@thigasdevelopment/luam 0.1.1

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Files changed (39) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +616 -0
  3. package/lua/async.lua +119 -0
  4. package/lua/class.lua +178 -0
  5. package/lua/development-logs-client.lua +13 -0
  6. package/lua/development-logs-server.lua +44 -0
  7. package/lua/dotenv.lua +160 -0
  8. package/lua/env.lua +18 -0
  9. package/lua/math.lua +24 -0
  10. package/lua/string.lua +82 -0
  11. package/lua/table.lua +63 -0
  12. package/lua/threads.lua +274 -0
  13. package/luam.mjs +9910 -0
  14. package/package.json +38 -0
  15. package/template/README.md +120 -0
  16. package/template/config.lua +14 -0
  17. package/template/env +11 -0
  18. package/template/framework/bootstrap-client.luam +9 -0
  19. package/template/framework/bootstrap-server.luam +9 -0
  20. package/template/framework/command.luam +54 -0
  21. package/template/framework/core.luam +58 -0
  22. package/template/framework/event.luam +39 -0
  23. package/template/framework/listener.luam +40 -0
  24. package/template/framework/loader.luam +73 -0
  25. package/template/framework/thread-pool.luam +27 -0
  26. package/template/gitignore +7 -0
  27. package/template/luam.json +11 -0
  28. package/template/src/client/commands/ping-command.luam +8 -0
  29. package/template/src/client/main.luam +5 -0
  30. package/template/src/server/commands/hello-command.luam +9 -0
  31. package/template/src/server/handlers/player-join-listener.luam +9 -0
  32. package/template/src/server/main.luam +11 -0
  33. package/template/src/shared/config.luam +5 -0
  34. package/template/src/shared/framework/command.luam +54 -0
  35. package/template/src/shared/framework/core.luam +58 -0
  36. package/template/src/shared/framework/event.luam +39 -0
  37. package/template/src/shared/framework/listener.luam +40 -0
  38. package/template/src/shared/framework/loader.luam +73 -0
  39. package/template/src/shared/framework/thread-pool.luam +27 -0
package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Thigas
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ <p align="center"><img src="assets/luam-mark.svg" alt="Luam" width="110"></p>
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+
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+ <h1 align="center">Luam</h1>
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+
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+ <p align="center">Typed Lua for Multi Theft Auto. Compiles to plain Lua 5.1.</p>
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+
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+ <p align="center">
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+ <a href="https://www.npmjs.com/package/@thigasdevelopment/luam"><img alt="npm" src="https://img.shields.io/npm/v/@thigasdevelopment/luam?color=cb3837&label=npm"></a>
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+ <img alt="Target" src="https://img.shields.io/badge/target-Lua%205.1-000080">
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+ <img alt="Platform" src="https://img.shields.io/badge/platform-Multi%20Theft%20Auto-3ddc97">
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+ <img alt="Node" src="https://img.shields.io/badge/node-%3E%3D20-5fa04e">
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+ <img alt="License" src="https://img.shields.io/badge/license-MIT-blue">
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+ </p>
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+
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+ **Luam** is a typed language for [Multi Theft Auto](https://multitheftauto.com/).
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+ You write `.luam` files with type annotations, classes, enums and template
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+ strings. The compiler checks them and emits readable **Lua 5.1** plus a generated
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+ `meta.xml` — a resource your server can start as-is.
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+
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+ It is *typed Lua*, not TypeScript. Blocks still end with `end` and inequality is
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+ still `~=`, while comments use `#` and `#* ... *#` to avoid colliding with `--` decrement.
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+
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+ ```lua
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+ local health: number = 100
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+
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+ function heal(player: Player, amount: number): void
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+ health += amount
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+
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+ outputChatBox(`${getPlayerName(player)} healed to ${health}`, player)
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+ end
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+ ```
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+
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+ Annotations are erased at build time. `dxDrawText` in a server file, a typo in an
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+ MTA function name, a `string` passed where a `number` belongs — all build errors,
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+ before the server ever starts. A build with any error writes nothing.
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+
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+ ---
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+
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+ ## Install
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+
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+ You need [Node.js](https://nodejs.org/) 20 or newer and an
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+ [MTA:SA](https://multitheftauto.com/) 1.5+ server. No Lua toolchain — the
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+ compiler emits Lua text, it never runs it.
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+
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+ ```bash
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+ node --version # must print v20.x or newer
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+ ```
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+
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+ ### 1. Install the CLI
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+
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+ ```bash
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+ npm install --global @thigasdevelopment/luam
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+ ```
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+
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+ That gives you one command, `luam`. Check it:
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+
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+ ```bash
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+ luam --version
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+ ```
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+
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+ | Task | Command |
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+ | --- | --- |
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+ | Install | `npm install --global @thigasdevelopment/luam` |
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+ | Update to the latest | `npm update --global @thigasdevelopment/luam` |
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+ | Install a specific version | `npm install --global @thigasdevelopment/luam@0.1.1` |
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+ | Uninstall | `npm uninstall --global @thigasdevelopment/luam` |
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+ | Run once, without installing | `npx @thigasdevelopment/luam <command>` |
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+
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+ `npx @thigasdevelopment/luam build` works anywhere and caches the download, which is handy in CI or
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+ on a machine you would rather not install into.
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+
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+ <details>
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+ <summary><b><code>luam: command not found</code> after installing</b></summary>
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+
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+ npm put the binary in its global bin directory and that directory is not on your
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+ `PATH`. Find it:
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+
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+ ```bash
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+ npm config get prefix
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+ ```
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+
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+ - **Windows** — add that folder itself to your user `PATH`
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+ (*Settings → System → About → Advanced system settings → Environment
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+ Variables*), then open a **new** terminal.
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+ - **macOS / Linux** — add `<prefix>/bin` to your `PATH` in `~/.zshrc` or
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+ `~/.bashrc`, then run `source ~/.zshrc`.
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+
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+ Nothing to configure if you would rather not: `npx @thigasdevelopment/luam <command>` needs no
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+ `PATH` entry at all.
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+
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+ </details>
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+
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+ <details>
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+ <summary><b>Install from source instead</b></summary>
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+
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+ For contributing, or to run a change that is not released yet. Needs
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+ [pnpm](https://pnpm.io/) 9+.
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+
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+ ```bash
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+ git clone https://github.com/ThigasDevelopment/luam.git
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+ cd luam
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+ pnpm install
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+ pnpm install:cli
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+ ```
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+
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+ `install:cli` bundles the compiler into one self-contained file, writes a
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+ publishable manifest next to it, and runs `npm install --global` on the result.
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+ It finishes by running `luam --version` and telling you what to fix if the npm
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+ bin directory is not on your `PATH`.
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+
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+ </details>
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+
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+ ### 2. Install the editor extension
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+
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+ The VS Code extension gives you types, completion and errors while you type —
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+ from the same checker the CLI runs, so the editor and the build never disagree.
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+ See [Editor support](#editor-support) below for how to install it.
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+
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+ ---
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+
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+ ## Quick start
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+
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+ **1. Scaffold.** `init` writes exactly one file, `luam.json`. No framework, no
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+ example tree, nothing to delete.
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+
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+ ```bash
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+ mkdir my-resource && cd my-resource
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+ luam init
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+ ```
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+
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+ **2. Write some Luam.** Create the source tree yourself — **the folder decides
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+ the environment**: `src/server` is server-side, `src/client` is client-side,
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+ `src/shared` is both.
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+
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+ ```
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+ my-resource/
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+ ├── luam.json
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+ └── src/
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+ ├── shared/config.luam
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+ ├── server/main.luam
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+ └── client/hud.luam
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+ ```
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+
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+ ```lua
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+ -- src/shared/config.luam
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+ function formatPlayerName(name: string): string
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+ return 'Player: ' .. name
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+ end
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+ ```
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+
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+ ```lua
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+ -- src/server/main.luam
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+ addEventHandler('onPlayerJoin', root, function()
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+ outputChatBox(formatPlayerName(getPlayerName(source)), root)
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+ end)
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+ ```
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+
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+ ```lua
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+ -- src/client/hud.luam
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+ local caption: string = `HUD ${RESOURCE_NAME:demo}`
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+
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+ addEventHandler('onClientRender', root, function()
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+ dxDrawText(caption, 10, 10)
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+ end)
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+ ```
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+
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+ The compiler already knows `formatPlayerName` is shared, so the server file may
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+ call it — and that `dxDrawText` from `main.luam` would be an error.
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+
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+ **3. Build.**
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+
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+ ```bash
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+ luam check # diagnostics only, writes nothing
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+ luam build # writes build/my-resource
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+ ```
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+
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+ An error names the file, the line and the rule:
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+
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+ ```
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+ src/client/hud.luam:4:5 error check-environment-api: API "outputChatBox" is server-only and is not available in a "client" file.
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+ ```
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+
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+ **4. Run it.** Copy `build/my-resource` into
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+ `<MTA Server>/mods/deathmatch/resources/`, then in the server console:
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+
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+ ```
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+ refresh
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+ start my-resource
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+ ```
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+
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+ **5. Iterate.** Point `luam.json` at your server and let `dev` build, sync,
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+ restart, and stream resource logs on every save:
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+
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+ ```json
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+ { "name": "my-resource", "serverPath": "C:/MTA Server" }
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+ ```
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+
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+ ```bash
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+ luam dev
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+ ```
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+
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+ ---
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+
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+ ## The CLI
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+
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+ Five commands. Every one of them reads `luam.json` from the current directory,
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+ or from `--cwd`.
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+
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+ ### `luam init`
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+
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+ Scaffolds `luam.json` and stops. The resource name comes from `--name`, or from
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+ the directory you are in.
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+
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+ ```bash
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+ luam init --name gamemode-race
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+ ```
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+
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+ An existing `luam.json` is kept and reported — pass `--force` to overwrite it.
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+
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+ ### `luam check`
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+
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+ Compiles everything and prints diagnostics. **Writes nothing.** This is the
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+ command to put in CI and in a pre-commit hook.
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+
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+ ```bash
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+ luam check
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+ ```
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+
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+ ```
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+ src/server/main.luam:11:23 error check-type-mismatch: Variable "total" expects "number" but received "string".
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+ Build failed: 1 error, 0 warnings in 4 ms.
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+ ```
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+
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+ ### `luam build`
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+
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+ Compiles and writes the resource into `<outDir>/<name>`.
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+
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+ ```bash
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+ luam build
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+ ```
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+
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+ ```
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+ Discovery: done in 1 ms.
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+ Compile: 3 files in 12 ms.
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+ Assembly: done in 0 ms.
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+ Manifest: done in 1 ms.
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+ Write: 7 files in 2 ms.
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+ Build passed: 3 files, 0 errors, 0 warnings in 16 ms.
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+ Wrote 7 files to "build/my-resource".
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+ ```
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+
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+ A build that reports any error writes nothing, so a resource that worked is
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+ never replaced with partial output.
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+
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+ ### `luam dev`
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+
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+ Runs the `ensure` build, server sync, restart, and watch loop while following
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+ `<serverPath>/mods/deathmatch/logs/server.log`. It starts at the end of the file,
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+ so existing history is not printed.
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+
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+ ```bash
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+ luam dev
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+ ```
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+
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+ Server records attributed to the active resource and relayed client
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+ `outputDebugString` calls share one stable stream:
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+
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+ ```
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+ [14:22:07][server][info] Resource started
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+ [14:22:09][client][warn] Missing vehicle model
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+ ```
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+
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+ The client call still reaches the MTA debug console. `dev` adds a validated,
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+ rate-limited MTA event relay only to the synchronized server resource. `build`
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+ and `ensure` never include these development helpers. Engine output without a
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+ resource identity may appear as plain server output; records attributed to
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+ other resources are ignored.
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+
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+ ### `luam ensure`
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+
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+ The loop you leave running while you work. It builds, mirrors the resource into
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+ your MTA server, restarts it, and repeats all of that on every save.
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+
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+ ```bash
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+ luam ensure
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+ ```
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+
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+ How much it does depends on what `luam.json` gives it:
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+
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+ | Configured | What `ensure` does |
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+ | --- | --- |
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+ | nothing | Builds into `<outDir>/<name>` and watches |
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+ | `serverPath` | Also mirrors the resource into the server. You restart it |
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+ | `serverPath` + `transport` | Also refreshes and restarts the resource for you |
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+
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+ To get the restart, add an `http` transport pointing at a resource on your server
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+ that exports `refreshResources` and `restartResource`:
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+
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+ ```json
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+ {
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+ "name": "my-resource",
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+ "serverPath": "C:/MTA Server",
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+ "transport": {
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+ "kind": "http",
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+ "host": "127.0.0.1",
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+ "port": 22005,
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+ "resource": "luam-sync",
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+ "username": "luam",
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+ "passwordEnv": "LUAM_MTA_PASSWORD"
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+ }
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+ }
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+ ```
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+
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+ ```bash
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+ set LUAM_MTA_PASSWORD=... # Windows
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+ export LUAM_MTA_PASSWORD=... # macOS / Linux
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+ luam ensure
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+ ```
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+
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+ Use `passwordEnv`, which names an environment variable, rather than an inline
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+ `password` — no log line or diagnostic ever prints the value. MTA's HTTP
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+ interface has no TLS, so keep `host` on `127.0.0.1` and tunnel over SSH instead
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+ of exposing the port.
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+
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+ Each save rebuilds only the files whose source changed and writes only the files
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+ whose content changed. If the build reports an error, nothing is synced and the
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+ running server keeps the last version that compiled. `Ctrl+C` ends the watch;
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+ `--no-watch` runs the whole cycle exactly once, which is what an editor task or
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+ a deploy script wants.
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+
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+ ### Options and exit codes
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+
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+ | Option | Meaning |
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+ | --- | --- |
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+ | `--cwd <path>` | Project directory holding `luam.json`. Defaults to the current directory |
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+ | `--config <path>` | Load this file instead of `luam.json` |
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+ | `--name <name>` | Resource name for `init` |
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+ | `--force` | Let `init` overwrite a file that exists |
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+ | `--watch` / `--no-watch` | Keep `ensure` or `dev` watching, or run it once. Both watch by default |
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+ | `--offline` | Skip the `min_mta_version` lookup. `LUAM_OFFLINE` does the same |
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+ | `--no-color` | Plain output, no colour or emoji. `NO_COLOR` does the same |
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+ | `-h`, `--help` | Print the usage text |
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+ | `-v`, `--version` | Print the CLI version |
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+
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+ | Exit code | Meaning |
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+ | --- | --- |
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+ | `0` | The command succeeded |
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+ | `1` | The build reported errors |
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+ | `2` | The command line or the configuration is invalid |
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+
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+ Progress is painted on stderr and the report goes to stdout, so redirecting
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+ stdout captures the report alone. Output drops all escape sequences when the
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+ stream is not a terminal — a CI log stays readable.
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+
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+ ### `luam.json`
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+
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+ Only `name` is required.
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+
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+ | Field | Default | Meaning |
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+ | --- | --- | --- |
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+ | `name` | required | Names the output folder and the resource `ensure` restarts. MTA reads the resource name from the folder, so it never reaches `meta.xml` |
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+ | `author`, `version`, `description` | unset | `meta.xml` info attributes |
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+ | `sourceDirs` | `["src"]` | Scanned for `.luam` and `.d.luam` files |
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+ | `assetDirs` | `["assets"]` | Copied verbatim and declared `<file>`, so clients download them |
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+ | `outDir` | `"build"` | Receives `<outDir>/<name>` |
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+ | `loadOrder` | `[]` | Source paths pinned ahead of their group in `meta.xml`. An entry matching no file fails the build |
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+ | `oop` | `false` | Enables the MTA OOP API (`player:getName()`) and writes `<oop>true</oop>` |
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+ | `helpers` | `[]` | Runtime helpers to copy even when no feature requires them |
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+ | `serverPath` | unset | MTA server root, for `ensure` |
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+ | `resourcesDir` | `"mods/deathmatch/resources"` | Resource directory relative to `serverPath` |
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+ | `transport` | `{ "kind": "none" }` | How `ensure` restarts the resource |
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+ | `development.logs` | disabled, safe limits | Client relay message length and rate limits used by `dev` |
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+
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+ Paths must stay inside their base directory — an absolute path or a `..` segment
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+ is rejected.
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+
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+ Every field, the transport in detail, `.env` handling and declaration files:
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+ **[`packages/cli/README.md`](packages/cli/README.md)**.
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+
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+ ---
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+
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+ ## The language
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+
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+ ```lua
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+ local name: string = 'Thigas'
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+ local player: Player? = nil # optional
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+ local id: string | number = 1 # union
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+ local names: string[] = {} # array
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+
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+ type PlayerId = number # alias
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+
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+ enum GameState { LOBBY, PLAYING } # GameState.LOBBY is 0
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+
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+ interface Command { # compile-only, never emitted
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+ name: string
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+ execute(player: Player): void
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+ }
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+
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+ class VIPPlayer extends Player implements Command {
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+ level: number = 1
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+
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+ constructor(name: string, level: number) {
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+ self:super(name)
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+ self.level = level
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+ }
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+ }
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+
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+ local vip = new VIPPlayer('Thigas', 2)
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+ ```
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+
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+ | Feature | Notes |
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+ | --- | --- |
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+ | Type annotations | Optionals, unions, arrays, aliases, generics, `fun(string): void` — all erased |
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+ | Classes | `extends`, `implements`, `constructor`, `self:super(...)`, `new`, checked statically |
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+ | Decorators | `@Getter` and `@Setter` generate typed Java-style accessors on fields or whole classes |
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+ | Interfaces | Verified by the checker, never reach the generated Lua |
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+ | Enums | Zero-based, checked members, erased when unused |
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+ | Template strings | `` `Hi ${name:Guest}` `` — scope-checked, with defaults |
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+ | Compound assignment | `+=`, `-=`, `*=`, `/=`, `..=` |
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+ | Increment | `score++` and `score--` as statements, compiled to `score = score + 1` |
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+ | Comments | `# line` and `#* block *#`; write length without a space as `#items` |
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+ | Object extensions | `items.count` → `table.size(items)`, `name.trim`, `ratio.clamp(a, b)` |
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+ | Multi-return | `local x, y, z = getElementPosition(el)` — typed from the MTA catalog |
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+ | `export` | Erased from the Lua, written into `meta.xml` as `<export function="f" />` |
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+ | Native libraries | `sleep` plus the `Threads`, `Async` and `Dotenv` classes, injected only when named |
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+ | Native classes | `local tasks = new Async(100)` — same `new` as a project class |
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+ | Deployment values | `.env` keys typed and reachable as `env.SERVER_NAME`, server-only |
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+ | Strictness | `#!strict` (default), `#!nonstrict`, `#!nocheck` per file |
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+
430
+ `class`, `interface`, `enum`, `new`, `fun` and `export` are contextual keywords —
431
+ existing Lua that uses them as identifiers keeps compiling. Reach for
432
+ `#!nocheck` when porting existing Lua: rename to `.luam` and the build passes
433
+ while you annotate module by module.
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+
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+ ### Environments
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+
437
+ Every file is `server`, `client` or `shared` — from its folder, or from a `#!`
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+ directive. That decides which MTA APIs resolve.
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+
440
+ ```lua
441
+ #!client
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+
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+ dxDrawText('hud', 10, 10) # ok
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+ outputChatBox('hi', player) # error: server API in a client file
445
+ ```
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+
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+ `server` and `client` files may use `shared` declarations; `shared` may use only
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+ `shared`; `server` and `client` never see each other. Events are scoped the same
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+ way. A name the catalog does not know stays `any`, so a missing API never blocks
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+ a build.
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+
452
+ The catalog ships **1294 MTA declarations**, **203 events**, **57 element types**
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+ and the Lua standard library, generated from the MTA wiki — plus the OOP surface
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+ (**57 classes, 652 methods**) behind `"oop": true`.
455
+
456
+ ---
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+
458
+ ## What you get out
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+
460
+ ```
461
+ build/my-resource/
462
+ ├── meta.xml generated: scripts typed by environment, helpers first
463
+ ├── config.lua copied verbatim, yours to edit
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+ ├── .env written once, never overwritten
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+ ├── lib/shared/class.lua
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+ └── src/
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+ ├── shared/config.lua
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+ ├── server/main.lua
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+ └── client/hud.lua
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+ ```
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+
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+ The output mirrors the tree you authored, changing only the extension, so a path
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+ in an MTA error maps straight back to a source file. Runtime helpers land in
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+ `lib/<environment>` and are copied **only when the generated code uses the
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+ feature** — a resource with no classes never carries `class.lua`.
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+
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+ `meta.xml` uses one wildcard per environment, so adding a module leaves it byte
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+ identical. `min_mta_version` is resolved from the latest MTA release and cached;
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+ with no network and no cache it is omitted with a warning, and the build still
480
+ succeeds.
481
+
482
+ ---
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+
484
+ ## Editor support
485
+
486
+ The **Luam** extension for VS Code starts a language server built on the same
487
+ frontend the CLI uses, so the editor and the build never disagree about a file.
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+
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+ | You get | Details |
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+ | --- | --- |
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+ | Syntax highlighting | `.luam` files, including type annotations and template strings |
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+ | Diagnostics | On open and on every keystroke, cleared when you fix the file |
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+ | Completion | Scope symbols, workspace globals, MTA APIs scoped to the file's environment, keywords |
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+ | Member completion | `.` and `:` complete class fields and methods (inherited too), enum members, and native extensions |
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+ | Hover | Declared or inferred type, function signature, and the environment of an MTA API |
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+ | Navigation | Go to definition, find references, rename — across files for globals |
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+
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+ Completion is scoped exactly like the checker: `dxDrawText` never appears in a
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+ server file, `kickPlayer` never appears in a client file.
500
+
501
+ ### Installing it
502
+
503
+ The extension is not on the Marketplace yet, so install the `.vsix` by hand.
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+
505
+ **From a release (easiest).** Download `luam-<version>.vsix` from the
506
+ [Releases page](https://github.com/ThigasDevelopment/luam/releases), then:
507
+
508
+ ```bash
509
+ code --install-extension luam-0.1.1.vsix
510
+ ```
511
+
512
+ Or in VS Code: **Extensions** → **⋯** menu → **Install from VSIX…** → pick the
513
+ file. Reload the window when it asks.
514
+
515
+ **From source.** Build the VSIX yourself:
516
+
517
+ ```bash
518
+ git clone https://github.com/ThigasDevelopment/luam.git
519
+ cd luam
520
+ pnpm install
521
+ pnpm --filter luam bundle
522
+ npx --yes @vscode/vsce package --no-dependencies --skip-license --out luam.vsix
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+ code --install-extension luam.vsix
524
+ ```
525
+
526
+ **To hack on the extension**, skip packaging and launch a development host
527
+ instead — it reloads on rebuild:
528
+
529
+ ```bash
530
+ pnpm --filter luam bundle
531
+ code --extensionDevelopmentPath=packages/vscode
532
+ ```
533
+
534
+ The extension activates when the workspace holds a `luam.json` or any `.luam`
535
+ file, so open your resource folder as the workspace root.
536
+
537
+ ### Commands and settings
538
+
539
+ | Command | Shortcut | What it does |
540
+ | --- | --- | --- |
541
+ | **Luam: Ensure Resource** | `Ctrl+Alt+E` (`Cmd+Alt+E`) | Runs `luam ensure` in a terminal for the current project |
542
+ | **Luam: Restart Language Server** | — | Restarts the server when it gets confused |
543
+
544
+ | Setting | Default | Meaning |
545
+ | --- | --- | --- |
546
+ | `luam.cliPath` | `"luam"` | Command used to run the CLI. Point it at a bundle to test an unreleased build |
547
+ | `luam.ensureWatch` | `true` | Pass `--watch` when the ensure command runs |
548
+ | `luam.trace.server` | `"off"` | Trace the LSP traffic. Set to `"verbose"` when reporting a bug |
549
+
550
+ ### Other editors
551
+
552
+ The language server is editor-agnostic. Bundle it and launch it with `--stdio`
553
+ from any LSP client:
554
+
555
+ ```bash
556
+ pnpm --filter @luam/lsp bundle # emits packages/lsp/dist/luam-lsp.mjs
557
+ node packages/lsp/dist/luam-lsp.mjs --stdio
558
+ ```
559
+
560
+ ---
561
+
562
+ ## Known limitations
563
+
564
+ - **No type narrowing.** `if value ~= nil then` does not refine `string?`.
565
+ - **Declaration order matters for classes within a file.** `extends` and `new`
566
+ resolve against classes declared earlier in the same file.
567
+ - **The MTA catalog can lag a release.** It comes from a pinned snapshot; a newer
568
+ function stays `any` rather than erroring.
569
+ - **No static members, declared metamethods, or generic classes.**
570
+ - **The editor does not re-check an open file when another one changes.**
571
+ Cross-module violations surface in `luam check`.
572
+ - **An export is named, never verified**, and cannot carry an attribute such as
573
+ `http="true"`.
574
+
575
+ ---
576
+
577
+ ## Contributing
578
+
579
+ The repo is a pnpm workspace: `compiler`, `cli`, `lsp`, `vscode`, `runtime`,
580
+ `mta-types` and `template`.
581
+
582
+ ```bash
583
+ pnpm install
584
+ pnpm typecheck # strict TypeScript across every package
585
+ pnpm test # 769 tests
586
+ pnpm build
587
+ ```
588
+
589
+ Branch from `develop`, add a fixture and a snapshot for new language behaviour,
590
+ and run `pnpm typecheck && pnpm test` before opening a pull request. The house
591
+ style is TypeScript only, strict, no `any`, no comments inside code, 4-space
592
+ indentation, single quotes, kebab-case file names, path aliases instead of `../`
593
+ imports, no barrel files, and everything written in English.
594
+
595
+ Each package documents itself: [`cli`](packages/cli/README.md),
596
+ [`lsp`](packages/lsp/README.md), [`mta-types`](packages/mta-types/README.md),
597
+ [`vscode`](packages/vscode/README.md) and
598
+ [`template`](packages/template/README.md). Released milestones and their changes
599
+ are in the [changelog](CHANGELOG.md).
600
+
601
+ ---
602
+
603
+ ## Acknowledgments
604
+
605
+ [Multi Theft Auto](https://multitheftauto.com/) — the execution platform.
606
+ [Luau](https://luau-lang.org/) — the annotation syntax that keeps Lua looking
607
+ like Lua. **lua-class** and **mta-threads** — the runtimes behind `class.lua` and
608
+ `threads.lua`.
609
+
610
+ ## License
611
+
612
+ [MIT](LICENSE) © Thigas
613
+
614
+ ---
615
+
616
+ <p align="center"><sub>Write typed Lua. Ship plain Lua 5.1.</sub></p>