@threenative/terrain 0.1.1 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/editor/server.js +4 -1
- package/package.json +3 -3
package/dist/editor/server.js
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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import { randomUUID, createHash } from 'crypto';
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2
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-
import { lstatSync, readFileSync, writeFileSync, renameSync, unlinkSync, openSync, fstatSync, readSync, closeSync, mkdirSync } from 'fs';
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2
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+
import { lstatSync, readFileSync, writeFileSync, renameSync, unlinkSync, watchFile, unwatchFile, openSync, fstatSync, readSync, closeSync, mkdirSync } from 'fs';
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import { isAbsolute, resolve, dirname, basename, join } from 'path';
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import { Vector3, Matrix4, Quaternion } from 'three';
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@@ -3439,6 +3439,8 @@ function terrainEditor(options) {
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if (isAbsolute(path) && resolve(path) === document.path || typeof watchedPath === "string" && (resolve(watchedPath) === document.path || resolve(watchedPath, path) === document.path))
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refresh(document.path);
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};
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+
const refreshFile = () => document.refresh();
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watchFile(document.path, { interval: 100, persistent: false }, refreshFile);
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vite.watcher.on("add", refresh).on("change", refresh).on("unlink", refresh).on("raw", refreshRaw);
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const heartbeat = setInterval(() => {
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for (const response of clients) if (!response.write(": keepalive\n\n")) response.end();
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@@ -3447,6 +3449,7 @@ function terrainEditor(options) {
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http.once("close", () => {
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clearInterval(heartbeat);
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unsubscribe();
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+
unwatchFile(document.path, refreshFile);
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for (const response of clients) response.end();
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vite.watcher.off("add", refresh).off("change", refresh).off("unlink", refresh).off("raw", refreshRaw);
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});
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@threenative/terrain",
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-
"version": "0.1.
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+
"version": "0.1.4",
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"license": "MIT",
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"description": "Headless terrain authoring — noise, erosion, sculpting, roads, rivers, material splats and scatter — evaluated into ordinary typed arrays and indexed Three.js geometry.",
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"keywords": [
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@@ -69,8 +69,8 @@
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"typescript": "npm:@typescript/typescript6@6.0.2",
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"@typescript/native": "npm:typescript@7.0.2",
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"vite": "8.2.0",
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-
"@threenative/
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-
"@threenative/
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+
"@threenative/physics": "0.3.8",
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"@threenative/core": "0.3.8"
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},
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"peerDependencies": {
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"three": ">=0.185.0 <0.186.0",
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