@threepipe/plugin-blend-importer 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/BlendLoadPlugin.d.ts +1 -1
  2. package/dist/BlendLoadPlugin.d.ts.map +1 -1
  3. package/dist/dependencies.txt +32 -1
  4. package/dist/index.js +2179 -82
  5. package/dist/index.js.map +1 -1
  6. package/dist/index.mjs +2179 -81
  7. package/dist/index.mjs.map +1 -1
  8. package/dist/loader/bakeGetters.d.ts +2 -0
  9. package/dist/loader/bakeGetters.d.ts.map +1 -0
  10. package/dist/loader/camera.d.ts +4 -0
  11. package/dist/loader/camera.d.ts.map +1 -0
  12. package/dist/loader/ctx.d.ts +16 -0
  13. package/dist/loader/ctx.d.ts.map +1 -0
  14. package/dist/loader/geometry.d.ts +3 -2
  15. package/dist/loader/geometry.d.ts.map +1 -1
  16. package/dist/loader/index.d.ts +2 -1
  17. package/dist/loader/index.d.ts.map +1 -1
  18. package/dist/loader/light.d.ts +3 -2
  19. package/dist/loader/light.d.ts.map +1 -1
  20. package/dist/loader/material.d.ts +2 -2
  21. package/dist/loader/material.d.ts.map +1 -1
  22. package/dist/loader/mesh.d.ts +2 -2
  23. package/dist/loader/mesh.d.ts.map +1 -1
  24. package/package.json +2 -2
  25. package/src/BlendLoadPlugin.ts +42 -3
  26. package/src/js-blend/main.js +3 -2
  27. package/src/js-blend/parser/parser.js +152 -24
  28. package/src/js-blend/threejs/blend_three.js +1 -1
  29. package/src/js-blend/threejs/light.js +1 -1
  30. package/src/js-blend/threejs/material.js +1 -1
  31. package/src/loader/bakeGetters.ts +63 -0
  32. package/src/loader/camera.ts +55 -0
  33. package/src/loader/ctx.ts +29 -0
  34. package/src/loader/geometry.ts +236 -13
  35. package/src/loader/index.ts +95 -6
  36. package/src/loader/light.ts +18 -13
  37. package/src/loader/material.ts +7 -5
  38. package/src/loader/mesh.ts +14 -13
package/dist/index.mjs CHANGED
@@ -1,13 +1,12 @@
1
1
  /**
2
2
  * @license
3
- * @threepipe/plugin-blend-importer v0.0.4
3
+ * @threepipe/plugin-blend-importer v0.0.6
4
4
  * Copyright 2022-2025 repalash <palash@shaders.app>
5
5
  * Apache-2.0 License
6
6
  * See ./dependencies.txt for any bundled third-party dependencies and licenses.
7
7
  */
8
- import { PointLight, BufferGeometry, BufferAttribute, MeshPhysicalMaterial, Mesh, BaseImporterPlugin, Importer, FileLoader, Object3D } from "threepipe";
9
- const DNA1 = 826363460;
10
- const ENDB = 1111772741;
8
+ import { BaseImporterPlugin, Importer, FileLoader, Object3D, Object3D2, PerspectiveCamera0, OrthographicCamera0, PointLight2, PhysicalMaterial, Mesh2, BufferGeometry2, BufferAttribute } from "threepipe";
9
+ import { Quaternion as Quaternion$1, Vector3 as Vector3$1 } from "threepipe";
11
10
  let worker = null;
12
11
  const return_object = {
13
12
  loadBlendFromArrayBuffer: function(array_buffer) {
@@ -48,7 +47,7 @@ function worker_code() {
48
47
  self.postMessage(FILE, ERROR);
49
48
  }
50
49
  }
51
- var BLENDER_FILE = function(AB2) {
50
+ const BLENDER_FILE = function(AB2) {
52
51
  this.AB = AB2;
53
52
  this.byte = new Uint8Array(AB2);
54
53
  this.dv = new DataView(AB2);
@@ -87,7 +86,9 @@ function worker_code() {
87
86
  else {
88
87
  this.__blender_file__.dv.setFloat64(this.__data_address__ + offset2, float, this.__blender_file__.template.endianess);
89
88
  }
90
- }
89
+ },
90
+ enumerable: true,
91
+ configurable: true
91
92
  };
92
93
  }
93
94
  function floatProp(offset2, Blender_Array_Length, length) {
@@ -100,7 +101,9 @@ function worker_code() {
100
101
  else {
101
102
  this.__blender_file__.dv.setFloat32(this.__data_address__ + offset2, float, this.__blender_file__.template.endianess);
102
103
  }
103
- }
104
+ },
105
+ enumerable: true,
106
+ configurable: true
104
107
  };
105
108
  }
106
109
  function intProp(offset2, Blender_Array_Length, length) {
@@ -113,7 +116,9 @@ function worker_code() {
113
116
  else {
114
117
  this.__blender_file__.dv.setInt32(this.__data_address__ + offset2, float, this.__blender_file__.template.endianess);
115
118
  }
116
- }
119
+ },
120
+ enumerable: true,
121
+ configurable: true
117
122
  };
118
123
  }
119
124
  function shortProp(offset2, Blender_Array_Length, length) {
@@ -126,9 +131,26 @@ function worker_code() {
126
131
  else {
127
132
  this.__blender_file__.dv.setInt16(this.__data_address__ + offset2, float, this.__blender_file__.template.endianess);
128
133
  }
129
- }
134
+ },
135
+ enumerable: true,
136
+ configurable: true
130
137
  };
131
138
  }
139
+ const uShortProp = (offset2, Blender_Array_Length, length) => {
140
+ return {
141
+ get: function() {
142
+ return Blender_Array_Length > 1 ? new Uint16Array(this.__blender_file__.AB, this.__data_address__ + offset2, length) : this.__blender_file__.dv.getUint16(this.__data_address__ + offset2, this.__blender_file__.template.endianess);
143
+ },
144
+ set: function(float) {
145
+ if (Blender_Array_Length > 1) ;
146
+ else {
147
+ this.__blender_file__.dv.setUint16(this.__data_address__ + offset2, float, this.__blender_file__.template.endianess);
148
+ }
149
+ },
150
+ enumerable: true,
151
+ configurable: true
152
+ };
153
+ };
132
154
  function charProp(offset2, Blender_Array_Length, length) {
133
155
  return {
134
156
  get: function() {
@@ -157,7 +179,9 @@ function worker_code() {
157
179
  } else {
158
180
  this.__blender_file__.byte[this.__data_address__ + offset2] = byte | 0;
159
181
  }
160
- }
182
+ },
183
+ enumerable: true,
184
+ configurable: true
161
185
  };
162
186
  }
163
187
  function pointerProp2(offset2) {
@@ -180,7 +204,9 @@ function worker_code() {
180
204
  return results;
181
205
  },
182
206
  set: function() {
183
- }
207
+ },
208
+ enumerable: true,
209
+ configurable: true
184
210
  };
185
211
  }
186
212
  function pointerProp(offset2, Blender_Array_Length, length) {
@@ -203,7 +229,9 @@ function worker_code() {
203
229
  }
204
230
  },
205
231
  set: function() {
206
- }
232
+ },
233
+ enumerable: true,
234
+ configurable: true
207
235
  };
208
236
  }
209
237
  function compileProp(obj, name, type, offset2, array_size, IS_POINTER, pointer_size2, length) {
@@ -219,9 +247,11 @@ function worker_code() {
219
247
  Object.defineProperty(obj, name, intProp(offset2, array_size, length >> 2));
220
248
  break;
221
249
  case "short":
222
- case "ushort":
223
250
  Object.defineProperty(obj, name, shortProp(offset2, array_size, length >> 1));
224
251
  break;
252
+ case "ushort":
253
+ Object.defineProperty(obj, name, uShortProp(offset2, array_size, length >> 1));
254
+ break;
225
255
  case "char":
226
256
  case "uchar":
227
257
  Object.defineProperty(obj, name, charProp(offset2, array_size, length));
@@ -234,6 +264,7 @@ function worker_code() {
234
264
  offset2 += length;
235
265
  } else {
236
266
  Object.defineProperty(obj, name, pointerProp(offset2, array_size, pointer_size2));
267
+ obj._length += pointer_size2 * array_size;
237
268
  offset2 += pointer_size2 * array_size;
238
269
  }
239
270
  return offset2;
@@ -250,19 +281,20 @@ function worker_code() {
250
281
  MASTER_SDNA_SCHEMA.prototype = {
251
282
  getSDNAStructureConstructor: function(name, struct) {
252
283
  if (struct) {
253
- const blen_struct = Function("function " + name + "(){}; return " + name)();
284
+ const jsName = name === "void" ? "void_" : name;
285
+ const blen_struct = Function("function " + jsName + "(){}; return " + jsName)();
254
286
  blen_struct.prototype = new BLENDER_STRUCTURE();
255
287
  blen_struct.prototype.blender_name = name;
256
288
  blen_struct.prototype.__pointers = [];
257
289
  blen_struct.prototype.__list__ = [];
290
+ const DNA = this.SDNA[name] = {
291
+ constructor: blen_struct
292
+ };
258
293
  let offset2 = 0;
259
294
  for (let i = 0; i < struct.length; i += 3) {
260
295
  let _name = struct[i];
261
296
  const n = _name, type = struct[i + 1];
262
297
  let length = struct[i + 2], array_length = 0, match = null, Blender_Array_Length = 1, Suparray_match = 1, PointerToArray = false, Pointer_Match = 0;
263
- const DNA = this.SDNA[name] = {
264
- constructor: blen_struct
265
- };
266
298
  if (match = _name.match(/(\*?)(\*?)(\w+)(\[(\w*)\])?(\[(\w*)\])?/)) {
267
299
  _name = match[3];
268
300
  if (match[1]) {
@@ -307,7 +339,9 @@ function worker_code() {
307
339
  }
308
340
  return array;
309
341
  };
310
- }(array_names)
342
+ }(array_names),
343
+ enumerable: true,
344
+ configurable: true
311
345
  });
312
346
  } else {
313
347
  offset2 = compileProp(blen_struct.prototype, _name, type, offset2, Blender_Array_Length, Pointer_Match, pointer_size, length);
@@ -322,7 +356,7 @@ function worker_code() {
322
356
  }
323
357
  }
324
358
  };
325
- var BLENDER_STRUCTURE = function() {
359
+ const BLENDER_STRUCTURE = function() {
326
360
  this.__blender_file__ = null;
327
361
  this.__list__ = null;
328
362
  this.__super_array_list__ = null;
@@ -390,7 +424,8 @@ function worker_code() {
390
424
  FILE.memory_lookup = {};
391
425
  struct_names = [];
392
426
  offset = 0;
393
- if (toString(_data, offset, 7) !== "BLENDER") return ERROR = "File supplied is not a .blend compatible Blender file.";
427
+ const magic = toString(_data, offset, 7);
428
+ if (magic !== "BLENDER") return ERROR = "File supplied is not a .blend compatible Blender file.";
394
429
  offset += 7;
395
430
  pointer_size = toString(_data, offset++, offset) == "_" ? 4 : 8;
396
431
  BIG_ENDIAN = toString(_data, offset++, offset) !== "V";
@@ -427,9 +462,17 @@ function worker_code() {
427
462
  offset2++;
428
463
  curr_count++;
429
464
  }
430
- if (offset2 % 4 > 0) offset2 = 4 - offset2 % 4 + offset2;
465
+ if (toString(_data, offset2, offset2 + 4) !== "TYPE") {
466
+ for (let j = 0; j < 8; j++) {
467
+ if (toString(_data, offset2, offset2 + 4) === "TYPE") break;
468
+ offset2++;
469
+ }
470
+ }
471
+ if (toString(_data, offset2, offset2 + 4) !== "TYPE") {
472
+ debugger;
473
+ }
431
474
  offset2 += 4;
432
- count = data.getInt32(offset2, true);
475
+ count = data.getUint32(offset2, true);
433
476
  offset2 += 4;
434
477
  curr_count = 0;
435
478
  while (curr_count < count) {
@@ -442,7 +485,15 @@ function worker_code() {
442
485
  offset2++;
443
486
  curr_count++;
444
487
  }
445
- if (offset2 % 4 > 0) offset2 = 4 - offset2 % 4 + offset2;
488
+ if (toString(_data, offset2, offset2 + 4) !== "TLEN") {
489
+ for (let j = 0; j < 8; j++) {
490
+ if (toString(_data, offset2, offset2 + 4) === "TLEN") break;
491
+ offset2++;
492
+ }
493
+ }
494
+ if (toString(_data, offset2, offset2 + 4) !== "TLEN") {
495
+ debugger;
496
+ }
446
497
  offset2 += 4;
447
498
  curr_count = 0;
448
499
  while (curr_count < count) {
@@ -450,7 +501,15 @@ function worker_code() {
450
501
  offset2 += 2;
451
502
  curr_count++;
452
503
  }
453
- if (offset2 % 4 > 0) offset2 = 4 - offset2 % 4 + offset2;
504
+ if (toString(_data, offset2, offset2 + 4) !== "STRC") {
505
+ for (let j = 0; j < 8; j++) {
506
+ if (toString(_data, offset2, offset2 + 4) === "STRC") break;
507
+ offset2++;
508
+ }
509
+ }
510
+ if (toString(_data, offset2, offset2 + 4) !== "STRC") {
511
+ debugger;
512
+ }
454
513
  offset2 += 4;
455
514
  const structure_count = data.getInt32(offset2, BIG_ENDIAN);
456
515
  offset2 += 4;
@@ -479,22 +538,56 @@ function worker_code() {
479
538
  }
480
539
  }
481
540
  while (true) {
482
- if (offset % 4 > 0) {
483
- offset = 4 - offset % 4 + offset;
541
+ for (let j = 0; j < 8; j++) {
542
+ if (data.getInt8(offset) === 0) {
543
+ offset++;
544
+ continue;
545
+ }
546
+ break;
547
+ }
548
+ if (data.getInt8(offset) === 0) {
549
+ debugger;
484
550
  }
485
551
  data_offset = offset;
552
+ if (offset + pointer_size + 12 >= data.byteLength) {
553
+ ERROR = "Unexpected end of file while parsing";
554
+ break;
555
+ }
486
556
  sdna_index = data.getInt32(offset + pointer_size + 8, BIG_ENDIAN);
487
- let code_uint = data.getUint32(offset, BIG_ENDIAN);
557
+ const code_str = toString(_data, offset, offset + 4);
488
558
  offset2 = offset + 16 + pointer_size;
489
- offset += data.getInt32(offset + 4, true) + 16 + pointer_size;
490
- if (code_uint === DNA1) ;
491
- else if (code_uint === ENDB) break;
492
- else {
559
+ const blockLength = data.getInt32(offset + 4, true);
560
+ if (blockLength < 0 || offset + blockLength + 16 + pointer_size > data.byteLength) {
561
+ ERROR = "Invalid block length detected";
562
+ break;
563
+ }
564
+ offset += blockLength + 16 + pointer_size;
565
+ if (code_str === "DNA1") ;
566
+ else if (code_str === "ENDB") break;
567
+ else if (code_str === "TEST") {
568
+ const data_start = data_offset + pointer_size + 16;
569
+ const width = data.getInt32(data_start, BIG_ENDIAN);
570
+ const height = data.getInt32(data_start + 4, BIG_ENDIAN);
571
+ if (width * height > 0) {
572
+ const data_len = width * height * 4;
573
+ if (blockLength < data_len + 8) {
574
+ ERROR = "Invalid TEST block length detected";
575
+ break;
576
+ }
577
+ const image_data = new Uint32Array(_data, data_start + 8, data_len >> 2);
578
+ const image = {
579
+ width,
580
+ height,
581
+ data: image_data
582
+ };
583
+ FILE.thumbnail = image;
584
+ }
585
+ } else {
493
586
  const data_start = data_offset + pointer_size + 16;
494
587
  const constructor = current_SDNA_template.getSDNAStructureConstructor(current_SDNA_template.SDNA_NAMES[sdna_index]);
495
588
  const size = data.getInt32(data_offset + 4, BIG_ENDIAN);
496
589
  count = data.getInt32(data_offset + 12 + pointer_size, BIG_ENDIAN);
497
- if (count > 0) {
590
+ if (count > 0 && constructor) {
498
591
  let obj = new constructor();
499
592
  const length = constructor.prototype._length;
500
593
  const address = FILE.getPointer(data_offset + 8);
@@ -518,8 +611,8 @@ function worker_code() {
518
611
  }
519
612
  }
520
613
  worker = new worker_code();
521
- worker.postMessage = function(message) {
522
- return_object.onParseReady(message);
614
+ worker.postMessage = function(message, err) {
615
+ return_object.onParseReady(message, err);
523
616
  };
524
617
  /**
525
618
  * JS.Blend
@@ -533,49 +626,200 @@ worker.postMessage = function(message) {
533
626
  async function parseBlend(buffer, name = "") {
534
627
  return new Promise((res, rej) => {
535
628
  return_object.onParseReady = (file, error) => {
536
- if (error) rej(error);
537
- else res(file);
629
+ if (error) console.error(error);
630
+ res(file);
538
631
  };
539
632
  return_object.loadBlendFromArrayBuffer(buffer, name);
540
633
  });
541
634
  }
635
+ function createCamera(object, ctx) {
636
+ const cdata = object.data;
637
+ if (!cdata) return void 0;
638
+ const type = cdata.type;
639
+ let camera;
640
+ if (type === 0) {
641
+ const sensorWidth = cdata.sensor_x || 36;
642
+ const sensorHeight = cdata.sensor_y || 24;
643
+ const lens = cdata.lens || 50;
644
+ const fov = 2 * Math.atan(sensorHeight / (2 * lens)) * (180 / Math.PI);
645
+ camera = new ctx.PerspectiveCamera(
646
+ fov,
647
+ sensorWidth / sensorHeight,
648
+ cdata.clipsta || 0.1,
649
+ cdata.clipend || 1e3
650
+ );
651
+ if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
652
+ if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
653
+ if ("shifty" in cdata) camera.userData.shiftY = cdata.shifty;
654
+ } else if (type === 1) {
655
+ const scale = cdata.ortho_scale || 1;
656
+ const aspect = (cdata.sensor_x || 36) / (cdata.sensor_y || 24);
657
+ const left = -scale * aspect / 2;
658
+ const right = scale * aspect / 2;
659
+ const top = scale / 2;
660
+ const bottom = -scale / 2;
661
+ camera = new ctx.OrthographicCamera(
662
+ left,
663
+ right,
664
+ top,
665
+ bottom,
666
+ cdata.clipsta || 0.1,
667
+ cdata.clipend || 1e3
668
+ );
669
+ if ("shiftx" in cdata) camera.userData.shiftX = cdata.shiftx;
670
+ if ("shifty" in cdata) camera.userData.shiftY = cdata.shifty;
671
+ } else {
672
+ camera = new ctx.PerspectiveCamera();
673
+ console.warn("Unsupported camera type", type);
674
+ }
675
+ return camera;
676
+ }
542
677
  const blenderLightTypes = {
543
678
  point: 0,
544
- sun: 1,
545
- spot: 0,
546
- hemi: 0,
547
- area: 0
679
+ sun: 1
548
680
  };
549
- function createLight(lamp) {
681
+ function createLight(lamp, ctx) {
550
682
  const ldata = lamp.data;
551
683
  const position = [lamp.loc[0], lamp.loc[2], -lamp.loc[1]];
552
684
  const color = ldata.r * 255 << 16 | ldata.g * 255 << 8 | ldata.b * 255 << 0;
553
685
  const intensity = ldata.energy;
554
686
  const distance = 0;
555
- let light = null;
687
+ let light = void 0;
556
688
  switch (ldata.type) {
557
689
  case blenderLightTypes.point:
558
- light = new PointLight(color, intensity, distance);
690
+ light = new ctx.PointLight(color, intensity, distance);
559
691
  light.position.fromArray(position, 0);
560
692
  light.castShadow = true;
561
693
  break;
562
694
  case blenderLightTypes.sun:
563
- light = new PointLight(color, intensity, distance);
695
+ light = new ctx.PointLight(color, intensity, distance);
564
696
  light.position.fromArray(position, 0);
565
697
  light.castShadow = true;
566
- light.shadow.mapSize.width = 1024;
567
- light.shadow.mapSize.height = 1024;
568
- light.shadow.camera.near = 0.01;
569
- light.shadow.camera.far = 500;
698
+ if (light.shadow) {
699
+ light.shadow.mapSize.width = 1024;
700
+ light.shadow.mapSize.height = 1024;
701
+ light.shadow.camera.near = 0.01;
702
+ light.shadow.camera.far = 500;
703
+ }
570
704
  break;
571
705
  default:
572
706
  console.warn("Unsupported light type", ldata.type);
573
707
  }
574
708
  return light;
575
709
  }
576
- function createBufferGeometry(mesh, origin) {
710
+ function getLayer(layers, i) {
711
+ if (!Array.isArray(layers)) return layers;
712
+ return layers[i];
713
+ }
714
+ function createBufferGeometry(meshData, ctx) {
715
+ var _a;
716
+ if (meshData.mpoly) return createBufferGeometryOld(meshData, ctx);
717
+ const geometry = new ctx.BufferGeometry();
718
+ geometry.name = meshData.aname || "";
719
+ let vertices;
720
+ let indices;
721
+ if (meshData.vdata && meshData.vdata.layers && meshData.vdata.totlayer > 0) {
722
+ for (let i = 0; i < meshData.vdata.totlayer; i++) {
723
+ const layer = getLayer(meshData.vdata.layers, i);
724
+ const data = layer.data || [];
725
+ if (data.length === meshData.totvert) {
726
+ if (vertices && (layer.name !== "position" || vertices.name === "position")) {
727
+ continue;
728
+ }
729
+ vertices = layer;
730
+ }
731
+ }
732
+ }
733
+ if (meshData.ldata && meshData.ldata.layers) {
734
+ for (let i = 0; i < meshData.ldata.totlayer; i++) {
735
+ const layer = getLayer(meshData.ldata.layers, i);
736
+ const data = layer.data || [];
737
+ if (data.length === meshData.totloop) {
738
+ if (indices && (layer.name !== ".corner_vert" || indices.name === ".corner_vert")) {
739
+ continue;
740
+ }
741
+ indices = layer;
742
+ }
743
+ }
744
+ }
745
+ let faceIndices = [];
746
+ if (meshData.poly_offset_indices && meshData.totpoly > 0) {
747
+ faceIndices = [...new Int32Array(meshData.poly_offset_indices.__blender_file__.AB, meshData.poly_offset_indices.__data_address__, meshData.totpoly + 1)];
748
+ }
749
+ if ((vertices == null ? void 0 : vertices.data) && vertices.data.length > 0) {
750
+ const positions = new Float32Array(vertices.data.length * 3);
751
+ for (let j = 0; j < vertices.data.length; j++) {
752
+ const vertex = vertices.data[j];
753
+ if (vertex.x !== void 0) {
754
+ positions[j * 3] = vertex.x;
755
+ positions[j * 3 + 1] = vertex.z;
756
+ positions[j * 3 + 2] = -vertex.y;
757
+ } else if (vertex.co !== void 0) {
758
+ positions[j * 3] = vertex.co[0];
759
+ positions[j * 3 + 1] = vertex.co[2];
760
+ positions[j * 3 + 2] = -vertex.co[1];
761
+ } else {
762
+ console.error("BlendLoader - unknown vertex", vertex);
763
+ break;
764
+ }
765
+ }
766
+ geometry.setAttribute("position", new ctx.BufferAttribute(positions, 3));
767
+ }
768
+ if ((indices == null ? void 0 : indices.data) && indices.data.length > 0 && ((_a = vertices == null ? void 0 : vertices.data) == null ? void 0 : _a.length)) {
769
+ const faceSize = meshData.totloop / meshData.totpoly;
770
+ if (faceIndices.length > 0) {
771
+ let totalTriangles = 0;
772
+ for (let i = 0; i < faceIndices.length - 1; i++) {
773
+ const faceVertCount = faceIndices[i + 1] - faceIndices[i];
774
+ totalTriangles += Math.max(0, faceVertCount - 2);
775
+ }
776
+ const indexes = new Uint32Array(totalTriangles * 3);
777
+ let t = 0;
778
+ for (let i = 0; i < faceIndices.length - 1; i++) {
779
+ const faceStart = faceIndices[i];
780
+ const faceEnd = faceIndices[i + 1];
781
+ const faceVertCount = faceEnd - faceStart;
782
+ if (faceVertCount >= 3) {
783
+ const firstVert = indices.data[faceStart].i;
784
+ for (let k = 1; k < faceVertCount - 1; k++) {
785
+ indexes[t++] = firstVert;
786
+ indexes[t++] = indices.data[faceStart + k].i;
787
+ indexes[t++] = indices.data[faceStart + k + 1].i;
788
+ }
789
+ }
790
+ }
791
+ geometry.setIndex(new ctx.BufferAttribute(indexes, 1));
792
+ } else if (faceSize === 3 || faceSize === 4) {
793
+ const isQuad = faceSize === 4;
794
+ const faceCount = indices.length / faceSize;
795
+ const indexes = new Uint32Array(faceCount * 3 * (isQuad ? 2 : 1));
796
+ if (faceSize !== 3 && faceSize !== 4) return geometry;
797
+ for (let j = 0, t = 0; j < indices.length; j += faceSize) {
798
+ const a = indices[j].i;
799
+ const b = indices[j + 1].i;
800
+ const c = indices[j + 2].i;
801
+ indexes[t++] = a;
802
+ indexes[t++] = b;
803
+ indexes[t++] = c;
804
+ if (isQuad) {
805
+ const d = indices[j + 3].i;
806
+ indexes[t++] = a;
807
+ indexes[t++] = c;
808
+ indexes[t++] = d;
809
+ }
810
+ }
811
+ geometry.setIndex(new ctx.BufferAttribute(indexes, 1));
812
+ }
813
+ } else if (faceIndices) {
814
+ console.error("BlendLoader - no indices data found, but face indices are present", faceIndices);
815
+ }
816
+ if (geometry.attributes.position && !geometry.attributes.normal)
817
+ geometry.computeVertexNormals();
818
+ return geometry;
819
+ }
820
+ function createBufferGeometryOld(mesh, ctx) {
577
821
  const faces = Array.isArray(mesh.mpoly) ? mesh.mpoly : [mesh.mpoly], loops = mesh.mloop, uv = mesh.mloopuv, vertices = mesh.mvert;
578
- const geometry = new BufferGeometry();
822
+ const geometry = new ctx.BufferGeometry();
579
823
  if (!faces) return geometry;
580
824
  const size = faces.reduce((acc, face) => acc + Math.floor(face.totloop * 3 / 2), 0);
581
825
  const indices = new Uint32Array(size);
@@ -583,6 +827,7 @@ function createBufferGeometry(mesh, origin) {
583
827
  const normals = new Float32Array(size * 3);
584
828
  const positions = new Float32Array(size * 3);
585
829
  let currentIndex = 0;
830
+ let computeNormals = false;
586
831
  for (const face of faces) {
587
832
  const len = face.totloop;
588
833
  const start = face.loopstart;
@@ -596,12 +841,16 @@ function createBufferGeometry(mesh, origin) {
596
841
  const loop = loops[index];
597
842
  const vert = vertices[loop.v];
598
843
  indices[currentIndex] = currentIndex;
599
- positions[currentIndex * 3 + 0] = vert.co[0] + origin[0];
600
- positions[currentIndex * 3 + 1] = vert.co[2] + origin[2];
601
- positions[currentIndex * 3 + 2] = -vert.co[1] + -0;
602
- normals[currentIndex * 3 + 0] = vert.no[0];
603
- normals[currentIndex * 3 + 1] = vert.no[2];
604
- normals[currentIndex * 3 + 2] = -vert.no[1];
844
+ positions[currentIndex * 3 + 0] = vert.co[0];
845
+ positions[currentIndex * 3 + 1] = vert.co[2];
846
+ positions[currentIndex * 3 + 2] = -vert.co[1];
847
+ if (vert.no) {
848
+ normals[currentIndex * 3 + 0] = vert.no[0];
849
+ normals[currentIndex * 3 + 1] = vert.no[2];
850
+ normals[currentIndex * 3 + 2] = -vert.no[1];
851
+ } else {
852
+ computeNormals = true;
853
+ }
605
854
  if (uv) {
606
855
  uvs[currentIndex * 2 + 0] = uv[index].uv[0];
607
856
  uvs[currentIndex * 2 + 1] = uv[index].uv[1];
@@ -611,57 +860,1891 @@ function createBufferGeometry(mesh, origin) {
611
860
  indexi += 2;
612
861
  }
613
862
  }
614
- geometry.setAttribute("position", new BufferAttribute(positions, 3));
615
- geometry.setIndex(new BufferAttribute(indices, 1));
616
- geometry.setAttribute("normal", new BufferAttribute(normals, 3));
617
- geometry.setAttribute("uv", new BufferAttribute(uvs, 2));
863
+ geometry.setAttribute("position", new ctx.BufferAttribute(positions, 3));
864
+ geometry.setIndex(new ctx.BufferAttribute(indices, 1));
865
+ geometry.setAttribute("normal", new ctx.BufferAttribute(normals, 3));
866
+ geometry.setAttribute("uv", new ctx.BufferAttribute(uvs, 2));
867
+ if (computeNormals) {
868
+ geometry.computeVertexNormals();
869
+ }
618
870
  return geometry;
619
871
  }
620
- function createMaterial(mat) {
621
- const material = new MeshPhysicalMaterial();
872
+ function createMaterial(mat, ctx) {
873
+ const material = new ctx.MeshPhysicalMaterial();
622
874
  material.color.setRGB(mat.r, mat.g, mat.b);
623
875
  material.roughness = mat.roughness !== void 0 ? mat.roughness : 0.4;
624
876
  material.metalness = mat.metallic !== void 0 ? mat.metallic : 0;
625
- material.opacity = mat.alpha !== void 0 ? mat.alpha : 0;
877
+ material.opacity = 1;
626
878
  material.transparent = material.opacity < 1;
627
879
  return material;
628
880
  }
629
- function createMesh(object) {
630
- if (!object.data) return null;
631
- const geometry = createBufferGeometry(object.data, [0, 0, 0]);
881
+ function createMesh(object, loaded, ctx) {
882
+ if (!object.data) {
883
+ return void 0;
884
+ }
885
+ const geometry = loaded.get(object.data) ?? createBufferGeometry(object.data, ctx);
886
+ loaded.set(object.data, geometry);
632
887
  const mat = object.data.mat[0];
633
- const material = mat ? createMaterial(mat) : void 0;
634
- const mesh = new Mesh(geometry, material);
888
+ const material = mat ? loaded.get(mat) ?? createMaterial(mat, ctx) : new ctx.MeshPhysicalMaterial();
889
+ if (mat) loaded.set(mat, material);
890
+ const mesh = new ctx.Mesh(geometry, material);
635
891
  mesh.castShadow = true;
636
892
  mesh.receiveShadow = true;
637
- mesh.rotateZ(object.rot[2]);
638
- mesh.rotateY(object.rot[1]);
639
- mesh.rotateX(object.rot[0]);
640
- mesh.scale.fromArray(object.size, 0);
641
- mesh.position.fromArray([object.loc[0], object.loc[2], -object.loc[1]], 0);
642
893
  return mesh;
643
894
  }
895
+ function clamp(value, min, max) {
896
+ return Math.max(min, Math.min(max, value));
897
+ }
898
+ class Quaternion {
899
+ constructor(x = 0, y = 0, z = 0, w = 1) {
900
+ this.isQuaternion = true;
901
+ this._x = x;
902
+ this._y = y;
903
+ this._z = z;
904
+ this._w = w;
905
+ }
906
+ static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
907
+ let x0 = src0[srcOffset0 + 0], y0 = src0[srcOffset0 + 1], z0 = src0[srcOffset0 + 2], w0 = src0[srcOffset0 + 3];
908
+ const x1 = src1[srcOffset1 + 0], y1 = src1[srcOffset1 + 1], z1 = src1[srcOffset1 + 2], w1 = src1[srcOffset1 + 3];
909
+ if (t === 0) {
910
+ dst[dstOffset + 0] = x0;
911
+ dst[dstOffset + 1] = y0;
912
+ dst[dstOffset + 2] = z0;
913
+ dst[dstOffset + 3] = w0;
914
+ return;
915
+ }
916
+ if (t === 1) {
917
+ dst[dstOffset + 0] = x1;
918
+ dst[dstOffset + 1] = y1;
919
+ dst[dstOffset + 2] = z1;
920
+ dst[dstOffset + 3] = w1;
921
+ return;
922
+ }
923
+ if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
924
+ let s = 1 - t;
925
+ const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, dir = cos >= 0 ? 1 : -1, sqrSin = 1 - cos * cos;
926
+ if (sqrSin > Number.EPSILON) {
927
+ const sin = Math.sqrt(sqrSin), len = Math.atan2(sin, cos * dir);
928
+ s = Math.sin(s * len) / sin;
929
+ t = Math.sin(t * len) / sin;
930
+ }
931
+ const tDir = t * dir;
932
+ x0 = x0 * s + x1 * tDir;
933
+ y0 = y0 * s + y1 * tDir;
934
+ z0 = z0 * s + z1 * tDir;
935
+ w0 = w0 * s + w1 * tDir;
936
+ if (s === 1 - t) {
937
+ const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0);
938
+ x0 *= f;
939
+ y0 *= f;
940
+ z0 *= f;
941
+ w0 *= f;
942
+ }
943
+ }
944
+ dst[dstOffset] = x0;
945
+ dst[dstOffset + 1] = y0;
946
+ dst[dstOffset + 2] = z0;
947
+ dst[dstOffset + 3] = w0;
948
+ }
949
+ static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) {
950
+ const x0 = src0[srcOffset0];
951
+ const y0 = src0[srcOffset0 + 1];
952
+ const z0 = src0[srcOffset0 + 2];
953
+ const w0 = src0[srcOffset0 + 3];
954
+ const x1 = src1[srcOffset1];
955
+ const y1 = src1[srcOffset1 + 1];
956
+ const z1 = src1[srcOffset1 + 2];
957
+ const w1 = src1[srcOffset1 + 3];
958
+ dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
959
+ dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
960
+ dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
961
+ dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
962
+ return dst;
963
+ }
964
+ get x() {
965
+ return this._x;
966
+ }
967
+ set x(value) {
968
+ this._x = value;
969
+ this._onChangeCallback();
970
+ }
971
+ get y() {
972
+ return this._y;
973
+ }
974
+ set y(value) {
975
+ this._y = value;
976
+ this._onChangeCallback();
977
+ }
978
+ get z() {
979
+ return this._z;
980
+ }
981
+ set z(value) {
982
+ this._z = value;
983
+ this._onChangeCallback();
984
+ }
985
+ get w() {
986
+ return this._w;
987
+ }
988
+ set w(value) {
989
+ this._w = value;
990
+ this._onChangeCallback();
991
+ }
992
+ set(x, y, z, w) {
993
+ this._x = x;
994
+ this._y = y;
995
+ this._z = z;
996
+ this._w = w;
997
+ this._onChangeCallback();
998
+ return this;
999
+ }
1000
+ clone() {
1001
+ return new this.constructor(this._x, this._y, this._z, this._w);
1002
+ }
1003
+ copy(quaternion) {
1004
+ this._x = quaternion.x;
1005
+ this._y = quaternion.y;
1006
+ this._z = quaternion.z;
1007
+ this._w = quaternion.w;
1008
+ this._onChangeCallback();
1009
+ return this;
1010
+ }
1011
+ setFromEuler(euler, update = true) {
1012
+ const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
1013
+ const cos = Math.cos;
1014
+ const sin = Math.sin;
1015
+ const c1 = cos(x / 2);
1016
+ const c2 = cos(y / 2);
1017
+ const c3 = cos(z / 2);
1018
+ const s1 = sin(x / 2);
1019
+ const s2 = sin(y / 2);
1020
+ const s3 = sin(z / 2);
1021
+ switch (order) {
1022
+ case "XYZ":
1023
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
1024
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
1025
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
1026
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
1027
+ break;
1028
+ case "YXZ":
1029
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
1030
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
1031
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
1032
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
1033
+ break;
1034
+ case "ZXY":
1035
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
1036
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
1037
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
1038
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
1039
+ break;
1040
+ case "ZYX":
1041
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
1042
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
1043
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
1044
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
1045
+ break;
1046
+ case "YZX":
1047
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
1048
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
1049
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
1050
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
1051
+ break;
1052
+ case "XZY":
1053
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
1054
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
1055
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
1056
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
1057
+ break;
1058
+ default:
1059
+ console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + order);
1060
+ }
1061
+ if (update === true) this._onChangeCallback();
1062
+ return this;
1063
+ }
1064
+ setFromAxisAngle(axis, angle) {
1065
+ const halfAngle = angle / 2, s = Math.sin(halfAngle);
1066
+ this._x = axis.x * s;
1067
+ this._y = axis.y * s;
1068
+ this._z = axis.z * s;
1069
+ this._w = Math.cos(halfAngle);
1070
+ this._onChangeCallback();
1071
+ return this;
1072
+ }
1073
+ setFromRotationMatrix(m) {
1074
+ const te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10], trace = m11 + m22 + m33;
1075
+ if (trace > 0) {
1076
+ const s = 0.5 / Math.sqrt(trace + 1);
1077
+ this._w = 0.25 / s;
1078
+ this._x = (m32 - m23) * s;
1079
+ this._y = (m13 - m31) * s;
1080
+ this._z = (m21 - m12) * s;
1081
+ } else if (m11 > m22 && m11 > m33) {
1082
+ const s = 2 * Math.sqrt(1 + m11 - m22 - m33);
1083
+ this._w = (m32 - m23) / s;
1084
+ this._x = 0.25 * s;
1085
+ this._y = (m12 + m21) / s;
1086
+ this._z = (m13 + m31) / s;
1087
+ } else if (m22 > m33) {
1088
+ const s = 2 * Math.sqrt(1 + m22 - m11 - m33);
1089
+ this._w = (m13 - m31) / s;
1090
+ this._x = (m12 + m21) / s;
1091
+ this._y = 0.25 * s;
1092
+ this._z = (m23 + m32) / s;
1093
+ } else {
1094
+ const s = 2 * Math.sqrt(1 + m33 - m11 - m22);
1095
+ this._w = (m21 - m12) / s;
1096
+ this._x = (m13 + m31) / s;
1097
+ this._y = (m23 + m32) / s;
1098
+ this._z = 0.25 * s;
1099
+ }
1100
+ this._onChangeCallback();
1101
+ return this;
1102
+ }
1103
+ setFromUnitVectors(vFrom, vTo) {
1104
+ let r = vFrom.dot(vTo) + 1;
1105
+ if (r < Number.EPSILON) {
1106
+ r = 0;
1107
+ if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
1108
+ this._x = -vFrom.y;
1109
+ this._y = vFrom.x;
1110
+ this._z = 0;
1111
+ this._w = r;
1112
+ } else {
1113
+ this._x = 0;
1114
+ this._y = -vFrom.z;
1115
+ this._z = vFrom.y;
1116
+ this._w = r;
1117
+ }
1118
+ } else {
1119
+ this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
1120
+ this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
1121
+ this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
1122
+ this._w = r;
1123
+ }
1124
+ return this.normalize();
1125
+ }
1126
+ angleTo(q) {
1127
+ return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1)));
1128
+ }
1129
+ rotateTowards(q, step) {
1130
+ const angle = this.angleTo(q);
1131
+ if (angle === 0) return this;
1132
+ const t = Math.min(1, step / angle);
1133
+ this.slerp(q, t);
1134
+ return this;
1135
+ }
1136
+ identity() {
1137
+ return this.set(0, 0, 0, 1);
1138
+ }
1139
+ invert() {
1140
+ return this.conjugate();
1141
+ }
1142
+ conjugate() {
1143
+ this._x *= -1;
1144
+ this._y *= -1;
1145
+ this._z *= -1;
1146
+ this._onChangeCallback();
1147
+ return this;
1148
+ }
1149
+ dot(v) {
1150
+ return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
1151
+ }
1152
+ lengthSq() {
1153
+ return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
1154
+ }
1155
+ length() {
1156
+ return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
1157
+ }
1158
+ normalize() {
1159
+ let l = this.length();
1160
+ if (l === 0) {
1161
+ this._x = 0;
1162
+ this._y = 0;
1163
+ this._z = 0;
1164
+ this._w = 1;
1165
+ } else {
1166
+ l = 1 / l;
1167
+ this._x = this._x * l;
1168
+ this._y = this._y * l;
1169
+ this._z = this._z * l;
1170
+ this._w = this._w * l;
1171
+ }
1172
+ this._onChangeCallback();
1173
+ return this;
1174
+ }
1175
+ multiply(q) {
1176
+ return this.multiplyQuaternions(this, q);
1177
+ }
1178
+ premultiply(q) {
1179
+ return this.multiplyQuaternions(q, this);
1180
+ }
1181
+ multiplyQuaternions(a, b) {
1182
+ const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
1183
+ const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
1184
+ this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
1185
+ this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
1186
+ this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
1187
+ this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
1188
+ this._onChangeCallback();
1189
+ return this;
1190
+ }
1191
+ slerp(qb, t) {
1192
+ if (t === 0) return this;
1193
+ if (t === 1) return this.copy(qb);
1194
+ const x = this._x, y = this._y, z = this._z, w = this._w;
1195
+ let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
1196
+ if (cosHalfTheta < 0) {
1197
+ this._w = -qb._w;
1198
+ this._x = -qb._x;
1199
+ this._y = -qb._y;
1200
+ this._z = -qb._z;
1201
+ cosHalfTheta = -cosHalfTheta;
1202
+ } else {
1203
+ this.copy(qb);
1204
+ }
1205
+ if (cosHalfTheta >= 1) {
1206
+ this._w = w;
1207
+ this._x = x;
1208
+ this._y = y;
1209
+ this._z = z;
1210
+ return this;
1211
+ }
1212
+ const sqrSinHalfTheta = 1 - cosHalfTheta * cosHalfTheta;
1213
+ if (sqrSinHalfTheta <= Number.EPSILON) {
1214
+ const s = 1 - t;
1215
+ this._w = s * w + t * this._w;
1216
+ this._x = s * x + t * this._x;
1217
+ this._y = s * y + t * this._y;
1218
+ this._z = s * z + t * this._z;
1219
+ this.normalize();
1220
+ return this;
1221
+ }
1222
+ const sinHalfTheta = Math.sqrt(sqrSinHalfTheta);
1223
+ const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta);
1224
+ const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
1225
+ this._w = w * ratioA + this._w * ratioB;
1226
+ this._x = x * ratioA + this._x * ratioB;
1227
+ this._y = y * ratioA + this._y * ratioB;
1228
+ this._z = z * ratioA + this._z * ratioB;
1229
+ this._onChangeCallback();
1230
+ return this;
1231
+ }
1232
+ slerpQuaternions(qa, qb, t) {
1233
+ return this.copy(qa).slerp(qb, t);
1234
+ }
1235
+ random() {
1236
+ const u1 = Math.random();
1237
+ const sqrt1u1 = Math.sqrt(1 - u1);
1238
+ const sqrtu1 = Math.sqrt(u1);
1239
+ const u2 = 2 * Math.PI * Math.random();
1240
+ const u3 = 2 * Math.PI * Math.random();
1241
+ return this.set(
1242
+ sqrt1u1 * Math.cos(u2),
1243
+ sqrtu1 * Math.sin(u3),
1244
+ sqrtu1 * Math.cos(u3),
1245
+ sqrt1u1 * Math.sin(u2)
1246
+ );
1247
+ }
1248
+ equals(quaternion) {
1249
+ return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w;
1250
+ }
1251
+ fromArray(array, offset = 0) {
1252
+ this._x = array[offset];
1253
+ this._y = array[offset + 1];
1254
+ this._z = array[offset + 2];
1255
+ this._w = array[offset + 3];
1256
+ this._onChangeCallback();
1257
+ return this;
1258
+ }
1259
+ toArray(array = [], offset = 0) {
1260
+ array[offset] = this._x;
1261
+ array[offset + 1] = this._y;
1262
+ array[offset + 2] = this._z;
1263
+ array[offset + 3] = this._w;
1264
+ return array;
1265
+ }
1266
+ fromBufferAttribute(attribute, index) {
1267
+ this._x = attribute.getX(index);
1268
+ this._y = attribute.getY(index);
1269
+ this._z = attribute.getZ(index);
1270
+ this._w = attribute.getW(index);
1271
+ this._onChangeCallback();
1272
+ return this;
1273
+ }
1274
+ toJSON() {
1275
+ return this.toArray();
1276
+ }
1277
+ _onChange(callback) {
1278
+ this._onChangeCallback = callback;
1279
+ return this;
1280
+ }
1281
+ _onChangeCallback() {
1282
+ }
1283
+ *[Symbol.iterator]() {
1284
+ yield this._x;
1285
+ yield this._y;
1286
+ yield this._z;
1287
+ yield this._w;
1288
+ }
1289
+ }
1290
+ const WebGLCoordinateSystem = 2e3;
1291
+ const WebGPUCoordinateSystem = 2001;
1292
+ class Vector3 {
1293
+ constructor(x = 0, y = 0, z = 0) {
1294
+ Vector3.prototype.isVector3 = true;
1295
+ this.x = x;
1296
+ this.y = y;
1297
+ this.z = z;
1298
+ }
1299
+ set(x, y, z) {
1300
+ if (z === void 0) z = this.z;
1301
+ this.x = x;
1302
+ this.y = y;
1303
+ this.z = z;
1304
+ return this;
1305
+ }
1306
+ setScalar(scalar) {
1307
+ this.x = scalar;
1308
+ this.y = scalar;
1309
+ this.z = scalar;
1310
+ return this;
1311
+ }
1312
+ setX(x) {
1313
+ this.x = x;
1314
+ return this;
1315
+ }
1316
+ setY(y) {
1317
+ this.y = y;
1318
+ return this;
1319
+ }
1320
+ setZ(z) {
1321
+ this.z = z;
1322
+ return this;
1323
+ }
1324
+ setComponent(index, value) {
1325
+ switch (index) {
1326
+ case 0:
1327
+ this.x = value;
1328
+ break;
1329
+ case 1:
1330
+ this.y = value;
1331
+ break;
1332
+ case 2:
1333
+ this.z = value;
1334
+ break;
1335
+ default:
1336
+ throw new Error("index is out of range: " + index);
1337
+ }
1338
+ return this;
1339
+ }
1340
+ getComponent(index) {
1341
+ switch (index) {
1342
+ case 0:
1343
+ return this.x;
1344
+ case 1:
1345
+ return this.y;
1346
+ case 2:
1347
+ return this.z;
1348
+ default:
1349
+ throw new Error("index is out of range: " + index);
1350
+ }
1351
+ }
1352
+ clone() {
1353
+ return new this.constructor(this.x, this.y, this.z);
1354
+ }
1355
+ copy(v) {
1356
+ this.x = v.x;
1357
+ this.y = v.y;
1358
+ this.z = v.z;
1359
+ return this;
1360
+ }
1361
+ add(v) {
1362
+ this.x += v.x;
1363
+ this.y += v.y;
1364
+ this.z += v.z;
1365
+ return this;
1366
+ }
1367
+ addScalar(s) {
1368
+ this.x += s;
1369
+ this.y += s;
1370
+ this.z += s;
1371
+ return this;
1372
+ }
1373
+ addVectors(a, b) {
1374
+ this.x = a.x + b.x;
1375
+ this.y = a.y + b.y;
1376
+ this.z = a.z + b.z;
1377
+ return this;
1378
+ }
1379
+ addScaledVector(v, s) {
1380
+ this.x += v.x * s;
1381
+ this.y += v.y * s;
1382
+ this.z += v.z * s;
1383
+ return this;
1384
+ }
1385
+ sub(v) {
1386
+ this.x -= v.x;
1387
+ this.y -= v.y;
1388
+ this.z -= v.z;
1389
+ return this;
1390
+ }
1391
+ subScalar(s) {
1392
+ this.x -= s;
1393
+ this.y -= s;
1394
+ this.z -= s;
1395
+ return this;
1396
+ }
1397
+ subVectors(a, b) {
1398
+ this.x = a.x - b.x;
1399
+ this.y = a.y - b.y;
1400
+ this.z = a.z - b.z;
1401
+ return this;
1402
+ }
1403
+ multiply(v) {
1404
+ this.x *= v.x;
1405
+ this.y *= v.y;
1406
+ this.z *= v.z;
1407
+ return this;
1408
+ }
1409
+ multiplyScalar(scalar) {
1410
+ this.x *= scalar;
1411
+ this.y *= scalar;
1412
+ this.z *= scalar;
1413
+ return this;
1414
+ }
1415
+ multiplyVectors(a, b) {
1416
+ this.x = a.x * b.x;
1417
+ this.y = a.y * b.y;
1418
+ this.z = a.z * b.z;
1419
+ return this;
1420
+ }
1421
+ applyEuler(euler) {
1422
+ return this.applyQuaternion(_quaternion$1.setFromEuler(euler));
1423
+ }
1424
+ applyAxisAngle(axis, angle) {
1425
+ return this.applyQuaternion(_quaternion$1.setFromAxisAngle(axis, angle));
1426
+ }
1427
+ applyMatrix3(m) {
1428
+ const x = this.x, y = this.y, z = this.z;
1429
+ const e = m.elements;
1430
+ this.x = e[0] * x + e[3] * y + e[6] * z;
1431
+ this.y = e[1] * x + e[4] * y + e[7] * z;
1432
+ this.z = e[2] * x + e[5] * y + e[8] * z;
1433
+ return this;
1434
+ }
1435
+ applyNormalMatrix(m) {
1436
+ return this.applyMatrix3(m).normalize();
1437
+ }
1438
+ applyMatrix4(m) {
1439
+ const x = this.x, y = this.y, z = this.z;
1440
+ const e = m.elements;
1441
+ const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
1442
+ this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w;
1443
+ this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w;
1444
+ this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w;
1445
+ return this;
1446
+ }
1447
+ applyQuaternion(q) {
1448
+ const vx = this.x, vy = this.y, vz = this.z;
1449
+ const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
1450
+ const tx = 2 * (qy * vz - qz * vy);
1451
+ const ty = 2 * (qz * vx - qx * vz);
1452
+ const tz = 2 * (qx * vy - qy * vx);
1453
+ this.x = vx + qw * tx + qy * tz - qz * ty;
1454
+ this.y = vy + qw * ty + qz * tx - qx * tz;
1455
+ this.z = vz + qw * tz + qx * ty - qy * tx;
1456
+ return this;
1457
+ }
1458
+ project(camera) {
1459
+ return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);
1460
+ }
1461
+ unproject(camera) {
1462
+ return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);
1463
+ }
1464
+ transformDirection(m) {
1465
+ const x = this.x, y = this.y, z = this.z;
1466
+ const e = m.elements;
1467
+ this.x = e[0] * x + e[4] * y + e[8] * z;
1468
+ this.y = e[1] * x + e[5] * y + e[9] * z;
1469
+ this.z = e[2] * x + e[6] * y + e[10] * z;
1470
+ return this.normalize();
1471
+ }
1472
+ divide(v) {
1473
+ this.x /= v.x;
1474
+ this.y /= v.y;
1475
+ this.z /= v.z;
1476
+ return this;
1477
+ }
1478
+ divideScalar(scalar) {
1479
+ return this.multiplyScalar(1 / scalar);
1480
+ }
1481
+ min(v) {
1482
+ this.x = Math.min(this.x, v.x);
1483
+ this.y = Math.min(this.y, v.y);
1484
+ this.z = Math.min(this.z, v.z);
1485
+ return this;
1486
+ }
1487
+ max(v) {
1488
+ this.x = Math.max(this.x, v.x);
1489
+ this.y = Math.max(this.y, v.y);
1490
+ this.z = Math.max(this.z, v.z);
1491
+ return this;
1492
+ }
1493
+ clamp(min, max) {
1494
+ this.x = Math.max(min.x, Math.min(max.x, this.x));
1495
+ this.y = Math.max(min.y, Math.min(max.y, this.y));
1496
+ this.z = Math.max(min.z, Math.min(max.z, this.z));
1497
+ return this;
1498
+ }
1499
+ clampScalar(minVal, maxVal) {
1500
+ this.x = Math.max(minVal, Math.min(maxVal, this.x));
1501
+ this.y = Math.max(minVal, Math.min(maxVal, this.y));
1502
+ this.z = Math.max(minVal, Math.min(maxVal, this.z));
1503
+ return this;
1504
+ }
1505
+ clampLength(min, max) {
1506
+ const length = this.length();
1507
+ return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
1508
+ }
1509
+ floor() {
1510
+ this.x = Math.floor(this.x);
1511
+ this.y = Math.floor(this.y);
1512
+ this.z = Math.floor(this.z);
1513
+ return this;
1514
+ }
1515
+ ceil() {
1516
+ this.x = Math.ceil(this.x);
1517
+ this.y = Math.ceil(this.y);
1518
+ this.z = Math.ceil(this.z);
1519
+ return this;
1520
+ }
1521
+ round() {
1522
+ this.x = Math.round(this.x);
1523
+ this.y = Math.round(this.y);
1524
+ this.z = Math.round(this.z);
1525
+ return this;
1526
+ }
1527
+ roundToZero() {
1528
+ this.x = Math.trunc(this.x);
1529
+ this.y = Math.trunc(this.y);
1530
+ this.z = Math.trunc(this.z);
1531
+ return this;
1532
+ }
1533
+ negate() {
1534
+ this.x = -this.x;
1535
+ this.y = -this.y;
1536
+ this.z = -this.z;
1537
+ return this;
1538
+ }
1539
+ dot(v) {
1540
+ return this.x * v.x + this.y * v.y + this.z * v.z;
1541
+ }
1542
+ // TODO lengthSquared?
1543
+ lengthSq() {
1544
+ return this.x * this.x + this.y * this.y + this.z * this.z;
1545
+ }
1546
+ length() {
1547
+ return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
1548
+ }
1549
+ manhattanLength() {
1550
+ return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
1551
+ }
1552
+ normalize() {
1553
+ return this.divideScalar(this.length() || 1);
1554
+ }
1555
+ setLength(length) {
1556
+ return this.normalize().multiplyScalar(length);
1557
+ }
1558
+ lerp(v, alpha) {
1559
+ this.x += (v.x - this.x) * alpha;
1560
+ this.y += (v.y - this.y) * alpha;
1561
+ this.z += (v.z - this.z) * alpha;
1562
+ return this;
1563
+ }
1564
+ lerpVectors(v1, v2, alpha) {
1565
+ this.x = v1.x + (v2.x - v1.x) * alpha;
1566
+ this.y = v1.y + (v2.y - v1.y) * alpha;
1567
+ this.z = v1.z + (v2.z - v1.z) * alpha;
1568
+ return this;
1569
+ }
1570
+ cross(v) {
1571
+ return this.crossVectors(this, v);
1572
+ }
1573
+ crossVectors(a, b) {
1574
+ const ax = a.x, ay = a.y, az = a.z;
1575
+ const bx = b.x, by = b.y, bz = b.z;
1576
+ this.x = ay * bz - az * by;
1577
+ this.y = az * bx - ax * bz;
1578
+ this.z = ax * by - ay * bx;
1579
+ return this;
1580
+ }
1581
+ projectOnVector(v) {
1582
+ const denominator = v.lengthSq();
1583
+ if (denominator === 0) return this.set(0, 0, 0);
1584
+ const scalar = v.dot(this) / denominator;
1585
+ return this.copy(v).multiplyScalar(scalar);
1586
+ }
1587
+ projectOnPlane(planeNormal) {
1588
+ _vector.copy(this).projectOnVector(planeNormal);
1589
+ return this.sub(_vector);
1590
+ }
1591
+ reflect(normal) {
1592
+ return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal)));
1593
+ }
1594
+ angleTo(v) {
1595
+ const denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
1596
+ if (denominator === 0) return Math.PI / 2;
1597
+ const theta = this.dot(v) / denominator;
1598
+ return Math.acos(clamp(theta, -1, 1));
1599
+ }
1600
+ distanceTo(v) {
1601
+ return Math.sqrt(this.distanceToSquared(v));
1602
+ }
1603
+ distanceToSquared(v) {
1604
+ const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
1605
+ return dx * dx + dy * dy + dz * dz;
1606
+ }
1607
+ manhattanDistanceTo(v) {
1608
+ return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z);
1609
+ }
1610
+ setFromSpherical(s) {
1611
+ return this.setFromSphericalCoords(s.radius, s.phi, s.theta);
1612
+ }
1613
+ setFromSphericalCoords(radius, phi, theta) {
1614
+ const sinPhiRadius = Math.sin(phi) * radius;
1615
+ this.x = sinPhiRadius * Math.sin(theta);
1616
+ this.y = Math.cos(phi) * radius;
1617
+ this.z = sinPhiRadius * Math.cos(theta);
1618
+ return this;
1619
+ }
1620
+ setFromCylindrical(c) {
1621
+ return this.setFromCylindricalCoords(c.radius, c.theta, c.y);
1622
+ }
1623
+ setFromCylindricalCoords(radius, theta, y) {
1624
+ this.x = radius * Math.sin(theta);
1625
+ this.y = y;
1626
+ this.z = radius * Math.cos(theta);
1627
+ return this;
1628
+ }
1629
+ setFromMatrixPosition(m) {
1630
+ const e = m.elements;
1631
+ this.x = e[12];
1632
+ this.y = e[13];
1633
+ this.z = e[14];
1634
+ return this;
1635
+ }
1636
+ setFromMatrixScale(m) {
1637
+ const sx = this.setFromMatrixColumn(m, 0).length();
1638
+ const sy = this.setFromMatrixColumn(m, 1).length();
1639
+ const sz = this.setFromMatrixColumn(m, 2).length();
1640
+ this.x = sx;
1641
+ this.y = sy;
1642
+ this.z = sz;
1643
+ return this;
1644
+ }
1645
+ setFromMatrixColumn(m, index) {
1646
+ return this.fromArray(m.elements, index * 4);
1647
+ }
1648
+ setFromMatrix3Column(m, index) {
1649
+ return this.fromArray(m.elements, index * 3);
1650
+ }
1651
+ setFromEuler(e) {
1652
+ this.x = e._x;
1653
+ this.y = e._y;
1654
+ this.z = e._z;
1655
+ return this;
1656
+ }
1657
+ setFromColor(c) {
1658
+ this.x = c.r;
1659
+ this.y = c.g;
1660
+ this.z = c.b;
1661
+ return this;
1662
+ }
1663
+ equals(v) {
1664
+ return v.x === this.x && v.y === this.y && v.z === this.z;
1665
+ }
1666
+ fromArray(array, offset = 0) {
1667
+ this.x = array[offset];
1668
+ this.y = array[offset + 1];
1669
+ this.z = array[offset + 2];
1670
+ return this;
1671
+ }
1672
+ toArray(array = [], offset = 0) {
1673
+ array[offset] = this.x;
1674
+ array[offset + 1] = this.y;
1675
+ array[offset + 2] = this.z;
1676
+ return array;
1677
+ }
1678
+ fromBufferAttribute(attribute, index) {
1679
+ this.x = attribute.getX(index);
1680
+ this.y = attribute.getY(index);
1681
+ this.z = attribute.getZ(index);
1682
+ return this;
1683
+ }
1684
+ random() {
1685
+ this.x = Math.random();
1686
+ this.y = Math.random();
1687
+ this.z = Math.random();
1688
+ return this;
1689
+ }
1690
+ randomDirection() {
1691
+ const u = (Math.random() - 0.5) * 2;
1692
+ const t = Math.random() * Math.PI * 2;
1693
+ const f = Math.sqrt(1 - u ** 2);
1694
+ this.x = f * Math.cos(t);
1695
+ this.y = f * Math.sin(t);
1696
+ this.z = u;
1697
+ return this;
1698
+ }
1699
+ *[Symbol.iterator]() {
1700
+ yield this.x;
1701
+ yield this.y;
1702
+ yield this.z;
1703
+ }
1704
+ }
1705
+ const _vector = /* @__PURE__ */ new Vector3();
1706
+ const _quaternion$1 = /* @__PURE__ */ new Quaternion();
1707
+ class Matrix4 {
1708
+ constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
1709
+ Matrix4.prototype.isMatrix4 = true;
1710
+ this.elements = [
1711
+ 1,
1712
+ 0,
1713
+ 0,
1714
+ 0,
1715
+ 0,
1716
+ 1,
1717
+ 0,
1718
+ 0,
1719
+ 0,
1720
+ 0,
1721
+ 1,
1722
+ 0,
1723
+ 0,
1724
+ 0,
1725
+ 0,
1726
+ 1
1727
+ ];
1728
+ if (n11 !== void 0) {
1729
+ this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44);
1730
+ }
1731
+ }
1732
+ set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
1733
+ const te = this.elements;
1734
+ te[0] = n11;
1735
+ te[4] = n12;
1736
+ te[8] = n13;
1737
+ te[12] = n14;
1738
+ te[1] = n21;
1739
+ te[5] = n22;
1740
+ te[9] = n23;
1741
+ te[13] = n24;
1742
+ te[2] = n31;
1743
+ te[6] = n32;
1744
+ te[10] = n33;
1745
+ te[14] = n34;
1746
+ te[3] = n41;
1747
+ te[7] = n42;
1748
+ te[11] = n43;
1749
+ te[15] = n44;
1750
+ return this;
1751
+ }
1752
+ identity() {
1753
+ this.set(
1754
+ 1,
1755
+ 0,
1756
+ 0,
1757
+ 0,
1758
+ 0,
1759
+ 1,
1760
+ 0,
1761
+ 0,
1762
+ 0,
1763
+ 0,
1764
+ 1,
1765
+ 0,
1766
+ 0,
1767
+ 0,
1768
+ 0,
1769
+ 1
1770
+ );
1771
+ return this;
1772
+ }
1773
+ clone() {
1774
+ return new Matrix4().fromArray(this.elements);
1775
+ }
1776
+ copy(m) {
1777
+ const te = this.elements;
1778
+ const me = m.elements;
1779
+ te[0] = me[0];
1780
+ te[1] = me[1];
1781
+ te[2] = me[2];
1782
+ te[3] = me[3];
1783
+ te[4] = me[4];
1784
+ te[5] = me[5];
1785
+ te[6] = me[6];
1786
+ te[7] = me[7];
1787
+ te[8] = me[8];
1788
+ te[9] = me[9];
1789
+ te[10] = me[10];
1790
+ te[11] = me[11];
1791
+ te[12] = me[12];
1792
+ te[13] = me[13];
1793
+ te[14] = me[14];
1794
+ te[15] = me[15];
1795
+ return this;
1796
+ }
1797
+ copyPosition(m) {
1798
+ const te = this.elements, me = m.elements;
1799
+ te[12] = me[12];
1800
+ te[13] = me[13];
1801
+ te[14] = me[14];
1802
+ return this;
1803
+ }
1804
+ setFromMatrix3(m) {
1805
+ const me = m.elements;
1806
+ this.set(
1807
+ me[0],
1808
+ me[3],
1809
+ me[6],
1810
+ 0,
1811
+ me[1],
1812
+ me[4],
1813
+ me[7],
1814
+ 0,
1815
+ me[2],
1816
+ me[5],
1817
+ me[8],
1818
+ 0,
1819
+ 0,
1820
+ 0,
1821
+ 0,
1822
+ 1
1823
+ );
1824
+ return this;
1825
+ }
1826
+ extractBasis(xAxis, yAxis, zAxis) {
1827
+ xAxis.setFromMatrixColumn(this, 0);
1828
+ yAxis.setFromMatrixColumn(this, 1);
1829
+ zAxis.setFromMatrixColumn(this, 2);
1830
+ return this;
1831
+ }
1832
+ makeBasis(xAxis, yAxis, zAxis) {
1833
+ this.set(
1834
+ xAxis.x,
1835
+ yAxis.x,
1836
+ zAxis.x,
1837
+ 0,
1838
+ xAxis.y,
1839
+ yAxis.y,
1840
+ zAxis.y,
1841
+ 0,
1842
+ xAxis.z,
1843
+ yAxis.z,
1844
+ zAxis.z,
1845
+ 0,
1846
+ 0,
1847
+ 0,
1848
+ 0,
1849
+ 1
1850
+ );
1851
+ return this;
1852
+ }
1853
+ extractRotation(m) {
1854
+ const te = this.elements;
1855
+ const me = m.elements;
1856
+ const scaleX = 1 / _v1.setFromMatrixColumn(m, 0).length();
1857
+ const scaleY = 1 / _v1.setFromMatrixColumn(m, 1).length();
1858
+ const scaleZ = 1 / _v1.setFromMatrixColumn(m, 2).length();
1859
+ te[0] = me[0] * scaleX;
1860
+ te[1] = me[1] * scaleX;
1861
+ te[2] = me[2] * scaleX;
1862
+ te[3] = 0;
1863
+ te[4] = me[4] * scaleY;
1864
+ te[5] = me[5] * scaleY;
1865
+ te[6] = me[6] * scaleY;
1866
+ te[7] = 0;
1867
+ te[8] = me[8] * scaleZ;
1868
+ te[9] = me[9] * scaleZ;
1869
+ te[10] = me[10] * scaleZ;
1870
+ te[11] = 0;
1871
+ te[12] = 0;
1872
+ te[13] = 0;
1873
+ te[14] = 0;
1874
+ te[15] = 1;
1875
+ return this;
1876
+ }
1877
+ makeRotationFromEuler(euler) {
1878
+ const te = this.elements;
1879
+ const x = euler.x, y = euler.y, z = euler.z;
1880
+ const a = Math.cos(x), b = Math.sin(x);
1881
+ const c = Math.cos(y), d = Math.sin(y);
1882
+ const e = Math.cos(z), f = Math.sin(z);
1883
+ if (euler.order === "XYZ") {
1884
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
1885
+ te[0] = c * e;
1886
+ te[4] = -c * f;
1887
+ te[8] = d;
1888
+ te[1] = af + be * d;
1889
+ te[5] = ae - bf * d;
1890
+ te[9] = -b * c;
1891
+ te[2] = bf - ae * d;
1892
+ te[6] = be + af * d;
1893
+ te[10] = a * c;
1894
+ } else if (euler.order === "YXZ") {
1895
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
1896
+ te[0] = ce + df * b;
1897
+ te[4] = de * b - cf;
1898
+ te[8] = a * d;
1899
+ te[1] = a * f;
1900
+ te[5] = a * e;
1901
+ te[9] = -b;
1902
+ te[2] = cf * b - de;
1903
+ te[6] = df + ce * b;
1904
+ te[10] = a * c;
1905
+ } else if (euler.order === "ZXY") {
1906
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
1907
+ te[0] = ce - df * b;
1908
+ te[4] = -a * f;
1909
+ te[8] = de + cf * b;
1910
+ te[1] = cf + de * b;
1911
+ te[5] = a * e;
1912
+ te[9] = df - ce * b;
1913
+ te[2] = -a * d;
1914
+ te[6] = b;
1915
+ te[10] = a * c;
1916
+ } else if (euler.order === "ZYX") {
1917
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
1918
+ te[0] = c * e;
1919
+ te[4] = be * d - af;
1920
+ te[8] = ae * d + bf;
1921
+ te[1] = c * f;
1922
+ te[5] = bf * d + ae;
1923
+ te[9] = af * d - be;
1924
+ te[2] = -d;
1925
+ te[6] = b * c;
1926
+ te[10] = a * c;
1927
+ } else if (euler.order === "YZX") {
1928
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
1929
+ te[0] = c * e;
1930
+ te[4] = bd - ac * f;
1931
+ te[8] = bc * f + ad;
1932
+ te[1] = f;
1933
+ te[5] = a * e;
1934
+ te[9] = -b * e;
1935
+ te[2] = -d * e;
1936
+ te[6] = ad * f + bc;
1937
+ te[10] = ac - bd * f;
1938
+ } else if (euler.order === "XZY") {
1939
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
1940
+ te[0] = c * e;
1941
+ te[4] = -f;
1942
+ te[8] = d * e;
1943
+ te[1] = ac * f + bd;
1944
+ te[5] = a * e;
1945
+ te[9] = ad * f - bc;
1946
+ te[2] = bc * f - ad;
1947
+ te[6] = b * e;
1948
+ te[10] = bd * f + ac;
1949
+ }
1950
+ te[3] = 0;
1951
+ te[7] = 0;
1952
+ te[11] = 0;
1953
+ te[12] = 0;
1954
+ te[13] = 0;
1955
+ te[14] = 0;
1956
+ te[15] = 1;
1957
+ return this;
1958
+ }
1959
+ makeRotationFromQuaternion(q) {
1960
+ return this.compose(_zero, q, _one);
1961
+ }
1962
+ lookAt(eye, target, up) {
1963
+ const te = this.elements;
1964
+ _z.subVectors(eye, target);
1965
+ if (_z.lengthSq() === 0) {
1966
+ _z.z = 1;
1967
+ }
1968
+ _z.normalize();
1969
+ _x.crossVectors(up, _z);
1970
+ if (_x.lengthSq() === 0) {
1971
+ if (Math.abs(up.z) === 1) {
1972
+ _z.x += 1e-4;
1973
+ } else {
1974
+ _z.z += 1e-4;
1975
+ }
1976
+ _z.normalize();
1977
+ _x.crossVectors(up, _z);
1978
+ }
1979
+ _x.normalize();
1980
+ _y.crossVectors(_z, _x);
1981
+ te[0] = _x.x;
1982
+ te[4] = _y.x;
1983
+ te[8] = _z.x;
1984
+ te[1] = _x.y;
1985
+ te[5] = _y.y;
1986
+ te[9] = _z.y;
1987
+ te[2] = _x.z;
1988
+ te[6] = _y.z;
1989
+ te[10] = _z.z;
1990
+ return this;
1991
+ }
1992
+ multiply(m) {
1993
+ return this.multiplyMatrices(this, m);
1994
+ }
1995
+ premultiply(m) {
1996
+ return this.multiplyMatrices(m, this);
1997
+ }
1998
+ multiplyMatrices(a, b) {
1999
+ const ae = a.elements;
2000
+ const be = b.elements;
2001
+ const te = this.elements;
2002
+ const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];
2003
+ const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];
2004
+ const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];
2005
+ const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];
2006
+ const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12];
2007
+ const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13];
2008
+ const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14];
2009
+ const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15];
2010
+ te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
2011
+ te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
2012
+ te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
2013
+ te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
2014
+ te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
2015
+ te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
2016
+ te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
2017
+ te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
2018
+ te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
2019
+ te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
2020
+ te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
2021
+ te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
2022
+ te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
2023
+ te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
2024
+ te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
2025
+ te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
2026
+ return this;
2027
+ }
2028
+ multiplyScalar(s) {
2029
+ const te = this.elements;
2030
+ te[0] *= s;
2031
+ te[4] *= s;
2032
+ te[8] *= s;
2033
+ te[12] *= s;
2034
+ te[1] *= s;
2035
+ te[5] *= s;
2036
+ te[9] *= s;
2037
+ te[13] *= s;
2038
+ te[2] *= s;
2039
+ te[6] *= s;
2040
+ te[10] *= s;
2041
+ te[14] *= s;
2042
+ te[3] *= s;
2043
+ te[7] *= s;
2044
+ te[11] *= s;
2045
+ te[15] *= s;
2046
+ return this;
2047
+ }
2048
+ determinant() {
2049
+ const te = this.elements;
2050
+ const n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12];
2051
+ const n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13];
2052
+ const n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14];
2053
+ const n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15];
2054
+ return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31);
2055
+ }
2056
+ transpose() {
2057
+ const te = this.elements;
2058
+ let tmp;
2059
+ tmp = te[1];
2060
+ te[1] = te[4];
2061
+ te[4] = tmp;
2062
+ tmp = te[2];
2063
+ te[2] = te[8];
2064
+ te[8] = tmp;
2065
+ tmp = te[6];
2066
+ te[6] = te[9];
2067
+ te[9] = tmp;
2068
+ tmp = te[3];
2069
+ te[3] = te[12];
2070
+ te[12] = tmp;
2071
+ tmp = te[7];
2072
+ te[7] = te[13];
2073
+ te[13] = tmp;
2074
+ tmp = te[11];
2075
+ te[11] = te[14];
2076
+ te[14] = tmp;
2077
+ return this;
2078
+ }
2079
+ setPosition(x, y, z) {
2080
+ const te = this.elements;
2081
+ if (x.isVector3) {
2082
+ te[12] = x.x;
2083
+ te[13] = x.y;
2084
+ te[14] = x.z;
2085
+ } else {
2086
+ te[12] = x;
2087
+ te[13] = y;
2088
+ te[14] = z;
2089
+ }
2090
+ return this;
2091
+ }
2092
+ invert() {
2093
+ const te = this.elements, n11 = te[0], n21 = te[1], n31 = te[2], n41 = te[3], n12 = te[4], n22 = te[5], n32 = te[6], n42 = te[7], n13 = te[8], n23 = te[9], n33 = te[10], n43 = te[11], n14 = te[12], n24 = te[13], n34 = te[14], n44 = te[15], t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
2094
+ const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
2095
+ if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
2096
+ const detInv = 1 / det;
2097
+ te[0] = t11 * detInv;
2098
+ te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
2099
+ te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
2100
+ te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
2101
+ te[4] = t12 * detInv;
2102
+ te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
2103
+ te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
2104
+ te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
2105
+ te[8] = t13 * detInv;
2106
+ te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
2107
+ te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
2108
+ te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
2109
+ te[12] = t14 * detInv;
2110
+ te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
2111
+ te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
2112
+ te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
2113
+ return this;
2114
+ }
2115
+ scale(v) {
2116
+ const te = this.elements;
2117
+ const x = v.x, y = v.y, z = v.z;
2118
+ te[0] *= x;
2119
+ te[4] *= y;
2120
+ te[8] *= z;
2121
+ te[1] *= x;
2122
+ te[5] *= y;
2123
+ te[9] *= z;
2124
+ te[2] *= x;
2125
+ te[6] *= y;
2126
+ te[10] *= z;
2127
+ te[3] *= x;
2128
+ te[7] *= y;
2129
+ te[11] *= z;
2130
+ return this;
2131
+ }
2132
+ getMaxScaleOnAxis() {
2133
+ const te = this.elements;
2134
+ const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
2135
+ const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
2136
+ const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
2137
+ return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
2138
+ }
2139
+ makeTranslation(x, y, z) {
2140
+ if (x.isVector3) {
2141
+ this.set(
2142
+ 1,
2143
+ 0,
2144
+ 0,
2145
+ x.x,
2146
+ 0,
2147
+ 1,
2148
+ 0,
2149
+ x.y,
2150
+ 0,
2151
+ 0,
2152
+ 1,
2153
+ x.z,
2154
+ 0,
2155
+ 0,
2156
+ 0,
2157
+ 1
2158
+ );
2159
+ } else {
2160
+ this.set(
2161
+ 1,
2162
+ 0,
2163
+ 0,
2164
+ x,
2165
+ 0,
2166
+ 1,
2167
+ 0,
2168
+ y,
2169
+ 0,
2170
+ 0,
2171
+ 1,
2172
+ z,
2173
+ 0,
2174
+ 0,
2175
+ 0,
2176
+ 1
2177
+ );
2178
+ }
2179
+ return this;
2180
+ }
2181
+ makeRotationX(theta) {
2182
+ const c = Math.cos(theta), s = Math.sin(theta);
2183
+ this.set(
2184
+ 1,
2185
+ 0,
2186
+ 0,
2187
+ 0,
2188
+ 0,
2189
+ c,
2190
+ -s,
2191
+ 0,
2192
+ 0,
2193
+ s,
2194
+ c,
2195
+ 0,
2196
+ 0,
2197
+ 0,
2198
+ 0,
2199
+ 1
2200
+ );
2201
+ return this;
2202
+ }
2203
+ makeRotationY(theta) {
2204
+ const c = Math.cos(theta), s = Math.sin(theta);
2205
+ this.set(
2206
+ c,
2207
+ 0,
2208
+ s,
2209
+ 0,
2210
+ 0,
2211
+ 1,
2212
+ 0,
2213
+ 0,
2214
+ -s,
2215
+ 0,
2216
+ c,
2217
+ 0,
2218
+ 0,
2219
+ 0,
2220
+ 0,
2221
+ 1
2222
+ );
2223
+ return this;
2224
+ }
2225
+ makeRotationZ(theta) {
2226
+ const c = Math.cos(theta), s = Math.sin(theta);
2227
+ this.set(
2228
+ c,
2229
+ -s,
2230
+ 0,
2231
+ 0,
2232
+ s,
2233
+ c,
2234
+ 0,
2235
+ 0,
2236
+ 0,
2237
+ 0,
2238
+ 1,
2239
+ 0,
2240
+ 0,
2241
+ 0,
2242
+ 0,
2243
+ 1
2244
+ );
2245
+ return this;
2246
+ }
2247
+ makeRotationAxis(axis, angle) {
2248
+ const c = Math.cos(angle);
2249
+ const s = Math.sin(angle);
2250
+ const t = 1 - c;
2251
+ const x = axis.x, y = axis.y, z = axis.z;
2252
+ const tx = t * x, ty = t * y;
2253
+ this.set(
2254
+ tx * x + c,
2255
+ tx * y - s * z,
2256
+ tx * z + s * y,
2257
+ 0,
2258
+ tx * y + s * z,
2259
+ ty * y + c,
2260
+ ty * z - s * x,
2261
+ 0,
2262
+ tx * z - s * y,
2263
+ ty * z + s * x,
2264
+ t * z * z + c,
2265
+ 0,
2266
+ 0,
2267
+ 0,
2268
+ 0,
2269
+ 1
2270
+ );
2271
+ return this;
2272
+ }
2273
+ makeScale(x, y, z) {
2274
+ this.set(
2275
+ x,
2276
+ 0,
2277
+ 0,
2278
+ 0,
2279
+ 0,
2280
+ y,
2281
+ 0,
2282
+ 0,
2283
+ 0,
2284
+ 0,
2285
+ z,
2286
+ 0,
2287
+ 0,
2288
+ 0,
2289
+ 0,
2290
+ 1
2291
+ );
2292
+ return this;
2293
+ }
2294
+ makeShear(xy, xz, yx, yz, zx, zy) {
2295
+ this.set(
2296
+ 1,
2297
+ yx,
2298
+ zx,
2299
+ 0,
2300
+ xy,
2301
+ 1,
2302
+ zy,
2303
+ 0,
2304
+ xz,
2305
+ yz,
2306
+ 1,
2307
+ 0,
2308
+ 0,
2309
+ 0,
2310
+ 0,
2311
+ 1
2312
+ );
2313
+ return this;
2314
+ }
2315
+ compose(position, quaternion, scale) {
2316
+ const te = this.elements;
2317
+ const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
2318
+ const x2 = x + x, y2 = y + y, z2 = z + z;
2319
+ const xx = x * x2, xy = x * y2, xz = x * z2;
2320
+ const yy = y * y2, yz = y * z2, zz = z * z2;
2321
+ const wx = w * x2, wy = w * y2, wz = w * z2;
2322
+ const sx = scale.x, sy = scale.y, sz = scale.z;
2323
+ te[0] = (1 - (yy + zz)) * sx;
2324
+ te[1] = (xy + wz) * sx;
2325
+ te[2] = (xz - wy) * sx;
2326
+ te[3] = 0;
2327
+ te[4] = (xy - wz) * sy;
2328
+ te[5] = (1 - (xx + zz)) * sy;
2329
+ te[6] = (yz + wx) * sy;
2330
+ te[7] = 0;
2331
+ te[8] = (xz + wy) * sz;
2332
+ te[9] = (yz - wx) * sz;
2333
+ te[10] = (1 - (xx + yy)) * sz;
2334
+ te[11] = 0;
2335
+ te[12] = position.x;
2336
+ te[13] = position.y;
2337
+ te[14] = position.z;
2338
+ te[15] = 1;
2339
+ return this;
2340
+ }
2341
+ decompose(position, quaternion, scale) {
2342
+ const te = this.elements;
2343
+ let sx = _v1.set(te[0], te[1], te[2]).length();
2344
+ const sy = _v1.set(te[4], te[5], te[6]).length();
2345
+ const sz = _v1.set(te[8], te[9], te[10]).length();
2346
+ const det = this.determinant();
2347
+ if (det < 0) sx = -sx;
2348
+ position.x = te[12];
2349
+ position.y = te[13];
2350
+ position.z = te[14];
2351
+ _m1.copy(this);
2352
+ const invSX = 1 / sx;
2353
+ const invSY = 1 / sy;
2354
+ const invSZ = 1 / sz;
2355
+ _m1.elements[0] *= invSX;
2356
+ _m1.elements[1] *= invSX;
2357
+ _m1.elements[2] *= invSX;
2358
+ _m1.elements[4] *= invSY;
2359
+ _m1.elements[5] *= invSY;
2360
+ _m1.elements[6] *= invSY;
2361
+ _m1.elements[8] *= invSZ;
2362
+ _m1.elements[9] *= invSZ;
2363
+ _m1.elements[10] *= invSZ;
2364
+ quaternion.setFromRotationMatrix(_m1);
2365
+ scale.x = sx;
2366
+ scale.y = sy;
2367
+ scale.z = sz;
2368
+ return this;
2369
+ }
2370
+ makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
2371
+ const te = this.elements;
2372
+ const x = 2 * near / (right - left);
2373
+ const y = 2 * near / (top - bottom);
2374
+ const a = (right + left) / (right - left);
2375
+ const b = (top + bottom) / (top - bottom);
2376
+ let c, d;
2377
+ if (coordinateSystem === WebGLCoordinateSystem) {
2378
+ c = -(far + near) / (far - near);
2379
+ d = -2 * far * near / (far - near);
2380
+ } else if (coordinateSystem === WebGPUCoordinateSystem) {
2381
+ c = -far / (far - near);
2382
+ d = -far * near / (far - near);
2383
+ } else {
2384
+ throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + coordinateSystem);
2385
+ }
2386
+ te[0] = x;
2387
+ te[4] = 0;
2388
+ te[8] = a;
2389
+ te[12] = 0;
2390
+ te[1] = 0;
2391
+ te[5] = y;
2392
+ te[9] = b;
2393
+ te[13] = 0;
2394
+ te[2] = 0;
2395
+ te[6] = 0;
2396
+ te[10] = c;
2397
+ te[14] = d;
2398
+ te[3] = 0;
2399
+ te[7] = 0;
2400
+ te[11] = -1;
2401
+ te[15] = 0;
2402
+ return this;
2403
+ }
2404
+ makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
2405
+ const te = this.elements;
2406
+ const w = 1 / (right - left);
2407
+ const h = 1 / (top - bottom);
2408
+ const p = 1 / (far - near);
2409
+ const x = (right + left) * w;
2410
+ const y = (top + bottom) * h;
2411
+ let z, zInv;
2412
+ if (coordinateSystem === WebGLCoordinateSystem) {
2413
+ z = (far + near) * p;
2414
+ zInv = -2 * p;
2415
+ } else if (coordinateSystem === WebGPUCoordinateSystem) {
2416
+ z = near * p;
2417
+ zInv = -1 * p;
2418
+ } else {
2419
+ throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + coordinateSystem);
2420
+ }
2421
+ te[0] = 2 * w;
2422
+ te[4] = 0;
2423
+ te[8] = 0;
2424
+ te[12] = -x;
2425
+ te[1] = 0;
2426
+ te[5] = 2 * h;
2427
+ te[9] = 0;
2428
+ te[13] = -y;
2429
+ te[2] = 0;
2430
+ te[6] = 0;
2431
+ te[10] = zInv;
2432
+ te[14] = -z;
2433
+ te[3] = 0;
2434
+ te[7] = 0;
2435
+ te[11] = 0;
2436
+ te[15] = 1;
2437
+ return this;
2438
+ }
2439
+ equals(matrix) {
2440
+ const te = this.elements;
2441
+ const me = matrix.elements;
2442
+ for (let i = 0; i < 16; i++) {
2443
+ if (te[i] !== me[i]) return false;
2444
+ }
2445
+ return true;
2446
+ }
2447
+ fromArray(array, offset = 0) {
2448
+ for (let i = 0; i < 16; i++) {
2449
+ this.elements[i] = array[i + offset];
2450
+ }
2451
+ return this;
2452
+ }
2453
+ toArray(array = [], offset = 0) {
2454
+ const te = this.elements;
2455
+ array[offset] = te[0];
2456
+ array[offset + 1] = te[1];
2457
+ array[offset + 2] = te[2];
2458
+ array[offset + 3] = te[3];
2459
+ array[offset + 4] = te[4];
2460
+ array[offset + 5] = te[5];
2461
+ array[offset + 6] = te[6];
2462
+ array[offset + 7] = te[7];
2463
+ array[offset + 8] = te[8];
2464
+ array[offset + 9] = te[9];
2465
+ array[offset + 10] = te[10];
2466
+ array[offset + 11] = te[11];
2467
+ array[offset + 12] = te[12];
2468
+ array[offset + 13] = te[13];
2469
+ array[offset + 14] = te[14];
2470
+ array[offset + 15] = te[15];
2471
+ return array;
2472
+ }
2473
+ }
2474
+ const _v1 = /* @__PURE__ */ new Vector3();
2475
+ const _m1 = /* @__PURE__ */ new Matrix4();
2476
+ const _zero = /* @__PURE__ */ new Vector3(0, 0, 0);
2477
+ const _one = /* @__PURE__ */ new Vector3(1, 1, 1);
2478
+ const _x = /* @__PURE__ */ new Vector3();
2479
+ const _y = /* @__PURE__ */ new Vector3();
2480
+ const _z = /* @__PURE__ */ new Vector3();
2481
+ const _matrix = /* @__PURE__ */ new Matrix4();
2482
+ const _quaternion = /* @__PURE__ */ new Quaternion();
2483
+ class Euler {
2484
+ constructor(x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER) {
2485
+ this.isEuler = true;
2486
+ this._x = x;
2487
+ this._y = y;
2488
+ this._z = z;
2489
+ this._order = order;
2490
+ }
2491
+ get x() {
2492
+ return this._x;
2493
+ }
2494
+ set x(value) {
2495
+ this._x = value;
2496
+ this._onChangeCallback();
2497
+ }
2498
+ get y() {
2499
+ return this._y;
2500
+ }
2501
+ set y(value) {
2502
+ this._y = value;
2503
+ this._onChangeCallback();
2504
+ }
2505
+ get z() {
2506
+ return this._z;
2507
+ }
2508
+ set z(value) {
2509
+ this._z = value;
2510
+ this._onChangeCallback();
2511
+ }
2512
+ get order() {
2513
+ return this._order;
2514
+ }
2515
+ set order(value) {
2516
+ this._order = value;
2517
+ this._onChangeCallback();
2518
+ }
2519
+ set(x, y, z, order = this._order) {
2520
+ this._x = x;
2521
+ this._y = y;
2522
+ this._z = z;
2523
+ this._order = order;
2524
+ this._onChangeCallback();
2525
+ return this;
2526
+ }
2527
+ clone() {
2528
+ return new this.constructor(this._x, this._y, this._z, this._order);
2529
+ }
2530
+ copy(euler) {
2531
+ this._x = euler._x;
2532
+ this._y = euler._y;
2533
+ this._z = euler._z;
2534
+ this._order = euler._order;
2535
+ this._onChangeCallback();
2536
+ return this;
2537
+ }
2538
+ setFromRotationMatrix(m, order = this._order, update = true) {
2539
+ const te = m.elements;
2540
+ const m11 = te[0], m12 = te[4], m13 = te[8];
2541
+ const m21 = te[1], m22 = te[5], m23 = te[9];
2542
+ const m31 = te[2], m32 = te[6], m33 = te[10];
2543
+ switch (order) {
2544
+ case "XYZ":
2545
+ this._y = Math.asin(clamp(m13, -1, 1));
2546
+ if (Math.abs(m13) < 0.9999999) {
2547
+ this._x = Math.atan2(-m23, m33);
2548
+ this._z = Math.atan2(-m12, m11);
2549
+ } else {
2550
+ this._x = Math.atan2(m32, m22);
2551
+ this._z = 0;
2552
+ }
2553
+ break;
2554
+ case "YXZ":
2555
+ this._x = Math.asin(-clamp(m23, -1, 1));
2556
+ if (Math.abs(m23) < 0.9999999) {
2557
+ this._y = Math.atan2(m13, m33);
2558
+ this._z = Math.atan2(m21, m22);
2559
+ } else {
2560
+ this._y = Math.atan2(-m31, m11);
2561
+ this._z = 0;
2562
+ }
2563
+ break;
2564
+ case "ZXY":
2565
+ this._x = Math.asin(clamp(m32, -1, 1));
2566
+ if (Math.abs(m32) < 0.9999999) {
2567
+ this._y = Math.atan2(-m31, m33);
2568
+ this._z = Math.atan2(-m12, m22);
2569
+ } else {
2570
+ this._y = 0;
2571
+ this._z = Math.atan2(m21, m11);
2572
+ }
2573
+ break;
2574
+ case "ZYX":
2575
+ this._y = Math.asin(-clamp(m31, -1, 1));
2576
+ if (Math.abs(m31) < 0.9999999) {
2577
+ this._x = Math.atan2(m32, m33);
2578
+ this._z = Math.atan2(m21, m11);
2579
+ } else {
2580
+ this._x = 0;
2581
+ this._z = Math.atan2(-m12, m22);
2582
+ }
2583
+ break;
2584
+ case "YZX":
2585
+ this._z = Math.asin(clamp(m21, -1, 1));
2586
+ if (Math.abs(m21) < 0.9999999) {
2587
+ this._x = Math.atan2(-m23, m22);
2588
+ this._y = Math.atan2(-m31, m11);
2589
+ } else {
2590
+ this._x = 0;
2591
+ this._y = Math.atan2(m13, m33);
2592
+ }
2593
+ break;
2594
+ case "XZY":
2595
+ this._z = Math.asin(-clamp(m12, -1, 1));
2596
+ if (Math.abs(m12) < 0.9999999) {
2597
+ this._x = Math.atan2(m32, m22);
2598
+ this._y = Math.atan2(m13, m11);
2599
+ } else {
2600
+ this._x = Math.atan2(-m23, m33);
2601
+ this._y = 0;
2602
+ }
2603
+ break;
2604
+ default:
2605
+ console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + order);
2606
+ }
2607
+ this._order = order;
2608
+ if (update === true) this._onChangeCallback();
2609
+ return this;
2610
+ }
2611
+ setFromQuaternion(q, order, update) {
2612
+ _matrix.makeRotationFromQuaternion(q);
2613
+ return this.setFromRotationMatrix(_matrix, order, update);
2614
+ }
2615
+ setFromVector3(v, order = this._order) {
2616
+ return this.set(v.x, v.y, v.z, order);
2617
+ }
2618
+ reorder(newOrder) {
2619
+ _quaternion.setFromEuler(this);
2620
+ return this.setFromQuaternion(_quaternion, newOrder);
2621
+ }
2622
+ equals(euler) {
2623
+ return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
2624
+ }
2625
+ fromArray(array) {
2626
+ this._x = array[0];
2627
+ this._y = array[1];
2628
+ this._z = array[2];
2629
+ if (array[3] !== void 0) this._order = array[3];
2630
+ this._onChangeCallback();
2631
+ return this;
2632
+ }
2633
+ toArray(array = [], offset = 0) {
2634
+ array[offset] = this._x;
2635
+ array[offset + 1] = this._y;
2636
+ array[offset + 2] = this._z;
2637
+ array[offset + 3] = this._order;
2638
+ return array;
2639
+ }
2640
+ _onChange(callback) {
2641
+ this._onChangeCallback = callback;
2642
+ return this;
2643
+ }
2644
+ _onChangeCallback() {
2645
+ }
2646
+ *[Symbol.iterator]() {
2647
+ yield this._x;
2648
+ yield this._y;
2649
+ yield this._z;
2650
+ yield this._order;
2651
+ }
2652
+ }
2653
+ Euler.DEFAULT_ORDER = "XYZ";
644
2654
  const blenderObjectTypes = {
2655
+ empty: 0,
645
2656
  mesh: 1,
646
- lamp: 10
2657
+ lamp: 10,
2658
+ camera: 11
647
2659
  };
648
- async function createObjects(file) {
2660
+ async function createObjects(file, ctx) {
649
2661
  const objects = [];
650
- const blendObjects = file.objects.Object;
2662
+ const childMap = /* @__PURE__ */ new Map();
2663
+ const objMap = /* @__PURE__ */ new Map();
2664
+ const blendObjects = file.objects.Object ?? [];
2665
+ const loaded = /* @__PURE__ */ new WeakMap();
651
2666
  for (const object of blendObjects) {
2667
+ if (loaded.has(object)) {
2668
+ console.warn("BlendLoader - duplicate object");
2669
+ continue;
2670
+ }
2671
+ let obj = void 0;
652
2672
  switch (object.type) {
2673
+ case blenderObjectTypes.empty:
2674
+ obj = new ctx.Object3D();
2675
+ break;
653
2676
  case blenderObjectTypes.mesh:
654
- objects.push(createMesh(object));
2677
+ obj = createMesh(object, loaded, ctx);
655
2678
  break;
656
2679
  case blenderObjectTypes.lamp:
657
- objects.push(createLight(object));
2680
+ obj = createLight(object, ctx);
2681
+ break;
2682
+ case blenderObjectTypes.camera:
2683
+ obj = createCamera(object, ctx);
658
2684
  break;
659
2685
  default:
660
- console.warn("Unsupported object type", object.type);
2686
+ obj = new ctx.Object3D();
2687
+ console.warn("Unsupported object type", object.type, object, obj);
2688
+ }
2689
+ if (obj) {
2690
+ setTransform(object, obj);
2691
+ const exChildren = childMap.get(object);
2692
+ if (exChildren) {
2693
+ for (const exChild of exChildren) {
2694
+ obj.add(exChild);
2695
+ }
2696
+ childMap.delete(object);
2697
+ }
2698
+ objMap.set(object, obj);
2699
+ if (object.parent === object) {
2700
+ console.error("BlendLoader - invalid, parent same as object, adding to root", object);
2701
+ objects.push(obj);
2702
+ } else if (!object.parent) {
2703
+ objects.push(obj);
2704
+ } else {
2705
+ const parent = objMap.get(object.parent);
2706
+ if (!parent) {
2707
+ const chi = childMap.get(object.parent) ?? [];
2708
+ chi.push(obj);
2709
+ childMap.set(object, chi);
2710
+ } else {
2711
+ parent.add(obj);
2712
+ }
2713
+ }
2714
+ loaded.set(object, obj);
661
2715
  }
662
2716
  }
2717
+ if (childMap.size) {
2718
+ const vals = [...childMap.values()].flat();
2719
+ console.warn("BlendLoader - unknown objects with parents, adding to root", vals, childMap);
2720
+ objects.push(...vals);
2721
+ }
663
2722
  return objects.filter((o) => !!o);
664
2723
  }
2724
+ const eulerModes = {
2725
+ [1]: "XYZ",
2726
+ [2]: "XZY",
2727
+ [3]: "YXZ",
2728
+ [4]: "YZX",
2729
+ [5]: "ZXY",
2730
+ [6]: "ZYX"
2731
+ };
2732
+ function setTransform(object, obj) {
2733
+ obj.name = object.aname;
2734
+ obj.scale.set(object.size[0], object.size[2], object.size[1]);
2735
+ obj.position.set(object.loc[0], object.loc[2], -object.loc[1]);
2736
+ if (!object.rotmode || object.rotmode === 0) {
2737
+ obj.quaternion.set(object.quat[1], object.quat[3], -object.quat[2], object.quat[0]);
2738
+ } else {
2739
+ const order = eulerModes[object.rotmode] ?? "XYZ";
2740
+ const quat = new Quaternion$1().setFromEuler(new Euler(object.rot[0], object.rot[1], object.rot[2], order.split("").reverse().join("")));
2741
+ obj.quaternion.set(quat.x, quat.z, -quat.y, quat.w);
2742
+ }
2743
+ if (object.type === blenderObjectTypes.camera)
2744
+ obj.quaternion.multiply(new Quaternion$1().setFromAxisAngle(new Vector3$1(1, 0, 0), -Math.PI / 2));
2745
+ obj.updateMatrix();
2746
+ if (obj.setDirty) obj.setDirty();
2747
+ }
665
2748
  const _BlendLoadPlugin = class _BlendLoadPlugin extends BaseImporterPlugin {
666
2749
  constructor() {
667
2750
  super();
@@ -670,13 +2753,28 @@ const _BlendLoadPlugin = class _BlendLoadPlugin extends BaseImporterPlugin {
670
2753
  this.setResponseType("arraybuffer");
671
2754
  const res = await super.loadAsync(url, onProgress);
672
2755
  const blend = await parseBlend(res);
673
- const objects = await createObjects(blend);
2756
+ const ctx = {
2757
+ Object3D: Object3D2,
2758
+ Mesh: Mesh2,
2759
+ MeshPhysicalMaterial: PhysicalMaterial,
2760
+ PerspectiveCamera: PerspectiveCamera0,
2761
+ OrthographicCamera: OrthographicCamera0,
2762
+ PointLight: PointLight2,
2763
+ BufferGeometry: BufferGeometry2,
2764
+ BufferAttribute
2765
+ };
2766
+ const objects = await createObjects(blend, ctx);
674
2767
  const root = new Object3D();
675
2768
  root.add(...objects);
2769
+ root.userData.autoScaled = true;
2770
+ root.userData.autoCentered = true;
676
2771
  blend.scene = root;
677
2772
  return blend;
678
2773
  }
679
- transform(res, _) {
2774
+ transform(res, options) {
2775
+ if (typeof options.onBlendLoad === "function") {
2776
+ options.onBlendLoad(res);
2777
+ }
680
2778
  return res.scene;
681
2779
  }
682
2780
  }, ["blend"], ["application/x-blender"], true);