@threepipe/plugin-blend-importer 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendLoadPlugin.d.ts.map +1 -1
- package/dist/dependencies.txt +32 -1
- package/dist/index.js +1798 -21
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +1797 -19
- package/dist/index.mjs.map +1 -1
- package/dist/loader/camera.d.ts +2 -1
- package/dist/loader/camera.d.ts.map +1 -1
- package/dist/loader/ctx.d.ts +16 -0
- package/dist/loader/ctx.d.ts.map +1 -0
- package/dist/loader/geometry.d.ts +3 -2
- package/dist/loader/geometry.d.ts.map +1 -1
- package/dist/loader/index.d.ts +2 -1
- package/dist/loader/index.d.ts.map +1 -1
- package/dist/loader/light.d.ts +2 -1
- package/dist/loader/light.d.ts.map +1 -1
- package/dist/loader/material.d.ts +2 -1
- package/dist/loader/material.d.ts.map +1 -1
- package/dist/loader/mesh.d.ts +2 -3
- package/dist/loader/mesh.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/BlendLoadPlugin.ts +8 -3
- package/src/loader/camera.ts +17 -8
- package/src/loader/ctx.ts +29 -0
- package/src/loader/geometry.ts +4 -2
- package/src/loader/index.ts +43 -6
- package/src/loader/light.ts +2 -1
- package/src/loader/material.ts +3 -1
- package/src/loader/mesh.ts +2 -14
package/dist/index.mjs
CHANGED
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@@ -1,11 +1,12 @@
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1
1
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/**
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2
2
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* @license
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3
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-
* @threepipe/plugin-blend-importer v0.0.
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3
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+
* @threepipe/plugin-blend-importer v0.0.6
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4
4
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* Copyright 2022-2025 repalash <palash@shaders.app>
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5
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* Apache-2.0 License
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6
6
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* See ./dependencies.txt for any bundled third-party dependencies and licenses.
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7
7
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*/
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8
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import { BaseImporterPlugin, Importer, FileLoader, Object3D, Object3D2, PerspectiveCamera0, OrthographicCamera0, PointLight2, PhysicalMaterial, Mesh2, BufferGeometry2, BufferAttribute } from "threepipe";
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9
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+
import { Quaternion as Quaternion$1, Vector3 as Vector3$1 } from "threepipe";
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9
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let worker = null;
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10
11
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const return_object = {
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11
12
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loadBlendFromArrayBuffer: function(array_buffer) {
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@@ -637,17 +638,17 @@ function createCamera(object, ctx) {
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637
638
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const type = cdata.type;
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638
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let camera;
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639
640
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if (type === 0) {
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641
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const sensorWidth = cdata.sensor_x || 36;
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642
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+
const sensorHeight = cdata.sensor_y || 24;
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643
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const lens = cdata.lens || 50;
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644
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const fov = 2 * Math.atan(sensorHeight / (2 * lens)) * (180 / Math.PI);
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640
645
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camera = new ctx.PerspectiveCamera(
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641
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-
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642
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-
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643
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(cdata.sensor_x || 36) / (cdata.sensor_y || 24),
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644
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-
// aspect
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646
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+
fov,
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647
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+
sensorWidth / sensorHeight,
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645
648
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cdata.clipsta || 0.1,
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646
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-
// near
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647
649
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cdata.clipend || 1e3
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648
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-
// far
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649
650
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);
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650
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-
camera.
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651
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if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
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651
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if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
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if ("shifty" in cdata) camera.userData.shiftY = cdata.shifty;
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} else if (type === 1) {
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@@ -665,7 +666,6 @@ function createCamera(object, ctx) {
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cdata.clipsta || 0.1,
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666
667
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cdata.clipend || 1e3
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667
668
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);
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668
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-
camera.position.set(0, 0, 0);
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669
669
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if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
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670
670
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if ("shifty" in cdata) camera.userData.shiftY = cdata.shifty;
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671
671
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} else {
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@@ -878,13 +878,6 @@ function createMaterial(mat, ctx) {
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878
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material.transparent = material.opacity < 1;
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return material;
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880
880
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}
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881
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-
function setCreateTransform(object, obj) {
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882
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-
obj.name = object.aname;
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883
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-
obj.quaternion.set(object.quat[1], object.quat[3], -object.quat[2], object.quat[0]);
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884
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-
obj.scale.set(object.size[0], object.size[1], object.size[2]);
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885
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-
obj.position.set(object.loc[0], object.loc[2], -object.loc[1]);
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886
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-
obj.updateMatrix();
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887
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-
}
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888
881
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function createMesh(object, loaded, ctx) {
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889
882
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if (!object.data) {
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890
883
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return void 0;
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@@ -899,6 +892,1765 @@ function createMesh(object, loaded, ctx) {
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899
892
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mesh.receiveShadow = true;
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900
893
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return mesh;
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901
894
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}
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895
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+
function clamp(value, min, max) {
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896
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+
return Math.max(min, Math.min(max, value));
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897
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+
}
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898
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+
class Quaternion {
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899
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+
constructor(x = 0, y = 0, z = 0, w = 1) {
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900
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+
this.isQuaternion = true;
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901
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+
this._x = x;
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902
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+
this._y = y;
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903
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+
this._z = z;
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904
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+
this._w = w;
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905
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+
}
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906
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+
static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
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907
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+
let x0 = src0[srcOffset0 + 0], y0 = src0[srcOffset0 + 1], z0 = src0[srcOffset0 + 2], w0 = src0[srcOffset0 + 3];
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908
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+
const x1 = src1[srcOffset1 + 0], y1 = src1[srcOffset1 + 1], z1 = src1[srcOffset1 + 2], w1 = src1[srcOffset1 + 3];
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909
|
+
if (t === 0) {
|
|
910
|
+
dst[dstOffset + 0] = x0;
|
|
911
|
+
dst[dstOffset + 1] = y0;
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912
|
+
dst[dstOffset + 2] = z0;
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913
|
+
dst[dstOffset + 3] = w0;
|
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914
|
+
return;
|
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915
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+
}
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916
|
+
if (t === 1) {
|
|
917
|
+
dst[dstOffset + 0] = x1;
|
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918
|
+
dst[dstOffset + 1] = y1;
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919
|
+
dst[dstOffset + 2] = z1;
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920
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+
dst[dstOffset + 3] = w1;
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921
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+
return;
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922
|
+
}
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923
|
+
if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
|
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924
|
+
let s = 1 - t;
|
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925
|
+
const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, dir = cos >= 0 ? 1 : -1, sqrSin = 1 - cos * cos;
|
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926
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+
if (sqrSin > Number.EPSILON) {
|
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927
|
+
const sin = Math.sqrt(sqrSin), len = Math.atan2(sin, cos * dir);
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928
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+
s = Math.sin(s * len) / sin;
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929
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+
t = Math.sin(t * len) / sin;
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930
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+
}
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931
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+
const tDir = t * dir;
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932
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+
x0 = x0 * s + x1 * tDir;
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933
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+
y0 = y0 * s + y1 * tDir;
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934
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+
z0 = z0 * s + z1 * tDir;
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935
|
+
w0 = w0 * s + w1 * tDir;
|
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936
|
+
if (s === 1 - t) {
|
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937
|
+
const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0);
|
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938
|
+
x0 *= f;
|
|
939
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+
y0 *= f;
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|
940
|
+
z0 *= f;
|
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941
|
+
w0 *= f;
|
|
942
|
+
}
|
|
943
|
+
}
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|
944
|
+
dst[dstOffset] = x0;
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|
945
|
+
dst[dstOffset + 1] = y0;
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|
946
|
+
dst[dstOffset + 2] = z0;
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|
947
|
+
dst[dstOffset + 3] = w0;
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948
|
+
}
|
|
949
|
+
static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) {
|
|
950
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+
const x0 = src0[srcOffset0];
|
|
951
|
+
const y0 = src0[srcOffset0 + 1];
|
|
952
|
+
const z0 = src0[srcOffset0 + 2];
|
|
953
|
+
const w0 = src0[srcOffset0 + 3];
|
|
954
|
+
const x1 = src1[srcOffset1];
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955
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+
const y1 = src1[srcOffset1 + 1];
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956
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+
const z1 = src1[srcOffset1 + 2];
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957
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+
const w1 = src1[srcOffset1 + 3];
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958
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+
dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
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959
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+
dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
|
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960
|
+
dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
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961
|
+
dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
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962
|
+
return dst;
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963
|
+
}
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|
964
|
+
get x() {
|
|
965
|
+
return this._x;
|
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966
|
+
}
|
|
967
|
+
set x(value) {
|
|
968
|
+
this._x = value;
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969
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+
this._onChangeCallback();
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970
|
+
}
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971
|
+
get y() {
|
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972
|
+
return this._y;
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973
|
+
}
|
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974
|
+
set y(value) {
|
|
975
|
+
this._y = value;
|
|
976
|
+
this._onChangeCallback();
|
|
977
|
+
}
|
|
978
|
+
get z() {
|
|
979
|
+
return this._z;
|
|
980
|
+
}
|
|
981
|
+
set z(value) {
|
|
982
|
+
this._z = value;
|
|
983
|
+
this._onChangeCallback();
|
|
984
|
+
}
|
|
985
|
+
get w() {
|
|
986
|
+
return this._w;
|
|
987
|
+
}
|
|
988
|
+
set w(value) {
|
|
989
|
+
this._w = value;
|
|
990
|
+
this._onChangeCallback();
|
|
991
|
+
}
|
|
992
|
+
set(x, y, z, w) {
|
|
993
|
+
this._x = x;
|
|
994
|
+
this._y = y;
|
|
995
|
+
this._z = z;
|
|
996
|
+
this._w = w;
|
|
997
|
+
this._onChangeCallback();
|
|
998
|
+
return this;
|
|
999
|
+
}
|
|
1000
|
+
clone() {
|
|
1001
|
+
return new this.constructor(this._x, this._y, this._z, this._w);
|
|
1002
|
+
}
|
|
1003
|
+
copy(quaternion) {
|
|
1004
|
+
this._x = quaternion.x;
|
|
1005
|
+
this._y = quaternion.y;
|
|
1006
|
+
this._z = quaternion.z;
|
|
1007
|
+
this._w = quaternion.w;
|
|
1008
|
+
this._onChangeCallback();
|
|
1009
|
+
return this;
|
|
1010
|
+
}
|
|
1011
|
+
setFromEuler(euler, update = true) {
|
|
1012
|
+
const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
|
|
1013
|
+
const cos = Math.cos;
|
|
1014
|
+
const sin = Math.sin;
|
|
1015
|
+
const c1 = cos(x / 2);
|
|
1016
|
+
const c2 = cos(y / 2);
|
|
1017
|
+
const c3 = cos(z / 2);
|
|
1018
|
+
const s1 = sin(x / 2);
|
|
1019
|
+
const s2 = sin(y / 2);
|
|
1020
|
+
const s3 = sin(z / 2);
|
|
1021
|
+
switch (order) {
|
|
1022
|
+
case "XYZ":
|
|
1023
|
+
this._x = s1 * c2 * c3 + c1 * s2 * s3;
|
|
1024
|
+
this._y = c1 * s2 * c3 - s1 * c2 * s3;
|
|
1025
|
+
this._z = c1 * c2 * s3 + s1 * s2 * c3;
|
|
1026
|
+
this._w = c1 * c2 * c3 - s1 * s2 * s3;
|
|
1027
|
+
break;
|
|
1028
|
+
case "YXZ":
|
|
1029
|
+
this._x = s1 * c2 * c3 + c1 * s2 * s3;
|
|
1030
|
+
this._y = c1 * s2 * c3 - s1 * c2 * s3;
|
|
1031
|
+
this._z = c1 * c2 * s3 - s1 * s2 * c3;
|
|
1032
|
+
this._w = c1 * c2 * c3 + s1 * s2 * s3;
|
|
1033
|
+
break;
|
|
1034
|
+
case "ZXY":
|
|
1035
|
+
this._x = s1 * c2 * c3 - c1 * s2 * s3;
|
|
1036
|
+
this._y = c1 * s2 * c3 + s1 * c2 * s3;
|
|
1037
|
+
this._z = c1 * c2 * s3 + s1 * s2 * c3;
|
|
1038
|
+
this._w = c1 * c2 * c3 - s1 * s2 * s3;
|
|
1039
|
+
break;
|
|
1040
|
+
case "ZYX":
|
|
1041
|
+
this._x = s1 * c2 * c3 - c1 * s2 * s3;
|
|
1042
|
+
this._y = c1 * s2 * c3 + s1 * c2 * s3;
|
|
1043
|
+
this._z = c1 * c2 * s3 - s1 * s2 * c3;
|
|
1044
|
+
this._w = c1 * c2 * c3 + s1 * s2 * s3;
|
|
1045
|
+
break;
|
|
1046
|
+
case "YZX":
|
|
1047
|
+
this._x = s1 * c2 * c3 + c1 * s2 * s3;
|
|
1048
|
+
this._y = c1 * s2 * c3 + s1 * c2 * s3;
|
|
1049
|
+
this._z = c1 * c2 * s3 - s1 * s2 * c3;
|
|
1050
|
+
this._w = c1 * c2 * c3 - s1 * s2 * s3;
|
|
1051
|
+
break;
|
|
1052
|
+
case "XZY":
|
|
1053
|
+
this._x = s1 * c2 * c3 - c1 * s2 * s3;
|
|
1054
|
+
this._y = c1 * s2 * c3 - s1 * c2 * s3;
|
|
1055
|
+
this._z = c1 * c2 * s3 + s1 * s2 * c3;
|
|
1056
|
+
this._w = c1 * c2 * c3 + s1 * s2 * s3;
|
|
1057
|
+
break;
|
|
1058
|
+
default:
|
|
1059
|
+
console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + order);
|
|
1060
|
+
}
|
|
1061
|
+
if (update === true) this._onChangeCallback();
|
|
1062
|
+
return this;
|
|
1063
|
+
}
|
|
1064
|
+
setFromAxisAngle(axis, angle) {
|
|
1065
|
+
const halfAngle = angle / 2, s = Math.sin(halfAngle);
|
|
1066
|
+
this._x = axis.x * s;
|
|
1067
|
+
this._y = axis.y * s;
|
|
1068
|
+
this._z = axis.z * s;
|
|
1069
|
+
this._w = Math.cos(halfAngle);
|
|
1070
|
+
this._onChangeCallback();
|
|
1071
|
+
return this;
|
|
1072
|
+
}
|
|
1073
|
+
setFromRotationMatrix(m) {
|
|
1074
|
+
const te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10], trace = m11 + m22 + m33;
|
|
1075
|
+
if (trace > 0) {
|
|
1076
|
+
const s = 0.5 / Math.sqrt(trace + 1);
|
|
1077
|
+
this._w = 0.25 / s;
|
|
1078
|
+
this._x = (m32 - m23) * s;
|
|
1079
|
+
this._y = (m13 - m31) * s;
|
|
1080
|
+
this._z = (m21 - m12) * s;
|
|
1081
|
+
} else if (m11 > m22 && m11 > m33) {
|
|
1082
|
+
const s = 2 * Math.sqrt(1 + m11 - m22 - m33);
|
|
1083
|
+
this._w = (m32 - m23) / s;
|
|
1084
|
+
this._x = 0.25 * s;
|
|
1085
|
+
this._y = (m12 + m21) / s;
|
|
1086
|
+
this._z = (m13 + m31) / s;
|
|
1087
|
+
} else if (m22 > m33) {
|
|
1088
|
+
const s = 2 * Math.sqrt(1 + m22 - m11 - m33);
|
|
1089
|
+
this._w = (m13 - m31) / s;
|
|
1090
|
+
this._x = (m12 + m21) / s;
|
|
1091
|
+
this._y = 0.25 * s;
|
|
1092
|
+
this._z = (m23 + m32) / s;
|
|
1093
|
+
} else {
|
|
1094
|
+
const s = 2 * Math.sqrt(1 + m33 - m11 - m22);
|
|
1095
|
+
this._w = (m21 - m12) / s;
|
|
1096
|
+
this._x = (m13 + m31) / s;
|
|
1097
|
+
this._y = (m23 + m32) / s;
|
|
1098
|
+
this._z = 0.25 * s;
|
|
1099
|
+
}
|
|
1100
|
+
this._onChangeCallback();
|
|
1101
|
+
return this;
|
|
1102
|
+
}
|
|
1103
|
+
setFromUnitVectors(vFrom, vTo) {
|
|
1104
|
+
let r = vFrom.dot(vTo) + 1;
|
|
1105
|
+
if (r < Number.EPSILON) {
|
|
1106
|
+
r = 0;
|
|
1107
|
+
if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
|
|
1108
|
+
this._x = -vFrom.y;
|
|
1109
|
+
this._y = vFrom.x;
|
|
1110
|
+
this._z = 0;
|
|
1111
|
+
this._w = r;
|
|
1112
|
+
} else {
|
|
1113
|
+
this._x = 0;
|
|
1114
|
+
this._y = -vFrom.z;
|
|
1115
|
+
this._z = vFrom.y;
|
|
1116
|
+
this._w = r;
|
|
1117
|
+
}
|
|
1118
|
+
} else {
|
|
1119
|
+
this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
|
|
1120
|
+
this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
|
|
1121
|
+
this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
|
|
1122
|
+
this._w = r;
|
|
1123
|
+
}
|
|
1124
|
+
return this.normalize();
|
|
1125
|
+
}
|
|
1126
|
+
angleTo(q) {
|
|
1127
|
+
return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1)));
|
|
1128
|
+
}
|
|
1129
|
+
rotateTowards(q, step) {
|
|
1130
|
+
const angle = this.angleTo(q);
|
|
1131
|
+
if (angle === 0) return this;
|
|
1132
|
+
const t = Math.min(1, step / angle);
|
|
1133
|
+
this.slerp(q, t);
|
|
1134
|
+
return this;
|
|
1135
|
+
}
|
|
1136
|
+
identity() {
|
|
1137
|
+
return this.set(0, 0, 0, 1);
|
|
1138
|
+
}
|
|
1139
|
+
invert() {
|
|
1140
|
+
return this.conjugate();
|
|
1141
|
+
}
|
|
1142
|
+
conjugate() {
|
|
1143
|
+
this._x *= -1;
|
|
1144
|
+
this._y *= -1;
|
|
1145
|
+
this._z *= -1;
|
|
1146
|
+
this._onChangeCallback();
|
|
1147
|
+
return this;
|
|
1148
|
+
}
|
|
1149
|
+
dot(v) {
|
|
1150
|
+
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
|
|
1151
|
+
}
|
|
1152
|
+
lengthSq() {
|
|
1153
|
+
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
|
|
1154
|
+
}
|
|
1155
|
+
length() {
|
|
1156
|
+
return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
|
|
1157
|
+
}
|
|
1158
|
+
normalize() {
|
|
1159
|
+
let l = this.length();
|
|
1160
|
+
if (l === 0) {
|
|
1161
|
+
this._x = 0;
|
|
1162
|
+
this._y = 0;
|
|
1163
|
+
this._z = 0;
|
|
1164
|
+
this._w = 1;
|
|
1165
|
+
} else {
|
|
1166
|
+
l = 1 / l;
|
|
1167
|
+
this._x = this._x * l;
|
|
1168
|
+
this._y = this._y * l;
|
|
1169
|
+
this._z = this._z * l;
|
|
1170
|
+
this._w = this._w * l;
|
|
1171
|
+
}
|
|
1172
|
+
this._onChangeCallback();
|
|
1173
|
+
return this;
|
|
1174
|
+
}
|
|
1175
|
+
multiply(q) {
|
|
1176
|
+
return this.multiplyQuaternions(this, q);
|
|
1177
|
+
}
|
|
1178
|
+
premultiply(q) {
|
|
1179
|
+
return this.multiplyQuaternions(q, this);
|
|
1180
|
+
}
|
|
1181
|
+
multiplyQuaternions(a, b) {
|
|
1182
|
+
const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
|
|
1183
|
+
const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
|
|
1184
|
+
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
|
|
1185
|
+
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
|
|
1186
|
+
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
|
|
1187
|
+
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
|
|
1188
|
+
this._onChangeCallback();
|
|
1189
|
+
return this;
|
|
1190
|
+
}
|
|
1191
|
+
slerp(qb, t) {
|
|
1192
|
+
if (t === 0) return this;
|
|
1193
|
+
if (t === 1) return this.copy(qb);
|
|
1194
|
+
const x = this._x, y = this._y, z = this._z, w = this._w;
|
|
1195
|
+
let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
|
|
1196
|
+
if (cosHalfTheta < 0) {
|
|
1197
|
+
this._w = -qb._w;
|
|
1198
|
+
this._x = -qb._x;
|
|
1199
|
+
this._y = -qb._y;
|
|
1200
|
+
this._z = -qb._z;
|
|
1201
|
+
cosHalfTheta = -cosHalfTheta;
|
|
1202
|
+
} else {
|
|
1203
|
+
this.copy(qb);
|
|
1204
|
+
}
|
|
1205
|
+
if (cosHalfTheta >= 1) {
|
|
1206
|
+
this._w = w;
|
|
1207
|
+
this._x = x;
|
|
1208
|
+
this._y = y;
|
|
1209
|
+
this._z = z;
|
|
1210
|
+
return this;
|
|
1211
|
+
}
|
|
1212
|
+
const sqrSinHalfTheta = 1 - cosHalfTheta * cosHalfTheta;
|
|
1213
|
+
if (sqrSinHalfTheta <= Number.EPSILON) {
|
|
1214
|
+
const s = 1 - t;
|
|
1215
|
+
this._w = s * w + t * this._w;
|
|
1216
|
+
this._x = s * x + t * this._x;
|
|
1217
|
+
this._y = s * y + t * this._y;
|
|
1218
|
+
this._z = s * z + t * this._z;
|
|
1219
|
+
this.normalize();
|
|
1220
|
+
return this;
|
|
1221
|
+
}
|
|
1222
|
+
const sinHalfTheta = Math.sqrt(sqrSinHalfTheta);
|
|
1223
|
+
const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta);
|
|
1224
|
+
const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
|
|
1225
|
+
this._w = w * ratioA + this._w * ratioB;
|
|
1226
|
+
this._x = x * ratioA + this._x * ratioB;
|
|
1227
|
+
this._y = y * ratioA + this._y * ratioB;
|
|
1228
|
+
this._z = z * ratioA + this._z * ratioB;
|
|
1229
|
+
this._onChangeCallback();
|
|
1230
|
+
return this;
|
|
1231
|
+
}
|
|
1232
|
+
slerpQuaternions(qa, qb, t) {
|
|
1233
|
+
return this.copy(qa).slerp(qb, t);
|
|
1234
|
+
}
|
|
1235
|
+
random() {
|
|
1236
|
+
const u1 = Math.random();
|
|
1237
|
+
const sqrt1u1 = Math.sqrt(1 - u1);
|
|
1238
|
+
const sqrtu1 = Math.sqrt(u1);
|
|
1239
|
+
const u2 = 2 * Math.PI * Math.random();
|
|
1240
|
+
const u3 = 2 * Math.PI * Math.random();
|
|
1241
|
+
return this.set(
|
|
1242
|
+
sqrt1u1 * Math.cos(u2),
|
|
1243
|
+
sqrtu1 * Math.sin(u3),
|
|
1244
|
+
sqrtu1 * Math.cos(u3),
|
|
1245
|
+
sqrt1u1 * Math.sin(u2)
|
|
1246
|
+
);
|
|
1247
|
+
}
|
|
1248
|
+
equals(quaternion) {
|
|
1249
|
+
return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w;
|
|
1250
|
+
}
|
|
1251
|
+
fromArray(array, offset = 0) {
|
|
1252
|
+
this._x = array[offset];
|
|
1253
|
+
this._y = array[offset + 1];
|
|
1254
|
+
this._z = array[offset + 2];
|
|
1255
|
+
this._w = array[offset + 3];
|
|
1256
|
+
this._onChangeCallback();
|
|
1257
|
+
return this;
|
|
1258
|
+
}
|
|
1259
|
+
toArray(array = [], offset = 0) {
|
|
1260
|
+
array[offset] = this._x;
|
|
1261
|
+
array[offset + 1] = this._y;
|
|
1262
|
+
array[offset + 2] = this._z;
|
|
1263
|
+
array[offset + 3] = this._w;
|
|
1264
|
+
return array;
|
|
1265
|
+
}
|
|
1266
|
+
fromBufferAttribute(attribute, index) {
|
|
1267
|
+
this._x = attribute.getX(index);
|
|
1268
|
+
this._y = attribute.getY(index);
|
|
1269
|
+
this._z = attribute.getZ(index);
|
|
1270
|
+
this._w = attribute.getW(index);
|
|
1271
|
+
this._onChangeCallback();
|
|
1272
|
+
return this;
|
|
1273
|
+
}
|
|
1274
|
+
toJSON() {
|
|
1275
|
+
return this.toArray();
|
|
1276
|
+
}
|
|
1277
|
+
_onChange(callback) {
|
|
1278
|
+
this._onChangeCallback = callback;
|
|
1279
|
+
return this;
|
|
1280
|
+
}
|
|
1281
|
+
_onChangeCallback() {
|
|
1282
|
+
}
|
|
1283
|
+
*[Symbol.iterator]() {
|
|
1284
|
+
yield this._x;
|
|
1285
|
+
yield this._y;
|
|
1286
|
+
yield this._z;
|
|
1287
|
+
yield this._w;
|
|
1288
|
+
}
|
|
1289
|
+
}
|
|
1290
|
+
const WebGLCoordinateSystem = 2e3;
|
|
1291
|
+
const WebGPUCoordinateSystem = 2001;
|
|
1292
|
+
class Vector3 {
|
|
1293
|
+
constructor(x = 0, y = 0, z = 0) {
|
|
1294
|
+
Vector3.prototype.isVector3 = true;
|
|
1295
|
+
this.x = x;
|
|
1296
|
+
this.y = y;
|
|
1297
|
+
this.z = z;
|
|
1298
|
+
}
|
|
1299
|
+
set(x, y, z) {
|
|
1300
|
+
if (z === void 0) z = this.z;
|
|
1301
|
+
this.x = x;
|
|
1302
|
+
this.y = y;
|
|
1303
|
+
this.z = z;
|
|
1304
|
+
return this;
|
|
1305
|
+
}
|
|
1306
|
+
setScalar(scalar) {
|
|
1307
|
+
this.x = scalar;
|
|
1308
|
+
this.y = scalar;
|
|
1309
|
+
this.z = scalar;
|
|
1310
|
+
return this;
|
|
1311
|
+
}
|
|
1312
|
+
setX(x) {
|
|
1313
|
+
this.x = x;
|
|
1314
|
+
return this;
|
|
1315
|
+
}
|
|
1316
|
+
setY(y) {
|
|
1317
|
+
this.y = y;
|
|
1318
|
+
return this;
|
|
1319
|
+
}
|
|
1320
|
+
setZ(z) {
|
|
1321
|
+
this.z = z;
|
|
1322
|
+
return this;
|
|
1323
|
+
}
|
|
1324
|
+
setComponent(index, value) {
|
|
1325
|
+
switch (index) {
|
|
1326
|
+
case 0:
|
|
1327
|
+
this.x = value;
|
|
1328
|
+
break;
|
|
1329
|
+
case 1:
|
|
1330
|
+
this.y = value;
|
|
1331
|
+
break;
|
|
1332
|
+
case 2:
|
|
1333
|
+
this.z = value;
|
|
1334
|
+
break;
|
|
1335
|
+
default:
|
|
1336
|
+
throw new Error("index is out of range: " + index);
|
|
1337
|
+
}
|
|
1338
|
+
return this;
|
|
1339
|
+
}
|
|
1340
|
+
getComponent(index) {
|
|
1341
|
+
switch (index) {
|
|
1342
|
+
case 0:
|
|
1343
|
+
return this.x;
|
|
1344
|
+
case 1:
|
|
1345
|
+
return this.y;
|
|
1346
|
+
case 2:
|
|
1347
|
+
return this.z;
|
|
1348
|
+
default:
|
|
1349
|
+
throw new Error("index is out of range: " + index);
|
|
1350
|
+
}
|
|
1351
|
+
}
|
|
1352
|
+
clone() {
|
|
1353
|
+
return new this.constructor(this.x, this.y, this.z);
|
|
1354
|
+
}
|
|
1355
|
+
copy(v) {
|
|
1356
|
+
this.x = v.x;
|
|
1357
|
+
this.y = v.y;
|
|
1358
|
+
this.z = v.z;
|
|
1359
|
+
return this;
|
|
1360
|
+
}
|
|
1361
|
+
add(v) {
|
|
1362
|
+
this.x += v.x;
|
|
1363
|
+
this.y += v.y;
|
|
1364
|
+
this.z += v.z;
|
|
1365
|
+
return this;
|
|
1366
|
+
}
|
|
1367
|
+
addScalar(s) {
|
|
1368
|
+
this.x += s;
|
|
1369
|
+
this.y += s;
|
|
1370
|
+
this.z += s;
|
|
1371
|
+
return this;
|
|
1372
|
+
}
|
|
1373
|
+
addVectors(a, b) {
|
|
1374
|
+
this.x = a.x + b.x;
|
|
1375
|
+
this.y = a.y + b.y;
|
|
1376
|
+
this.z = a.z + b.z;
|
|
1377
|
+
return this;
|
|
1378
|
+
}
|
|
1379
|
+
addScaledVector(v, s) {
|
|
1380
|
+
this.x += v.x * s;
|
|
1381
|
+
this.y += v.y * s;
|
|
1382
|
+
this.z += v.z * s;
|
|
1383
|
+
return this;
|
|
1384
|
+
}
|
|
1385
|
+
sub(v) {
|
|
1386
|
+
this.x -= v.x;
|
|
1387
|
+
this.y -= v.y;
|
|
1388
|
+
this.z -= v.z;
|
|
1389
|
+
return this;
|
|
1390
|
+
}
|
|
1391
|
+
subScalar(s) {
|
|
1392
|
+
this.x -= s;
|
|
1393
|
+
this.y -= s;
|
|
1394
|
+
this.z -= s;
|
|
1395
|
+
return this;
|
|
1396
|
+
}
|
|
1397
|
+
subVectors(a, b) {
|
|
1398
|
+
this.x = a.x - b.x;
|
|
1399
|
+
this.y = a.y - b.y;
|
|
1400
|
+
this.z = a.z - b.z;
|
|
1401
|
+
return this;
|
|
1402
|
+
}
|
|
1403
|
+
multiply(v) {
|
|
1404
|
+
this.x *= v.x;
|
|
1405
|
+
this.y *= v.y;
|
|
1406
|
+
this.z *= v.z;
|
|
1407
|
+
return this;
|
|
1408
|
+
}
|
|
1409
|
+
multiplyScalar(scalar) {
|
|
1410
|
+
this.x *= scalar;
|
|
1411
|
+
this.y *= scalar;
|
|
1412
|
+
this.z *= scalar;
|
|
1413
|
+
return this;
|
|
1414
|
+
}
|
|
1415
|
+
multiplyVectors(a, b) {
|
|
1416
|
+
this.x = a.x * b.x;
|
|
1417
|
+
this.y = a.y * b.y;
|
|
1418
|
+
this.z = a.z * b.z;
|
|
1419
|
+
return this;
|
|
1420
|
+
}
|
|
1421
|
+
applyEuler(euler) {
|
|
1422
|
+
return this.applyQuaternion(_quaternion$1.setFromEuler(euler));
|
|
1423
|
+
}
|
|
1424
|
+
applyAxisAngle(axis, angle) {
|
|
1425
|
+
return this.applyQuaternion(_quaternion$1.setFromAxisAngle(axis, angle));
|
|
1426
|
+
}
|
|
1427
|
+
applyMatrix3(m) {
|
|
1428
|
+
const x = this.x, y = this.y, z = this.z;
|
|
1429
|
+
const e = m.elements;
|
|
1430
|
+
this.x = e[0] * x + e[3] * y + e[6] * z;
|
|
1431
|
+
this.y = e[1] * x + e[4] * y + e[7] * z;
|
|
1432
|
+
this.z = e[2] * x + e[5] * y + e[8] * z;
|
|
1433
|
+
return this;
|
|
1434
|
+
}
|
|
1435
|
+
applyNormalMatrix(m) {
|
|
1436
|
+
return this.applyMatrix3(m).normalize();
|
|
1437
|
+
}
|
|
1438
|
+
applyMatrix4(m) {
|
|
1439
|
+
const x = this.x, y = this.y, z = this.z;
|
|
1440
|
+
const e = m.elements;
|
|
1441
|
+
const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
|
|
1442
|
+
this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w;
|
|
1443
|
+
this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w;
|
|
1444
|
+
this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w;
|
|
1445
|
+
return this;
|
|
1446
|
+
}
|
|
1447
|
+
applyQuaternion(q) {
|
|
1448
|
+
const vx = this.x, vy = this.y, vz = this.z;
|
|
1449
|
+
const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
|
|
1450
|
+
const tx = 2 * (qy * vz - qz * vy);
|
|
1451
|
+
const ty = 2 * (qz * vx - qx * vz);
|
|
1452
|
+
const tz = 2 * (qx * vy - qy * vx);
|
|
1453
|
+
this.x = vx + qw * tx + qy * tz - qz * ty;
|
|
1454
|
+
this.y = vy + qw * ty + qz * tx - qx * tz;
|
|
1455
|
+
this.z = vz + qw * tz + qx * ty - qy * tx;
|
|
1456
|
+
return this;
|
|
1457
|
+
}
|
|
1458
|
+
project(camera) {
|
|
1459
|
+
return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);
|
|
1460
|
+
}
|
|
1461
|
+
unproject(camera) {
|
|
1462
|
+
return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);
|
|
1463
|
+
}
|
|
1464
|
+
transformDirection(m) {
|
|
1465
|
+
const x = this.x, y = this.y, z = this.z;
|
|
1466
|
+
const e = m.elements;
|
|
1467
|
+
this.x = e[0] * x + e[4] * y + e[8] * z;
|
|
1468
|
+
this.y = e[1] * x + e[5] * y + e[9] * z;
|
|
1469
|
+
this.z = e[2] * x + e[6] * y + e[10] * z;
|
|
1470
|
+
return this.normalize();
|
|
1471
|
+
}
|
|
1472
|
+
divide(v) {
|
|
1473
|
+
this.x /= v.x;
|
|
1474
|
+
this.y /= v.y;
|
|
1475
|
+
this.z /= v.z;
|
|
1476
|
+
return this;
|
|
1477
|
+
}
|
|
1478
|
+
divideScalar(scalar) {
|
|
1479
|
+
return this.multiplyScalar(1 / scalar);
|
|
1480
|
+
}
|
|
1481
|
+
min(v) {
|
|
1482
|
+
this.x = Math.min(this.x, v.x);
|
|
1483
|
+
this.y = Math.min(this.y, v.y);
|
|
1484
|
+
this.z = Math.min(this.z, v.z);
|
|
1485
|
+
return this;
|
|
1486
|
+
}
|
|
1487
|
+
max(v) {
|
|
1488
|
+
this.x = Math.max(this.x, v.x);
|
|
1489
|
+
this.y = Math.max(this.y, v.y);
|
|
1490
|
+
this.z = Math.max(this.z, v.z);
|
|
1491
|
+
return this;
|
|
1492
|
+
}
|
|
1493
|
+
clamp(min, max) {
|
|
1494
|
+
this.x = Math.max(min.x, Math.min(max.x, this.x));
|
|
1495
|
+
this.y = Math.max(min.y, Math.min(max.y, this.y));
|
|
1496
|
+
this.z = Math.max(min.z, Math.min(max.z, this.z));
|
|
1497
|
+
return this;
|
|
1498
|
+
}
|
|
1499
|
+
clampScalar(minVal, maxVal) {
|
|
1500
|
+
this.x = Math.max(minVal, Math.min(maxVal, this.x));
|
|
1501
|
+
this.y = Math.max(minVal, Math.min(maxVal, this.y));
|
|
1502
|
+
this.z = Math.max(minVal, Math.min(maxVal, this.z));
|
|
1503
|
+
return this;
|
|
1504
|
+
}
|
|
1505
|
+
clampLength(min, max) {
|
|
1506
|
+
const length = this.length();
|
|
1507
|
+
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
|
|
1508
|
+
}
|
|
1509
|
+
floor() {
|
|
1510
|
+
this.x = Math.floor(this.x);
|
|
1511
|
+
this.y = Math.floor(this.y);
|
|
1512
|
+
this.z = Math.floor(this.z);
|
|
1513
|
+
return this;
|
|
1514
|
+
}
|
|
1515
|
+
ceil() {
|
|
1516
|
+
this.x = Math.ceil(this.x);
|
|
1517
|
+
this.y = Math.ceil(this.y);
|
|
1518
|
+
this.z = Math.ceil(this.z);
|
|
1519
|
+
return this;
|
|
1520
|
+
}
|
|
1521
|
+
round() {
|
|
1522
|
+
this.x = Math.round(this.x);
|
|
1523
|
+
this.y = Math.round(this.y);
|
|
1524
|
+
this.z = Math.round(this.z);
|
|
1525
|
+
return this;
|
|
1526
|
+
}
|
|
1527
|
+
roundToZero() {
|
|
1528
|
+
this.x = Math.trunc(this.x);
|
|
1529
|
+
this.y = Math.trunc(this.y);
|
|
1530
|
+
this.z = Math.trunc(this.z);
|
|
1531
|
+
return this;
|
|
1532
|
+
}
|
|
1533
|
+
negate() {
|
|
1534
|
+
this.x = -this.x;
|
|
1535
|
+
this.y = -this.y;
|
|
1536
|
+
this.z = -this.z;
|
|
1537
|
+
return this;
|
|
1538
|
+
}
|
|
1539
|
+
dot(v) {
|
|
1540
|
+
return this.x * v.x + this.y * v.y + this.z * v.z;
|
|
1541
|
+
}
|
|
1542
|
+
// TODO lengthSquared?
|
|
1543
|
+
lengthSq() {
|
|
1544
|
+
return this.x * this.x + this.y * this.y + this.z * this.z;
|
|
1545
|
+
}
|
|
1546
|
+
length() {
|
|
1547
|
+
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
|
1548
|
+
}
|
|
1549
|
+
manhattanLength() {
|
|
1550
|
+
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
|
|
1551
|
+
}
|
|
1552
|
+
normalize() {
|
|
1553
|
+
return this.divideScalar(this.length() || 1);
|
|
1554
|
+
}
|
|
1555
|
+
setLength(length) {
|
|
1556
|
+
return this.normalize().multiplyScalar(length);
|
|
1557
|
+
}
|
|
1558
|
+
lerp(v, alpha) {
|
|
1559
|
+
this.x += (v.x - this.x) * alpha;
|
|
1560
|
+
this.y += (v.y - this.y) * alpha;
|
|
1561
|
+
this.z += (v.z - this.z) * alpha;
|
|
1562
|
+
return this;
|
|
1563
|
+
}
|
|
1564
|
+
lerpVectors(v1, v2, alpha) {
|
|
1565
|
+
this.x = v1.x + (v2.x - v1.x) * alpha;
|
|
1566
|
+
this.y = v1.y + (v2.y - v1.y) * alpha;
|
|
1567
|
+
this.z = v1.z + (v2.z - v1.z) * alpha;
|
|
1568
|
+
return this;
|
|
1569
|
+
}
|
|
1570
|
+
cross(v) {
|
|
1571
|
+
return this.crossVectors(this, v);
|
|
1572
|
+
}
|
|
1573
|
+
crossVectors(a, b) {
|
|
1574
|
+
const ax = a.x, ay = a.y, az = a.z;
|
|
1575
|
+
const bx = b.x, by = b.y, bz = b.z;
|
|
1576
|
+
this.x = ay * bz - az * by;
|
|
1577
|
+
this.y = az * bx - ax * bz;
|
|
1578
|
+
this.z = ax * by - ay * bx;
|
|
1579
|
+
return this;
|
|
1580
|
+
}
|
|
1581
|
+
projectOnVector(v) {
|
|
1582
|
+
const denominator = v.lengthSq();
|
|
1583
|
+
if (denominator === 0) return this.set(0, 0, 0);
|
|
1584
|
+
const scalar = v.dot(this) / denominator;
|
|
1585
|
+
return this.copy(v).multiplyScalar(scalar);
|
|
1586
|
+
}
|
|
1587
|
+
projectOnPlane(planeNormal) {
|
|
1588
|
+
_vector.copy(this).projectOnVector(planeNormal);
|
|
1589
|
+
return this.sub(_vector);
|
|
1590
|
+
}
|
|
1591
|
+
reflect(normal) {
|
|
1592
|
+
return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal)));
|
|
1593
|
+
}
|
|
1594
|
+
angleTo(v) {
|
|
1595
|
+
const denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
|
|
1596
|
+
if (denominator === 0) return Math.PI / 2;
|
|
1597
|
+
const theta = this.dot(v) / denominator;
|
|
1598
|
+
return Math.acos(clamp(theta, -1, 1));
|
|
1599
|
+
}
|
|
1600
|
+
distanceTo(v) {
|
|
1601
|
+
return Math.sqrt(this.distanceToSquared(v));
|
|
1602
|
+
}
|
|
1603
|
+
distanceToSquared(v) {
|
|
1604
|
+
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
|
|
1605
|
+
return dx * dx + dy * dy + dz * dz;
|
|
1606
|
+
}
|
|
1607
|
+
manhattanDistanceTo(v) {
|
|
1608
|
+
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z);
|
|
1609
|
+
}
|
|
1610
|
+
setFromSpherical(s) {
|
|
1611
|
+
return this.setFromSphericalCoords(s.radius, s.phi, s.theta);
|
|
1612
|
+
}
|
|
1613
|
+
setFromSphericalCoords(radius, phi, theta) {
|
|
1614
|
+
const sinPhiRadius = Math.sin(phi) * radius;
|
|
1615
|
+
this.x = sinPhiRadius * Math.sin(theta);
|
|
1616
|
+
this.y = Math.cos(phi) * radius;
|
|
1617
|
+
this.z = sinPhiRadius * Math.cos(theta);
|
|
1618
|
+
return this;
|
|
1619
|
+
}
|
|
1620
|
+
setFromCylindrical(c) {
|
|
1621
|
+
return this.setFromCylindricalCoords(c.radius, c.theta, c.y);
|
|
1622
|
+
}
|
|
1623
|
+
setFromCylindricalCoords(radius, theta, y) {
|
|
1624
|
+
this.x = radius * Math.sin(theta);
|
|
1625
|
+
this.y = y;
|
|
1626
|
+
this.z = radius * Math.cos(theta);
|
|
1627
|
+
return this;
|
|
1628
|
+
}
|
|
1629
|
+
setFromMatrixPosition(m) {
|
|
1630
|
+
const e = m.elements;
|
|
1631
|
+
this.x = e[12];
|
|
1632
|
+
this.y = e[13];
|
|
1633
|
+
this.z = e[14];
|
|
1634
|
+
return this;
|
|
1635
|
+
}
|
|
1636
|
+
setFromMatrixScale(m) {
|
|
1637
|
+
const sx = this.setFromMatrixColumn(m, 0).length();
|
|
1638
|
+
const sy = this.setFromMatrixColumn(m, 1).length();
|
|
1639
|
+
const sz = this.setFromMatrixColumn(m, 2).length();
|
|
1640
|
+
this.x = sx;
|
|
1641
|
+
this.y = sy;
|
|
1642
|
+
this.z = sz;
|
|
1643
|
+
return this;
|
|
1644
|
+
}
|
|
1645
|
+
setFromMatrixColumn(m, index) {
|
|
1646
|
+
return this.fromArray(m.elements, index * 4);
|
|
1647
|
+
}
|
|
1648
|
+
setFromMatrix3Column(m, index) {
|
|
1649
|
+
return this.fromArray(m.elements, index * 3);
|
|
1650
|
+
}
|
|
1651
|
+
setFromEuler(e) {
|
|
1652
|
+
this.x = e._x;
|
|
1653
|
+
this.y = e._y;
|
|
1654
|
+
this.z = e._z;
|
|
1655
|
+
return this;
|
|
1656
|
+
}
|
|
1657
|
+
setFromColor(c) {
|
|
1658
|
+
this.x = c.r;
|
|
1659
|
+
this.y = c.g;
|
|
1660
|
+
this.z = c.b;
|
|
1661
|
+
return this;
|
|
1662
|
+
}
|
|
1663
|
+
equals(v) {
|
|
1664
|
+
return v.x === this.x && v.y === this.y && v.z === this.z;
|
|
1665
|
+
}
|
|
1666
|
+
fromArray(array, offset = 0) {
|
|
1667
|
+
this.x = array[offset];
|
|
1668
|
+
this.y = array[offset + 1];
|
|
1669
|
+
this.z = array[offset + 2];
|
|
1670
|
+
return this;
|
|
1671
|
+
}
|
|
1672
|
+
toArray(array = [], offset = 0) {
|
|
1673
|
+
array[offset] = this.x;
|
|
1674
|
+
array[offset + 1] = this.y;
|
|
1675
|
+
array[offset + 2] = this.z;
|
|
1676
|
+
return array;
|
|
1677
|
+
}
|
|
1678
|
+
fromBufferAttribute(attribute, index) {
|
|
1679
|
+
this.x = attribute.getX(index);
|
|
1680
|
+
this.y = attribute.getY(index);
|
|
1681
|
+
this.z = attribute.getZ(index);
|
|
1682
|
+
return this;
|
|
1683
|
+
}
|
|
1684
|
+
random() {
|
|
1685
|
+
this.x = Math.random();
|
|
1686
|
+
this.y = Math.random();
|
|
1687
|
+
this.z = Math.random();
|
|
1688
|
+
return this;
|
|
1689
|
+
}
|
|
1690
|
+
randomDirection() {
|
|
1691
|
+
const u = (Math.random() - 0.5) * 2;
|
|
1692
|
+
const t = Math.random() * Math.PI * 2;
|
|
1693
|
+
const f = Math.sqrt(1 - u ** 2);
|
|
1694
|
+
this.x = f * Math.cos(t);
|
|
1695
|
+
this.y = f * Math.sin(t);
|
|
1696
|
+
this.z = u;
|
|
1697
|
+
return this;
|
|
1698
|
+
}
|
|
1699
|
+
*[Symbol.iterator]() {
|
|
1700
|
+
yield this.x;
|
|
1701
|
+
yield this.y;
|
|
1702
|
+
yield this.z;
|
|
1703
|
+
}
|
|
1704
|
+
}
|
|
1705
|
+
const _vector = /* @__PURE__ */ new Vector3();
|
|
1706
|
+
const _quaternion$1 = /* @__PURE__ */ new Quaternion();
|
|
1707
|
+
class Matrix4 {
|
|
1708
|
+
constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
|
|
1709
|
+
Matrix4.prototype.isMatrix4 = true;
|
|
1710
|
+
this.elements = [
|
|
1711
|
+
1,
|
|
1712
|
+
0,
|
|
1713
|
+
0,
|
|
1714
|
+
0,
|
|
1715
|
+
0,
|
|
1716
|
+
1,
|
|
1717
|
+
0,
|
|
1718
|
+
0,
|
|
1719
|
+
0,
|
|
1720
|
+
0,
|
|
1721
|
+
1,
|
|
1722
|
+
0,
|
|
1723
|
+
0,
|
|
1724
|
+
0,
|
|
1725
|
+
0,
|
|
1726
|
+
1
|
|
1727
|
+
];
|
|
1728
|
+
if (n11 !== void 0) {
|
|
1729
|
+
this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44);
|
|
1730
|
+
}
|
|
1731
|
+
}
|
|
1732
|
+
set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
|
|
1733
|
+
const te = this.elements;
|
|
1734
|
+
te[0] = n11;
|
|
1735
|
+
te[4] = n12;
|
|
1736
|
+
te[8] = n13;
|
|
1737
|
+
te[12] = n14;
|
|
1738
|
+
te[1] = n21;
|
|
1739
|
+
te[5] = n22;
|
|
1740
|
+
te[9] = n23;
|
|
1741
|
+
te[13] = n24;
|
|
1742
|
+
te[2] = n31;
|
|
1743
|
+
te[6] = n32;
|
|
1744
|
+
te[10] = n33;
|
|
1745
|
+
te[14] = n34;
|
|
1746
|
+
te[3] = n41;
|
|
1747
|
+
te[7] = n42;
|
|
1748
|
+
te[11] = n43;
|
|
1749
|
+
te[15] = n44;
|
|
1750
|
+
return this;
|
|
1751
|
+
}
|
|
1752
|
+
identity() {
|
|
1753
|
+
this.set(
|
|
1754
|
+
1,
|
|
1755
|
+
0,
|
|
1756
|
+
0,
|
|
1757
|
+
0,
|
|
1758
|
+
0,
|
|
1759
|
+
1,
|
|
1760
|
+
0,
|
|
1761
|
+
0,
|
|
1762
|
+
0,
|
|
1763
|
+
0,
|
|
1764
|
+
1,
|
|
1765
|
+
0,
|
|
1766
|
+
0,
|
|
1767
|
+
0,
|
|
1768
|
+
0,
|
|
1769
|
+
1
|
|
1770
|
+
);
|
|
1771
|
+
return this;
|
|
1772
|
+
}
|
|
1773
|
+
clone() {
|
|
1774
|
+
return new Matrix4().fromArray(this.elements);
|
|
1775
|
+
}
|
|
1776
|
+
copy(m) {
|
|
1777
|
+
const te = this.elements;
|
|
1778
|
+
const me = m.elements;
|
|
1779
|
+
te[0] = me[0];
|
|
1780
|
+
te[1] = me[1];
|
|
1781
|
+
te[2] = me[2];
|
|
1782
|
+
te[3] = me[3];
|
|
1783
|
+
te[4] = me[4];
|
|
1784
|
+
te[5] = me[5];
|
|
1785
|
+
te[6] = me[6];
|
|
1786
|
+
te[7] = me[7];
|
|
1787
|
+
te[8] = me[8];
|
|
1788
|
+
te[9] = me[9];
|
|
1789
|
+
te[10] = me[10];
|
|
1790
|
+
te[11] = me[11];
|
|
1791
|
+
te[12] = me[12];
|
|
1792
|
+
te[13] = me[13];
|
|
1793
|
+
te[14] = me[14];
|
|
1794
|
+
te[15] = me[15];
|
|
1795
|
+
return this;
|
|
1796
|
+
}
|
|
1797
|
+
copyPosition(m) {
|
|
1798
|
+
const te = this.elements, me = m.elements;
|
|
1799
|
+
te[12] = me[12];
|
|
1800
|
+
te[13] = me[13];
|
|
1801
|
+
te[14] = me[14];
|
|
1802
|
+
return this;
|
|
1803
|
+
}
|
|
1804
|
+
setFromMatrix3(m) {
|
|
1805
|
+
const me = m.elements;
|
|
1806
|
+
this.set(
|
|
1807
|
+
me[0],
|
|
1808
|
+
me[3],
|
|
1809
|
+
me[6],
|
|
1810
|
+
0,
|
|
1811
|
+
me[1],
|
|
1812
|
+
me[4],
|
|
1813
|
+
me[7],
|
|
1814
|
+
0,
|
|
1815
|
+
me[2],
|
|
1816
|
+
me[5],
|
|
1817
|
+
me[8],
|
|
1818
|
+
0,
|
|
1819
|
+
0,
|
|
1820
|
+
0,
|
|
1821
|
+
0,
|
|
1822
|
+
1
|
|
1823
|
+
);
|
|
1824
|
+
return this;
|
|
1825
|
+
}
|
|
1826
|
+
extractBasis(xAxis, yAxis, zAxis) {
|
|
1827
|
+
xAxis.setFromMatrixColumn(this, 0);
|
|
1828
|
+
yAxis.setFromMatrixColumn(this, 1);
|
|
1829
|
+
zAxis.setFromMatrixColumn(this, 2);
|
|
1830
|
+
return this;
|
|
1831
|
+
}
|
|
1832
|
+
makeBasis(xAxis, yAxis, zAxis) {
|
|
1833
|
+
this.set(
|
|
1834
|
+
xAxis.x,
|
|
1835
|
+
yAxis.x,
|
|
1836
|
+
zAxis.x,
|
|
1837
|
+
0,
|
|
1838
|
+
xAxis.y,
|
|
1839
|
+
yAxis.y,
|
|
1840
|
+
zAxis.y,
|
|
1841
|
+
0,
|
|
1842
|
+
xAxis.z,
|
|
1843
|
+
yAxis.z,
|
|
1844
|
+
zAxis.z,
|
|
1845
|
+
0,
|
|
1846
|
+
0,
|
|
1847
|
+
0,
|
|
1848
|
+
0,
|
|
1849
|
+
1
|
|
1850
|
+
);
|
|
1851
|
+
return this;
|
|
1852
|
+
}
|
|
1853
|
+
extractRotation(m) {
|
|
1854
|
+
const te = this.elements;
|
|
1855
|
+
const me = m.elements;
|
|
1856
|
+
const scaleX = 1 / _v1.setFromMatrixColumn(m, 0).length();
|
|
1857
|
+
const scaleY = 1 / _v1.setFromMatrixColumn(m, 1).length();
|
|
1858
|
+
const scaleZ = 1 / _v1.setFromMatrixColumn(m, 2).length();
|
|
1859
|
+
te[0] = me[0] * scaleX;
|
|
1860
|
+
te[1] = me[1] * scaleX;
|
|
1861
|
+
te[2] = me[2] * scaleX;
|
|
1862
|
+
te[3] = 0;
|
|
1863
|
+
te[4] = me[4] * scaleY;
|
|
1864
|
+
te[5] = me[5] * scaleY;
|
|
1865
|
+
te[6] = me[6] * scaleY;
|
|
1866
|
+
te[7] = 0;
|
|
1867
|
+
te[8] = me[8] * scaleZ;
|
|
1868
|
+
te[9] = me[9] * scaleZ;
|
|
1869
|
+
te[10] = me[10] * scaleZ;
|
|
1870
|
+
te[11] = 0;
|
|
1871
|
+
te[12] = 0;
|
|
1872
|
+
te[13] = 0;
|
|
1873
|
+
te[14] = 0;
|
|
1874
|
+
te[15] = 1;
|
|
1875
|
+
return this;
|
|
1876
|
+
}
|
|
1877
|
+
makeRotationFromEuler(euler) {
|
|
1878
|
+
const te = this.elements;
|
|
1879
|
+
const x = euler.x, y = euler.y, z = euler.z;
|
|
1880
|
+
const a = Math.cos(x), b = Math.sin(x);
|
|
1881
|
+
const c = Math.cos(y), d = Math.sin(y);
|
|
1882
|
+
const e = Math.cos(z), f = Math.sin(z);
|
|
1883
|
+
if (euler.order === "XYZ") {
|
|
1884
|
+
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
1885
|
+
te[0] = c * e;
|
|
1886
|
+
te[4] = -c * f;
|
|
1887
|
+
te[8] = d;
|
|
1888
|
+
te[1] = af + be * d;
|
|
1889
|
+
te[5] = ae - bf * d;
|
|
1890
|
+
te[9] = -b * c;
|
|
1891
|
+
te[2] = bf - ae * d;
|
|
1892
|
+
te[6] = be + af * d;
|
|
1893
|
+
te[10] = a * c;
|
|
1894
|
+
} else if (euler.order === "YXZ") {
|
|
1895
|
+
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
1896
|
+
te[0] = ce + df * b;
|
|
1897
|
+
te[4] = de * b - cf;
|
|
1898
|
+
te[8] = a * d;
|
|
1899
|
+
te[1] = a * f;
|
|
1900
|
+
te[5] = a * e;
|
|
1901
|
+
te[9] = -b;
|
|
1902
|
+
te[2] = cf * b - de;
|
|
1903
|
+
te[6] = df + ce * b;
|
|
1904
|
+
te[10] = a * c;
|
|
1905
|
+
} else if (euler.order === "ZXY") {
|
|
1906
|
+
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
1907
|
+
te[0] = ce - df * b;
|
|
1908
|
+
te[4] = -a * f;
|
|
1909
|
+
te[8] = de + cf * b;
|
|
1910
|
+
te[1] = cf + de * b;
|
|
1911
|
+
te[5] = a * e;
|
|
1912
|
+
te[9] = df - ce * b;
|
|
1913
|
+
te[2] = -a * d;
|
|
1914
|
+
te[6] = b;
|
|
1915
|
+
te[10] = a * c;
|
|
1916
|
+
} else if (euler.order === "ZYX") {
|
|
1917
|
+
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
1918
|
+
te[0] = c * e;
|
|
1919
|
+
te[4] = be * d - af;
|
|
1920
|
+
te[8] = ae * d + bf;
|
|
1921
|
+
te[1] = c * f;
|
|
1922
|
+
te[5] = bf * d + ae;
|
|
1923
|
+
te[9] = af * d - be;
|
|
1924
|
+
te[2] = -d;
|
|
1925
|
+
te[6] = b * c;
|
|
1926
|
+
te[10] = a * c;
|
|
1927
|
+
} else if (euler.order === "YZX") {
|
|
1928
|
+
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
1929
|
+
te[0] = c * e;
|
|
1930
|
+
te[4] = bd - ac * f;
|
|
1931
|
+
te[8] = bc * f + ad;
|
|
1932
|
+
te[1] = f;
|
|
1933
|
+
te[5] = a * e;
|
|
1934
|
+
te[9] = -b * e;
|
|
1935
|
+
te[2] = -d * e;
|
|
1936
|
+
te[6] = ad * f + bc;
|
|
1937
|
+
te[10] = ac - bd * f;
|
|
1938
|
+
} else if (euler.order === "XZY") {
|
|
1939
|
+
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
1940
|
+
te[0] = c * e;
|
|
1941
|
+
te[4] = -f;
|
|
1942
|
+
te[8] = d * e;
|
|
1943
|
+
te[1] = ac * f + bd;
|
|
1944
|
+
te[5] = a * e;
|
|
1945
|
+
te[9] = ad * f - bc;
|
|
1946
|
+
te[2] = bc * f - ad;
|
|
1947
|
+
te[6] = b * e;
|
|
1948
|
+
te[10] = bd * f + ac;
|
|
1949
|
+
}
|
|
1950
|
+
te[3] = 0;
|
|
1951
|
+
te[7] = 0;
|
|
1952
|
+
te[11] = 0;
|
|
1953
|
+
te[12] = 0;
|
|
1954
|
+
te[13] = 0;
|
|
1955
|
+
te[14] = 0;
|
|
1956
|
+
te[15] = 1;
|
|
1957
|
+
return this;
|
|
1958
|
+
}
|
|
1959
|
+
makeRotationFromQuaternion(q) {
|
|
1960
|
+
return this.compose(_zero, q, _one);
|
|
1961
|
+
}
|
|
1962
|
+
lookAt(eye, target, up) {
|
|
1963
|
+
const te = this.elements;
|
|
1964
|
+
_z.subVectors(eye, target);
|
|
1965
|
+
if (_z.lengthSq() === 0) {
|
|
1966
|
+
_z.z = 1;
|
|
1967
|
+
}
|
|
1968
|
+
_z.normalize();
|
|
1969
|
+
_x.crossVectors(up, _z);
|
|
1970
|
+
if (_x.lengthSq() === 0) {
|
|
1971
|
+
if (Math.abs(up.z) === 1) {
|
|
1972
|
+
_z.x += 1e-4;
|
|
1973
|
+
} else {
|
|
1974
|
+
_z.z += 1e-4;
|
|
1975
|
+
}
|
|
1976
|
+
_z.normalize();
|
|
1977
|
+
_x.crossVectors(up, _z);
|
|
1978
|
+
}
|
|
1979
|
+
_x.normalize();
|
|
1980
|
+
_y.crossVectors(_z, _x);
|
|
1981
|
+
te[0] = _x.x;
|
|
1982
|
+
te[4] = _y.x;
|
|
1983
|
+
te[8] = _z.x;
|
|
1984
|
+
te[1] = _x.y;
|
|
1985
|
+
te[5] = _y.y;
|
|
1986
|
+
te[9] = _z.y;
|
|
1987
|
+
te[2] = _x.z;
|
|
1988
|
+
te[6] = _y.z;
|
|
1989
|
+
te[10] = _z.z;
|
|
1990
|
+
return this;
|
|
1991
|
+
}
|
|
1992
|
+
multiply(m) {
|
|
1993
|
+
return this.multiplyMatrices(this, m);
|
|
1994
|
+
}
|
|
1995
|
+
premultiply(m) {
|
|
1996
|
+
return this.multiplyMatrices(m, this);
|
|
1997
|
+
}
|
|
1998
|
+
multiplyMatrices(a, b) {
|
|
1999
|
+
const ae = a.elements;
|
|
2000
|
+
const be = b.elements;
|
|
2001
|
+
const te = this.elements;
|
|
2002
|
+
const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];
|
|
2003
|
+
const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];
|
|
2004
|
+
const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];
|
|
2005
|
+
const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];
|
|
2006
|
+
const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12];
|
|
2007
|
+
const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13];
|
|
2008
|
+
const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14];
|
|
2009
|
+
const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15];
|
|
2010
|
+
te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
|
|
2011
|
+
te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
|
|
2012
|
+
te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
|
|
2013
|
+
te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
|
|
2014
|
+
te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
|
|
2015
|
+
te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
|
|
2016
|
+
te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
|
|
2017
|
+
te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
|
|
2018
|
+
te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
|
|
2019
|
+
te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
|
|
2020
|
+
te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
|
|
2021
|
+
te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
|
|
2022
|
+
te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
|
|
2023
|
+
te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
|
|
2024
|
+
te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
|
|
2025
|
+
te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
|
|
2026
|
+
return this;
|
|
2027
|
+
}
|
|
2028
|
+
multiplyScalar(s) {
|
|
2029
|
+
const te = this.elements;
|
|
2030
|
+
te[0] *= s;
|
|
2031
|
+
te[4] *= s;
|
|
2032
|
+
te[8] *= s;
|
|
2033
|
+
te[12] *= s;
|
|
2034
|
+
te[1] *= s;
|
|
2035
|
+
te[5] *= s;
|
|
2036
|
+
te[9] *= s;
|
|
2037
|
+
te[13] *= s;
|
|
2038
|
+
te[2] *= s;
|
|
2039
|
+
te[6] *= s;
|
|
2040
|
+
te[10] *= s;
|
|
2041
|
+
te[14] *= s;
|
|
2042
|
+
te[3] *= s;
|
|
2043
|
+
te[7] *= s;
|
|
2044
|
+
te[11] *= s;
|
|
2045
|
+
te[15] *= s;
|
|
2046
|
+
return this;
|
|
2047
|
+
}
|
|
2048
|
+
determinant() {
|
|
2049
|
+
const te = this.elements;
|
|
2050
|
+
const n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12];
|
|
2051
|
+
const n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13];
|
|
2052
|
+
const n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14];
|
|
2053
|
+
const n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15];
|
|
2054
|
+
return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31);
|
|
2055
|
+
}
|
|
2056
|
+
transpose() {
|
|
2057
|
+
const te = this.elements;
|
|
2058
|
+
let tmp;
|
|
2059
|
+
tmp = te[1];
|
|
2060
|
+
te[1] = te[4];
|
|
2061
|
+
te[4] = tmp;
|
|
2062
|
+
tmp = te[2];
|
|
2063
|
+
te[2] = te[8];
|
|
2064
|
+
te[8] = tmp;
|
|
2065
|
+
tmp = te[6];
|
|
2066
|
+
te[6] = te[9];
|
|
2067
|
+
te[9] = tmp;
|
|
2068
|
+
tmp = te[3];
|
|
2069
|
+
te[3] = te[12];
|
|
2070
|
+
te[12] = tmp;
|
|
2071
|
+
tmp = te[7];
|
|
2072
|
+
te[7] = te[13];
|
|
2073
|
+
te[13] = tmp;
|
|
2074
|
+
tmp = te[11];
|
|
2075
|
+
te[11] = te[14];
|
|
2076
|
+
te[14] = tmp;
|
|
2077
|
+
return this;
|
|
2078
|
+
}
|
|
2079
|
+
setPosition(x, y, z) {
|
|
2080
|
+
const te = this.elements;
|
|
2081
|
+
if (x.isVector3) {
|
|
2082
|
+
te[12] = x.x;
|
|
2083
|
+
te[13] = x.y;
|
|
2084
|
+
te[14] = x.z;
|
|
2085
|
+
} else {
|
|
2086
|
+
te[12] = x;
|
|
2087
|
+
te[13] = y;
|
|
2088
|
+
te[14] = z;
|
|
2089
|
+
}
|
|
2090
|
+
return this;
|
|
2091
|
+
}
|
|
2092
|
+
invert() {
|
|
2093
|
+
const te = this.elements, n11 = te[0], n21 = te[1], n31 = te[2], n41 = te[3], n12 = te[4], n22 = te[5], n32 = te[6], n42 = te[7], n13 = te[8], n23 = te[9], n33 = te[10], n43 = te[11], n14 = te[12], n24 = te[13], n34 = te[14], n44 = te[15], t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
|
|
2094
|
+
const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
|
|
2095
|
+
if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
2096
|
+
const detInv = 1 / det;
|
|
2097
|
+
te[0] = t11 * detInv;
|
|
2098
|
+
te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
|
|
2099
|
+
te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
|
|
2100
|
+
te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
|
|
2101
|
+
te[4] = t12 * detInv;
|
|
2102
|
+
te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
|
|
2103
|
+
te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
|
|
2104
|
+
te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
|
|
2105
|
+
te[8] = t13 * detInv;
|
|
2106
|
+
te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
|
|
2107
|
+
te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
|
|
2108
|
+
te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
|
|
2109
|
+
te[12] = t14 * detInv;
|
|
2110
|
+
te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
|
|
2111
|
+
te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
|
|
2112
|
+
te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
|
|
2113
|
+
return this;
|
|
2114
|
+
}
|
|
2115
|
+
scale(v) {
|
|
2116
|
+
const te = this.elements;
|
|
2117
|
+
const x = v.x, y = v.y, z = v.z;
|
|
2118
|
+
te[0] *= x;
|
|
2119
|
+
te[4] *= y;
|
|
2120
|
+
te[8] *= z;
|
|
2121
|
+
te[1] *= x;
|
|
2122
|
+
te[5] *= y;
|
|
2123
|
+
te[9] *= z;
|
|
2124
|
+
te[2] *= x;
|
|
2125
|
+
te[6] *= y;
|
|
2126
|
+
te[10] *= z;
|
|
2127
|
+
te[3] *= x;
|
|
2128
|
+
te[7] *= y;
|
|
2129
|
+
te[11] *= z;
|
|
2130
|
+
return this;
|
|
2131
|
+
}
|
|
2132
|
+
getMaxScaleOnAxis() {
|
|
2133
|
+
const te = this.elements;
|
|
2134
|
+
const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
|
|
2135
|
+
const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
|
|
2136
|
+
const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
|
|
2137
|
+
return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
|
|
2138
|
+
}
|
|
2139
|
+
makeTranslation(x, y, z) {
|
|
2140
|
+
if (x.isVector3) {
|
|
2141
|
+
this.set(
|
|
2142
|
+
1,
|
|
2143
|
+
0,
|
|
2144
|
+
0,
|
|
2145
|
+
x.x,
|
|
2146
|
+
0,
|
|
2147
|
+
1,
|
|
2148
|
+
0,
|
|
2149
|
+
x.y,
|
|
2150
|
+
0,
|
|
2151
|
+
0,
|
|
2152
|
+
1,
|
|
2153
|
+
x.z,
|
|
2154
|
+
0,
|
|
2155
|
+
0,
|
|
2156
|
+
0,
|
|
2157
|
+
1
|
|
2158
|
+
);
|
|
2159
|
+
} else {
|
|
2160
|
+
this.set(
|
|
2161
|
+
1,
|
|
2162
|
+
0,
|
|
2163
|
+
0,
|
|
2164
|
+
x,
|
|
2165
|
+
0,
|
|
2166
|
+
1,
|
|
2167
|
+
0,
|
|
2168
|
+
y,
|
|
2169
|
+
0,
|
|
2170
|
+
0,
|
|
2171
|
+
1,
|
|
2172
|
+
z,
|
|
2173
|
+
0,
|
|
2174
|
+
0,
|
|
2175
|
+
0,
|
|
2176
|
+
1
|
|
2177
|
+
);
|
|
2178
|
+
}
|
|
2179
|
+
return this;
|
|
2180
|
+
}
|
|
2181
|
+
makeRotationX(theta) {
|
|
2182
|
+
const c = Math.cos(theta), s = Math.sin(theta);
|
|
2183
|
+
this.set(
|
|
2184
|
+
1,
|
|
2185
|
+
0,
|
|
2186
|
+
0,
|
|
2187
|
+
0,
|
|
2188
|
+
0,
|
|
2189
|
+
c,
|
|
2190
|
+
-s,
|
|
2191
|
+
0,
|
|
2192
|
+
0,
|
|
2193
|
+
s,
|
|
2194
|
+
c,
|
|
2195
|
+
0,
|
|
2196
|
+
0,
|
|
2197
|
+
0,
|
|
2198
|
+
0,
|
|
2199
|
+
1
|
|
2200
|
+
);
|
|
2201
|
+
return this;
|
|
2202
|
+
}
|
|
2203
|
+
makeRotationY(theta) {
|
|
2204
|
+
const c = Math.cos(theta), s = Math.sin(theta);
|
|
2205
|
+
this.set(
|
|
2206
|
+
c,
|
|
2207
|
+
0,
|
|
2208
|
+
s,
|
|
2209
|
+
0,
|
|
2210
|
+
0,
|
|
2211
|
+
1,
|
|
2212
|
+
0,
|
|
2213
|
+
0,
|
|
2214
|
+
-s,
|
|
2215
|
+
0,
|
|
2216
|
+
c,
|
|
2217
|
+
0,
|
|
2218
|
+
0,
|
|
2219
|
+
0,
|
|
2220
|
+
0,
|
|
2221
|
+
1
|
|
2222
|
+
);
|
|
2223
|
+
return this;
|
|
2224
|
+
}
|
|
2225
|
+
makeRotationZ(theta) {
|
|
2226
|
+
const c = Math.cos(theta), s = Math.sin(theta);
|
|
2227
|
+
this.set(
|
|
2228
|
+
c,
|
|
2229
|
+
-s,
|
|
2230
|
+
0,
|
|
2231
|
+
0,
|
|
2232
|
+
s,
|
|
2233
|
+
c,
|
|
2234
|
+
0,
|
|
2235
|
+
0,
|
|
2236
|
+
0,
|
|
2237
|
+
0,
|
|
2238
|
+
1,
|
|
2239
|
+
0,
|
|
2240
|
+
0,
|
|
2241
|
+
0,
|
|
2242
|
+
0,
|
|
2243
|
+
1
|
|
2244
|
+
);
|
|
2245
|
+
return this;
|
|
2246
|
+
}
|
|
2247
|
+
makeRotationAxis(axis, angle) {
|
|
2248
|
+
const c = Math.cos(angle);
|
|
2249
|
+
const s = Math.sin(angle);
|
|
2250
|
+
const t = 1 - c;
|
|
2251
|
+
const x = axis.x, y = axis.y, z = axis.z;
|
|
2252
|
+
const tx = t * x, ty = t * y;
|
|
2253
|
+
this.set(
|
|
2254
|
+
tx * x + c,
|
|
2255
|
+
tx * y - s * z,
|
|
2256
|
+
tx * z + s * y,
|
|
2257
|
+
0,
|
|
2258
|
+
tx * y + s * z,
|
|
2259
|
+
ty * y + c,
|
|
2260
|
+
ty * z - s * x,
|
|
2261
|
+
0,
|
|
2262
|
+
tx * z - s * y,
|
|
2263
|
+
ty * z + s * x,
|
|
2264
|
+
t * z * z + c,
|
|
2265
|
+
0,
|
|
2266
|
+
0,
|
|
2267
|
+
0,
|
|
2268
|
+
0,
|
|
2269
|
+
1
|
|
2270
|
+
);
|
|
2271
|
+
return this;
|
|
2272
|
+
}
|
|
2273
|
+
makeScale(x, y, z) {
|
|
2274
|
+
this.set(
|
|
2275
|
+
x,
|
|
2276
|
+
0,
|
|
2277
|
+
0,
|
|
2278
|
+
0,
|
|
2279
|
+
0,
|
|
2280
|
+
y,
|
|
2281
|
+
0,
|
|
2282
|
+
0,
|
|
2283
|
+
0,
|
|
2284
|
+
0,
|
|
2285
|
+
z,
|
|
2286
|
+
0,
|
|
2287
|
+
0,
|
|
2288
|
+
0,
|
|
2289
|
+
0,
|
|
2290
|
+
1
|
|
2291
|
+
);
|
|
2292
|
+
return this;
|
|
2293
|
+
}
|
|
2294
|
+
makeShear(xy, xz, yx, yz, zx, zy) {
|
|
2295
|
+
this.set(
|
|
2296
|
+
1,
|
|
2297
|
+
yx,
|
|
2298
|
+
zx,
|
|
2299
|
+
0,
|
|
2300
|
+
xy,
|
|
2301
|
+
1,
|
|
2302
|
+
zy,
|
|
2303
|
+
0,
|
|
2304
|
+
xz,
|
|
2305
|
+
yz,
|
|
2306
|
+
1,
|
|
2307
|
+
0,
|
|
2308
|
+
0,
|
|
2309
|
+
0,
|
|
2310
|
+
0,
|
|
2311
|
+
1
|
|
2312
|
+
);
|
|
2313
|
+
return this;
|
|
2314
|
+
}
|
|
2315
|
+
compose(position, quaternion, scale) {
|
|
2316
|
+
const te = this.elements;
|
|
2317
|
+
const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
|
|
2318
|
+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
2319
|
+
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
2320
|
+
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
2321
|
+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
2322
|
+
const sx = scale.x, sy = scale.y, sz = scale.z;
|
|
2323
|
+
te[0] = (1 - (yy + zz)) * sx;
|
|
2324
|
+
te[1] = (xy + wz) * sx;
|
|
2325
|
+
te[2] = (xz - wy) * sx;
|
|
2326
|
+
te[3] = 0;
|
|
2327
|
+
te[4] = (xy - wz) * sy;
|
|
2328
|
+
te[5] = (1 - (xx + zz)) * sy;
|
|
2329
|
+
te[6] = (yz + wx) * sy;
|
|
2330
|
+
te[7] = 0;
|
|
2331
|
+
te[8] = (xz + wy) * sz;
|
|
2332
|
+
te[9] = (yz - wx) * sz;
|
|
2333
|
+
te[10] = (1 - (xx + yy)) * sz;
|
|
2334
|
+
te[11] = 0;
|
|
2335
|
+
te[12] = position.x;
|
|
2336
|
+
te[13] = position.y;
|
|
2337
|
+
te[14] = position.z;
|
|
2338
|
+
te[15] = 1;
|
|
2339
|
+
return this;
|
|
2340
|
+
}
|
|
2341
|
+
decompose(position, quaternion, scale) {
|
|
2342
|
+
const te = this.elements;
|
|
2343
|
+
let sx = _v1.set(te[0], te[1], te[2]).length();
|
|
2344
|
+
const sy = _v1.set(te[4], te[5], te[6]).length();
|
|
2345
|
+
const sz = _v1.set(te[8], te[9], te[10]).length();
|
|
2346
|
+
const det = this.determinant();
|
|
2347
|
+
if (det < 0) sx = -sx;
|
|
2348
|
+
position.x = te[12];
|
|
2349
|
+
position.y = te[13];
|
|
2350
|
+
position.z = te[14];
|
|
2351
|
+
_m1.copy(this);
|
|
2352
|
+
const invSX = 1 / sx;
|
|
2353
|
+
const invSY = 1 / sy;
|
|
2354
|
+
const invSZ = 1 / sz;
|
|
2355
|
+
_m1.elements[0] *= invSX;
|
|
2356
|
+
_m1.elements[1] *= invSX;
|
|
2357
|
+
_m1.elements[2] *= invSX;
|
|
2358
|
+
_m1.elements[4] *= invSY;
|
|
2359
|
+
_m1.elements[5] *= invSY;
|
|
2360
|
+
_m1.elements[6] *= invSY;
|
|
2361
|
+
_m1.elements[8] *= invSZ;
|
|
2362
|
+
_m1.elements[9] *= invSZ;
|
|
2363
|
+
_m1.elements[10] *= invSZ;
|
|
2364
|
+
quaternion.setFromRotationMatrix(_m1);
|
|
2365
|
+
scale.x = sx;
|
|
2366
|
+
scale.y = sy;
|
|
2367
|
+
scale.z = sz;
|
|
2368
|
+
return this;
|
|
2369
|
+
}
|
|
2370
|
+
makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
|
|
2371
|
+
const te = this.elements;
|
|
2372
|
+
const x = 2 * near / (right - left);
|
|
2373
|
+
const y = 2 * near / (top - bottom);
|
|
2374
|
+
const a = (right + left) / (right - left);
|
|
2375
|
+
const b = (top + bottom) / (top - bottom);
|
|
2376
|
+
let c, d;
|
|
2377
|
+
if (coordinateSystem === WebGLCoordinateSystem) {
|
|
2378
|
+
c = -(far + near) / (far - near);
|
|
2379
|
+
d = -2 * far * near / (far - near);
|
|
2380
|
+
} else if (coordinateSystem === WebGPUCoordinateSystem) {
|
|
2381
|
+
c = -far / (far - near);
|
|
2382
|
+
d = -far * near / (far - near);
|
|
2383
|
+
} else {
|
|
2384
|
+
throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + coordinateSystem);
|
|
2385
|
+
}
|
|
2386
|
+
te[0] = x;
|
|
2387
|
+
te[4] = 0;
|
|
2388
|
+
te[8] = a;
|
|
2389
|
+
te[12] = 0;
|
|
2390
|
+
te[1] = 0;
|
|
2391
|
+
te[5] = y;
|
|
2392
|
+
te[9] = b;
|
|
2393
|
+
te[13] = 0;
|
|
2394
|
+
te[2] = 0;
|
|
2395
|
+
te[6] = 0;
|
|
2396
|
+
te[10] = c;
|
|
2397
|
+
te[14] = d;
|
|
2398
|
+
te[3] = 0;
|
|
2399
|
+
te[7] = 0;
|
|
2400
|
+
te[11] = -1;
|
|
2401
|
+
te[15] = 0;
|
|
2402
|
+
return this;
|
|
2403
|
+
}
|
|
2404
|
+
makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
|
|
2405
|
+
const te = this.elements;
|
|
2406
|
+
const w = 1 / (right - left);
|
|
2407
|
+
const h = 1 / (top - bottom);
|
|
2408
|
+
const p = 1 / (far - near);
|
|
2409
|
+
const x = (right + left) * w;
|
|
2410
|
+
const y = (top + bottom) * h;
|
|
2411
|
+
let z, zInv;
|
|
2412
|
+
if (coordinateSystem === WebGLCoordinateSystem) {
|
|
2413
|
+
z = (far + near) * p;
|
|
2414
|
+
zInv = -2 * p;
|
|
2415
|
+
} else if (coordinateSystem === WebGPUCoordinateSystem) {
|
|
2416
|
+
z = near * p;
|
|
2417
|
+
zInv = -1 * p;
|
|
2418
|
+
} else {
|
|
2419
|
+
throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + coordinateSystem);
|
|
2420
|
+
}
|
|
2421
|
+
te[0] = 2 * w;
|
|
2422
|
+
te[4] = 0;
|
|
2423
|
+
te[8] = 0;
|
|
2424
|
+
te[12] = -x;
|
|
2425
|
+
te[1] = 0;
|
|
2426
|
+
te[5] = 2 * h;
|
|
2427
|
+
te[9] = 0;
|
|
2428
|
+
te[13] = -y;
|
|
2429
|
+
te[2] = 0;
|
|
2430
|
+
te[6] = 0;
|
|
2431
|
+
te[10] = zInv;
|
|
2432
|
+
te[14] = -z;
|
|
2433
|
+
te[3] = 0;
|
|
2434
|
+
te[7] = 0;
|
|
2435
|
+
te[11] = 0;
|
|
2436
|
+
te[15] = 1;
|
|
2437
|
+
return this;
|
|
2438
|
+
}
|
|
2439
|
+
equals(matrix) {
|
|
2440
|
+
const te = this.elements;
|
|
2441
|
+
const me = matrix.elements;
|
|
2442
|
+
for (let i = 0; i < 16; i++) {
|
|
2443
|
+
if (te[i] !== me[i]) return false;
|
|
2444
|
+
}
|
|
2445
|
+
return true;
|
|
2446
|
+
}
|
|
2447
|
+
fromArray(array, offset = 0) {
|
|
2448
|
+
for (let i = 0; i < 16; i++) {
|
|
2449
|
+
this.elements[i] = array[i + offset];
|
|
2450
|
+
}
|
|
2451
|
+
return this;
|
|
2452
|
+
}
|
|
2453
|
+
toArray(array = [], offset = 0) {
|
|
2454
|
+
const te = this.elements;
|
|
2455
|
+
array[offset] = te[0];
|
|
2456
|
+
array[offset + 1] = te[1];
|
|
2457
|
+
array[offset + 2] = te[2];
|
|
2458
|
+
array[offset + 3] = te[3];
|
|
2459
|
+
array[offset + 4] = te[4];
|
|
2460
|
+
array[offset + 5] = te[5];
|
|
2461
|
+
array[offset + 6] = te[6];
|
|
2462
|
+
array[offset + 7] = te[7];
|
|
2463
|
+
array[offset + 8] = te[8];
|
|
2464
|
+
array[offset + 9] = te[9];
|
|
2465
|
+
array[offset + 10] = te[10];
|
|
2466
|
+
array[offset + 11] = te[11];
|
|
2467
|
+
array[offset + 12] = te[12];
|
|
2468
|
+
array[offset + 13] = te[13];
|
|
2469
|
+
array[offset + 14] = te[14];
|
|
2470
|
+
array[offset + 15] = te[15];
|
|
2471
|
+
return array;
|
|
2472
|
+
}
|
|
2473
|
+
}
|
|
2474
|
+
const _v1 = /* @__PURE__ */ new Vector3();
|
|
2475
|
+
const _m1 = /* @__PURE__ */ new Matrix4();
|
|
2476
|
+
const _zero = /* @__PURE__ */ new Vector3(0, 0, 0);
|
|
2477
|
+
const _one = /* @__PURE__ */ new Vector3(1, 1, 1);
|
|
2478
|
+
const _x = /* @__PURE__ */ new Vector3();
|
|
2479
|
+
const _y = /* @__PURE__ */ new Vector3();
|
|
2480
|
+
const _z = /* @__PURE__ */ new Vector3();
|
|
2481
|
+
const _matrix = /* @__PURE__ */ new Matrix4();
|
|
2482
|
+
const _quaternion = /* @__PURE__ */ new Quaternion();
|
|
2483
|
+
class Euler {
|
|
2484
|
+
constructor(x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER) {
|
|
2485
|
+
this.isEuler = true;
|
|
2486
|
+
this._x = x;
|
|
2487
|
+
this._y = y;
|
|
2488
|
+
this._z = z;
|
|
2489
|
+
this._order = order;
|
|
2490
|
+
}
|
|
2491
|
+
get x() {
|
|
2492
|
+
return this._x;
|
|
2493
|
+
}
|
|
2494
|
+
set x(value) {
|
|
2495
|
+
this._x = value;
|
|
2496
|
+
this._onChangeCallback();
|
|
2497
|
+
}
|
|
2498
|
+
get y() {
|
|
2499
|
+
return this._y;
|
|
2500
|
+
}
|
|
2501
|
+
set y(value) {
|
|
2502
|
+
this._y = value;
|
|
2503
|
+
this._onChangeCallback();
|
|
2504
|
+
}
|
|
2505
|
+
get z() {
|
|
2506
|
+
return this._z;
|
|
2507
|
+
}
|
|
2508
|
+
set z(value) {
|
|
2509
|
+
this._z = value;
|
|
2510
|
+
this._onChangeCallback();
|
|
2511
|
+
}
|
|
2512
|
+
get order() {
|
|
2513
|
+
return this._order;
|
|
2514
|
+
}
|
|
2515
|
+
set order(value) {
|
|
2516
|
+
this._order = value;
|
|
2517
|
+
this._onChangeCallback();
|
|
2518
|
+
}
|
|
2519
|
+
set(x, y, z, order = this._order) {
|
|
2520
|
+
this._x = x;
|
|
2521
|
+
this._y = y;
|
|
2522
|
+
this._z = z;
|
|
2523
|
+
this._order = order;
|
|
2524
|
+
this._onChangeCallback();
|
|
2525
|
+
return this;
|
|
2526
|
+
}
|
|
2527
|
+
clone() {
|
|
2528
|
+
return new this.constructor(this._x, this._y, this._z, this._order);
|
|
2529
|
+
}
|
|
2530
|
+
copy(euler) {
|
|
2531
|
+
this._x = euler._x;
|
|
2532
|
+
this._y = euler._y;
|
|
2533
|
+
this._z = euler._z;
|
|
2534
|
+
this._order = euler._order;
|
|
2535
|
+
this._onChangeCallback();
|
|
2536
|
+
return this;
|
|
2537
|
+
}
|
|
2538
|
+
setFromRotationMatrix(m, order = this._order, update = true) {
|
|
2539
|
+
const te = m.elements;
|
|
2540
|
+
const m11 = te[0], m12 = te[4], m13 = te[8];
|
|
2541
|
+
const m21 = te[1], m22 = te[5], m23 = te[9];
|
|
2542
|
+
const m31 = te[2], m32 = te[6], m33 = te[10];
|
|
2543
|
+
switch (order) {
|
|
2544
|
+
case "XYZ":
|
|
2545
|
+
this._y = Math.asin(clamp(m13, -1, 1));
|
|
2546
|
+
if (Math.abs(m13) < 0.9999999) {
|
|
2547
|
+
this._x = Math.atan2(-m23, m33);
|
|
2548
|
+
this._z = Math.atan2(-m12, m11);
|
|
2549
|
+
} else {
|
|
2550
|
+
this._x = Math.atan2(m32, m22);
|
|
2551
|
+
this._z = 0;
|
|
2552
|
+
}
|
|
2553
|
+
break;
|
|
2554
|
+
case "YXZ":
|
|
2555
|
+
this._x = Math.asin(-clamp(m23, -1, 1));
|
|
2556
|
+
if (Math.abs(m23) < 0.9999999) {
|
|
2557
|
+
this._y = Math.atan2(m13, m33);
|
|
2558
|
+
this._z = Math.atan2(m21, m22);
|
|
2559
|
+
} else {
|
|
2560
|
+
this._y = Math.atan2(-m31, m11);
|
|
2561
|
+
this._z = 0;
|
|
2562
|
+
}
|
|
2563
|
+
break;
|
|
2564
|
+
case "ZXY":
|
|
2565
|
+
this._x = Math.asin(clamp(m32, -1, 1));
|
|
2566
|
+
if (Math.abs(m32) < 0.9999999) {
|
|
2567
|
+
this._y = Math.atan2(-m31, m33);
|
|
2568
|
+
this._z = Math.atan2(-m12, m22);
|
|
2569
|
+
} else {
|
|
2570
|
+
this._y = 0;
|
|
2571
|
+
this._z = Math.atan2(m21, m11);
|
|
2572
|
+
}
|
|
2573
|
+
break;
|
|
2574
|
+
case "ZYX":
|
|
2575
|
+
this._y = Math.asin(-clamp(m31, -1, 1));
|
|
2576
|
+
if (Math.abs(m31) < 0.9999999) {
|
|
2577
|
+
this._x = Math.atan2(m32, m33);
|
|
2578
|
+
this._z = Math.atan2(m21, m11);
|
|
2579
|
+
} else {
|
|
2580
|
+
this._x = 0;
|
|
2581
|
+
this._z = Math.atan2(-m12, m22);
|
|
2582
|
+
}
|
|
2583
|
+
break;
|
|
2584
|
+
case "YZX":
|
|
2585
|
+
this._z = Math.asin(clamp(m21, -1, 1));
|
|
2586
|
+
if (Math.abs(m21) < 0.9999999) {
|
|
2587
|
+
this._x = Math.atan2(-m23, m22);
|
|
2588
|
+
this._y = Math.atan2(-m31, m11);
|
|
2589
|
+
} else {
|
|
2590
|
+
this._x = 0;
|
|
2591
|
+
this._y = Math.atan2(m13, m33);
|
|
2592
|
+
}
|
|
2593
|
+
break;
|
|
2594
|
+
case "XZY":
|
|
2595
|
+
this._z = Math.asin(-clamp(m12, -1, 1));
|
|
2596
|
+
if (Math.abs(m12) < 0.9999999) {
|
|
2597
|
+
this._x = Math.atan2(m32, m22);
|
|
2598
|
+
this._y = Math.atan2(m13, m11);
|
|
2599
|
+
} else {
|
|
2600
|
+
this._x = Math.atan2(-m23, m33);
|
|
2601
|
+
this._y = 0;
|
|
2602
|
+
}
|
|
2603
|
+
break;
|
|
2604
|
+
default:
|
|
2605
|
+
console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + order);
|
|
2606
|
+
}
|
|
2607
|
+
this._order = order;
|
|
2608
|
+
if (update === true) this._onChangeCallback();
|
|
2609
|
+
return this;
|
|
2610
|
+
}
|
|
2611
|
+
setFromQuaternion(q, order, update) {
|
|
2612
|
+
_matrix.makeRotationFromQuaternion(q);
|
|
2613
|
+
return this.setFromRotationMatrix(_matrix, order, update);
|
|
2614
|
+
}
|
|
2615
|
+
setFromVector3(v, order = this._order) {
|
|
2616
|
+
return this.set(v.x, v.y, v.z, order);
|
|
2617
|
+
}
|
|
2618
|
+
reorder(newOrder) {
|
|
2619
|
+
_quaternion.setFromEuler(this);
|
|
2620
|
+
return this.setFromQuaternion(_quaternion, newOrder);
|
|
2621
|
+
}
|
|
2622
|
+
equals(euler) {
|
|
2623
|
+
return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
|
|
2624
|
+
}
|
|
2625
|
+
fromArray(array) {
|
|
2626
|
+
this._x = array[0];
|
|
2627
|
+
this._y = array[1];
|
|
2628
|
+
this._z = array[2];
|
|
2629
|
+
if (array[3] !== void 0) this._order = array[3];
|
|
2630
|
+
this._onChangeCallback();
|
|
2631
|
+
return this;
|
|
2632
|
+
}
|
|
2633
|
+
toArray(array = [], offset = 0) {
|
|
2634
|
+
array[offset] = this._x;
|
|
2635
|
+
array[offset + 1] = this._y;
|
|
2636
|
+
array[offset + 2] = this._z;
|
|
2637
|
+
array[offset + 3] = this._order;
|
|
2638
|
+
return array;
|
|
2639
|
+
}
|
|
2640
|
+
_onChange(callback) {
|
|
2641
|
+
this._onChangeCallback = callback;
|
|
2642
|
+
return this;
|
|
2643
|
+
}
|
|
2644
|
+
_onChangeCallback() {
|
|
2645
|
+
}
|
|
2646
|
+
*[Symbol.iterator]() {
|
|
2647
|
+
yield this._x;
|
|
2648
|
+
yield this._y;
|
|
2649
|
+
yield this._z;
|
|
2650
|
+
yield this._order;
|
|
2651
|
+
}
|
|
2652
|
+
}
|
|
2653
|
+
Euler.DEFAULT_ORDER = "XYZ";
|
|
902
2654
|
const blenderObjectTypes = {
|
|
903
2655
|
empty: 0,
|
|
904
2656
|
mesh: 1,
|
|
@@ -935,7 +2687,7 @@ async function createObjects(file, ctx) {
|
|
|
935
2687
|
console.warn("Unsupported object type", object.type, object, obj);
|
|
936
2688
|
}
|
|
937
2689
|
if (obj) {
|
|
938
|
-
|
|
2690
|
+
setTransform(object, obj);
|
|
939
2691
|
const exChildren = childMap.get(object);
|
|
940
2692
|
if (exChildren) {
|
|
941
2693
|
for (const exChild of exChildren) {
|
|
@@ -945,7 +2697,7 @@ async function createObjects(file, ctx) {
|
|
|
945
2697
|
}
|
|
946
2698
|
objMap.set(object, obj);
|
|
947
2699
|
if (object.parent === object) {
|
|
948
|
-
console.error("invalid, parent same as object, adding to root", object);
|
|
2700
|
+
console.error("BlendLoader - invalid, parent same as object, adding to root", object);
|
|
949
2701
|
objects.push(obj);
|
|
950
2702
|
} else if (!object.parent) {
|
|
951
2703
|
objects.push(obj);
|
|
@@ -964,11 +2716,35 @@ async function createObjects(file, ctx) {
|
|
|
964
2716
|
}
|
|
965
2717
|
if (childMap.size) {
|
|
966
2718
|
const vals = [...childMap.values()].flat();
|
|
967
|
-
console.warn("unknown objects with parents, adding to root", vals, childMap);
|
|
2719
|
+
console.warn("BlendLoader - unknown objects with parents, adding to root", vals, childMap);
|
|
968
2720
|
objects.push(...vals);
|
|
969
2721
|
}
|
|
970
2722
|
return objects.filter((o) => !!o);
|
|
971
2723
|
}
|
|
2724
|
+
const eulerModes = {
|
|
2725
|
+
[1]: "XYZ",
|
|
2726
|
+
[2]: "XZY",
|
|
2727
|
+
[3]: "YXZ",
|
|
2728
|
+
[4]: "YZX",
|
|
2729
|
+
[5]: "ZXY",
|
|
2730
|
+
[6]: "ZYX"
|
|
2731
|
+
};
|
|
2732
|
+
function setTransform(object, obj) {
|
|
2733
|
+
obj.name = object.aname;
|
|
2734
|
+
obj.scale.set(object.size[0], object.size[2], object.size[1]);
|
|
2735
|
+
obj.position.set(object.loc[0], object.loc[2], -object.loc[1]);
|
|
2736
|
+
if (!object.rotmode || object.rotmode === 0) {
|
|
2737
|
+
obj.quaternion.set(object.quat[1], object.quat[3], -object.quat[2], object.quat[0]);
|
|
2738
|
+
} else {
|
|
2739
|
+
const order = eulerModes[object.rotmode] ?? "XYZ";
|
|
2740
|
+
const quat = new Quaternion$1().setFromEuler(new Euler(object.rot[0], object.rot[1], object.rot[2], order.split("").reverse().join("")));
|
|
2741
|
+
obj.quaternion.set(quat.x, quat.z, -quat.y, quat.w);
|
|
2742
|
+
}
|
|
2743
|
+
if (object.type === blenderObjectTypes.camera)
|
|
2744
|
+
obj.quaternion.multiply(new Quaternion$1().setFromAxisAngle(new Vector3$1(1, 0, 0), -Math.PI / 2));
|
|
2745
|
+
obj.updateMatrix();
|
|
2746
|
+
if (obj.setDirty) obj.setDirty();
|
|
2747
|
+
}
|
|
972
2748
|
const _BlendLoadPlugin = class _BlendLoadPlugin extends BaseImporterPlugin {
|
|
973
2749
|
constructor() {
|
|
974
2750
|
super();
|
|
@@ -990,6 +2766,8 @@ const _BlendLoadPlugin = class _BlendLoadPlugin extends BaseImporterPlugin {
|
|
|
990
2766
|
const objects = await createObjects(blend, ctx);
|
|
991
2767
|
const root = new Object3D();
|
|
992
2768
|
root.add(...objects);
|
|
2769
|
+
root.userData.autoScaled = true;
|
|
2770
|
+
root.userData.autoCentered = true;
|
|
993
2771
|
blend.scene = root;
|
|
994
2772
|
return blend;
|
|
995
2773
|
}
|