@things-factory/figure-ui 10.1.241 → 10.1.244
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client/graphql/store.ts +3 -2
- package/client/modeller/editor.ts +63 -5
- package/client/modeller/figure-parts.ts +18 -3
- package/client/modeller/figure-preview.ts +1 -1
- package/client/modeller/figure-properties.ts +14 -7
- package/client/modeller/figure-save-conflict.ts +73 -0
- package/client/modeller/figure-section-editor.ts +3 -0
- package/client/modeller/keys.ts +8 -2
- package/client/modeller/modeller-keys.ts +4 -1
- package/client/modeller/product-session.ts +107 -5
- package/client/modeller/save-conflict.ts +91 -0
- package/client/pages/figure-modeller-page.ts +58 -43
- package/dist-client/graphql/store.js +3 -2
- package/dist-client/graphql/store.js.map +1 -1
- package/dist-client/modeller/editor.d.ts +14 -0
- package/dist-client/modeller/editor.js +75 -5
- package/dist-client/modeller/editor.js.map +1 -1
- package/dist-client/modeller/figure-parts.js +18 -3
- package/dist-client/modeller/figure-parts.js.map +1 -1
- package/dist-client/modeller/figure-preview.d.ts +1 -1
- package/dist-client/modeller/figure-preview.js.map +1 -1
- package/dist-client/modeller/figure-properties.d.ts +4 -2
- package/dist-client/modeller/figure-properties.js +16 -7
- package/dist-client/modeller/figure-properties.js.map +1 -1
- package/dist-client/modeller/figure-save-conflict.d.ts +19 -0
- package/dist-client/modeller/figure-save-conflict.js +76 -0
- package/dist-client/modeller/figure-save-conflict.js.map +1 -0
- package/dist-client/modeller/figure-section-editor.d.ts +2 -0
- package/dist-client/modeller/figure-section-editor.js +8 -0
- package/dist-client/modeller/figure-section-editor.js.map +1 -1
- package/dist-client/modeller/keys.d.ts +5 -0
- package/dist-client/modeller/keys.js +5 -3
- package/dist-client/modeller/keys.js.map +1 -1
- package/dist-client/modeller/modeller-keys.d.ts +2 -0
- package/dist-client/modeller/modeller-keys.js +2 -1
- package/dist-client/modeller/modeller-keys.js.map +1 -1
- package/dist-client/modeller/product-session.d.ts +368 -22
- package/dist-client/modeller/product-session.js +107 -7
- package/dist-client/modeller/product-session.js.map +1 -1
- package/dist-client/modeller/save-conflict.d.ts +12 -0
- package/dist-client/modeller/save-conflict.js +63 -0
- package/dist-client/modeller/save-conflict.js.map +1 -0
- package/dist-client/pages/figure-modeller-page.d.ts +11 -5
- package/dist-client/pages/figure-modeller-page.js +58 -49
- package/dist-client/pages/figure-modeller-page.js.map +1 -1
- package/dist-client/tsconfig.tsbuildinfo +1 -1
- package/package.json +5 -5
- package/test/browser/category-page.js +3 -1
- package/test/browser/category.check.mjs +6 -0
- package/test/browser/product-page.check.mjs +268 -6
- package/test/browser/product-page.js +4 -1
- package/test/browser/screen.check.mjs +3 -0
- package/test/browser/section.check.mjs +21 -0
- package/test/keys.test.ts +8 -0
- package/test/product-session.test.ts +137 -1
- package/test/save-conflict.test.ts +41 -0
- package/test/save-landed.test.ts +75 -0
- package/translations/en.json +12 -1
- package/translations/es.json +12 -1
- package/translations/ja.json +12 -1
- package/translations/ko.json +12 -1
- package/translations/ms.json +12 -1
- package/translations/zh.json +12 -1
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@@ -107,7 +107,8 @@ let FigureParts = class FigureParts extends localize(i18next)(LitElement) {
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border-color: var(--md-sys-color-primary);
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background: var(--md-sys-color-primary-container);
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}
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-
button[model-root]:focus-visible
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+
button[model-root]:focus-visible,
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button[pick]:focus-visible {
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outline: 2px solid var(--md-sys-color-primary);
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outline-offset: 1px;
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}
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@@ -375,6 +376,19 @@ let FigureParts = class FigureParts extends localize(i18next)(LitElement) {
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li[selected] md-icon {
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color: inherit;
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}
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button[pick] {
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display: flex;
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flex: 1;
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min-width: 0;
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padding: 0;
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font: inherit;
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color: inherit;
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text-align: start;
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background: none;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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}
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span[label] {
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flex: 1;
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min-width: 0;
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@@ -591,6 +605,7 @@ let FigureParts = class FigureParts extends localize(i18next)(LitElement) {
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renderRow(part, index) {
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const selected = part.id === this.selected;
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const off = !!part.hidden;
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/* The row is picked by the keyboard too, by its name's button: the eye was the only stop on a row, and it does not pick (2026-11-01 audit). */
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return html `
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<li
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?selected=${selected}
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@@ -610,11 +625,11 @@ let FigureParts = class FigureParts extends localize(i18next)(LitElement) {
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<md-icon>${off ? 'visibility_off' : 'visibility'}</md-icon>
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</button>
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<md-icon>${KIND_ICON[part.kind] ?? 'deployed_code'}</md-icon>
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<span label title=${part.id}
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<button pick aria-pressed=${String(selected)}><span label title=${part.id}
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>${partLabelOf(part.id)}${part.copies ? html ` <small copies>× ${part.copies}</small>` : nothing}${part.invisible ? html `<small>${i18next.t('figure.label.state-hidden')}</small>` : nothing}${part.fastenedTo
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? html `<small fastened-to title=${i18next.t('figure.label.fastened-to')}>${part.fastenedTo}</small>`
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: nothing}</span
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>
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></button>
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${selected ? this.renderOps(part.id, index) : nothing}
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</li>
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`;
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@@ -1 +1 @@
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1
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-
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'@material/web/icon/icon.js'\nimport '@operato/input/ox-input-file.js'\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, query } from 'lit/decorators.js'\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\nimport { DETAIL_LEVELS, PART_LIMIT, type DetailLevel } from '@hatiolab/figure-model'\nimport type { FigurePrimitiveCreation } from '@hatiolab/figure-model'\nimport type { FigureBudgetLine } from './maturity.js'\nimport { partLabelOf } from './fields.js'\n\n/**\n * 부품 팔레트와 부품 목록 — 자산의 것.\n *\n * 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.\n *\n * 부품은 평가가 준 형상에서 읽은 시작 모양 이름(`kind`)으로 보인다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라\n * 보이고 안 보이는 것)와는 다른 것이다. 그것은 속성 패널의 몫이다.\n *\n * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다.\n */\n\n/** 한 줄 — 평가에서 이 패널이 읽는 것만. */\nexport interface FigurePartRow {\n id: string\n /** 시작 모양 이름(`startingShapeKindOfBody`): 상자 · 원기둥 … 아이콘을 고른다. */\n kind: string\n /** 작업대에서 잠깐 가린 것. 저장되지 않는다. */\n hidden?: boolean\n /** 자산이 지금 상태에서 보이지 않는다고 한 것. 저장되는 것이고, 여기서는 표시만 한다. */\n invisible?: boolean\n /** 되풀이한 부품이면 지금 몇 개로 그려지나. 되풀이는 한 부품이다 — 한 줄로 보인다. */\n copies?: number\n /**\n * 바로 붙어 있는 곳: `대상 부품 · 대상 면`. 목록은 평평한 채로 두고 보조 문구로만 적는다 — 순서도 들여쓰기도\n * 붙임 때문에 바뀌지 않는다(ADR-0097 §5.5, 설계자 2026-09-27).\n */\n fastenedTo?: string\n}\n\n/** 시작 모양마다의 아이콘. Material Symbols 이름이다. */\nconst KIND_ICON: Record<string, string> = {\n cube: 'deployed_code',\n cylinder: 'database',\n frustum: 'change_history',\n sphere: 'circle',\n 'rounded-box': 'crop_square',\n 'hollow-box': 'check_box_outline_blank',\n polygon: 'pentagon',\n pyramid: 'details',\n portal: 'door_front'\n}\n\n/** 팔레트 — 저작 API 가 만들 수 있는 것만 보인다. */\n/*\n The palette: starting shapes (ADR-0100 §2.1). A plate and a wall are boxes of a shape a person reaches for, so they are\n starting sizes, not kinds of their own. A rounded box and a box open at the top are not here: they are a box with its\n corners rounded or an inside made, from the part's own 단면 section (§3.3), so the palette does not offer a second way.\n*/\n/* A mesh part is made from a file (`import-mesh`), not from a starting size. */\nexport type FigurePaletteKind = Exclude<FigurePrimitiveCreation['kind'], 'mesh'> | 'plate' | 'wall'\nconst RECIPES: Array<{ kind: FigurePaletteKind; icon: string; label: string }> = [\n { kind: 'box', icon: 'deployed_code', label: 'figure.label.primitive-cube' },\n { kind: 'cylinder', icon: 'database', label: 'figure.label.primitive-cylinder' },\n { kind: 'sphere', icon: 'circle', label: 'figure.label.primitive-sphere' },\n { kind: 'frustum', icon: 'change_history', label: 'figure.label.primitive-frustum' },\n { kind: 'polygon', icon: 'hexagon', label: 'figure.label.primitive-polygon' },\n { kind: 'pyramid', icon: 'details', label: 'figure.label.primitive-pyramid' },\n { kind: 'plate', icon: 'check_box_outline_blank', label: 'figure.label.primitive-plate' },\n { kind: 'wall', icon: 'crop_portrait', label: 'figure.label.primitive-wall' },\n { kind: 'portal', icon: 'door_front', label: 'figure.label.primitive-portal' }\n]\n\n@customElement('figure-parts')\nexport class FigureParts extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow: hidden;\n background-color: var(--md-sys-color-surface-container-lowest);\n /* The divider beside it is the editor's frame's (ox-three-pane). */\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: var(--ui-t-small, 11.5px);\n /* Folds by its own width: the editor gives this column 140 px when it has two columns (UX, 2026-09-24). */\n container-type: inline-size;\n }\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n section[list] {\n flex: 1;\n min-height: 0;\n overflow-y: auto;\n }\n h3 {\n display: flex;\n align-items: baseline;\n justify-content: space-between;\n gap: 6px;\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n /* The cost line: the grade's letter in its colour, then what the figure costs. */\n button[model-root] {\n display: flex;\n align-items: center;\n gap: 6px;\n width: 100%;\n min-height: 32px;\n padding: 4px 8px;\n border: 1px solid transparent;\n border-radius: 6px;\n background: none;\n font: inherit;\n font-weight: 600;\n text-align: start;\n color: var(--md-sys-color-on-surface);\n cursor: pointer;\n }\n button[model-root] span {\n overflow: hidden;\n white-space: nowrap;\n text-overflow: ellipsis;\n }\n /* Chosen: a frame and a tint, not colour alone. */\n button[model-root][on] {\n border-color: var(--md-sys-color-primary);\n background: var(--md-sys-color-primary-container);\n }\n button[model-root]:focus-visible {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: 1px;\n }\n /* The cost line as a line, not a card; lit under the hand like the rest of the list. */\n button[budget] {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n width: 100%;\n margin: 0 0 6px;\n padding: 4px 6px;\n font: inherit;\n font-size: var(--ui-t-micro, 11px);\n line-height: 1.5;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n background: none;\n border: 1px solid transparent;\n border-radius: 4px;\n cursor: pointer;\n }\n button[budget]:hover {\n background: var(--md-sys-color-surface-container);\n }\n button[budget] b {\n flex: none;\n min-width: 16px;\n text-align: center;\n border-radius: 4px;\n color: var(--md-sys-color-on-primary-container);\n background: var(--md-sys-color-primary-container);\n }\n button[budget][grade='C'] b {\n color: var(--md-sys-color-on-tertiary-container);\n background: var(--md-sys-color-tertiary-container);\n }\n button[budget][grade='D'] {\n border-color: var(--md-sys-color-error);\n }\n button[budget][grade='D'] b {\n color: var(--md-sys-color-on-error);\n background: var(--md-sys-color-error);\n }\n button[budget] em {\n display: block;\n font-style: normal;\n color: var(--md-sys-color-error);\n }\n span[room][full] {\n color: var(--md-sys-color-error);\n font-weight: 600;\n }\n p[full] {\n margin: 4px 0 0;\n font-size: var(--ui-t-micro, 11px);\n color: var(--md-sys-color-error);\n }\n div[level] {\n display: grid;\n grid-template-columns: auto minmax(0, 1fr);\n align-items: center;\n gap: 6px;\n margin: 0 0 6px;\n font-size: var(--ui-t-micro, 11px);\n color: var(--md-sys-color-on-surface-variant);\n }\n /* A field in the side panel's look (side-panel-styles): 26px, a quiet ground, its line only under the hand. */\n div[level] select {\n min-width: 0;\n min-height: 26px;\n padding: 2px 4px;\n font: inherit;\n font-size: var(--ui-t-small, 11.5px);\n color: var(--md-sys-color-on-surface);\n background: var(--md-sys-color-surface-container-low);\n border: 1px solid transparent;\n border-radius: 4px;\n }\n div[level] select:hover:not(:disabled) {\n border-color: var(--md-sys-color-outline-variant);\n }\n small[copies] {\n color: var(--md-sys-color-on-surface-variant);\n }\n span[room] {\n font-size: var(--ui-t-micro, 11px);\n font-weight: 400;\n letter-spacing: 0;\n text-transform: none;\n }\n /* Three to a row, small (user, 2026-09-24): the palette is reached for, not read -- the list below is what grows. */\n div[palette] {\n display: grid;\n grid-template-columns: repeat(3, minmax(0, 1fr));\n gap: 3px;\n }\n /* A tile with no outline: its icon and name, lit under the hand -- ten outlined tiles were the boxiest part of the screen (user 2026-10-17). */\n button[shape] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n min-width: 0;\n padding: 5px 1px 4px;\n font: var(--label-font, inherit);\n font-size: var(--ui-t-micro, 11px);\n line-height: 1.2;\n text-align: center;\n overflow-wrap: anywhere;\n /* A tile's name on one line, so the nine stand one height; a long name ends in an ellipsis, its title says it all. */\n white-space: nowrap;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background: none;\n border: 1px solid transparent;\n border-radius: 4px;\n cursor: pointer;\n }\n /*\n A file brought in is not a starting shape: its own row under the nine, its words on one line. As a tenth tile its\n two-word name broke onto two lines and stood it taller than the rest (2026-10-16).\n */\n button[shape] > span {\n max-width: 100%;\n overflow: hidden;\n text-overflow: ellipsis;\n }\n /*\n The one file picker (ox-input-file, quiet) on that row: a GLB refused or going up is said on the spot. Its button\n wears the tiles' words and lit hand -- the picker's own 13/600 stood louder than the shapes' heading.\n */\n ox-input-file[mesh-file] {\n grid-column: 1 / -1;\n justify-content: center;\n font-size: var(--ui-t-micro, 11px);\n --ox-input-file-action-height: 26px;\n }\n ox-input-file[mesh-file]::part(attach) {\n gap: 6px;\n padding: 0 8px;\n font: var(--label-font, inherit);\n font-size: var(--ui-t-micro, 11px);\n font-weight: 400;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n border-radius: 4px;\n }\n ox-input-file[mesh-file]:not([disabled])::part(attach):hover {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n ox-input-file[mesh-file][disabled]::part(attach) {\n opacity: 0.35;\n }\n ox-input-file[mesh-file] md-icon {\n --md-icon-size: 18px;\n }\n section[shapes].candrop {\n outline: 1px dashed var(--md-sys-color-primary);\n outline-offset: -1px;\n }\n /* An action in the side panel's look: icon and words in the primary colour, no pill. */\n button[recipe-catalog] {\n display: inline-flex;\n align-items: center;\n gap: 4px;\n padding: 4px 6px;\n margin-left: -6px;\n font: inherit;\n font-size: var(--ui-t-small, 11.5px);\n color: var(--md-sys-color-primary);\n background: none;\n border: 1px solid transparent;\n border-radius: 4px;\n cursor: pointer;\n }\n button[recipe-catalog]:hover:not(:disabled) {\n background: var(--md-sys-color-surface-container);\n }\n button[shape]:hover:not([disabled]) {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n button[shape][disabled] {\n opacity: 0.35;\n cursor: default;\n }\n button[shape] md-icon {\n --md-icon-size: 18px;\n }\n ol {\n margin: 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 2px;\n }\n li {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 6px;\n border-radius: 6px;\n cursor: pointer;\n }\n li:hover {\n background-color: var(--md-sys-color-surface-container);\n }\n li[selected] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n /*\n Icons by role, three sizes on the whole screen (2026-10-16; there were six): 20 for the bar, the tabs and the\n model's head, 18 for a palette tile, 16 beside words and on a row.\n */\n button[model-root] md-icon {\n --md-icon-size: 20px;\n }\n /* Beside its words, as every icon on a button with words is; without a size it stood at md-icon's own 24. */\n button[recipe-catalog] md-icon {\n --md-icon-size: 16px;\n }\n li md-icon {\n --md-icon-size: 16px;\n flex: none;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n button[eye][all] {\n margin-left: auto;\n opacity: 0.75;\n }\n button[eye][all]:hover {\n opacity: 1;\n }\n button[eye] {\n display: flex;\n flex: none;\n padding: 1px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0;\n }\n li:hover button[eye],\n li[selected] button[eye],\n button[eye][off] {\n opacity: 1;\n }\n button[eye][off] {\n color: var(--md-sys-color-tertiary);\n }\n button[eye] md-icon {\n --md-icon-size: 16px;\n color: inherit;\n }\n li[off] span[label],\n li[off] > md-icon,\n li[invisible] span[label],\n li[invisible] > md-icon {\n opacity: 0.45;\n }\n li[selected] md-icon {\n color: inherit;\n }\n span[label] {\n flex: 1;\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n font-size: var(--ui-t-body, 13px);\n }\n span[label] small {\n margin-left: 4px;\n font-size: var(--ui-t-micro, 11px);\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n div[ops] {\n display: none;\n gap: 1px;\n }\n li[selected] div[ops] {\n display: flex;\n }\n div[ops] button {\n display: flex;\n padding: 2px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n }\n div[ops] button:hover:not([disabled]) {\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[ops] button[disabled] {\n opacity: 0.3;\n cursor: default;\n }\n div[ops] md-icon {\n --md-icon-size: 16px;\n color: inherit;\n }\n /*\n Under 200 px the selected row's four buttons pushed its name out and the last one past the edge (seen at 140,\n 2026-09-24). They go to a line of their own under the name.\n */\n @container (max-width: 199px) {\n li[selected] {\n flex-wrap: wrap;\n }\n li[selected] div[ops] {\n flex-basis: 100%;\n justify-content: flex-end;\n }\n }\n p[quiet] {\n margin: 0;\n font-size: var(--ui-t-small, 11.5px);\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n @property({ type: Array }) parts: FigurePartRow[] = []\n /** 고른 부품의 id. 자리(index)가 아니다 — 부품은 id 로 안정하게 가리킨다. */\n @property({ type: String }) selected = ''\n /** The model's own name, the list's root: choosing it shows the model's settings (B.1). */\n @property({ type: String }) modelName = ''\n /** 편집할 수 없을 때(불러오는 중 · 저장 중) 팔레트와 조작을 잠근다. */\n @property({ type: Boolean }) locked = false\n /**\n * 이 피규어가 치르는 값 — 삼각형 · 묶음 · 한 화면에 몇 대 · 등급. 부품을 더하는 바로 그 자리에서 보여야 로우폴리의\n * 기준이 저작을 이끈다. 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.\n */\n @property({ attribute: false }) budget?: FigureBudgetLine\n /**\n * 디테일 등급(S/M/L)의 부품 한도(사용자 2026-09-24). 부품을 넣기 **전에** 몇 개 남았는지 보이고, 다 차면 팔레트가\n * 잠긴다. 되풀이는 한 부품으로 센다. 등급을 안 정했으면 한도는 없다.\n */\n @property({ attribute: false }) partBudget?: { level: DetailLevel | null; used: number; limit: number | null }\n /** How many recipe templates the catalog holds; none, and the section is not drawn. */\n @property({ type: Number }) recipeCount = 0\n /** How far the GLB being brought in has gone up (0‒1), while it does; the picker shows it. */\n @property({ type: Number }) meshProgress?: number\n\n /* A GLB dragged over the shapes is a part brought in: the section is where it is dropped (page standard §7-1). */\n @query('section[shapes]') private shapes?: HTMLElement\n\n firstUpdated() {\n /* The drop area is drawn by the first render; the picker is told it by the next. */\n this.requestUpdate()\n }\n\n render() {\n const b = this.partBudget\n const full = !!b && b.limit !== null && b.used >= b.limit\n return html`\n <section shapes>\n <h3>${i18next.t('figure.label.shapes')}</h3>\n <div palette>\n ${RECIPES.map(\n recipe => html`\n <button\n shape\n ?disabled=${this.locked || full}\n title=${full ? i18next.t('figure.text.part-limit-reached') : i18next.t(recipe.label)}\n @click=${() => this.ask('add-part', { kind: recipe.kind })}\n >\n <md-icon>${recipe.icon}</md-icon>\n <span>${i18next.t(recipe.label)}</span>\n </button>\n `\n )}\n <ox-input-file\n quiet\n hide-filelist\n mesh-file\n accept=\".glb,model/gltf-binary\"\n .label=${i18next.t('figure.button.import-mesh')}\n title=${full ? i18next.t('figure.text.part-limit-reached') : i18next.t('figure.text.import-mesh-hint')}\n ?disabled=${this.locked || full}\n .dropTarget=${this.shapes}\n .progress=${this.meshProgress}\n @change=${(e: CustomEvent) => {\n const file = (e.detail as File[] | undefined)?.[0]\n if (file) this.ask('import-mesh', { file })\n ;(e.currentTarget as HTMLElement & { reset(): void }).reset()\n }}\n ><md-icon slot=\"icon\">view_in_ar</md-icon></ox-input-file>\n </div>\n ${full ? html`<p full>${i18next.t('figure.text.part-limit-reached-short', { level: b!.level, limit: b!.limit })}</p>` : nothing}\n </section>\n ${this.renderRecipes(full)}\n\n <section list>\n <!--\n The list's root: the model by its name. Choosing it shows the model's settings -- not \"select all\", not \"fit the\n view\" -- the same move as the model name in the properties panel's path (designer 2026-09-27, B.1).\n -->\n <button\n model-root\n aria-pressed=${String(!this.selected)}\n ?on=${!this.selected}\n title=${i18next.t('figure.button.show-model-settings')}\n aria-label=${`${i18next.t('figure.button.show-model-settings')}: ${this.modelName || i18next.t('figure.text.new-figure-name')}`}\n @click=${() => this.dispatchEvent(new CustomEvent('show-model-settings', { bubbles: true, composed: true }))}\n >\n <md-icon>category</md-icon><span>${this.modelName || i18next.t('figure.text.new-figure-name')}</span>\n </button>\n <h3>\n <span>${i18next.t('figure.label.parts')}</span>\n <span room ?full=${full} title=${i18next.t('figure.text.limit-comes-from-level')}\n >${b && b.limit !== null ? i18next.t('figure.text.n-of-limit', { used: b.used, limit: b.limit }) : (b?.used ?? this.parts.length)}</span\n >\n ${this.renderShowAll()}\n </h3>\n ${this.renderLevel()}\n ${this.renderBudget()}\n ${this.parts.length === 0\n ? html`<p quiet>${i18next.t('figure.text.no-parts-yet')}</p>`\n : html`<ol>\n ${this.parts.map((part, index) => this.renderRow(part, index))}\n </ol>`}\n </section>\n `\n }\n\n /** 디테일 등급 — 고르면 한도가 바뀐다. 목록 머리 아래. */\n private renderLevel() {\n const b = this.partBudget\n /* Not before the first part: a level with nothing to limit was the first choice a new figure met (U09). Once set, it shows. */\n if (!b || (!this.parts.length && !b.level)) return nothing\n return html`<div level>\n <label for=\"detail-level\">${i18next.t('figure.label.detail-level')}</label>\n <select\n id=\"detail-level\"\n title=${i18next.t('figure.text.detail-level-explained')}\n .value=${b.level ?? ''}\n ?disabled=${this.locked}\n @change=${(e: Event) => {\n const value = (e.target as HTMLSelectElement).value\n this.dispatchEvent(new CustomEvent('set-detail-level', { detail: { level: value || null }, bubbles: true, composed: true }))\n }}\n >\n <option value=\"\" ?selected=${!b.level}>${i18next.t('figure.label.detail-none')}</option>\n ${DETAIL_LEVELS.map(\n one => html`<option value=${one} ?selected=${one === b.level}>\n ${one} ${i18next.t('figure.label.detail-' + one)} · ${i18next.t('figure.text.n-parts-at-most', { limit: PART_LIMIT[one] })}\n </option>`\n )}\n </select>\n </div>`\n }\n\n private renderBudget() {\n const b = this.budget\n if (!b || !this.parts.length) return nothing\n const over = b.grade === 'D'\n return html`<button\n budget\n grade=${b.grade}\n title=${i18next.t('figure.text.parts-budget-open')}\n @click=${() => this.dispatchEvent(new CustomEvent('show-maturity', { bubbles: true, composed: true }))}\n >\n <b>${b.grade}</b>\n <span>\n <strong performance-cost>${i18next.t('figure.label.performance-cost')}</strong>\n ${i18next.t('figure.text.parts-budget', {\n triangles: b.triangles.toLocaleString(),\n groups: b.groups.toLocaleString(),\n instances: b.instances.toLocaleString()\n })}\n ${over\n ? html`<em\n >${i18next.t('figure.text.parts-budget-over', {\n budget: i18next.t('figure.label.budget-' + b.tightest.key),\n used: b.tightest.used.toLocaleString(),\n limit: b.tightest.limit.toLocaleString()\n })}</em\n >`\n : nothing}\n </span>\n </button>`\n }\n\n /** 한꺼번에 감추고 한꺼번에 되돌린다 — 하나라도 감춰져 있으면 다 되돌리고, 다 보이면 다 감춘다. */\n private renderShowAll() {\n if (this.parts.length === 0) return nothing\n const anyHidden = this.parts.some(part => part.hidden)\n return html`\n <button\n eye\n all\n ?off=${!anyHidden}\n title=${i18next.t(anyHidden ? 'figure.text.show-all-parts' : 'figure.text.hide-all-parts')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('set-all-parts-hidden', { hidden: !anyHidden })\n }}\n >\n <md-icon>${anyHidden ? 'visibility' : 'visibility_off'}</md-icon>\n </button>\n `\n }\n\n private renderRow(part: FigurePartRow, index: number) {\n const selected = part.id === this.selected\n const off = !!part.hidden\n return html`\n <li\n ?selected=${selected}\n ?off=${off}\n ?invisible=${!!part.invisible}\n @click=${() => this.ask('select-part', { id: part.id })}\n >\n <button\n eye\n ?off=${off}\n title=${i18next.t(off ? 'figure.text.show-this-part' : 'figure.text.hide-this-part')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('toggle-part-hidden', { id: part.id })\n }}\n >\n <md-icon>${off ? 'visibility_off' : 'visibility'}</md-icon>\n </button>\n <md-icon>${KIND_ICON[part.kind] ?? 'deployed_code'}</md-icon>\n <span label title=${part.id}\n >${partLabelOf(part.id)}${part.copies ? html` <small copies>× ${part.copies}</small>` : nothing}${part.invisible ? html`<small>${i18next.t('figure.label.state-hidden')}</small>` : nothing}${part.fastenedTo\n ? html`<small fastened-to title=${i18next.t('figure.label.fastened-to')}>${part.fastenedTo}</small>`\n : nothing}</span\n >\n ${selected ? this.renderOps(part.id, index) : nothing}\n </li>\n `\n }\n\n /** 고른 줄의 조작. 못 하는 것은 빼지 않고 흐리게 둔다 — 자리가 밀리면 연달아 지우다 엉뚱한 것을 누른다. */\n private renderOps(id: string, index: number) {\n const count = this.parts.length\n const op = (name: string, icon: string, detail: object, enabled = true) => html`\n <button\n op=${name}\n ?disabled=${!enabled || this.locked}\n title=${i18next.t('figure.button.' + name)}\n @click=${(e: Event) => {\n e.stopPropagation()\n if (enabled && !this.locked) this.ask(name, detail)\n }}\n >\n <md-icon>${icon}</md-icon>\n </button>\n `\n return html`\n <div ops>\n ${op('move-part-up', 'arrow_upward', { id, to: index - 1 }, index > 0)}\n ${op('move-part-down', 'arrow_downward', { id, to: index + 1 }, index < count - 1)}\n ${op('duplicate-part', 'content_copy', { id })} ${op('remove-part', 'delete', { id })}\n </div>\n `\n }\n\n /**\n * Recipes (ADR-0095): the catalog of templates -- a door, a roller row -- opened over the modeller, put onto the chosen\n * part in one step.\n */\n private renderRecipes(full: boolean) {\n if (!this.recipeCount) return nothing\n return html`<section recipes>\n <h3>${i18next.t('figure.label.recipes')}</h3>\n <button recipe-catalog ?disabled=${this.locked || full} @click=${() => this.ask('open-recipe-catalog', {})}>\n <md-icon>widgets</md-icon>${i18next.t('figure.button.open-recipe-catalog', { count: this.recipeCount })}\n </button>\n </section>`\n }\n\n /** 정본을 고치지 않는다 — 무엇을 하겠다는 것만 알린다. */\n private ask(what: string, detail: object) {\n this.dispatchEvent(new CustomEvent(what, { detail, bubbles: true, composed: true }))\n }\n}\n"]}
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+
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'@material/web/icon/icon.js'\nimport '@operato/input/ox-input-file.js'\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, query } from 'lit/decorators.js'\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\nimport { DETAIL_LEVELS, PART_LIMIT, type DetailLevel } from '@hatiolab/figure-model'\nimport type { FigurePrimitiveCreation } from '@hatiolab/figure-model'\nimport type { FigureBudgetLine } from './maturity.js'\nimport { partLabelOf } from './fields.js'\n\n/**\n * 부품 팔레트와 부품 목록 — 자산의 것.\n *\n * 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.\n *\n * 부품은 평가가 준 형상에서 읽은 시작 모양 이름(`kind`)으로 보인다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라\n * 보이고 안 보이는 것)와는 다른 것이다. 그것은 속성 패널의 몫이다.\n *\n * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다.\n */\n\n/** 한 줄 — 평가에서 이 패널이 읽는 것만. */\nexport interface FigurePartRow {\n id: string\n /** 시작 모양 이름(`startingShapeKindOfBody`): 상자 · 원기둥 … 아이콘을 고른다. */\n kind: string\n /** 작업대에서 잠깐 가린 것. 저장되지 않는다. */\n hidden?: boolean\n /** 자산이 지금 상태에서 보이지 않는다고 한 것. 저장되는 것이고, 여기서는 표시만 한다. */\n invisible?: boolean\n /** 되풀이한 부품이면 지금 몇 개로 그려지나. 되풀이는 한 부품이다 — 한 줄로 보인다. */\n copies?: number\n /**\n * 바로 붙어 있는 곳: `대상 부품 · 대상 면`. 목록은 평평한 채로 두고 보조 문구로만 적는다 — 순서도 들여쓰기도\n * 붙임 때문에 바뀌지 않는다(ADR-0097 §5.5, 설계자 2026-09-27).\n */\n fastenedTo?: string\n}\n\n/** 시작 모양마다의 아이콘. Material Symbols 이름이다. */\nconst KIND_ICON: Record<string, string> = {\n cube: 'deployed_code',\n cylinder: 'database',\n frustum: 'change_history',\n sphere: 'circle',\n 'rounded-box': 'crop_square',\n 'hollow-box': 'check_box_outline_blank',\n polygon: 'pentagon',\n pyramid: 'details',\n portal: 'door_front'\n}\n\n/** 팔레트 — 저작 API 가 만들 수 있는 것만 보인다. */\n/*\n The palette: starting shapes (ADR-0100 §2.1). A plate and a wall are boxes of a shape a person reaches for, so they are\n starting sizes, not kinds of their own. A rounded box and a box open at the top are not here: they are a box with its\n corners rounded or an inside made, from the part's own 단면 section (§3.3), so the palette does not offer a second way.\n*/\n/* A mesh part is made from a file (`import-mesh`), not from a starting size. */\nexport type FigurePaletteKind = Exclude<FigurePrimitiveCreation['kind'], 'mesh'> | 'plate' | 'wall'\nconst RECIPES: Array<{ kind: FigurePaletteKind; icon: string; label: string }> = [\n { kind: 'box', icon: 'deployed_code', label: 'figure.label.primitive-cube' },\n { kind: 'cylinder', icon: 'database', label: 'figure.label.primitive-cylinder' },\n { kind: 'sphere', icon: 'circle', label: 'figure.label.primitive-sphere' },\n { kind: 'frustum', icon: 'change_history', label: 'figure.label.primitive-frustum' },\n { kind: 'polygon', icon: 'hexagon', label: 'figure.label.primitive-polygon' },\n { kind: 'pyramid', icon: 'details', label: 'figure.label.primitive-pyramid' },\n { kind: 'plate', icon: 'check_box_outline_blank', label: 'figure.label.primitive-plate' },\n { kind: 'wall', icon: 'crop_portrait', label: 'figure.label.primitive-wall' },\n { kind: 'portal', icon: 'door_front', label: 'figure.label.primitive-portal' }\n]\n\n@customElement('figure-parts')\nexport class FigureParts extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow: hidden;\n background-color: var(--md-sys-color-surface-container-lowest);\n /* The divider beside it is the editor's frame's (ox-three-pane). */\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: var(--ui-t-small, 11.5px);\n /* Folds by its own width: the editor gives this column 140 px when it has two columns (UX, 2026-09-24). */\n container-type: inline-size;\n }\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n section[list] {\n flex: 1;\n min-height: 0;\n overflow-y: auto;\n }\n h3 {\n display: flex;\n align-items: baseline;\n justify-content: space-between;\n gap: 6px;\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n /* The cost line: the grade's letter in its colour, then what the figure costs. */\n button[model-root] {\n display: flex;\n align-items: center;\n gap: 6px;\n width: 100%;\n min-height: 32px;\n padding: 4px 8px;\n border: 1px solid transparent;\n border-radius: 6px;\n background: none;\n font: inherit;\n font-weight: 600;\n text-align: start;\n color: var(--md-sys-color-on-surface);\n cursor: pointer;\n }\n button[model-root] span {\n overflow: hidden;\n white-space: nowrap;\n text-overflow: ellipsis;\n }\n /* Chosen: a frame and a tint, not colour alone. */\n button[model-root][on] {\n border-color: var(--md-sys-color-primary);\n background: var(--md-sys-color-primary-container);\n }\n button[model-root]:focus-visible,\n button[pick]:focus-visible {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: 1px;\n }\n /* The cost line as a line, not a card; lit under the hand like the rest of the list. */\n button[budget] {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n width: 100%;\n margin: 0 0 6px;\n padding: 4px 6px;\n font: inherit;\n font-size: var(--ui-t-micro, 11px);\n line-height: 1.5;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n background: none;\n border: 1px solid transparent;\n border-radius: 4px;\n cursor: pointer;\n }\n button[budget]:hover {\n background: var(--md-sys-color-surface-container);\n }\n button[budget] b {\n flex: none;\n min-width: 16px;\n text-align: center;\n border-radius: 4px;\n color: var(--md-sys-color-on-primary-container);\n background: var(--md-sys-color-primary-container);\n }\n button[budget][grade='C'] b {\n color: var(--md-sys-color-on-tertiary-container);\n background: var(--md-sys-color-tertiary-container);\n }\n button[budget][grade='D'] {\n border-color: var(--md-sys-color-error);\n }\n button[budget][grade='D'] b {\n color: var(--md-sys-color-on-error);\n background: var(--md-sys-color-error);\n }\n button[budget] em {\n display: block;\n font-style: normal;\n color: var(--md-sys-color-error);\n }\n span[room][full] {\n color: var(--md-sys-color-error);\n font-weight: 600;\n }\n p[full] {\n margin: 4px 0 0;\n font-size: var(--ui-t-micro, 11px);\n color: var(--md-sys-color-error);\n }\n div[level] {\n display: grid;\n grid-template-columns: auto minmax(0, 1fr);\n align-items: center;\n gap: 6px;\n margin: 0 0 6px;\n font-size: var(--ui-t-micro, 11px);\n color: var(--md-sys-color-on-surface-variant);\n }\n /* A field in the side panel's look (side-panel-styles): 26px, a quiet ground, its line only under the hand. */\n div[level] select {\n min-width: 0;\n min-height: 26px;\n padding: 2px 4px;\n font: inherit;\n font-size: var(--ui-t-small, 11.5px);\n color: var(--md-sys-color-on-surface);\n background: var(--md-sys-color-surface-container-low);\n border: 1px solid transparent;\n border-radius: 4px;\n }\n div[level] select:hover:not(:disabled) {\n border-color: var(--md-sys-color-outline-variant);\n }\n small[copies] {\n color: var(--md-sys-color-on-surface-variant);\n }\n span[room] {\n font-size: var(--ui-t-micro, 11px);\n font-weight: 400;\n letter-spacing: 0;\n text-transform: none;\n }\n /* Three to a row, small (user, 2026-09-24): the palette is reached for, not read -- the list below is what grows. */\n div[palette] {\n display: grid;\n grid-template-columns: repeat(3, minmax(0, 1fr));\n gap: 3px;\n }\n /* A tile with no outline: its icon and name, lit under the hand -- ten outlined tiles were the boxiest part of the screen (user 2026-10-17). */\n button[shape] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n min-width: 0;\n padding: 5px 1px 4px;\n font: var(--label-font, inherit);\n font-size: var(--ui-t-micro, 11px);\n line-height: 1.2;\n text-align: center;\n overflow-wrap: anywhere;\n /* A tile's name on one line, so the nine stand one height; a long name ends in an ellipsis, its title says it all. */\n white-space: nowrap;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background: none;\n border: 1px solid transparent;\n border-radius: 4px;\n cursor: pointer;\n }\n /*\n A file brought in is not a starting shape: its own row under the nine, its words on one line. As a tenth tile its\n two-word name broke onto two lines and stood it taller than the rest (2026-10-16).\n */\n button[shape] > span {\n max-width: 100%;\n overflow: hidden;\n text-overflow: ellipsis;\n }\n /*\n The one file picker (ox-input-file, quiet) on that row: a GLB refused or going up is said on the spot. Its button\n wears the tiles' words and lit hand -- the picker's own 13/600 stood louder than the shapes' heading.\n */\n ox-input-file[mesh-file] {\n grid-column: 1 / -1;\n justify-content: center;\n font-size: var(--ui-t-micro, 11px);\n --ox-input-file-action-height: 26px;\n }\n ox-input-file[mesh-file]::part(attach) {\n gap: 6px;\n padding: 0 8px;\n font: var(--label-font, inherit);\n font-size: var(--ui-t-micro, 11px);\n font-weight: 400;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n border-radius: 4px;\n }\n ox-input-file[mesh-file]:not([disabled])::part(attach):hover {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n ox-input-file[mesh-file][disabled]::part(attach) {\n opacity: 0.35;\n }\n ox-input-file[mesh-file] md-icon {\n --md-icon-size: 18px;\n }\n section[shapes].candrop {\n outline: 1px dashed var(--md-sys-color-primary);\n outline-offset: -1px;\n }\n /* An action in the side panel's look: icon and words in the primary colour, no pill. */\n button[recipe-catalog] {\n display: inline-flex;\n align-items: center;\n gap: 4px;\n padding: 4px 6px;\n margin-left: -6px;\n font: inherit;\n font-size: var(--ui-t-small, 11.5px);\n color: var(--md-sys-color-primary);\n background: none;\n border: 1px solid transparent;\n border-radius: 4px;\n cursor: pointer;\n }\n button[recipe-catalog]:hover:not(:disabled) {\n background: var(--md-sys-color-surface-container);\n }\n button[shape]:hover:not([disabled]) {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n button[shape][disabled] {\n opacity: 0.35;\n cursor: default;\n }\n button[shape] md-icon {\n --md-icon-size: 18px;\n }\n ol {\n margin: 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 2px;\n }\n li {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 6px;\n border-radius: 6px;\n cursor: pointer;\n }\n li:hover {\n background-color: var(--md-sys-color-surface-container);\n }\n li[selected] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n /*\n Icons by role, three sizes on the whole screen (2026-10-16; there were six): 20 for the bar, the tabs and the\n model's head, 18 for a palette tile, 16 beside words and on a row.\n */\n button[model-root] md-icon {\n --md-icon-size: 20px;\n }\n /* Beside its words, as every icon on a button with words is; without a size it stood at md-icon's own 24. */\n button[recipe-catalog] md-icon {\n --md-icon-size: 16px;\n }\n li md-icon {\n --md-icon-size: 16px;\n flex: none;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n button[eye][all] {\n margin-left: auto;\n opacity: 0.75;\n }\n button[eye][all]:hover {\n opacity: 1;\n }\n button[eye] {\n display: flex;\n flex: none;\n padding: 1px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0;\n }\n li:hover button[eye],\n li[selected] button[eye],\n button[eye][off] {\n opacity: 1;\n }\n button[eye][off] {\n color: var(--md-sys-color-tertiary);\n }\n button[eye] md-icon {\n --md-icon-size: 16px;\n color: inherit;\n }\n li[off] span[label],\n li[off] > md-icon,\n li[invisible] span[label],\n li[invisible] > md-icon {\n opacity: 0.45;\n }\n li[selected] md-icon {\n color: inherit;\n }\n button[pick] {\n display: flex;\n flex: 1;\n min-width: 0;\n padding: 0;\n font: inherit;\n color: inherit;\n text-align: start;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n }\n span[label] {\n flex: 1;\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n font-size: var(--ui-t-body, 13px);\n }\n span[label] small {\n margin-left: 4px;\n font-size: var(--ui-t-micro, 11px);\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n div[ops] {\n display: none;\n gap: 1px;\n }\n li[selected] div[ops] {\n display: flex;\n }\n div[ops] button {\n display: flex;\n padding: 2px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n }\n div[ops] button:hover:not([disabled]) {\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[ops] button[disabled] {\n opacity: 0.3;\n cursor: default;\n }\n div[ops] md-icon {\n --md-icon-size: 16px;\n color: inherit;\n }\n /*\n Under 200 px the selected row's four buttons pushed its name out and the last one past the edge (seen at 140,\n 2026-09-24). They go to a line of their own under the name.\n */\n @container (max-width: 199px) {\n li[selected] {\n flex-wrap: wrap;\n }\n li[selected] div[ops] {\n flex-basis: 100%;\n justify-content: flex-end;\n }\n }\n p[quiet] {\n margin: 0;\n font-size: var(--ui-t-small, 11.5px);\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n @property({ type: Array }) parts: FigurePartRow[] = []\n /** 고른 부품의 id. 자리(index)가 아니다 — 부품은 id 로 안정하게 가리킨다. */\n @property({ type: String }) selected = ''\n /** The model's own name, the list's root: choosing it shows the model's settings (B.1). */\n @property({ type: String }) modelName = ''\n /** 편집할 수 없을 때(불러오는 중 · 저장 중) 팔레트와 조작을 잠근다. */\n @property({ type: Boolean }) locked = false\n /**\n * 이 피규어가 치르는 값 — 삼각형 · 묶음 · 한 화면에 몇 대 · 등급. 부품을 더하는 바로 그 자리에서 보여야 로우폴리의\n * 기준이 저작을 이끈다. 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.\n */\n @property({ attribute: false }) budget?: FigureBudgetLine\n /**\n * 디테일 등급(S/M/L)의 부품 한도(사용자 2026-09-24). 부품을 넣기 **전에** 몇 개 남았는지 보이고, 다 차면 팔레트가\n * 잠긴다. 되풀이는 한 부품으로 센다. 등급을 안 정했으면 한도는 없다.\n */\n @property({ attribute: false }) partBudget?: { level: DetailLevel | null; used: number; limit: number | null }\n /** How many recipe templates the catalog holds; none, and the section is not drawn. */\n @property({ type: Number }) recipeCount = 0\n /** How far the GLB being brought in has gone up (0‒1), while it does; the picker shows it. */\n @property({ type: Number }) meshProgress?: number\n\n /* A GLB dragged over the shapes is a part brought in: the section is where it is dropped (page standard §7-1). */\n @query('section[shapes]') private shapes?: HTMLElement\n\n firstUpdated() {\n /* The drop area is drawn by the first render; the picker is told it by the next. */\n this.requestUpdate()\n }\n\n render() {\n const b = this.partBudget\n const full = !!b && b.limit !== null && b.used >= b.limit\n return html`\n <section shapes>\n <h3>${i18next.t('figure.label.shapes')}</h3>\n <div palette>\n ${RECIPES.map(\n recipe => html`\n <button\n shape\n ?disabled=${this.locked || full}\n title=${full ? i18next.t('figure.text.part-limit-reached') : i18next.t(recipe.label)}\n @click=${() => this.ask('add-part', { kind: recipe.kind })}\n >\n <md-icon>${recipe.icon}</md-icon>\n <span>${i18next.t(recipe.label)}</span>\n </button>\n `\n )}\n <ox-input-file\n quiet\n hide-filelist\n mesh-file\n accept=\".glb,model/gltf-binary\"\n .label=${i18next.t('figure.button.import-mesh')}\n title=${full ? i18next.t('figure.text.part-limit-reached') : i18next.t('figure.text.import-mesh-hint')}\n ?disabled=${this.locked || full}\n .dropTarget=${this.shapes}\n .progress=${this.meshProgress}\n @change=${(e: CustomEvent) => {\n const file = (e.detail as File[] | undefined)?.[0]\n if (file) this.ask('import-mesh', { file })\n ;(e.currentTarget as HTMLElement & { reset(): void }).reset()\n }}\n ><md-icon slot=\"icon\">view_in_ar</md-icon></ox-input-file>\n </div>\n ${full ? html`<p full>${i18next.t('figure.text.part-limit-reached-short', { level: b!.level, limit: b!.limit })}</p>` : nothing}\n </section>\n ${this.renderRecipes(full)}\n\n <section list>\n <!--\n The list's root: the model by its name. Choosing it shows the model's settings -- not \"select all\", not \"fit the\n view\" -- the same move as the model name in the properties panel's path (designer 2026-09-27, B.1).\n -->\n <button\n model-root\n aria-pressed=${String(!this.selected)}\n ?on=${!this.selected}\n title=${i18next.t('figure.button.show-model-settings')}\n aria-label=${`${i18next.t('figure.button.show-model-settings')}: ${this.modelName || i18next.t('figure.text.new-figure-name')}`}\n @click=${() => this.dispatchEvent(new CustomEvent('show-model-settings', { bubbles: true, composed: true }))}\n >\n <md-icon>category</md-icon><span>${this.modelName || i18next.t('figure.text.new-figure-name')}</span>\n </button>\n <h3>\n <span>${i18next.t('figure.label.parts')}</span>\n <span room ?full=${full} title=${i18next.t('figure.text.limit-comes-from-level')}\n >${b && b.limit !== null ? i18next.t('figure.text.n-of-limit', { used: b.used, limit: b.limit }) : (b?.used ?? this.parts.length)}</span\n >\n ${this.renderShowAll()}\n </h3>\n ${this.renderLevel()}\n ${this.renderBudget()}\n ${this.parts.length === 0\n ? html`<p quiet>${i18next.t('figure.text.no-parts-yet')}</p>`\n : html`<ol>\n ${this.parts.map((part, index) => this.renderRow(part, index))}\n </ol>`}\n </section>\n `\n }\n\n /** 디테일 등급 — 고르면 한도가 바뀐다. 목록 머리 아래. */\n private renderLevel() {\n const b = this.partBudget\n /* Not before the first part: a level with nothing to limit was the first choice a new figure met (U09). Once set, it shows. */\n if (!b || (!this.parts.length && !b.level)) return nothing\n return html`<div level>\n <label for=\"detail-level\">${i18next.t('figure.label.detail-level')}</label>\n <select\n id=\"detail-level\"\n title=${i18next.t('figure.text.detail-level-explained')}\n .value=${b.level ?? ''}\n ?disabled=${this.locked}\n @change=${(e: Event) => {\n const value = (e.target as HTMLSelectElement).value\n this.dispatchEvent(new CustomEvent('set-detail-level', { detail: { level: value || null }, bubbles: true, composed: true }))\n }}\n >\n <option value=\"\" ?selected=${!b.level}>${i18next.t('figure.label.detail-none')}</option>\n ${DETAIL_LEVELS.map(\n one => html`<option value=${one} ?selected=${one === b.level}>\n ${one} ${i18next.t('figure.label.detail-' + one)} · ${i18next.t('figure.text.n-parts-at-most', { limit: PART_LIMIT[one] })}\n </option>`\n )}\n </select>\n </div>`\n }\n\n private renderBudget() {\n const b = this.budget\n if (!b || !this.parts.length) return nothing\n const over = b.grade === 'D'\n return html`<button\n budget\n grade=${b.grade}\n title=${i18next.t('figure.text.parts-budget-open')}\n @click=${() => this.dispatchEvent(new CustomEvent('show-maturity', { bubbles: true, composed: true }))}\n >\n <b>${b.grade}</b>\n <span>\n <strong performance-cost>${i18next.t('figure.label.performance-cost')}</strong>\n ${i18next.t('figure.text.parts-budget', {\n triangles: b.triangles.toLocaleString(),\n groups: b.groups.toLocaleString(),\n instances: b.instances.toLocaleString()\n })}\n ${over\n ? html`<em\n >${i18next.t('figure.text.parts-budget-over', {\n budget: i18next.t('figure.label.budget-' + b.tightest.key),\n used: b.tightest.used.toLocaleString(),\n limit: b.tightest.limit.toLocaleString()\n })}</em\n >`\n : nothing}\n </span>\n </button>`\n }\n\n /** 한꺼번에 감추고 한꺼번에 되돌린다 — 하나라도 감춰져 있으면 다 되돌리고, 다 보이면 다 감춘다. */\n private renderShowAll() {\n if (this.parts.length === 0) return nothing\n const anyHidden = this.parts.some(part => part.hidden)\n return html`\n <button\n eye\n all\n ?off=${!anyHidden}\n title=${i18next.t(anyHidden ? 'figure.text.show-all-parts' : 'figure.text.hide-all-parts')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('set-all-parts-hidden', { hidden: !anyHidden })\n }}\n >\n <md-icon>${anyHidden ? 'visibility' : 'visibility_off'}</md-icon>\n </button>\n `\n }\n\n private renderRow(part: FigurePartRow, index: number) {\n const selected = part.id === this.selected\n const off = !!part.hidden\n /* The row is picked by the keyboard too, by its name's button: the eye was the only stop on a row, and it does not pick (2026-11-01 audit). */\n return html`\n <li\n ?selected=${selected}\n ?off=${off}\n ?invisible=${!!part.invisible}\n @click=${() => this.ask('select-part', { id: part.id })}\n >\n <button\n eye\n ?off=${off}\n title=${i18next.t(off ? 'figure.text.show-this-part' : 'figure.text.hide-this-part')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('toggle-part-hidden', { id: part.id })\n }}\n >\n <md-icon>${off ? 'visibility_off' : 'visibility'}</md-icon>\n </button>\n <md-icon>${KIND_ICON[part.kind] ?? 'deployed_code'}</md-icon>\n <button pick aria-pressed=${String(selected)}><span label title=${part.id}\n >${partLabelOf(part.id)}${part.copies ? html` <small copies>× ${part.copies}</small>` : nothing}${part.invisible ? html`<small>${i18next.t('figure.label.state-hidden')}</small>` : nothing}${part.fastenedTo\n ? html`<small fastened-to title=${i18next.t('figure.label.fastened-to')}>${part.fastenedTo}</small>`\n : nothing}</span\n ></button>\n ${selected ? this.renderOps(part.id, index) : nothing}\n </li>\n `\n }\n\n /** 고른 줄의 조작. 못 하는 것은 빼지 않고 흐리게 둔다 — 자리가 밀리면 연달아 지우다 엉뚱한 것을 누른다. */\n private renderOps(id: string, index: number) {\n const count = this.parts.length\n const op = (name: string, icon: string, detail: object, enabled = true) => html`\n <button\n op=${name}\n ?disabled=${!enabled || this.locked}\n title=${i18next.t('figure.button.' + name)}\n @click=${(e: Event) => {\n e.stopPropagation()\n if (enabled && !this.locked) this.ask(name, detail)\n }}\n >\n <md-icon>${icon}</md-icon>\n </button>\n `\n return html`\n <div ops>\n ${op('move-part-up', 'arrow_upward', { id, to: index - 1 }, index > 0)}\n ${op('move-part-down', 'arrow_downward', { id, to: index + 1 }, index < count - 1)}\n ${op('duplicate-part', 'content_copy', { id })} ${op('remove-part', 'delete', { id })}\n </div>\n `\n }\n\n /**\n * Recipes (ADR-0095): the catalog of templates -- a door, a roller row -- opened over the modeller, put onto the chosen\n * part in one step.\n */\n private renderRecipes(full: boolean) {\n if (!this.recipeCount) return nothing\n return html`<section recipes>\n <h3>${i18next.t('figure.label.recipes')}</h3>\n <button recipe-catalog ?disabled=${this.locked || full} @click=${() => this.ask('open-recipe-catalog', {})}>\n <md-icon>widgets</md-icon>${i18next.t('figure.button.open-recipe-catalog', { count: this.recipeCount })}\n </button>\n </section>`\n }\n\n /** 정본을 고치지 않는다 — 무엇을 하겠다는 것만 알린다. */\n private ask(what: string, detail: object) {\n this.dispatchEvent(new CustomEvent(what, { detail, bubbles: true, composed: true }))\n }\n}\n"]}
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@@ -59,7 +59,7 @@ export declare class FigurePreview extends FigurePreview_base {
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/** The one figure at another size on an axis, held to what the figure declares, its centre kept on the board's. */
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60
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private tryAxis;
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/** The figure as stretched, whole in view: done once the slider is let go, so the ground does not slide under a drag. */
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-
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+
fitView(): void;
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private renderDrivers;
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/** A value the data's bindings read, as the board's saved values give it: a number on a slider when it has a range, a choice when it is closed. */
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private renderDataValue;
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@@ -1 +1 @@
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{ css, html, LitElement, nothing, unsafeCSS } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { unitWord } from './unit-words.js'\nimport * as THREE from 'three'\nimport { compileFigureAsset } from '@hatiolab/figure-model'\nimport type { FigureAsset, FigureDataRow, FigureDataValue, FigureGraphStateInput } from '@hatiolab/figure-model'\nimport { create, figureLegendSourcesChanged, registerFigure, unregisterFigure } from '@hatiolab/things-scene'\n\nimport { DEFAULT_VIEW, previewBoardDepth, sceneLook, WORKBENCH, type ViewSettings } from '@things-factory/figure-viewer/dist-client/figure-view.js'\nimport { dialShape } from './angle-dial.js'\nimport { domainOf, motionWrittenByData, typedValueOf, valueRowsOf } from './data-interface.js'\nimport { derivedOf, type FigureRevision } from './revision.js'\nimport { authoredSizeOf, bodyAtSize, PREVIEW_FACTOR, PREVIEW_WAYS, previewClampsOf, previewInstances, previewOneInstance, previewTypeOf, setupPartOf, sizeSpanOf, sizeWithinRange } from '@things-factory/figure-viewer/dist-client/preview-model.js'\nimport { previewSizeWordsOf } from './preview-size.js'\n\n/**\n * The figure placed on a board.\n *\n * The editing canvas shows the figure at the size it was made. Half of what a figure is lies in how it answers a\n * different size, so here the figure being authored is registered as a board registers it and placed as a\n * `FigureInstance` the author stretches with a slider per axis the figure lets change, its size and its rows' counts\n * said beside it (first 15 minutes, 2026-10-16: eight variants side by side at one scale made a 60 mm roller on a 3 m\n * conveyor a speck). The eight -- the size it was made, and each of the seven ways of growing one, two or three axes\n * twice as large, four to a row -- are a choice in the legend. The board draws them as it will on a real board --\n * placement, lights, environment, the same renderer.\n *\n * The controls: each value that poses the figure with a slider (and a dial for an angle), each clip's\n * speed, and 「이 자세를 기본으로」 to keep the pose as the one it stands in. Nothing here is edited; the canvas edits.\n */\n\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n /** The scene's container: it can make the content again while keeping the 3D renderer and the camera (undo and redo use it). */\n rootContainer?: {\n rebuildContentModel?: (model: unknown, options?: { preserveThreeD?: boolean }) => void\n /** The scene's legends, by name (ADR-0166 7): what its figures' tables choose from. */\n style?: Record<string, unknown>\n }\n root?: {\n set?: (patch: Record<string, unknown>) => void\n fitCameraToModel?: () => void\n components?: { set?: (property: string, value: unknown) => void }[]\n }\n}\n\n@customElement('figure-preview')\nexport class FigurePreview extends localize(i18next)(LitElement) {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-width: 0;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n font-size: var(--ui-t-small, 11.5px);\n }\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n /*\n The size help and the posing controls share the stage's bottom edge. Each stood in its own corner, so on a narrow\n stage (the 1024 width, both side panels open) the controls lay over the help's button. One row that wraps keeps both\n whole: side by side when there is room, the controls above the help when there is not.\n */\n /* A variant's name over its box: small, on the stage, never in the way of the pointer. */\n div[tags] {\n position: absolute;\n inset: 0;\n overflow: hidden;\n pointer-events: none;\n }\n div[tags] span {\n position: absolute;\n transform: translate(-50%, calc(-100% - 4px));\n padding: 1px 6px;\n white-space: nowrap;\n font-size: var(--ui-t-micro, 11px);\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 4px;\n }\n div[foot] {\n position: absolute;\n left: 8px;\n right: 8px;\n bottom: 8px;\n display: flex;\n flex-wrap: wrap-reverse;\n justify-content: space-between;\n align-items: flex-end;\n gap: 8px;\n pointer-events: none;\n }\n div[foot] > * { pointer-events: auto; }\n div[setup] { max-width: min(320px, 100%); padding: 12px; border-radius: 8px; background: rgba(28,28,30,.9); color: #fff; display: grid; gap: 8px; }\n div[setup] p { margin: 0; line-height: 1.5; }\n /* The help's choice and button in the look of the controls beside it, not the browser's grey (sweep 2026-10-27 U7). */\n div[setup] select,\n div[setup] button {\n min-width: 0;\n padding: 4px 8px;\n font: inherit;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[setup] button {\n cursor: pointer;\n }\n div[setup] button:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[setup] option {\n color: initial;\n }\n /* Which is which: side by side means nothing without a legend. */\n div[legend] {\n position: absolute;\n top: 8px;\n left: 8px;\n display: flex;\n gap: 6px;\n padding: 4px 8px;\n color: rgba(255, 255, 255, 0.9);\n background-color: rgba(28, 28, 30, 0.6);\n border-radius: 6px;\n font-size: var(--ui-t-micro, 11px);\n flex-wrap: wrap;\n max-width: calc(100% - 16px);\n }\n /* One figure or eight: two words in the legend, the one shown pressed. */\n div[legend] button[way] {\n padding: 0 6px;\n font: inherit;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0.7;\n }\n div[legend] button[way][aria-pressed='true'] {\n opacity: 1;\n background-color: rgba(255, 255, 255, 0.18);\n }\n /* The one figure's size: under the legend, in the controls' look. */\n div[sizes] {\n position: absolute;\n top: 40px;\n left: 8px;\n display: grid;\n gap: 6px;\n padding: 8px 10px;\n max-width: calc(100% - 16px);\n box-sizing: border-box;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[sizes] label {\n display: grid;\n grid-template-columns: 32px 160px 52px;\n align-items: center;\n gap: 8px;\n }\n div[sizes] input {\n width: 100%;\n accent-color: var(--md-sys-color-primary);\n }\n div[sizes] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n }\n div[sizes] p[said] {\n margin: 0;\n font-variant-numeric: tabular-nums;\n font-weight: 600;\n }\n /* A variant drawn at another size than it asks: the figure does not declare that size. */\n div[legend] small[clamp] {\n margin-left: 4px;\n color: #ffcc80;\n }\n /*\n One grid for every row, each row its subgrid: the rows' names in one column, so a value's field starts where the one\n above it does whatever the names' lengths (a row of its own grid started 28px off, sweep 2026-10-27 U7).\n */\n div[clips] {\n margin-left: auto;\n display: grid;\n grid-template-columns: auto 20px 96px 34px;\n gap: 6px 8px;\n align-items: center;\n padding: 8px 10px;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] > * {\n grid-column: 1 / -1;\n }\n div[clips] label {\n display: grid;\n grid-template-columns: subgrid;\n align-items: center;\n }\n /* A motion group's clip: as wide as the dial, slider and value together, so its name reads. */\n div[clips] select {\n grid-column: 2 / -1;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] svg[dial] {\n width: 20px;\n height: 20px;\n }\n div[clips] svg[dial] path {\n fill: rgba(255, 255, 255, 0.22);\n }\n div[clips] svg[dial] line {\n stroke: var(--md-sys-color-primary, #7cc6ff);\n stroke-width: 2;\n stroke-linecap: round;\n }\n div[clips] svg[dial] circle {\n fill: none;\n stroke: rgba(255, 255, 255, 0.35);\n }\n div[clips] button[pose] {\n align-self: stretch;\n padding: 4px 8px;\n font: inherit;\n font-size: var(--ui-t-micro, 11px);\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n cursor: pointer;\n }\n div[clips] button[pose]:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[clips] span[drive] {\n opacity: 0.6;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] input {\n width: 96px;\n accent-color: var(--md-sys-color-primary);\n }\n /* A value typed, not slid: in the look of the group's clip choice, starting where the sliders start. */\n div[clips] input:not([type='range']) {\n box-sizing: border-box;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] input:not([type='range']):not([type='number']) {\n grid-column: 3 / -1;\n width: auto;\n }\n div[clips] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n opacity: 0.85;\n }\n div[cannot] {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 12px;\n text-align: center;\n line-height: 1.6;\n color: #f4f4f4;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n `\n\n /** The figure being authored, as the editor holds it now. */\n @property({ attribute: false }) revision?: FigureRevision\n private get asset(): FigureAsset | undefined {\n return this.revision?.asset\n }\n /** The size the figure was made at, once per version: without a declared size it is measured by evaluating the figure. */\n private authoredSize(): { x: number; y: number; z: number } {\n const shown = this.revision!\n return derivedOf(shown, 'authored-size', () => authoredSizeOf(shown.asset))\n }\n /** Which figure: the type it is registered under here is this one's own, never a real type a board uses. */\n @property() context = ''\n /**\n * In front. Once made, the preview stays standing behind the edit canvas, so coming back to it is not a new 3D scene\n * (about 300 ms): out of sight it does not follow the figure, and when it is shown again it makes its content again\n * inside the scene that stands if the figure changed meanwhile.\n */\n @property({ type: Boolean }) active = true\n private stale = false\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n\n @query('div[stage]') private stage!: HTMLDivElement\n @state() private cannot = ''\n /** Clip speeds and control values given here -- the preview's, not the figure's. */\n @state() private driving: Record<string, number> = {}\n @state() private giving: Record<string, number> = {}\n /** Per motion group, the clip played here and how fast (ADR-0051 §3.2) -- the preview's, as a board's \\`motion\\`. */\n @state() private moving: Record<string, { clip: string; speed: number }> = {}\n /** Data values given here by accessor, as a board's saved `figureValues`: what moves a group whose clip or speed the data writes. */\n @state() private valuing: Record<string, FigureDataValue> = {}\n /** Data tried in the data tab: the preview's figures take it as their \\`data\\`, as a board's data source gives it; null when none is. */\n @property({ attribute: false }) sample: unknown = null\n /** Sample legends by role (ADR-0166 10): the scene's legends named as the roles, as a board would give them. */\n @property({ attribute: false }) legends: Record<string, unknown> = {}\n /** The part chosen in the editor. The size help starts on it, so the help speaks of the part the author was working on. */\n @property() selected = ''\n @state() private setupPart = ''\n /** One figure stretched by sliders, or the eight ways of growing side by side. */\n @state() private way: 'one' | 'eight' = 'one'\n /** The size the one figure is tried at; the authored size when the figure stands up. */\n @state() private trying?: { x: number; y: number; z: number }\n private board = { width: 0, height: 0 }\n\n /** What is being tried here now -- clip speeds and control values -- for the AI dock to hear with a request; none when nothing is. */\n tried(): { clips?: Record<string, number>; controls?: Record<string, number> } | undefined {\n const clips = Object.keys(this.driving).length ? { ...this.driving } : undefined\n const controls = Object.keys(this.giving).length ? { ...this.giving } : undefined\n return clips || controls ? { ...(clips ? { clips } : {}), ...(controls ? { controls } : {}) } : undefined\n }\n\n private scene?: SceneHandle\n /* The eight variants named over each one, where the camera shows it (sweep 2026-10-27 M4). */\n @state() private tags: { name: string; x: number; y: number }[] = []\n private tagFrame = 0\n private standing?: string\n private registered?: string\n private watcher?: ResizeObserver\n\n render() {\n const asset = this.asset\n const controls = asset ? asset.document.model.inputs.filter(i => i.role === 'state') : []\n /* Clips in a motion group are played by the group's choice of clip, not each by its own speed. */\n const grouped = new Set((asset?.motionGroups ?? []).flatMap(g => g.clips))\n const clips = asset ? [...new Set((asset.drivers ?? []).map(d => d.clip))].filter(c => !grouped.has(c)) : []\n let clampsByWay: ReturnType<typeof previewClampsOf> = {}\n try {\n clampsByWay = asset ? previewClampsOf(asset, this.authoredSize()) : {}\n } catch {\n clampsByWay = {}\n }\n /* The part the help speaks of: the one picked in it, else the one chosen in the editor, else the first. */\n const setupPart = setupPartOf(this.setupPart, this.selected, asset?.appearance.map(p => p.target) ?? [])\n return html`<div stage></div>\n ${this.tags.length ? html`<div tags>${this.tags.map(t => html`<span style=${`left:${t.x}px;top:${t.y}px`}>${t.name}</span>`)}</div>` : nothing}\n ${this.cannot\n ? html`<div cannot>${this.cannot}</div>`\n : html`<div legend>\n ${(['one', 'eight'] as const).map(\n way => html`<button way=${way} aria-pressed=${String(this.way === way)} @click=${() => this.chooseWay(way)}>${i18next.t(`figure.label.preview-way-${way}`)}</button>`\n )}\n ${this.way === 'one' ? nothing : PREVIEW_WAYS.map(way => {\n const clamps = clampsByWay[way.name] ?? []\n return html`<span>\n ${way.axes.length ? way.name : i18next.t('figure.label.preview-base')}\n ${clamps.length\n ? html`<small clamp>${clamps.map(c => i18next.t('figure.text.preview-clamped', { axis: c.axis.toUpperCase(), asked: c.asked.toLocaleString(), used: c.used.toLocaleString() })).join(' · ')}</small>`\n : nothing}\n </span>`\n })}\n </div>\n ${this.way === 'one' && asset && this.trying ? this.renderSizes(asset, this.trying) : nothing}\n <div foot>${asset?.appearance.length ? html`<div setup>\n <p>${i18next.t('figure.text.preview-setup')}</p>\n <select aria-label=${i18next.t('figure.label.resize-part')} @change=${(e: Event) => this.setupPart = (e.target as HTMLSelectElement).value}>\n ${asset.appearance.map(p => html`<option value=${p.target} ?selected=${p.target === setupPart}>${p.target}</option>`)}\n </select>\n <button @click=${() => this.dispatchEvent(new CustomEvent('configure-size', { detail: { part: setupPart }, bubbles: true, composed: true }))}>${i18next.t('figure.button.configure-size')}</button>\n </div>` : nothing}\n ${controls.length + clips.length + (asset?.motionGroups?.length ?? 0) + (asset ? valueRowsOf(asset).length : 0) ? this.renderDrivers(asset!, controls, clips) : nothing}</div>`}`\n }\n\n /** The one figure's size: a slider per axis the figure lets change, and what it is at the size tried. */\n private renderSizes(asset: FigureAsset, size: { x: number; y: number; z: number }) {\n const say = (key: string, params?: Record<string, string>) => i18next.t(key, params)\n return html`<div sizes>\n ${(['x', 'y', 'z'] as const).map(axis => {\n const range = sizeSpanOf(asset, axis)\n if (!range) return nothing\n return html`<label>\n <span>${i18next.t(`figure.label.measure-${axis}`)}</span>\n <input type=\"range\" aria-label=${i18next.t(`figure.label.measure-${axis}`)} min=${range.min} max=${range.max} step=\"any\" .value=${String(size[axis])}\n @input=${(e: Event) => this.tryAxis(axis, (e.target as HTMLInputElement).valueAsNumber)}\n @change=${() => this.fitView()} />\n <output>${Math.round(size[axis]).toLocaleString()}</output>\n </label>`\n })}\n <p said>${previewSizeWordsOf(asset, size, say)}</p>\n </div>`\n }\n\n /*\n Each variant's name over its top, followed while the eight stand: the legend alone listed 「x · y · x·y …」 with\n nothing saying which box was which (sweep 2026-10-27 M4).\n */\n private followTags() {\n cancelAnimationFrame(this.tagFrame)\n if (this.way !== 'eight' || !this.scene) {\n if (this.tags.length) this.tags = []\n return\n }\n const names = new Map(PREVIEW_WAYS.map(way => [`at-${way.name}`, way.axes.length ? way.name : i18next.t('figure.label.preview-base')]))\n const box = new THREE.Box3()\n const top = new THREE.Vector3()\n const step = () => {\n const root = this.scene?.root as { activeCamera3d?: THREE.Camera; renderer3d?: THREE.WebGLRenderer; components?: { model?: { id?: string }; _realObject?: { object3d?: THREE.Object3D } }[] } | undefined\n const camera = root?.activeCamera3d\n const canvas = root?.renderer3d?.domElement\n if (!camera || !canvas || this.way !== 'eight') return\n const at = canvas.getBoundingClientRect()\n const host = this.getBoundingClientRect()\n const tags: { name: string; x: number; y: number }[] = []\n for (const component of root?.components ?? []) {\n const name = names.get(component.model?.id ?? '')\n const object = component._realObject?.object3d\n if (!name || !object) continue\n box.setFromObject(object)\n if (box.isEmpty()) continue\n box.getCenter(top)\n top.y = box.max.y\n top.project(camera)\n if (top.z > 1) continue\n tags.push({ name, x: Math.round((top.x * 0.5 + 0.5) * at.width + at.left - host.left), y: Math.round((-top.y * 0.5 + 0.5) * at.height + at.top - host.top) })\n }\n if (JSON.stringify(tags) !== JSON.stringify(this.tags)) this.tags = tags\n this.tagFrame = requestAnimationFrame(step)\n }\n this.tagFrame = requestAnimationFrame(step)\n }\n\n private chooseWay(way: 'one' | 'eight') {\n if (way === this.way) return\n this.way = way\n this.standUp()\n this.followTags()\n /* The content is made again inside the scene standing, which keeps the camera: from one figure to eight it stood inside them. */\n requestAnimationFrame(() => this.fitView())\n }\n\n /** The one figure at another size on an axis, held to what the figure declares, its centre kept on the board's. */\n private tryAxis(axis: 'x' | 'y' | 'z', value: number) {\n const asset = this.asset\n const used = asset ? sizeWithinRange(asset, axis, value) : undefined\n if (used === undefined || !this.trying) return\n this.trying = { ...this.trying, [axis]: used }\n const instance = this.scene?.root?.components?.[0] as { model?: { width?: number; height?: number }; set(props: Record<string, unknown>): void } | undefined\n /* The instance's box is the body at the sizes tried, not the sizes (bodyAtSize). */\n const box = bodyAtSize(asset!, this.trying) ?? this.trying\n instance?.set({ width: box.x, depth: box.y, height: box.z })\n const { width = 0, height = 0 } = instance?.model ?? {}\n instance?.set({ left: this.board.width / 2 - width / 2, top: this.board.height / 2 - height / 2 })\n }\n\n /** The figure as stretched, whole in view: done once the slider is let go, so the ground does not slide under a drag. */\n private fitView() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n private renderDrivers(asset: FigureAsset, controls: FigureGraphStateInput[], clips: string[]) {\n const changed = controls.filter(c => this.giving[c.id] !== undefined && this.giving[c.id] !== asset.stateDefaults[c.id])\n return html`<div clips>\n ${changed.length\n ? html`<button pose title=${i18next.t('figure.text.pose-as-default-explained')} @click=${() => this.poseAsDefault()}>\n ${i18next.t('figure.button.pose-as-default')}\n </button>`\n : nothing}\n ${controls.map(control => {\n const value = this.giving[control.id] ?? asset.stateDefaults[control.id] ?? control.min\n const step = Math.max((control.max - control.min) / 100, 0.01)\n const label = asset.stateInputs?.[control.id]?.label ?? control.id\n return html`<label>\n <span>${label} <span drive>${unitWord(control.unit)}</span></span>\n ${this.renderDial(control, value)}\n <input\n type=\"range\"\n min=${control.min}\n max=${control.max}\n step=${step}\n .value=${String(value)}\n @input=${(e: Event) => this.give(control.id, Number((e.target as HTMLInputElement).value))}\n />\n <output>${Math.round(value)}</output>\n </label>`\n })}\n ${clips.map(clip => {\n /*\n A clip nothing has driven stands still, here as on a board: the instances get a speed only from `drive`. The\n slider showed 1.00 over rollers that did not turn (2026-10-03). It shows what plays -- 0 until moved.\n */\n const value = this.driving[clip] ?? 0\n return html`<label>\n <span>${clip} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(value)} @input=${(e: Event) => this.drive(clip, Number((e.target as HTMLInputElement).value))} />\n <output>${value.toFixed(2)}</output>\n </label>`\n })}\n ${valueRowsOf(asset).map(row => this.renderDataValue(row))}\n ${(asset.motionGroups ?? []).map(group => {\n const playing = this.moving[group.id] ?? { clip: group.defaultClip, speed: 0 }\n /* A field the data writes wins over the group's own setting, here as on a board: it is moved by the data values above. */\n const byData = motionWrittenByData(asset)[group.id] ?? { clip: false, speed: false }\n return html`${byData.clip\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.clip')}</span></span>\n <select aria-label=${group.label} @change=${(e: Event) => this.move(group.id, { ...playing, clip: (e.target as HTMLSelectElement).value })}>\n ${group.clips.map(c => html`<option value=${c} ?selected=${c === playing.clip}>${c}</option>`)}\n </select>\n </label>`}\n ${byData.speed\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(playing.speed)} @input=${(e: Event) => this.move(group.id, { ...playing, speed: Number((e.target as HTMLInputElement).value) })} />\n <output>${playing.speed.toFixed(2)}</output>\n </label>`}`\n })}\n </div>`\n }\n\n /** A value the data's bindings read, as the board's saved values give it: a number on a slider when it has a range, a choice when it is closed. */\n private renderDataValue(row: FigureDataRow) {\n const node = row.node\n const label = row.label ?? row.path\n const fallback = 'default' in node ? node.default : undefined\n const value = this.valuing[row.path] ?? fallback\n if (node.kind === 'number') {\n const ranged = node.min !== undefined && node.max !== undefined && node.max > node.min\n return html`<label>\n <span>${label} <span drive>${unitWord(node.unit)}</span></span>\n <span></span>\n ${ranged\n ? html`<input type=\"range\" min=${node.min!} max=${node.max!} step=${Math.max((node.max! - node.min!) / 100, 0.01)} .value=${String(value ?? node.min)} @input=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <output>${value === undefined ? '' : Number(value).toFixed(2)}</output>`\n : html`<input type=\"number\" step=\"any\" .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <span></span>`}\n </label>`\n }\n const domain = domainOf(node)\n if (!domain.length)\n return html`<label>\n <span>${label}</span>\n <input aria-label=${label} .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n </label>`\n return html`<label>\n <span>${label}</span>\n <select aria-label=${label} @change=${(e: Event) => this.value(row, (e.target as HTMLSelectElement).value)}>\n ${domain.map(v => html`<option value=${String(v)} ?selected=${v === value}>${typeof v === 'boolean' ? i18next.t(v ? 'figure.label.data-true' : 'figure.label.data-false') : v}</option>`)}\n </select>\n </label>`\n }\n\n private value(row: FigureDataRow, typed: string) {\n const value = typedValueOf(row.node, typed)\n const next = { ...this.valuing }\n if (typeof value === 'number' && Number.isNaN(value)) delete next[row.path]\n else next[row.path] = value\n this.valuing = next\n this.tellInstances('figureValues', this.valuing)\n }\n\n private move(group: string, playing: { clip: string; speed: number }) {\n this.moving = { ...this.moving, [group]: playing }\n this.tellInstances('motion', Object.fromEntries(Object.entries(this.moving).map(([id, m]) => [id, { ...m, paused: false }])))\n }\n\n private renderDial(control: { unit: string; min: number; max: number }, value: number) {\n if (control.unit !== 'deg') return html`<span></span>`\n const dial = dialShape(control.min, control.max, value)\n const span = dial.radius * 2 + 2\n return html`<svg dial viewBox=\"0 0 ${span} ${span}\" aria-hidden=\"true\">\n <path d=${dial.sector}></path>\n <circle cx=${dial.centre.x} cy=${dial.centre.y} r=${dial.radius}></circle>\n <line x1=${dial.centre.x} y1=${dial.centre.y} x2=${dial.needle.x} y2=${dial.needle.y}></line>\n </svg>`\n }\n\n private drive(clip: string, value: number) {\n this.driving = { ...this.driving, [clip]: value }\n this.tellInstances('clips', this.driving)\n }\n\n private give(id: string, value: number) {\n this.giving = { ...this.giving, [id]: value }\n this.tellInstances('parameters', this.giving)\n }\n\n private poseAsDefault() {\n this.dispatchEvent(new CustomEvent('part-edit', { detail: { edit: { kind: 'set-state-defaults', values: { ...this.giving } } }, bubbles: true, composed: true }))\n this.giving = {}\n }\n\n private tellInstances(key: 'clips' | 'parameters' | 'motion' | 'figureValues', values: Record<string, unknown> | null) {\n for (const component of this.scene?.root?.components ?? []) component.set?.(key, values === null ? null : { ...values })\n }\n\n /** The tried data to the figures standing now, as their \\`data\\`: the preview's board is not saved. */\n private tellData(data: unknown) {\n for (const component of this.scene?.root?.components ?? []) component.set?.('data', data === null || data === undefined ? null : structuredClone(data))\n }\n\n\n /** The data sample to the figures standing now. */\n private tellSample() {\n if (this.sample !== null && this.sample !== undefined) this.tellData(this.sample)\n }\n\n /** The sample legends as the scene's (its root container's, where a board's are): its tables choose again. */\n private tellLegends() {\n const container = this.scene?.rootContainer\n if (!container) return\n container.style = { ...this.legends }\n figureLegendSourcesChanged()\n }\n\n willUpdate(changed: Map<string, unknown>) {\n if (changed.has('sample') && this.scene) this.tellData(this.sample)\n if (changed.has('legends') && this.scene) this.tellLegends()\n if (!this.hasUpdated) return\n if (!this.active) {\n this.stale = true\n return\n }\n if (this.stale || changed.has('active')) {\n this.stale = false\n this.standUp()\n return\n }\n if (changed.has('revision') || changed.has('context')) {\n this.standUp()\n return\n }\n if (!changed.has('view')) return\n const before = changed.get('view') as ViewSettings | undefined\n const now = this.view ?? DEFAULT_VIEW\n if (before?.placement !== now.placement || before?.ceilingHeight !== now.ceilingHeight) this.standUp()\n else this.scene?.root?.set?.(sceneLook(now))\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => {\n if (this.active) this.scene?.resize?.()\n })\n this.watcher.observe(this)\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n private standUp() {\n const asset = this.asset\n const view = this.view ?? DEFAULT_VIEW\n if (!asset || !asset.appearance.length) {\n this.cannot = i18next.t('figure.text.preview-needs-a-part')\n this.teardown()\n return\n }\n const signature = JSON.stringify([asset, view.placement, view.ceilingHeight, this.way])\n if (this.scene && this.standing === signature) return\n try {\n compileFigureAsset(asset)\n } catch {\n this.cannot = i18next.t('figure.text.preview-blocked-by-errors')\n this.teardown()\n return\n }\n try {\n /* Registered as a board registers it, under a type of this preview's own: a real type's drawings stay as they are. */\n const type = previewTypeOf(this.context)\n const size = this.authoredSize()\n /*\n The figure changed under a scene that is standing: the same type is registered again and the content made again\n inside the same 3D scene. Making a scene anew costs about a third of a second and its first drawing compiles the\n shaders again -- a value typed beside the preview held the screen for seconds. The scene is made anew only when\n there is none, for another figure, or when the content cannot be made again in place.\n */\n const again = this.scene?.rootContainer?.rebuildContentModel && this.registered === type\n if (!again) this.teardown()\n this.driving = {}\n this.moving = {}\n this.valuing = {}\n registerFigure(type, asset)\n this.registered = type\n /* Each instance stands in its body at the size it is asked (bodyAtSize), as a board reads it. */\n const boxOf = (asked: { x: number; y: number; z: number }) => bodyAtSize(asset, asked) ?? asked\n const { components, board } = this.way === 'one' ? previewOneInstance(type, boxOf(size)) : previewInstances(type, size, boxOf)\n this.board = board\n this.trying = this.way === 'one' ? { ...size } : undefined\n const model = {\n type: 'model-layer',\n width: board.width,\n height: board.height,\n /* As tall as the figure may grow: twice for the eight, the top of the height slider for the one. */\n depth: previewBoardDepth({ placement: asset.placement, base: { y: size.y } }, view.ceilingHeight, this.way === 'one' ? Math.max(1, (sizeSpanOf(asset, 'y')?.max ?? size.y) / size.y) : PREVIEW_FACTOR),\n threed: true,\n sky: 'color',\n ...sceneLook(view),\n placement: view.placement,\n heights: { floor: 0, ceiling: view.ceilingHeight },\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n components\n }\n if (again) {\n try {\n this.scene!.rootContainer!.rebuildContentModel!(model, { preserveThreeD: true })\n this.standing = signature\n this.cannot = ''\n this.tellLegends()\n this.tellSample()\n this.followTags()\n return\n } catch {\n this.teardown()\n registerFigure(type, asset)\n this.registered = type\n }\n }\n this.scene = create({\n target: this.stage,\n model,\n style: { ...this.legends },\n mode: 0\n }) as SceneHandle\n this.standing = signature\n this.scene.resize?.()\n this.scene.fit?.('ratio')\n this.scene.root?.fitCameraToModel?.()\n this.cannot = ''\n this.tellSample()\n this.followTags()\n } catch (error) {\n this.cannot = (error as Error).message\n }\n }\n\n private teardown() {\n cancelAnimationFrame(this.tagFrame)\n this.tags = []\n this.scene?.dispose?.()\n this.scene = undefined\n this.standing = undefined\n if (this.registered) unregisterFigure(this.registered)\n this.registered = undefined\n }\n}\n"]}
|
|
1
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{ css, html, LitElement, nothing, unsafeCSS } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { unitWord } from './unit-words.js'\nimport * as THREE from 'three'\nimport { compileFigureAsset } from '@hatiolab/figure-model'\nimport type { FigureAsset, FigureDataRow, FigureDataValue, FigureGraphStateInput } from '@hatiolab/figure-model'\nimport { create, figureLegendSourcesChanged, registerFigure, unregisterFigure } from '@hatiolab/things-scene'\n\nimport { DEFAULT_VIEW, previewBoardDepth, sceneLook, WORKBENCH, type ViewSettings } from '@things-factory/figure-viewer/dist-client/figure-view.js'\nimport { dialShape } from './angle-dial.js'\nimport { domainOf, motionWrittenByData, typedValueOf, valueRowsOf } from './data-interface.js'\nimport { derivedOf, type FigureRevision } from './revision.js'\nimport { authoredSizeOf, bodyAtSize, PREVIEW_FACTOR, PREVIEW_WAYS, previewClampsOf, previewInstances, previewOneInstance, previewTypeOf, setupPartOf, sizeSpanOf, sizeWithinRange } from '@things-factory/figure-viewer/dist-client/preview-model.js'\nimport { previewSizeWordsOf } from './preview-size.js'\n\n/**\n * The figure placed on a board.\n *\n * The editing canvas shows the figure at the size it was made. Half of what a figure is lies in how it answers a\n * different size, so here the figure being authored is registered as a board registers it and placed as a\n * `FigureInstance` the author stretches with a slider per axis the figure lets change, its size and its rows' counts\n * said beside it (first 15 minutes, 2026-10-16: eight variants side by side at one scale made a 60 mm roller on a 3 m\n * conveyor a speck). The eight -- the size it was made, and each of the seven ways of growing one, two or three axes\n * twice as large, four to a row -- are a choice in the legend. The board draws them as it will on a real board --\n * placement, lights, environment, the same renderer.\n *\n * The controls: each value that poses the figure with a slider (and a dial for an angle), each clip's\n * speed, and 「이 자세를 기본으로」 to keep the pose as the one it stands in. Nothing here is edited; the canvas edits.\n */\n\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n /** The scene's container: it can make the content again while keeping the 3D renderer and the camera (undo and redo use it). */\n rootContainer?: {\n rebuildContentModel?: (model: unknown, options?: { preserveThreeD?: boolean }) => void\n /** The scene's legends, by name (ADR-0166 7): what its figures' tables choose from. */\n style?: Record<string, unknown>\n }\n root?: {\n set?: (patch: Record<string, unknown>) => void\n fitCameraToModel?: () => void\n components?: { set?: (property: string, value: unknown) => void }[]\n }\n}\n\n@customElement('figure-preview')\nexport class FigurePreview extends localize(i18next)(LitElement) {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-width: 0;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n font-size: var(--ui-t-small, 11.5px);\n }\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n /*\n The size help and the posing controls share the stage's bottom edge. Each stood in its own corner, so on a narrow\n stage (the 1024 width, both side panels open) the controls lay over the help's button. One row that wraps keeps both\n whole: side by side when there is room, the controls above the help when there is not.\n */\n /* A variant's name over its box: small, on the stage, never in the way of the pointer. */\n div[tags] {\n position: absolute;\n inset: 0;\n overflow: hidden;\n pointer-events: none;\n }\n div[tags] span {\n position: absolute;\n transform: translate(-50%, calc(-100% - 4px));\n padding: 1px 6px;\n white-space: nowrap;\n font-size: var(--ui-t-micro, 11px);\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 4px;\n }\n div[foot] {\n position: absolute;\n left: 8px;\n right: 8px;\n bottom: 8px;\n display: flex;\n flex-wrap: wrap-reverse;\n justify-content: space-between;\n align-items: flex-end;\n gap: 8px;\n pointer-events: none;\n }\n div[foot] > * { pointer-events: auto; }\n div[setup] { max-width: min(320px, 100%); padding: 12px; border-radius: 8px; background: rgba(28,28,30,.9); color: #fff; display: grid; gap: 8px; }\n div[setup] p { margin: 0; line-height: 1.5; }\n /* The help's choice and button in the look of the controls beside it, not the browser's grey (sweep 2026-10-27 U7). */\n div[setup] select,\n div[setup] button {\n min-width: 0;\n padding: 4px 8px;\n font: inherit;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[setup] button {\n cursor: pointer;\n }\n div[setup] button:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[setup] option {\n color: initial;\n }\n /* Which is which: side by side means nothing without a legend. */\n div[legend] {\n position: absolute;\n top: 8px;\n left: 8px;\n display: flex;\n gap: 6px;\n padding: 4px 8px;\n color: rgba(255, 255, 255, 0.9);\n background-color: rgba(28, 28, 30, 0.6);\n border-radius: 6px;\n font-size: var(--ui-t-micro, 11px);\n flex-wrap: wrap;\n max-width: calc(100% - 16px);\n }\n /* One figure or eight: two words in the legend, the one shown pressed. */\n div[legend] button[way] {\n padding: 0 6px;\n font: inherit;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0.7;\n }\n div[legend] button[way][aria-pressed='true'] {\n opacity: 1;\n background-color: rgba(255, 255, 255, 0.18);\n }\n /* The one figure's size: under the legend, in the controls' look. */\n div[sizes] {\n position: absolute;\n top: 40px;\n left: 8px;\n display: grid;\n gap: 6px;\n padding: 8px 10px;\n max-width: calc(100% - 16px);\n box-sizing: border-box;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[sizes] label {\n display: grid;\n grid-template-columns: 32px 160px 52px;\n align-items: center;\n gap: 8px;\n }\n div[sizes] input {\n width: 100%;\n accent-color: var(--md-sys-color-primary);\n }\n div[sizes] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n }\n div[sizes] p[said] {\n margin: 0;\n font-variant-numeric: tabular-nums;\n font-weight: 600;\n }\n /* A variant drawn at another size than it asks: the figure does not declare that size. */\n div[legend] small[clamp] {\n margin-left: 4px;\n color: #ffcc80;\n }\n /*\n One grid for every row, each row its subgrid: the rows' names in one column, so a value's field starts where the one\n above it does whatever the names' lengths (a row of its own grid started 28px off, sweep 2026-10-27 U7).\n */\n div[clips] {\n margin-left: auto;\n display: grid;\n grid-template-columns: auto 20px 96px 34px;\n gap: 6px 8px;\n align-items: center;\n padding: 8px 10px;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] > * {\n grid-column: 1 / -1;\n }\n div[clips] label {\n display: grid;\n grid-template-columns: subgrid;\n align-items: center;\n }\n /* A motion group's clip: as wide as the dial, slider and value together, so its name reads. */\n div[clips] select {\n grid-column: 2 / -1;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] svg[dial] {\n width: 20px;\n height: 20px;\n }\n div[clips] svg[dial] path {\n fill: rgba(255, 255, 255, 0.22);\n }\n div[clips] svg[dial] line {\n stroke: var(--md-sys-color-primary, #7cc6ff);\n stroke-width: 2;\n stroke-linecap: round;\n }\n div[clips] svg[dial] circle {\n fill: none;\n stroke: rgba(255, 255, 255, 0.35);\n }\n div[clips] button[pose] {\n align-self: stretch;\n padding: 4px 8px;\n font: inherit;\n font-size: var(--ui-t-micro, 11px);\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n cursor: pointer;\n }\n div[clips] button[pose]:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[clips] span[drive] {\n opacity: 0.6;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] input {\n width: 96px;\n accent-color: var(--md-sys-color-primary);\n }\n /* A value typed, not slid: in the look of the group's clip choice, starting where the sliders start. */\n div[clips] input:not([type='range']) {\n box-sizing: border-box;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] input:not([type='range']):not([type='number']) {\n grid-column: 3 / -1;\n width: auto;\n }\n div[clips] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n opacity: 0.85;\n }\n div[cannot] {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 12px;\n text-align: center;\n line-height: 1.6;\n color: #f4f4f4;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n `\n\n /** The figure being authored, as the editor holds it now. */\n @property({ attribute: false }) revision?: FigureRevision\n private get asset(): FigureAsset | undefined {\n return this.revision?.asset\n }\n /** The size the figure was made at, once per version: without a declared size it is measured by evaluating the figure. */\n private authoredSize(): { x: number; y: number; z: number } {\n const shown = this.revision!\n return derivedOf(shown, 'authored-size', () => authoredSizeOf(shown.asset))\n }\n /** Which figure: the type it is registered under here is this one's own, never a real type a board uses. */\n @property() context = ''\n /**\n * In front. Once made, the preview stays standing behind the edit canvas, so coming back to it is not a new 3D scene\n * (about 300 ms): out of sight it does not follow the figure, and when it is shown again it makes its content again\n * inside the scene that stands if the figure changed meanwhile.\n */\n @property({ type: Boolean }) active = true\n private stale = false\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n\n @query('div[stage]') private stage!: HTMLDivElement\n @state() private cannot = ''\n /** Clip speeds and control values given here -- the preview's, not the figure's. */\n @state() private driving: Record<string, number> = {}\n @state() private giving: Record<string, number> = {}\n /** Per motion group, the clip played here and how fast (ADR-0051 §3.2) -- the preview's, as a board's \\`motion\\`. */\n @state() private moving: Record<string, { clip: string; speed: number }> = {}\n /** Data values given here by accessor, as a board's saved `figureValues`: what moves a group whose clip or speed the data writes. */\n @state() private valuing: Record<string, FigureDataValue> = {}\n /** Data tried in the data tab: the preview's figures take it as their \\`data\\`, as a board's data source gives it; null when none is. */\n @property({ attribute: false }) sample: unknown = null\n /** Sample legends by role (ADR-0166 10): the scene's legends named as the roles, as a board would give them. */\n @property({ attribute: false }) legends: Record<string, unknown> = {}\n /** The part chosen in the editor. The size help starts on it, so the help speaks of the part the author was working on. */\n @property() selected = ''\n @state() private setupPart = ''\n /** One figure stretched by sliders, or the eight ways of growing side by side. */\n @state() private way: 'one' | 'eight' = 'one'\n /** The size the one figure is tried at; the authored size when the figure stands up. */\n @state() private trying?: { x: number; y: number; z: number }\n private board = { width: 0, height: 0 }\n\n /** What is being tried here now -- clip speeds and control values -- for the AI dock to hear with a request; none when nothing is. */\n tried(): { clips?: Record<string, number>; controls?: Record<string, number> } | undefined {\n const clips = Object.keys(this.driving).length ? { ...this.driving } : undefined\n const controls = Object.keys(this.giving).length ? { ...this.giving } : undefined\n return clips || controls ? { ...(clips ? { clips } : {}), ...(controls ? { controls } : {}) } : undefined\n }\n\n private scene?: SceneHandle\n /* The eight variants named over each one, where the camera shows it (sweep 2026-10-27 M4). */\n @state() private tags: { name: string; x: number; y: number }[] = []\n private tagFrame = 0\n private standing?: string\n private registered?: string\n private watcher?: ResizeObserver\n\n render() {\n const asset = this.asset\n const controls = asset ? asset.document.model.inputs.filter(i => i.role === 'state') : []\n /* Clips in a motion group are played by the group's choice of clip, not each by its own speed. */\n const grouped = new Set((asset?.motionGroups ?? []).flatMap(g => g.clips))\n const clips = asset ? [...new Set((asset.drivers ?? []).map(d => d.clip))].filter(c => !grouped.has(c)) : []\n let clampsByWay: ReturnType<typeof previewClampsOf> = {}\n try {\n clampsByWay = asset ? previewClampsOf(asset, this.authoredSize()) : {}\n } catch {\n clampsByWay = {}\n }\n /* The part the help speaks of: the one picked in it, else the one chosen in the editor, else the first. */\n const setupPart = setupPartOf(this.setupPart, this.selected, asset?.appearance.map(p => p.target) ?? [])\n return html`<div stage></div>\n ${this.tags.length ? html`<div tags>${this.tags.map(t => html`<span style=${`left:${t.x}px;top:${t.y}px`}>${t.name}</span>`)}</div>` : nothing}\n ${this.cannot\n ? html`<div cannot>${this.cannot}</div>`\n : html`<div legend>\n ${(['one', 'eight'] as const).map(\n way => html`<button way=${way} aria-pressed=${String(this.way === way)} @click=${() => this.chooseWay(way)}>${i18next.t(`figure.label.preview-way-${way}`)}</button>`\n )}\n ${this.way === 'one' ? nothing : PREVIEW_WAYS.map(way => {\n const clamps = clampsByWay[way.name] ?? []\n return html`<span>\n ${way.axes.length ? way.name : i18next.t('figure.label.preview-base')}\n ${clamps.length\n ? html`<small clamp>${clamps.map(c => i18next.t('figure.text.preview-clamped', { axis: c.axis.toUpperCase(), asked: c.asked.toLocaleString(), used: c.used.toLocaleString() })).join(' · ')}</small>`\n : nothing}\n </span>`\n })}\n </div>\n ${this.way === 'one' && asset && this.trying ? this.renderSizes(asset, this.trying) : nothing}\n <div foot>${asset?.appearance.length ? html`<div setup>\n <p>${i18next.t('figure.text.preview-setup')}</p>\n <select aria-label=${i18next.t('figure.label.resize-part')} @change=${(e: Event) => this.setupPart = (e.target as HTMLSelectElement).value}>\n ${asset.appearance.map(p => html`<option value=${p.target} ?selected=${p.target === setupPart}>${p.target}</option>`)}\n </select>\n <button @click=${() => this.dispatchEvent(new CustomEvent('configure-size', { detail: { part: setupPart }, bubbles: true, composed: true }))}>${i18next.t('figure.button.configure-size')}</button>\n </div>` : nothing}\n ${controls.length + clips.length + (asset?.motionGroups?.length ?? 0) + (asset ? valueRowsOf(asset).length : 0) ? this.renderDrivers(asset!, controls, clips) : nothing}</div>`}`\n }\n\n /** The one figure's size: a slider per axis the figure lets change, and what it is at the size tried. */\n private renderSizes(asset: FigureAsset, size: { x: number; y: number; z: number }) {\n const say = (key: string, params?: Record<string, string>) => i18next.t(key, params)\n return html`<div sizes>\n ${(['x', 'y', 'z'] as const).map(axis => {\n const range = sizeSpanOf(asset, axis)\n if (!range) return nothing\n return html`<label>\n <span>${i18next.t(`figure.label.measure-${axis}`)}</span>\n <input type=\"range\" aria-label=${i18next.t(`figure.label.measure-${axis}`)} min=${range.min} max=${range.max} step=\"any\" .value=${String(size[axis])}\n @input=${(e: Event) => this.tryAxis(axis, (e.target as HTMLInputElement).valueAsNumber)}\n @change=${() => this.fitView()} />\n <output>${Math.round(size[axis]).toLocaleString()}</output>\n </label>`\n })}\n <p said>${previewSizeWordsOf(asset, size, say)}</p>\n </div>`\n }\n\n /*\n Each variant's name over its top, followed while the eight stand: the legend alone listed 「x · y · x·y …」 with\n nothing saying which box was which (sweep 2026-10-27 M4).\n */\n private followTags() {\n cancelAnimationFrame(this.tagFrame)\n if (this.way !== 'eight' || !this.scene) {\n if (this.tags.length) this.tags = []\n return\n }\n const names = new Map(PREVIEW_WAYS.map(way => [`at-${way.name}`, way.axes.length ? way.name : i18next.t('figure.label.preview-base')]))\n const box = new THREE.Box3()\n const top = new THREE.Vector3()\n const step = () => {\n const root = this.scene?.root as { activeCamera3d?: THREE.Camera; renderer3d?: THREE.WebGLRenderer; components?: { model?: { id?: string }; _realObject?: { object3d?: THREE.Object3D } }[] } | undefined\n const camera = root?.activeCamera3d\n const canvas = root?.renderer3d?.domElement\n if (!camera || !canvas || this.way !== 'eight') return\n const at = canvas.getBoundingClientRect()\n const host = this.getBoundingClientRect()\n const tags: { name: string; x: number; y: number }[] = []\n for (const component of root?.components ?? []) {\n const name = names.get(component.model?.id ?? '')\n const object = component._realObject?.object3d\n if (!name || !object) continue\n box.setFromObject(object)\n if (box.isEmpty()) continue\n box.getCenter(top)\n top.y = box.max.y\n top.project(camera)\n if (top.z > 1) continue\n tags.push({ name, x: Math.round((top.x * 0.5 + 0.5) * at.width + at.left - host.left), y: Math.round((-top.y * 0.5 + 0.5) * at.height + at.top - host.top) })\n }\n if (JSON.stringify(tags) !== JSON.stringify(this.tags)) this.tags = tags\n this.tagFrame = requestAnimationFrame(step)\n }\n this.tagFrame = requestAnimationFrame(step)\n }\n\n private chooseWay(way: 'one' | 'eight') {\n if (way === this.way) return\n this.way = way\n this.standUp()\n this.followTags()\n /* The content is made again inside the scene standing, which keeps the camera: from one figure to eight it stood inside them. */\n requestAnimationFrame(() => this.fitView())\n }\n\n /** The one figure at another size on an axis, held to what the figure declares, its centre kept on the board's. */\n private tryAxis(axis: 'x' | 'y' | 'z', value: number) {\n const asset = this.asset\n const used = asset ? sizeWithinRange(asset, axis, value) : undefined\n if (used === undefined || !this.trying) return\n this.trying = { ...this.trying, [axis]: used }\n const instance = this.scene?.root?.components?.[0] as { model?: { width?: number; height?: number }; set(props: Record<string, unknown>): void } | undefined\n /* The instance's box is the body at the sizes tried, not the sizes (bodyAtSize). */\n const box = bodyAtSize(asset!, this.trying) ?? this.trying\n instance?.set({ width: box.x, depth: box.y, height: box.z })\n const { width = 0, height = 0 } = instance?.model ?? {}\n instance?.set({ left: this.board.width / 2 - width / 2, top: this.board.height / 2 - height / 2 })\n }\n\n /** The figure as stretched, whole in view: done once the slider is let go, so the ground does not slide under a drag. */\n fitView() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n private renderDrivers(asset: FigureAsset, controls: FigureGraphStateInput[], clips: string[]) {\n const changed = controls.filter(c => this.giving[c.id] !== undefined && this.giving[c.id] !== asset.stateDefaults[c.id])\n return html`<div clips>\n ${changed.length\n ? html`<button pose title=${i18next.t('figure.text.pose-as-default-explained')} @click=${() => this.poseAsDefault()}>\n ${i18next.t('figure.button.pose-as-default')}\n </button>`\n : nothing}\n ${controls.map(control => {\n const value = this.giving[control.id] ?? asset.stateDefaults[control.id] ?? control.min\n const step = Math.max((control.max - control.min) / 100, 0.01)\n const label = asset.stateInputs?.[control.id]?.label ?? control.id\n return html`<label>\n <span>${label} <span drive>${unitWord(control.unit)}</span></span>\n ${this.renderDial(control, value)}\n <input\n type=\"range\"\n min=${control.min}\n max=${control.max}\n step=${step}\n .value=${String(value)}\n @input=${(e: Event) => this.give(control.id, Number((e.target as HTMLInputElement).value))}\n />\n <output>${Math.round(value)}</output>\n </label>`\n })}\n ${clips.map(clip => {\n /*\n A clip nothing has driven stands still, here as on a board: the instances get a speed only from `drive`. The\n slider showed 1.00 over rollers that did not turn (2026-10-03). It shows what plays -- 0 until moved.\n */\n const value = this.driving[clip] ?? 0\n return html`<label>\n <span>${clip} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(value)} @input=${(e: Event) => this.drive(clip, Number((e.target as HTMLInputElement).value))} />\n <output>${value.toFixed(2)}</output>\n </label>`\n })}\n ${valueRowsOf(asset).map(row => this.renderDataValue(row))}\n ${(asset.motionGroups ?? []).map(group => {\n const playing = this.moving[group.id] ?? { clip: group.defaultClip, speed: 0 }\n /* A field the data writes wins over the group's own setting, here as on a board: it is moved by the data values above. */\n const byData = motionWrittenByData(asset)[group.id] ?? { clip: false, speed: false }\n return html`${byData.clip\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.clip')}</span></span>\n <select aria-label=${group.label} @change=${(e: Event) => this.move(group.id, { ...playing, clip: (e.target as HTMLSelectElement).value })}>\n ${group.clips.map(c => html`<option value=${c} ?selected=${c === playing.clip}>${c}</option>`)}\n </select>\n </label>`}\n ${byData.speed\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(playing.speed)} @input=${(e: Event) => this.move(group.id, { ...playing, speed: Number((e.target as HTMLInputElement).value) })} />\n <output>${playing.speed.toFixed(2)}</output>\n </label>`}`\n })}\n </div>`\n }\n\n /** A value the data's bindings read, as the board's saved values give it: a number on a slider when it has a range, a choice when it is closed. */\n private renderDataValue(row: FigureDataRow) {\n const node = row.node\n const label = row.label ?? row.path\n const fallback = 'default' in node ? node.default : undefined\n const value = this.valuing[row.path] ?? fallback\n if (node.kind === 'number') {\n const ranged = node.min !== undefined && node.max !== undefined && node.max > node.min\n return html`<label>\n <span>${label} <span drive>${unitWord(node.unit)}</span></span>\n <span></span>\n ${ranged\n ? html`<input type=\"range\" min=${node.min!} max=${node.max!} step=${Math.max((node.max! - node.min!) / 100, 0.01)} .value=${String(value ?? node.min)} @input=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <output>${value === undefined ? '' : Number(value).toFixed(2)}</output>`\n : html`<input type=\"number\" step=\"any\" .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <span></span>`}\n </label>`\n }\n const domain = domainOf(node)\n if (!domain.length)\n return html`<label>\n <span>${label}</span>\n <input aria-label=${label} .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n </label>`\n return html`<label>\n <span>${label}</span>\n <select aria-label=${label} @change=${(e: Event) => this.value(row, (e.target as HTMLSelectElement).value)}>\n ${domain.map(v => html`<option value=${String(v)} ?selected=${v === value}>${typeof v === 'boolean' ? i18next.t(v ? 'figure.label.data-true' : 'figure.label.data-false') : v}</option>`)}\n </select>\n </label>`\n }\n\n private value(row: FigureDataRow, typed: string) {\n const value = typedValueOf(row.node, typed)\n const next = { ...this.valuing }\n if (typeof value === 'number' && Number.isNaN(value)) delete next[row.path]\n else next[row.path] = value\n this.valuing = next\n this.tellInstances('figureValues', this.valuing)\n }\n\n private move(group: string, playing: { clip: string; speed: number }) {\n this.moving = { ...this.moving, [group]: playing }\n this.tellInstances('motion', Object.fromEntries(Object.entries(this.moving).map(([id, m]) => [id, { ...m, paused: false }])))\n }\n\n private renderDial(control: { unit: string; min: number; max: number }, value: number) {\n if (control.unit !== 'deg') return html`<span></span>`\n const dial = dialShape(control.min, control.max, value)\n const span = dial.radius * 2 + 2\n return html`<svg dial viewBox=\"0 0 ${span} ${span}\" aria-hidden=\"true\">\n <path d=${dial.sector}></path>\n <circle cx=${dial.centre.x} cy=${dial.centre.y} r=${dial.radius}></circle>\n <line x1=${dial.centre.x} y1=${dial.centre.y} x2=${dial.needle.x} y2=${dial.needle.y}></line>\n </svg>`\n }\n\n private drive(clip: string, value: number) {\n this.driving = { ...this.driving, [clip]: value }\n this.tellInstances('clips', this.driving)\n }\n\n private give(id: string, value: number) {\n this.giving = { ...this.giving, [id]: value }\n this.tellInstances('parameters', this.giving)\n }\n\n private poseAsDefault() {\n this.dispatchEvent(new CustomEvent('part-edit', { detail: { edit: { kind: 'set-state-defaults', values: { ...this.giving } } }, bubbles: true, composed: true }))\n this.giving = {}\n }\n\n private tellInstances(key: 'clips' | 'parameters' | 'motion' | 'figureValues', values: Record<string, unknown> | null) {\n for (const component of this.scene?.root?.components ?? []) component.set?.(key, values === null ? null : { ...values })\n }\n\n /** The tried data to the figures standing now, as their \\`data\\`: the preview's board is not saved. */\n private tellData(data: unknown) {\n for (const component of this.scene?.root?.components ?? []) component.set?.('data', data === null || data === undefined ? null : structuredClone(data))\n }\n\n\n /** The data sample to the figures standing now. */\n private tellSample() {\n if (this.sample !== null && this.sample !== undefined) this.tellData(this.sample)\n }\n\n /** The sample legends as the scene's (its root container's, where a board's are): its tables choose again. */\n private tellLegends() {\n const container = this.scene?.rootContainer\n if (!container) return\n container.style = { ...this.legends }\n figureLegendSourcesChanged()\n }\n\n willUpdate(changed: Map<string, unknown>) {\n if (changed.has('sample') && this.scene) this.tellData(this.sample)\n if (changed.has('legends') && this.scene) this.tellLegends()\n if (!this.hasUpdated) return\n if (!this.active) {\n this.stale = true\n return\n }\n if (this.stale || changed.has('active')) {\n this.stale = false\n this.standUp()\n return\n }\n if (changed.has('revision') || changed.has('context')) {\n this.standUp()\n return\n }\n if (!changed.has('view')) return\n const before = changed.get('view') as ViewSettings | undefined\n const now = this.view ?? DEFAULT_VIEW\n if (before?.placement !== now.placement || before?.ceilingHeight !== now.ceilingHeight) this.standUp()\n else this.scene?.root?.set?.(sceneLook(now))\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => {\n if (this.active) this.scene?.resize?.()\n })\n this.watcher.observe(this)\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n private standUp() {\n const asset = this.asset\n const view = this.view ?? DEFAULT_VIEW\n if (!asset || !asset.appearance.length) {\n this.cannot = i18next.t('figure.text.preview-needs-a-part')\n this.teardown()\n return\n }\n const signature = JSON.stringify([asset, view.placement, view.ceilingHeight, this.way])\n if (this.scene && this.standing === signature) return\n try {\n compileFigureAsset(asset)\n } catch {\n this.cannot = i18next.t('figure.text.preview-blocked-by-errors')\n this.teardown()\n return\n }\n try {\n /* Registered as a board registers it, under a type of this preview's own: a real type's drawings stay as they are. */\n const type = previewTypeOf(this.context)\n const size = this.authoredSize()\n /*\n The figure changed under a scene that is standing: the same type is registered again and the content made again\n inside the same 3D scene. Making a scene anew costs about a third of a second and its first drawing compiles the\n shaders again -- a value typed beside the preview held the screen for seconds. The scene is made anew only when\n there is none, for another figure, or when the content cannot be made again in place.\n */\n const again = this.scene?.rootContainer?.rebuildContentModel && this.registered === type\n if (!again) this.teardown()\n this.driving = {}\n this.moving = {}\n this.valuing = {}\n registerFigure(type, asset)\n this.registered = type\n /* Each instance stands in its body at the size it is asked (bodyAtSize), as a board reads it. */\n const boxOf = (asked: { x: number; y: number; z: number }) => bodyAtSize(asset, asked) ?? asked\n const { components, board } = this.way === 'one' ? previewOneInstance(type, boxOf(size)) : previewInstances(type, size, boxOf)\n this.board = board\n this.trying = this.way === 'one' ? { ...size } : undefined\n const model = {\n type: 'model-layer',\n width: board.width,\n height: board.height,\n /* As tall as the figure may grow: twice for the eight, the top of the height slider for the one. */\n depth: previewBoardDepth({ placement: asset.placement, base: { y: size.y } }, view.ceilingHeight, this.way === 'one' ? Math.max(1, (sizeSpanOf(asset, 'y')?.max ?? size.y) / size.y) : PREVIEW_FACTOR),\n threed: true,\n sky: 'color',\n ...sceneLook(view),\n placement: view.placement,\n heights: { floor: 0, ceiling: view.ceilingHeight },\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n components\n }\n if (again) {\n try {\n this.scene!.rootContainer!.rebuildContentModel!(model, { preserveThreeD: true })\n this.standing = signature\n this.cannot = ''\n this.tellLegends()\n this.tellSample()\n this.followTags()\n return\n } catch {\n this.teardown()\n registerFigure(type, asset)\n this.registered = type\n }\n }\n this.scene = create({\n target: this.stage,\n model,\n style: { ...this.legends },\n mode: 0\n }) as SceneHandle\n this.standing = signature\n this.scene.resize?.()\n this.scene.fit?.('ratio')\n this.scene.root?.fitCameraToModel?.()\n this.cannot = ''\n this.tellSample()\n this.followTags()\n } catch (error) {\n this.cannot = (error as Error).message\n }\n }\n\n private teardown() {\n cancelAnimationFrame(this.tagFrame)\n this.tags = []\n this.scene?.dispose?.()\n this.scene = undefined\n this.standing = undefined\n if (this.registered) unregisterFigure(this.registered)\n this.registered = undefined\n }\n}\n"]}
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@@ -15,8 +15,8 @@ declare const FigureProperties_base: (new (...args: any[]) => LitElement) & type
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15
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* Two kinds of change leave this tab, and it does neither itself:
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* - `command` carries an authoring command (rename, where it stands, taking the mounting face off). The page runs
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* it through the session, so it is one step of the same undo history as every other edit, and is saved with it.
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-
* - `catalog` carries a change to the row (category, tags). Those are not in the asset; the page
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* to the saved row
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+
* - `catalog` carries a change to the row (category, tags). Those are not in the asset; the page holds them and
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* 「저장」 writes them to the saved row with the figure, so they need a saved figure. They are not undone.
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*/
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export declare class FigureProperties extends FigureProperties_base {
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static styles: import("lit").CSSResult[];
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@@ -27,6 +27,8 @@ export declare class FigureProperties extends FigureProperties_base {
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figureCategory?: string;
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/** The categories the server allows (LV figure-server design G5): chosen from, and fixed once set. Null: free text. */
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figureCategories?: string[] | null;
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+
/** The category the server holds: with a vocabulary it is fixed; one chosen and not saved yet may be chosen again. */
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+
figureCategorySaved?: string;
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figureTags?: string[];
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private facts;
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private lastDrawn?;
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