@thi.ng/webgl 6.9.102 → 6.9.104
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +62 -61
- package/package.json +19 -19
package/README.md
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<!-- This file is generated - DO NOT EDIT! -->
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<!-- Please see: https://
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# 
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[](https://www.npmjs.com/package/@thi.ng/webgl)
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> [!NOTE]
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> This is one of 214 standalone projects, maintained as part
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> of the [@thi.ng/umbrella](https://
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> of the [@thi.ng/umbrella](https://codeberg.org/thi.ng/umbrella/) ecosystem
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> and anti-framework.
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>
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> 🚀 Please help me to work full-time on these projects by [sponsoring
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>
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> 🚀 Please help me to work full-time on these projects by [sponsoring
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> me](https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#donations).
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> Thank you! ❤️
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- [About](#about)
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- [Features](#features)
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- Extensive set of WebGL related types & interfaces
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- Declarative shader definition
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- option to fully define shaders in TypeScript and transpile to GLSL (via
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[@thi.ng/shader-ast](https://
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[@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast))
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- attribute, varying, uniform & output type declarations via a simple config object
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- GLSL code generation of data type declarations
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- automatic support for GLSL ES 1.0 & 3.0
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**STABLE** - used in production
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[Search or submit any issues for this package](https://
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[Search or submit any issues for this package](https://codeberg.org/thi.ng/umbrella/issues?q=%5Bwebgl%5D)
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## Support packages
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- [@thi.ng/webgl-msdf](https://
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- [@thi.ng/webgl-shadertoy](https://
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- [@thi.ng/webgl-msdf](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/webgl-msdf) - Multi-channel SDF font rendering & basic text layout for WebGL
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- [@thi.ng/webgl-shadertoy](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/webgl-shadertoy) - Basic WebGL scaffolding for running interactive fragment shaders via [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast)
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## Related packages
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- [@thi.ng/ecs](https://
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- [@thi.ng/geom](https://
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- [@thi.ng/imgui](https://
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- [@thi.ng/matrices](https://
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- [@thi.ng/shader-ast](https://
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- [@thi.ng/soa](https://
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- [@thi.ng/vectors](https://
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- [@thi.ng/vector-pools](https://
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- [@thi.ng/wasm-api-webgl](https://
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- [@thi.ng/ecs](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/ecs) - Entity Component System based around typed arrays & sparse sets
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- [@thi.ng/geom](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/geom) - Functional, polymorphic API for 2D geometry types & SVG generation
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- [@thi.ng/imgui](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/imgui) - Immediate mode GUI with flexible state handling & data only shape output
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- [@thi.ng/matrices](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/matrices) - Matrix & quaternion operations for 2D/3D geometry processing
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- [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast) - DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
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- [@thi.ng/soa](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/soa) - SOA & AOS memory mapped structured views with optional & extensible serialization
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- [@thi.ng/vectors](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/vectors) - Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
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- [@thi.ng/vector-pools](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/vector-pools) - Data structures for managing & working with strided, memory mapped vectors
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- [@thi.ng/wasm-api-webgl](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/wasm-api-webgl) - WebGL bridge API for hybrid TypeScript & WASM (Zig) applications
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## Installation
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## Dependencies
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- [@thi.ng/api](https://
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- [@thi.ng/canvas](https://
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- [@thi.ng/checks](https://
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- [@thi.ng/equiv](https://
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- [@thi.ng/errors](https://
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- [@thi.ng/logger](https://
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- [@thi.ng/matrices](https://
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- [@thi.ng/object-utils](https://
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- [@thi.ng/pixel](https://
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- [@thi.ng/shader-ast](https://
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- [@thi.ng/shader-ast-glsl](https://
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- [@thi.ng/shader-ast-stdlib](https://
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- [@thi.ng/transducers](https://
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- [@thi.ng/vector-pools](https://
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- [@thi.ng/vectors](https://
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- [@thi.ng/api](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/api)
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- [@thi.ng/canvas](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/canvas)
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- [@thi.ng/checks](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/checks)
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- [@thi.ng/equiv](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/equiv)
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- [@thi.ng/errors](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/errors)
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- [@thi.ng/logger](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/logger)
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- [@thi.ng/matrices](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/matrices)
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- [@thi.ng/memoize](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/memoize)
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- [@thi.ng/object-utils](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/object-utils)
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- [@thi.ng/pixel](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/pixel)
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- [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast)
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- [@thi.ng/shader-ast-glsl](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-glsl)
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- [@thi.ng/shader-ast-stdlib](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib)
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- [@thi.ng/transducers](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/transducers)
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- [@thi.ng/vector-pools](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/vector-pools)
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- [@thi.ng/vectors](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/vectors)
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Note: @thi.ng/api is in _most_ cases a type-only import (not used at runtime)
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## Usage examples
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24 projects in this repo's
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[/examples](https://
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[/examples](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples)
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directory are using this package:
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| Screenshot | Description | Live demo | Source
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| | GPU-based data reduction using thi.ng/shader-ast & WebGL multi-pass pipeline | [Demo](https://demo.thi.ng/umbrella/gpgpu-reduce/) | [Source](https://
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| | Minimal multi-pass / GPGPU example | [Demo](https://demo.thi.ng/umbrella/webgl-multipass/) | [Source](https://
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| Screenshot | Description | Live demo | Source |
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|:------------------------------------------------------------------------------------------------------------------------------|:------------------------------------------------------------------------------|:-------------------------------------------------------------|:--------------------------------------------------------------------------------------------------|
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/geom-webgl-attrib-pool.jpg" width="240"/> | Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers | [Demo](https://demo.thi.ng/umbrella/geom-webgl-attrib-pool/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/geom-webgl-attrib-pool) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/geom-webgl-basics.jpg" width="240"/> | Converting thi.ng/geom shape types for WebGL | [Demo](https://demo.thi.ng/umbrella/geom-webgl-basics/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/geom-webgl-basics) |
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| | GPU-based data reduction using thi.ng/shader-ast & WebGL multi-pass pipeline | [Demo](https://demo.thi.ng/umbrella/gpgpu-reduce/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/gpgpu-reduce) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-easings.png" width="240"/> | Shader-AST meta-programming techniques for animated function plots | [Demo](https://demo.thi.ng/umbrella/shader-ast-easings/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-easings) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-evo) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-noise.jpg" width="240"/> | HOF shader procedural noise function composition | [Demo](https://demo.thi.ng/umbrella/shader-ast-noise/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-noise) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/shader-ast/shader-ast-raymarch.jpg" width="240"/> | WebGL & JS canvas2D raymarch shader cross-compilation | [Demo](https://demo.thi.ng/umbrella/shader-ast-raymarch/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-raymarch) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-sdf2d.jpg" width="240"/> | WebGL & JS canvas 2D SDF | [Demo](https://demo.thi.ng/umbrella/shader-ast-sdf2d/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-sdf2d) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-tunnel) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-graph.jpg" width="240"/> | Minimal shader graph developed during livestream #2 | [Demo](https://demo.thi.ng/umbrella/shader-graph/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-graph) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/soa-ecs-100k.png" width="240"/> | Entity Component System w/ 100k 3D particles | [Demo](https://demo.thi.ng/umbrella/soa-ecs/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/soa-ecs) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-cube.png" width="240"/> | 3D arcball controller to rotate the camera view of a colored cube | [Demo](https://demo.thi.ng/umbrella/webgl-arcball/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-arcball) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-channel-mixer.jpg" width="240"/> | rdom & WebGL-based image channel editor | [Demo](https://demo.thi.ng/umbrella/webgl-channel-mixer/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-channel-mixer) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-cube.png" width="240"/> | WebGL multi-colored cube mesh | [Demo](https://demo.thi.ng/umbrella/webgl-cube/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-cube) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-cubemap.jpg" width="240"/> | WebGL cube maps with async texture loading | [Demo](https://demo.thi.ng/umbrella/webgl-cubemap/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-cubemap) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-float-fbo.jpg" width="240"/> | Drawing to floating point offscreen / multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-float-fbo/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-float-fbo) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-game-of-life.png" width="240"/> | Game of Life implemented as WebGL2 multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-game-of-life/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-game-of-life) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-grid.jpg" width="240"/> | WebGL instancing, animated grid | [Demo](https://demo.thi.ng/umbrella/webgl-grid/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-grid) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-msdf.jpg" width="240"/> | WebGL MSDF text rendering & particle system | [Demo](https://demo.thi.ng/umbrella/webgl-msdf/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-msdf) |
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| | Minimal multi-pass / GPGPU example | [Demo](https://demo.thi.ng/umbrella/webgl-multipass/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-multipass) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-shadertoy.jpg" width="240"/> | Shadertoy-like WebGL setup | [Demo](https://demo.thi.ng/umbrella/webgl-shadertoy/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-shadertoy) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-ssao.jpg" width="240"/> | WebGL screenspace ambient occlusion | [Demo](https://demo.thi.ng/umbrella/webgl-ssao/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-ssao) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-texture-paint.jpg" width="240"/> | Interactively drawing to & reading from a WebGL offscreen render texture | [Demo](https://demo.thi.ng/umbrella/webgl-texture-paint/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-texture-paint) |
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| <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/zig-webgl.avif" width="240"/> | Basic Zig/WebAssembly WebGL demo | [Demo](https://demo.thi.ng/umbrella/zig-webgl/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/zig-webgl) |
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## API
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"name": "@thi.ng/webgl",
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"version": "6.9.
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"description": "WebGL & GLSL abstraction layer",
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"type": "module",
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"module": "./index.js",
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@@ -8,7 +8,7 @@
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8
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"sideEffects": false,
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"repository": {
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"type": "git",
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11
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-
"url": "git+https://
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+
"url": "git+https://codeberg.org/thi.ng/umbrella.git",
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"directory": "packages/webgl"
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},
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"homepage": "https://thi.ng/webgl",
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@@ -44,22 +44,22 @@
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"tool:tangle": "../../node_modules/.bin/tangle src/**/*.ts"
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},
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"dependencies": {
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47
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-
"@thi.ng/api": "^8.12.
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48
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-
"@thi.ng/canvas": "^1.1.
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49
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"@thi.ng/checks": "^3.8.
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"@thi.ng/equiv": "^2.1.
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"@thi.ng/errors": "^2.6.
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"@thi.ng/logger": "^3.3.
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"@thi.ng/matrices": "^3.0.
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"@thi.ng/memoize": "^4.0.
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"@thi.ng/object-utils": "^1.3.
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"@thi.ng/pixel": "^7.5.
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"@thi.ng/shader-ast": "^1.1.
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"@thi.ng/shader-ast-glsl": "^1.0.
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"@thi.ng/shader-ast-stdlib": "^1.0.
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"@thi.ng/transducers": "^9.6.
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"@thi.ng/vector-pools": "^3.2.
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62
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-
"@thi.ng/vectors": "^8.6.
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+
"@thi.ng/api": "^8.12.18",
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"@thi.ng/canvas": "^1.1.10",
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"@thi.ng/checks": "^3.8.8",
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"@thi.ng/equiv": "^2.1.107",
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"@thi.ng/errors": "^2.6.7",
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"@thi.ng/logger": "^3.3.1",
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"@thi.ng/matrices": "^3.0.41",
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"@thi.ng/memoize": "^4.0.42",
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"@thi.ng/object-utils": "^1.3.10",
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"@thi.ng/pixel": "^7.5.27",
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"@thi.ng/shader-ast": "^1.1.45",
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"@thi.ng/shader-ast-glsl": "^1.0.64",
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"@thi.ng/shader-ast-stdlib": "^1.0.64",
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"@thi.ng/transducers": "^9.6.31",
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"@thi.ng/vector-pools": "^3.2.94",
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"@thi.ng/vectors": "^8.6.26"
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},
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"devDependencies": {
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"esbuild": "^0.27.2",
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@@ -228,5 +228,5 @@
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],
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"year": 2014
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},
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231
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-
"gitHead": "
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+
"gitHead": "8ddf86ea0a1e658ddbf19cc645b29d0c176e29c4\n"
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}
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