@things-factory/figure-ui 10.1.76 → 10.1.78
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client/modeller/editor.ts +42 -23
- package/dist-client/modeller/editor.d.ts +9 -0
- package/dist-client/modeller/editor.js +50 -24
- package/dist-client/modeller/editor.js.map +1 -1
- package/dist-client/tsconfig.tsbuildinfo +1 -1
- package/package.json +2 -2
- package/test/browser/modeller.check.mjs +18 -12
- package/test/links.test.ts +1 -1
- package/test/parts-wiring.test.ts +13 -0
- package/test/refusals.test.ts +6 -3
- package/test/theme.test.ts +2 -4
- package/translations/en.json +2 -2
- package/translations/ja.json +2 -2
- package/translations/ko.json +2 -2
- package/translations/ms.json +2 -2
- package/translations/zh.json +2 -2
- package/dist-client/graphql/v3-store.d.ts +0 -3
- package/dist-client/graphql/v3-store.js +0 -39
- package/dist-client/graphql/v3-store.js.map +0 -1
- package/dist-client/modeller/figure-v3-capability.d.ts +0 -22
- package/dist-client/modeller/figure-v3-capability.js +0 -141
- package/dist-client/modeller/figure-v3-capability.js.map +0 -1
- package/dist-client/modeller/figure-v3-clips.d.ts +0 -31
- package/dist-client/modeller/figure-v3-clips.js +0 -268
- package/dist-client/modeller/figure-v3-clips.js.map +0 -1
- package/dist-client/modeller/figure-v3-controls.d.ts +0 -36
- package/dist-client/modeller/figure-v3-controls.js +0 -226
- package/dist-client/modeller/figure-v3-controls.js.map +0 -1
- package/dist-client/modeller/figure-v3-first-save.d.ts +0 -20
- package/dist-client/modeller/figure-v3-first-save.js +0 -118
- package/dist-client/modeller/figure-v3-first-save.js.map +0 -1
- package/dist-client/modeller/figure-v3-links.d.ts +0 -77
- package/dist-client/modeller/figure-v3-links.js +0 -649
- package/dist-client/modeller/figure-v3-links.js.map +0 -1
- package/dist-client/modeller/figure-v3-material.d.ts +0 -39
- package/dist-client/modeller/figure-v3-material.js +0 -323
- package/dist-client/modeller/figure-v3-material.js.map +0 -1
- package/dist-client/modeller/figure-v3-parts.d.ts +0 -69
- package/dist-client/modeller/figure-v3-parts.js +0 -559
- package/dist-client/modeller/figure-v3-parts.js.map +0 -1
- package/dist-client/modeller/figure-v3-preview.d.ts +0 -34
- package/dist-client/modeller/figure-v3-preview.js +0 -346
- package/dist-client/modeller/figure-v3-preview.js.map +0 -1
- package/dist-client/modeller/figure-v3-properties.d.ts +0 -45
- package/dist-client/modeller/figure-v3-properties.js +0 -239
- package/dist-client/modeller/figure-v3-properties.js.map +0 -1
- package/dist-client/modeller/figure-v3-recipe-catalog.d.ts +0 -38
- package/dist-client/modeller/figure-v3-recipe-catalog.js +0 -399
- package/dist-client/modeller/figure-v3-recipe-catalog.js.map +0 -1
- package/dist-client/modeller/figure-v3-verdict.d.ts +0 -64
- package/dist-client/modeller/figure-v3-verdict.js +0 -787
- package/dist-client/modeller/figure-v3-verdict.js.map +0 -1
- package/dist-client/modeller/v3-ai-proposal.d.ts +0 -51
- package/dist-client/modeller/v3-ai-proposal.js +0 -64
- package/dist-client/modeller/v3-ai-proposal.js.map +0 -1
- package/dist-client/modeller/v3-align.d.ts +0 -30
- package/dist-client/modeller/v3-align.js +0 -75
- package/dist-client/modeller/v3-align.js.map +0 -1
- package/dist-client/modeller/v3-canvas.d.ts +0 -72
- package/dist-client/modeller/v3-canvas.js +0 -379
- package/dist-client/modeller/v3-canvas.js.map +0 -1
- package/dist-client/modeller/v3-clips.d.ts +0 -39
- package/dist-client/modeller/v3-clips.js +0 -58
- package/dist-client/modeller/v3-clips.js.map +0 -1
- package/dist-client/modeller/v3-controls.d.ts +0 -28
- package/dist-client/modeller/v3-controls.js +0 -28
- package/dist-client/modeller/v3-controls.js.map +0 -1
- package/dist-client/modeller/v3-editor.d.ts +0 -203
- package/dist-client/modeller/v3-editor.js +0 -1526
- package/dist-client/modeller/v3-editor.js.map +0 -1
- package/dist-client/modeller/v3-fields.d.ts +0 -45
- package/dist-client/modeller/v3-fields.js +0 -83
- package/dist-client/modeller/v3-fields.js.map +0 -1
- package/dist-client/modeller/v3-figure-facts.d.ts +0 -35
- package/dist-client/modeller/v3-figure-facts.js +0 -55
- package/dist-client/modeller/v3-figure-facts.js.map +0 -1
- package/dist-client/modeller/v3-first-save.d.ts +0 -17
- package/dist-client/modeller/v3-first-save.js +0 -26
- package/dist-client/modeller/v3-first-save.js.map +0 -1
- package/dist-client/modeller/v3-gizmo.d.ts +0 -72
- package/dist-client/modeller/v3-gizmo.js +0 -111
- package/dist-client/modeller/v3-gizmo.js.map +0 -1
- package/dist-client/modeller/v3-help.d.ts +0 -18
- package/dist-client/modeller/v3-help.js +0 -37
- package/dist-client/modeller/v3-help.js.map +0 -1
- package/dist-client/modeller/v3-joint-drag.d.ts +0 -19
- package/dist-client/modeller/v3-joint-drag.js +0 -97
- package/dist-client/modeller/v3-joint-drag.js.map +0 -1
- package/dist-client/modeller/v3-joint-fan.d.ts +0 -9
- package/dist-client/modeller/v3-joint-fan.js +0 -276
- package/dist-client/modeller/v3-joint-fan.js.map +0 -1
- package/dist-client/modeller/v3-keys.d.ts +0 -22
- package/dist-client/modeller/v3-keys.js +0 -26
- package/dist-client/modeller/v3-keys.js.map +0 -1
- package/dist-client/modeller/v3-links.d.ts +0 -267
- package/dist-client/modeller/v3-links.js +0 -480
- package/dist-client/modeller/v3-links.js.map +0 -1
- package/dist-client/modeller/v3-live.d.ts +0 -37
- package/dist-client/modeller/v3-live.js +0 -68
- package/dist-client/modeller/v3-live.js.map +0 -1
- package/dist-client/modeller/v3-maturity.d.ts +0 -120
- package/dist-client/modeller/v3-maturity.js +0 -313
- package/dist-client/modeller/v3-maturity.js.map +0 -1
- package/dist-client/modeller/v3-occupancy.d.ts +0 -18
- package/dist-client/modeller/v3-occupancy.js +0 -24
- package/dist-client/modeller/v3-occupancy.js.map +0 -1
- package/dist-client/modeller/v3-palette.d.ts +0 -7
- package/dist-client/modeller/v3-palette.js +0 -46
- package/dist-client/modeller/v3-palette.js.map +0 -1
- package/dist-client/modeller/v3-preview-model.d.ts +0 -47
- package/dist-client/modeller/v3-preview-model.js +0 -68
- package/dist-client/modeller/v3-preview-model.js.map +0 -1
- package/dist-client/modeller/v3-product-session.d.ts +0 -510
- package/dist-client/modeller/v3-product-session.js +0 -157
- package/dist-client/modeller/v3-product-session.js.map +0 -1
- package/dist-client/modeller/v3-recipe-source.d.ts +0 -8
- package/dist-client/modeller/v3-recipe-source.js +0 -14
- package/dist-client/modeller/v3-recipe-source.js.map +0 -1
- package/dist-client/modeller/v3-recipes.d.ts +0 -37
- package/dist-client/modeller/v3-recipes.js +0 -103
- package/dist-client/modeller/v3-recipes.js.map +0 -1
- package/dist-client/modeller/v3-refusals.d.ts +0 -68
- package/dist-client/modeller/v3-refusals.js +0 -142
- package/dist-client/modeller/v3-refusals.js.map +0 -1
- package/dist-client/modeller/v3-renderer.d.ts +0 -40
- package/dist-client/modeller/v3-renderer.js +0 -73
- package/dist-client/modeller/v3-renderer.js.map +0 -1
- package/dist-client/modeller/v3-stage-model.d.ts +0 -39
- package/dist-client/modeller/v3-stage-model.js +0 -147
- package/dist-client/modeller/v3-stage-model.js.map +0 -1
- package/dist-client/modeller/v3-thumbnail.d.ts +0 -3
- package/dist-client/modeller/v3-thumbnail.js +0 -75
- package/dist-client/modeller/v3-thumbnail.js.map +0 -1
- package/dist-client/pages/figure-v3-modeller-page.d.ts +0 -102
- package/dist-client/pages/figure-v3-modeller-page.js +0 -548
- package/dist-client/pages/figure-v3-modeller-page.js.map +0 -1
- package/dist-client/tsconfig.chk.tsbuildinfo +0 -1
- package/dist-client/tsconfig.fui.tsbuildinfo +0 -1
- package/dist-client/tsconfig.scratch-fm.tsbuildinfo +0 -1
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import * as THREE from 'three';
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import { buildV3Geometry } from '@hatiolab/things-scene';
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const round = (n) => Math.round(n * 1e6) / 1e6;
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export function frameOf(part) {
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/* The box things-scene's `figure-v3-part` centres the body on: the same builder, measured the same way. */
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let built;
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try {
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built = buildV3Geometry(part.shape, part.segments);
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}
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catch {
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return null;
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}
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if (!built?.getAttribute('position'))
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return null;
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built.computeBoundingBox();
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const box = built.boundingBox;
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const unit = { centre: box.getCenter(new THREE.Vector3()), extent: box.getSize(new THREE.Vector3()) };
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built.dispose();
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const r = part.pose.r;
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const rotation = new THREE.Matrix4().set(r[0][0], r[0][1], r[0][2], 0, r[1][0], r[1][1], r[1][2], 0, r[2][0], r[2][1], r[2][2], 0, 0, 0, 0, 1);
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return { centre: unit.centre, extent: unit.extent, rotation, origin: new THREE.Vector3(...part.pose.t) };
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}
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/** The colours a body is drawn in, from the palette the modeller resolved (the asset's, over which the theme wins). */
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function colours(part, palette) {
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const m = part.material;
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const glow = m.emissive?.on ? { color: palette[m.emissive.token] ?? palette[m.token] ?? '#9a9a9a', intensity: m.emissive.intensity } : undefined;
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return { color: palette[m.token] ?? '#9a9a9a', preset: m.preset, transparent: !!m.transparent, ...(glow ? { glow } : {}) };
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}
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/** The component state that draws a body where figure-model put it. */
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export function componentOf(part, palette, board) {
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const frame = frameOf(part);
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if (!frame)
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return null;
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const { centre, extent, rotation, origin } = frame;
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const world = centre.clone().applyMatrix4(rotation).add(origin);
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const euler = new THREE.Euler().setFromRotationMatrix(rotation, 'XYZ');
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const width = extent.x || 1, depth = extent.y || 1, height = extent.z || 1;
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return {
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type: 'figure-v3-part',
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name: part.id,
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shape: part.shape,
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...(part.segments !== undefined ? { segments: part.segments } : {}),
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...colours(part, palette),
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width: round(width),
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depth: round(depth),
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height: round(height),
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left: round(world.x + board.width / 2 - width / 2),
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top: round(world.z + board.height / 2 - height / 2),
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zPos: round(world.y - depth / 2),
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rotationX: round(euler.x),
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rotation: round(-euler.y),
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rotationY: round(euler.z)
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};
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}
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const num = (v, fallback = 0) => (typeof v === 'number' && Number.isFinite(v) ? v : fallback);
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/**
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* What the gizmo did, in the inputs' terms: where the body's origin is now, how it is turned (degrees, rigid@1's
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* order) and how much each of its own axes grew. Only what changed is given; a component the gizmo did not move gives
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* nothing.
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*/
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export function gizmoResultOf(part, after, board) {
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const frame = frameOf(part);
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if (!frame)
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return {};
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const { centre, extent, rotation, origin } = frame;
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const width = num(after.width, extent.x), depth = num(after.depth, extent.y), height = num(after.height, extent.z);
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const scale = new THREE.Vector3(width / (extent.x || 1), depth / (extent.y || 1), height / (extent.z || 1));
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const world = new THREE.Vector3(num(after.left) + width / 2 - board.width / 2, num(after.zPos) + depth / 2, num(after.top) + height / 2 - board.height / 2);
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const euler = new THREE.Euler(num(after.rotationX), -num(after.rotation), num(after.rotationY), 'XYZ');
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const turnedTo = new THREE.Matrix4().makeRotationFromEuler(euler);
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const before = new THREE.Quaternion().setFromRotationMatrix(rotation);
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const now = new THREE.Quaternion().setFromEuler(euler);
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const turned = before.angleTo(now) > 1e-4;
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const sized = [scale.x, scale.y, scale.z].some(s => Math.abs(s - 1) > 1e-4);
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/* The origin that puts the (scaled, turned) box centre where the scene has it. */
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const newOrigin = world.clone().sub(centre.clone().multiply(scale).applyMatrix4(turnedTo));
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const moved = newOrigin.distanceTo(origin) > 0.5;
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const result = {};
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if (moved || turned)
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result.position = newOrigin.toArray();
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if (turned)
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result.rotation = [euler.x, euler.y, euler.z].map(THREE.MathUtils.radToDeg);
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if (sized)
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result.scale = scale.toArray();
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return result;
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}
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/**
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* A drag as amounts, for a part whose place is worked out (`nudge-part`): how far its origin moved and how far each of
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* its angles turned (rigid@1's order, degrees). Nothing on an axis that did not change.
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*/
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export function nudgeOf(part, result) {
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const axes = ['x', 'y', 'z'];
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const by = {};
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const turn = {};
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if (result.position)
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axes.forEach((axis, i) => {
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const d = round(result.position[i] - part.pose.t[i]);
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if (Math.abs(d) > 1e-6)
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by[axis] = d;
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});
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if (result.rotation) {
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const r = part.pose.r;
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const now = new THREE.Euler().setFromRotationMatrix(new THREE.Matrix4().set(r[0][0], r[0][1], r[0][2], 0, r[1][0], r[1][1], r[1][2], 0, r[2][0], r[2][1], r[2][2], 0, 0, 0, 0, 1), 'XYZ');
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const was = [now.x, now.y, now.z].map(radians => (radians * 180) / Math.PI);
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axes.forEach((axis, i) => {
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const d = round(result.rotation[i] - was[i]);
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if (Math.abs(d) > 1e-6)
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turn[axis] = d;
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});
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}
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return { by, turn };
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}
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/** The keys of `next` whose values differ from `current` -- only those are set, so the scene raises no echo. */
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export function changedKeys(current, next) {
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const diff = {};
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for (const [key, value] of Object.entries(next)) {
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if (key === 'type')
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continue;
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const was = current[key];
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const same = typeof value === 'object' && value !== null ? JSON.stringify(was) === JSON.stringify(value) : was === value;
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diff[key] = value;
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}
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return Object.keys(diff).length ? diff : null;
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}
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/** A board wide and deep enough for the figure, with room around it; its size only grows while a figure is edited. */
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export function boardFor(parts, at = { width: 0, height: 0 }) {
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const box = new THREE.Box3();
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for (const part of parts) {
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const frame = frameOf(part);
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continue;
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const half = frame.extent.clone().multiplyScalar(0.5);
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const corners = [-1, 1].flatMap(x => [-1, 1].flatMap(y => [-1, 1].map(z => new THREE.Vector3(x * half.x, y * half.y, z * half.z))));
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for (const corner of corners)
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box.expandByPoint(corner.add(frame.centre).applyMatrix4(frame.rotation).add(frame.origin));
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}
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const size = box.isEmpty() ? new THREE.Vector3(1000, 1000, 1000) : box.getSize(new THREE.Vector3());
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const reach = (axis) => 2 * Math.max(Math.abs(box.isEmpty() ? 500 : box.min[axis]), Math.abs(box.isEmpty() ? 500 : box.max[axis]));
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return {
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width: Math.max(at.width, Math.ceil(reach('x') * 1.2), 200),
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height: Math.max(at.height, Math.ceil(reach('z') * 1.2), 200),
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/* Only grows, as the plan does: a raised arm made the board taller than it was, and a new board lost the camera. */
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depth: Math.max(at.depth ?? 0, Math.ceil(size.y * 1.1), 200)
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};
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}
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//# sourceMappingURL=v3-stage-model.js.map
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* as THREE from 'three'\nimport { buildV3Geometry } from '@hatiolab/things-scene'\n\nimport type { GizmoResult } from './v3-gizmo.js'\nimport type { V3RenderPart } from './v3-renderer.js'\n\n/*\n * V3 bodies <-> scene components, in one place.\n *\n * The modeller stands on a things-scene board in editing mode: each body figure-model evaluates is a\n * `figure-v3-part` component, and what the scene's gizmo writes back comes here to become a change of the part's\n * inputs. The two vocabularies:\n *\n * V3 (asset frame, mm, y up) scene component\n * ──────────────────────────────── ─────────────────────────────────────────────\n * body box extent x · y · z width · depth · height\n * body box centre x left + width/2 - board width/2\n * y zPos + depth/2\n * z top + height/2 - board height/2\n * body rotation (rigid@1, Rx·Ry·Rz) rotationX · -rotation · rotationY (radians; three 'XYZ')\n *\n * The box is the body's own bounding box in its local frame, so a turned body keeps its size and the gizmo's handles\n * sit on its faces. Its centre is not always the body's origin (a portal rises from its bottom), so a turn about the\n * centre moves the origin: the result gives the origin where the turned body puts it.\n */\n\nexport interface Board {\n width: number\n height: number\n}\n\nexport interface BodyFrame {\n /** The body's box: its centre in the body's own frame, and its extent. */\n centre: THREE.Vector3\n extent: THREE.Vector3\n rotation: THREE.Matrix4\n origin: THREE.Vector3\n}\n\nconst round = (n: number) => Math.round(n * 1e6) / 1e6\n\nexport function frameOf(part: V3RenderPart): BodyFrame | null {\n /* The box things-scene's `figure-v3-part` centres the body on: the same builder, measured the same way. */\n let built: THREE.BufferGeometry | undefined\n try {\n built = buildV3Geometry(part.shape as never, part.segments) as THREE.BufferGeometry | undefined\n } catch {\n return null\n }\n if (!built?.getAttribute('position')) return null\n built.computeBoundingBox()\n const box = built.boundingBox!\n const unit = { centre: box.getCenter(new THREE.Vector3()), extent: box.getSize(new THREE.Vector3()) }\n built.dispose()\n const r = part.pose.r\n const rotation = new THREE.Matrix4().set(r[0]![0]!, r[0]![1]!, r[0]![2]!, 0, r[1]![0]!, r[1]![1]!, r[1]![2]!, 0, r[2]![0]!, r[2]![1]!, r[2]![2]!, 0, 0, 0, 0, 1)\n return { centre: unit.centre, extent: unit.extent, rotation, origin: new THREE.Vector3(...(part.pose.t as [number, number, number])) }\n}\n\n/** The colours a body is drawn in, from the palette the modeller resolved (the asset's, over which the theme wins). */\nfunction colours(part: V3RenderPart, palette: Record<string, string>) {\n const m = part.material\n const glow = m.emissive?.on ? { color: palette[m.emissive.token] ?? palette[m.token] ?? '#9a9a9a', intensity: m.emissive.intensity } : undefined\n return { color: palette[m.token] ?? '#9a9a9a', preset: m.preset, transparent: !!m.transparent, ...(glow ? { glow } : {}) }\n}\n\n/** The component state that draws a body where figure-model put it. */\nexport function componentOf(part: V3RenderPart, palette: Record<string, string>, board: Board): Record<string, unknown> | null {\n const frame = frameOf(part)\n if (!frame) return null\n const { centre, extent, rotation, origin } = frame\n const world = centre.clone().applyMatrix4(rotation).add(origin)\n const euler = new THREE.Euler().setFromRotationMatrix(rotation, 'XYZ')\n const width = extent.x || 1,\n depth = extent.y || 1,\n height = extent.z || 1\n return {\n type: 'figure-v3-part',\n name: part.id,\n shape: part.shape,\n ...(part.segments !== undefined ? { segments: part.segments } : {}),\n ...colours(part, palette),\n width: round(width),\n depth: round(depth),\n height: round(height),\n left: round(world.x + board.width / 2 - width / 2),\n top: round(world.z + board.height / 2 - height / 2),\n zPos: round(world.y - depth / 2),\n rotationX: round(euler.x),\n rotation: round(-euler.y),\n rotationY: round(euler.z)\n }\n}\n\nconst num = (v: unknown, fallback = 0) => (typeof v === 'number' && Number.isFinite(v) ? v : fallback)\n\n/**\n * What the gizmo did, in the inputs' terms: where the body's origin is now, how it is turned (degrees, rigid@1's\n * order) and how much each of its own axes grew. Only what changed is given; a component the gizmo did not move gives\n * nothing.\n */\nexport function gizmoResultOf(part: V3RenderPart, after: Record<string, unknown>, board: Board): GizmoResult {\n const frame = frameOf(part)\n if (!frame) return {}\n const { centre, extent, rotation, origin } = frame\n const width = num(after.width, extent.x),\n depth = num(after.depth, extent.y),\n height = num(after.height, extent.z)\n const scale = new THREE.Vector3(width / (extent.x || 1), depth / (extent.y || 1), height / (extent.z || 1))\n const world = new THREE.Vector3(num(after.left) + width / 2 - board.width / 2, num(after.zPos) + depth / 2, num(after.top) + height / 2 - board.height / 2)\n const euler = new THREE.Euler(num(after.rotationX), -num(after.rotation), num(after.rotationY), 'XYZ')\n const turnedTo = new THREE.Matrix4().makeRotationFromEuler(euler)\n\n const before = new THREE.Quaternion().setFromRotationMatrix(rotation)\n const now = new THREE.Quaternion().setFromEuler(euler)\n const turned = before.angleTo(now) > 1e-4\n const sized = [scale.x, scale.y, scale.z].some(s => Math.abs(s - 1) > 1e-4)\n /* The origin that puts the (scaled, turned) box centre where the scene has it. */\n const newOrigin = world.clone().sub(centre.clone().multiply(scale).applyMatrix4(turnedTo))\n const moved = newOrigin.distanceTo(origin) > 0.5\n\n const result: GizmoResult = {}\n if (moved || turned) result.position = newOrigin.toArray() as [number, number, number]\n if (turned) result.rotation = [euler.x, euler.y, euler.z].map(THREE.MathUtils.radToDeg) as [number, number, number]\n if (sized) result.scale = scale.toArray() as [number, number, number]\n return result\n}\n\n/**\n * A drag as amounts, for a part whose place is worked out (`nudge-part`): how far its origin moved and how far each of\n * its angles turned (rigid@1's order, degrees). Nothing on an axis that did not change.\n */\nexport function nudgeOf(part: V3RenderPart, result: GizmoResult): { by: Partial<Record<'x' | 'y' | 'z', number>>; turn: Partial<Record<'x' | 'y' | 'z', number>> } {\n const axes = ['x', 'y', 'z'] as const\n const by: Partial<Record<'x' | 'y' | 'z', number>> = {}\n const turn: Partial<Record<'x' | 'y' | 'z', number>> = {}\n if (result.position) axes.forEach((axis, i) => {\n const d = round(result.position![i]! - (part.pose.t[i] as number))\n if (Math.abs(d) > 1e-6) by[axis] = d\n })\n if (result.rotation) {\n const r = part.pose.r\n const now = new THREE.Euler().setFromRotationMatrix(new THREE.Matrix4().set(r[0]![0]!, r[0]![1]!, r[0]![2]!, 0, r[1]![0]!, r[1]![1]!, r[1]![2]!, 0, r[2]![0]!, r[2]![1]!, r[2]![2]!, 0, 0, 0, 0, 1), 'XYZ')\n const was: number[] = [now.x, now.y, now.z].map(radians => (radians * 180) / Math.PI)\n axes.forEach((axis, i) => {\n const d = round(result.rotation![i]! - was[i]!)\n if (Math.abs(d) > 1e-6) turn[axis] = d\n })\n }\n return { by, turn }\n}\n\n/** The keys of `next` whose values differ from `current` -- only those are set, so the scene raises no echo. */\nexport function changedKeys(current: Record<string, unknown>, next: Record<string, unknown>): Record<string, unknown> | null {\n const diff: Record<string, unknown> = {}\n for (const [key, value] of Object.entries(next)) {\n if (key === 'type') continue\n const was = current[key]\n const same = typeof value === 'object' && value !== null ? JSON.stringify(was) === JSON.stringify(value) : was === value\n if (!same) diff[key] = value\n }\n return Object.keys(diff).length ? diff : null\n}\n\n/** A board wide and deep enough for the figure, with room around it; its size only grows while a figure is edited. */\nexport function boardFor(parts: readonly V3RenderPart[], at: Board & { depth?: number } = { width: 0, height: 0 }): Board & { depth: number } {\n const box = new THREE.Box3()\n for (const part of parts) {\n const frame = frameOf(part)\n if (!frame) continue\n const half = frame.extent.clone().multiplyScalar(0.5)\n const corners = [-1, 1].flatMap(x => [-1, 1].flatMap(y => [-1, 1].map(z => new THREE.Vector3(x * half.x, y * half.y, z * half.z))))\n for (const corner of corners) box.expandByPoint(corner.add(frame.centre).applyMatrix4(frame.rotation).add(frame.origin))\n }\n const size = box.isEmpty() ? new THREE.Vector3(1000, 1000, 1000) : box.getSize(new THREE.Vector3())\n const reach = (axis: 'x' | 'z') => 2 * Math.max(Math.abs(box.isEmpty() ? 500 : box.min[axis]), Math.abs(box.isEmpty() ? 500 : box.max[axis]))\n return {\n width: Math.max(at.width, Math.ceil(reach('x') * 1.2), 200),\n height: Math.max(at.height, Math.ceil(reach('z') * 1.2), 200),\n /* Only grows, as the plan does: a raised arm made the board taller than it was, and a new board lost the camera. */\n depth: Math.max(at.depth ?? 0, Math.ceil(size.y * 1.1), 200)\n }\n}\n"]}
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* 카드에 쓸 그림을 찍는다 — **숨은 자리에 V3 캔버스를 하나 더 세워서.**
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* ## 왜 보이는 캔버스를 찍지 않나
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* 저작면의 캔버스는 저작자가 돌려 둔 각도와 확대로 서 있다. 그것을 찍으면 카드마다 프레임이
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* 달라지고, 방금 확대해 보던 나사 하나가 그 자산의 얼굴이 된다. 목록은 견주는 자리이므로 그림은
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* **정해진 크기와 정해진 카메라**로 찍는다 — 새로 세운 캔버스(`viewOnly`)가 스스로 `fit()` 한 자리에서
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* `snapshot()` 으로 찍는다. 캔버스가 씬 위로 옮겨 가면서 찍는 길이 빠졌고, 그동안 저장은 그림 없이 갔다
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* ## 왜 서버가 아니라 브라우저인가
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* 백엔드에 GPU 가 없는 배포가 많아 헤드리스로 3D 를 찍는 것이 자주 실패한다. 도형을 그릴 GPU 는
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* 탭이 뒤로 가면 브라우저가 `requestAnimationFrame` 을 멈춘다. 그 위에 저장이 얹혀 있으면 저장이
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* 통째로 멈춘다 — 단추는 잠긴 채로, 아무 말도 없이. 그래서 시계와 경주시키고, 늦으면 그림 없이
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* 간다. 정본이 그림보다 중하고, 그림은 다음에 저작면을 열 때 다시 채운다.
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/** 넘으면 그림 없이 저장한다. 빠르기가 아니라 저장이 멈추지 않는 것이 목적이다. */
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/** 씬이 서고 카메라가 자리를 잡을 틈. rAF 가 멈춘 탭에서도 풀리도록 시계와 경주시킨다. */
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화면 밖에 둔다. `display: none` 이면 캔버스가 크기를 못 얻어 아무것도 그리지 못한다.
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WebGL context 는 브라우저가 8~16개에서 끊으므로 찍은 뒤 반드시 버린다(아래 finally).
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{"version":3,"file":"v3-thumbnail.js","sourceRoot":"","sources":["../../client/modeller/v3-thumbnail.ts"],"names":[],"mappings":"AAAA,OAAO,gBAAgB,CAAA;AAIvB;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,kBAAkB;AAClB,MAAM,KAAK,GAAG,GAAG,CAAA;AACjB,MAAM,MAAM,GAAG,GAAG,CAAA;AAElB,mDAAmD;AACnD,MAAM,QAAQ,GAAG,IAAI,CAAA;AAWrB,MAAM,KAAK,GAAG,CAAC,EAAU,EAAE,EAAE,CAAC,IAAI,OAAO,CAAO,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAA;AAEnF,yDAAyD;AACzD,SAAS,MAAM;IACb,MAAM,MAAM,GAAG,IAAI,OAAO,CAAO,OAAO,CAAC,EAAE,CACzC,qBAAqB,CAAC,GAAG,EAAE,CAAC,qBAAqB,CAAC,GAAG,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CACnF,CAAA;IACD,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;AAC3C,CAAC;AAED,SAAS,MAAM,CAAI,IAAgB,EAAE,EAAU;IAC7C,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC,CAAA;AAC9D,CAAC;AAED,MAAM,CAAC,KAAK,UAAU,kBAAkB,CACtC,KAAqB,EACrB,OAA+B;IAE/B,IAAI,CAAC,KAAK,CAAC,MAAM;QAAE,OAAO,SAAS,CAAA;IAEnC;;;MAGE;IACF,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;IAC1C,IAAI,CAAC,YAAY,CAAC,2BAA2B,EAAE,EAAE,CAAC,CAAA;IAClD,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,mDAAmD,KAAK,eAAe,MAAM,2BAA2B,CAAA;IAC7H,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,kBAAkB,CAAY,CAAA;IACrE,OAAO,CAAC,KAAK,GAAG,KAAK,CAAA;IACrB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAA;IACzB,OAAO,CAAC,OAAO,GAAG,WAAW,CAAA;IAC7B,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAA;IACvB,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,4CAA4C,CAAA;IAEpE,IAAI,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAA;QACzB,MAAM,IAAI,GAAG,MAAM,MAAM,CACvB,CAAC,KAAK,IAAI,EAAE;YACV,MAAM,MAAM,EAAE,CAAA;YACd,OAAO,CAAC,GAAG,EAAE,EAAE,CAAA;YACf,MAAM,MAAM,EAAE,CAAA;YACd,OAAO,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,OAAO,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAA;QAC7E,CAAC,CAAC,EAAE,EACJ,QAAQ,CACT,CAAA;QACD,IAAI,CAAC,IAAI;YAAE,OAAO,CAAC,IAAI,CAAC,eAAe,QAAQ,6BAA6B,CAAC,CAAA;QAC7E,OAAO,IAAI,CAAA;IACb,CAAC;IAAC,OAAO,CAAC,EAAE,CAAC;QACX,OAAO,CAAC,IAAI,CAAC,2BAA4B,CAAW,CAAC,OAAO,EAAE,CAAC,CAAA;QAC/D,OAAO,SAAS,CAAA;IAClB,CAAC;YAAS,CAAC;QACT,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;AACH,CAAC","sourcesContent":["import './v3-canvas.js'\n\nimport type { V3RenderPart } from './v3-renderer.js'\n\n/**\n * 카드에 쓸 그림을 찍는다 — **숨은 자리에 V3 캔버스를 하나 더 세워서.**\n *\n * ## 왜 보이는 캔버스를 찍지 않나\n *\n * 저작면의 캔버스는 저작자가 돌려 둔 각도와 확대로 서 있다. 그것을 찍으면 카드마다 프레임이\n * 달라지고, 방금 확대해 보던 나사 하나가 그 자산의 얼굴이 된다. 목록은 견주는 자리이므로 그림은\n * **정해진 크기와 정해진 카메라**로 찍는다 — 새로 세운 캔버스(`viewOnly`)가 스스로 `fit()` 한 자리에서\n * `snapshot()` 으로 찍는다. 캔버스가 씬 위로 옮겨 가면서 찍는 길이 빠졌고, 그동안 저장은 그림 없이 갔다\n * (사용자 2026-09-24).\n *\n * ## 왜 서버가 아니라 브라우저인가\n *\n * 백엔드에 GPU 가 없는 배포가 많아 헤드리스로 3D 를 찍는 것이 자주 실패한다. 도형을 그릴 GPU 는\n * 이미 보는 사람 손에 있다.\n *\n * ## 못 찍어도 저장은 간다\n *\n * 탭이 뒤로 가면 브라우저가 `requestAnimationFrame` 을 멈춘다. 그 위에 저장이 얹혀 있으면 저장이\n * 통째로 멈춘다 — 단추는 잠긴 채로, 아무 말도 없이. 그래서 시계와 경주시키고, 늦으면 그림 없이\n * 간다. 정본이 그림보다 중하고, 그림은 다음에 저작면을 열 때 다시 채운다.\n */\n\n/** 카드는 4:3 이다. */\nconst WIDTH = 480\nconst HEIGHT = 360\n\n/** 넘으면 그림 없이 저장한다. 빠르기가 아니라 저장이 멈추지 않는 것이 목적이다. */\nconst PATIENCE = 5000\n\ninterface Shooter extends HTMLElement {\n parts?: V3RenderPart[]\n palette?: Record<string, string>\n context?: string\n viewOnly?: boolean\n snapshot?: (width?: number, height?: number) => Promise<string | undefined>\n fit?: () => void\n}\n\nconst delay = (ms: number) => new Promise<void>(resolve => setTimeout(resolve, ms))\n\n/** 씬이 서고 카메라가 자리를 잡을 틈. rAF 가 멈춘 탭에서도 풀리도록 시계와 경주시킨다. */\nfunction settle(): Promise<void> {\n const frames = new Promise<void>(resolve =>\n requestAnimationFrame(() => requestAnimationFrame(() => setTimeout(resolve, 150)))\n )\n return Promise.race([frames, delay(600)])\n}\n\nfunction within<T>(work: Promise<T>, ms: number): Promise<T | undefined> {\n return Promise.race([work, delay(ms).then(() => undefined)])\n}\n\nexport async function captureV3Thumbnail(\n parts: V3RenderPart[],\n palette: Record<string, string>\n): Promise<string | undefined> {\n if (!parts.length) return undefined\n\n /*\n 화면 밖에 둔다. `display: none` 이면 캔버스가 크기를 못 얻어 아무것도 그리지 못한다.\n WebGL context 는 브라우저가 8~16개에서 끊으므로 찍은 뒤 반드시 버린다(아래 finally).\n */\n const host = document.createElement('div')\n host.setAttribute('figure-v3-thumbnail-stage', '')\n host.style.cssText = `position: fixed; left: -10000px; top: 0; width: ${WIDTH}px; height: ${HEIGHT}px; pointer-events: none;`\n document.body.appendChild(host)\n\n const shooter = document.createElement('figure-v3-canvas') as Shooter\n shooter.parts = parts\n shooter.palette = palette\n shooter.context = 'thumbnail'\n shooter.viewOnly = true\n shooter.style.cssText = 'display: block; width: 100%; height: 100%;'\n\n try {\n host.appendChild(shooter)\n const shot = await within(\n (async () => {\n await settle()\n shooter.fit?.()\n await settle()\n return shooter.snapshot ? await shooter.snapshot(WIDTH, HEIGHT) : undefined\n })(),\n PATIENCE\n )\n if (!shot) console.warn(`[thumbnail] ${PATIENCE}ms 안에 못 찍었습니다 — 그림 없이 저장합니다`)\n return shot\n } catch (e) {\n console.warn(`[thumbnail] 세우지 못했습니다 — ${(e as Error).message}`)\n return undefined\n } finally {\n host.remove()\n }\n}\n"]}
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import { PageView } from '@operato/shell';
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import '../modeller/v3-editor.js';
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import '@material/web/icon/icon.js';
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import '../modeller/figure-history-panel.js';
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import '../modeller/figure-v3-verdict.js';
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import '../modeller/figure-v3-properties.js';
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import '../modeller/figure-v3-first-save.js';
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/**
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* The V3 product page has exactly one authoritative workspace for UI and AI input transactions.
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*
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* The one modeller since ADR-0087 step 5 (2026-09-24): it answers to `figure-modeller`, and to `figure-v3-modeller`
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* as an alias for links made before the switch.
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*/
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export declare class FigureV3ModellerPage extends PageView {
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static styles: import("lit").CSSResult;
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private readonly session;
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private routeId;
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private discardApproved;
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private revision;
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/** The recipe templates (ADR-0095), read once when the page is first shown; none read, and the section is not drawn. */
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private templates;
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private templatesRead;
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private guideOf;
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private thumbnailOf;
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private error;
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/**
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* 발행 패널이 읽는 행의 사실 — 상태와 발행 판 번호. 원본은 세션이 들고, 이 둘은 행에 있다.
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*
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* 이 화면에는 발행 패널이 없었다. 저장은 되고 발행 · 판본 · 복원 · 판정을 볼 자리가 없어서, ADR-0087 5단계에서
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* `figure-modeller` 가 이 화면으로 바뀌면 저작자는 발행을 할 수 없었다. 새 V3 도형은 공간을 선언하기 전에는 전부
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* 발행 판정에 막히는데 그 선언을 할 단추도 없었다(2026-09-24 확인). 그래서 발행 패널을 건다.
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*/
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private row;
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private typeError;
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/** Why a command from the side did nothing. Shown beside the tabs — the editor stays, since nothing in it was lost. */
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private commandError;
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/** The verdict's count, handed to the editor's verdict tab. */
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private instances?;
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private budget?;
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/**
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* The source the verdict judges. The session refuses to export while it loads or saves, so the last one read is
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* kept rather than blanked — the verdict would otherwise flicker to 「waiting」 on every save.
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*/
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private draft?;
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private draftSource;
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private wasDirty;
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private titled?;
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/** The figure the AI dock was last told about - another id is another conversation. */
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private assistantFor?;
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private provideAssistant;
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private withdrawAssistant;
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private changed;
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private readRow;
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/**
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* 타입을 정한다 — 보드가 도형을 부르는 이름이고, 발행하면 굳는다(ADR-0063 결정 4).
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*
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* 새 V3 도형은 저장할 때 임시 타입을 받는데, 이 화면에는 그것을 바꿀 칸이 없어서 임시 타입 그대로 발행됐다.
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* 행만 바뀐다 — V3 자산은 타입을 원본에 적지 않으므로(적으면 형식이 거절한다) 편집 중인 원본과 부딪히지 않는다.
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* 서버의 거절(이미 쓰는 타입 · 발행 뒤)은 그 문장 그대로 칸 아래에 둔다.
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*/
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private renameType;
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/** 「부품에 맞추기」 — 공간을 지금 부품에서 다시 선언한다. 저장은 저작자가 따로 한다. */
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private fitToParts;
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/** A command from the properties tab — rename, declare the room, the mounting face. */
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private onCommand;
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/**
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* One step of the session's history, whichever part of the side asked for it — so undo takes it back like any
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* other edit, and it is saved with the figure.
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*/
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private runCommand;
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/**
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* Category and tags — the catalogue's, kept on the row, not in the asset. Written at once; the server's
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* refusal is shown as it gave it.
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*/
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private onCatalog;
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private released;
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/** 과거 판으로 되돌렸으면 서버의 원본이 바뀐 것이다 — 다시 연다. 패널은 저장 안 된 것이 있으면 되돌리기를 막는다. */
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private reverted;
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/**
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* The dock's way in (`figure-assistant.ts`): input changes, or a proposal's commands as one step (ADR-0094). A
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* revision is applied on the version the model saw; a new figure's proposal only on a new figure not yet touched. A
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* page on a saved figure leaves a new figure's proposal untaken, and the handler opens a new figure for it.
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*/
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private applyAI;
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private holdUnsaved;
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connectedCallback(): void;
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disconnectedCallback(): void;
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canDeactivate(): Promise<boolean>;
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pageUpdated(changes: Record<string, unknown>, lifecycle: {
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resourceId?: string;
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}): Promise<void>;
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/** A new figure the dock opened for a proposal: its steps, applied as the new figure's first step. */
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private takeNewFigureProposal;
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/** The first save's question, over the names this domain already uses. */
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private askFirstSave;
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get context(): {
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title: string;
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actions: never[];
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heading: boolean;
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};
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render(): import("lit-html").TemplateResult<1>;
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}
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