function createObjects(file, ctx) {
964
2728
  }
965
2729
  if (childMap.size) {
966
2730
  const vals = [...childMap.values()].flat();
967
- console.warn("unknown objects with parents, adding to root", vals, childMap);
2731
+ console.warn("BlendLoader - unknown objects with parents, adding to root", vals, childMap);
968
2732
  objects.push(...vals);
969
2733
  }
970
2734
  return objects.filter((o) => !!o);
971
2735
  }
2736
+ const eulerModes = {
2737
+ [1]: "XYZ",
2738
+ [2]: "XZY",
2739
+ [3]: "YXZ",
2740
+ [4]: "YZX",
2741
+ [5]: "ZXY",
2742
+ [6]: "ZYX"
2743
+ };
2744
+ function setTransform(object, obj) {
2745
+ obj.name = object.aname;
2746
+ obj.scale.set(object.size[0], object.size[2], object.size[1]);
2747
+ obj.position.set(object.loc[0], object.loc[2], -object.loc[1]);
2748
+ if (!object.rotmode || object.rotmode === 0) {
2749
+ obj.quaternion.set(object.quat[1], object.quat[3], -object.quat[2], object.quat[0]);
2750
+ } else {
2751
+ const order = eulerModes[object.rotmode] ?? "XYZ";
2752
+ const quat = new Quaternion$1().setFromEuler(new Euler(object.rot[0], object.rot[1], object.rot[2], order.split("").reverse().join("")));
2753
+ obj.quaternion.set(quat.x, quat.z, -quat.y, quat.w);
2754
+ }
2755
+ if (object.type === blenderObjectTypes.camera)
2756
+ obj.quaternion.multiply(new Quaternion$1().setFromAxisAngle(new Vector3$1(1, 0, 0), -Math.PI / 2));
2757
+ obj.updateMatrix();
2758
+ if (obj.setDirty) obj.setDirty();
2759
+ }
972
2760
  const _BlendLoadPlugin = class _BlendLoadPlugin extends BaseImporterPlugin {
973
2761
  constructor() {
974
2762
  super();