@things-factory/reference-app 4.0.1 → 4.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attachments/69808491-8e6b-45e2-9bf8-dccea1c5b52e.png +0 -0
- package/attachments/7927fe8e-2246-453d-9869-7072b983437c.png +0 -0
- package/attachments/7d150574-01b8-4439-96a0-d57299f3ffcf.png +0 -0
- package/attachments/a1cf142c-f3c2-442c-b8d5-a7f9cc6a59b3.png +0 -0
- package/attachments/cb3ac834-ece0-4802-bef0-dfdc0fcd93bd.png +0 -0
- package/client/bootstrap.js +30 -0
- package/client/components/camera-capturer.js +29 -2
- package/client/components/ocr-viewpart.js +79 -0
- package/client/menu.js +1 -1
- package/client/pages/grist-mode-page.js +1 -3
- package/client/pages/label-scan-page.js +189 -0
- package/client/pages/ocr-page.js +4 -3
- package/client/route.js +4 -0
- package/config/config.development.js +5 -1
- package/db.sqlite +0 -0
- package/dist-server/service/reference/lambda-call.js +68 -0
- package/dist-server/service/reference/lambda-call.js.map +1 -0
- package/dist-server/service/reference/reference-query.js +26 -4
- package/dist-server/service/reference/reference-query.js.map +1 -1
- package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +8 -3
- package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +12 -37
- package/logs/application-2021-11-04-14.log +4 -0
- package/logs/application-2021-11-05-18.log +6 -0
- package/{dist-client/helps/scene/component/image-view.md → logs/connections-2021-11-02-11.log} +0 -0
- package/logs/{connections-2021-11-02-12.log → connections-2021-11-03-11.log} +0 -0
- package/logs/{connections-2021-11-02-13.log → connections-2021-11-04-14.log} +0 -0
- package/logs/{connections-2021-11-02-14.log → connections-2021-11-05-18.log} +0 -0
- package/package.json +41 -40
- package/server/service/reference/lambda-call.ts +69 -0
- package/server/service/reference/reference-query.ts +35 -7
- package/things-factory.config.js +4 -0
- package/attachments/05284c84-1330-4b54-a698-bcd3020d9d90.png +0 -0
- package/attachments/3a328a7f-b7fd-4ea1-9c4c-005e24e1e897.png +0 -0
- package/attachments/4412432a-b79b-49b8-81b2-af6b927703b4.png +0 -0
- package/attachments/60ca3d2a-cfa4-4f14-b952-a96be9f64f96.png +0 -0
- package/attachments/90ea058c-ed47-4802-a694-bce0e86c217f.png +0 -0
- package/attachments/9c92e78d-afcb-4d62-b51e-f73f15211314.png +0 -0
- package/attachments/b27517ec-f2ac-4735-9d8a-353af2fa5f67.png +0 -0
- package/attachments/cc7892b9-fca6-49f9-a10b-3febeef83fd2.png +0 -0
- package/attachments/dbf0459a-4f1a-44c6-a4fc-d73adc3e4cfa.png +0 -0
- package/dist-client/17.js +0 -6
- package/dist-client/18.js +0 -15
- package/dist-client/19.js +0 -15
- package/dist-client/20.js +0 -15
- package/dist-client/21.js +0 -15
- package/dist-client/22.js +0 -1
- package/dist-client/23.js +0 -1
- package/dist-client/24.js +0 -1
- package/dist-client/25.js +0 -1
- package/dist-client/26.js +0 -1
- package/dist-client/27.js +0 -1
- package/dist-client/28.js +0 -1
- package/dist-client/29.js +0 -1
- package/dist-client/30.js +0 -12
- package/dist-client/31.js +0 -1
- package/dist-client/32.js +0 -17
- package/dist-client/33.js +0 -1
- package/dist-client/34.js +0 -1
- package/dist-client/35.js +0 -1
- package/dist-client/36.js +0 -1
- package/dist-client/37.js +0 -1
- package/dist-client/38.js +0 -1
- package/dist-client/39.js +0 -1
- package/dist-client/40.js +0 -1
- package/dist-client/41.js +0 -1
- package/dist-client/42.js +0 -1
- package/dist-client/43.js +0 -1
- package/dist-client/44.js +0 -1
- package/dist-client/45.js +0 -1
- package/dist-client/46.js +0 -1
- package/dist-client/47.js +0 -1
- package/dist-client/48.js +0 -1
- package/dist-client/49.js +0 -1
- package/dist-client/50.js +0 -1
- package/dist-client/51.js +0 -1
- package/dist-client/52.js +0 -1
- package/dist-client/53.js +0 -1
- package/dist-client/54.js +0 -1
- package/dist-client/55.js +0 -1
- package/dist-client/56.js +0 -1
- package/dist-client/57.js +0 -1
- package/dist-client/58.js +0 -1
- package/dist-client/59.js +0 -1
- package/dist-client/60.js +0 -1
- package/dist-client/61.js +0 -1
- package/dist-client/assets/bar-chart.png +0 -0
- package/dist-client/assets/beacon.png +0 -0
- package/dist-client/assets/button.png +0 -0
- package/dist-client/assets/clock-analog.png +0 -0
- package/dist-client/assets/clock-digital.png +0 -0
- package/dist-client/assets/doughnut-chart.png +0 -0
- package/dist-client/assets/favicon.ico +0 -0
- package/dist-client/assets/fieldset.png +0 -0
- package/dist-client/assets/form.png +0 -0
- package/dist-client/assets/gauge-circle.png +0 -0
- package/dist-client/assets/gauge-horizontal.png +0 -0
- package/dist-client/assets/gauge-vertical.png +0 -0
- package/dist-client/assets/half-round-rect.png +0 -0
- package/dist-client/assets/helps/index.md +0 -1
- package/dist-client/assets/horizontal-bar-chart.png +0 -0
- package/dist-client/assets/icon-embed.png +0 -0
- package/dist-client/assets/icon-news-ticker.png +0 -0
- package/dist-client/assets/icon-radio-group.png +0 -0
- package/dist-client/assets/icon-simple-switch.png +0 -0
- package/dist-client/assets/icon-video.png +0 -0
- package/dist-client/assets/iframe.png +0 -0
- package/dist-client/assets/images/3d.ico +0 -0
- package/dist-client/assets/images/background-animation.json +0 -1
- package/dist-client/assets/images/barcode.ico +0 -0
- package/dist-client/assets/images/barcode.png +0 -0
- package/dist-client/assets/images/bg-auth-ui.png +0 -0
- package/dist-client/assets/images/bg-blue.png +0 -0
- package/dist-client/assets/images/bg-green.png +0 -0
- package/dist-client/assets/images/bg-input-select.png +0 -0
- package/dist-client/assets/images/bg-rail.png +0 -0
- package/dist-client/assets/images/chart.ico +0 -0
- package/dist-client/assets/images/cj.ico +0 -0
- package/dist-client/assets/images/components/audio.png +0 -0
- package/dist-client/assets/images/components/both-arrow.png +0 -0
- package/dist-client/assets/images/components/color-image.png +0 -0
- package/dist-client/assets/images/components/container.png +0 -0
- package/dist-client/assets/images/components/dash.png +0 -0
- package/dist-client/assets/images/components/donut.png +0 -0
- package/dist-client/assets/images/components/ellipse.png +0 -0
- package/dist-client/assets/images/components/forklift.png +0 -0
- package/dist-client/assets/images/components/gif-image.png +0 -0
- package/dist-client/assets/images/components/global-reference.png +0 -0
- package/dist-client/assets/images/components/gray-image.png +0 -0
- package/dist-client/assets/images/components/humidity-sensor.png +0 -0
- package/dist-client/assets/images/components/info-window.png +0 -0
- package/dist-client/assets/images/components/line.png +0 -0
- package/dist-client/assets/images/components/local-reference.png +0 -0
- package/dist-client/assets/images/components/no-image.png +0 -0
- package/dist-client/assets/images/components/person.png +0 -0
- package/dist-client/assets/images/components/polygon.png +0 -0
- package/dist-client/assets/images/components/polyline.png +0 -0
- package/dist-client/assets/images/components/rect.png +0 -0
- package/dist-client/assets/images/components/single-arrow.png +0 -0
- package/dist-client/assets/images/components/star.png +0 -0
- package/dist-client/assets/images/components/text.png +0 -0
- package/dist-client/assets/images/components/triangle.png +0 -0
- package/dist-client/assets/images/ellipse.ico +0 -0
- package/dist-client/assets/images/etc.ico +0 -0
- package/dist-client/assets/images/forklift.png +0 -0
- package/dist-client/assets/images/gauge.ico +0 -0
- package/dist-client/assets/images/hatiolab-logo.bac71281.png +0 -0
- package/dist-client/assets/images/hatiolab-logo.png +0 -0
- package/dist-client/assets/images/home.png +0 -0
- package/dist-client/assets/images/icon-activate.png +0 -0
- package/dist-client/assets/images/icon-backinfo.png +0 -0
- package/dist-client/assets/images/icon-brand.png +0 -0
- package/dist-client/assets/images/icon-close.png +0 -0
- package/dist-client/assets/images/icon-collapse-active.png +0 -0
- package/dist-client/assets/images/icon-collapse.png +0 -0
- package/dist-client/assets/images/icon-congratulations.png +0 -0
- package/dist-client/assets/images/icon-domain.png +0 -0
- package/dist-client/assets/images/icon-editor-gradient-direction.png +0 -0
- package/dist-client/assets/images/icon-fullscreen.png +0 -0
- package/dist-client/assets/images/icon-htoolbar.png +0 -0
- package/dist-client/assets/images/icon-mobile-brand.png +0 -0
- package/dist-client/assets/images/icon-nametag.png +0 -0
- package/dist-client/assets/images/icon-pallet-barcode.png +0 -0
- package/dist-client/assets/images/icon-profile.png +0 -0
- package/dist-client/assets/images/icon-properties-arrow-type.png +0 -0
- package/dist-client/assets/images/icon-properties-gradient-direction.png +0 -0
- package/dist-client/assets/images/icon-properties-ipattern.png +0 -0
- package/dist-client/assets/images/icon-properties-label.png +0 -0
- package/dist-client/assets/images/icon-properties-line-type.png +0 -0
- package/dist-client/assets/images/icon-properties-padding.png +0 -0
- package/dist-client/assets/images/icon-properties-ratio.png +0 -0
- package/dist-client/assets/images/icon-properties-table.png +0 -0
- package/dist-client/assets/images/icon-properties.png +0 -0
- package/dist-client/assets/images/icon-resource-select.png +0 -0
- package/dist-client/assets/images/icon-result.png +0 -0
- package/dist-client/assets/images/icon-setting.png +0 -0
- package/dist-client/assets/images/icon-shell-inspector.png +0 -0
- package/dist-client/assets/images/icon-vtoolbar-objects.png +0 -0
- package/dist-client/assets/images/icon-vtoolbar.png +0 -0
- package/dist-client/assets/images/invitation.png +0 -0
- package/dist-client/assets/images/line.ico +0 -0
- package/dist-client/assets/images/media.ico +0 -0
- package/dist-client/assets/images/person.png +0 -0
- package/dist-client/assets/images/poly.ico +0 -0
- package/dist-client/assets/images/profile.png +0 -0
- package/dist-client/assets/images/rect.ico +0 -0
- package/dist-client/assets/images/shape.ico +0 -0
- package/dist-client/assets/images/spinner.png +0 -0
- package/dist-client/assets/images/table.ico +0 -0
- package/dist-client/assets/images/text.ico +0 -0
- package/dist-client/assets/images/warehouse.ico +0 -0
- package/dist-client/assets/img.png +0 -0
- package/dist-client/assets/indoor-map.png +0 -0
- package/dist-client/assets/input-checkbox.png +0 -0
- package/dist-client/assets/input-color.png +0 -0
- package/dist-client/assets/input-date.png +0 -0
- package/dist-client/assets/input-email.png +0 -0
- package/dist-client/assets/input-file.png +0 -0
- package/dist-client/assets/input-number.png +0 -0
- package/dist-client/assets/input-password.png +0 -0
- package/dist-client/assets/input-radio.png +0 -0
- package/dist-client/assets/input-range.png +0 -0
- package/dist-client/assets/input-reset.png +0 -0
- package/dist-client/assets/input-search.png +0 -0
- package/dist-client/assets/input-submit.png +0 -0
- package/dist-client/assets/input-text.png +0 -0
- package/dist-client/assets/line-chart.png +0 -0
- package/dist-client/assets/link.png +0 -0
- package/dist-client/assets/manifest/apple-1024.png +0 -0
- package/dist-client/assets/manifest/apple-120.png +0 -0
- package/dist-client/assets/manifest/apple-152.png +0 -0
- package/dist-client/assets/manifest/apple-167.png +0 -0
- package/dist-client/assets/manifest/apple-180.png +0 -0
- package/dist-client/assets/manifest/apple-touch-icon.png +0 -0
- package/dist-client/assets/manifest/badge-128x128.png +0 -0
- package/dist-client/assets/manifest/chrome-splashscreen-icon-384x384.png +0 -0
- package/dist-client/assets/manifest/chrome-touch-icon-192x192.png +0 -0
- package/dist-client/assets/manifest/icon-128x128.png +0 -0
- package/dist-client/assets/manifest/icon-192x192.png +0 -0
- package/dist-client/assets/manifest/icon-512x512.png +0 -0
- package/dist-client/assets/manifest/icon-72x72.png +0 -0
- package/dist-client/assets/manifest/icon-96x96.png +0 -0
- package/dist-client/assets/manifest/image-metaog.png +0 -0
- package/dist-client/assets/manifest/maskable_icon.png +0 -0
- package/dist-client/assets/manifest/ms-icon-144x144.png +0 -0
- package/dist-client/assets/manifest/ms-touch-icon-144x144-precomposed.png +0 -0
- package/dist-client/assets/manifest.json +0 -27
- package/dist-client/assets/mixed-chart.png +0 -0
- package/dist-client/assets/no-image.png +0 -0
- package/dist-client/assets/pie-chart.png +0 -0
- package/dist-client/assets/polar-area-chart.png +0 -0
- package/dist-client/assets/progress-circle.png +0 -0
- package/dist-client/assets/progress-horizontal.png +0 -0
- package/dist-client/assets/progress-vertical.png +0 -0
- package/dist-client/assets/rack.png +0 -0
- package/dist-client/assets/radar-chart.png +0 -0
- package/dist-client/assets/random.png +0 -0
- package/dist-client/assets/scripts/markdown-webworker.js +0 -30
- package/dist-client/assets/select.png +0 -0
- package/dist-client/assets/tab.png +0 -0
- package/dist-client/assets/textarea.png +0 -0
- package/dist-client/auth/activate.js +0 -362
- package/dist-client/auth/checkin.js +0 -310
- package/dist-client/auth/forgot-password.js +0 -467
- package/dist-client/auth/reset-password.js +0 -467
- package/dist-client/auth/result.js +0 -379
- package/dist-client/auth/signin.js +0 -450
- package/dist-client/auth/signup.js +0 -450
- package/dist-client/auth/unlock-user.js +0 -467
- package/dist-client/headless-scene-components.js +0 -401
- package/dist-client/helps/about/components.md +0 -3
- package/dist-client/helps/about/framework/redirection.md +0 -45
- package/dist-client/helps/about/framework/typegraphql.md +0 -74
- package/dist-client/helps/about/framework.md +0 -10
- package/dist-client/helps/about/modules.md +0 -7
- package/dist-client/helps/about/things-factory.en.md +0 -255
- package/dist-client/helps/about/things-factory.ko.md +0 -258
- package/dist-client/helps/auth/appliance.en.md +0 -22
- package/dist-client/helps/auth/appliance.ko.md +0 -40
- package/dist-client/helps/auth/application.en.md +0 -33
- package/dist-client/helps/auth/images/app-binding.png +0 -0
- package/dist-client/helps/auth/images/appliance-generate-key.png +0 -0
- package/dist-client/helps/auth/images/appliance-sandbox-auth-1.png +0 -0
- package/dist-client/helps/auth/images/appliance-sandbox-auth-2.png +0 -0
- package/dist-client/helps/auth/images/appliance-sandbox-auth-3.png +0 -0
- package/dist-client/helps/auth/images/application-hub.png +0 -0
- package/dist-client/helps/auth/images/authorization-postman.png +0 -0
- package/dist-client/helps/auth/images/create-button2.png +0 -0
- package/dist-client/helps/auth/images/create-role.png +0 -0
- package/dist-client/helps/auth/images/flowchart-appliance-registration.jpg +0 -0
- package/dist-client/helps/auth/images/flowchart-role-management.jpg +0 -0
- package/dist-client/helps/auth/images/flowchart-user-account.jpg +0 -0
- package/dist-client/helps/auth/images/invite-user.png +0 -0
- package/dist-client/helps/auth/images/owner-transfer-confirm.png +0 -0
- package/dist-client/helps/auth/images/owner-transfer.png +0 -0
- package/dist-client/helps/auth/images/postman.png +0 -0
- package/dist-client/helps/auth/images/register-appliance-new.png +0 -0
- package/dist-client/helps/auth/images/register-appliance.png +0 -0
- package/dist-client/helps/auth/images/register-application.png +0 -0
- package/dist-client/helps/auth/images/registered-role.png +0 -0
- package/dist-client/helps/auth/images/role-list.png +0 -0
- package/dist-client/helps/auth/images/role-privilage.png +0 -0
- package/dist-client/helps/auth/images/role-privileges.png +0 -0
- package/dist-client/helps/auth/images/save-button2.png +0 -0
- package/dist-client/helps/auth/images/save-button3.png +0 -0
- package/dist-client/helps/auth/images/transfer-owner.png +0 -0
- package/dist-client/helps/auth/images/update-roles.png +0 -0
- package/dist-client/helps/auth/images/user-delete.png +0 -0
- package/dist-client/helps/auth/images/user-error.png +0 -0
- package/dist-client/helps/auth/images/user-invite.png +0 -0
- package/dist-client/helps/auth/images/user-roles.png +0 -0
- package/dist-client/helps/auth/roles.en.md +0 -59
- package/dist-client/helps/auth/roles.ko.md +0 -42
- package/dist-client/helps/auth/users.en.md +0 -33
- package/dist-client/helps/auth/users.ko.md +0 -54
- package/dist-client/helps/board-modeller/data-binding.ko.md +0 -86
- package/dist-client/helps/board-modeller/data-binding.md +0 -83
- package/dist-client/helps/board-modeller/data-binding.zh.md +0 -86
- package/dist-client/helps/board-modeller/effects/animation.ko.md +0 -46
- package/dist-client/helps/board-modeller/effects/animation.md +0 -47
- package/dist-client/helps/board-modeller/effects/animation.zh.md +0 -47
- package/dist-client/helps/board-modeller/effects/hover-event.ko.md +0 -55
- package/dist-client/helps/board-modeller/effects/hover-event.md +0 -57
- package/dist-client/helps/board-modeller/effects/hover-event.zh.md +0 -55
- package/dist-client/helps/board-modeller/effects/retention.ko.md +0 -4
- package/dist-client/helps/board-modeller/effects/retention.md +0 -4
- package/dist-client/helps/board-modeller/effects/retention.zh.md +0 -4
- package/dist-client/helps/board-modeller/effects/shadow.ko.md +0 -18
- package/dist-client/helps/board-modeller/effects/shadow.md +0 -21
- package/dist-client/helps/board-modeller/effects/shadow.zh.md +0 -19
- package/dist-client/helps/board-modeller/effects/tap-event.ko.md +0 -74
- package/dist-client/helps/board-modeller/effects/tap-event.md +0 -74
- package/dist-client/helps/board-modeller/effects/tap-event.zh.md +0 -74
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- package/dist-client/helps/board-modeller/images/common-property-text-margin.png +0 -0
- package/dist-client/helps/board-modeller/images/component-3D.png +0 -0
- package/dist-client/helps/board-modeller/images/component-arrow.png +0 -0
- package/dist-client/helps/board-modeller/images/component-chart-gauge.png +0 -0
- package/dist-client/helps/board-modeller/images/component-container.png +0 -0
- package/dist-client/helps/board-modeller/images/component-datasource.png +0 -0
- package/dist-client/helps/board-modeller/images/component-etc.png +0 -0
- package/dist-client/helps/board-modeller/images/component-form.png +0 -0
- package/dist-client/helps/board-modeller/images/component-gauge.png +0 -0
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- package/dist-client/helps/board-modeller/images/component-iot.png +0 -0
- package/dist-client/helps/board-modeller/images/component-line.png +0 -0
- package/dist-client/helps/board-modeller/images/component-shape.png +0 -0
- package/dist-client/helps/board-modeller/images/component-table.png +0 -0
- package/dist-client/helps/board-modeller/images/component-text-media.png +0 -0
- package/dist-client/helps/board-modeller/images/component-toolbar.png +0 -0
- package/dist-client/helps/board-modeller/images/component-warehouse.png +0 -0
- package/dist-client/helps/board-modeller/images/control-toolbar-02.png +0 -0
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* @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\ninterface MaybePolyfilledCe extends CustomElementRegistry {\n readonly polyfillWrapFlushCallback?: object;\n}\n\n/**\n * True if the custom elements polyfill is in use.\n */\nexport const isCEPolyfill = typeof window !== 'undefined' &&\n window.customElements != null &&\n (window.customElements as MaybePolyfilledCe).polyfillWrapFlushCallback !==\n undefined;\n\n/**\n * Reparents nodes, starting from `start` (inclusive) to `end` (exclusive),\n * into another container (could be the same container), before `before`. If\n * `before` is null, it appends the nodes to the container.\n */\nexport const reparentNodes =\n (container: Node,\n start: Node|null,\n end: Node|null = null,\n before: Node|null = null): void => {\n while (start !== end) {\n const n = start!.nextSibling;\n container.insertBefore(start!, before);\n start = n;\n }\n };\n\n/**\n * Removes nodes, starting from `start` (inclusive) to `end` (exclusive), from\n * `container`.\n */\nexport const removeNodes =\n (container: Node, start: Node|null, end: Node|null = null): void => {\n while (start !== end) {\n const n = start!.nextSibling;\n container.removeChild(start!);\n start = n;\n }\n };\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {TemplateResult} from './template-result.js';\n\n/**\n * An expression marker with embedded unique key to avoid collision with\n * possible text in templates.\n */\nexport const marker = `{{lit-${String(Math.random()).slice(2)}}}`;\n\n/**\n * An expression marker used text-positions, multi-binding attributes, and\n * attributes with markup-like text values.\n */\nexport const nodeMarker = `<!--${marker}-->`;\n\nexport const markerRegex = new RegExp(`${marker}|${nodeMarker}`);\n\n/**\n * Suffix appended to all bound attribute names.\n */\nexport const boundAttributeSuffix = '$lit$';\n\n/**\n * An updatable Template that tracks the location of dynamic parts.\n */\nexport class Template {\n readonly parts: TemplatePart[] = [];\n readonly element: HTMLTemplateElement;\n\n constructor(result: TemplateResult, element: HTMLTemplateElement) {\n this.element = element;\n\n const nodesToRemove: Node[] = [];\n const stack: Node[] = [];\n // Edge needs all 4 parameters present; IE11 needs 3rd parameter to be null\n const walker = document.createTreeWalker(\n element.content,\n 133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */,\n null,\n false);\n // Keeps track of the last index associated with a part. We try to delete\n // unnecessary nodes, but we never want to associate two different parts\n // to the same index. They must have a constant node between.\n let lastPartIndex = 0;\n let index = -1;\n let partIndex = 0;\n const {strings, values: {length}} = result;\n while (partIndex < length) {\n const node = walker.nextNode() as Element | Comment | Text | null;\n if (node === null) {\n // We've exhausted the content inside a nested template element.\n // Because we still have parts (the outer for-loop), we know:\n // - There is a template in the stack\n // - The walker will find a nextNode outside the template\n walker.currentNode = stack.pop()!;\n continue;\n }\n index++;\n\n if (node.nodeType === 1 /* Node.ELEMENT_NODE */) {\n if ((node as Element).hasAttributes()) {\n const attributes = (node as Element).attributes;\n const {length} = attributes;\n // Per\n // https://developer.mozilla.org/en-US/docs/Web/API/NamedNodeMap,\n // attributes are not guaranteed to be returned in document order.\n // In particular, Edge/IE can return them out of order, so we cannot\n // assume a correspondence between part index and attribute index.\n let count = 0;\n for (let i = 0; i < length; i++) {\n if (endsWith(attributes[i].name, boundAttributeSuffix)) {\n count++;\n }\n }\n while (count-- > 0) {\n // Get the template literal section leading up to the first\n // expression in this attribute\n const stringForPart = strings[partIndex];\n // Find the attribute name\n const name = lastAttributeNameRegex.exec(stringForPart)![2];\n // Find the corresponding attribute\n // All bound attributes have had a suffix added in\n // TemplateResult#getHTML to opt out of special attribute\n // handling. To look up the attribute value we also need to add\n // the suffix.\n const attributeLookupName =\n name.toLowerCase() + boundAttributeSuffix;\n const attributeValue =\n (node as Element).getAttribute(attributeLookupName)!;\n (node as Element).removeAttribute(attributeLookupName);\n const statics = attributeValue.split(markerRegex);\n this.parts.push({type: 'attribute', index, name, strings: statics});\n partIndex += statics.length - 1;\n }\n }\n if ((node as Element).tagName === 'TEMPLATE') {\n stack.push(node);\n walker.currentNode = (node as HTMLTemplateElement).content;\n }\n } else if (node.nodeType === 3 /* Node.TEXT_NODE */) {\n const data = (node as Text).data;\n if (data.indexOf(marker) >= 0) {\n const parent = node.parentNode!;\n const strings = data.split(markerRegex);\n const lastIndex = strings.length - 1;\n // Generate a new text node for each literal section\n // These nodes are also used as the markers for node parts\n for (let i = 0; i < lastIndex; i++) {\n let insert: Node;\n let s = strings[i];\n if (s === '') {\n insert = createMarker();\n } else {\n const match = lastAttributeNameRegex.exec(s);\n if (match !== null && endsWith(match[2], boundAttributeSuffix)) {\n s = s.slice(0, match.index) + match[1] +\n match[2].slice(0, -boundAttributeSuffix.length) + match[3];\n }\n insert = document.createTextNode(s);\n }\n parent.insertBefore(insert, node);\n this.parts.push({type: 'node', index: ++index});\n }\n // If there's no text, we must insert a comment to mark our place.\n // Else, we can trust it will stick around after cloning.\n if (strings[lastIndex] === '') {\n parent.insertBefore(createMarker(), node);\n nodesToRemove.push(node);\n } else {\n (node as Text).data = strings[lastIndex];\n }\n // We have a part for each match found\n partIndex += lastIndex;\n }\n } else if (node.nodeType === 8 /* Node.COMMENT_NODE */) {\n if ((node as Comment).data === marker) {\n const parent = node.parentNode!;\n // Add a new marker node to be the startNode of the Part if any of\n // the following are true:\n // * We don't have a previousSibling\n // * The previousSibling is already the start of a previous part\n if (node.previousSibling === null || index === lastPartIndex) {\n index++;\n parent.insertBefore(createMarker(), node);\n }\n lastPartIndex = index;\n this.parts.push({type: 'node', index});\n // If we don't have a nextSibling, keep this node so we have an end.\n // Else, we can remove it to save future costs.\n if (node.nextSibling === null) {\n (node as Comment).data = '';\n } else {\n nodesToRemove.push(node);\n index--;\n }\n partIndex++;\n } else {\n let i = -1;\n while ((i = (node as Comment).data.indexOf(marker, i + 1)) !== -1) {\n // Comment node has a binding marker inside, make an inactive part\n // The binding won't work, but subsequent bindings will\n // TODO (justinfagnani): consider whether it's even worth it to\n // make bindings in comments work\n this.parts.push({type: 'node', index: -1});\n partIndex++;\n }\n }\n }\n }\n\n // Remove text binding nodes after the walk to not disturb the TreeWalker\n for (const n of nodesToRemove) {\n n.parentNode!.removeChild(n);\n }\n }\n}\n\nconst endsWith = (str: string, suffix: string): boolean => {\n const index = str.length - suffix.length;\n return index >= 0 && str.slice(index) === suffix;\n};\n\n/**\n * A placeholder for a dynamic expression in an HTML template.\n *\n * There are two built-in part types: AttributePart and NodePart. NodeParts\n * always represent a single dynamic expression, while AttributeParts may\n * represent as many expressions are contained in the attribute.\n *\n * A Template's parts are mutable, so parts can be replaced or modified\n * (possibly to implement different template semantics). The contract is that\n * parts can only be replaced, not removed, added or reordered, and parts must\n * always consume the correct number of values in their `update()` method.\n *\n * TODO(justinfagnani): That requirement is a little fragile. A\n * TemplateInstance could instead be more careful about which values it gives\n * to Part.update().\n */\nexport type TemplatePart = {\n readonly type: 'node'; index: number;\n}|{\n readonly type: 'attribute';\n index: number;\n readonly name: string;\n readonly strings: ReadonlyArray<string>;\n};\n\nexport const isTemplatePartActive = (part: TemplatePart) => part.index !== -1;\n\n// Allows `document.createComment('')` to be renamed for a\n// small manual size-savings.\nexport const createMarker = () => document.createComment('');\n\n/**\n * This regex extracts the attribute name preceding an attribute-position\n * expression. It does this by matching the syntax allowed for attributes\n * against the string literal directly preceding the expression, assuming that\n * the expression is in an attribute-value position.\n *\n * See attributes in the HTML spec:\n * https://www.w3.org/TR/html5/syntax.html#elements-attributes\n *\n * \" \\x09\\x0a\\x0c\\x0d\" are HTML space characters:\n * https://www.w3.org/TR/html5/infrastructure.html#space-characters\n *\n * \"\\0-\\x1F\\x7F-\\x9F\" are Unicode control characters, which includes every\n * space character except \" \".\n *\n * So an attribute is:\n * * The name: any character except a control character, space character, ('),\n * (\"), \">\", \"=\", or \"/\"\n * * Followed by zero or more space characters\n * * Followed by \"=\"\n * * Followed by zero or more space characters\n * * Followed by:\n * * Any character except space, ('), (\"), \"<\", \">\", \"=\", (`), or\n * * (\") then any non-(\"), or\n * * (') then any non-(')\n */\nexport const lastAttributeNameRegex =\n // eslint-disable-next-line no-control-regex\n /([ \\x09\\x0a\\x0c\\x0d])([^\\0-\\x1F\\x7F-\\x9F \"'>=/]+)([ \\x09\\x0a\\x0c\\x0d]*=[ \\x09\\x0a\\x0c\\x0d]*(?:[^ \\x09\\x0a\\x0c\\x0d\"'`<>=]*|\"[^\"]*|'[^']*))$/;\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module shady-render\n */\n\nimport {isTemplatePartActive, Template, TemplatePart} from './template.js';\n\nconst walkerNodeFilter = 133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */;\n\n/**\n * Removes the list of nodes from a Template safely. In addition to removing\n * nodes from the Template, the Template part indices are updated to match\n * the mutated Template DOM.\n *\n * As the template is walked the removal state is tracked and\n * part indices are adjusted as needed.\n *\n * div\n * div#1 (remove) <-- start removing (removing node is div#1)\n * div\n * div#2 (remove) <-- continue removing (removing node is still div#1)\n * div\n * div <-- stop removing since previous sibling is the removing node (div#1,\n * removed 4 nodes)\n */\nexport function removeNodesFromTemplate(\n template: Template, nodesToRemove: Set<Node>) {\n const {element: {content}, parts} = template;\n const walker =\n document.createTreeWalker(content, walkerNodeFilter, null, false);\n let partIndex = nextActiveIndexInTemplateParts(parts);\n let part = parts[partIndex];\n let nodeIndex = -1;\n let removeCount = 0;\n const nodesToRemoveInTemplate = [];\n let currentRemovingNode: Node|null = null;\n while (walker.nextNode()) {\n nodeIndex++;\n const node = walker.currentNode as Element;\n // End removal if stepped past the removing node\n if (node.previousSibling === currentRemovingNode) {\n currentRemovingNode = null;\n }\n // A node to remove was found in the template\n if (nodesToRemove.has(node)) {\n nodesToRemoveInTemplate.push(node);\n // Track node we're removing\n if (currentRemovingNode === null) {\n currentRemovingNode = node;\n }\n }\n // When removing, increment count by which to adjust subsequent part indices\n if (currentRemovingNode !== null) {\n removeCount++;\n }\n while (part !== undefined && part.index === nodeIndex) {\n // If part is in a removed node deactivate it by setting index to -1 or\n // adjust the index as needed.\n part.index = currentRemovingNode !== null ? -1 : part.index - removeCount;\n // go to the next active part.\n partIndex = nextActiveIndexInTemplateParts(parts, partIndex);\n part = parts[partIndex];\n }\n }\n nodesToRemoveInTemplate.forEach((n) => n.parentNode!.removeChild(n));\n}\n\nconst countNodes = (node: Node) => {\n let count = (node.nodeType === 11 /* Node.DOCUMENT_FRAGMENT_NODE */) ? 0 : 1;\n const walker = document.createTreeWalker(node, walkerNodeFilter, null, false);\n while (walker.nextNode()) {\n count++;\n }\n return count;\n};\n\nconst nextActiveIndexInTemplateParts =\n (parts: TemplatePart[], startIndex = -1) => {\n for (let i = startIndex + 1; i < parts.length; i++) {\n const part = parts[i];\n if (isTemplatePartActive(part)) {\n return i;\n }\n }\n return -1;\n };\n\n/**\n * Inserts the given node into the Template, optionally before the given\n * refNode. In addition to inserting the node into the Template, the Template\n * part indices are updated to match the mutated Template DOM.\n */\nexport function insertNodeIntoTemplate(\n template: Template, node: Node, refNode: Node|null = null) {\n const {element: {content}, parts} = template;\n // If there's no refNode, then put node at end of template.\n // No part indices need to be shifted in this case.\n if (refNode === null || refNode === undefined) {\n content.appendChild(node);\n return;\n }\n const walker =\n document.createTreeWalker(content, walkerNodeFilter, null, false);\n let partIndex = nextActiveIndexInTemplateParts(parts);\n let insertCount = 0;\n let walkerIndex = -1;\n while (walker.nextNode()) {\n walkerIndex++;\n const walkerNode = walker.currentNode as Element;\n if (walkerNode === refNode) {\n insertCount = countNodes(node);\n refNode.parentNode!.insertBefore(node, refNode);\n }\n while (partIndex !== -1 && parts[partIndex].index === walkerIndex) {\n // If we've inserted the node, simply adjust all subsequent parts\n if (insertCount > 0) {\n while (partIndex !== -1) {\n parts[partIndex].index += insertCount;\n partIndex = nextActiveIndexInTemplateParts(parts, partIndex);\n }\n return;\n }\n partIndex = nextActiveIndexInTemplateParts(parts, partIndex);\n }\n }\n}\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {Part} from './part.js';\n\nconst directives = new WeakMap<object, true>();\n\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport type DirectiveFactory = (...args: any[]) => object;\n\nexport type DirectiveFn = (part: Part) => void;\n\n/**\n * Brands a function as a directive factory function so that lit-html will call\n * the function during template rendering, rather than passing as a value.\n *\n * A _directive_ is a function that takes a Part as an argument. It has the\n * signature: `(part: Part) => void`.\n *\n * A directive _factory_ is a function that takes arguments for data and\n * configuration and returns a directive. Users of directive usually refer to\n * the directive factory as the directive. For example, \"The repeat directive\".\n *\n * Usually a template author will invoke a directive factory in their template\n * with relevant arguments, which will then return a directive function.\n *\n * Here's an example of using the `repeat()` directive factory that takes an\n * array and a function to render an item:\n *\n * ```js\n * html`<ul><${repeat(items, (item) => html`<li>${item}</li>`)}</ul>`\n * ```\n *\n * When `repeat` is invoked, it returns a directive function that closes over\n * `items` and the template function. When the outer template is rendered, the\n * return directive function is called with the Part for the expression.\n * `repeat` then performs it's custom logic to render multiple items.\n *\n * @param f The directive factory function. Must be a function that returns a\n * function of the signature `(part: Part) => void`. The returned function will\n * be called with the part object.\n *\n * @example\n *\n * import {directive, html} from 'lit-html';\n *\n * const immutable = directive((v) => (part) => {\n * if (part.value !== v) {\n * part.setValue(v)\n * }\n * });\n */\nexport const directive = <F extends DirectiveFactory>(f: F): F =>\n ((...args: unknown[]) => {\n const d = f(...args);\n directives.set(d, true);\n return d;\n }) as F;\n\nexport const isDirective = (o: unknown): o is DirectiveFn => {\n return typeof o === 'function' && directives.has(o);\n};\n","/**\n * @license\n * Copyright (c) 2018 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\n/**\n * The Part interface represents a dynamic part of a template instance rendered\n * by lit-html.\n */\nexport interface Part {\n readonly value: unknown;\n\n /**\n * Sets the current part value, but does not write it to the DOM.\n * @param value The value that will be committed.\n */\n setValue(value: unknown): void;\n\n /**\n * Commits the current part value, causing it to actually be written to the\n * DOM.\n *\n * Directives are run at the start of `commit`, so that if they call\n * `part.setValue(...)` synchronously that value will be used in the current\n * commit, and there's no need to call `part.commit()` within the directive.\n * If directives set a part value asynchronously, then they must call\n * `part.commit()` manually.\n */\n commit(): void;\n}\n\n/**\n * A sentinel value that signals that a value was handled by a directive and\n * should not be written to the DOM.\n */\nexport const noChange = {};\n\n/**\n * A sentinel value that signals a NodePart to fully clear its content.\n */\nexport const nothing = {};\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {isCEPolyfill} from './dom.js';\nimport {Part} from './part.js';\nimport {RenderOptions} from './render-options.js';\nimport {TemplateProcessor} from './template-processor.js';\nimport {isTemplatePartActive, Template, TemplatePart} from './template.js';\n\n/**\n * An instance of a `Template` that can be attached to the DOM and updated\n * with new values.\n */\nexport class TemplateInstance {\n private readonly __parts: Array<Part|undefined> = [];\n readonly processor: TemplateProcessor;\n readonly options: RenderOptions;\n readonly template: Template;\n\n constructor(\n template: Template, processor: TemplateProcessor,\n options: RenderOptions) {\n this.template = template;\n this.processor = processor;\n this.options = options;\n }\n\n update(values: readonly unknown[]) {\n let i = 0;\n for (const part of this.__parts) {\n if (part !== undefined) {\n part.setValue(values[i]);\n }\n i++;\n }\n for (const part of this.__parts) {\n if (part !== undefined) {\n part.commit();\n }\n }\n }\n\n _clone(): DocumentFragment {\n // There are a number of steps in the lifecycle of a template instance's\n // DOM fragment:\n // 1. Clone - create the instance fragment\n // 2. Adopt - adopt into the main document\n // 3. Process - find part markers and create parts\n // 4. Upgrade - upgrade custom elements\n // 5. Update - set node, attribute, property, etc., values\n // 6. Connect - connect to the document. Optional and outside of this\n // method.\n //\n // We have a few constraints on the ordering of these steps:\n // * We need to upgrade before updating, so that property values will pass\n // through any property setters.\n // * We would like to process before upgrading so that we're sure that the\n // cloned fragment is inert and not disturbed by self-modifying DOM.\n // * We want custom elements to upgrade even in disconnected fragments.\n //\n // Given these constraints, with full custom elements support we would\n // prefer the order: Clone, Process, Adopt, Upgrade, Update, Connect\n //\n // But Safari does not implement CustomElementRegistry#upgrade, so we\n // can not implement that order and still have upgrade-before-update and\n // upgrade disconnected fragments. So we instead sacrifice the\n // process-before-upgrade constraint, since in Custom Elements v1 elements\n // must not modify their light DOM in the constructor. We still have issues\n // when co-existing with CEv0 elements like Polymer 1, and with polyfills\n // that don't strictly adhere to the no-modification rule because shadow\n // DOM, which may be created in the constructor, is emulated by being placed\n // in the light DOM.\n //\n // The resulting order is on native is: Clone, Adopt, Upgrade, Process,\n // Update, Connect. document.importNode() performs Clone, Adopt, and Upgrade\n // in one step.\n //\n // The Custom Elements v1 polyfill supports upgrade(), so the order when\n // polyfilled is the more ideal: Clone, Process, Adopt, Upgrade, Update,\n // Connect.\n\n const fragment = isCEPolyfill ?\n this.template.element.content.cloneNode(true) as DocumentFragment :\n document.importNode(this.template.element.content, true);\n\n const stack: Node[] = [];\n const parts = this.template.parts;\n // Edge needs all 4 parameters present; IE11 needs 3rd parameter to be null\n const walker = document.createTreeWalker(\n fragment,\n 133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */,\n null,\n false);\n let partIndex = 0;\n let nodeIndex = 0;\n let part: TemplatePart;\n let node = walker.nextNode();\n // Loop through all the nodes and parts of a template\n while (partIndex < parts.length) {\n part = parts[partIndex];\n if (!isTemplatePartActive(part)) {\n this.__parts.push(undefined);\n partIndex++;\n continue;\n }\n\n // Progress the tree walker until we find our next part's node.\n // Note that multiple parts may share the same node (attribute parts\n // on a single element), so this loop may not run at all.\n while (nodeIndex < part.index) {\n nodeIndex++;\n if (node!.nodeName === 'TEMPLATE') {\n stack.push(node!);\n walker.currentNode = (node as HTMLTemplateElement).content;\n }\n if ((node = walker.nextNode()) === null) {\n // We've exhausted the content inside a nested template element.\n // Because we still have parts (the outer for-loop), we know:\n // - There is a template in the stack\n // - The walker will find a nextNode outside the template\n walker.currentNode = stack.pop()!;\n node = walker.nextNode();\n }\n }\n\n // We've arrived at our part's node.\n if (part.type === 'node') {\n const part = this.processor.handleTextExpression(this.options);\n part.insertAfterNode(node!.previousSibling!);\n this.__parts.push(part);\n } else {\n this.__parts.push(...this.processor.handleAttributeExpressions(\n node as Element, part.name, part.strings, this.options));\n }\n partIndex++;\n }\n\n if (isCEPolyfill) {\n document.adoptNode(fragment);\n customElements.upgrade(fragment);\n }\n return fragment;\n }\n}\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {reparentNodes} from './dom.js';\nimport {TemplateProcessor} from './template-processor.js';\nimport {boundAttributeSuffix, lastAttributeNameRegex, marker, nodeMarker} from './template.js';\n\nconst commentMarker = ` ${marker} `;\n\n/**\n * The return type of `html`, which holds a Template and the values from\n * interpolated expressions.\n */\nexport class TemplateResult {\n readonly strings: TemplateStringsArray;\n readonly values: readonly unknown[];\n readonly type: string;\n readonly processor: TemplateProcessor;\n\n constructor(\n strings: TemplateStringsArray, values: readonly unknown[], type: string,\n processor: TemplateProcessor) {\n this.strings = strings;\n this.values = values;\n this.type = type;\n this.processor = processor;\n }\n\n /**\n * Returns a string of HTML used to create a `<template>` element.\n */\n getHTML(): string {\n const l = this.strings.length - 1;\n let html = '';\n let isCommentBinding = false;\n\n for (let i = 0; i < l; i++) {\n const s = this.strings[i];\n // For each binding we want to determine the kind of marker to insert\n // into the template source before it's parsed by the browser's HTML\n // parser. The marker type is based on whether the expression is in an\n // attribute, text, or comment position.\n // * For node-position bindings we insert a comment with the marker\n // sentinel as its text content, like <!--{{lit-guid}}-->.\n // * For attribute bindings we insert just the marker sentinel for the\n // first binding, so that we support unquoted attribute bindings.\n // Subsequent bindings can use a comment marker because multi-binding\n // attributes must be quoted.\n // * For comment bindings we insert just the marker sentinel so we don't\n // close the comment.\n //\n // The following code scans the template source, but is *not* an HTML\n // parser. We don't need to track the tree structure of the HTML, only\n // whether a binding is inside a comment, and if not, if it appears to be\n // the first binding in an attribute.\n const commentOpen = s.lastIndexOf('<!--');\n // We're in comment position if we have a comment open with no following\n // comment close. Because <-- can appear in an attribute value there can\n // be false positives.\n isCommentBinding = (commentOpen > -1 || isCommentBinding) &&\n s.indexOf('-->', commentOpen + 1) === -1;\n // Check to see if we have an attribute-like sequence preceding the\n // expression. This can match \"name=value\" like structures in text,\n // comments, and attribute values, so there can be false-positives.\n const attributeMatch = lastAttributeNameRegex.exec(s);\n if (attributeMatch === null) {\n // We're only in this branch if we don't have a attribute-like\n // preceding sequence. For comments, this guards against unusual\n // attribute values like <div foo=\"<!--${'bar'}\">. Cases like\n // <!-- foo=${'bar'}--> are handled correctly in the attribute branch\n // below.\n html += s + (isCommentBinding ? commentMarker : nodeMarker);\n } else {\n // For attributes we use just a marker sentinel, and also append a\n // $lit$ suffix to the name to opt-out of attribute-specific parsing\n // that IE and Edge do for style and certain SVG attributes.\n html += s.substr(0, attributeMatch.index) + attributeMatch[1] +\n attributeMatch[2] + boundAttributeSuffix + attributeMatch[3] +\n marker;\n }\n }\n html += this.strings[l];\n return html;\n }\n\n getTemplateElement(): HTMLTemplateElement {\n const template = document.createElement('template');\n template.innerHTML = this.getHTML();\n return template;\n }\n}\n\n/**\n * A TemplateResult for SVG fragments.\n *\n * This class wraps HTML in an `<svg>` tag in order to parse its contents in the\n * SVG namespace, then modifies the template to remove the `<svg>` tag so that\n * clones only container the original fragment.\n */\nexport class SVGTemplateResult extends TemplateResult {\n getHTML(): string {\n return `<svg>${super.getHTML()}</svg>`;\n }\n\n getTemplateElement(): HTMLTemplateElement {\n const template = super.getTemplateElement();\n const content = template.content;\n const svgElement = content.firstChild!;\n content.removeChild(svgElement);\n reparentNodes(content, svgElement.firstChild);\n return template;\n }\n}\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {isDirective} from './directive.js';\nimport {removeNodes} from './dom.js';\nimport {noChange, nothing, Part} from './part.js';\nimport {RenderOptions} from './render-options.js';\nimport {TemplateInstance} from './template-instance.js';\nimport {TemplateResult} from './template-result.js';\nimport {createMarker} from './template.js';\n\n// https://tc39.github.io/ecma262/#sec-typeof-operator\nexport type Primitive = null|undefined|boolean|number|string|symbol|bigint;\nexport const isPrimitive = (value: unknown): value is Primitive => {\n return (\n value === null ||\n !(typeof value === 'object' || typeof value === 'function'));\n};\nexport const isIterable = (value: unknown): value is Iterable<unknown> => {\n return Array.isArray(value) ||\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n !!(value && (value as any)[Symbol.iterator]);\n};\n\n/**\n * Writes attribute values to the DOM for a group of AttributeParts bound to a\n * single attribute. The value is only set once even if there are multiple parts\n * for an attribute.\n */\nexport class AttributeCommitter {\n readonly element: Element;\n readonly name: string;\n readonly strings: ReadonlyArray<string>;\n readonly parts: ReadonlyArray<AttributePart>;\n dirty = true;\n\n constructor(element: Element, name: string, strings: ReadonlyArray<string>) {\n this.element = element;\n this.name = name;\n this.strings = strings;\n this.parts = [];\n for (let i = 0; i < strings.length - 1; i++) {\n (this.parts as AttributePart[])[i] = this._createPart();\n }\n }\n\n /**\n * Creates a single part. Override this to create a differnt type of part.\n */\n protected _createPart(): AttributePart {\n return new AttributePart(this);\n }\n\n protected _getValue(): unknown {\n const strings = this.strings;\n const l = strings.length - 1;\n let text = '';\n\n for (let i = 0; i < l; i++) {\n text += strings[i];\n const part = this.parts[i];\n if (part !== undefined) {\n const v = part.value;\n if (isPrimitive(v) || !isIterable(v)) {\n text += typeof v === 'string' ? v : String(v);\n } else {\n for (const t of v) {\n text += typeof t === 'string' ? t : String(t);\n }\n }\n }\n }\n\n text += strings[l];\n return text;\n }\n\n commit(): void {\n if (this.dirty) {\n this.dirty = false;\n this.element.setAttribute(this.name, this._getValue() as string);\n }\n }\n}\n\n/**\n * A Part that controls all or part of an attribute value.\n */\nexport class AttributePart implements Part {\n readonly committer: AttributeCommitter;\n value: unknown = undefined;\n\n constructor(committer: AttributeCommitter) {\n this.committer = committer;\n }\n\n setValue(value: unknown): void {\n if (value !== noChange && (!isPrimitive(value) || value !== this.value)) {\n this.value = value;\n // If the value is a not a directive, dirty the committer so that it'll\n // call setAttribute. If the value is a directive, it'll dirty the\n // committer if it calls setValue().\n if (!isDirective(value)) {\n this.committer.dirty = true;\n }\n }\n }\n\n commit() {\n while (isDirective(this.value)) {\n const directive = this.value;\n this.value = noChange;\n directive(this);\n }\n if (this.value === noChange) {\n return;\n }\n this.committer.commit();\n }\n}\n\n/**\n * A Part that controls a location within a Node tree. Like a Range, NodePart\n * has start and end locations and can set and update the Nodes between those\n * locations.\n *\n * NodeParts support several value types: primitives, Nodes, TemplateResults,\n * as well as arrays and iterables of those types.\n */\nexport class NodePart implements Part {\n readonly options: RenderOptions;\n startNode!: Node;\n endNode!: Node;\n value: unknown = undefined;\n private __pendingValue: unknown = undefined;\n\n constructor(options: RenderOptions) {\n this.options = options;\n }\n\n /**\n * Appends this part into a container.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n appendInto(container: Node) {\n this.startNode = container.appendChild(createMarker());\n this.endNode = container.appendChild(createMarker());\n }\n\n /**\n * Inserts this part after the `ref` node (between `ref` and `ref`'s next\n * sibling). Both `ref` and its next sibling must be static, unchanging nodes\n * such as those that appear in a literal section of a template.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n insertAfterNode(ref: Node) {\n this.startNode = ref;\n this.endNode = ref.nextSibling!;\n }\n\n /**\n * Appends this part into a parent part.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n appendIntoPart(part: NodePart) {\n part.__insert(this.startNode = createMarker());\n part.__insert(this.endNode = createMarker());\n }\n\n /**\n * Inserts this part after the `ref` part.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n insertAfterPart(ref: NodePart) {\n ref.__insert(this.startNode = createMarker());\n this.endNode = ref.endNode;\n ref.endNode = this.startNode;\n }\n\n setValue(value: unknown): void {\n this.__pendingValue = value;\n }\n\n commit() {\n if (this.startNode.parentNode === null) {\n return;\n }\n while (isDirective(this.__pendingValue)) {\n const directive = this.__pendingValue;\n this.__pendingValue = noChange;\n directive(this);\n }\n const value = this.__pendingValue;\n if (value === noChange) {\n return;\n }\n if (isPrimitive(value)) {\n if (value !== this.value) {\n this.__commitText(value);\n }\n } else if (value instanceof TemplateResult) {\n this.__commitTemplateResult(value);\n } else if (value instanceof Node) {\n this.__commitNode(value);\n } else if (isIterable(value)) {\n this.__commitIterable(value);\n } else if (value === nothing) {\n this.value = nothing;\n this.clear();\n } else {\n // Fallback, will render the string representation\n this.__commitText(value);\n }\n }\n\n private __insert(node: Node) {\n this.endNode.parentNode!.insertBefore(node, this.endNode);\n }\n\n private __commitNode(value: Node): void {\n if (this.value === value) {\n return;\n }\n this.clear();\n this.__insert(value);\n this.value = value;\n }\n\n private __commitText(value: unknown): void {\n const node = this.startNode.nextSibling!;\n value = value == null ? '' : value;\n // If `value` isn't already a string, we explicitly convert it here in case\n // it can't be implicitly converted - i.e. it's a symbol.\n const valueAsString: string =\n typeof value === 'string' ? value : String(value);\n if (node === this.endNode.previousSibling &&\n node.nodeType === 3 /* Node.TEXT_NODE */) {\n // If we only have a single text node between the markers, we can just\n // set its value, rather than replacing it.\n // TODO(justinfagnani): Can we just check if this.value is primitive?\n (node as Text).data = valueAsString;\n } else {\n this.__commitNode(document.createTextNode(valueAsString));\n }\n this.value = value;\n }\n\n private __commitTemplateResult(value: TemplateResult): void {\n const template = this.options.templateFactory(value);\n if (this.value instanceof TemplateInstance &&\n this.value.template === template) {\n this.value.update(value.values);\n } else {\n // Make sure we propagate the template processor from the TemplateResult\n // so that we use its syntax extension, etc. The template factory comes\n // from the render function options so that it can control template\n // caching and preprocessing.\n const instance =\n new TemplateInstance(template, value.processor, this.options);\n const fragment = instance._clone();\n instance.update(value.values);\n this.__commitNode(fragment);\n this.value = instance;\n }\n }\n\n private __commitIterable(value: Iterable<unknown>): void {\n // For an Iterable, we create a new InstancePart per item, then set its\n // value to the item. This is a little bit of overhead for every item in\n // an Iterable, but it lets us recurse easily and efficiently update Arrays\n // of TemplateResults that will be commonly returned from expressions like:\n // array.map((i) => html`${i}`), by reusing existing TemplateInstances.\n\n // If _value is an array, then the previous render was of an\n // iterable and _value will contain the NodeParts from the previous\n // render. If _value is not an array, clear this part and make a new\n // array for NodeParts.\n if (!Array.isArray(this.value)) {\n this.value = [];\n this.clear();\n }\n\n // Lets us keep track of how many items we stamped so we can clear leftover\n // items from a previous render\n const itemParts = this.value as NodePart[];\n let partIndex = 0;\n let itemPart: NodePart|undefined;\n\n for (const item of value) {\n // Try to reuse an existing part\n itemPart = itemParts[partIndex];\n\n // If no existing part, create a new one\n if (itemPart === undefined) {\n itemPart = new NodePart(this.options);\n itemParts.push(itemPart);\n if (partIndex === 0) {\n itemPart.appendIntoPart(this);\n } else {\n itemPart.insertAfterPart(itemParts[partIndex - 1]);\n }\n }\n itemPart.setValue(item);\n itemPart.commit();\n partIndex++;\n }\n\n if (partIndex < itemParts.length) {\n // Truncate the parts array so _value reflects the current state\n itemParts.length = partIndex;\n this.clear(itemPart && itemPart.endNode);\n }\n }\n\n clear(startNode: Node = this.startNode) {\n removeNodes(\n this.startNode.parentNode!, startNode.nextSibling!, this.endNode);\n }\n}\n\n/**\n * Implements a boolean attribute, roughly as defined in the HTML\n * specification.\n *\n * If the value is truthy, then the attribute is present with a value of\n * ''. If the value is falsey, the attribute is removed.\n */\nexport class BooleanAttributePart implements Part {\n readonly element: Element;\n readonly name: string;\n readonly strings: readonly string[];\n value: unknown = undefined;\n private __pendingValue: unknown = undefined;\n\n constructor(element: Element, name: string, strings: readonly string[]) {\n if (strings.length !== 2 || strings[0] !== '' || strings[1] !== '') {\n throw new Error(\n 'Boolean attributes can only contain a single expression');\n }\n this.element = element;\n this.name = name;\n this.strings = strings;\n }\n\n setValue(value: unknown): void {\n this.__pendingValue = value;\n }\n\n commit() {\n while (isDirective(this.__pendingValue)) {\n const directive = this.__pendingValue;\n this.__pendingValue = noChange;\n directive(this);\n }\n if (this.__pendingValue === noChange) {\n return;\n }\n const value = !!this.__pendingValue;\n if (this.value !== value) {\n if (value) {\n this.element.setAttribute(this.name, '');\n } else {\n this.element.removeAttribute(this.name);\n }\n this.value = value;\n }\n this.__pendingValue = noChange;\n }\n}\n\n/**\n * Sets attribute values for PropertyParts, so that the value is only set once\n * even if there are multiple parts for a property.\n *\n * If an expression controls the whole property value, then the value is simply\n * assigned to the property under control. If there are string literals or\n * multiple expressions, then the strings are expressions are interpolated into\n * a string first.\n */\nexport class PropertyCommitter extends AttributeCommitter {\n readonly single: boolean;\n\n constructor(element: Element, name: string, strings: ReadonlyArray<string>) {\n super(element, name, strings);\n this.single =\n (strings.length === 2 && strings[0] === '' && strings[1] === '');\n }\n\n protected _createPart(): PropertyPart {\n return new PropertyPart(this);\n }\n\n protected _getValue() {\n if (this.single) {\n return this.parts[0].value;\n }\n return super._getValue();\n }\n\n commit(): void {\n if (this.dirty) {\n this.dirty = false;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (this.element as any)[this.name] = this._getValue();\n }\n }\n}\n\nexport class PropertyPart extends AttributePart {}\n\n// Detect event listener options support. If the `capture` property is read\n// from the options object, then options are supported. If not, then the third\n// argument to add/removeEventListener is interpreted as the boolean capture\n// value so we should only pass the `capture` property.\nlet eventOptionsSupported = false;\n\n// Wrap into an IIFE because MS Edge <= v41 does not support having try/catch\n// blocks right into the body of a module\n(() => {\n try {\n const options = {\n get capture() {\n eventOptionsSupported = true;\n return false;\n }\n };\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n window.addEventListener('test', options as any, options);\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n window.removeEventListener('test', options as any, options);\n } catch (_e) {\n // event options not supported\n }\n})();\n\ntype EventHandlerWithOptions =\n EventListenerOrEventListenerObject&Partial<AddEventListenerOptions>;\nexport class EventPart implements Part {\n readonly element: Element;\n readonly eventName: string;\n readonly eventContext?: EventTarget;\n value: undefined|EventHandlerWithOptions = undefined;\n private __options?: AddEventListenerOptions;\n private __pendingValue: undefined|EventHandlerWithOptions = undefined;\n private readonly __boundHandleEvent: (event: Event) => void;\n\n constructor(element: Element, eventName: string, eventContext?: EventTarget) {\n this.element = element;\n this.eventName = eventName;\n this.eventContext = eventContext;\n this.__boundHandleEvent = (e) => this.handleEvent(e);\n }\n\n setValue(value: undefined|EventHandlerWithOptions): void {\n this.__pendingValue = value;\n }\n\n commit() {\n while (isDirective(this.__pendingValue)) {\n const directive = this.__pendingValue;\n this.__pendingValue = noChange as EventHandlerWithOptions;\n directive(this);\n }\n if (this.__pendingValue === noChange) {\n return;\n }\n\n const newListener = this.__pendingValue;\n const oldListener = this.value;\n const shouldRemoveListener = newListener == null ||\n oldListener != null &&\n (newListener.capture !== oldListener.capture ||\n newListener.once !== oldListener.once ||\n newListener.passive !== oldListener.passive);\n const shouldAddListener =\n newListener != null && (oldListener == null || shouldRemoveListener);\n\n if (shouldRemoveListener) {\n this.element.removeEventListener(\n this.eventName, this.__boundHandleEvent, this.__options);\n }\n if (shouldAddListener) {\n this.__options = getOptions(newListener);\n this.element.addEventListener(\n this.eventName, this.__boundHandleEvent, this.__options);\n }\n this.value = newListener;\n this.__pendingValue = noChange as EventHandlerWithOptions;\n }\n\n handleEvent(event: Event) {\n if (typeof this.value === 'function') {\n this.value.call(this.eventContext || this.element, event);\n } else {\n (this.value as EventListenerObject).handleEvent(event);\n }\n }\n}\n\n// We copy options because of the inconsistent behavior of browsers when reading\n// the third argument of add/removeEventListener. IE11 doesn't support options\n// at all. Chrome 41 only reads `capture` if the argument is an object.\nconst getOptions = (o: AddEventListenerOptions|undefined) => o &&\n (eventOptionsSupported ?\n {capture: o.capture, passive: o.passive, once: o.once} :\n o.capture as AddEventListenerOptions);\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {TemplateResult} from './template-result.js';\nimport {marker, Template} from './template.js';\n\n/**\n * A function type that creates a Template from a TemplateResult.\n *\n * This is a hook into the template-creation process for rendering that\n * requires some modification of templates before they're used, like ShadyCSS,\n * which must add classes to elements and remove styles.\n *\n * Templates should be cached as aggressively as possible, so that many\n * TemplateResults produced from the same expression only do the work of\n * creating the Template the first time.\n *\n * Templates are usually cached by TemplateResult.strings and\n * TemplateResult.type, but may be cached by other keys if this function\n * modifies the template.\n *\n * Note that currently TemplateFactories must not add, remove, or reorder\n * expressions, because there is no way to describe such a modification\n * to render() so that values are interpolated to the correct place in the\n * template instances.\n */\nexport type TemplateFactory = (result: TemplateResult) => Template;\n\n/**\n * The default TemplateFactory which caches Templates keyed on\n * result.type and result.strings.\n */\nexport function templateFactory(result: TemplateResult) {\n let templateCache = templateCaches.get(result.type);\n if (templateCache === undefined) {\n templateCache = {\n stringsArray: new WeakMap<TemplateStringsArray, Template>(),\n keyString: new Map<string, Template>()\n };\n templateCaches.set(result.type, templateCache);\n }\n\n let template = templateCache.stringsArray.get(result.strings);\n if (template !== undefined) {\n return template;\n }\n\n // If the TemplateStringsArray is new, generate a key from the strings\n // This key is shared between all templates with identical content\n const key = result.strings.join(marker);\n\n // Check if we already have a Template for this key\n template = templateCache.keyString.get(key);\n if (template === undefined) {\n // If we have not seen this key before, create a new Template\n template = new Template(result, result.getTemplateElement());\n // Cache the Template for this key\n templateCache.keyString.set(key, template);\n }\n\n // Cache all future queries for this TemplateStringsArray\n templateCache.stringsArray.set(result.strings, template);\n return template;\n}\n\n/**\n * The first argument to JS template tags retain identity across multiple\n * calls to a tag for the same literal, so we can cache work done per literal\n * in a Map.\n *\n * Safari currently has a bug which occasionally breaks this behavior, so we\n * need to cache the Template at two levels. We first cache the\n * TemplateStringsArray, and if that fails, we cache a key constructed by\n * joining the strings array.\n */\nexport interface TemplateCache {\n readonly stringsArray: WeakMap<TemplateStringsArray, Template>;\n readonly keyString: Map<string, Template>;\n}\n\nexport const templateCaches = new Map<string, TemplateCache>();\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {removeNodes} from './dom.js';\nimport {NodePart} from './parts.js';\nimport {RenderOptions} from './render-options.js';\nimport {templateFactory} from './template-factory.js';\n\nexport const parts = new WeakMap<Node, NodePart>();\n\n/**\n * Renders a template result or other value to a container.\n *\n * To update a container with new values, reevaluate the template literal and\n * call `render` with the new result.\n *\n * @param result Any value renderable by NodePart - typically a TemplateResult\n * created by evaluating a template tag like `html` or `svg`.\n * @param container A DOM parent to render to. The entire contents are either\n * replaced, or efficiently updated if the same result type was previous\n * rendered there.\n * @param options RenderOptions for the entire render tree rendered to this\n * container. Render options must *not* change between renders to the same\n * container, as those changes will not effect previously rendered DOM.\n */\nexport const render =\n (result: unknown,\n container: Element|DocumentFragment,\n options?: Partial<RenderOptions>) => {\n let part = parts.get(container);\n if (part === undefined) {\n removeNodes(container, container.firstChild);\n parts.set(container, part = new NodePart({\n templateFactory,\n ...options,\n }));\n part.appendInto(container);\n }\n part.setValue(result);\n part.commit();\n };\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * @module lit-html\n */\n\nimport {Part} from './part.js';\nimport {AttributeCommitter, BooleanAttributePart, EventPart, NodePart, PropertyCommitter} from './parts.js';\nimport {RenderOptions} from './render-options.js';\nimport {TemplateProcessor} from './template-processor.js';\n\n/**\n * Creates Parts when a template is instantiated.\n */\nexport class DefaultTemplateProcessor implements TemplateProcessor {\n /**\n * Create parts for an attribute-position binding, given the event, attribute\n * name, and string literals.\n *\n * @param element The element containing the binding\n * @param name The attribute name\n * @param strings The string literals. There are always at least two strings,\n * event for fully-controlled bindings with a single expression.\n */\n handleAttributeExpressions(\n element: Element, name: string, strings: string[],\n options: RenderOptions): ReadonlyArray<Part> {\n const prefix = name[0];\n if (prefix === '.') {\n const committer = new PropertyCommitter(element, name.slice(1), strings);\n return committer.parts;\n }\n if (prefix === '@') {\n return [new EventPart(element, name.slice(1), options.eventContext)];\n }\n if (prefix === '?') {\n return [new BooleanAttributePart(element, name.slice(1), strings)];\n }\n const committer = new AttributeCommitter(element, name, strings);\n return committer.parts;\n }\n /**\n * Create parts for a text-position binding.\n * @param templateFactory\n */\n handleTextExpression(options: RenderOptions) {\n return new NodePart(options);\n }\n}\n\nexport const defaultTemplateProcessor = new DefaultTemplateProcessor();\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n *\n * Main lit-html module.\n *\n * Main exports:\n *\n * - [[html]]\n * - [[svg]]\n * - [[render]]\n *\n * @module lit-html\n * @preferred\n */\n\n/**\n * Do not remove this comment; it keeps typedoc from misplacing the module\n * docs.\n */\nimport {defaultTemplateProcessor} from './lib/default-template-processor.js';\nimport {SVGTemplateResult, TemplateResult} from './lib/template-result.js';\n\nexport {DefaultTemplateProcessor, defaultTemplateProcessor} from './lib/default-template-processor.js';\nexport {directive, DirectiveFn, isDirective} from './lib/directive.js';\n// TODO(justinfagnani): remove line when we get NodePart moving methods\nexport {removeNodes, reparentNodes} from './lib/dom.js';\nexport {noChange, nothing, Part} from './lib/part.js';\nexport {AttributeCommitter, AttributePart, BooleanAttributePart, EventPart, isIterable, isPrimitive, NodePart, PropertyCommitter, PropertyPart} from './lib/parts.js';\nexport {RenderOptions} from './lib/render-options.js';\nexport {parts, render} from './lib/render.js';\nexport {templateCaches, templateFactory} from './lib/template-factory.js';\nexport {TemplateInstance} from './lib/template-instance.js';\nexport {TemplateProcessor} from './lib/template-processor.js';\nexport {SVGTemplateResult, TemplateResult} from './lib/template-result.js';\nexport {createMarker, isTemplatePartActive, Template} from './lib/template.js';\n\ndeclare global {\n interface Window {\n litHtmlVersions: string[];\n }\n}\n\n// IMPORTANT: do not change the property name or the assignment expression.\n// This line will be used in regexes to search for lit-html usage.\n// TODO(justinfagnani): inject version number at build time\nif (typeof window !== 'undefined') {\n (window['litHtmlVersions'] || (window['litHtmlVersions'] = [])).push('1.2.1');\n}\n\n/**\n * Interprets a template literal as an HTML template that can efficiently\n * render to and update a container.\n */\nexport const html = (strings: TemplateStringsArray, ...values: unknown[]) =>\n new TemplateResult(strings, values, 'html', defaultTemplateProcessor);\n\n/**\n * Interprets a template literal as an SVG template that can efficiently\n * render to and update a container.\n */\nexport const svg = (strings: TemplateStringsArray, ...values: unknown[]) =>\n new SVGTemplateResult(strings, values, 'svg', defaultTemplateProcessor);\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * Module to add shady DOM/shady CSS polyfill support to lit-html template\n * rendering. See the [[render]] method for details.\n *\n * @module shady-render\n * @preferred\n */\n\n/**\n * Do not remove this comment; it keeps typedoc from misplacing the module\n * docs.\n */\nimport {removeNodes} from './dom.js';\nimport {insertNodeIntoTemplate, removeNodesFromTemplate} from './modify-template.js';\nimport {RenderOptions} from './render-options.js';\nimport {parts, render as litRender} from './render.js';\nimport {templateCaches} from './template-factory.js';\nimport {TemplateInstance} from './template-instance.js';\nimport {TemplateResult} from './template-result.js';\nimport {marker, Template} from './template.js';\n\nexport {html, svg, TemplateResult} from '../lit-html.js';\n\n// Get a key to lookup in `templateCaches`.\nconst getTemplateCacheKey = (type: string, scopeName: string) =>\n `${type}--${scopeName}`;\n\nlet compatibleShadyCSSVersion = true;\n\nif (typeof window.ShadyCSS === 'undefined') {\n compatibleShadyCSSVersion = false;\n} else if (typeof window.ShadyCSS.prepareTemplateDom === 'undefined') {\n console.warn(\n `Incompatible ShadyCSS version detected. ` +\n `Please update to at least @webcomponents/webcomponentsjs@2.0.2 and ` +\n `@webcomponents/shadycss@1.3.1.`);\n compatibleShadyCSSVersion = false;\n}\n\n/**\n * Template factory which scopes template DOM using ShadyCSS.\n * @param scopeName {string}\n */\nconst shadyTemplateFactory = (scopeName: string) =>\n (result: TemplateResult) => {\n const cacheKey = getTemplateCacheKey(result.type, scopeName);\n let templateCache = templateCaches.get(cacheKey);\n if (templateCache === undefined) {\n templateCache = {\n stringsArray: new WeakMap<TemplateStringsArray, Template>(),\n keyString: new Map<string, Template>()\n };\n templateCaches.set(cacheKey, templateCache);\n }\n\n let template = templateCache.stringsArray.get(result.strings);\n if (template !== undefined) {\n return template;\n }\n\n const key = result.strings.join(marker);\n template = templateCache.keyString.get(key);\n if (template === undefined) {\n const element = result.getTemplateElement();\n if (compatibleShadyCSSVersion) {\n window.ShadyCSS!.prepareTemplateDom(element, scopeName);\n }\n template = new Template(result, element);\n templateCache.keyString.set(key, template);\n }\n templateCache.stringsArray.set(result.strings, template);\n return template;\n };\n\nconst TEMPLATE_TYPES = ['html', 'svg'];\n\n/**\n * Removes all style elements from Templates for the given scopeName.\n */\nconst removeStylesFromLitTemplates = (scopeName: string) => {\n TEMPLATE_TYPES.forEach((type) => {\n const templates = templateCaches.get(getTemplateCacheKey(type, scopeName));\n if (templates !== undefined) {\n templates.keyString.forEach((template) => {\n const {element: {content}} = template;\n // IE 11 doesn't support the iterable param Set constructor\n const styles = new Set<Element>();\n Array.from(content.querySelectorAll('style')).forEach((s: Element) => {\n styles.add(s);\n });\n removeNodesFromTemplate(template, styles);\n });\n }\n });\n};\n\nconst shadyRenderSet = new Set<string>();\n\n/**\n * For the given scope name, ensures that ShadyCSS style scoping is performed.\n * This is done just once per scope name so the fragment and template cannot\n * be modified.\n * (1) extracts styles from the rendered fragment and hands them to ShadyCSS\n * to be scoped and appended to the document\n * (2) removes style elements from all lit-html Templates for this scope name.\n *\n * Note, <style> elements can only be placed into templates for the\n * initial rendering of the scope. If <style> elements are included in templates\n * dynamically rendered to the scope (after the first scope render), they will\n * not be scoped and the <style> will be left in the template and rendered\n * output.\n */\nconst prepareTemplateStyles =\n (scopeName: string, renderedDOM: DocumentFragment, template?: Template) => {\n shadyRenderSet.add(scopeName);\n // If `renderedDOM` is stamped from a Template, then we need to edit that\n // Template's underlying template element. Otherwise, we create one here\n // to give to ShadyCSS, which still requires one while scoping.\n const templateElement =\n !!template ? template.element : document.createElement('template');\n // Move styles out of rendered DOM and store.\n const styles = renderedDOM.querySelectorAll('style');\n const {length} = styles;\n // If there are no styles, skip unnecessary work\n if (length === 0) {\n // Ensure prepareTemplateStyles is called to support adding\n // styles via `prepareAdoptedCssText` since that requires that\n // `prepareTemplateStyles` is called.\n //\n // ShadyCSS will only update styles containing @apply in the template\n // given to `prepareTemplateStyles`. If no lit Template was given,\n // ShadyCSS will not be able to update uses of @apply in any relevant\n // template. However, this is not a problem because we only create the\n // template for the purpose of supporting `prepareAdoptedCssText`,\n // which doesn't support @apply at all.\n window.ShadyCSS!.prepareTemplateStyles(templateElement, scopeName);\n return;\n }\n const condensedStyle = document.createElement('style');\n // Collect styles into a single style. This helps us make sure ShadyCSS\n // manipulations will not prevent us from being able to fix up template\n // part indices.\n // NOTE: collecting styles is inefficient for browsers but ShadyCSS\n // currently does this anyway. When it does not, this should be changed.\n for (let i = 0; i < length; i++) {\n const style = styles[i];\n style.parentNode!.removeChild(style);\n condensedStyle.textContent! += style.textContent;\n }\n // Remove styles from nested templates in this scope.\n removeStylesFromLitTemplates(scopeName);\n // And then put the condensed style into the \"root\" template passed in as\n // `template`.\n const content = templateElement.content;\n if (!!template) {\n insertNodeIntoTemplate(template, condensedStyle, content.firstChild);\n } else {\n content.insertBefore(condensedStyle, content.firstChild);\n }\n // Note, it's important that ShadyCSS gets the template that `lit-html`\n // will actually render so that it can update the style inside when\n // needed (e.g. @apply native Shadow DOM case).\n window.ShadyCSS!.prepareTemplateStyles(templateElement, scopeName);\n const style = content.querySelector('style');\n if (window.ShadyCSS!.nativeShadow && style !== null) {\n // When in native Shadow DOM, ensure the style created by ShadyCSS is\n // included in initially rendered output (`renderedDOM`).\n renderedDOM.insertBefore(style.cloneNode(true), renderedDOM.firstChild);\n } else if (!!template) {\n // When no style is left in the template, parts will be broken as a\n // result. To fix this, we put back the style node ShadyCSS removed\n // and then tell lit to remove that node from the template.\n // There can be no style in the template in 2 cases (1) when Shady DOM\n // is in use, ShadyCSS removes all styles, (2) when native Shadow DOM\n // is in use ShadyCSS removes the style if it contains no content.\n // NOTE, ShadyCSS creates its own style so we can safely add/remove\n // `condensedStyle` here.\n content.insertBefore(condensedStyle, content.firstChild);\n const removes = new Set<Node>();\n removes.add(condensedStyle);\n removeNodesFromTemplate(template, removes);\n }\n };\n\nexport interface ShadyRenderOptions extends Partial<RenderOptions> {\n scopeName: string;\n}\n\n/**\n * Extension to the standard `render` method which supports rendering\n * to ShadowRoots when the ShadyDOM (https://github.com/webcomponents/shadydom)\n * and ShadyCSS (https://github.com/webcomponents/shadycss) polyfills are used\n * or when the webcomponentsjs\n * (https://github.com/webcomponents/webcomponentsjs) polyfill is used.\n *\n * Adds a `scopeName` option which is used to scope element DOM and stylesheets\n * when native ShadowDOM is unavailable. The `scopeName` will be added to\n * the class attribute of all rendered DOM. In addition, any style elements will\n * be automatically re-written with this `scopeName` selector and moved out\n * of the rendered DOM and into the document `<head>`.\n *\n * It is common to use this render method in conjunction with a custom element\n * which renders a shadowRoot. When this is done, typically the element's\n * `localName` should be used as the `scopeName`.\n *\n * In addition to DOM scoping, ShadyCSS also supports a basic shim for css\n * custom properties (needed only on older browsers like IE11) and a shim for\n * a deprecated feature called `@apply` that supports applying a set of css\n * custom properties to a given location.\n *\n * Usage considerations:\n *\n * * Part values in `<style>` elements are only applied the first time a given\n * `scopeName` renders. Subsequent changes to parts in style elements will have\n * no effect. Because of this, parts in style elements should only be used for\n * values that will never change, for example parts that set scope-wide theme\n * values or parts which render shared style elements.\n *\n * * Note, due to a limitation of the ShadyDOM polyfill, rendering in a\n * custom element's `constructor` is not supported. Instead rendering should\n * either done asynchronously, for example at microtask timing (for example\n * `Promise.resolve()`), or be deferred until the first time the element's\n * `connectedCallback` runs.\n *\n * Usage considerations when using shimmed custom properties or `@apply`:\n *\n * * Whenever any dynamic changes are made which affect\n * css custom properties, `ShadyCSS.styleElement(element)` must be called\n * to update the element. There are two cases when this is needed:\n * (1) the element is connected to a new parent, (2) a class is added to the\n * element that causes it to match different custom properties.\n * To address the first case when rendering a custom element, `styleElement`\n * should be called in the element's `connectedCallback`.\n *\n * * Shimmed custom properties may only be defined either for an entire\n * shadowRoot (for example, in a `:host` rule) or via a rule that directly\n * matches an element with a shadowRoot. In other words, instead of flowing from\n * parent to child as do native css custom properties, shimmed custom properties\n * flow only from shadowRoots to nested shadowRoots.\n *\n * * When using `@apply` mixing css shorthand property names with\n * non-shorthand names (for example `border` and `border-width`) is not\n * supported.\n */\nexport const render =\n (result: unknown,\n container: Element|DocumentFragment|ShadowRoot,\n options: ShadyRenderOptions) => {\n if (!options || typeof options !== 'object' || !options.scopeName) {\n throw new Error('The `scopeName` option is required.');\n }\n const scopeName = options.scopeName;\n const hasRendered = parts.has(container);\n const needsScoping = compatibleShadyCSSVersion &&\n container.nodeType === 11 /* Node.DOCUMENT_FRAGMENT_NODE */ &&\n !!(container as ShadowRoot).host;\n // Handle first render to a scope specially...\n const firstScopeRender = needsScoping && !shadyRenderSet.has(scopeName);\n // On first scope render, render into a fragment; this cannot be a single\n // fragment that is reused since nested renders can occur synchronously.\n const renderContainer =\n firstScopeRender ? document.createDocumentFragment() : container;\n litRender(\n result,\n renderContainer,\n {templateFactory: shadyTemplateFactory(scopeName), ...options} as\n RenderOptions);\n // When performing first scope render,\n // (1) We've rendered into a fragment so that there's a chance to\n // `prepareTemplateStyles` before sub-elements hit the DOM\n // (which might cause them to render based on a common pattern of\n // rendering in a custom element's `connectedCallback`);\n // (2) Scope the template with ShadyCSS one time only for this scope.\n // (3) Render the fragment into the container and make sure the\n // container knows its `part` is the one we just rendered. This ensures\n // DOM will be re-used on subsequent renders.\n if (firstScopeRender) {\n const part = parts.get(renderContainer)!;\n parts.delete(renderContainer);\n // ShadyCSS might have style sheets (e.g. from `prepareAdoptedCssText`)\n // that should apply to `renderContainer` even if the rendered value is\n // not a TemplateInstance. However, it will only insert scoped styles\n // into the document if `prepareTemplateStyles` has already been called\n // for the given scope name.\n const template = part.value instanceof TemplateInstance ?\n part.value.template :\n undefined;\n prepareTemplateStyles(\n scopeName, renderContainer as DocumentFragment, template);\n removeNodes(container, container.firstChild);\n container.appendChild(renderContainer);\n parts.set(container, part);\n }\n // After elements have hit the DOM, update styling if this is the\n // initial render to this container.\n // This is needed whenever dynamic changes are made so it would be\n // safest to do every render; however, this would regress performance\n // so we leave it up to the user to call `ShadyCSS.styleElement`\n // for dynamic changes.\n if (!hasRendered && needsScoping) {\n window.ShadyCSS!.styleElement((container as ShadowRoot).host);\n }\n };\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * When using Closure Compiler, JSCompiler_renameProperty(property, object) is\n * replaced at compile time by the munged name for object[property]. We cannot\n * alias this function, so we have to use a small shim that has the same\n * behavior when not compiling.\n */\nwindow.JSCompiler_renameProperty =\n <P extends PropertyKey>(prop: P, _obj: unknown): P => prop;\n\ndeclare global {\n var JSCompiler_renameProperty: <P extends PropertyKey>(\n prop: P, _obj: unknown) => P;\n\n interface Window {\n JSCompiler_renameProperty: typeof JSCompiler_renameProperty;\n }\n}\n\n/**\n * Converts property values to and from attribute values.\n */\nexport interface ComplexAttributeConverter<Type = unknown, TypeHint = unknown> {\n /**\n * Function called to convert an attribute value to a property\n * value.\n */\n fromAttribute?(value: string|null, type?: TypeHint): Type;\n\n /**\n * Function called to convert a property value to an attribute\n * value.\n *\n * It returns unknown instead of string, to be compatible with\n * https://github.com/WICG/trusted-types (and similar efforts).\n */\n toAttribute?(value: Type, type?: TypeHint): unknown;\n}\n\ntype AttributeConverter<Type = unknown, TypeHint = unknown> =\n ComplexAttributeConverter<Type>|\n ((value: string|null, type?: TypeHint) => Type);\n\n/**\n * Defines options for a property accessor.\n */\nexport interface PropertyDeclaration<Type = unknown, TypeHint = unknown> {\n /**\n * Indicates how and whether the property becomes an observed attribute.\n * If the value is `false`, the property is not added to `observedAttributes`.\n * If true or absent, the lowercased property name is observed (e.g. `fooBar`\n * becomes `foobar`). If a string, the string value is observed (e.g\n * `attribute: 'foo-bar'`).\n */\n readonly attribute?: boolean|string;\n\n /**\n * Indicates the type of the property. This is used only as a hint for the\n * `converter` to determine how to convert the attribute\n * to/from a property.\n */\n readonly type?: TypeHint;\n\n /**\n * Indicates how to convert the attribute to/from a property. If this value\n * is a function, it is used to convert the attribute value a the property\n * value. If it's an object, it can have keys for `fromAttribute` and\n * `toAttribute`. If no `toAttribute` function is provided and\n * `reflect` is set to `true`, the property value is set directly to the\n * attribute. A default `converter` is used if none is provided; it supports\n * `Boolean`, `String`, `Number`, `Object`, and `Array`. Note,\n * when a property changes and the converter is used to update the attribute,\n * the property is never updated again as a result of the attribute changing,\n * and vice versa.\n */\n readonly converter?: AttributeConverter<Type, TypeHint>;\n\n /**\n * Indicates if the property should reflect to an attribute.\n * If `true`, when the property is set, the attribute is set using the\n * attribute name determined according to the rules for the `attribute`\n * property option and the value of the property converted using the rules\n * from the `converter` property option.\n */\n readonly reflect?: boolean;\n\n /**\n * A function that indicates if a property should be considered changed when\n * it is set. The function should take the `newValue` and `oldValue` and\n * return `true` if an update should be requested.\n */\n hasChanged?(value: Type, oldValue: Type): boolean;\n\n /**\n * Indicates whether an accessor will be created for this property. By\n * default, an accessor will be generated for this property that requests an\n * update when set. If this flag is `true`, no accessor will be created, and\n * it will be the user's responsibility to call\n * `this.requestUpdate(propertyName, oldValue)` to request an update when\n * the property changes.\n */\n readonly noAccessor?: boolean;\n}\n\n/**\n * Map of properties to PropertyDeclaration options. For each property an\n * accessor is made, and the property is processed according to the\n * PropertyDeclaration options.\n */\nexport interface PropertyDeclarations {\n readonly [key: string]: PropertyDeclaration;\n}\n\ntype PropertyDeclarationMap = Map<PropertyKey, PropertyDeclaration>;\n\ntype AttributeMap = Map<string, PropertyKey>;\n\n/**\n * Map of changed properties with old values. Takes an optional generic\n * interface corresponding to the declared element properties.\n */\n// tslint:disable-next-line:no-any\nexport type PropertyValues<T = any> =\n keyof T extends PropertyKey ? Map<keyof T, unknown>: never;\n\nexport const defaultConverter: ComplexAttributeConverter = {\n\n toAttribute(value: unknown, type?: unknown): unknown {\n switch (type) {\n case Boolean:\n return value ? '' : null;\n case Object:\n case Array:\n // if the value is `null` or `undefined` pass this through\n // to allow removing/no change behavior.\n return value == null ? value : JSON.stringify(value);\n }\n return value;\n },\n\n fromAttribute(value: string|null, type?: unknown) {\n switch (type) {\n case Boolean:\n return value !== null;\n case Number:\n return value === null ? null : Number(value);\n case Object:\n case Array:\n return JSON.parse(value!);\n }\n return value;\n }\n\n};\n\nexport interface HasChanged {\n (value: unknown, old: unknown): boolean;\n}\n\n/**\n * Change function that returns true if `value` is different from `oldValue`.\n * This method is used as the default for a property's `hasChanged` function.\n */\nexport const notEqual: HasChanged = (value: unknown, old: unknown): boolean => {\n // This ensures (old==NaN, value==NaN) always returns false\n return old !== value && (old === old || value === value);\n};\n\nconst defaultPropertyDeclaration: PropertyDeclaration = {\n attribute: true,\n type: String,\n converter: defaultConverter,\n reflect: false,\n hasChanged: notEqual\n};\n\nconst STATE_HAS_UPDATED = 1;\nconst STATE_UPDATE_REQUESTED = 1 << 2;\nconst STATE_IS_REFLECTING_TO_ATTRIBUTE = 1 << 3;\nconst STATE_IS_REFLECTING_TO_PROPERTY = 1 << 4;\ntype UpdateState = typeof STATE_HAS_UPDATED|typeof STATE_UPDATE_REQUESTED|\n typeof STATE_IS_REFLECTING_TO_ATTRIBUTE|\n typeof STATE_IS_REFLECTING_TO_PROPERTY;\n\n/**\n * The Closure JS Compiler doesn't currently have good support for static\n * property semantics where \"this\" is dynamic (e.g.\n * https://github.com/google/closure-compiler/issues/3177 and others) so we use\n * this hack to bypass any rewriting by the compiler.\n */\nconst finalized = 'finalized';\n\n/**\n * Base element class which manages element properties and attributes. When\n * properties change, the `update` method is asynchronously called. This method\n * should be supplied by subclassers to render updates as desired.\n */\nexport abstract class UpdatingElement extends HTMLElement {\n /*\n * Due to closure compiler ES6 compilation bugs, @nocollapse is required on\n * all static methods and properties with initializers. Reference:\n * - https://github.com/google/closure-compiler/issues/1776\n */\n\n /**\n * Maps attribute names to properties; for example `foobar` attribute to\n * `fooBar` property. Created lazily on user subclasses when finalizing the\n * class.\n */\n private static _attributeToPropertyMap: AttributeMap;\n\n /**\n * Marks class as having finished creating properties.\n */\n protected static[finalized] = true;\n\n /**\n * Memoized list of all class properties, including any superclass properties.\n * Created lazily on user subclasses when finalizing the class.\n */\n private static _classProperties?: PropertyDeclarationMap;\n\n /**\n * User-supplied object that maps property names to `PropertyDeclaration`\n * objects containing options for configuring the property.\n */\n static properties: PropertyDeclarations;\n\n /**\n * Returns a list of attributes corresponding to the registered properties.\n * @nocollapse\n */\n static get observedAttributes() {\n // note: piggy backing on this to ensure we're finalized.\n this.finalize();\n const attributes: string[] = [];\n // Use forEach so this works even if for/of loops are compiled to for loops\n // expecting arrays\n this._classProperties!.forEach((v, p) => {\n const attr = this._attributeNameForProperty(p, v);\n if (attr !== undefined) {\n this._attributeToPropertyMap.set(attr, p);\n attributes.push(attr);\n }\n });\n return attributes;\n }\n\n /**\n * Ensures the private `_classProperties` property metadata is created.\n * In addition to `finalize` this is also called in `createProperty` to\n * ensure the `@property` decorator can add property metadata.\n */\n /** @nocollapse */\n private static _ensureClassProperties() {\n // ensure private storage for property declarations.\n if (!this.hasOwnProperty(\n JSCompiler_renameProperty('_classProperties', this))) {\n this._classProperties = new Map();\n // NOTE: Workaround IE11 not supporting Map constructor argument.\n const superProperties: PropertyDeclarationMap =\n Object.getPrototypeOf(this)._classProperties;\n if (superProperties !== undefined) {\n superProperties.forEach(\n (v: PropertyDeclaration, k: PropertyKey) =>\n this._classProperties!.set(k, v));\n }\n }\n }\n\n /**\n * Creates a property accessor on the element prototype if one does not exist\n * and stores a PropertyDeclaration for the property with the given options.\n * The property setter calls the property's `hasChanged` property option\n * or uses a strict identity check to determine whether or not to request\n * an update.\n *\n * This method may be overridden to customize properties; however,\n * when doing so, it's important to call `super.createProperty` to ensure\n * the property is setup correctly. This method calls\n * `getPropertyDescriptor` internally to get a descriptor to install.\n * To customize what properties do when they are get or set, override\n * `getPropertyDescriptor`. To customize the options for a property,\n * implement `createProperty` like this:\n *\n * static createProperty(name, options) {\n * options = Object.assign(options, {myOption: true});\n * super.createProperty(name, options);\n * }\n *\n * @nocollapse\n */\n static createProperty(\n name: PropertyKey,\n options: PropertyDeclaration = defaultPropertyDeclaration) {\n // Note, since this can be called by the `@property` decorator which\n // is called before `finalize`, we ensure storage exists for property\n // metadata.\n this._ensureClassProperties();\n this._classProperties!.set(name, options);\n // Do not generate an accessor if the prototype already has one, since\n // it would be lost otherwise and that would never be the user's intention;\n // Instead, we expect users to call `requestUpdate` themselves from\n // user-defined accessors. Note that if the super has an accessor we will\n // still overwrite it\n if (options.noAccessor || this.prototype.hasOwnProperty(name)) {\n return;\n }\n const key = typeof name === 'symbol' ? Symbol() : `__${name}`;\n const descriptor = this.getPropertyDescriptor(name, key, options);\n if (descriptor !== undefined) {\n Object.defineProperty(this.prototype, name, descriptor);\n }\n }\n\n /**\n * Returns a property descriptor to be defined on the given named property.\n * If no descriptor is returned, the property will not become an accessor.\n * For example,\n *\n * class MyElement extends LitElement {\n * static getPropertyDescriptor(name, key, options) {\n * const defaultDescriptor =\n * super.getPropertyDescriptor(name, key, options);\n * const setter = defaultDescriptor.set;\n * return {\n * get: defaultDescriptor.get,\n * set(value) {\n * setter.call(this, value);\n * // custom action.\n * },\n * configurable: true,\n * enumerable: true\n * }\n * }\n * }\n *\n * @nocollapse\n */\n protected static getPropertyDescriptor(\n name: PropertyKey, key: string|symbol, _options: PropertyDeclaration) {\n return {\n // tslint:disable-next-line:no-any no symbol in index\n get(): any {\n return (this as {[key: string]: unknown})[key as string];\n },\n set(this: UpdatingElement, value: unknown) {\n const oldValue =\n (this as {} as {[key: string]: unknown})[name as string];\n (this as {} as {[key: string]: unknown})[key as string] = value;\n (this as unknown as UpdatingElement)._requestUpdate(name, oldValue);\n },\n configurable: true,\n enumerable: true\n };\n }\n\n /**\n * Returns the property options associated with the given property.\n * These options are defined with a PropertyDeclaration via the `properties`\n * object or the `@property` decorator and are registered in\n * `createProperty(...)`.\n *\n * Note, this method should be considered \"final\" and not overridden. To\n * customize the options for a given property, override `createProperty`.\n *\n * @nocollapse\n * @final\n */\n protected static getPropertyOptions(name: PropertyKey) {\n return this._classProperties && this._classProperties.get(name) ||\n defaultPropertyDeclaration;\n }\n\n /**\n * Creates property accessors for registered properties and ensures\n * any superclasses are also finalized.\n * @nocollapse\n */\n protected static finalize() {\n // finalize any superclasses\n const superCtor = Object.getPrototypeOf(this);\n if (!superCtor.hasOwnProperty(finalized)) {\n superCtor.finalize();\n }\n this[finalized] = true;\n this._ensureClassProperties();\n // initialize Map populated in observedAttributes\n this._attributeToPropertyMap = new Map();\n // make any properties\n // Note, only process \"own\" properties since this element will inherit\n // any properties defined on the superClass, and finalization ensures\n // the entire prototype chain is finalized.\n if (this.hasOwnProperty(JSCompiler_renameProperty('properties', this))) {\n const props = this.properties;\n // support symbols in properties (IE11 does not support this)\n const propKeys = [\n ...Object.getOwnPropertyNames(props),\n ...(typeof Object.getOwnPropertySymbols === 'function') ?\n Object.getOwnPropertySymbols(props) :\n []\n ];\n // This for/of is ok because propKeys is an array\n for (const p of propKeys) {\n // note, use of `any` is due to TypeSript lack of support for symbol in\n // index types\n // tslint:disable-next-line:no-any no symbol in index\n this.createProperty(p, (props as any)[p]);\n }\n }\n }\n\n /**\n * Returns the property name for the given attribute `name`.\n * @nocollapse\n */\n private static _attributeNameForProperty(\n name: PropertyKey, options: PropertyDeclaration) {\n const attribute = options.attribute;\n return attribute === false ?\n undefined :\n (typeof attribute === 'string' ?\n attribute :\n (typeof name === 'string' ? name.toLowerCase() : undefined));\n }\n\n /**\n * Returns true if a property should request an update.\n * Called when a property value is set and uses the `hasChanged`\n * option for the property if present or a strict identity check.\n * @nocollapse\n */\n private static _valueHasChanged(\n value: unknown, old: unknown, hasChanged: HasChanged = notEqual) {\n return hasChanged(value, old);\n }\n\n /**\n * Returns the property value for the given attribute value.\n * Called via the `attributeChangedCallback` and uses the property's\n * `converter` or `converter.fromAttribute` property option.\n * @nocollapse\n */\n private static _propertyValueFromAttribute(\n value: string|null, options: PropertyDeclaration) {\n const type = options.type;\n const converter = options.converter || defaultConverter;\n const fromAttribute =\n (typeof converter === 'function' ? converter : converter.fromAttribute);\n return fromAttribute ? fromAttribute(value, type) : value;\n }\n\n /**\n * Returns the attribute value for the given property value. If this\n * returns undefined, the property will *not* be reflected to an attribute.\n * If this returns null, the attribute will be removed, otherwise the\n * attribute will be set to the value.\n * This uses the property's `reflect` and `type.toAttribute` property options.\n * @nocollapse\n */\n private static _propertyValueToAttribute(\n value: unknown, options: PropertyDeclaration) {\n if (options.reflect === undefined) {\n return;\n }\n const type = options.type;\n const converter = options.converter;\n const toAttribute =\n converter && (converter as ComplexAttributeConverter).toAttribute ||\n defaultConverter.toAttribute;\n return toAttribute!(value, type);\n }\n\n private _updateState: UpdateState = 0;\n private _instanceProperties: PropertyValues|undefined = undefined;\n // Initialize to an unresolved Promise so we can make sure the element has\n // connected before first update.\n private _updatePromise =\n new Promise((res) => this._enableUpdatingResolver = res);\n private _enableUpdatingResolver: (() => void)|undefined;\n\n /**\n * Map with keys for any properties that have changed since the last\n * update cycle with previous values.\n */\n private _changedProperties: PropertyValues = new Map();\n\n /**\n * Map with keys of properties that should be reflected when updated.\n */\n private _reflectingProperties: Map<PropertyKey, PropertyDeclaration>|\n undefined = undefined;\n\n constructor() {\n super();\n this.initialize();\n }\n\n /**\n * Performs element initialization. By default captures any pre-set values for\n * registered properties.\n */\n protected initialize() {\n this._saveInstanceProperties();\n // ensures first update will be caught by an early access of\n // `updateComplete`\n this._requestUpdate();\n }\n\n /**\n * Fixes any properties set on the instance before upgrade time.\n * Otherwise these would shadow the accessor and break these properties.\n * The properties are stored in a Map which is played back after the\n * constructor runs. Note, on very old versions of Safari (<=9) or Chrome\n * (<=41), properties created for native platform properties like (`id` or\n * `name`) may not have default values set in the element constructor. On\n * these browsers native properties appear on instances and therefore their\n * default value will overwrite any element default (e.g. if the element sets\n * this.id = 'id' in the constructor, the 'id' will become '' since this is\n * the native platform default).\n */\n private _saveInstanceProperties() {\n // Use forEach so this works even if for/of loops are compiled to for loops\n // expecting arrays\n (this.constructor as typeof UpdatingElement)\n ._classProperties!.forEach((_v, p) => {\n if (this.hasOwnProperty(p)) {\n const value = this[p as keyof this];\n delete this[p as keyof this];\n if (!this._instanceProperties) {\n this._instanceProperties = new Map();\n }\n this._instanceProperties.set(p, value);\n }\n });\n }\n\n /**\n * Applies previously saved instance properties.\n */\n private _applyInstanceProperties() {\n // Use forEach so this works even if for/of loops are compiled to for loops\n // expecting arrays\n // tslint:disable-next-line:no-any\n this._instanceProperties!.forEach((v, p) => (this as any)[p] = v);\n this._instanceProperties = undefined;\n }\n\n connectedCallback() {\n // Ensure first connection completes an update. Updates cannot complete\n // before connection.\n this.enableUpdating();\n }\n\n protected enableUpdating() {\n if (this._enableUpdatingResolver !== undefined) {\n this._enableUpdatingResolver();\n this._enableUpdatingResolver = undefined;\n }\n }\n\n /**\n * Allows for `super.disconnectedCallback()` in extensions while\n * reserving the possibility of making non-breaking feature additions\n * when disconnecting at some point in the future.\n */\n disconnectedCallback() {\n }\n\n /**\n * Synchronizes property values when attributes change.\n */\n attributeChangedCallback(name: string, old: string|null, value: string|null) {\n if (old !== value) {\n this._attributeToProperty(name, value);\n }\n }\n\n private _propertyToAttribute(\n name: PropertyKey, value: unknown,\n options: PropertyDeclaration = defaultPropertyDeclaration) {\n const ctor = (this.constructor as typeof UpdatingElement);\n const attr = ctor._attributeNameForProperty(name, options);\n if (attr !== undefined) {\n const attrValue = ctor._propertyValueToAttribute(value, options);\n // an undefined value does not change the attribute.\n if (attrValue === undefined) {\n return;\n }\n // Track if the property is being reflected to avoid\n // setting the property again via `attributeChangedCallback`. Note:\n // 1. this takes advantage of the fact that the callback is synchronous.\n // 2. will behave incorrectly if multiple attributes are in the reaction\n // stack at time of calling. However, since we process attributes\n // in `update` this should not be possible (or an extreme corner case\n // that we'd like to discover).\n // mark state reflecting\n this._updateState = this._updateState | STATE_IS_REFLECTING_TO_ATTRIBUTE;\n if (attrValue == null) {\n this.removeAttribute(attr);\n } else {\n this.setAttribute(attr, attrValue as string);\n }\n // mark state not reflecting\n this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_ATTRIBUTE;\n }\n }\n\n private _attributeToProperty(name: string, value: string|null) {\n // Use tracking info to avoid deserializing attribute value if it was\n // just set from a property setter.\n if (this._updateState & STATE_IS_REFLECTING_TO_ATTRIBUTE) {\n return;\n }\n const ctor = (this.constructor as typeof UpdatingElement);\n // Note, hint this as an `AttributeMap` so closure clearly understands\n // the type; it has issues with tracking types through statics\n // tslint:disable-next-line:no-unnecessary-type-assertion\n const propName = (ctor._attributeToPropertyMap as AttributeMap).get(name);\n if (propName !== undefined) {\n const options = ctor.getPropertyOptions(propName);\n // mark state reflecting\n this._updateState = this._updateState | STATE_IS_REFLECTING_TO_PROPERTY;\n this[propName as keyof this] =\n // tslint:disable-next-line:no-any\n ctor._propertyValueFromAttribute(value, options) as any;\n // mark state not reflecting\n this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_PROPERTY;\n }\n }\n\n /**\n * This private version of `requestUpdate` does not access or return the\n * `updateComplete` promise. This promise can be overridden and is therefore\n * not free to access.\n */\n private _requestUpdate(name?: PropertyKey, oldValue?: unknown) {\n let shouldRequestUpdate = true;\n // If we have a property key, perform property update steps.\n if (name !== undefined) {\n const ctor = this.constructor as typeof UpdatingElement;\n const options = ctor.getPropertyOptions(name);\n if (ctor._valueHasChanged(\n this[name as keyof this], oldValue, options.hasChanged)) {\n if (!this._changedProperties.has(name)) {\n this._changedProperties.set(name, oldValue);\n }\n // Add to reflecting properties set.\n // Note, it's important that every change has a chance to add the\n // property to `_reflectingProperties`. This ensures setting\n // attribute + property reflects correctly.\n if (options.reflect === true &&\n !(this._updateState & STATE_IS_REFLECTING_TO_PROPERTY)) {\n if (this._reflectingProperties === undefined) {\n this._reflectingProperties = new Map();\n }\n this._reflectingProperties.set(name, options);\n }\n } else {\n // Abort the request if the property should not be considered changed.\n shouldRequestUpdate = false;\n }\n }\n if (!this._hasRequestedUpdate && shouldRequestUpdate) {\n this._updatePromise = this._enqueueUpdate();\n }\n }\n\n /**\n * Requests an update which is processed asynchronously. This should\n * be called when an element should update based on some state not triggered\n * by setting a property. In this case, pass no arguments. It should also be\n * called when manually implementing a property setter. In this case, pass the\n * property `name` and `oldValue` to ensure that any configured property\n * options are honored. Returns the `updateComplete` Promise which is resolved\n * when the update completes.\n *\n * @param name {PropertyKey} (optional) name of requesting property\n * @param oldValue {any} (optional) old value of requesting property\n * @returns {Promise} A Promise that is resolved when the update completes.\n */\n requestUpdate(name?: PropertyKey, oldValue?: unknown) {\n this._requestUpdate(name, oldValue);\n return this.updateComplete;\n }\n\n /**\n * Sets up the element to asynchronously update.\n */\n private async _enqueueUpdate() {\n this._updateState = this._updateState | STATE_UPDATE_REQUESTED;\n try {\n // Ensure any previous update has resolved before updating.\n // This `await` also ensures that property changes are batched.\n await this._updatePromise;\n } catch (e) {\n // Ignore any previous errors. We only care that the previous cycle is\n // done. Any error should have been handled in the previous update.\n }\n const result = this.performUpdate();\n // If `performUpdate` returns a Promise, we await it. This is done to\n // enable coordinating updates with a scheduler. Note, the result is\n // checked to avoid delaying an additional microtask unless we need to.\n if (result != null) {\n await result;\n }\n return !this._hasRequestedUpdate;\n }\n\n private get _hasRequestedUpdate() {\n return (this._updateState & STATE_UPDATE_REQUESTED);\n }\n\n protected get hasUpdated() {\n return (this._updateState & STATE_HAS_UPDATED);\n }\n\n /**\n * Performs an element update. Note, if an exception is thrown during the\n * update, `firstUpdated` and `updated` will not be called.\n *\n * You can override this method to change the timing of updates. If this\n * method is overridden, `super.performUpdate()` must be called.\n *\n * For instance, to schedule updates to occur just before the next frame:\n *\n * ```\n * protected async performUpdate(): Promise<unknown> {\n * await new Promise((resolve) => requestAnimationFrame(() => resolve()));\n * super.performUpdate();\n * }\n * ```\n */\n protected performUpdate(): void|Promise<unknown> {\n // Mixin instance properties once, if they exist.\n if (this._instanceProperties) {\n this._applyInstanceProperties();\n }\n let shouldUpdate = false;\n const changedProperties = this._changedProperties;\n try {\n shouldUpdate = this.shouldUpdate(changedProperties);\n if (shouldUpdate) {\n this.update(changedProperties);\n } else {\n this._markUpdated();\n }\n } catch (e) {\n // Prevent `firstUpdated` and `updated` from running when there's an\n // update exception.\n shouldUpdate = false;\n // Ensure element can accept additional updates after an exception.\n this._markUpdated();\n throw e;\n }\n if (shouldUpdate) {\n if (!(this._updateState & STATE_HAS_UPDATED)) {\n this._updateState = this._updateState | STATE_HAS_UPDATED;\n this.firstUpdated(changedProperties);\n }\n this.updated(changedProperties);\n }\n }\n\n private _markUpdated() {\n this._changedProperties = new Map();\n this._updateState = this._updateState & ~STATE_UPDATE_REQUESTED;\n }\n\n /**\n * Returns a Promise that resolves when the element has completed updating.\n * The Promise value is a boolean that is `true` if the element completed the\n * update without triggering another update. The Promise result is `false` if\n * a property was set inside `updated()`. If the Promise is rejected, an\n * exception was thrown during the update.\n *\n * To await additional asynchronous work, override the `_getUpdateComplete`\n * method. For example, it is sometimes useful to await a rendered element\n * before fulfilling this Promise. To do this, first await\n * `super._getUpdateComplete()`, then any subsequent state.\n *\n * @returns {Promise} The Promise returns a boolean that indicates if the\n * update resolved without triggering another update.\n */\n get updateComplete() {\n return this._getUpdateComplete();\n }\n\n /**\n * Override point for the `updateComplete` promise.\n *\n * It is not safe to override the `updateComplete` getter directly due to a\n * limitation in TypeScript which means it is not possible to call a\n * superclass getter (e.g. `super.updateComplete.then(...)`) when the target\n * language is ES5 (https://github.com/microsoft/TypeScript/issues/338).\n * This method should be overridden instead. For example:\n *\n * class MyElement extends LitElement {\n * async _getUpdateComplete() {\n * await super._getUpdateComplete();\n * await this._myChild.updateComplete;\n * }\n * }\n */\n protected _getUpdateComplete() {\n return this._updatePromise;\n }\n\n /**\n * Controls whether or not `update` should be called when the element requests\n * an update. By default, this method always returns `true`, but this can be\n * customized to control when to update.\n *\n * @param _changedProperties Map of changed properties with old values\n */\n protected shouldUpdate(_changedProperties: PropertyValues): boolean {\n return true;\n }\n\n /**\n * Updates the element. This method reflects property values to attributes.\n * It can be overridden to render and keep updated element DOM.\n * Setting properties inside this method will *not* trigger\n * another update.\n *\n * @param _changedProperties Map of changed properties with old values\n */\n protected update(_changedProperties: PropertyValues) {\n if (this._reflectingProperties !== undefined &&\n this._reflectingProperties.size > 0) {\n // Use forEach so this works even if for/of loops are compiled to for\n // loops expecting arrays\n this._reflectingProperties.forEach(\n (v, k) => this._propertyToAttribute(k, this[k as keyof this], v));\n this._reflectingProperties = undefined;\n }\n this._markUpdated();\n }\n\n /**\n * Invoked whenever the element is updated. Implement to perform\n * post-updating tasks via DOM APIs, for example, focusing an element.\n *\n * Setting properties inside this method will trigger the element to update\n * again after this update cycle completes.\n *\n * @param _changedProperties Map of changed properties with old values\n */\n protected updated(_changedProperties: PropertyValues) {\n }\n\n /**\n * Invoked when the element is first updated. Implement to perform one time\n * work on the element after update.\n *\n * Setting properties inside this method will trigger the element to update\n * again after this update cycle completes.\n *\n * @param _changedProperties Map of changed properties with old values\n */\n protected firstUpdated(_changedProperties: PropertyValues) {\n }\n}\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * IMPORTANT: For compatibility with tsickle and the Closure JS compiler, all\n * property decorators (but not class decorators) in this file that have\n * an @ExportDecoratedItems annotation must be defined as a regular function,\n * not an arrow function.\n */\n\nimport {LitElement} from '../lit-element.js';\n\nimport {PropertyDeclaration, UpdatingElement} from './updating-element.js';\n\nexport type Constructor<T> = {\n // tslint:disable-next-line:no-any\n new (...args: any[]): T\n};\n\n// From the TC39 Decorators proposal\ninterface ClassDescriptor {\n kind: 'class';\n elements: ClassElement[];\n finisher?: <T>(clazz: Constructor<T>) => undefined | Constructor<T>;\n}\n\n// From the TC39 Decorators proposal\ninterface ClassElement {\n kind: 'field'|'method';\n key: PropertyKey;\n placement: 'static'|'prototype'|'own';\n initializer?: Function;\n extras?: ClassElement[];\n finisher?: <T>(clazz: Constructor<T>) => undefined | Constructor<T>;\n descriptor?: PropertyDescriptor;\n}\n\nconst legacyCustomElement =\n (tagName: string, clazz: Constructor<HTMLElement>) => {\n window.customElements.define(tagName, clazz);\n // Cast as any because TS doesn't recognize the return type as being a\n // subtype of the decorated class when clazz is typed as\n // `Constructor<HTMLElement>` for some reason.\n // `Constructor<HTMLElement>` is helpful to make sure the decorator is\n // applied to elements however.\n // tslint:disable-next-line:no-any\n return clazz as any;\n };\n\nconst standardCustomElement =\n (tagName: string, descriptor: ClassDescriptor) => {\n const {kind, elements} = descriptor;\n return {\n kind,\n elements,\n // This callback is called once the class is otherwise fully defined\n finisher(clazz: Constructor<HTMLElement>) {\n window.customElements.define(tagName, clazz);\n }\n };\n };\n\n/**\n * Class decorator factory that defines the decorated class as a custom element.\n *\n * ```\n * @customElement('my-element')\n * class MyElement {\n * render() {\n * return html``;\n * }\n * }\n * ```\n *\n * @param tagName The name of the custom element to define.\n */\nexport const customElement = (tagName: string) =>\n (classOrDescriptor: Constructor<HTMLElement>|ClassDescriptor) =>\n (typeof classOrDescriptor === 'function') ?\n legacyCustomElement(tagName, classOrDescriptor) :\n standardCustomElement(tagName, classOrDescriptor);\n\nconst standardProperty =\n (options: PropertyDeclaration, element: ClassElement) => {\n // When decorating an accessor, pass it through and add property metadata.\n // Note, the `hasOwnProperty` check in `createProperty` ensures we don't\n // stomp over the user's accessor.\n if (element.kind === 'method' && element.descriptor &&\n !('value' in element.descriptor)) {\n return {\n ...element,\n finisher(clazz: typeof UpdatingElement) {\n clazz.createProperty(element.key, options);\n }\n };\n } else {\n // createProperty() takes care of defining the property, but we still\n // must return some kind of descriptor, so return a descriptor for an\n // unused prototype field. The finisher calls createProperty().\n return {\n kind: 'field',\n key: Symbol(),\n placement: 'own',\n descriptor: {},\n // When @babel/plugin-proposal-decorators implements initializers,\n // do this instead of the initializer below. See:\n // https://github.com/babel/babel/issues/9260 extras: [\n // {\n // kind: 'initializer',\n // placement: 'own',\n // initializer: descriptor.initializer,\n // }\n // ],\n initializer(this: {[key: string]: unknown}) {\n if (typeof element.initializer === 'function') {\n this[element.key as string] = element.initializer.call(this);\n }\n },\n finisher(clazz: typeof UpdatingElement) {\n clazz.createProperty(element.key, options);\n }\n };\n }\n };\n\nconst legacyProperty =\n (options: PropertyDeclaration, proto: Object, name: PropertyKey) => {\n (proto.constructor as typeof UpdatingElement)\n .createProperty(name, options);\n };\n\n/**\n * A property decorator which creates a LitElement property which reflects a\n * corresponding attribute value. A `PropertyDeclaration` may optionally be\n * supplied to configure property features.\n *\n * This decorator should only be used for public fields. Private or protected\n * fields should use the internalProperty decorator.\n *\n * @example\n *\n * class MyElement {\n * @property({ type: Boolean })\n * clicked = false;\n * }\n *\n * @ExportDecoratedItems\n */\nexport function property(options?: PropertyDeclaration) {\n // tslint:disable-next-line:no-any decorator\n return (protoOrDescriptor: Object|ClassElement, name?: PropertyKey): any =>\n (name !== undefined) ?\n legacyProperty(options!, protoOrDescriptor as Object, name) :\n standardProperty(options!, protoOrDescriptor as ClassElement);\n}\n\nexport interface InternalPropertyDeclaration<Type = unknown> {\n /**\n * A function that indicates if a property should be considered changed when\n * it is set. The function should take the `newValue` and `oldValue` and\n * return `true` if an update should be requested.\n */\n hasChanged?(value: Type, oldValue: Type): boolean;\n}\n\n/**\n * Declares a private or protected property that still triggers updates to the\n * element when it changes.\n *\n * Properties declared this way must not be used from HTML or HTML templating\n * systems, they're solely for properties internal to the element. These\n * properties may be renamed by optimization tools like closure compiler.\n */\nexport function internalProperty(options?: InternalPropertyDeclaration) {\n return property({attribute: false, hasChanged: options?.hasChanged});\n}\n\n/**\n * A property decorator that converts a class property into a getter that\n * executes a querySelector on the element's renderRoot.\n *\n * @param selector A DOMString containing one or more selectors to match.\n *\n * See: https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector\n *\n * @example\n *\n * class MyElement {\n * @query('#first')\n * first;\n *\n * render() {\n * return html`\n * <div id=\"first\"></div>\n * <div id=\"second\"></div>\n * `;\n * }\n * }\n *\n */\nexport function query(selector: string) {\n return (protoOrDescriptor: Object|ClassElement,\n // tslint:disable-next-line:no-any decorator\n name?: PropertyKey): any => {\n const descriptor = {\n get(this: LitElement) {\n return this.renderRoot.querySelector(selector);\n },\n enumerable: true,\n configurable: true,\n };\n return (name !== undefined) ?\n legacyQuery(descriptor, protoOrDescriptor as Object, name) :\n standardQuery(descriptor, protoOrDescriptor as ClassElement);\n };\n}\n\n// Note, in the future, we may extend this decorator to support the use case\n// where the queried element may need to do work to become ready to interact\n// with (e.g. load some implementation code). If so, we might elect to\n// add a second argument defining a function that can be run to make the\n// queried element loaded/updated/ready.\n/**\n * A property decorator that converts a class property into a getter that\n * returns a promise that resolves to the result of a querySelector on the\n * element's renderRoot done after the element's `updateComplete` promise\n * resolves. When the queried property may change with element state, this\n * decorator can be used instead of requiring users to await the\n * `updateComplete` before accessing the property.\n *\n * @param selector A DOMString containing one or more selectors to match.\n *\n * See: https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector\n *\n * @example\n *\n * class MyElement {\n * @queryAsync('#first')\n * first;\n *\n * render() {\n * return html`\n * <div id=\"first\"></div>\n * <div id=\"second\"></div>\n * `;\n * }\n * }\n *\n * // external usage\n * async doSomethingWithFirst() {\n * (await aMyElement.first).doSomething();\n * }\n */\nexport function queryAsync(selector: string) {\n return (protoOrDescriptor: Object|ClassElement,\n // tslint:disable-next-line:no-any decorator\n name?: PropertyKey): any => {\n const descriptor = {\n async get(this: LitElement) {\n await this.updateComplete;\n return this.renderRoot.querySelector(selector);\n },\n enumerable: true,\n configurable: true,\n };\n return (name !== undefined) ?\n legacyQuery(descriptor, protoOrDescriptor as Object, name) :\n standardQuery(descriptor, protoOrDescriptor as ClassElement);\n };\n}\n\n/**\n * A property decorator that converts a class property into a getter\n * that executes a querySelectorAll on the element's renderRoot.\n *\n * @param selector A DOMString containing one or more selectors to match.\n *\n * See:\n * https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelectorAll\n *\n * @example\n *\n * class MyElement {\n * @queryAll('div')\n * divs;\n *\n * render() {\n * return html`\n * <div id=\"first\"></div>\n * <div id=\"second\"></div>\n * `;\n * }\n * }\n */\nexport function queryAll(selector: string) {\n return (protoOrDescriptor: Object|ClassElement,\n // tslint:disable-next-line:no-any decorator\n name?: PropertyKey): any => {\n const descriptor = {\n get(this: LitElement) {\n return this.renderRoot.querySelectorAll(selector);\n },\n enumerable: true,\n configurable: true,\n };\n return (name !== undefined) ?\n legacyQuery(descriptor, protoOrDescriptor as Object, name) :\n standardQuery(descriptor, protoOrDescriptor as ClassElement);\n };\n}\n\nconst legacyQuery =\n (descriptor: PropertyDescriptor, proto: Object, name: PropertyKey) => {\n Object.defineProperty(proto, name, descriptor);\n };\n\nconst standardQuery = (descriptor: PropertyDescriptor, element: ClassElement) =>\n ({\n kind: 'method',\n placement: 'prototype',\n key: element.key,\n descriptor,\n });\n\nconst standardEventOptions =\n (options: AddEventListenerOptions, element: ClassElement) => {\n return {\n ...element,\n finisher(clazz: typeof UpdatingElement) {\n Object.assign(\n clazz.prototype[element.key as keyof UpdatingElement], options);\n }\n };\n };\n\nconst legacyEventOptions =\n // tslint:disable-next-line:no-any legacy decorator\n (options: AddEventListenerOptions, proto: any, name: PropertyKey) => {\n Object.assign(proto[name], options);\n };\n\n/**\n * Adds event listener options to a method used as an event listener in a\n * lit-html template.\n *\n * @param options An object that specifies event listener options as accepted by\n * `EventTarget#addEventListener` and `EventTarget#removeEventListener`.\n *\n * Current browsers support the `capture`, `passive`, and `once` options. See:\n * https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#Parameters\n *\n * @example\n *\n * class MyElement {\n * clicked = false;\n *\n * render() {\n * return html`\n * <div @click=${this._onClick}`>\n * <button></button>\n * </div>\n * `;\n * }\n *\n * @eventOptions({capture: true})\n * _onClick(e) {\n * this.clicked = true;\n * }\n * }\n */\nexport function eventOptions(options: AddEventListenerOptions) {\n // Return value typed as any to prevent TypeScript from complaining that\n // standard decorator function signature does not match TypeScript decorator\n // signature\n // TODO(kschaaf): unclear why it was only failing on this decorator and not\n // the others\n return ((protoOrDescriptor: Object|ClassElement, name?: string) =>\n (name !== undefined) ?\n legacyEventOptions(options, protoOrDescriptor as Object, name) :\n standardEventOptions(\n options, protoOrDescriptor as ClassElement)) as\n // tslint:disable-next-line:no-any decorator\n any;\n}\n\n/**\n * A property decorator that converts a class property into a getter that\n * returns the `assignedNodes` of the given named `slot`. Note, the type of\n * this property should be annotated as `NodeListOf<HTMLElement>`.\n *\n */\nexport function queryAssignedNodes(\n slotName: string = '', flatten: boolean = false) {\n return (protoOrDescriptor: Object|ClassElement,\n // tslint:disable-next-line:no-any decorator\n name?: PropertyKey): any => {\n const descriptor = {\n get(this: LitElement) {\n const selector = `slot${slotName ? `[name=${slotName}]` : ''}`;\n const slot = this.renderRoot.querySelector(selector);\n return slot && (slot as HTMLSlotElement).assignedNodes({flatten});\n },\n enumerable: true,\n configurable: true,\n };\n return (name !== undefined) ?\n legacyQuery(descriptor, protoOrDescriptor as Object, name) :\n standardQuery(descriptor, protoOrDescriptor as ClassElement);\n };\n}\n","/**\n@license\nCopyright (c) 2019 The Polymer Project Authors. All rights reserved.\nThis code may only be used under the BSD style license found at\nhttp://polymer.github.io/LICENSE.txt The complete set of authors may be found at\nhttp://polymer.github.io/AUTHORS.txt The complete set of contributors may be\nfound at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as\npart of the polymer project is also subject to an additional IP rights grant\nfound at http://polymer.github.io/PATENTS.txt\n*/\n\nexport const supportsAdoptingStyleSheets =\n ('adoptedStyleSheets' in Document.prototype) &&\n ('replace' in CSSStyleSheet.prototype);\n\nconst constructionToken = Symbol();\n\nexport class CSSResult {\n _styleSheet?: CSSStyleSheet|null;\n\n readonly cssText: string;\n\n constructor(cssText: string, safeToken: symbol) {\n if (safeToken !== constructionToken) {\n throw new Error(\n 'CSSResult is not constructable. Use `unsafeCSS` or `css` instead.');\n }\n this.cssText = cssText;\n }\n\n // Note, this is a getter so that it's lazy. In practice, this means\n // stylesheets are not created until the first element instance is made.\n get styleSheet(): CSSStyleSheet|null {\n if (this._styleSheet === undefined) {\n // Note, if `adoptedStyleSheets` is supported then we assume CSSStyleSheet\n // is constructable.\n if (supportsAdoptingStyleSheets) {\n this._styleSheet = new CSSStyleSheet();\n this._styleSheet.replaceSync(this.cssText);\n } else {\n this._styleSheet = null;\n }\n }\n return this._styleSheet;\n }\n\n toString(): string {\n return this.cssText;\n }\n}\n\n/**\n * Wrap a value for interpolation in a css tagged template literal.\n *\n * This is unsafe because untrusted CSS text can be used to phone home\n * or exfiltrate data to an attacker controlled site. Take care to only use\n * this with trusted input.\n */\nexport const unsafeCSS = (value: unknown) => {\n return new CSSResult(String(value), constructionToken);\n};\n\nconst textFromCSSResult = (value: CSSResult|number) => {\n if (value instanceof CSSResult) {\n return value.cssText;\n } else if (typeof value === 'number') {\n return value;\n } else {\n throw new Error(\n `Value passed to 'css' function must be a 'css' function result: ${\n value}. Use 'unsafeCSS' to pass non-literal values, but\n take care to ensure page security.`);\n }\n};\n\n/**\n * Template tag which which can be used with LitElement's `style` property to\n * set element styles. For security reasons, only literal string values may be\n * used. To incorporate non-literal values `unsafeCSS` may be used inside a\n * template string part.\n */\nexport const css =\n (strings: TemplateStringsArray, ...values: (CSSResult|number)[]) => {\n const cssText = values.reduce(\n (acc, v, idx) => acc + textFromCSSResult(v) + strings[idx + 1],\n strings[0]);\n return new CSSResult(cssText, constructionToken);\n };\n","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\nimport {render, ShadyRenderOptions} from 'lit-html/lib/shady-render.js';\n\nimport {PropertyValues, UpdatingElement} from './lib/updating-element.js';\n\nexport * from './lib/updating-element.js';\nexport * from './lib/decorators.js';\nexport {html, svg, TemplateResult, SVGTemplateResult} from 'lit-html/lit-html.js';\nimport {supportsAdoptingStyleSheets, CSSResult} from './lib/css-tag.js';\nexport * from './lib/css-tag.js';\n\ndeclare global {\n interface Window {\n litElementVersions: string[];\n }\n}\n\n// IMPORTANT: do not change the property name or the assignment expression.\n// This line will be used in regexes to search for LitElement usage.\n// TODO(justinfagnani): inject version number at build time\n(window['litElementVersions'] || (window['litElementVersions'] = []))\n .push('2.3.1');\n\nexport interface CSSResultArray extends Array<CSSResult|CSSResultArray> {}\n\n/**\n * Sentinal value used to avoid calling lit-html's render function when\n * subclasses do not implement `render`\n */\nconst renderNotImplemented = {};\n\nexport class LitElement extends UpdatingElement {\n /**\n * Ensure this class is marked as `finalized` as an optimization ensuring\n * it will not needlessly try to `finalize`.\n *\n * Note this property name is a string to prevent breaking Closure JS Compiler\n * optimizations. See updating-element.ts for more information.\n */\n protected static['finalized'] = true;\n\n /**\n * Render method used to render the value to the element's DOM.\n * @param result The value to render.\n * @param container Node into which to render.\n * @param options Element name.\n * @nocollapse\n */\n static render:\n (result: unknown, container: Element|DocumentFragment,\n options: ShadyRenderOptions) => void = render;\n\n /**\n * Array of styles to apply to the element. The styles should be defined\n * using the `css` tag function.\n */\n static styles?: CSSResult|CSSResultArray;\n\n private static _styles: CSSResult[]|undefined;\n\n /**\n * Return the array of styles to apply to the element.\n * Override this method to integrate into a style management system.\n *\n * @nocollapse\n */\n static getStyles(): CSSResult|CSSResultArray|undefined {\n return this.styles;\n }\n\n /** @nocollapse */\n private static _getUniqueStyles() {\n // Only gather styles once per class\n if (this.hasOwnProperty(JSCompiler_renameProperty('_styles', this))) {\n return;\n }\n // Take care not to call `this.getStyles()` multiple times since this\n // generates new CSSResults each time.\n // TODO(sorvell): Since we do not cache CSSResults by input, any\n // shared styles will generate new stylesheet objects, which is wasteful.\n // This should be addressed when a browser ships constructable\n // stylesheets.\n const userStyles = this.getStyles();\n if (userStyles === undefined) {\n this._styles = [];\n } else if (Array.isArray(userStyles)) {\n // De-duplicate styles preserving the _last_ instance in the set.\n // This is a performance optimization to avoid duplicated styles that can\n // occur especially when composing via subclassing.\n // The last item is kept to try to preserve the cascade order with the\n // assumption that it's most important that last added styles override\n // previous styles.\n const addStyles =\n (styles: CSSResultArray, set: Set<CSSResult>): Set<CSSResult> =>\n styles.reduceRight(\n (set: Set<CSSResult>, s) =>\n // Note: On IE set.add() does not return the set\n Array.isArray(s) ? addStyles(s, set) : (set.add(s), set),\n set);\n // Array.from does not work on Set in IE, otherwise return\n // Array.from(addStyles(userStyles, new Set<CSSResult>())).reverse()\n const set = addStyles(userStyles, new Set<CSSResult>());\n const styles: CSSResult[] = [];\n set.forEach((v) => styles.unshift(v));\n this._styles = styles;\n } else {\n this._styles = [userStyles];\n }\n }\n\n private _needsShimAdoptedStyleSheets?: boolean;\n\n /**\n * Node or ShadowRoot into which element DOM should be rendered. Defaults\n * to an open shadowRoot.\n */\n readonly renderRoot!: Element|DocumentFragment;\n\n /**\n * Performs element initialization. By default this calls `createRenderRoot`\n * to create the element `renderRoot` node and captures any pre-set values for\n * registered properties.\n */\n protected initialize() {\n super.initialize();\n (this.constructor as typeof LitElement)._getUniqueStyles();\n (this as {renderRoot: Element | DocumentFragment}).renderRoot =\n this.createRenderRoot();\n // Note, if renderRoot is not a shadowRoot, styles would/could apply to the\n // element's getRootNode(). While this could be done, we're choosing not to\n // support this now since it would require different logic around de-duping.\n if (window.ShadowRoot && this.renderRoot instanceof window.ShadowRoot) {\n this.adoptStyles();\n }\n }\n\n /**\n * Returns the node into which the element should render and by default\n * creates and returns an open shadowRoot. Implement to customize where the\n * element's DOM is rendered. For example, to render into the element's\n * childNodes, return `this`.\n * @returns {Element|DocumentFragment} Returns a node into which to render.\n */\n protected createRenderRoot(): Element|ShadowRoot {\n return this.attachShadow({mode: 'open'});\n }\n\n /**\n * Applies styling to the element shadowRoot using the `static get styles`\n * property. Styling will apply using `shadowRoot.adoptedStyleSheets` where\n * available and will fallback otherwise. When Shadow DOM is polyfilled,\n * ShadyCSS scopes styles and adds them to the document. When Shadow DOM\n * is available but `adoptedStyleSheets` is not, styles are appended to the\n * end of the `shadowRoot` to [mimic spec\n * behavior](https://wicg.github.io/construct-stylesheets/#using-constructed-stylesheets).\n */\n protected adoptStyles() {\n const styles = (this.constructor as typeof LitElement)._styles!;\n if (styles.length === 0) {\n return;\n }\n // There are three separate cases here based on Shadow DOM support.\n // (1) shadowRoot polyfilled: use ShadyCSS\n // (2) shadowRoot.adoptedStyleSheets available: use it.\n // (3) shadowRoot.adoptedStyleSheets polyfilled: append styles after\n // rendering\n if (window.ShadyCSS !== undefined && !window.ShadyCSS.nativeShadow) {\n window.ShadyCSS.ScopingShim!.prepareAdoptedCssText(\n styles.map((s) => s.cssText), this.localName);\n } else if (supportsAdoptingStyleSheets) {\n (this.renderRoot as ShadowRoot).adoptedStyleSheets =\n styles.map((s) => s.styleSheet!);\n } else {\n // This must be done after rendering so the actual style insertion is done\n // in `update`.\n this._needsShimAdoptedStyleSheets = true;\n }\n }\n\n connectedCallback() {\n super.connectedCallback();\n // Note, first update/render handles styleElement so we only call this if\n // connected after first update.\n if (this.hasUpdated && window.ShadyCSS !== undefined) {\n window.ShadyCSS.styleElement(this);\n }\n }\n\n /**\n * Updates the element. This method reflects property values to attributes\n * and calls `render` to render DOM via lit-html. Setting properties inside\n * this method will *not* trigger another update.\n * @param _changedProperties Map of changed properties with old values\n */\n protected update(changedProperties: PropertyValues) {\n // Setting properties in `render` should not trigger an update. Since\n // updates are allowed after super.update, it's important to call `render`\n // before that.\n const templateResult = this.render();\n super.update(changedProperties);\n // If render is not implemented by the component, don't call lit-html render\n if (templateResult !== renderNotImplemented) {\n (this.constructor as typeof LitElement)\n .render(\n templateResult,\n this.renderRoot,\n {scopeName: this.localName, eventContext: this});\n }\n // When native Shadow DOM is used but adoptedStyles are not supported,\n // insert styling after rendering to ensure adoptedStyles have highest\n // priority.\n if (this._needsShimAdoptedStyleSheets) {\n this._needsShimAdoptedStyleSheets = false;\n (this.constructor as typeof LitElement)._styles!.forEach((s) => {\n const style = document.createElement('style');\n style.textContent = s.cssText;\n this.renderRoot.appendChild(style);\n });\n }\n }\n\n /**\n * Invoked on each update to perform rendering tasks. This method may return\n * any value renderable by lit-html's NodePart - typically a TemplateResult.\n * Setting properties inside this method will *not* trigger the element to\n * update.\n */\n protected render(): unknown {\n return renderNotImplemented;\n }\n}\n","(typeof navigator !== \"undefined\") && (function(root, factory) {\n if (typeof define === \"function\" && define.amd) {\n define(function() {\n return factory(root);\n });\n } else if (typeof module === \"object\" && module.exports) {\n module.exports = factory(root);\n } else {\n root.lottie = factory(root);\n root.bodymovin = root.lottie;\n }\n}((window || {}), function(window) {\n\t\"use strict\";\r\nvar svgNS = \"http://www.w3.org/2000/svg\";\r\n\r\nvar locationHref = '';\r\n\r\nvar initialDefaultFrame = -999999;\r\n\r\nvar subframeEnabled = true;\r\nvar expressionsPlugin;\r\nvar isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\r\nvar cachedColors = {};\r\nvar bm_rounder = Math.round;\r\nvar bm_rnd;\r\nvar bm_pow = Math.pow;\r\nvar bm_sqrt = Math.sqrt;\r\nvar bm_abs = Math.abs;\r\nvar bm_floor = Math.floor;\r\nvar bm_max = Math.max;\r\nvar bm_min = Math.min;\r\nvar blitter = 10;\r\n\r\nvar BMMath = {};\r\n(function(){\r\n var propertyNames = [\"abs\", \"acos\", \"acosh\", \"asin\", \"asinh\", \"atan\", \"atanh\", \"atan2\", \"ceil\", \"cbrt\", \"expm1\", \"clz32\", \"cos\", \"cosh\", \"exp\", \"floor\", \"fround\", \"hypot\", \"imul\", \"log\", \"log1p\", \"log2\", \"log10\", \"max\", \"min\", \"pow\", \"random\", \"round\", \"sign\", \"sin\", \"sinh\", \"sqrt\", \"tan\", \"tanh\", \"trunc\", \"E\", \"LN10\", \"LN2\", \"LOG10E\", \"LOG2E\", \"PI\", \"SQRT1_2\", \"SQRT2\"];\r\n var i, len = propertyNames.length;\r\n for(i=0;i<len;i+=1){\r\n BMMath[propertyNames[i]] = Math[propertyNames[i]];\r\n }\r\n}());\r\n\r\nfunction ProjectInterface(){return {};}\r\n\r\nBMMath.random = Math.random;\r\nBMMath.abs = function(val){\r\n var tOfVal = typeof val;\r\n if(tOfVal === 'object' && val.length){\r\n var absArr = createSizedArray(val.length);\r\n var i, len = val.length;\r\n for(i=0;i<len;i+=1){\r\n absArr[i] = Math.abs(val[i]);\r\n }\r\n return absArr;\r\n }\r\n return Math.abs(val);\r\n\r\n};\r\nvar defaultCurveSegments = 150;\r\nvar degToRads = Math.PI/180;\r\nvar roundCorner = 0.5519;\r\n\r\nfunction roundValues(flag){\r\n if(flag){\r\n bm_rnd = Math.round;\r\n }else{\r\n bm_rnd = function(val){\r\n return val;\r\n };\r\n }\r\n}\r\nroundValues(false);\r\n\r\nfunction styleDiv(element){\r\n element.style.position = 'absolute';\r\n element.style.top = 0;\r\n element.style.left = 0;\r\n element.style.display = 'block';\r\n element.style.transformOrigin = element.style.webkitTransformOrigin = '0 0';\r\n element.style.backfaceVisibility = element.style.webkitBackfaceVisibility = 'visible';\r\n element.style.transformStyle = element.style.webkitTransformStyle = element.style.mozTransformStyle = \"preserve-3d\";\r\n}\r\n\r\nfunction BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier){\r\n this.type = type;\r\n this.currentTime = currentTime;\r\n this.totalTime = totalTime;\r\n this.direction = frameMultiplier < 0 ? -1 : 1;\r\n}\r\n\r\nfunction BMCompleteEvent(type, frameMultiplier){\r\n this.type = type;\r\n this.direction = frameMultiplier < 0 ? -1 : 1;\r\n}\r\n\r\nfunction BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier){\r\n this.type = type;\r\n this.currentLoop = currentLoop;\r\n this.totalLoops = totalLoops;\r\n this.direction = frameMultiplier < 0 ? -1 : 1;\r\n}\r\n\r\nfunction BMSegmentStartEvent(type, firstFrame, totalFrames){\r\n this.type = type;\r\n this.firstFrame = firstFrame;\r\n this.totalFrames = totalFrames;\r\n}\r\n\r\nfunction BMDestroyEvent(type, target){\r\n this.type = type;\r\n this.target = target;\r\n}\r\n\r\nfunction BMRenderFrameErrorEvent(nativeError, currentTime) {\r\n this.type = 'renderFrameError';\r\n this.nativeError = nativeError;\r\n this.currentTime = currentTime;\r\n}\r\n\r\nfunction BMConfigErrorEvent(nativeError) {\r\n this.type = 'configError';\r\n this.nativeError = nativeError;\r\n}\r\n\r\nfunction BMAnimationConfigErrorEvent(type, nativeError) {\r\n this.type = type;\r\n this.nativeError = nativeError;\r\n this.currentTime = currentTime;\r\n}\r\n\r\nvar createElementID = (function(){\r\n var _count = 0;\r\n return function createID() {\r\n return '__lottie_element_' + ++_count\r\n }\r\n}())\r\n\r\nfunction HSVtoRGB(h, s, v) {\r\n var r, g, b, i, f, p, q, t;\r\n i = Math.floor(h * 6);\r\n f = h * 6 - i;\r\n p = v * (1 - s);\r\n q = v * (1 - f * s);\r\n t = v * (1 - (1 - f) * s);\r\n switch (i % 6) {\r\n case 0: r = v; g = t; b = p; break;\r\n case 1: r = q; g = v; b = p; break;\r\n case 2: r = p; g = v; b = t; break;\r\n case 3: r = p; g = q; b = v; break;\r\n case 4: r = t; g = p; b = v; break;\r\n case 5: r = v; g = p; b = q; break;\r\n }\r\n return [ r,\r\n g,\r\n b ];\r\n}\r\n\r\nfunction RGBtoHSV(r, g, b) {\r\n var max = Math.max(r, g, b), min = Math.min(r, g, b),\r\n d = max - min,\r\n h,\r\n s = (max === 0 ? 0 : d / max),\r\n v = max / 255;\r\n\r\n switch (max) {\r\n case min: h = 0; break;\r\n case r: h = (g - b) + d * (g < b ? 6: 0); h /= 6 * d; break;\r\n case g: h = (b - r) + d * 2; h /= 6 * d; break;\r\n case b: h = (r - g) + d * 4; h /= 6 * d; break;\r\n }\r\n\r\n return [\r\n h,\r\n s,\r\n v\r\n ];\r\n}\r\n\r\nfunction addSaturationToRGB(color,offset){\r\n var hsv = RGBtoHSV(color[0]*255,color[1]*255,color[2]*255);\r\n hsv[1] += offset;\r\n if (hsv[1] > 1) {\r\n hsv[1] = 1;\r\n }\r\n else if (hsv[1] <= 0) {\r\n hsv[1] = 0;\r\n }\r\n return HSVtoRGB(hsv[0],hsv[1],hsv[2]);\r\n}\r\n\r\nfunction addBrightnessToRGB(color,offset){\r\n var hsv = RGBtoHSV(color[0]*255,color[1]*255,color[2]*255);\r\n hsv[2] += offset;\r\n if (hsv[2] > 1) {\r\n hsv[2] = 1;\r\n }\r\n else if (hsv[2] < 0) {\r\n hsv[2] = 0;\r\n }\r\n return HSVtoRGB(hsv[0],hsv[1],hsv[2]);\r\n}\r\n\r\nfunction addHueToRGB(color,offset) {\r\n var hsv = RGBtoHSV(color[0]*255,color[1]*255,color[2]*255);\r\n hsv[0] += offset/360;\r\n if (hsv[0] > 1) {\r\n hsv[0] -= 1;\r\n }\r\n else if (hsv[0] < 0) {\r\n hsv[0] += 1;\r\n }\r\n return HSVtoRGB(hsv[0],hsv[1],hsv[2]);\r\n}\r\n\r\nvar rgbToHex = (function(){\r\n var colorMap = [];\r\n var i;\r\n var hex;\r\n for(i=0;i<256;i+=1){\r\n hex = i.toString(16);\r\n colorMap[i] = hex.length == 1 ? '0' + hex : hex;\r\n }\r\n\r\n return function(r, g, b) {\r\n if(r<0){\r\n r = 0;\r\n }\r\n if(g<0){\r\n g = 0;\r\n }\r\n if(b<0){\r\n b = 0;\r\n }\r\n return '#' + colorMap[r] + colorMap[g] + colorMap[b];\r\n };\r\n}());\r\nfunction BaseEvent(){}\r\nBaseEvent.prototype = {\r\n\ttriggerEvent: function (eventName, args) {\r\n\t if (this._cbs[eventName]) {\r\n\t var len = this._cbs[eventName].length;\r\n\t for (var i = 0; i < len; i++){\r\n\t this._cbs[eventName][i](args);\r\n\t }\r\n\t }\r\n\t},\r\n\taddEventListener: function (eventName, callback) {\r\n\t if (!this._cbs[eventName]){\r\n\t this._cbs[eventName] = [];\r\n\t }\r\n\t this._cbs[eventName].push(callback);\r\n\r\n\t\treturn function() {\r\n\t\t\tthis.removeEventListener(eventName, callback);\r\n\t\t}.bind(this);\r\n\t},\r\n\tremoveEventListener: function (eventName,callback){\r\n\t if (!callback){\r\n\t this._cbs[eventName] = null;\r\n\t }else if(this._cbs[eventName]){\r\n\t var i = 0, len = this._cbs[eventName].length;\r\n\t while(i<len){\r\n\t if(this._cbs[eventName][i] === callback){\r\n\t this._cbs[eventName].splice(i,1);\r\n\t i -=1;\r\n\t len -= 1;\r\n\t }\r\n\t i += 1;\r\n\t }\r\n\t if(!this._cbs[eventName].length){\r\n\t this._cbs[eventName] = null;\r\n\t }\r\n\t }\r\n\t}\r\n};\r\nvar createTypedArray = (function(){\r\n\tfunction createRegularArray(type, len){\r\n\t\tvar i = 0, arr = [], value;\r\n\t\tswitch(type) {\r\n\t\t\tcase 'int16':\r\n\t\t\tcase 'uint8c':\r\n\t\t\t\tvalue = 1;\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tvalue = 1.1;\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t\tfor(i = 0; i < len; i += 1) {\r\n\t\t\tarr.push(value);\r\n\t\t}\r\n\t\treturn arr;\r\n\t}\r\n\tfunction createTypedArray(type, len){\r\n\t\tif(type === 'float32') {\r\n\t\t\treturn new Float32Array(len);\r\n\t\t} else if(type === 'int16') {\r\n\t\t\treturn new Int16Array(len);\r\n\t\t} else if(type === 'uint8c') {\r\n\t\t\treturn new Uint8ClampedArray(len);\r\n\t\t}\r\n\t}\r\n\tif(typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\r\n\t\treturn createTypedArray;\r\n\t} else {\r\n\t\treturn createRegularArray;\r\n\t}\r\n}());\r\n\r\nfunction createSizedArray(len) {\r\n\treturn Array.apply(null,{length:len});\r\n}\r\nfunction createNS(type) {\r\n\t//return {appendChild:function(){},setAttribute:function(){},style:{}}\r\n\treturn document.createElementNS(svgNS, type);\r\n}\r\nfunction createTag(type) {\r\n\t//return {appendChild:function(){},setAttribute:function(){},style:{}}\r\n\treturn document.createElement(type);\r\n}\r\nfunction DynamicPropertyContainer(){};\r\nDynamicPropertyContainer.prototype = {\r\n\taddDynamicProperty: function(prop) {\r\n\t\tif(this.dynamicProperties.indexOf(prop) === -1) {\r\n\t this.dynamicProperties.push(prop);\r\n\t this.container.addDynamicProperty(this);\r\n\t \tthis._isAnimated = true;\r\n\t }\r\n\t},\r\n\titerateDynamicProperties: function(){\r\n\t this._mdf = false;\r\n\t var i, len = this.dynamicProperties.length;\r\n\t for(i=0;i<len;i+=1){\r\n\t this.dynamicProperties[i].getValue();\r\n\t if(this.dynamicProperties[i]._mdf) {\r\n\t this._mdf = true;\r\n\t }\r\n\t }\r\n\t},\r\n\tinitDynamicPropertyContainer: function(container){\r\n\t this.container = container;\r\n\t this.dynamicProperties = [];\r\n\t this._mdf = false;\r\n\t this._isAnimated = false;\r\n\t}\r\n}\r\nvar getBlendMode = (function() {\r\n\r\n\tvar blendModeEnums = {\r\n 0:'source-over',\r\n 1:'multiply',\r\n 2:'screen',\r\n 3:'overlay',\r\n 4:'darken',\r\n 5:'lighten',\r\n 6:'color-dodge',\r\n 7:'color-burn',\r\n 8:'hard-light',\r\n 9:'soft-light',\r\n 10:'difference',\r\n 11:'exclusion',\r\n 12:'hue',\r\n 13:'saturation',\r\n 14:'color',\r\n 15:'luminosity'\r\n }\r\n\r\n\treturn function(mode) {\r\n\t\treturn blendModeEnums[mode] || '';\r\n\t}\r\n}())\r\n/*!\r\n Transformation Matrix v2.0\r\n (c) Epistemex 2014-2015\r\n www.epistemex.com\r\n By Ken Fyrstenberg\r\n Contributions by leeoniya.\r\n License: MIT, header required.\r\n */\r\n\r\n/**\r\n * 2D transformation matrix object initialized with identity matrix.\r\n *\r\n * The matrix can synchronize a canvas context by supplying the context\r\n * as an argument, or later apply current absolute transform to an\r\n * existing context.\r\n *\r\n * All values are handled as floating point values.\r\n *\r\n * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n * @prop {number} a - scale x\r\n * @prop {number} b - shear y\r\n * @prop {number} c - shear x\r\n * @prop {number} d - scale y\r\n * @prop {number} e - translate x\r\n * @prop {number} f - translate y\r\n * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n * @constructor\r\n */\r\n\r\nvar Matrix = (function(){\r\n\r\n var _cos = Math.cos;\r\n var _sin = Math.sin;\r\n var _tan = Math.tan;\r\n var _rnd = Math.round;\r\n\r\n function reset(){\r\n this.props[0] = 1;\r\n this.props[1] = 0;\r\n this.props[2] = 0;\r\n this.props[3] = 0;\r\n this.props[4] = 0;\r\n this.props[5] = 1;\r\n this.props[6] = 0;\r\n this.props[7] = 0;\r\n this.props[8] = 0;\r\n this.props[9] = 0;\r\n this.props[10] = 1;\r\n this.props[11] = 0;\r\n this.props[12] = 0;\r\n this.props[13] = 0;\r\n this.props[14] = 0;\r\n this.props[15] = 1;\r\n return this;\r\n }\r\n\r\n function rotate(angle) {\r\n if(angle === 0){\r\n return this;\r\n }\r\n var mCos = _cos(angle);\r\n var mSin = _sin(angle);\r\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\r\n }\r\n\r\n function rotateX(angle){\r\n if(angle === 0){\r\n return this;\r\n }\r\n var mCos = _cos(angle);\r\n var mSin = _sin(angle);\r\n return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\r\n }\r\n\r\n function rotateY(angle){\r\n if(angle === 0){\r\n return this;\r\n }\r\n var mCos = _cos(angle);\r\n var mSin = _sin(angle);\r\n return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\r\n }\r\n\r\n function rotateZ(angle){\r\n if(angle === 0){\r\n return this;\r\n }\r\n var mCos = _cos(angle);\r\n var mSin = _sin(angle);\r\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\r\n }\r\n\r\n function shear(sx,sy){\r\n return this._t(1, sy, sx, 1, 0, 0);\r\n }\r\n\r\n function skew(ax, ay){\r\n return this.shear(_tan(ax), _tan(ay));\r\n }\r\n\r\n function skewFromAxis(ax, angle){\r\n var mCos = _cos(angle);\r\n var mSin = _sin(angle);\r\n return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)\r\n ._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)\r\n ._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\r\n //return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\r\n }\r\n\r\n function scale(sx, sy, sz) {\r\n if(!sz && sz !== 0) {\r\n sz = 1;\r\n }\r\n if(sx === 1 && sy === 1 && sz === 1){\r\n return this;\r\n }\r\n return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\r\n }\r\n\r\n function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\r\n this.props[0] = a;\r\n this.props[1] = b;\r\n this.props[2] = c;\r\n this.props[3] = d;\r\n this.props[4] = e;\r\n this.props[5] = f;\r\n this.props[6] = g;\r\n this.props[7] = h;\r\n this.props[8] = i;\r\n this.props[9] = j;\r\n this.props[10] = k;\r\n this.props[11] = l;\r\n this.props[12] = m;\r\n this.props[13] = n;\r\n this.props[14] = o;\r\n this.props[15] = p;\r\n return this;\r\n }\r\n\r\n function translate(tx, ty, tz) {\r\n tz = tz || 0;\r\n if(tx !== 0 || ty !== 0 || tz !== 0){\r\n return this._t(1,0,0,0,0,1,0,0,0,0,1,0,tx,ty,tz,1);\r\n }\r\n return this;\r\n }\r\n\r\n function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\r\n\r\n var _p = this.props;\r\n\r\n if(a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0){\r\n //NOTE: commenting this condition because TurboFan deoptimizes code when present\r\n //if(m2 !== 0 || n2 !== 0 || o2 !== 0){\r\n _p[12] = _p[12] * a2 + _p[15] * m2;\r\n _p[13] = _p[13] * f2 + _p[15] * n2;\r\n _p[14] = _p[14] * k2 + _p[15] * o2;\r\n _p[15] = _p[15] * p2;\r\n //}\r\n this._identityCalculated = false;\r\n return this;\r\n }\r\n\r\n var a1 = _p[0];\r\n var b1 = _p[1];\r\n var c1 = _p[2];\r\n var d1 = _p[3];\r\n var e1 = _p[4];\r\n var f1 = _p[5];\r\n var g1 = _p[6];\r\n var h1 = _p[7];\r\n var i1 = _p[8];\r\n var j1 = _p[9];\r\n var k1 = _p[10];\r\n var l1 = _p[11];\r\n var m1 = _p[12];\r\n var n1 = _p[13];\r\n var o1 = _p[14];\r\n var p1 = _p[15];\r\n\r\n /* matrix order (canvas compatible):\r\n * ace\r\n * bdf\r\n * 001\r\n */\r\n _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\r\n _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2 ;\r\n _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2 ;\r\n _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2 ;\r\n\r\n _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2 ;\r\n _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2 ;\r\n _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2 ;\r\n _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2 ;\r\n\r\n _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2 ;\r\n _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2 ;\r\n _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2 ;\r\n _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2 ;\r\n\r\n _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2 ;\r\n _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2 ;\r\n _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2 ;\r\n _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2 ;\r\n\r\n this._identityCalculated = false;\r\n return this;\r\n }\r\n\r\n function isIdentity() {\r\n if(!this._identityCalculated){\r\n this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\r\n this._identityCalculated = true;\r\n }\r\n return this._identity;\r\n }\r\n\r\n function equals(matr){\r\n var i = 0;\r\n while (i < 16) {\r\n if(matr.props[i] !== this.props[i]) {\r\n return false;\r\n }\r\n i+=1;\r\n }\r\n return true;\r\n }\r\n\r\n function clone(matr){\r\n var i;\r\n for(i=0;i<16;i+=1){\r\n matr.props[i] = this.props[i];\r\n }\r\n }\r\n\r\n function cloneFromProps(props){\r\n var i;\r\n for(i=0;i<16;i+=1){\r\n this.props[i] = props[i];\r\n }\r\n }\r\n\r\n function applyToPoint(x, y, z) {\r\n\r\n return {\r\n x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\r\n y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\r\n z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\r\n };\r\n /*return {\r\n x: x * me.a + y * me.c + me.e,\r\n y: x * me.b + y * me.d + me.f\r\n };*/\r\n }\r\n function applyToX(x, y, z) {\r\n return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\r\n }\r\n function applyToY(x, y, z) {\r\n return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\r\n }\r\n function applyToZ(x, y, z) {\r\n return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\r\n }\r\n\r\n function getInverseMatrix() {\r\n var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\r\n var a = this.props[5]/determinant;\r\n var b = - this.props[1]/determinant;\r\n var c = - this.props[4]/determinant;\r\n var d = this.props[0]/determinant;\r\n var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12])/determinant;\r\n var f = - (this.props[0] * this.props[13] - this.props[1] * this.props[12])/determinant;\r\n var inverseMatrix = new Matrix();\r\n inverseMatrix.props[0] = a;\r\n inverseMatrix.props[1] = b;\r\n inverseMatrix.props[4] = c;\r\n inverseMatrix.props[5] = d;\r\n inverseMatrix.props[12] = e;\r\n inverseMatrix.props[13] = f;\r\n return inverseMatrix;\r\n }\r\n\r\n function inversePoint(pt) {\r\n var inverseMatrix = this.getInverseMatrix();\r\n return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0)\r\n }\r\n\r\n function inversePoints(pts){\r\n var i, len = pts.length, retPts = [];\r\n for(i=0;i<len;i+=1){\r\n retPts[i] = inversePoint(pts[i]);\r\n }\r\n return retPts;\r\n }\r\n\r\n function applyToTriplePoints(pt1, pt2, pt3) {\r\n var arr = createTypedArray('float32', 6);\r\n if(this.isIdentity()) {\r\n arr[0] = pt1[0];\r\n arr[1] = pt1[1];\r\n arr[2] = pt2[0];\r\n arr[3] = pt2[1];\r\n arr[4] = pt3[0];\r\n arr[5] = pt3[1];\r\n } else {\r\n var p0 = this.props[0], p1 = this.props[1], p4 = this.props[4], p5 = this.props[5], p12 = this.props[12], p13 = this.props[13];\r\n arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\r\n arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\r\n arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\r\n arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\r\n arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\r\n arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\r\n }\r\n return arr;\r\n }\r\n\r\n function applyToPointArray(x,y,z){\r\n var arr;\r\n if(this.isIdentity()) {\r\n arr = [x,y,z];\r\n } else {\r\n arr = [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\r\n }\r\n return arr;\r\n }\r\n\r\n function applyToPointStringified(x, y) {\r\n if(this.isIdentity()) {\r\n return x + ',' + y;\r\n }\r\n var _p = this.props;\r\n return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100+','+ Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\r\n }\r\n\r\n function toCSS() {\r\n //Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\r\n /*if(this.isIdentity()) {\r\n return '';\r\n }*/\r\n var i = 0;\r\n var props = this.props;\r\n var cssValue = 'matrix3d(';\r\n var v = 10000;\r\n while(i<16){\r\n cssValue += _rnd(props[i]*v)/v;\r\n cssValue += i === 15 ? ')':',';\r\n i += 1;\r\n }\r\n return cssValue;\r\n }\r\n\r\n function roundMatrixProperty(val) {\r\n var v = 10000;\r\n if((val < 0.000001 && val > 0) || (val > -0.000001 && val < 0)) {\r\n return _rnd(val * v) / v;\r\n }\r\n return val;\r\n }\r\n\r\n function to2dCSS() {\r\n //Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\r\n /*if(this.isIdentity()) {\r\n return '';\r\n }*/\r\n var props = this.props;\r\n var _a = roundMatrixProperty(props[0]);\r\n var _b = roundMatrixProperty(props[1]);\r\n var _c = roundMatrixProperty(props[4]);\r\n var _d = roundMatrixProperty(props[5]);\r\n var _e = roundMatrixProperty(props[12]);\r\n var _f = roundMatrixProperty(props[13]);\r\n return \"matrix(\" + _a + ',' + _b + ',' + _c + ',' + _d + ',' + _e + ',' + _f + \")\";\r\n }\r\n\r\n return function(){\r\n this.reset = reset;\r\n this.rotate = rotate;\r\n this.rotateX = rotateX;\r\n this.rotateY = rotateY;\r\n this.rotateZ = rotateZ;\r\n this.skew = skew;\r\n this.skewFromAxis = skewFromAxis;\r\n this.shear = shear;\r\n this.scale = scale;\r\n this.setTransform = setTransform;\r\n this.translate = translate;\r\n this.transform = transform;\r\n this.applyToPoint = applyToPoint;\r\n this.applyToX = applyToX;\r\n this.applyToY = applyToY;\r\n this.applyToZ = applyToZ;\r\n this.applyToPointArray = applyToPointArray;\r\n this.applyToTriplePoints = applyToTriplePoints;\r\n this.applyToPointStringified = applyToPointStringified;\r\n this.toCSS = toCSS;\r\n this.to2dCSS = to2dCSS;\r\n this.clone = clone;\r\n this.cloneFromProps = cloneFromProps;\r\n this.equals = equals;\r\n this.inversePoints = inversePoints;\r\n this.inversePoint = inversePoint;\r\n this.getInverseMatrix = getInverseMatrix;\r\n this._t = this.transform;\r\n this.isIdentity = isIdentity;\r\n this._identity = true;\r\n this._identityCalculated = false;\r\n\r\n this.props = createTypedArray('float32', 16);\r\n this.reset();\r\n };\r\n}());\r\n\r\n/*\r\n Copyright 2014 David Bau.\r\n\r\n Permission is hereby granted, free of charge, to any person obtaining\r\n a copy of this software and associated documentation files (the\r\n \"Software\"), to deal in the Software without restriction, including\r\n without limitation the rights to use, copy, modify, merge, publish,\r\n distribute, sublicense, and/or sell copies of the Software, and to\r\n permit persons to whom the Software is furnished to do so, subject to\r\n the following conditions:\r\n\r\n The above copyright notice and this permission notice shall be\r\n included in all copies or substantial portions of the Software.\r\n\r\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n */\r\n\r\n(function (pool, math) {\r\n//\r\n// The following constants are related to IEEE 754 limits.\r\n//\r\n var global = this,\r\n width = 256, // each RC4 output is 0 <= x < 256\r\n chunks = 6, // at least six RC4 outputs for each double\r\n digits = 52, // there are 52 significant digits in a double\r\n rngname = 'random', // rngname: name for Math.random and Math.seedrandom\r\n startdenom = math.pow(width, chunks),\r\n significance = math.pow(2, digits),\r\n overflow = significance * 2,\r\n mask = width - 1,\r\n nodecrypto; // node.js crypto module, initialized at the bottom.\r\n\r\n//\r\n// seedrandom()\r\n// This is the seedrandom function described above.\r\n//\r\n function seedrandom(seed, options, callback) {\r\n var key = [];\r\n options = (options === true) ? { entropy: true } : (options || {});\r\n\r\n // Flatten the seed string or build one from local entropy if needed.\r\n var shortseed = mixkey(flatten(\r\n options.entropy ? [seed, tostring(pool)] :\r\n (seed === null) ? autoseed() : seed, 3), key);\r\n\r\n // Use the seed to initialize an ARC4 generator.\r\n var arc4 = new ARC4(key);\r\n\r\n // This function returns a random double in [0, 1) that contains\r\n // randomness in every bit of the mantissa of the IEEE 754 value.\r\n var prng = function() {\r\n var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48\r\n d = startdenom, // and denominator d = 2 ^ 48.\r\n x = 0; // and no 'extra last byte'.\r\n while (n < significance) { // Fill up all significant digits by\r\n n = (n + x) * width; // shifting numerator and\r\n d *= width; // denominator and generating a\r\n x = arc4.g(1); // new least-significant-byte.\r\n }\r\n while (n >= overflow) { // To avoid rounding up, before adding\r\n n /= 2; // last byte, shift everything\r\n d /= 2; // right using integer math until\r\n x >>>= 1; // we have exactly the desired bits.\r\n }\r\n return (n + x) / d; // Form the number within [0, 1).\r\n };\r\n\r\n prng.int32 = function() { return arc4.g(4) | 0; };\r\n prng.quick = function() { return arc4.g(4) / 0x100000000; };\r\n prng.double = prng;\r\n\r\n // Mix the randomness into accumulated entropy.\r\n mixkey(tostring(arc4.S), pool);\r\n\r\n // Calling convention: what to return as a function of prng, seed, is_math.\r\n return (options.pass || callback ||\r\n function(prng, seed, is_math_call, state) {\r\n if (state) {\r\n // Load the arc4 state from the given state if it has an S array.\r\n if (state.S) { copy(state, arc4); }\r\n // Only provide the .state method if requested via options.state.\r\n prng.state = function() { return copy(arc4, {}); };\r\n }\r\n\r\n // If called as a method of Math (Math.seedrandom()), mutate\r\n // Math.random because that is how seedrandom.js has worked since v1.0.\r\n if (is_math_call) { math[rngname] = prng; return seed; }\r\n\r\n // Otherwise, it is a newer calling convention, so return the\r\n // prng directly.\r\n else return prng;\r\n })(\r\n prng,\r\n shortseed,\r\n 'global' in options ? options.global : (this == math),\r\n options.state);\r\n }\r\n math['seed' + rngname] = seedrandom;\r\n\r\n//\r\n// ARC4\r\n//\r\n// An ARC4 implementation. The constructor takes a key in the form of\r\n// an array of at most (width) integers that should be 0 <= x < (width).\r\n//\r\n// The g(count) method returns a pseudorandom integer that concatenates\r\n// the next (count) outputs from ARC4. Its return value is a number x\r\n// that is in the range 0 <= x < (width ^ count).\r\n//\r\n function ARC4(key) {\r\n var t, keylen = key.length,\r\n me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];\r\n\r\n // The empty key [] is treated as [0].\r\n if (!keylen) { key = [keylen++]; }\r\n\r\n // Set up S using the standard key scheduling algorithm.\r\n while (i < width) {\r\n s[i] = i++;\r\n }\r\n for (i = 0; i < width; i++) {\r\n s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];\r\n s[j] = t;\r\n }\r\n\r\n // The \"g\" method returns the next (count) outputs as one number.\r\n me.g = function(count) {\r\n // Using instance members instead of closure state nearly doubles speed.\r\n var t, r = 0,\r\n i = me.i, j = me.j, s = me.S;\r\n while (count--) {\r\n t = s[i = mask & (i + 1)];\r\n r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];\r\n }\r\n me.i = i; me.j = j;\r\n return r;\r\n // For robust unpredictability, the function call below automatically\r\n // discards an initial batch of values. This is called RC4-drop[256].\r\n // See http://google.com/search?q=rsa+fluhrer+response&btnI\r\n };\r\n }\r\n\r\n//\r\n// copy()\r\n// Copies internal state of ARC4 to or from a plain object.\r\n//\r\n function copy(f, t) {\r\n t.i = f.i;\r\n t.j = f.j;\r\n t.S = f.S.slice();\r\n return t;\r\n }\r\n\r\n//\r\n// flatten()\r\n// Converts an object tree to nested arrays of strings.\r\n//\r\n function flatten(obj, depth) {\r\n var result = [], typ = (typeof obj), prop;\r\n if (depth && typ == 'object') {\r\n for (prop in obj) {\r\n try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}\r\n }\r\n }\r\n return (result.length ? result : typ == 'string' ? obj : obj + '\\0');\r\n }\r\n\r\n//\r\n// mixkey()\r\n// Mixes a string seed into a key that is an array of integers, and\r\n// returns a shortened string seed that is equivalent to the result key.\r\n//\r\n function mixkey(seed, key) {\r\n var stringseed = seed + '', smear, j = 0;\r\n while (j < stringseed.length) {\r\n key[mask & j] =\r\n mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));\r\n }\r\n return tostring(key);\r\n }\r\n\r\n//\r\n// autoseed()\r\n// Returns an object for autoseeding, using window.crypto and Node crypto\r\n// module if available.\r\n//\r\n function autoseed() {\r\n try {\r\n if (nodecrypto) { return tostring(nodecrypto.randomBytes(width)); }\r\n var out = new Uint8Array(width);\r\n (global.crypto || global.msCrypto).getRandomValues(out);\r\n return tostring(out);\r\n } catch (e) {\r\n var browser = global.navigator,\r\n plugins = browser && browser.plugins;\r\n return [+new Date(), global, plugins, global.screen, tostring(pool)];\r\n }\r\n }\r\n\r\n//\r\n// tostring()\r\n// Converts an array of charcodes to a string\r\n//\r\n function tostring(a) {\r\n return String.fromCharCode.apply(0, a);\r\n }\r\n\r\n//\r\n// When seedrandom.js is loaded, we immediately mix a few bits\r\n// from the built-in RNG into the entropy pool. Because we do\r\n// not want to interfere with deterministic PRNG state later,\r\n// seedrandom will not call math.random on its own again after\r\n// initialization.\r\n//\r\n mixkey(math.random(), pool);\r\n\r\n//\r\n// Nodejs and AMD support: export the implementation as a module using\r\n// either convention.\r\n//\r\n\r\n// End anonymous scope, and pass initial values.\r\n})(\r\n [], // pool: entropy pool starts empty\r\n BMMath // math: package containing random, pow, and seedrandom\r\n);\r\nvar BezierFactory = (function(){\r\n /**\r\n * BezierEasing - use bezier curve for transition easing function\r\n * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n *\r\n * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n * Usage:\r\n * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n *\r\n */\r\n\r\n var ob = {};\r\n ob.getBezierEasing = getBezierEasing;\r\n var beziers = {};\r\n\r\n function getBezierEasing(a,b,c,d,nm){\r\n var str = nm || ('bez_' + a+'_'+b+'_'+c+'_'+d).replace(/\\./g, 'p');\r\n if(beziers[str]){\r\n return beziers[str];\r\n }\r\n var bezEasing = new BezierEasing([a,b,c,d]);\r\n beziers[str] = bezEasing;\r\n return bezEasing;\r\n }\r\n\r\n// These values are established by empiricism with tests (tradeoff: performance VS precision)\r\n var NEWTON_ITERATIONS = 4;\r\n var NEWTON_MIN_SLOPE = 0.001;\r\n var SUBDIVISION_PRECISION = 0.0000001;\r\n var SUBDIVISION_MAX_ITERATIONS = 10;\r\n\r\n var kSplineTableSize = 11;\r\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\r\n\r\n var float32ArraySupported = typeof Float32Array === \"function\";\r\n\r\n function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }\r\n function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }\r\n function C (aA1) { return 3.0 * aA1; }\r\n\r\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\r\n function calcBezier (aT, aA1, aA2) {\r\n return ((A(aA1, aA2)*aT + B(aA1, aA2))*aT + C(aA1))*aT;\r\n }\r\n\r\n// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\r\n function getSlope (aT, aA1, aA2) {\r\n return 3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\r\n }\r\n\r\n function binarySubdivide (aX, aA, aB, mX1, mX2) {\r\n var currentX, currentT, i = 0;\r\n do {\r\n currentT = aA + (aB - aA) / 2.0;\r\n currentX = calcBezier(currentT, mX1, mX2) - aX;\r\n if (currentX > 0.0) {\r\n aB = currentT;\r\n } else {\r\n aA = currentT;\r\n }\r\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\r\n return currentT;\r\n }\r\n\r\n function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {\r\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\r\n var currentSlope = getSlope(aGuessT, mX1, mX2);\r\n if (currentSlope === 0.0) return aGuessT;\r\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\r\n aGuessT -= currentX / currentSlope;\r\n }\r\n return aGuessT;\r\n }\r\n\r\n /**\r\n * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n */\r\n function BezierEasing (points) {\r\n this._p = points;\r\n this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\r\n this._precomputed = false;\r\n\r\n this.get = this.get.bind(this);\r\n }\r\n\r\n BezierEasing.prototype = {\r\n\r\n get: function (x) {\r\n var mX1 = this._p[0],\r\n mY1 = this._p[1],\r\n mX2 = this._p[2],\r\n mY2 = this._p[3];\r\n if (!this._precomputed) this._precompute();\r\n if (mX1 === mY1 && mX2 === mY2) return x; // linear\r\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\r\n if (x === 0) return 0;\r\n if (x === 1) return 1;\r\n return calcBezier(this._getTForX(x), mY1, mY2);\r\n },\r\n\r\n // Private part\r\n\r\n _precompute: function () {\r\n var mX1 = this._p[0],\r\n mY1 = this._p[1],\r\n mX2 = this._p[2],\r\n mY2 = this._p[3];\r\n this._precomputed = true;\r\n if (mX1 !== mY1 || mX2 !== mY2)\r\n this._calcSampleValues();\r\n },\r\n\r\n _calcSampleValues: function () {\r\n var mX1 = this._p[0],\r\n mX2 = this._p[2];\r\n for (var i = 0; i < kSplineTableSize; ++i) {\r\n this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\r\n }\r\n },\r\n\r\n /**\r\n * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n */\r\n _getTForX: function (aX) {\r\n var mX1 = this._p[0],\r\n mX2 = this._p[2],\r\n mSampleValues = this._mSampleValues;\r\n\r\n var intervalStart = 0.0;\r\n var currentSample = 1;\r\n var lastSample = kSplineTableSize - 1;\r\n\r\n for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\r\n intervalStart += kSampleStepSize;\r\n }\r\n --currentSample;\r\n\r\n // Interpolate to provide an initial guess for t\r\n var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample+1] - mSampleValues[currentSample]);\r\n var guessForT = intervalStart + dist * kSampleStepSize;\r\n\r\n var initialSlope = getSlope(guessForT, mX1, mX2);\r\n if (initialSlope >= NEWTON_MIN_SLOPE) {\r\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\r\n } else if (initialSlope === 0.0) {\r\n return guessForT;\r\n } else {\r\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\r\n }\r\n }\r\n };\r\n\r\n return ob;\r\n\r\n}());\r\n(function () {\r\n var lastTime = 0;\r\n var vendors = ['ms', 'moz', 'webkit', 'o'];\r\n for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {\r\n window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];\r\n window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];\r\n }\r\n if(!window.requestAnimationFrame)\r\n window.requestAnimationFrame = function (callback, element) {\r\n var currTime = new Date().getTime();\r\n var timeToCall = Math.max(0, 16 - (currTime - lastTime));\r\n var id = setTimeout(function () {\r\n callback(currTime + timeToCall);\r\n },\r\n timeToCall);\r\n lastTime = currTime + timeToCall;\r\n return id;\r\n };\r\n if(!window.cancelAnimationFrame)\r\n window.cancelAnimationFrame = function (id) {\r\n clearTimeout(id);\r\n };\r\n}());\r\n\r\nfunction extendPrototype(sources,destination){\r\n var i, len = sources.length, sourcePrototype;\r\n for (i = 0;i < len;i += 1) {\r\n sourcePrototype = sources[i].prototype;\r\n for (var attr in sourcePrototype) {\r\n if (sourcePrototype.hasOwnProperty(attr)) destination.prototype[attr] = sourcePrototype[attr];\r\n }\r\n }\r\n}\r\n\r\nfunction getDescriptor(object, prop) {\r\n return Object.getOwnPropertyDescriptor(object, prop);\r\n}\r\n\r\nfunction createProxyFunction(prototype) {\r\n\tfunction ProxyFunction(){}\r\n\tProxyFunction.prototype = prototype;\r\n\treturn ProxyFunction;\r\n}\r\nfunction bezFunction(){\r\n\r\n var easingFunctions = [];\r\n var math = Math;\r\n\r\n function pointOnLine2D(x1,y1, x2,y2, x3,y3){\r\n var det1 = (x1*y2) + (y1*x3) + (x2*y3) - (x3*y2) - (y3*x1) - (x2*y1);\r\n return det1 > -0.001 && det1 < 0.001;\r\n }\r\n\r\n function pointOnLine3D(x1,y1,z1, x2,y2,z2, x3,y3,z3){\r\n if(z1 === 0 && z2 === 0 && z3 === 0) {\r\n return pointOnLine2D(x1,y1, x2,y2, x3,y3);\r\n }\r\n var dist1 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2) + Math.pow(z2 - z1, 2));\r\n var dist2 = Math.sqrt(Math.pow(x3 - x1, 2) + Math.pow(y3 - y1, 2) + Math.pow(z3 - z1, 2));\r\n var dist3 = Math.sqrt(Math.pow(x3 - x2, 2) + Math.pow(y3 - y2, 2) + Math.pow(z3 - z2, 2));\r\n var diffDist;\r\n if(dist1 > dist2){\r\n if(dist1 > dist3){\r\n diffDist = dist1 - dist2 - dist3;\r\n } else {\r\n diffDist = dist3 - dist2 - dist1;\r\n }\r\n } else if(dist3 > dist2){\r\n diffDist = dist3 - dist2 - dist1;\r\n } else {\r\n diffDist = dist2 - dist1 - dist3;\r\n }\r\n return diffDist > -0.0001 && diffDist < 0.0001;\r\n }\r\n\r\n var getBezierLength = (function(){\r\n\r\n return function(pt1,pt2,pt3,pt4){\r\n var curveSegments = defaultCurveSegments;\r\n var k;\r\n var i, len;\r\n var ptCoord,perc,addedLength = 0;\r\n var ptDistance;\r\n var point = [],lastPoint = [];\r\n var lengthData = bezier_length_pool.newElement();\r\n len = pt3.length;\r\n for(k=0;k<curveSegments;k+=1){\r\n perc = k/(curveSegments-1);\r\n ptDistance = 0;\r\n for(i=0;i<len;i+=1){\r\n ptCoord = bm_pow(1-perc,3)*pt1[i]+3*bm_pow(1-perc,2)*perc*pt3[i]+3*(1-perc)*bm_pow(perc,2)*pt4[i]+bm_pow(perc,3)*pt2[i];\r\n point[i] = ptCoord;\r\n if(lastPoint[i] !== null){\r\n ptDistance += bm_pow(point[i] - lastPoint[i],2);\r\n }\r\n lastPoint[i] = point[i];\r\n }\r\n if(ptDistance){\r\n ptDistance = bm_sqrt(ptDistance);\r\n addedLength += ptDistance;\r\n }\r\n lengthData.percents[k] = perc;\r\n lengthData.lengths[k] = addedLength;\r\n }\r\n lengthData.addedLength = addedLength;\r\n return lengthData;\r\n };\r\n }());\r\n\r\n function getSegmentsLength(shapeData) {\r\n var segmentsLength = segments_length_pool.newElement();\r\n var closed = shapeData.c;\r\n var pathV = shapeData.v;\r\n var pathO = shapeData.o;\r\n var pathI = shapeData.i;\r\n var i, len = shapeData._length;\r\n var lengths = segmentsLength.lengths;\r\n var totalLength = 0;\r\n for(i=0;i<len-1;i+=1){\r\n lengths[i] = getBezierLength(pathV[i],pathV[i+1],pathO[i],pathI[i+1]);\r\n totalLength += lengths[i].addedLength;\r\n }\r\n if(closed && len){\r\n lengths[i] = getBezierLength(pathV[i],pathV[0],pathO[i],pathI[0]);\r\n totalLength += lengths[i].addedLength;\r\n }\r\n segmentsLength.totalLength = totalLength;\r\n return segmentsLength;\r\n }\r\n\r\n function BezierData(length){\r\n this.segmentLength = 0;\r\n this.points = new Array(length);\r\n }\r\n\r\n function PointData(partial,point){\r\n this.partialLength = partial;\r\n this.point = point;\r\n }\r\n\r\n var buildBezierData = (function(){\r\n\r\n var storedData = {};\r\n\r\n return function (pt1, pt2, pt3, pt4){\r\n var bezierName = (pt1[0]+'_'+pt1[1]+'_'+pt2[0]+'_'+pt2[1]+'_'+pt3[0]+'_'+pt3[1]+'_'+pt4[0]+'_'+pt4[1]).replace(/\\./g, 'p');\r\n if(!storedData[bezierName]){\r\n var curveSegments = defaultCurveSegments;\r\n var k, i, len;\r\n var ptCoord,perc,addedLength = 0;\r\n var ptDistance;\r\n var point,lastPoint = null;\r\n if (pt1.length === 2 && (pt1[0] != pt2[0] || pt1[1] != pt2[1]) && pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt1[0]+pt3[0],pt1[1]+pt3[1]) && pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt2[0]+pt4[0],pt2[1]+pt4[1])){\r\n curveSegments = 2;\r\n }\r\n var bezierData = new BezierData(curveSegments);\r\n len = pt3.length;\r\n for (k = 0; k < curveSegments; k += 1) {\r\n point = createSizedArray(len);\r\n perc = k / (curveSegments - 1);\r\n ptDistance = 0;\r\n for (i = 0; i < len; i += 1){\r\n ptCoord = bm_pow(1-perc,3)*pt1[i]+3*bm_pow(1-perc,2)*perc*(pt1[i] + pt3[i])+3*(1-perc)*bm_pow(perc,2)*(pt2[i] + pt4[i])+bm_pow(perc,3)*pt2[i];\r\n point[i] = ptCoord;\r\n if(lastPoint !== null){\r\n ptDistance += bm_pow(point[i] - lastPoint[i],2);\r\n }\r\n }\r\n ptDistance = bm_sqrt(ptDistance);\r\n addedLength += ptDistance;\r\n bezierData.points[k] = new PointData(ptDistance, point);\r\n lastPoint = point;\r\n }\r\n bezierData.segmentLength = addedLength;\r\n storedData[bezierName] = bezierData;\r\n }\r\n return storedData[bezierName];\r\n };\r\n }());\r\n\r\n function getDistancePerc(perc,bezierData){\r\n var percents = bezierData.percents;\r\n var lengths = bezierData.lengths;\r\n var len = percents.length;\r\n var initPos = bm_floor((len-1)*perc);\r\n var lengthPos = perc*bezierData.addedLength;\r\n var lPerc = 0;\r\n if(initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]){\r\n return percents[initPos];\r\n }else{\r\n var dir = lengths[initPos] > lengthPos ? -1 : 1;\r\n var flag = true;\r\n while(flag){\r\n if(lengths[initPos] <= lengthPos && lengths[initPos+1] > lengthPos){\r\n lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos+1] - lengths[initPos]);\r\n flag = false;\r\n }else{\r\n initPos += dir;\r\n }\r\n if(initPos < 0 || initPos >= len - 1){\r\n //FIX for TypedArrays that don't store floating point values with enough accuracy\r\n if(initPos === len - 1) {\r\n return percents[initPos];\r\n }\r\n flag = false;\r\n }\r\n }\r\n return percents[initPos] + (percents[initPos+1] - percents[initPos])*lPerc;\r\n }\r\n }\r\n\r\n function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\r\n var t1 = getDistancePerc(percent,bezierData);\r\n var u0 = 1;\r\n var u1 = 1 - t1;\r\n var ptX = Math.round((u1*u1*u1* pt1[0] + (t1*u1*u1 + u1*t1*u1 + u1*u1*t1)* pt3[0] + (t1*t1*u1 + u1*t1*t1 + t1*u1*t1)*pt4[0] + t1*t1*t1* pt2[0])* 1000) / 1000;\r\n var ptY = Math.round((u1*u1*u1* pt1[1] + (t1*u1*u1 + u1*t1*u1 + u1*u1*t1)* pt3[1] + (t1*t1*u1 + u1*t1*t1 + t1*u1*t1)*pt4[1] + t1*t1*t1* pt2[1])* 1000) / 1000;\r\n return [ptX, ptY];\r\n }\r\n\r\n function getSegmentArray() {\r\n\r\n }\r\n\r\n var bezier_segment_points = createTypedArray('float32', 8);\r\n\r\n function getNewSegment(pt1,pt2,pt3,pt4,startPerc,endPerc, bezierData){\r\n\r\n startPerc = startPerc < 0 ? 0 : startPerc > 1 ? 1 : startPerc;\r\n var t0 = getDistancePerc(startPerc,bezierData);\r\n endPerc = endPerc > 1 ? 1 : endPerc;\r\n var t1 = getDistancePerc(endPerc,bezierData);\r\n var i, len = pt1.length;\r\n var u0 = 1 - t0;\r\n var u1 = 1 - t1;\r\n var u0u0u0 = u0*u0*u0;\r\n var t0u0u0_3 = t0*u0*u0*3;\r\n var t0t0u0_3 = t0*t0*u0*3;\r\n var t0t0t0 = t0*t0*t0;\r\n //\r\n var u0u0u1 = u0*u0*u1;\r\n var t0u0u1_3 = t0*u0*u1 + u0*t0*u1 + u0*u0*t1;\r\n var t0t0u1_3 = t0*t0*u1 + u0*t0*t1 + t0*u0*t1;\r\n var t0t0t1 = t0*t0*t1;\r\n //\r\n var u0u1u1 = u0*u1*u1;\r\n var t0u1u1_3 = t0*u1*u1 + u0*t1*u1 + u0*u1*t1;\r\n var t0t1u1_3 = t0*t1*u1 + u0*t1*t1 + t0*u1*t1;\r\n var t0t1t1 = t0*t1*t1;\r\n //\r\n var u1u1u1 = u1*u1*u1;\r\n var t1u1u1_3 = t1*u1*u1 + u1*t1*u1 + u1*u1*t1;\r\n var t1t1u1_3 = t1*t1*u1 + u1*t1*t1 + t1*u1*t1;\r\n var t1t1t1 = t1*t1*t1;\r\n for(i=0;i<len;i+=1){\r\n bezier_segment_points[i * 4] = Math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000;\r\n bezier_segment_points[i * 4 + 1] = Math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000;\r\n bezier_segment_points[i * 4 + 2] = Math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000;\r\n bezier_segment_points[i * 4 + 3] = Math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000;\r\n }\r\n\r\n return bezier_segment_points;\r\n }\r\n\r\n return {\r\n getSegmentsLength : getSegmentsLength,\r\n getNewSegment : getNewSegment,\r\n getPointInSegment : getPointInSegment,\r\n buildBezierData : buildBezierData,\r\n pointOnLine2D : pointOnLine2D,\r\n pointOnLine3D : pointOnLine3D\r\n };\r\n}\r\n\r\nvar bez = bezFunction();\r\nfunction dataFunctionManager(){\r\n\r\n //var tCanvasHelper = createTag('canvas').getContext('2d');\r\n\r\n function completeLayers(layers, comps, fontManager){\r\n var layerData;\r\n var animArray, lastFrame;\r\n var i, len = layers.length;\r\n var j, jLen, k, kLen;\r\n for(i=0;i<len;i+=1){\r\n layerData = layers[i];\r\n if(!('ks' in layerData) || layerData.completed){\r\n continue;\r\n }\r\n layerData.completed = true;\r\n if(layerData.tt){\r\n layers[i-1].td = layerData.tt;\r\n }\r\n animArray = [];\r\n lastFrame = -1;\r\n if(layerData.hasMask){\r\n var maskProps = layerData.masksProperties;\r\n jLen = maskProps.length;\r\n for(j=0;j<jLen;j+=1){\r\n if(maskProps[j].pt.k.i){\r\n convertPathsToAbsoluteValues(maskProps[j].pt.k);\r\n }else{\r\n kLen = maskProps[j].pt.k.length;\r\n for(k=0;k<kLen;k+=1){\r\n if(maskProps[j].pt.k[k].s){\r\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\r\n }\r\n if(maskProps[j].pt.k[k].e){\r\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if(layerData.ty===0){\r\n layerData.layers = findCompLayers(layerData.refId, comps);\r\n completeLayers(layerData.layers,comps, fontManager);\r\n }else if(layerData.ty === 4){\r\n completeShapes(layerData.shapes);\r\n }else if(layerData.ty == 5){\r\n completeText(layerData, fontManager);\r\n }\r\n }\r\n }\r\n\r\n function findCompLayers(id,comps){\r\n var i = 0, len = comps.length;\r\n while(i<len){\r\n if(comps[i].id === id){\r\n if(!comps[i].layers.__used) {\r\n comps[i].layers.__used = true;\r\n return comps[i].layers;\r\n }\r\n return JSON.parse(JSON.stringify(comps[i].layers));\r\n }\r\n i += 1;\r\n }\r\n }\r\n\r\n function completeShapes(arr){\r\n var i, len = arr.length;\r\n var j, jLen;\r\n var hasPaths = false;\r\n for(i=len-1;i>=0;i-=1){\r\n if(arr[i].ty == 'sh'){\r\n if(arr[i].ks.k.i){\r\n convertPathsToAbsoluteValues(arr[i].ks.k);\r\n }else{\r\n jLen = arr[i].ks.k.length;\r\n for(j=0;j<jLen;j+=1){\r\n if(arr[i].ks.k[j].s){\r\n convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\r\n }\r\n if(arr[i].ks.k[j].e){\r\n convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\r\n }\r\n }\r\n }\r\n hasPaths = true;\r\n }else if(arr[i].ty == 'gr'){\r\n completeShapes(arr[i].it);\r\n }\r\n }\r\n /*if(hasPaths){\r\n //mx: distance\r\n //ss: sensitivity\r\n //dc: decay\r\n arr.splice(arr.length-1,0,{\r\n \"ty\": \"ms\",\r\n \"mx\":20,\r\n \"ss\":10,\r\n \"dc\":0.001,\r\n \"maxDist\":200\r\n });\r\n }*/\r\n }\r\n\r\n function convertPathsToAbsoluteValues(path){\r\n var i, len = path.i.length;\r\n for(i=0;i<len;i+=1){\r\n path.i[i][0] += path.v[i][0];\r\n path.i[i][1] += path.v[i][1];\r\n path.o[i][0] += path.v[i][0];\r\n path.o[i][1] += path.v[i][1];\r\n }\r\n }\r\n\r\n function checkVersion(minimum,animVersionString){\r\n var animVersion = animVersionString ? animVersionString.split('.') : [100,100,100];\r\n if(minimum[0]>animVersion[0]){\r\n return true;\r\n } else if(animVersion[0] > minimum[0]){\r\n return false;\r\n }\r\n if(minimum[1]>animVersion[1]){\r\n return true;\r\n } else if(animVersion[1] > minimum[1]){\r\n return false;\r\n }\r\n if(minimum[2]>animVersion[2]){\r\n return true;\r\n } else if(animVersion[2] > minimum[2]){\r\n return false;\r\n }\r\n }\r\n\r\n var checkText = (function(){\r\n var minimumVersion = [4,4,14];\r\n\r\n function updateTextLayer(textLayer){\r\n var documentData = textLayer.t.d;\r\n textLayer.t.d = {\r\n k: [\r\n {\r\n s:documentData,\r\n t:0\r\n }\r\n ]\r\n };\r\n }\r\n\r\n function iterateLayers(layers){\r\n var i, len = layers.length;\r\n for(i=0;i<len;i+=1){\r\n if(layers[i].ty === 5){\r\n updateTextLayer(layers[i]);\r\n }\r\n }\r\n }\r\n\r\n return function (animationData){\r\n if(checkVersion(minimumVersion,animationData.v)){\r\n iterateLayers(animationData.layers);\r\n if(animationData.assets){\r\n var i, len = animationData.assets.length;\r\n for(i=0;i<len;i+=1){\r\n if(animationData.assets[i].layers){\r\n iterateLayers(animationData.assets[i].layers);\r\n\r\n }\r\n }\r\n }\r\n }\r\n };\r\n }());\r\n\r\n var checkChars = (function() {\r\n var minimumVersion = [4,7,99];\r\n return function (animationData){\r\n if(animationData.chars && !checkVersion(minimumVersion,animationData.v)){\r\n var i, len = animationData.chars.length, j, jLen, k, kLen;\r\n var pathData, paths;\r\n for(i = 0; i < len; i += 1) {\r\n if(animationData.chars[i].data && animationData.chars[i].data.shapes) {\r\n paths = animationData.chars[i].data.shapes[0].it;\r\n jLen = paths.length;\r\n\r\n for(j = 0; j < jLen; j += 1) {\r\n pathData = paths[j].ks.k;\r\n if(!pathData.__converted) {\r\n convertPathsToAbsoluteValues(paths[j].ks.k);\r\n pathData.__converted = true;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n };\r\n }());\r\n\r\n var checkColors = (function(){\r\n var minimumVersion = [4,1,9];\r\n\r\n function iterateShapes(shapes){\r\n var i, len = shapes.length;\r\n var j, jLen;\r\n for(i=0;i<len;i+=1){\r\n if(shapes[i].ty === 'gr'){\r\n iterateShapes(shapes[i].it);\r\n }else if(shapes[i].ty === 'fl' || shapes[i].ty === 'st'){\r\n if(shapes[i].c.k && shapes[i].c.k[0].i){\r\n jLen = shapes[i].c.k.length;\r\n for(j=0;j<jLen;j+=1){\r\n if(shapes[i].c.k[j].s){\r\n shapes[i].c.k[j].s[0] /= 255;\r\n shapes[i].c.k[j].s[1] /= 255;\r\n shapes[i].c.k[j].s[2] /= 255;\r\n shapes[i].c.k[j].s[3] /= 255;\r\n }\r\n if(shapes[i].c.k[j].e){\r\n shapes[i].c.k[j].e[0] /= 255;\r\n shapes[i].c.k[j].e[1] /= 255;\r\n shapes[i].c.k[j].e[2] /= 255;\r\n shapes[i].c.k[j].e[3] /= 255;\r\n }\r\n }\r\n } else {\r\n shapes[i].c.k[0] /= 255;\r\n shapes[i].c.k[1] /= 255;\r\n shapes[i].c.k[2] /= 255;\r\n shapes[i].c.k[3] /= 255;\r\n }\r\n }\r\n }\r\n }\r\n\r\n function iterateLayers(layers){\r\n var i, len = layers.length;\r\n for(i=0;i<len;i+=1){\r\n if(layers[i].ty === 4){\r\n iterateShapes(layers[i].shapes);\r\n }\r\n }\r\n }\r\n\r\n return function (animationData){\r\n if(checkVersion(minimumVersion,animationData.v)){\r\n iterateLayers(animationData.layers);\r\n if(animationData.assets){\r\n var i, len = animationData.assets.length;\r\n for(i=0;i<len;i+=1){\r\n if(animationData.assets[i].layers){\r\n iterateLayers(animationData.assets[i].layers);\r\n\r\n }\r\n }\r\n }\r\n }\r\n };\r\n }());\r\n\r\n var checkShapes = (function(){\r\n var minimumVersion = [4,4,18];\r\n\r\n\r\n\r\n function completeShapes(arr){\r\n var i, len = arr.length;\r\n var j, jLen;\r\n var hasPaths = false;\r\n for(i=len-1;i>=0;i-=1){\r\n if(arr[i].ty == 'sh'){\r\n if(arr[i].ks.k.i){\r\n arr[i].ks.k.c = arr[i].closed;\r\n }else{\r\n jLen = arr[i].ks.k.length;\r\n for(j=0;j<jLen;j+=1){\r\n if(arr[i].ks.k[j].s){\r\n arr[i].ks.k[j].s[0].c = arr[i].closed;\r\n }\r\n if(arr[i].ks.k[j].e){\r\n arr[i].ks.k[j].e[0].c = arr[i].closed;\r\n }\r\n }\r\n }\r\n hasPaths = true;\r\n }else if(arr[i].ty == 'gr'){\r\n completeShapes(arr[i].it);\r\n }\r\n }\r\n }\r\n\r\n function iterateLayers(layers){\r\n var layerData;\r\n var i, len = layers.length;\r\n var j, jLen, k, kLen;\r\n for(i=0;i<len;i+=1){\r\n layerData = layers[i];\r\n if(layerData.hasMask){\r\n var maskProps = layerData.masksProperties;\r\n jLen = maskProps.length;\r\n for(j=0;j<jLen;j+=1){\r\n if(maskProps[j].pt.k.i){\r\n maskProps[j].pt.k.c = maskProps[j].cl;\r\n }else{\r\n kLen = maskProps[j].pt.k.length;\r\n for(k=0;k<kLen;k+=1){\r\n if(maskProps[j].pt.k[k].s){\r\n maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\r\n }\r\n if(maskProps[j].pt.k[k].e){\r\n maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if(layerData.ty === 4){\r\n completeShapes(layerData.shapes);\r\n }\r\n }\r\n }\r\n\r\n return function (animationData){\r\n if(checkVersion(minimumVersion,animationData.v)){\r\n iterateLayers(animationData.layers);\r\n if(animationData.assets){\r\n var i, len = animationData.assets.length;\r\n for(i=0;i<len;i+=1){\r\n if(animationData.assets[i].layers){\r\n iterateLayers(animationData.assets[i].layers);\r\n\r\n }\r\n }\r\n }\r\n }\r\n };\r\n }());\r\n\r\n function completeData(animationData, fontManager){\r\n if(animationData.__complete){\r\n return;\r\n }\r\n checkColors(animationData);\r\n checkText(animationData);\r\n checkChars(animationData);\r\n checkShapes(animationData);\r\n completeLayers(animationData.layers, animationData.assets, fontManager);\r\n animationData.__complete = true;\r\n //blitAnimation(animationData, animationData.assets, fontManager);\r\n }\r\n\r\n function completeText(data, fontManager){\r\n if(data.t.a.length === 0 && !('m' in data.t.p)){\r\n data.singleShape = true;\r\n }\r\n }\r\n\r\n var moduleOb = {};\r\n moduleOb.completeData = completeData;\r\n moduleOb.checkColors = checkColors;\r\n moduleOb.checkChars = checkChars;\r\n moduleOb.checkShapes = checkShapes;\r\n moduleOb.completeLayers = completeLayers;\r\n\r\n return moduleOb;\r\n}\r\n\r\nvar dataManager = dataFunctionManager();\r\n\r\nvar FontManager = (function(){\r\n\r\n var maxWaitingTime = 5000;\r\n var emptyChar = {\r\n w: 0,\r\n size:0,\r\n shapes:[]\r\n };\r\n var combinedCharacters = [];\r\n //Hindi characters\r\n combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366\r\n , 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379\r\n , 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\r\n\r\n function setUpNode(font, family){\r\n var parentNode = createTag('span');\r\n parentNode.style.fontFamily = family;\r\n var node = createTag('span');\r\n // Characters that vary significantly among different fonts\r\n node.innerHTML = 'giItT1WQy@!-/#';\r\n // Visible - so we can measure it - but not on the screen\r\n parentNode.style.position = 'absolute';\r\n parentNode.style.left = '-10000px';\r\n parentNode.style.top = '-10000px';\r\n // Large font size makes even subtle changes obvious\r\n parentNode.style.fontSize = '300px';\r\n // Reset any font properties\r\n parentNode.style.fontVariant = 'normal';\r\n parentNode.style.fontStyle = 'normal';\r\n parentNode.style.fontWeight = 'normal';\r\n parentNode.style.letterSpacing = '0';\r\n parentNode.appendChild(node);\r\n document.body.appendChild(parentNode);\r\n\r\n // Remember width with no applied web font\r\n var width = node.offsetWidth;\r\n node.style.fontFamily = font + ', '+family;\r\n return {node:node, w:width, parent:parentNode};\r\n }\r\n\r\n function checkLoadedFonts() {\r\n var i, len = this.fonts.length;\r\n var node, w;\r\n var loadedCount = len;\r\n for(i=0;i<len; i+= 1){\r\n if(this.fonts[i].loaded){\r\n loadedCount -= 1;\r\n continue;\r\n }\r\n if(this.fonts[i].fOrigin === 'n' || this.fonts[i].origin === 0){\r\n this.fonts[i].loaded = true;\r\n } else{\r\n node = this.fonts[i].monoCase.node;\r\n w = this.fonts[i].monoCase.w;\r\n if(node.offsetWidth !== w){\r\n loadedCount -= 1;\r\n this.fonts[i].loaded = true;\r\n }else{\r\n node = this.fonts[i].sansCase.node;\r\n w = this.fonts[i].sansCase.w;\r\n if(node.offsetWidth !== w){\r\n loadedCount -= 1;\r\n this.fonts[i].loaded = true;\r\n }\r\n }\r\n if(this.fonts[i].loaded){\r\n this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent);\r\n this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent);\r\n }\r\n }\r\n }\r\n\r\n if(loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime){\r\n setTimeout(this.checkLoadedFonts.bind(this),20);\r\n }else{\r\n setTimeout(function(){this.isLoaded = true;}.bind(this),0);\r\n\r\n }\r\n }\r\n\r\n function createHelper(def, fontData){\r\n var tHelper = createNS('text');\r\n tHelper.style.fontSize = '100px';\r\n //tHelper.style.fontFamily = fontData.fFamily;\r\n tHelper.setAttribute('font-family', fontData.fFamily);\r\n tHelper.setAttribute('font-style', fontData.fStyle);\r\n tHelper.setAttribute('font-weight', fontData.fWeight);\r\n tHelper.textContent = '1';\r\n if(fontData.fClass){\r\n tHelper.style.fontFamily = 'inherit';\r\n tHelper.setAttribute('class', fontData.fClass);\r\n } else {\r\n tHelper.style.fontFamily = fontData.fFamily;\r\n }\r\n def.appendChild(tHelper);\r\n var tCanvasHelper = createTag('canvas').getContext('2d');\r\n tCanvasHelper.font = fontData.fWeight + ' ' + fontData.fStyle + ' 100px '+ fontData.fFamily;\r\n //tCanvasHelper.font = ' 100px '+ fontData.fFamily;\r\n return tHelper;\r\n }\r\n\r\n function addFonts(fontData, defs){\r\n if(!fontData){\r\n this.isLoaded = true;\r\n return;\r\n }\r\n if(this.chars){\r\n this.isLoaded = true;\r\n this.fonts = fontData.list;\r\n return;\r\n }\r\n\r\n\r\n var fontArr = fontData.list;\r\n var i, len = fontArr.length;\r\n var _pendingFonts = len;\r\n for(i=0; i<len; i+= 1){\r\n var shouldLoadFont = true;\r\n var loadedSelector;\r\n var j;\r\n fontArr[i].loaded = false;\r\n fontArr[i].monoCase = setUpNode(fontArr[i].fFamily,'monospace');\r\n fontArr[i].sansCase = setUpNode(fontArr[i].fFamily,'sans-serif');\r\n if(!fontArr[i].fPath) {\r\n fontArr[i].loaded = true;\r\n _pendingFonts -= 1;\r\n }else if(fontArr[i].fOrigin === 'p' || fontArr[i].origin === 3){\r\n loadedSelector = document.querySelectorAll('style[f-forigin=\"p\"][f-family=\"'+ fontArr[i].fFamily +'\"], style[f-origin=\"3\"][f-family=\"'+ fontArr[i].fFamily +'\"]');\r\n\r\n if (loadedSelector.length > 0) {\r\n shouldLoadFont = false;\r\n }\r\n\r\n if (shouldLoadFont) {\r\n var s = createTag('style');\r\n s.setAttribute('f-forigin', fontArr[i].fOrigin);\r\n s.setAttribute('f-origin', fontArr[i].origin);\r\n s.setAttribute('f-family', fontArr[i].fFamily);\r\n s.type = \"text/css\";\r\n s.innerHTML = \"@font-face {\" + \"font-family: \"+fontArr[i].fFamily+\"; font-style: normal; src: url('\"+fontArr[i].fPath+\"');}\";\r\n defs.appendChild(s);\r\n }\r\n } else if(fontArr[i].fOrigin === 'g' || fontArr[i].origin === 1){\r\n loadedSelector = document.querySelectorAll('link[f-forigin=\"g\"], link[f-origin=\"1\"]');\r\n\r\n for (j = 0; j < loadedSelector.length; j++) {\r\n if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\r\n // Font is already loaded\r\n shouldLoadFont = false;\r\n }\r\n }\r\n\r\n if (shouldLoadFont) {\r\n var l = createTag('link');\r\n l.setAttribute('f-forigin', fontArr[i].fOrigin);\r\n l.setAttribute('f-origin', fontArr[i].origin);\r\n l.type = \"text/css\";\r\n l.rel = \"stylesheet\";\r\n l.href = fontArr[i].fPath;\r\n document.body.appendChild(l);\r\n }\r\n } else if(fontArr[i].fOrigin === 't' || fontArr[i].origin === 2){\r\n loadedSelector = document.querySelectorAll('script[f-forigin=\"t\"], script[f-origin=\"2\"]');\r\n\r\n for (j = 0; j < loadedSelector.length; j++) {\r\n if (fontArr[i].fPath === loadedSelector[j].src) {\r\n // Font is already loaded\r\n shouldLoadFont = false;\r\n }\r\n }\r\n\r\n if (shouldLoadFont) {\r\n var sc = createTag('link');\r\n sc.setAttribute('f-forigin', fontArr[i].fOrigin);\r\n sc.setAttribute('f-origin', fontArr[i].origin);\r\n sc.setAttribute('rel','stylesheet');\r\n sc.setAttribute('href',fontArr[i].fPath);\r\n defs.appendChild(sc);\r\n }\r\n }\r\n fontArr[i].helper = createHelper(defs,fontArr[i]);\r\n fontArr[i].cache = {};\r\n this.fonts.push(fontArr[i]);\r\n }\r\n if (_pendingFonts === 0) {\r\n this.isLoaded = true;\r\n } else {\r\n //On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\r\n //Adding this timeout seems to fix it\r\n setTimeout(this.checkLoadedFonts.bind(this), 100);\r\n }\r\n }\r\n\r\n function addChars(chars){\r\n if(!chars){\r\n return;\r\n }\r\n if(!this.chars){\r\n this.chars = [];\r\n }\r\n var i, len = chars.length;\r\n var j, jLen = this.chars.length, found;\r\n for(i=0;i<len;i+=1){\r\n j = 0;\r\n found = false;\r\n while(j<jLen){\r\n if(this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch){\r\n found = true;\r\n }\r\n j += 1;\r\n }\r\n if(!found){\r\n this.chars.push(chars[i]);\r\n jLen += 1;\r\n }\r\n }\r\n }\r\n\r\n function getCharData(char, style, font){\r\n var i = 0, len = this.chars.length;\r\n while( i < len) {\r\n if(this.chars[i].ch === char && this.chars[i].style === style && this.chars[i].fFamily === font){\r\n\r\n return this.chars[i];\r\n }\r\n i+= 1;\r\n }\r\n if((typeof char === 'string' && char.charCodeAt(0) !== 13 || !char) && console && console.warn) {\r\n console.warn('Missing character from exported characters list: ', char, style, font);\r\n }\r\n return emptyChar;\r\n }\r\n\r\n function measureText(char, fontName, size) {\r\n var fontData = this.getFontByName(fontName);\r\n var index = char.charCodeAt(0);\r\n if(!fontData.cache[index + 1]) {\r\n var tHelper = fontData.helper;\r\n //Canvas version\r\n //fontData.cache[index] = tHelper.measureText(char).width / 100;\r\n //SVG version\r\n //console.log(tHelper.getBBox().width)\r\n if (char === ' ') {\r\n tHelper.textContent = '|' + char + '|';\r\n var doubleSize = tHelper.getComputedTextLength();\r\n tHelper.textContent = '||';\r\n var singleSize = tHelper.getComputedTextLength();\r\n fontData.cache[index + 1] = (doubleSize - singleSize)/100;\r\n } else {\r\n tHelper.textContent = char;\r\n fontData.cache[index + 1] = (tHelper.getComputedTextLength())/100;\r\n }\r\n }\r\n return fontData.cache[index + 1] * size;\r\n }\r\n\r\n function getFontByName(name){\r\n var i = 0, len = this.fonts.length;\r\n while(i<len){\r\n if(this.fonts[i].fName === name) {\r\n return this.fonts[i];\r\n }\r\n i += 1;\r\n }\r\n return this.fonts[0];\r\n }\r\n\r\n function getCombinedCharacterCodes() {\r\n return combinedCharacters;\r\n }\r\n\r\n function loaded() {\r\n return this.isLoaded;\r\n }\r\n\r\n var Font = function(){\r\n this.fonts = [];\r\n this.chars = null;\r\n this.typekitLoaded = 0;\r\n this.isLoaded = false;\r\n this.initTime = Date.now();\r\n };\r\n //TODO: for now I'm adding these methods to the Class and not the prototype. Think of a better way to implement it. \r\n Font.getCombinedCharacterCodes = getCombinedCharacterCodes;\r\n\r\n Font.prototype.addChars = addChars;\r\n Font.prototype.addFonts = addFonts;\r\n Font.prototype.getCharData = getCharData;\r\n Font.prototype.getFontByName = getFontByName;\r\n Font.prototype.measureText = measureText;\r\n Font.prototype.checkLoadedFonts = checkLoadedFonts;\r\n Font.prototype.loaded = loaded;\r\n\r\n return Font;\r\n\r\n}());\r\nvar PropertyFactory = (function(){\r\n\r\n var initFrame = initialDefaultFrame;\r\n var math_abs = Math.abs;\r\n\r\n function interpolateValue(frameNum, caching) {\r\n var offsetTime = this.offsetTime;\r\n var newValue;\r\n if (this.propType === 'multidimensional') {\r\n newValue = createTypedArray('float32', this.pv.length);\r\n }\r\n var iterationIndex = caching.lastIndex;\r\n var i = iterationIndex;\r\n var len = this.keyframes.length - 1, flag = true;\r\n var keyData, nextKeyData;\r\n\r\n while (flag) {\r\n keyData = this.keyframes[i];\r\n nextKeyData = this.keyframes[i + 1];\r\n if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime){\r\n if(keyData.h){\r\n keyData = nextKeyData;\r\n }\r\n iterationIndex = 0;\r\n break;\r\n }\r\n if ((nextKeyData.t - offsetTime) > frameNum){\r\n iterationIndex = i;\r\n break;\r\n }\r\n if (i < len - 1){\r\n i += 1;\r\n } else {\r\n iterationIndex = 0;\r\n flag = false;\r\n }\r\n }\r\n\r\n var k, kLen, perc, jLen, j, fnc;\r\n var nextKeyTime = nextKeyData.t - offsetTime;\r\n var keyTime = keyData.t - offsetTime;\r\n var endValue;\r\n if (keyData.to) {\r\n if (!keyData.bezierData) {\r\n keyData.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\r\n }\r\n var bezierData = keyData.bezierData;\r\n if (frameNum >= nextKeyTime || frameNum < keyTime) {\r\n var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\r\n kLen = bezierData.points[ind].point.length;\r\n for (k = 0; k < kLen; k += 1) {\r\n newValue[k] = bezierData.points[ind].point[k];\r\n }\r\n // caching._lastKeyframeIndex = -1;\r\n } else {\r\n if (keyData.__fnct) {\r\n fnc = keyData.__fnct;\r\n } else {\r\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\r\n keyData.__fnct = fnc;\r\n }\r\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\r\n var distanceInLine = bezierData.segmentLength*perc;\r\n\r\n var segmentPerc;\r\n var addedLength = (caching.lastFrame < frameNum && caching._lastKeyframeIndex === i) ? caching._lastAddedLength : 0;\r\n j = (caching.lastFrame < frameNum && caching._lastKeyframeIndex === i) ? caching._lastPoint : 0;\r\n flag = true;\r\n jLen = bezierData.points.length;\r\n while (flag) {\r\n addedLength += bezierData.points[j].partialLength;\r\n if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\r\n kLen = bezierData.points[j].point.length;\r\n for (k = 0; k < kLen; k += 1) {\r\n newValue[k] = bezierData.points[j].point[k];\r\n }\r\n break;\r\n } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\r\n segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\r\n kLen = bezierData.points[j].point.length;\r\n for (k = 0; k < kLen; k += 1) {\r\n newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\r\n }\r\n break;\r\n }\r\n if (j < jLen - 1){\r\n j += 1;\r\n } else {\r\n flag = false;\r\n }\r\n }\r\n caching._lastPoint = j;\r\n caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\r\n caching._lastKeyframeIndex = i;\r\n }\r\n } else {\r\n var outX, outY, inX, inY, keyValue;\r\n len = keyData.s.length;\r\n endValue = nextKeyData.s || keyData.e;\r\n if (this.sh && keyData.h !== 1) {\r\n if (frameNum >= nextKeyTime) {\r\n newValue[0] = endValue[0];\r\n newValue[1] = endValue[1];\r\n newValue[2] = endValue[2];\r\n } else if (frameNum <= keyTime) {\r\n newValue[0] = keyData.s[0];\r\n newValue[1] = keyData.s[1];\r\n newValue[2] = keyData.s[2];\r\n } else {\r\n var quatStart = createQuaternion(keyData.s);\r\n var quatEnd = createQuaternion(endValue);\r\n var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\r\n quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\r\n }\r\n \r\n } else {\r\n for(i = 0; i < len; i += 1) {\r\n if (keyData.h !== 1) {\r\n if (frameNum >= nextKeyTime) {\r\n perc = 1;\r\n } else if(frameNum < keyTime) {\r\n perc = 0;\r\n } else {\r\n if(keyData.o.x.constructor === Array) {\r\n if (!keyData.__fnct) {\r\n keyData.__fnct = [];\r\n }\r\n if (!keyData.__fnct[i]) {\r\n outX = (typeof keyData.o.x[i] === 'undefined') ? keyData.o.x[0] : keyData.o.x[i];\r\n outY = (typeof keyData.o.y[i] === 'undefined') ? keyData.o.y[0] : keyData.o.y[i];\r\n inX = (typeof keyData.i.x[i] === 'undefined') ? keyData.i.x[0] : keyData.i.x[i];\r\n inY = (typeof keyData.i.y[i] === 'undefined') ? keyData.i.y[0] : keyData.i.y[i];\r\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\r\n keyData.__fnct[i] = fnc;\r\n } else {\r\n fnc = keyData.__fnct[i];\r\n }\r\n } else {\r\n if (!keyData.__fnct) {\r\n outX = keyData.o.x;\r\n outY = keyData.o.y;\r\n inX = keyData.i.x;\r\n inY = keyData.i.y;\r\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\r\n keyData.__fnct = fnc;\r\n } else {\r\n fnc = keyData.__fnct;\r\n }\r\n }\r\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime ));\r\n }\r\n }\r\n\r\n endValue = nextKeyData.s || keyData.e;\r\n keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\r\n\r\n if (this.propType === 'multidimensional') {\r\n newValue[i] = keyValue;\r\n } else {\r\n newValue = keyValue;\r\n }\r\n }\r\n }\r\n }\r\n caching.lastIndex = iterationIndex;\r\n return newValue;\r\n }\r\n\r\n //based on @Toji's https://github.com/toji/gl-matrix/\r\n function slerp(a, b, t) {\r\n var out = [];\r\n var ax = a[0], ay = a[1], az = a[2], aw = a[3],\r\n bx = b[0], by = b[1], bz = b[2], bw = b[3]\r\n\r\n var omega, cosom, sinom, scale0, scale1;\r\n\r\n cosom = ax * bx + ay * by + az * bz + aw * bw;\r\n if (cosom < 0.0) {\r\n cosom = -cosom;\r\n bx = -bx;\r\n by = -by;\r\n bz = -bz;\r\n bw = -bw;\r\n }\r\n if ((1.0 - cosom) > 0.000001) {\r\n omega = Math.acos(cosom);\r\n sinom = Math.sin(omega);\r\n scale0 = Math.sin((1.0 - t) * omega) / sinom;\r\n scale1 = Math.sin(t * omega) / sinom;\r\n } else {\r\n scale0 = 1.0 - t;\r\n scale1 = t;\r\n }\r\n out[0] = scale0 * ax + scale1 * bx;\r\n out[1] = scale0 * ay + scale1 * by;\r\n out[2] = scale0 * az + scale1 * bz;\r\n out[3] = scale0 * aw + scale1 * bw;\r\n\r\n return out;\r\n }\r\n\r\n function quaternionToEuler(out, quat) {\r\n var qx = quat[0];\r\n var qy = quat[1];\r\n var qz = quat[2];\r\n var qw = quat[3];\r\n var heading = Math.atan2(2*qy*qw-2*qx*qz , 1 - 2*qy*qy - 2*qz*qz)\r\n var attitude = Math.asin(2*qx*qy + 2*qz*qw) \r\n var bank = Math.atan2(2*qx*qw-2*qy*qz , 1 - 2*qx*qx - 2*qz*qz);\r\n out[0] = heading/degToRads;\r\n out[1] = attitude/degToRads;\r\n out[2] = bank/degToRads;\r\n }\r\n\r\n function createQuaternion(values) {\r\n var heading = values[0] * degToRads;\r\n var attitude = values[1] * degToRads;\r\n var bank = values[2] * degToRads;\r\n var c1 = Math.cos(heading / 2);\r\n var c2 = Math.cos(attitude / 2);\r\n var c3 = Math.cos(bank / 2);\r\n var s1 = Math.sin(heading / 2);\r\n var s2 = Math.sin(attitude / 2);\r\n var s3 = Math.sin(bank / 2);\r\n var w = c1 * c2 * c3 - s1 * s2 * s3;\r\n var x = s1 * s2 * c3 + c1 * c2 * s3;\r\n var y = s1 * c2 * c3 + c1 * s2 * s3;\r\n var z = c1 * s2 * c3 - s1 * c2 * s3;\r\n\r\n return [x,y,z,w];\r\n }\r\n\r\n function getValueAtCurrentTime(){\r\n var frameNum = this.comp.renderedFrame - this.offsetTime;\r\n var initTime = this.keyframes[0].t - this.offsetTime;\r\n var endTime = this.keyframes[this.keyframes.length- 1].t-this.offsetTime;\r\n if(!(frameNum === this._caching.lastFrame || (this._caching.lastFrame !== initFrame && ((this._caching.lastFrame >= endTime && frameNum >= endTime) || (this._caching.lastFrame < initTime && frameNum < initTime))))){\r\n if(this._caching.lastFrame >= frameNum) {\r\n this._caching._lastKeyframeIndex = -1;\r\n this._caching.lastIndex = 0;\r\n }\r\n\r\n var renderResult = this.interpolateValue(frameNum, this._caching);\r\n this.pv = renderResult;\r\n }\r\n this._caching.lastFrame = frameNum;\r\n return this.pv;\r\n }\r\n\r\n function setVValue(val) {\r\n var multipliedValue;\r\n if(this.propType === 'unidimensional') {\r\n multipliedValue = val * this.mult;\r\n if(math_abs(this.v - multipliedValue) > 0.00001) {\r\n this.v = multipliedValue;\r\n this._mdf = true;\r\n }\r\n } else {\r\n var i = 0, len = this.v.length;\r\n while (i < len) {\r\n multipliedValue = val[i] * this.mult;\r\n if (math_abs(this.v[i] - multipliedValue) > 0.00001) {\r\n this.v[i] = multipliedValue;\r\n this._mdf = true;\r\n }\r\n i += 1;\r\n }\r\n }\r\n }\r\n\r\n function processEffectsSequence() {\r\n if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {\r\n return;\r\n }\r\n if(this.lock) {\r\n this.setVValue(this.pv);\r\n return;\r\n }\r\n this.lock = true;\r\n this._mdf = this._isFirstFrame;\r\n var multipliedValue;\r\n var i, len = this.effectsSequence.length;\r\n var finalValue = this.kf ? this.pv : this.data.k;\r\n for(i = 0; i < len; i += 1) {\r\n finalValue = this.effectsSequence[i](finalValue);\r\n }\r\n this.setVValue(finalValue);\r\n this._isFirstFrame = false;\r\n this.lock = false;\r\n this.frameId = this.elem.globalData.frameId;\r\n }\r\n\r\n function addEffect(effectFunction) {\r\n this.effectsSequence.push(effectFunction);\r\n this.container.addDynamicProperty(this);\r\n }\r\n\r\n function ValueProperty(elem, data, mult, container){\r\n this.propType = 'unidimensional';\r\n this.mult = mult || 1;\r\n this.data = data;\r\n this.v = mult ? data.k * mult : data.k;\r\n this.pv = data.k;\r\n this._mdf = false;\r\n this.elem = elem;\r\n this.container = container;\r\n this.comp = elem.comp;\r\n this.k = false;\r\n this.kf = false;\r\n this.vel = 0;\r\n this.effectsSequence = [];\r\n this._isFirstFrame = true;\r\n this.getValue = processEffectsSequence;\r\n this.setVValue = setVValue;\r\n this.addEffect = addEffect;\r\n }\r\n\r\n function MultiDimensionalProperty(elem, data, mult, container) {\r\n this.propType = 'multidimensional';\r\n this.mult = mult || 1;\r\n this.data = data;\r\n this._mdf = false;\r\n this.elem = elem;\r\n this.container = container;\r\n this.comp = elem.comp;\r\n this.k = false;\r\n this.kf = false;\r\n this.frameId = -1;\r\n var i, len = data.k.length;\r\n this.v = createTypedArray('float32', len);\r\n this.pv = createTypedArray('float32', len);\r\n var arr = createTypedArray('float32', len);\r\n this.vel = createTypedArray('float32', len);\r\n for (i = 0; i < len; i += 1) {\r\n this.v[i] = data.k[i] * this.mult;\r\n this.pv[i] = data.k[i];\r\n }\r\n this._isFirstFrame = true;\r\n this.effectsSequence = [];\r\n this.getValue = processEffectsSequence;\r\n this.setVValue = setVValue;\r\n this.addEffect = addEffect;\r\n }\r\n\r\n function KeyframedValueProperty(elem, data, mult, container) {\r\n this.propType = 'unidimensional';\r\n this.keyframes = data.k;\r\n this.offsetTime = elem.data.st;\r\n this.frameId = -1;\r\n this._caching = {lastFrame: initFrame, lastIndex: 0, value: 0, _lastKeyframeIndex: -1};\r\n this.k = true;\r\n this.kf = true;\r\n this.data = data;\r\n this.mult = mult || 1;\r\n this.elem = elem;\r\n this.container = container;\r\n this.comp = elem.comp;\r\n this.v = initFrame;\r\n this.pv = initFrame;\r\n this._isFirstFrame = true;\r\n this.getValue = processEffectsSequence;\r\n this.setVValue = setVValue;\r\n this.interpolateValue = interpolateValue;\r\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\r\n this.addEffect = addEffect;\r\n }\r\n\r\n function KeyframedMultidimensionalProperty(elem, data, mult, container){\r\n this.propType = 'multidimensional';\r\n var i, len = data.k.length;\r\n var s, e,to,ti;\r\n for (i = 0; i < len - 1; i += 1) {\r\n if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\r\n s = data.k[i].s;\r\n e = data.k[i + 1].s;\r\n to = data.k[i].to;\r\n ti = data.k[i].ti;\r\n if((s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0],s[1],e[0],e[1],s[0] + to[0],s[1] + to[1]) && bez.pointOnLine2D(s[0],s[1],e[0],e[1],e[0] + ti[0],e[1] + ti[1])) || (s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0],s[1],s[2],e[0],e[1],e[2],s[0] + to[0],s[1] + to[1],s[2] + to[2]) && bez.pointOnLine3D(s[0],s[1],s[2],e[0],e[1],e[2],e[0] + ti[0],e[1] + ti[1],e[2] + ti[2]))){\r\n data.k[i].to = null;\r\n data.k[i].ti = null;\r\n }\r\n if(s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\r\n if(s.length === 2 || (s[2] === e[2] && to[2] === 0 && ti[2] === 0)) {\r\n data.k[i].to = null;\r\n data.k[i].ti = null;\r\n }\r\n }\r\n }\r\n }\r\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\r\n this.keyframes = data.k;\r\n this.offsetTime = elem.data.st;\r\n this.k = true;\r\n this.kf = true;\r\n this._isFirstFrame = true;\r\n this.mult = mult || 1;\r\n this.elem = elem;\r\n this.container = container;\r\n this.comp = elem.comp;\r\n this.getValue = processEffectsSequence;\r\n this.setVValue = setVValue;\r\n this.interpolateValue = interpolateValue;\r\n this.frameId = -1;\r\n var arrLen = data.k[0].s.length;\r\n this.v = createTypedArray('float32', arrLen);\r\n this.pv = createTypedArray('float32', arrLen);\r\n for (i = 0; i < arrLen; i += 1) {\r\n this.v[i] = initFrame;\r\n this.pv[i] = initFrame;\r\n }\r\n this._caching={lastFrame:initFrame,lastIndex:0,value:createTypedArray('float32', arrLen)};\r\n this.addEffect = addEffect;\r\n }\r\n\r\n function getProp(elem,data,type, mult, container) {\r\n var p;\r\n if(!data.k.length){\r\n p = new ValueProperty(elem,data, mult, container);\r\n }else if(typeof(data.k[0]) === 'number'){\r\n p = new MultiDimensionalProperty(elem,data, mult, container);\r\n }else{\r\n switch(type){\r\n case 0:\r\n p = new KeyframedValueProperty(elem,data,mult, container);\r\n break;\r\n case 1:\r\n p = new KeyframedMultidimensionalProperty(elem,data,mult, container);\r\n break;\r\n }\r\n }\r\n if(p.effectsSequence.length){\r\n container.addDynamicProperty(p);\r\n }\r\n return p;\r\n }\r\n\r\n var ob = {\r\n getProp: getProp\r\n };\r\n return ob;\r\n}());\r\nvar TransformPropertyFactory = (function() {\r\n\r\n var defaultVector = [0,0]\r\n\r\n function applyToMatrix(mat) {\r\n var _mdf = this._mdf;\r\n this.iterateDynamicProperties();\r\n this._mdf = this._mdf || _mdf;\r\n if (this.a) {\r\n mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\r\n }\r\n if (this.s) {\r\n mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\r\n }\r\n if (this.sk) {\r\n mat.skewFromAxis(-this.sk.v, this.sa.v);\r\n }\r\n if (this.r) {\r\n mat.rotate(-this.r.v);\r\n } else {\r\n mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\r\n }\r\n if (this.data.p.s) {\r\n if (this.data.p.z) {\r\n mat.translate(this.px.v, this.py.v, -this.pz.v);\r\n } else {\r\n mat.translate(this.px.v, this.py.v, 0);\r\n }\r\n } else {\r\n mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\r\n }\r\n }\r\n function processKeys(forceRender){\r\n if (this.elem.globalData.frameId === this.frameId) {\r\n return;\r\n }\r\n if(this._isDirty) {\r\n this.precalculateMatrix();\r\n this._isDirty = false;\r\n }\r\n\r\n this.iterateDynamicProperties();\r\n\r\n if (this._mdf || forceRender) {\r\n this.v.cloneFromProps(this.pre.props);\r\n if (this.appliedTransformations < 1) {\r\n this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\r\n }\r\n if(this.appliedTransformations < 2) {\r\n this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\r\n }\r\n if (this.sk && this.appliedTransformations < 3) {\r\n this.v.skewFromAxis(-this.sk.v, this.sa.v);\r\n }\r\n if (this.r && this.appliedTransformations < 4) {\r\n this.v.rotate(-this.r.v);\r\n } else if (!this.r && this.appliedTransformations < 4){\r\n this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\r\n }\r\n if (this.autoOriented) {\r\n var v1,v2, frameRate = this.elem.globalData.frameRate;\r\n if(this.p && this.p.keyframes && this.p.getValueAtTime) {\r\n if (this.p._caching.lastFrame+this.p.offsetTime <= this.p.keyframes[0].t) {\r\n v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate,0);\r\n v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);\r\n } else if(this.p._caching.lastFrame+this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\r\n v1 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t / frameRate), 0);\r\n v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);\r\n } else {\r\n v1 = this.p.pv;\r\n v2 = this.p.getValueAtTime((this.p._caching.lastFrame+this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);\r\n }\r\n } else if(this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {\r\n v1 = [];\r\n v2 = [];\r\n var px = this.px, py = this.py, frameRate;\r\n if (px._caching.lastFrame+px.offsetTime <= px.keyframes[0].t) {\r\n v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate,0);\r\n v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate,0);\r\n v2[0] = px.getValueAtTime((px.keyframes[0].t) / frameRate,0);\r\n v2[1] = py.getValueAtTime((py.keyframes[0].t) / frameRate,0);\r\n } else if(px._caching.lastFrame+px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\r\n v1[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t / frameRate),0);\r\n v1[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t / frameRate),0);\r\n v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate,0);\r\n v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate,0);\r\n } else {\r\n v1 = [px.pv, py.pv];\r\n v2[0] = px.getValueAtTime((px._caching.lastFrame+px.offsetTime - 0.01) / frameRate,px.offsetTime);\r\n v2[1] = py.getValueAtTime((py._caching.lastFrame+py.offsetTime - 0.01) / frameRate,py.offsetTime);\r\n }\r\n } else {\r\n v1 = v2 = defaultVector\r\n }\r\n this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\r\n }\r\n if(this.data.p && this.data.p.s){\r\n if(this.data.p.z) {\r\n this.v.translate(this.px.v, this.py.v, -this.pz.v);\r\n } else {\r\n this.v.translate(this.px.v, this.py.v, 0);\r\n }\r\n }else{\r\n this.v.translate(this.p.v[0],this.p.v[1],-this.p.v[2]);\r\n }\r\n }\r\n this.frameId = this.elem.globalData.frameId;\r\n }\r\n\r\n function precalculateMatrix() {\r\n if(!this.a.k) {\r\n this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\r\n this.appliedTransformations = 1;\r\n } else {\r\n return;\r\n }\r\n if(!this.s.effectsSequence.length) {\r\n this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\r\n this.appliedTransformations = 2;\r\n } else {\r\n return;\r\n }\r\n if(this.sk) {\r\n if(!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) {\r\n this.pre.skewFromAxis(-this.sk.v, this.sa.v);\r\n this.appliedTransformations = 3;\r\n } else {\r\n return;\r\n }\r\n }\r\n if (this.r) {\r\n if(!this.r.effectsSequence.length) {\r\n this.pre.rotate(-this.r.v);\r\n this.appliedTransformations = 4;\r\n } else {\r\n return;\r\n }\r\n } else if(!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) {\r\n this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\r\n this.appliedTransformations = 4;\r\n }\r\n }\r\n\r\n function autoOrient(){\r\n //\r\n //var prevP = this.getValueAtTime();\r\n }\r\n\r\n function addDynamicProperty(prop) {\r\n this._addDynamicProperty(prop);\r\n this.elem.addDynamicProperty(prop);\r\n this._isDirty = true;\r\n }\r\n\r\n function TransformProperty(elem,data,container){\r\n this.elem = elem;\r\n this.frameId = -1;\r\n this.propType = 'transform';\r\n this.data = data;\r\n this.v = new Matrix();\r\n //Precalculated matrix with non animated properties\r\n this.pre = new Matrix();\r\n this.appliedTransformations = 0;\r\n this.initDynamicPropertyContainer(container || elem);\r\n if(data.p && data.p.s){\r\n this.px = PropertyFactory.getProp(elem,data.p.x,0,0,this);\r\n this.py = PropertyFactory.getProp(elem,data.p.y,0,0,this);\r\n if(data.p.z){\r\n this.pz = PropertyFactory.getProp(elem,data.p.z,0,0,this);\r\n }\r\n }else{\r\n this.p = PropertyFactory.getProp(elem,data.p || {k:[0,0,0]},1,0,this);\r\n }\r\n if(data.rx) {\r\n this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this);\r\n this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this);\r\n this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this);\r\n if(data.or.k[0].ti) {\r\n var i, len = data.or.k.length;\r\n for(i=0;i<len;i+=1) {\r\n data.or.k[i].to = data.or.k[i].ti = null;\r\n }\r\n }\r\n this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this);\r\n //sh Indicates it needs to be capped between -180 and 180\r\n this.or.sh = true;\r\n } else {\r\n this.r = PropertyFactory.getProp(elem, data.r || {k: 0}, 0, degToRads, this);\r\n }\r\n if(data.sk){\r\n this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this);\r\n this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this);\r\n }\r\n this.a = PropertyFactory.getProp(elem,data.a || {k:[0,0,0]},1,0,this);\r\n this.s = PropertyFactory.getProp(elem,data.s || {k:[100,100,100]},1,0.01,this);\r\n // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\r\n if(data.o){\r\n this.o = PropertyFactory.getProp(elem,data.o,0,0.01,elem);\r\n } else {\r\n this.o = {_mdf:false,v:1};\r\n }\r\n this._isDirty = true;\r\n if(!this.dynamicProperties.length){\r\n this.getValue(true);\r\n }\r\n }\r\n\r\n TransformProperty.prototype = {\r\n applyToMatrix: applyToMatrix,\r\n getValue: processKeys,\r\n precalculateMatrix: precalculateMatrix,\r\n autoOrient: autoOrient\r\n }\r\n\r\n extendPrototype([DynamicPropertyContainer], TransformProperty);\r\n TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\r\n TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\r\n\r\n function getTransformProperty(elem,data,container){\r\n return new TransformProperty(elem,data,container);\r\n }\r\n\r\n return {\r\n getTransformProperty: getTransformProperty\r\n };\r\n\r\n}());\r\nfunction ShapePath(){\r\n\tthis.c = false;\r\n\tthis._length = 0;\r\n\tthis._maxLength = 8;\r\n\tthis.v = createSizedArray(this._maxLength);\r\n\tthis.o = createSizedArray(this._maxLength);\r\n\tthis.i = createSizedArray(this._maxLength);\r\n}\r\n\r\nShapePath.prototype.setPathData = function(closed, len) {\r\n\tthis.c = closed;\r\n\tthis.setLength(len);\r\n\tvar i = 0;\r\n\twhile(i < len){\r\n\t\tthis.v[i] = point_pool.newElement();\r\n\t\tthis.o[i] = point_pool.newElement();\r\n\t\tthis.i[i] = point_pool.newElement();\r\n\t\ti += 1;\r\n\t}\r\n};\r\n\r\nShapePath.prototype.setLength = function(len) {\r\n\twhile(this._maxLength < len) {\r\n\t\tthis.doubleArrayLength();\r\n\t}\r\n\tthis._length = len;\r\n};\r\n\r\nShapePath.prototype.doubleArrayLength = function() {\r\n\tthis.v = this.v.concat(createSizedArray(this._maxLength));\r\n\tthis.i = this.i.concat(createSizedArray(this._maxLength));\r\n\tthis.o = this.o.concat(createSizedArray(this._maxLength));\r\n\tthis._maxLength *= 2;\r\n};\r\n\r\nShapePath.prototype.setXYAt = function(x, y, type, pos, replace) {\r\n\tvar arr;\r\n\tthis._length = Math.max(this._length, pos + 1);\r\n\tif(this._length >= this._maxLength) {\r\n\t\tthis.doubleArrayLength();\r\n\t}\r\n\tswitch(type){\r\n\t\tcase 'v':\r\n\t\t\tarr = this.v;\r\n\t\t\tbreak;\r\n\t\tcase 'i':\r\n\t\t\tarr = this.i;\r\n\t\t\tbreak;\r\n\t\tcase 'o':\r\n\t\t\tarr = this.o;\r\n\t\t\tbreak;\r\n\t}\r\n\tif(!arr[pos] || (arr[pos] && !replace)){\r\n\t\tarr[pos] = point_pool.newElement();\r\n\t}\r\n\tarr[pos][0] = x;\r\n\tarr[pos][1] = y;\r\n};\r\n\r\nShapePath.prototype.setTripleAt = function(vX,vY,oX,oY,iX,iY,pos, replace) {\r\n\tthis.setXYAt(vX,vY,'v',pos, replace);\r\n\tthis.setXYAt(oX,oY,'o',pos, replace);\r\n\tthis.setXYAt(iX,iY,'i',pos, replace);\r\n};\r\n\r\nShapePath.prototype.reverse = function() {\r\n\tvar newPath = new ShapePath();\r\n\tnewPath.setPathData(this.c, this._length);\r\n\tvar vertices = this.v, outPoints = this.o, inPoints = this.i;\r\n\tvar init = 0;\r\n\tif (this.c) {\r\n\t\tnewPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\r\n init = 1;\r\n }\r\n var cnt = this._length - 1;\r\n var len = this._length;\r\n\r\n var i;\r\n for (i = init; i < len; i += 1) {\r\n \tnewPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\r\n cnt -= 1;\r\n }\r\n return newPath;\r\n};\r\nvar ShapePropertyFactory = (function(){\r\n\r\n var initFrame = -999999;\r\n\r\n function interpolateShape(frameNum, previousValue, caching) {\r\n var iterationIndex = caching.lastIndex;\r\n var keyPropS,keyPropE,isHold, j, k, jLen, kLen, perc, vertexValue;\r\n var kf = this.keyframes;\r\n if(frameNum < kf[0].t-this.offsetTime){\r\n keyPropS = kf[0].s[0];\r\n isHold = true;\r\n iterationIndex = 0;\r\n }else if(frameNum >= kf[kf.length - 1].t-this.offsetTime){\r\n keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\r\n /*if(kf[kf.length - 1].s){\r\n keyPropS = kf[kf.length - 1].s[0];\r\n }else{\r\n keyPropS = kf[kf.length - 2].e[0];\r\n }*/\r\n isHold = true;\r\n }else{\r\n var i = iterationIndex;\r\n var len = kf.length- 1,flag = true,keyData,nextKeyData;\r\n while(flag){\r\n keyData = kf[i];\r\n nextKeyData = kf[i+1];\r\n if((nextKeyData.t - this.offsetTime) > frameNum){\r\n break;\r\n }\r\n if(i < len - 1){\r\n i += 1;\r\n }else{\r\n flag = false;\r\n }\r\n }\r\n isHold = keyData.h === 1;\r\n iterationIndex = i;\r\n if(!isHold){\r\n if(frameNum >= nextKeyData.t-this.offsetTime){\r\n perc = 1;\r\n }else if(frameNum < keyData.t-this.offsetTime){\r\n perc = 0;\r\n }else{\r\n var fnc;\r\n if(keyData.__fnct){\r\n fnc = keyData.__fnct;\r\n }else{\r\n fnc = BezierFactory.getBezierEasing(keyData.o.x,keyData.o.y,keyData.i.x,keyData.i.y).get;\r\n keyData.__fnct = fnc;\r\n }\r\n perc = fnc((frameNum-(keyData.t-this.offsetTime))/((nextKeyData.t-this.offsetTime)-(keyData.t-this.offsetTime)));\r\n }\r\n keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\r\n }\r\n keyPropS = keyData.s[0];\r\n }\r\n jLen = previousValue._length;\r\n kLen = keyPropS.i[0].length;\r\n caching.lastIndex = iterationIndex;\r\n\r\n for(j=0;j<jLen;j+=1){\r\n for(k=0;k<kLen;k+=1){\r\n vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k]+(keyPropE.i[j][k]-keyPropS.i[j][k])*perc;\r\n previousValue.i[j][k] = vertexValue;\r\n vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k]+(keyPropE.o[j][k]-keyPropS.o[j][k])*perc;\r\n previousValue.o[j][k] = vertexValue;\r\n vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k]+(keyPropE.v[j][k]-keyPropS.v[j][k])*perc;\r\n previousValue.v[j][k] = vertexValue;\r\n }\r\n }\r\n }\r\n\r\n function interpolateShapeCurrentTime(){\r\n var frameNum = this.comp.renderedFrame - this.offsetTime;\r\n var initTime = this.keyframes[0].t - this.offsetTime;\r\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\r\n var lastFrame = this._caching.lastFrame;\r\n if(!(lastFrame !== initFrame && ((lastFrame < initTime && frameNum < initTime) || (lastFrame > endTime && frameNum > endTime)))){\r\n ////\r\n this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0;\r\n this.interpolateShape(frameNum, this.pv, this._caching);\r\n ////\r\n }\r\n this._caching.lastFrame = frameNum;\r\n return this.pv;\r\n }\r\n\r\n function resetShape(){\r\n this.paths = this.localShapeCollection;\r\n }\r\n\r\n function shapesEqual(shape1, shape2) {\r\n if(shape1._length !== shape2._length || shape1.c !== shape2.c){\r\n return false;\r\n }\r\n var i, len = shape1._length;\r\n for(i = 0; i < len; i += 1) {\r\n if(shape1.v[i][0] !== shape2.v[i][0] \r\n || shape1.v[i][1] !== shape2.v[i][1] \r\n || shape1.o[i][0] !== shape2.o[i][0] \r\n || shape1.o[i][1] !== shape2.o[i][1] \r\n || shape1.i[i][0] !== shape2.i[i][0] \r\n || shape1.i[i][1] !== shape2.i[i][1]) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n function setVValue(newPath) {\r\n if(!shapesEqual(this.v, newPath)) {\r\n this.v = shape_pool.clone(newPath);\r\n this.localShapeCollection.releaseShapes();\r\n this.localShapeCollection.addShape(this.v);\r\n this._mdf = true;\r\n this.paths = this.localShapeCollection;\r\n }\r\n }\r\n\r\n function processEffectsSequence() {\r\n if (this.elem.globalData.frameId === this.frameId) {\r\n return;\r\n } else if (!this.effectsSequence.length) {\r\n this._mdf = false;\r\n return;\r\n }\r\n if (this.lock) {\r\n this.setVValue(this.pv);\r\n return;\r\n }\r\n this.lock = true;\r\n this._mdf = false;\r\n var finalValue = this.kf ? this.pv : this.data.ks ? this.data.ks.k : this.data.pt.k;\r\n var i, len = this.effectsSequence.length;\r\n for(i = 0; i < len; i += 1) {\r\n finalValue = this.effectsSequence[i](finalValue);\r\n }\r\n this.setVValue(finalValue);\r\n this.lock = false;\r\n this.frameId = this.elem.globalData.frameId;\r\n };\r\n\r\n function ShapeProperty(elem, data, type){\r\n this.propType = 'shape';\r\n this.comp = elem.comp;\r\n this.container = elem;\r\n this.elem = elem;\r\n this.data = data;\r\n this.k = false;\r\n this.kf = false;\r\n this._mdf = false;\r\n var pathData = type === 3 ? data.pt.k : data.ks.k;\r\n this.v = shape_pool.clone(pathData);\r\n this.pv = shape_pool.clone(this.v);\r\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\r\n this.paths = this.localShapeCollection;\r\n this.paths.addShape(this.v);\r\n this.reset = resetShape;\r\n this.effectsSequence = [];\r\n }\r\n\r\n function addEffect(effectFunction) {\r\n this.effectsSequence.push(effectFunction);\r\n this.container.addDynamicProperty(this);\r\n }\r\n\r\n ShapeProperty.prototype.interpolateShape = interpolateShape;\r\n ShapeProperty.prototype.getValue = processEffectsSequence;\r\n ShapeProperty.prototype.setVValue = setVValue;\r\n ShapeProperty.prototype.addEffect = addEffect;\r\n\r\n function KeyframedShapeProperty(elem,data,type){\r\n this.propType = 'shape';\r\n this.comp = elem.comp;\r\n this.elem = elem;\r\n this.container = elem;\r\n this.offsetTime = elem.data.st;\r\n this.keyframes = type === 3 ? data.pt.k : data.ks.k;\r\n this.k = true;\r\n this.kf = true;\r\n var i, len = this.keyframes[0].s[0].i.length;\r\n var jLen = this.keyframes[0].s[0].i[0].length;\r\n this.v = shape_pool.newElement();\r\n this.v.setPathData(this.keyframes[0].s[0].c, len);\r\n this.pv = shape_pool.clone(this.v);\r\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\r\n this.paths = this.localShapeCollection;\r\n this.paths.addShape(this.v);\r\n this.lastFrame = initFrame;\r\n this.reset = resetShape;\r\n this._caching = {lastFrame: initFrame, lastIndex: 0};\r\n this.effectsSequence = [interpolateShapeCurrentTime.bind(this)];\r\n }\r\n KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\r\n KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\r\n KeyframedShapeProperty.prototype.setVValue = setVValue;\r\n KeyframedShapeProperty.prototype.addEffect = addEffect;\r\n\r\n var EllShapeProperty = (function(){\r\n\r\n var cPoint = roundCorner;\r\n\r\n function EllShapeProperty(elem,data) {\r\n /*this.v = {\r\n v: createSizedArray(4),\r\n i: createSizedArray(4),\r\n o: createSizedArray(4),\r\n c: true\r\n };*/\r\n this.v = shape_pool.newElement();\r\n this.v.setPathData(true, 4);\r\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\r\n this.paths = this.localShapeCollection;\r\n this.localShapeCollection.addShape(this.v);\r\n this.d = data.d;\r\n this.elem = elem;\r\n this.comp = elem.comp;\r\n this.frameId = -1;\r\n this.initDynamicPropertyContainer(elem);\r\n this.p = PropertyFactory.getProp(elem,data.p,1,0,this);\r\n this.s = PropertyFactory.getProp(elem,data.s,1,0,this);\r\n if(this.dynamicProperties.length){\r\n this.k = true;\r\n }else{\r\n this.k = false;\r\n this.convertEllToPath();\r\n }\r\n };\r\n\r\n EllShapeProperty.prototype = {\r\n reset: resetShape,\r\n getValue: function (){\r\n if(this.elem.globalData.frameId === this.frameId){\r\n return;\r\n }\r\n this.frameId = this.elem.globalData.frameId;\r\n this.iterateDynamicProperties();\r\n\r\n if(this._mdf){\r\n this.convertEllToPath();\r\n }\r\n },\r\n convertEllToPath: function() {\r\n var p0 = this.p.v[0], p1 = this.p.v[1], s0 = this.s.v[0]/2, s1 = this.s.v[1]/2;\r\n var _cw = this.d !== 3;\r\n var _v = this.v;\r\n _v.v[0][0] = p0;\r\n _v.v[0][1] = p1 - s1;\r\n _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\r\n _v.v[1][1] = p1;\r\n _v.v[2][0] = p0;\r\n _v.v[2][1] = p1 + s1;\r\n _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\r\n _v.v[3][1] = p1;\r\n _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\r\n _v.i[0][1] = p1 - s1;\r\n _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\r\n _v.i[1][1] = p1 - s1 * cPoint;\r\n _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\r\n _v.i[2][1] = p1 + s1;\r\n _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\r\n _v.i[3][1] = p1 + s1 * cPoint;\r\n _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\r\n _v.o[0][1] = p1 - s1;\r\n _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\r\n _v.o[1][1] = p1 + s1 * cPoint;\r\n _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\r\n _v.o[2][1] = p1 + s1;\r\n _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\r\n _v.o[3][1] = p1 - s1 * cPoint;\r\n }\r\n }\r\n\r\n extendPrototype([DynamicPropertyContainer], EllShapeProperty);\r\n\r\n return EllShapeProperty;\r\n }());\r\n\r\n var StarShapeProperty = (function() {\r\n\r\n function StarShapeProperty(elem,data) {\r\n this.v = shape_pool.newElement();\r\n this.v.setPathData(true, 0);\r\n this.elem = elem;\r\n this.comp = elem.comp;\r\n this.data = data;\r\n this.frameId = -1;\r\n this.d = data.d;\r\n this.initDynamicPropertyContainer(elem);\r\n if(data.sy === 1){\r\n this.ir = PropertyFactory.getProp(elem,data.ir,0,0,this);\r\n this.is = PropertyFactory.getProp(elem,data.is,0,0.01,this);\r\n this.convertToPath = this.convertStarToPath;\r\n } else {\r\n this.convertToPath = this.convertPolygonToPath;\r\n }\r\n this.pt = PropertyFactory.getProp(elem,data.pt,0,0,this);\r\n this.p = PropertyFactory.getProp(elem,data.p,1,0,this);\r\n this.r = PropertyFactory.getProp(elem,data.r,0,degToRads,this);\r\n this.or = PropertyFactory.getProp(elem,data.or,0,0,this);\r\n this.os = PropertyFactory.getProp(elem,data.os,0,0.01,this);\r\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\r\n this.localShapeCollection.addShape(this.v);\r\n this.paths = this.localShapeCollection;\r\n if(this.dynamicProperties.length){\r\n this.k = true;\r\n }else{\r\n this.k = false;\r\n this.convertToPath();\r\n }\r\n };\r\n\r\n StarShapeProperty.prototype = {\r\n reset: resetShape,\r\n getValue: function() {\r\n if(this.elem.globalData.frameId === this.frameId){\r\n return;\r\n }\r\n this.frameId = this.elem.globalData.frameId;\r\n this.iterateDynamicProperties();\r\n if(this._mdf){\r\n this.convertToPath();\r\n }\r\n },\r\n convertStarToPath: function() {\r\n var numPts = Math.floor(this.pt.v)*2;\r\n var angle = Math.PI*2/numPts;\r\n /*this.v.v.length = numPts;\r\n this.v.i.length = numPts;\r\n this.v.o.length = numPts;*/\r\n var longFlag = true;\r\n var longRad = this.or.v;\r\n var shortRad = this.ir.v;\r\n var longRound = this.os.v;\r\n var shortRound = this.is.v;\r\n var longPerimSegment = 2*Math.PI*longRad/(numPts*2);\r\n var shortPerimSegment = 2*Math.PI*shortRad/(numPts*2);\r\n var i, rad,roundness,perimSegment, currentAng = -Math.PI/ 2;\r\n currentAng += this.r.v;\r\n var dir = this.data.d === 3 ? -1 : 1;\r\n this.v._length = 0;\r\n for(i=0;i<numPts;i+=1){\r\n rad = longFlag ? longRad : shortRad;\r\n roundness = longFlag ? longRound : shortRound;\r\n perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\r\n var x = rad * Math.cos(currentAng);\r\n var y = rad * Math.sin(currentAng);\r\n var ox = x === 0 && y === 0 ? 0 : y/Math.sqrt(x*x + y*y);\r\n var oy = x === 0 && y === 0 ? 0 : -x/Math.sqrt(x*x + y*y);\r\n x += + this.p.v[0];\r\n y += + this.p.v[1];\r\n this.v.setTripleAt(x,y,x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir,x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir, i, true);\r\n\r\n /*this.v.v[i] = [x,y];\r\n this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n this.v._length = numPts;*/\r\n longFlag = !longFlag;\r\n currentAng += angle*dir;\r\n }\r\n },\r\n convertPolygonToPath: function() {\r\n var numPts = Math.floor(this.pt.v);\r\n var angle = Math.PI*2/numPts;\r\n var rad = this.or.v;\r\n var roundness = this.os.v;\r\n var perimSegment = 2*Math.PI*rad/(numPts*4);\r\n var i, currentAng = -Math.PI/ 2;\r\n var dir = this.data.d === 3 ? -1 : 1;\r\n currentAng += this.r.v;\r\n this.v._length = 0;\r\n for(i=0;i<numPts;i+=1){\r\n var x = rad * Math.cos(currentAng);\r\n var y = rad * Math.sin(currentAng);\r\n var ox = x === 0 && y === 0 ? 0 : y/Math.sqrt(x*x + y*y);\r\n var oy = x === 0 && y === 0 ? 0 : -x/Math.sqrt(x*x + y*y);\r\n x += + this.p.v[0];\r\n y += + this.p.v[1];\r\n this.v.setTripleAt(x,y,x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir,x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir, i, true);\r\n currentAng += angle*dir;\r\n }\r\n this.paths.length = 0;\r\n this.paths[0] = this.v;\r\n }\r\n\r\n }\r\n extendPrototype([DynamicPropertyContainer], StarShapeProperty);\r\n\r\n return StarShapeProperty;\r\n }());\r\n\r\n var RectShapeProperty = (function() {\r\n\r\n function RectShapeProperty(elem,data) {\r\n this.v = shape_pool.newElement();\r\n this.v.c = true;\r\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\r\n this.localShapeCollection.addShape(this.v);\r\n this.paths = this.localShapeCollection;\r\n this.elem = elem;\r\n this.comp = elem.comp;\r\n this.frameId = -1;\r\n this.d = data.d;\r\n this.initDynamicPropertyContainer(elem);\r\n this.p = PropertyFactory.getProp(elem,data.p,1,0,this);\r\n this.s = PropertyFactory.getProp(elem,data.s,1,0,this);\r\n this.r = PropertyFactory.getProp(elem,data.r,0,0,this);\r\n if(this.dynamicProperties.length){\r\n this.k = true;\r\n }else{\r\n this.k = false;\r\n this.convertRectToPath();\r\n }\r\n };\r\n\r\n RectShapeProperty.prototype = {\r\n convertRectToPath: function (){\r\n var p0 = this.p.v[0], p1 = this.p.v[1], v0 = this.s.v[0]/2, v1 = this.s.v[1]/2;\r\n var round = bm_min(v0,v1,this.r.v);\r\n var cPoint = round*(1-roundCorner);\r\n this.v._length = 0;\r\n\r\n if(this.d === 2 || this.d === 1) {\r\n this.v.setTripleAt(p0+v0, p1-v1+round,p0+v0, p1-v1+round,p0+v0,p1-v1+cPoint,0, true);\r\n this.v.setTripleAt(p0+v0, p1+v1-round,p0+v0, p1+v1-cPoint,p0+v0, p1+v1-round,1, true);\r\n if(round!== 0){\r\n this.v.setTripleAt(p0+v0-round, p1+v1,p0+v0-round,p1+v1,p0+v0-cPoint,p1+v1,2, true);\r\n this.v.setTripleAt(p0-v0+round,p1+v1,p0-v0+cPoint,p1+v1,p0-v0+round,p1+v1,3, true);\r\n this.v.setTripleAt(p0-v0,p1+v1-round,p0-v0,p1+v1-round,p0-v0,p1+v1-cPoint,4, true);\r\n this.v.setTripleAt(p0-v0,p1-v1+round,p0-v0,p1-v1+cPoint,p0-v0,p1-v1+round,5, true);\r\n this.v.setTripleAt(p0-v0+round,p1-v1,p0-v0+round,p1-v1,p0-v0+cPoint,p1-v1,6, true);\r\n this.v.setTripleAt(p0+v0-round,p1-v1,p0+v0-cPoint,p1-v1,p0+v0-round,p1-v1,7, true);\r\n } else {\r\n this.v.setTripleAt(p0-v0,p1+v1,p0-v0+cPoint,p1+v1,p0-v0,p1+v1,2);\r\n this.v.setTripleAt(p0-v0,p1-v1,p0-v0,p1-v1+cPoint,p0-v0,p1-v1,3);\r\n }\r\n }else{\r\n this.v.setTripleAt(p0+v0,p1-v1+round,p0+v0,p1-v1+cPoint,p0+v0,p1-v1+round,0, true);\r\n if(round!== 0){\r\n this.v.setTripleAt(p0+v0-round,p1-v1,p0+v0-round,p1-v1,p0+v0-cPoint,p1-v1,1, true);\r\n this.v.setTripleAt(p0-v0+round,p1-v1,p0-v0+cPoint,p1-v1,p0-v0+round,p1-v1,2, true);\r\n this.v.setTripleAt(p0-v0,p1-v1+round,p0-v0,p1-v1+round,p0-v0,p1-v1+cPoint,3, true);\r\n this.v.setTripleAt(p0-v0,p1+v1-round,p0-v0,p1+v1-cPoint,p0-v0,p1+v1-round,4, true);\r\n this.v.setTripleAt(p0-v0+round,p1+v1,p0-v0+round,p1+v1,p0-v0+cPoint,p1+v1,5, true);\r\n this.v.setTripleAt(p0+v0-round,p1+v1,p0+v0-cPoint,p1+v1,p0+v0-round,p1+v1,6, true);\r\n this.v.setTripleAt(p0+v0,p1+v1-round,p0+v0,p1+v1-round,p0+v0,p1+v1-cPoint,7, true);\r\n } else {\r\n this.v.setTripleAt(p0-v0,p1-v1,p0-v0+cPoint,p1-v1,p0-v0,p1-v1,1, true);\r\n this.v.setTripleAt(p0-v0,p1+v1,p0-v0,p1+v1-cPoint,p0-v0,p1+v1,2, true);\r\n this.v.setTripleAt(p0+v0,p1+v1,p0+v0-cPoint,p1+v1,p0+v0,p1+v1,3, true);\r\n\r\n }\r\n }\r\n },\r\n getValue: function(frameNum){\r\n if(this.elem.globalData.frameId === this.frameId){\r\n return;\r\n }\r\n this.frameId = this.elem.globalData.frameId;\r\n this.iterateDynamicProperties();\r\n if(this._mdf){\r\n this.convertRectToPath();\r\n }\r\n\r\n },\r\n reset: resetShape\r\n }\r\n extendPrototype([DynamicPropertyContainer], RectShapeProperty);\r\n\r\n return RectShapeProperty;\r\n }());\r\n\r\n function getShapeProp(elem,data,type){\r\n var prop;\r\n if(type === 3 || type === 4){\r\n var dataProp = type === 3 ? data.pt : data.ks;\r\n var keys = dataProp.k;\r\n if(keys.length){\r\n prop = new KeyframedShapeProperty(elem, data, type);\r\n }else{\r\n prop = new ShapeProperty(elem, data, type);\r\n }\r\n }else if(type === 5){\r\n prop = new RectShapeProperty(elem, data);\r\n }else if(type === 6){\r\n prop = new EllShapeProperty(elem, data);\r\n }else if(type === 7){\r\n prop = new StarShapeProperty(elem, data);\r\n }\r\n if(prop.k){\r\n elem.addDynamicProperty(prop);\r\n }\r\n return prop;\r\n }\r\n\r\n function getConstructorFunction() {\r\n return ShapeProperty;\r\n }\r\n\r\n function getKeyframedConstructorFunction() {\r\n return KeyframedShapeProperty;\r\n }\r\n\r\n var ob = {};\r\n ob.getShapeProp = getShapeProp;\r\n ob.getConstructorFunction = getConstructorFunction;\r\n ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\r\n return ob;\r\n}());\r\nvar ShapeModifiers = (function(){\r\n var ob = {};\r\n var modifiers = {};\r\n ob.registerModifier = registerModifier;\r\n ob.getModifier = getModifier;\r\n\r\n function registerModifier(nm,factory){\r\n if(!modifiers[nm]){\r\n modifiers[nm] = factory;\r\n }\r\n }\r\n\r\n function getModifier(nm,elem, data){\r\n return new modifiers[nm](elem, data);\r\n }\r\n\r\n return ob;\r\n}());\r\n\r\nfunction ShapeModifier(){}\r\nShapeModifier.prototype.initModifierProperties = function(){};\r\nShapeModifier.prototype.addShapeToModifier = function(){};\r\nShapeModifier.prototype.addShape = function(data){\r\n if (!this.closed) {\r\n // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\r\n data.sh.container.addDynamicProperty(data.sh);\r\n var shapeData = {shape:data.sh, data: data, localShapeCollection:shapeCollection_pool.newShapeCollection()};\r\n this.shapes.push(shapeData);\r\n this.addShapeToModifier(shapeData);\r\n if (this._isAnimated) {\r\n data.setAsAnimated();\r\n }\r\n }\r\n};\r\nShapeModifier.prototype.init = function(elem,data){\r\n this.shapes = [];\r\n this.elem = elem;\r\n this.initDynamicPropertyContainer(elem);\r\n this.initModifierProperties(elem,data);\r\n this.frameId = initialDefaultFrame;\r\n this.closed = false;\r\n this.k = false;\r\n if(this.dynamicProperties.length){\r\n this.k = true;\r\n }else{\r\n this.getValue(true);\r\n }\r\n};\r\nShapeModifier.prototype.processKeys = function(){\r\n if(this.elem.globalData.frameId === this.frameId){\r\n return;\r\n }\r\n this.frameId = this.elem.globalData.frameId;\r\n this.iterateDynamicProperties();\r\n};\r\n\r\nextendPrototype([DynamicPropertyContainer], ShapeModifier);\r\nfunction TrimModifier(){\r\n}\r\nextendPrototype([ShapeModifier], TrimModifier);\r\nTrimModifier.prototype.initModifierProperties = function(elem, data) {\r\n this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this);\r\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this);\r\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this);\r\n this.sValue = 0;\r\n this.eValue = 0;\r\n this.getValue = this.processKeys;\r\n this.m = data.m;\r\n this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length;\r\n};\r\n\r\nTrimModifier.prototype.addShapeToModifier = function(shapeData){\r\n shapeData.pathsData = [];\r\n};\r\n\r\nTrimModifier.prototype.calculateShapeEdges = function(s, e, shapeLength, addedLength, totalModifierLength) {\r\n var segments = [];\r\n if (e <= 1) {\r\n segments.push({\r\n s: s,\r\n e: e\r\n });\r\n } else if (s >= 1) {\r\n segments.push({\r\n s: s - 1,\r\n e: e - 1\r\n });\r\n } else {\r\n segments.push({\r\n s: s,\r\n e: 1\r\n });\r\n segments.push({\r\n s: 0,\r\n e: e - 1\r\n });\r\n }\r\n var shapeSegments = [];\r\n var i, len = segments.length, segmentOb;\r\n for (i = 0; i < len; i += 1) {\r\n segmentOb = segments[i];\r\n if (segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength) {\r\n \r\n } else {\r\n var shapeS, shapeE;\r\n if (segmentOb.s * totalModifierLength <= addedLength) {\r\n shapeS = 0;\r\n } else {\r\n shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\r\n }\r\n if(segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\r\n shapeE = 1;\r\n } else {\r\n shapeE = ((segmentOb.e * totalModifierLength - addedLength) / shapeLength);\r\n }\r\n shapeSegments.push([shapeS, shapeE]);\r\n }\r\n }\r\n if (!shapeSegments.length) {\r\n shapeSegments.push([0, 0]);\r\n }\r\n return shapeSegments;\r\n};\r\n\r\nTrimModifier.prototype.releasePathsData = function(pathsData) {\r\n var i, len = pathsData.length;\r\n for (i = 0; i < len; i += 1) {\r\n segments_length_pool.release(pathsData[i]);\r\n }\r\n pathsData.length = 0;\r\n return pathsData;\r\n};\r\n\r\nTrimModifier.prototype.processShapes = function(_isFirstFrame) {\r\n var s, e;\r\n if (this._mdf || _isFirstFrame) {\r\n var o = (this.o.v % 360) / 360;\r\n if (o < 0) {\r\n o += 1;\r\n }\r\n s = (this.s.v > 1 ? 1 : this.s.v < 0 ? 0 : this.s.v) + o;\r\n e = (this.e.v > 1 ? 1 : this.e.v < 0 ? 0 : this.e.v) + o;\r\n if (s === e) {\r\n\r\n }\r\n if (s > e) {\r\n var _s = s;\r\n s = e;\r\n e = _s;\r\n }\r\n s = Math.round(s * 10000) * 0.0001;\r\n e = Math.round(e * 10000) * 0.0001;\r\n this.sValue = s;\r\n this.eValue = e;\r\n } else {\r\n s = this.sValue;\r\n e = this.eValue;\r\n }\r\n var shapePaths;\r\n var i, len = this.shapes.length, j, jLen;\r\n var pathsData, pathData, totalShapeLength, totalModifierLength = 0;\r\n\r\n if (e === s) {\r\n for (i = 0; i < len; i += 1) {\r\n this.shapes[i].localShapeCollection.releaseShapes();\r\n this.shapes[i].shape._mdf = true;\r\n this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\r\n }\r\n } else if (!((e === 1 && s === 0) || (e===0 && s === 1))){\r\n var segments = [], shapeData, localShapeCollection;\r\n for (i = 0; i < len; i += 1) {\r\n shapeData = this.shapes[i];\r\n // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\r\n if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) {\r\n shapeData.shape.paths = shapeData.localShapeCollection;\r\n } else {\r\n shapePaths = shapeData.shape.paths;\r\n jLen = shapePaths._length;\r\n totalShapeLength = 0;\r\n if (!shapeData.shape._mdf && shapeData.pathsData.length) {\r\n totalShapeLength = shapeData.totalShapeLength;\r\n } else {\r\n pathsData = this.releasePathsData(shapeData.pathsData);\r\n for (j = 0; j < jLen; j += 1) {\r\n pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\r\n pathsData.push(pathData);\r\n totalShapeLength += pathData.totalLength;\r\n }\r\n shapeData.totalShapeLength = totalShapeLength;\r\n shapeData.pathsData = pathsData;\r\n }\r\n\r\n totalModifierLength += totalShapeLength;\r\n shapeData.shape._mdf = true;\r\n }\r\n }\r\n var shapeS = s, shapeE = e, addedLength = 0, edges;\r\n for (i = len - 1; i >= 0; i -= 1) {\r\n shapeData = this.shapes[i];\r\n if (shapeData.shape._mdf) {\r\n localShapeCollection = shapeData.localShapeCollection;\r\n localShapeCollection.releaseShapes();\r\n //if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\r\n if (this.m === 2 && len > 1) {\r\n edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\r\n addedLength += shapeData.totalShapeLength;\r\n } else {\r\n edges = [[shapeS, shapeE]];\r\n }\r\n jLen = edges.length;\r\n for (j = 0; j < jLen; j += 1) {\r\n shapeS = edges[j][0];\r\n shapeE = edges[j][1];\r\n segments.length = 0;\r\n if (shapeE <= 1) {\r\n segments.push({\r\n s:shapeData.totalShapeLength * shapeS,\r\n e:shapeData.totalShapeLength * shapeE\r\n });\r\n } else if (shapeS >= 1) {\r\n segments.push({\r\n s:shapeData.totalShapeLength * (shapeS - 1),\r\n e:shapeData.totalShapeLength * (shapeE - 1)\r\n });\r\n } else {\r\n segments.push({\r\n s:shapeData.totalShapeLength * shapeS,\r\n e:shapeData.totalShapeLength\r\n });\r\n segments.push({\r\n s:0,\r\n e:shapeData.totalShapeLength * (shapeE - 1)\r\n });\r\n }\r\n var newShapesData = this.addShapes(shapeData,segments[0]);\r\n if (segments[0].s !== segments[0].e) {\r\n if (segments.length > 1) {\r\n var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\r\n if (lastShapeInCollection.c) {\r\n var lastShape = newShapesData.pop();\r\n this.addPaths(newShapesData, localShapeCollection);\r\n newShapesData = this.addShapes(shapeData, segments[1], lastShape);\r\n } else {\r\n this.addPaths(newShapesData, localShapeCollection);\r\n newShapesData = this.addShapes(shapeData, segments[1]);\r\n }\r\n } \r\n this.addPaths(newShapesData, localShapeCollection);\r\n }\r\n \r\n }\r\n shapeData.shape.paths = localShapeCollection;\r\n }\r\n }\r\n } else if (this._mdf) {\r\n for (i = 0; i < len; i += 1) {\r\n //Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\r\n //Don't remove this even if it's losing cached info.\r\n this.shapes[i].pathsData.length = 0;\r\n this.shapes[i].shape._mdf = true;\r\n }\r\n }\r\n};\r\n\r\nTrimModifier.prototype.addPaths = function(newPaths, localShapeCollection) {\r\n var i, len = newPaths.length;\r\n for (i = 0; i < len; i += 1) {\r\n localShapeCollection.addShape(newPaths[i]);\r\n }\r\n};\r\n\r\nTrimModifier.prototype.addSegment = function(pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\r\n shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\r\n shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\r\n if(newShape){\r\n shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\r\n }\r\n shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\r\n};\r\n\r\nTrimModifier.prototype.addSegmentFromArray = function(points, shapePath, pos, newShape) {\r\n shapePath.setXYAt(points[1], points[5], 'o', pos);\r\n shapePath.setXYAt(points[2], points[6], 'i', pos + 1);\r\n if(newShape){\r\n shapePath.setXYAt(points[0], points[4], 'v', pos);\r\n }\r\n shapePath.setXYAt(points[3], points[7], 'v', pos + 1);\r\n};\r\n\r\nTrimModifier.prototype.addShapes = function(shapeData, shapeSegment, shapePath) {\r\n var pathsData = shapeData.pathsData;\r\n var shapePaths = shapeData.shape.paths.shapes;\r\n var i, len = shapeData.shape.paths._length, j, jLen;\r\n var addedLength = 0;\r\n var currentLengthData,segmentCount;\r\n var lengths;\r\n var segment;\r\n var shapes = [];\r\n var initPos;\r\n var newShape = true;\r\n if (!shapePath) {\r\n shapePath = shape_pool.newElement();\r\n segmentCount = 0;\r\n initPos = 0;\r\n } else {\r\n segmentCount = shapePath._length;\r\n initPos = shapePath._length;\r\n }\r\n shapes.push(shapePath);\r\n for (i = 0; i < len; i += 1) {\r\n lengths = pathsData[i].lengths;\r\n shapePath.c = shapePaths[i].c;\r\n jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\r\n for (j = 1; j < jLen; j +=1) {\r\n currentLengthData = lengths[j-1];\r\n if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\r\n addedLength += currentLengthData.addedLength;\r\n shapePath.c = false;\r\n } else if(addedLength > shapeSegment.e) {\r\n shapePath.c = false;\r\n break;\r\n } else {\r\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\r\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\r\n newShape = false;\r\n } else {\r\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength)/currentLengthData.addedLength,(shapeSegment.e - addedLength)/currentLengthData.addedLength, lengths[j-1]);\r\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape);\r\n // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\r\n newShape = false;\r\n shapePath.c = false;\r\n }\r\n addedLength += currentLengthData.addedLength;\r\n segmentCount += 1;\r\n }\r\n }\r\n if (shapePaths[i].c && lengths.length) {\r\n currentLengthData = lengths[j - 1];\r\n if (addedLength <= shapeSegment.e) {\r\n var segmentLength = lengths[j - 1].addedLength;\r\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\r\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\r\n newShape = false;\r\n } else {\r\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\r\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape);\r\n // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\r\n newShape = false;\r\n shapePath.c = false;\r\n }\r\n } else {\r\n shapePath.c = false;\r\n }\r\n addedLength += currentLengthData.addedLength;\r\n segmentCount += 1;\r\n }\r\n if (shapePath._length) {\r\n shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\r\n shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1],'o', shapePath._length - 1);\r\n }\r\n if (addedLength > shapeSegment.e) {\r\n break;\r\n }\r\n if (i < len - 1) {\r\n shapePath = shape_pool.newElement();\r\n newShape = true;\r\n shapes.push(shapePath);\r\n segmentCount = 0;\r\n }\r\n }\r\n return shapes;\r\n};\r\n\r\n\r\nShapeModifiers.registerModifier('tm', TrimModifier);\r\nfunction RoundCornersModifier(){}\r\nextendPrototype([ShapeModifier],RoundCornersModifier);\r\nRoundCornersModifier.prototype.initModifierProperties = function(elem,data){\r\n this.getValue = this.processKeys;\r\n this.rd = PropertyFactory.getProp(elem,data.r,0,null,this);\r\n this._isAnimated = !!this.rd.effectsSequence.length;\r\n};\r\n\r\nRoundCornersModifier.prototype.processPath = function(path, round){\r\n var cloned_path = shape_pool.newElement();\r\n cloned_path.c = path.c;\r\n var i, len = path._length;\r\n var currentV,currentI,currentO,closerV, newV,newO,newI,distance,newPosPerc,index = 0;\r\n var vX,vY,oX,oY,iX,iY;\r\n for(i=0;i<len;i+=1){\r\n currentV = path.v[i];\r\n currentO = path.o[i];\r\n currentI = path.i[i];\r\n if(currentV[0]===currentO[0] && currentV[1]===currentO[1] && currentV[0]===currentI[0] && currentV[1]===currentI[1]){\r\n if((i===0 || i === len - 1) && !path.c){\r\n cloned_path.setTripleAt(currentV[0],currentV[1],currentO[0],currentO[1],currentI[0],currentI[1],index);\r\n /*cloned_path.v[index] = currentV;\r\n cloned_path.o[index] = currentO;\r\n cloned_path.i[index] = currentI;*/\r\n index += 1;\r\n } else {\r\n if(i===0){\r\n closerV = path.v[len-1];\r\n } else {\r\n closerV = path.v[i-1];\r\n }\r\n distance = Math.sqrt(Math.pow(currentV[0]-closerV[0],2)+Math.pow(currentV[1]-closerV[1],2));\r\n newPosPerc = distance ? Math.min(distance/2,round)/distance : 0;\r\n vX = iX = currentV[0]+(closerV[0]-currentV[0])*newPosPerc;\r\n vY = iY = currentV[1]-(currentV[1]-closerV[1])*newPosPerc;\r\n oX = vX-(vX-currentV[0])*roundCorner;\r\n oY = vY-(vY-currentV[1])*roundCorner;\r\n cloned_path.setTripleAt(vX,vY,oX,oY,iX,iY,index);\r\n index += 1;\r\n\r\n if(i === len - 1){\r\n closerV = path.v[0];\r\n } else {\r\n closerV = path.v[i+1];\r\n }\r\n distance = Math.sqrt(Math.pow(currentV[0]-closerV[0],2)+Math.pow(currentV[1]-closerV[1],2));\r\n newPosPerc = distance ? Math.min(distance/2,round)/distance : 0;\r\n vX = oX = currentV[0]+(closerV[0]-currentV[0])*newPosPerc;\r\n vY = oY = currentV[1]+(closerV[1]-currentV[1])*newPosPerc;\r\n iX = vX-(vX-currentV[0])*roundCorner;\r\n iY = vY-(vY-currentV[1])*roundCorner;\r\n cloned_path.setTripleAt(vX,vY,oX,oY,iX,iY,index);\r\n index += 1;\r\n }\r\n } else {\r\n cloned_path.setTripleAt(path.v[i][0],path.v[i][1],path.o[i][0],path.o[i][1],path.i[i][0],path.i[i][1],index);\r\n index += 1;\r\n }\r\n }\r\n return cloned_path;\r\n};\r\n\r\nRoundCornersModifier.prototype.processShapes = function(_isFirstFrame){\r\n var shapePaths;\r\n var i, len = this.shapes.length;\r\n var j, jLen;\r\n var rd = this.rd.v;\r\n\r\n if(rd !== 0){\r\n var shapeData, newPaths, localShapeCollection;\r\n for(i=0;i<len;i+=1){\r\n shapeData = this.shapes[i];\r\n newPaths = shapeData.shape.paths;\r\n localShapeCollection = shapeData.localShapeCollection;\r\n if(!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)){\r\n localShapeCollection.releaseShapes();\r\n shapeData.shape._mdf = true;\r\n shapePaths = shapeData.shape.paths.shapes;\r\n jLen = shapeData.shape.paths._length;\r\n for(j=0;j<jLen;j+=1){\r\n localShapeCollection.addShape(this.processPath(shapePaths[j],rd));\r\n }\r\n }\r\n shapeData.shape.paths = shapeData.localShapeCollection;\r\n }\r\n\r\n }\r\n if(!this.dynamicProperties.length){\r\n this._mdf = false;\r\n }\r\n};\r\n\r\nShapeModifiers.registerModifier('rd',RoundCornersModifier);\r\nfunction RepeaterModifier(){}\r\nextendPrototype([ShapeModifier], RepeaterModifier);\r\n\r\nRepeaterModifier.prototype.initModifierProperties = function(elem,data){\r\n this.getValue = this.processKeys;\r\n this.c = PropertyFactory.getProp(elem,data.c,0,null,this);\r\n this.o = PropertyFactory.getProp(elem,data.o,0,null,this);\r\n this.tr = TransformPropertyFactory.getTransformProperty(elem,data.tr,this);\r\n this.so = PropertyFactory.getProp(elem,data.tr.so,0,0.01,this);\r\n this.eo = PropertyFactory.getProp(elem,data.tr.eo,0,0.01,this);\r\n this.data = data;\r\n if(!this.dynamicProperties.length){\r\n this.getValue(true);\r\n }\r\n this._isAnimated = !!this.dynamicProperties.length;\r\n this.pMatrix = new Matrix();\r\n this.rMatrix = new Matrix();\r\n this.sMatrix = new Matrix();\r\n this.tMatrix = new Matrix();\r\n this.matrix = new Matrix();\r\n};\r\n\r\nRepeaterModifier.prototype.applyTransforms = function(pMatrix, rMatrix, sMatrix, transform, perc, inv){\r\n var dir = inv ? -1 : 1;\r\n var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\r\n var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\r\n pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\r\n rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\r\n rMatrix.rotate(-transform.r.v * dir * perc);\r\n rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\r\n sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\r\n sMatrix.scale(inv ? 1/scaleX : scaleX, inv ? 1/scaleY : scaleY);\r\n sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\r\n};\r\n\r\nRepeaterModifier.prototype.init = function(elem, arr, pos, elemsData) {\r\n this.elem = elem;\r\n this.arr = arr;\r\n this.pos = pos;\r\n this.elemsData = elemsData;\r\n this._currentCopies = 0;\r\n this._elements = [];\r\n this._groups = [];\r\n this.frameId = -1;\r\n this.initDynamicPropertyContainer(elem);\r\n this.initModifierProperties(elem,arr[pos]);\r\n var cont = 0;\r\n while(pos>0){\r\n pos -= 1;\r\n //this._elements.unshift(arr.splice(pos,1)[0]);\r\n this._elements.unshift(arr[pos]);\r\n cont += 1;\r\n }\r\n if(this.dynamicProperties.length){\r\n this.k = true;\r\n }else{\r\n this.getValue(true);\r\n }\r\n};\r\n\r\nRepeaterModifier.prototype.resetElements = function(elements){\r\n var i, len = elements.length;\r\n for(i = 0; i < len; i += 1) {\r\n elements[i]._processed = false;\r\n if(elements[i].ty === 'gr'){\r\n this.resetElements(elements[i].it);\r\n }\r\n }\r\n};\r\n\r\nRepeaterModifier.prototype.cloneElements = function(elements){\r\n var i, len = elements.length;\r\n var newElements = JSON.parse(JSON.stringify(elements));\r\n this.resetElements(newElements);\r\n return newElements;\r\n};\r\n\r\nRepeaterModifier.prototype.changeGroupRender = function(elements, renderFlag) {\r\n var i, len = elements.length;\r\n for(i = 0; i < len; i += 1) {\r\n elements[i]._render = renderFlag;\r\n if(elements[i].ty === 'gr') {\r\n this.changeGroupRender(elements[i].it, renderFlag);\r\n }\r\n }\r\n};\r\n\r\nRepeaterModifier.prototype.processShapes = function(_isFirstFrame) {\r\n var items, itemsTransform, i, dir, cont;\r\n if(this._mdf || _isFirstFrame){\r\n var copies = Math.ceil(this.c.v);\r\n if(this._groups.length < copies){\r\n while(this._groups.length < copies){\r\n var group = {\r\n it:this.cloneElements(this._elements),\r\n ty:'gr'\r\n };\r\n group.it.push({\"a\":{\"a\":0,\"ix\":1,\"k\":[0,0]},\"nm\":\"Transform\",\"o\":{\"a\":0,\"ix\":7,\"k\":100},\"p\":{\"a\":0,\"ix\":2,\"k\":[0,0]},\"r\":{\"a\":1,\"ix\":6,\"k\":[{s:0,e:0,t:0},{s:0,e:0,t:1}]},\"s\":{\"a\":0,\"ix\":3,\"k\":[100,100]},\"sa\":{\"a\":0,\"ix\":5,\"k\":0},\"sk\":{\"a\":0,\"ix\":4,\"k\":0},\"ty\":\"tr\"});\r\n \r\n this.arr.splice(0,0,group);\r\n this._groups.splice(0,0,group);\r\n this._currentCopies += 1;\r\n }\r\n this.elem.reloadShapes();\r\n }\r\n cont = 0;\r\n var renderFlag;\r\n for(i = 0; i <= this._groups.length - 1; i += 1){\r\n renderFlag = cont < copies;\r\n this._groups[i]._render = renderFlag;\r\n this.changeGroupRender(this._groups[i].it, renderFlag);\r\n cont += 1;\r\n }\r\n \r\n this._currentCopies = copies;\r\n ////\r\n\r\n var offset = this.o.v;\r\n var offsetModulo = offset%1;\r\n var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\r\n var k;\r\n var tMat = this.tr.v.props;\r\n var pProps = this.pMatrix.props;\r\n var rProps = this.rMatrix.props;\r\n var sProps = this.sMatrix.props;\r\n this.pMatrix.reset();\r\n this.rMatrix.reset();\r\n this.sMatrix.reset();\r\n this.tMatrix.reset();\r\n this.matrix.reset();\r\n var iteration = 0;\r\n\r\n if(offset > 0) {\r\n while(iteration<roundOffset){\r\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\r\n iteration += 1;\r\n }\r\n if(offsetModulo){\r\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\r\n iteration += offsetModulo;\r\n }\r\n } else if(offset < 0) {\r\n while(iteration>roundOffset){\r\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\r\n iteration -= 1;\r\n }\r\n if(offsetModulo){\r\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, - offsetModulo, true);\r\n iteration -= offsetModulo;\r\n }\r\n }\r\n i = this.data.m === 1 ? 0 : this._currentCopies - 1;\r\n dir = this.data.m === 1 ? 1 : -1;\r\n cont = this._currentCopies;\r\n var j, jLen;\r\n while(cont){\r\n items = this.elemsData[i].it;\r\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\r\n jLen = itemsTransform.length;\r\n items[items.length - 1].transform.mProps._mdf = true;\r\n items[items.length - 1].transform.op._mdf = true;\r\n items[items.length - 1].transform.op.v = this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1));\r\n if(iteration !== 0){\r\n if((i !== 0 && dir === 1) || (i !== this._currentCopies - 1 && dir === -1)){\r\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\r\n }\r\n this.matrix.transform(rProps[0],rProps[1],rProps[2],rProps[3],rProps[4],rProps[5],rProps[6],rProps[7],rProps[8],rProps[9],rProps[10],rProps[11],rProps[12],rProps[13],rProps[14],rProps[15]);\r\n this.matrix.transform(sProps[0],sProps[1],sProps[2],sProps[3],sProps[4],sProps[5],sProps[6],sProps[7],sProps[8],sProps[9],sProps[10],sProps[11],sProps[12],sProps[13],sProps[14],sProps[15]);\r\n this.matrix.transform(pProps[0],pProps[1],pProps[2],pProps[3],pProps[4],pProps[5],pProps[6],pProps[7],pProps[8],pProps[9],pProps[10],pProps[11],pProps[12],pProps[13],pProps[14],pProps[15]);\r\n \r\n for(j=0;j<jLen;j+=1) {\r\n itemsTransform[j] = this.matrix.props[j];\r\n }\r\n this.matrix.reset();\r\n } else {\r\n this.matrix.reset();\r\n for(j=0;j<jLen;j+=1) {\r\n itemsTransform[j] = this.matrix.props[j];\r\n }\r\n }\r\n iteration += 1;\r\n cont -= 1;\r\n i += dir;\r\n }\r\n } else {\r\n cont = this._currentCopies;\r\n i = 0;\r\n dir = 1;\r\n while(cont){\r\n items = this.elemsData[i].it;\r\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\r\n items[items.length - 1].transform.mProps._mdf = false;\r\n items[items.length - 1].transform.op._mdf = false;\r\n cont -= 1;\r\n i += dir;\r\n }\r\n }\r\n};\r\n\r\nRepeaterModifier.prototype.addShape = function(){};\r\n\r\nShapeModifiers.registerModifier('rp',RepeaterModifier);\r\nfunction ShapeCollection(){\r\n\tthis._length = 0;\r\n\tthis._maxLength = 4;\r\n\tthis.shapes = createSizedArray(this._maxLength);\r\n}\r\n\r\nShapeCollection.prototype.addShape = function(shapeData){\r\n\tif(this._length === this._maxLength){\r\n\t\tthis.shapes = this.shapes.concat(createSizedArray(this._maxLength));\r\n\t\tthis._maxLength *= 2;\r\n\t}\r\n\tthis.shapes[this._length] = shapeData;\r\n\tthis._length += 1;\r\n};\r\n\r\nShapeCollection.prototype.releaseShapes = function(){\r\n\tvar i;\r\n\tfor(i = 0; i < this._length; i += 1) {\r\n\t\tshape_pool.release(this.shapes[i]);\r\n\t}\r\n\tthis._length = 0;\r\n};\r\nfunction DashProperty(elem, data, renderer, container) {\r\n this.elem = elem;\r\n this.frameId = -1;\r\n this.dataProps = createSizedArray(data.length);\r\n this.renderer = renderer;\r\n this.k = false;\r\n this.dashStr = '';\r\n this.dashArray = createTypedArray('float32', data.length ? data.length - 1 : 0);\r\n this.dashoffset = createTypedArray('float32', 1);\r\n this.initDynamicPropertyContainer(container);\r\n var i, len = data.length || 0, prop;\r\n for(i = 0; i < len; i += 1) {\r\n prop = PropertyFactory.getProp(elem,data[i].v,0, 0, this);\r\n this.k = prop.k || this.k;\r\n this.dataProps[i] = {n:data[i].n,p:prop};\r\n }\r\n if(!this.k){\r\n this.getValue(true);\r\n }\r\n this._isAnimated = this.k;\r\n}\r\n\r\nDashProperty.prototype.getValue = function(forceRender) {\r\n if(this.elem.globalData.frameId === this.frameId && !forceRender){\r\n return;\r\n }\r\n this.frameId = this.elem.globalData.frameId;\r\n this.iterateDynamicProperties();\r\n this._mdf = this._mdf || forceRender;\r\n if (this._mdf) {\r\n var i = 0, len = this.dataProps.length;\r\n if(this.renderer === 'svg') {\r\n this.dashStr = '';\r\n }\r\n for(i=0;i<len;i+=1){\r\n if(this.dataProps[i].n != 'o'){\r\n if(this.renderer === 'svg') {\r\n this.dashStr += ' ' + this.dataProps[i].p.v;\r\n }else{\r\n this.dashArray[i] = this.dataProps[i].p.v;\r\n }\r\n }else{\r\n this.dashoffset[0] = this.dataProps[i].p.v;\r\n }\r\n }\r\n }\r\n};\r\nextendPrototype([DynamicPropertyContainer], DashProperty);\r\nfunction GradientProperty(elem,data,container){\r\n this.data = data;\r\n this.c = createTypedArray('uint8c', data.p*4);\r\n var cLength = data.k.k[0].s ? (data.k.k[0].s.length - data.p*4) : data.k.k.length - data.p*4;\r\n this.o = createTypedArray('float32', cLength);\r\n this._cmdf = false;\r\n this._omdf = false;\r\n this._collapsable = this.checkCollapsable();\r\n this._hasOpacity = cLength;\r\n this.initDynamicPropertyContainer(container);\r\n this.prop = PropertyFactory.getProp(elem,data.k,1,null,this);\r\n this.k = this.prop.k;\r\n this.getValue(true);\r\n}\r\n\r\nGradientProperty.prototype.comparePoints = function(values, points) {\r\n var i = 0, len = this.o.length/2, diff;\r\n while(i < len) {\r\n diff = Math.abs(values[i*4] - values[points*4 + i*2]);\r\n if(diff > 0.01){\r\n return false;\r\n }\r\n i += 1;\r\n }\r\n return true;\r\n};\r\n\r\nGradientProperty.prototype.checkCollapsable = function() {\r\n if (this.o.length/2 !== this.c.length/4) {\r\n return false;\r\n }\r\n if (this.data.k.k[0].s) {\r\n var i = 0, len = this.data.k.k.length;\r\n while (i < len) {\r\n if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) {\r\n return false;\r\n }\r\n i += 1;\r\n }\r\n } else if(!this.comparePoints(this.data.k.k, this.data.p)) {\r\n return false;\r\n }\r\n return true;\r\n};\r\n\r\nGradientProperty.prototype.getValue = function(forceRender){\r\n this.prop.getValue();\r\n this._mdf = false;\r\n this._cmdf = false;\r\n this._omdf = false;\r\n if(this.prop._mdf || forceRender){\r\n var i, len = this.data.p*4;\r\n var mult, val;\r\n for(i=0;i<len;i+=1){\r\n mult = i%4 === 0 ? 100 : 255;\r\n val = Math.round(this.prop.v[i]*mult);\r\n if(this.c[i] !== val){\r\n this.c[i] = val;\r\n this._cmdf = !forceRender;\r\n }\r\n }\r\n if(this.o.length){\r\n len = this.prop.v.length;\r\n for(i=this.data.p*4;i<len;i+=1){\r\n mult = i%2 === 0 ? 100 : 1;\r\n val = i%2 === 0 ? Math.round(this.prop.v[i]*100):this.prop.v[i];\r\n if(this.o[i-this.data.p*4] !== val){\r\n this.o[i-this.data.p*4] = val;\r\n this._omdf = !forceRender;\r\n }\r\n }\r\n }\r\n this._mdf = !forceRender;\r\n }\r\n};\r\n\r\nextendPrototype([DynamicPropertyContainer], GradientProperty);\r\nvar buildShapeString = function(pathNodes, length, closed, mat) {\r\n\tif(length === 0) {\r\n return '';\r\n }\r\n var _o = pathNodes.o;\r\n var _i = pathNodes.i;\r\n var _v = pathNodes.v;\r\n var i, shapeString = \" M\" + mat.applyToPointStringified(_v[0][0], _v[0][1]);\r\n for(i = 1; i < length; i += 1) {\r\n shapeString += \" C\" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + \" \" + mat.applyToPointStringified(_i[i][0], _i[i][1]) + \" \" + mat.applyToPointStringified(_v[i][0], _v[i][1]);\r\n }\r\n if (closed && length) {\r\n shapeString += \" C\" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + \" \" + mat.applyToPointStringified(_i[0][0], _i[0][1]) + \" \" + mat.applyToPointStringified(_v[0][0], _v[0][1]);\r\n shapeString += 'z';\r\n }\r\n return shapeString;\r\n}\r\nvar ImagePreloader = (function(){\r\n\r\n var proxyImage = (function(){\r\n var canvas = createTag('canvas');\r\n canvas.width = 1;\r\n canvas.height = 1;\r\n var ctx = canvas.getContext('2d');\r\n ctx.fillStyle = 'rgba(0,0,0,0)';\r\n ctx.fillRect(0, 0, 1, 1);\r\n return canvas;\r\n }())\r\n\r\n function imageLoaded(){\r\n this.loadedAssets += 1;\r\n if(this.loadedAssets === this.totalImages){\r\n if(this.imagesLoadedCb) {\r\n this.imagesLoadedCb(null);\r\n }\r\n }\r\n }\r\n\r\n function getAssetsPath(assetData, assetsPath, original_path) {\r\n var path = '';\r\n if (assetData.e) {\r\n path = assetData.p;\r\n } else if(assetsPath) {\r\n var imagePath = assetData.p;\r\n if (imagePath.indexOf('images/') !== -1) {\r\n imagePath = imagePath.split('/')[1];\r\n }\r\n path = assetsPath + imagePath;\r\n } else {\r\n path = original_path;\r\n path += assetData.u ? assetData.u : '';\r\n path += assetData.p;\r\n }\r\n return path;\r\n }\r\n\r\n function createImageData(assetData) {\r\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\r\n var img = createTag('img');\r\n img.crossOrigin = 'anonymous';\r\n img.addEventListener('load', this._imageLoaded.bind(this), false);\r\n img.addEventListener('error', function() {\r\n ob.img = proxyImage;\r\n this._imageLoaded();\r\n }.bind(this), false);\r\n img.src = path;\r\n var ob = {\r\n img: img,\r\n assetData: assetData\r\n }\r\n return ob;\r\n }\r\n\r\n function loadAssets(assets, cb){\r\n this.imagesLoadedCb = cb;\r\n var i, len = assets.length;\r\n for (i = 0; i < len; i += 1) {\r\n if(!assets[i].layers){\r\n this.totalImages += 1;\r\n this.images.push(this._createImageData(assets[i]));\r\n }\r\n }\r\n }\r\n\r\n function setPath(path){\r\n this.path = path || '';\r\n }\r\n\r\n function setAssetsPath(path){\r\n this.assetsPath = path || '';\r\n }\r\n\r\n function getImage(assetData) {\r\n var i = 0, len = this.images.length;\r\n while (i < len) {\r\n if (this.images[i].assetData === assetData) {\r\n return this.images[i].img;\r\n }\r\n i += 1;\r\n }\r\n }\r\n\r\n function destroy() {\r\n this.imagesLoadedCb = null;\r\n this.images.length = 0;\r\n }\r\n\r\n function loaded() {\r\n return this.totalImages === this.loadedAssets;\r\n }\r\n\r\n return function ImagePreloader(){\r\n this.loadAssets = loadAssets;\r\n this.setAssetsPath = setAssetsPath;\r\n this.setPath = setPath;\r\n this.loaded = loaded;\r\n this.destroy = destroy;\r\n this.getImage = getImage;\r\n this._createImageData = createImageData;\r\n this._imageLoaded = imageLoaded;\r\n this.assetsPath = '';\r\n this.path = '';\r\n this.totalImages = 0;\r\n this.loadedAssets = 0;\r\n this.imagesLoadedCb = null;\r\n this.images = [];\r\n };\r\n}());\r\nvar featureSupport = (function(){\r\n\tvar ob = {\r\n\t\tmaskType: true\r\n\t};\r\n\tif (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\r\n\t ob.maskType = false;\r\n\t}\r\n\treturn ob;\r\n}());\r\nvar filtersFactory = (function(){\r\n\tvar ob = {};\r\n\tob.createFilter = createFilter;\r\n\tob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\r\n\r\n\tfunction createFilter(filId){\r\n \tvar fil = createNS('filter');\r\n \tfil.setAttribute('id',filId);\r\n fil.setAttribute('filterUnits','objectBoundingBox');\r\n fil.setAttribute('x','0%');\r\n fil.setAttribute('y','0%');\r\n fil.setAttribute('width','100%');\r\n fil.setAttribute('height','100%');\r\n return fil;\r\n\t}\r\n\r\n\tfunction createAlphaToLuminanceFilter(){\r\n var feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type','matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters','sRGB');\r\n feColorMatrix.setAttribute('values','0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1');\r\n return feColorMatrix;\r\n\t}\r\n\r\n\treturn ob;\r\n}());\r\nvar assetLoader = (function(){\r\n\r\n\tfunction formatResponse(xhr) {\r\n\t\tif(xhr.response && typeof xhr.response === 'object') {\r\n\t\t\treturn xhr.response;\r\n\t\t} else if(xhr.response && typeof xhr.response === 'string') {\r\n\t\t\treturn JSON.parse(xhr.response);\r\n\t\t} else if(xhr.responseText) {\r\n\t\t\treturn JSON.parse(xhr.responseText);\r\n\t\t}\r\n\t}\r\n\r\n\tfunction loadAsset(path, callback, errorCallback) {\r\n\t\tvar response;\r\n\t\tvar xhr = new XMLHttpRequest();\r\n\t\txhr.open('GET', path, true);\r\n\t\t// set responseType after calling open or IE will break.\r\n\t\ttry {\r\n\t\t // This crashes on Android WebView prior to KitKat\r\n\t\t xhr.responseType = \"json\";\r\n\t\t} catch (err) {}\r\n\t xhr.send();\r\n\t xhr.onreadystatechange = function () {\r\n\t if (xhr.readyState == 4) {\r\n\t if(xhr.status == 200){\r\n\t \tresponse = formatResponse(xhr);\r\n\t \tcallback(response);\r\n\t }else{\r\n\t try{\r\n\t \t\tresponse = formatResponse(xhr);\r\n\t \t\tcallback(response);\r\n\t }catch(err){\r\n\t \tif(errorCallback) {\r\n\t \t\terrorCallback(err);\r\n\t \t}\r\n\t }\r\n\t }\r\n\t }\r\n\t };\r\n\t}\r\n\treturn {\r\n\t\tload: loadAsset\r\n\t}\r\n}())\r\n\r\nfunction TextAnimatorProperty(textData, renderType, elem){\r\n this._isFirstFrame = true;\r\n\tthis._hasMaskedPath = false;\r\n\tthis._frameId = -1;\r\n\tthis._textData = textData;\r\n\tthis._renderType = renderType;\r\n this._elem = elem;\r\n\tthis._animatorsData = createSizedArray(this._textData.a.length);\r\n\tthis._pathData = {};\r\n\tthis._moreOptions = {\r\n\t\talignment: {}\r\n\t};\r\n\tthis.renderedLetters = [];\r\n this.lettersChangedFlag = false;\r\n this.initDynamicPropertyContainer(elem);\r\n\r\n}\r\n\r\nTextAnimatorProperty.prototype.searchProperties = function(){\r\n var i, len = this._textData.a.length, animatorProps;\r\n var getProp = PropertyFactory.getProp;\r\n for(i=0;i<len;i+=1){\r\n animatorProps = this._textData.a[i];\r\n this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this);\r\n }\r\n if(this._textData.p && 'm' in this._textData.p){\r\n this._pathData = {\r\n f: getProp(this._elem,this._textData.p.f,0,0,this),\r\n l: getProp(this._elem,this._textData.p.l,0,0,this),\r\n r: this._textData.p.r,\r\n m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\r\n };\r\n this._hasMaskedPath = true;\r\n } else {\r\n this._hasMaskedPath = false;\r\n }\r\n this._moreOptions.alignment = getProp(this._elem,this._textData.m.a,1,0,this);\r\n};\r\n\r\nTextAnimatorProperty.prototype.getMeasures = function(documentData, lettersChangedFlag){\r\n this.lettersChangedFlag = lettersChangedFlag;\r\n if(!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) {\r\n return;\r\n }\r\n this._isFirstFrame = false;\r\n var alignment = this._moreOptions.alignment.v;\r\n var animators = this._animatorsData;\r\n var textData = this._textData;\r\n var matrixHelper = this.mHelper;\r\n var renderType = this._renderType;\r\n var renderedLettersCount = this.renderedLetters.length;\r\n var data = this.data;\r\n var xPos,yPos;\r\n var i, len;\r\n var letters = documentData.l, pathInfo, currentLength, currentPoint, segmentLength, flag, pointInd, segmentInd, prevPoint, points, segments, partialLength, totalLength, perc, tanAngle, mask;\r\n if(this._hasMaskedPath) {\r\n mask = this._pathData.m;\r\n if(!this._pathData.n || this._pathData._mdf){\r\n var paths = mask.v;\r\n if(this._pathData.r){\r\n paths = paths.reverse();\r\n }\r\n // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\r\n pathInfo = {\r\n tLength: 0,\r\n segments: []\r\n };\r\n len = paths._length - 1;\r\n var bezierData;\r\n totalLength = 0;\r\n for (i = 0; i < len; i += 1) {\r\n bezierData = bez.buildBezierData(paths.v[i]\r\n , paths.v[i + 1]\r\n , [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]]\r\n , [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\r\n pathInfo.tLength += bezierData.segmentLength;\r\n pathInfo.segments.push(bezierData);\r\n totalLength += bezierData.segmentLength;\r\n }\r\n i = len;\r\n if (mask.v.c) {\r\n bezierData = bez.buildBezierData(paths.v[i]\r\n , paths.v[0]\r\n , [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]]\r\n , [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\r\n pathInfo.tLength += bezierData.segmentLength;\r\n pathInfo.segments.push(bezierData);\r\n totalLength += bezierData.segmentLength;\r\n }\r\n this._pathData.pi = pathInfo;\r\n }\r\n pathInfo = this._pathData.pi;\r\n\r\n currentLength = this._pathData.f.v;\r\n segmentInd = 0;\r\n pointInd = 1;\r\n segmentLength = 0;\r\n flag = true;\r\n segments = pathInfo.segments;\r\n if (currentLength < 0 && mask.v.c) {\r\n if (pathInfo.tLength < Math.abs(currentLength)) {\r\n currentLength = -Math.abs(currentLength) % pathInfo.tLength;\r\n }\r\n segmentInd = segments.length - 1;\r\n points = segments[segmentInd].points;\r\n pointInd = points.length - 1;\r\n while (currentLength < 0) {\r\n currentLength += points[pointInd].partialLength;\r\n pointInd -= 1;\r\n if (pointInd < 0) {\r\n segmentInd -= 1;\r\n points = segments[segmentInd].points;\r\n pointInd = points.length - 1;\r\n }\r\n }\r\n\r\n }\r\n points = segments[segmentInd].points;\r\n prevPoint = points[pointInd - 1];\r\n currentPoint = points[pointInd];\r\n partialLength = currentPoint.partialLength;\r\n }\r\n\r\n\r\n len = letters.length;\r\n xPos = 0;\r\n yPos = 0;\r\n var yOff = documentData.finalSize * 1.2 * 0.714;\r\n var firstLine = true;\r\n var animatorProps, animatorSelector;\r\n var j, jLen;\r\n var letterValue;\r\n\r\n jLen = animators.length;\r\n var lastLetter;\r\n\r\n var mult, ind = -1, offf, xPathPos, yPathPos;\r\n var initPathPos = currentLength,initSegmentInd = segmentInd, initPointInd = pointInd, currentLine = -1;\r\n var elemOpacity;\r\n var sc,sw,fc,k;\r\n var lineLength = 0;\r\n var letterSw, letterSc, letterFc, letterM = '', letterP = this.defaultPropsArray, letterO;\r\n\r\n //\r\n if(documentData.j === 2 || documentData.j === 1) {\r\n var animatorJustifyOffset = 0;\r\n var animatorFirstCharOffset = 0;\r\n var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\r\n var lastIndex = 0;\r\n var isNewLine = true;\r\n\r\n for (i = 0; i < len; i += 1) {\r\n if (letters[i].n) {\r\n if(animatorJustifyOffset) {\r\n animatorJustifyOffset += animatorFirstCharOffset;\r\n }\r\n while (lastIndex < i) {\r\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\r\n lastIndex += 1;\r\n }\r\n animatorJustifyOffset = 0;\r\n isNewLine = true;\r\n } else {\r\n for (j = 0; j < jLen; j += 1) {\r\n animatorProps = animators[j].a;\r\n if (animatorProps.t.propType) {\r\n if (isNewLine && documentData.j === 2) {\r\n animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\r\n }\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\r\n if (mult.length) {\r\n animatorJustifyOffset += animatorProps.t.v*mult[0] * justifyOffsetMult;\r\n } else {\r\n animatorJustifyOffset += animatorProps.t.v*mult * justifyOffsetMult;\r\n }\r\n }\r\n }\r\n isNewLine = false;\r\n }\r\n }\r\n if(animatorJustifyOffset) {\r\n animatorJustifyOffset += animatorFirstCharOffset;\r\n }\r\n while(lastIndex < i) {\r\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\r\n lastIndex += 1;\r\n }\r\n }\r\n //\r\n\r\n for( i = 0; i < len; i += 1) {\r\n\r\n matrixHelper.reset();\r\n elemOpacity = 1;\r\n if(letters[i].n) {\r\n xPos = 0;\r\n yPos += documentData.yOffset;\r\n yPos += firstLine ? 1 : 0;\r\n currentLength = initPathPos ;\r\n firstLine = false;\r\n lineLength = 0;\r\n if(this._hasMaskedPath) {\r\n segmentInd = initSegmentInd;\r\n pointInd = initPointInd;\r\n points = segments[segmentInd].points;\r\n prevPoint = points[pointInd - 1];\r\n currentPoint = points[pointInd];\r\n partialLength = currentPoint.partialLength;\r\n segmentLength = 0;\r\n }\r\n letterO = letterSw = letterFc = letterM = '';\r\n letterP = this.defaultPropsArray;\r\n }else{\r\n if(this._hasMaskedPath) {\r\n if(currentLine !== letters[i].line){\r\n switch(documentData.j){\r\n case 1:\r\n currentLength += totalLength - documentData.lineWidths[letters[i].line];\r\n break;\r\n case 2:\r\n currentLength += (totalLength - documentData.lineWidths[letters[i].line])/2;\r\n break;\r\n }\r\n currentLine = letters[i].line;\r\n }\r\n if (ind !== letters[i].ind) {\r\n if (letters[ind]) {\r\n currentLength += letters[ind].extra;\r\n }\r\n currentLength += letters[i].an / 2;\r\n ind = letters[i].ind;\r\n }\r\n currentLength += alignment[0] * letters[i].an / 200;\r\n var animatorOffset = 0;\r\n for (j = 0; j < jLen; j += 1) {\r\n animatorProps = animators[j].a;\r\n if (animatorProps.p.propType) {\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j],textData.a[j].s.totalChars);\r\n if(mult.length){\r\n animatorOffset += animatorProps.p.v[0] * mult[0];\r\n } else{\r\n animatorOffset += animatorProps.p.v[0] * mult;\r\n }\r\n\r\n }\r\n if (animatorProps.a.propType) {\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j],textData.a[j].s.totalChars);\r\n if(mult.length){\r\n animatorOffset += animatorProps.a.v[0] * mult[0];\r\n } else{\r\n animatorOffset += animatorProps.a.v[0] * mult;\r\n }\r\n\r\n }\r\n }\r\n flag = true;\r\n while (flag) {\r\n if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\r\n perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\r\n xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\r\n yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\r\n matrixHelper.translate(-alignment[0]*letters[i].an/200, -(alignment[1] * yOff / 100));\r\n flag = false;\r\n } else if (points) {\r\n segmentLength += currentPoint.partialLength;\r\n pointInd += 1;\r\n if (pointInd >= points.length) {\r\n pointInd = 0;\r\n segmentInd += 1;\r\n if (!segments[segmentInd]) {\r\n if (mask.v.c) {\r\n pointInd = 0;\r\n segmentInd = 0;\r\n points = segments[segmentInd].points;\r\n } else {\r\n segmentLength -= currentPoint.partialLength;\r\n points = null;\r\n }\r\n } else {\r\n points = segments[segmentInd].points;\r\n }\r\n }\r\n if (points) {\r\n prevPoint = currentPoint;\r\n currentPoint = points[pointInd];\r\n partialLength = currentPoint.partialLength;\r\n }\r\n }\r\n }\r\n offf = letters[i].an / 2 - letters[i].add;\r\n matrixHelper.translate(-offf, 0, 0);\r\n } else {\r\n offf = letters[i].an/2 - letters[i].add;\r\n matrixHelper.translate(-offf,0,0);\r\n\r\n // Grouping alignment\r\n matrixHelper.translate(-alignment[0]*letters[i].an/200, -alignment[1]*yOff/100, 0);\r\n }\r\n\r\n lineLength += letters[i].l/2;\r\n for(j=0;j<jLen;j+=1){\r\n animatorProps = animators[j].a;\r\n if (animatorProps.t.propType) {\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j],textData.a[j].s.totalChars);\r\n //This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\r\n if(xPos !== 0 || documentData.j !== 0) {\r\n if(this._hasMaskedPath) {\r\n if(mult.length) {\r\n currentLength += animatorProps.t.v*mult[0];\r\n } else {\r\n currentLength += animatorProps.t.v*mult;\r\n }\r\n }else{\r\n if(mult.length) {\r\n xPos += animatorProps.t.v*mult[0];\r\n } else {\r\n xPos += animatorProps.t.v*mult;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n lineLength += letters[i].l/2;\r\n if(documentData.strokeWidthAnim) {\r\n sw = documentData.sw || 0;\r\n }\r\n if(documentData.strokeColorAnim) {\r\n if(documentData.sc){\r\n sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\r\n }else{\r\n sc = [0,0,0];\r\n }\r\n }\r\n if(documentData.fillColorAnim && documentData.fc) {\r\n fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\r\n }\r\n for(j=0;j<jLen;j+=1){\r\n animatorProps = animators[j].a;\r\n if (animatorProps.a.propType) {\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j],textData.a[j].s.totalChars);\r\n\r\n if(mult.length){\r\n matrixHelper.translate(-animatorProps.a.v[0]*mult[0], -animatorProps.a.v[1]*mult[1], animatorProps.a.v[2]*mult[2]);\r\n } else {\r\n matrixHelper.translate(-animatorProps.a.v[0]*mult, -animatorProps.a.v[1]*mult, animatorProps.a.v[2]*mult);\r\n }\r\n }\r\n }\r\n for(j=0;j<jLen;j+=1){\r\n animatorProps = animators[j].a;\r\n if (animatorProps.s.propType) {\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j],textData.a[j].s.totalChars);\r\n if(mult.length){\r\n matrixHelper.scale(1+((animatorProps.s.v[0]-1)*mult[0]),1+((animatorProps.s.v[1]-1)*mult[1]),1);\r\n } else {\r\n matrixHelper.scale(1+((animatorProps.s.v[0]-1)*mult),1+((animatorProps.s.v[1]-1)*mult),1);\r\n }\r\n }\r\n }\r\n for(j=0;j<jLen;j+=1) {\r\n animatorProps = animators[j].a;\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j],textData.a[j].s.totalChars);\r\n if (animatorProps.sk.propType) {\r\n if(mult.length) {\r\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\r\n } else {\r\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\r\n }\r\n }\r\n if (animatorProps.r.propType) {\r\n if(mult.length) {\r\n matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\r\n } else {\r\n matrixHelper.rotateZ(-animatorProps.r.v * mult);\r\n }\r\n }\r\n if (animatorProps.ry.propType) {\r\n\r\n if(mult.length) {\r\n matrixHelper.rotateY(animatorProps.ry.v*mult[1]);\r\n }else{\r\n matrixHelper.rotateY(animatorProps.ry.v*mult);\r\n }\r\n }\r\n if (animatorProps.rx.propType) {\r\n if(mult.length) {\r\n matrixHelper.rotateX(animatorProps.rx.v*mult[0]);\r\n } else {\r\n matrixHelper.rotateX(animatorProps.rx.v*mult);\r\n }\r\n }\r\n if (animatorProps.o.propType) {\r\n if(mult.length) {\r\n elemOpacity += ((animatorProps.o.v)*mult[0] - elemOpacity)*mult[0];\r\n } else {\r\n elemOpacity += ((animatorProps.o.v)*mult - elemOpacity)*mult;\r\n }\r\n }\r\n if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\r\n if(mult.length) {\r\n sw += animatorProps.sw.v*mult[0];\r\n } else {\r\n sw += animatorProps.sw.v*mult;\r\n }\r\n }\r\n if (documentData.strokeColorAnim && animatorProps.sc.propType) {\r\n for(k=0;k<3;k+=1){\r\n if(mult.length) {\r\n sc[k] = sc[k] + (animatorProps.sc.v[k] - sc[k])*mult[0];\r\n } else {\r\n sc[k] = sc[k] + (animatorProps.sc.v[k] - sc[k])*mult;\r\n }\r\n }\r\n }\r\n if (documentData.fillColorAnim && documentData.fc) {\r\n if(animatorProps.fc.propType){\r\n for(k=0;k<3;k+=1){\r\n if(mult.length) {\r\n fc[k] = fc[k] + (animatorProps.fc.v[k] - fc[k])*mult[0];\r\n } else {\r\n fc[k] = fc[k] + (animatorProps.fc.v[k] - fc[k])*mult;\r\n }\r\n }\r\n }\r\n if(animatorProps.fh.propType){\r\n if(mult.length) {\r\n fc = addHueToRGB(fc,animatorProps.fh.v*mult[0]);\r\n } else {\r\n fc = addHueToRGB(fc,animatorProps.fh.v*mult);\r\n }\r\n }\r\n if(animatorProps.fs.propType){\r\n if(mult.length) {\r\n fc = addSaturationToRGB(fc,animatorProps.fs.v*mult[0]);\r\n } else {\r\n fc = addSaturationToRGB(fc,animatorProps.fs.v*mult);\r\n }\r\n }\r\n if(animatorProps.fb.propType){\r\n if(mult.length) {\r\n fc = addBrightnessToRGB(fc,animatorProps.fb.v*mult[0]);\r\n } else {\r\n fc = addBrightnessToRGB(fc,animatorProps.fb.v*mult);\r\n }\r\n }\r\n }\r\n }\r\n\r\n for(j=0;j<jLen;j+=1){\r\n animatorProps = animators[j].a;\r\n\r\n if (animatorProps.p.propType) {\r\n animatorSelector = animators[j].s;\r\n mult = animatorSelector.getMult(letters[i].anIndexes[j],textData.a[j].s.totalChars);\r\n if(this._hasMaskedPath) {\r\n if(mult.length) {\r\n matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\r\n } else {\r\n matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\r\n }\r\n }else{\r\n if(mult.length) {\r\n matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\r\n } else {\r\n matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\r\n \r\n }\r\n }\r\n }\r\n }\r\n if(documentData.strokeWidthAnim){\r\n letterSw = sw < 0 ? 0 : sw;\r\n }\r\n if(documentData.strokeColorAnim){\r\n letterSc = 'rgb('+Math.round(sc[0]*255)+','+Math.round(sc[1]*255)+','+Math.round(sc[2]*255)+')';\r\n }\r\n if(documentData.fillColorAnim && documentData.fc){\r\n letterFc = 'rgb('+Math.round(fc[0]*255)+','+Math.round(fc[1]*255)+','+Math.round(fc[2]*255)+')';\r\n }\r\n\r\n if(this._hasMaskedPath) {\r\n matrixHelper.translate(0,-documentData.ls);\r\n\r\n matrixHelper.translate(0, alignment[1]*yOff/100 + yPos,0);\r\n if (textData.p.p) {\r\n tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\r\n var rot = Math.atan(tanAngle) * 180 / Math.PI;\r\n if (currentPoint.point[0] < prevPoint.point[0]) {\r\n rot += 180;\r\n }\r\n matrixHelper.rotate(-rot * Math.PI / 180);\r\n }\r\n matrixHelper.translate(xPathPos, yPathPos, 0);\r\n currentLength -= alignment[0]*letters[i].an/200;\r\n if(letters[i+1] && ind !== letters[i+1].ind){\r\n currentLength += letters[i].an / 2;\r\n currentLength += documentData.tr/1000*documentData.finalSize;\r\n }\r\n }else{\r\n\r\n matrixHelper.translate(xPos,yPos,0);\r\n\r\n if(documentData.ps){\r\n //matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\r\n matrixHelper.translate(documentData.ps[0],documentData.ps[1] + documentData.ascent,0);\r\n }\r\n switch(documentData.j){\r\n case 1:\r\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]),0,0);\r\n break;\r\n case 2:\r\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line])/2,0,0);\r\n break;\r\n }\r\n matrixHelper.translate(0,-documentData.ls);\r\n matrixHelper.translate(offf,0,0);\r\n matrixHelper.translate(alignment[0]*letters[i].an/200,alignment[1]*yOff/100,0);\r\n xPos += letters[i].l + documentData.tr/1000*documentData.finalSize;\r\n }\r\n if(renderType === 'html'){\r\n letterM = matrixHelper.toCSS();\r\n }else if(renderType === 'svg'){\r\n letterM = matrixHelper.to2dCSS();\r\n }else{\r\n letterP = [matrixHelper.props[0],matrixHelper.props[1],matrixHelper.props[2],matrixHelper.props[3],matrixHelper.props[4],matrixHelper.props[5],matrixHelper.props[6],matrixHelper.props[7],matrixHelper.props[8],matrixHelper.props[9],matrixHelper.props[10],matrixHelper.props[11],matrixHelper.props[12],matrixHelper.props[13],matrixHelper.props[14],matrixHelper.props[15]];\r\n }\r\n letterO = elemOpacity;\r\n }\r\n\r\n if(renderedLettersCount <= i) {\r\n letterValue = new LetterProps(letterO,letterSw,letterSc,letterFc,letterM,letterP);\r\n this.renderedLetters.push(letterValue);\r\n renderedLettersCount += 1;\r\n this.lettersChangedFlag = true;\r\n } else {\r\n letterValue = this.renderedLetters[i];\r\n this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\r\n }\r\n }\r\n};\r\n\r\nTextAnimatorProperty.prototype.getValue = function(){\r\n\tif(this._elem.globalData.frameId === this._frameId){\r\n return;\r\n }\r\n this._frameId = this._elem.globalData.frameId;\r\n this.iterateDynamicProperties();\r\n};\r\n\r\nTextAnimatorProperty.prototype.mHelper = new Matrix();\r\nTextAnimatorProperty.prototype.defaultPropsArray = [];\r\nextendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\r\nfunction TextAnimatorDataProperty(elem, animatorProps, container) {\r\n\tvar defaultData = {propType:false};\r\n\tvar getProp = PropertyFactory.getProp;\r\n\tvar textAnimator_animatables = animatorProps.a;\r\n\tthis.a = {\r\n\t\tr: textAnimator_animatables.r ? getProp(elem, textAnimator_animatables.r, 0, degToRads, container) : defaultData,\r\n\t\trx: textAnimator_animatables.rx ? getProp(elem, textAnimator_animatables.rx, 0, degToRads, container) : defaultData,\r\n\t\try: textAnimator_animatables.ry ? getProp(elem, textAnimator_animatables.ry, 0, degToRads, container) : defaultData,\r\n\t\tsk: textAnimator_animatables.sk ? getProp(elem, textAnimator_animatables.sk, 0, degToRads, container) : defaultData,\r\n\t\tsa: textAnimator_animatables.sa ? getProp(elem, textAnimator_animatables.sa, 0, degToRads, container) : defaultData,\r\n\t\ts: textAnimator_animatables.s ? getProp(elem, textAnimator_animatables.s, 1, 0.01, container) : defaultData,\r\n\t\ta: textAnimator_animatables.a ? getProp(elem, textAnimator_animatables.a, 1, 0, container) : defaultData,\r\n\t\to: textAnimator_animatables.o ? getProp(elem, textAnimator_animatables.o, 0, 0.01, container) : defaultData,\r\n\t\tp: textAnimator_animatables.p ? getProp(elem,textAnimator_animatables.p, 1, 0, container) : defaultData,\r\n\t\tsw: textAnimator_animatables.sw ? getProp(elem, textAnimator_animatables.sw, 0, 0, container) : defaultData,\r\n\t\tsc: textAnimator_animatables.sc ? getProp(elem, textAnimator_animatables.sc, 1, 0, container) : defaultData,\r\n\t\tfc: textAnimator_animatables.fc ? getProp(elem, textAnimator_animatables.fc, 1, 0, container) : defaultData,\r\n\t\tfh: textAnimator_animatables.fh ? getProp(elem, textAnimator_animatables.fh, 0, 0, container) : defaultData,\r\n\t\tfs: textAnimator_animatables.fs ? getProp(elem, textAnimator_animatables.fs, 0, 0.01, container) : defaultData,\r\n\t\tfb: textAnimator_animatables.fb ? getProp(elem, textAnimator_animatables.fb, 0, 0.01, container) : defaultData,\r\n\t\tt: textAnimator_animatables.t ? getProp(elem, textAnimator_animatables.t, 0, 0, container) : defaultData\r\n\t};\r\n\r\n\tthis.s = TextSelectorProp.getTextSelectorProp(elem,animatorProps.s, container);\r\n this.s.t = animatorProps.s.t;\r\n}\r\nfunction LetterProps(o, sw, sc, fc, m, p){\r\n this.o = o;\r\n this.sw = sw;\r\n this.sc = sc;\r\n this.fc = fc;\r\n this.m = m;\r\n this.p = p;\r\n this._mdf = {\r\n \to: true,\r\n \tsw: !!sw,\r\n \tsc: !!sc,\r\n \tfc: !!fc,\r\n \tm: true,\r\n \tp: true\r\n };\r\n}\r\n\r\nLetterProps.prototype.update = function(o, sw, sc, fc, m, p) {\r\n\tthis._mdf.o = false;\r\n\tthis._mdf.sw = false;\r\n\tthis._mdf.sc = false;\r\n\tthis._mdf.fc = false;\r\n\tthis._mdf.m = false;\r\n\tthis._mdf.p = false;\r\n\tvar updated = false;\r\n\r\n\tif(this.o !== o) {\r\n\t\tthis.o = o;\r\n\t\tthis._mdf.o = true;\r\n\t\tupdated = true;\r\n\t}\r\n\tif(this.sw !== sw) {\r\n\t\tthis.sw = sw;\r\n\t\tthis._mdf.sw = true;\r\n\t\tupdated = true;\r\n\t}\r\n\tif(this.sc !== sc) {\r\n\t\tthis.sc = sc;\r\n\t\tthis._mdf.sc = true;\r\n\t\tupdated = true;\r\n\t}\r\n\tif(this.fc !== fc) {\r\n\t\tthis.fc = fc;\r\n\t\tthis._mdf.fc = true;\r\n\t\tupdated = true;\r\n\t}\r\n\tif(this.m !== m) {\r\n\t\tthis.m = m;\r\n\t\tthis._mdf.m = true;\r\n\t\tupdated = true;\r\n\t}\r\n\tif(p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\r\n\t\tthis.p = p;\r\n\t\tthis._mdf.p = true;\r\n\t\tupdated = true;\r\n\t}\r\n\treturn updated;\r\n};\r\nfunction TextProperty(elem, data){\r\n\tthis._frameId = initialDefaultFrame;\r\n\tthis.pv = '';\r\n\tthis.v = '';\r\n\tthis.kf = false;\r\n\tthis._isFirstFrame = true;\r\n\tthis._mdf = false;\r\n this.data = data;\r\n\tthis.elem = elem;\r\n this.comp = this.elem.comp;\r\n\tthis.keysIndex = 0;\r\n this.canResize = false;\r\n this.minimumFontSize = 1;\r\n this.effectsSequence = [];\r\n\tthis.currentData = {\r\n\t\tascent: 0,\r\n boxWidth: this.defaultBoxWidth,\r\n f: '',\r\n fStyle: '',\r\n fWeight: '',\r\n fc: '',\r\n j: '',\r\n justifyOffset: '',\r\n l: [],\r\n lh: 0,\r\n lineWidths: [],\r\n ls: '',\r\n of: '',\r\n s: '',\r\n sc: '',\r\n sw: 0,\r\n t: 0,\r\n tr: 0,\r\n sz:0,\r\n ps:null,\r\n fillColorAnim: false,\r\n strokeColorAnim: false,\r\n strokeWidthAnim: false,\r\n yOffset: 0,\r\n finalSize:0,\r\n finalText:[],\r\n finalLineHeight: 0,\r\n __complete: false\r\n\r\n\t};\r\n this.copyData(this.currentData, this.data.d.k[0].s);\r\n\r\n if(!this.searchProperty()) {\r\n this.completeTextData(this.currentData);\r\n }\r\n}\r\n\r\nTextProperty.prototype.defaultBoxWidth = [0,0];\r\n\r\nTextProperty.prototype.copyData = function(obj, data) {\r\n for(var s in data) {\r\n if(data.hasOwnProperty(s)) {\r\n obj[s] = data[s];\r\n }\r\n }\r\n return obj;\r\n}\r\n\r\nTextProperty.prototype.setCurrentData = function(data){\r\n if(!data.__complete) {\r\n this.completeTextData(data);\r\n }\r\n this.currentData = data;\r\n this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth;\r\n this._mdf = true;\r\n};\r\n\r\nTextProperty.prototype.searchProperty = function() {\r\n return this.searchKeyframes();\r\n};\r\n\r\nTextProperty.prototype.searchKeyframes = function() {\r\n this.kf = this.data.d.k.length > 1;\r\n if(this.kf) {\r\n this.addEffect(this.getKeyframeValue.bind(this));\r\n }\r\n return this.kf;\r\n}\r\n\r\nTextProperty.prototype.addEffect = function(effectFunction) {\r\n\tthis.effectsSequence.push(effectFunction);\r\n this.elem.addDynamicProperty(this);\r\n};\r\n\r\nTextProperty.prototype.getValue = function(_finalValue) {\r\n if((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) {\r\n return;\r\n }\r\n this.currentData.t = this.data.d.k[this.keysIndex].s.t;\r\n var currentValue = this.currentData;\r\n var currentIndex = this.keysIndex;\r\n if(this.lock) {\r\n this.setCurrentData(this.currentData);\r\n return;\r\n }\r\n this.lock = true;\r\n this._mdf = false;\r\n var multipliedValue;\r\n var i, len = this.effectsSequence.length;\r\n var finalValue = _finalValue || this.data.d.k[this.keysIndex].s;\r\n for(i = 0; i < len; i += 1) {\r\n //Checking if index changed to prevent creating a new object every time the expression updates.\r\n if(currentIndex !== this.keysIndex) {\r\n finalValue = this.effectsSequence[i](finalValue, finalValue.t);\r\n } else {\r\n finalValue = this.effectsSequence[i](this.currentData, finalValue.t);\r\n }\r\n }\r\n if(currentValue !== finalValue) {\r\n this.setCurrentData(finalValue);\r\n }\r\n this.pv = this.v = this.currentData;\r\n this.lock = false;\r\n this.frameId = this.elem.globalData.frameId;\r\n}\r\n\r\nTextProperty.prototype.getKeyframeValue = function() {\r\n var textKeys = this.data.d.k, textDocumentData;\r\n var frameNum = this.elem.comp.renderedFrame;\r\n var i = 0, len = textKeys.length;\r\n while(i <= len - 1) {\r\n textDocumentData = textKeys[i].s;\r\n if(i === len - 1 || textKeys[i+1].t > frameNum){\r\n break;\r\n }\r\n i += 1;\r\n }\r\n if(this.keysIndex !== i) {\r\n this.keysIndex = i;\r\n }\r\n return this.data.d.k[this.keysIndex].s;\r\n};\r\n\r\nTextProperty.prototype.buildFinalText = function(text) {\r\n var combinedCharacters = FontManager.getCombinedCharacterCodes();\r\n var charactersArray = [];\r\n var i = 0, len = text.length;\r\n var charCode;\r\n while (i < len) {\r\n charCode = text.charCodeAt(i);\r\n if (combinedCharacters.indexOf(charCode) !== -1) {\r\n charactersArray[charactersArray.length - 1] += text.charAt(i);\r\n } else {\r\n if (charCode >= 0xD800 && charCode <= 0xDBFF) {\r\n charCode = text.charCodeAt(i + 1);\r\n if (charCode >= 0xDC00 && charCode <= 0xDFFF) {\r\n charactersArray.push(text.substr(i, 2));\r\n ++i;\r\n } else {\r\n charactersArray.push(text.charAt(i));\r\n }\r\n } else {\r\n charactersArray.push(text.charAt(i));\r\n }\r\n }\r\n i += 1;\r\n }\r\n return charactersArray;\r\n}\r\n\r\nTextProperty.prototype.completeTextData = function(documentData) {\r\n documentData.__complete = true;\r\n var fontManager = this.elem.globalData.fontManager;\r\n var data = this.data;\r\n var letters = [];\r\n var i, len;\r\n var newLineFlag, index = 0, val;\r\n var anchorGrouping = data.m.g;\r\n var currentSize = 0, currentPos = 0, currentLine = 0, lineWidths = [];\r\n var lineWidth = 0;\r\n var maxLineWidth = 0;\r\n var j, jLen;\r\n var fontData = fontManager.getFontByName(documentData.f);\r\n var charData, cLength = 0;\r\n var styles = fontData.fStyle ? fontData.fStyle.split(' ') : [];\r\n\r\n var fWeight = 'normal', fStyle = 'normal';\r\n len = styles.length;\r\n var styleName;\r\n for(i=0;i<len;i+=1){\r\n styleName = styles[i].toLowerCase();\r\n switch(styleName) {\r\n case 'italic':\r\n fStyle = 'italic';\r\n break;\r\n case 'bold':\r\n fWeight = '700';\r\n break;\r\n case 'black':\r\n fWeight = '900';\r\n break;\r\n case 'medium':\r\n fWeight = '500';\r\n break;\r\n case 'regular':\r\n case 'normal':\r\n fWeight = '400';\r\n break;\r\n case 'light':\r\n case 'thin':\r\n fWeight = '200';\r\n break;\r\n }\r\n }\r\n documentData.fWeight = fontData.fWeight || fWeight;\r\n documentData.fStyle = fStyle;\r\n documentData.finalSize = documentData.s;\r\n documentData.finalText = this.buildFinalText(documentData.t);\r\n len = documentData.finalText.length;\r\n documentData.finalLineHeight = documentData.lh;\r\n var trackingOffset = documentData.tr/1000*documentData.finalSize;\r\n var charCode;\r\n if(documentData.sz){\r\n var flag = true;\r\n var boxWidth = documentData.sz[0];\r\n var boxHeight = documentData.sz[1];\r\n var currentHeight, finalText;\r\n while(flag) {\r\n finalText = this.buildFinalText(documentData.t);\r\n currentHeight = 0;\r\n lineWidth = 0;\r\n len = finalText.length;\r\n trackingOffset = documentData.tr/1000*documentData.finalSize;\r\n var lastSpaceIndex = -1;\r\n for(i=0;i<len;i+=1){\r\n charCode = finalText[i].charCodeAt(0);\r\n newLineFlag = false;\r\n if(finalText[i] === ' '){\r\n lastSpaceIndex = i;\r\n }else if(charCode === 13 || charCode === 3){\r\n lineWidth = 0;\r\n newLineFlag = true;\r\n currentHeight += documentData.finalLineHeight || documentData.finalSize*1.2;\r\n }\r\n if(fontManager.chars){\r\n charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\r\n cLength = newLineFlag ? 0 : charData.w*documentData.finalSize/100;\r\n }else{\r\n //tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\r\n cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\r\n }\r\n if(lineWidth + cLength > boxWidth && finalText[i] !== ' '){\r\n if(lastSpaceIndex === -1){\r\n len += 1;\r\n } else {\r\n i = lastSpaceIndex;\r\n }\r\n currentHeight += documentData.finalLineHeight || documentData.finalSize*1.2;\r\n finalText.splice(i, lastSpaceIndex === i ? 1 : 0,\"\\r\");\r\n //finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\r\n lastSpaceIndex = -1;\r\n lineWidth = 0;\r\n }else {\r\n lineWidth += cLength;\r\n lineWidth += trackingOffset;\r\n }\r\n }\r\n currentHeight += fontData.ascent*documentData.finalSize/100;\r\n if(this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) {\r\n documentData.finalSize -= 1;\r\n documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\r\n } else {\r\n documentData.finalText = finalText;\r\n len = documentData.finalText.length;\r\n flag = false;\r\n }\r\n }\r\n\r\n }\r\n lineWidth = - trackingOffset;\r\n cLength = 0;\r\n var uncollapsedSpaces = 0;\r\n var currentChar;\r\n for (i = 0;i < len ;i += 1) {\r\n newLineFlag = false;\r\n currentChar = documentData.finalText[i];\r\n charCode = currentChar.charCodeAt(0);\r\n if (currentChar === ' '){\r\n val = '\\u00A0';\r\n } else if (charCode === 13 || charCode === 3) {\r\n uncollapsedSpaces = 0;\r\n lineWidths.push(lineWidth);\r\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\r\n lineWidth = - 2 * trackingOffset;\r\n val = '';\r\n newLineFlag = true;\r\n currentLine += 1;\r\n }else{\r\n val = documentData.finalText[i];\r\n }\r\n if(fontManager.chars){\r\n charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\r\n cLength = newLineFlag ? 0 : charData.w*documentData.finalSize/100;\r\n }else{\r\n //var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\r\n //tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\r\n cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\r\n }\r\n\r\n //\r\n if(currentChar === ' '){\r\n uncollapsedSpaces += cLength + trackingOffset;\r\n } else {\r\n lineWidth += cLength + trackingOffset + uncollapsedSpaces;\r\n uncollapsedSpaces = 0;\r\n }\r\n letters.push({l:cLength,an:cLength,add:currentSize,n:newLineFlag, anIndexes:[], val: val, line: currentLine, animatorJustifyOffset: 0});\r\n if(anchorGrouping == 2){\r\n currentSize += cLength;\r\n if(val === '' || val === '\\u00A0' || i === len - 1){\r\n if(val === '' || val === '\\u00A0'){\r\n currentSize -= cLength;\r\n }\r\n while(currentPos<=i){\r\n letters[currentPos].an = currentSize;\r\n letters[currentPos].ind = index;\r\n letters[currentPos].extra = cLength;\r\n currentPos += 1;\r\n }\r\n index += 1;\r\n currentSize = 0;\r\n }\r\n }else if(anchorGrouping == 3){\r\n currentSize += cLength;\r\n if(val === '' || i === len - 1){\r\n if(val === ''){\r\n currentSize -= cLength;\r\n }\r\n while(currentPos<=i){\r\n letters[currentPos].an = currentSize;\r\n letters[currentPos].ind = index;\r\n letters[currentPos].extra = cLength;\r\n currentPos += 1;\r\n }\r\n currentSize = 0;\r\n index += 1;\r\n }\r\n }else{\r\n letters[index].ind = index;\r\n letters[index].extra = 0;\r\n index += 1;\r\n }\r\n }\r\n documentData.l = letters;\r\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\r\n lineWidths.push(lineWidth);\r\n if(documentData.sz){\r\n documentData.boxWidth = documentData.sz[0];\r\n documentData.justifyOffset = 0;\r\n }else{\r\n documentData.boxWidth = maxLineWidth;\r\n switch(documentData.j){\r\n case 1:\r\n documentData.justifyOffset = - documentData.boxWidth;\r\n break;\r\n case 2:\r\n documentData.justifyOffset = - documentData.boxWidth/2;\r\n break;\r\n default:\r\n documentData.justifyOffset = 0;\r\n }\r\n }\r\n documentData.lineWidths = lineWidths;\r\n\r\n var animators = data.a, animatorData, letterData;\r\n jLen = animators.length;\r\n var based, ind, indexes = [];\r\n for(j=0;j<jLen;j+=1){\r\n animatorData = animators[j];\r\n if(animatorData.a.sc){\r\n documentData.strokeColorAnim = true;\r\n }\r\n if(animatorData.a.sw){\r\n documentData.strokeWidthAnim = true;\r\n }\r\n if(animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb){\r\n documentData.fillColorAnim = true;\r\n }\r\n ind = 0;\r\n based = animatorData.s.b;\r\n for(i=0;i<len;i+=1){\r\n letterData = letters[i];\r\n letterData.anIndexes[j] = ind;\r\n if((based == 1 && letterData.val !== '') || (based == 2 && letterData.val !== '' && letterData.val !== '\\u00A0') || (based == 3 && (letterData.n || letterData.val == '\\u00A0' || i == len - 1)) || (based == 4 && (letterData.n || i == len - 1))){\r\n if(animatorData.s.rn === 1){\r\n indexes.push(ind);\r\n }\r\n ind += 1;\r\n }\r\n }\r\n data.a[j].s.totalChars = ind;\r\n var currentInd = -1, newInd;\r\n if(animatorData.s.rn === 1){\r\n for(i = 0; i < len; i += 1){\r\n letterData = letters[i];\r\n if(currentInd != letterData.anIndexes[j]){\r\n currentInd = letterData.anIndexes[j];\r\n newInd = indexes.splice(Math.floor(Math.random()*indexes.length),1)[0];\r\n }\r\n letterData.anIndexes[j] = newInd;\r\n }\r\n }\r\n }\r\n documentData.yOffset = documentData.finalLineHeight || documentData.finalSize*1.2;\r\n documentData.ls = documentData.ls || 0;\r\n documentData.ascent = fontData.ascent*documentData.finalSize/100;\r\n};\r\n\r\nTextProperty.prototype.updateDocumentData = function(newData, index) {\r\n\tindex = index === undefined ? this.keysIndex : index;\r\n var dData = this.copyData({}, this.data.d.k[index].s);\r\n dData = this.copyData(dData, newData);\r\n this.data.d.k[index].s = dData;\r\n this.recalculate(index);\r\n this.elem.addDynamicProperty(this);\r\n};\r\n\r\nTextProperty.prototype.recalculate = function(index) {\r\n var dData = this.data.d.k[index].s;\r\n dData.__complete = false;\r\n this.keysIndex = 0;\r\n this._isFirstFrame = true;\r\n this.getValue(dData);\r\n}\r\n\r\nTextProperty.prototype.canResizeFont = function(_canResize) {\r\n this.canResize = _canResize;\r\n this.recalculate(this.keysIndex);\r\n this.elem.addDynamicProperty(this);\r\n};\r\n\r\nTextProperty.prototype.setMinimumFontSize = function(_fontValue) {\r\n this.minimumFontSize = Math.floor(_fontValue) || 1;\r\n this.recalculate(this.keysIndex);\r\n this.elem.addDynamicProperty(this);\r\n};\r\n\r\nvar TextSelectorProp = (function(){\r\n var max = Math.max;\r\n var min = Math.min;\r\n var floor = Math.floor;\r\n\r\n function TextSelectorProp(elem,data){\r\n this._currentTextLength = -1;\r\n this.k = false;\r\n this.data = data;\r\n this.elem = elem;\r\n this.comp = elem.comp;\r\n this.finalS = 0;\r\n this.finalE = 0;\r\n this.initDynamicPropertyContainer(elem);\r\n this.s = PropertyFactory.getProp(elem,data.s || {k:0},0,0,this);\r\n if('e' in data){\r\n this.e = PropertyFactory.getProp(elem,data.e,0,0,this);\r\n }else{\r\n this.e = {v:100};\r\n }\r\n this.o = PropertyFactory.getProp(elem,data.o || {k:0},0,0,this);\r\n this.xe = PropertyFactory.getProp(elem,data.xe || {k:0},0,0,this);\r\n this.ne = PropertyFactory.getProp(elem,data.ne || {k:0},0,0,this);\r\n this.a = PropertyFactory.getProp(elem,data.a,0,0.01,this);\r\n if(!this.dynamicProperties.length){\r\n this.getValue();\r\n }\r\n }\r\n\r\n TextSelectorProp.prototype = {\r\n getMult: function(ind) {\r\n if(this._currentTextLength !== this.elem.textProperty.currentData.l.length) {\r\n this.getValue();\r\n }\r\n //var easer = bez.getEasingCurve(this.ne.v/100,0,1-this.xe.v/100,1);\r\n var x1 = 0;\r\n var y1 = 0;\r\n var x2 = 1;\r\n var y2 = 1;\r\n if(this.ne.v > 0) {\r\n x1 = this.ne.v / 100.0;\r\n }\r\n else {\r\n y1 = -this.ne.v / 100.0;\r\n }\r\n if(this.xe.v > 0) {\r\n x2 = 1.0 - this.xe.v / 100.0;\r\n }\r\n else {\r\n y2 = 1.0 + this.xe.v / 100.0;\r\n }\r\n var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\r\n\r\n var mult = 0;\r\n var s = this.finalS;\r\n var e = this.finalE;\r\n var type = this.data.sh;\r\n if (type === 2){\r\n if (e === s) {\r\n mult = ind >= e ? 1 : 0;\r\n } else {\r\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\r\n }\r\n mult = easer(mult);\r\n } else if(type === 3) {\r\n if (e === s) {\r\n mult = ind >= e ? 0 : 1;\r\n }else{\r\n mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s),1));\r\n }\r\n\r\n mult = easer(mult);\r\n } else if (type === 4) {\r\n if (e === s) {\r\n mult = 0;\r\n } else {\r\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\r\n if (mult < 0.5) {\r\n mult *= 2;\r\n } else {\r\n mult = 1 - 2 * (mult - 0.5);\r\n }\r\n }\r\n mult = easer(mult);\r\n } else if (type === 5) {\r\n if (e === s){\r\n mult = 0;\r\n } else {\r\n var tot = e - s;\r\n /*ind += 0.5;\r\n mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind;*/\r\n ind = min(max(0, ind + 0.5 - s), e - s);\r\n var x = -tot/2+ind;\r\n var a = tot/2;\r\n mult = Math.sqrt(1 - (x * x) / (a * a));\r\n }\r\n mult = easer(mult);\r\n } else if (type === 6) {\r\n if (e === s){\r\n mult = 0;\r\n } else {\r\n ind = min(max(0, ind + 0.5 - s), e - s);\r\n mult = (1 + (Math.cos((Math.PI + Math.PI * 2 * (ind) / (e - s))))) / 2;\r\n }\r\n mult = easer(mult);\r\n } else {\r\n if (ind >= floor(s)) {\r\n if (ind - s < 0) {\r\n mult = max(0, min(min(e, 1) - (s - ind), 1));\r\n } else {\r\n mult = max(0, min(e - ind, 1));\r\n }\r\n }\r\n mult = easer(mult);\r\n }\r\n return mult*this.a.v;\r\n },\r\n getValue: function(newCharsFlag) {\r\n this.iterateDynamicProperties();\r\n this._mdf = newCharsFlag || this._mdf;\r\n this._currentTextLength = this.elem.textProperty.currentData.l.length || 0;\r\n if(newCharsFlag && this.data.r === 2) {\r\n this.e.v = this._currentTextLength;\r\n }\r\n var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars;\r\n var o = this.o.v/divisor;\r\n var s = this.s.v/divisor + o;\r\n var e = (this.e.v/divisor) + o;\r\n if(s>e){\r\n var _s = s;\r\n s = e;\r\n e = _s;\r\n }\r\n this.finalS = s;\r\n this.finalE = e;\r\n }\r\n }\r\n extendPrototype([DynamicPropertyContainer], TextSelectorProp);\r\n\r\n function getTextSelectorProp(elem, data,arr) {\r\n return new TextSelectorProp(elem, data, arr);\r\n }\r\n\r\n return {\r\n getTextSelectorProp: getTextSelectorProp\r\n };\r\n}());\r\n\r\n \r\nvar pool_factory = (function() {\r\n\treturn function(initialLength, _create, _release, _clone) {\r\n\r\n\t\tvar _length = 0;\r\n\t\tvar _maxLength = initialLength;\r\n\t\tvar pool = createSizedArray(_maxLength);\r\n\r\n\t\tvar ob = {\r\n\t\t\tnewElement: newElement,\r\n\t\t\trelease: release\r\n\t\t};\r\n\r\n\t\tfunction newElement(){\r\n\t\t\tvar element;\r\n\t\t\tif(_length){\r\n\t\t\t\t_length -= 1;\r\n\t\t\t\telement = pool[_length];\r\n\t\t\t} else {\r\n\t\t\t\telement = _create();\r\n\t\t\t}\r\n\t\t\treturn element;\r\n\t\t}\r\n\r\n\t\tfunction release(element) {\r\n\t\t\tif(_length === _maxLength) {\r\n\t\t\t\tpool = pooling.double(pool);\r\n\t\t\t\t_maxLength = _maxLength*2;\r\n\t\t\t}\r\n\t\t\tif (_release) {\r\n\t\t\t\t_release(element);\r\n\t\t\t}\r\n\t\t\tpool[_length] = element;\r\n\t\t\t_length += 1;\r\n\t\t}\r\n\r\n\t\tfunction clone() {\r\n\t\t\tvar clonedElement = newElement();\r\n\t\t\treturn _clone(clonedElement);\r\n\t\t}\r\n\r\n\t\treturn ob;\r\n\t};\r\n}());\r\n\r\nvar pooling = (function(){\r\n\r\n\tfunction double(arr){\r\n\t\treturn arr.concat(createSizedArray(arr.length));\r\n\t}\r\n\r\n\treturn {\r\n\t\tdouble: double\r\n\t};\r\n}());\r\nvar point_pool = (function(){\r\n\r\n\tfunction create() {\r\n\t\treturn createTypedArray('float32', 2);\r\n\t}\r\n\treturn pool_factory(8, create);\r\n}());\r\nvar shape_pool = (function(){\r\n\r\n\tfunction create() {\r\n\t\treturn new ShapePath();\r\n\t}\r\n\r\n\tfunction release(shapePath) {\r\n\t\tvar len = shapePath._length, i;\r\n\t\tfor(i = 0; i < len; i += 1) {\r\n\t\t\tpoint_pool.release(shapePath.v[i]);\r\n\t\t\tpoint_pool.release(shapePath.i[i]);\r\n\t\t\tpoint_pool.release(shapePath.o[i]);\r\n\t\t\tshapePath.v[i] = null;\r\n\t\t\tshapePath.i[i] = null;\r\n\t\t\tshapePath.o[i] = null;\r\n\t\t}\r\n\t\tshapePath._length = 0;\r\n\t\tshapePath.c = false;\r\n\t}\r\n\r\n\tfunction clone(shape) {\r\n\t\tvar cloned = factory.newElement();\r\n\t\tvar i, len = shape._length === undefined ? shape.v.length : shape._length;\r\n\t\tcloned.setLength(len);\r\n\t\tcloned.c = shape.c;\r\n\t\tvar pt;\r\n\t\t\r\n\t\tfor(i = 0; i < len; i += 1) {\r\n\t\t\tcloned.setTripleAt(shape.v[i][0],shape.v[i][1],shape.o[i][0],shape.o[i][1],shape.i[i][0],shape.i[i][1], i);\r\n\t\t}\r\n\t\treturn cloned;\r\n\t}\r\n\r\n\tvar factory = pool_factory(4, create, release);\r\n\tfactory.clone = clone;\r\n\r\n\treturn factory;\r\n}());\r\nvar shapeCollection_pool = (function(){\r\n\tvar ob = {\r\n\t\tnewShapeCollection: newShapeCollection,\r\n\t\trelease: release\r\n\t};\r\n\r\n\tvar _length = 0;\r\n\tvar _maxLength = 4;\r\n\tvar pool = createSizedArray(_maxLength);\r\n\r\n\tfunction newShapeCollection(){\r\n\t\tvar shapeCollection;\r\n\t\tif(_length){\r\n\t\t\t_length -= 1;\r\n\t\t\tshapeCollection = pool[_length];\r\n\t\t} else {\r\n\t\t\tshapeCollection = new ShapeCollection();\r\n\t\t}\r\n\t\treturn shapeCollection;\r\n\t}\r\n\r\n\tfunction release(shapeCollection) {\r\n\t\tvar i, len = shapeCollection._length;\r\n\t\tfor(i = 0; i < len; i += 1) {\r\n\t\t\tshape_pool.release(shapeCollection.shapes[i]);\r\n\t\t}\r\n\t\tshapeCollection._length = 0;\r\n\r\n\t\tif(_length === _maxLength) {\r\n\t\t\tpool = pooling.double(pool);\r\n\t\t\t_maxLength = _maxLength*2;\r\n\t\t}\r\n\t\tpool[_length] = shapeCollection;\r\n\t\t_length += 1;\r\n\t}\r\n\r\n\treturn ob;\r\n}());\r\nvar segments_length_pool = (function(){\r\n\r\n\tfunction create() {\r\n\t\treturn {\r\n\t\t\tlengths: [],\r\n\t\t\ttotalLength: 0\r\n\t\t};\r\n\t}\r\n\r\n\tfunction release(element) {\r\n\t\tvar i, len = element.lengths.length;\r\n\t\tfor(i=0;i<len;i+=1) {\r\n\t\t\tbezier_length_pool.release(element.lengths[i]);\r\n\t\t}\r\n\t\telement.lengths.length = 0;\r\n\t}\r\n\r\n\treturn pool_factory(8, create, release);\r\n}());\r\nvar bezier_length_pool = (function(){\r\n\r\n\tfunction create() {\r\n\t\treturn {\r\n addedLength: 0,\r\n percents: createTypedArray('float32', defaultCurveSegments),\r\n lengths: createTypedArray('float32', defaultCurveSegments),\r\n };\r\n\t}\r\n\treturn pool_factory(8, create);\r\n}());\r\nfunction BaseRenderer(){}\r\nBaseRenderer.prototype.checkLayers = function(num){\r\n var i, len = this.layers.length, data;\r\n this.completeLayers = true;\r\n for (i = len - 1; i >= 0; i--) {\r\n if (!this.elements[i]) {\r\n data = this.layers[i];\r\n if(data.ip - data.st <= (num - this.layers[i].st) && data.op - data.st > (num - this.layers[i].st))\r\n {\r\n this.buildItem(i);\r\n }\r\n }\r\n this.completeLayers = this.elements[i] ? this.completeLayers:false;\r\n }\r\n this.checkPendingElements();\r\n};\r\n\r\nBaseRenderer.prototype.createItem = function(layer){\r\n switch(layer.ty){\r\n case 2:\r\n return this.createImage(layer);\r\n case 0:\r\n return this.createComp(layer);\r\n case 1:\r\n return this.createSolid(layer);\r\n case 3:\r\n return this.createNull(layer);\r\n case 4:\r\n return this.createShape(layer);\r\n case 5:\r\n return this.createText(layer);\r\n case 13:\r\n return this.createCamera(layer);\r\n }\r\n return this.createNull(layer);\r\n};\r\n\r\nBaseRenderer.prototype.createCamera = function(){\r\n throw new Error('You\\'re using a 3d camera. Try the html renderer.');\r\n};\r\n\r\nBaseRenderer.prototype.buildAllItems = function(){\r\n var i, len = this.layers.length;\r\n for(i=0;i<len;i+=1){\r\n this.buildItem(i);\r\n }\r\n this.checkPendingElements();\r\n};\r\n\r\nBaseRenderer.prototype.includeLayers = function(newLayers){\r\n this.completeLayers = false;\r\n var i, len = newLayers.length;\r\n var j, jLen = this.layers.length;\r\n for(i=0;i<len;i+=1){\r\n j = 0;\r\n while(j<jLen){\r\n if(this.layers[j].id == newLayers[i].id){\r\n this.layers[j] = newLayers[i];\r\n break;\r\n }\r\n j += 1;\r\n }\r\n }\r\n};\r\n\r\nBaseRenderer.prototype.setProjectInterface = function(pInterface){\r\n this.globalData.projectInterface = pInterface;\r\n};\r\n\r\nBaseRenderer.prototype.initItems = function(){\r\n if(!this.globalData.progressiveLoad){\r\n this.buildAllItems();\r\n }\r\n};\r\nBaseRenderer.prototype.buildElementParenting = function(element, parentName, hierarchy) {\r\n var elements = this.elements;\r\n var layers = this.layers;\r\n var i=0, len = layers.length;\r\n while (i < len) {\r\n if (layers[i].ind == parentName) {\r\n if (!elements[i] || elements[i] === true) {\r\n this.buildItem(i);\r\n this.addPendingElement(element);\r\n } else {\r\n hierarchy.push(elements[i]);\r\n elements[i].setAsParent();\r\n if(layers[i].parent !== undefined) {\r\n this.buildElementParenting(element, layers[i].parent, hierarchy);\r\n } else {\r\n element.setHierarchy(hierarchy);\r\n }\r\n }\r\n }\r\n i += 1;\r\n }\r\n};\r\n\r\nBaseRenderer.prototype.addPendingElement = function(element){\r\n this.pendingElements.push(element);\r\n};\r\n\r\nBaseRenderer.prototype.searchExtraCompositions = function(assets){\r\n var i, len = assets.length;\r\n for(i=0;i<len;i+=1){\r\n if(assets[i].xt){\r\n var comp = this.createComp(assets[i]);\r\n comp.initExpressions();\r\n this.globalData.projectInterface.registerComposition(comp);\r\n }\r\n }\r\n};\r\n\r\nBaseRenderer.prototype.setupGlobalData = function(animData, fontsContainer) {\r\n this.globalData.fontManager = new FontManager();\r\n this.globalData.fontManager.addChars(animData.chars);\r\n this.globalData.fontManager.addFonts(animData.fonts, fontsContainer);\r\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\r\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\r\n this.globalData.imageLoader = this.animationItem.imagePreloader;\r\n this.globalData.frameId = 0;\r\n this.globalData.frameRate = animData.fr;\r\n this.globalData.nm = animData.nm;\r\n this.globalData.compSize = {\r\n w: animData.w,\r\n h: animData.h\r\n }\r\n}\r\nfunction SVGRenderer(animationItem, config){\r\n this.animationItem = animationItem;\r\n this.layers = null;\r\n this.renderedFrame = -1;\r\n this.svgElement = createNS('svg');\r\n var ariaLabel = '';\r\n if (config && config.title) {\r\n var titleElement = createNS('title');\r\n var titleId = createElementID();\r\n titleElement.setAttribute('id', titleId);\r\n titleElement.textContent = config.title;\r\n this.svgElement.appendChild(titleElement);\r\n ariaLabel += titleId;\r\n }\r\n if (config && config.description) {\r\n var descElement = createNS('desc');\r\n var descId = createElementID();\r\n descElement.setAttribute('id', descId);\r\n descElement.textContent = config.description;\r\n this.svgElement.appendChild(descElement);\r\n ariaLabel += ' ' + descId;\r\n }\r\n if (ariaLabel) {\r\n this.svgElement.setAttribute('aria-labelledby', ariaLabel)\r\n }\r\n var defs = createNS( 'defs');\r\n this.svgElement.appendChild(defs);\r\n var maskElement = createNS('g');\r\n this.svgElement.appendChild(maskElement);\r\n this.layerElement = maskElement;\r\n this.renderConfig = {\r\n preserveAspectRatio: (config && config.preserveAspectRatio) || 'xMidYMid meet',\r\n imagePreserveAspectRatio: (config && config.imagePreserveAspectRatio) || 'xMidYMid slice',\r\n progressiveLoad: (config && config.progressiveLoad) || false,\r\n hideOnTransparent: (config && config.hideOnTransparent === false) ? false : true,\r\n viewBoxOnly: (config && config.viewBoxOnly) || false,\r\n viewBoxSize: (config && config.viewBoxSize) || false,\r\n className: (config && config.className) || '',\r\n id: (config && config.id) || '',\r\n focusable: config && config.focusable,\r\n filterSize: {\r\n width: config && config.filterSize && config.filterSize.width || '100%',\r\n height: config && config.filterSize && config.filterSize.height || '100%',\r\n x: config && config.filterSize && config.filterSize.x || '0%',\r\n y: config && config.filterSize && config.filterSize.y || '0%',\r\n }\r\n };\r\n\r\n this.globalData = {\r\n _mdf: false,\r\n frameNum: -1,\r\n defs: defs,\r\n renderConfig: this.renderConfig\r\n };\r\n this.elements = [];\r\n this.pendingElements = [];\r\n this.destroyed = false;\r\n this.rendererType = 'svg';\r\n\r\n}\r\n\r\nextendPrototype([BaseRenderer],SVGRenderer);\r\n\r\nSVGRenderer.prototype.createNull = function (data) {\r\n return new NullElement(data,this.globalData,this);\r\n};\r\n\r\nSVGRenderer.prototype.createShape = function (data) {\r\n return new SVGShapeElement(data,this.globalData,this);\r\n};\r\n\r\nSVGRenderer.prototype.createText = function (data) {\r\n return new SVGTextElement(data,this.globalData,this);\r\n\r\n};\r\n\r\nSVGRenderer.prototype.createImage = function (data) {\r\n return new IImageElement(data,this.globalData,this);\r\n};\r\n\r\nSVGRenderer.prototype.createComp = function (data) {\r\n return new SVGCompElement(data,this.globalData,this);\r\n\r\n};\r\n\r\nSVGRenderer.prototype.createSolid = function (data) {\r\n return new ISolidElement(data,this.globalData,this);\r\n};\r\n\r\nSVGRenderer.prototype.configAnimation = function(animData){\r\n this.svgElement.setAttribute('xmlns','http://www.w3.org/2000/svg');\r\n if(this.renderConfig.viewBoxSize) {\r\n this.svgElement.setAttribute('viewBox',this.renderConfig.viewBoxSize);\r\n } else {\r\n this.svgElement.setAttribute('viewBox','0 0 '+animData.w+' '+animData.h);\r\n }\r\n\r\n if(!this.renderConfig.viewBoxOnly) {\r\n this.svgElement.setAttribute('width',animData.w);\r\n this.svgElement.setAttribute('height',animData.h);\r\n this.svgElement.style.width = '100%';\r\n this.svgElement.style.height = '100%';\r\n this.svgElement.style.transform = 'translate3d(0,0,0)';\r\n }\r\n if (this.renderConfig.className) {\r\n this.svgElement.setAttribute('class', this.renderConfig.className);\r\n }\r\n if (this.renderConfig.id) {\r\n this.svgElement.setAttribute('id', this.renderConfig.id);\r\n }\r\n if (this.renderConfig.focusable !== undefined) {\r\n this.svgElement.setAttribute('focusable', this.renderConfig.focusable);\r\n }\r\n this.svgElement.setAttribute('preserveAspectRatio',this.renderConfig.preserveAspectRatio);\r\n //this.layerElement.style.transform = 'translate3d(0,0,0)';\r\n //this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\r\n this.animationItem.wrapper.appendChild(this.svgElement);\r\n //Mask animation\r\n var defs = this.globalData.defs;\r\n\r\n this.setupGlobalData(animData, defs);\r\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\r\n this.data = animData;\r\n\r\n var maskElement = createNS( 'clipPath');\r\n var rect = createNS('rect');\r\n rect.setAttribute('width',animData.w);\r\n rect.setAttribute('height',animData.h);\r\n rect.setAttribute('x',0);\r\n rect.setAttribute('y',0);\r\n var maskId = createElementID();\r\n maskElement.setAttribute('id', maskId);\r\n maskElement.appendChild(rect);\r\n this.layerElement.setAttribute(\"clip-path\", \"url(\" + locationHref + \"#\"+maskId+\")\");\r\n\r\n defs.appendChild(maskElement);\r\n this.layers = animData.layers;\r\n this.elements = createSizedArray(animData.layers.length);\r\n};\r\n\r\n\r\nSVGRenderer.prototype.destroy = function () {\r\n this.animationItem.wrapper.innerHTML = '';\r\n this.layerElement = null;\r\n this.globalData.defs = null;\r\n var i, len = this.layers ? this.layers.length : 0;\r\n for (i = 0; i < len; i++) {\r\n if(this.elements[i]){\r\n this.elements[i].destroy();\r\n }\r\n }\r\n this.elements.length = 0;\r\n this.destroyed = true;\r\n this.animationItem = null;\r\n};\r\n\r\nSVGRenderer.prototype.updateContainerSize = function () {\r\n};\r\n\r\nSVGRenderer.prototype.buildItem = function(pos){\r\n var elements = this.elements;\r\n if(elements[pos] || this.layers[pos].ty == 99){\r\n return;\r\n }\r\n elements[pos] = true;\r\n var element = this.createItem(this.layers[pos]);\r\n\r\n elements[pos] = element;\r\n if(expressionsPlugin){\r\n if(this.layers[pos].ty === 0){\r\n this.globalData.projectInterface.registerComposition(element);\r\n }\r\n element.initExpressions();\r\n }\r\n this.appendElementInPos(element,pos);\r\n if(this.layers[pos].tt){\r\n if(!this.elements[pos - 1] || this.elements[pos - 1] === true){\r\n this.buildItem(pos - 1);\r\n this.addPendingElement(element);\r\n } else {\r\n element.setMatte(elements[pos - 1].layerId);\r\n }\r\n }\r\n};\r\n\r\nSVGRenderer.prototype.checkPendingElements = function(){\r\n while(this.pendingElements.length){\r\n var element = this.pendingElements.pop();\r\n element.checkParenting();\r\n if(element.data.tt){\r\n var i = 0, len = this.elements.length;\r\n while(i<len){\r\n if(this.elements[i] === element){\r\n element.setMatte(this.elements[i - 1].layerId);\r\n break;\r\n }\r\n i += 1;\r\n }\r\n }\r\n }\r\n};\r\n\r\nSVGRenderer.prototype.renderFrame = function(num){\r\n if(this.renderedFrame === num || this.destroyed){\r\n return;\r\n }\r\n if(num === null){\r\n num = this.renderedFrame;\r\n }else{\r\n this.renderedFrame = num;\r\n }\r\n // console.log('-------');\r\n // console.log('FRAME ',num);\r\n this.globalData.frameNum = num;\r\n this.globalData.frameId += 1;\r\n this.globalData.projectInterface.currentFrame = num;\r\n this.globalData._mdf = false;\r\n var i, len = this.layers.length;\r\n if(!this.completeLayers){\r\n this.checkLayers(num);\r\n }\r\n for (i = len - 1; i >= 0; i--) {\r\n if(this.completeLayers || this.elements[i]){\r\n this.elements[i].prepareFrame(num - this.layers[i].st);\r\n }\r\n }\r\n if(this.globalData._mdf) {\r\n for (i = 0; i < len; i += 1) {\r\n if(this.completeLayers || this.elements[i]){\r\n this.elements[i].renderFrame();\r\n }\r\n }\r\n }\r\n};\r\n\r\nSVGRenderer.prototype.appendElementInPos = function(element, pos){\r\n var newElement = element.getBaseElement();\r\n if(!newElement){\r\n return;\r\n }\r\n var i = 0;\r\n var nextElement;\r\n while(i<pos){\r\n if(this.elements[i] && this.elements[i]!== true && this.elements[i].getBaseElement()){\r\n nextElement = this.elements[i].getBaseElement();\r\n }\r\n i += 1;\r\n }\r\n if(nextElement){\r\n this.layerElement.insertBefore(newElement, nextElement);\r\n } else {\r\n this.layerElement.appendChild(newElement);\r\n }\r\n};\r\n\r\nSVGRenderer.prototype.hide = function(){\r\n this.layerElement.style.display = 'none';\r\n};\r\n\r\nSVGRenderer.prototype.show = function(){\r\n this.layerElement.style.display = 'block';\r\n};\r\n\r\nfunction CanvasRenderer(animationItem, config){\r\n this.animationItem = animationItem;\r\n this.renderConfig = {\r\n clearCanvas: (config && config.clearCanvas !== undefined) ? config.clearCanvas : true,\r\n context: (config && config.context) || null,\r\n progressiveLoad: (config && config.progressiveLoad) || false,\r\n preserveAspectRatio: (config && config.preserveAspectRatio) || 'xMidYMid meet',\r\n imagePreserveAspectRatio: (config && config.imagePreserveAspectRatio) || 'xMidYMid slice',\r\n className: (config && config.className) || '',\r\n id: (config && config.id) || '',\r\n };\r\n this.renderConfig.dpr = (config && config.dpr) || 1;\r\n if (this.animationItem.wrapper) {\r\n this.renderConfig.dpr = (config && config.dpr) || window.devicePixelRatio || 1;\r\n }\r\n this.renderedFrame = -1;\r\n this.globalData = {\r\n frameNum: -1,\r\n _mdf: false,\r\n renderConfig: this.renderConfig,\r\n currentGlobalAlpha: -1\r\n };\r\n this.contextData = new CVContextData();\r\n this.elements = [];\r\n this.pendingElements = [];\r\n this.transformMat = new Matrix();\r\n this.completeLayers = false;\r\n this.rendererType = 'canvas';\r\n}\r\nextendPrototype([BaseRenderer],CanvasRenderer);\r\n\r\nCanvasRenderer.prototype.createShape = function (data) {\r\n return new CVShapeElement(data, this.globalData, this);\r\n};\r\n\r\nCanvasRenderer.prototype.createText = function (data) {\r\n return new CVTextElement(data, this.globalData, this);\r\n};\r\n\r\nCanvasRenderer.prototype.createImage = function (data) {\r\n return new CVImageElement(data, this.globalData, this);\r\n};\r\n\r\nCanvasRenderer.prototype.createComp = function (data) {\r\n return new CVCompElement(data, this.globalData, this);\r\n};\r\n\r\nCanvasRenderer.prototype.createSolid = function (data) {\r\n return new CVSolidElement(data, this.globalData, this);\r\n};\r\n\r\nCanvasRenderer.prototype.createNull = SVGRenderer.prototype.createNull;\r\n\r\nCanvasRenderer.prototype.ctxTransform = function(props){\r\n if(props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0){\r\n return;\r\n }\r\n if(!this.renderConfig.clearCanvas){\r\n this.canvasContext.transform(props[0],props[1],props[4],props[5],props[12],props[13]);\r\n return;\r\n }\r\n this.transformMat.cloneFromProps(props);\r\n var cProps = this.contextData.cTr.props;\r\n this.transformMat.transform(cProps[0],cProps[1],cProps[2],cProps[3],cProps[4],cProps[5],cProps[6],cProps[7],cProps[8],cProps[9],cProps[10],cProps[11],cProps[12],cProps[13],cProps[14],cProps[15]);\r\n //this.contextData.cTr.transform(props[0],props[1],props[2],props[3],props[4],props[5],props[6],props[7],props[8],props[9],props[10],props[11],props[12],props[13],props[14],props[15]);\r\n this.contextData.cTr.cloneFromProps(this.transformMat.props);\r\n var trProps = this.contextData.cTr.props;\r\n this.canvasContext.setTransform(trProps[0],trProps[1],trProps[4],trProps[5],trProps[12],trProps[13]);\r\n};\r\n\r\nCanvasRenderer.prototype.ctxOpacity = function(op){\r\n /*if(op === 1){\r\n return;\r\n }*/\r\n if(!this.renderConfig.clearCanvas){\r\n this.canvasContext.globalAlpha *= op < 0 ? 0 : op;\r\n this.globalData.currentGlobalAlpha = this.contextData.cO;\r\n return;\r\n }\r\n this.contextData.cO *= op < 0 ? 0 : op;\r\n if(this.globalData.currentGlobalAlpha !== this.contextData.cO) {\r\n this.canvasContext.globalAlpha = this.contextData.cO;\r\n this.globalData.currentGlobalAlpha = this.contextData.cO;\r\n }\r\n};\r\n\r\nCanvasRenderer.prototype.reset = function(){\r\n if(!this.renderConfig.clearCanvas){\r\n this.canvasContext.restore();\r\n return;\r\n }\r\n this.contextData.reset();\r\n};\r\n\r\nCanvasRenderer.prototype.save = function(actionFlag){\r\n if(!this.renderConfig.clearCanvas){\r\n this.canvasContext.save();\r\n return;\r\n }\r\n if(actionFlag){\r\n this.canvasContext.save();\r\n }\r\n var props = this.contextData.cTr.props;\r\n if(this.contextData._length <= this.contextData.cArrPos) {\r\n this.contextData.duplicate();\r\n }\r\n var i, arr = this.contextData.saved[this.contextData.cArrPos];\r\n for (i = 0; i < 16; i += 1) {\r\n arr[i] = props[i];\r\n }\r\n this.contextData.savedOp[this.contextData.cArrPos] = this.contextData.cO;\r\n this.contextData.cArrPos += 1;\r\n};\r\n\r\nCanvasRenderer.prototype.restore = function(actionFlag){\r\n if(!this.renderConfig.clearCanvas){\r\n this.canvasContext.restore();\r\n return;\r\n }\r\n if(actionFlag){\r\n this.canvasContext.restore();\r\n this.globalData.blendMode = 'source-over';\r\n }\r\n this.contextData.cArrPos -= 1;\r\n var popped = this.contextData.saved[this.contextData.cArrPos];\r\n var i,arr = this.contextData.cTr.props;\r\n for(i=0;i<16;i+=1){\r\n arr[i] = popped[i];\r\n }\r\n this.canvasContext.setTransform(popped[0],popped[1],popped[4],popped[5],popped[12],popped[13]);\r\n popped = this.contextData.savedOp[this.contextData.cArrPos];\r\n this.contextData.cO = popped;\r\n if(this.globalData.currentGlobalAlpha !== popped) {\r\n this.canvasContext.globalAlpha = popped;\r\n this.globalData.currentGlobalAlpha = popped;\r\n }\r\n};\r\n\r\nCanvasRenderer.prototype.configAnimation = function(animData){\r\n if(this.animationItem.wrapper){\r\n this.animationItem.container = createTag('canvas');\r\n this.animationItem.container.style.width = '100%';\r\n this.animationItem.container.style.height = '100%';\r\n //this.animationItem.container.style.transform = 'translate3d(0,0,0)';\r\n //this.animationItem.container.style.webkitTransform = 'translate3d(0,0,0)';\r\n this.animationItem.container.style.transformOrigin = this.animationItem.container.style.mozTransformOrigin = this.animationItem.container.style.webkitTransformOrigin = this.animationItem.container.style['-webkit-transform'] = \"0px 0px 0px\";\r\n this.animationItem.wrapper.appendChild(this.animationItem.container);\r\n this.canvasContext = this.animationItem.container.getContext('2d');\r\n if(this.renderConfig.className) {\r\n this.animationItem.container.setAttribute('class', this.renderConfig.className);\r\n }\r\n if(this.renderConfig.id) {\r\n this.animationItem.container.setAttribute('id', this.renderConfig.id);\r\n }\r\n }else{\r\n this.canvasContext = this.renderConfig.context;\r\n }\r\n this.data = animData;\r\n this.layers = animData.layers;\r\n this.transformCanvas = {\r\n w: animData.w,\r\n h:animData.h,\r\n sx:0,\r\n sy:0,\r\n tx:0,\r\n ty:0\r\n };\r\n this.setupGlobalData(animData, document.body);\r\n this.globalData.canvasContext = this.canvasContext;\r\n this.globalData.renderer = this;\r\n this.globalData.isDashed = false;\r\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\r\n this.globalData.transformCanvas = this.transformCanvas;\r\n this.elements = createSizedArray(animData.layers.length);\r\n\r\n this.updateContainerSize();\r\n};\r\n\r\nCanvasRenderer.prototype.updateContainerSize = function () {\r\n this.reset();\r\n var elementWidth,elementHeight;\r\n if(this.animationItem.wrapper && this.animationItem.container){\r\n elementWidth = this.animationItem.wrapper.offsetWidth;\r\n elementHeight = this.animationItem.wrapper.offsetHeight;\r\n this.animationItem.container.setAttribute('width',elementWidth * this.renderConfig.dpr );\r\n this.animationItem.container.setAttribute('height',elementHeight * this.renderConfig.dpr);\r\n }else{\r\n elementWidth = this.canvasContext.canvas.width * this.renderConfig.dpr;\r\n elementHeight = this.canvasContext.canvas.height * this.renderConfig.dpr;\r\n }\r\n var elementRel,animationRel;\r\n if(this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1){\r\n var par = this.renderConfig.preserveAspectRatio.split(' ');\r\n var fillType = par[1] || 'meet';\r\n var pos = par[0] || 'xMidYMid';\r\n var xPos = pos.substr(0,4);\r\n var yPos = pos.substr(4);\r\n elementRel = elementWidth/elementHeight;\r\n animationRel = this.transformCanvas.w/this.transformCanvas.h;\r\n if(animationRel>elementRel && fillType === 'meet' || animationRel<elementRel && fillType === 'slice'){\r\n this.transformCanvas.sx = elementWidth/(this.transformCanvas.w/this.renderConfig.dpr);\r\n this.transformCanvas.sy = elementWidth/(this.transformCanvas.w/this.renderConfig.dpr);\r\n }else{\r\n this.transformCanvas.sx = elementHeight/(this.transformCanvas.h / this.renderConfig.dpr);\r\n this.transformCanvas.sy = elementHeight/(this.transformCanvas.h / this.renderConfig.dpr);\r\n }\r\n\r\n if(xPos === 'xMid' && ((animationRel<elementRel && fillType==='meet') || (animationRel>elementRel && fillType === 'slice'))){\r\n this.transformCanvas.tx = (elementWidth-this.transformCanvas.w*(elementHeight/this.transformCanvas.h))/2*this.renderConfig.dpr;\r\n } else if(xPos === 'xMax' && ((animationRel<elementRel && fillType==='meet') || (animationRel>elementRel && fillType === 'slice'))){\r\n this.transformCanvas.tx = (elementWidth-this.transformCanvas.w*(elementHeight/this.transformCanvas.h))*this.renderConfig.dpr;\r\n } else {\r\n this.transformCanvas.tx = 0;\r\n }\r\n if(yPos === 'YMid' && ((animationRel>elementRel && fillType==='meet') || (animationRel<elementRel && fillType === 'slice'))){\r\n this.transformCanvas.ty = ((elementHeight-this.transformCanvas.h*(elementWidth/this.transformCanvas.w))/2)*this.renderConfig.dpr;\r\n } else if(yPos === 'YMax' && ((animationRel>elementRel && fillType==='meet') || (animationRel<elementRel && fillType === 'slice'))){\r\n this.transformCanvas.ty = ((elementHeight-this.transformCanvas.h*(elementWidth/this.transformCanvas.w)))*this.renderConfig.dpr;\r\n } else {\r\n this.transformCanvas.ty = 0;\r\n }\r\n\r\n }else if(this.renderConfig.preserveAspectRatio == 'none'){\r\n this.transformCanvas.sx = elementWidth/(this.transformCanvas.w/this.renderConfig.dpr);\r\n this.transformCanvas.sy = elementHeight/(this.transformCanvas.h/this.renderConfig.dpr);\r\n this.transformCanvas.tx = 0;\r\n this.transformCanvas.ty = 0;\r\n }else{\r\n this.transformCanvas.sx = this.renderConfig.dpr;\r\n this.transformCanvas.sy = this.renderConfig.dpr;\r\n this.transformCanvas.tx = 0;\r\n this.transformCanvas.ty = 0;\r\n }\r\n this.transformCanvas.props = [this.transformCanvas.sx,0,0,0,0,this.transformCanvas.sy,0,0,0,0,1,0,this.transformCanvas.tx,this.transformCanvas.ty,0,1];\r\n /*var i, len = this.elements.length;\r\n for(i=0;i<len;i+=1){\r\n if(this.elements[i] && this.elements[i].data.ty === 0){\r\n this.elements[i].resize(this.globalData.transformCanvas);\r\n }\r\n }*/\r\n this.ctxTransform(this.transformCanvas.props);\r\n this.canvasContext.beginPath();\r\n this.canvasContext.rect(0,0,this.transformCanvas.w,this.transformCanvas.h);\r\n this.canvasContext.closePath();\r\n this.canvasContext.clip();\r\n\r\n this.renderFrame(this.renderedFrame, true);\r\n};\r\n\r\nCanvasRenderer.prototype.destroy = function () {\r\n if(this.renderConfig.clearCanvas) {\r\n this.animationItem.wrapper.innerHTML = '';\r\n }\r\n var i, len = this.layers ? this.layers.length : 0;\r\n for (i = len - 1; i >= 0; i-=1) {\r\n if(this.elements[i]) {\r\n this.elements[i].destroy();\r\n }\r\n }\r\n this.elements.length = 0;\r\n this.globalData.canvasContext = null;\r\n this.animationItem.container = null;\r\n this.destroyed = true;\r\n};\r\n\r\nCanvasRenderer.prototype.renderFrame = function(num, forceRender){\r\n if((this.renderedFrame === num && this.renderConfig.clearCanvas === true && !forceRender) || this.destroyed || num === -1){\r\n return;\r\n }\r\n this.renderedFrame = num;\r\n this.globalData.frameNum = num - this.animationItem._isFirstFrame;\r\n this.globalData.frameId += 1;\r\n this.globalData._mdf = !this.renderConfig.clearCanvas || forceRender;\r\n this.globalData.projectInterface.currentFrame = num;\r\n\r\n // console.log('--------');\r\n // console.log('NEW: ',num);\r\n var i, len = this.layers.length;\r\n if(!this.completeLayers){\r\n this.checkLayers(num);\r\n }\r\n\r\n for (i = 0; i < len; i++) {\r\n if(this.completeLayers || this.elements[i]){\r\n this.elements[i].prepareFrame(num - this.layers[i].st);\r\n }\r\n }\r\n if(this.globalData._mdf) {\r\n if(this.renderConfig.clearCanvas === true){\r\n this.canvasContext.clearRect(0, 0, this.transformCanvas.w, this.transformCanvas.h);\r\n }else{\r\n this.save();\r\n }\r\n for (i = len - 1; i >= 0; i-=1) {\r\n if(this.completeLayers || this.elements[i]){\r\n this.elements[i].renderFrame();\r\n }\r\n }\r\n if(this.renderConfig.clearCanvas !== true){\r\n this.restore();\r\n }\r\n }\r\n};\r\n\r\nCanvasRenderer.prototype.buildItem = function(pos){\r\n var elements = this.elements;\r\n if(elements[pos] || this.layers[pos].ty == 99){\r\n return;\r\n }\r\n var element = this.createItem(this.layers[pos], this,this.globalData);\r\n elements[pos] = element;\r\n element.initExpressions();\r\n /*if(this.layers[pos].ty === 0){\r\n element.resize(this.globalData.transformCanvas);\r\n }*/\r\n};\r\n\r\nCanvasRenderer.prototype.checkPendingElements = function(){\r\n while(this.pendingElements.length){\r\n var element = this.pendingElements.pop();\r\n element.checkParenting();\r\n }\r\n};\r\n\r\nCanvasRenderer.prototype.hide = function(){\r\n this.animationItem.container.style.display = 'none';\r\n};\r\n\r\nCanvasRenderer.prototype.show = function(){\r\n this.animationItem.container.style.display = 'block';\r\n};\r\n\r\nfunction HybridRenderer(animationItem, config){\r\n this.animationItem = animationItem;\r\n this.layers = null;\r\n this.renderedFrame = -1;\r\n this.renderConfig = {\r\n className: (config && config.className) || '',\r\n imagePreserveAspectRatio: (config && config.imagePreserveAspectRatio) || 'xMidYMid slice',\r\n hideOnTransparent: (config && config.hideOnTransparent === false) ? false : true,\r\n filterSize: {\r\n width: config && config.filterSize && config.filterSize.width || '400%',\r\n height: config && config.filterSize && config.filterSize.height || '400%',\r\n x: config && config.filterSize && config.filterSize.x || '-100%',\r\n y: config && config.filterSize && config.filterSize.y || '-100%',\r\n }\r\n };\r\n this.globalData = {\r\n _mdf: false,\r\n frameNum: -1,\r\n renderConfig: this.renderConfig\r\n };\r\n this.pendingElements = [];\r\n this.elements = [];\r\n this.threeDElements = [];\r\n this.destroyed = false;\r\n this.camera = null;\r\n this.supports3d = true;\r\n this.rendererType = 'html';\r\n\r\n}\r\n\r\nextendPrototype([BaseRenderer],HybridRenderer);\r\n\r\nHybridRenderer.prototype.buildItem = SVGRenderer.prototype.buildItem;\r\n\r\nHybridRenderer.prototype.checkPendingElements = function(){\r\n while(this.pendingElements.length){\r\n var element = this.pendingElements.pop();\r\n element.checkParenting();\r\n }\r\n};\r\n\r\nHybridRenderer.prototype.appendElementInPos = function(element, pos){\r\n var newDOMElement = element.getBaseElement();\r\n if(!newDOMElement){\r\n return;\r\n }\r\n var layer = this.layers[pos];\r\n if(!layer.ddd || !this.supports3d){\r\n if(this.threeDElements) {\r\n this.addTo3dContainer(newDOMElement,pos);\r\n } else {\r\n var i = 0;\r\n var nextDOMElement, nextLayer, tmpDOMElement;\r\n while(i<pos){\r\n if(this.elements[i] && this.elements[i]!== true && this.elements[i].getBaseElement){\r\n nextLayer = this.elements[i];\r\n tmpDOMElement = this.layers[i].ddd ? this.getThreeDContainerByPos(i) : nextLayer.getBaseElement();\r\n nextDOMElement = tmpDOMElement || nextDOMElement;\r\n }\r\n i += 1;\r\n }\r\n if(nextDOMElement){\r\n if(!layer.ddd || !this.supports3d){\r\n this.layerElement.insertBefore(newDOMElement, nextDOMElement);\r\n }\r\n } else {\r\n if(!layer.ddd || !this.supports3d){\r\n this.layerElement.appendChild(newDOMElement);\r\n }\r\n }\r\n }\r\n \r\n } else {\r\n this.addTo3dContainer(newDOMElement,pos);\r\n }\r\n};\r\n\r\nHybridRenderer.prototype.createShape = function (data) {\r\n if(!this.supports3d){\r\n return new SVGShapeElement(data, this.globalData, this);\r\n }\r\n return new HShapeElement(data, this.globalData, this);\r\n};\r\n\r\nHybridRenderer.prototype.createText = function (data) {\r\n if(!this.supports3d){\r\n return new SVGTextElement(data, this.globalData, this);\r\n }\r\n return new HTextElement(data, this.globalData, this);\r\n};\r\n\r\nHybridRenderer.prototype.createCamera = function (data) {\r\n this.camera = new HCameraElement(data, this.globalData, this);\r\n return this.camera;\r\n};\r\n\r\nHybridRenderer.prototype.createImage = function (data) {\r\n if(!this.supports3d){\r\n return new IImageElement(data, this.globalData, this);\r\n }\r\n return new HImageElement(data, this.globalData, this);\r\n};\r\n\r\nHybridRenderer.prototype.createComp = function (data) {\r\n if(!this.supports3d){\r\n return new SVGCompElement(data, this.globalData, this);\r\n }\r\n return new HCompElement(data, this.globalData, this);\r\n\r\n};\r\n\r\nHybridRenderer.prototype.createSolid = function (data) {\r\n if(!this.supports3d){\r\n return new ISolidElement(data, this.globalData, this);\r\n }\r\n return new HSolidElement(data, this.globalData, this);\r\n};\r\n\r\nHybridRenderer.prototype.createNull = SVGRenderer.prototype.createNull;\r\n\r\nHybridRenderer.prototype.getThreeDContainerByPos = function(pos){\r\n var i = 0, len = this.threeDElements.length;\r\n while(i<len) {\r\n if(this.threeDElements[i].startPos <= pos && this.threeDElements[i].endPos >= pos) {\r\n return this.threeDElements[i].perspectiveElem;\r\n }\r\n i += 1;\r\n }\r\n};\r\n\r\nHybridRenderer.prototype.createThreeDContainer = function(pos, type){\r\n var perspectiveElem = createTag('div');\r\n styleDiv(perspectiveElem);\r\n var container = createTag('div');\r\n styleDiv(container);\r\n if(type === '3d') {\r\n perspectiveElem.style.width = this.globalData.compSize.w+'px';\r\n perspectiveElem.style.height = this.globalData.compSize.h+'px';\r\n perspectiveElem.style.transformOrigin = perspectiveElem.style.mozTransformOrigin = perspectiveElem.style.webkitTransformOrigin = \"50% 50%\";\r\n container.style.transform = container.style.webkitTransform = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\r\n }\r\n \r\n perspectiveElem.appendChild(container);\r\n //this.resizerElem.appendChild(perspectiveElem);\r\n var threeDContainerData = {\r\n container:container,\r\n perspectiveElem:perspectiveElem,\r\n startPos: pos,\r\n endPos: pos,\r\n type: type\r\n };\r\n this.threeDElements.push(threeDContainerData);\r\n return threeDContainerData;\r\n};\r\n\r\nHybridRenderer.prototype.build3dContainers = function(){\r\n var i, len = this.layers.length;\r\n var lastThreeDContainerData;\r\n var currentContainer = '';\r\n for(i=0;i<len;i+=1){\r\n if(this.layers[i].ddd && this.layers[i].ty !== 3){\r\n if(currentContainer !== '3d'){\r\n currentContainer = '3d';\r\n lastThreeDContainerData = this.createThreeDContainer(i,'3d');\r\n }\r\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos,i);\r\n } else {\r\n if(currentContainer !== '2d'){\r\n currentContainer = '2d';\r\n lastThreeDContainerData = this.createThreeDContainer(i,'2d');\r\n }\r\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos,i);\r\n }\r\n }\r\n len = this.threeDElements.length;\r\n for(i = len - 1; i >= 0; i --) {\r\n this.resizerElem.appendChild(this.threeDElements[i].perspectiveElem);\r\n }\r\n};\r\n\r\nHybridRenderer.prototype.addTo3dContainer = function(elem,pos){\r\n var i = 0, len = this.threeDElements.length;\r\n while(i<len){\r\n if(pos <= this.threeDElements[i].endPos){\r\n var j = this.threeDElements[i].startPos;\r\n var nextElement;\r\n while(j<pos){\r\n if(this.elements[j] && this.elements[j].getBaseElement){\r\n nextElement = this.elements[j].getBaseElement();\r\n }\r\n j += 1;\r\n }\r\n if(nextElement){\r\n this.threeDElements[i].container.insertBefore(elem, nextElement);\r\n } else {\r\n this.threeDElements[i].container.appendChild(elem);\r\n }\r\n break;\r\n }\r\n i += 1;\r\n }\r\n};\r\n\r\nHybridRenderer.prototype.configAnimation = function(animData){\r\n var resizerElem = createTag('div');\r\n var wrapper = this.animationItem.wrapper;\r\n resizerElem.style.width = animData.w+'px';\r\n resizerElem.style.height = animData.h+'px';\r\n this.resizerElem = resizerElem;\r\n styleDiv(resizerElem);\r\n resizerElem.style.transformStyle = resizerElem.style.webkitTransformStyle = resizerElem.style.mozTransformStyle = \"flat\";\r\n if(this.renderConfig.className) {\r\n resizerElem.setAttribute('class', this.renderConfig.className);\r\n }\r\n wrapper.appendChild(resizerElem);\r\n\r\n resizerElem.style.overflow = 'hidden';\r\n var svg = createNS('svg');\r\n svg.setAttribute('width','1');\r\n svg.setAttribute('height','1');\r\n styleDiv(svg);\r\n this.resizerElem.appendChild(svg);\r\n var defs = createNS('defs');\r\n svg.appendChild(defs);\r\n this.data = animData;\r\n //Mask animation\r\n this.setupGlobalData(animData, svg);\r\n this.globalData.defs = defs;\r\n this.layers = animData.layers;\r\n this.layerElement = this.resizerElem;\r\n this.build3dContainers();\r\n this.updateContainerSize();\r\n};\r\n\r\nHybridRenderer.prototype.destroy = function () {\r\n this.animationItem.wrapper.innerHTML = '';\r\n this.animationItem.container = null;\r\n this.globalData.defs = null;\r\n var i, len = this.layers ? this.layers.length : 0;\r\n for (i = 0; i < len; i++) {\r\n this.elements[i].destroy();\r\n }\r\n this.elements.length = 0;\r\n this.destroyed = true;\r\n this.animationItem = null;\r\n};\r\n\r\nHybridRenderer.prototype.updateContainerSize = function () {\r\n var elementWidth = this.animationItem.wrapper.offsetWidth;\r\n var elementHeight = this.animationItem.wrapper.offsetHeight;\r\n var elementRel = elementWidth/elementHeight;\r\n var animationRel = this.globalData.compSize.w/this.globalData.compSize.h;\r\n var sx,sy,tx,ty;\r\n if(animationRel>elementRel){\r\n sx = elementWidth/(this.globalData.compSize.w);\r\n sy = elementWidth/(this.globalData.compSize.w);\r\n tx = 0;\r\n ty = ((elementHeight-this.globalData.compSize.h*(elementWidth/this.globalData.compSize.w))/2);\r\n }else{\r\n sx = elementHeight/(this.globalData.compSize.h);\r\n sy = elementHeight/(this.globalData.compSize.h);\r\n tx = (elementWidth-this.globalData.compSize.w*(elementHeight/this.globalData.compSize.h))/2;\r\n ty = 0;\r\n }\r\n this.resizerElem.style.transform = this.resizerElem.style.webkitTransform = 'matrix3d(' + sx + ',0,0,0,0,'+sy+',0,0,0,0,1,0,'+tx+','+ty+',0,1)';\r\n};\r\n\r\nHybridRenderer.prototype.renderFrame = SVGRenderer.prototype.renderFrame;\r\n\r\nHybridRenderer.prototype.hide = function(){\r\n this.resizerElem.style.display = 'none';\r\n};\r\n\r\nHybridRenderer.prototype.show = function(){\r\n this.resizerElem.style.display = 'block';\r\n};\r\n\r\nHybridRenderer.prototype.initItems = function(){\r\n this.buildAllItems();\r\n if(this.camera){\r\n this.camera.setup();\r\n } else {\r\n var cWidth = this.globalData.compSize.w;\r\n var cHeight = this.globalData.compSize.h;\r\n var i, len = this.threeDElements.length;\r\n for(i=0;i<len;i+=1){\r\n this.threeDElements[i].perspectiveElem.style.perspective = this.threeDElements[i].perspectiveElem.style.webkitPerspective = Math.sqrt(Math.pow(cWidth,2) + Math.pow(cHeight,2)) + 'px';\r\n }\r\n }\r\n};\r\n\r\nHybridRenderer.prototype.searchExtraCompositions = function(assets){\r\n var i, len = assets.length;\r\n var floatingContainer = createTag('div');\r\n for(i=0;i<len;i+=1){\r\n if(assets[i].xt){\r\n var comp = this.createComp(assets[i],floatingContainer,this.globalData.comp,null);\r\n comp.initExpressions();\r\n this.globalData.projectInterface.registerComposition(comp);\r\n }\r\n }\r\n};\r\n\r\nfunction MaskElement(data,element,globalData) {\r\n this.data = data;\r\n this.element = element;\r\n this.globalData = globalData;\r\n this.storedData = [];\r\n this.masksProperties = this.data.masksProperties || [];\r\n this.maskElement = null;\r\n var defs = this.globalData.defs;\r\n var i, len = this.masksProperties ? this.masksProperties.length : 0;\r\n this.viewData = createSizedArray(len);\r\n this.solidPath = '';\r\n\r\n\r\n var path, properties = this.masksProperties;\r\n var count = 0;\r\n var currentMasks = [];\r\n var j, jLen;\r\n var layerId = createElementID();\r\n var rect, expansor, feMorph,x;\r\n var maskType = 'clipPath', maskRef = 'clip-path';\r\n for (i = 0; i < len; i++) {\r\n if((properties[i].mode !== 'a' && properties[i].mode !== 'n')|| properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x){\r\n maskType = 'mask';\r\n maskRef = 'mask';\r\n }\r\n\r\n if((properties[i].mode == 's' || properties[i].mode == 'i') && count === 0){\r\n rect = createNS( 'rect');\r\n rect.setAttribute('fill', '#ffffff');\r\n rect.setAttribute('width', this.element.comp.data.w || 0);\r\n rect.setAttribute('height', this.element.comp.data.h || 0);\r\n currentMasks.push(rect);\r\n } else {\r\n rect = null;\r\n }\r\n\r\n path = createNS( 'path');\r\n if(properties[i].mode == 'n') {\r\n // TODO move this to a factory or to a constructor\r\n this.viewData[i] = {\r\n op: PropertyFactory.getProp(this.element,properties[i].o,0,0.01,this.element),\r\n prop: ShapePropertyFactory.getShapeProp(this.element,properties[i],3),\r\n elem: path,\r\n lastPath: ''\r\n };\r\n defs.appendChild(path);\r\n continue;\r\n }\r\n count += 1;\r\n\r\n path.setAttribute('fill', properties[i].mode === 's' ? '#000000':'#ffffff');\r\n path.setAttribute('clip-rule','nonzero');\r\n var filterID;\r\n\r\n if (properties[i].x.k !== 0) {\r\n maskType = 'mask';\r\n maskRef = 'mask';\r\n x = PropertyFactory.getProp(this.element,properties[i].x,0,null,this.element);\r\n filterID = createElementID();\r\n expansor = createNS('filter');\r\n expansor.setAttribute('id',filterID);\r\n feMorph = createNS('feMorphology');\r\n feMorph.setAttribute('operator','erode');\r\n feMorph.setAttribute('in','SourceGraphic');\r\n feMorph.setAttribute('radius','0');\r\n expansor.appendChild(feMorph);\r\n defs.appendChild(expansor);\r\n path.setAttribute('stroke', properties[i].mode === 's' ? '#000000':'#ffffff');\r\n } else {\r\n feMorph = null;\r\n x = null;\r\n }\r\n\r\n // TODO move this to a factory or to a constructor\r\n this.storedData[i] = {\r\n elem: path,\r\n x: x,\r\n expan: feMorph,\r\n lastPath: '',\r\n lastOperator:'',\r\n filterId:filterID,\r\n lastRadius:0\r\n };\r\n if(properties[i].mode == 'i'){\r\n jLen = currentMasks.length;\r\n var g = createNS('g');\r\n for(j=0;j<jLen;j+=1){\r\n g.appendChild(currentMasks[j]);\r\n }\r\n var mask = createNS('mask');\r\n mask.setAttribute('mask-type','alpha');\r\n mask.setAttribute('id',layerId+'_'+count);\r\n mask.appendChild(path);\r\n defs.appendChild(mask);\r\n g.setAttribute('mask','url(' + locationHref + '#'+layerId+'_'+count+')');\r\n\r\n currentMasks.length = 0;\r\n currentMasks.push(g);\r\n }else{\r\n currentMasks.push(path);\r\n }\r\n if(properties[i].inv && !this.solidPath){\r\n this.solidPath = this.createLayerSolidPath();\r\n }\r\n // TODO move this to a factory or to a constructor\r\n this.viewData[i] = {\r\n elem: path,\r\n lastPath: '',\r\n op: PropertyFactory.getProp(this.element,properties[i].o,0,0.01,this.element),\r\n prop:ShapePropertyFactory.getShapeProp(this.element,properties[i],3),\r\n invRect: rect\r\n };\r\n if(!this.viewData[i].prop.k){\r\n this.drawPath(properties[i],this.viewData[i].prop.v,this.viewData[i]);\r\n }\r\n }\r\n\r\n this.maskElement = createNS( maskType);\r\n\r\n len = currentMasks.length;\r\n for(i=0;i<len;i+=1){\r\n this.maskElement.appendChild(currentMasks[i]);\r\n }\r\n\r\n if(count > 0){\r\n this.maskElement.setAttribute('id', layerId);\r\n this.element.maskedElement.setAttribute(maskRef, \"url(\" + locationHref + \"#\" + layerId + \")\");\r\n defs.appendChild(this.maskElement);\r\n }\r\n if (this.viewData.length) {\r\n this.element.addRenderableComponent(this);\r\n }\r\n\r\n}\r\n\r\nMaskElement.prototype.getMaskProperty = function(pos){\r\n return this.viewData[pos].prop;\r\n};\r\n\r\nMaskElement.prototype.renderFrame = function (isFirstFrame) {\r\n var finalMat = this.element.finalTransform.mat;\r\n var i, len = this.masksProperties.length;\r\n for (i = 0; i < len; i++) {\r\n if(this.viewData[i].prop._mdf || isFirstFrame){\r\n this.drawPath(this.masksProperties[i],this.viewData[i].prop.v,this.viewData[i]);\r\n }\r\n if(this.viewData[i].op._mdf || isFirstFrame){\r\n this.viewData[i].elem.setAttribute('fill-opacity',this.viewData[i].op.v);\r\n }\r\n if(this.masksProperties[i].mode !== 'n'){\r\n if(this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)){\r\n this.viewData[i].invRect.setAttribute('transform', finalMat.getInverseMatrix().to2dCSS())\r\n }\r\n if(this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)){\r\n var feMorph = this.storedData[i].expan;\r\n if(this.storedData[i].x.v < 0){\r\n if(this.storedData[i].lastOperator !== 'erode'){\r\n this.storedData[i].lastOperator = 'erode';\r\n this.storedData[i].elem.setAttribute('filter','url(' + locationHref + '#'+this.storedData[i].filterId+')');\r\n }\r\n feMorph.setAttribute('radius',-this.storedData[i].x.v);\r\n }else{\r\n if(this.storedData[i].lastOperator !== 'dilate'){\r\n this.storedData[i].lastOperator = 'dilate';\r\n this.storedData[i].elem.setAttribute('filter',null);\r\n }\r\n this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v*2);\r\n\r\n }\r\n }\r\n }\r\n }\r\n};\r\n\r\nMaskElement.prototype.getMaskelement = function () {\r\n return this.maskElement;\r\n};\r\n\r\nMaskElement.prototype.createLayerSolidPath = function(){\r\n var path = 'M0,0 ';\r\n path += ' h' + this.globalData.compSize.w ;\r\n path += ' v' + this.globalData.compSize.h ;\r\n path += ' h-' + this.globalData.compSize.w ;\r\n path += ' v-' + this.globalData.compSize.h + ' ';\r\n return path;\r\n};\r\n\r\nMaskElement.prototype.drawPath = function(pathData,pathNodes,viewData){\r\n var pathString = \" M\"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\r\n var i, len;\r\n len = pathNodes._length;\r\n for(i=1;i<len;i+=1){\r\n //pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\r\n pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\r\n }\r\n //pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\r\n if(pathNodes.c && len > 1){\r\n pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\r\n }\r\n //pathNodes.__renderedString = pathString;\r\n\r\n if(viewData.lastPath !== pathString){\r\n var pathShapeValue = '';\r\n if(viewData.elem){\r\n if(pathNodes.c){\r\n pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString;\r\n }\r\n viewData.elem.setAttribute('d',pathShapeValue);\r\n }\r\n viewData.lastPath = pathString;\r\n }\r\n};\r\n\r\nMaskElement.prototype.destroy = function(){\r\n this.element = null;\r\n this.globalData = null;\r\n this.maskElement = null;\r\n this.data = null;\r\n this.masksProperties = null;\r\n};\r\n\r\n/**\r\n * @file \r\n * Handles AE's layer parenting property.\r\n *\r\n */\r\n\r\nfunction HierarchyElement(){}\r\n\r\nHierarchyElement.prototype = {\r\n\t/**\r\n * @function \r\n * Initializes hierarchy properties\r\n *\r\n */\r\n\tinitHierarchy: function() {\r\n\t\t//element's parent list\r\n\t this.hierarchy = [];\r\n\t //if element is parent of another layer _isParent will be true\r\n\t this._isParent = false;\r\n\t this.checkParenting();\r\n\t},\r\n\t/**\r\n * @function \r\n * Sets layer's hierarchy.\r\n * @param {array} hierarch\r\n * layer's parent list\r\n *\r\n */ \r\n\tsetHierarchy: function(hierarchy){\r\n\t this.hierarchy = hierarchy;\r\n\t},\r\n\t/**\r\n * @function \r\n * Sets layer as parent.\r\n *\r\n */ \r\n\tsetAsParent: function() {\r\n\t this._isParent = true;\r\n\t},\r\n\t/**\r\n * @function \r\n * Searches layer's parenting chain\r\n *\r\n */ \r\n\tcheckParenting: function(){\r\n\t if (this.data.parent !== undefined){\r\n\t this.comp.buildElementParenting(this, this.data.parent, []);\r\n\t }\r\n\t}\r\n};\r\n/**\r\n * @file \r\n * Handles element's layer frame update.\r\n * Checks layer in point and out point\r\n *\r\n */\r\n\r\nfunction FrameElement(){}\r\n\r\nFrameElement.prototype = {\r\n /**\r\n * @function \r\n * Initializes frame related properties.\r\n *\r\n */\r\n initFrame: function(){\r\n //set to true when inpoint is rendered\r\n this._isFirstFrame = false;\r\n //list of animated properties\r\n this.dynamicProperties = [];\r\n // If layer has been modified in current tick this will be true\r\n this._mdf = false;\r\n },\r\n /**\r\n * @function \r\n * Calculates all dynamic values\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n * @param {boolean} isVisible\r\n * if layers is currently in range\r\n * \r\n */\r\n prepareProperties: function(num, isVisible) {\r\n var i, len = this.dynamicProperties.length;\r\n for (i = 0;i < len; i += 1) {\r\n if (isVisible || (this._isParent && this.dynamicProperties[i].propType === 'transform')) {\r\n this.dynamicProperties[i].getValue();\r\n if (this.dynamicProperties[i]._mdf) {\r\n this.globalData._mdf = true;\r\n this._mdf = true;\r\n }\r\n }\r\n }\r\n },\r\n addDynamicProperty: function(prop) {\r\n if(this.dynamicProperties.indexOf(prop) === -1) {\r\n this.dynamicProperties.push(prop);\r\n }\r\n }\r\n};\r\nfunction TransformElement(){}\r\n\r\nTransformElement.prototype = {\r\n initTransform: function() {\r\n this.finalTransform = {\r\n mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : {o:0},\r\n _matMdf: false,\r\n _opMdf: false,\r\n mat: new Matrix()\r\n };\r\n if (this.data.ao) {\r\n this.finalTransform.mProp.autoOriented = true;\r\n }\r\n\r\n //TODO: check TYPE 11: Guided elements\r\n if (this.data.ty !== 11) {\r\n //this.createElements();\r\n }\r\n },\r\n renderTransform: function() {\r\n\r\n this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame;\r\n this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame;\r\n\r\n if (this.hierarchy) {\r\n var mat;\r\n var finalMat = this.finalTransform.mat;\r\n var i = 0, len = this.hierarchy.length;\r\n //Checking if any of the transformation matrices in the hierarchy chain has changed.\r\n if (!this.finalTransform._matMdf) {\r\n while (i < len) {\r\n if (this.hierarchy[i].finalTransform.mProp._mdf) {\r\n this.finalTransform._matMdf = true;\r\n break;\r\n }\r\n i += 1;\r\n }\r\n }\r\n \r\n if (this.finalTransform._matMdf) {\r\n mat = this.finalTransform.mProp.v.props;\r\n finalMat.cloneFromProps(mat);\r\n for (i = 0; i < len; i += 1) {\r\n mat = this.hierarchy[i].finalTransform.mProp.v.props;\r\n finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\r\n }\r\n }\r\n }\r\n },\r\n globalToLocal: function(pt) {\r\n var transforms = [];\r\n transforms.push(this.finalTransform);\r\n var flag = true;\r\n var comp = this.comp;\r\n while (flag) {\r\n if (comp.finalTransform) {\r\n if (comp.data.hasMask) {\r\n transforms.splice(0, 0, comp.finalTransform);\r\n }\r\n comp = comp.comp;\r\n } else {\r\n flag = false;\r\n }\r\n }\r\n var i, len = transforms.length,ptNew;\r\n for (i = 0; i < len; i += 1) {\r\n ptNew = transforms[i].mat.applyToPointArray(0, 0, 0);\r\n //ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\r\n pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\r\n }\r\n return pt;\r\n },\r\n mHelper: new Matrix()\r\n};\r\nfunction RenderableElement(){\r\n\r\n}\r\n\r\nRenderableElement.prototype = {\r\n initRenderable: function() {\r\n //layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\r\n this.isInRange = false;\r\n //layer's display state\r\n this.hidden = false;\r\n // If layer's transparency equals 0, it can be hidden\r\n this.isTransparent = false;\r\n //list of animated components\r\n this.renderableComponents = [];\r\n },\r\n addRenderableComponent: function(component) {\r\n if(this.renderableComponents.indexOf(component) === -1) {\r\n this.renderableComponents.push(component);\r\n }\r\n },\r\n removeRenderableComponent: function(component) {\r\n if(this.renderableComponents.indexOf(component) !== -1) {\r\n this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1);\r\n }\r\n },\r\n prepareRenderableFrame: function(num) {\r\n this.checkLayerLimits(num);\r\n },\r\n checkTransparency: function(){\r\n if(this.finalTransform.mProp.o.v <= 0) {\r\n if(!this.isTransparent && this.globalData.renderConfig.hideOnTransparent){\r\n this.isTransparent = true;\r\n this.hide();\r\n }\r\n } else if(this.isTransparent) {\r\n this.isTransparent = false;\r\n this.show();\r\n }\r\n },\r\n /**\r\n * @function \r\n * Initializes frame related properties.\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n * \r\n */\r\n checkLayerLimits: function(num) {\r\n if(this.data.ip - this.data.st <= num && this.data.op - this.data.st > num)\r\n {\r\n if(this.isInRange !== true){\r\n this.globalData._mdf = true;\r\n this._mdf = true;\r\n this.isInRange = true;\r\n this.show();\r\n }\r\n } else {\r\n if(this.isInRange !== false){\r\n this.globalData._mdf = true;\r\n this.isInRange = false;\r\n this.hide();\r\n }\r\n }\r\n },\r\n renderRenderable: function() {\r\n var i, len = this.renderableComponents.length;\r\n for(i = 0; i < len; i += 1) {\r\n this.renderableComponents[i].renderFrame(this._isFirstFrame);\r\n }\r\n /*this.maskManager.renderFrame(this.finalTransform.mat);\r\n this.renderableEffectsManager.renderFrame(this._isFirstFrame);*/\r\n },\r\n sourceRectAtTime: function(){\r\n return {\r\n top:0,\r\n left:0,\r\n width:100,\r\n height:100\r\n };\r\n },\r\n getLayerSize: function(){\r\n if(this.data.ty === 5){\r\n return {w:this.data.textData.width,h:this.data.textData.height};\r\n }else{\r\n return {w:this.data.width,h:this.data.height};\r\n }\r\n }\r\n};\r\nfunction RenderableDOMElement() {}\r\n\r\n(function(){\r\n var _prototype = {\r\n initElement: function(data,globalData,comp) {\r\n this.initFrame();\r\n this.initBaseData(data, globalData, comp);\r\n this.initTransform(data, globalData, comp);\r\n this.initHierarchy();\r\n this.initRenderable();\r\n this.initRendererElement();\r\n this.createContainerElements();\r\n this.createRenderableComponents();\r\n this.createContent();\r\n this.hide();\r\n },\r\n hide: function(){\r\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\r\n var elem = this.baseElement || this.layerElement;\r\n elem.style.display = 'none';\r\n this.hidden = true;\r\n }\r\n },\r\n show: function(){\r\n if (this.isInRange && !this.isTransparent){\r\n if (!this.data.hd) {\r\n var elem = this.baseElement || this.layerElement;\r\n elem.style.display = 'block';\r\n }\r\n this.hidden = false;\r\n this._isFirstFrame = true;\r\n }\r\n },\r\n renderFrame: function() {\r\n //If it is exported as hidden (data.hd === true) no need to render\r\n //If it is not visible no need to render\r\n if (this.data.hd || this.hidden) {\r\n return;\r\n }\r\n this.renderTransform();\r\n this.renderRenderable();\r\n this.renderElement();\r\n this.renderInnerContent();\r\n if (this._isFirstFrame) {\r\n this._isFirstFrame = false;\r\n }\r\n },\r\n renderInnerContent: function() {},\r\n prepareFrame: function(num) {\r\n this._mdf = false;\r\n this.prepareRenderableFrame(num);\r\n this.prepareProperties(num, this.isInRange);\r\n this.checkTransparency();\r\n },\r\n destroy: function(){\r\n this.innerElem = null;\r\n this.destroyBaseElement();\r\n }\r\n };\r\n extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\r\n}());\r\nfunction ProcessedElement(element, position) {\r\n\tthis.elem = element;\r\n\tthis.pos = position;\r\n}\r\nfunction SVGStyleData(data, level) {\r\n\tthis.data = data;\r\n\tthis.type = data.ty;\r\n\tthis.d = '';\r\n\tthis.lvl = level;\r\n\tthis._mdf = false;\r\n\tthis.closed = data.hd === true;\r\n\tthis.pElem = createNS('path');\r\n\tthis.msElem = null;\r\n}\r\n\r\nSVGStyleData.prototype.reset = function() {\r\n\tthis.d = '';\r\n\tthis._mdf = false;\r\n};\r\nfunction SVGShapeData(transformers, level, shape) {\r\n this.caches = [];\r\n this.styles = [];\r\n this.transformers = transformers;\r\n this.lStr = '';\r\n this.sh = shape;\r\n this.lvl = level;\r\n //TODO find if there are some cases where _isAnimated can be false. \r\n // For now, since shapes add up with other shapes. They have to be calculated every time.\r\n // One way of finding out is checking if all styles associated to this shape depend only of this shape\r\n this._isAnimated = !!shape.k;\r\n // TODO: commenting this for now since all shapes are animated\r\n var i = 0, len = transformers.length;\r\n while(i < len) {\r\n \tif(transformers[i].mProps.dynamicProperties.length) {\r\n \t\tthis._isAnimated = true;\r\n \t\tbreak;\r\n \t}\r\n \ti += 1;\r\n }\r\n}\r\n\r\nSVGShapeData.prototype.setAsAnimated = function() {\r\n this._isAnimated = true;\r\n}\r\nfunction SVGTransformData(mProps, op, container) {\r\n\tthis.transform = {\r\n\t\tmProps: mProps,\r\n\t\top: op,\r\n\t\tcontainer: container\r\n\t};\r\n\tthis.elements = [];\r\n this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length;\r\n}\r\nfunction SVGStrokeStyleData(elem, data, styleOb){\r\n\tthis.initDynamicPropertyContainer(elem);\r\n\tthis.getValue = this.iterateDynamicProperties;\r\n\tthis.o = PropertyFactory.getProp(elem,data.o,0,0.01,this);\r\n\tthis.w = PropertyFactory.getProp(elem,data.w,0,null,this);\r\n\tthis.d = new DashProperty(elem,data.d||{},'svg',this);\r\n\tthis.c = PropertyFactory.getProp(elem,data.c,1,255,this);\r\n\tthis.style = styleOb;\r\n this._isAnimated = !!this._isAnimated;\r\n}\r\n\r\nextendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\r\nfunction SVGFillStyleData(elem, data, styleOb){\r\n\tthis.initDynamicPropertyContainer(elem);\r\n\tthis.getValue = this.iterateDynamicProperties;\r\n\tthis.o = PropertyFactory.getProp(elem,data.o,0,0.01,this);\r\n\tthis.c = PropertyFactory.getProp(elem,data.c,1,255,this);\r\n\tthis.style = styleOb;\r\n}\r\n\r\nextendPrototype([DynamicPropertyContainer], SVGFillStyleData);\r\nfunction SVGGradientFillStyleData(elem, data, styleOb){\r\n this.initDynamicPropertyContainer(elem);\r\n this.getValue = this.iterateDynamicProperties;\r\n this.initGradientData(elem, data, styleOb);\r\n}\r\n\r\nSVGGradientFillStyleData.prototype.initGradientData = function(elem, data, styleOb){\r\n this.o = PropertyFactory.getProp(elem,data.o,0,0.01,this);\r\n this.s = PropertyFactory.getProp(elem,data.s,1,null,this);\r\n this.e = PropertyFactory.getProp(elem,data.e,1,null,this);\r\n this.h = PropertyFactory.getProp(elem,data.h||{k:0},0,0.01,this);\r\n this.a = PropertyFactory.getProp(elem,data.a||{k:0},0,degToRads,this);\r\n this.g = new GradientProperty(elem,data.g,this);\r\n this.style = styleOb;\r\n this.stops = [];\r\n this.setGradientData(styleOb.pElem, data);\r\n this.setGradientOpacity(data, styleOb);\r\n this._isAnimated = !!this._isAnimated;\r\n\r\n};\r\n\r\nSVGGradientFillStyleData.prototype.setGradientData = function(pathElement,data){\r\n\r\n var gradientId = createElementID();\r\n var gfill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\r\n gfill.setAttribute('id',gradientId);\r\n gfill.setAttribute('spreadMethod','pad');\r\n gfill.setAttribute('gradientUnits','userSpaceOnUse');\r\n var stops = [];\r\n var stop, j, jLen;\r\n jLen = data.g.p*4;\r\n for(j=0;j<jLen;j+=4){\r\n stop = createNS('stop');\r\n gfill.appendChild(stop);\r\n stops.push(stop);\r\n }\r\n pathElement.setAttribute( data.ty === 'gf' ? 'fill':'stroke','url(' + locationHref + '#'+gradientId+')');\r\n \r\n this.gf = gfill;\r\n this.cst = stops;\r\n};\r\n\r\nSVGGradientFillStyleData.prototype.setGradientOpacity = function(data, styleOb){\r\n if(this.g._hasOpacity && !this.g._collapsable){\r\n var stop, j, jLen;\r\n var mask = createNS(\"mask\");\r\n var maskElement = createNS( 'path');\r\n mask.appendChild(maskElement);\r\n var opacityId = createElementID();\r\n var maskId = createElementID();\r\n mask.setAttribute('id',maskId);\r\n var opFill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\r\n opFill.setAttribute('id',opacityId);\r\n opFill.setAttribute('spreadMethod','pad');\r\n opFill.setAttribute('gradientUnits','userSpaceOnUse');\r\n jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\r\n var stops = this.stops;\r\n for(j=data.g.p*4;j<jLen;j+=2){\r\n stop = createNS('stop');\r\n stop.setAttribute('stop-color','rgb(255,255,255)');\r\n opFill.appendChild(stop);\r\n stops.push(stop);\r\n }\r\n maskElement.setAttribute( data.ty === 'gf' ? 'fill':'stroke','url(' + locationHref + '#'+opacityId+')');\r\n this.of = opFill;\r\n this.ms = mask;\r\n this.ost = stops;\r\n this.maskId = maskId;\r\n styleOb.msElem = maskElement;\r\n }\r\n};\r\n\r\nextendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\r\nfunction SVGGradientStrokeStyleData(elem, data, styleOb){\r\n\tthis.initDynamicPropertyContainer(elem);\r\n\tthis.getValue = this.iterateDynamicProperties;\r\n\tthis.w = PropertyFactory.getProp(elem,data.w,0,null,this);\r\n\tthis.d = new DashProperty(elem,data.d||{},'svg',this);\r\n this.initGradientData(elem, data, styleOb);\r\n this._isAnimated = !!this._isAnimated;\r\n}\r\n\r\nextendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\r\nfunction ShapeGroupData() {\r\n\tthis.it = [];\r\n this.prevViewData = [];\r\n this.gr = createNS('g');\r\n}\r\nvar SVGElementsRenderer = (function() {\r\n\tvar _identityMatrix = new Matrix();\r\n\tvar _matrixHelper = new Matrix();\r\n\r\n\tvar ob = {\r\n\t\tcreateRenderFunction: createRenderFunction\r\n\t}\r\n\r\n\tfunction createRenderFunction(data) {\r\n\t var ty = data.ty;\r\n\t switch(data.ty) {\r\n\t case 'fl':\r\n\t return renderFill;\r\n\t case 'gf':\r\n\t return renderGradient;\r\n\t case 'gs':\r\n\t return renderGradientStroke;\r\n\t case 'st':\r\n\t return renderStroke;\r\n\t case 'sh':\r\n\t case 'el':\r\n\t case 'rc':\r\n\t case 'sr':\r\n\t return renderPath;\r\n\t case 'tr':\r\n\t return renderContentTransform;\r\n\t }\r\n\t}\r\n\r\n\tfunction renderContentTransform(styleData, itemData, isFirstFrame) {\r\n\t if(isFirstFrame || itemData.transform.op._mdf){\r\n\t itemData.transform.container.setAttribute('opacity',itemData.transform.op.v);\r\n\t }\r\n\t if(isFirstFrame || itemData.transform.mProps._mdf){\r\n\t itemData.transform.container.setAttribute('transform',itemData.transform.mProps.v.to2dCSS());\r\n\t }\r\n\t}\r\n\r\n\tfunction renderPath(styleData, itemData, isFirstFrame) {\r\n\t var j, jLen,pathStringTransformed,redraw,pathNodes,l, lLen = itemData.styles.length;\r\n\t var lvl = itemData.lvl;\r\n\t var paths, mat, props, iterations, k;\r\n\t for(l=0;l<lLen;l+=1){\r\n\t redraw = itemData.sh._mdf || isFirstFrame;\r\n\t if(itemData.styles[l].lvl < lvl){\r\n\t mat = _matrixHelper.reset();\r\n\t iterations = lvl - itemData.styles[l].lvl;\r\n\t k = itemData.transformers.length-1;\r\n\t while(!redraw && iterations > 0) {\r\n\t redraw = itemData.transformers[k].mProps._mdf || redraw;\r\n\t iterations --;\r\n\t k --;\r\n\t }\r\n\t if(redraw) {\r\n\t iterations = lvl - itemData.styles[l].lvl;\r\n\t k = itemData.transformers.length-1;\r\n\t while(iterations > 0) {\r\n\t props = itemData.transformers[k].mProps.v.props;\r\n\t mat.transform(props[0],props[1],props[2],props[3],props[4],props[5],props[6],props[7],props[8],props[9],props[10],props[11],props[12],props[13],props[14],props[15]);\r\n\t iterations --;\r\n\t k --;\r\n\t }\r\n\t }\r\n\t } else {\r\n\t mat = _identityMatrix;\r\n\t }\r\n\t paths = itemData.sh.paths;\r\n\t jLen = paths._length;\r\n\t if(redraw){\r\n\t pathStringTransformed = '';\r\n\t for(j=0;j<jLen;j+=1){\r\n\t pathNodes = paths.shapes[j];\r\n\t if(pathNodes && pathNodes._length){\r\n\t pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\r\n\t }\r\n\t }\r\n\t itemData.caches[l] = pathStringTransformed;\r\n\t } else {\r\n\t pathStringTransformed = itemData.caches[l];\r\n\t }\r\n\t itemData.styles[l].d += styleData.hd === true ? '' : pathStringTransformed;\r\n\t itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\r\n\t }\r\n\t}\r\n\r\n\tfunction renderFill (styleData,itemData, isFirstFrame){\r\n\t var styleElem = itemData.style;\r\n\r\n\t if(itemData.c._mdf || isFirstFrame){\r\n\t styleElem.pElem.setAttribute('fill','rgb('+bm_floor(itemData.c.v[0])+','+bm_floor(itemData.c.v[1])+','+bm_floor(itemData.c.v[2])+')');\r\n\t }\r\n\t if(itemData.o._mdf || isFirstFrame){\r\n\t styleElem.pElem.setAttribute('fill-opacity',itemData.o.v);\r\n\t }\r\n\t};\r\n\r\n\tfunction renderGradientStroke (styleData, itemData, isFirstFrame) {\r\n\t renderGradient(styleData, itemData, isFirstFrame);\r\n\t renderStroke(styleData, itemData, isFirstFrame);\r\n\t}\r\n\r\n\tfunction renderGradient(styleData, itemData, isFirstFrame) {\r\n\t var gfill = itemData.gf;\r\n\t var hasOpacity = itemData.g._hasOpacity;\r\n\t var pt1 = itemData.s.v, pt2 = itemData.e.v;\r\n\r\n\t if (itemData.o._mdf || isFirstFrame) {\r\n\t var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\r\n\t itemData.style.pElem.setAttribute(attr, itemData.o.v);\r\n\t }\r\n\t if (itemData.s._mdf || isFirstFrame) {\r\n\t var attr1 = styleData.t === 1 ? 'x1' : 'cx';\r\n\t var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\r\n\t gfill.setAttribute(attr1, pt1[0]);\r\n\t gfill.setAttribute(attr2, pt1[1]);\r\n\t if (hasOpacity && !itemData.g._collapsable) {\r\n\t itemData.of.setAttribute(attr1, pt1[0]);\r\n\t itemData.of.setAttribute(attr2, pt1[1]);\r\n\t }\r\n\t }\r\n\t var stops, i, len, stop;\r\n\t if (itemData.g._cmdf || isFirstFrame) {\r\n\t stops = itemData.cst;\r\n\t var cValues = itemData.g.c;\r\n\t len = stops.length;\r\n\t for (i = 0; i < len; i += 1){\r\n\t stop = stops[i];\r\n\t stop.setAttribute('offset', cValues[i * 4] + '%');\r\n\t stop.setAttribute('stop-color','rgb('+ cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ','+cValues[i * 4 + 3] + ')');\r\n\t }\r\n\t }\r\n\t if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\r\n\t var oValues = itemData.g.o;\r\n\t if(itemData.g._collapsable) {\r\n\t stops = itemData.cst;\r\n\t } else {\r\n\t stops = itemData.ost;\r\n\t }\r\n\t len = stops.length;\r\n\t for (i = 0; i < len; i += 1) {\r\n\t stop = stops[i];\r\n\t if(!itemData.g._collapsable) {\r\n\t stop.setAttribute('offset', oValues[i * 2] + '%');\r\n\t }\r\n\t stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\r\n\t }\r\n\t }\r\n\t if (styleData.t === 1) {\r\n\t if (itemData.e._mdf || isFirstFrame) {\r\n\t gfill.setAttribute('x2', pt2[0]);\r\n\t gfill.setAttribute('y2', pt2[1]);\r\n\t if (hasOpacity && !itemData.g._collapsable) {\r\n\t itemData.of.setAttribute('x2', pt2[0]);\r\n\t itemData.of.setAttribute('y2', pt2[1]);\r\n\t }\r\n\t }\r\n\t } else {\r\n\t var rad;\r\n\t if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\r\n\t rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\r\n\t gfill.setAttribute('r', rad);\r\n\t if(hasOpacity && !itemData.g._collapsable){\r\n\t itemData.of.setAttribute('r', rad);\r\n\t }\r\n\t }\r\n\t if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\r\n\t if (!rad) {\r\n\t rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\r\n\t }\r\n\t var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\r\n\r\n\t var percent = itemData.h.v >= 1 ? 0.99 : itemData.h.v <= -1 ? -0.99: itemData.h.v;\r\n\t var dist = rad * percent;\r\n\t var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\r\n\t var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\r\n\t gfill.setAttribute('fx', x);\r\n\t gfill.setAttribute('fy', y);\r\n\t if (hasOpacity && !itemData.g._collapsable) {\r\n\t itemData.of.setAttribute('fx', x);\r\n\t itemData.of.setAttribute('fy', y);\r\n\t }\r\n\t }\r\n\t //gfill.setAttribute('fy','200');\r\n\t }\r\n\t};\r\n\r\n\tfunction renderStroke(styleData, itemData, isFirstFrame) {\r\n\t var styleElem = itemData.style;\r\n\t var d = itemData.d;\r\n\t if (d && (d._mdf || isFirstFrame) && d.dashStr) {\r\n\t styleElem.pElem.setAttribute('stroke-dasharray', d.dashStr);\r\n\t styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset[0]);\r\n\t }\r\n\t if(itemData.c && (itemData.c._mdf || isFirstFrame)){\r\n\t styleElem.pElem.setAttribute('stroke','rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')');\r\n\t }\r\n\t if(itemData.o._mdf || isFirstFrame){\r\n\t styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\r\n\t }\r\n\t if(itemData.w._mdf || isFirstFrame){\r\n\t styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\r\n\t if(styleElem.msElem){\r\n\t styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\r\n\t }\r\n\t }\r\n\t};\r\n\r\n\treturn ob;\r\n}())\r\nfunction ShapeTransformManager() {\r\n\tthis.sequences = {};\r\n\tthis.sequenceList = [];\r\n this.transform_key_count = 0;\r\n}\r\n\r\nShapeTransformManager.prototype = {\r\n\taddTransformSequence: function(transforms) {\r\n\t\tvar i, len = transforms.length;\r\n\t\tvar key = '_';\r\n\t\tfor(i = 0; i < len; i += 1) {\r\n\t\t\tkey += transforms[i].transform.key + '_';\r\n\t\t}\r\n\t\tvar sequence = this.sequences[key];\r\n\t\tif(!sequence) {\r\n\t\t\tsequence = {\r\n\t\t\t\ttransforms: [].concat(transforms),\r\n\t\t\t\tfinalTransform: new Matrix(),\r\n\t\t\t\t_mdf: false\r\n\t\t\t};\r\n\t\t\tthis.sequences[key] = sequence;\r\n\t\t\tthis.sequenceList.push(sequence);\r\n\t\t}\r\n\t\treturn sequence;\r\n\t},\r\n\tprocessSequence: function(sequence, isFirstFrame) {\r\n\t\tvar i = 0, len = sequence.transforms.length, _mdf = isFirstFrame;\r\n\t\twhile (i < len && !isFirstFrame) {\r\n\t\t\tif (sequence.transforms[i].transform.mProps._mdf) {\r\n\t\t\t\t_mdf = true;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\ti += 1\r\n\t\t}\r\n\t\tif (_mdf) {\r\n\t\t\tvar props;\r\n\t\t\tsequence.finalTransform.reset();\r\n\t\t\tfor (i = len - 1; i >= 0; i -= 1) {\r\n\t\t props = sequence.transforms[i].transform.mProps.v.props;\r\n\t\t sequence.finalTransform.transform(props[0],props[1],props[2],props[3],props[4],props[5],props[6],props[7],props[8],props[9],props[10],props[11],props[12],props[13],props[14],props[15]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tsequence._mdf = _mdf;\r\n\t\t\r\n\t},\r\n\tprocessSequences: function(isFirstFrame) {\r\n\t\tvar i, len = this.sequenceList.length;\r\n\t\tfor (i = 0; i < len; i += 1) {\r\n\t\t\tthis.processSequence(this.sequenceList[i], isFirstFrame);\r\n\t\t}\r\n\r\n\t},\r\n\tgetNewKey: function() {\r\n\t\treturn '_' + this.transform_key_count++;\r\n\t}\r\n}\r\nfunction CVShapeData(element, data, styles, transformsManager) {\r\n this.styledShapes = [];\r\n this.tr = [0,0,0,0,0,0];\r\n var ty = 4;\r\n if(data.ty == 'rc'){\r\n ty = 5;\r\n }else if(data.ty == 'el'){\r\n ty = 6;\r\n }else if(data.ty == 'sr'){\r\n ty = 7;\r\n }\r\n this.sh = ShapePropertyFactory.getShapeProp(element,data,ty,element);\r\n var i , len = styles.length,styledShape;\r\n for (i = 0; i < len; i += 1) {\r\n if (!styles[i].closed) {\r\n styledShape = {\r\n transforms: transformsManager.addTransformSequence(styles[i].transforms),\r\n trNodes: []\r\n }\r\n this.styledShapes.push(styledShape);\r\n styles[i].elements.push(styledShape);\r\n }\r\n }\r\n}\r\n\r\nCVShapeData.prototype.setAsAnimated = SVGShapeData.prototype.setAsAnimated;\r\nfunction BaseElement(){\r\n}\r\n\r\nBaseElement.prototype = {\r\n checkMasks: function(){\r\n if(!this.data.hasMask){\r\n return false;\r\n }\r\n var i = 0, len = this.data.masksProperties.length;\r\n while(i<len) {\r\n if((this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false)) {\r\n return true;\r\n }\r\n i += 1;\r\n }\r\n return false;\r\n },\r\n initExpressions: function(){\r\n this.layerInterface = LayerExpressionInterface(this);\r\n if(this.data.hasMask && this.maskManager) {\r\n this.layerInterface.registerMaskInterface(this.maskManager);\r\n }\r\n var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this,this.layerInterface);\r\n this.layerInterface.registerEffectsInterface(effectsInterface);\r\n\r\n if(this.data.ty === 0 || this.data.xt){\r\n this.compInterface = CompExpressionInterface(this);\r\n } else if(this.data.ty === 4){\r\n this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData,this.itemsData,this.layerInterface);\r\n this.layerInterface.content = this.layerInterface.shapeInterface;\r\n } else if(this.data.ty === 5){\r\n this.layerInterface.textInterface = TextExpressionInterface(this);\r\n this.layerInterface.text = this.layerInterface.textInterface;\r\n }\r\n },\r\n setBlendMode: function(){\r\n var blendModeValue = getBlendMode(this.data.bm);\r\n var elem = this.baseElement || this.layerElement;\r\n\r\n elem.style['mix-blend-mode'] = blendModeValue;\r\n },\r\n initBaseData: function(data, globalData, comp){\r\n this.globalData = globalData;\r\n this.comp = comp;\r\n this.data = data;\r\n this.layerId = createElementID();\r\n \r\n //Stretch factor for old animations missing this property.\r\n if(!this.data.sr){\r\n this.data.sr = 1;\r\n }\r\n // effects manager\r\n this.effectsManager = new EffectsManager(this.data,this,this.dynamicProperties);\r\n \r\n },\r\n getType: function(){\r\n return this.type;\r\n }\r\n ,sourceRectAtTime: function(){}\r\n}\r\nfunction NullElement(data,globalData,comp){\r\n this.initFrame();\r\n\tthis.initBaseData(data, globalData, comp);\r\n this.initFrame();\r\n this.initTransform(data, globalData, comp);\r\n this.initHierarchy();\r\n}\r\n\r\nNullElement.prototype.prepareFrame = function(num) {\r\n this.prepareProperties(num, true);\r\n};\r\n\r\nNullElement.prototype.renderFrame = function() {\r\n};\r\n\r\nNullElement.prototype.getBaseElement = function() {\r\n\treturn null;\r\n};\r\n\r\nNullElement.prototype.destroy = function() {\r\n};\r\n\r\nNullElement.prototype.sourceRectAtTime = function() {\r\n};\r\n\r\nNullElement.prototype.hide = function() {\r\n};\r\n\r\nextendPrototype([BaseElement,TransformElement,HierarchyElement,FrameElement], NullElement);\r\n\r\nfunction SVGBaseElement(){\r\n}\r\n\r\nSVGBaseElement.prototype = {\r\n initRendererElement: function() {\r\n this.layerElement = createNS('g');\r\n },\r\n createContainerElements: function(){\r\n this.matteElement = createNS('g');\r\n this.transformedElement = this.layerElement;\r\n this.maskedElement = this.layerElement;\r\n this._sizeChanged = false;\r\n var layerElementParent = null;\r\n //If this layer acts as a mask for the following layer\r\n var filId, fil, gg;\r\n if (this.data.td) {\r\n if (this.data.td == 3 || this.data.td == 1) {\r\n var masker = createNS('mask');\r\n masker.setAttribute('id', this.layerId);\r\n masker.setAttribute('mask-type', this.data.td == 3 ? 'luminance' : 'alpha');\r\n masker.appendChild(this.layerElement);\r\n layerElementParent = masker;\r\n this.globalData.defs.appendChild(masker);\r\n // This is only for IE and Edge when mask if of type alpha\r\n if (!featureSupport.maskType && this.data.td == 1) {\r\n masker.setAttribute('mask-type', 'luminance');\r\n filId = createElementID();\r\n fil = filtersFactory.createFilter(filId);\r\n this.globalData.defs.appendChild(fil);\r\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\r\n gg = createNS('g');\r\n gg.appendChild(this.layerElement);\r\n layerElementParent = gg;\r\n masker.appendChild(gg);\r\n gg.setAttribute('filter','url(' + locationHref + '#' + filId + ')');\r\n }\r\n } else if(this.data.td == 2) {\r\n var maskGroup = createNS('mask');\r\n maskGroup.setAttribute('id', this.layerId);\r\n maskGroup.setAttribute('mask-type','alpha');\r\n var maskGrouper = createNS('g');\r\n maskGroup.appendChild(maskGrouper);\r\n filId = createElementID();\r\n fil = filtersFactory.createFilter(filId);\r\n ////\r\n\r\n // This solution doesn't work on Android when meta tag with viewport attribute is set\r\n /*var feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type', 'matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\r\n feColorMatrix.setAttribute('values','1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 -1 1');\r\n fil.appendChild(feColorMatrix);*/\r\n ////\r\n var feCTr = createNS('feComponentTransfer');\r\n feCTr.setAttribute('in','SourceGraphic');\r\n fil.appendChild(feCTr);\r\n var feFunc = createNS('feFuncA');\r\n feFunc.setAttribute('type','table');\r\n feFunc.setAttribute('tableValues','1.0 0.0');\r\n feCTr.appendChild(feFunc);\r\n ////\r\n this.globalData.defs.appendChild(fil);\r\n var alphaRect = createNS('rect');\r\n alphaRect.setAttribute('width', this.comp.data.w);\r\n alphaRect.setAttribute('height', this.comp.data.h);\r\n alphaRect.setAttribute('x','0');\r\n alphaRect.setAttribute('y','0');\r\n alphaRect.setAttribute('fill','#ffffff');\r\n alphaRect.setAttribute('opacity','0');\r\n maskGrouper.setAttribute('filter', 'url(' + locationHref + '#'+filId+')');\r\n maskGrouper.appendChild(alphaRect);\r\n maskGrouper.appendChild(this.layerElement);\r\n layerElementParent = maskGrouper;\r\n if (!featureSupport.maskType) {\r\n maskGroup.setAttribute('mask-type', 'luminance');\r\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\r\n gg = createNS('g');\r\n maskGrouper.appendChild(alphaRect);\r\n gg.appendChild(this.layerElement);\r\n layerElementParent = gg;\r\n maskGrouper.appendChild(gg);\r\n }\r\n this.globalData.defs.appendChild(maskGroup);\r\n }\r\n } else if (this.data.tt) {\r\n this.matteElement.appendChild(this.layerElement);\r\n layerElementParent = this.matteElement;\r\n this.baseElement = this.matteElement;\r\n } else {\r\n this.baseElement = this.layerElement;\r\n }\r\n if (this.data.ln) {\r\n this.layerElement.setAttribute('id', this.data.ln);\r\n }\r\n if (this.data.cl) {\r\n this.layerElement.setAttribute('class', this.data.cl);\r\n }\r\n //Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\r\n if (this.data.ty === 0 && !this.data.hd) {\r\n var cp = createNS( 'clipPath');\r\n var pt = createNS('path');\r\n pt.setAttribute('d','M0,0 L' + this.data.w + ',0' + ' L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\r\n var clipId = createElementID();\r\n cp.setAttribute('id',clipId);\r\n cp.appendChild(pt);\r\n this.globalData.defs.appendChild(cp);\r\n\r\n if (this.checkMasks()) {\r\n var cpGroup = createNS('g');\r\n cpGroup.setAttribute('clip-path','url(' + locationHref + '#'+clipId + ')');\r\n cpGroup.appendChild(this.layerElement);\r\n this.transformedElement = cpGroup;\r\n if (layerElementParent) {\r\n layerElementParent.appendChild(this.transformedElement);\r\n } else {\r\n this.baseElement = this.transformedElement;\r\n }\r\n } else {\r\n this.layerElement.setAttribute('clip-path','url(' + locationHref + '#'+clipId+')');\r\n }\r\n \r\n }\r\n if (this.data.bm !== 0) {\r\n this.setBlendMode();\r\n }\r\n\r\n },\r\n renderElement: function() {\r\n if (this.finalTransform._matMdf) {\r\n this.transformedElement.setAttribute('transform', this.finalTransform.mat.to2dCSS());\r\n }\r\n if (this.finalTransform._opMdf) {\r\n this.transformedElement.setAttribute('opacity', this.finalTransform.mProp.o.v);\r\n }\r\n },\r\n destroyBaseElement: function() {\r\n this.layerElement = null;\r\n this.matteElement = null;\r\n this.maskManager.destroy();\r\n },\r\n getBaseElement: function() {\r\n if (this.data.hd) {\r\n return null;\r\n }\r\n return this.baseElement;\r\n },\r\n createRenderableComponents: function() {\r\n this.maskManager = new MaskElement(this.data, this, this.globalData);\r\n this.renderableEffectsManager = new SVGEffects(this);\r\n },\r\n setMatte: function(id) {\r\n if (!this.matteElement) {\r\n return;\r\n }\r\n this.matteElement.setAttribute(\"mask\", \"url(\" + locationHref + \"#\" + id + \")\");\r\n }\r\n};\r\nfunction IShapeElement(){\r\n}\r\n\r\nIShapeElement.prototype = {\r\n addShapeToModifiers: function(data) {\r\n var i, len = this.shapeModifiers.length;\r\n for(i=0;i<len;i+=1){\r\n this.shapeModifiers[i].addShape(data);\r\n }\r\n },\r\n isShapeInAnimatedModifiers: function(data) {\r\n var i = 0, len = this.shapeModifiers.length;\r\n while(i < len) {\r\n if(this.shapeModifiers[i].isAnimatedWithShape(data)) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n },\r\n renderModifiers: function() {\r\n if(!this.shapeModifiers.length){\r\n return;\r\n }\r\n var i, len = this.shapes.length;\r\n for(i=0;i<len;i+=1){\r\n this.shapes[i].sh.reset();\r\n }\r\n\r\n len = this.shapeModifiers.length;\r\n for(i=len-1;i>=0;i-=1){\r\n this.shapeModifiers[i].processShapes(this._isFirstFrame);\r\n }\r\n },\r\n lcEnum: {\r\n '1': 'butt',\r\n '2': 'round',\r\n '3': 'square'\r\n },\r\n ljEnum: {\r\n '1': 'miter',\r\n '2': 'round',\r\n '3': 'bevel'\r\n },\r\n searchProcessedElement: function(elem){\r\n var elements = this.processedElements;\r\n var i = 0, len = elements.length;\r\n while (i < len) {\r\n if (elements[i].elem === elem) {\r\n return elements[i].pos;\r\n }\r\n i += 1;\r\n }\r\n return 0;\r\n },\r\n addProcessedElement: function(elem, pos){\r\n var elements = this.processedElements;\r\n var i = elements.length;\r\n while(i) {\r\n i -= 1;\r\n if (elements[i].elem === elem) {\r\n elements[i].pos = pos;\r\n return;\r\n }\r\n }\r\n elements.push(new ProcessedElement(elem, pos));\r\n },\r\n prepareFrame: function(num) {\r\n this.prepareRenderableFrame(num);\r\n this.prepareProperties(num, this.isInRange);\r\n }\r\n};\r\nfunction ITextElement(){\r\n}\r\n\r\nITextElement.prototype.initElement = function(data,globalData,comp){\r\n this.lettersChangedFlag = true;\r\n this.initFrame();\r\n this.initBaseData(data, globalData, comp);\r\n this.textProperty = new TextProperty(this, data.t, this.dynamicProperties);\r\n this.textAnimator = new TextAnimatorProperty(data.t, this.renderType, this);\r\n this.initTransform(data, globalData, comp);\r\n this.initHierarchy();\r\n this.initRenderable();\r\n this.initRendererElement();\r\n this.createContainerElements();\r\n this.createRenderableComponents();\r\n this.createContent();\r\n this.hide();\r\n this.textAnimator.searchProperties(this.dynamicProperties);\r\n};\r\n\r\nITextElement.prototype.prepareFrame = function(num) {\r\n this._mdf = false;\r\n this.prepareRenderableFrame(num);\r\n this.prepareProperties(num, this.isInRange);\r\n if(this.textProperty._mdf || this.textProperty._isFirstFrame) {\r\n this.buildNewText();\r\n this.textProperty._isFirstFrame = false;\r\n this.textProperty._mdf = false;\r\n }\r\n};\r\n\r\nITextElement.prototype.createPathShape = function(matrixHelper, shapes) {\r\n var j,jLen = shapes.length;\r\n var k, kLen, pathNodes;\r\n var shapeStr = '';\r\n for(j=0;j<jLen;j+=1){\r\n pathNodes = shapes[j].ks.k;\r\n shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\r\n }\r\n return shapeStr;\r\n};\r\n\r\nITextElement.prototype.updateDocumentData = function(newData, index) {\r\n this.textProperty.updateDocumentData(newData, index);\r\n};\r\n\r\nITextElement.prototype.canResizeFont = function(_canResize) {\r\n this.textProperty.canResizeFont(_canResize);\r\n};\r\n\r\nITextElement.prototype.setMinimumFontSize = function(_fontSize) {\r\n this.textProperty.setMinimumFontSize(_fontSize);\r\n};\r\n\r\nITextElement.prototype.applyTextPropertiesToMatrix = function(documentData, matrixHelper, lineNumber, xPos, yPos) {\r\n if(documentData.ps){\r\n matrixHelper.translate(documentData.ps[0],documentData.ps[1] + documentData.ascent,0);\r\n }\r\n matrixHelper.translate(0,-documentData.ls,0);\r\n switch(documentData.j){\r\n case 1:\r\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]),0,0);\r\n break;\r\n case 2:\r\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber] )/2,0,0);\r\n break;\r\n }\r\n matrixHelper.translate(xPos, yPos, 0);\r\n};\r\n\r\n\r\nITextElement.prototype.buildColor = function(colorData) {\r\n return 'rgb(' + Math.round(colorData[0]*255) + ',' + Math.round(colorData[1]*255) + ',' + Math.round(colorData[2]*255) + ')';\r\n};\r\n\r\nITextElement.prototype.emptyProp = new LetterProps();\r\n\r\nITextElement.prototype.destroy = function(){\r\n \r\n};\r\nfunction ICompElement(){}\r\n\r\nextendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\r\n\r\nICompElement.prototype.initElement = function(data,globalData,comp) {\r\n this.initFrame();\r\n this.initBaseData(data, globalData, comp);\r\n this.initTransform(data, globalData, comp);\r\n this.initRenderable();\r\n this.initHierarchy();\r\n this.initRendererElement();\r\n this.createContainerElements();\r\n this.createRenderableComponents();\r\n if(this.data.xt || !globalData.progressiveLoad){\r\n this.buildAllItems();\r\n }\r\n this.hide();\r\n};\r\n\r\n/*ICompElement.prototype.hide = function(){\r\n if(!this.hidden){\r\n this.hideElement();\r\n var i,len = this.elements.length;\r\n for( i = 0; i < len; i+=1 ){\r\n if(this.elements[i]){\r\n this.elements[i].hide();\r\n }\r\n }\r\n }\r\n};*/\r\n\r\nICompElement.prototype.prepareFrame = function(num){\r\n this._mdf = false;\r\n this.prepareRenderableFrame(num);\r\n this.prepareProperties(num, this.isInRange);\r\n if(!this.isInRange && !this.data.xt){\r\n return;\r\n }\r\n\r\n if (!this.tm._placeholder) {\r\n var timeRemapped = this.tm.v;\r\n if(timeRemapped === this.data.op){\r\n timeRemapped = this.data.op - 1;\r\n }\r\n this.renderedFrame = timeRemapped;\r\n } else {\r\n this.renderedFrame = num/this.data.sr;\r\n }\r\n var i,len = this.elements.length;\r\n if(!this.completeLayers){\r\n this.checkLayers(this.renderedFrame);\r\n }\r\n //This iteration needs to be backwards because of how expressions connect between each other\r\n for( i = len - 1; i >= 0; i -= 1 ){\r\n if(this.completeLayers || this.elements[i]){\r\n this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\r\n if(this.elements[i]._mdf) {\r\n this._mdf = true;\r\n }\r\n }\r\n }\r\n};\r\n\r\nICompElement.prototype.renderInnerContent = function() {\r\n var i,len = this.layers.length;\r\n for( i = 0; i < len; i += 1 ){\r\n if(this.completeLayers || this.elements[i]){\r\n this.elements[i].renderFrame();\r\n }\r\n }\r\n};\r\n\r\nICompElement.prototype.setElements = function(elems){\r\n this.elements = elems;\r\n};\r\n\r\nICompElement.prototype.getElements = function(){\r\n return this.elements;\r\n};\r\n\r\nICompElement.prototype.destroyElements = function(){\r\n var i,len = this.layers.length;\r\n for( i = 0; i < len; i+=1 ){\r\n if(this.elements[i]){\r\n this.elements[i].destroy();\r\n }\r\n }\r\n};\r\n\r\nICompElement.prototype.destroy = function(){\r\n this.destroyElements();\r\n this.destroyBaseElement();\r\n};\r\n\r\nfunction IImageElement(data,globalData,comp){\r\n this.assetData = globalData.getAssetData(data.refId);\r\n this.initElement(data,globalData,comp);\r\n this.sourceRect = {top:0,left:0,width:this.assetData.w,height:this.assetData.h};\r\n}\r\n\r\nextendPrototype([BaseElement,TransformElement,SVGBaseElement,HierarchyElement,FrameElement,RenderableDOMElement], IImageElement);\r\n\r\nIImageElement.prototype.createContent = function(){\r\n\r\n var assetPath = this.globalData.getAssetsPath(this.assetData);\r\n\r\n this.innerElem = createNS('image');\r\n this.innerElem.setAttribute('width',this.assetData.w+\"px\");\r\n this.innerElem.setAttribute('height',this.assetData.h+\"px\");\r\n this.innerElem.setAttribute('preserveAspectRatio',this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio);\r\n this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink','href',assetPath);\r\n \r\n this.layerElement.appendChild(this.innerElem);\r\n};\r\n\r\nIImageElement.prototype.sourceRectAtTime = function() {\r\n\treturn this.sourceRect;\r\n}\r\nfunction ISolidElement(data,globalData,comp){\r\n this.initElement(data,globalData,comp);\r\n}\r\nextendPrototype([IImageElement], ISolidElement);\r\n\r\nISolidElement.prototype.createContent = function(){\r\n\r\n var rect = createNS('rect');\r\n ////rect.style.width = this.data.sw;\r\n ////rect.style.height = this.data.sh;\r\n ////rect.style.fill = this.data.sc;\r\n rect.setAttribute('width',this.data.sw);\r\n rect.setAttribute('height',this.data.sh);\r\n rect.setAttribute('fill',this.data.sc);\r\n this.layerElement.appendChild(rect);\r\n};\r\nfunction SVGCompElement(data,globalData,comp){\r\n this.layers = data.layers;\r\n this.supports3d = true;\r\n this.completeLayers = false;\r\n this.pendingElements = [];\r\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\r\n //this.layerElement = createNS('g');\r\n this.initElement(data,globalData,comp);\r\n this.tm = data.tm ? PropertyFactory.getProp(this,data.tm,0,globalData.frameRate,this) : {_placeholder:true};\r\n}\r\n\r\nextendPrototype([SVGRenderer, ICompElement, SVGBaseElement], SVGCompElement);\r\nfunction SVGTextElement(data,globalData,comp){\r\n this.textSpans = [];\r\n this.renderType = 'svg';\r\n this.initElement(data,globalData,comp);\r\n}\r\n\r\nextendPrototype([BaseElement,TransformElement,SVGBaseElement,HierarchyElement,FrameElement,RenderableDOMElement,ITextElement], SVGTextElement);\r\n\r\nSVGTextElement.prototype.createContent = function(){\r\n\r\n if (this.data.singleShape && !this.globalData.fontManager.chars) {\r\n this.textContainer = createNS('text');\r\n }\r\n};\r\n\r\nSVGTextElement.prototype.buildTextContents = function(textArray) {\r\n var i = 0, len = textArray.length;\r\n var textContents = [], currentTextContent = '';\r\n while (i < len) {\r\n if(textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\r\n textContents.push(currentTextContent);\r\n currentTextContent = '';\r\n } else {\r\n currentTextContent += textArray[i];\r\n }\r\n i += 1;\r\n }\r\n textContents.push(currentTextContent);\r\n return textContents;\r\n}\r\n\r\nSVGTextElement.prototype.buildNewText = function(){\r\n var i, len;\r\n\r\n var documentData = this.textProperty.currentData;\r\n this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\r\n if(documentData.fc) {\r\n this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\r\n }else{\r\n this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\r\n }\r\n if(documentData.sc){\r\n this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\r\n this.layerElement.setAttribute('stroke-width', documentData.sw);\r\n }\r\n this.layerElement.setAttribute('font-size', documentData.finalSize);\r\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\r\n if(fontData.fClass){\r\n this.layerElement.setAttribute('class',fontData.fClass);\r\n } else {\r\n this.layerElement.setAttribute('font-family', fontData.fFamily);\r\n var fWeight = documentData.fWeight, fStyle = documentData.fStyle;\r\n this.layerElement.setAttribute('font-style', fStyle);\r\n this.layerElement.setAttribute('font-weight', fWeight);\r\n }\r\n this.layerElement.setAttribute('aria-label', documentData.t);\r\n\r\n var letters = documentData.l || [];\r\n var usesGlyphs = !!this.globalData.fontManager.chars;\r\n len = letters.length;\r\n\r\n var tSpan;\r\n var matrixHelper = this.mHelper;\r\n var shapes, shapeStr = '', singleShape = this.data.singleShape;\r\n var xPos = 0, yPos = 0, firstLine = true;\r\n var trackingOffset = documentData.tr/1000*documentData.finalSize;\r\n if(singleShape && !usesGlyphs && !documentData.sz) {\r\n var tElement = this.textContainer;\r\n var justify = 'start';\r\n switch(documentData.j) {\r\n case 1:\r\n justify = 'end';\r\n break;\r\n case 2:\r\n justify = 'middle';\r\n break;\r\n }\r\n tElement.setAttribute('text-anchor',justify);\r\n tElement.setAttribute('letter-spacing',trackingOffset);\r\n var textContent = this.buildTextContents(documentData.finalText);\r\n len = textContent.length;\r\n yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\r\n for ( i = 0; i < len; i += 1) {\r\n tSpan = this.textSpans[i] || createNS('tspan');\r\n tSpan.textContent = textContent[i];\r\n tSpan.setAttribute('x', 0);\r\n tSpan.setAttribute('y', yPos);\r\n tSpan.style.display = 'inherit';\r\n tElement.appendChild(tSpan);\r\n this.textSpans[i] = tSpan;\r\n yPos += documentData.finalLineHeight;\r\n }\r\n \r\n this.layerElement.appendChild(tElement);\r\n } else {\r\n var cachedSpansLength = this.textSpans.length;\r\n var shapeData, charData;\r\n for (i = 0; i < len; i += 1) {\r\n if(!usesGlyphs || !singleShape || i === 0){\r\n tSpan = cachedSpansLength > i ? this.textSpans[i] : createNS(usesGlyphs?'path':'text');\r\n if (cachedSpansLength <= i) {\r\n tSpan.setAttribute('stroke-linecap', 'butt');\r\n tSpan.setAttribute('stroke-linejoin','round');\r\n tSpan.setAttribute('stroke-miterlimit','4');\r\n this.textSpans[i] = tSpan;\r\n this.layerElement.appendChild(tSpan);\r\n }\r\n tSpan.style.display = 'inherit';\r\n }\r\n \r\n matrixHelper.reset();\r\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\r\n if (singleShape) {\r\n if(letters[i].n) {\r\n xPos = -trackingOffset;\r\n yPos += documentData.yOffset;\r\n yPos += firstLine ? 1 : 0;\r\n firstLine = false;\r\n }\r\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\r\n xPos += letters[i].l || 0;\r\n //xPos += letters[i].val === ' ' ? 0 : trackingOffset;\r\n xPos += trackingOffset;\r\n }\r\n if(usesGlyphs) {\r\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\r\n shapeData = charData && charData.data || {};\r\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\r\n if(!singleShape){\r\n tSpan.setAttribute('d',this.createPathShape(matrixHelper,shapes));\r\n } else {\r\n shapeStr += this.createPathShape(matrixHelper,shapes);\r\n }\r\n } else {\r\n if(singleShape) {\r\n tSpan.setAttribute(\"transform\", \"translate(\" + matrixHelper.props[12] + \",\" + matrixHelper.props[13] + \")\");\r\n }\r\n tSpan.textContent = letters[i].val;\r\n tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\",\"preserve\");\r\n }\r\n //\r\n }\r\n if (singleShape && tSpan) {\r\n tSpan.setAttribute('d',shapeStr);\r\n }\r\n }\r\n while (i < this.textSpans.length){\r\n this.textSpans[i].style.display = 'none';\r\n i += 1;\r\n }\r\n \r\n this._sizeChanged = true;\r\n};\r\n\r\nSVGTextElement.prototype.sourceRectAtTime = function(time){\r\n this.prepareFrame(this.comp.renderedFrame - this.data.st);\r\n this.renderInnerContent();\r\n if(this._sizeChanged){\r\n this._sizeChanged = false;\r\n var textBox = this.layerElement.getBBox();\r\n this.bbox = {\r\n top: textBox.y,\r\n left: textBox.x,\r\n width: textBox.width,\r\n height: textBox.height\r\n };\r\n }\r\n return this.bbox;\r\n};\r\n\r\nSVGTextElement.prototype.renderInnerContent = function(){\r\n\r\n if(!this.data.singleShape){\r\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\r\n if(this.lettersChangedFlag || this.textAnimator.lettersChangedFlag){\r\n this._sizeChanged = true;\r\n var i,len;\r\n var renderedLetters = this.textAnimator.renderedLetters;\r\n\r\n var letters = this.textProperty.currentData.l;\r\n\r\n len = letters.length;\r\n var renderedLetter, textSpan;\r\n for(i=0;i<len;i+=1){\r\n if(letters[i].n){\r\n continue;\r\n }\r\n renderedLetter = renderedLetters[i];\r\n textSpan = this.textSpans[i];\r\n if(renderedLetter._mdf.m) {\r\n textSpan.setAttribute('transform',renderedLetter.m);\r\n }\r\n if(renderedLetter._mdf.o) {\r\n textSpan.setAttribute('opacity',renderedLetter.o);\r\n }\r\n if(renderedLetter._mdf.sw){\r\n textSpan.setAttribute('stroke-width',renderedLetter.sw);\r\n }\r\n if(renderedLetter._mdf.sc){\r\n textSpan.setAttribute('stroke',renderedLetter.sc);\r\n }\r\n if(renderedLetter._mdf.fc){\r\n textSpan.setAttribute('fill',renderedLetter.fc);\r\n }\r\n }\r\n }\r\n }\r\n};\r\n\r\nfunction SVGShapeElement(data,globalData,comp){\r\n //List of drawable elements\r\n this.shapes = [];\r\n // Full shape data\r\n this.shapesData = data.shapes;\r\n //List of styles that will be applied to shapes\r\n this.stylesList = [];\r\n //List of modifiers that will be applied to shapes\r\n this.shapeModifiers = [];\r\n //List of items in shape tree\r\n this.itemsData = [];\r\n //List of items in previous shape tree\r\n this.processedElements = [];\r\n // List of animated components\r\n this.animatedContents = [];\r\n this.initElement(data,globalData,comp);\r\n //Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\r\n // List of elements that have been created\r\n this.prevViewData = [];\r\n //Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\r\n}\r\n\r\nextendPrototype([BaseElement,TransformElement,SVGBaseElement,IShapeElement,HierarchyElement,FrameElement,RenderableDOMElement], SVGShapeElement);\r\n\r\nSVGShapeElement.prototype.initSecondaryElement = function() {\r\n};\r\n\r\nSVGShapeElement.prototype.identityMatrix = new Matrix();\r\n\r\nSVGShapeElement.prototype.buildExpressionInterface = function(){};\r\n\r\nSVGShapeElement.prototype.createContent = function(){\r\n this.searchShapes(this.shapesData,this.itemsData,this.prevViewData,this.layerElement, 0, [], true);\r\n this.filterUniqueShapes();\r\n};\r\n\r\n/*\r\nThis method searches for multiple shapes that affect a single element and one of them is animated\r\n*/\r\nSVGShapeElement.prototype.filterUniqueShapes = function(){\r\n var i, len = this.shapes.length, shape;\r\n var j, jLen = this.stylesList.length;\r\n var style, count = 0;\r\n var tempShapes = [];\r\n var areAnimated = false;\r\n for(j = 0; j < jLen; j += 1) {\r\n style = this.stylesList[j];\r\n areAnimated = false;\r\n tempShapes.length = 0;\r\n for(i = 0; i < len; i += 1) {\r\n shape = this.shapes[i];\r\n if(shape.styles.indexOf(style) !== -1) {\r\n tempShapes.push(shape);\r\n areAnimated = shape._isAnimated || areAnimated;\r\n }\r\n }\r\n if(tempShapes.length > 1 && areAnimated) {\r\n this.setShapesAsAnimated(tempShapes);\r\n }\r\n }\r\n}\r\n\r\nSVGShapeElement.prototype.setShapesAsAnimated = function(shapes){\r\n var i, len = shapes.length;\r\n for(i = 0; i < len; i += 1) {\r\n shapes[i].setAsAnimated();\r\n }\r\n}\r\n\r\nSVGShapeElement.prototype.createStyleElement = function(data, level){\r\n //TODO: prevent drawing of hidden styles\r\n var elementData;\r\n var styleOb = new SVGStyleData(data, level);\r\n\r\n var pathElement = styleOb.pElem;\r\n if(data.ty === 'st') {\r\n elementData = new SVGStrokeStyleData(this, data, styleOb);\r\n } else if(data.ty === 'fl') {\r\n elementData = new SVGFillStyleData(this, data, styleOb);\r\n } else if(data.ty === 'gf' || data.ty === 'gs') {\r\n var gradientConstructor = data.ty === 'gf' ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\r\n elementData = new gradientConstructor(this, data, styleOb);\r\n this.globalData.defs.appendChild(elementData.gf);\r\n if (elementData.maskId) {\r\n this.globalData.defs.appendChild(elementData.ms);\r\n this.globalData.defs.appendChild(elementData.of);\r\n pathElement.setAttribute('mask','url(' + locationHref + '#' + elementData.maskId + ')');\r\n }\r\n }\r\n \r\n if(data.ty === 'st' || data.ty === 'gs') {\r\n pathElement.setAttribute('stroke-linecap', this.lcEnum[data.lc] || 'round');\r\n pathElement.setAttribute('stroke-linejoin',this.ljEnum[data.lj] || 'round');\r\n pathElement.setAttribute('fill-opacity','0');\r\n if(data.lj === 1) {\r\n pathElement.setAttribute('stroke-miterlimit',data.ml);\r\n }\r\n }\r\n\r\n if(data.r === 2) {\r\n pathElement.setAttribute('fill-rule', 'evenodd');\r\n }\r\n\r\n if(data.ln){\r\n pathElement.setAttribute('id',data.ln);\r\n }\r\n if(data.cl){\r\n pathElement.setAttribute('class',data.cl);\r\n }\r\n if(data.bm){\r\n pathElement.style['mix-blend-mode'] = getBlendMode(data.bm);\r\n }\r\n this.stylesList.push(styleOb);\r\n this.addToAnimatedContents(data, elementData);\r\n return elementData;\r\n};\r\n\r\nSVGShapeElement.prototype.createGroupElement = function(data) {\r\n var elementData = new ShapeGroupData();\r\n if(data.ln){\r\n elementData.gr.setAttribute('id',data.ln);\r\n }\r\n if(data.cl){\r\n elementData.gr.setAttribute('class',data.cl);\r\n }\r\n if(data.bm){\r\n elementData.gr.style['mix-blend-mode'] = getBlendMode(data.bm);\r\n }\r\n return elementData;\r\n};\r\n\r\nSVGShapeElement.prototype.createTransformElement = function(data, container) {\r\n var transformProperty = TransformPropertyFactory.getTransformProperty(this,data,this);\r\n var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\r\n this.addToAnimatedContents(data, elementData);\r\n return elementData;\r\n};\r\n\r\nSVGShapeElement.prototype.createShapeElement = function(data, ownTransformers, level) {\r\n var ty = 4;\r\n if(data.ty === 'rc'){\r\n ty = 5;\r\n }else if(data.ty === 'el'){\r\n ty = 6;\r\n }else if(data.ty === 'sr'){\r\n ty = 7;\r\n }\r\n var shapeProperty = ShapePropertyFactory.getShapeProp(this,data,ty,this);\r\n var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\r\n this.shapes.push(elementData);\r\n this.addShapeToModifiers(elementData);\r\n this.addToAnimatedContents(data, elementData);\r\n return elementData;\r\n};\r\n\r\nSVGShapeElement.prototype.addToAnimatedContents = function(data, element) {\r\n var i = 0, len = this.animatedContents.length;\r\n while(i < len) {\r\n if(this.animatedContents[i].element === element) {\r\n return;\r\n }\r\n i += 1;\r\n }\r\n this.animatedContents.push({\r\n fn: SVGElementsRenderer.createRenderFunction(data),\r\n element: element,\r\n data: data\r\n });\r\n};\r\n\r\nSVGShapeElement.prototype.setElementStyles = function(elementData){\r\n var arr = elementData.styles;\r\n var j, jLen = this.stylesList.length;\r\n for (j = 0; j < jLen; j += 1) {\r\n if (!this.stylesList[j].closed) {\r\n arr.push(this.stylesList[j]);\r\n }\r\n }\r\n};\r\n\r\nSVGShapeElement.prototype.reloadShapes = function(){\r\n this._isFirstFrame = true;\r\n var i, len = this.itemsData.length;\r\n for( i = 0; i < len; i += 1) {\r\n this.prevViewData[i] = this.itemsData[i];\r\n }\r\n this.searchShapes(this.shapesData,this.itemsData,this.prevViewData,this.layerElement, 0, [], true);\r\n this.filterUniqueShapes();\r\n len = this.dynamicProperties.length;\r\n for(i = 0; i < len; i += 1) {\r\n this.dynamicProperties[i].getValue();\r\n }\r\n this.renderModifiers();\r\n};\r\n\r\nSVGShapeElement.prototype.searchShapes = function(arr,itemsData,prevViewData,container, level, transformers, render){\r\n var ownTransformers = [].concat(transformers);\r\n var i, len = arr.length - 1;\r\n var j, jLen;\r\n var ownStyles = [], ownModifiers = [], styleOb, currentTransform, modifier, processedPos;\r\n for(i=len;i>=0;i-=1){\r\n processedPos = this.searchProcessedElement(arr[i]);\r\n if(!processedPos){\r\n arr[i]._render = render;\r\n } else {\r\n itemsData[i] = prevViewData[processedPos - 1];\r\n }\r\n if(arr[i].ty == 'fl' || arr[i].ty == 'st' || arr[i].ty == 'gf' || arr[i].ty == 'gs'){\r\n if(!processedPos){\r\n itemsData[i] = this.createStyleElement(arr[i], level);\r\n } else {\r\n itemsData[i].style.closed = false;\r\n }\r\n if(arr[i]._render){\r\n container.appendChild(itemsData[i].style.pElem);\r\n }\r\n ownStyles.push(itemsData[i].style);\r\n }else if(arr[i].ty == 'gr'){\r\n if(!processedPos){\r\n itemsData[i] = this.createGroupElement(arr[i]);\r\n } else {\r\n jLen = itemsData[i].it.length;\r\n for(j=0;j<jLen;j+=1){\r\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\r\n }\r\n }\r\n this.searchShapes(arr[i].it,itemsData[i].it,itemsData[i].prevViewData,itemsData[i].gr, level + 1, ownTransformers, render);\r\n if(arr[i]._render){\r\n container.appendChild(itemsData[i].gr);\r\n }\r\n }else if(arr[i].ty == 'tr'){\r\n if(!processedPos){\r\n itemsData[i] = this.createTransformElement(arr[i], container);\r\n }\r\n currentTransform = itemsData[i].transform;\r\n ownTransformers.push(currentTransform);\r\n }else if(arr[i].ty == 'sh' || arr[i].ty == 'rc' || arr[i].ty == 'el' || arr[i].ty == 'sr'){\r\n if(!processedPos){\r\n itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\r\n }\r\n this.setElementStyles(itemsData[i]);\r\n\r\n }else if(arr[i].ty == 'tm' || arr[i].ty == 'rd' || arr[i].ty == 'ms'){\r\n if(!processedPos){\r\n modifier = ShapeModifiers.getModifier(arr[i].ty);\r\n modifier.init(this,arr[i]);\r\n itemsData[i] = modifier;\r\n this.shapeModifiers.push(modifier);\r\n } else {\r\n modifier = itemsData[i];\r\n modifier.closed = false;\r\n }\r\n ownModifiers.push(modifier);\r\n }else if(arr[i].ty == 'rp'){\r\n if(!processedPos){\r\n modifier = ShapeModifiers.getModifier(arr[i].ty);\r\n itemsData[i] = modifier;\r\n modifier.init(this,arr,i,itemsData);\r\n this.shapeModifiers.push(modifier);\r\n render = false;\r\n }else{\r\n modifier = itemsData[i];\r\n modifier.closed = true;\r\n }\r\n ownModifiers.push(modifier);\r\n }\r\n this.addProcessedElement(arr[i], i + 1);\r\n }\r\n len = ownStyles.length;\r\n for(i=0;i<len;i+=1){\r\n ownStyles[i].closed = true;\r\n }\r\n len = ownModifiers.length;\r\n for(i=0;i<len;i+=1){\r\n ownModifiers[i].closed = true;\r\n }\r\n};\r\n\r\nSVGShapeElement.prototype.renderInnerContent = function() {\r\n this.renderModifiers();\r\n var i, len = this.stylesList.length;\r\n for(i=0;i<len;i+=1){\r\n this.stylesList[i].reset();\r\n }\r\n this.renderShape();\r\n\r\n for (i = 0; i < len; i += 1) {\r\n if (this.stylesList[i]._mdf || this._isFirstFrame) {\r\n if(this.stylesList[i].msElem){\r\n this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d);\r\n //Adding M0 0 fixes same mask bug on all browsers\r\n this.stylesList[i].d = 'M0 0' + this.stylesList[i].d;\r\n }\r\n this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d || 'M0 0');\r\n }\r\n }\r\n};\r\n\r\nSVGShapeElement.prototype.renderShape = function() {\r\n var i, len = this.animatedContents.length;\r\n var animatedContent;\r\n for(i = 0; i < len; i += 1) {\r\n animatedContent = this.animatedContents[i];\r\n if((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\r\n animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame);\r\n }\r\n }\r\n}\r\n\r\nSVGShapeElement.prototype.destroy = function(){\r\n this.destroyBaseElement();\r\n this.shapesData = null;\r\n this.itemsData = null;\r\n};\r\n\r\nfunction SVGTintFilter(filter, filterManager){\r\n this.filterManager = filterManager;\r\n var feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type','matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters','linearRGB');\r\n feColorMatrix.setAttribute('values','0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\r\n feColorMatrix.setAttribute('result','f1');\r\n filter.appendChild(feColorMatrix);\r\n feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type','matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters','sRGB');\r\n feColorMatrix.setAttribute('values','1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\r\n feColorMatrix.setAttribute('result','f2');\r\n filter.appendChild(feColorMatrix);\r\n this.matrixFilter = feColorMatrix;\r\n if(filterManager.effectElements[2].p.v !== 100 || filterManager.effectElements[2].p.k){\r\n var feMerge = createNS('feMerge');\r\n filter.appendChild(feMerge);\r\n var feMergeNode;\r\n feMergeNode = createNS('feMergeNode');\r\n feMergeNode.setAttribute('in','SourceGraphic');\r\n feMerge.appendChild(feMergeNode);\r\n feMergeNode = createNS('feMergeNode');\r\n feMergeNode.setAttribute('in','f2');\r\n feMerge.appendChild(feMergeNode);\r\n }\r\n}\r\n\r\nSVGTintFilter.prototype.renderFrame = function(forceRender){\r\n if(forceRender || this.filterManager._mdf){\r\n var colorBlack = this.filterManager.effectElements[0].p.v;\r\n var colorWhite = this.filterManager.effectElements[1].p.v;\r\n var opacity = this.filterManager.effectElements[2].p.v/100;\r\n this.matrixFilter.setAttribute('values',(colorWhite[0]- colorBlack[0])+' 0 0 0 '+ colorBlack[0] +' '+ (colorWhite[1]- colorBlack[1]) +' 0 0 0 '+ colorBlack[1] +' '+ (colorWhite[2]- colorBlack[2]) +' 0 0 0 '+ colorBlack[2] +' 0 0 0 ' + opacity + ' 0');\r\n }\r\n};\r\nfunction SVGFillFilter(filter, filterManager){\r\n this.filterManager = filterManager;\r\n var feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type','matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters','sRGB');\r\n feColorMatrix.setAttribute('values','1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\r\n filter.appendChild(feColorMatrix);\r\n this.matrixFilter = feColorMatrix;\r\n}\r\nSVGFillFilter.prototype.renderFrame = function(forceRender){\r\n if(forceRender || this.filterManager._mdf){\r\n var color = this.filterManager.effectElements[2].p.v;\r\n var opacity = this.filterManager.effectElements[6].p.v;\r\n this.matrixFilter.setAttribute('values','0 0 0 0 '+color[0]+' 0 0 0 0 '+color[1]+' 0 0 0 0 '+color[2]+' 0 0 0 '+opacity+' 0');\r\n }\r\n};\r\nfunction SVGGaussianBlurEffect(filter, filterManager){\r\n // Outset the filter region by 100% on all sides to accommodate blur expansion.\r\n filter.setAttribute('x','-100%');\r\n filter.setAttribute('y','-100%');\r\n filter.setAttribute('width','300%');\r\n filter.setAttribute('height','300%');\r\n\r\n this.filterManager = filterManager;\r\n var feGaussianBlur = createNS('feGaussianBlur');\r\n filter.appendChild(feGaussianBlur);\r\n this.feGaussianBlur = feGaussianBlur;\r\n}\r\n\r\nSVGGaussianBlurEffect.prototype.renderFrame = function(forceRender){\r\n if(forceRender || this.filterManager._mdf){\r\n // Empirical value, matching AE's blur appearance.\r\n var kBlurrinessToSigma = 0.3;\r\n var sigma = this.filterManager.effectElements[0].p.v * kBlurrinessToSigma;\r\n\r\n // Dimensions mapping:\r\n //\r\n // 1 -> horizontal & vertical\r\n // 2 -> horizontal only\r\n // 3 -> vertical only\r\n //\r\n var dimensions = this.filterManager.effectElements[1].p.v;\r\n var sigmaX = (dimensions == 3) ? 0 : sigma;\r\n var sigmaY = (dimensions == 2) ? 0 : sigma;\r\n\r\n this.feGaussianBlur.setAttribute('stdDeviation', sigmaX + \" \" + sigmaY);\r\n\r\n // Repeat edges mapping:\r\n //\r\n // 0 -> off -> duplicate\r\n // 1 -> on -> wrap\r\n var edgeMode = (this.filterManager.effectElements[2].p.v == 1) ? 'wrap' : 'duplicate';\r\n this.feGaussianBlur.setAttribute('edgeMode', edgeMode);\r\n }\r\n}\r\nfunction SVGStrokeEffect(elem, filterManager){\r\n this.initialized = false;\r\n this.filterManager = filterManager;\r\n this.elem = elem;\r\n this.paths = [];\r\n}\r\n\r\nSVGStrokeEffect.prototype.initialize = function(){\r\n\r\n var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\r\n var path,groupPath, i, len;\r\n if(this.filterManager.effectElements[1].p.v === 1){\r\n len = this.elem.maskManager.masksProperties.length;\r\n i = 0;\r\n } else {\r\n i = this.filterManager.effectElements[0].p.v - 1;\r\n len = i + 1;\r\n }\r\n groupPath = createNS('g'); \r\n groupPath.setAttribute('fill','none');\r\n groupPath.setAttribute('stroke-linecap','round');\r\n groupPath.setAttribute('stroke-dashoffset',1);\r\n for(i;i<len;i+=1){\r\n path = createNS('path');\r\n groupPath.appendChild(path);\r\n this.paths.push({p:path,m:i});\r\n }\r\n if(this.filterManager.effectElements[10].p.v === 3){\r\n var mask = createNS('mask');\r\n var id = createElementID();\r\n mask.setAttribute('id',id);\r\n mask.setAttribute('mask-type','alpha');\r\n mask.appendChild(groupPath);\r\n this.elem.globalData.defs.appendChild(mask);\r\n var g = createNS('g');\r\n g.setAttribute('mask','url(' + locationHref + '#'+id+')');\r\n while (elemChildren[0]) {\r\n g.appendChild(elemChildren[0]);\r\n }\r\n this.elem.layerElement.appendChild(g);\r\n this.masker = mask;\r\n groupPath.setAttribute('stroke','#fff');\r\n } else if(this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2){\r\n if(this.filterManager.effectElements[10].p.v === 2){\r\n elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\r\n while(elemChildren.length){\r\n this.elem.layerElement.removeChild(elemChildren[0]);\r\n }\r\n }\r\n this.elem.layerElement.appendChild(groupPath);\r\n this.elem.layerElement.removeAttribute('mask');\r\n groupPath.setAttribute('stroke','#fff');\r\n }\r\n this.initialized = true;\r\n this.pathMasker = groupPath;\r\n};\r\n\r\nSVGStrokeEffect.prototype.renderFrame = function(forceRender){\r\n if(!this.initialized){\r\n this.initialize();\r\n }\r\n var i, len = this.paths.length;\r\n var mask, path;\r\n for(i=0;i<len;i+=1){\r\n if(this.paths[i].m === -1) {\r\n continue;\r\n }\r\n mask = this.elem.maskManager.viewData[this.paths[i].m];\r\n path = this.paths[i].p;\r\n if(forceRender || this.filterManager._mdf || mask.prop._mdf){\r\n path.setAttribute('d',mask.lastPath);\r\n }\r\n if(forceRender || this.filterManager.effectElements[9].p._mdf || this.filterManager.effectElements[4].p._mdf || this.filterManager.effectElements[7].p._mdf || this.filterManager.effectElements[8].p._mdf || mask.prop._mdf){\r\n var dasharrayValue;\r\n if(this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100){\r\n var s = Math.min(this.filterManager.effectElements[7].p.v,this.filterManager.effectElements[8].p.v)/100;\r\n var e = Math.max(this.filterManager.effectElements[7].p.v,this.filterManager.effectElements[8].p.v)/100;\r\n var l = path.getTotalLength();\r\n dasharrayValue = '0 0 0 ' + l*s + ' ';\r\n var lineLength = l*(e-s);\r\n var segment = 1+this.filterManager.effectElements[4].p.v*2*this.filterManager.effectElements[9].p.v/100;\r\n var units = Math.floor(lineLength/segment);\r\n var j;\r\n for(j=0;j<units;j+=1){\r\n dasharrayValue += '1 ' + this.filterManager.effectElements[4].p.v*2*this.filterManager.effectElements[9].p.v/100 + ' ';\r\n }\r\n dasharrayValue += '0 ' + l*10 + ' 0 0';\r\n } else {\r\n dasharrayValue = '1 ' + this.filterManager.effectElements[4].p.v*2*this.filterManager.effectElements[9].p.v/100;\r\n }\r\n path.setAttribute('stroke-dasharray',dasharrayValue);\r\n }\r\n }\r\n if(forceRender || this.filterManager.effectElements[4].p._mdf){\r\n this.pathMasker.setAttribute('stroke-width',this.filterManager.effectElements[4].p.v*2);\r\n }\r\n \r\n if(forceRender || this.filterManager.effectElements[6].p._mdf){\r\n this.pathMasker.setAttribute('opacity',this.filterManager.effectElements[6].p.v);\r\n }\r\n if(this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2){\r\n if(forceRender || this.filterManager.effectElements[3].p._mdf){\r\n var color = this.filterManager.effectElements[3].p.v;\r\n this.pathMasker.setAttribute('stroke','rgb('+bm_floor(color[0]*255)+','+bm_floor(color[1]*255)+','+bm_floor(color[2]*255)+')');\r\n }\r\n }\r\n};\r\nfunction SVGTritoneFilter(filter, filterManager){\r\n this.filterManager = filterManager;\r\n var feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type','matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters','linearRGB');\r\n feColorMatrix.setAttribute('values','0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\r\n feColorMatrix.setAttribute('result','f1');\r\n filter.appendChild(feColorMatrix);\r\n var feComponentTransfer = createNS('feComponentTransfer');\r\n feComponentTransfer.setAttribute('color-interpolation-filters','sRGB');\r\n filter.appendChild(feComponentTransfer);\r\n this.matrixFilter = feComponentTransfer;\r\n var feFuncR = createNS('feFuncR');\r\n feFuncR.setAttribute('type','table');\r\n feComponentTransfer.appendChild(feFuncR);\r\n this.feFuncR = feFuncR;\r\n var feFuncG = createNS('feFuncG');\r\n feFuncG.setAttribute('type','table');\r\n feComponentTransfer.appendChild(feFuncG);\r\n this.feFuncG = feFuncG;\r\n var feFuncB = createNS('feFuncB');\r\n feFuncB.setAttribute('type','table');\r\n feComponentTransfer.appendChild(feFuncB);\r\n this.feFuncB = feFuncB;\r\n}\r\n\r\nSVGTritoneFilter.prototype.renderFrame = function(forceRender){\r\n if(forceRender || this.filterManager._mdf){\r\n var color1 = this.filterManager.effectElements[0].p.v;\r\n var color2 = this.filterManager.effectElements[1].p.v;\r\n var color3 = this.filterManager.effectElements[2].p.v;\r\n var tableR = color3[0] + ' ' + color2[0] + ' ' + color1[0];\r\n var tableG = color3[1] + ' ' + color2[1] + ' ' + color1[1];\r\n var tableB = color3[2] + ' ' + color2[2] + ' ' + color1[2];\r\n this.feFuncR.setAttribute('tableValues', tableR);\r\n this.feFuncG.setAttribute('tableValues', tableG);\r\n this.feFuncB.setAttribute('tableValues', tableB);\r\n //var opacity = this.filterManager.effectElements[2].p.v/100;\r\n //this.matrixFilter.setAttribute('values',(colorWhite[0]- colorBlack[0])+' 0 0 0 '+ colorBlack[0] +' '+ (colorWhite[1]- colorBlack[1]) +' 0 0 0 '+ colorBlack[1] +' '+ (colorWhite[2]- colorBlack[2]) +' 0 0 0 '+ colorBlack[2] +' 0 0 0 ' + opacity + ' 0');\r\n }\r\n};\r\nfunction SVGProLevelsFilter(filter, filterManager){\r\n this.filterManager = filterManager;\r\n var effectElements = this.filterManager.effectElements;\r\n var feComponentTransfer = createNS('feComponentTransfer');\r\n var feFuncR, feFuncG, feFuncB;\r\n \r\n if(effectElements[10].p.k || effectElements[10].p.v !== 0 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 1 || effectElements[13].p.k || effectElements[13].p.v !== 0 || effectElements[14].p.k || effectElements[14].p.v !== 1){\r\n this.feFuncR = this.createFeFunc('feFuncR', feComponentTransfer);\r\n }\r\n if(effectElements[17].p.k || effectElements[17].p.v !== 0 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 1 || effectElements[20].p.k || effectElements[20].p.v !== 0 || effectElements[21].p.k || effectElements[21].p.v !== 1){\r\n this.feFuncG = this.createFeFunc('feFuncG', feComponentTransfer);\r\n }\r\n if(effectElements[24].p.k || effectElements[24].p.v !== 0 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 1 || effectElements[27].p.k || effectElements[27].p.v !== 0 || effectElements[28].p.k || effectElements[28].p.v !== 1){\r\n this.feFuncB = this.createFeFunc('feFuncB', feComponentTransfer);\r\n }\r\n if(effectElements[31].p.k || effectElements[31].p.v !== 0 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 1 || effectElements[34].p.k || effectElements[34].p.v !== 0 || effectElements[35].p.k || effectElements[35].p.v !== 1){\r\n this.feFuncA = this.createFeFunc('feFuncA', feComponentTransfer);\r\n }\r\n \r\n if(this.feFuncR || this.feFuncG || this.feFuncB || this.feFuncA){\r\n feComponentTransfer.setAttribute('color-interpolation-filters','sRGB');\r\n filter.appendChild(feComponentTransfer);\r\n feComponentTransfer = createNS('feComponentTransfer');\r\n }\r\n\r\n if(effectElements[3].p.k || effectElements[3].p.v !== 0 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 1 || effectElements[6].p.k || effectElements[6].p.v !== 0 || effectElements[7].p.k || effectElements[7].p.v !== 1){\r\n\r\n feComponentTransfer.setAttribute('color-interpolation-filters','sRGB');\r\n filter.appendChild(feComponentTransfer);\r\n this.feFuncRComposed = this.createFeFunc('feFuncR', feComponentTransfer);\r\n this.feFuncGComposed = this.createFeFunc('feFuncG', feComponentTransfer);\r\n this.feFuncBComposed = this.createFeFunc('feFuncB', feComponentTransfer);\r\n }\r\n}\r\n\r\nSVGProLevelsFilter.prototype.createFeFunc = function(type, feComponentTransfer) {\r\n var feFunc = createNS(type);\r\n feFunc.setAttribute('type','table');\r\n feComponentTransfer.appendChild(feFunc);\r\n return feFunc;\r\n};\r\n\r\nSVGProLevelsFilter.prototype.getTableValue = function(inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\r\n var cnt = 0;\r\n var segments = 256;\r\n var perc;\r\n var min = Math.min(inputBlack, inputWhite);\r\n var max = Math.max(inputBlack, inputWhite);\r\n var table = Array.call(null,{length:segments});\r\n var colorValue;\r\n var pos = 0;\r\n var outputDelta = outputWhite - outputBlack; \r\n var inputDelta = inputWhite - inputBlack; \r\n while(cnt <= 256) {\r\n perc = cnt/256;\r\n if(perc <= min){\r\n colorValue = inputDelta < 0 ? outputWhite : outputBlack;\r\n } else if(perc >= max){\r\n colorValue = inputDelta < 0 ? outputBlack : outputWhite;\r\n } else {\r\n colorValue = (outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma));\r\n }\r\n table[pos++] = colorValue;\r\n cnt += 256/(segments-1);\r\n }\r\n return table.join(' ');\r\n};\r\n\r\nSVGProLevelsFilter.prototype.renderFrame = function(forceRender){\r\n if(forceRender || this.filterManager._mdf){\r\n var val, cnt, perc, bezier;\r\n var effectElements = this.filterManager.effectElements;\r\n if(this.feFuncRComposed && (forceRender || effectElements[3].p._mdf || effectElements[4].p._mdf || effectElements[5].p._mdf || effectElements[6].p._mdf || effectElements[7].p._mdf)){\r\n val = this.getTableValue(effectElements[3].p.v,effectElements[4].p.v,effectElements[5].p.v,effectElements[6].p.v,effectElements[7].p.v);\r\n this.feFuncRComposed.setAttribute('tableValues',val);\r\n this.feFuncGComposed.setAttribute('tableValues',val);\r\n this.feFuncBComposed.setAttribute('tableValues',val);\r\n }\r\n\r\n\r\n if(this.feFuncR && (forceRender || effectElements[10].p._mdf || effectElements[11].p._mdf || effectElements[12].p._mdf || effectElements[13].p._mdf || effectElements[14].p._mdf)){\r\n val = this.getTableValue(effectElements[10].p.v,effectElements[11].p.v,effectElements[12].p.v,effectElements[13].p.v,effectElements[14].p.v);\r\n this.feFuncR.setAttribute('tableValues',val);\r\n }\r\n\r\n if(this.feFuncG && (forceRender || effectElements[17].p._mdf || effectElements[18].p._mdf || effectElements[19].p._mdf || effectElements[20].p._mdf || effectElements[21].p._mdf)){\r\n val = this.getTableValue(effectElements[17].p.v,effectElements[18].p.v,effectElements[19].p.v,effectElements[20].p.v,effectElements[21].p.v);\r\n this.feFuncG.setAttribute('tableValues',val);\r\n }\r\n\r\n if(this.feFuncB && (forceRender || effectElements[24].p._mdf || effectElements[25].p._mdf || effectElements[26].p._mdf || effectElements[27].p._mdf || effectElements[28].p._mdf)){\r\n val = this.getTableValue(effectElements[24].p.v,effectElements[25].p.v,effectElements[26].p.v,effectElements[27].p.v,effectElements[28].p.v);\r\n this.feFuncB.setAttribute('tableValues',val);\r\n }\r\n\r\n if(this.feFuncA && (forceRender || effectElements[31].p._mdf || effectElements[32].p._mdf || effectElements[33].p._mdf || effectElements[34].p._mdf || effectElements[35].p._mdf)){\r\n val = this.getTableValue(effectElements[31].p.v,effectElements[32].p.v,effectElements[33].p.v,effectElements[34].p.v,effectElements[35].p.v);\r\n this.feFuncA.setAttribute('tableValues',val);\r\n }\r\n \r\n }\r\n};\r\nfunction SVGDropShadowEffect(filter, filterManager) {\r\n var filterSize = filterManager.container.globalData.renderConfig.filterSize\r\n filter.setAttribute('x', filterSize.x);\r\n filter.setAttribute('y', filterSize.y);\r\n filter.setAttribute('width', filterSize.width);\r\n filter.setAttribute('height', filterSize.height);\r\n this.filterManager = filterManager;\r\n\r\n var feGaussianBlur = createNS('feGaussianBlur');\r\n feGaussianBlur.setAttribute('in','SourceAlpha');\r\n feGaussianBlur.setAttribute('result','drop_shadow_1');\r\n feGaussianBlur.setAttribute('stdDeviation','0');\r\n this.feGaussianBlur = feGaussianBlur;\r\n filter.appendChild(feGaussianBlur);\r\n\r\n var feOffset = createNS('feOffset');\r\n feOffset.setAttribute('dx','25');\r\n feOffset.setAttribute('dy','0');\r\n feOffset.setAttribute('in','drop_shadow_1');\r\n feOffset.setAttribute('result','drop_shadow_2');\r\n this.feOffset = feOffset;\r\n filter.appendChild(feOffset);\r\n var feFlood = createNS('feFlood');\r\n feFlood.setAttribute('flood-color','#00ff00');\r\n feFlood.setAttribute('flood-opacity','1');\r\n feFlood.setAttribute('result','drop_shadow_3');\r\n this.feFlood = feFlood;\r\n filter.appendChild(feFlood);\r\n\r\n var feComposite = createNS('feComposite');\r\n feComposite.setAttribute('in','drop_shadow_3');\r\n feComposite.setAttribute('in2','drop_shadow_2');\r\n feComposite.setAttribute('operator','in');\r\n feComposite.setAttribute('result','drop_shadow_4');\r\n filter.appendChild(feComposite);\r\n\r\n\r\n var feMerge = createNS('feMerge');\r\n filter.appendChild(feMerge);\r\n var feMergeNode;\r\n feMergeNode = createNS('feMergeNode');\r\n feMerge.appendChild(feMergeNode);\r\n feMergeNode = createNS('feMergeNode');\r\n feMergeNode.setAttribute('in','SourceGraphic');\r\n this.feMergeNode = feMergeNode;\r\n this.feMerge = feMerge;\r\n this.originalNodeAdded = false;\r\n feMerge.appendChild(feMergeNode);\r\n}\r\n\r\nSVGDropShadowEffect.prototype.renderFrame = function(forceRender){\r\n if(forceRender || this.filterManager._mdf){\r\n if(forceRender || this.filterManager.effectElements[4].p._mdf){\r\n this.feGaussianBlur.setAttribute('stdDeviation', this.filterManager.effectElements[4].p.v / 4);\r\n }\r\n if(forceRender || this.filterManager.effectElements[0].p._mdf){\r\n var col = this.filterManager.effectElements[0].p.v;\r\n this.feFlood.setAttribute('flood-color',rgbToHex(Math.round(col[0]*255),Math.round(col[1]*255),Math.round(col[2]*255)));\r\n }\r\n if(forceRender || this.filterManager.effectElements[1].p._mdf){\r\n this.feFlood.setAttribute('flood-opacity',this.filterManager.effectElements[1].p.v/255);\r\n }\r\n if(forceRender || this.filterManager.effectElements[2].p._mdf || this.filterManager.effectElements[3].p._mdf){\r\n var distance = this.filterManager.effectElements[3].p.v;\r\n var angle = (this.filterManager.effectElements[2].p.v - 90) * degToRads;\r\n var x = distance * Math.cos(angle);\r\n var y = distance * Math.sin(angle);\r\n this.feOffset.setAttribute('dx', x);\r\n this.feOffset.setAttribute('dy', y);\r\n }\r\n /*if(forceRender || this.filterManager.effectElements[5].p._mdf){\r\n if(this.filterManager.effectElements[5].p.v === 1 && this.originalNodeAdded) {\r\n this.feMerge.removeChild(this.feMergeNode);\r\n this.originalNodeAdded = false;\r\n } else if(this.filterManager.effectElements[5].p.v === 0 && !this.originalNodeAdded) {\r\n this.feMerge.appendChild(this.feMergeNode);\r\n this.originalNodeAdded = true;\r\n }\r\n }*/\r\n }\r\n};\r\nvar _svgMatteSymbols = [];\r\n\r\nfunction SVGMatte3Effect(filterElem, filterManager, elem){\r\n this.initialized = false;\r\n this.filterManager = filterManager;\r\n this.filterElem = filterElem;\r\n this.elem = elem;\r\n elem.matteElement = createNS('g');\r\n elem.matteElement.appendChild(elem.layerElement);\r\n elem.matteElement.appendChild(elem.transformedElement);\r\n elem.baseElement = elem.matteElement;\r\n}\r\n\r\nSVGMatte3Effect.prototype.findSymbol = function(mask) {\r\n var i = 0, len = _svgMatteSymbols.length;\r\n while(i < len) {\r\n if(_svgMatteSymbols[i] === mask) {\r\n return _svgMatteSymbols[i];\r\n }\r\n i += 1;\r\n }\r\n return null;\r\n};\r\n\r\nSVGMatte3Effect.prototype.replaceInParent = function(mask, symbolId) {\r\n var parentNode = mask.layerElement.parentNode;\r\n if(!parentNode) {\r\n return;\r\n }\r\n var children = parentNode.children;\r\n var i = 0, len = children.length;\r\n while (i < len) {\r\n if (children[i] === mask.layerElement) {\r\n break;\r\n }\r\n i += 1;\r\n }\r\n var nextChild;\r\n if (i <= len - 2) {\r\n nextChild = children[i + 1];\r\n }\r\n var useElem = createNS('use');\r\n useElem.setAttribute('href', '#' + symbolId);\r\n if(nextChild) {\r\n parentNode.insertBefore(useElem, nextChild);\r\n } else {\r\n parentNode.appendChild(useElem);\r\n }\r\n};\r\n\r\nSVGMatte3Effect.prototype.setElementAsMask = function(elem, mask) {\r\n if(!this.findSymbol(mask)) {\r\n var symbolId = createElementID();\r\n var masker = createNS('mask');\r\n masker.setAttribute('id', mask.layerId);\r\n masker.setAttribute('mask-type', 'alpha');\r\n _svgMatteSymbols.push(mask);\r\n var defs = elem.globalData.defs;\r\n defs.appendChild(masker);\r\n var symbol = createNS('symbol');\r\n symbol.setAttribute('id', symbolId);\r\n this.replaceInParent(mask, symbolId);\r\n symbol.appendChild(mask.layerElement);\r\n defs.appendChild(symbol);\r\n var useElem = createNS('use');\r\n useElem.setAttribute('href', '#' + symbolId);\r\n masker.appendChild(useElem);\r\n mask.data.hd = false;\r\n mask.show();\r\n }\r\n elem.setMatte(mask.layerId);\r\n};\r\n\r\nSVGMatte3Effect.prototype.initialize = function() {\r\n var ind = this.filterManager.effectElements[0].p.v;\r\n var elements = this.elem.comp.elements;\r\n var i = 0, len = elements.length;\r\n while (i < len) {\r\n \tif (elements[i] && elements[i].data.ind === ind) {\r\n \t\tthis.setElementAsMask(this.elem, elements[i]);\r\n \t}\r\n \ti += 1;\r\n }\r\n this.initialized = true;\r\n};\r\n\r\nSVGMatte3Effect.prototype.renderFrame = function() {\r\n\tif(!this.initialized) {\r\n\t\tthis.initialize();\r\n\t}\r\n};\r\nfunction SVGEffects(elem){\r\n var i, len = elem.data.ef ? elem.data.ef.length : 0;\r\n var filId = createElementID();\r\n var fil = filtersFactory.createFilter(filId);\r\n var count = 0;\r\n this.filters = [];\r\n var filterManager;\r\n for(i=0;i<len;i+=1){\r\n filterManager = null;\r\n if(elem.data.ef[i].ty === 20){\r\n count += 1;\r\n filterManager = new SVGTintFilter(fil, elem.effectsManager.effectElements[i]);\r\n }else if(elem.data.ef[i].ty === 21){\r\n count += 1;\r\n filterManager = new SVGFillFilter(fil, elem.effectsManager.effectElements[i]);\r\n }else if(elem.data.ef[i].ty === 22){\r\n filterManager = new SVGStrokeEffect(elem, elem.effectsManager.effectElements[i]);\r\n }else if(elem.data.ef[i].ty === 23){\r\n count += 1;\r\n filterManager = new SVGTritoneFilter(fil, elem.effectsManager.effectElements[i]);\r\n }else if(elem.data.ef[i].ty === 24){\r\n count += 1;\r\n filterManager = new SVGProLevelsFilter(fil, elem.effectsManager.effectElements[i]);\r\n }else if(elem.data.ef[i].ty === 25){\r\n count += 1;\r\n filterManager = new SVGDropShadowEffect(fil, elem.effectsManager.effectElements[i]);\r\n }else if(elem.data.ef[i].ty === 28){\r\n //count += 1;\r\n filterManager = new SVGMatte3Effect(fil, elem.effectsManager.effectElements[i], elem);\r\n }else if(elem.data.ef[i].ty === 29){\r\n count += 1;\r\n filterManager = new SVGGaussianBlurEffect(fil, elem.effectsManager.effectElements[i]);\r\n }\r\n if(filterManager) {\r\n this.filters.push(filterManager);\r\n }\r\n }\r\n if(count){\r\n elem.globalData.defs.appendChild(fil);\r\n elem.layerElement.setAttribute('filter','url(' + locationHref + '#'+filId+')');\r\n }\r\n if (this.filters.length) {\r\n elem.addRenderableComponent(this);\r\n }\r\n}\r\n\r\nSVGEffects.prototype.renderFrame = function(_isFirstFrame){\r\n var i, len = this.filters.length;\r\n for(i=0;i<len;i+=1){\r\n this.filters[i].renderFrame(_isFirstFrame);\r\n }\r\n};\r\nfunction CVContextData() {\r\n\tthis.saved = [];\r\n this.cArrPos = 0;\r\n this.cTr = new Matrix();\r\n this.cO = 1;\r\n var i, len = 15;\r\n this.savedOp = createTypedArray('float32', len);\r\n for(i=0;i<len;i+=1){\r\n this.saved[i] = createTypedArray('float32', 16);\r\n }\r\n this._length = len;\r\n}\r\n\r\nCVContextData.prototype.duplicate = function() {\r\n\tvar newLength = this._length * 2;\r\n\tvar currentSavedOp = this.savedOp;\r\n this.savedOp = createTypedArray('float32', newLength);\r\n this.savedOp.set(currentSavedOp);\r\n var i = 0;\r\n for(i = this._length; i < newLength; i += 1) {\r\n this.saved[i] = createTypedArray('float32', 16);\r\n }\r\n this._length = newLength;\r\n};\r\n\r\nCVContextData.prototype.reset = function() {\r\n\tthis.cArrPos = 0;\r\n\tthis.cTr.reset();\r\n this.cO = 1;\r\n};\r\nfunction CVBaseElement(){\r\n}\r\n\r\nCVBaseElement.prototype = {\r\n createElements: function(){},\r\n initRendererElement: function(){},\r\n createContainerElements: function(){\r\n this.canvasContext = this.globalData.canvasContext;\r\n this.renderableEffectsManager = new CVEffects(this);\r\n },\r\n createContent: function(){},\r\n setBlendMode: function(){\r\n var globalData = this.globalData;\r\n if(globalData.blendMode !== this.data.bm) {\r\n globalData.blendMode = this.data.bm;\r\n var blendModeValue = getBlendMode(this.data.bm);\r\n globalData.canvasContext.globalCompositeOperation = blendModeValue;\r\n }\r\n },\r\n createRenderableComponents: function(){\r\n this.maskManager = new CVMaskElement(this.data, this);\r\n },\r\n hideElement: function(){\r\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\r\n this.hidden = true;\r\n }\r\n },\r\n showElement: function(){\r\n if (this.isInRange && !this.isTransparent){\r\n this.hidden = false;\r\n this._isFirstFrame = true;\r\n this.maskManager._isFirstFrame = true;\r\n }\r\n },\r\n renderFrame: function() {\r\n if (this.hidden || this.data.hd) {\r\n return;\r\n }\r\n this.renderTransform();\r\n this.renderRenderable();\r\n this.setBlendMode();\r\n var forceRealStack = this.data.ty === 0;\r\n this.globalData.renderer.save(forceRealStack);\r\n this.globalData.renderer.ctxTransform(this.finalTransform.mat.props);\r\n this.globalData.renderer.ctxOpacity(this.finalTransform.mProp.o.v);\r\n this.renderInnerContent();\r\n this.globalData.renderer.restore(forceRealStack);\r\n if(this.maskManager.hasMasks) {\r\n this.globalData.renderer.restore(true);\r\n }\r\n if (this._isFirstFrame) {\r\n this._isFirstFrame = false;\r\n }\r\n },\r\n destroy: function(){\r\n this.canvasContext = null;\r\n this.data = null;\r\n this.globalData = null;\r\n this.maskManager.destroy();\r\n },\r\n mHelper: new Matrix()\r\n};\r\nCVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement;\r\nCVBaseElement.prototype.show = CVBaseElement.prototype.showElement;\r\n\r\nfunction CVImageElement(data, globalData, comp){\r\n this.assetData = globalData.getAssetData(data.refId);\r\n this.img = globalData.imageLoader.getImage(this.assetData);\r\n this.initElement(data,globalData,comp);\r\n}\r\nextendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement);\r\n\r\nCVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement;\r\nCVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\r\n\r\nCVImageElement.prototype.createContent = function(){\r\n\r\n if (this.img.width && (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height)) {\r\n var canvas = createTag('canvas');\r\n canvas.width = this.assetData.w;\r\n canvas.height = this.assetData.h;\r\n var ctx = canvas.getContext('2d');\r\n\r\n var imgW = this.img.width;\r\n var imgH = this.img.height;\r\n var imgRel = imgW / imgH;\r\n var canvasRel = this.assetData.w/this.assetData.h;\r\n var widthCrop, heightCrop;\r\n var par = this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio;\r\n if((imgRel > canvasRel && par === 'xMidYMid slice') || (imgRel < canvasRel && par !== 'xMidYMid slice')) {\r\n heightCrop = imgH;\r\n widthCrop = heightCrop*canvasRel;\r\n } else {\r\n widthCrop = imgW;\r\n heightCrop = widthCrop/canvasRel;\r\n }\r\n ctx.drawImage(this.img,(imgW-widthCrop)/2,(imgH-heightCrop)/2,widthCrop,heightCrop,0,0,this.assetData.w,this.assetData.h);\r\n this.img = canvas;\r\n }\r\n\r\n};\r\n\r\nCVImageElement.prototype.renderInnerContent = function(parentMatrix){\r\n this.canvasContext.drawImage(this.img, 0, 0);\r\n};\r\n\r\nCVImageElement.prototype.destroy = function(){\r\n this.img = null;\r\n};\r\nfunction CVCompElement(data, globalData, comp) {\r\n this.completeLayers = false;\r\n this.layers = data.layers;\r\n this.pendingElements = [];\r\n this.elements = createSizedArray(this.layers.length);\r\n this.initElement(data, globalData, comp);\r\n this.tm = data.tm ? PropertyFactory.getProp(this,data.tm,0,globalData.frameRate, this) : {_placeholder:true};\r\n}\r\n\r\nextendPrototype([CanvasRenderer, ICompElement, CVBaseElement], CVCompElement);\r\n\r\nCVCompElement.prototype.renderInnerContent = function() {\r\n var ctx = this.canvasContext;\r\n ctx.beginPath();\r\n ctx.moveTo(0, 0);\r\n ctx.lineTo(this.data.w, 0);\r\n ctx.lineTo(this.data.w, this.data.h);\r\n ctx.lineTo(0, this.data.h);\r\n ctx.lineTo(0, 0);\r\n ctx.clip();\r\n var i,len = this.layers.length;\r\n for( i = len - 1; i >= 0; i -= 1 ){\r\n if(this.completeLayers || this.elements[i]){\r\n this.elements[i].renderFrame();\r\n }\r\n }\r\n};\r\n\r\nCVCompElement.prototype.destroy = function(){\r\n var i,len = this.layers.length;\r\n for( i = len - 1; i >= 0; i -= 1 ){\r\n if(this.elements[i]) {\r\n this.elements[i].destroy();\r\n }\r\n }\r\n this.layers = null;\r\n this.elements = null;\r\n};\r\n\r\nfunction CVMaskElement(data,element){\r\n this.data = data;\r\n this.element = element;\r\n this.masksProperties = this.data.masksProperties || [];\r\n this.viewData = createSizedArray(this.masksProperties.length);\r\n var i, len = this.masksProperties.length, hasMasks = false;\r\n for (i = 0; i < len; i++) {\r\n if(this.masksProperties[i].mode !== 'n'){\r\n hasMasks = true;\r\n }\r\n this.viewData[i] = ShapePropertyFactory.getShapeProp(this.element,this.masksProperties[i],3);\r\n }\r\n this.hasMasks = hasMasks;\r\n if(hasMasks) {\r\n this.element.addRenderableComponent(this);\r\n }\r\n}\r\n\r\nCVMaskElement.prototype.renderFrame = function () {\r\n if(!this.hasMasks){\r\n return;\r\n }\r\n var transform = this.element.finalTransform.mat;\r\n var ctx = this.element.canvasContext;\r\n var i, len = this.masksProperties.length;\r\n var pt,pts,data;\r\n ctx.beginPath();\r\n for (i = 0; i < len; i++) {\r\n if(this.masksProperties[i].mode !== 'n'){\r\n if (this.masksProperties[i].inv) {\r\n ctx.moveTo(0, 0);\r\n ctx.lineTo(this.element.globalData.compSize.w, 0);\r\n ctx.lineTo(this.element.globalData.compSize.w, this.element.globalData.compSize.h);\r\n ctx.lineTo(0, this.element.globalData.compSize.h);\r\n ctx.lineTo(0, 0);\r\n }\r\n data = this.viewData[i].v;\r\n pt = transform.applyToPointArray(data.v[0][0],data.v[0][1],0);\r\n ctx.moveTo(pt[0], pt[1]);\r\n var j, jLen = data._length;\r\n for (j = 1; j < jLen; j++) {\r\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[j], data.v[j]);\r\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\r\n }\r\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[0], data.v[0]);\r\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\r\n }\r\n }\r\n this.element.globalData.renderer.save(true);\r\n ctx.clip();\r\n};\r\n\r\nCVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty;\r\n\r\nCVMaskElement.prototype.destroy = function(){\r\n this.element = null;\r\n};\r\nfunction CVShapeElement(data, globalData, comp) {\r\n this.shapes = [];\r\n this.shapesData = data.shapes;\r\n this.stylesList = [];\r\n this.itemsData = [];\r\n this.prevViewData = [];\r\n this.shapeModifiers = [];\r\n this.processedElements = [];\r\n this.transformsManager = new ShapeTransformManager();\r\n this.initElement(data, globalData, comp);\r\n}\r\n\r\nextendPrototype([BaseElement,TransformElement,CVBaseElement,IShapeElement,HierarchyElement,FrameElement,RenderableElement], CVShapeElement);\r\n\r\nCVShapeElement.prototype.initElement = RenderableDOMElement.prototype.initElement;\r\n\r\nCVShapeElement.prototype.transformHelper = {opacity:1,_opMdf:false};\r\n\r\nCVShapeElement.prototype.dashResetter = [];\r\n\r\nCVShapeElement.prototype.createContent = function(){\r\n this.searchShapes(this.shapesData,this.itemsData,this.prevViewData, true, []);\r\n};\r\n\r\nCVShapeElement.prototype.createStyleElement = function(data, transforms) {\r\n var styleElem = {\r\n data: data,\r\n type: data.ty,\r\n preTransforms: this.transformsManager.addTransformSequence(transforms),\r\n transforms: [],\r\n elements: [],\r\n closed: data.hd === true\r\n };\r\n var elementData = {};\r\n if(data.ty == 'fl' || data.ty == 'st'){\r\n elementData.c = PropertyFactory.getProp(this,data.c,1,255,this);\r\n if(!elementData.c.k){\r\n styleElem.co = 'rgb('+bm_floor(elementData.c.v[0])+','+bm_floor(elementData.c.v[1])+','+bm_floor(elementData.c.v[2])+')';\r\n }\r\n } else if (data.ty === 'gf' || data.ty === 'gs') {\r\n elementData.s = PropertyFactory.getProp(this,data.s,1,null,this);\r\n elementData.e = PropertyFactory.getProp(this,data.e,1,null,this);\r\n elementData.h = PropertyFactory.getProp(this,data.h||{k:0},0,0.01,this);\r\n elementData.a = PropertyFactory.getProp(this,data.a||{k:0},0,degToRads,this);\r\n elementData.g = new GradientProperty(this,data.g,this);\r\n }\r\n elementData.o = PropertyFactory.getProp(this,data.o,0,0.01,this);\r\n if(data.ty == 'st' || data.ty == 'gs') {\r\n styleElem.lc = this.lcEnum[data.lc] || 'round';\r\n styleElem.lj = this.ljEnum[data.lj] || 'round';\r\n if(data.lj == 1) {\r\n styleElem.ml = data.ml;\r\n }\r\n elementData.w = PropertyFactory.getProp(this,data.w,0,null,this);\r\n if(!elementData.w.k){\r\n styleElem.wi = elementData.w.v;\r\n }\r\n if(data.d){\r\n var d = new DashProperty(this,data.d,'canvas', this);\r\n elementData.d = d;\r\n if(!elementData.d.k){\r\n styleElem.da = elementData.d.dashArray;\r\n styleElem.do = elementData.d.dashoffset[0];\r\n }\r\n }\r\n } else {\r\n styleElem.r = data.r === 2 ? 'evenodd' : 'nonzero';\r\n }\r\n this.stylesList.push(styleElem);\r\n elementData.style = styleElem;\r\n return elementData;\r\n};\r\n\r\nCVShapeElement.prototype.createGroupElement = function(data) {\r\n var elementData = {\r\n it: [],\r\n prevViewData: []\r\n };\r\n return elementData;\r\n};\r\n\r\nCVShapeElement.prototype.createTransformElement = function(data) {\r\n var elementData = {\r\n transform : {\r\n opacity: 1,\r\n _opMdf:false,\r\n key: this.transformsManager.getNewKey(),\r\n op: PropertyFactory.getProp(this,data.o,0,0.01,this),\r\n mProps: TransformPropertyFactory.getTransformProperty(this,data,this)\r\n }\r\n };\r\n return elementData;\r\n};\r\n\r\nCVShapeElement.prototype.createShapeElement = function(data) {\r\n var elementData = new CVShapeData(this, data, this.stylesList, this.transformsManager);\r\n \r\n this.shapes.push(elementData);\r\n this.addShapeToModifiers(elementData);\r\n return elementData;\r\n};\r\n\r\nCVShapeElement.prototype.reloadShapes = function() {\r\n this._isFirstFrame = true;\r\n var i, len = this.itemsData.length;\r\n for (i = 0; i < len; i += 1) {\r\n this.prevViewData[i] = this.itemsData[i];\r\n }\r\n this.searchShapes(this.shapesData,this.itemsData,this.prevViewData, true, []);\r\n len = this.dynamicProperties.length;\r\n for (i = 0; i < len; i += 1) {\r\n this.dynamicProperties[i].getValue();\r\n }\r\n this.renderModifiers();\r\n this.transformsManager.processSequences(this._isFirstFrame);\r\n};\r\n\r\nCVShapeElement.prototype.addTransformToStyleList = function(transform) {\r\n var i, len = this.stylesList.length;\r\n for (i = 0; i < len; i += 1) {\r\n if(!this.stylesList[i].closed) {\r\n this.stylesList[i].transforms.push(transform);\r\n }\r\n }\r\n}\r\n\r\nCVShapeElement.prototype.removeTransformFromStyleList = function() {\r\n var i, len = this.stylesList.length;\r\n for (i = 0; i < len; i += 1) {\r\n if(!this.stylesList[i].closed) {\r\n this.stylesList[i].transforms.pop();\r\n }\r\n }\r\n}\r\n\r\nCVShapeElement.prototype.closeStyles = function(styles) {\r\n var i, len = styles.length, j, jLen;\r\n for (i = 0; i < len; i += 1) {\r\n styles[i].closed = true;\r\n }\r\n}\r\n\r\nCVShapeElement.prototype.searchShapes = function(arr,itemsData, prevViewData, shouldRender, transforms){\r\n var i, len = arr.length - 1;\r\n var j, jLen;\r\n var ownStyles = [], ownModifiers = [], processedPos, modifier, currentTransform;\r\n var ownTransforms = [].concat(transforms);\r\n for(i=len;i>=0;i-=1){\r\n processedPos = this.searchProcessedElement(arr[i]);\r\n if(!processedPos){\r\n arr[i]._shouldRender = shouldRender;\r\n } else {\r\n itemsData[i] = prevViewData[processedPos - 1];\r\n }\r\n if(arr[i].ty == 'fl' || arr[i].ty == 'st'|| arr[i].ty == 'gf'|| arr[i].ty == 'gs'){\r\n if(!processedPos){\r\n itemsData[i] = this.createStyleElement(arr[i], ownTransforms);\r\n } else {\r\n itemsData[i].style.closed = false;\r\n }\r\n \r\n ownStyles.push(itemsData[i].style);\r\n }else if(arr[i].ty == 'gr'){\r\n if(!processedPos){\r\n itemsData[i] = this.createGroupElement(arr[i]);\r\n } else {\r\n jLen = itemsData[i].it.length;\r\n for(j=0;j<jLen;j+=1){\r\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\r\n }\r\n }\r\n this.searchShapes(arr[i].it,itemsData[i].it,itemsData[i].prevViewData, shouldRender, ownTransforms);\r\n }else if(arr[i].ty == 'tr'){\r\n if(!processedPos){\r\n currentTransform = this.createTransformElement(arr[i]);\r\n itemsData[i] = currentTransform;\r\n }\r\n ownTransforms.push(itemsData[i]);\r\n this.addTransformToStyleList(itemsData[i]);\r\n }else if(arr[i].ty == 'sh' || arr[i].ty == 'rc' || arr[i].ty == 'el' || arr[i].ty == 'sr'){\r\n if(!processedPos){\r\n itemsData[i] = this.createShapeElement(arr[i]);\r\n }\r\n \r\n }else if(arr[i].ty == 'tm' || arr[i].ty == 'rd'){\r\n if(!processedPos){\r\n modifier = ShapeModifiers.getModifier(arr[i].ty);\r\n modifier.init(this,arr[i]);\r\n itemsData[i] = modifier;\r\n this.shapeModifiers.push(modifier);\r\n } else {\r\n modifier = itemsData[i];\r\n modifier.closed = false;\r\n }\r\n ownModifiers.push(modifier);\r\n } else if(arr[i].ty == 'rp'){\r\n if(!processedPos){\r\n modifier = ShapeModifiers.getModifier(arr[i].ty);\r\n itemsData[i] = modifier;\r\n modifier.init(this,arr,i,itemsData);\r\n this.shapeModifiers.push(modifier);\r\n shouldRender = false;\r\n }else{\r\n modifier = itemsData[i];\r\n modifier.closed = true;\r\n }\r\n ownModifiers.push(modifier);\r\n }\r\n this.addProcessedElement(arr[i], i + 1);\r\n }\r\n this.removeTransformFromStyleList();\r\n this.closeStyles(ownStyles);\r\n len = ownModifiers.length;\r\n for(i=0;i<len;i+=1){\r\n ownModifiers[i].closed = true;\r\n }\r\n};\r\n\r\nCVShapeElement.prototype.renderInnerContent = function() {\r\n this.transformHelper.opacity = 1;\r\n this.transformHelper._opMdf = false;\r\n this.renderModifiers();\r\n this.transformsManager.processSequences(this._isFirstFrame);\r\n this.renderShape(this.transformHelper,this.shapesData,this.itemsData,true);\r\n};\r\n\r\nCVShapeElement.prototype.renderShapeTransform = function(parentTransform, groupTransform) {\r\n var props, groupMatrix;\r\n if(parentTransform._opMdf || groupTransform.op._mdf || this._isFirstFrame) {\r\n groupTransform.opacity = parentTransform.opacity;\r\n groupTransform.opacity *= groupTransform.op.v;\r\n groupTransform._opMdf = true;\r\n }\r\n};\r\n\r\nCVShapeElement.prototype.drawLayer = function() {\r\n var i, len = this.stylesList.length;\r\n var j, jLen, k, kLen,elems,nodes, renderer = this.globalData.renderer, ctx = this.globalData.canvasContext, type, currentStyle;\r\n for(i=0;i<len;i+=1){\r\n currentStyle = this.stylesList[i];\r\n type = currentStyle.type;\r\n\r\n //Skipping style when\r\n //Stroke width equals 0\r\n //style should not be rendered (extra unused repeaters)\r\n //current opacity equals 0\r\n //global opacity equals 0\r\n if(((type === 'st' || type === 'gs') && currentStyle.wi === 0) || !currentStyle.data._shouldRender || currentStyle.coOp === 0 || this.globalData.currentGlobalAlpha === 0){\r\n continue;\r\n }\r\n renderer.save();\r\n elems = currentStyle.elements;\r\n if(type === 'st' || type === 'gs'){\r\n ctx.strokeStyle = type === 'st' ? currentStyle.co : currentStyle.grd;\r\n ctx.lineWidth = currentStyle.wi;\r\n ctx.lineCap = currentStyle.lc;\r\n ctx.lineJoin = currentStyle.lj;\r\n ctx.miterLimit = currentStyle.ml || 0;\r\n } else {\r\n ctx.fillStyle = type === 'fl' ? currentStyle.co : currentStyle.grd;\r\n }\r\n renderer.ctxOpacity(currentStyle.coOp);\r\n if(type !== 'st' && type !== 'gs'){\r\n ctx.beginPath();\r\n }\r\n renderer.ctxTransform(currentStyle.preTransforms.finalTransform.props);\r\n jLen = elems.length;\r\n for(j=0;j<jLen;j+=1){\r\n if(type === 'st' || type === 'gs'){\r\n ctx.beginPath();\r\n if(currentStyle.da){\r\n ctx.setLineDash(currentStyle.da);\r\n ctx.lineDashOffset = currentStyle.do;\r\n }\r\n }\r\n nodes = elems[j].trNodes;\r\n kLen = nodes.length;\r\n\r\n for(k=0;k<kLen;k+=1){\r\n if(nodes[k].t == 'm'){\r\n ctx.moveTo(nodes[k].p[0],nodes[k].p[1]);\r\n }else if(nodes[k].t == 'c'){\r\n ctx.bezierCurveTo(nodes[k].pts[0],nodes[k].pts[1],nodes[k].pts[2],nodes[k].pts[3],nodes[k].pts[4],nodes[k].pts[5]);\r\n }else{\r\n ctx.closePath();\r\n }\r\n }\r\n if(type === 'st' || type === 'gs'){\r\n ctx.stroke();\r\n if(currentStyle.da){\r\n ctx.setLineDash(this.dashResetter);\r\n }\r\n }\r\n }\r\n if(type !== 'st' && type !== 'gs'){\r\n ctx.fill(currentStyle.r);\r\n }\r\n renderer.restore();\r\n }\r\n};\r\n\r\nCVShapeElement.prototype.renderShape = function(parentTransform,items,data,isMain){\r\n var i, len = items.length - 1;\r\n var groupTransform;\r\n groupTransform = parentTransform;\r\n for(i=len;i>=0;i-=1){\r\n if(items[i].ty == 'tr'){\r\n groupTransform = data[i].transform;\r\n this.renderShapeTransform(parentTransform, groupTransform);\r\n }else if(items[i].ty == 'sh' || items[i].ty == 'el' || items[i].ty == 'rc' || items[i].ty == 'sr'){\r\n this.renderPath(items[i],data[i]);\r\n }else if(items[i].ty == 'fl'){\r\n this.renderFill(items[i],data[i],groupTransform);\r\n }else if(items[i].ty == 'st'){\r\n this.renderStroke(items[i],data[i],groupTransform);\r\n }else if(items[i].ty == 'gf' || items[i].ty == 'gs'){\r\n this.renderGradientFill(items[i],data[i],groupTransform);\r\n }else if(items[i].ty == 'gr'){\r\n this.renderShape(groupTransform,items[i].it,data[i].it);\r\n }else if(items[i].ty == 'tm'){\r\n //\r\n }\r\n }\r\n if(isMain){\r\n this.drawLayer();\r\n }\r\n \r\n};\r\n\r\nCVShapeElement.prototype.renderStyledShape = function(styledShape, shape){\r\n if(this._isFirstFrame || shape._mdf || styledShape.transforms._mdf) {\r\n var shapeNodes = styledShape.trNodes;\r\n var paths = shape.paths;\r\n var i, len, j, jLen = paths._length;\r\n shapeNodes.length = 0;\r\n var groupTransformMat = styledShape.transforms.finalTransform;\r\n for (j = 0; j < jLen; j += 1) {\r\n var pathNodes = paths.shapes[j];\r\n if(pathNodes && pathNodes.v){\r\n len = pathNodes._length;\r\n for (i = 1; i < len; i += 1) {\r\n if (i === 1) {\r\n shapeNodes.push({\r\n t: 'm',\r\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\r\n });\r\n }\r\n shapeNodes.push({\r\n t: 'c',\r\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[i], pathNodes.v[i])\r\n });\r\n }\r\n if (len === 1) {\r\n shapeNodes.push({\r\n t: 'm',\r\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\r\n });\r\n }\r\n if (pathNodes.c && len) {\r\n shapeNodes.push({\r\n t: 'c',\r\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[0], pathNodes.v[0])\r\n });\r\n shapeNodes.push({\r\n t: 'z'\r\n });\r\n }\r\n }\r\n }\r\n styledShape.trNodes = shapeNodes;\r\n }\r\n}\r\n\r\nCVShapeElement.prototype.renderPath = function(pathData,itemData){\r\n if(pathData.hd !== true && pathData._shouldRender) {\r\n var i, len = itemData.styledShapes.length;\r\n for (i = 0; i < len; i += 1) {\r\n this.renderStyledShape(itemData.styledShapes[i], itemData.sh);\r\n }\r\n }\r\n};\r\n\r\nCVShapeElement.prototype.renderFill = function(styleData,itemData, groupTransform){\r\n var styleElem = itemData.style;\r\n\r\n if (itemData.c._mdf || this._isFirstFrame) {\r\n styleElem.co = 'rgb(' \r\n + bm_floor(itemData.c.v[0]) + ',' \r\n + bm_floor(itemData.c.v[1]) + ',' \r\n + bm_floor(itemData.c.v[2]) + ')';\r\n }\r\n if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\r\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\r\n }\r\n};\r\n\r\nCVShapeElement.prototype.renderGradientFill = function(styleData,itemData, groupTransform){\r\n var styleElem = itemData.style;\r\n if(!styleElem.grd || itemData.g._mdf || itemData.s._mdf || itemData.e._mdf || (styleData.t !== 1 && (itemData.h._mdf || itemData.a._mdf))) {\r\n var ctx = this.globalData.canvasContext;\r\n var grd;\r\n var pt1 = itemData.s.v, pt2 = itemData.e.v;\r\n if (styleData.t === 1) {\r\n grd = ctx.createLinearGradient(pt1[0], pt1[1], pt2[0], pt2[1]);\r\n } else {\r\n var rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\r\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\r\n\r\n var percent = itemData.h.v >= 1 ? 0.99 : itemData.h.v <= -1 ? -0.99: itemData.h.v;\r\n var dist = rad * percent;\r\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\r\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\r\n var grd = ctx.createRadialGradient(x, y, 0, pt1[0], pt1[1], rad);\r\n }\r\n\r\n var i, len = styleData.g.p;\r\n var cValues = itemData.g.c;\r\n var opacity = 1;\r\n\r\n for (i = 0; i < len; i += 1){\r\n if(itemData.g._hasOpacity && itemData.g._collapsable) {\r\n opacity = itemData.g.o[i*2 + 1];\r\n }\r\n grd.addColorStop(cValues[i * 4] / 100,'rgba('+ cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ','+cValues[i * 4 + 3] + ',' + opacity + ')');\r\n }\r\n styleElem.grd = grd;\r\n }\r\n styleElem.coOp = itemData.o.v*groupTransform.opacity;\r\n \r\n};\r\n\r\nCVShapeElement.prototype.renderStroke = function(styleData,itemData, groupTransform){\r\n var styleElem = itemData.style;\r\n var d = itemData.d;\r\n if(d && (d._mdf || this._isFirstFrame)){\r\n styleElem.da = d.dashArray;\r\n styleElem.do = d.dashoffset[0];\r\n }\r\n if(itemData.c._mdf || this._isFirstFrame){\r\n styleElem.co = 'rgb('+bm_floor(itemData.c.v[0])+','+bm_floor(itemData.c.v[1])+','+bm_floor(itemData.c.v[2])+')';\r\n }\r\n if(itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame){\r\n styleElem.coOp = itemData.o.v*groupTransform.opacity;\r\n }\r\n if(itemData.w._mdf || this._isFirstFrame){\r\n styleElem.wi = itemData.w.v;\r\n }\r\n};\r\n\r\n\r\nCVShapeElement.prototype.destroy = function(){\r\n this.shapesData = null;\r\n this.globalData = null;\r\n this.canvasContext = null;\r\n this.stylesList.length = 0;\r\n this.itemsData.length = 0;\r\n};\r\n\r\n\r\nfunction CVSolidElement(data, globalData, comp) {\r\n this.initElement(data,globalData,comp);\r\n}\r\nextendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVSolidElement);\r\n\r\nCVSolidElement.prototype.initElement = SVGShapeElement.prototype.initElement;\r\nCVSolidElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\r\n\r\nCVSolidElement.prototype.renderInnerContent = function() {\r\n var ctx = this.canvasContext;\r\n ctx.fillStyle = this.data.sc;\r\n ctx.fillRect(0, 0, this.data.sw, this.data.sh);\r\n //\r\n};\r\nfunction CVTextElement(data, globalData, comp){\r\n this.textSpans = [];\r\n this.yOffset = 0;\r\n this.fillColorAnim = false;\r\n this.strokeColorAnim = false;\r\n this.strokeWidthAnim = false;\r\n this.stroke = false;\r\n this.fill = false;\r\n this.justifyOffset = 0;\r\n this.currentRender = null;\r\n this.renderType = 'canvas';\r\n this.values = {\r\n fill: 'rgba(0,0,0,0)',\r\n stroke: 'rgba(0,0,0,0)',\r\n sWidth: 0,\r\n fValue: ''\r\n };\r\n this.initElement(data,globalData,comp);\r\n}\r\nextendPrototype([BaseElement,TransformElement,CVBaseElement,HierarchyElement,FrameElement,RenderableElement,ITextElement], CVTextElement);\r\n\r\nCVTextElement.prototype.tHelper = createTag('canvas').getContext('2d');\r\n\r\nCVTextElement.prototype.buildNewText = function(){\r\n var documentData = this.textProperty.currentData;\r\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\r\n\r\n var hasFill = false;\r\n if(documentData.fc) {\r\n hasFill = true;\r\n this.values.fill = this.buildColor(documentData.fc);\r\n }else{\r\n this.values.fill = 'rgba(0,0,0,0)';\r\n }\r\n this.fill = hasFill;\r\n var hasStroke = false;\r\n if(documentData.sc){\r\n hasStroke = true;\r\n this.values.stroke = this.buildColor(documentData.sc);\r\n this.values.sWidth = documentData.sw;\r\n }\r\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\r\n var i, len;\r\n var letters = documentData.l;\r\n var matrixHelper = this.mHelper;\r\n this.stroke = hasStroke;\r\n this.values.fValue = documentData.finalSize + 'px '+ this.globalData.fontManager.getFontByName(documentData.f).fFamily;\r\n len = documentData.finalText.length;\r\n //this.tHelper.font = this.values.fValue;\r\n var charData, shapeData, k, kLen, shapes, j, jLen, pathNodes, commands, pathArr, singleShape = this.data.singleShape;\r\n var trackingOffset = documentData.tr/1000*documentData.finalSize;\r\n var xPos = 0, yPos = 0, firstLine = true;\r\n var cnt = 0;\r\n for (i = 0; i < len; i += 1) {\r\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\r\n shapeData = charData && charData.data || {};\r\n matrixHelper.reset();\r\n if(singleShape && letters[i].n) {\r\n xPos = -trackingOffset;\r\n yPos += documentData.yOffset;\r\n yPos += firstLine ? 1 : 0;\r\n firstLine = false;\r\n }\r\n\r\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\r\n jLen = shapes.length;\r\n matrixHelper.scale(documentData.finalSize/100,documentData.finalSize/100);\r\n if(singleShape){\r\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\r\n }\r\n commands = createSizedArray(jLen);\r\n for(j=0;j<jLen;j+=1){\r\n kLen = shapes[j].ks.k.i.length;\r\n pathNodes = shapes[j].ks.k;\r\n pathArr = [];\r\n for(k=1;k<kLen;k+=1){\r\n if(k==1){\r\n pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0],pathNodes.v[0][1],0),matrixHelper.applyToY(pathNodes.v[0][0],pathNodes.v[0][1],0));\r\n }\r\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k-1][0],pathNodes.o[k-1][1],0),matrixHelper.applyToY(pathNodes.o[k-1][0],pathNodes.o[k-1][1],0),matrixHelper.applyToX(pathNodes.i[k][0],pathNodes.i[k][1],0),matrixHelper.applyToY(pathNodes.i[k][0],pathNodes.i[k][1],0),matrixHelper.applyToX(pathNodes.v[k][0],pathNodes.v[k][1],0),matrixHelper.applyToY(pathNodes.v[k][0],pathNodes.v[k][1],0));\r\n }\r\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k-1][0],pathNodes.o[k-1][1],0),matrixHelper.applyToY(pathNodes.o[k-1][0],pathNodes.o[k-1][1],0),matrixHelper.applyToX(pathNodes.i[0][0],pathNodes.i[0][1],0),matrixHelper.applyToY(pathNodes.i[0][0],pathNodes.i[0][1],0),matrixHelper.applyToX(pathNodes.v[0][0],pathNodes.v[0][1],0),matrixHelper.applyToY(pathNodes.v[0][0],pathNodes.v[0][1],0));\r\n commands[j] = pathArr;\r\n }\r\n if(singleShape){\r\n xPos += letters[i].l;\r\n xPos += trackingOffset;\r\n }\r\n if(this.textSpans[cnt]){\r\n this.textSpans[cnt].elem = commands;\r\n } else {\r\n this.textSpans[cnt] = {elem: commands};\r\n }\r\n cnt +=1;\r\n }\r\n};\r\n\r\nCVTextElement.prototype.renderInnerContent = function(){\r\n var ctx = this.canvasContext;\r\n var finalMat = this.finalTransform.mat.props;\r\n ctx.font = this.values.fValue;\r\n ctx.lineCap = 'butt';\r\n ctx.lineJoin = 'miter';\r\n ctx.miterLimit = 4;\r\n\r\n if(!this.data.singleShape){\r\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\r\n }\r\n\r\n var i,len, j, jLen, k, kLen;\r\n var renderedLetters = this.textAnimator.renderedLetters;\r\n\r\n var letters = this.textProperty.currentData.l;\r\n\r\n len = letters.length;\r\n var renderedLetter;\r\n var lastFill = null, lastStroke = null, lastStrokeW = null, commands, pathArr;\r\n for(i=0;i<len;i+=1){\r\n if(letters[i].n){\r\n continue;\r\n }\r\n renderedLetter = renderedLetters[i];\r\n if(renderedLetter){\r\n this.globalData.renderer.save();\r\n this.globalData.renderer.ctxTransform(renderedLetter.p);\r\n this.globalData.renderer.ctxOpacity(renderedLetter.o);\r\n }\r\n if(this.fill){\r\n if(renderedLetter && renderedLetter.fc){\r\n if(lastFill !== renderedLetter.fc){\r\n lastFill = renderedLetter.fc;\r\n ctx.fillStyle = renderedLetter.fc;\r\n }\r\n }else if(lastFill !== this.values.fill){\r\n lastFill = this.values.fill;\r\n ctx.fillStyle = this.values.fill;\r\n }\r\n commands = this.textSpans[i].elem;\r\n jLen = commands.length;\r\n this.globalData.canvasContext.beginPath();\r\n for(j=0;j<jLen;j+=1) {\r\n pathArr = commands[j];\r\n kLen = pathArr.length;\r\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\r\n for (k = 2; k < kLen; k += 6) {\r\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\r\n }\r\n }\r\n this.globalData.canvasContext.closePath();\r\n this.globalData.canvasContext.fill();\r\n ///ctx.fillText(this.textSpans[i].val,0,0);\r\n }\r\n if(this.stroke){\r\n if(renderedLetter && renderedLetter.sw){\r\n if(lastStrokeW !== renderedLetter.sw){\r\n lastStrokeW = renderedLetter.sw;\r\n ctx.lineWidth = renderedLetter.sw;\r\n }\r\n }else if(lastStrokeW !== this.values.sWidth){\r\n lastStrokeW = this.values.sWidth;\r\n ctx.lineWidth = this.values.sWidth;\r\n }\r\n if(renderedLetter && renderedLetter.sc){\r\n if(lastStroke !== renderedLetter.sc){\r\n lastStroke = renderedLetter.sc;\r\n ctx.strokeStyle = renderedLetter.sc;\r\n }\r\n }else if(lastStroke !== this.values.stroke){\r\n lastStroke = this.values.stroke;\r\n ctx.strokeStyle = this.values.stroke;\r\n }\r\n commands = this.textSpans[i].elem;\r\n jLen = commands.length;\r\n this.globalData.canvasContext.beginPath();\r\n for(j=0;j<jLen;j+=1) {\r\n pathArr = commands[j];\r\n kLen = pathArr.length;\r\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\r\n for (k = 2; k < kLen; k += 6) {\r\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\r\n }\r\n }\r\n this.globalData.canvasContext.closePath();\r\n this.globalData.canvasContext.stroke();\r\n ///ctx.strokeText(letters[i].val,0,0);\r\n }\r\n if(renderedLetter) {\r\n this.globalData.renderer.restore();\r\n }\r\n }\r\n};\r\nfunction CVEffects() {\r\n\r\n}\r\nCVEffects.prototype.renderFrame = function(){};\r\nfunction HBaseElement(data,globalData,comp){}\r\nHBaseElement.prototype = {\r\n checkBlendMode: function(){},\r\n initRendererElement: function(){\r\n this.baseElement = createTag(this.data.tg || 'div');\r\n if(this.data.hasMask) {\r\n this.svgElement = createNS('svg');\r\n this.layerElement = createNS('g');\r\n this.maskedElement = this.layerElement;\r\n this.svgElement.appendChild(this.layerElement);\r\n this.baseElement.appendChild(this.svgElement);\r\n } else {\r\n this.layerElement = this.baseElement;\r\n }\r\n styleDiv(this.baseElement);\r\n },\r\n createContainerElements: function(){\r\n this.renderableEffectsManager = new CVEffects(this);\r\n this.transformedElement = this.baseElement;\r\n this.maskedElement = this.layerElement;\r\n if (this.data.ln) {\r\n this.layerElement.setAttribute('id',this.data.ln);\r\n }\r\n if (this.data.cl) {\r\n this.layerElement.setAttribute('class', this.data.cl);\r\n }\r\n if (this.data.bm !== 0) {\r\n this.setBlendMode();\r\n }\r\n },\r\n renderElement: function() {\r\n if(this.finalTransform._matMdf){\r\n this.transformedElement.style.transform = this.transformedElement.style.webkitTransform = this.finalTransform.mat.toCSS();\r\n }\r\n if(this.finalTransform._opMdf){\r\n this.transformedElement.style.opacity = this.finalTransform.mProp.o.v;\r\n }\r\n },\r\n renderFrame: function() {\r\n //If it is exported as hidden (data.hd === true) no need to render\r\n //If it is not visible no need to render\r\n if (this.data.hd || this.hidden) {\r\n return;\r\n }\r\n this.renderTransform();\r\n this.renderRenderable();\r\n this.renderElement();\r\n this.renderInnerContent();\r\n if (this._isFirstFrame) {\r\n this._isFirstFrame = false;\r\n }\r\n },\r\n destroy: function(){\r\n this.layerElement = null;\r\n this.transformedElement = null;\r\n if(this.matteElement) {\r\n this.matteElement = null;\r\n }\r\n if(this.maskManager) {\r\n this.maskManager.destroy();\r\n this.maskManager = null;\r\n }\r\n },\r\n createRenderableComponents: function(){\r\n this.maskManager = new MaskElement(this.data, this, this.globalData);\r\n },\r\n addEffects: function(){\r\n },\r\n setMatte: function(){}\r\n};\r\nHBaseElement.prototype.getBaseElement = SVGBaseElement.prototype.getBaseElement;\r\nHBaseElement.prototype.destroyBaseElement = HBaseElement.prototype.destroy;\r\nHBaseElement.prototype.buildElementParenting = HybridRenderer.prototype.buildElementParenting;\r\nfunction HSolidElement(data,globalData,comp){\r\n this.initElement(data,globalData,comp);\r\n}\r\nextendPrototype([BaseElement,TransformElement,HBaseElement,HierarchyElement,FrameElement,RenderableDOMElement], HSolidElement);\r\n\r\nHSolidElement.prototype.createContent = function(){\r\n var rect;\r\n if(this.data.hasMask){\r\n rect = createNS('rect');\r\n rect.setAttribute('width',this.data.sw);\r\n rect.setAttribute('height',this.data.sh);\r\n rect.setAttribute('fill',this.data.sc);\r\n this.svgElement.setAttribute('width',this.data.sw);\r\n this.svgElement.setAttribute('height',this.data.sh);\r\n } else {\r\n rect = createTag('div');\r\n rect.style.width = this.data.sw + 'px';\r\n rect.style.height = this.data.sh + 'px';\r\n rect.style.backgroundColor = this.data.sc;\r\n }\r\n this.layerElement.appendChild(rect);\r\n};\r\n\r\nfunction HCompElement(data,globalData,comp){\r\n this.layers = data.layers;\r\n this.supports3d = !data.hasMask;\r\n this.completeLayers = false;\r\n this.pendingElements = [];\r\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\r\n this.initElement(data,globalData,comp);\r\n this.tm = data.tm ? PropertyFactory.getProp(this,data.tm,0,globalData.frameRate,this) : {_placeholder:true};\r\n}\r\n\r\nextendPrototype([HybridRenderer, ICompElement, HBaseElement], HCompElement);\r\nHCompElement.prototype._createBaseContainerElements = HCompElement.prototype.createContainerElements;\r\n\r\nHCompElement.prototype.createContainerElements = function(){\r\n this._createBaseContainerElements();\r\n //divElement.style.clip = 'rect(0px, '+this.data.w+'px, '+this.data.h+'px, 0px)';\r\n if(this.data.hasMask){\r\n this.svgElement.setAttribute('width',this.data.w);\r\n this.svgElement.setAttribute('height',this.data.h);\r\n this.transformedElement = this.baseElement;\r\n } else {\r\n this.transformedElement = this.layerElement;\r\n }\r\n};\r\n\r\nHCompElement.prototype.addTo3dContainer = function(elem,pos) {\r\n var j = 0;\r\n var nextElement;\r\n while(j<pos){\r\n if(this.elements[j] && this.elements[j].getBaseElement){\r\n nextElement = this.elements[j].getBaseElement();\r\n }\r\n j += 1;\r\n }\r\n if(nextElement){\r\n this.layerElement.insertBefore(elem, nextElement);\r\n } else {\r\n this.layerElement.appendChild(elem);\r\n }\r\n}\r\n\r\nfunction HShapeElement(data,globalData,comp){\r\n //List of drawable elements\r\n this.shapes = [];\r\n // Full shape data\r\n this.shapesData = data.shapes;\r\n //List of styles that will be applied to shapes\r\n this.stylesList = [];\r\n //List of modifiers that will be applied to shapes\r\n this.shapeModifiers = [];\r\n //List of items in shape tree\r\n this.itemsData = [];\r\n //List of items in previous shape tree\r\n this.processedElements = [];\r\n // List of animated components\r\n this.animatedContents = [];\r\n this.shapesContainer = createNS('g');\r\n this.initElement(data,globalData,comp);\r\n //Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\r\n // List of elements that have been created\r\n this.prevViewData = [];\r\n this.currentBBox = {\r\n x:999999,\r\n y: -999999,\r\n h: 0,\r\n w: 0\r\n };\r\n}\r\nextendPrototype([BaseElement,TransformElement,HSolidElement,SVGShapeElement,HBaseElement,HierarchyElement,FrameElement,RenderableElement], HShapeElement);\r\nHShapeElement.prototype._renderShapeFrame = HShapeElement.prototype.renderInnerContent;\r\n\r\nHShapeElement.prototype.createContent = function(){\r\n var cont;\r\n this.baseElement.style.fontSize = 0;\r\n if (this.data.hasMask) {\r\n this.layerElement.appendChild(this.shapesContainer);\r\n cont = this.svgElement;\r\n } else {\r\n cont = createNS('svg');\r\n var size = this.comp.data ? this.comp.data : this.globalData.compSize;\r\n cont.setAttribute('width',size.w);\r\n cont.setAttribute('height',size.h);\r\n cont.appendChild(this.shapesContainer);\r\n this.layerElement.appendChild(cont);\r\n }\r\n\r\n this.searchShapes(this.shapesData,this.itemsData,this.prevViewData,this.shapesContainer,0, [], true);\r\n this.filterUniqueShapes();\r\n this.shapeCont = cont;\r\n};\r\n\r\nHShapeElement.prototype.getTransformedPoint = function(transformers, point) {\r\n var i, len = transformers.length;\r\n for(i = 0; i < len; i += 1) {\r\n point = transformers[i].mProps.v.applyToPointArray(point[0], point[1], 0);\r\n }\r\n return point;\r\n}\r\n\r\nHShapeElement.prototype.calculateShapeBoundingBox = function(item, boundingBox) {\r\n var shape = item.sh.v;\r\n var transformers = item.transformers;\r\n var i, len = shape._length, vPoint, oPoint, nextIPoint, nextVPoint, bounds;\r\n if (len <= 1) {\r\n return;\r\n }\r\n for (i = 0; i < len - 1; i += 1) {\r\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\r\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\r\n nextIPoint = this.getTransformedPoint(transformers, shape.i[i + 1]);\r\n nextVPoint = this.getTransformedPoint(transformers, shape.v[i + 1]);\r\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\r\n }\r\n if(shape.c) {\r\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\r\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\r\n nextIPoint = this.getTransformedPoint(transformers, shape.i[0]);\r\n nextVPoint = this.getTransformedPoint(transformers, shape.v[0]);\r\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\r\n }\r\n}\r\n\r\nHShapeElement.prototype.checkBounds = function(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox) {\r\n this.getBoundsOfCurve(vPoint, oPoint, nextIPoint, nextVPoint);\r\n var bounds = this.shapeBoundingBox;\r\n boundingBox.x = bm_min(bounds.left, boundingBox.x);\r\n boundingBox.xMax = bm_max(bounds.right, boundingBox.xMax);\r\n boundingBox.y = bm_min(bounds.top, boundingBox.y);\r\n boundingBox.yMax = bm_max(bounds.bottom, boundingBox.yMax);\r\n}\r\n\r\nHShapeElement.prototype.shapeBoundingBox = {\r\n left:0,\r\n right:0,\r\n top:0,\r\n bottom:0,\r\n}\r\n\r\nHShapeElement.prototype.tempBoundingBox = {\r\n x:0,\r\n xMax:0,\r\n y:0,\r\n yMax:0,\r\n width:0,\r\n height:0\r\n}\r\n\r\nHShapeElement.prototype.getBoundsOfCurve = function(p0, p1, p2, p3) {\r\n\r\n var bounds = [[p0[0],p3[0]], [p0[1],p3[1]]];\r\n\r\n for (var a, b, c, t, b2ac, t1, t2, i = 0; i < 2; ++i) {\r\n\r\n b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];\r\n a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];\r\n c = 3 * p1[i] - 3 * p0[i];\r\n\r\n b = b | 0;\r\n a = a | 0;\r\n c = c | 0;\r\n\r\n if (a === 0) {\r\n\r\n if (b === 0) {\r\n continue;\r\n }\r\n\r\n t = -c / b;\r\n\r\n if (0 < t && t < 1) {\r\n bounds[i].push(this.calculateF(t,p0,p1,p2,p3,i));\r\n }\r\n continue;\r\n }\r\n\r\n b2ac = b * b - 4 * c * a;\r\n\r\n if (b2ac < 0) {\r\n continue;\r\n }\r\n\r\n t1 = (-b + bm_sqrt(b2ac))/(2 * a);\r\n if (0 < t1 && t1 < 1) bounds[i].push(this.calculateF(t1,p0,p1,p2,p3,i));\r\n\r\n t2 = (-b - bm_sqrt(b2ac))/(2 * a);\r\n if (0 < t2 && t2 < 1) bounds[i].push(this.calculateF(t2,p0,p1,p2,p3,i));\r\n\r\n }\r\n\r\n this.shapeBoundingBox.left = bm_min.apply(null, bounds[0]);\r\n this.shapeBoundingBox.top = bm_min.apply(null, bounds[1]);\r\n this.shapeBoundingBox.right = bm_max.apply(null, bounds[0]);\r\n this.shapeBoundingBox.bottom = bm_max.apply(null, bounds[1]);\r\n };\r\n\r\n HShapeElement.prototype.calculateF = function(t, p0, p1, p2, p3, i) {\r\n return bm_pow(1-t, 3) * p0[i]\r\n + 3 * bm_pow(1-t, 2) * t * p1[i]\r\n + 3 * (1-t) * bm_pow(t, 2) * p2[i]\r\n + bm_pow(t, 3) * p3[i];\r\n }\r\n\r\nHShapeElement.prototype.calculateBoundingBox = function(itemsData, boundingBox) {\r\n var i, len = itemsData.length, path;\r\n for(i = 0; i < len; i += 1) {\r\n if(itemsData[i] && itemsData[i].sh) {\r\n this.calculateShapeBoundingBox(itemsData[i], boundingBox)\r\n } else if(itemsData[i] && itemsData[i].it) {\r\n this.calculateBoundingBox(itemsData[i].it, boundingBox)\r\n }\r\n }\r\n}\r\n\r\nHShapeElement.prototype.currentBoxContains = function(box) {\r\n return this.currentBBox.x <= box.x \r\n && this.currentBBox.y <= box.y \r\n && this.currentBBox.width + this.currentBBox.x >= box.x + box.width\r\n && this.currentBBox.height + this.currentBBox.y >= box.y + box.height\r\n}\r\n\r\nHShapeElement.prototype.renderInnerContent = function() {\r\n this._renderShapeFrame();\r\n\r\n if(!this.hidden && (this._isFirstFrame || this._mdf)) {\r\n var tempBoundingBox = this.tempBoundingBox;\r\n var max = 999999;\r\n tempBoundingBox.x = max;\r\n tempBoundingBox.xMax = -max;\r\n tempBoundingBox.y = max;\r\n tempBoundingBox.yMax = -max;\r\n this.calculateBoundingBox(this.itemsData, tempBoundingBox);\r\n tempBoundingBox.width = tempBoundingBox.xMax < tempBoundingBox.x ? 0 : tempBoundingBox.xMax - tempBoundingBox.x;\r\n tempBoundingBox.height = tempBoundingBox.yMax < tempBoundingBox.y ? 0 : tempBoundingBox.yMax - tempBoundingBox.y;\r\n //var tempBoundingBox = this.shapeCont.getBBox();\r\n if(this.currentBoxContains(tempBoundingBox)) {\r\n return;\r\n }\r\n var changed = false;\r\n if(this.currentBBox.w !== tempBoundingBox.width){\r\n this.currentBBox.w = tempBoundingBox.width;\r\n this.shapeCont.setAttribute('width',tempBoundingBox.width);\r\n changed = true;\r\n }\r\n if(this.currentBBox.h !== tempBoundingBox.height){\r\n this.currentBBox.h = tempBoundingBox.height;\r\n this.shapeCont.setAttribute('height',tempBoundingBox.height);\r\n changed = true;\r\n }\r\n if(changed || this.currentBBox.x !== tempBoundingBox.x || this.currentBBox.y !== tempBoundingBox.y){\r\n this.currentBBox.w = tempBoundingBox.width;\r\n this.currentBBox.h = tempBoundingBox.height;\r\n this.currentBBox.x = tempBoundingBox.x;\r\n this.currentBBox.y = tempBoundingBox.y;\r\n\r\n this.shapeCont.setAttribute('viewBox',this.currentBBox.x+' '+this.currentBBox.y+' '+this.currentBBox.w+' '+this.currentBBox.h);\r\n this.shapeCont.style.transform = this.shapeCont.style.webkitTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\r\n }\r\n }\r\n\r\n};\r\nfunction HTextElement(data,globalData,comp){\r\n this.textSpans = [];\r\n this.textPaths = [];\r\n this.currentBBox = {\r\n x:999999,\r\n y: -999999,\r\n h: 0,\r\n w: 0\r\n };\r\n this.renderType = 'svg';\r\n this.isMasked = false;\r\n this.initElement(data,globalData,comp);\r\n\r\n}\r\nextendPrototype([BaseElement,TransformElement,HBaseElement,HierarchyElement,FrameElement,RenderableDOMElement,ITextElement], HTextElement);\r\n\r\nHTextElement.prototype.createContent = function(){\r\n this.isMasked = this.checkMasks();\r\n if(this.isMasked){\r\n this.renderType = 'svg';\r\n this.compW = this.comp.data.w;\r\n this.compH = this.comp.data.h;\r\n this.svgElement.setAttribute('width',this.compW);\r\n this.svgElement.setAttribute('height',this.compH);\r\n var g = createNS('g');\r\n this.maskedElement.appendChild(g);\r\n this.innerElem = g;\r\n } else {\r\n this.renderType = 'html';\r\n this.innerElem = this.layerElement;\r\n }\r\n\r\n this.checkParenting();\r\n\r\n};\r\n\r\nHTextElement.prototype.buildNewText = function(){\r\n var documentData = this.textProperty.currentData;\r\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\r\n var innerElemStyle = this.innerElem.style;\r\n innerElemStyle.color = innerElemStyle.fill = documentData.fc ? this.buildColor(documentData.fc) : 'rgba(0,0,0,0)';\r\n if(documentData.sc){\r\n innerElemStyle.stroke = this.buildColor(documentData.sc);\r\n innerElemStyle.strokeWidth = documentData.sw+'px';\r\n }\r\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\r\n if(!this.globalData.fontManager.chars){\r\n innerElemStyle.fontSize = documentData.finalSize+'px';\r\n innerElemStyle.lineHeight = documentData.finalSize+'px';\r\n if(fontData.fClass){\r\n this.innerElem.className = fontData.fClass;\r\n } else {\r\n innerElemStyle.fontFamily = fontData.fFamily;\r\n var fWeight = documentData.fWeight, fStyle = documentData.fStyle;\r\n innerElemStyle.fontStyle = fStyle;\r\n innerElemStyle.fontWeight = fWeight;\r\n }\r\n }\r\n var i, len;\r\n\r\n var letters = documentData.l;\r\n len = letters.length;\r\n var tSpan,tParent,tCont;\r\n var matrixHelper = this.mHelper;\r\n var shapes, shapeStr = '';\r\n var cnt = 0;\r\n for (i = 0;i < len ;i += 1) {\r\n if(this.globalData.fontManager.chars){\r\n if(!this.textPaths[cnt]){\r\n tSpan = createNS('path');\r\n tSpan.setAttribute('stroke-linecap', 'butt');\r\n tSpan.setAttribute('stroke-linejoin','round');\r\n tSpan.setAttribute('stroke-miterlimit','4');\r\n } else {\r\n tSpan = this.textPaths[cnt];\r\n }\r\n if(!this.isMasked){\r\n if(this.textSpans[cnt]){\r\n tParent = this.textSpans[cnt];\r\n tCont = tParent.children[0];\r\n } else {\r\n\r\n tParent = createTag('div');\r\n tParent.style.lineHeight = 0;\r\n tCont = createNS('svg');\r\n tCont.appendChild(tSpan);\r\n styleDiv(tParent);\r\n }\r\n }\r\n }else{\r\n if(!this.isMasked){\r\n if(this.textSpans[cnt]){\r\n tParent = this.textSpans[cnt];\r\n tSpan = this.textPaths[cnt];\r\n } else {\r\n tParent = createTag('span');\r\n styleDiv(tParent);\r\n tSpan = createTag('span');\r\n styleDiv(tSpan);\r\n tParent.appendChild(tSpan);\r\n }\r\n } else {\r\n tSpan = this.textPaths[cnt] ? this.textPaths[cnt] : createNS('text');\r\n }\r\n }\r\n //tSpan.setAttribute('visibility', 'hidden');\r\n if(this.globalData.fontManager.chars){\r\n var charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\r\n var shapeData;\r\n if(charData){\r\n shapeData = charData.data;\r\n } else {\r\n shapeData = null;\r\n }\r\n matrixHelper.reset();\r\n if(shapeData && shapeData.shapes){\r\n shapes = shapeData.shapes[0].it;\r\n matrixHelper.scale(documentData.finalSize/100,documentData.finalSize/100);\r\n shapeStr = this.createPathShape(matrixHelper,shapes);\r\n tSpan.setAttribute('d',shapeStr);\r\n }\r\n if(!this.isMasked){\r\n this.innerElem.appendChild(tParent);\r\n if(shapeData && shapeData.shapes){\r\n\r\n //document.body.appendChild is needed to get exact measure of shape\r\n document.body.appendChild(tCont);\r\n var boundingBox = tCont.getBBox();\r\n tCont.setAttribute('width',boundingBox.width + 2);\r\n tCont.setAttribute('height',boundingBox.height + 2);\r\n tCont.setAttribute('viewBox',(boundingBox.x-1)+' '+ (boundingBox.y-1)+' '+ (boundingBox.width+2)+' '+ (boundingBox.height+2));\r\n tCont.style.transform = tCont.style.webkitTransform = 'translate(' + (boundingBox.x-1) + 'px,' + (boundingBox.y-1) + 'px)';\r\n\r\n letters[i].yOffset = boundingBox.y-1;\r\n\r\n } else{\r\n tCont.setAttribute('width',1);\r\n tCont.setAttribute('height',1);\r\n }\r\n tParent.appendChild(tCont);\r\n }else{\r\n this.innerElem.appendChild(tSpan);\r\n }\r\n }else{\r\n tSpan.textContent = letters[i].val;\r\n tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\",\"preserve\");\r\n if(!this.isMasked){\r\n this.innerElem.appendChild(tParent);\r\n //\r\n tSpan.style.transform = tSpan.style.webkitTransform = 'translate3d(0,'+ -documentData.finalSize/1.2+'px,0)';\r\n } else {\r\n this.innerElem.appendChild(tSpan);\r\n }\r\n }\r\n //\r\n if(!this.isMasked){\r\n this.textSpans[cnt] = tParent;\r\n }else{\r\n this.textSpans[cnt] = tSpan;\r\n }\r\n this.textSpans[cnt].style.display = 'block';\r\n this.textPaths[cnt] = tSpan;\r\n cnt += 1;\r\n }\r\n while(cnt < this.textSpans.length){\r\n this.textSpans[cnt].style.display = 'none';\r\n cnt += 1;\r\n }\r\n};\r\n\r\nHTextElement.prototype.renderInnerContent = function() {\r\n\r\n if(this.data.singleShape){\r\n if(!this._isFirstFrame && !this.lettersChangedFlag){\r\n return;\r\n } else {\r\n // Todo Benchmark if using this is better than getBBox\r\n if(this.isMasked && this.finalTransform._matMdf){\r\n this.svgElement.setAttribute('viewBox',-this.finalTransform.mProp.p.v[0]+' '+ -this.finalTransform.mProp.p.v[1]+' '+this.compW+' '+this.compH);\r\n this.svgElement.style.transform = this.svgElement.style.webkitTransform = 'translate(' + -this.finalTransform.mProp.p.v[0] + 'px,' + -this.finalTransform.mProp.p.v[1] + 'px)';\r\n }\r\n }\r\n }\r\n\r\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\r\n if(!this.lettersChangedFlag && !this.textAnimator.lettersChangedFlag){\r\n return;\r\n }\r\n var i,len, count = 0;\r\n var renderedLetters = this.textAnimator.renderedLetters;\r\n\r\n var letters = this.textProperty.currentData.l;\r\n\r\n len = letters.length;\r\n var renderedLetter, textSpan, textPath;\r\n for(i=0;i<len;i+=1){\r\n if(letters[i].n){\r\n count += 1;\r\n continue;\r\n }\r\n textSpan = this.textSpans[i];\r\n textPath = this.textPaths[i];\r\n renderedLetter = renderedLetters[count];\r\n count += 1;\r\n if(renderedLetter._mdf.m) {\r\n if(!this.isMasked){\r\n textSpan.style.transform = textSpan.style.webkitTransform = renderedLetter.m;\r\n }else{\r\n textSpan.setAttribute('transform',renderedLetter.m);\r\n }\r\n }\r\n ////textSpan.setAttribute('opacity',renderedLetter.o);\r\n textSpan.style.opacity = renderedLetter.o;\r\n if(renderedLetter.sw && renderedLetter._mdf.sw){\r\n textPath.setAttribute('stroke-width',renderedLetter.sw);\r\n }\r\n if(renderedLetter.sc && renderedLetter._mdf.sc){\r\n textPath.setAttribute('stroke',renderedLetter.sc);\r\n }\r\n if(renderedLetter.fc && renderedLetter._mdf.fc){\r\n textPath.setAttribute('fill',renderedLetter.fc);\r\n textPath.style.color = renderedLetter.fc;\r\n }\r\n }\r\n\r\n if(this.innerElem.getBBox && !this.hidden && (this._isFirstFrame || this._mdf)){\r\n var boundingBox = this.innerElem.getBBox();\r\n\r\n if(this.currentBBox.w !== boundingBox.width){\r\n this.currentBBox.w = boundingBox.width;\r\n this.svgElement.setAttribute('width',boundingBox.width);\r\n }\r\n if(this.currentBBox.h !== boundingBox.height){\r\n this.currentBBox.h = boundingBox.height;\r\n this.svgElement.setAttribute('height',boundingBox.height);\r\n }\r\n\r\n var margin = 1;\r\n if(this.currentBBox.w !== (boundingBox.width + margin*2) || this.currentBBox.h !== (boundingBox.height + margin*2) || this.currentBBox.x !== (boundingBox.x - margin) || this.currentBBox.y !== (boundingBox.y - margin)){\r\n this.currentBBox.w = boundingBox.width + margin*2;\r\n this.currentBBox.h = boundingBox.height + margin*2;\r\n this.currentBBox.x = boundingBox.x - margin;\r\n this.currentBBox.y = boundingBox.y - margin;\r\n\r\n this.svgElement.setAttribute('viewBox',this.currentBBox.x+' '+this.currentBBox.y+' '+this.currentBBox.w+' '+this.currentBBox.h);\r\n this.svgElement.style.transform = this.svgElement.style.webkitTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\r\n }\r\n }\r\n};\r\nfunction HImageElement(data,globalData,comp){\r\n this.assetData = globalData.getAssetData(data.refId);\r\n this.initElement(data,globalData,comp);\r\n}\r\n\r\nextendPrototype([BaseElement,TransformElement,HBaseElement,HSolidElement,HierarchyElement,FrameElement,RenderableElement], HImageElement);\r\n\r\n\r\nHImageElement.prototype.createContent = function(){\r\n var assetPath = this.globalData.getAssetsPath(this.assetData);\r\n var img = new Image();\r\n\r\n if(this.data.hasMask){\r\n this.imageElem = createNS('image');\r\n this.imageElem.setAttribute('width',this.assetData.w+\"px\");\r\n this.imageElem.setAttribute('height',this.assetData.h+\"px\");\r\n this.imageElem.setAttributeNS('http://www.w3.org/1999/xlink','href',assetPath);\r\n this.layerElement.appendChild(this.imageElem);\r\n this.baseElement.setAttribute('width',this.assetData.w);\r\n this.baseElement.setAttribute('height',this.assetData.h);\r\n } else {\r\n this.layerElement.appendChild(img);\r\n }\r\n img.src = assetPath;\r\n if(this.data.ln){\r\n this.baseElement.setAttribute('id',this.data.ln);\r\n }\r\n};\r\nfunction HCameraElement(data,globalData,comp){\r\n this.initFrame();\r\n this.initBaseData(data,globalData,comp);\r\n this.initHierarchy();\r\n var getProp = PropertyFactory.getProp;\r\n this.pe = getProp(this,data.pe,0,0,this);\r\n if(data.ks.p.s){\r\n this.px = getProp(this,data.ks.p.x,1,0,this);\r\n this.py = getProp(this,data.ks.p.y,1,0,this);\r\n this.pz = getProp(this,data.ks.p.z,1,0,this);\r\n }else{\r\n this.p = getProp(this,data.ks.p,1,0,this);\r\n }\r\n if(data.ks.a){\r\n this.a = getProp(this,data.ks.a,1,0,this);\r\n }\r\n if(data.ks.or.k.length && data.ks.or.k[0].to){\r\n var i,len = data.ks.or.k.length;\r\n for(i=0;i<len;i+=1){\r\n data.ks.or.k[i].to = null;\r\n data.ks.or.k[i].ti = null;\r\n }\r\n }\r\n this.or = getProp(this,data.ks.or,1,degToRads,this);\r\n this.or.sh = true;\r\n this.rx = getProp(this,data.ks.rx,0,degToRads,this);\r\n this.ry = getProp(this,data.ks.ry,0,degToRads,this);\r\n this.rz = getProp(this,data.ks.rz,0,degToRads,this);\r\n this.mat = new Matrix();\r\n this._prevMat = new Matrix();\r\n this._isFirstFrame = true;\r\n \r\n // TODO: find a better way to make the HCamera element to be compatible with the LayerInterface and TransformInterface.\r\n this.finalTransform = {\r\n mProp: this\r\n };\r\n}\r\nextendPrototype([BaseElement, FrameElement, HierarchyElement], HCameraElement);\r\n\r\nHCameraElement.prototype.setup = function() {\r\n var i, len = this.comp.threeDElements.length, comp;\r\n for(i=0;i<len;i+=1){\r\n //[perspectiveElem,container]\r\n comp = this.comp.threeDElements[i];\r\n if(comp.type === '3d') {\r\n comp.perspectiveElem.style.perspective = comp.perspectiveElem.style.webkitPerspective = this.pe.v+'px';\r\n comp.container.style.transformOrigin = comp.container.style.mozTransformOrigin = comp.container.style.webkitTransformOrigin = \"0px 0px 0px\";\r\n comp.perspectiveElem.style.transform = comp.perspectiveElem.style.webkitTransform = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\r\n }\r\n }\r\n};\r\n\r\nHCameraElement.prototype.createElements = function(){\r\n};\r\n\r\nHCameraElement.prototype.hide = function(){\r\n};\r\n\r\nHCameraElement.prototype.renderFrame = function(){\r\n var _mdf = this._isFirstFrame;\r\n var i, len;\r\n if(this.hierarchy){\r\n len = this.hierarchy.length;\r\n for(i=0;i<len;i+=1){\r\n _mdf = this.hierarchy[i].finalTransform.mProp._mdf || _mdf;\r\n }\r\n }\r\n if(_mdf || this.pe._mdf || (this.p && this.p._mdf) || (this.px && (this.px._mdf || this.py._mdf || this.pz._mdf)) || this.rx._mdf || this.ry._mdf || this.rz._mdf || this.or._mdf || (this.a && this.a._mdf)) {\r\n this.mat.reset();\r\n\r\n if(this.hierarchy){\r\n var mat;\r\n len = this.hierarchy.length - 1;\r\n for (i = len; i >= 0; i -= 1) {\r\n var mTransf = this.hierarchy[i].finalTransform.mProp;\r\n this.mat.translate(-mTransf.p.v[0],-mTransf.p.v[1],mTransf.p.v[2]);\r\n this.mat.rotateX(-mTransf.or.v[0]).rotateY(-mTransf.or.v[1]).rotateZ(mTransf.or.v[2]);\r\n this.mat.rotateX(-mTransf.rx.v).rotateY(-mTransf.ry.v).rotateZ(mTransf.rz.v);\r\n this.mat.scale(1/mTransf.s.v[0],1/mTransf.s.v[1],1/mTransf.s.v[2]);\r\n this.mat.translate(mTransf.a.v[0],mTransf.a.v[1],mTransf.a.v[2]);\r\n }\r\n }\r\n if (this.p) {\r\n this.mat.translate(-this.p.v[0],-this.p.v[1],this.p.v[2]);\r\n } else {\r\n this.mat.translate(-this.px.v,-this.py.v,this.pz.v);\r\n }\r\n if (this.a) {\r\n var diffVector\r\n if (this.p) {\r\n diffVector = [this.p.v[0] - this.a.v[0], this.p.v[1] - this.a.v[1], this.p.v[2] - this.a.v[2]];\r\n } else {\r\n diffVector = [this.px.v - this.a.v[0], this.py.v - this.a.v[1], this.pz.v - this.a.v[2]];\r\n }\r\n var mag = Math.sqrt(Math.pow(diffVector[0],2)+Math.pow(diffVector[1],2)+Math.pow(diffVector[2],2));\r\n //var lookDir = getNormalizedPoint(getDiffVector(this.a.v,this.p.v));\r\n var lookDir = [diffVector[0]/mag,diffVector[1]/mag,diffVector[2]/mag];\r\n var lookLengthOnXZ = Math.sqrt( lookDir[2]*lookDir[2] + lookDir[0]*lookDir[0] );\r\n var m_rotationX = (Math.atan2( lookDir[1], lookLengthOnXZ ));\r\n var m_rotationY = (Math.atan2( lookDir[0], -lookDir[2]));\r\n this.mat.rotateY(m_rotationY).rotateX(-m_rotationX);\r\n\r\n }\r\n this.mat.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v);\r\n this.mat.rotateX(-this.or.v[0]).rotateY(-this.or.v[1]).rotateZ(this.or.v[2]);\r\n this.mat.translate(this.globalData.compSize.w/2,this.globalData.compSize.h/2,0);\r\n this.mat.translate(0,0,this.pe.v);\r\n\r\n\r\n \r\n\r\n var hasMatrixChanged = !this._prevMat.equals(this.mat);\r\n if((hasMatrixChanged || this.pe._mdf) && this.comp.threeDElements) {\r\n len = this.comp.threeDElements.length;\r\n var comp;\r\n for(i=0;i<len;i+=1){\r\n comp = this.comp.threeDElements[i];\r\n if(comp.type === '3d') {\r\n if(hasMatrixChanged) {\r\n comp.container.style.transform = comp.container.style.webkitTransform = this.mat.toCSS();\r\n }\r\n if(this.pe._mdf) {\r\n comp.perspectiveElem.style.perspective = comp.perspectiveElem.style.webkitPerspective = this.pe.v+'px';\r\n }\r\n }\r\n }\r\n this.mat.clone(this._prevMat);\r\n }\r\n }\r\n this._isFirstFrame = false;\r\n};\r\n\r\nHCameraElement.prototype.prepareFrame = function(num) {\r\n this.prepareProperties(num, true);\r\n};\r\n\r\nHCameraElement.prototype.destroy = function(){\r\n};\r\nHCameraElement.prototype.getBaseElement = function(){return null;};\r\nfunction HEffects() {\r\n}\r\nHEffects.prototype.renderFrame = function(){};\r\nvar animationManager = (function(){\r\n var moduleOb = {};\r\n var registeredAnimations = [];\r\n var initTime = 0;\r\n var len = 0;\r\n var playingAnimationsNum = 0;\r\n var _stopped = true;\r\n var _isFrozen = false;\r\n\r\n function removeElement(ev){\r\n var i = 0;\r\n var animItem = ev.target;\r\n while(i<len) {\r\n if (registeredAnimations[i].animation === animItem) {\r\n registeredAnimations.splice(i, 1);\r\n i -= 1;\r\n len -= 1;\r\n if(!animItem.isPaused){\r\n subtractPlayingCount();\r\n }\r\n }\r\n i += 1;\r\n }\r\n }\r\n\r\n function registerAnimation(element, animationData){\r\n if(!element){\r\n return null;\r\n }\r\n var i=0;\r\n while(i<len){\r\n if(registeredAnimations[i].elem == element && registeredAnimations[i].elem !== null ){\r\n return registeredAnimations[i].animation;\r\n }\r\n i+=1;\r\n }\r\n var animItem = new AnimationItem();\r\n setupAnimation(animItem, element);\r\n animItem.setData(element, animationData);\r\n return animItem;\r\n }\r\n\r\n function getRegisteredAnimations() {\r\n var i, len = registeredAnimations.length;\r\n var animations = [];\r\n for(i = 0; i < len; i += 1) {\r\n animations.push(registeredAnimations[i].animation);\r\n }\r\n return animations;\r\n }\r\n\r\n function addPlayingCount(){\r\n playingAnimationsNum += 1;\r\n activate();\r\n }\r\n\r\n function subtractPlayingCount(){\r\n playingAnimationsNum -= 1;\r\n }\r\n\r\n function setupAnimation(animItem, element){\r\n animItem.addEventListener('destroy',removeElement);\r\n animItem.addEventListener('_active',addPlayingCount);\r\n animItem.addEventListener('_idle',subtractPlayingCount);\r\n registeredAnimations.push({elem: element,animation:animItem});\r\n len += 1;\r\n }\r\n\r\n function loadAnimation(params){\r\n var animItem = new AnimationItem();\r\n setupAnimation(animItem, null);\r\n animItem.setParams(params);\r\n return animItem;\r\n }\r\n\r\n\r\n function setSpeed(val,animation){\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.setSpeed(val, animation);\r\n }\r\n }\r\n\r\n function setDirection(val, animation){\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.setDirection(val, animation);\r\n }\r\n }\r\n\r\n function play(animation){\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.play(animation);\r\n }\r\n }\r\n function resume(nowTime) {\r\n var elapsedTime = nowTime - initTime;\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.advanceTime(elapsedTime);\r\n }\r\n initTime = nowTime;\r\n if(playingAnimationsNum && !_isFrozen) {\r\n window.requestAnimationFrame(resume);\r\n } else {\r\n _stopped = true;\r\n }\r\n }\r\n\r\n function first(nowTime){\r\n initTime = nowTime;\r\n window.requestAnimationFrame(resume);\r\n }\r\n\r\n function pause(animation) {\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.pause(animation);\r\n }\r\n }\r\n\r\n function goToAndStop(value,isFrame,animation) {\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.goToAndStop(value,isFrame,animation);\r\n }\r\n }\r\n\r\n function stop(animation) {\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.stop(animation);\r\n }\r\n }\r\n\r\n function togglePause(animation) {\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.togglePause(animation);\r\n }\r\n }\r\n\r\n function destroy(animation) {\r\n var i;\r\n for(i=(len-1);i>=0;i-=1){\r\n registeredAnimations[i].animation.destroy(animation);\r\n }\r\n }\r\n\r\n function searchAnimations(animationData, standalone, renderer){\r\n var animElements = [].concat([].slice.call(document.getElementsByClassName('lottie')),\r\n [].slice.call(document.getElementsByClassName('bodymovin')));\r\n var i, len = animElements.length;\r\n for(i=0;i<len;i+=1){\r\n if(renderer){\r\n animElements[i].setAttribute('data-bm-type',renderer);\r\n }\r\n registerAnimation(animElements[i], animationData);\r\n }\r\n if(standalone && len === 0){\r\n if(!renderer){\r\n renderer = 'svg';\r\n }\r\n var body = document.getElementsByTagName('body')[0];\r\n body.innerHTML = '';\r\n var div = createTag('div');\r\n div.style.width = '100%';\r\n div.style.height = '100%';\r\n div.setAttribute('data-bm-type',renderer);\r\n body.appendChild(div);\r\n registerAnimation(div, animationData);\r\n }\r\n }\r\n\r\n function resize(){\r\n var i;\r\n for(i=0;i<len;i+=1){\r\n registeredAnimations[i].animation.resize();\r\n }\r\n }\r\n\r\n function activate(){\r\n if(!_isFrozen && playingAnimationsNum){\r\n if(_stopped) {\r\n window.requestAnimationFrame(first);\r\n _stopped = false;\r\n }\r\n }\r\n }\r\n\r\n function freeze() {\r\n _isFrozen = true;\r\n }\r\n\r\n function unfreeze() {\r\n _isFrozen = false;\r\n activate();\r\n }\r\n\r\n moduleOb.registerAnimation = registerAnimation;\r\n moduleOb.loadAnimation = loadAnimation;\r\n moduleOb.setSpeed = setSpeed;\r\n moduleOb.setDirection = setDirection;\r\n moduleOb.play = play;\r\n moduleOb.pause = pause;\r\n moduleOb.stop = stop;\r\n moduleOb.togglePause = togglePause;\r\n moduleOb.searchAnimations = searchAnimations;\r\n moduleOb.resize = resize;\r\n //moduleOb.start = start;\r\n moduleOb.goToAndStop = goToAndStop;\r\n moduleOb.destroy = destroy;\r\n moduleOb.freeze = freeze;\r\n moduleOb.unfreeze = unfreeze;\r\n moduleOb.getRegisteredAnimations = getRegisteredAnimations;\r\n return moduleOb;\r\n}());\r\n\r\nvar AnimationItem = function () {\r\n this._cbs = [];\r\n this.name = '';\r\n this.path = '';\r\n this.isLoaded = false;\r\n this.currentFrame = 0;\r\n this.currentRawFrame = 0;\r\n this.firstFrame = 0;\r\n this.totalFrames = 0;\r\n this.frameRate = 0;\r\n this.frameMult = 0;\r\n this.playSpeed = 1;\r\n this.playDirection = 1;\r\n this.playCount = 0;\r\n this.animationData = {};\r\n this.assets = [];\r\n this.isPaused = true;\r\n this.autoplay = false;\r\n this.loop = true;\r\n this.renderer = null;\r\n this.animationID = createElementID();\r\n this.assetsPath = '';\r\n this.timeCompleted = 0;\r\n this.segmentPos = 0;\r\n this.subframeEnabled = subframeEnabled;\r\n this.segments = [];\r\n this._idle = true;\r\n this._completedLoop = false;\r\n this.projectInterface = ProjectInterface();\r\n this.imagePreloader = new ImagePreloader();\r\n};\r\n\r\nextendPrototype([BaseEvent], AnimationItem);\r\n\r\nAnimationItem.prototype.setParams = function(params) {\r\n if(params.context){\r\n this.context = params.context;\r\n }\r\n if(params.wrapper || params.container){\r\n this.wrapper = params.wrapper || params.container;\r\n }\r\n var animType = params.animType ? params.animType : params.renderer ? params.renderer : 'svg';\r\n switch(animType){\r\n case 'canvas':\r\n this.renderer = new CanvasRenderer(this, params.rendererSettings);\r\n break;\r\n case 'svg':\r\n this.renderer = new SVGRenderer(this, params.rendererSettings);\r\n break;\r\n default:\r\n this.renderer = new HybridRenderer(this, params.rendererSettings);\r\n break;\r\n }\r\n this.renderer.setProjectInterface(this.projectInterface);\r\n this.animType = animType;\r\n\r\n if(params.loop === '' || params.loop === null){\r\n }else if(params.loop === false){\r\n this.loop = false;\r\n }else if(params.loop === true){\r\n this.loop = true;\r\n }else{\r\n this.loop = parseInt(params.loop);\r\n }\r\n this.autoplay = 'autoplay' in params ? params.autoplay : true;\r\n this.name = params.name ? params.name : '';\r\n this.autoloadSegments = params.hasOwnProperty('autoloadSegments') ? params.autoloadSegments : true;\r\n this.assetsPath = params.assetsPath;\r\n if (params.animationData) {\r\n this.configAnimation(params.animationData);\r\n } else if(params.path){\r\n\r\n if( params.path.lastIndexOf('\\\\') !== -1){\r\n this.path = params.path.substr(0,params.path.lastIndexOf('\\\\')+1);\r\n } else {\r\n this.path = params.path.substr(0,params.path.lastIndexOf('/')+1);\r\n }\r\n this.fileName = params.path.substr(params.path.lastIndexOf('/')+1);\r\n this.fileName = this.fileName.substr(0,this.fileName.lastIndexOf('.json'));\r\n\r\n assetLoader.load(params.path, this.configAnimation.bind(this), function() {\r\n this.trigger('data_failed');\r\n }.bind(this));\r\n }\r\n\r\n this.initialSegment = params.initialSegment;\r\n};\r\n\r\nAnimationItem.prototype.setData = function (wrapper, animationData) {\r\n var params = {\r\n wrapper: wrapper,\r\n animationData: animationData ? (typeof animationData === \"object\") ? animationData : JSON.parse(animationData) : null\r\n };\r\n var wrapperAttributes = wrapper.attributes;\r\n\r\n params.path = wrapperAttributes.getNamedItem('data-animation-path') ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\r\n params.animType = wrapperAttributes.getNamedItem('data-anim-type') ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : 'canvas';\r\n\r\n var loop = wrapperAttributes.getNamedItem('data-anim-loop') ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\r\n if(loop === ''){\r\n }else if(loop === 'false'){\r\n params.loop = false;\r\n }else if(loop === 'true'){\r\n params.loop = true;\r\n }else{\r\n params.loop = parseInt(loop);\r\n }\r\n var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\r\n params.autoplay = autoplay !== \"false\";\r\n\r\n params.name = wrapperAttributes.getNamedItem('data-name') ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\r\n var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\r\n\r\n if(prerender === 'false'){\r\n params.prerender = false;\r\n }\r\n this.setParams(params);\r\n};\r\n\r\nAnimationItem.prototype.includeLayers = function(data) {\r\n if(data.op > this.animationData.op){\r\n this.animationData.op = data.op;\r\n this.totalFrames = Math.floor(data.op - this.animationData.ip);\r\n }\r\n var layers = this.animationData.layers;\r\n var i, len = layers.length;\r\n var newLayers = data.layers;\r\n var j, jLen = newLayers.length;\r\n for(j=0;j<jLen;j+=1){\r\n i = 0;\r\n while(i<len){\r\n if(layers[i].id == newLayers[j].id){\r\n layers[i] = newLayers[j];\r\n break;\r\n }\r\n i += 1;\r\n }\r\n }\r\n if(data.chars || data.fonts){\r\n this.renderer.globalData.fontManager.addChars(data.chars);\r\n this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\r\n }\r\n if(data.assets){\r\n len = data.assets.length;\r\n for(i = 0; i < len; i += 1){\r\n this.animationData.assets.push(data.assets[i]);\r\n }\r\n }\r\n this.animationData.__complete = false;\r\n dataManager.completeData(this.animationData,this.renderer.globalData.fontManager);\r\n this.renderer.includeLayers(data.layers);\r\n if(expressionsPlugin){\r\n expressionsPlugin.initExpressions(this);\r\n }\r\n this.loadNextSegment();\r\n};\r\n\r\nAnimationItem.prototype.loadNextSegment = function() {\r\n var segments = this.animationData.segments;\r\n if(!segments || segments.length === 0 || !this.autoloadSegments){\r\n this.trigger('data_ready');\r\n this.timeCompleted = this.totalFrames;\r\n return;\r\n }\r\n var segment = segments.shift();\r\n this.timeCompleted = segment.time * this.frameRate;\r\n var segmentPath = this.path+this.fileName+'_' + this.segmentPos + '.json';\r\n this.segmentPos += 1;\r\n assetLoader.load(segmentPath, this.includeLayers.bind(this), function() {\r\n this.trigger('data_failed');\r\n }.bind(this));\r\n};\r\n\r\nAnimationItem.prototype.loadSegments = function() {\r\n var segments = this.animationData.segments;\r\n if(!segments) {\r\n this.timeCompleted = this.totalFrames;\r\n }\r\n this.loadNextSegment();\r\n};\r\n\r\nAnimationItem.prototype.imagesLoaded = function() {\r\n this.trigger('loaded_images');\r\n this.checkLoaded()\r\n}\r\n\r\nAnimationItem.prototype.preloadImages = function() {\r\n this.imagePreloader.setAssetsPath(this.assetsPath);\r\n this.imagePreloader.setPath(this.path);\r\n this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this));\r\n}\r\n\r\nAnimationItem.prototype.configAnimation = function (animData) {\r\n if(!this.renderer){\r\n return;\r\n }\r\n try {\r\n this.animationData = animData;\r\n\r\n if (this.initialSegment) {\r\n this.totalFrames = Math.floor(this.initialSegment[1] - this.initialSegment[0]);\r\n this.firstFrame = Math.round(this.initialSegment[0]);\r\n } else {\r\n this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\r\n this.firstFrame = Math.round(this.animationData.ip);\r\n }\r\n this.renderer.configAnimation(animData);\r\n if(!animData.assets){\r\n animData.assets = [];\r\n }\r\n\r\n this.assets = this.animationData.assets;\r\n this.frameRate = this.animationData.fr;\r\n this.frameMult = this.animationData.fr / 1000;\r\n this.renderer.searchExtraCompositions(animData.assets);\r\n this.trigger('config_ready');\r\n this.preloadImages();\r\n this.loadSegments();\r\n this.updaFrameModifier();\r\n this.waitForFontsLoaded();\r\n } catch(error) {\r\n this.triggerConfigError(error);\r\n }\r\n};\r\n\r\nAnimationItem.prototype.waitForFontsLoaded = function(){\r\n if(!this.renderer) {\r\n return;\r\n }\r\n if(this.renderer.globalData.fontManager.loaded()){\r\n this.checkLoaded();\r\n }else{\r\n setTimeout(this.waitForFontsLoaded.bind(this),20);\r\n }\r\n}\r\n\r\nAnimationItem.prototype.checkLoaded = function () {\r\n if (!this.isLoaded && this.renderer.globalData.fontManager.loaded() && (this.imagePreloader.loaded() || this.renderer.rendererType !== 'canvas')) {\r\n this.isLoaded = true;\r\n dataManager.completeData(this.animationData, this.renderer.globalData.fontManager);\r\n if(expressionsPlugin){\r\n expressionsPlugin.initExpressions(this);\r\n }\r\n this.renderer.initItems();\r\n setTimeout(function() {\r\n this.trigger('DOMLoaded');\r\n }.bind(this), 0);\r\n this.gotoFrame();\r\n if(this.autoplay){\r\n this.play();\r\n }\r\n }\r\n};\r\n\r\nAnimationItem.prototype.resize = function () {\r\n this.renderer.updateContainerSize();\r\n};\r\n\r\nAnimationItem.prototype.setSubframe = function(flag){\r\n this.subframeEnabled = flag ? true : false;\r\n};\r\n\r\nAnimationItem.prototype.gotoFrame = function () {\r\n this.currentFrame = this.subframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame;\r\n\r\n if(this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted){\r\n this.currentFrame = this.timeCompleted;\r\n }\r\n this.trigger('enterFrame');\r\n this.renderFrame();\r\n};\r\n\r\nAnimationItem.prototype.renderFrame = function () {\r\n if(this.isLoaded === false){\r\n return;\r\n }\r\n try {\r\n this.renderer.renderFrame(this.currentFrame + this.firstFrame);\r\n } catch(error) {\r\n this.triggerRenderFrameError(error);\r\n }\r\n};\r\n\r\nAnimationItem.prototype.play = function (name) {\r\n if(name && this.name != name){\r\n return;\r\n }\r\n if(this.isPaused === true){\r\n this.isPaused = false;\r\n if(this._idle){\r\n this._idle = false;\r\n this.trigger('_active');\r\n }\r\n }\r\n};\r\n\r\nAnimationItem.prototype.pause = function (name) {\r\n if(name && this.name != name){\r\n return;\r\n }\r\n if(this.isPaused === false){\r\n this.isPaused = true;\r\n this._idle = true;\r\n this.trigger('_idle');\r\n }\r\n};\r\n\r\nAnimationItem.prototype.togglePause = function (name) {\r\n if(name && this.name != name){\r\n return;\r\n }\r\n if(this.isPaused === true){\r\n this.play();\r\n }else{\r\n this.pause();\r\n }\r\n};\r\n\r\nAnimationItem.prototype.stop = function (name) {\r\n if(name && this.name != name){\r\n return;\r\n }\r\n this.pause();\r\n this.playCount = 0;\r\n this._completedLoop = false;\r\n this.setCurrentRawFrameValue(0);\r\n};\r\n\r\nAnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\r\n if(name && this.name != name){\r\n return;\r\n }\r\n if(isFrame){\r\n this.setCurrentRawFrameValue(value);\r\n }else{\r\n this.setCurrentRawFrameValue(value * this.frameModifier);\r\n }\r\n this.pause();\r\n};\r\n\r\nAnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\r\n this.goToAndStop(value, isFrame, name);\r\n this.play();\r\n};\r\n\r\nAnimationItem.prototype.advanceTime = function (value) {\r\n if (this.isPaused === true || this.isLoaded === false) {\r\n return;\r\n }\r\n var nextValue = this.currentRawFrame + value * this.frameModifier;\r\n var _isComplete = false;\r\n // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\r\n // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\r\n if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) {\r\n if (!this.loop || this.playCount === this.loop) {\r\n if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) {\r\n _isComplete = true;\r\n nextValue = this.totalFrames - 1;\r\n }\r\n } else if (nextValue >= this.totalFrames) {\r\n this.playCount += 1;\r\n if (!this.checkSegments(nextValue % this.totalFrames)) {\r\n this.setCurrentRawFrameValue(nextValue % this.totalFrames);\r\n this._completedLoop = true;\r\n this.trigger('loopComplete');\r\n }\r\n } else {\r\n this.setCurrentRawFrameValue(nextValue);\r\n }\r\n } else if(nextValue < 0) {\r\n if (!this.checkSegments(nextValue % this.totalFrames)) {\r\n if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) {\r\n this.setCurrentRawFrameValue(this.totalFrames + (nextValue % this.totalFrames));\r\n if(!this._completedLoop) {\r\n this._completedLoop = true;\r\n } else {\r\n this.trigger('loopComplete');\r\n }\r\n } else {\r\n _isComplete = true;\r\n nextValue = 0;\r\n }\r\n }\r\n } else {\r\n this.setCurrentRawFrameValue(nextValue);\r\n }\r\n if (_isComplete) {\r\n this.setCurrentRawFrameValue(nextValue);\r\n this.pause();\r\n this.trigger('complete');\r\n }\r\n};\r\n\r\nAnimationItem.prototype.adjustSegment = function(arr, offset){\r\n this.playCount = 0;\r\n if(arr[1] < arr[0]){\r\n if(this.frameModifier > 0){\r\n if(this.playSpeed < 0){\r\n this.setSpeed(-this.playSpeed);\r\n } else {\r\n this.setDirection(-1);\r\n }\r\n }\r\n this.timeCompleted = this.totalFrames = arr[0] - arr[1];\r\n this.firstFrame = arr[1];\r\n this.setCurrentRawFrameValue(this.totalFrames - 0.001 - offset);\r\n } else if(arr[1] > arr[0]){\r\n if(this.frameModifier < 0){\r\n if(this.playSpeed < 0){\r\n this.setSpeed(-this.playSpeed);\r\n } else {\r\n this.setDirection(1);\r\n }\r\n }\r\n this.timeCompleted = this.totalFrames = arr[1] - arr[0];\r\n this.firstFrame = arr[0];\r\n this.setCurrentRawFrameValue(0.001 + offset);\r\n }\r\n this.trigger('segmentStart');\r\n};\r\nAnimationItem.prototype.setSegment = function (init,end) {\r\n var pendingFrame = -1;\r\n if(this.isPaused) {\r\n if (this.currentRawFrame + this.firstFrame < init) {\r\n pendingFrame = init;\r\n } else if (this.currentRawFrame + this.firstFrame > end) {\r\n pendingFrame = end - init;\r\n }\r\n }\r\n\r\n this.firstFrame = init;\r\n this.timeCompleted = this.totalFrames = end - init;\r\n if(pendingFrame !== -1) {\r\n this.goToAndStop(pendingFrame,true);\r\n }\r\n};\r\n\r\nAnimationItem.prototype.playSegments = function (arr, forceFlag) {\r\n if (forceFlag) {\r\n this.segments.length = 0;\r\n }\r\n if (typeof arr[0] === 'object') {\r\n var i, len = arr.length;\r\n for (i = 0; i < len; i += 1) {\r\n this.segments.push(arr[i]);\r\n }\r\n } else {\r\n this.segments.push(arr);\r\n }\r\n if (this.segments.length && forceFlag) {\r\n this.adjustSegment(this.segments.shift(), 0);\r\n }\r\n if (this.isPaused) {\r\n this.play();\r\n }\r\n};\r\n\r\nAnimationItem.prototype.resetSegments = function (forceFlag) {\r\n this.segments.length = 0;\r\n this.segments.push([this.animationData.ip,this.animationData.op]);\r\n //this.segments.push([this.animationData.ip*this.frameRate,Math.floor(this.animationData.op - this.animationData.ip+this.animationData.ip*this.frameRate)]);\r\n if (forceFlag) {\r\n this.checkSegments(0);\r\n }\r\n};\r\nAnimationItem.prototype.checkSegments = function(offset) {\r\n if (this.segments.length) {\r\n this.adjustSegment(this.segments.shift(), offset);\r\n return true;\r\n }\r\n return false;\r\n};\r\n\r\nAnimationItem.prototype.destroy = function (name) {\r\n if ((name && this.name != name) || !this.renderer) {\r\n return;\r\n }\r\n this.renderer.destroy();\r\n this.imagePreloader.destroy();\r\n this.trigger('destroy');\r\n this._cbs = null;\r\n this.onEnterFrame = this.onLoopComplete = this.onComplete = this.onSegmentStart = this.onDestroy = null;\r\n this.renderer = null;\r\n};\r\n\r\nAnimationItem.prototype.setCurrentRawFrameValue = function(value){\r\n this.currentRawFrame = value;\r\n this.gotoFrame();\r\n};\r\n\r\nAnimationItem.prototype.setSpeed = function (val) {\r\n this.playSpeed = val;\r\n this.updaFrameModifier();\r\n};\r\n\r\nAnimationItem.prototype.setDirection = function (val) {\r\n this.playDirection = val < 0 ? -1 : 1;\r\n this.updaFrameModifier();\r\n};\r\n\r\nAnimationItem.prototype.updaFrameModifier = function () {\r\n this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\r\n};\r\n\r\nAnimationItem.prototype.getPath = function () {\r\n return this.path;\r\n};\r\n\r\nAnimationItem.prototype.getAssetsPath = function (assetData) {\r\n var path = '';\r\n if(assetData.e) {\r\n path = assetData.p;\r\n } else if(this.assetsPath){\r\n var imagePath = assetData.p;\r\n if(imagePath.indexOf('images/') !== -1){\r\n imagePath = imagePath.split('/')[1];\r\n }\r\n path = this.assetsPath + imagePath;\r\n } else {\r\n path = this.path;\r\n path += assetData.u ? assetData.u : '';\r\n path += assetData.p;\r\n }\r\n return path;\r\n};\r\n\r\nAnimationItem.prototype.getAssetData = function (id) {\r\n var i = 0, len = this.assets.length;\r\n while (i < len) {\r\n if(id == this.assets[i].id){\r\n return this.assets[i];\r\n }\r\n i += 1;\r\n }\r\n};\r\n\r\nAnimationItem.prototype.hide = function () {\r\n this.renderer.hide();\r\n};\r\n\r\nAnimationItem.prototype.show = function () {\r\n this.renderer.show();\r\n};\r\n\r\nAnimationItem.prototype.getDuration = function (isFrame) {\r\n return isFrame ? this.totalFrames : this.totalFrames / this.frameRate;\r\n};\r\n\r\nAnimationItem.prototype.trigger = function(name){\r\n if(this._cbs && this._cbs[name]){\r\n switch(name){\r\n case 'enterFrame':\r\n this.triggerEvent(name,new BMEnterFrameEvent(name,this.currentFrame,this.totalFrames,this.frameModifier));\r\n break;\r\n case 'loopComplete':\r\n this.triggerEvent(name,new BMCompleteLoopEvent(name,this.loop,this.playCount,this.frameMult));\r\n break;\r\n case 'complete':\r\n this.triggerEvent(name,new BMCompleteEvent(name,this.frameMult));\r\n break;\r\n case 'segmentStart':\r\n this.triggerEvent(name,new BMSegmentStartEvent(name,this.firstFrame,this.totalFrames));\r\n break;\r\n case 'destroy':\r\n this.triggerEvent(name,new BMDestroyEvent(name,this));\r\n break;\r\n default:\r\n this.triggerEvent(name);\r\n }\r\n }\r\n if(name === 'enterFrame' && this.onEnterFrame){\r\n this.onEnterFrame.call(this,new BMEnterFrameEvent(name,this.currentFrame,this.totalFrames,this.frameMult));\r\n }\r\n if(name === 'loopComplete' && this.onLoopComplete){\r\n this.onLoopComplete.call(this,new BMCompleteLoopEvent(name,this.loop,this.playCount,this.frameMult));\r\n }\r\n if(name === 'complete' && this.onComplete){\r\n this.onComplete.call(this,new BMCompleteEvent(name,this.frameMult));\r\n }\r\n if(name === 'segmentStart' && this.onSegmentStart){\r\n this.onSegmentStart.call(this,new BMSegmentStartEvent(name,this.firstFrame,this.totalFrames));\r\n }\r\n if(name === 'destroy' && this.onDestroy){\r\n this.onDestroy.call(this,new BMDestroyEvent(name,this));\r\n }\r\n};\r\n\r\nAnimationItem.prototype.triggerRenderFrameError = function(nativeError) {\r\n\r\n var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame);\r\n this.triggerEvent('error', error);\r\n\r\n if (this.onError) {\r\n this.onError.call(this, error);\r\n }\r\n}\r\n\r\nAnimationItem.prototype.triggerConfigError = function(nativeError) {\r\n\r\n var error = new BMConfigErrorEvent(nativeError, this.currentFrame);\r\n this.triggerEvent('error', error);\r\n\r\n if (this.onError) {\r\n this.onError.call(this, error);\r\n }\r\n}\r\nvar Expressions = (function(){\r\n var ob = {};\r\n ob.initExpressions = initExpressions;\r\n\r\n\r\n function initExpressions(animation){\r\n\r\n \tvar stackCount = 0;\r\n \tvar registers = [];\r\n\r\n \tfunction pushExpression() {\r\n\t\t\tstackCount += 1;\r\n \t}\r\n\r\n \tfunction popExpression() {\r\n\t\t\tstackCount -= 1;\r\n\t\t\tif (stackCount === 0) {\r\n\t\t\t\treleaseInstances();\r\n\t\t\t}\r\n \t}\r\n\r\n \tfunction registerExpressionProperty(expression) {\r\n \t\tif (registers.indexOf(expression) === -1) {\r\n\t\t\t\tregisters.push(expression)\r\n \t\t}\r\n \t}\r\n\r\n \tfunction releaseInstances() {\r\n \t\tvar i, len = registers.length;\r\n \t\tfor (i = 0; i < len; i += 1) {\r\n\t\t\t\tregisters[i].release();\r\n \t\t}\r\n \t\tregisters.length = 0;\r\n \t}\r\n\r\n animation.renderer.compInterface = CompExpressionInterface(animation.renderer);\r\n animation.renderer.globalData.projectInterface.registerComposition(animation.renderer);\r\n animation.renderer.globalData.pushExpression = pushExpression;\r\n animation.renderer.globalData.popExpression = popExpression;\r\n animation.renderer.globalData.registerExpressionProperty = registerExpressionProperty;\r\n }\r\n return ob;\r\n}());\r\n\r\nexpressionsPlugin = Expressions;\r\n\r\nvar ExpressionManager = (function(){\r\n 'use strict';\r\n var ob = {};\r\n var Math = BMMath;\r\n var window = null;\r\n var document = null;\r\n\r\n function $bm_isInstanceOfArray(arr) {\r\n return arr.constructor === Array || arr.constructor === Float32Array;\r\n }\r\n\r\n function isNumerable(tOfV, v) {\r\n return tOfV === 'number' || tOfV === 'boolean' || tOfV === 'string' || v instanceof Number;\r\n }\r\n\r\n function $bm_neg(a){\r\n var tOfA = typeof a;\r\n if(tOfA === 'number' || tOfA === 'boolean' || a instanceof Number ){\r\n return -a;\r\n }\r\n if($bm_isInstanceOfArray(a)){\r\n var i, lenA = a.length;\r\n var retArr = [];\r\n for(i=0;i<lenA;i+=1){\r\n retArr[i] = -a[i];\r\n }\r\n return retArr;\r\n }\r\n if (a.propType) {\r\n return a.v;\r\n }\r\n }\r\n\r\n var easeInBez = BezierFactory.getBezierEasing(0.333,0,.833,.833, 'easeIn').get;\r\n var easeOutBez = BezierFactory.getBezierEasing(0.167,0.167,.667,1, 'easeOut').get;\r\n var easeInOutBez = BezierFactory.getBezierEasing(.33,0,.667,1, 'easeInOut').get;\r\n\r\n function sum(a,b) {\r\n var tOfA = typeof a;\r\n var tOfB = typeof b;\r\n if(tOfA === 'string' || tOfB === 'string'){\r\n return a + b;\r\n }\r\n if(isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\r\n return a + b;\r\n }\r\n if($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)){\r\n a = a.slice(0);\r\n a[0] = a[0] + b;\r\n return a;\r\n }\r\n if(isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)){\r\n b = b.slice(0);\r\n b[0] = a + b[0];\r\n return b;\r\n }\r\n if($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)){\r\n \r\n var i = 0, lenA = a.length, lenB = b.length;\r\n var retArr = [];\r\n while(i<lenA || i < lenB){\r\n if((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)){\r\n retArr[i] = a[i] + b[i];\r\n }else{\r\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\r\n }\r\n i += 1;\r\n }\r\n return retArr;\r\n }\r\n return 0;\r\n }\r\n var add = sum;\r\n\r\n function sub(a,b) {\r\n var tOfA = typeof a;\r\n var tOfB = typeof b;\r\n if(isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\r\n if(tOfA === 'string') {\r\n a = parseInt(a);\r\n }\r\n if(tOfB === 'string') {\r\n b = parseInt(b);\r\n }\r\n return a - b;\r\n }\r\n if( $bm_isInstanceOfArray(a) && isNumerable(tOfB, b)){\r\n a = a.slice(0);\r\n a[0] = a[0] - b;\r\n return a;\r\n }\r\n if(isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)){\r\n b = b.slice(0);\r\n b[0] = a - b[0];\r\n return b;\r\n }\r\n if($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)){\r\n var i = 0, lenA = a.length, lenB = b.length;\r\n var retArr = [];\r\n while(i<lenA || i < lenB){\r\n if((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)){\r\n retArr[i] = a[i] - b[i];\r\n }else{\r\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\r\n }\r\n i += 1;\r\n }\r\n return retArr;\r\n }\r\n return 0;\r\n }\r\n\r\n function mul(a,b) {\r\n var tOfA = typeof a;\r\n var tOfB = typeof b;\r\n var arr;\r\n if(isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\r\n return a * b;\r\n }\r\n\r\n var i, len;\r\n if($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)){\r\n len = a.length;\r\n arr = createTypedArray('float32', len);\r\n for(i=0;i<len;i+=1){\r\n arr[i] = a[i] * b;\r\n }\r\n return arr;\r\n }\r\n if(isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)){\r\n len = b.length;\r\n arr = createTypedArray('float32', len);\r\n for(i=0;i<len;i+=1){\r\n arr[i] = a * b[i];\r\n }\r\n return arr;\r\n }\r\n return 0;\r\n }\r\n\r\n function div(a,b) {\r\n var tOfA = typeof a;\r\n var tOfB = typeof b;\r\n var arr;\r\n if(isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\r\n return a / b;\r\n }\r\n var i, len;\r\n if($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)){\r\n len = a.length;\r\n arr = createTypedArray('float32', len);\r\n for(i=0;i<len;i+=1){\r\n arr[i] = a[i] / b;\r\n }\r\n return arr;\r\n }\r\n if(isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)){\r\n len = b.length;\r\n arr = createTypedArray('float32', len);\r\n for(i=0;i<len;i+=1){\r\n arr[i] = a / b[i];\r\n }\r\n return arr;\r\n }\r\n return 0;\r\n }\r\n function mod(a,b) {\r\n if(typeof a === 'string') {\r\n a = parseInt(a);\r\n }\r\n if(typeof b === 'string') {\r\n b = parseInt(b);\r\n }\r\n return a % b;\r\n }\r\n var $bm_sum = sum;\r\n var $bm_sub = sub;\r\n var $bm_mul = mul;\r\n var $bm_div = div;\r\n var $bm_mod = mod;\r\n\r\n function clamp(num, min, max) {\r\n if(min > max){\r\n var mm = max;\r\n max = min;\r\n min = mm;\r\n }\r\n return Math.min(Math.max(num, min), max);\r\n }\r\n\r\n function radiansToDegrees(val) {\r\n return val/degToRads;\r\n }\r\n var radians_to_degrees = radiansToDegrees;\r\n\r\n function degreesToRadians(val) {\r\n return val*degToRads;\r\n }\r\n var degrees_to_radians = radiansToDegrees;\r\n\r\n var helperLengthArray = [0,0,0,0,0,0];\r\n\r\n function length(arr1, arr2) {\r\n if (typeof arr1 === 'number' || arr1 instanceof Number) {\r\n arr2 = arr2 || 0;\r\n return Math.abs(arr1 - arr2);\r\n }\r\n if(!arr2) {\r\n arr2 = helperLengthArray;\r\n }\r\n var i, len = Math.min(arr1.length, arr2.length);\r\n var addedLength = 0;\r\n for (i = 0; i < len; i += 1) {\r\n addedLength += Math.pow(arr2[i] - arr1[i], 2);\r\n }\r\n return Math.sqrt(addedLength);\r\n }\r\n\r\n function normalize(vec) {\r\n return div(vec, length(vec));\r\n }\r\n\r\n function rgbToHsl(val) {\r\n var r = val[0]; var g = val[1]; var b = val[2];\r\n var max = Math.max(r, g, b), min = Math.min(r, g, b);\r\n var h, s, l = (max + min) / 2;\r\n\r\n if(max == min){\r\n h = s = 0; // achromatic\r\n }else{\r\n var d = max - min;\r\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\r\n switch(max){\r\n case r: h = (g - b) / d + (g < b ? 6 : 0); break;\r\n case g: h = (b - r) / d + 2; break;\r\n case b: h = (r - g) / d + 4; break;\r\n }\r\n h /= 6;\r\n }\r\n\r\n return [h, s, l,val[3]];\r\n }\r\n\r\n function hue2rgb(p, q, t){\r\n if(t < 0) t += 1;\r\n if(t > 1) t -= 1;\r\n if(t < 1/6) return p + (q - p) * 6 * t;\r\n if(t < 1/2) return q;\r\n if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;\r\n return p;\r\n }\r\n\r\n function hslToRgb(val){\r\n var h = val[0];\r\n var s = val[1];\r\n var l = val[2];\r\n\r\n var r, g, b;\r\n\r\n if(s === 0){\r\n r = g = b = l; // achromatic\r\n }else{\r\n\r\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\r\n var p = 2 * l - q;\r\n r = hue2rgb(p, q, h + 1/3);\r\n g = hue2rgb(p, q, h);\r\n b = hue2rgb(p, q, h - 1/3);\r\n }\r\n\r\n return [r, g , b, val[3]];\r\n }\r\n\r\n function linear(t, tMin, tMax, value1, value2){\r\n if(value1 === undefined || value2 === undefined){\r\n value1 = tMin;\r\n value2 = tMax;\r\n tMin = 0;\r\n tMax = 1;\r\n }\r\n if(tMax < tMin) {\r\n var _tMin = tMax;\r\n tMax = tMin;\r\n tMin = _tMin;\r\n }\r\n if(t <= tMin) {\r\n return value1;\r\n }else if(t >= tMax){\r\n return value2;\r\n }\r\n var perc = tMax === tMin ? 0 : (t-tMin)/(tMax-tMin);\r\n if(!value1.length){\r\n return value1 + (value2-value1)*perc;\r\n }\r\n var i, len = value1.length;\r\n var arr = createTypedArray('float32', len);\r\n for(i=0;i<len;i+=1){\r\n arr[i] = value1[i] + (value2[i]-value1[i])*perc;\r\n }\r\n return arr;\r\n }\r\n function random(min,max){\r\n if(max === undefined){\r\n if(min === undefined){\r\n min = 0;\r\n max = 1;\r\n } else {\r\n max = min;\r\n min = undefined;\r\n }\r\n }\r\n if(max.length){\r\n var i, len = max.length;\r\n if(!min){\r\n min = createTypedArray('float32', len);\r\n }\r\n var arr = createTypedArray('float32', len);\r\n var rnd = BMMath.random();\r\n for(i=0;i<len;i+=1){\r\n arr[i] = min[i] + rnd*(max[i]-min[i]);\r\n }\r\n return arr;\r\n }\r\n if(min === undefined){\r\n min = 0;\r\n }\r\n var rndm = BMMath.random();\r\n return min + rndm*(max-min);\r\n }\r\n\r\n function createPath(points, inTangents, outTangents, closed) {\r\n var i, len = points.length;\r\n var path = shape_pool.newElement();\r\n path.setPathData(!!closed, len);\r\n var arrPlaceholder = [0,0], inVertexPoint, outVertexPoint;\r\n for(i = 0; i < len; i += 1) {\r\n inVertexPoint = (inTangents && inTangents[i]) ? inTangents[i] : arrPlaceholder;\r\n outVertexPoint = (outTangents && outTangents[i]) ? outTangents[i] : arrPlaceholder;\r\n path.setTripleAt(points[i][0],points[i][1],outVertexPoint[0] + points[i][0],outVertexPoint[1] + points[i][1],inVertexPoint[0] + points[i][0],inVertexPoint[1] + points[i][1],i,true);\r\n }\r\n return path;\r\n }\r\n\r\n function initiateExpression(elem,data,property){\r\n var val = data.x;\r\n var needsVelocity = /velocity(?![\\w\\d])/.test(val);\r\n var _needsRandom = val.indexOf('random') !== -1;\r\n var elemType = elem.data.ty;\r\n var transform,$bm_transform,content,effect;\r\n var thisProperty = property;\r\n thisProperty.valueAtTime = thisProperty.getValueAtTime;\r\n Object.defineProperty(thisProperty, 'value', {\r\n get: function() {\r\n return thisProperty.v\r\n }\r\n })\r\n elem.comp.frameDuration = 1/elem.comp.globalData.frameRate;\r\n elem.comp.displayStartTime = 0;\r\n var inPoint = elem.data.ip/elem.comp.globalData.frameRate;\r\n var outPoint = elem.data.op/elem.comp.globalData.frameRate;\r\n var width = elem.data.sw ? elem.data.sw : 0;\r\n var height = elem.data.sh ? elem.data.sh : 0;\r\n var name = elem.data.nm;\r\n var loopIn, loop_in, loopOut, loop_out, smooth;\r\n var toWorld,fromWorld,fromComp,toComp,fromCompToSurface, position, rotation, anchorPoint, scale, thisLayer, thisComp,mask,valueAtTime,velocityAtTime;\r\n var __expression_functions = [];\r\n if(data.xf) {\r\n var i, len = data.xf.length;\r\n for(i = 0; i < len; i += 1) {\r\n __expression_functions[i] = eval('(function(){ return ' + data.xf[i] + '}())');\r\n }\r\n }\r\n\r\n var scoped_bm_rt;\r\n var expression_function = eval('[function _expression_function(){' + val+';scoped_bm_rt=$bm_rt}' + ']')[0];\r\n var numKeys = property.kf ? data.k.length : 0;\r\n\r\n var active = !this.data || this.data.hd !== true;\r\n\r\n var wiggle = function wiggle(freq,amp){\r\n var i,j, len = this.pv.length ? this.pv.length : 1;\r\n var addedAmps = createTypedArray('float32', len);\r\n freq = 5;\r\n var iterations = Math.floor(time*freq);\r\n i = 0;\r\n j = 0;\r\n while(i<iterations){\r\n //var rnd = BMMath.random();\r\n for(j=0;j<len;j+=1){\r\n addedAmps[j] += -amp + amp*2*BMMath.random();\r\n //addedAmps[j] += -amp + amp*2*rnd;\r\n }\r\n i += 1;\r\n }\r\n //var rnd2 = BMMath.random();\r\n var periods = time*freq;\r\n var perc = periods - Math.floor(periods);\r\n var arr = createTypedArray('float32', len);\r\n if(len>1){\r\n for(j=0;j<len;j+=1){\r\n arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*BMMath.random())*perc;\r\n //arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*rnd)*perc;\r\n //arr[i] = this.pv[i] + addedAmp + amp1*perc + amp2*(1-perc);\r\n }\r\n return arr;\r\n } else {\r\n return this.pv + addedAmps[0] + (-amp + amp*2*BMMath.random())*perc;\r\n }\r\n }.bind(this);\r\n\r\n if(thisProperty.loopIn) {\r\n loopIn = thisProperty.loopIn.bind(thisProperty);\r\n loop_in = loopIn;\r\n }\r\n\r\n if(thisProperty.loopOut) {\r\n loopOut = thisProperty.loopOut.bind(thisProperty);\r\n loop_out = loopOut;\r\n }\r\n\r\n if(thisProperty.smooth) {\r\n smooth = thisProperty.smooth.bind(thisProperty);\r\n }\r\n\r\n function loopInDuration(type,duration){\r\n return loopIn(type,duration,true);\r\n }\r\n\r\n function loopOutDuration(type,duration){\r\n return loopOut(type,duration,true);\r\n }\r\n\r\n if(this.getValueAtTime) {\r\n valueAtTime = this.getValueAtTime.bind(this);\r\n }\r\n\r\n if(this.getVelocityAtTime) {\r\n velocityAtTime = this.getVelocityAtTime.bind(this);\r\n }\r\n\r\n var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface);\r\n\r\n function lookAt(elem1,elem2){\r\n var fVec = [elem2[0]-elem1[0],elem2[1]-elem1[1],elem2[2]-elem1[2]];\r\n var pitch = Math.atan2(fVec[0],Math.sqrt(fVec[1]*fVec[1]+fVec[2]*fVec[2]))/degToRads;\r\n var yaw = -Math.atan2(fVec[1],fVec[2])/degToRads;\r\n return [yaw,pitch,0];\r\n }\r\n\r\n function easeOut(t, tMin, tMax, val1, val2){\r\n return applyEase(easeOutBez, t, tMin, tMax, val1, val2);\r\n }\r\n\r\n function easeIn(t, tMin, tMax, val1, val2){\r\n return applyEase(easeInBez, t, tMin, tMax, val1, val2);\r\n }\r\n\r\n function ease(t, tMin, tMax, val1, val2){\r\n return applyEase(easeInOutBez, t, tMin, tMax, val1, val2);\r\n }\r\n\r\n function applyEase(fn, t, tMin, tMax, val1, val2) {\r\n if(val1 === undefined){\r\n val1 = tMin;\r\n val2 = tMax;\r\n } else {\r\n t = (t - tMin) / (tMax - tMin);\r\n }\r\n t = t > 1 ? 1 : t < 0 ? 0 : t;\r\n var mult = fn(t);\r\n if($bm_isInstanceOfArray(val1)) {\r\n var i, len = val1.length;\r\n var arr = createTypedArray('float32', len);\r\n for (i = 0; i < len; i += 1) {\r\n arr[i] = (val2[i] - val1[i]) * mult + val1[i];\r\n }\r\n return arr;\r\n } else {\r\n return (val2 - val1) * mult + val1;\r\n }\r\n }\r\n\r\n function nearestKey(time){\r\n var i, len = data.k.length,index,keyTime;\r\n if(!data.k.length || typeof(data.k[0]) === 'number'){\r\n index = 0;\r\n keyTime = 0;\r\n } else {\r\n index = -1;\r\n time *= elem.comp.globalData.frameRate;\r\n if (time < data.k[0].t) {\r\n index = 1;\r\n keyTime = data.k[0].t;\r\n } else {\r\n for(i=0;i<len-1;i+=1){\r\n if(time === data.k[i].t){\r\n index = i + 1;\r\n keyTime = data.k[i].t;\r\n break;\r\n }else if(time>data.k[i].t && time<data.k[i+1].t){\r\n if(time-data.k[i].t > data.k[i+1].t - time){\r\n index = i + 2;\r\n keyTime = data.k[i+1].t;\r\n } else {\r\n index = i + 1;\r\n keyTime = data.k[i].t;\r\n }\r\n break;\r\n }\r\n }\r\n if(index === -1){\r\n index = i + 1;\r\n keyTime = data.k[i].t;\r\n }\r\n }\r\n \r\n }\r\n var ob = {};\r\n ob.index = index;\r\n ob.time = keyTime/elem.comp.globalData.frameRate;\r\n return ob;\r\n }\r\n\r\n function key(ind){\r\n var ob, i, len;\r\n if(!data.k.length || typeof(data.k[0]) === 'number'){\r\n throw new Error('The property has no keyframe at index ' + ind);\r\n }\r\n ind -= 1;\r\n ob = {\r\n time: data.k[ind].t/elem.comp.globalData.frameRate,\r\n value: []\r\n };\r\n var arr = data.k[ind].hasOwnProperty('s') ? data.k[ind].s : data.k[ind - 1].e;\r\n\r\n len = arr.length;\r\n for(i=0;i<len;i+=1){\r\n ob[i] = arr[i];\r\n ob.value[i] = arr[i]\r\n }\r\n return ob;\r\n }\r\n\r\n function framesToTime(frames, fps) { \r\n if (!fps) {\r\n fps = elem.comp.globalData.frameRate;\r\n }\r\n return frames / fps;\r\n }\r\n\r\n function timeToFrames(t, fps) {\r\n if (!t && t !== 0) {\r\n t = time;\r\n }\r\n if (!fps) {\r\n fps = elem.comp.globalData.frameRate;\r\n }\r\n return t * fps;\r\n }\r\n\r\n function seedRandom(seed){\r\n BMMath.seedrandom(randSeed + seed);\r\n }\r\n\r\n function sourceRectAtTime() {\r\n return elem.sourceRectAtTime();\r\n }\r\n\r\n function substring(init, end) {\r\n if(typeof value === 'string') {\r\n if(end === undefined) {\r\n return value.substring(init)\r\n }\r\n return value.substring(init, end)\r\n }\r\n return '';\r\n }\r\n\r\n function substr(init, end) {\r\n if(typeof value === 'string') {\r\n if(end === undefined) {\r\n return value.substr(init)\r\n }\r\n return value.substr(init, end)\r\n }\r\n return '';\r\n }\r\n\r\n function posterizeTime(framesPerSecond) {\r\n time = framesPerSecond === 0 ? 0 : Math.floor(time * framesPerSecond) / framesPerSecond\r\n value = valueAtTime(time)\r\n }\r\n\r\n var time, velocity, value, text, textIndex, textTotal, selectorValue;\r\n var index = elem.data.ind;\r\n var hasParent = !!(elem.hierarchy && elem.hierarchy.length);\r\n var parent;\r\n var randSeed = Math.floor(Math.random()*1000000);\r\n var globalData = elem.globalData;\r\n function executeExpression(_value) {\r\n // globalData.pushExpression();\r\n value = _value;\r\n if (_needsRandom) {\r\n seedRandom(randSeed);\r\n }\r\n if (this.frameExpressionId === elem.globalData.frameId && this.propType !== 'textSelector') {\r\n return value;\r\n }\r\n if(this.propType === 'textSelector'){\r\n textIndex = this.textIndex;\r\n textTotal = this.textTotal;\r\n selectorValue = this.selectorValue;\r\n }\r\n if (!thisLayer) {\r\n text = elem.layerInterface.text;\r\n thisLayer = elem.layerInterface;\r\n thisComp = elem.comp.compInterface;\r\n toWorld = thisLayer.toWorld.bind(thisLayer);\r\n fromWorld = thisLayer.fromWorld.bind(thisLayer);\r\n fromComp = thisLayer.fromComp.bind(thisLayer);\r\n toComp = thisLayer.toComp.bind(thisLayer);\r\n mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null;\r\n fromCompToSurface = fromComp;\r\n }\r\n if (!transform) {\r\n transform = elem.layerInterface(\"ADBE Transform Group\");\r\n $bm_transform = transform;\r\n if(transform) {\r\n anchorPoint = transform.anchorPoint;\r\n /*position = transform.position;\r\n rotation = transform.rotation;\r\n scale = transform.scale;*/\r\n }\r\n }\r\n \r\n if (elemType === 4 && !content) {\r\n content = thisLayer(\"ADBE Root Vectors Group\");\r\n }\r\n if (!effect) {\r\n effect = thisLayer(4);\r\n }\r\n hasParent = !!(elem.hierarchy && elem.hierarchy.length);\r\n if (hasParent && !parent) {\r\n parent = elem.hierarchy[0].layerInterface;\r\n }\r\n time = this.comp.renderedFrame/this.comp.globalData.frameRate;\r\n if (needsVelocity) {\r\n velocity = velocityAtTime(time);\r\n }\r\n expression_function();\r\n this.frameExpressionId = elem.globalData.frameId;\r\n\r\n\r\n //TODO: Check if it's possible to return on ShapeInterface the .v value\r\n if (scoped_bm_rt.propType === \"shape\") {\r\n scoped_bm_rt = scoped_bm_rt.v;\r\n }\r\n // globalData.popExpression();\r\n return scoped_bm_rt;\r\n }\r\n return executeExpression;\r\n }\r\n\r\n ob.initiateExpression = initiateExpression;\r\n return ob;\r\n}());\r\nvar expressionHelpers = (function(){\r\n\r\n function searchExpressions(elem,data,prop){\r\n if(data.x){\r\n prop.k = true;\r\n prop.x = true;\r\n prop.initiateExpression = ExpressionManager.initiateExpression;\r\n prop.effectsSequence.push(prop.initiateExpression(elem,data,prop).bind(prop));\r\n }\r\n }\r\n\r\n function getValueAtTime(frameNum) {\r\n frameNum *= this.elem.globalData.frameRate;\r\n frameNum -= this.offsetTime;\r\n if(frameNum !== this._cachingAtTime.lastFrame) {\r\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0;\r\n this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime);\r\n this._cachingAtTime.lastFrame = frameNum;\r\n }\r\n return this._cachingAtTime.value;\r\n\r\n }\r\n\r\n function getSpeedAtTime(frameNum) {\r\n var delta = -0.01;\r\n var v1 = this.getValueAtTime(frameNum);\r\n var v2 = this.getValueAtTime(frameNum + delta);\r\n var speed = 0;\r\n if(v1.length){\r\n var i;\r\n for(i=0;i<v1.length;i+=1){\r\n speed += Math.pow(v2[i] - v1[i], 2);\r\n }\r\n speed = Math.sqrt(speed) * 100;\r\n } else {\r\n speed = 0;\r\n }\r\n return speed;\r\n }\r\n\r\n function getVelocityAtTime(frameNum) {\r\n if(this.vel !== undefined){\r\n return this.vel;\r\n }\r\n var delta = -0.001;\r\n //frameNum += this.elem.data.st;\r\n var v1 = this.getValueAtTime(frameNum);\r\n var v2 = this.getValueAtTime(frameNum + delta);\r\n var velocity;\r\n if(v1.length){\r\n velocity = createTypedArray('float32', v1.length);\r\n var i;\r\n for(i=0;i<v1.length;i+=1){\r\n //removing frameRate\r\n //if needed, don't add it here\r\n //velocity[i] = this.elem.globalData.frameRate*((v2[i] - v1[i])/delta);\r\n velocity[i] = (v2[i] - v1[i])/delta;\r\n }\r\n } else {\r\n velocity = (v2 - v1)/delta;\r\n }\r\n return velocity;\r\n }\r\n\r\n function getStaticValueAtTime() {\r\n return this.pv;\r\n }\r\n\r\n function setGroupProperty(propertyGroup){\r\n this.propertyGroup = propertyGroup;\r\n }\r\n\r\n\treturn {\r\n\t\tsearchExpressions: searchExpressions,\r\n\t\tgetSpeedAtTime: getSpeedAtTime,\r\n\t\tgetVelocityAtTime: getVelocityAtTime,\r\n\t\tgetValueAtTime: getValueAtTime,\r\n\t\tgetStaticValueAtTime: getStaticValueAtTime,\r\n\t\tsetGroupProperty: setGroupProperty,\r\n\t}\r\n}());\r\n(function addPropertyDecorator() {\r\n\r\n function loopOut(type,duration,durationFlag){\r\n if(!this.k || !this.keyframes){\r\n return this.pv;\r\n }\r\n type = type ? type.toLowerCase() : '';\r\n var currentFrame = this.comp.renderedFrame;\r\n var keyframes = this.keyframes;\r\n var lastKeyFrame = keyframes[keyframes.length - 1].t;\r\n if(currentFrame<=lastKeyFrame){\r\n return this.pv;\r\n }else{\r\n var cycleDuration, firstKeyFrame;\r\n if(!durationFlag){\r\n if(!duration || duration > keyframes.length - 1){\r\n duration = keyframes.length - 1;\r\n }\r\n firstKeyFrame = keyframes[keyframes.length - 1 - duration].t;\r\n cycleDuration = lastKeyFrame - firstKeyFrame;\r\n } else {\r\n if(!duration){\r\n cycleDuration = Math.max(0,lastKeyFrame - this.elem.data.ip);\r\n } else {\r\n cycleDuration = Math.abs(lastKeyFrame - elem.comp.globalData.frameRate*duration);\r\n }\r\n firstKeyFrame = lastKeyFrame - cycleDuration;\r\n }\r\n var i, len, ret;\r\n if(type === 'pingpong') {\r\n var iterations = Math.floor((currentFrame - firstKeyFrame)/cycleDuration);\r\n if(iterations % 2 !== 0){\r\n return this.getValueAtTime(((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0);\r\n }\r\n } else if(type === 'offset'){\r\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\r\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\r\n var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\r\n var repeats = Math.floor((currentFrame - firstKeyFrame)/cycleDuration);\r\n if(this.pv.length){\r\n ret = new Array(initV.length);\r\n len = ret.length;\r\n for(i=0;i<len;i+=1){\r\n ret[i] = (endV[i]-initV[i])*repeats + current[i];\r\n }\r\n return ret;\r\n }\r\n return (endV-initV)*repeats + current;\r\n } else if(type === 'continue'){\r\n var lastValue = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\r\n var nextLastValue = this.getValueAtTime((lastKeyFrame - 0.001) / this.comp.globalData.frameRate, 0);\r\n if(this.pv.length){\r\n ret = new Array(lastValue.length);\r\n len = ret.length;\r\n for(i=0;i<len;i+=1){\r\n ret[i] = lastValue[i] + (lastValue[i]-nextLastValue[i])*((currentFrame - lastKeyFrame)/ this.comp.globalData.frameRate)/0.0005;\r\n }\r\n return ret;\r\n }\r\n return lastValue + (lastValue-nextLastValue)*(((currentFrame - lastKeyFrame))/0.001);\r\n }\r\n return this.getValueAtTime((((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0);\r\n }\r\n }\r\n\r\n function loopIn(type,duration, durationFlag) {\r\n if(!this.k){\r\n return this.pv;\r\n }\r\n type = type ? type.toLowerCase() : '';\r\n var currentFrame = this.comp.renderedFrame;\r\n var keyframes = this.keyframes;\r\n var firstKeyFrame = keyframes[0].t;\r\n if(currentFrame>=firstKeyFrame){\r\n return this.pv;\r\n }else{\r\n var cycleDuration, lastKeyFrame;\r\n if(!durationFlag){\r\n if(!duration || duration > keyframes.length - 1){\r\n duration = keyframes.length - 1;\r\n }\r\n lastKeyFrame = keyframes[duration].t;\r\n cycleDuration = lastKeyFrame - firstKeyFrame;\r\n } else {\r\n if(!duration){\r\n cycleDuration = Math.max(0,this.elem.data.op - firstKeyFrame);\r\n } else {\r\n cycleDuration = Math.abs(elem.comp.globalData.frameRate*duration);\r\n }\r\n lastKeyFrame = firstKeyFrame + cycleDuration;\r\n }\r\n var i, len, ret;\r\n if(type === 'pingpong') {\r\n var iterations = Math.floor((firstKeyFrame - currentFrame)/cycleDuration);\r\n if(iterations % 2 === 0){\r\n return this.getValueAtTime((((firstKeyFrame - currentFrame)%cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0);\r\n }\r\n } else if(type === 'offset'){\r\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\r\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\r\n var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame)%cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\r\n var repeats = Math.floor((firstKeyFrame - currentFrame)/cycleDuration)+1;\r\n if(this.pv.length){\r\n ret = new Array(initV.length);\r\n len = ret.length;\r\n for(i=0;i<len;i+=1){\r\n ret[i] = current[i]-(endV[i]-initV[i])*repeats;\r\n }\r\n return ret;\r\n }\r\n return current-(endV-initV)*repeats;\r\n } else if(type === 'continue'){\r\n var firstValue = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\r\n var nextFirstValue = this.getValueAtTime((firstKeyFrame + 0.001) / this.comp.globalData.frameRate, 0);\r\n if(this.pv.length){\r\n ret = new Array(firstValue.length);\r\n len = ret.length;\r\n for(i=0;i<len;i+=1){\r\n ret[i] = firstValue[i] + (firstValue[i]-nextFirstValue[i])*(firstKeyFrame - currentFrame)/0.001;\r\n }\r\n return ret;\r\n }\r\n return firstValue + (firstValue-nextFirstValue)*(firstKeyFrame - currentFrame)/0.001;\r\n }\r\n return this.getValueAtTime(((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0);\r\n }\r\n }\r\n\r\n function smooth(width, samples) {\r\n if (!this.k){\r\n return this.pv;\r\n }\r\n width = (width || 0.4) * 0.5;\r\n samples = Math.floor(samples || 5);\r\n if (samples <= 1) {\r\n return this.pv;\r\n }\r\n var currentTime = this.comp.renderedFrame / this.comp.globalData.frameRate;\r\n var initFrame = currentTime - width;\r\n var endFrame = currentTime + width;\r\n var sampleFrequency = samples > 1 ? (endFrame - initFrame) / (samples - 1) : 1;\r\n var i = 0, j = 0;\r\n var value;\r\n if (this.pv.length) {\r\n value = createTypedArray('float32', this.pv.length);\r\n } else {\r\n value = 0;\r\n }\r\n var sampleValue;\r\n while (i < samples) {\r\n sampleValue = this.getValueAtTime(initFrame + i * sampleFrequency);\r\n if(this.pv.length) {\r\n for (j = 0; j < this.pv.length; j += 1) {\r\n value[j] += sampleValue[j];\r\n }\r\n } else {\r\n value += sampleValue;\r\n }\r\n i += 1;\r\n }\r\n if(this.pv.length) {\r\n for (j = 0; j < this.pv.length; j += 1) {\r\n value[j] /= samples;\r\n }\r\n } else {\r\n value /= samples;\r\n }\r\n return value;\r\n }\r\n\r\n function getValueAtTime(frameNum) {\r\n frameNum *= this.elem.globalData.frameRate;\r\n frameNum -= this.offsetTime;\r\n if(frameNum !== this._cachingAtTime.lastFrame) {\r\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0;\r\n this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime);\r\n this._cachingAtTime.lastFrame = frameNum;\r\n }\r\n return this._cachingAtTime.value;\r\n\r\n }\r\n\r\n function getTransformValueAtTime(time) {\r\n console.warn('Transform at time not supported');\r\n }\r\n\r\n function getTransformStaticValueAtTime(time) {\r\n\r\n }\r\n\r\n var getTransformProperty = TransformPropertyFactory.getTransformProperty;\r\n TransformPropertyFactory.getTransformProperty = function(elem, data, container) {\r\n var prop = getTransformProperty(elem, data, container);\r\n if(prop.dynamicProperties.length) {\r\n prop.getValueAtTime = getTransformValueAtTime.bind(prop);\r\n } else {\r\n prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop);\r\n }\r\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\r\n return prop;\r\n };\r\n\r\n var propertyGetProp = PropertyFactory.getProp;\r\n PropertyFactory.getProp = function(elem,data,type, mult, container){\r\n var prop = propertyGetProp(elem,data,type, mult, container);\r\n //prop.getVelocityAtTime = getVelocityAtTime;\r\n //prop.loopOut = loopOut;\r\n //prop.loopIn = loopIn;\r\n if(prop.kf){\r\n prop.getValueAtTime = expressionHelpers.getValueAtTime.bind(prop);\r\n } else {\r\n prop.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(prop);\r\n }\r\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\r\n prop.loopOut = loopOut;\r\n prop.loopIn = loopIn;\r\n prop.smooth = smooth;\r\n prop.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(prop);\r\n prop.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(prop);\r\n prop.numKeys = data.a === 1 ? data.k.length : 0;\r\n prop.propertyIndex = data.ix;\r\n var value = 0;\r\n if(type !== 0) {\r\n value = createTypedArray('float32', data.a === 1 ? data.k[0].s.length : data.k.length);\r\n }\r\n prop._cachingAtTime = {\r\n lastFrame: initialDefaultFrame,\r\n lastIndex: 0,\r\n value: value\r\n };\r\n expressionHelpers.searchExpressions(elem,data,prop);\r\n if(prop.k){\r\n container.addDynamicProperty(prop);\r\n }\r\n\r\n return prop;\r\n };\r\n\r\n function getShapeValueAtTime(frameNum) {\r\n //For now this caching object is created only when needed instead of creating it when the shape is initialized.\r\n if (!this._cachingAtTime) {\r\n this._cachingAtTime = {\r\n shapeValue: shape_pool.clone(this.pv),\r\n lastIndex: 0,\r\n lastTime: initialDefaultFrame\r\n };\r\n }\r\n \r\n frameNum *= this.elem.globalData.frameRate;\r\n frameNum -= this.offsetTime;\r\n if(frameNum !== this._cachingAtTime.lastTime) {\r\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastTime < frameNum ? this._caching.lastIndex : 0;\r\n this._cachingAtTime.lastTime = frameNum;\r\n this.interpolateShape(frameNum, this._cachingAtTime.shapeValue, this._cachingAtTime);\r\n }\r\n return this._cachingAtTime.shapeValue;\r\n }\r\n\r\n var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction();\r\n var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction();\r\n\r\n function ShapeExpressions(){}\r\n ShapeExpressions.prototype = {\r\n vertices: function(prop, time){\r\n if (this.k) {\r\n this.getValue();\r\n }\r\n var shapePath = this.v;\r\n if(time !== undefined) {\r\n shapePath = this.getValueAtTime(time, 0);\r\n }\r\n var i, len = shapePath._length;\r\n var vertices = shapePath[prop];\r\n var points = shapePath.v;\r\n var arr = createSizedArray(len);\r\n for(i = 0; i < len; i += 1) {\r\n if(prop === 'i' || prop === 'o') {\r\n arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]];\r\n } else {\r\n arr[i] = [vertices[i][0], vertices[i][1]];\r\n }\r\n \r\n }\r\n return arr;\r\n },\r\n points: function(time){\r\n return this.vertices('v', time);\r\n },\r\n inTangents: function(time){\r\n return this.vertices('i', time);\r\n },\r\n outTangents: function(time){\r\n return this.vertices('o', time);\r\n },\r\n isClosed: function(){\r\n return this.v.c;\r\n },\r\n pointOnPath: function(perc, time){\r\n var shapePath = this.v;\r\n if(time !== undefined) {\r\n shapePath = this.getValueAtTime(time, 0);\r\n }\r\n if(!this._segmentsLength) {\r\n this._segmentsLength = bez.getSegmentsLength(shapePath);\r\n }\r\n\r\n var segmentsLength = this._segmentsLength;\r\n var lengths = segmentsLength.lengths;\r\n var lengthPos = segmentsLength.totalLength * perc;\r\n var i = 0, len = lengths.length;\r\n var j = 0, jLen;\r\n var accumulatedLength = 0, pt;\r\n while(i < len) {\r\n if(accumulatedLength + lengths[i].addedLength > lengthPos) {\r\n var initIndex = i;\r\n var endIndex = (shapePath.c && i === len - 1) ? 0 : i + 1;\r\n var segmentPerc = (lengthPos - accumulatedLength)/lengths[i].addedLength;\r\n pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths[i]);\r\n break;\r\n } else {\r\n accumulatedLength += lengths[i].addedLength;\r\n }\r\n i += 1;\r\n }\r\n if(!pt){\r\n pt = shapePath.c ? [shapePath.v[0][0],shapePath.v[0][1]]:[shapePath.v[shapePath._length-1][0],shapePath.v[shapePath._length-1][1]];\r\n }\r\n return pt;\r\n },\r\n vectorOnPath: function(perc, time, vectorType){\r\n //perc doesn't use triple equality because it can be a Number object as well as a primitive.\r\n perc = perc == 1 ? this.v.c ? 0 : 0.999 : perc;\r\n var pt1 = this.pointOnPath(perc, time);\r\n var pt2 = this.pointOnPath(perc + 0.001, time);\r\n var xLength = pt2[0] - pt1[0];\r\n var yLength = pt2[1] - pt1[1];\r\n var magnitude = Math.sqrt(Math.pow(xLength,2) + Math.pow(yLength,2));\r\n if (magnitude === 0) {\r\n return [0,0];\r\n }\r\n var unitVector = vectorType === 'tangent' ? [xLength/magnitude, yLength/magnitude] : [-yLength/magnitude, xLength/magnitude];\r\n return unitVector;\r\n },\r\n tangentOnPath: function(perc, time){\r\n return this.vectorOnPath(perc, time, 'tangent');\r\n },\r\n normalOnPath: function(perc, time){\r\n return this.vectorOnPath(perc, time, 'normal');\r\n },\r\n setGroupProperty: expressionHelpers.setGroupProperty,\r\n getValueAtTime: expressionHelpers.getStaticValueAtTime\r\n };\r\n extendPrototype([ShapeExpressions], ShapePropertyConstructorFunction);\r\n extendPrototype([ShapeExpressions], KeyframedShapePropertyConstructorFunction);\r\n KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime;\r\n KeyframedShapePropertyConstructorFunction.prototype.initiateExpression = ExpressionManager.initiateExpression;\r\n\r\n var propertyGetShapeProp = ShapePropertyFactory.getShapeProp;\r\n ShapePropertyFactory.getShapeProp = function(elem,data,type, arr, trims){\r\n var prop = propertyGetShapeProp(elem,data,type, arr, trims);\r\n prop.propertyIndex = data.ix;\r\n prop.lock = false;\r\n if(type === 3){\r\n expressionHelpers.searchExpressions(elem,data.pt,prop);\r\n } else if(type === 4){\r\n expressionHelpers.searchExpressions(elem,data.ks,prop);\r\n }\r\n if(prop.k){\r\n elem.addDynamicProperty(prop);\r\n }\r\n return prop;\r\n };\r\n}());\r\n(function addDecorator() {\r\n\r\n function searchExpressions(){\r\n if(this.data.d.x){\r\n this.calculateExpression = ExpressionManager.initiateExpression.bind(this)(this.elem,this.data.d,this);\r\n this.addEffect(this.getExpressionValue.bind(this));\r\n return true;\r\n }\r\n }\r\n\r\n TextProperty.prototype.getExpressionValue = function(currentValue, text) {\r\n var newValue = this.calculateExpression(text);\r\n if(currentValue.t !== newValue) {\r\n var newData = {};\r\n this.copyData(newData, currentValue);\r\n newData.t = newValue.toString();\r\n newData.__complete = false;\r\n return newData;\r\n }\r\n return currentValue;\r\n }\r\n\r\n TextProperty.prototype.searchProperty = function(){\r\n\r\n var isKeyframed = this.searchKeyframes();\r\n var hasExpressions = this.searchExpressions();\r\n this.kf = isKeyframed || hasExpressions;\r\n return this.kf;\r\n };\r\n\r\n TextProperty.prototype.searchExpressions = searchExpressions;\r\n \r\n}());\r\nvar ShapeExpressionInterface = (function(){\r\n\r\n function iterateElements(shapes,view, propertyGroup){\r\n var arr = [];\r\n var i, len = shapes ? shapes.length : 0;\r\n for(i=0;i<len;i+=1){\r\n if(shapes[i].ty == 'gr'){\r\n arr.push(groupInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n }else if(shapes[i].ty == 'fl'){\r\n arr.push(fillInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n }else if(shapes[i].ty == 'st'){\r\n arr.push(strokeInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n }else if(shapes[i].ty == 'tm'){\r\n arr.push(trimInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n }else if(shapes[i].ty == 'tr'){\r\n //arr.push(transformInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n }else if(shapes[i].ty == 'el'){\r\n arr.push(ellipseInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n }else if(shapes[i].ty == 'sr'){\r\n arr.push(starInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n } else if(shapes[i].ty == 'sh'){\r\n arr.push(pathInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n } else if(shapes[i].ty == 'rc'){\r\n arr.push(rectInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n } else if(shapes[i].ty == 'rd'){\r\n arr.push(roundedInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n } else if(shapes[i].ty == 'rp'){\r\n arr.push(repeaterInterfaceFactory(shapes[i],view[i],propertyGroup));\r\n }\r\n }\r\n return arr;\r\n }\r\n\r\n function contentsInterfaceFactory(shape,view, propertyGroup){\r\n var interfaces;\r\n var interfaceFunction = function _interfaceFunction(value){\r\n var i = 0, len = interfaces.length;\r\n while(i<len){\r\n if(interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value){\r\n return interfaces[i];\r\n }\r\n i+=1;\r\n }\r\n if(typeof value === 'number'){\r\n return interfaces[value-1];\r\n }\r\n };\r\n interfaceFunction.propertyGroup = function(val){\r\n if(val === 1){\r\n return interfaceFunction;\r\n } else{\r\n return propertyGroup(val-1);\r\n }\r\n };\r\n interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\r\n interfaceFunction.numProperties = interfaces.length;\r\n interfaceFunction.propertyIndex = shape.cix;\r\n interfaceFunction._name = shape.nm;\r\n\r\n return interfaceFunction;\r\n }\r\n\r\n function groupInterfaceFactory(shape,view, propertyGroup){\r\n var interfaceFunction = function _interfaceFunction(value){\r\n switch(value){\r\n case 'ADBE Vectors Group':\r\n case 'Contents':\r\n case 2:\r\n return interfaceFunction.content;\r\n //Not necessary for now. Keeping them here in case a new case appears\r\n //case 'ADBE Vector Transform Group':\r\n //case 3:\r\n default:\r\n return interfaceFunction.transform;\r\n }\r\n };\r\n interfaceFunction.propertyGroup = function(val){\r\n if(val === 1){\r\n return interfaceFunction;\r\n } else{\r\n return propertyGroup(val-1);\r\n }\r\n };\r\n var content = contentsInterfaceFactory(shape,view,interfaceFunction.propertyGroup);\r\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1],view.it[view.it.length - 1],interfaceFunction.propertyGroup);\r\n interfaceFunction.content = content;\r\n interfaceFunction.transform = transformInterface;\r\n Object.defineProperty(interfaceFunction, '_name', {\r\n get: function(){\r\n return shape.nm;\r\n }\r\n });\r\n //interfaceFunction.content = interfaceFunction;\r\n interfaceFunction.numProperties = shape.np;\r\n interfaceFunction.propertyIndex = shape.ix;\r\n interfaceFunction.nm = shape.nm;\r\n interfaceFunction.mn = shape.mn;\r\n return interfaceFunction;\r\n }\r\n\r\n function fillInterfaceFactory(shape,view,propertyGroup){\r\n function interfaceFunction(val){\r\n if(val === 'Color' || val === 'color'){\r\n return interfaceFunction.color;\r\n } else if(val === 'Opacity' || val === 'opacity'){\r\n return interfaceFunction.opacity;\r\n }\r\n }\r\n Object.defineProperties(interfaceFunction, {\r\n 'color': {\r\n get: ExpressionPropertyInterface(view.c)\r\n },\r\n 'opacity': {\r\n get: ExpressionPropertyInterface(view.o)\r\n },\r\n '_name': { value: shape.nm },\r\n 'mn': { value: shape.mn }\r\n });\r\n\r\n view.c.setGroupProperty(propertyGroup);\r\n view.o.setGroupProperty(propertyGroup);\r\n return interfaceFunction;\r\n }\r\n\r\n function strokeInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val === 1){\r\n return ob;\r\n } else{\r\n return propertyGroup(val-1);\r\n }\r\n }\r\n function _dashPropertyGroup(val){\r\n if(val === 1){\r\n return dashOb;\r\n } else{\r\n return _propertyGroup(val-1);\r\n }\r\n }\r\n function addPropertyToDashOb(i) {\r\n Object.defineProperty(dashOb, shape.d[i].nm, {\r\n get: ExpressionPropertyInterface(view.d.dataProps[i].p)\r\n });\r\n }\r\n var i, len = shape.d ? shape.d.length : 0;\r\n var dashOb = {};\r\n for (i = 0; i < len; i += 1) {\r\n addPropertyToDashOb(i);\r\n view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\r\n }\r\n\r\n function interfaceFunction(val){\r\n if(val === 'Color' || val === 'color'){\r\n return interfaceFunction.color;\r\n } else if(val === 'Opacity' || val === 'opacity'){\r\n return interfaceFunction.opacity;\r\n } else if(val === 'Stroke Width' || val === 'stroke width'){\r\n return interfaceFunction.strokeWidth;\r\n }\r\n }\r\n Object.defineProperties(interfaceFunction, {\r\n 'color': {\r\n get: ExpressionPropertyInterface(view.c)\r\n },\r\n 'opacity': {\r\n get: ExpressionPropertyInterface(view.o)\r\n },\r\n 'strokeWidth': {\r\n get: ExpressionPropertyInterface(view.w)\r\n },\r\n 'dash': {\r\n get: function() {\r\n return dashOb;\r\n }\r\n },\r\n '_name': { value: shape.nm },\r\n 'mn': { value: shape.mn }\r\n });\r\n\r\n view.c.setGroupProperty(_propertyGroup);\r\n view.o.setGroupProperty(_propertyGroup);\r\n view.w.setGroupProperty(_propertyGroup);\r\n return interfaceFunction;\r\n }\r\n\r\n function trimInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n interfaceFunction.propertyIndex = shape.ix;\r\n\r\n view.s.setGroupProperty(_propertyGroup);\r\n view.e.setGroupProperty(_propertyGroup);\r\n view.o.setGroupProperty(_propertyGroup);\r\n\r\n function interfaceFunction(val){\r\n if(val === shape.e.ix || val === 'End' || val === 'end'){\r\n return interfaceFunction.end;\r\n }\r\n if(val === shape.s.ix){\r\n return interfaceFunction.start;\r\n }\r\n if(val === shape.o.ix){\r\n return interfaceFunction.offset;\r\n }\r\n }\r\n interfaceFunction.propertyIndex = shape.ix;\r\n interfaceFunction.propertyGroup = propertyGroup;\r\n\r\n Object.defineProperties(interfaceFunction, {\r\n 'start': {\r\n get: ExpressionPropertyInterface(view.s)\r\n },\r\n 'end': {\r\n get: ExpressionPropertyInterface(view.e)\r\n },\r\n 'offset': {\r\n get: ExpressionPropertyInterface(view.o)\r\n },\r\n '_name': { value: shape.nm }\r\n });\r\n interfaceFunction.mn = shape.mn;\r\n return interfaceFunction;\r\n }\r\n\r\n function transformInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n view.transform.mProps.o.setGroupProperty(_propertyGroup);\r\n view.transform.mProps.p.setGroupProperty(_propertyGroup);\r\n view.transform.mProps.a.setGroupProperty(_propertyGroup);\r\n view.transform.mProps.s.setGroupProperty(_propertyGroup);\r\n view.transform.mProps.r.setGroupProperty(_propertyGroup);\r\n if(view.transform.mProps.sk){\r\n view.transform.mProps.sk.setGroupProperty(_propertyGroup);\r\n view.transform.mProps.sa.setGroupProperty(_propertyGroup);\r\n }\r\n view.transform.op.setGroupProperty(_propertyGroup);\r\n\r\n function interfaceFunction(value){\r\n if(shape.a.ix === value || value === 'Anchor Point'){\r\n return interfaceFunction.anchorPoint;\r\n }\r\n if(shape.o.ix === value || value === 'Opacity'){\r\n return interfaceFunction.opacity;\r\n }\r\n if(shape.p.ix === value || value === 'Position'){\r\n return interfaceFunction.position;\r\n }\r\n if(shape.r.ix === value || value === 'Rotation' || value === 'ADBE Vector Rotation'){\r\n return interfaceFunction.rotation;\r\n }\r\n if(shape.s.ix === value || value === 'Scale'){\r\n return interfaceFunction.scale;\r\n }\r\n if(shape.sk && shape.sk.ix === value || value === 'Skew'){\r\n return interfaceFunction.skew;\r\n }\r\n if(shape.sa && shape.sa.ix === value || value === 'Skew Axis'){\r\n return interfaceFunction.skewAxis;\r\n }\r\n\r\n }\r\n Object.defineProperties(interfaceFunction, {\r\n 'opacity': {\r\n get: ExpressionPropertyInterface(view.transform.mProps.o)\r\n },\r\n 'position': {\r\n get: ExpressionPropertyInterface(view.transform.mProps.p)\r\n },\r\n 'anchorPoint': {\r\n get: ExpressionPropertyInterface(view.transform.mProps.a)\r\n },\r\n 'scale': {\r\n get: ExpressionPropertyInterface(view.transform.mProps.s)\r\n },\r\n 'rotation': {\r\n get: ExpressionPropertyInterface(view.transform.mProps.r)\r\n },\r\n 'skew': {\r\n get: ExpressionPropertyInterface(view.transform.mProps.sk)\r\n },\r\n 'skewAxis': {\r\n get: ExpressionPropertyInterface(view.transform.mProps.sa)\r\n },\r\n '_name': { value: shape.nm }\r\n });\r\n interfaceFunction.ty = 'tr';\r\n interfaceFunction.mn = shape.mn;\r\n interfaceFunction.propertyGroup = propertyGroup;\r\n return interfaceFunction;\r\n }\r\n\r\n function ellipseInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n interfaceFunction.propertyIndex = shape.ix;\r\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\r\n prop.s.setGroupProperty(_propertyGroup);\r\n prop.p.setGroupProperty(_propertyGroup);\r\n function interfaceFunction(value){\r\n if(shape.p.ix === value){\r\n return interfaceFunction.position;\r\n }\r\n if(shape.s.ix === value){\r\n return interfaceFunction.size;\r\n }\r\n }\r\n\r\n Object.defineProperties(interfaceFunction, {\r\n 'size': {\r\n get: ExpressionPropertyInterface(prop.s)\r\n },\r\n 'position': {\r\n get: ExpressionPropertyInterface(prop.p)\r\n },\r\n '_name': { value: shape.nm }\r\n });\r\n interfaceFunction.mn = shape.mn;\r\n return interfaceFunction;\r\n }\r\n\r\n function starInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\r\n interfaceFunction.propertyIndex = shape.ix;\r\n prop.or.setGroupProperty(_propertyGroup);\r\n prop.os.setGroupProperty(_propertyGroup);\r\n prop.pt.setGroupProperty(_propertyGroup);\r\n prop.p.setGroupProperty(_propertyGroup);\r\n prop.r.setGroupProperty(_propertyGroup);\r\n if(shape.ir){\r\n prop.ir.setGroupProperty(_propertyGroup);\r\n prop.is.setGroupProperty(_propertyGroup);\r\n }\r\n\r\n function interfaceFunction(value){\r\n if(shape.p.ix === value){\r\n return interfaceFunction.position;\r\n }\r\n if(shape.r.ix === value){\r\n return interfaceFunction.rotation;\r\n }\r\n if(shape.pt.ix === value){\r\n return interfaceFunction.points;\r\n }\r\n if(shape.or.ix === value || 'ADBE Vector Star Outer Radius' === value){\r\n return interfaceFunction.outerRadius;\r\n }\r\n if(shape.os.ix === value){\r\n return interfaceFunction.outerRoundness;\r\n }\r\n if(shape.ir && (shape.ir.ix === value || 'ADBE Vector Star Inner Radius' === value)){\r\n return interfaceFunction.innerRadius;\r\n }\r\n if(shape.is && shape.is.ix === value){\r\n return interfaceFunction.innerRoundness;\r\n }\r\n\r\n }\r\n\r\n Object.defineProperties(interfaceFunction, {\r\n 'position': {\r\n get: ExpressionPropertyInterface(prop.p)\r\n },\r\n 'rotation': {\r\n get: ExpressionPropertyInterface(prop.r)\r\n },\r\n 'points': {\r\n get: ExpressionPropertyInterface(prop.pt)\r\n },\r\n 'outerRadius': {\r\n get: ExpressionPropertyInterface(prop.or)\r\n },\r\n 'outerRoundness': {\r\n get: ExpressionPropertyInterface(prop.os)\r\n },\r\n 'innerRadius': {\r\n get: ExpressionPropertyInterface(prop.ir)\r\n },\r\n 'innerRoundness': {\r\n get: ExpressionPropertyInterface(prop.is)\r\n },\r\n '_name': { value: shape.nm }\r\n });\r\n interfaceFunction.mn = shape.mn;\r\n return interfaceFunction;\r\n }\r\n\r\n function rectInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\r\n interfaceFunction.propertyIndex = shape.ix;\r\n prop.p.setGroupProperty(_propertyGroup);\r\n prop.s.setGroupProperty(_propertyGroup);\r\n prop.r.setGroupProperty(_propertyGroup);\r\n\r\n function interfaceFunction(value){\r\n if(shape.p.ix === value){\r\n return interfaceFunction.position;\r\n }\r\n if(shape.r.ix === value){\r\n return interfaceFunction.roundness;\r\n }\r\n if(shape.s.ix === value || value === 'Size' || value === 'ADBE Vector Rect Size'){\r\n return interfaceFunction.size;\r\n }\r\n\r\n }\r\n Object.defineProperties(interfaceFunction, {\r\n 'position': {\r\n get: ExpressionPropertyInterface(prop.p)\r\n },\r\n 'roundness': {\r\n get: ExpressionPropertyInterface(prop.r)\r\n },\r\n 'size': {\r\n get: ExpressionPropertyInterface(prop.s)\r\n },\r\n '_name': { value: shape.nm }\r\n });\r\n interfaceFunction.mn = shape.mn;\r\n return interfaceFunction;\r\n }\r\n\r\n function roundedInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n var prop = view;\r\n interfaceFunction.propertyIndex = shape.ix;\r\n prop.rd.setGroupProperty(_propertyGroup);\r\n\r\n function interfaceFunction(value){\r\n if(shape.r.ix === value || 'Round Corners 1' === value){\r\n return interfaceFunction.radius;\r\n }\r\n\r\n }\r\n Object.defineProperties(interfaceFunction, {\r\n 'radius': {\r\n get: ExpressionPropertyInterface(prop.rd)\r\n },\r\n '_name': { value: shape.nm }\r\n });\r\n interfaceFunction.mn = shape.mn;\r\n return interfaceFunction;\r\n }\r\n\r\n function repeaterInterfaceFactory(shape,view,propertyGroup){\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n var prop = view;\r\n interfaceFunction.propertyIndex = shape.ix;\r\n prop.c.setGroupProperty(_propertyGroup);\r\n prop.o.setGroupProperty(_propertyGroup);\r\n\r\n function interfaceFunction(value){\r\n if(shape.c.ix === value || 'Copies' === value){\r\n return interfaceFunction.copies;\r\n } else if(shape.o.ix === value || 'Offset' === value){\r\n return interfaceFunction.offset;\r\n }\r\n\r\n }\r\n Object.defineProperties(interfaceFunction, {\r\n 'copies': {\r\n get: ExpressionPropertyInterface(prop.c)\r\n },\r\n 'offset': {\r\n get: ExpressionPropertyInterface(prop.o)\r\n },\r\n '_name': { value: shape.nm }\r\n });\r\n interfaceFunction.mn = shape.mn;\r\n return interfaceFunction;\r\n }\r\n\r\n function pathInterfaceFactory(shape,view,propertyGroup){\r\n var prop = view.sh;\r\n function _propertyGroup(val){\r\n if(val == 1){\r\n return interfaceFunction;\r\n } else {\r\n return propertyGroup(--val);\r\n }\r\n }\r\n prop.setGroupProperty(_propertyGroup);\r\n\r\n function interfaceFunction(val){\r\n if(val === 'Shape' || val === 'shape' || val === 'Path' || val === 'path' || val === 'ADBE Vector Shape' || val === 2){\r\n return interfaceFunction.path;\r\n }\r\n }\r\n Object.defineProperties(interfaceFunction, {\r\n 'path': {\r\n get: function(){\r\n if(prop.k){\r\n prop.getValue();\r\n }\r\n return prop;\r\n }\r\n },\r\n 'shape': {\r\n get: function(){\r\n if(prop.k){\r\n prop.getValue();\r\n }\r\n return prop;\r\n }\r\n },\r\n '_name': { value: shape.nm },\r\n 'ix': { value: shape.ix },\r\n 'propertyIndex': { value: shape.ix },\r\n 'mn': { value: shape.mn }\r\n });\r\n return interfaceFunction;\r\n }\r\n\r\n return function(shapes,view,propertyGroup) {\r\n var interfaces;\r\n function _interfaceFunction(value){\r\n if(typeof value === 'number'){\r\n return interfaces[value-1];\r\n } else {\r\n var i = 0, len = interfaces.length;\r\n while(i<len){\r\n if(interfaces[i]._name === value){\r\n return interfaces[i];\r\n }\r\n i+=1;\r\n }\r\n }\r\n }\r\n _interfaceFunction.propertyGroup = propertyGroup;\r\n interfaces = iterateElements(shapes, view, _interfaceFunction);\r\n _interfaceFunction.numProperties = interfaces.length;\r\n return _interfaceFunction;\r\n };\r\n}());\r\n\r\nvar TextExpressionInterface = (function(){\r\n\treturn function(elem){\r\n var _prevValue, _sourceText;\r\n function _thisLayerFunction(){\r\n }\r\n Object.defineProperty(_thisLayerFunction, \"sourceText\", {\r\n get: function(){\r\n elem.textProperty.getValue()\r\n var stringValue = elem.textProperty.currentData.t;\r\n if(stringValue !== _prevValue) {\r\n elem.textProperty.currentData.t = _prevValue;\r\n _sourceText = new String(stringValue);\r\n //If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\r\n _sourceText.value = stringValue ? stringValue : new String(stringValue);\r\n }\r\n return _sourceText;\r\n }\r\n });\r\n return _thisLayerFunction;\r\n };\r\n}());\r\nvar LayerExpressionInterface = (function (){\r\n function toWorld(arr, time){\r\n var toWorldMat = new Matrix();\r\n toWorldMat.reset();\r\n var transformMat;\r\n if(time) {\r\n //Todo implement value at time on transform properties\r\n //transformMat = this._elem.finalTransform.mProp.getValueAtTime(time);\r\n transformMat = this._elem.finalTransform.mProp;\r\n } else {\r\n transformMat = this._elem.finalTransform.mProp;\r\n }\r\n transformMat.applyToMatrix(toWorldMat);\r\n if(this._elem.hierarchy && this._elem.hierarchy.length){\r\n var i, len = this._elem.hierarchy.length;\r\n for(i=0;i<len;i+=1){\r\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\r\n }\r\n return toWorldMat.applyToPointArray(arr[0],arr[1],arr[2]||0);\r\n }\r\n return toWorldMat.applyToPointArray(arr[0],arr[1],arr[2]||0);\r\n }\r\n function fromWorld(arr, time){\r\n var toWorldMat = new Matrix();\r\n toWorldMat.reset();\r\n var transformMat;\r\n if(time) {\r\n //Todo implement value at time on transform properties\r\n //transformMat = this._elem.finalTransform.mProp.getValueAtTime(time);\r\n transformMat = this._elem.finalTransform.mProp;\r\n } else {\r\n transformMat = this._elem.finalTransform.mProp;\r\n }\r\n transformMat.applyToMatrix(toWorldMat);\r\n if(this._elem.hierarchy && this._elem.hierarchy.length){\r\n var i, len = this._elem.hierarchy.length;\r\n for(i=0;i<len;i+=1){\r\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\r\n }\r\n return toWorldMat.inversePoint(arr);\r\n }\r\n return toWorldMat.inversePoint(arr);\r\n }\r\n function fromComp(arr){\r\n var toWorldMat = new Matrix();\r\n toWorldMat.reset();\r\n this._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\r\n if(this._elem.hierarchy && this._elem.hierarchy.length){\r\n var i, len = this._elem.hierarchy.length;\r\n for(i=0;i<len;i+=1){\r\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\r\n }\r\n return toWorldMat.inversePoint(arr);\r\n }\r\n return toWorldMat.inversePoint(arr);\r\n }\r\n\r\n function sampleImage() {\r\n return [1,1,1,1];\r\n }\r\n\r\n\r\n return function(elem){\r\n\r\n var transformInterface;\r\n\r\n function _registerMaskInterface(maskManager){\r\n _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\r\n }\r\n function _registerEffectsInterface(effects){\r\n _thisLayerFunction.effect = effects;\r\n }\r\n\r\n function _thisLayerFunction(name){\r\n switch(name){\r\n case \"ADBE Root Vectors Group\":\r\n case \"Contents\":\r\n case 2:\r\n return _thisLayerFunction.shapeInterface;\r\n case 1:\r\n case 6:\r\n case \"Transform\":\r\n case \"transform\":\r\n case \"ADBE Transform Group\":\r\n return transformInterface;\r\n case 4:\r\n case \"ADBE Effect Parade\":\r\n case \"effects\":\r\n case \"Effects\":\r\n return _thisLayerFunction.effect;\r\n }\r\n }\r\n _thisLayerFunction.toWorld = toWorld;\r\n _thisLayerFunction.fromWorld = fromWorld;\r\n _thisLayerFunction.toComp = toWorld;\r\n _thisLayerFunction.fromComp = fromComp;\r\n _thisLayerFunction.sampleImage = sampleImage;\r\n _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\r\n _thisLayerFunction._elem = elem;\r\n transformInterface = TransformExpressionInterface(elem.finalTransform.mProp);\r\n var anchorPointDescriptor = getDescriptor(transformInterface, 'anchorPoint');\r\n Object.defineProperties(_thisLayerFunction,{\r\n hasParent: {\r\n get: function(){\r\n return elem.hierarchy.length;\r\n }\r\n },\r\n parent: {\r\n get: function(){\r\n return elem.hierarchy[0].layerInterface;\r\n }\r\n },\r\n rotation: getDescriptor(transformInterface, 'rotation'),\r\n scale: getDescriptor(transformInterface, 'scale'),\r\n position: getDescriptor(transformInterface, 'position'),\r\n opacity: getDescriptor(transformInterface, 'opacity'),\r\n anchorPoint: anchorPointDescriptor,\r\n anchor_point: anchorPointDescriptor,\r\n transform: {\r\n get: function () {\r\n return transformInterface;\r\n }\r\n },\r\n active: {\r\n get: function(){\r\n return elem.isInRange;\r\n }\r\n }\r\n });\r\n\r\n _thisLayerFunction.startTime = elem.data.st;\r\n _thisLayerFunction.index = elem.data.ind;\r\n _thisLayerFunction.source = elem.data.refId;\r\n _thisLayerFunction.height = elem.data.ty === 0 ? elem.data.h : 100;\r\n _thisLayerFunction.width = elem.data.ty === 0 ? elem.data.w : 100;\r\n _thisLayerFunction.inPoint = elem.data.ip/elem.comp.globalData.frameRate;\r\n _thisLayerFunction.outPoint = elem.data.op/elem.comp.globalData.frameRate;\r\n _thisLayerFunction._name = elem.data.nm;\r\n\r\n _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\r\n _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\r\n return _thisLayerFunction;\r\n };\r\n}());\r\n\r\nvar CompExpressionInterface = (function () {\r\n return function(comp) {\r\n function _thisLayerFunction(name) {\r\n var i = 0, len = comp.layers.length;\r\n while ( i < len) {\r\n if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\r\n return comp.elements[i].layerInterface;\r\n }\r\n i += 1;\r\n }\r\n return null;\r\n //return {active:false};\r\n }\r\n Object.defineProperty(_thisLayerFunction, \"_name\", { value: comp.data.nm });\r\n _thisLayerFunction.layer = _thisLayerFunction;\r\n _thisLayerFunction.pixelAspect = 1;\r\n _thisLayerFunction.height = comp.data.h || comp.globalData.compSize.h;\r\n _thisLayerFunction.width = comp.data.w || comp.globalData.compSize.w;\r\n _thisLayerFunction.pixelAspect = 1;\r\n _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\r\n _thisLayerFunction.displayStartTime = 0;\r\n _thisLayerFunction.numLayers = comp.layers.length;\r\n return _thisLayerFunction;\r\n };\r\n}());\r\nvar TransformExpressionInterface = (function (){\r\n return function(transform){\r\n function _thisFunction(name){\r\n switch(name){\r\n case \"scale\":\r\n case \"Scale\":\r\n case \"ADBE Scale\":\r\n case 6:\r\n return _thisFunction.scale;\r\n case \"rotation\":\r\n case \"Rotation\":\r\n case \"ADBE Rotation\":\r\n case \"ADBE Rotate Z\":\r\n case 10:\r\n return _thisFunction.rotation;\r\n case \"ADBE Rotate X\":\r\n return _thisFunction.xRotation;\r\n case \"ADBE Rotate Y\":\r\n return _thisFunction.yRotation;\r\n case \"position\":\r\n case \"Position\":\r\n case \"ADBE Position\":\r\n case 2:\r\n return _thisFunction.position;\r\n case 'ADBE Position_0':\r\n return _thisFunction.xPosition;\r\n case 'ADBE Position_1':\r\n return _thisFunction.yPosition;\r\n case 'ADBE Position_2':\r\n return _thisFunction.zPosition;\r\n case \"anchorPoint\":\r\n case \"AnchorPoint\":\r\n case \"Anchor Point\":\r\n case \"ADBE AnchorPoint\":\r\n case 1:\r\n return _thisFunction.anchorPoint;\r\n case \"opacity\":\r\n case \"Opacity\":\r\n case 11:\r\n return _thisFunction.opacity;\r\n }\r\n }\r\n\r\n Object.defineProperty(_thisFunction, \"rotation\", {\r\n get: ExpressionPropertyInterface(transform.r || transform.rz)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"zRotation\", {\r\n get: ExpressionPropertyInterface(transform.rz || transform.r)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"xRotation\", {\r\n get: ExpressionPropertyInterface(transform.rx)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"yRotation\", {\r\n get: ExpressionPropertyInterface(transform.ry)\r\n });\r\n Object.defineProperty(_thisFunction, \"scale\", {\r\n get: ExpressionPropertyInterface(transform.s)\r\n });\r\n\r\n if(transform.p) {\r\n var _transformFactory = ExpressionPropertyInterface(transform.p);\r\n }\r\n Object.defineProperty(_thisFunction, \"position\", {\r\n get: function () {\r\n if(transform.p) {\r\n return _transformFactory();\r\n } else {\r\n return [transform.px.v, transform.py.v, transform.pz ? transform.pz.v : 0];\r\n }\r\n }\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"xPosition\", {\r\n get: ExpressionPropertyInterface(transform.px)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"yPosition\", {\r\n get: ExpressionPropertyInterface(transform.py)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"zPosition\", {\r\n get: ExpressionPropertyInterface(transform.pz)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"anchorPoint\", {\r\n get: ExpressionPropertyInterface(transform.a)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"opacity\", {\r\n get: ExpressionPropertyInterface(transform.o)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"skew\", {\r\n get: ExpressionPropertyInterface(transform.sk)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"skewAxis\", {\r\n get: ExpressionPropertyInterface(transform.sa)\r\n });\r\n\r\n Object.defineProperty(_thisFunction, \"orientation\", {\r\n get: ExpressionPropertyInterface(transform.or)\r\n });\r\n\r\n return _thisFunction;\r\n };\r\n}());\r\nvar ProjectInterface = (function (){\r\n\r\n function registerComposition(comp){\r\n this.compositions.push(comp);\r\n }\r\n\r\n return function(){\r\n function _thisProjectFunction(name){\r\n var i = 0, len = this.compositions.length;\r\n while(i<len){\r\n if(this.compositions[i].data && this.compositions[i].data.nm === name){\r\n if(this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\r\n this.compositions[i].prepareFrame(this.currentFrame);\r\n }\r\n return this.compositions[i].compInterface;\r\n }\r\n i+=1;\r\n }\r\n }\r\n\r\n _thisProjectFunction.compositions = [];\r\n _thisProjectFunction.currentFrame = 0;\r\n\r\n _thisProjectFunction.registerComposition = registerComposition;\r\n\r\n\r\n\r\n return _thisProjectFunction;\r\n };\r\n}());\r\nvar EffectsExpressionInterface = (function (){\r\n var ob = {\r\n createEffectsInterface: createEffectsInterface\r\n };\r\n\r\n function createEffectsInterface(elem, propertyGroup){\r\n if(elem.effectsManager){\r\n\r\n var effectElements = [];\r\n var effectsData = elem.data.ef;\r\n var i, len = elem.effectsManager.effectElements.length;\r\n for(i=0;i<len;i+=1){\r\n effectElements.push(createGroupInterface(effectsData[i],elem.effectsManager.effectElements[i],propertyGroup,elem));\r\n }\r\n\r\n return function(name){\r\n var effects = elem.data.ef || [], i = 0, len = effects.length;\r\n while(i<len) {\r\n if(name === effects[i].nm || name === effects[i].mn || name === effects[i].ix){\r\n return effectElements[i];\r\n }\r\n i += 1;\r\n }\r\n };\r\n }\r\n }\r\n\r\n function createGroupInterface(data,elements, propertyGroup, elem){\r\n var effectElements = [];\r\n var i, len = data.ef.length;\r\n for(i=0;i<len;i+=1){\r\n if(data.ef[i].ty === 5){\r\n effectElements.push(createGroupInterface(data.ef[i],elements.effectElements[i],elements.effectElements[i].propertyGroup, elem));\r\n } else {\r\n effectElements.push(createValueInterface(elements.effectElements[i],data.ef[i].ty, elem, _propertyGroup));\r\n }\r\n }\r\n\r\n function _propertyGroup(val) {\r\n if(val === 1){\r\n return groupInterface;\r\n } else{\r\n return propertyGroup(val-1);\r\n }\r\n }\r\n\r\n var groupInterface = function(name){\r\n var effects = data.ef, i = 0, len = effects.length;\r\n while(i<len) {\r\n if(name === effects[i].nm || name === effects[i].mn || name === effects[i].ix){\r\n if(effects[i].ty === 5){\r\n return effectElements[i];\r\n } else {\r\n return effectElements[i]();\r\n }\r\n }\r\n i += 1;\r\n }\r\n return effectElements[0]();\r\n };\r\n\r\n groupInterface.propertyGroup = _propertyGroup;\r\n\r\n if(data.mn === 'ADBE Color Control'){\r\n Object.defineProperty(groupInterface, 'color', {\r\n get: function(){\r\n return effectElements[0]();\r\n }\r\n });\r\n }\r\n Object.defineProperty(groupInterface, 'numProperties', {\r\n get: function(){\r\n return data.np;\r\n }\r\n });\r\n groupInterface.active = groupInterface.enabled = data.en !== 0;\r\n return groupInterface;\r\n }\r\n\r\n function createValueInterface(element, type, elem, propertyGroup){\r\n var expressionProperty = ExpressionPropertyInterface(element.p);\r\n function interfaceFunction(){\r\n if(type === 10){\r\n return elem.comp.compInterface(element.p.v);\r\n }\r\n return expressionProperty();\r\n }\r\n\r\n if(element.p.setGroupProperty) {\r\n element.p.setGroupProperty(propertyGroup);\r\n }\r\n\r\n return interfaceFunction;\r\n }\r\n\r\n return ob;\r\n\r\n}());\r\nvar MaskManagerInterface = (function(){\r\n\r\n\tfunction MaskInterface(mask, data){\r\n\t\tthis._mask = mask;\r\n\t\tthis._data = data;\r\n\t}\r\n\tObject.defineProperty(MaskInterface.prototype, 'maskPath', {\r\n get: function(){\r\n if(this._mask.prop.k){\r\n this._mask.prop.getValue();\r\n }\r\n return this._mask.prop;\r\n }\r\n });\r\n\tObject.defineProperty(MaskInterface.prototype, 'maskOpacity', {\r\n get: function(){\r\n if(this._mask.op.k){\r\n this._mask.op.getValue();\r\n }\r\n return this._mask.op.v * 100;\r\n }\r\n });\r\n\r\n\tvar MaskManager = function(maskManager, elem){\r\n\t\tvar _maskManager = maskManager;\r\n\t\tvar _elem = elem;\r\n\t\tvar _masksInterfaces = createSizedArray(maskManager.viewData.length);\r\n\t\tvar i, len = maskManager.viewData.length;\r\n\t\tfor(i = 0; i < len; i += 1) {\r\n\t\t\t_masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\r\n\t\t}\r\n\r\n\t\tvar maskFunction = function(name){\r\n\t\t\ti = 0;\r\n\t\t while(i<len){\r\n\t\t if(maskManager.masksProperties[i].nm === name){\r\n\t\t return _masksInterfaces[i];\r\n\t\t }\r\n\t\t i += 1;\r\n\t\t }\r\n\t\t};\r\n\t\treturn maskFunction;\r\n\t};\r\n\treturn MaskManager;\r\n}());\r\n\r\nvar ExpressionPropertyInterface = (function() {\r\n\r\n var defaultUnidimensionalValue = {pv:0, v:0, mult: 1}\r\n var defaultMultidimensionalValue = {pv:[0,0,0], v:[0,0,0], mult: 1}\r\n\r\n function completeProperty(expressionValue, property, type) {\r\n Object.defineProperty(expressionValue, 'velocity', {\r\n get: function(){\r\n return property.getVelocityAtTime(property.comp.currentFrame);\r\n }\r\n });\r\n expressionValue.numKeys = property.keyframes ? property.keyframes.length : 0;\r\n expressionValue.key = function(pos) {\r\n if (!expressionValue.numKeys) {\r\n return 0;\r\n } else {\r\n var value = '';\r\n if ('s' in property.keyframes[pos-1]) {\r\n value = property.keyframes[pos-1].s;\r\n } else if ('e' in property.keyframes[pos-2]) {\r\n value = property.keyframes[pos-2].e;\r\n } else {\r\n value = property.keyframes[pos-2].s;\r\n }\r\n var valueProp = type === 'unidimensional' ? new Number(value) : Object.assign({}, value);\r\n valueProp.time = property.keyframes[pos-1].t / property.elem.comp.globalData.frameRate;\r\n return valueProp;\r\n }\r\n };\r\n expressionValue.valueAtTime = property.getValueAtTime;\r\n expressionValue.speedAtTime = property.getSpeedAtTime;\r\n expressionValue.velocityAtTime = property.getVelocityAtTime;\r\n expressionValue.propertyGroup = property.propertyGroup;\r\n }\r\n\r\n function UnidimensionalPropertyInterface(property) {\r\n if(!property || !('pv' in property)) {\r\n property = defaultUnidimensionalValue;\r\n }\r\n var mult = 1 / property.mult;\r\n var val = property.pv * mult;\r\n var expressionValue = new Number(val);\r\n expressionValue.value = val;\r\n completeProperty(expressionValue, property, 'unidimensional');\r\n\r\n return function() {\r\n if (property.k) {\r\n property.getValue();\r\n }\r\n val = property.v * mult;\r\n if(expressionValue.value !== val) {\r\n expressionValue = new Number(val);\r\n expressionValue.value = val;\r\n completeProperty(expressionValue, property, 'unidimensional');\r\n }\r\n return expressionValue;\r\n }\r\n }\r\n\r\n function MultidimensionalPropertyInterface(property) {\r\n if(!property || !('pv' in property)) {\r\n property = defaultMultidimensionalValue;\r\n }\r\n var mult = 1 / property.mult;\r\n var len = property.pv.length;\r\n var expressionValue = createTypedArray('float32', len);\r\n var arrValue = createTypedArray('float32', len);\r\n expressionValue.value = arrValue;\r\n completeProperty(expressionValue, property, 'multidimensional');\r\n\r\n return function() {\r\n if (property.k) {\r\n property.getValue();\r\n }\r\n for (var i = 0; i < len; i += 1) {\r\n expressionValue[i] = arrValue[i] = property.v[i] * mult;\r\n }\r\n return expressionValue;\r\n }\r\n }\r\n\r\n //TODO: try to avoid using this getter\r\n function defaultGetter() {\r\n return defaultUnidimensionalValue;\r\n }\r\n \r\n return function(property) {\r\n if(!property) {\r\n return defaultGetter;\r\n } else if (property.propType === 'unidimensional') {\r\n return UnidimensionalPropertyInterface(property);\r\n } else {\r\n return MultidimensionalPropertyInterface(property);\r\n }\r\n }\r\n}());\r\n\r\n(function(){\r\n\r\n var TextExpressionSelectorProp = (function(){\r\n\r\n function getValueProxy(index,total){\r\n this.textIndex = index+1;\r\n this.textTotal = total;\r\n this.v = this.getValue() * this.mult;\r\n return this.v;\r\n }\r\n\r\n return function TextExpressionSelectorProp(elem,data){\r\n this.pv = 1;\r\n this.comp = elem.comp;\r\n this.elem = elem;\r\n this.mult = 0.01;\r\n this.propType = 'textSelector';\r\n this.textTotal = data.totalChars;\r\n this.selectorValue = 100;\r\n this.lastValue = [1,1,1];\r\n this.k = true;\r\n this.x = true;\r\n this.getValue = ExpressionManager.initiateExpression.bind(this)(elem,data,this);\r\n this.getMult = getValueProxy;\r\n this.getVelocityAtTime = expressionHelpers.getVelocityAtTime;\r\n if(this.kf){\r\n this.getValueAtTime = expressionHelpers.getValueAtTime.bind(this);\r\n } else {\r\n this.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(this);\r\n }\r\n this.setGroupProperty = expressionHelpers.setGroupProperty;\r\n };\r\n }());\r\n\r\n\tvar propertyGetTextProp = TextSelectorProp.getTextSelectorProp;\r\n\tTextSelectorProp.getTextSelectorProp = function(elem, data,arr){\r\n\t if(data.t === 1){\r\n\t return new TextExpressionSelectorProp(elem, data,arr);\r\n\t } else {\r\n\t return propertyGetTextProp(elem,data,arr);\r\n\t }\r\n\t};\r\n}());\r\nfunction SliderEffect(data,elem, container){\r\n this.p = PropertyFactory.getProp(elem,data.v,0,0,container);\r\n}\r\nfunction AngleEffect(data,elem, container){\r\n this.p = PropertyFactory.getProp(elem,data.v,0,0,container);\r\n}\r\nfunction ColorEffect(data,elem, container){\r\n this.p = PropertyFactory.getProp(elem,data.v,1,0,container);\r\n}\r\nfunction PointEffect(data,elem, container){\r\n this.p = PropertyFactory.getProp(elem,data.v,1,0,container);\r\n}\r\nfunction LayerIndexEffect(data,elem, container){\r\n this.p = PropertyFactory.getProp(elem,data.v,0,0,container);\r\n}\r\nfunction MaskIndexEffect(data,elem, container){\r\n this.p = PropertyFactory.getProp(elem,data.v,0,0,container);\r\n}\r\nfunction CheckboxEffect(data,elem, container){\r\n this.p = PropertyFactory.getProp(elem,data.v,0,0,container);\r\n}\r\nfunction NoValueEffect(){\r\n this.p = {};\r\n}\r\nfunction EffectsManager(){}\r\nfunction EffectsManager(data,element){\r\n var effects = data.ef || [];\r\n this.effectElements = [];\r\n var i,len = effects.length;\r\n var effectItem;\r\n for(i=0;i<len;i++) {\r\n effectItem = new GroupEffect(effects[i],element);\r\n this.effectElements.push(effectItem);\r\n }\r\n}\r\n\r\nfunction GroupEffect(data,element){\r\n this.init(data,element);\r\n}\r\n\r\nextendPrototype([DynamicPropertyContainer], GroupEffect);\r\n\r\nGroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\r\n\r\nGroupEffect.prototype.init = function(data,element){\r\n this.data = data;\r\n this.effectElements = [];\r\n this.initDynamicPropertyContainer(element);\r\n var i, len = this.data.ef.length;\r\n var eff, effects = this.data.ef;\r\n for(i=0;i<len;i+=1){\r\n eff = null;\r\n switch(effects[i].ty){\r\n case 0:\r\n eff = new SliderEffect(effects[i],element,this);\r\n break;\r\n case 1:\r\n eff = new AngleEffect(effects[i],element,this);\r\n break;\r\n case 2:\r\n eff = new ColorEffect(effects[i],element,this);\r\n break;\r\n case 3:\r\n eff = new PointEffect(effects[i],element,this);\r\n break;\r\n case 4:\r\n case 7:\r\n eff = new CheckboxEffect(effects[i],element,this);\r\n break;\r\n case 10:\r\n eff = new LayerIndexEffect(effects[i],element,this);\r\n break;\r\n case 11:\r\n eff = new MaskIndexEffect(effects[i],element,this);\r\n break;\r\n case 5:\r\n eff = new EffectsManager(effects[i],element,this);\r\n break;\r\n //case 6:\r\n default:\r\n eff = new NoValueEffect(effects[i],element,this);\r\n break;\r\n }\r\n if(eff) {\r\n this.effectElements.push(eff);\r\n }\r\n }\r\n};\r\n\r\nvar lottie = {};\r\n\r\nvar _isFrozen = false;\r\n\r\nfunction setLocationHref (href) {\r\n locationHref = href;\r\n}\r\n\r\nfunction searchAnimations() {\r\n if (standalone === true) {\r\n animationManager.searchAnimations(animationData, standalone, renderer);\r\n } else {\r\n animationManager.searchAnimations();\r\n }\r\n}\r\n\r\nfunction setSubframeRendering(flag) {\r\n subframeEnabled = flag;\r\n}\r\n\r\nfunction loadAnimation(params) {\r\n if (standalone === true) {\r\n params.animationData = JSON.parse(animationData);\r\n }\r\n return animationManager.loadAnimation(params);\r\n}\r\n\r\nfunction setQuality(value) {\r\n if (typeof value === 'string') {\r\n switch (value) {\r\n case 'high':\r\n defaultCurveSegments = 200;\r\n break;\r\n case 'medium':\r\n defaultCurveSegments = 50;\r\n break;\r\n case 'low':\r\n defaultCurveSegments = 10;\r\n break;\r\n }\r\n } else if (!isNaN(value) && value > 1) {\r\n defaultCurveSegments = value;\r\n }\r\n if (defaultCurveSegments >= 50) {\r\n roundValues(false);\r\n } else {\r\n roundValues(true);\r\n }\r\n}\r\n\r\nfunction inBrowser() {\r\n return typeof navigator !== 'undefined';\r\n}\r\n\r\nfunction installPlugin(type, plugin) {\r\n if (type === 'expressions') {\r\n expressionsPlugin = plugin;\r\n }\r\n}\r\n\r\nfunction getFactory(name) {\r\n switch (name) {\r\n case \"propertyFactory\":\r\n return PropertyFactory;\r\n case \"shapePropertyFactory\":\r\n return ShapePropertyFactory;\r\n case \"matrix\":\r\n return Matrix;\r\n }\r\n}\r\n\r\nlottie.play = animationManager.play;\r\nlottie.pause = animationManager.pause;\r\nlottie.setLocationHref = setLocationHref;\r\nlottie.togglePause = animationManager.togglePause;\r\nlottie.setSpeed = animationManager.setSpeed;\r\nlottie.setDirection = animationManager.setDirection;\r\nlottie.stop = animationManager.stop;\r\nlottie.searchAnimations = searchAnimations;\r\nlottie.registerAnimation = animationManager.registerAnimation;\r\nlottie.loadAnimation = loadAnimation;\r\nlottie.setSubframeRendering = setSubframeRendering;\r\nlottie.resize = animationManager.resize;\r\n//lottie.start = start;\r\nlottie.goToAndStop = animationManager.goToAndStop;\r\nlottie.destroy = animationManager.destroy;\r\nlottie.setQuality = setQuality;\r\nlottie.inBrowser = inBrowser;\r\nlottie.installPlugin = installPlugin;\r\nlottie.freeze = animationManager.freeze;\r\nlottie.unfreeze = animationManager.unfreeze;\r\nlottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\r\nlottie.__getFactory = getFactory;\r\nlottie.version = '5.6.6';\r\n\r\nfunction checkReady() {\r\n if (document.readyState === \"complete\") {\r\n clearInterval(readyStateCheckInterval);\r\n searchAnimations();\r\n }\r\n}\r\n\r\nfunction getQueryVariable(variable) {\r\n var vars = queryString.split('&');\r\n for (var i = 0; i < vars.length; i++) {\r\n var pair = vars[i].split('=');\r\n if (decodeURIComponent(pair[0]) == variable) {\r\n return decodeURIComponent(pair[1]);\r\n }\r\n }\r\n}\r\nvar standalone = '__[STANDALONE]__';\r\nvar animationData = '__[ANIMATIONDATA]__';\r\nvar renderer = '';\r\nif (standalone) {\r\n var scripts = document.getElementsByTagName('script');\r\n var index = scripts.length - 1;\r\n var myScript = scripts[index] || {\r\n src: ''\r\n };\r\n var queryString = myScript.src.replace(/^[^\\?]+\\??/, '');\r\n renderer = getQueryVariable('renderer');\r\n}\r\nvar readyStateCheckInterval = setInterval(checkReady, 100);\r\n\nreturn lottie;\n}));","import { css } from 'lit-element';\n\nexport default css`\n* {\n box-sizing: border-box;\n}\n\n:host {\n --lottie-player-toolbar-height: 35px;\n --lottie-player-toolbar-background-color: transparent;\n --lottie-player-toolbar-icon-color: #999;\n --lottie-player-toolbar-icon-hover-color: #222;\n --lottie-player-toolbar-icon-active-color: #555;\n --lottie-player-seeker-track-color: #CCC;\n --lottie-player-seeker-thumb-color: rgba(0, 107, 120, 0.8);\n\n display: block;\n width: 100%;\n height: 100%;\n}\n\n.main {\n box-sizing: border-box;\n display: inline-grid;\n grid-auto-columns: auto;\n grid-template-rows: auto;\n position: relative;\n height: inherit;\n width: inherit;\n}\n\n.main.controls {\n grid-template-rows: 1fr var(--lottie-player-toolbar-height);\n}\n\n.animation {\n overflow: hidden;\n height: calc(1fr - var(--lottie-player-toolbar-height));\n}\n\n.toolbar {\n display: grid;\n grid-template-columns: 32px 32px 1fr 32px;\n align-items: center;\n justify-items: center;\n background-color: var(--lottie-player-toolbar-background-color);\n margin: 0 5px;\n}\n\n.toolbar button {\n cursor: pointer;\n fill: var(--lottie-player-toolbar-icon-color);\n display: flex;\n background: none;\n border: 0;\n padding: 0;\n outline: none;\n height: 100%;\n}\n\n.toolbar button:hover {\n fill: var(--lottie-player-toolbar-icon-hover-color);\n}\n\n.toolbar button.active {\n fill: var(--lottie-player-toolbar-icon-active-color);\n}\n\n.toolbar button svg {\n}\n\n.toolbar button.disabled svg {\n display: none;\n}\n\n.seeker {\n -webkit-appearance: none;\n width: 95%;\n outline: none;\n}\n\n.seeker::-webkit-slider-runnable-track {\n width: 100%;\n height: 5px;\n cursor: pointer;\n background: var(--lottie-player-seeker-track-color);\n border-radius: 3px;\n}\n.seeker::-webkit-slider-thumb {\n height: 15px;\n width: 15px;\n border-radius: 50%;\n background: var(--lottie-player-seeker-thumb-color);\n cursor: pointer;\n -webkit-appearance: none;\n margin-top: -5px;\n}\n.seeker:focus::-webkit-slider-runnable-track {\n background: #999;\n}\n.seeker::-moz-range-track {\n width: 100%;\n height: 5px;\n cursor: pointer;\n background: var(--lottie-player-seeker-track-color);\n border-radius: 3px;\n}\n.seeker::-moz-range-thumb {\n height: 15px;\n width: 15px;\n border-radius: 50%;\n background: var(--lottie-player-seeker-thumb-color);\n cursor: pointer;\n}\n.seeker::-ms-track {\n width: 100%;\n height: 5px;\n cursor: pointer;\n background: transparent;\n border-color: transparent;\n color: transparent;\n}\n.seeker::-ms-fill-lower {\n background: var(--lottie-player-seeker-track-color);\n border-radius: 3px;\n}\n.seeker::-ms-fill-upper {\n background: var(--lottie-player-seeker-track-color);\n border-radius: 3px;\n}\n.seeker::-ms-thumb {\n border: 0;\n height: 15px;\n width: 15px;\n border-radius: 50%;\n background: var(--lottie-player-seeker-thumb-color);\n cursor: pointer;\n}\n.seeker:focus::-ms-fill-lower {\n background: var(--lottie-player-seeker-track-color);\n}\n.seeker:focus::-ms-fill-upper {\n background: var(--lottie-player-seeker-track-color);\n}\n\n.error {\n display: flex;\n justify-content: center;\n height: 100%;\n align-items: center;\n}\n`;\n","import { customElement, LitElement, html, property, query, TemplateResult } from 'lit-element';\nimport * as lottie from 'lottie-web/build/player/lottie';\n\nimport styles from './lottie-player.styles';\n\n// Define valid player states\nexport enum PlayerState {\n Loading = 'loading',\n Playing = 'playing',\n Paused = 'paused',\n Stopped = 'stopped',\n Frozen = 'frozen',\n Error = 'error'\n};\n\n// Define play modes\nexport enum PlayMode {\n Normal = 'normal',\n Bounce = 'bounce'\n};\n\n// Define player events\nexport enum PlayerEvents {\n Load = 'load',\n Error = 'error',\n Ready = 'ready',\n Play = 'play',\n Pause = 'pause',\n Stop = 'stop',\n Freeze = 'freeze',\n Loop = 'loop',\n Complete = 'complete',\n Frame = 'frame'\n};\n\n/**\n * Parse a resource into a JSON object or a URL string\n */\nexport function parseSrc(src: string | object): string | object {\n if (typeof src === 'object') {\n return src;\n }\n\n try {\n return JSON.parse(src);\n } catch (e) {\n // Try construct an absolute URL from the src URL\n const srcUrl: URL = new URL(src, window.location.href);\n\n return srcUrl.toString();\n }\n}\n\n/**\n * LottiePlayer web component class\n *\n * @export\n * @class LottiePlayer\n * @extends {LitElement}\n */\n@customElement('lottie-player')\nexport class LottiePlayer extends LitElement {\n /**\n * Animation container.\n */\n @query('.animation')\n protected container!: HTMLElement;\n\n /**\n * Play mode.\n */\n @property()\n public mode: PlayMode = PlayMode.Normal;\n\n /**\n * Autoplay animation on load.\n */\n @property({ type: Boolean })\n public autoplay = false;\n\n /**\n * Background color.\n */\n @property({ type: String, reflect: true })\n public background?: string = 'transparent';\n\n /**\n * Show controls.\n */\n @property({ type: Boolean })\n public controls = false;\n\n /**\n * Number of times to loop animation.\n */\n @property({ type: Number })\n public count?: number;\n\n /**\n * Direction of animation.\n */\n @property({ type: Number })\n public direction = 1;\n\n /**\n * Whether to play on mouse hover\n */\n @property({ type: Boolean })\n public hover = false;\n\n /**\n * Whether to loop animation.\n */\n @property({ type: Boolean, reflect: true })\n public loop = false;\n\n /**\n * Aspect ratio to pass to lottie-web.\n */\n @property({ type: String })\n public preserveAspectRatio: string = 'xMidYMid meet';\n\n /**\n * Renderer to use.\n */\n @property({ type: String })\n public renderer: 'svg' = 'svg';\n\n /**\n * Animation speed.\n */\n @property({ type: Number })\n public speed = 1;\n\n /**\n * Bodymovin JSON data or URL to JSON.\n */\n @property({ type: String })\n public src?: string;\n\n /**\n * Player state.\n */\n @property({ type: String })\n public currentState: PlayerState = PlayerState.Loading;\n\n @property()\n public seeker: any;\n\n @property()\n public intermission: number = 1;\n\n private _io: IntersectionObserver | undefined = undefined;\n private _lottie?: any;\n private _prevState?: any;\n private _counter = 0;\n\n /**\n * Handle visibility change events.\n */\n private _onVisibilityChange(): void {\n if (document.hidden === true && this.currentState === PlayerState.Playing) {\n this.freeze();\n } else if (this.currentState === PlayerState.Frozen) {\n this.play();\n }\n }\n\n /**\n * Handles click and drag actions on the progress track.\n */\n private _handleSeekChange(e: any): void {\n if (!this._lottie || isNaN(e.target.value)) {\n return;\n }\n\n const frame: number = ((e.target.value / 100) * this._lottie.totalFrames);\n\n this.seek(frame);\n }\n\n /**\n * Configure and initialize lottie-web player instance.\n */\n public load(src: string | object): void {\n if (!this.shadowRoot) {\n return;\n }\n\n const options: any = {\n container: this.container,\n loop: false,\n autoplay: false,\n renderer: this.renderer,\n rendererSettings: {\n preserveAspectRatio: this.preserveAspectRatio,\n clearCanvas: false,\n progressiveLoad: true,\n hideOnTransparent: true,\n },\n };\n\n // Load the resource information\n try {\n const srcParsed = parseSrc(src);\n const srcAttrib = typeof srcParsed === 'string' ? 'path' : 'animationData';\n\n // Clear previous animation, if any\n if (this._lottie) {\n this._lottie.destroy();\n }\n\n // Initialize lottie player and load animation\n this._lottie = lottie.loadAnimation({\n ...options,\n [srcAttrib]: srcParsed\n });\n } catch (err) {\n this.currentState = PlayerState.Error;\n\n this.dispatchEvent(new CustomEvent(PlayerEvents.Error));\n return;\n }\n\n if (this._lottie) {\n // Calculate and save the current progress of the animation\n this._lottie.addEventListener('enterFrame', () => {\n this.seeker = (this._lottie.currentFrame / this._lottie.totalFrames) * 100;\n\n this.dispatchEvent(new CustomEvent(PlayerEvents.Frame, {\n detail: {\n frame: this._lottie.currentFrame,\n seeker: this.seeker\n }\n }));\n });\n\n // Handle animation play complete\n this._lottie.addEventListener('complete', () => {\n if (this.currentState !== PlayerState.Playing) {\n this.dispatchEvent(new CustomEvent(PlayerEvents.Complete));\n return;\n }\n\n if (!this.loop || (this.count && this._counter >= this.count)) {\n this.dispatchEvent(new CustomEvent(PlayerEvents.Complete));\n return;\n }\n\n if (this.mode === PlayMode.Bounce) {\n if (this.count) {\n this._counter += 0.5;\n }\n\n setTimeout(() => {\n this.dispatchEvent(new CustomEvent(PlayerEvents.Loop));\n\n if (this.currentState === PlayerState.Playing) {\n this._lottie.setDirection(this._lottie.playDirection * -1);\n this._lottie.play();\n }\n }, this.intermission);\n } else {\n if (this.count) {\n this._counter += 1;\n }\n\n window.setTimeout(() => {\n this.dispatchEvent(new CustomEvent(PlayerEvents.Loop));\n\n if (this.currentState === PlayerState.Playing) {\n this._lottie.stop();\n this._lottie.play();\n }\n }, this.intermission);\n }\n });\n\n // Handle lottie-web ready event\n this._lottie.addEventListener('DOMLoaded', () => {\n this.dispatchEvent(new CustomEvent(PlayerEvents.Ready));\n });\n\n // Handle animation data load complete\n this._lottie.addEventListener('data_ready', () => {\n this.dispatchEvent(new CustomEvent(PlayerEvents.Load));\n });\n\n // Set error state when animation load fail event triggers\n this._lottie.addEventListener('data_failed', () => {\n this.currentState = PlayerState.Error;\n\n this.dispatchEvent(new CustomEvent(PlayerEvents.Error));\n });\n\n // Set handlers to auto play animation on hover if enabled\n this.container.addEventListener('mouseenter', () => {\n if (this.hover && this.currentState !== PlayerState.Playing) {\n this.play();\n }\n });\n this.container.addEventListener('mouseleave', () => {\n if (this.hover && this.currentState === PlayerState.Playing) {\n this.stop();\n }\n });\n\n // Set initial playback speed and direction\n this.setSpeed(this.speed);\n this.setDirection(this.direction);\n\n // Start playing if autoplay is enabled\n if (this.autoplay) {\n this.play();\n }\n }\n }\n\n /**\n * Returns the lottie-web instance used in the component.\n */\n public getLottie(): any {\n return this._lottie;\n }\n\n /**\n * Start playing animation.\n */\n public play() {\n if (!this._lottie) {\n return\n }\n\n this._lottie.play();\n this.currentState = PlayerState.Playing;\n\n this.dispatchEvent(new CustomEvent(PlayerEvents.Play));\n }\n\n /**\n * Pause animation play.\n */\n public pause(): void {\n if (!this._lottie) {\n return\n }\n\n this._lottie.pause();\n this.currentState = PlayerState.Paused;\n\n this.dispatchEvent(new CustomEvent(PlayerEvents.Pause));\n }\n\n /**\n * Stops animation play.\n */\n public stop(): void {\n if (!this._lottie) {\n return\n }\n\n this._counter = 0;\n this._lottie.stop();\n this.currentState = PlayerState.Stopped;\n\n this.dispatchEvent(new CustomEvent(PlayerEvents.Stop));\n }\n\n /**\n * Seek to a given frame.\n */\n public seek(value: number | string): void {\n if (!this._lottie) {\n return;\n }\n\n // Extract frame number from either number or percentage value\n const matches = value.toString().match(/^([0-9]+)(%?)$/);\n if (!matches) {\n return;\n }\n\n // Calculate and set the frame number\n const frame = matches[2] === '%'\n ? this._lottie.totalFrames * Number(matches[1]) / 100\n : Number(matches[1]);\n\n // Set seeker to new frame number\n this.seeker = frame;\n\n // Send lottie player to the new frame\n if (this.currentState === PlayerState.Playing) {\n this._lottie.goToAndPlay(frame, true);\n } else {\n this._lottie.goToAndStop(frame, true);\n this._lottie.pause();\n }\n }\n\n /**\n * Snapshot the current frame as SVG.\n *\n * If 'download' argument is boolean true, then a download is triggered in browser.\n */\n public snapshot(download: boolean = true): string | void {\n if (!this.shadowRoot) return;\n\n // Get SVG element and serialize markup\n const svgElement = this.shadowRoot.querySelector('.animation svg') as Node;\n const data = (new XMLSerializer()).serializeToString(svgElement);\n\n // Trigger file download\n if (download) {\n const element = document.createElement('a');\n element.href = 'data:image/svg+xml;charset=utf-8,' + encodeURIComponent(data);\n element.download = 'download_' + this.seeker + '.svg';\n document.body.appendChild(element);\n\n element.click();\n\n document.body.removeChild(element);\n }\n\n return data;\n }\n\n /**\n * Freeze animation play.\n * This internal state pauses animation and is used to differentiate between\n * user requested pauses and component instigated pauses.\n */\n private freeze(): void {\n if (!this._lottie) {\n return\n }\n\n this._lottie.pause();\n this.currentState = PlayerState.Frozen;\n\n this.dispatchEvent(new CustomEvent(PlayerEvents.Freeze));\n }\n\n /**\n * Sets animation play speed.\n *\n * @param value Playback speed.\n */\n public setSpeed(value = 1): void {\n if (!this._lottie) {\n return;\n }\n\n this._lottie.setSpeed(value);\n }\n\n /**\n * Animation play direction.\n *\n * @param value Direction values.\n */\n public setDirection(value: number): void {\n if (!this._lottie) {\n return;\n }\n\n this._lottie.setDirection(value);\n }\n\n /**\n * Sets the looping of the animation.\n *\n * @param value Whether to enable looping. Boolean true enables looping.\n */\n public setLooping(value: boolean): void {\n if (this._lottie) {\n this.loop = value;\n this._lottie.loop = value;\n }\n }\n\n /**\n * Toggle playing state.\n */\n public togglePlay(): void {\n return this.currentState === PlayerState.Playing\n ? this.pause()\n : this.play();\n }\n\n /**\n * Toggles animation looping.\n */\n public toggleLooping(): void {\n this.setLooping(!this.loop);\n }\n\n /**\n * Resize animation.\n */\n public resize() {\n if (!this._lottie) {\n return\n }\n\n this._lottie.resize();\n }\n\n /**\n * Returns the styles for the component.\n */\n static get styles() {\n return styles;\n }\n\n /**\n * Initialize everything on component first render.\n */\n protected firstUpdated(): void {\n // Add intersection observer for detecting component being out-of-view.\n if ('IntersectionObserver' in window) {\n this._io = new IntersectionObserver((entries: IntersectionObserverEntry[]) => {\n if (entries[0].isIntersecting) {\n if (this.currentState === PlayerState.Frozen) {\n this.play();\n }\n } else if (this.currentState === PlayerState.Playing) {\n this.freeze();\n }\n });\n\n this._io.observe(this.container);\n }\n\n // Add listener for Visibility API's change event.\n if (typeof document.hidden !== 'undefined') {\n document.addEventListener('visibilitychange', () => this._onVisibilityChange());\n }\n\n // Setup lottie player\n if (this.src) {\n this.load(this.src);\n }\n }\n\n /**\n * Cleanup on component destroy.\n */\n public disconnectedCallback(): void {\n // Remove intersection observer for detecting component being out-of-view.\n if (this._io) {\n this._io.disconnect();\n this._io = undefined;\n }\n\n // Remove resize observer for detecting resize/reflow events affecting element.\n if (this._ro) {\n this._ro.disconnect();\n this._ro = undefined;\n }\n\n // Remove the attached Visibility API's change event listener.\n document.removeEventListener('visibilitychange', () => this._onVisibilityChange());\n }\n\n protected renderControls() {\n const isPlaying = this.currentState === PlayerState.Playing;\n const isPaused = this.currentState === PlayerState.Paused;\n const isStopped = this.currentState === PlayerState.Stopped;\n\n return html`\n <div class=\"toolbar\">\n <button @click=${this.togglePlay} class=${isPlaying || isPaused ? 'active' : ''}>\n ${isPlaying\n ? html`<svg width=\"24\" height=\"24\"><path d=\"M14.016 5.016H18v13.969h-3.984V5.016zM6 18.984V5.015h3.984v13.969H6z\"/></svg>`\n : html`<svg width=\"24\" height=\"24\"><path d=\"M8.016 5.016L18.985 12 8.016 18.984V5.015z\"/></svg>`\n }\n </button>\n <button @click=${this.stop} class=${isStopped ? 'active' : ''}>\n <svg width=\"24\" height=\"24\"><path d=\"M6 6h12v12H6V6z\" /></svg>\n </button>\n <input class=\"seeker\" type=\"range\" min=\"0\" step=\"1\" max=\"100\" .value=${this.seeker}\n @input=${this._handleSeekChange}\n @mousedown=${() => { this._prevState = this.currentState; this.freeze(); }}\n @mouseup=${() => { this._prevState === PlayerState.Playing && this.play(); }}\n />\n <button @click=${this.toggleLooping} class=${this.loop ? 'active' : ''}>\n <svg width=\"24\" height=\"24\">\n <path d=\"M17.016 17.016v-4.031h1.969v6h-12v3l-3.984-3.984 3.984-3.984v3h10.031zM6.984 6.984v4.031H5.015v-6h12v-3l3.984 3.984-3.984 3.984v-3H6.984z\"/>\n </svg>\n </button>\n </div>\n `;\n }\n\n render(): TemplateResult | void {\n const className = this.controls ? 'main controls' : 'main';\n\n return html`\n <div class=${className}>\n <div class=\"animation\" style=${'background:' + this.background }>\n ${this.currentState === PlayerState.Error ? html`<div class=\"error\">⚠️</div>` : undefined}\n </div>\n ${this.controls ? this.renderControls() : undefined}\n </div>`\n }\n}\n"]}
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