@threepipe/plugin-blend-importer 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendLoadPlugin.d.ts +33 -0
- package/dist/BlendLoadPlugin.d.ts.map +1 -0
- package/dist/dependencies.txt +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +17 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +17 -0
- package/dist/index.mjs.map +1 -0
- package/dist/loader/geometry.d.ts +3 -0
- package/dist/loader/geometry.d.ts.map +1 -0
- package/dist/loader/index.d.ts +3 -0
- package/dist/loader/index.d.ts.map +1 -0
- package/dist/loader/light.d.ts +3 -0
- package/dist/loader/light.d.ts.map +1 -0
- package/dist/loader/material.d.ts +3 -0
- package/dist/loader/material.d.ts.map +1 -0
- package/dist/loader/mesh.d.ts +3 -0
- package/dist/loader/mesh.d.ts.map +1 -0
- package/package.json +33 -0
- package/src/BlendLoadPlugin.ts +33 -0
- package/src/global.d.ts +36 -0
- package/src/index.ts +1 -0
- package/src/js-blend/license.md +21 -0
- package/src/js-blend/main.d.ts +1 -0
- package/src/js-blend/main.js +21 -0
- package/src/js-blend/parser/parser.js +783 -0
- package/src/js-blend/threejs/blend_three.js +91 -0
- package/src/js-blend/threejs/light.js +47 -0
- package/src/js-blend/threejs/material.js +175 -0
- package/src/js-blend/threejs/mesh.js +209 -0
- package/src/js-blend/threejs/texture.js +60 -0
- package/src/loader/geometry.ts +68 -0
- package/src/loader/index.ts +26 -0
- package/src/loader/light.ts +42 -0
- package/src/loader/material.ts +12 -0
- package/src/loader/mesh.ts +26 -0
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import {PointLight} from 'threepipe'
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const blenderLightTypes = {
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point: 0,
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sun: 1,
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spot: 0,
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hemi: 0,
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area: 0,
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}
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export function createLight(lamp: any) {
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const ldata = lamp.data
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const position = [lamp.loc[0], lamp.loc[2], -lamp.loc[1]]
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const color = ldata.r * 255 << 16 | ldata.g * 255 << 8 | ldata.b * 255 << 0
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const intensity = ldata.energy
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const distance = 0
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let light = null
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switch (ldata.type) {
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case blenderLightTypes.point:
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light = new PointLight(color, intensity, distance)
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light.position.fromArray(position, 0)
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light.castShadow = true
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break
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case blenderLightTypes.sun:
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light = new PointLight(color, intensity, distance)
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light.position.fromArray(position, 0)
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light.castShadow = true
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light.shadow.mapSize.width = 1024
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light.shadow.mapSize.height = 1024
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light.shadow.camera.near = 0.01
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light.shadow.camera.far = 500
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break
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default:
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console.warn('Unsupported light type', ldata.type)
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}
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return light
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}
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import {MeshPhysicalMaterial} from 'threepipe'
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// todo see blender gltf exporter and convert to js. structure is the same
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export function createMaterial(mat: any) {
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const material = new MeshPhysicalMaterial()
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material.color.setRGB(mat.r, mat.g, mat.b)
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material.roughness = mat.roughness !== undefined ? mat.roughness : 0.4
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material.metalness = mat.metallic !== undefined ? mat.metallic : 0.0
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material.opacity = mat.alpha !== undefined ? mat.alpha : 0.0
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material.transparent = material.opacity < 1.0
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return material
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}
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import {Mesh} from 'threepipe'
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import {createBufferGeometry} from './geometry'
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import {createMaterial} from './material'
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export function createMesh(object: any) {
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if (!object.data) return null
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const geometry = createBufferGeometry(object.data, [0, 0, 0])
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const mat = object.data.mat[0]
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const material = mat ? createMaterial(mat) : undefined
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const mesh = new Mesh(geometry, material)
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mesh.castShadow = true
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mesh.receiveShadow = true
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mesh.rotateZ(object.rot[2])
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mesh.rotateY(object.rot[1])
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mesh.rotateX(object.rot[0])
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mesh.scale.fromArray(object.size, 0)
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mesh.position.fromArray([object.loc[0], object.loc[2], -object.loc[1]], 0)
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return mesh
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}
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