@things-factory/figure-ui 10.1.225 → 10.1.226

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/client/modeller/consumer-capabilities.ts +15 -0
  2. package/client/modeller/editor-styles.ts +18 -1
  3. package/client/modeller/editor.ts +38 -26
  4. package/client/modeller/figure-capability-panel.ts +31 -10
  5. package/client/modeller/figure-clips.ts +2 -1
  6. package/client/modeller/figure-controls.ts +4 -3
  7. package/client/modeller/figure-data-panel.ts +24 -7
  8. package/client/modeller/figure-links.ts +5 -5
  9. package/client/modeller/figure-material-panel.ts +2 -0
  10. package/client/modeller/figure-preview.ts +69 -2
  11. package/client/modeller/figure-recipe-catalog.ts +4 -0
  12. package/client/modeller/figure-slot-layout-panel.ts +25 -8
  13. package/client/modeller/figure-verdict.ts +4 -1
  14. package/client/modeller/unit-words.ts +11 -0
  15. package/client/pages/figure-modeller-page.ts +3 -2
  16. package/dist-client/modeller/consumer-capabilities.d.ts +11 -0
  17. package/dist-client/modeller/consumer-capabilities.js +14 -0
  18. package/dist-client/modeller/consumer-capabilities.js.map +1 -1
  19. package/dist-client/modeller/editor-styles.js +18 -1
  20. package/dist-client/modeller/editor-styles.js.map +1 -1
  21. package/dist-client/modeller/editor.js +38 -26
  22. package/dist-client/modeller/editor.js.map +1 -1
  23. package/dist-client/modeller/figure-capability-panel.d.ts +3 -0
  24. package/dist-client/modeller/figure-capability-panel.js +29 -11
  25. package/dist-client/modeller/figure-capability-panel.js.map +1 -1
  26. package/dist-client/modeller/figure-clips.js +2 -1
  27. package/dist-client/modeller/figure-clips.js.map +1 -1
  28. package/dist-client/modeller/figure-controls.js +4 -3
  29. package/dist-client/modeller/figure-controls.js.map +1 -1
  30. package/dist-client/modeller/figure-data-panel.js +24 -7
  31. package/dist-client/modeller/figure-data-panel.js.map +1 -1
  32. package/dist-client/modeller/figure-links.js +5 -5
  33. package/dist-client/modeller/figure-links.js.map +1 -1
  34. package/dist-client/modeller/figure-material-panel.js +2 -0
  35. package/dist-client/modeller/figure-material-panel.js.map +1 -1
  36. package/dist-client/modeller/figure-preview.d.ts +3 -0
  37. package/dist-client/modeller/figure-preview.js +78 -2
  38. package/dist-client/modeller/figure-preview.js.map +1 -1
  39. package/dist-client/modeller/figure-recipe-catalog.js +4 -0
  40. package/dist-client/modeller/figure-recipe-catalog.js.map +1 -1
  41. package/dist-client/modeller/figure-slot-layout-panel.d.ts +1 -1
  42. package/dist-client/modeller/figure-slot-layout-panel.js +25 -8
  43. package/dist-client/modeller/figure-slot-layout-panel.js.map +1 -1
  44. package/dist-client/modeller/figure-verdict.js +4 -1
  45. package/dist-client/modeller/figure-verdict.js.map +1 -1
  46. package/dist-client/modeller/unit-words.d.ts +5 -0
  47. package/dist-client/modeller/unit-words.js +12 -0
  48. package/dist-client/modeller/unit-words.js.map +1 -0
  49. package/dist-client/pages/figure-modeller-page.js +3 -2
  50. package/dist-client/pages/figure-modeller-page.js.map +1 -1
  51. package/dist-client/tsconfig.tsbuildinfo +1 -1
  52. package/package.json +9 -9
  53. package/test/browser/editing-page.js +3 -3
  54. package/test/browser/editing.check.mjs +5 -5
  55. package/test/browser/links-page.js +1 -1
  56. package/test/browser/links.check.mjs +2 -3
  57. package/test/browser/modeller-page.js +4 -4
  58. package/test/browser/modeller-revision.check.mjs +5 -5
  59. package/test/browser/modeller.check.mjs +5 -5
  60. package/test/browser/parts.check.mjs +2 -2
  61. package/test/browser/product-page.check.mjs +6 -0
  62. package/test/browser/props.check.mjs +3 -4
  63. package/test/browser/row-preview.check.mjs +3 -3
  64. package/test/browser/screen.check.mjs +13 -11
  65. package/test/consumer-capabilities.test.ts +7 -0
  66. package/test/links.test.ts +1 -1
  67. package/test/refusals.test.ts +1 -1
  68. package/translations/en.json +23 -12
  69. package/translations/es.json +23 -12
  70. package/translations/ja.json +24 -13
  71. package/translations/ko.json +82 -71
  72. package/translations/ms.json +23 -12
  73. package/translations/zh.json +23 -12
@@ -1 +1 @@
1
- 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{ css, html, LitElement, nothing, svg } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { MATERIAL_PRESETS, SEGMENT_PRESETS, figureTrianglesOf } from '@hatiolab/figure-model'\nimport { activePalette } from '@hatiolab/things-scene'\nimport type { FigureAssetGeometry, FigureMaterial, FigurePartEdit } from '@hatiolab/figure-model'\nimport { SidePanelStyles } from '@things-factory/figure-viewer/dist-client/side-panel-styles.js'\nimport { isRoundBody } from './starting-shape.js'\nimport { glowOf, materialEditOf, offeredPaletteOf } from './material-edit.js'\n\n/** The purpose each palette role is for, by its token. */\nconst PURPOSE: Record<string, string> = {\n 'palette.primary': 'primary',\n 'palette.accent': 'accent',\n 'palette.neutral': 'neutral',\n 'palette.dark': 'dark',\n 'palette.light': 'light',\n 'palette.surface': 'surface',\n 'palette.status-danger': 'danger',\n 'palette.status-warning': 'warning',\n 'palette.status-info': 'info',\n 'palette.status-success': 'success'\n}\nexport const purposeOf = (token?: string) => i18next.t(`figure.label.palette-purpose-${PURPOSE[token ?? ''] ?? 'registered'}`)\n\n/** Bodies with a rim — the ones `set-segments` accepts. */\nconst DEFAULT_SEGMENTS = 12\n\n/**\n * 재질 — a part's material.\n *\n * An earlier editor showed the colour role as a raw token (`palette.dark`) in a select and nothing else. The material\n * holds the colour role, a preset, transparency and a glow; a round body also has how finely its rim is drawn. This\n * shows those: painted colours and lit colours as two groups of swatches, each named for what it\n * is for.\n *\n * Not here, because a material has no place for them: flat shading and casting\n * shadows. The glow's colour comes from the lit colours.\n *\n * Every change leaves as one `part-edit`; the editor runs it through the session, one step of the undo history.\n */\n@customElement('figure-material-panel')\nexport class FigureMaterialPanel extends localize(i18next)(LitElement) {\n static styles = [SidePanelStyles, css`\n :host {\n display: block;\n }\n /* The rarer half, drawn inside the 「더 보기」 fold: the fold gives the padding and the line. */\n div[more] {\n display: grid;\n gap: 8px;\n }\n div[field] {\n display: grid;\n gap: 4px;\n }\n /* A slider and its value on one line, the value at the end where the eye finishes. */\n div[slider] {\n display: grid;\n grid-template-columns: minmax(0, 1fr) 3em;\n align-items: center;\n gap: 8px;\n }\n div[slider] output {\n text-align: right;\n font-variant-numeric: tabular-nums;\n }\n div[swatches] {\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n }\n button[swatch] {\n width: 22px;\n height: 22px;\n padding: 0;\n border-radius: 50%;\n border: 1px solid var(--md-sys-color-outline-variant);\n background: var(--swatch);\n cursor: pointer;\n }\n button[swatch][on] {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: 1px;\n }\n select,\n input[type='range'] {\n font: inherit;\n min-width: 0;\n }\n /* The segment picker: the four common counts as their silhouettes with their triangle cost, the rest folded. */\n div[segments] {\n display: grid;\n grid-template-columns: repeat(4, 1fr);\n gap: 4px;\n }\n button[seg] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n padding: 6px 2px 4px;\n font: inherit;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[seg]:hover:not([on]) {\n background-color: var(--md-sys-color-surface-container);\n }\n button[seg][on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n /* Small, and 12 and 16 both read as circles: large enough for the corners to show. */\n button[seg] svg {\n display: block;\n width: 32px;\n height: 32px;\n }\n button[seg] svg polygon {\n fill: var(--md-sys-color-surface-container-highest);\n stroke: currentColor;\n stroke-width: 1.1;\n stroke-linejoin: miter;\n }\n button[seg][on] svg polygon {\n fill: var(--md-sys-color-surface-container-lowest);\n }\n button[seg] b {\n font-weight: 600;\n }\n button[seg] small {\n margin: 0;\n }\n details[free] summary {\n margin-top: 4px;\n cursor: pointer;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[presets] {\n display: flex;\n gap: 4px;\n margin-top: 4px;\n }\n div[presets] button {\n flex: 1;\n padding: 3px 0;\n font: inherit;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n div[presets] button[on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n `]\n\n /** The selected body as evaluated — its material, its segments and its shape. */\n @property({ attribute: false }) body?: FigureAssetGeometry & { id: string }\n /** The asset's palette, token → colour. */\n @property({ attribute: false }) palette: Record<string, string> = {}\n @property({ type: Boolean }) locked = false\n /**\n * Which half to draw. `look` is what most parts need -- the colour role and the preset; `more` is what few parts\n * need -- transparency, glow and the segments of a round part -- drawn in the properties' 「더 보기」 fold.\n */\n @property({ type: String }) show: 'look' | 'more' = 'look'\n /** The glow while its slider is dragged: shown beside it and drawn on the canvas, recorded on release. */\n @state() private glowing?: number\n\n render() {\n const part = this.body\n if (!part) return nothing\n const material = part.material\n /*\n The roles offered are the app's palette, with any the asset carries beyond it. A new asset carries\n only its primary colour; a role it lacks is sent with its colour and added in the same edit (`put`).\n */\n const entries = Object.entries(this.offered())\n const painted = entries.filter(([token]) => !token.startsWith('palette.status-'))\n const lit = entries.filter(([token]) => token.startsWith('palette.status-'))\n const glow = material.emissive\n if (this.show === 'more') return this.renderMore(part, painted, lit)\n return html`<section>\n <h3>${i18next.t('figure.label.part-material')}</h3>\n <div field>\n <label>${i18next.t('figure.label.palette-role')}</label>\n <div swatches>${this.swatches(painted, material.token, token => this.put({ token }))}</div>\n ${lit.length\n ? html`<small>${i18next.t('figure.label.status-colors')}</small>\n <div swatches>${this.swatches(lit, material.token, token => this.put({ token }))}</div>`\n : nothing}\n </div>\n <div form>\n <span>${i18next.t('figure.label.preset')}</span>\n <select\n ?disabled=${this.locked}\n @change=${(e: Event) => this.put({ preset: ((e.target as HTMLSelectElement).value || undefined) as FigureMaterial['preset'] })}\n >\n <option value=\"\" ?selected=${!material.preset}>${i18next.t('figure.label.none')}</option>\n ${MATERIAL_PRESETS.map(\n preset => html`<option value=${preset} ?selected=${preset === material.preset}>${i18next.t('figure.label.preset-' + preset)}</option>`\n )}\n </select>\n </div>\n </section>`\n }\n\n /** Transparency, glow and segments: few parts need them, so they wait in the 「더 보기」 fold. */\n private renderMore(part: FigureAssetGeometry & { id: string }, painted: [string, string][], lit: [string, string][]) {\n const material = part.material\n const glow = material.emissive\n return html`<div more>\n <label toggle>\n <input\n type=\"checkbox\"\n ?disabled=${this.locked}\n .checked=${!!material.transparent}\n @change=${(e: Event) => this.put({ transparent: (e.target as HTMLInputElement).checked || undefined })}\n />\n ${i18next.t('figure.label.transparent')}\n </label>\n <div form>\n <span>${i18next.t('figure.label.emissive')}</span>\n <div slider>\n <input\n type=\"range\"\n min=\"0\"\n max=\"1\"\n step=\"0.05\"\n ?disabled=${this.locked}\n .value=${String(glow?.intensity ?? 0)}\n @input=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value), true)}\n @change=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value))}\n />\n <output>${(this.glowing ?? glow?.intensity ?? 0).toFixed(2)}</output>\n </div>\n </div>\n ${glow\n ? html`<div field>\n <label>${i18next.t('figure.label.emissive-color')}</label>\n <div swatches>${this.swatches(lit.length ? lit : painted, glow.token, token => this.put({ emissive: { ...glow, token } }))}</div>\n </div>`\n : nothing}\n ${this.renderSegments(part)}\n </div>`\n }\n\n private renderSegments(part: FigureAssetGeometry & { id: string }) {\n if (!isRoundBody((part as { shape?: never }).shape)) return nothing\n const current = part.segments ?? DEFAULT_SEGMENTS\n return html`\n <div field>\n <label>${i18next.t('figure.label.segments')}</label>\n <div segments>\n ${SEGMENT_PRESETS.slice(0, 4).map(\n preset => html`<button\n seg\n ?on=${preset === current}\n ?disabled=${this.locked}\n @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}\n >\n ${silhouette(preset)}\n <b>${preset}</b>\n <small>${i18next.t('figure.text.n-triangles', { count: figureTrianglesOf({ ...part, segments: preset }) })}</small>\n </button>`\n )}\n </div>\n <details free ?open=${SEGMENT_PRESETS.slice(4).includes(current as never)}>\n <summary>${i18next.t('figure.text.more-segment-options')}</summary>\n <div presets>\n ${SEGMENT_PRESETS.slice(4).map(\n preset => html`<button ?on=${preset === current} ?disabled=${this.locked} @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}>\n ${preset}\n </button>`\n )}\n </div>\n </details>\n </div>\n `\n }\n\n private swatches(entries: [string, string][], chosen: string | undefined, pick: (token: string) => void) {\n return entries.map(\n ([token, colour]) => html`<button\n swatch\n ?on=${token === chosen}\n ?disabled=${this.locked}\n title=${purposeOf(token)}\n aria-label=${purposeOf(token)}\n style=\"--swatch:${colour}\"\n @click=${() => pick(token)}\n ></button>`\n )\n }\n\n private offered(): Record<string, string> {\n return offeredPaletteOf(activePalette() as Record<string, string>, this.palette)\n }\n\n private glow(intensity: number, live = false) {\n this.glowing = live ? intensity : undefined\n this.put(glowOf(this.body!.material, intensity), live)\n }\n\n /** A material change: recorded, or -- while a slider is dragged -- only drawn (`part-live`). */\n private put(patch: Partial<FigureMaterial>, live = false) {\n const edit = materialEditOf(this.body!.id, this.body!.material, patch, this.palette, this.offered())\n if (live) this.dispatchEvent(new CustomEvent('part-live', { detail: { edit }, bubbles: true, composed: true }))\n else this.edit(edit)\n }\n\n private edit(edit: FigurePartEdit) {\n this.dispatchEvent(new CustomEvent('part-edit', { detail: { edit }, bubbles: true, composed: true }))\n }\n}\n\n/** A regular polygon of this many sides -- how round a body with this rim count looks from its end. */\nfunction silhouette(segments: number) {\n const points: string[] = []\n for (let i = 0; i < segments; i++) {\n const angle = -Math.PI / 2 + (i * 2 * Math.PI) / segments\n points.push(`${(16 + 13 * Math.cos(angle)).toFixed(2)},${(16 + 13 * Math.sin(angle)).toFixed(2)}`)\n }\n return svg`<svg viewBox=\"0 0 32 32\" aria-hidden=\"true\"><polygon points=${points.join(' ')}></polygon></svg>`\n}\n"]}
1
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{ css, html, LitElement, nothing, svg } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { MATERIAL_PRESETS, SEGMENT_PRESETS, figureTrianglesOf } from '@hatiolab/figure-model'\nimport { activePalette } from '@hatiolab/things-scene'\nimport type { FigureAssetGeometry, FigureMaterial, FigurePartEdit } from '@hatiolab/figure-model'\nimport { SidePanelStyles } from '@things-factory/figure-viewer/dist-client/side-panel-styles.js'\nimport { isRoundBody } from './starting-shape.js'\nimport { glowOf, materialEditOf, offeredPaletteOf } from './material-edit.js'\n\n/** The purpose each palette role is for, by its token. */\nconst PURPOSE: Record<string, string> = {\n 'palette.primary': 'primary',\n 'palette.accent': 'accent',\n 'palette.neutral': 'neutral',\n 'palette.dark': 'dark',\n 'palette.light': 'light',\n 'palette.surface': 'surface',\n 'palette.status-danger': 'danger',\n 'palette.status-warning': 'warning',\n 'palette.status-info': 'info',\n 'palette.status-success': 'success'\n}\nexport const purposeOf = (token?: string) => i18next.t(`figure.label.palette-purpose-${PURPOSE[token ?? ''] ?? 'registered'}`)\n\n/** Bodies with a rim — the ones `set-segments` accepts. */\nconst DEFAULT_SEGMENTS = 12\n\n/**\n * 재질 — a part's material.\n *\n * An earlier editor showed the colour role as a raw token (`palette.dark`) in a select and nothing else. The material\n * holds the colour role, a preset, transparency and a glow; a round body also has how finely its rim is drawn. This\n * shows those: painted colours and lit colours as two groups of swatches, each named for what it\n * is for.\n *\n * Not here, because a material has no place for them: flat shading and casting\n * shadows. The glow's colour comes from the lit colours.\n *\n * Every change leaves as one `part-edit`; the editor runs it through the session, one step of the undo history.\n */\n@customElement('figure-material-panel')\nexport class FigureMaterialPanel extends localize(i18next)(LitElement) {\n static styles = [SidePanelStyles, css`\n :host {\n display: block;\n }\n /* The rarer half, drawn inside the 「더 보기」 fold: the fold gives the padding and the line. */\n div[more] {\n display: grid;\n gap: 8px;\n }\n div[field] {\n display: grid;\n gap: 4px;\n }\n /* A slider and its value on one line, the value at the end where the eye finishes. */\n div[slider] {\n display: grid;\n grid-template-columns: minmax(0, 1fr) 3em;\n align-items: center;\n gap: 8px;\n }\n div[slider] output {\n text-align: right;\n font-variant-numeric: tabular-nums;\n }\n div[swatches] {\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n }\n button[swatch] {\n width: 22px;\n height: 22px;\n padding: 0;\n border-radius: 50%;\n border: 1px solid var(--md-sys-color-outline-variant);\n background: var(--swatch);\n cursor: pointer;\n }\n button[swatch][on] {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: 1px;\n }\n select,\n input[type='range'] {\n font: inherit;\n min-width: 0;\n }\n /* The segment picker: the four common counts as their silhouettes with their triangle cost, the rest folded. */\n div[segments] {\n display: grid;\n grid-template-columns: repeat(4, 1fr);\n gap: 4px;\n }\n button[seg] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n padding: 6px 2px 4px;\n font: inherit;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[seg]:hover:not([on]) {\n background-color: var(--md-sys-color-surface-container);\n }\n button[seg][on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n /* Small, and 12 and 16 both read as circles: large enough for the corners to show. */\n button[seg] svg {\n display: block;\n width: 32px;\n height: 32px;\n }\n button[seg] svg polygon {\n fill: var(--md-sys-color-surface-container-highest);\n stroke: currentColor;\n stroke-width: 1.1;\n stroke-linejoin: miter;\n }\n button[seg][on] svg polygon {\n fill: var(--md-sys-color-surface-container-lowest);\n }\n button[seg] b {\n font-weight: 600;\n }\n button[seg] small {\n margin: 0;\n }\n details[free] summary {\n margin-top: 4px;\n cursor: pointer;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[presets] {\n display: flex;\n gap: 4px;\n margin-top: 4px;\n }\n div[presets] button {\n flex: 1;\n padding: 3px 0;\n font: inherit;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n div[presets] button[on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n `]\n\n /** The selected body as evaluated — its material, its segments and its shape. */\n @property({ attribute: false }) body?: FigureAssetGeometry & { id: string }\n /** The asset's palette, token → colour. */\n @property({ attribute: false }) palette: Record<string, string> = {}\n @property({ type: Boolean }) locked = false\n /**\n * Which half to draw. `look` is what most parts need -- the colour role and the preset; `more` is what few parts\n * need -- transparency, glow and the segments of a round part -- drawn in the properties' 「더 보기」 fold.\n */\n @property({ type: String }) show: 'look' | 'more' = 'look'\n /** The glow while its slider is dragged: shown beside it and drawn on the canvas, recorded on release. */\n @state() private glowing?: number\n\n render() {\n const part = this.body\n if (!part) return nothing\n const material = part.material\n /*\n The roles offered are the app's palette, with any the asset carries beyond it. A new asset carries\n only its primary colour; a role it lacks is sent with its colour and added in the same edit (`put`).\n */\n const entries = Object.entries(this.offered())\n const painted = entries.filter(([token]) => !token.startsWith('palette.status-'))\n const lit = entries.filter(([token]) => token.startsWith('palette.status-'))\n const glow = material.emissive\n if (this.show === 'more') return this.renderMore(part, painted, lit)\n return html`<section>\n <h3>${i18next.t('figure.label.part-material')}</h3>\n <div field>\n <label>${i18next.t('figure.label.palette-role')}</label>\n <div swatches>${this.swatches(painted, material.token, token => this.put({ token }))}</div>\n ${lit.length\n ? html`<small>${i18next.t('figure.label.status-colors')}</small>\n <div swatches>${this.swatches(lit, material.token, token => this.put({ token }))}</div>`\n : nothing}\n </div>\n <div form>\n <span>${i18next.t('figure.label.preset')}</span>\n <select\n ?disabled=${this.locked}\n @change=${(e: Event) => this.put({ preset: ((e.target as HTMLSelectElement).value || undefined) as FigureMaterial['preset'] })}\n >\n <option value=\"\" ?selected=${!material.preset}>${i18next.t('figure.label.none')}</option>\n ${MATERIAL_PRESETS.map(\n preset => html`<option value=${preset} ?selected=${preset === material.preset}>${i18next.t('figure.label.preset-' + preset)}</option>`\n )}\n </select>\n </div>\n </section>`\n }\n\n /** Transparency, glow and segments: few parts need them, so they wait in the 「더 보기」 fold. */\n private renderMore(part: FigureAssetGeometry & { id: string }, painted: [string, string][], lit: [string, string][]) {\n const material = part.material\n const glow = material.emissive\n /* Under its own title: below 「단면」 without one, transparency and glow read as the section's (sweep 2026-10-27 U21). */\n return html`<div more>\n <h3>${i18next.t('figure.label.part-material')}</h3>\n <label toggle>\n <input\n type=\"checkbox\"\n ?disabled=${this.locked}\n .checked=${!!material.transparent}\n @change=${(e: Event) => this.put({ transparent: (e.target as HTMLInputElement).checked || undefined })}\n />\n ${i18next.t('figure.label.transparent')}\n </label>\n <div form>\n <span>${i18next.t('figure.label.emissive')}</span>\n <div slider>\n <input\n type=\"range\"\n min=\"0\"\n max=\"1\"\n step=\"0.05\"\n ?disabled=${this.locked}\n .value=${String(glow?.intensity ?? 0)}\n @input=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value), true)}\n @change=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value))}\n />\n <output>${(this.glowing ?? glow?.intensity ?? 0).toFixed(2)}</output>\n </div>\n </div>\n ${glow\n ? html`<div field>\n <label>${i18next.t('figure.label.emissive-color')}</label>\n <div swatches>${this.swatches(lit.length ? lit : painted, glow.token, token => this.put({ emissive: { ...glow, token } }))}</div>\n </div>`\n : nothing}\n ${this.renderSegments(part)}\n </div>`\n }\n\n private renderSegments(part: FigureAssetGeometry & { id: string }) {\n if (!isRoundBody((part as { shape?: never }).shape)) return nothing\n const current = part.segments ?? DEFAULT_SEGMENTS\n return html`\n <div field>\n <label>${i18next.t('figure.label.segments')}</label>\n <div segments>\n ${SEGMENT_PRESETS.slice(0, 4).map(\n preset => html`<button\n seg\n ?on=${preset === current}\n ?disabled=${this.locked}\n @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}\n >\n ${silhouette(preset)}\n <b>${preset}</b>\n <small>${i18next.t('figure.text.n-triangles', { count: figureTrianglesOf({ ...part, segments: preset }) })}</small>\n </button>`\n )}\n </div>\n <details free ?open=${SEGMENT_PRESETS.slice(4).includes(current as never)}>\n <summary>${i18next.t('figure.text.more-segment-options')}</summary>\n <div presets>\n ${SEGMENT_PRESETS.slice(4).map(\n preset => html`<button ?on=${preset === current} ?disabled=${this.locked} @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}>\n ${preset}\n </button>`\n )}\n </div>\n </details>\n </div>\n `\n }\n\n private swatches(entries: [string, string][], chosen: string | undefined, pick: (token: string) => void) {\n return entries.map(\n ([token, colour]) => html`<button\n swatch\n ?on=${token === chosen}\n ?disabled=${this.locked}\n title=${purposeOf(token)}\n aria-label=${purposeOf(token)}\n style=\"--swatch:${colour}\"\n @click=${() => pick(token)}\n ></button>`\n )\n }\n\n private offered(): Record<string, string> {\n return offeredPaletteOf(activePalette() as Record<string, string>, this.palette)\n }\n\n private glow(intensity: number, live = false) {\n this.glowing = live ? intensity : undefined\n this.put(glowOf(this.body!.material, intensity), live)\n }\n\n /** A material change: recorded, or -- while a slider is dragged -- only drawn (`part-live`). */\n private put(patch: Partial<FigureMaterial>, live = false) {\n const edit = materialEditOf(this.body!.id, this.body!.material, patch, this.palette, this.offered())\n if (live) this.dispatchEvent(new CustomEvent('part-live', { detail: { edit }, bubbles: true, composed: true }))\n else this.edit(edit)\n }\n\n private edit(edit: FigurePartEdit) {\n this.dispatchEvent(new CustomEvent('part-edit', { detail: { edit }, bubbles: true, composed: true }))\n }\n}\n\n/** A regular polygon of this many sides -- how round a body with this rim count looks from its end. */\nfunction silhouette(segments: number) {\n const points: string[] = []\n for (let i = 0; i < segments; i++) {\n const angle = -Math.PI / 2 + (i * 2 * Math.PI) / segments\n points.push(`${(16 + 13 * Math.cos(angle)).toFixed(2)},${(16 + 13 * Math.sin(angle)).toFixed(2)}`)\n }\n return svg`<svg viewBox=\"0 0 32 32\" aria-hidden=\"true\"><polygon points=${points.join(' ')}></polygon></svg>`\n}\n"]}
@@ -46,12 +46,15 @@ export declare class FigurePreview extends FigurePreview_base {
46
46
  controls?: Record<string, number>;
47
47
  } | undefined;
48
48
  private scene?;
49
+ private tags;
50
+ private tagFrame;
49
51
  private standing?;
50
52
  private registered?;
51
53
  private watcher?;
52
54
  render(): import("lit-html").TemplateResult<1>;
53
55
  /** The one figure's size: a slider per axis the figure lets change, and what it is at the size tried. */
54
56
  private renderSizes;
57
+ private followTags;
55
58
  private chooseWay;
56
59
  /** The one figure at another size on an axis, held to what the figure declares, its centre kept on the board's. */
57
60
  private tryAxis;
@@ -2,6 +2,8 @@ import { __decorate, __metadata } from "tslib";
2
2
  import { css, html, LitElement, nothing, unsafeCSS } from 'lit';
3
3
  import { customElement, property, query, state } from 'lit/decorators.js';
4
4
  import { i18next, localize } from '@operato/i18n';
5
+ import { unitWord } from './unit-words.js';
6
+ import * as THREE from 'three';
5
7
  import { compileFigureAsset } from '@hatiolab/figure-model';
6
8
  import { create, figureLegendSourcesChanged, registerFigure, unregisterFigure } from '@hatiolab/things-scene';
7
9
  import { DEFAULT_VIEW, previewBoardDepth, sceneLook, WORKBENCH } from '@things-factory/figure-viewer/dist-client/figure-view.js';
@@ -41,6 +43,9 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
41
43
  /** One figure stretched by sliders, or the eight ways of growing side by side. */
42
44
  this.way = 'one';
43
45
  this.board = { width: 0, height: 0 };
46
+ /* The eight variants named over each one, where the camera shows it (sweep 2026-10-27 M4). */
47
+ this.tags = [];
48
+ this.tagFrame = 0;
44
49
  }
45
50
  static { this.styles = css `
46
51
  :host {
@@ -63,6 +68,23 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
63
68
  stage (the 1024 width, both side panels open) the controls lay over the help's button. One row that wraps keeps both
64
69
  whole: side by side when there is room, the controls above the help when there is not.
65
70
  */
71
+ /* A variant's name over its box: small, on the stage, never in the way of the pointer. */
72
+ div[tags] {
73
+ position: absolute;
74
+ inset: 0;
75
+ overflow: hidden;
76
+ pointer-events: none;
77
+ }
78
+ div[tags] span {
79
+ position: absolute;
80
+ transform: translate(-50%, calc(-100% - 4px));
81
+ padding: 1px 6px;
82
+ white-space: nowrap;
83
+ font-size: var(--ui-t-micro, 11px);
84
+ color: rgba(255, 255, 255, 0.92);
85
+ background-color: rgba(28, 28, 30, 0.72);
86
+ border-radius: 4px;
87
+ }
66
88
  div[foot] {
67
89
  position: absolute;
68
90
  left: 8px;
@@ -301,6 +323,7 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
301
323
  /* The part the help speaks of: the one picked in it, else the one chosen in the editor, else the first. */
302
324
  const setupPart = setupPartOf(this.setupPart, this.selected, asset?.appearance.map(p => p.target) ?? []);
303
325
  return html `<div stage></div>
326
+ ${this.tags.length ? html `<div tags>${this.tags.map(t => html `<span style=${`left:${t.x}px;top:${t.y}px`}>${t.name}</span>`)}</div>` : nothing}
304
327
  ${this.cannot
305
328
  ? html `<div cannot>${this.cannot}</div>`
306
329
  : html `<div legend>
@@ -344,11 +367,56 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
344
367
  <p said>${previewSizeWordsOf(asset, size, say)}</p>
345
368
  </div>`;
346
369
  }
370
+ /*
371
+ Each variant's name over its top, followed while the eight stand: the legend alone listed 「x · y · x·y …」 with
372
+ nothing saying which box was which (sweep 2026-10-27 M4).
373
+ */
374
+ followTags() {
375
+ cancelAnimationFrame(this.tagFrame);
376
+ if (this.way !== 'eight' || !this.scene) {
377
+ if (this.tags.length)
378
+ this.tags = [];
379
+ return;
380
+ }
381
+ const names = new Map(PREVIEW_WAYS.map(way => [`at-${way.name}`, way.axes.length ? way.name : i18next.t('figure.label.preview-base')]));
382
+ const box = new THREE.Box3();
383
+ const top = new THREE.Vector3();
384
+ const step = () => {
385
+ const root = this.scene?.root;
386
+ const camera = root?.activeCamera3d;
387
+ const canvas = root?.renderer3d?.domElement;
388
+ if (!camera || !canvas || this.way !== 'eight')
389
+ return;
390
+ const at = canvas.getBoundingClientRect();
391
+ const host = this.getBoundingClientRect();
392
+ const tags = [];
393
+ for (const component of root?.components ?? []) {
394
+ const name = names.get(component.model?.id ?? '');
395
+ const object = component._realObject?.object3d;
396
+ if (!name || !object)
397
+ continue;
398
+ box.setFromObject(object);
399
+ if (box.isEmpty())
400
+ continue;
401
+ box.getCenter(top);
402
+ top.y = box.max.y;
403
+ top.project(camera);
404
+ if (top.z > 1)
405
+ continue;
406
+ tags.push({ name, x: Math.round((top.x * 0.5 + 0.5) * at.width + at.left - host.left), y: Math.round((-top.y * 0.5 + 0.5) * at.height + at.top - host.top) });
407
+ }
408
+ if (JSON.stringify(tags) !== JSON.stringify(this.tags))
409
+ this.tags = tags;
410
+ this.tagFrame = requestAnimationFrame(step);
411
+ };
412
+ this.tagFrame = requestAnimationFrame(step);
413
+ }
347
414
  chooseWay(way) {
348
415
  if (way === this.way)
349
416
  return;
350
417
  this.way = way;
351
418
  this.standUp();
419
+ this.followTags();
352
420
  /* The content is made again inside the scene standing, which keeps the camera: from one figure to eight it stood inside them. */
353
421
  requestAnimationFrame(() => this.fitView());
354
422
  }
@@ -384,7 +452,7 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
384
452
  const step = Math.max((control.max - control.min) / 100, 0.01);
385
453
  const label = asset.stateInputs?.[control.id]?.label ?? control.id;
386
454
  return html `<label>
387
- <span>${label} <span drive>${control.unit}</span></span>
455
+ <span>${label} <span drive>${unitWord(control.unit)}</span></span>
388
456
  ${this.renderDial(control, value)}
389
457
  <input
390
458
  type="range"
@@ -443,7 +511,7 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
443
511
  if (node.kind === 'number') {
444
512
  const ranged = node.min !== undefined && node.max !== undefined && node.max > node.min;
445
513
  return html `<label>
446
- <span>${label} <span drive>${node.unit ?? ''}</span></span>
514
+ <span>${label} <span drive>${unitWord(node.unit)}</span></span>
447
515
  <span></span>
448
516
  ${ranged
449
517
  ? html `<input type="range" min=${node.min} max=${node.max} step=${Math.max((node.max - node.min) / 100, 0.01)} .value=${String(value ?? node.min)} @input=${(e) => this.value(row, e.target.value)} />
@@ -630,6 +698,7 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
630
698
  this.cannot = '';
631
699
  this.tellLegends();
632
700
  this.tellSample();
701
+ this.followTags();
633
702
  return;
634
703
  }
635
704
  catch {
@@ -650,12 +719,15 @@ let FigurePreview = class FigurePreview extends localize(i18next)(LitElement) {
650
719
  this.scene.root?.fitCameraToModel?.();
651
720
  this.cannot = '';
652
721
  this.tellSample();
722
+ this.followTags();
653
723
  }
654
724
  catch (error) {
655
725
  this.cannot = error.message;
656
726
  }
657
727
  }
658
728
  teardown() {
729
+ cancelAnimationFrame(this.tagFrame);
730
+ this.tags = [];
659
731
  this.scene?.dispose?.();
660
732
  this.scene = undefined;
661
733
  this.standing = undefined;
@@ -728,6 +800,10 @@ __decorate([
728
800
  state(),
729
801
  __metadata("design:type", Object)
730
802
  ], FigurePreview.prototype, "trying", void 0);
803
+ __decorate([
804
+ state(),
805
+ __metadata("design:type", Array)
806
+ ], FigurePreview.prototype, "tags", void 0);
731
807
  FigurePreview = __decorate([
732
808
  customElement('figure-preview')
733
809
  ], FigurePreview);
@@ -1 +1 @@
1
- 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{ css, html, LitElement, nothing, unsafeCSS } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { compileFigureAsset } from '@hatiolab/figure-model'\nimport type { FigureAsset, FigureDataRow, FigureDataValue, FigureGraphStateInput } from '@hatiolab/figure-model'\nimport { create, figureLegendSourcesChanged, registerFigure, unregisterFigure } from '@hatiolab/things-scene'\n\nimport { DEFAULT_VIEW, previewBoardDepth, sceneLook, WORKBENCH, type ViewSettings } from '@things-factory/figure-viewer/dist-client/figure-view.js'\nimport { dialShape } from './angle-dial.js'\nimport { domainOf, motionWrittenByData, typedValueOf, valueRowsOf } from './data-interface.js'\nimport { derivedOf, type FigureRevision } from './revision.js'\nimport { authoredSizeOf, bodyAtSize, PREVIEW_FACTOR, PREVIEW_WAYS, previewClampsOf, previewInstances, previewOneInstance, previewTypeOf, setupPartOf, sizeSpanOf, sizeWithinRange } from '@things-factory/figure-viewer/dist-client/preview-model.js'\nimport { previewSizeWordsOf } from './preview-size.js'\n\n/**\n * The figure placed on a board.\n *\n * The editing canvas shows the figure at the size it was made. Half of what a figure is lies in how it answers a\n * different size, so here the figure being authored is registered as a board registers it and placed as a\n * `FigureInstance` the author stretches with a slider per axis the figure lets change, its size and its rows' counts\n * said beside it (first 15 minutes, 2026-10-16: eight variants side by side at one scale made a 60 mm roller on a 3 m\n * conveyor a speck). The eight -- the size it was made, and each of the seven ways of growing one, two or three axes\n * twice as large, four to a row -- are a choice in the legend. The board draws them as it will on a real board --\n * placement, lights, environment, the same renderer.\n *\n * The controls: each value that poses the figure with a slider (and a dial for an angle), each clip's\n * speed, and 「이 자세를 기본으로」 to keep the pose as the one it stands in. Nothing here is edited; the canvas edits.\n */\n\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n /** The scene's container: it can make the content again while keeping the 3D renderer and the camera (undo and redo use it). */\n rootContainer?: {\n rebuildContentModel?: (model: unknown, options?: { preserveThreeD?: boolean }) => void\n /** The scene's legends, by name (ADR-0166 7): what its figures' tables choose from. */\n style?: Record<string, unknown>\n }\n root?: {\n set?: (patch: Record<string, unknown>) => void\n fitCameraToModel?: () => void\n components?: { set?: (property: string, value: unknown) => void }[]\n }\n}\n\n@customElement('figure-preview')\nexport class FigurePreview extends localize(i18next)(LitElement) {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-width: 0;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n font-size: var(--ui-t-small, 11.5px);\n }\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n /*\n The size help and the posing controls share the stage's bottom edge. Each stood in its own corner, so on a narrow\n stage (the 1024 width, both side panels open) the controls lay over the help's button. One row that wraps keeps both\n whole: side by side when there is room, the controls above the help when there is not.\n */\n div[foot] {\n position: absolute;\n left: 8px;\n right: 8px;\n bottom: 8px;\n display: flex;\n flex-wrap: wrap-reverse;\n justify-content: space-between;\n align-items: flex-end;\n gap: 8px;\n pointer-events: none;\n }\n div[foot] > * { pointer-events: auto; }\n div[setup] { max-width: min(320px, 100%); padding: 12px; border-radius: 8px; background: rgba(28,28,30,.9); color: #fff; display: grid; gap: 8px; }\n div[setup] p { margin: 0; line-height: 1.5; }\n /* The help's choice and button in the look of the controls beside it, not the browser's grey (sweep 2026-10-27 U7). */\n div[setup] select,\n div[setup] button {\n min-width: 0;\n padding: 4px 8px;\n font: inherit;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[setup] button {\n cursor: pointer;\n }\n div[setup] button:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[setup] option {\n color: initial;\n }\n /* Which is which: side by side means nothing without a legend. */\n div[legend] {\n position: absolute;\n top: 8px;\n left: 8px;\n display: flex;\n gap: 6px;\n padding: 4px 8px;\n color: rgba(255, 255, 255, 0.9);\n background-color: rgba(28, 28, 30, 0.6);\n border-radius: 6px;\n font-size: var(--ui-t-micro, 11px);\n flex-wrap: wrap;\n max-width: calc(100% - 16px);\n }\n /* One figure or eight: two words in the legend, the one shown pressed. */\n div[legend] button[way] {\n padding: 0 6px;\n font: inherit;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0.7;\n }\n div[legend] button[way][aria-pressed='true'] {\n opacity: 1;\n background-color: rgba(255, 255, 255, 0.18);\n }\n /* The one figure's size: under the legend, in the controls' look. */\n div[sizes] {\n position: absolute;\n top: 40px;\n left: 8px;\n display: grid;\n gap: 6px;\n padding: 8px 10px;\n max-width: calc(100% - 16px);\n box-sizing: border-box;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[sizes] label {\n display: grid;\n grid-template-columns: 32px 160px 52px;\n align-items: center;\n gap: 8px;\n }\n div[sizes] input {\n width: 100%;\n accent-color: var(--md-sys-color-primary);\n }\n div[sizes] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n }\n div[sizes] p[said] {\n margin: 0;\n font-variant-numeric: tabular-nums;\n font-weight: 600;\n }\n /* A variant drawn at another size than it asks: the figure does not declare that size. */\n div[legend] small[clamp] {\n margin-left: 4px;\n color: #ffcc80;\n }\n /*\n One grid for every row, each row its subgrid: the rows' names in one column, so a value's field starts where the one\n above it does whatever the names' lengths (a row of its own grid started 28px off, sweep 2026-10-27 U7).\n */\n div[clips] {\n margin-left: auto;\n display: grid;\n grid-template-columns: auto 20px 96px 34px;\n gap: 6px 8px;\n align-items: center;\n padding: 8px 10px;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] > * {\n grid-column: 1 / -1;\n }\n div[clips] label {\n display: grid;\n grid-template-columns: subgrid;\n align-items: center;\n }\n /* A motion group's clip: as wide as the dial, slider and value together, so its name reads. */\n div[clips] select {\n grid-column: 2 / -1;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] svg[dial] {\n width: 20px;\n height: 20px;\n }\n div[clips] svg[dial] path {\n fill: rgba(255, 255, 255, 0.22);\n }\n div[clips] svg[dial] line {\n stroke: var(--md-sys-color-primary, #7cc6ff);\n stroke-width: 2;\n stroke-linecap: round;\n }\n div[clips] svg[dial] circle {\n fill: none;\n stroke: rgba(255, 255, 255, 0.35);\n }\n div[clips] button[pose] {\n align-self: stretch;\n padding: 4px 8px;\n font: inherit;\n font-size: var(--ui-t-micro, 11px);\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n cursor: pointer;\n }\n div[clips] button[pose]:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[clips] span[drive] {\n opacity: 0.6;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] input {\n width: 96px;\n accent-color: var(--md-sys-color-primary);\n }\n /* A value typed, not slid: in the look of the group's clip choice, starting where the sliders start. */\n div[clips] input:not([type='range']) {\n box-sizing: border-box;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] input:not([type='range']):not([type='number']) {\n grid-column: 3 / -1;\n width: auto;\n }\n div[clips] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n opacity: 0.85;\n }\n div[cannot] {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 12px;\n text-align: center;\n line-height: 1.6;\n color: #f4f4f4;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n `\n\n /** The figure being authored, as the editor holds it now. */\n @property({ attribute: false }) revision?: FigureRevision\n private get asset(): FigureAsset | undefined {\n return this.revision?.asset\n }\n /** The size the figure was made at, once per version: without a declared size it is measured by evaluating the figure. */\n private authoredSize(): { x: number; y: number; z: number } {\n const shown = this.revision!\n return derivedOf(shown, 'authored-size', () => authoredSizeOf(shown.asset))\n }\n /** Which figure: the type it is registered under here is this one's own, never a real type a board uses. */\n @property() context = ''\n /**\n * In front. Once made, the preview stays standing behind the edit canvas, so coming back to it is not a new 3D scene\n * (about 300 ms): out of sight it does not follow the figure, and when it is shown again it makes its content again\n * inside the scene that stands if the figure changed meanwhile.\n */\n @property({ type: Boolean }) active = true\n private stale = false\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n\n @query('div[stage]') private stage!: HTMLDivElement\n @state() private cannot = ''\n /** Clip speeds and control values given here -- the preview's, not the figure's. */\n @state() private driving: Record<string, number> = {}\n @state() private giving: Record<string, number> = {}\n /** Per motion group, the clip played here and how fast (ADR-0051 §3.2) -- the preview's, as a board's \\`motion\\`. */\n @state() private moving: Record<string, { clip: string; speed: number }> = {}\n /** Data values given here by accessor, as a board's saved `figureValues`: what moves a group whose clip or speed the data writes. */\n @state() private valuing: Record<string, FigureDataValue> = {}\n /** Data tried in the data tab: the preview's figures take it as their \\`data\\`, as a board's data source gives it; null when none is. */\n @property({ attribute: false }) sample: unknown = null\n /** Sample legends by role (ADR-0166 10): the scene's legends named as the roles, as a board would give them. */\n @property({ attribute: false }) legends: Record<string, unknown> = {}\n /** The part chosen in the editor. The size help starts on it, so the help speaks of the part the author was working on. */\n @property() selected = ''\n @state() private setupPart = ''\n /** One figure stretched by sliders, or the eight ways of growing side by side. */\n @state() private way: 'one' | 'eight' = 'one'\n /** The size the one figure is tried at; the authored size when the figure stands up. */\n @state() private trying?: { x: number; y: number; z: number }\n private board = { width: 0, height: 0 }\n\n /** What is being tried here now -- clip speeds and control values -- for the AI dock to hear with a request; none when nothing is. */\n tried(): { clips?: Record<string, number>; controls?: Record<string, number> } | undefined {\n const clips = Object.keys(this.driving).length ? { ...this.driving } : undefined\n const controls = Object.keys(this.giving).length ? { ...this.giving } : undefined\n return clips || controls ? { ...(clips ? { clips } : {}), ...(controls ? { controls } : {}) } : undefined\n }\n\n private scene?: SceneHandle\n private standing?: string\n private registered?: string\n private watcher?: ResizeObserver\n\n render() {\n const asset = this.asset\n const controls = asset ? asset.document.model.inputs.filter(i => i.role === 'state') : []\n /* Clips in a motion group are played by the group's choice of clip, not each by its own speed. */\n const grouped = new Set((asset?.motionGroups ?? []).flatMap(g => g.clips))\n const clips = asset ? [...new Set((asset.drivers ?? []).map(d => d.clip))].filter(c => !grouped.has(c)) : []\n let clampsByWay: ReturnType<typeof previewClampsOf> = {}\n try {\n clampsByWay = asset ? previewClampsOf(asset, this.authoredSize()) : {}\n } catch {\n clampsByWay = {}\n }\n /* The part the help speaks of: the one picked in it, else the one chosen in the editor, else the first. */\n const setupPart = setupPartOf(this.setupPart, this.selected, asset?.appearance.map(p => p.target) ?? [])\n return html`<div stage></div>\n ${this.cannot\n ? html`<div cannot>${this.cannot}</div>`\n : html`<div legend>\n ${(['one', 'eight'] as const).map(\n way => html`<button way=${way} aria-pressed=${String(this.way === way)} @click=${() => this.chooseWay(way)}>${i18next.t(`figure.label.preview-way-${way}`)}</button>`\n )}\n ${this.way === 'one' ? nothing : PREVIEW_WAYS.map(way => {\n const clamps = clampsByWay[way.name] ?? []\n return html`<span>\n ${way.axes.length ? way.name : i18next.t('figure.label.preview-base')}\n ${clamps.length\n ? html`<small clamp>${clamps.map(c => i18next.t('figure.text.preview-clamped', { axis: c.axis.toUpperCase(), asked: c.asked.toLocaleString(), used: c.used.toLocaleString() })).join(' · ')}</small>`\n : nothing}\n </span>`\n })}\n </div>\n ${this.way === 'one' && asset && this.trying ? this.renderSizes(asset, this.trying) : nothing}\n <div foot>${asset?.appearance.length ? html`<div setup>\n <p>${i18next.t('figure.text.preview-setup')}</p>\n <select aria-label=${i18next.t('figure.label.resize-part')} @change=${(e: Event) => this.setupPart = (e.target as HTMLSelectElement).value}>\n ${asset.appearance.map(p => html`<option value=${p.target} ?selected=${p.target === setupPart}>${p.target}</option>`)}\n </select>\n <button @click=${() => this.dispatchEvent(new CustomEvent('configure-size', { detail: { part: setupPart }, bubbles: true, composed: true }))}>${i18next.t('figure.button.configure-size')}</button>\n </div>` : nothing}\n ${controls.length + clips.length + (asset?.motionGroups?.length ?? 0) + (asset ? valueRowsOf(asset).length : 0) ? this.renderDrivers(asset!, controls, clips) : nothing}</div>`}`\n }\n\n /** The one figure's size: a slider per axis the figure lets change, and what it is at the size tried. */\n private renderSizes(asset: FigureAsset, size: { x: number; y: number; z: number }) {\n const say = (key: string, params?: Record<string, string>) => i18next.t(key, params)\n return html`<div sizes>\n ${(['x', 'y', 'z'] as const).map(axis => {\n const range = sizeSpanOf(asset, axis)\n if (!range) return nothing\n return html`<label>\n <span>${i18next.t(`figure.label.measure-${axis}`)}</span>\n <input type=\"range\" aria-label=${i18next.t(`figure.label.measure-${axis}`)} min=${range.min} max=${range.max} step=\"any\" .value=${String(size[axis])}\n @input=${(e: Event) => this.tryAxis(axis, (e.target as HTMLInputElement).valueAsNumber)}\n @change=${() => this.fitView()} />\n <output>${Math.round(size[axis]).toLocaleString()}</output>\n </label>`\n })}\n <p said>${previewSizeWordsOf(asset, size, say)}</p>\n </div>`\n }\n\n private chooseWay(way: 'one' | 'eight') {\n if (way === this.way) return\n this.way = way\n this.standUp()\n /* The content is made again inside the scene standing, which keeps the camera: from one figure to eight it stood inside them. */\n requestAnimationFrame(() => this.fitView())\n }\n\n /** The one figure at another size on an axis, held to what the figure declares, its centre kept on the board's. */\n private tryAxis(axis: 'x' | 'y' | 'z', value: number) {\n const asset = this.asset\n const used = asset ? sizeWithinRange(asset, axis, value) : undefined\n if (used === undefined || !this.trying) return\n this.trying = { ...this.trying, [axis]: used }\n const instance = this.scene?.root?.components?.[0] as { model?: { width?: number; height?: number }; set(props: Record<string, unknown>): void } | undefined\n /* The instance's box is the body at the sizes tried, not the sizes (bodyAtSize). */\n const box = bodyAtSize(asset!, this.trying) ?? this.trying\n instance?.set({ width: box.x, depth: box.y, height: box.z })\n const { width = 0, height = 0 } = instance?.model ?? {}\n instance?.set({ left: this.board.width / 2 - width / 2, top: this.board.height / 2 - height / 2 })\n }\n\n /** The figure as stretched, whole in view: done once the slider is let go, so the ground does not slide under a drag. */\n private fitView() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n private renderDrivers(asset: FigureAsset, controls: FigureGraphStateInput[], clips: string[]) {\n const changed = controls.filter(c => this.giving[c.id] !== undefined && this.giving[c.id] !== asset.stateDefaults[c.id])\n return html`<div clips>\n ${changed.length\n ? html`<button pose title=${i18next.t('figure.text.pose-as-default-explained')} @click=${() => this.poseAsDefault()}>\n ${i18next.t('figure.button.pose-as-default')}\n </button>`\n : nothing}\n ${controls.map(control => {\n const value = this.giving[control.id] ?? asset.stateDefaults[control.id] ?? control.min\n const step = Math.max((control.max - control.min) / 100, 0.01)\n const label = asset.stateInputs?.[control.id]?.label ?? control.id\n return html`<label>\n <span>${label} <span drive>${control.unit}</span></span>\n ${this.renderDial(control, value)}\n <input\n type=\"range\"\n min=${control.min}\n max=${control.max}\n step=${step}\n .value=${String(value)}\n @input=${(e: Event) => this.give(control.id, Number((e.target as HTMLInputElement).value))}\n />\n <output>${Math.round(value)}</output>\n </label>`\n })}\n ${clips.map(clip => {\n /*\n A clip nothing has driven stands still, here as on a board: the instances get a speed only from `drive`. The\n slider showed 1.00 over rollers that did not turn (2026-10-03). It shows what plays -- 0 until moved.\n */\n const value = this.driving[clip] ?? 0\n return html`<label>\n <span>${clip} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(value)} @input=${(e: Event) => this.drive(clip, Number((e.target as HTMLInputElement).value))} />\n <output>${value.toFixed(2)}</output>\n </label>`\n })}\n ${valueRowsOf(asset).map(row => this.renderDataValue(row))}\n ${(asset.motionGroups ?? []).map(group => {\n const playing = this.moving[group.id] ?? { clip: group.defaultClip, speed: 0 }\n /* A field the data writes wins over the group's own setting, here as on a board: it is moved by the data values above. */\n const byData = motionWrittenByData(asset)[group.id] ?? { clip: false, speed: false }\n return html`${byData.clip\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.clip')}</span></span>\n <select aria-label=${group.label} @change=${(e: Event) => this.move(group.id, { ...playing, clip: (e.target as HTMLSelectElement).value })}>\n ${group.clips.map(c => html`<option value=${c} ?selected=${c === playing.clip}>${c}</option>`)}\n </select>\n </label>`}\n ${byData.speed\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(playing.speed)} @input=${(e: Event) => this.move(group.id, { ...playing, speed: Number((e.target as HTMLInputElement).value) })} />\n <output>${playing.speed.toFixed(2)}</output>\n </label>`}`\n })}\n </div>`\n }\n\n /** A value the data's bindings read, as the board's saved values give it: a number on a slider when it has a range, a choice when it is closed. */\n private renderDataValue(row: FigureDataRow) {\n const node = row.node\n const label = row.label ?? row.path\n const fallback = 'default' in node ? node.default : undefined\n const value = this.valuing[row.path] ?? fallback\n if (node.kind === 'number') {\n const ranged = node.min !== undefined && node.max !== undefined && node.max > node.min\n return html`<label>\n <span>${label} <span drive>${node.unit ?? ''}</span></span>\n <span></span>\n ${ranged\n ? html`<input type=\"range\" min=${node.min!} max=${node.max!} step=${Math.max((node.max! - node.min!) / 100, 0.01)} .value=${String(value ?? node.min)} @input=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <output>${value === undefined ? '' : Number(value).toFixed(2)}</output>`\n : html`<input type=\"number\" step=\"any\" .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <span></span>`}\n </label>`\n }\n const domain = domainOf(node)\n if (!domain.length)\n return html`<label>\n <span>${label}</span>\n <input aria-label=${label} .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n </label>`\n return html`<label>\n <span>${label}</span>\n <select aria-label=${label} @change=${(e: Event) => this.value(row, (e.target as HTMLSelectElement).value)}>\n ${domain.map(v => html`<option value=${String(v)} ?selected=${v === value}>${typeof v === 'boolean' ? i18next.t(v ? 'figure.label.data-true' : 'figure.label.data-false') : v}</option>`)}\n </select>\n </label>`\n }\n\n private value(row: FigureDataRow, typed: string) {\n const value = typedValueOf(row.node, typed)\n const next = { ...this.valuing }\n if (typeof value === 'number' && Number.isNaN(value)) delete next[row.path]\n else next[row.path] = value\n this.valuing = next\n this.tellInstances('figureValues', this.valuing)\n }\n\n private move(group: string, playing: { clip: string; speed: number }) {\n this.moving = { ...this.moving, [group]: playing }\n this.tellInstances('motion', Object.fromEntries(Object.entries(this.moving).map(([id, m]) => [id, { ...m, paused: false }])))\n }\n\n private renderDial(control: { unit: string; min: number; max: number }, value: number) {\n if (control.unit !== 'deg') return html`<span></span>`\n const dial = dialShape(control.min, control.max, value)\n const span = dial.radius * 2 + 2\n return html`<svg dial viewBox=\"0 0 ${span} ${span}\" aria-hidden=\"true\">\n <path d=${dial.sector}></path>\n <circle cx=${dial.centre.x} cy=${dial.centre.y} r=${dial.radius}></circle>\n <line x1=${dial.centre.x} y1=${dial.centre.y} x2=${dial.needle.x} y2=${dial.needle.y}></line>\n </svg>`\n }\n\n private drive(clip: string, value: number) {\n this.driving = { ...this.driving, [clip]: value }\n this.tellInstances('clips', this.driving)\n }\n\n private give(id: string, value: number) {\n this.giving = { ...this.giving, [id]: value }\n this.tellInstances('parameters', this.giving)\n }\n\n private poseAsDefault() {\n this.dispatchEvent(new CustomEvent('part-edit', { detail: { edit: { kind: 'set-state-defaults', values: { ...this.giving } } }, bubbles: true, composed: true }))\n this.giving = {}\n }\n\n private tellInstances(key: 'clips' | 'parameters' | 'motion' | 'figureValues', values: Record<string, unknown> | null) {\n for (const component of this.scene?.root?.components ?? []) component.set?.(key, values === null ? null : { ...values })\n }\n\n /** The tried data to the figures standing now, as their \\`data\\`: the preview's board is not saved. */\n private tellData(data: unknown) {\n for (const component of this.scene?.root?.components ?? []) component.set?.('data', data === null || data === undefined ? null : structuredClone(data))\n }\n\n\n /** The data sample to the figures standing now. */\n private tellSample() {\n if (this.sample !== null && this.sample !== undefined) this.tellData(this.sample)\n }\n\n /** The sample legends as the scene's (its root container's, where a board's are): its tables choose again. */\n private tellLegends() {\n const container = this.scene?.rootContainer\n if (!container) return\n container.style = { ...this.legends }\n figureLegendSourcesChanged()\n }\n\n willUpdate(changed: Map<string, unknown>) {\n if (changed.has('sample') && this.scene) this.tellData(this.sample)\n if (changed.has('legends') && this.scene) this.tellLegends()\n if (!this.hasUpdated) return\n if (!this.active) {\n this.stale = true\n return\n }\n if (this.stale || changed.has('active')) {\n this.stale = false\n this.standUp()\n return\n }\n if (changed.has('revision') || changed.has('context')) {\n this.standUp()\n return\n }\n if (!changed.has('view')) return\n const before = changed.get('view') as ViewSettings | undefined\n const now = this.view ?? DEFAULT_VIEW\n if (before?.placement !== now.placement || before?.ceilingHeight !== now.ceilingHeight) this.standUp()\n else this.scene?.root?.set?.(sceneLook(now))\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => {\n if (this.active) this.scene?.resize?.()\n })\n this.watcher.observe(this)\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n private standUp() {\n const asset = this.asset\n const view = this.view ?? DEFAULT_VIEW\n if (!asset || !asset.appearance.length) {\n this.cannot = i18next.t('figure.text.preview-needs-a-part')\n this.teardown()\n return\n }\n const signature = JSON.stringify([asset, view.placement, view.ceilingHeight, this.way])\n if (this.scene && this.standing === signature) return\n try {\n compileFigureAsset(asset)\n } catch {\n this.cannot = i18next.t('figure.text.preview-blocked-by-errors')\n this.teardown()\n return\n }\n try {\n /* Registered as a board registers it, under a type of this preview's own: a real type's drawings stay as they are. */\n const type = previewTypeOf(this.context)\n const size = this.authoredSize()\n /*\n The figure changed under a scene that is standing: the same type is registered again and the content made again\n inside the same 3D scene. Making a scene anew costs about a third of a second and its first drawing compiles the\n shaders again -- a value typed beside the preview held the screen for seconds. The scene is made anew only when\n there is none, for another figure, or when the content cannot be made again in place.\n */\n const again = this.scene?.rootContainer?.rebuildContentModel && this.registered === type\n if (!again) this.teardown()\n this.driving = {}\n this.moving = {}\n this.valuing = {}\n registerFigure(type, asset)\n this.registered = type\n /* Each instance stands in its body at the size it is asked (bodyAtSize), as a board reads it. */\n const boxOf = (asked: { x: number; y: number; z: number }) => bodyAtSize(asset, asked) ?? asked\n const { components, board } = this.way === 'one' ? previewOneInstance(type, boxOf(size)) : previewInstances(type, size, boxOf)\n this.board = board\n this.trying = this.way === 'one' ? { ...size } : undefined\n const model = {\n type: 'model-layer',\n width: board.width,\n height: board.height,\n /* As tall as the figure may grow: twice for the eight, the top of the height slider for the one. */\n depth: previewBoardDepth({ placement: asset.placement, base: { y: size.y } }, view.ceilingHeight, this.way === 'one' ? Math.max(1, (sizeSpanOf(asset, 'y')?.max ?? size.y) / size.y) : PREVIEW_FACTOR),\n threed: true,\n sky: 'color',\n ...sceneLook(view),\n placement: view.placement,\n heights: { floor: 0, ceiling: view.ceilingHeight },\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n components\n }\n if (again) {\n try {\n this.scene!.rootContainer!.rebuildContentModel!(model, { preserveThreeD: true })\n this.standing = signature\n this.cannot = ''\n this.tellLegends()\n this.tellSample()\n return\n } catch {\n this.teardown()\n registerFigure(type, asset)\n this.registered = type\n }\n }\n this.scene = create({\n target: this.stage,\n model,\n style: { ...this.legends },\n mode: 0\n }) as SceneHandle\n this.standing = signature\n this.scene.resize?.()\n this.scene.fit?.('ratio')\n this.scene.root?.fitCameraToModel?.()\n this.cannot = ''\n this.tellSample()\n } catch (error) {\n this.cannot = (error as Error).message\n }\n }\n\n private teardown() {\n this.scene?.dispose?.()\n this.scene = undefined\n this.standing = undefined\n if (this.registered) unregisterFigure(this.registered)\n this.registered = undefined\n }\n}\n"]}
1
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{ css, html, LitElement, nothing, unsafeCSS } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { unitWord } from './unit-words.js'\nimport * as THREE from 'three'\nimport { compileFigureAsset } from '@hatiolab/figure-model'\nimport type { FigureAsset, FigureDataRow, FigureDataValue, FigureGraphStateInput } from '@hatiolab/figure-model'\nimport { create, figureLegendSourcesChanged, registerFigure, unregisterFigure } from '@hatiolab/things-scene'\n\nimport { DEFAULT_VIEW, previewBoardDepth, sceneLook, WORKBENCH, type ViewSettings } from '@things-factory/figure-viewer/dist-client/figure-view.js'\nimport { dialShape } from './angle-dial.js'\nimport { domainOf, motionWrittenByData, typedValueOf, valueRowsOf } from './data-interface.js'\nimport { derivedOf, type FigureRevision } from './revision.js'\nimport { authoredSizeOf, bodyAtSize, PREVIEW_FACTOR, PREVIEW_WAYS, previewClampsOf, previewInstances, previewOneInstance, previewTypeOf, setupPartOf, sizeSpanOf, sizeWithinRange } from '@things-factory/figure-viewer/dist-client/preview-model.js'\nimport { previewSizeWordsOf } from './preview-size.js'\n\n/**\n * The figure placed on a board.\n *\n * The editing canvas shows the figure at the size it was made. Half of what a figure is lies in how it answers a\n * different size, so here the figure being authored is registered as a board registers it and placed as a\n * `FigureInstance` the author stretches with a slider per axis the figure lets change, its size and its rows' counts\n * said beside it (first 15 minutes, 2026-10-16: eight variants side by side at one scale made a 60 mm roller on a 3 m\n * conveyor a speck). The eight -- the size it was made, and each of the seven ways of growing one, two or three axes\n * twice as large, four to a row -- are a choice in the legend. The board draws them as it will on a real board --\n * placement, lights, environment, the same renderer.\n *\n * The controls: each value that poses the figure with a slider (and a dial for an angle), each clip's\n * speed, and 「이 자세를 기본으로」 to keep the pose as the one it stands in. Nothing here is edited; the canvas edits.\n */\n\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n /** The scene's container: it can make the content again while keeping the 3D renderer and the camera (undo and redo use it). */\n rootContainer?: {\n rebuildContentModel?: (model: unknown, options?: { preserveThreeD?: boolean }) => void\n /** The scene's legends, by name (ADR-0166 7): what its figures' tables choose from. */\n style?: Record<string, unknown>\n }\n root?: {\n set?: (patch: Record<string, unknown>) => void\n fitCameraToModel?: () => void\n components?: { set?: (property: string, value: unknown) => void }[]\n }\n}\n\n@customElement('figure-preview')\nexport class FigurePreview extends localize(i18next)(LitElement) {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-width: 0;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n font-size: var(--ui-t-small, 11.5px);\n }\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n /*\n The size help and the posing controls share the stage's bottom edge. Each stood in its own corner, so on a narrow\n stage (the 1024 width, both side panels open) the controls lay over the help's button. One row that wraps keeps both\n whole: side by side when there is room, the controls above the help when there is not.\n */\n /* A variant's name over its box: small, on the stage, never in the way of the pointer. */\n div[tags] {\n position: absolute;\n inset: 0;\n overflow: hidden;\n pointer-events: none;\n }\n div[tags] span {\n position: absolute;\n transform: translate(-50%, calc(-100% - 4px));\n padding: 1px 6px;\n white-space: nowrap;\n font-size: var(--ui-t-micro, 11px);\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 4px;\n }\n div[foot] {\n position: absolute;\n left: 8px;\n right: 8px;\n bottom: 8px;\n display: flex;\n flex-wrap: wrap-reverse;\n justify-content: space-between;\n align-items: flex-end;\n gap: 8px;\n pointer-events: none;\n }\n div[foot] > * { pointer-events: auto; }\n div[setup] { max-width: min(320px, 100%); padding: 12px; border-radius: 8px; background: rgba(28,28,30,.9); color: #fff; display: grid; gap: 8px; }\n div[setup] p { margin: 0; line-height: 1.5; }\n /* The help's choice and button in the look of the controls beside it, not the browser's grey (sweep 2026-10-27 U7). */\n div[setup] select,\n div[setup] button {\n min-width: 0;\n padding: 4px 8px;\n font: inherit;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[setup] button {\n cursor: pointer;\n }\n div[setup] button:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[setup] option {\n color: initial;\n }\n /* Which is which: side by side means nothing without a legend. */\n div[legend] {\n position: absolute;\n top: 8px;\n left: 8px;\n display: flex;\n gap: 6px;\n padding: 4px 8px;\n color: rgba(255, 255, 255, 0.9);\n background-color: rgba(28, 28, 30, 0.6);\n border-radius: 6px;\n font-size: var(--ui-t-micro, 11px);\n flex-wrap: wrap;\n max-width: calc(100% - 16px);\n }\n /* One figure or eight: two words in the legend, the one shown pressed. */\n div[legend] button[way] {\n padding: 0 6px;\n font: inherit;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0.7;\n }\n div[legend] button[way][aria-pressed='true'] {\n opacity: 1;\n background-color: rgba(255, 255, 255, 0.18);\n }\n /* The one figure's size: under the legend, in the controls' look. */\n div[sizes] {\n position: absolute;\n top: 40px;\n left: 8px;\n display: grid;\n gap: 6px;\n padding: 8px 10px;\n max-width: calc(100% - 16px);\n box-sizing: border-box;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[sizes] label {\n display: grid;\n grid-template-columns: 32px 160px 52px;\n align-items: center;\n gap: 8px;\n }\n div[sizes] input {\n width: 100%;\n accent-color: var(--md-sys-color-primary);\n }\n div[sizes] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n }\n div[sizes] p[said] {\n margin: 0;\n font-variant-numeric: tabular-nums;\n font-weight: 600;\n }\n /* A variant drawn at another size than it asks: the figure does not declare that size. */\n div[legend] small[clamp] {\n margin-left: 4px;\n color: #ffcc80;\n }\n /*\n One grid for every row, each row its subgrid: the rows' names in one column, so a value's field starts where the one\n above it does whatever the names' lengths (a row of its own grid started 28px off, sweep 2026-10-27 U7).\n */\n div[clips] {\n margin-left: auto;\n display: grid;\n grid-template-columns: auto 20px 96px 34px;\n gap: 6px 8px;\n align-items: center;\n padding: 8px 10px;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] > * {\n grid-column: 1 / -1;\n }\n div[clips] label {\n display: grid;\n grid-template-columns: subgrid;\n align-items: center;\n }\n /* A motion group's clip: as wide as the dial, slider and value together, so its name reads. */\n div[clips] select {\n grid-column: 2 / -1;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] svg[dial] {\n width: 20px;\n height: 20px;\n }\n div[clips] svg[dial] path {\n fill: rgba(255, 255, 255, 0.22);\n }\n div[clips] svg[dial] line {\n stroke: var(--md-sys-color-primary, #7cc6ff);\n stroke-width: 2;\n stroke-linecap: round;\n }\n div[clips] svg[dial] circle {\n fill: none;\n stroke: rgba(255, 255, 255, 0.35);\n }\n div[clips] button[pose] {\n align-self: stretch;\n padding: 4px 8px;\n font: inherit;\n font-size: var(--ui-t-micro, 11px);\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n cursor: pointer;\n }\n div[clips] button[pose]:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[clips] span[drive] {\n opacity: 0.6;\n font-size: var(--ui-t-micro, 11px);\n }\n div[clips] input {\n width: 96px;\n accent-color: var(--md-sys-color-primary);\n }\n /* A value typed, not slid: in the look of the group's clip choice, starting where the sliders start. */\n div[clips] input:not([type='range']) {\n box-sizing: border-box;\n min-width: 0;\n font: inherit;\n color: inherit;\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n }\n div[clips] input:not([type='range']):not([type='number']) {\n grid-column: 3 / -1;\n width: auto;\n }\n div[clips] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n opacity: 0.85;\n }\n div[cannot] {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 12px;\n text-align: center;\n line-height: 1.6;\n color: #f4f4f4;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n `\n\n /** The figure being authored, as the editor holds it now. */\n @property({ attribute: false }) revision?: FigureRevision\n private get asset(): FigureAsset | undefined {\n return this.revision?.asset\n }\n /** The size the figure was made at, once per version: without a declared size it is measured by evaluating the figure. */\n private authoredSize(): { x: number; y: number; z: number } {\n const shown = this.revision!\n return derivedOf(shown, 'authored-size', () => authoredSizeOf(shown.asset))\n }\n /** Which figure: the type it is registered under here is this one's own, never a real type a board uses. */\n @property() context = ''\n /**\n * In front. Once made, the preview stays standing behind the edit canvas, so coming back to it is not a new 3D scene\n * (about 300 ms): out of sight it does not follow the figure, and when it is shown again it makes its content again\n * inside the scene that stands if the figure changed meanwhile.\n */\n @property({ type: Boolean }) active = true\n private stale = false\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n\n @query('div[stage]') private stage!: HTMLDivElement\n @state() private cannot = ''\n /** Clip speeds and control values given here -- the preview's, not the figure's. */\n @state() private driving: Record<string, number> = {}\n @state() private giving: Record<string, number> = {}\n /** Per motion group, the clip played here and how fast (ADR-0051 §3.2) -- the preview's, as a board's \\`motion\\`. */\n @state() private moving: Record<string, { clip: string; speed: number }> = {}\n /** Data values given here by accessor, as a board's saved `figureValues`: what moves a group whose clip or speed the data writes. */\n @state() private valuing: Record<string, FigureDataValue> = {}\n /** Data tried in the data tab: the preview's figures take it as their \\`data\\`, as a board's data source gives it; null when none is. */\n @property({ attribute: false }) sample: unknown = null\n /** Sample legends by role (ADR-0166 10): the scene's legends named as the roles, as a board would give them. */\n @property({ attribute: false }) legends: Record<string, unknown> = {}\n /** The part chosen in the editor. The size help starts on it, so the help speaks of the part the author was working on. */\n @property() selected = ''\n @state() private setupPart = ''\n /** One figure stretched by sliders, or the eight ways of growing side by side. */\n @state() private way: 'one' | 'eight' = 'one'\n /** The size the one figure is tried at; the authored size when the figure stands up. */\n @state() private trying?: { x: number; y: number; z: number }\n private board = { width: 0, height: 0 }\n\n /** What is being tried here now -- clip speeds and control values -- for the AI dock to hear with a request; none when nothing is. */\n tried(): { clips?: Record<string, number>; controls?: Record<string, number> } | undefined {\n const clips = Object.keys(this.driving).length ? { ...this.driving } : undefined\n const controls = Object.keys(this.giving).length ? { ...this.giving } : undefined\n return clips || controls ? { ...(clips ? { clips } : {}), ...(controls ? { controls } : {}) } : undefined\n }\n\n private scene?: SceneHandle\n /* The eight variants named over each one, where the camera shows it (sweep 2026-10-27 M4). */\n @state() private tags: { name: string; x: number; y: number }[] = []\n private tagFrame = 0\n private standing?: string\n private registered?: string\n private watcher?: ResizeObserver\n\n render() {\n const asset = this.asset\n const controls = asset ? asset.document.model.inputs.filter(i => i.role === 'state') : []\n /* Clips in a motion group are played by the group's choice of clip, not each by its own speed. */\n const grouped = new Set((asset?.motionGroups ?? []).flatMap(g => g.clips))\n const clips = asset ? [...new Set((asset.drivers ?? []).map(d => d.clip))].filter(c => !grouped.has(c)) : []\n let clampsByWay: ReturnType<typeof previewClampsOf> = {}\n try {\n clampsByWay = asset ? previewClampsOf(asset, this.authoredSize()) : {}\n } catch {\n clampsByWay = {}\n }\n /* The part the help speaks of: the one picked in it, else the one chosen in the editor, else the first. */\n const setupPart = setupPartOf(this.setupPart, this.selected, asset?.appearance.map(p => p.target) ?? [])\n return html`<div stage></div>\n ${this.tags.length ? html`<div tags>${this.tags.map(t => html`<span style=${`left:${t.x}px;top:${t.y}px`}>${t.name}</span>`)}</div>` : nothing}\n ${this.cannot\n ? html`<div cannot>${this.cannot}</div>`\n : html`<div legend>\n ${(['one', 'eight'] as const).map(\n way => html`<button way=${way} aria-pressed=${String(this.way === way)} @click=${() => this.chooseWay(way)}>${i18next.t(`figure.label.preview-way-${way}`)}</button>`\n )}\n ${this.way === 'one' ? nothing : PREVIEW_WAYS.map(way => {\n const clamps = clampsByWay[way.name] ?? []\n return html`<span>\n ${way.axes.length ? way.name : i18next.t('figure.label.preview-base')}\n ${clamps.length\n ? html`<small clamp>${clamps.map(c => i18next.t('figure.text.preview-clamped', { axis: c.axis.toUpperCase(), asked: c.asked.toLocaleString(), used: c.used.toLocaleString() })).join(' · ')}</small>`\n : nothing}\n </span>`\n })}\n </div>\n ${this.way === 'one' && asset && this.trying ? this.renderSizes(asset, this.trying) : nothing}\n <div foot>${asset?.appearance.length ? html`<div setup>\n <p>${i18next.t('figure.text.preview-setup')}</p>\n <select aria-label=${i18next.t('figure.label.resize-part')} @change=${(e: Event) => this.setupPart = (e.target as HTMLSelectElement).value}>\n ${asset.appearance.map(p => html`<option value=${p.target} ?selected=${p.target === setupPart}>${p.target}</option>`)}\n </select>\n <button @click=${() => this.dispatchEvent(new CustomEvent('configure-size', { detail: { part: setupPart }, bubbles: true, composed: true }))}>${i18next.t('figure.button.configure-size')}</button>\n </div>` : nothing}\n ${controls.length + clips.length + (asset?.motionGroups?.length ?? 0) + (asset ? valueRowsOf(asset).length : 0) ? this.renderDrivers(asset!, controls, clips) : nothing}</div>`}`\n }\n\n /** The one figure's size: a slider per axis the figure lets change, and what it is at the size tried. */\n private renderSizes(asset: FigureAsset, size: { x: number; y: number; z: number }) {\n const say = (key: string, params?: Record<string, string>) => i18next.t(key, params)\n return html`<div sizes>\n ${(['x', 'y', 'z'] as const).map(axis => {\n const range = sizeSpanOf(asset, axis)\n if (!range) return nothing\n return html`<label>\n <span>${i18next.t(`figure.label.measure-${axis}`)}</span>\n <input type=\"range\" aria-label=${i18next.t(`figure.label.measure-${axis}`)} min=${range.min} max=${range.max} step=\"any\" .value=${String(size[axis])}\n @input=${(e: Event) => this.tryAxis(axis, (e.target as HTMLInputElement).valueAsNumber)}\n @change=${() => this.fitView()} />\n <output>${Math.round(size[axis]).toLocaleString()}</output>\n </label>`\n })}\n <p said>${previewSizeWordsOf(asset, size, say)}</p>\n </div>`\n }\n\n /*\n Each variant's name over its top, followed while the eight stand: the legend alone listed 「x · y · x·y …」 with\n nothing saying which box was which (sweep 2026-10-27 M4).\n */\n private followTags() {\n cancelAnimationFrame(this.tagFrame)\n if (this.way !== 'eight' || !this.scene) {\n if (this.tags.length) this.tags = []\n return\n }\n const names = new Map(PREVIEW_WAYS.map(way => [`at-${way.name}`, way.axes.length ? way.name : i18next.t('figure.label.preview-base')]))\n const box = new THREE.Box3()\n const top = new THREE.Vector3()\n const step = () => {\n const root = this.scene?.root as { activeCamera3d?: THREE.Camera; renderer3d?: THREE.WebGLRenderer; components?: { model?: { id?: string }; _realObject?: { object3d?: THREE.Object3D } }[] } | undefined\n const camera = root?.activeCamera3d\n const canvas = root?.renderer3d?.domElement\n if (!camera || !canvas || this.way !== 'eight') return\n const at = canvas.getBoundingClientRect()\n const host = this.getBoundingClientRect()\n const tags: { name: string; x: number; y: number }[] = []\n for (const component of root?.components ?? []) {\n const name = names.get(component.model?.id ?? '')\n const object = component._realObject?.object3d\n if (!name || !object) continue\n box.setFromObject(object)\n if (box.isEmpty()) continue\n box.getCenter(top)\n top.y = box.max.y\n top.project(camera)\n if (top.z > 1) continue\n tags.push({ name, x: Math.round((top.x * 0.5 + 0.5) * at.width + at.left - host.left), y: Math.round((-top.y * 0.5 + 0.5) * at.height + at.top - host.top) })\n }\n if (JSON.stringify(tags) !== JSON.stringify(this.tags)) this.tags = tags\n this.tagFrame = requestAnimationFrame(step)\n }\n this.tagFrame = requestAnimationFrame(step)\n }\n\n private chooseWay(way: 'one' | 'eight') {\n if (way === this.way) return\n this.way = way\n this.standUp()\n this.followTags()\n /* The content is made again inside the scene standing, which keeps the camera: from one figure to eight it stood inside them. */\n requestAnimationFrame(() => this.fitView())\n }\n\n /** The one figure at another size on an axis, held to what the figure declares, its centre kept on the board's. */\n private tryAxis(axis: 'x' | 'y' | 'z', value: number) {\n const asset = this.asset\n const used = asset ? sizeWithinRange(asset, axis, value) : undefined\n if (used === undefined || !this.trying) return\n this.trying = { ...this.trying, [axis]: used }\n const instance = this.scene?.root?.components?.[0] as { model?: { width?: number; height?: number }; set(props: Record<string, unknown>): void } | undefined\n /* The instance's box is the body at the sizes tried, not the sizes (bodyAtSize). */\n const box = bodyAtSize(asset!, this.trying) ?? this.trying\n instance?.set({ width: box.x, depth: box.y, height: box.z })\n const { width = 0, height = 0 } = instance?.model ?? {}\n instance?.set({ left: this.board.width / 2 - width / 2, top: this.board.height / 2 - height / 2 })\n }\n\n /** The figure as stretched, whole in view: done once the slider is let go, so the ground does not slide under a drag. */\n private fitView() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n private renderDrivers(asset: FigureAsset, controls: FigureGraphStateInput[], clips: string[]) {\n const changed = controls.filter(c => this.giving[c.id] !== undefined && this.giving[c.id] !== asset.stateDefaults[c.id])\n return html`<div clips>\n ${changed.length\n ? html`<button pose title=${i18next.t('figure.text.pose-as-default-explained')} @click=${() => this.poseAsDefault()}>\n ${i18next.t('figure.button.pose-as-default')}\n </button>`\n : nothing}\n ${controls.map(control => {\n const value = this.giving[control.id] ?? asset.stateDefaults[control.id] ?? control.min\n const step = Math.max((control.max - control.min) / 100, 0.01)\n const label = asset.stateInputs?.[control.id]?.label ?? control.id\n return html`<label>\n <span>${label} <span drive>${unitWord(control.unit)}</span></span>\n ${this.renderDial(control, value)}\n <input\n type=\"range\"\n min=${control.min}\n max=${control.max}\n step=${step}\n .value=${String(value)}\n @input=${(e: Event) => this.give(control.id, Number((e.target as HTMLInputElement).value))}\n />\n <output>${Math.round(value)}</output>\n </label>`\n })}\n ${clips.map(clip => {\n /*\n A clip nothing has driven stands still, here as on a board: the instances get a speed only from `drive`. The\n slider showed 1.00 over rollers that did not turn (2026-10-03). It shows what plays -- 0 until moved.\n */\n const value = this.driving[clip] ?? 0\n return html`<label>\n <span>${clip} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(value)} @input=${(e: Event) => this.drive(clip, Number((e.target as HTMLInputElement).value))} />\n <output>${value.toFixed(2)}</output>\n </label>`\n })}\n ${valueRowsOf(asset).map(row => this.renderDataValue(row))}\n ${(asset.motionGroups ?? []).map(group => {\n const playing = this.moving[group.id] ?? { clip: group.defaultClip, speed: 0 }\n /* A field the data writes wins over the group's own setting, here as on a board: it is moved by the data values above. */\n const byData = motionWrittenByData(asset)[group.id] ?? { clip: false, speed: false }\n return html`${byData.clip\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.clip')}</span></span>\n <select aria-label=${group.label} @change=${(e: Event) => this.move(group.id, { ...playing, clip: (e.target as HTMLSelectElement).value })}>\n ${group.clips.map(c => html`<option value=${c} ?selected=${c === playing.clip}>${c}</option>`)}\n </select>\n </label>`}\n ${byData.speed\n ? nothing\n : html`<label>\n <span>${group.label} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(playing.speed)} @input=${(e: Event) => this.move(group.id, { ...playing, speed: Number((e.target as HTMLInputElement).value) })} />\n <output>${playing.speed.toFixed(2)}</output>\n </label>`}`\n })}\n </div>`\n }\n\n /** A value the data's bindings read, as the board's saved values give it: a number on a slider when it has a range, a choice when it is closed. */\n private renderDataValue(row: FigureDataRow) {\n const node = row.node\n const label = row.label ?? row.path\n const fallback = 'default' in node ? node.default : undefined\n const value = this.valuing[row.path] ?? fallback\n if (node.kind === 'number') {\n const ranged = node.min !== undefined && node.max !== undefined && node.max > node.min\n return html`<label>\n <span>${label} <span drive>${unitWord(node.unit)}</span></span>\n <span></span>\n ${ranged\n ? html`<input type=\"range\" min=${node.min!} max=${node.max!} step=${Math.max((node.max! - node.min!) / 100, 0.01)} .value=${String(value ?? node.min)} @input=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <output>${value === undefined ? '' : Number(value).toFixed(2)}</output>`\n : html`<input type=\"number\" step=\"any\" .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n <span></span>`}\n </label>`\n }\n const domain = domainOf(node)\n if (!domain.length)\n return html`<label>\n <span>${label}</span>\n <input aria-label=${label} .value=${value === undefined ? '' : String(value)} @change=${(e: Event) => this.value(row, (e.target as HTMLInputElement).value)} />\n </label>`\n return html`<label>\n <span>${label}</span>\n <select aria-label=${label} @change=${(e: Event) => this.value(row, (e.target as HTMLSelectElement).value)}>\n ${domain.map(v => html`<option value=${String(v)} ?selected=${v === value}>${typeof v === 'boolean' ? i18next.t(v ? 'figure.label.data-true' : 'figure.label.data-false') : v}</option>`)}\n </select>\n </label>`\n }\n\n private value(row: FigureDataRow, typed: string) {\n const value = typedValueOf(row.node, typed)\n const next = { ...this.valuing }\n if (typeof value === 'number' && Number.isNaN(value)) delete next[row.path]\n else next[row.path] = value\n this.valuing = next\n this.tellInstances('figureValues', this.valuing)\n }\n\n private move(group: string, playing: { clip: string; speed: number }) {\n this.moving = { ...this.moving, [group]: playing }\n this.tellInstances('motion', Object.fromEntries(Object.entries(this.moving).map(([id, m]) => [id, { ...m, paused: false }])))\n }\n\n private renderDial(control: { unit: string; min: number; max: number }, value: number) {\n if (control.unit !== 'deg') return html`<span></span>`\n const dial = dialShape(control.min, control.max, value)\n const span = dial.radius * 2 + 2\n return html`<svg dial viewBox=\"0 0 ${span} ${span}\" aria-hidden=\"true\">\n <path d=${dial.sector}></path>\n <circle cx=${dial.centre.x} cy=${dial.centre.y} r=${dial.radius}></circle>\n <line x1=${dial.centre.x} y1=${dial.centre.y} x2=${dial.needle.x} y2=${dial.needle.y}></line>\n </svg>`\n }\n\n private drive(clip: string, value: number) {\n this.driving = { ...this.driving, [clip]: value }\n this.tellInstances('clips', this.driving)\n }\n\n private give(id: string, value: number) {\n this.giving = { ...this.giving, [id]: value }\n this.tellInstances('parameters', this.giving)\n }\n\n private poseAsDefault() {\n this.dispatchEvent(new CustomEvent('part-edit', { detail: { edit: { kind: 'set-state-defaults', values: { ...this.giving } } }, bubbles: true, composed: true }))\n this.giving = {}\n }\n\n private tellInstances(key: 'clips' | 'parameters' | 'motion' | 'figureValues', values: Record<string, unknown> | null) {\n for (const component of this.scene?.root?.components ?? []) component.set?.(key, values === null ? null : { ...values })\n }\n\n /** The tried data to the figures standing now, as their \\`data\\`: the preview's board is not saved. */\n private tellData(data: unknown) {\n for (const component of this.scene?.root?.components ?? []) component.set?.('data', data === null || data === undefined ? null : structuredClone(data))\n }\n\n\n /** The data sample to the figures standing now. */\n private tellSample() {\n if (this.sample !== null && this.sample !== undefined) this.tellData(this.sample)\n }\n\n /** The sample legends as the scene's (its root container's, where a board's are): its tables choose again. */\n private tellLegends() {\n const container = this.scene?.rootContainer\n if (!container) return\n container.style = { ...this.legends }\n figureLegendSourcesChanged()\n }\n\n willUpdate(changed: Map<string, unknown>) {\n if (changed.has('sample') && this.scene) this.tellData(this.sample)\n if (changed.has('legends') && this.scene) this.tellLegends()\n if (!this.hasUpdated) return\n if (!this.active) {\n this.stale = true\n return\n }\n if (this.stale || changed.has('active')) {\n this.stale = false\n this.standUp()\n return\n }\n if (changed.has('revision') || changed.has('context')) {\n this.standUp()\n return\n }\n if (!changed.has('view')) return\n const before = changed.get('view') as ViewSettings | undefined\n const now = this.view ?? DEFAULT_VIEW\n if (before?.placement !== now.placement || before?.ceilingHeight !== now.ceilingHeight) this.standUp()\n else this.scene?.root?.set?.(sceneLook(now))\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => {\n if (this.active) this.scene?.resize?.()\n })\n this.watcher.observe(this)\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n private standUp() {\n const asset = this.asset\n const view = this.view ?? DEFAULT_VIEW\n if (!asset || !asset.appearance.length) {\n this.cannot = i18next.t('figure.text.preview-needs-a-part')\n this.teardown()\n return\n }\n const signature = JSON.stringify([asset, view.placement, view.ceilingHeight, this.way])\n if (this.scene && this.standing === signature) return\n try {\n compileFigureAsset(asset)\n } catch {\n this.cannot = i18next.t('figure.text.preview-blocked-by-errors')\n this.teardown()\n return\n }\n try {\n /* Registered as a board registers it, under a type of this preview's own: a real type's drawings stay as they are. */\n const type = previewTypeOf(this.context)\n const size = this.authoredSize()\n /*\n The figure changed under a scene that is standing: the same type is registered again and the content made again\n inside the same 3D scene. Making a scene anew costs about a third of a second and its first drawing compiles the\n shaders again -- a value typed beside the preview held the screen for seconds. The scene is made anew only when\n there is none, for another figure, or when the content cannot be made again in place.\n */\n const again = this.scene?.rootContainer?.rebuildContentModel && this.registered === type\n if (!again) this.teardown()\n this.driving = {}\n this.moving = {}\n this.valuing = {}\n registerFigure(type, asset)\n this.registered = type\n /* Each instance stands in its body at the size it is asked (bodyAtSize), as a board reads it. */\n const boxOf = (asked: { x: number; y: number; z: number }) => bodyAtSize(asset, asked) ?? asked\n const { components, board } = this.way === 'one' ? previewOneInstance(type, boxOf(size)) : previewInstances(type, size, boxOf)\n this.board = board\n this.trying = this.way === 'one' ? { ...size } : undefined\n const model = {\n type: 'model-layer',\n width: board.width,\n height: board.height,\n /* As tall as the figure may grow: twice for the eight, the top of the height slider for the one. */\n depth: previewBoardDepth({ placement: asset.placement, base: { y: size.y } }, view.ceilingHeight, this.way === 'one' ? Math.max(1, (sizeSpanOf(asset, 'y')?.max ?? size.y) / size.y) : PREVIEW_FACTOR),\n threed: true,\n sky: 'color',\n ...sceneLook(view),\n placement: view.placement,\n heights: { floor: 0, ceiling: view.ceilingHeight },\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n components\n }\n if (again) {\n try {\n this.scene!.rootContainer!.rebuildContentModel!(model, { preserveThreeD: true })\n this.standing = signature\n this.cannot = ''\n this.tellLegends()\n this.tellSample()\n this.followTags()\n return\n } catch {\n this.teardown()\n registerFigure(type, asset)\n this.registered = type\n }\n }\n this.scene = create({\n target: this.stage,\n model,\n style: { ...this.legends },\n mode: 0\n }) as SceneHandle\n this.standing = signature\n this.scene.resize?.()\n this.scene.fit?.('ratio')\n this.scene.root?.fitCameraToModel?.()\n this.cannot = ''\n this.tellSample()\n this.followTags()\n } catch (error) {\n this.cannot = (error as Error).message\n }\n }\n\n private teardown() {\n cancelAnimationFrame(this.tagFrame)\n this.tags = []\n this.scene?.dispose?.()\n this.scene = undefined\n this.standing = undefined\n if (this.registered) unregisterFigure(this.registered)\n this.registered = undefined\n }\n}\n"]}
@@ -232,8 +232,12 @@ let FigureRecipeCatalog = class FigureRecipeCatalog extends localize(i18next)(Li
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  background: var(--md-sys-color-error-container);
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  border-radius: 6px;
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  }
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+ /* The guide's titles under the recipe's own (13px): they stood at 18px over it (sweep 2026-10-27 U29). */
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  ox-markdown {
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  display: block;
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+ --markdown-h1-font-size: var(--ui-t-body);
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+ --markdown-h2-font-size: var(--ui-t-body);
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+ --markdown-h3-font-size: var(--ui-t-small);
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  }
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  `
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  ]; }