@things-factory/figure-ui 10.1.48 → 10.1.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client/graphql/v3-store.ts +2 -1
- package/client/modeller/figure-history-panel.ts +9 -1
- package/client/modeller/figure-v3-first-save.ts +98 -0
- package/client/modeller/figure-v3-links.ts +89 -26
- package/client/modeller/figure-v3-parts.ts +86 -10
- package/client/modeller/figure-v3-properties.ts +2 -1
- package/client/modeller/side-panel-styles.ts +8 -0
- package/client/modeller/v3-canvas.ts +86 -12
- package/client/modeller/v3-editor.ts +244 -37
- package/client/modeller/v3-fields.ts +15 -1
- package/client/modeller/v3-first-save.ts +34 -0
- package/client/modeller/v3-gizmo.ts +52 -3
- package/client/modeller/v3-joint-drag.ts +116 -0
- package/client/modeller/v3-joint-fan.ts +24 -11
- package/client/modeller/v3-keys.ts +12 -1
- package/client/modeller/v3-links.ts +72 -5
- package/client/modeller/v3-live.ts +11 -0
- package/client/modeller/v3-product-session.ts +4 -2
- package/client/modeller/v3-refusals.ts +21 -0
- package/client/modeller/v3-stage-model.ts +24 -0
- package/client/pages/figure-v3-modeller-page.ts +46 -7
- package/dist-client/graphql/v3-store.js +2 -1
- package/dist-client/graphql/v3-store.js.map +1 -1
- package/dist-client/modeller/figure-history-panel.js +9 -1
- package/dist-client/modeller/figure-history-panel.js.map +1 -1
- package/dist-client/modeller/figure-v3-first-save.d.ts +20 -0
- package/dist-client/modeller/figure-v3-first-save.js +118 -0
- package/dist-client/modeller/figure-v3-first-save.js.map +1 -0
- package/dist-client/modeller/figure-v3-links.d.ts +5 -0
- package/dist-client/modeller/figure-v3-links.js +81 -23
- package/dist-client/modeller/figure-v3-links.js.map +1 -1
- package/dist-client/modeller/figure-v3-parts.d.ts +13 -0
- package/dist-client/modeller/figure-v3-parts.js +81 -10
- package/dist-client/modeller/figure-v3-parts.js.map +1 -1
- package/dist-client/modeller/figure-v3-properties.js +2 -1
- package/dist-client/modeller/figure-v3-properties.js.map +1 -1
- package/dist-client/modeller/side-panel-styles.js +8 -0
- package/dist-client/modeller/side-panel-styles.js.map +1 -1
- package/dist-client/modeller/v3-canvas.d.ts +13 -0
- package/dist-client/modeller/v3-canvas.js +88 -12
- package/dist-client/modeller/v3-canvas.js.map +1 -1
- package/dist-client/modeller/v3-clips.d.ts +1 -1
- package/dist-client/modeller/v3-editor.d.ts +32 -1
- package/dist-client/modeller/v3-editor.js +245 -35
- package/dist-client/modeller/v3-editor.js.map +1 -1
- package/dist-client/modeller/v3-fields.d.ts +6 -0
- package/dist-client/modeller/v3-fields.js +14 -2
- package/dist-client/modeller/v3-fields.js.map +1 -1
- package/dist-client/modeller/v3-first-save.d.ts +17 -0
- package/dist-client/modeller/v3-first-save.js +27 -0
- package/dist-client/modeller/v3-first-save.js.map +1 -0
- package/dist-client/modeller/v3-gizmo.d.ts +18 -0
- package/dist-client/modeller/v3-gizmo.js +45 -2
- package/dist-client/modeller/v3-gizmo.js.map +1 -1
- package/dist-client/modeller/v3-joint-drag.d.ts +19 -0
- package/dist-client/modeller/v3-joint-drag.js +97 -0
- package/dist-client/modeller/v3-joint-drag.js.map +1 -0
- package/dist-client/modeller/v3-joint-fan.js +24 -11
- package/dist-client/modeller/v3-joint-fan.js.map +1 -1
- package/dist-client/modeller/v3-keys.d.ts +9 -1
- package/dist-client/modeller/v3-keys.js +3 -0
- package/dist-client/modeller/v3-keys.js.map +1 -1
- package/dist-client/modeller/v3-links.d.ts +45 -2
- package/dist-client/modeller/v3-links.js +52 -3
- package/dist-client/modeller/v3-links.js.map +1 -1
- package/dist-client/modeller/v3-live.d.ts +6 -0
- package/dist-client/modeller/v3-live.js +10 -0
- package/dist-client/modeller/v3-live.js.map +1 -1
- package/dist-client/modeller/v3-product-session.d.ts +4 -1
- package/dist-client/modeller/v3-product-session.js +2 -2
- package/dist-client/modeller/v3-product-session.js.map +1 -1
- package/dist-client/modeller/v3-refusals.d.ts +4 -0
- package/dist-client/modeller/v3-refusals.js +21 -0
- package/dist-client/modeller/v3-refusals.js.map +1 -0
- package/dist-client/modeller/v3-stage-model.d.ts +8 -0
- package/dist-client/modeller/v3-stage-model.js +26 -0
- package/dist-client/modeller/v3-stage-model.js.map +1 -1
- package/dist-client/pages/figure-v3-modeller-page.d.ts +4 -0
- package/dist-client/pages/figure-v3-modeller-page.js +45 -7
- package/dist-client/pages/figure-v3-modeller-page.js.map +1 -1
- package/dist-client/tsconfig.tsbuildinfo +1 -1
- package/package.json +7 -5
- package/test/browser/build.mjs +62 -0
- package/test/browser/modeller-page.js +198 -0
- package/test/browser/modeller.check.mjs +334 -0
- package/test/browser/serve.mjs +43 -0
- package/test/joints.ts +33 -0
- package/test/v3-clips.test.ts +3 -2
- package/test/v3-controls.test.ts +3 -2
- package/test/v3-fields.test.ts +38 -1
- package/test/v3-first-save.test.ts +75 -0
- package/test/v3-gizmo.test.ts +40 -5
- package/test/v3-joint-drag.test.ts +93 -0
- package/test/v3-joint-fan.test.ts +16 -6
- package/test/v3-keys.test.ts +15 -2
- package/test/v3-links.test.ts +62 -14
- package/test/v3-live.test.ts +23 -4
- package/test/v3-maturity.test.ts +3 -7
- package/test/v3-refusals.test.ts +28 -0
- package/translations/en.json +43 -5
- package/translations/ja.json +42 -4
- package/translations/ko.json +42 -4
- package/translations/ms.json +42 -4
- package/translations/zh.json +42 -4
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'@material/web/icon/icon.js'\n\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { V3_FACES } from '@hatiolab/figure-model'\nimport type { V3AuthoringAction, V3Face } from '@hatiolab/figure-model'\n\nimport { occupancyFromParts } from './v3-occupancy.js'\nimport { tagsOf, v3FigureFacts, type Placement, type V3FigureFacts } from './v3-figure-facts.js'\nimport { SidePanelStyles } from './side-panel-styles.js'\n\nconst PLACEMENTS: Placement[] = ['floor', 'ceiling', 'center']\nconst FACES = Object.keys(V3_FACES) as V3Face[]\n\n/**\n * 속성 — the V3 modeller's figure properties (parity row ②).\n *\n * The V2 inspector opens with what the figure is: its name, the face it is placed by, the room it takes up, where\n * the catalogue files it. The V3 page had only the type. The same rows, in the same order, drawn the way the V2\n * inspector draws them.\n *\n * Two kinds of change leave this tab, and it does neither itself:\n * - `v3-command` carries an authoring command (rename, declare the room, the mounting face). The page runs it\n * through the session, so it is one step of the same undo history as every other edit, and is saved with it.\n * - `v3-catalog` carries a change to the row (category, tags). Those are not in the asset; the page writes them\n * to the saved row at once, so they need a saved figure.\n *\n * Not here yet, because V3 has no place for them: editing the declared room by hand (V3 declares it from the\n * parts, as graph expressions), and the detail level (the converter records it as lost). Both wait on a V3 ruling.\n */\n@customElement('figure-v3-properties')\nexport class FigureV3Properties extends localize(i18next)(LitElement) {\n static styles = [SidePanelStyles, css`\n :host {\n display: block;\n /* It stands inside the properties tab's panel, which gives the margin; a second one indented it past the type. */\n padding: 0;\n overflow: auto;\n }\n div[row] {\n display: flex;\n gap: 6px;\n align-items: center;\n }\n div[row] > select {\n flex: 1;\n }\n div[row] > button[act] {\n flex: 1;\n width: auto;\n margin-top: 0;\n }\n div[row] > span {\n flex: 1;\n }\n `]\n\n /** The source being edited. */\n @property({ type: String }) source?: string\n /** The saved row, if any. Category and tags live on it. */\n @property({ type: String }) figureId?: string\n @property({ type: String }) figureCategory?: string\n @property({ type: Array }) figureTags?: string[]\n /** The part and face picked for the mounting face, before 「이 면으로」 is pressed. */\n @state() private pickedPart?: string\n @state() private pickedFace?: V3Face\n\n private facts(): V3FigureFacts | undefined {\n try {\n return this.source ? v3FigureFacts(this.source) : undefined\n } catch {\n /* A source the format refuses has no facts to show; the verdict tab says why. */\n return undefined\n }\n }\n\n render() {\n const facts = this.facts()\n if (!facts) return nothing\n /* The figure's type is the page's (it lives on the row); it is slotted into the first section, as V2 had it. */\n return html`<section>\n <h3>${i18next.t('figure.label.group-figure')}</h3>\n <slot name=\"type\"></slot>\n ${this.renderName(facts)} ${this.renderPlacement(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-standing')}</h3>\n ${this.renderSpace(facts)} ${this.renderMounting(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-catalog')}</h3>\n ${this.renderCatalog()}\n </section>`\n }\n\n private renderName(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.name')}</label>\n <input\n .value=${facts.name}\n placeholder=${i18next.t('figure.text.figure-display-name')}\n @change=${(event: Event) => {\n const input = event.target as HTMLInputElement\n if (!input.value.trim()) {\n /* The format refuses a blank name; put the old one back rather than send a command that fails. */\n input.value = facts.name\n return\n }\n if (input.value.trim() !== facts.name) this.command({ kind: 'rename', name: input.value })\n }}\n />\n </div>\n `\n }\n\n /**\n * The face the figure is placed by. In V3 it is part of the room declaration, so choosing one declares the room\n * again from the parts — the only way V3 declares it — with the new face. The hint says so.\n */\n private renderPlacement(facts: V3FigureFacts) {\n const current = facts.placement ?? 'floor'\n return html`\n <div field>\n <label>${i18next.t('figure.label.figure-placement')}</label>\n <select\n ?disabled=${!facts.parts.length}\n @change=${(event: Event) => this.declare((event.target as HTMLSelectElement).value as Placement)}\n >\n ${PLACEMENTS.map(\n one => html`<option value=${one} ?selected=${one === current}>${i18next.t('figure.label.placement-' + one)}</option>`\n )}\n </select>\n <small>${i18next.t(facts.parts.length ? 'figure.text.placement-redeclares' : 'figure.text.fit-needs-parts')}</small>\n </div>\n `\n }\n\n private renderSpace(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.declared-space')}</label>\n <div row>\n <span>${i18next.t(facts.declared ? 'figure.text.declared-space-declared' : 'figure.text.declared-space-none')}</span>\n <button act ?disabled=${!facts.parts.length} @click=${() => this.declare(facts.placement ?? 'floor')}>\n <md-icon>fit_screen</md-icon>${i18next.t('figure.button.fit-base-to-parts')}\n </button>\n </div>\n </div>\n `\n }\n\n private renderMounting(facts: V3FigureFacts) {\n const mounting = facts.mounting\n const part = [this.pickedPart, mounting?.part, facts.parts[0]].find(one => one && facts.parts.includes(one))\n const face: V3Face = this.pickedFace ?? mounting?.face ?? 'bottom'\n return html`\n <div field>\n <label>${i18next.t('figure.label.mounting-face')}</label>\n <div row>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedPart = (e.target as HTMLSelectElement).value)}>\n ${facts.parts.map(one => html`<option value=${one} ?selected=${one === part}>${one}</option>`)}\n </select>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedFace = (e.target as HTMLSelectElement).value as V3Face)}>\n ${FACES.map(one => html`<option value=${one} ?selected=${one === face}>${i18next.t('figure.label.face-' + one)}</option>`)}\n </select>\n </div>\n <div row>\n <button act ?disabled=${!facts.declared || !part} @click=${() => this.command({ kind: 'set-mounting-face', part: part!, face })}>\n ${i18next.t('figure.button.set-mounting-face')}\n </button>\n <button act ?disabled=${!mounting} @click=${() => this.command({ kind: 'clear-mounting-face' })}>\n ${i18next.t('figure.button.clear-mounting-face')}\n </button>\n </div>\n <small>\n ${facts.declared\n ? mounting\n ? `${mounting.part} · ${i18next.t('figure.label.face-' + mounting.face)}`\n : i18next.t('figure.label.mounting-face-none')\n : i18next.t('figure.text.mounting-face-needs-space')}\n </small>\n </div>\n `\n }\n\n private renderCatalog() {\n const saved = !!this.figureId\n return html`\n <div field>\n <label>${i18next.t('figure.label.category')}</label>\n <input\n .value=${this.figureCategory ?? ''}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.category-placeholder')}\n @change=${(e: Event) => this.catalog({ category: (e.target as HTMLInputElement).value.trim() })}\n />\n </div>\n <div field>\n <label>${i18next.t('figure.label.tags')}</label>\n <input\n .value=${(this.figureTags ?? []).join(', ')}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.tags-placeholder')}\n @change=${(e: Event) => this.catalog({ tags: tagsOf((e.target as HTMLInputElement).value) })}\n />\n ${saved ? nothing : html`<small>${i18next.t('figure.text.catalog-needs-a-save')}</small>`}\n </div>\n `\n }\n\n private declare(placement: Placement) {\n if (!this.source) return\n this.command(occupancyFromParts(this.source, placement))\n }\n\n private command(action: V3AuthoringAction) {\n this.dispatchEvent(new CustomEvent('v3-command', { detail: { action }, bubbles: true, composed: true }))\n }\n\n private catalog(patch: { category?: string; tags?: string[] }) {\n this.dispatchEvent(new CustomEvent('v3-catalog', { detail: patch, bubbles: true, composed: true }))\n }\n}\n"]}
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'@material/web/icon/icon.js'\n\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { V3_FACES } from '@hatiolab/figure-model'\nimport type { V3AuthoringAction, V3Face } from '@hatiolab/figure-model'\n\nimport { occupancyFromParts } from './v3-occupancy.js'\nimport { tagsOf, v3FigureFacts, type Placement, type V3FigureFacts } from './v3-figure-facts.js'\nimport { SidePanelStyles } from './side-panel-styles.js'\nimport { ScrollbarStyles } from '@operato/styles'\n\nconst PLACEMENTS: Placement[] = ['floor', 'ceiling', 'center']\nconst FACES = Object.keys(V3_FACES) as V3Face[]\n\n/**\n * 속성 — the V3 modeller's figure properties (parity row ②).\n *\n * The V2 inspector opens with what the figure is: its name, the face it is placed by, the room it takes up, where\n * the catalogue files it. The V3 page had only the type. The same rows, in the same order, drawn the way the V2\n * inspector draws them.\n *\n * Two kinds of change leave this tab, and it does neither itself:\n * - `v3-command` carries an authoring command (rename, declare the room, the mounting face). The page runs it\n * through the session, so it is one step of the same undo history as every other edit, and is saved with it.\n * - `v3-catalog` carries a change to the row (category, tags). Those are not in the asset; the page writes them\n * to the saved row at once, so they need a saved figure.\n *\n * Not here yet, because V3 has no place for them: editing the declared room by hand (V3 declares it from the\n * parts, as graph expressions), and the detail level (the converter records it as lost). Both wait on a V3 ruling.\n */\n@customElement('figure-v3-properties')\nexport class FigureV3Properties extends localize(i18next)(LitElement) {\n static styles = [ScrollbarStyles, SidePanelStyles, css`\n :host {\n display: block;\n /* It stands inside the properties tab's panel, which gives the margin; a second one indented it past the type. */\n padding: 0;\n overflow: auto;\n }\n div[row] {\n display: flex;\n gap: 6px;\n align-items: center;\n }\n div[row] > select {\n flex: 1;\n }\n div[row] > button[act] {\n flex: 1;\n width: auto;\n margin-top: 0;\n }\n div[row] > span {\n flex: 1;\n }\n `]\n\n /** The source being edited. */\n @property({ type: String }) source?: string\n /** The saved row, if any. Category and tags live on it. */\n @property({ type: String }) figureId?: string\n @property({ type: String }) figureCategory?: string\n @property({ type: Array }) figureTags?: string[]\n /** The part and face picked for the mounting face, before 「이 면으로」 is pressed. */\n @state() private pickedPart?: string\n @state() private pickedFace?: V3Face\n\n private facts(): V3FigureFacts | undefined {\n try {\n return this.source ? v3FigureFacts(this.source) : undefined\n } catch {\n /* A source the format refuses has no facts to show; the verdict tab says why. */\n return undefined\n }\n }\n\n render() {\n const facts = this.facts()\n if (!facts) return nothing\n /* The figure's type is the page's (it lives on the row); it is slotted into the first section, as V2 had it. */\n return html`<section>\n <h3>${i18next.t('figure.label.group-figure')}</h3>\n <slot name=\"type\"></slot>\n ${this.renderName(facts)} ${this.renderPlacement(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-standing')}</h3>\n ${this.renderSpace(facts)} ${this.renderMounting(facts)}\n </section>\n <section>\n <h3>${i18next.t('figure.label.group-catalog')}</h3>\n ${this.renderCatalog()}\n </section>`\n }\n\n private renderName(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.name')}</label>\n <input\n .value=${facts.name}\n placeholder=${i18next.t('figure.text.figure-display-name')}\n @change=${(event: Event) => {\n const input = event.target as HTMLInputElement\n if (!input.value.trim()) {\n /* The format refuses a blank name; put the old one back rather than send a command that fails. */\n input.value = facts.name\n return\n }\n if (input.value.trim() !== facts.name) this.command({ kind: 'rename', name: input.value })\n }}\n />\n </div>\n `\n }\n\n /**\n * The face the figure is placed by. In V3 it is part of the room declaration, so choosing one declares the room\n * again from the parts — the only way V3 declares it — with the new face. The hint says so.\n */\n private renderPlacement(facts: V3FigureFacts) {\n const current = facts.placement ?? 'floor'\n return html`\n <div field>\n <label>${i18next.t('figure.label.figure-placement')}</label>\n <select\n ?disabled=${!facts.parts.length}\n @change=${(event: Event) => this.declare((event.target as HTMLSelectElement).value as Placement)}\n >\n ${PLACEMENTS.map(\n one => html`<option value=${one} ?selected=${one === current}>${i18next.t('figure.label.placement-' + one)}</option>`\n )}\n </select>\n <small>${i18next.t(facts.parts.length ? 'figure.text.placement-redeclares' : 'figure.text.fit-needs-parts')}</small>\n </div>\n `\n }\n\n private renderSpace(facts: V3FigureFacts) {\n return html`\n <div field>\n <label>${i18next.t('figure.label.declared-space')}</label>\n <div row>\n <span>${i18next.t(facts.declared ? 'figure.text.declared-space-declared' : 'figure.text.declared-space-none')}</span>\n <button act ?disabled=${!facts.parts.length} @click=${() => this.declare(facts.placement ?? 'floor')}>\n <md-icon>fit_screen</md-icon>${i18next.t('figure.button.fit-base-to-parts')}\n </button>\n </div>\n </div>\n `\n }\n\n private renderMounting(facts: V3FigureFacts) {\n const mounting = facts.mounting\n const part = [this.pickedPart, mounting?.part, facts.parts[0]].find(one => one && facts.parts.includes(one))\n const face: V3Face = this.pickedFace ?? mounting?.face ?? 'bottom'\n return html`\n <div field>\n <label>${i18next.t('figure.label.mounting-face')}</label>\n <div row>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedPart = (e.target as HTMLSelectElement).value)}>\n ${facts.parts.map(one => html`<option value=${one} ?selected=${one === part}>${one}</option>`)}\n </select>\n <select ?disabled=${!facts.declared} @change=${(e: Event) => (this.pickedFace = (e.target as HTMLSelectElement).value as V3Face)}>\n ${FACES.map(one => html`<option value=${one} ?selected=${one === face}>${i18next.t('figure.label.face-' + one)}</option>`)}\n </select>\n </div>\n <div row>\n <button act ?disabled=${!facts.declared || !part} @click=${() => this.command({ kind: 'set-mounting-face', part: part!, face })}>\n ${i18next.t('figure.button.set-mounting-face')}\n </button>\n <button act ?disabled=${!mounting} @click=${() => this.command({ kind: 'clear-mounting-face' })}>\n ${i18next.t('figure.button.clear-mounting-face')}\n </button>\n </div>\n <small>\n ${facts.declared\n ? mounting\n ? `${mounting.part} · ${i18next.t('figure.label.face-' + mounting.face)}`\n : i18next.t('figure.label.mounting-face-none')\n : i18next.t('figure.text.mounting-face-needs-space')}\n </small>\n </div>\n `\n }\n\n private renderCatalog() {\n const saved = !!this.figureId\n return html`\n <div field>\n <label>${i18next.t('figure.label.category')}</label>\n <input\n .value=${this.figureCategory ?? ''}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.category-placeholder')}\n @change=${(e: Event) => this.catalog({ category: (e.target as HTMLInputElement).value.trim() })}\n />\n </div>\n <div field>\n <label>${i18next.t('figure.label.tags')}</label>\n <input\n .value=${(this.figureTags ?? []).join(', ')}\n ?disabled=${!saved}\n placeholder=${i18next.t('figure.text.tags-placeholder')}\n @change=${(e: Event) => this.catalog({ tags: tagsOf((e.target as HTMLInputElement).value) })}\n />\n ${saved ? nothing : html`<small>${i18next.t('figure.text.catalog-needs-a-save')}</small>`}\n </div>\n `\n }\n\n private declare(placement: Placement) {\n if (!this.source) return\n this.command(occupancyFromParts(this.source, placement))\n }\n\n private command(action: V3AuthoringAction) {\n this.dispatchEvent(new CustomEvent('v3-command', { detail: { action }, bubbles: true, composed: true }))\n }\n\n private catalog(patch: { category?: string; tags?: string[] }) {\n this.dispatchEvent(new CustomEvent('v3-catalog', { detail: patch, bubbles: true, composed: true }))\n }\n}\n"]}
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@@ -87,6 +87,14 @@ export const SidePanelStyles = css `
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}
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/* A value read, not edited, beside its label: the field's size and colour, not the page's. */
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div[inline-field] > span[value] {
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color: var(--md-sys-color-on-surface);
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label span[unit] {
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{"version":3,"file":"side-panel-styles.js","sourceRoot":"","sources":["../../client/modeller/side-panel-styles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,MAAM,KAAK,CAAA;AAEzB;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,CAAC,MAAM,eAAe,GAAG,GAAG,CAAA
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{"version":3,"file":"side-panel-styles.js","sourceRoot":"","sources":["../../client/modeller/side-panel-styles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,MAAM,KAAK,CAAA;AAEzB;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,CAAC,MAAM,eAAe,GAAG,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqTjC,CAAA","sourcesContent":["import { css } from 'lit'\n\n/**\n * The side panel's one look -- V2's inspector, for every element that draws in the V3 modeller's side.\n *\n * The side is drawn by several elements (the type field, the figure's properties, a part's values, fastening, places,\n * motion, material, controls, clips, the environment) and each had styled its own fields: three label styles and\n * three field heights in one column (user, 2026-09-24: \"why are the styles and layout all different?\"). They share\n * this sheet now and keep only what is theirs.\n *\n * The vocabulary, V2's:\n * section one titled group; the side is a stack of them\n * h3 a group's title -- small capitals\n * div[inline-field] a short label and its one field on one line\n * div[field] a label above a full-width field\n * div[form] short labels beside their fields, the fields starting on one line\n * div[vector-row] a title, then X · Y · Z in one row of cells with the axis inside (`div[triple]` of\n * `div[cell]`) -- three values read together, as vector tools lay them out\n * div[pair] two controls side by side\n * label[toggle] a checkbox and its words\n * p[hint] · small the quiet line under a field\n * button[act] an action under the fields it acts on\n * [scrub] a label dragged sideways to scrub its field\n */\nexport const SidePanelStyles = css`\n :host {\n --figure-control-height: 30px;\n font-size: 0.76rem;\n color: var(--md-sys-color-on-surface);\n }\n /* The side is a stack of sections, each a titled group (V2's inspector). */\n section {\n display: grid;\n gap: 6px;\n padding: 8px 10px;\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n section > h3 {\n margin: 0;\n }\n section div[field] + div[field],\n section div[inline-field] + div[inline-field],\n section div[vector-row] + div[vector-row] {\n margin-top: 0;\n }\n h3 {\n display: flex;\n align-items: center;\n gap: 4px;\n margin: 14px 0 6px;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant);\n }\n h3:first-child {\n margin-top: 0;\n }\n label,\n div[form] > span {\n font-size: 0.68rem;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[field] {\n display: grid;\n gap: 2px;\n }\n div[field] + div[field],\n div[field] + div[form],\n div[form] + div[field],\n div[vector-row] + div[vector-row],\n div[vector-row] + div[field],\n div[field] + div[vector-row] {\n margin-top: 5px;\n }\n div[form],\n div[inline-field],\n div[vector-row] {\n display: grid;\n grid-template-columns: 64px minmax(0, 1fr);\n align-items: center;\n gap: 5px 7px;\n }\n div[form] > span,\n div[inline-field] > label,\n div[vector-row] > label {\n overflow-wrap: anywhere;\n white-space: normal;\n }\n /* A value read, not edited, beside its label: the field's size and colour, not the page's. */\n div[inline-field] > span[value] {\n font-size: 0.76rem;\n color: var(--md-sys-color-on-surface);\n }\n label span[unit] {\n color: var(--md-sys-color-outline);\n }\n div[inline-field] + div[inline-field],\n div[inline-field] + div[vector-row],\n div[vector-row] + div[inline-field] {\n margin-top: 5px;\n }\n /* A row of icon tools (align, mirror, snap), as V2's placement section had them. */\n div[tools] {\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n }\n div[tools] button {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n width: 30px;\n height: 28px;\n padding: 0;\n color: var(--md-sys-color-on-surface);\n background: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n div[tools] button:hover:not(:disabled) {\n background: var(--md-sys-color-surface-container);\n }\n div[tools] button:disabled {\n opacity: 0.45;\n cursor: default;\n }\n div[tools] md-icon {\n font-size: 17px;\n width: 17px;\n height: 17px;\n }\n div[pair] {\n display: flex;\n gap: 4px;\n }\n div[pair] > * {\n flex: 1;\n min-width: 0;\n }\n div[triple] {\n display: grid;\n grid-template-columns: repeat(3, minmax(0, 1fr));\n gap: 4px;\n }\n input,\n select {\n width: 100%;\n min-width: 0;\n min-height: var(--figure-control-height);\n box-sizing: border-box;\n padding: 4px 7px;\n font: inherit;\n font-size: 0.76rem;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n }\n input[type='checkbox'],\n input[type='radio'] {\n width: auto;\n min-height: 0;\n }\n /* A thin track and a small thumb: a slider is a line to drag along, not a block (user, 2026-09-24). */\n input[type='range'] {\n -webkit-appearance: none;\n appearance: none;\n min-height: 16px;\n height: 16px;\n padding: 0;\n border: none;\n background: transparent;\n cursor: pointer;\n }\n input[type='range']::-webkit-slider-runnable-track {\n height: 3px;\n border-radius: 2px;\n background: var(--md-sys-color-outline-variant);\n }\n input[type='range']::-webkit-slider-thumb {\n -webkit-appearance: none;\n width: 12px;\n height: 12px;\n margin-top: -4.5px;\n border: none;\n border-radius: 50%;\n background: var(--md-sys-color-primary);\n }\n input[type='range']::-moz-range-track {\n height: 3px;\n border-radius: 2px;\n background: var(--md-sys-color-outline-variant);\n }\n input[type='range']::-moz-range-thumb {\n width: 12px;\n height: 12px;\n border: none;\n border-radius: 50%;\n background: var(--md-sys-color-primary);\n }\n input[type='range']:focus {\n outline: none;\n }\n input[type='range']:focus-visible::-webkit-slider-thumb {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: 2px;\n }\n input[type='color'] {\n padding: 2px;\n width: 40px;\n }\n input:focus,\n select:focus {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: -1px;\n }\n input:disabled,\n select:disabled {\n opacity: 0.6;\n }\n /* A number with its axis inside the cell, on the left. */\n div[cell] {\n display: flex;\n box-sizing: border-box;\n height: var(--figure-control-height);\n align-items: center;\n gap: 2px;\n padding-left: 6px;\n background-color: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n }\n div[cell]:focus-within {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: -1px;\n border-color: transparent;\n }\n /* A label that scrubs its field when dragged sideways (vector tools' way). */\n [scrub] {\n cursor: ew-resize;\n user-select: none;\n touch-action: none;\n }\n div[cell] span[axis] {\n flex: none;\n font-size: 0.64rem;\n letter-spacing: 0.02em;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[cell] input {\n min-height: 0;\n height: calc(var(--figure-control-height) - 2px);\n padding: 4px 6px 4px 2px;\n font-family: var(--mono-font, monospace);\n text-align: right;\n background: none;\n border: none;\n border-radius: 0;\n }\n div[cell] input:focus {\n outline: none;\n }\n label[toggle] {\n display: flex;\n align-items: center;\n gap: 6px;\n font-size: 0.76rem;\n color: var(--md-sys-color-on-surface);\n }\n /* The 「?」 beside a title: no border, it says there is more rather than asking to be pressed (V2). */\n button[help] {\n display: inline-flex;\n align-items: center;\n padding: 0;\n margin: 0;\n color: var(--md-sys-color-outline);\n background: none;\n border: none;\n cursor: pointer;\n }\n button[help] md-icon {\n font-size: 13px;\n width: 13px;\n height: 13px;\n }\n button[help]:hover,\n button[help][aria-expanded='true'] {\n color: var(--md-sys-color-primary);\n }\n p[hint],\n small {\n display: block;\n margin: 2px 0 4px;\n font-size: 0.68rem;\n line-height: 1.5;\n color: var(--md-sys-color-on-surface-variant);\n }\n p[hint] {\n padding-left: 6px;\n border-left: 2px solid var(--md-sys-color-outline-variant);\n }\n button[act] {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n gap: 4px;\n width: 100%;\n margin-top: 4px;\n padding: 3px 8px;\n min-height: 28px;\n font: inherit;\n font-size: 0.72rem;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[act]:hover:not(:disabled) {\n background-color: var(--md-sys-color-surface-container-high);\n }\n button[act]:disabled {\n opacity: 0.5;\n cursor: default;\n }\n button[act] md-icon {\n font-size: 15px;\n width: 15px;\n height: 15px;\n }\n`\n"]}
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/** Tell each changed part once, in the inputs' terms; then put the board where the inputs say (a refusal springs back). */
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@@ -6,6 +6,7 @@ import { create, Model, niceGridStep } from '@hatiolab/things-scene';
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import { DEFAULT_VIEW, sceneLook, WORKBENCH } from './figure-view.js';
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import { boardFor, changedKeys, componentOf, gizmoResultOf } from './v3-stage-model.js';
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/* The 2D side of the board, which the author never sees on this page but the scene paints. */
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@@ -31,6 +32,19 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
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};
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/* After the scene's own drag end (it settles the depth and rebuilds the geometry on release). */
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};
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static { this.styles = css `
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:host {
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@@ -105,6 +119,10 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
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/** The gizmo in a mode on the selected part, as W, E and R do with the canvas focused -- the scene's toggle. */
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}
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@@ -114,7 +132,13 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
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const needed = boardFor(this.parts, this.board);
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const outgrown = !this.board || needed.width > this.board.width || needed.height > this.board.height || needed.depth > this.board.depth;
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if (this.scene && this.standingFor === this.context
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if (this.scene && this.standingFor === this.context) {
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A part dragged past the board's edge grows the board where it stands. Standing it up again lost the selection,
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the gizmo and the camera after every such drag -- the gizmo seemed not to work at all (user, 2026-09-24).
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return;
|
|
120
144
|
}
|
|
@@ -168,6 +192,20 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
|
|
|
168
192
|
}
|
|
169
193
|
return found;
|
|
170
194
|
}
|
|
195
|
+
/** A larger board under the same scene: its size, and the grid that suits it. Components are re-placed by `sync`. */
|
|
196
|
+
grow(needed) {
|
|
197
|
+
const layer = this.scene?.root;
|
|
198
|
+
this.board = needed;
|
|
199
|
+
if (!layer)
|
|
200
|
+
return;
|
|
201
|
+
this.writing = true;
|
|
202
|
+
try {
|
|
203
|
+
layer.set({ width: needed.width, height: needed.height, depth: needed.depth, gridStep: niceGridStep(Math.max(needed.width, needed.height)) });
|
|
204
|
+
}
|
|
205
|
+
finally {
|
|
206
|
+
this.writing = false;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
171
209
|
/** Bring the components to the evaluation: remove the gone, write only what differs, add the new. */
|
|
172
210
|
sync() {
|
|
173
211
|
const layer = this.scene?.root;
|
|
@@ -210,39 +248,72 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
|
|
|
210
248
|
root.on('selected', (after) => {
|
|
211
249
|
const name = after?.[0]?.state?.name;
|
|
212
250
|
const id = typeof name === 'string' ? name : '';
|
|
213
|
-
if (id !== this.selected)
|
|
251
|
+
if (ownerOf(id) !== this.selected)
|
|
214
252
|
this.dispatchEvent(new CustomEvent('part-selected', { detail: id, bubbles: true, composed: true }));
|
|
215
253
|
});
|
|
216
254
|
/*
|
|
217
255
|
A change comes up to the board with the component in the last argument's `origin` (the scene appends
|
|
218
256
|
{ origin, name, deliverer } as it bubbles). Reading the first argument as the component does nothing (V2).
|
|
219
257
|
*/
|
|
258
|
+
/*
|
|
259
|
+
A drag is written once, when it ends. The scene's gizmo writes the component on every move -- a size anchored on
|
|
260
|
+
the opposite face, from the scale it captured when the drag began -- and writing each move back through the
|
|
261
|
+
editor (and the evaluation back onto the component) fought it: the scale gizmo did not work (user, 2026-09-24).
|
|
262
|
+
While a pointer is down the changes are only kept; on release the last one is told, and the board is brought to
|
|
263
|
+
the evaluation. A change with no pointer down (the arrow keys) is told after a short pause.
|
|
264
|
+
*/
|
|
220
265
|
layer.on?.('change', (...args) => {
|
|
221
266
|
if (this.writing)
|
|
222
267
|
return;
|
|
223
268
|
const origin = args[args.length - 1]?.origin;
|
|
224
269
|
const name = origin?.state?.name;
|
|
225
|
-
|
|
226
|
-
if (!part || !this.board)
|
|
270
|
+
if (typeof name !== 'string' || !this.parts.some(p => p.id === name))
|
|
227
271
|
return;
|
|
228
|
-
|
|
272
|
+
this.pending.set(name, origin);
|
|
273
|
+
if (!this.pointerDown)
|
|
274
|
+
this.commitSoon(80);
|
|
275
|
+
});
|
|
276
|
+
this.stage.addEventListener('pointerdown', this.onPointerDown, true);
|
|
277
|
+
window.addEventListener('pointerup', this.onPointerUp, true);
|
|
278
|
+
window.addEventListener('pointercancel', this.onPointerUp, true);
|
|
279
|
+
}
|
|
280
|
+
commitSoon(delay) {
|
|
281
|
+
clearTimeout(this.commitTimer);
|
|
282
|
+
this.commitTimer = setTimeout(() => this.commit(), delay);
|
|
283
|
+
}
|
|
284
|
+
/** Tell each changed part once, in the inputs' terms; then put the board where the inputs say (a refusal springs back). */
|
|
285
|
+
commit() {
|
|
286
|
+
/*
|
|
287
|
+
Not while a pointer is down: a pause set by a change just before the press (the arrow keys, the scene settling
|
|
288
|
+
the pick) fired in the middle of the drag and wrote where the part was then -- a drag on a converted part became
|
|
289
|
+
two steps, the first one a few millimetres in (browser check, 2026-09-25). What is pending waits for the release.
|
|
290
|
+
*/
|
|
291
|
+
if (this.pointerDown || !this.board || !this.pending.size)
|
|
292
|
+
return;
|
|
293
|
+
const changed = [...this.pending];
|
|
294
|
+
this.pending.clear();
|
|
295
|
+
for (const [name, component] of changed) {
|
|
296
|
+
const part = this.parts.find(p => p.id === name);
|
|
297
|
+
if (!part)
|
|
298
|
+
continue;
|
|
299
|
+
const result = gizmoResultOf(part, component.state, this.board);
|
|
229
300
|
if (!result.position && !result.rotation && !result.scale)
|
|
230
|
-
|
|
301
|
+
continue;
|
|
231
302
|
this.dispatchEvent(new CustomEvent('part-transformed', { detail: { id: part.id, result }, bubbles: true, composed: true }));
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
});
|
|
303
|
+
}
|
|
304
|
+
setTimeout(() => this.sync());
|
|
235
305
|
}
|
|
236
306
|
showSelected() {
|
|
237
307
|
const layer = this.scene?.root;
|
|
238
308
|
const root = layer?.root;
|
|
239
309
|
if (!layer || !root)
|
|
240
310
|
return;
|
|
241
|
-
|
|
311
|
+
/* A repeat is selected whole: every copy of it (the editor selects the part the author made). */
|
|
312
|
+
const wanted = this.selected ? [...this.standing()].filter(([name]) => ownerOf(name) === this.selected).map(([, component]) => component) : [];
|
|
242
313
|
const now = root.selected ?? [];
|
|
243
|
-
if (
|
|
314
|
+
if (now.length === wanted.length && wanted.every((one, i) => now[i] === one))
|
|
244
315
|
return;
|
|
245
|
-
root.selected =
|
|
316
|
+
root.selected = wanted;
|
|
246
317
|
layer.invalidate?.();
|
|
247
318
|
}
|
|
248
319
|
/** View settings go into the scene as they are: they are the board's own state names. Nothing is stood up again. */
|
|
@@ -254,6 +325,11 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
|
|
|
254
325
|
layer.invalidate?.();
|
|
255
326
|
}
|
|
256
327
|
teardown() {
|
|
328
|
+
clearTimeout(this.commitTimer);
|
|
329
|
+
this.pending.clear();
|
|
330
|
+
this.stage?.removeEventListener('pointerdown', this.onPointerDown, true);
|
|
331
|
+
window.removeEventListener('pointerup', this.onPointerUp, true);
|
|
332
|
+
window.removeEventListener('pointercancel', this.onPointerUp, true);
|
|
257
333
|
this.scene?.dispose?.();
|
|
258
334
|
this.scene = undefined;
|
|
259
335
|
this.standingFor = undefined;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ LitElement, html, css, nothing, unsafeCSS, type PropertyValues } from 'lit'\nimport { customElement, property, query } from 'lit/decorators.js'\nimport { i18next } from '@operato/i18n'\nimport { create, Model, niceGridStep } from '@hatiolab/things-scene'\n\nimport type { GizmoReach } from './v3-gizmo.js'\nimport type { V3RenderPart } from './v3-renderer.js'\nimport { DEFAULT_VIEW, sceneLook, WORKBENCH, type ViewSettings } from './figure-view.js'\nimport { boardFor, changedKeys, componentOf, gizmoResultOf, type Board } from './v3-stage-model.js'\nimport { JOINT_FAN } from './v3-joint-fan.js'\n\n/*\n * The V3 modeller's canvas -- a things-scene board in editing mode, as the V2 modeller's was.\n *\n * Each body figure-model evaluates stands on the board as a `figure-v3-part` component, so everything the V2 canvas\n * had comes from the scene, not from code of our own: picking and the orange outline, the gizmo with its snapping and\n * live readout, box and shift selection, the camera (damping, zoom toward the cursor, double-click to fit, the six\n * view presets and their keys), the studio environment, the coordinate ground, lights and shadows, supersampling.\n * An earlier canvas drew the bodies with three.js directly and lost all of that (user, 2026-09-24: \"why nerf it?\").\n *\n * What the gizmo writes back to a component comes out as `part-transformed` in the inputs' terms (`v3-stage-model`),\n * and the editor turns it into one step of the history; the next evaluation puts the component where the inputs say,\n * so a change a part cannot take (a fastened part moved) springs back.\n */\n\ninterface SceneComponent {\n state: Record<string, unknown>\n set: (props: Record<string, unknown>) => void\n dispose?: () => void\n}\ninterface SceneLayer extends SceneComponent {\n components?: SceneComponent[]\n root?: { on?: (event: string, handler: (...args: unknown[]) => void) => void; selected?: SceneComponent[] }\n on?: (event: string, handler: (...args: unknown[]) => void) => void\n addComponent?: (component: SceneComponent) => void\n removeComponent?: (component: SceneComponent) => void\n invalidate?: () => void\n fitCameraToModel?: () => void\n app?: unknown\n}\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n root?: SceneLayer\n}\n\n/* The fan's colour when the figure's palette names no accent. */\nconst FAN_COLOUR = '#ff8a00'\n\n/* The 2D side of the board, which the author never sees on this page but the scene paints. */\nconst PAPER = '#ffffff'\n\n@customElement('figure-v3-canvas')\nexport class FigureV3Canvas extends LitElement {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n /* The scene sets position: relative inline on its target; the size is given so it still fills the host. */\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n p {\n position: absolute;\n inset: 45% 1rem auto;\n margin: 0;\n text-align: center;\n pointer-events: none;\n color: #f4f4f4;\n }\n `\n @property({ attribute: false }) parts: V3RenderPart[] = []\n @property({ attribute: false }) palette: Record<string, string> = {}\n /** Which figure is open. Another one stands the board up again. */\n @property() context = ''\n @property() selected = ''\n /** What the gizmo may write for the selected part; a change beyond it is not applied and the part springs back. */\n @property({ attribute: false }) reach: GizmoReach = { translate: false, rotate: false, scale: false }\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n /**\n * View only: nothing that happens on the board is told out. The card's picture is taken from a second canvas stood up\n * off screen (`v3-thumbnail.ts`); the scene settles its components as it builds them, and a change told from there\n * would reach the editor as an edit (V2's `viewOnly`, for the same reason).\n */\n @property({ type: Boolean }) viewOnly = false\n /** Where the selected part turns and how far (`v3-joint-fan`): shown, never picked, never saved. */\n @property({ attribute: false }) fan: V3RenderPart | null = null\n\n @query('div[stage]') private stage!: HTMLDivElement\n\n private scene?: SceneHandle\n private board?: Board & { depth: number }\n private standingFor?: string\n private watcher?: ResizeObserver\n /** Set while this canvas writes to components, so the scene's echo of it is not taken for a drag. */\n private writing = false\n\n render() {\n return html`<div stage></div>${this.parts.length ? nothing : html`<p>${i18next.t('figure.text.add-a-shape-to-start')}</p>`}`\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => this.scene?.resize?.())\n this.watcher.observe(this)\n }\n\n protected updated(changed: PropertyValues) {\n if (!this.hasUpdated) return\n if (changed.has('parts') || changed.has('palette') || changed.has('context') || changed.has('fan')) this.standUp()\n if (changed.has('view')) this.applyView()\n if (changed.has('selected')) this.showSelected()\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n /**\n * The board as a picture, for the card: the 3D view at this size, or nothing when it cannot be taken. The scene's\n * `toDataURL` renders the 2D board (a white sheet, V2 found), and the 3D renderer keeps no drawing buffer, so the\n * scene's own `snapshot3d` draws and reads in one task. A picture that cannot be taken is not an error and is not\n * faked (V2's `snapshot`, lost when this canvas moved onto the scene -- no card had a picture since, user 2026-09-24).\n */\n async snapshot(width = 480, height = 360): Promise<string | undefined> {\n const layer = this.scene?.root as (SceneLayer & { snapshot3d?: (w?: number, h?: number, type?: string, quality?: number) => Promise<string | undefined> }) | undefined\n if (!layer?.snapshot3d) return undefined\n try {\n /* webp: a card needs no alpha, and png is three or four times heavier in every list response. */\n const url = await layer.snapshot3d(width, height, 'image/webp', 0.85)\n return typeof url === 'string' && url.startsWith('data:') ? url : undefined\n } catch (e) {\n console.warn(`[thumbnail] could not take the picture -- ${(e as Error).message}`)\n return undefined\n }\n }\n\n /** The whole figure in view: the board's fit, then the 3D camera's own, as V2 did. */\n fit() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n /**\n * Stand the board up for this figure, or bring the one standing up to date. A new board only for another figure or\n * one that has outgrown it -- standing up again loses the selection and the camera.\n */\n private standUp() {\n if (!this.stage) return\n const needed = boardFor(this.parts, this.board)\n const outgrown = !this.board || needed.width > this.board.width || needed.height > this.board.height || needed.depth > this.board.depth\n if (this.scene && this.standingFor === this.context && !outgrown) {\n this.sync()\n return\n }\n this.teardown()\n if (!this.parts.length) return\n this.board = needed\n try {\n this.scene = create({\n target: this.stage,\n model: {\n type: 'model-layer',\n width: needed.width,\n height: needed.height,\n depth: needed.depth,\n threed: true,\n /* Two samples a pixel: MSAA alone leaves steps on the silhouettes of one asset shown large (V2). */\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n ...sceneLook(this.view ?? DEFAULT_VIEW),\n gridStep: niceGridStep(Math.max(needed.width, needed.height)),\n sky: 'color',\n fillStyle: PAPER,\n components: this.components()\n },\n /* Editing mode: the camera view buttons, gizmo modes, help and keys V2's canvas had. */\n mode: 1\n }) as SceneHandle\n this.standingFor = this.context\n this.watchScene()\n this.scene.resize?.()\n this.fit()\n this.showSelected()\n } catch (error) {\n this.dispatchEvent(new CustomEvent('render-error', { detail: error, bubbles: true, composed: true }))\n }\n }\n\n private components(): Record<string, unknown>[] {\n const parts = this.parts.map(part => componentOf(part, this.palette, this.board!)).filter((c): c is Record<string, unknown> => !!c)\n /* The fan in the accent colour, translucent; `capturable: false` keeps clicks, the marquee and the gizmo off it. */\n const fan = this.fan ? componentOf(this.fan, { ...this.palette, [JOINT_FAN]: this.palette['palette.accent'] ?? FAN_COLOUR }, this.board!) : null\n return fan ? [...parts, { ...fan, capturable: false, locked: true }] : parts\n }\n\n /** The components standing now, by name. Not held between calls: the scene stands its board up again at times. */\n private standing(): Map<string, SceneComponent> {\n const found = new Map<string, SceneComponent>()\n for (const component of this.scene?.root?.components ?? []) {\n const name = component.state?.name\n if (typeof name === 'string') found.set(name, component)\n }\n return found\n }\n\n /** Bring the components to the evaluation: remove the gone, write only what differs, add the new. */\n private sync() {\n const layer = this.scene?.root\n if (!layer || !this.board) return\n const wanted = new Map(this.components().map(c => [c.name as string, c]))\n const standing = this.standing()\n this.writing = true\n try {\n for (const [name, component] of standing) {\n if (wanted.has(name)) continue\n layer.removeComponent?.(component)\n component.dispose?.()\n }\n for (const [name, state] of wanted) {\n const found = standing.get(name)\n if (found) {\n const diff = changedKeys(found.state, state)\n if (diff) found.set(diff)\n continue\n }\n const made = Model.compile({ ...state }, layer.app as never) as SceneComponent | null\n if (made) layer.addComponent?.(made)\n }\n } finally {\n this.writing = false\n }\n layer.invalidate?.()\n }\n\n /** Selection and drags, told out by the part's name -- never by its place in the list, which may change meanwhile. */\n private watchScene() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root?.on || this.viewOnly) return\n root.on('selected', (after: unknown) => {\n const name = (after as SceneComponent[] | undefined)?.[0]?.state?.name\n const id = typeof name === 'string' ? name : ''\n if (id !== this.selected) this.dispatchEvent(new CustomEvent('part-selected', { detail: id, bubbles: true, composed: true }))\n })\n /*\n A change comes up to the board with the component in the last argument's `origin` (the scene appends\n { origin, name, deliverer } as it bubbles). Reading the first argument as the component does nothing (V2).\n */\n layer.on?.('change', (...args: unknown[]) => {\n if (this.writing) return\n const origin = (args[args.length - 1] as { origin?: SceneComponent } | undefined)?.origin\n const name = origin?.state?.name\n const part = typeof name === 'string' ? this.parts.find(p => p.id === name) : undefined\n if (!part || !this.board) return\n const result = gizmoResultOf(part, origin!.state, this.board)\n if (!result.position && !result.rotation && !result.scale) return\n this.dispatchEvent(new CustomEvent('part-transformed', { detail: { id: part.id, result }, bubbles: true, composed: true }))\n /* After the editor has applied (or refused) it: a refused change springs back to where the inputs put it. */\n setTimeout(() => this.sync())\n })\n }\n\n private showSelected() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root) return\n const component = this.selected ? this.standing().get(this.selected) : undefined\n const now = root.selected ?? []\n if ((now[0] ?? undefined) === component && now.length === (component ? 1 : 0)) return\n root.selected = component ? [component] : []\n layer.invalidate?.()\n }\n\n /** View settings go into the scene as they are: they are the board's own state names. Nothing is stood up again. */\n private applyView() {\n const layer = this.scene?.root\n if (!layer) return\n layer.set(sceneLook(this.view ?? DEFAULT_VIEW))\n layer.invalidate?.()\n }\n\n private teardown() {\n this.scene?.dispose?.()\n this.scene = undefined\n this.standingFor = undefined\n this.board = undefined\n }\n}\n"]}
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+
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{ LitElement, html, css, nothing, unsafeCSS, type PropertyValues } from 'lit'\nimport { customElement, property, query } from 'lit/decorators.js'\nimport { i18next } from '@operato/i18n'\nimport { create, Model, niceGridStep } from '@hatiolab/things-scene'\n\nimport type { GizmoReach } from './v3-gizmo.js'\nimport type { V3RenderPart } from './v3-renderer.js'\nimport { DEFAULT_VIEW, sceneLook, WORKBENCH, type ViewSettings } from './figure-view.js'\nimport { boardFor, changedKeys, componentOf, gizmoResultOf, type Board } from './v3-stage-model.js'\nimport { JOINT_FAN } from './v3-joint-fan.js'\nimport { ownerOf } from './v3-fields.js'\n\n/*\n * The V3 modeller's canvas -- a things-scene board in editing mode, as the V2 modeller's was.\n *\n * Each body figure-model evaluates stands on the board as a `figure-v3-part` component, so everything the V2 canvas\n * had comes from the scene, not from code of our own: picking and the orange outline, the gizmo with its snapping and\n * live readout, box and shift selection, the camera (damping, zoom toward the cursor, double-click to fit, the six\n * view presets and their keys), the studio environment, the coordinate ground, lights and shadows, supersampling.\n * An earlier canvas drew the bodies with three.js directly and lost all of that (user, 2026-09-24: \"why nerf it?\").\n *\n * What the gizmo writes back to a component comes out as `part-transformed` in the inputs' terms (`v3-stage-model`),\n * and the editor turns it into one step of the history; the next evaluation puts the component where the inputs say,\n * so a change a part cannot take (a fastened part moved) springs back.\n */\n\ninterface SceneComponent {\n state: Record<string, unknown>\n set: (props: Record<string, unknown>) => void\n dispose?: () => void\n}\ninterface SceneLayer extends SceneComponent {\n components?: SceneComponent[]\n root?: { on?: (event: string, handler: (...args: unknown[]) => void) => void; selected?: SceneComponent[] }\n on?: (event: string, handler: (...args: unknown[]) => void) => void\n addComponent?: (component: SceneComponent) => void\n removeComponent?: (component: SceneComponent) => void\n invalidate?: () => void\n fitCameraToModel?: () => void\n setGizmoMode?: (mode: 'translate' | 'rotate' | 'scale') => void\n app?: unknown\n}\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n root?: SceneLayer\n}\n\n/* The fan's colour when the figure's palette names no accent. */\nconst FAN_COLOUR = '#ff8a00'\n\n/* The 2D side of the board, which the author never sees on this page but the scene paints. */\nconst PAPER = '#ffffff'\n\n@customElement('figure-v3-canvas')\nexport class FigureV3Canvas extends LitElement {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n /* The scene sets position: relative inline on its target; the size is given so it still fills the host. */\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n p {\n position: absolute;\n inset: 45% 1rem auto;\n margin: 0;\n text-align: center;\n pointer-events: none;\n color: #f4f4f4;\n }\n `\n @property({ attribute: false }) parts: V3RenderPart[] = []\n @property({ attribute: false }) palette: Record<string, string> = {}\n /** Which figure is open. Another one stands the board up again. */\n @property() context = ''\n @property() selected = ''\n /** What the gizmo may write for the selected part; a change beyond it is not applied and the part springs back. */\n @property({ attribute: false }) reach: GizmoReach = { translate: false, rotate: false, scale: false }\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n /**\n * View only: nothing that happens on the board is told out. The card's picture is taken from a second canvas stood up\n * off screen (`v3-thumbnail.ts`); the scene settles its components as it builds them, and a change told from there\n * would reach the editor as an edit (V2's `viewOnly`, for the same reason).\n */\n @property({ type: Boolean }) viewOnly = false\n /** Where the selected part turns and how far (`v3-joint-fan`): shown, never picked, never saved. */\n @property({ attribute: false }) fan: V3RenderPart | null = null\n\n @query('div[stage]') private stage!: HTMLDivElement\n\n private scene?: SceneHandle\n private board?: Board & { depth: number }\n private standingFor?: string\n private watcher?: ResizeObserver\n /** Set while this canvas writes to components, so the scene's echo of it is not taken for a drag. */\n private writing = false\n\n render() {\n return html`<div stage></div>${this.parts.length ? nothing : html`<p>${i18next.t('figure.text.add-a-shape-to-start')}</p>`}`\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => this.scene?.resize?.())\n this.watcher.observe(this)\n }\n\n protected updated(changed: PropertyValues) {\n if (!this.hasUpdated) return\n if (changed.has('parts') || changed.has('palette') || changed.has('context') || changed.has('fan')) this.standUp()\n if (changed.has('view')) this.applyView()\n if (changed.has('selected')) this.showSelected()\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n /**\n * The board as a picture, for the card: the 3D view at this size, or nothing when it cannot be taken. The scene's\n * `toDataURL` renders the 2D board (a white sheet, V2 found), and the 3D renderer keeps no drawing buffer, so the\n * scene's own `snapshot3d` draws and reads in one task. A picture that cannot be taken is not an error and is not\n * faked (V2's `snapshot`, lost when this canvas moved onto the scene -- no card had a picture since, user 2026-09-24).\n */\n async snapshot(width = 480, height = 360): Promise<string | undefined> {\n const layer = this.scene?.root as (SceneLayer & { snapshot3d?: (w?: number, h?: number, type?: string, quality?: number) => Promise<string | undefined> }) | undefined\n if (!layer?.snapshot3d) return undefined\n try {\n /* webp: a card needs no alpha, and png is three or four times heavier in every list response. */\n const url = await layer.snapshot3d(width, height, 'image/webp', 0.85)\n return typeof url === 'string' && url.startsWith('data:') ? url : undefined\n } catch (e) {\n console.warn(`[thumbnail] could not take the picture -- ${(e as Error).message}`)\n return undefined\n }\n }\n\n /** The whole figure in view: the board's fit, then the 3D camera's own, as V2 did. */\n fit() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n /** The gizmo in a mode on the selected part, as W, E and R do with the canvas focused -- the scene's toggle. */\n gizmo(mode: 'translate' | 'rotate' | 'scale') {\n this.scene?.root?.setGizmoMode?.(mode)\n }\n\n /**\n * Stand the board up for this figure, or bring the one standing up to date. A new board only for another figure or\n * one that has outgrown it -- standing up again loses the selection and the camera.\n */\n private standUp() {\n if (!this.stage) return\n const needed = boardFor(this.parts, this.board)\n const outgrown = !this.board || needed.width > this.board.width || needed.height > this.board.height || needed.depth > this.board.depth\n if (this.scene && this.standingFor === this.context) {\n /*\n A part dragged past the board's edge grows the board where it stands. Standing it up again lost the selection,\n the gizmo and the camera after every such drag -- the gizmo seemed not to work at all (user, 2026-09-24).\n */\n if (outgrown) this.grow(needed)\n this.sync()\n return\n }\n this.teardown()\n if (!this.parts.length) return\n this.board = needed\n try {\n this.scene = create({\n target: this.stage,\n model: {\n type: 'model-layer',\n width: needed.width,\n height: needed.height,\n depth: needed.depth,\n threed: true,\n /* Two samples a pixel: MSAA alone leaves steps on the silhouettes of one asset shown large (V2). */\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n ...sceneLook(this.view ?? DEFAULT_VIEW),\n gridStep: niceGridStep(Math.max(needed.width, needed.height)),\n sky: 'color',\n fillStyle: PAPER,\n components: this.components()\n },\n /* Editing mode: the camera view buttons, gizmo modes, help and keys V2's canvas had. */\n mode: 1\n }) as SceneHandle\n this.standingFor = this.context\n this.watchScene()\n this.scene.resize?.()\n this.fit()\n this.showSelected()\n } catch (error) {\n this.dispatchEvent(new CustomEvent('render-error', { detail: error, bubbles: true, composed: true }))\n }\n }\n\n private components(): Record<string, unknown>[] {\n const parts = this.parts.map(part => componentOf(part, this.palette, this.board!)).filter((c): c is Record<string, unknown> => !!c)\n /* The fan in the accent colour, translucent; `capturable: false` keeps clicks, the marquee and the gizmo off it. */\n const fan = this.fan ? componentOf(this.fan, { ...this.palette, [JOINT_FAN]: this.palette['palette.accent'] ?? FAN_COLOUR }, this.board!) : null\n return fan ? [...parts, { ...fan, capturable: false, locked: true }] : parts\n }\n\n /** The components standing now, by name. Not held between calls: the scene stands its board up again at times. */\n private standing(): Map<string, SceneComponent> {\n const found = new Map<string, SceneComponent>()\n for (const component of this.scene?.root?.components ?? []) {\n const name = component.state?.name\n if (typeof name === 'string') found.set(name, component)\n }\n return found\n }\n\n /** A larger board under the same scene: its size, and the grid that suits it. Components are re-placed by `sync`. */\n private grow(needed: Board & { depth: number }) {\n const layer = this.scene?.root\n this.board = needed\n if (!layer) return\n this.writing = true\n try {\n layer.set({ width: needed.width, height: needed.height, depth: needed.depth, gridStep: niceGridStep(Math.max(needed.width, needed.height)) })\n } finally {\n this.writing = false\n }\n }\n\n /** Bring the components to the evaluation: remove the gone, write only what differs, add the new. */\n private sync() {\n const layer = this.scene?.root\n if (!layer || !this.board) return\n const wanted = new Map(this.components().map(c => [c.name as string, c]))\n const standing = this.standing()\n this.writing = true\n try {\n for (const [name, component] of standing) {\n if (wanted.has(name)) continue\n layer.removeComponent?.(component)\n component.dispose?.()\n }\n for (const [name, state] of wanted) {\n const found = standing.get(name)\n if (found) {\n const diff = changedKeys(found.state, state)\n if (diff) found.set(diff)\n continue\n }\n const made = Model.compile({ ...state }, layer.app as never) as SceneComponent | null\n if (made) layer.addComponent?.(made)\n }\n } finally {\n this.writing = false\n }\n layer.invalidate?.()\n }\n\n /** Selection and drags, told out by the part's name -- never by its place in the list, which may change meanwhile. */\n private watchScene() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root?.on || this.viewOnly) return\n root.on('selected', (after: unknown) => {\n const name = (after as SceneComponent[] | undefined)?.[0]?.state?.name\n const id = typeof name === 'string' ? name : ''\n if (ownerOf(id) !== this.selected) this.dispatchEvent(new CustomEvent('part-selected', { detail: id, bubbles: true, composed: true }))\n })\n /*\n A change comes up to the board with the component in the last argument's `origin` (the scene appends\n { origin, name, deliverer } as it bubbles). Reading the first argument as the component does nothing (V2).\n */\n /*\n A drag is written once, when it ends. The scene's gizmo writes the component on every move -- a size anchored on\n the opposite face, from the scale it captured when the drag began -- and writing each move back through the\n editor (and the evaluation back onto the component) fought it: the scale gizmo did not work (user, 2026-09-24).\n While a pointer is down the changes are only kept; on release the last one is told, and the board is brought to\n the evaluation. A change with no pointer down (the arrow keys) is told after a short pause.\n */\n layer.on?.('change', (...args: unknown[]) => {\n if (this.writing) return\n const origin = (args[args.length - 1] as { origin?: SceneComponent } | undefined)?.origin\n const name = origin?.state?.name\n if (typeof name !== 'string' || !this.parts.some(p => p.id === name)) return\n this.pending.set(name, origin!)\n if (!this.pointerDown) this.commitSoon(80)\n })\n this.stage.addEventListener('pointerdown', this.onPointerDown, true)\n window.addEventListener('pointerup', this.onPointerUp, true)\n window.addEventListener('pointercancel', this.onPointerUp, true)\n }\n\n /** Components the gizmo changed since the last commit, by part name. */\n private pending = new Map<string, SceneComponent>()\n private pointerDown = false\n private commitTimer?: ReturnType<typeof setTimeout>\n private onPointerDown = () => {\n this.pointerDown = true\n }\n private onPointerUp = () => {\n if (!this.pointerDown) return\n this.pointerDown = false\n /* After the scene's own drag end (it settles the depth and rebuilds the geometry on release). */\n this.commitSoon(0)\n }\n private commitSoon(delay: number) {\n clearTimeout(this.commitTimer)\n this.commitTimer = setTimeout(() => this.commit(), delay)\n }\n /** Tell each changed part once, in the inputs' terms; then put the board where the inputs say (a refusal springs back). */\n private commit() {\n /*\n Not while a pointer is down: a pause set by a change just before the press (the arrow keys, the scene settling\n the pick) fired in the middle of the drag and wrote where the part was then -- a drag on a converted part became\n two steps, the first one a few millimetres in (browser check, 2026-09-25). What is pending waits for the release.\n */\n if (this.pointerDown || !this.board || !this.pending.size) return\n const changed = [...this.pending]\n this.pending.clear()\n for (const [name, component] of changed) {\n const part = this.parts.find(p => p.id === name)\n if (!part) continue\n const result = gizmoResultOf(part, component.state, this.board)\n if (!result.position && !result.rotation && !result.scale) continue\n this.dispatchEvent(new CustomEvent('part-transformed', { detail: { id: part.id, result }, bubbles: true, composed: true }))\n }\n setTimeout(() => this.sync())\n }\n\n private showSelected() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root) return\n /* A repeat is selected whole: every copy of it (the editor selects the part the author made). */\n const wanted = this.selected ? [...this.standing()].filter(([name]) => ownerOf(name) === this.selected).map(([, component]) => component) : []\n const now = root.selected ?? []\n if (now.length === wanted.length && wanted.every((one, i) => now[i] === one)) return\n root.selected = wanted\n layer.invalidate?.()\n }\n\n /** View settings go into the scene as they are: they are the board's own state names. Nothing is stood up again. */\n private applyView() {\n const layer = this.scene?.root\n if (!layer) return\n layer.set(sceneLook(this.view ?? DEFAULT_VIEW))\n layer.invalidate?.()\n }\n\n private teardown() {\n clearTimeout(this.commitTimer)\n this.pending.clear()\n this.stage?.removeEventListener('pointerdown', this.onPointerDown, true)\n window.removeEventListener('pointerup', this.onPointerUp, true)\n window.removeEventListener('pointercancel', this.onPointerUp, true)\n this.scene?.dispose?.()\n this.scene = undefined\n this.standingFor = undefined\n this.board = undefined\n }\n}\n"]}
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@@ -11,6 +11,7 @@ import './figure-v3-preview.js';
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import './figure-settings.js';
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import './figure-v3-capability.js';
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import type { V3BudgetLine } from './v3-maturity.js';
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import type { FirstSave } from './v3-first-save.js';
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/** Product editor surface. The injected session is shared by page persistence and AI commands. */
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export declare class FigureV3Editor extends LitElement {
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static styles: import("lit").CSSResult[];
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@@ -20,6 +21,11 @@ export declare class FigureV3Editor extends LitElement {
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instances?: number;
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/** The cost line the parts list shows, from the maturity report. */
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budget?: V3BudgetLine;
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/**
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* Asks the type and name of a figure saved for the first time (the host has the catalogue's names); undefined
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* when the author cancels, and then nothing is saved. Without it a new figure is saved under a temporary type.
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*/
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firstSave?: (name: string) => Promise<FirstSave | undefined>;
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private selected;
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private error;
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private tab;
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@@ -42,7 +48,7 @@ export declare class FigureV3Editor extends LitElement {
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/** A value in hand -- typed, held on a spinner, scrubbed, dragged -- drawn at once and recorded on release. */
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private live;
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private lastContext;
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/** The modeller's keys (`v3-keys.ts`): undo, redo, duplicate, remove, back to the whole figure. */
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/** The modeller's keys (`v3-keys.ts`): undo, redo, duplicate, remove, back to the whole figure, the gizmo's modes. */
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private onKey;
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connectedCallback(): void;
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disconnectedCallback(): void;
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@@ -55,6 +61,12 @@ export declare class FigureV3Editor extends LitElement {
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* fan follows the arm while a control is dragged. Its size comes from what the joint turns (`v3-joint-fan`).
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*/
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private fanOf;
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/**
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* Every input as the session holds it now -- the pose the author has set with the controls, and design values. The
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* asset's source carries only the saved defaults, so drawing a value in hand over it put every other joint back to its
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* saved angle while one slider moved, and the arm jumped when released (user, 2026-09-24).
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*/
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private currentInputs;
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/** A value in hand: an input's value (design or pose) or a part edit. Nothing is recorded. */
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private hold;
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private changed;
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@@ -110,6 +122,25 @@ export declare class FigureV3Editor extends LitElement {
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* it is offered it -- a mechanism does not shear -- and the author decides (chief architect's ruling 2026-09-24).
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*/
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private renderSizingRule;
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/**
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* The parts list, one row per part the author made: a repeat is one row with how many copies it makes now (V2 listed
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* its parts the same way; user, 2026-09-24: the conveyor's sixteen rollers were sixteen rows).
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*/
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private partRows;
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/** The detail level's part budget for the list's head, from figure-model's count (a repeat once). */
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private partBudgetOf;
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/**
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* A repeat: which way its copies run, how many there are now, and how far apart -- V2's `repeat: { axis, pitch }`.
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* The pitch of a row that fills its length is edited as a number (`set-repeat` makes it the part's own the first
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* time); a row of a fixed count says its pitch cannot be set yet (figure-model refuses it the same way).
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*/
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private renderRepeat;
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/**
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* A pitch always goes through `set-repeat`: the command moves the longest length with it (at most `limit` copies),
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* which a plain input edit would not. Refused only when the authored length would already hold more copies than
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* that -- said with the numbers.
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*/
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private setPitch;
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/** Choose a part, from the list, the canvas or a place row. A figure-level tab gives way to the part's properties. */
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private choose;
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private asset;
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