@things-factory/figure-ui 10.1.62 → 10.1.64

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/client/modeller/figure-v3-links.ts +4 -1
  2. package/client/modeller/figure-v3-properties.ts +9 -2
  3. package/client/modeller/figure-view.ts +1 -1
  4. package/client/modeller/v3-editor.ts +4 -2
  5. package/client/modeller/v3-figure-facts.ts +1 -1
  6. package/client/modeller/v3-links.ts +12 -1
  7. package/client/modeller/v3-occupancy.ts +1 -1
  8. package/client/modeller/v3-refusals.ts +12 -0
  9. package/client/pages/figure-v3-modeller-page.ts +4 -2
  10. package/dist-client/modeller/figure-v3-capability.d.ts +1 -1
  11. package/dist-client/modeller/figure-v3-clips.d.ts +1 -1
  12. package/dist-client/modeller/figure-v3-controls.d.ts +1 -1
  13. package/dist-client/modeller/figure-v3-links.d.ts +1 -1
  14. package/dist-client/modeller/figure-v3-links.js +4 -2
  15. package/dist-client/modeller/figure-v3-links.js.map +1 -1
  16. package/dist-client/modeller/figure-v3-material.d.ts +1 -1
  17. package/dist-client/modeller/figure-v3-properties.d.ts +1 -1
  18. package/dist-client/modeller/figure-v3-properties.js +9 -2
  19. package/dist-client/modeller/figure-v3-properties.js.map +1 -1
  20. package/dist-client/modeller/figure-view.d.ts +1 -1
  21. package/dist-client/modeller/figure-view.js.map +1 -1
  22. package/dist-client/modeller/v3-editor.js +4 -2
  23. package/dist-client/modeller/v3-editor.js.map +1 -1
  24. package/dist-client/modeller/v3-figure-facts.d.ts +1 -1
  25. package/dist-client/modeller/v3-figure-facts.js.map +1 -1
  26. package/dist-client/modeller/v3-links.d.ts +8 -0
  27. package/dist-client/modeller/v3-links.js +11 -2
  28. package/dist-client/modeller/v3-links.js.map +1 -1
  29. package/dist-client/modeller/v3-occupancy.d.ts +1 -1
  30. package/dist-client/modeller/v3-occupancy.js.map +1 -1
  31. package/dist-client/modeller/v3-refusals.d.ts +5 -0
  32. package/dist-client/modeller/v3-refusals.js +13 -0
  33. package/dist-client/modeller/v3-refusals.js.map +1 -1
  34. package/dist-client/pages/figure-v3-modeller-page.js +5 -3
  35. package/dist-client/pages/figure-v3-modeller-page.js.map +1 -1
  36. package/dist-client/tsconfig.fui.tsbuildinfo +1 -0
  37. package/dist-client/tsconfig.tsbuildinfo +1 -1
  38. package/package.json +5 -5
  39. package/test/v3-links.test.ts +11 -0
  40. package/test/v3-refusals.test.ts +21 -0
  41. package/translations/en.json +4 -2
  42. package/translations/ja.json +4 -2
  43. package/translations/ko.json +4 -2
  44. package/translations/ms.json +4 -2
  45. package/translations/zh.json +4 -2
@@ -1 +1 @@
1
- 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'@material/web/icon/icon.js'\n\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { V3_FACES } from '@hatiolab/figure-model'\nimport type { V3AuthoringAction, V3Face } from '@hatiolab/figure-model'\n\nimport { occupancyFromParts } from './v3-occupancy.js'\nimport { tagsOf, v3FigureFacts, type Placement, type V3FigureFacts } from './v3-figure-facts.js'\nimport { SidePanelStyles } from './side-panel-styles.js'\nimport { ScrollbarStyles } from '@operato/styles'\n\nconst PLACEMENTS: Placement[] = ['floor', 'ceiling', 'center']\nconst FACES = Object.keys(V3_FACES) as V3Face[]\n\n/**\n * 속성 — the V3 modeller's figure properties (parity row ②).\n *\n * The V2 inspector opens with what the figure is: its name, the face it is placed by, the room it takes up, where\n * the catalogue files it. The V3 page had only the type. The same rows, in the same order, drawn the way the V2\n * inspector draws them.\n *\n * Two kinds of change leave this tab, and it does neither itself:\n * - `v3-command` carries an authoring command (rename, declare the room, the mounting face). The page runs it\n * through the session, so it is one step of the same undo history as every other edit, and is saved with it.\n * - `v3-catalog` carries a change to the row (category, tags). Those are not in the asset; the page writes them\n * to the saved row at once, so they need a saved figure.\n *\n * Not here yet, because V3 has no place for them: editing the declared room by hand (V3 declares it from the\n * parts, as graph expressions), and the detail level (the converter records it as lost). Both wait on a V3 ruling.\n */\n@customElement('figure-v3-properties')\nexport class FigureV3Properties extends localize(i18next)(LitElement) {\n static styles = [ScrollbarStyles, SidePanelStyles, css`\n :host {\n display: block;\n /* It stands inside the properties tab's panel, which gives the margin; a second one indented it past the type. */\n padding: 0;\n overflow: auto;\n }\n div[row] {\n display: flex;\n gap: 6px;\n align-items: center;\n }\n div[row] > select {\n flex: 1;\n }\n div[row] > button[act] {\n flex: 1;\n width: auto;\n margin-top: 0;\n }\n div[row] > span {\n flex: 1;\n }\n `]\n\n /** The source being edited. */\n @property({ type: String }) source?: string\n /** The saved row, if any. Category and tags live on it. */\n @property({ type: String }) figureId?: string\n @property({ type: String }) figureCategory?: string\n @property({ type: Array }) figureTags?: string[]\n /** The part and face picked for the mounting face, before 「이 면으로」 is pressed. */\n @state() private pickedPart?: string\n @state() private pickedFace?: V3Face\n\n private facts(): V3FigureFacts | undefined {\n try {\n return this.source ? v3FigureFacts(this.source) : undefined\n } catch {\n /* A source the format refuses has no facts to show; the verdict tab says why. */\n return undefined\n }\n }\n\n render() {\n const facts = this.facts()\n if (!facts) return nothing\n /* The figure's type is the page's (it lives on the row); it is slotted into the first section, as V2 had it. */\n return html`<section>\n <h3>${i18next.t('figure.label.group-figure')}</h3>\n <slot name=\"type\"></slot>\n ${this.renderName(facts)} ${this.renderPlacement(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-standing')}</h3>\n ${this.renderSpace(facts)} ${this.renderMounting(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-catalog')}</h3>\n ${this.renderCatalog()}\n </section>`\n }\n\n private renderName(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.name')}</label>\n <input\n .value=${facts.name}\n placeholder=${i18next.t('figure.text.figure-display-name')}\n @change=${(event: Event) => {\n const input = event.target as HTMLInputElement\n if (!input.value.trim()) {\n /* The format refuses a blank name; put the old one back rather than send a command that fails. */\n input.value = facts.name\n return\n }\n if (input.value.trim() !== facts.name) this.command({ kind: 'rename', name: input.value })\n }}\n />\n </div>\n `\n }\n\n /**\n * The face the figure is placed by. In V3 it is part of the room declaration, so choosing one declares the room\n * again from the parts — the only way V3 declares it — with the new face. The hint says so.\n */\n private renderPlacement(facts: V3FigureFacts) {\n const current = facts.placement ?? 'floor'\n return html`\n <div field>\n <label>${i18next.t('figure.label.figure-placement')}</label>\n <select\n ?disabled=${!facts.parts.length}\n @change=${(event: Event) => this.declare((event.target as HTMLSelectElement).value as Placement)}\n >\n ${PLACEMENTS.map(\n one => html`<option value=${one} ?selected=${one === current}>${i18next.t('figure.label.placement-' + one)}</option>`\n )}\n </select>\n <small>${i18next.t(facts.parts.length ? 'figure.text.placement-redeclares' : 'figure.text.fit-needs-parts')}</small>\n </div>\n `\n }\n\n private renderSpace(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.declared-space')}</label>\n <div row>\n <span>${i18next.t(facts.declared ? 'figure.text.declared-space-declared' : 'figure.text.declared-space-none')}</span>\n <button act ?disabled=${!facts.parts.length} @click=${() => this.declare(facts.placement ?? 'floor')}>\n <md-icon>fit_screen</md-icon>${i18next.t('figure.button.fit-base-to-parts')}\n </button>\n </div>\n </div>\n `\n }\n\n private renderMounting(facts: V3FigureFacts) {\n const mounting = facts.mounting\n const part = [this.pickedPart, mounting?.part, facts.parts[0]].find(one => one && facts.parts.includes(one))\n const face: V3Face = this.pickedFace ?? mounting?.face ?? 'bottom'\n return html`\n <div field>\n <label>${i18next.t('figure.label.mounting-face')}</label>\n <div row>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedPart = (e.target as HTMLSelectElement).value)}>\n ${facts.parts.map(one => html`<option value=${one} ?selected=${one === part}>${one}</option>`)}\n </select>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedFace = (e.target as HTMLSelectElement).value as V3Face)}>\n ${FACES.map(one => html`<option value=${one} ?selected=${one === face}>${i18next.t('figure.label.face-' + one)}</option>`)}\n </select>\n </div>\n <div row>\n <button act ?disabled=${!facts.declared || !part} @click=${() => this.command({ kind: 'set-mounting-face', part: part!, face })}>\n ${i18next.t('figure.button.set-mounting-face')}\n </button>\n <button act ?disabled=${!mounting} @click=${() => this.command({ kind: 'clear-mounting-face' })}>\n ${i18next.t('figure.button.clear-mounting-face')}\n </button>\n </div>\n <small>\n ${facts.declared\n ? mounting\n ? `${mounting.part} · ${i18next.t('figure.label.face-' + mounting.face)}`\n : i18next.t('figure.label.mounting-face-none')\n : i18next.t('figure.text.mounting-face-needs-space')}\n </small>\n </div>\n `\n }\n\n private renderCatalog() {\n const saved = !!this.figureId\n return html`\n <div field>\n <label>${i18next.t('figure.label.category')}</label>\n <input\n .value=${this.figureCategory ?? ''}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.category-placeholder')}\n @change=${(e: Event) => this.catalog({ category: (e.target as HTMLInputElement).value.trim() })}\n />\n </div>\n <div field>\n <label>${i18next.t('figure.label.tags')}</label>\n <input\n .value=${(this.figureTags ?? []).join(', ')}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.tags-placeholder')}\n @change=${(e: Event) => this.catalog({ tags: tagsOf((e.target as HTMLInputElement).value) })}\n />\n ${saved ? nothing : html`<small>${i18next.t('figure.text.catalog-needs-a-save')}</small>`}\n </div>\n `\n }\n\n private declare(placement: Placement) {\n if (!this.source) return\n this.command(occupancyFromParts(this.source, placement))\n }\n\n private command(action: V3AuthoringAction) {\n this.dispatchEvent(new CustomEvent('v3-command', { detail: { action }, bubbles: true, composed: true }))\n }\n\n private catalog(patch: { category?: string; tags?: string[] }) {\n this.dispatchEvent(new CustomEvent('v3-catalog', { detail: patch, bubbles: true, composed: true }))\n }\n}\n"]}
1
+ 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'@material/web/icon/icon.js'\n\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { live } from 'lit/directives/live.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { V3_FACES } from '@hatiolab/figure-model'\nimport type { V3AuthoringAction, V3Face } from '@hatiolab/figure-model'\n\nimport { occupancyFromParts } from './v3-occupancy.js'\nimport { tagsOf, v3FigureFacts, type Placement, type V3FigureFacts } from './v3-figure-facts.js'\nimport { SidePanelStyles } from './side-panel-styles.js'\nimport { ScrollbarStyles } from '@operato/styles'\n\nconst PLACEMENTS: Placement[] = ['floor', 'ceiling', 'center', 'wall']\nconst FACES = Object.keys(V3_FACES) as V3Face[]\n\n/**\n * 속성 — the V3 modeller's figure properties (parity row ②).\n *\n * The V2 inspector opens with what the figure is: its name, the face it is placed by, the room it takes up, where\n * the catalogue files it. The V3 page had only the type. The same rows, in the same order, drawn the way the V2\n * inspector draws them.\n *\n * Two kinds of change leave this tab, and it does neither itself:\n * - `v3-command` carries an authoring command (rename, declare the room, the mounting face). The page runs it\n * through the session, so it is one step of the same undo history as every other edit, and is saved with it.\n * - `v3-catalog` carries a change to the row (category, tags). Those are not in the asset; the page writes them\n * to the saved row at once, so they need a saved figure.\n *\n * Not here yet, because V3 has no place for them: editing the declared room by hand (V3 declares it from the\n * parts, as graph expressions), and the detail level (the converter records it as lost). Both wait on a V3 ruling.\n */\n@customElement('figure-v3-properties')\nexport class FigureV3Properties extends localize(i18next)(LitElement) {\n static styles = [ScrollbarStyles, SidePanelStyles, css`\n :host {\n display: block;\n /* It stands inside the properties tab's panel, which gives the margin; a second one indented it past the type. */\n padding: 0;\n overflow: auto;\n }\n div[row] {\n display: flex;\n gap: 6px;\n align-items: center;\n }\n div[row] > select {\n flex: 1;\n }\n div[row] > button[act] {\n flex: 1;\n width: auto;\n margin-top: 0;\n }\n div[row] > span {\n flex: 1;\n }\n `]\n\n /** The source being edited. */\n @property({ type: String }) source?: string\n /** The saved row, if any. Category and tags live on it. */\n @property({ type: String }) figureId?: string\n @property({ type: String }) figureCategory?: string\n @property({ type: Array }) figureTags?: string[]\n /** The part and face picked for the mounting face, before 「이 면으로」 is pressed. */\n @state() private pickedPart?: string\n @state() private pickedFace?: V3Face\n\n private facts(): V3FigureFacts | undefined {\n try {\n return this.source ? v3FigureFacts(this.source) : undefined\n } catch {\n /* A source the format refuses has no facts to show; the verdict tab says why. */\n return undefined\n }\n }\n\n render() {\n const facts = this.facts()\n if (!facts) return nothing\n /* The figure's type is the page's (it lives on the row); it is slotted into the first section, as V2 had it. */\n return html`<section>\n <h3>${i18next.t('figure.label.group-figure')}</h3>\n <slot name=\"type\"></slot>\n ${this.renderName(facts)} ${this.renderPlacement(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-standing')}</h3>\n ${this.renderSpace(facts)} ${this.renderMounting(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-catalog')}</h3>\n ${this.renderCatalog()}\n </section>`\n }\n\n private renderName(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.name')}</label>\n <input\n .value=${facts.name}\n placeholder=${i18next.t('figure.text.figure-display-name')}\n @change=${(event: Event) => {\n const input = event.target as HTMLInputElement\n if (!input.value.trim()) {\n /* The format refuses a blank name; put the old one back rather than send a command that fails. */\n input.value = facts.name\n return\n }\n if (input.value.trim() !== facts.name) this.command({ kind: 'rename', name: input.value })\n }}\n />\n </div>\n `\n }\n\n /**\n * The face the figure is placed by. In V3 it is part of the room declaration, so choosing one declares the room\n * again from the parts — the only way V3 declares it — with the new face. The hint says so.\n */\n private renderPlacement(facts: V3FigureFacts) {\n const current = facts.placement ?? 'floor'\n return html`\n <div field>\n <label>${i18next.t('figure.label.figure-placement')}</label>\n <select\n ?disabled=${!facts.parts.length}\n .value=${live(current)}\n @change=${(event: Event) => {\n const select = event.target as HTMLSelectElement\n this.declare(select.value as Placement)\n /* Refused, the figure is placed as it was, and the list says so; taken, the figure drawn again says the new one. */\n select.value = current\n }}\n >\n ${PLACEMENTS.map(\n one => html`<option value=${one} ?selected=${one === current}>${i18next.t('figure.label.placement-' + one)}</option>`\n )}\n </select>\n <small>${i18next.t(facts.parts.length ? 'figure.text.placement-redeclares' : 'figure.text.fit-needs-parts')}</small>\n </div>\n `\n }\n\n private renderSpace(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.declared-space')}</label>\n <div row>\n <span>${i18next.t(facts.declared ? 'figure.text.declared-space-declared' : 'figure.text.declared-space-none')}</span>\n <button act ?disabled=${!facts.parts.length} @click=${() => this.declare(facts.placement ?? 'floor')}>\n <md-icon>fit_screen</md-icon>${i18next.t('figure.button.fit-base-to-parts')}\n </button>\n </div>\n </div>\n `\n }\n\n private renderMounting(facts: V3FigureFacts) {\n const mounting = facts.mounting\n const part = [this.pickedPart, mounting?.part, facts.parts[0]].find(one => one && facts.parts.includes(one))\n const face: V3Face = this.pickedFace ?? mounting?.face ?? 'bottom'\n return html`\n <div field>\n <label>${i18next.t('figure.label.mounting-face')}</label>\n <div row>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedPart = (e.target as HTMLSelectElement).value)}>\n ${facts.parts.map(one => html`<option value=${one} ?selected=${one === part}>${one}</option>`)}\n </select>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedFace = (e.target as HTMLSelectElement).value as V3Face)}>\n ${FACES.map(one => html`<option value=${one} ?selected=${one === face}>${i18next.t('figure.label.face-' + one)}</option>`)}\n </select>\n </div>\n <div row>\n <button act ?disabled=${!facts.declared || !part} @click=${() => this.command({ kind: 'set-mounting-face', part: part!, face })}>\n ${i18next.t('figure.button.set-mounting-face')}\n </button>\n <button act ?disabled=${!mounting} @click=${() => this.command({ kind: 'clear-mounting-face' })}>\n ${i18next.t('figure.button.clear-mounting-face')}\n </button>\n </div>\n <small>\n ${facts.declared\n ? mounting\n ? `${mounting.part} · ${i18next.t('figure.label.face-' + mounting.face)}`\n : i18next.t('figure.label.mounting-face-none')\n : i18next.t('figure.text.mounting-face-needs-space')}\n </small>\n </div>\n `\n }\n\n private renderCatalog() {\n const saved = !!this.figureId\n return html`\n <div field>\n <label>${i18next.t('figure.label.category')}</label>\n <input\n .value=${this.figureCategory ?? ''}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.category-placeholder')}\n @change=${(e: Event) => this.catalog({ category: (e.target as HTMLInputElement).value.trim() })}\n />\n </div>\n <div field>\n <label>${i18next.t('figure.label.tags')}</label>\n <input\n .value=${(this.figureTags ?? []).join(', ')}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.tags-placeholder')}\n @change=${(e: Event) => this.catalog({ tags: tagsOf((e.target as HTMLInputElement).value) })}\n />\n ${saved ? nothing : html`<small>${i18next.t('figure.text.catalog-needs-a-save')}</small>`}\n </div>\n `\n }\n\n private declare(placement: Placement) {\n if (!this.source) return\n this.command(occupancyFromParts(this.source, placement))\n }\n\n private command(action: V3AuthoringAction) {\n this.dispatchEvent(new CustomEvent('v3-command', { detail: { action }, bubbles: true, composed: true }))\n }\n\n private catalog(patch: { category?: string; tags?: string[] }) {\n this.dispatchEvent(new CustomEvent('v3-catalog', { detail: patch, bubbles: true, composed: true }))\n }\n}\n"]}
@@ -111,7 +111,7 @@ export declare const DEFAULT_VIEW: ViewSettings;
111
111
  * (`FigureRealObject.effectiveZPos`), and the camera fits what the scene drew.
112
112
  */
113
113
  export declare function previewBoardDepth(figure: {
114
- placement?: 'floor' | 'ceiling' | 'center';
114
+ placement?: 'floor' | 'ceiling' | 'center' | 'wall';
115
115
  base: {
116
116
  y: number;
117
117
  };
@@ -1 +1 @@
1
- {"version":3,"file":"figure-view.js","sourceRoot":"","sources":["../../client/modeller/figure-view.ts"],"names":[],"mappings":"AAiEA;;;;;GAKG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,QAAQ;IACR,WAAW;IACX,SAAS;IACT,QAAQ;IACR,MAAM;IACN,OAAO;IACP,QAAQ;IACR,OAAO;CACC,CAAA;AAGV;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,SAAS,CAAC,IAAkB;IAC1C,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,CAAA;IAClD,OAAO,IAAI,CAAA;AACb,CAAC;AAED;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,OAAO,EAAE,OAAO,EAAE,UAAU,CAAU,CAAA;AAEvE,qCAAqC;AACrC,MAAM,CAAC,MAAM,SAAS,GAAG,SAAS,CAAA;AAElC;;;;;GAKG;AACH,MAAM,CAAC,MAAM,YAAY,GAAiB;IACxC,SAAS,EAAE,OAAO;IAClB,iDAAiD;IACjD,aAAa,EAAE,IAAI;IACnB,IAAI,EAAE,IAAI;IACV,UAAU,EAAE,IAAI;IAChB,KAAK,EAAE,KAAK;IACZ,WAAW,EAAE,QAAQ;IACrB,QAAQ,EAAE,SAAS;IACnB,iBAAiB,EAAE,GAAG;IACtB,oBAAoB,EAAE,IAAI;IAC1B,gBAAgB,EAAE,IAAI;IACtB,aAAa,EAAE,GAAG;CACnB,CAAA;AAED;;;;;;;;;GASG;AACH,MAAM,UAAU,iBAAiB,CAC/B,MAA2E,EAC3E,aAAqB,EACrB,MAAc;IAEd,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAA;IACtC,MAAM,KAAK,GAAG,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAA;IACzF,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC,CAAA;AAChC,CAAC","sourcesContent":["/**\n * 저작 화면의 **보기 설정**.\n *\n * ## 저장되지 않는다\n *\n * 이것은 자산이 아니라 **작업대**다. 조명을 밝게 하고 바닥을 켠 것은 그 사람이 지금\n * 보기 편한 상태일 뿐, 그 자산의 성질이 아니다. 그래서 `FigureSource` 에 안 들어간다 —\n * `toFigureSource` 는 판에서 `width` · `height` · `depth` 와 몇 가지만 집어 가고 나머지는\n * 버린다.\n *\n * 다른 사람이 같은 자산을 열면 자기 설정으로 본다. 그것이 맞다.\n *\n * ## 씬이 아는 이름을 그대로 쓴다\n *\n * 여기 이름은 전부 `model-layer` 의 상태 이름이다. 옮겨 적는 표를 두지 않는다 — 표를\n * 두면 씬이 새 설정을 받아도 이쪽이 모른다.\n *\n * 값이 바뀌면 씬이 스스로 반영한다(`three-capability` 의 `onchange`). 다만 `grid` 는\n * 한동안 3D 를 세울 때만 읽혔다 — things-scene 10.1.5 에서 고쳤다.\n */\nexport interface ViewSettings {\n /**\n * 어떤 도면에 놓인 것으로 보나 — 씬 전체의 좌표 모드.\n *\n * **도형의 `placement` 와 다른 것이다.** 도형의 것은 「이 종류는 바닥에 서나, 천장에\n * 매달리나」이고, 이것은 「지금 보고 있는 도면이 어느 쪽을 기준으로 재나」다. 바닥\n * 기준 도면에 천정 기반 OHT 를 놓으면 도면은 안 뒤집히고 OHT 가 천장 높이에 매달린다.\n *\n * 한동안 도형의 `placement` 를 이 자리에 흘려 넣었다. 모델러에 도형이 하나뿐이라\n * 그럴듯해 보였지만, 그러면 도형의 성질이 씬 전체를 뒤집는다 — 도면에서는 성립할 수가\n * 없고(도면에는 도형이 여럿이다), 저작 중에는 배치를 고를 때마다 저작자가 적어 둔\n * 높이가 전부 다른 숫자로 보였다.\n *\n * 씬의 낱말 그대로다: `floor` 바닥 기준 · `space` 중심 기준(바닥 없음) · `inverted`\n * 천장 기준. **미리보기에만 먹인다** — 편집 캔버스의 `zPos` 는 저작자가 직접 적는\n * 숫자라 그 뜻이 보기 설정에 따라 바뀌면 안 된다.\n */\n placement: 'floor' | 'space' | 'inverted'\n /**\n * 천장 높이 (mm). 천정 기반 도형을 미리보기에서 어디에 매달 것인가.\n *\n * 도형은 제가 놓일 방의 높이를 모른다. 도면은 알지만 미리보기에는 도면이 없으므로,\n * 저작자가 가정할 값을 여기서 정한다.\n */\n ceilingHeight: number\n /** 좌표 바탕(축 가이드). 원점과 눈금을 보인다. */\n grid: boolean\n /** 축 이름표(X · Y · Z). 눈금만 두고 글자를 끌 수 있다. */\n gridLabels: boolean\n /** 판의 바닥면. 좌표 바탕과 겹치므로 기본은 끈다. */\n floor: boolean\n /** Environment — 반사(IBL). 금속 재질이 무엇을 비출지 정한다. */\n environment: EnvironmentName\n /** Sky Color — 배경색. */\n skyColor: string\n /** Key Light Intensity. */\n dirLightIntensity: number\n /** Key Light — Follow Camera. 끄면 그림자 방향이 고정된다. */\n dirLightFollowCamera: boolean\n /** Key Light — Cast Shadow. */\n dirShadowEnabled: boolean\n /** Hemisphere Light Intensity — 그늘진 면을 들어올린다. */\n hemiIntensity: number\n}\n\n/**\n * 환경 프리셋 — **`scene-manager` 의 `SkyPreset` 과 같은 여덟이다.**\n *\n * 한동안 다섯만 적었다. 씬은 여덟을 다 받는데 이쪽이 셋을 몰라서 고를 수 없었다.\n * operato-board 의 3D 씬 속성 패널도 같은 여덟을 보인다.\n */\nexport const ENVIRONMENTS = [\n 'studio',\n 'warehouse',\n 'factory',\n 'office',\n 'home',\n 'sunny',\n 'cloudy',\n 'rainy'\n] as const\nexport type EnvironmentName = (typeof ENVIRONMENTS)[number]\n\n/**\n * 씬에 그대로 넣는 보기 설정 — **좌표 기준과 천장 높이는 빼고.**\n *\n * 나머지는 전부 `model-layer` 의 상태 이름이라 그대로 넣으면 씬이 알아서 반응한다.\n * 그런데 `placement` 는 편집 캔버스에 들어가면 안 되고(거기는 늘 상자 기준이다),\n * `ceilingHeight` 는 씬이 모르는 이름이다.\n *\n * **rest spread 로 넘기지 않으려고 이 함수가 있다.** 캔버스가 한동안\n * `const { grid, ..., ...light } = view` 로 나머지를 통째로 넘겼는데, 그러면 설정을\n * 하나 더할 때마다 그것이 두 화면에 **말없이** 실린다. 새로 더한 좌표 기준이 바로\n * 그 길로 캔버스에 들어갈 뻔했다.\n */\nexport function sceneLook(view: ViewSettings): Record<string, unknown> {\n const { placement, ceilingHeight, ...look } = view\n return look\n}\n\n/**\n * 씬의 좌표 기준 — **씬의 낱말 그대로 셋이다.**\n *\n * 형식의 `floor` · `center` · `ceiling` 과 짝이 맞지만 철자가 다르다. 옮겨 적는 표를 두지\n * 않는 것이 이 파일의 규칙이므로 씬 쪽을 쓴다. 화면에는 둘 다 보인다 — 「천장 기준\n * (inverted)」.\n */\nexport const SCENE_REFERENCES = ['floor', 'space', 'inverted'] as const\n\n/** 배경색 기본값. 회색이라 부품 색이 제 색으로 보인다. */\nexport const WORKBENCH = '#7c7c7c'\n\n/**\n * 처음 값.\n *\n * **지금 저작 화면이 실제로 쓰던 값 그대로다.** 설정을 만들면서 화면이 달라지면\n * 무엇이 설정 때문이고 무엇이 원래 그랬는지 갈리지 않는다.\n */\nexport const DEFAULT_VIEW: ViewSettings = {\n placement: 'floor',\n /* 공장 천장의 흔한 높이. 반도체 fab 의 OHT 레일이 대체로 이 언저리다. */\n ceilingHeight: 4000,\n grid: true,\n gridLabels: true,\n floor: false,\n environment: 'studio',\n skyColor: WORKBENCH,\n dirLightIntensity: 2.0,\n dirLightFollowCamera: true,\n dirShadowEnabled: true,\n hemiIntensity: 4.0\n}\n\n/**\n * How tall the preview board is: enough room for the tallest instance where the figure actually stands.\n *\n * A floor or center figure stands on the floor, so the tallest instance is the whole height. Only a\n * ceiling figure needs the room up to the ceiling. The board used to reach the ceiling for every figure,\n * which made a 920 tall AGV preview 4400 tall.\n *\n * This is an envelope, not a placement rule: where each instance goes is still the scene's\n * (`FigureRealObject.effectiveZPos`), and the camera fits what the scene drew.\n */\nexport function previewBoardDepth(\n figure: { placement?: 'floor' | 'ceiling' | 'center'; base: { y: number } },\n ceilingHeight: number,\n factor: number\n): number {\n const tallest = figure.base.y * factor\n const reach = figure.placement === 'ceiling' ? Math.max(ceilingHeight, tallest) : tallest\n return Math.round(reach * 1.1)\n}\n"]}
1
+ {"version":3,"file":"figure-view.js","sourceRoot":"","sources":["../../client/modeller/figure-view.ts"],"names":[],"mappings":"AAiEA;;;;;GAKG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,QAAQ;IACR,WAAW;IACX,SAAS;IACT,QAAQ;IACR,MAAM;IACN,OAAO;IACP,QAAQ;IACR,OAAO;CACC,CAAA;AAGV;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,SAAS,CAAC,IAAkB;IAC1C,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,CAAA;IAClD,OAAO,IAAI,CAAA;AACb,CAAC;AAED;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,OAAO,EAAE,OAAO,EAAE,UAAU,CAAU,CAAA;AAEvE,qCAAqC;AACrC,MAAM,CAAC,MAAM,SAAS,GAAG,SAAS,CAAA;AAElC;;;;;GAKG;AACH,MAAM,CAAC,MAAM,YAAY,GAAiB;IACxC,SAAS,EAAE,OAAO;IAClB,iDAAiD;IACjD,aAAa,EAAE,IAAI;IACnB,IAAI,EAAE,IAAI;IACV,UAAU,EAAE,IAAI;IAChB,KAAK,EAAE,KAAK;IACZ,WAAW,EAAE,QAAQ;IACrB,QAAQ,EAAE,SAAS;IACnB,iBAAiB,EAAE,GAAG;IACtB,oBAAoB,EAAE,IAAI;IAC1B,gBAAgB,EAAE,IAAI;IACtB,aAAa,EAAE,GAAG;CACnB,CAAA;AAED;;;;;;;;;GASG;AACH,MAAM,UAAU,iBAAiB,CAC/B,MAAoF,EACpF,aAAqB,EACrB,MAAc;IAEd,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAA;IACtC,MAAM,KAAK,GAAG,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAA;IACzF,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC,CAAA;AAChC,CAAC","sourcesContent":["/**\n * 저작 화면의 **보기 설정**.\n *\n * ## 저장되지 않는다\n *\n * 이것은 자산이 아니라 **작업대**다. 조명을 밝게 하고 바닥을 켠 것은 그 사람이 지금\n * 보기 편한 상태일 뿐, 그 자산의 성질이 아니다. 그래서 `FigureSource` 에 안 들어간다 —\n * `toFigureSource` 는 판에서 `width` · `height` · `depth` 와 몇 가지만 집어 가고 나머지는\n * 버린다.\n *\n * 다른 사람이 같은 자산을 열면 자기 설정으로 본다. 그것이 맞다.\n *\n * ## 씬이 아는 이름을 그대로 쓴다\n *\n * 여기 이름은 전부 `model-layer` 의 상태 이름이다. 옮겨 적는 표를 두지 않는다 — 표를\n * 두면 씬이 새 설정을 받아도 이쪽이 모른다.\n *\n * 값이 바뀌면 씬이 스스로 반영한다(`three-capability` 의 `onchange`). 다만 `grid` 는\n * 한동안 3D 를 세울 때만 읽혔다 — things-scene 10.1.5 에서 고쳤다.\n */\nexport interface ViewSettings {\n /**\n * 어떤 도면에 놓인 것으로 보나 — 씬 전체의 좌표 모드.\n *\n * **도형의 `placement` 와 다른 것이다.** 도형의 것은 「이 종류는 바닥에 서나, 천장에\n * 매달리나」이고, 이것은 「지금 보고 있는 도면이 어느 쪽을 기준으로 재나」다. 바닥\n * 기준 도면에 천정 기반 OHT 를 놓으면 도면은 안 뒤집히고 OHT 가 천장 높이에 매달린다.\n *\n * 한동안 도형의 `placement` 를 이 자리에 흘려 넣었다. 모델러에 도형이 하나뿐이라\n * 그럴듯해 보였지만, 그러면 도형의 성질이 씬 전체를 뒤집는다 — 도면에서는 성립할 수가\n * 없고(도면에는 도형이 여럿이다), 저작 중에는 배치를 고를 때마다 저작자가 적어 둔\n * 높이가 전부 다른 숫자로 보였다.\n *\n * 씬의 낱말 그대로다: `floor` 바닥 기준 · `space` 중심 기준(바닥 없음) · `inverted`\n * 천장 기준. **미리보기에만 먹인다** — 편집 캔버스의 `zPos` 는 저작자가 직접 적는\n * 숫자라 그 뜻이 보기 설정에 따라 바뀌면 안 된다.\n */\n placement: 'floor' | 'space' | 'inverted'\n /**\n * 천장 높이 (mm). 천정 기반 도형을 미리보기에서 어디에 매달 것인가.\n *\n * 도형은 제가 놓일 방의 높이를 모른다. 도면은 알지만 미리보기에는 도면이 없으므로,\n * 저작자가 가정할 값을 여기서 정한다.\n */\n ceilingHeight: number\n /** 좌표 바탕(축 가이드). 원점과 눈금을 보인다. */\n grid: boolean\n /** 축 이름표(X · Y · Z). 눈금만 두고 글자를 끌 수 있다. */\n gridLabels: boolean\n /** 판의 바닥면. 좌표 바탕과 겹치므로 기본은 끈다. */\n floor: boolean\n /** Environment — 반사(IBL). 금속 재질이 무엇을 비출지 정한다. */\n environment: EnvironmentName\n /** Sky Color — 배경색. */\n skyColor: string\n /** Key Light Intensity. */\n dirLightIntensity: number\n /** Key Light — Follow Camera. 끄면 그림자 방향이 고정된다. */\n dirLightFollowCamera: boolean\n /** Key Light — Cast Shadow. */\n dirShadowEnabled: boolean\n /** Hemisphere Light Intensity — 그늘진 면을 들어올린다. */\n hemiIntensity: number\n}\n\n/**\n * 환경 프리셋 — **`scene-manager` 의 `SkyPreset` 과 같은 여덟이다.**\n *\n * 한동안 다섯만 적었다. 씬은 여덟을 다 받는데 이쪽이 셋을 몰라서 고를 수 없었다.\n * operato-board 의 3D 씬 속성 패널도 같은 여덟을 보인다.\n */\nexport const ENVIRONMENTS = [\n 'studio',\n 'warehouse',\n 'factory',\n 'office',\n 'home',\n 'sunny',\n 'cloudy',\n 'rainy'\n] as const\nexport type EnvironmentName = (typeof ENVIRONMENTS)[number]\n\n/**\n * 씬에 그대로 넣는 보기 설정 — **좌표 기준과 천장 높이는 빼고.**\n *\n * 나머지는 전부 `model-layer` 의 상태 이름이라 그대로 넣으면 씬이 알아서 반응한다.\n * 그런데 `placement` 는 편집 캔버스에 들어가면 안 되고(거기는 늘 상자 기준이다),\n * `ceilingHeight` 는 씬이 모르는 이름이다.\n *\n * **rest spread 로 넘기지 않으려고 이 함수가 있다.** 캔버스가 한동안\n * `const { grid, ..., ...light } = view` 로 나머지를 통째로 넘겼는데, 그러면 설정을\n * 하나 더할 때마다 그것이 두 화면에 **말없이** 실린다. 새로 더한 좌표 기준이 바로\n * 그 길로 캔버스에 들어갈 뻔했다.\n */\nexport function sceneLook(view: ViewSettings): Record<string, unknown> {\n const { placement, ceilingHeight, ...look } = view\n return look\n}\n\n/**\n * 씬의 좌표 기준 — **씬의 낱말 그대로 셋이다.**\n *\n * 형식의 `floor` · `center` · `ceiling` 과 짝이 맞지만 철자가 다르다. 옮겨 적는 표를 두지\n * 않는 것이 이 파일의 규칙이므로 씬 쪽을 쓴다. 화면에는 둘 다 보인다 — 「천장 기준\n * (inverted)」.\n */\nexport const SCENE_REFERENCES = ['floor', 'space', 'inverted'] as const\n\n/** 배경색 기본값. 회색이라 부품 색이 제 색으로 보인다. */\nexport const WORKBENCH = '#7c7c7c'\n\n/**\n * 처음 값.\n *\n * **지금 저작 화면이 실제로 쓰던 값 그대로다.** 설정을 만들면서 화면이 달라지면\n * 무엇이 설정 때문이고 무엇이 원래 그랬는지 갈리지 않는다.\n */\nexport const DEFAULT_VIEW: ViewSettings = {\n placement: 'floor',\n /* 공장 천장의 흔한 높이. 반도체 fab 의 OHT 레일이 대체로 이 언저리다. */\n ceilingHeight: 4000,\n grid: true,\n gridLabels: true,\n floor: false,\n environment: 'studio',\n skyColor: WORKBENCH,\n dirLightIntensity: 2.0,\n dirLightFollowCamera: true,\n dirShadowEnabled: true,\n hemiIntensity: 4.0\n}\n\n/**\n * How tall the preview board is: enough room for the tallest instance where the figure actually stands.\n *\n * A floor or center figure stands on the floor, so the tallest instance is the whole height. Only a\n * ceiling figure needs the room up to the ceiling. The board used to reach the ceiling for every figure,\n * which made a 920 tall AGV preview 4400 tall.\n *\n * This is an envelope, not a placement rule: where each instance goes is still the scene's\n * (`FigureRealObject.effectiveZPos`), and the camera fits what the scene drew.\n */\nexport function previewBoardDepth(\n figure: { placement?: 'floor' | 'ceiling' | 'center' | 'wall'; base: { y: number } },\n ceilingHeight: number,\n factor: number\n): number {\n const tallest = figure.base.y * factor\n const reach = figure.placement === 'ceiling' ? Math.max(ceilingHeight, tallest) : tallest\n return Math.round(reach * 1.1)\n}\n"]}
@@ -26,7 +26,7 @@ import { ScrollbarStyles } from '@operato/styles';
26
26
  import { alignChanges, boxOf, canMirror, mirrorChanges } from './v3-align.js';
27
27
  import { paletteRecipe } from './v3-palette.js';
28
28
  import { nudgeOf } from './v3-stage-model.js';
29
- import { inDeclaredRoom, narrowingRetryOf, partRefusalOf, sizeRangeRefusalOf } from './v3-refusals.js';
29
+ import { inDeclaredRoom, narrowingRetryOf, partRefusalOf, placementRefusalOf, sizeRangeRefusalOf } from './v3-refusals.js';
30
30
  import { instanceRangeOf, instanceRangeToDeclare, proportionToFollow, rangeDiffers, rangeWith, turnsAboutAJoint, valueNow } from './v3-links.js';
31
31
  import { jointFanOf } from './v3-joint-fan.js';
32
32
  import { jointDragOf } from './v3-joint-drag.js';
@@ -686,7 +686,9 @@ let FigureV3Editor = class FigureV3Editor extends LitElement {
686
686
  ? i18next.t('figure.text.follow-would-loop')
687
687
  : code === 'FASTEN_CYCLE' || code === 'ATTACH_CYCLE'
688
688
  ? i18next.t('figure.text.fasten-would-loop')
689
- : sizeRangeRefusalOf(error, (key, params) => i18next.t(key, params)) ?? (error instanceof Error ? error.message : String(error));
689
+ : sizeRangeRefusalOf(error, (key, params) => i18next.t(key, params)) ??
690
+ placementRefusalOf(error, (key, params) => i18next.t(key, params)) ??
691
+ (error instanceof Error ? error.message : String(error));
690
692
  }
691
693
  }
692
694
  changeField(field, event) {