@things-factory/figure-ui 10.1.40 → 10.1.43

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Files changed (53) hide show
  1. package/client/graphql/index.ts +1 -0
  2. package/client/modeller/figure-v3-material.ts +248 -0
  3. package/client/modeller/figure-v3-parts.ts +16 -1
  4. package/client/modeller/modeller-route.ts +25 -0
  5. package/client/modeller/v3-align.ts +84 -0
  6. package/client/modeller/v3-canvas.ts +140 -2
  7. package/client/modeller/v3-editor.ts +213 -39
  8. package/client/modeller/v3-gizmo.ts +80 -0
  9. package/client/pages/figure-list-page.ts +5 -3
  10. package/client/pages/figure-modeller-page.ts +9 -0
  11. package/client/types.ts +2 -0
  12. package/dist-client/graphql/index.js +1 -0
  13. package/dist-client/graphql/index.js.map +1 -1
  14. package/dist-client/modeller/figure-v3-material.d.ts +36 -0
  15. package/dist-client/modeller/figure-v3-material.js +249 -0
  16. package/dist-client/modeller/figure-v3-material.js.map +1 -0
  17. package/dist-client/modeller/figure-v3-parts.js +16 -1
  18. package/dist-client/modeller/figure-v3-parts.js.map +1 -1
  19. package/dist-client/modeller/modeller-route.d.ts +16 -0
  20. package/dist-client/modeller/modeller-route.js +27 -0
  21. package/dist-client/modeller/modeller-route.js.map +1 -0
  22. package/dist-client/modeller/v3-align.d.ts +26 -0
  23. package/dist-client/modeller/v3-align.js +65 -0
  24. package/dist-client/modeller/v3-align.js.map +1 -0
  25. package/dist-client/modeller/v3-canvas.d.ts +18 -0
  26. package/dist-client/modeller/v3-canvas.js +154 -2
  27. package/dist-client/modeller/v3-canvas.js.map +1 -1
  28. package/dist-client/modeller/v3-editor.d.ts +29 -0
  29. package/dist-client/modeller/v3-editor.js +225 -36
  30. package/dist-client/modeller/v3-editor.js.map +1 -1
  31. package/dist-client/modeller/v3-gizmo.d.ts +48 -0
  32. package/dist-client/modeller/v3-gizmo.js +40 -0
  33. package/dist-client/modeller/v3-gizmo.js.map +1 -0
  34. package/dist-client/pages/figure-list-page.d.ts +1 -0
  35. package/dist-client/pages/figure-list-page.js +5 -3
  36. package/dist-client/pages/figure-list-page.js.map +1 -1
  37. package/dist-client/pages/figure-modeller-page.js +9 -0
  38. package/dist-client/pages/figure-modeller-page.js.map +1 -1
  39. package/dist-client/route.d.ts +1 -1
  40. package/dist-client/tsconfig.tsbuildinfo +1 -1
  41. package/dist-client/types.d.ts +2 -0
  42. package/dist-client/types.js.map +1 -1
  43. package/package.json +4 -4
  44. package/test/modeller-route.test.ts +42 -0
  45. package/test/v3-align.test.ts +64 -0
  46. package/test/v3-gizmo.test.ts +97 -0
  47. package/test/v3-material.test.ts +68 -0
  48. package/test/v3-parts-wiring.test.ts +66 -0
  49. package/translations/en.json +7 -0
  50. package/translations/ja.json +7 -0
  51. package/translations/ko.json +7 -0
  52. package/translations/ms.json +7 -0
  53. package/translations/zh.json +7 -0
@@ -59,6 +59,7 @@ const FIGURE_LIST_FIELDS = `
59
59
  score
60
60
  triangles
61
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  groups
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+ format
62
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  thumbnailUpdatedAt
63
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  updatedAt
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  updater { id name }
@@ -0,0 +1,248 @@
1
+ import { css, html, LitElement, nothing } from 'lit'
2
+ import { customElement, property } from 'lit/decorators.js'
3
+
4
+ import { i18next, localize } from '@operato/i18n'
5
+ import { MATERIAL_PRESETS, SEGMENT_PRESETS, v3TrianglesOf } from '@hatiolab/figure-model'
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+ import { activePalette } from '@hatiolab/things-scene'
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+ import type { V3AssetGeometry, V3Material, V3PartEdit } from '@hatiolab/figure-model'
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+
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+ /** The purpose each palette role is for, by its token — the V2 inspector's words for the same roles. */
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+ const PURPOSE: Record<string, string> = {
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+ 'palette.primary': 'primary',
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+ 'palette.accent': 'accent',
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+ 'palette.neutral': 'neutral',
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+ 'palette.dark': 'dark',
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+ 'palette.light': 'light',
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+ 'palette.surface': 'surface',
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+ 'palette.status-danger': 'danger',
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+ 'palette.status-warning': 'warning',
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+ 'palette.status-info': 'info',
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+ 'palette.status-success': 'success'
21
+ }
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+ export const purposeOf = (token?: string) => i18next.t(`figure.label.palette-purpose-${PURPOSE[token ?? ''] ?? 'registered'}`)
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+
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+ /** Bodies with a rim — the ones `set-segments` accepts. */
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+ const ROUND = new Set(['cylinder', 'ellipticCylinder', 'sphere', 'frustum'])
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+ const DEFAULT_SEGMENTS = 12
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+
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+ /**
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+ * 재질 — a V3 part's material, drawn as the V2 inspector draws it (V3 parity row ③).
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+ *
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+ * The V3 editor showed the colour role as a raw token (`palette.dark`) in a select and nothing else. The V3 material
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+ * holds the colour role, a preset, transparency and a glow; a round body also has how finely its rim is drawn. This
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+ * shows those, with the V2 words: painted colours and lit colours as two groups of swatches, each named for what it
34
+ * is for.
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+ *
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+ * Not here, because a V3 material has no place for them: flat shading and casting shadows (V2 fields the converter
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+ * does not carry). The glow's colour comes from the lit colours, as in V2.
38
+ *
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+ * Every change leaves as one `v3-part-edit`; the editor runs it through the session, one step of the undo history.
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+ */
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+ @customElement('figure-v3-material')
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+ export class FigureV3Material extends localize(i18next)(LitElement) {
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+ static styles = css`
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+ :host {
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+ display: grid;
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+ gap: 10px;
47
+ }
48
+ h3 {
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+ font-size: var(--ui-t-body, 13px);
50
+ margin: 12px 0 0;
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+ }
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+ div[field] {
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+ display: grid;
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+ gap: 4px;
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+ }
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+ div[field] > label {
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+ font-weight: 600;
58
+ }
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+ div[swatches] {
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+ display: flex;
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+ flex-wrap: wrap;
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+ gap: 4px;
63
+ }
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+ button[swatch] {
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+ width: 22px;
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+ height: 22px;
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+ padding: 0;
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+ border-radius: 50%;
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+ border: 1px solid var(--md-sys-color-outline-variant);
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+ background: var(--swatch);
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+ cursor: pointer;
72
+ }
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+ button[swatch][on] {
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+ outline: 2px solid var(--md-sys-color-primary);
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+ outline-offset: 1px;
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+ }
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+ small {
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+ color: var(--md-sys-color-on-surface-variant);
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+ }
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+ select,
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+ input[type='range'] {
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+ font: inherit;
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+ min-width: 0;
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+ }
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+ label[toggle] {
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+ display: flex;
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+ align-items: center;
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+ gap: 6px;
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+ }
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+ div[segments] {
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+ display: grid;
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+ grid-template-columns: repeat(3, 1fr);
93
+ gap: 4px;
94
+ }
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+ div[segments] button {
96
+ display: grid;
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+ padding: 4px;
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+ font: inherit;
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+ border: 1px solid var(--md-sys-color-outline-variant);
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+ border-radius: 6px;
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+ background: var(--md-sys-color-surface);
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+ color: var(--md-sys-color-on-surface);
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+ cursor: pointer;
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+ }
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+ div[segments] button[on] {
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+ background: var(--md-sys-color-secondary-container);
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+ color: var(--md-sys-color-on-secondary-container);
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+ border-color: var(--md-sys-color-primary);
109
+ }
110
+ `
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+
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+ /** The selected body as evaluated — its material, its segments and its shape. */
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+ @property({ attribute: false }) body?: V3AssetGeometry & { id: string }
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+ /** The asset's palette, token → colour. */
115
+ @property({ attribute: false }) palette: Record<string, string> = {}
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+ @property({ type: Boolean }) locked = false
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+
118
+ render() {
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+ const part = this.body
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+ if (!part) return nothing
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+ const material = part.material
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+ /*
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+ The roles offered are the app's palette, as in V2, with any the asset carries beyond it. A new asset carries
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+ only its primary colour; a role it lacks is sent with its colour and added in the same edit (`put`).
125
+ */
126
+ const entries = Object.entries(this.offered())
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+ const painted = entries.filter(([token]) => !token.startsWith('palette.status-'))
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+ const lit = entries.filter(([token]) => token.startsWith('palette.status-'))
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+ const glow = material.emissive
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+ return html`
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+ <h3>${i18next.t('figure.label.part-material')}</h3>
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+ <div field>
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+ <label>${i18next.t('figure.label.palette-role')}</label>
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+ <div swatches>${this.swatches(painted, material.token, token => this.put({ token }))}</div>
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+ ${lit.length
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+ ? html`<small>${i18next.t('figure.label.status-colors')}</small>
137
+ <div swatches>${this.swatches(lit, material.token, token => this.put({ token }))}</div>`
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+ : nothing}
139
+ <small><b>${purposeOf(material.token)}</b> — ${i18next.t('figure.text.palette-purpose-explained')}</small>
140
+ </div>
141
+ <div field>
142
+ <label>${i18next.t('figure.label.preset')}</label>
143
+ <select
144
+ ?disabled=${this.locked}
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+ @change=${(e: Event) => this.put({ preset: ((e.target as HTMLSelectElement).value || undefined) as V3Material['preset'] })}
146
+ >
147
+ <option value="" ?selected=${!material.preset}>${i18next.t('figure.label.none')}</option>
148
+ ${MATERIAL_PRESETS.map(
149
+ preset => html`<option value=${preset} ?selected=${preset === material.preset}>${i18next.t('figure.label.preset-' + preset)}</option>`
150
+ )}
151
+ </select>
152
+ </div>
153
+ <label toggle>
154
+ <input
155
+ type="checkbox"
156
+ ?disabled=${this.locked}
157
+ .checked=${!!material.transparent}
158
+ @change=${(e: Event) => this.put({ transparent: (e.target as HTMLInputElement).checked || undefined })}
159
+ />
160
+ ${i18next.t('figure.label.transparent')}
161
+ </label>
162
+ <div field>
163
+ <label>${i18next.t('figure.label.emissive')}</label>
164
+ <input
165
+ type="range"
166
+ min="0"
167
+ max="1"
168
+ step="0.05"
169
+ ?disabled=${this.locked}
170
+ .value=${String(glow?.intensity ?? 0)}
171
+ @change=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value))}
172
+ />
173
+ <small>${(glow?.intensity ?? 0).toFixed(2)}</small>
174
+ </div>
175
+ ${glow
176
+ ? html`<div field>
177
+ <label>${i18next.t('figure.label.emissive-color')}</label>
178
+ <div swatches>${this.swatches(lit.length ? lit : painted, glow.token, token => this.put({ emissive: { ...glow, token } }))}</div>
179
+ </div>`
180
+ : nothing}
181
+ ${this.renderSegments(part)}
182
+ `
183
+ }
184
+
185
+ private renderSegments(part: V3AssetGeometry & { id: string }) {
186
+ const provider = (part as { shape?: { provider?: string } }).shape?.provider ?? ''
187
+ if (!ROUND.has(provider)) return nothing
188
+ const current = part.segments ?? DEFAULT_SEGMENTS
189
+ return html`
190
+ <div field>
191
+ <label>${i18next.t('figure.label.segments')}</label>
192
+ <div segments>
193
+ ${SEGMENT_PRESETS.map(
194
+ preset => html`<button
195
+ ?on=${preset === current}
196
+ ?disabled=${this.locked}
197
+ @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}
198
+ >
199
+ <b>${preset}</b>
200
+ <small>${i18next.t('figure.text.n-triangles', { count: v3TrianglesOf({ ...part, segments: preset }) })}</small>
201
+ </button>`
202
+ )}
203
+ </div>
204
+ </div>
205
+ `
206
+ }
207
+
208
+ private swatches(entries: [string, string][], chosen: string | undefined, pick: (token: string) => void) {
209
+ return entries.map(
210
+ ([token, colour]) => html`<button
211
+ swatch
212
+ ?on=${token === chosen}
213
+ ?disabled=${this.locked}
214
+ title=${purposeOf(token)}
215
+ aria-label=${purposeOf(token)}
216
+ style="--swatch:${colour}"
217
+ @click=${() => pick(token)}
218
+ ></button>`
219
+ )
220
+ }
221
+
222
+ private offered(): Record<string, string> {
223
+ return { ...(activePalette() as Record<string, string>), ...this.palette }
224
+ }
225
+
226
+ /** Intensity 0 is no glow at all, as in V2; a new glow takes the part's own colour until another is picked. */
227
+ private glow(intensity: number) {
228
+ const material = this.body!.material
229
+ this.put({ emissive: intensity > 0 ? { token: material.emissive?.token ?? material.token, intensity, on: true } : undefined })
230
+ }
231
+
232
+ private put(patch: Partial<V3Material>) {
233
+ const material: V3Material = { ...this.body!.material, ...patch }
234
+ for (const key of Object.keys(material) as (keyof V3Material)[]) if (material[key] === undefined) delete material[key]
235
+ /* The colours this material names that the asset does not carry yet. */
236
+ const offered = this.offered()
237
+ const palette = Object.fromEntries(
238
+ [material.token, material.emissive?.token]
239
+ .filter((token): token is string => !!token && this.palette[token] === undefined && offered[token] !== undefined)
240
+ .map(token => [token, offered[token]!])
241
+ )
242
+ this.edit({ kind: 'set-material', target: this.body!.id, material, ...(Object.keys(palette).length ? { palette } : {}) })
243
+ }
244
+
245
+ private edit(edit: V3PartEdit) {
246
+ this.dispatchEvent(new CustomEvent('v3-part-edit', { detail: { edit }, bubbles: true, composed: true }))
247
+ }
248
+ }
@@ -47,7 +47,7 @@ const PROVIDER_ICON: Record<string, string> = {
47
47
  const RECIPES: Array<{ kind: V3PrimitiveCreation['kind']; icon: string; label: string }> = [
48
48
  { kind: 'box', icon: 'deployed_code', label: 'figure.label.primitive-cube' },
49
49
  { kind: 'cylinder', icon: 'database', label: 'figure.label.primitive-cylinder' },
50
- { kind: 'rounded-box', icon: 'crop_square', label: 'figure.label.primitive-rect' },
50
+ { kind: 'rounded-box', icon: 'crop_square', label: 'figure.label.primitive-rounded-box' },
51
51
  { kind: 'portal', icon: 'door_front', label: 'figure.label.primitive-portal' }
52
52
  ]
53
53
 
@@ -66,6 +66,8 @@ export class FigureV3Parts extends localize(i18next)(LitElement) {
66
66
  color: var(--md-sys-color-on-surface);
67
67
  font: var(--label-font, inherit);
68
68
  font-size: 0.76rem;
69
+ /* Folds by its own width: the editor gives this column 140 px when it has two columns (UX, 2026-09-24). */
70
+ container-type: inline-size;
69
71
  }
70
72
  section {
71
73
  padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);
@@ -232,6 +234,19 @@ export class FigureV3Parts extends localize(i18next)(LitElement) {
232
234
  --md-icon-size: 15px;
233
235
  color: inherit;
234
236
  }
237
+ /*
238
+ Under 200 px the selected row's four buttons pushed its name out and the last one past the edge (seen at 140,
239
+ 2026-09-24). They go to a line of their own under the name.
240
+ */
241
+ @container (max-width: 199px) {
242
+ li[selected] {
243
+ flex-wrap: wrap;
244
+ }
245
+ li[selected] div[ops] {
246
+ flex-basis: 100%;
247
+ justify-content: flex-end;
248
+ }
249
+ }
235
250
  p[quiet] {
236
251
  margin: 0;
237
252
  font-size: 0.76rem;
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Which modeller opens a figure — by the format of its source, which the server reports (`format`).
3
+ *
4
+ * The catalogue sent every figure to the V2 modeller, so a converted figure could only be opened by typing the V3
5
+ * page's address (2026-09-24). A new figure starts in V3: new V2 figures would only add to what the cutover has to
6
+ * convert (ADR-0087). A figure is opened in V3 only when the server says it is V3 — an unknown format goes to the
7
+ * V2 page, which reports what it could not read.
8
+ */
9
+ export const V3_MODELLER = 'figure-v3-modeller'
10
+ export const V2_MODELLER = 'figure-modeller'
11
+
12
+ export function modellerPathOf(figure?: { id?: string; format?: string | null }): string {
13
+ if (!figure?.id) return V3_MODELLER
14
+ return figure.format === 'v3' ? `${V3_MODELLER}/${figure.id}` : `${V2_MODELLER}/${figure.id}`
15
+ }
16
+
17
+ /** The version a V3 asset stamps on itself. The V2 page forwards such a figure rather than failing on it. */
18
+ export function isV3Source(source?: string | null): boolean {
19
+ if (!source) return false
20
+ try {
21
+ return (JSON.parse(source) as { version?: unknown })?.version === 'figure-v3-asset-1'
22
+ } catch {
23
+ return false
24
+ }
25
+ }
@@ -0,0 +1,84 @@
1
+ import { compileV3Asset, v3OccupiedBoxesOf, v3WritersOf } from '@hatiolab/figure-model'
2
+ import type { V3Asset, V3InputChange, V3WorldBox } from '@hatiolab/figure-model'
3
+
4
+ import { niceStep } from './part-edits.js'
5
+ import type { GizmoReach } from './v3-gizmo.js'
6
+
7
+ /**
8
+ * 맞추기 — the V2 inspector's align tools on a V3 part (parity row ③): centre on X, centre on Z, stand on the floor,
9
+ * mirror on X or Z, snap to the grid.
10
+ *
11
+ * V2 measured against its base box, which ran from 0 to its size on each axis. A V3 asset's frame has the floor at
12
+ * y 0 and X and Z centred on 0, so centring puts the part's box centre on 0 and the floor puts its lowest point on
13
+ * y 0. The part's box is its evaluated, rotated extent (`v3OccupiedBoxesOf`), so a turned part lands by what it
14
+ * actually covers, not by its unturned size.
15
+ *
16
+ * Every tool writes the part's own position (and, for snap, size) inputs — the same ones the gizmo writes, and only
17
+ * where the gizmo could (`GizmoReach`).
18
+ */
19
+ export type AlignTool = 'centre-x' | 'centre-z' | 'floor' | 'snap'
20
+
21
+ const AXES = ['x', 'y', 'z'] as const
22
+
23
+ export function boxOf(asset: V3Asset, part: string): V3WorldBox | undefined {
24
+ const geometry = compileV3Asset(asset).evaluate().geometry
25
+ return v3OccupiedBoxesOf(geometry, v3WritersOf(asset)).find(box => box.part === part)
26
+ }
27
+
28
+ /** The grid V2 snaps to: about five steps across the figure, on 1 · 2 · 5 multiples. */
29
+ export function gridStepOf(asset: V3Asset): number {
30
+ const geometry = compileV3Asset(asset).evaluate().geometry
31
+ const boxes = v3OccupiedBoxesOf(geometry, v3WritersOf(asset))
32
+ if (!boxes.length) return 1
33
+ const span = Math.max(
34
+ ...AXES.map(axis => {
35
+ const lo = Math.min(...boxes.map(b => b.centre[axis] - b.extent[axis] / 2))
36
+ const hi = Math.max(...boxes.map(b => b.centre[axis] + b.extent[axis] / 2))
37
+ return hi - lo
38
+ })
39
+ )
40
+ return niceStep(span)
41
+ }
42
+
43
+ export function alignChanges(asset: V3Asset, part: string, reach: GizmoReach, tool: AlignTool): V3InputChange[] {
44
+ if (!reach.translate) return []
45
+ const box = boxOf(asset, part)
46
+ if (!box) return []
47
+ const value = (id: string) => asset.designInputs[id] ?? 0
48
+ const set = (input: string, next: number): V3InputChange => ({ kind: 'set-design', input, unit: 'mm', value: Math.round(next) })
49
+ const at = (axis: 'x' | 'y' | 'z') => `${part}.position.${axis}`
50
+ switch (tool) {
51
+ case 'centre-x':
52
+ return [set(at('x'), value(at('x')) - box.centre.x)]
53
+ case 'centre-z':
54
+ return [set(at('z'), value(at('z')) - box.centre.z)]
55
+ case 'floor':
56
+ return [set(at('y'), value(at('y')) - (box.centre.y - box.extent.y / 2))]
57
+ case 'snap': {
58
+ const step = gridStepOf(asset)
59
+ const round = (n: number) => Math.round(n / step) * step
60
+ const changes = AXES.map(axis => set(at(axis), round(value(at(axis)))))
61
+ /* A size never snaps to 0 — the part would look gone. */
62
+ if (reach.scale && reach.sizes)
63
+ for (const id of reach.sizes) changes.push(set(id, Math.max(step, round(value(id)))))
64
+ return changes
65
+ }
66
+ }
67
+ }
68
+
69
+ /**
70
+ * Where a mirrored copy goes: the same distance on the other side of the centre plane. The copy is made by
71
+ * `duplicate-part` first; this is the position the copy is then given.
72
+ */
73
+ export function mirrorChanges(asset: V3Asset, part: string, copy: string, axis: 'x' | 'z'): V3InputChange[] {
74
+ const box = boxOf(asset, part)
75
+ if (!box) return []
76
+ const id = `${part}.position.${axis}`
77
+ return [{ kind: 'set-design', input: `${copy}.position.${axis}`, unit: 'mm', value: Math.round((asset.designInputs[id] ?? 0) - 2 * box.centre[axis]) }]
78
+ }
79
+
80
+ /** Mirroring a part that already sits on the centre plane would put the copy inside it — V2 refuses it too. */
81
+ export function canMirror(asset: V3Asset, part: string, axis: 'x' | 'z', reach: GizmoReach): boolean {
82
+ const box = reach.translate ? boxOf(asset, part) : undefined
83
+ return !!box && Math.abs(box.centre[axis]) >= 0.5
84
+ }
@@ -1,7 +1,10 @@
1
1
  import { LitElement, html, css, type PropertyValues } from 'lit'
2
2
  import { customElement, property } from 'lit/decorators.js'
3
+ import { i18next } from '@operato/i18n'
3
4
  import * as THREE from 'three'
4
5
  import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
6
+ import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'
7
+ import type { GizmoReach, GizmoResult } from './v3-gizmo.js'
5
8
  import { replaceV3Meshes, disposeV3Meshes, type V3RenderPart } from './v3-renderer.js'
6
9
 
7
10
  /** Renders evaluated V3 geometry directly. There is no parts/base or things-scene conversion. */
@@ -25,6 +28,35 @@ export class FigureV3Canvas extends LitElement {
25
28
  width: 100%;
26
29
  height: 100%;
27
30
  }
31
+ div[gizmo] {
32
+ position: absolute;
33
+ top: 8px;
34
+ left: 8px;
35
+ display: flex;
36
+ gap: 2px;
37
+ padding: 2px;
38
+ border-radius: 6px;
39
+ background: var(--md-sys-color-surface);
40
+ border: 1px solid var(--md-sys-color-outline-variant);
41
+ }
42
+ div[gizmo] button {
43
+ font: inherit;
44
+ font-size: 12px;
45
+ padding: 3px 8px;
46
+ border: none;
47
+ border-radius: 4px;
48
+ background: none;
49
+ color: var(--md-sys-color-on-surface);
50
+ cursor: pointer;
51
+ }
52
+ div[gizmo] button[on] {
53
+ background: var(--md-sys-color-secondary-container);
54
+ color: var(--md-sys-color-on-secondary-container);
55
+ }
56
+ div[gizmo] button:disabled {
57
+ opacity: 0.4;
58
+ cursor: default;
59
+ }
28
60
  p {
29
61
  position: absolute;
30
62
  inset: 45% 1rem auto;
@@ -36,6 +68,17 @@ export class FigureV3Canvas extends LitElement {
36
68
  @property({ attribute: false }) parts: V3RenderPart[] = []
37
69
  @property({ attribute: false }) palette: Record<string, string> = {}
38
70
  @property() context = ''
71
+ /** The selected part, and what the gizmo may write for it (`gizmoReachOf`). Nothing reachable, no gizmo. */
72
+ @property() selected = ''
73
+ @property({ attribute: false }) reach: GizmoReach = { translate: false, rotate: false, scale: false }
74
+ /** Move · turn · size — W · E · R, as in the V2 modeller. */
75
+ @property() mode: 'translate' | 'rotate' | 'scale' = 'translate'
76
+ private transform?: TransformControls
77
+ /** What the gizmo holds: a stand-in at the body's origin, so the body's own matrix stays the evaluation's. */
78
+ private readonly proxy = new THREE.Object3D()
79
+ private dragStart?: { proxy: THREE.Matrix4; mesh: THREE.Matrix4; body: THREE.Mesh }
80
+ /** The pointerup that ends a drag is not a pick — releasing off the body would otherwise deselect it. */
81
+ private justDragged = false
39
82
  private renderer?: THREE.WebGLRenderer
40
83
  private readonly scene = new THREE.Scene()
41
84
  private readonly group = new THREE.Group()
@@ -46,8 +89,26 @@ export class FigureV3Canvas extends LitElement {
46
89
  private initialized = false
47
90
  private contextAtRender = ''
48
91
  render() {
49
- return html`<canvas aria-label="Figure 3D 모델" @pointerup=${this.pick}></canvas
50
- >${this.parts.length ? null : html`<p>도형을 추가해 모델링을 시작하세요.</p>`}`
92
+ const any = this.selected && (this.reach.translate || this.reach.rotate || this.reach.scale)
93
+ return html`<canvas aria-label="Figure 3D 모델" tabindex="0" @pointerup=${this.pick} @keydown=${this.key}></canvas
94
+ >${any
95
+ ? html`<div gizmo>
96
+ ${(['translate', 'rotate', 'scale'] as const).map(
97
+ (mode, i) => html`<button
98
+ ?on=${this.mode === mode}
99
+ ?disabled=${!this.reach[mode]}
100
+ title=${`${i18next.t('figure.label.gizmo-' + mode)} (${'WER'[i]})`}
101
+ @click=${() => (this.mode = mode)}
102
+ >
103
+ ${i18next.t('figure.label.gizmo-' + mode)}
104
+ </button>`
105
+ )}
106
+ </div>`
107
+ : null}${this.parts.length ? null : html`<p>도형을 추가해 모델링을 시작하세요.</p>`}`
108
+ }
109
+ private key = (event: KeyboardEvent) => {
110
+ const mode = ({ w: 'translate', e: 'rotate', r: 'scale' } as const)[event.key.toLowerCase() as 'w' | 'e' | 'r']
111
+ if (mode && this.reach[mode]) this.mode = mode
51
112
  }
52
113
  protected firstUpdated() {
53
114
  this.initialize()
@@ -77,6 +138,12 @@ export class FigureV3Canvas extends LitElement {
77
138
  this.scene.add(light)
78
139
  this.controls = new OrbitControls(this.camera, canvas)
79
140
  this.controls.addEventListener('change', this.draw)
141
+ this.transform = new TransformControls(this.camera, canvas)
142
+ this.transform.setSpace('world')
143
+ this.transform.addEventListener('change', this.draw)
144
+ this.transform.addEventListener('dragging-changed', this.dragging)
145
+ this.transform.addEventListener('objectChange', this.follow)
146
+ this.scene.add(this.proxy, this.transform.getHelper())
80
147
  this.observer = new ResizeObserver(() => {
81
148
  const r = this.getBoundingClientRect()
82
149
  if (r.width && r.height) {
@@ -93,6 +160,73 @@ export class FigureV3Canvas extends LitElement {
93
160
  protected updated(changed: PropertyValues) {
94
161
  if (this.initialized && (changed.has('parts') || changed.has('palette') || changed.has('context')))
95
162
  this.updateGeometry(this.contextAtRender !== this.context)
163
+ if (this.initialized && ['parts', 'selected', 'reach', 'mode', 'context'].some(key => changed.has(key))) this.placeGizmo()
164
+ }
165
+ /** Puts the gizmo on the selected body, in a mode it may write — or takes it away. */
166
+ private placeGizmo() {
167
+ const transform = this.transform
168
+ if (!transform || this.dragStart) return
169
+ if (!this.reach[this.mode]) {
170
+ const first = (['translate', 'rotate', 'scale'] as const).find(mode => this.reach[mode])
171
+ if (first && first !== this.mode) {
172
+ this.mode = first
173
+ return
174
+ }
175
+ }
176
+ const body = this.group.children.find(child => child.name === this.selected) as THREE.Mesh | undefined
177
+ if (!body || !this.reach[this.mode]) {
178
+ transform.detach()
179
+ this.draw()
180
+ return
181
+ }
182
+ const position = new THREE.Vector3(),
183
+ quaternion = new THREE.Quaternion(),
184
+ scale = new THREE.Vector3()
185
+ body.matrix.decompose(position, quaternion, scale)
186
+ this.proxy.position.copy(position)
187
+ this.proxy.quaternion.copy(quaternion)
188
+ this.proxy.scale.set(1, 1, 1)
189
+ this.proxy.updateMatrixWorld(true)
190
+ transform.setMode(this.mode)
191
+ /* Size follows the body's own axes; moving and turning read in the asset's axes, which the inputs are in. */
192
+ transform.setSpace(this.mode === 'scale' ? 'local' : 'world')
193
+ transform.attach(this.proxy)
194
+ this.draw()
195
+ }
196
+ private dragging = (event: { value: unknown }) => {
197
+ const on = !!event.value
198
+ if (this.controls) this.controls.enabled = !on
199
+ const body = this.group.children.find(child => child.name === this.selected) as THREE.Mesh | undefined
200
+ if (on && body) {
201
+ this.proxy.updateMatrix()
202
+ this.dragStart = { proxy: this.proxy.matrix.clone(), mesh: body.matrix.clone(), body }
203
+ return
204
+ }
205
+ const start = this.dragStart
206
+ this.dragStart = undefined
207
+ if (!start) return
208
+ /* Either listener may see the release first; the flag lasts past both, then clears. */
209
+ this.justDragged = true
210
+ setTimeout(() => (this.justDragged = false))
211
+ const result: GizmoResult = {}
212
+ if (this.mode === 'translate') result.position = this.proxy.position.toArray() as [number, number, number]
213
+ if (this.mode === 'rotate') {
214
+ /* rigid@1 composes Rx·Ry·Rz — three's 'XYZ' order — so the angles come back as the inputs mean them. */
215
+ const euler = new THREE.Euler().setFromQuaternion(this.proxy.quaternion, 'XYZ')
216
+ result.rotation = [euler.x, euler.y, euler.z].map(THREE.MathUtils.radToDeg) as [number, number, number]
217
+ }
218
+ if (this.mode === 'scale') result.scale = this.proxy.scale.toArray() as [number, number, number]
219
+ this.dispatchEvent(new CustomEvent('part-transformed', { detail: { id: this.selected, result }, bubbles: true, composed: true }))
220
+ }
221
+ /** While dragging, the body follows the stand-in; the next evaluation replaces it with where the inputs put it. */
222
+ private follow = () => {
223
+ const start = this.dragStart
224
+ if (!start) return
225
+ this.proxy.updateMatrix()
226
+ const delta = this.proxy.matrix.clone().multiply(start.proxy.clone().invert())
227
+ start.body.matrix.copy(delta.multiply(start.mesh))
228
+ start.body.matrixWorldNeedsUpdate = true
229
+ this.group.updateMatrixWorld(true)
96
230
  }
97
231
  private updateGeometry(fit: boolean) {
98
232
  try {
@@ -140,6 +274,7 @@ export class FigureV3Canvas extends LitElement {
140
274
  if (this.renderer) this.renderer.render(this.scene, this.camera)
141
275
  }
142
276
  private pick = (event: PointerEvent) => {
277
+ if (this.justDragged || this.transform?.dragging) return
143
278
  const r = (event.currentTarget as HTMLCanvasElement).getBoundingClientRect(),
144
279
  ray = new THREE.Raycaster()
145
280
  ray.setFromCamera(
@@ -159,6 +294,9 @@ export class FigureV3Canvas extends LitElement {
159
294
  this.observer?.disconnect()
160
295
  this.themeObserver?.disconnect()
161
296
  this.controls?.dispose()
297
+ this.transform?.detach()
298
+ this.transform?.dispose()
299
+ this.transform = undefined
162
300
  disposeV3Meshes(this.group)
163
301
  this.renderer?.dispose()
164
302
  this.renderer = undefined