@thi.ng/webgl 6.8.0 → 6.8.2

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package/CHANGELOG.md CHANGED
@@ -1,6 +1,6 @@
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  # Change Log
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- - **Last updated**: 2024-03-09T09:18:17Z
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+ - **Last updated**: 2024-03-13T14:04:31Z
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  - **Generator**: [thi.ng/monopub](https://thi.ng/monopub)
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  All notable changes to this project will be documented in this file.
package/README.md CHANGED
@@ -127,27 +127,27 @@ Several projects in this repo's
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  [/examples](https://github.com/thi-ng/umbrella/tree/develop/examples)
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  directory are using this package:
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- | Screenshot | Description | Live demo | Source |
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- |:-----------------------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------------------|:----------------------------------------------------------|:---------------------------------------------------------------------------------------|
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-easings.png" width="240"/> | Shader-AST meta-programming techniques for animated function plots | [Demo](https://demo.thi.ng/umbrella/shader-ast-easings/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-easings) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-evo) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-noise.jpg" width="240"/> | HOF shader procedural noise function composition | [Demo](https://demo.thi.ng/umbrella/shader-ast-noise/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-noise) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/shader-ast/shader-ast-raymarch.jpg" width="240"/> | WebGL & JS canvas2D raymarch shader cross-compilation | [Demo](https://demo.thi.ng/umbrella/shader-ast-raymarch/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-raymarch) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-sdf2d.jpg" width="240"/> | WebGL & JS canvas 2D SDF | [Demo](https://demo.thi.ng/umbrella/shader-ast-sdf2d/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-sdf2d) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-tunnel) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-graph.jpg" width="240"/> | Minimal shader graph developed during livestream #2 | [Demo](https://demo.thi.ng/umbrella/shader-graph/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-graph) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/soa-ecs-100k.png" width="240"/> | Entity Component System w/ 100k 3D particles | [Demo](https://demo.thi.ng/umbrella/soa-ecs/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/soa-ecs) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-channel-mixer.jpg" width="240"/> | rdom & WebGL-based image channel editor | [Demo](https://demo.thi.ng/umbrella/webgl-channel-mixer/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-channel-mixer) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cube.png" width="240"/> | WebGL multi-colored cube mesh | [Demo](https://demo.thi.ng/umbrella/webgl-cube/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cube) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cubemap.jpg" width="240"/> | WebGL cube maps with async texture loading | [Demo](https://demo.thi.ng/umbrella/webgl-cubemap/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cubemap) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-float-fbo.jpg" width="240"/> | Drawing to floating point offscreen / multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-float-fbo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-float-fbo) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-game-of-life.png" width="240"/> | Game of Life implemented as WebGL2 multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-game-of-life/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-game-of-life) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-grid.jpg" width="240"/> | WebGL instancing, animated grid | [Demo](https://demo.thi.ng/umbrella/webgl-grid/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-grid) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-msdf.jpg" width="240"/> | WebGL MSDF text rendering & particle system | [Demo](https://demo.thi.ng/umbrella/webgl-msdf/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-msdf) |
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- | | Minimal multi-pass / GPGPU example | [Demo](https://demo.thi.ng/umbrella/webgl-multipass/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-multipass) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-shadertoy.jpg" width="240"/> | Shadertoy-like WebGL setup | [Demo](https://demo.thi.ng/umbrella/webgl-shadertoy/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-shadertoy) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-ssao.jpg" width="240"/> | WebGL screenspace ambient occlusion | [Demo](https://demo.thi.ng/umbrella/webgl-ssao/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-ssao) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-texture-paint.jpg" width="240"/> | TODO | [Demo](https://demo.thi.ng/umbrella/webgl-texture-paint/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-texture-paint) |
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+ | Screenshot | Description | Live demo | Source |
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+ |:-----------------------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------------------------|:----------------------------------------------------------|:---------------------------------------------------------------------------------------|
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-easings.png" width="240"/> | Shader-AST meta-programming techniques for animated function plots | [Demo](https://demo.thi.ng/umbrella/shader-ast-easings/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-easings) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-evo) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-noise.jpg" width="240"/> | HOF shader procedural noise function composition | [Demo](https://demo.thi.ng/umbrella/shader-ast-noise/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-noise) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/shader-ast/shader-ast-raymarch.jpg" width="240"/> | WebGL & JS canvas2D raymarch shader cross-compilation | [Demo](https://demo.thi.ng/umbrella/shader-ast-raymarch/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-raymarch) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-sdf2d.jpg" width="240"/> | WebGL & JS canvas 2D SDF | [Demo](https://demo.thi.ng/umbrella/shader-ast-sdf2d/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-sdf2d) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-tunnel) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-graph.jpg" width="240"/> | Minimal shader graph developed during livestream #2 | [Demo](https://demo.thi.ng/umbrella/shader-graph/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-graph) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/soa-ecs-100k.png" width="240"/> | Entity Component System w/ 100k 3D particles | [Demo](https://demo.thi.ng/umbrella/soa-ecs/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/soa-ecs) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-channel-mixer.jpg" width="240"/> | rdom & WebGL-based image channel editor | [Demo](https://demo.thi.ng/umbrella/webgl-channel-mixer/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-channel-mixer) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cube.png" width="240"/> | WebGL multi-colored cube mesh | [Demo](https://demo.thi.ng/umbrella/webgl-cube/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cube) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cubemap.jpg" width="240"/> | WebGL cube maps with async texture loading | [Demo](https://demo.thi.ng/umbrella/webgl-cubemap/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cubemap) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-float-fbo.jpg" width="240"/> | Drawing to floating point offscreen / multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-float-fbo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-float-fbo) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-game-of-life.png" width="240"/> | Game of Life implemented as WebGL2 multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-game-of-life/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-game-of-life) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-grid.jpg" width="240"/> | WebGL instancing, animated grid | [Demo](https://demo.thi.ng/umbrella/webgl-grid/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-grid) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-msdf.jpg" width="240"/> | WebGL MSDF text rendering & particle system | [Demo](https://demo.thi.ng/umbrella/webgl-msdf/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-msdf) |
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+ | | Minimal multi-pass / GPGPU example | [Demo](https://demo.thi.ng/umbrella/webgl-multipass/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-multipass) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-shadertoy.jpg" width="240"/> | Shadertoy-like WebGL setup | [Demo](https://demo.thi.ng/umbrella/webgl-shadertoy/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-shadertoy) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-ssao.jpg" width="240"/> | WebGL screenspace ambient occlusion | [Demo](https://demo.thi.ng/umbrella/webgl-ssao/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-ssao) |
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+ | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-texture-paint.jpg" width="240"/> | Interactively drawing to & reading from a WebGL offscreen render texture | [Demo](https://demo.thi.ng/umbrella/webgl-texture-paint/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-texture-paint) |
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  ## API
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package/error.d.ts CHANGED
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  /// <reference types="node" />
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  export declare const WebGLError: {
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  new (msg?: string | undefined): {
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+ origMessage: string;
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  name: string;
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  message: string;
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  stack?: string | undefined;
package/multipass.d.ts CHANGED
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  * @param dest -
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  */
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  export declare const passCopy: (src: string[], dest: string[]) => PassOpts;
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+ /**
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+ * Generates a shader pass spec which copies given named texture `src` to the
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+ * main drawing buffer as final step in a {@link defMultiPass} pipeline.
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+ *
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+ * @remarks
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+ * WebGL2 only (uses `texelFetch()`)
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+ *
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+ * @param src
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+ */
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  export declare const passCopyMain: (src: string) => PassOpts;
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  //# sourceMappingURL=multipass.d.ts.map
package/package.json CHANGED
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  {
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  "name": "@thi.ng/webgl",
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- "version": "6.8.0",
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+ "version": "6.8.2",
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  "description": "WebGL & GLSL abstraction layer",
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  "type": "module",
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  "module": "./index.js",
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  "tool:tangle": "../../node_modules/.bin/tangle src/**/*.ts"
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  },
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  "dependencies": {
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- "@thi.ng/api": "^8.9.29",
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- "@thi.ng/associative": "^6.3.47",
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- "@thi.ng/canvas": "^0.2.10",
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- "@thi.ng/checks": "^3.5.2",
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- "@thi.ng/equiv": "^2.1.51",
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- "@thi.ng/errors": "^2.4.20",
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- "@thi.ng/logger": "^3.0.5",
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- "@thi.ng/matrices": "^2.3.23",
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- "@thi.ng/memoize": "^3.1.64",
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- "@thi.ng/pixel": "^6.1.17",
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- "@thi.ng/shader-ast": "^0.15.1",
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- "@thi.ng/shader-ast-glsl": "^0.4.109",
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- "@thi.ng/shader-ast-stdlib": "^0.18.1",
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- "@thi.ng/transducers": "^8.9.11",
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- "@thi.ng/vector-pools": "^3.1.115",
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- "@thi.ng/vectors": "^7.10.17"
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+ "@thi.ng/api": "^8.9.30",
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+ "@thi.ng/associative": "^6.3.48",
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+ "@thi.ng/canvas": "^0.2.12",
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+ "@thi.ng/checks": "^3.5.3",
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+ "@thi.ng/equiv": "^2.1.52",
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+ "@thi.ng/errors": "^2.5.0",
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+ "@thi.ng/logger": "^3.0.6",
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+ "@thi.ng/matrices": "^2.3.24",
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+ "@thi.ng/memoize": "^3.1.65",
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+ "@thi.ng/pixel": "^6.1.19",
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+ "@thi.ng/shader-ast": "^0.15.3",
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+ "@thi.ng/shader-ast-glsl": "^0.4.111",
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+ "@thi.ng/shader-ast-stdlib": "^0.18.3",
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+ "@thi.ng/transducers": "^8.9.12",
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+ "@thi.ng/vector-pools": "^3.1.116",
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+ "@thi.ng/vectors": "^7.10.18"
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  },
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  "devDependencies": {
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- "@microsoft/api-extractor": "^7.40.1",
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- "esbuild": "^0.20.0",
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+ "@microsoft/api-extractor": "^7.42.3",
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+ "esbuild": "^0.20.1",
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  "rimraf": "^5.0.5",
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- "typedoc": "^0.25.7",
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- "typescript": "^5.3.3"
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+ "typedoc": "^0.25.12",
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+ "typescript": "^5.4.2"
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  },
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  "keywords": [
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  "2d",
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  ],
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  "year": 2014
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  },
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- "gitHead": "69100942474942f7446ac645d59d91e7dfc352f9\n"
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+ "gitHead": "7f3fcbd6c0462b0ce45afa141fe163d1f297fd51\n"
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  }